I think the Max requirement is actually just you need to have a capable Pokemon. Otherwise these first set of raids would be limited entirely to the Gen 1 starters, Wooloo & Skwovet lines.Max Battles sound pretty lame to me in that if they're not engaging for their own sake, you're basically playing them from scratch (due to requiring Max-able Pokemon) to catch... just more Pokemon. No use of the feature for other modes, nothing unique, and you can't carry much over to participate with your existing catches or resources. The slow roll out also means players can't reasonably expect more difficult stuff for a while since we're basically getting the Starters and a couple Normals as initial options (so good luck with Dragons for example).
I'm left with a Max Move question of if it's locked to the Pokemon's type(s) or will match their move(s). Like they demonstrate with Blastoise for Geyser, but will Venusaur with Frenzy Plant/Sludge Bomb have Max Overgrowth, Max Ooze, or both? Can Charizard have Max Wyrmwind from Dragon Claw?
Can I also note that the Max requirement means that barring a break from canon, Zacian/Zamazenta/Eternatus will be completely unusable in Max Raids due to being unable to Dynamax (I don't assume Eternamax is accessible since it's mad as an OP Boss-Monster type form) despite Dynamax slaying being their whole schtick in those games? This feels glaring especially given Zacian is rerunning in the same month the mechanic is introduced.
So hypothetically you could bring Dynamax Charmander, 2 randos who can't Dynamax yet and Zacian. The only thing that should matter is that you have Charmander.

