Pokémon Let's Go! - Pikachu and Eevee

If you check the movesets, they alternate.

There's a few that look particularly challenging, other that are stupidly easy, and a few that are pure "screw you" with full RNG sets (clefairy's, zubat's for example, who have sing+metronome or confusion + flinchhax)

I don't think it's a bad "plan" to have various difficulty masters, though it would have made more... sense if for example NFE masters had the easy trainers, while fully evolved pokemon masters actually had challenging movests.
That would be a good idea. Though I think my disappointment of the master trainers difficulty came from me challenging the Ninetales trainer first. Ninetales depends on the RNG as it uses hypnosis then depends on dream eater for damage while healing it's self(and randomly uses calm mind sometimes). The battle mostly depends on how long your Ninetales stays asleep and it took me quite a few tries. After this battle I expected the rest of the battles for the pokemon on my team to be similarly hard however only one of them was.
 
The mechanics removed (Abilities, Items) were not present in gen 1, and offer a significant degree of complexity (as well as being generally not impactful in the story line as I went over a few times in wall of texts in this post) that can be confusing for a complete novice.
Allow me to disagree with this argument. Not the entirety of it, but one of its two parts. Abilities and held items do have an impact, otherwise they would not cause confusion. They could just be ignored because their effects would never be noticed. I understand they could be a bit overwhelming to take in for new players, but that means they do make a difference.

When the ability mechanic was introduced in Gen III, they obviously found it well-received enough to keep it for every game from then on. It's not as if new players were prepared for it then either. Heck, entire Pokémon were designed around their abilities, without which their design doesn't work at all (see Shedinja, for instance). It has become an integral part of the franchise, and I think its absence hurts PLG more than its inclusion would.

Something similar goes for held items. Those actually could be ignored, since they were never a prominent thing in the main series (few NPCs ever used them, and even when they did you sometimes wouldn't notice, and you could very well beat most of the games without ever giving a Pokémon an item), but even so it was a mechanic they kept for all games after its inclusion, it was steadily expanded, and they built the last two generations' main gimmicks around it. As-is, I can understand the complexity argument, though, there are a lot of held items with very situational uses. I think they could have scaled the amount of held items down (all the way down to Gen II levels, if necessary), but its complete removal was not necessary.

The absence of both of these, however, makes it extra puzzling why they bothered to include Megas. Their whole trade-off was the sacrifice of the item slot, and their abilities constituted a large part of what made them so interesting. And they were nowhere to be seen in Gen I, so they even ruin the purity argument for keeping the two aforementioned mechanics out. Heck, they're not even in Pokémon Go. Apart from nominal service to fans they expressively choose to ignore with the rest of the game, what the heck are Megas doing in PLG?
 
The absence of both of these, however, makes it extra puzzling why they bothered to include Megas. Their whole trade-off was the sacrifice of the item slot, and their abilities constituted a large part of what made them so interesting. And they were nowhere to be seen in Gen I, so they even ruin the purity argument for keeping the two aforementioned mechanics out. Heck, they're not even in Pokémon Go. Apart from nominal service to fans they expressively choose to ignore with the rest of the game, what the heck are Megas doing in PLG?
My thought is a combination of Fan Service and just being a easy to grasp mechanic: press a button, Pokemon gets stronger, done.

My argument on "items and abilities aren't impactful" stems from the fact large majority of in-game catches rarely if ever have impactful or even noticeable abilities. Aside from the mostly obvious Intimidate and weather setting (which weren't really available in standard in-game before SM), you don't get istant feedback of things like Overgrowh activating, you don't notice of taunt/confusion immunities because you rarely if ever use those moves in first place, etc. Let alone gen 1 where outside of Intimidate, almost all impactful abilities are Hidden Abilities so not intuitive/easy to obtain if even obtainable during normal gameplay.
Similar argument is made for items: basically all in-game playthroughts generally only end up using berryes, the occasional Quick Claw, or 20% boost to a single type held items, and that's it. Actually impactful/important items do not really appear before postgame (again, notable exception in USUM) and are almost only utilized in competitive and facilities.
 
