Lots of HO pokemon(namely cinccino for breaking sash) don't have to because of speed.(not that PZ should be used against offense in the first place)Iron fist + sheer force + guts conk says hi. With a burn it has a 75ish bp mach punch...and its ice punch gets another 1.3x boost...
Trust me, this meta will be HO everywhere. Excadrill and landorus sand spam will destroy this meta. Intimidate moxie DD gyara will wreck face as well. Also not much is living attacks from download+adaptability+analytic porygon-z
Bans will happen if this becomes playable. This will make the field more even for both playstyles.Exactly why HO is the best playstyle
Just give yourself a detrimental item, prefferably Sticky Barb and bam. Thunder Punch them and give them free recoil. If they're a special attacker, even better.Why would Iron Fist + Klutz + No Guard suck? I'm all for 100% accuracy Dynamic Punches boosted by Iron Fist. Screw the lack of item.
Overcoat+Big Pecks+Weak Armor (how do Weak Armor and Big Pecks interact?)
toed. all the toeds.Any ideas about how to counter/check sand or sun? Because i don't think that altaria will survive more than a turn :P
Iynhe
Tell me if I'm wrong, but (in this meta) hasn't immunity been recoded to prevent poison DAMAGE, not the status? Just for this very case?So I was going to write a detailed post about various Pokémon but it got lost so I'm doing it less detailed, just listing interesting ability combos
And those who now sucks
Immunity+Toxic Boost
noTell me if I'm wrong, but (in this meta) hasn't immunity been recoded to prevent poison DAMAGE, not the status? Just for this very case?
Apparently that's not possible and you have to code everything yourself.... couldn't the code basically just say something like "if Pokemon has X Ability as legal, apply (effects amounting to the Ability), if it has Y Ability as legal, also apply (etc)"? Metagamiate was basically providing a universal form of -ate Abilities that was layered over actual Abilities, so it's not necessarily necessary to say that you need combo Abilities to account for all the myriad possibilities. You could just code in effects for each Ability that is found on Pokemon with more than one Ability and simply reference the pool of legal Abilities to determine what effects would apply to a given Pokemon. So: "If a Pokemon can have Sand Rush, double its Speed in Sand" type of stuff. (Presumably disabling actual Abilities so you don't end up with quadruple-Speed Sand Rushers or nutty stuff like that)
Apparently that's not possible and you have to code everything yourself.
Sorry to eclipse all your hard work here, ladies and gents; but... I seem to have done what you wanted all along, by allowing Pokémon to have multiple abilities at once.
Here you are.
(NOTE: As it is right now, it skips unreleased abilities; a simple search for unreleasedhidden should clue you in on what line to delete if you so desire.)