state of emergency indeed!! actually this streak i have been a little more "careful" with some leads. in my 458 i tricked basically everything, but here i realised it's just asking to be done by 3 OHKO's.kingler lead! yay
yeah the start of the battle was the way it should be played with your team, t-wave then switch...that is the correct way of playing and isn´t that much about letting your lead live (guillotine hit turn 1 would´ve been interesting, as well - happened to me at least once)
I would´ve stalled the crabhammers, because of SD on chomp...but if you need 6-7 turns for DD, I´d still PP waste those 8-9 hammers...didn´t count how many you did but kingler got at least 3...a CH still does over 50% damage to salami and obviously breaks your sub, maybe it was a bit risky, on the other hand I don´t know your team and how you use salamence, so...
I believe you didn´t need the CH outrage to OHKO the gong, right?
but still, a display of a battle you could have lost relatively easily just by the teammember choice of the PI (also trode literally blew it)...such battles will always occur during high streaks
kingler lead = state of emergency
so the way i play salamence is generally:
- if they're on something like a stat changing move or status, i hide behind a sub and DD and sweep (no brainer) - might need to t-wave them to make sure i can get the sub up, possibly without using the berry if they are FP on the switch.
- if they're attacking, i generally only use mence if they are using a very weak attack (eg grass) or if i have lowered their attack and the move is resisted. generally i prefer to have a sub but a couple less DD's, which is why i KO'd the kingler rather than trying to get the other 2 DD's. realistically, 2-3 DD's generally spells the doom of everything, unless i get locked onto outrage against a steel type.
actually, about the crit - i had thought it was a guaranteed OHKO, but now that i do the calculations, it is not guaranteed (in fact you need a high random number).
just do the ghost round first. that way dusknoir will be low level and anyway, if you lose against it, you've only wasted about 5 minutes of your time.Hey guys,
I'm trying to go through the battle hall with a scarf medicham, and the only 2 pokeon I cant beat is dusknoir, I've lost thrice in a row, as I can only 3hko it, and it 2ko's me. I've been ice punching it, hoping for freeze hax or a crit, but can nayone think of a move that can kill it w/out Hax on my side?
your lead may be able to help you with electric moves - latias is easily able to stall them out, but you might not want to use latias as your lead due to the ice/dragon moves it can attract (which obviously hurt both drapion and salamence).Yeah, it was just funny to see the AI using a competitive strategy.
XD That was almost what I was planning. What I was going to try was use a Mence designed for outspeeding a certain teir, and do some work on Mesprit's spread. The one problem with using Mence is that STAB T-bolt's in lead position are bothersome now, but idk if the AI will use them on Mesprit, never having used a pure-psychic lead before.
Still, my current team (now at 188) comes first.