I am sorry if thos is not the place to post these questions but...
...has anyone found a way to un-candy a pokémon? I put candies on both Starter Eevee and Mew during my story playthrough before realizing that Lets Go OU was a candyless metagame...
 
I am sorry if thos is not the place to post these questions but...
...has anyone found a way to un-candy a pokémon? I put candies on both Starter Eevee and Mew during my story playthrough before realizing that Lets Go OU was a candyless metagame...
There is no way to uncandy mons BUT there's a pvp mode that doesnt factor candies so you're okay
 
The visible color have been a thing in gen 7 games and I believe gen 6 too technically :P
...I am dumb.
Allow me to disagree with this argument. Not the entirety of it, but one of its two parts. Abilities and held items do have an impact, otherwise they would not cause confusion. They could just be ignored because their effects would never be noticed. I understand they could be a bit overwhelming to take in for new players, but that means they do make a difference.

When the ability mechanic was introduced in Gen III, they obviously found it well-received enough to keep it for every game from then on. It's not as if new players were prepared for it then either. Heck, entire Pokémon were designed around their abilities, without which their design doesn't work at all (see Shedinja, for instance). It has become an integral part of the franchise, and I think its absence hurts PLG more than its inclusion would.

Something similar goes for held items. Those actually could be ignored, since they were never a prominent thing in the main series (few NPCs ever used them, and even when they did you sometimes wouldn't notice, and you could very well beat most of the games without ever giving a Pokémon an item), but even so it was a mechanic they kept for all games after its inclusion, it was steadily expanded, and they built the last two generations' main gimmicks around it. As-is, I can understand the complexity argument, though, there are a lot of held items with very situational uses. I think they could have scaled the amount of held items down (all the way down to Gen II levels, if necessary), but its complete removal was not necessary.

The absence of both of these, however, makes it extra puzzling why they bothered to include Megas. Their whole trade-off was the sacrifice of the item slot, and their abilities constituted a large part of what made them so interesting. And they were nowhere to be seen in Gen I, so they even ruin the purity argument for keeping the two aforementioned mechanics out. Heck, they're not even in Pokémon Go. Apart from nominal service to fans they expressively choose to ignore with the rest of the game, what the heck are Megas doing in PLG?
That’s really just for competitive, though. In-game, abilities and held items still have minimal use. They can occasionally be helpful, especially abilities that give immunities and can therefore completely change the rock-paper-scissors matchup that defines the majority of in-game battles, but for the most part you’re not gonna spend a lot of time hunting down a Pokémon with an ideal ability and usually the most I end up doing with held items is throwing one of the type-boosting items on something with a matching STAB for a little extra damage. Most of the held items that have defined competitive play tend to be locked to post-game anyway.
 
Continuing with my look through Serebii's articles:

Mega Pokemon: So, you only get the Starter's Mega Stones right before you face Giovanni in the Viridian Gym while the rest are post game; you get Mewtwo's from Green after beating her in Cerulean Cave (after catching Mewtwo) and the rest are just sold to you by some guy in the Pokemon League...

LAME.

Like, WOW, Mega Evolutions were really shoved in last second, weren't they? What gets me is that they advertised the Mega Evolutions were in the game... yet it's only the Starters at the very end and the rest are post game. It feels like they were kind of hoping tricking players into buying the game thinking this would be a neat opportunity to use some of the Kanto Mega Pokemon they wouldn't normally use during main game. BUT NOPE! You thought you'd finally get to try out Mega Beedrill or Pidgeot for once? HA! What part of 1-to-1 remake of Yellow didn't you get? They didn't even give Pinsir any Flying-type moves making it becoming part Flying-type a downgrade.

New Sprites: So a lot of the final stages were given new bigger and more detailed menu sprites. I really like them, but I have to say it feels kind of lazy they didn't do it with all the Pokemon. And they didn't hide it either, there's a VERY obvious art difference between the new sprites and old sprites and its rather jarring. I think its that the new sprites have a thicker outline, it makes the colors look brighter and bolder. Also it seems rather random which Pokemon got new sprites, like at first it looks like they chose the Pokemon who's final evo is much larger than their previous stages yet Fearow, Jigglypuff, Persian, Parasect, Magneton, Muk, Electrode, Weezing, and Seadra didn't get new sprites. Heck, I'd argue even some prevos should get bigger ones like Haunter and Dragonair. Infact, why not do new sprites for all the Pokemon? There's only 153 (plus some Alolan Forms) you need to do! They didn't even include the sprites for the Mega Pokemon, instead they just had the Key Stone icon next to a Pokemon if it could Mega Evolve!

Rare Spawns: Odd they allow you to catch multiple of the Legendary Birds yet there's only one Mewtwo. Also odd they just let you catch wild Charizards but not the others, you have to evolve them from their basic stage.

Clothes: There's something about the Clothes which confuse me. Now for your Starter it makes sense that Pikachu gets the Raichu clothes and Eevee gets all the Eeveelution clothes. But why does only the boy get the Raichu set and the girl get the Eeveelution clothes? It feels like the only reason they did it because they just felt like they had to have some gender exclusive clothing and to continue the tradition of the girl getting more clothing options then the boy.
 
I recall something I
Rare Spawns: Odd they allow you to catch multiple of the Legendary Birds yet there's only one Mewtwo. Also odd they just let you catch wild Charizards but not the others, you have to evolve them from their basic stage.
A note on this: it was shown in the anime a few times that there's several Legendary birds in the world, so it makes sense to be able to run into wild ones.

As for Mewtwo... the theory is that only one exists as differently from other Pokemon he was actually *created* by humans and not something that existed in the wild. Being there only one, it makes sense it cannot reproduce.
However, in the movies a second Mewtwo appears, which I have absolutely no clue where he/she came from. Maybe someone who watched it can iterate?
 
A note on this: it was shown in the anime a few times that there's several Legendary birds in the world, so it makes sense to be able to run into wild ones.

True I suppose, just seems funny you had this major encounter with the first one... and then suddenly once in a while another appears just flying around minding its own business. Maybe they heard some prime real estate in Kanto opened up.

As for Mewtwo... the theory is that only one exists as differently from other Pokemon he was actually *created* by humans and not something that existed in the wild. Being there only one, it makes sense it cannot reproduce.
However, in the movies a second Mewtwo appears, which I have absolutely no clue where he/she came from. Maybe someone who watched it can iterate?

BOY, Mewtwo's "originality" is all over the place in both the games and movies.

In the games it does seem canon agreed there's only one Mewtwo up till Gen IV. Then Pokemon Ranger Guardian Signs reveals that in an ancient Sky Fortress there was a Mewtwo in stasis! Then USUM reveals that there is another Mewtwo in an alternate dimension (and another is owned by Rainbow Rocket Giovanni)! And whether or not Pokken is canon there's another Mewtwo there. EDIT: Oh, and how can I forget about the Mewtwo in Detective Pikachu.

As for the anime, they do explain in the Genesect Movie that the second Mewtwo was made by some other group of scientists (who in a special that takes place before the movie hired a Pokemon Hunter to try and re-capture it).
 
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True I suppose, just seems funny you had this major encounter with the first one... and then suddenly once in a while another appears just flying around minding its own business. Maybe they heard some prime real estate in Kanto opened up.
It is a common design choice though to add some sort of... in-game trigger for events.

Nothing gamefreak is really unfamiliar with, ultimately we had other cases of NPCs or wild pokemon "spawning/respawning" after you did something completely unrelated, like how several stationary encounters respawned after you beat E4 for no apparent reason.

You could also see the flying birds as a "reward" for beating or catching the stationary ones: the stationary ones actually require you to fight them, and honestly as level 50 with significant BSTs, high stabs, +1 all stats and a timer on top of it, they're relatively brutal if you attempt to catch them before postgame.

If anything, that's definitely a mechanic that I'd like to see reproposed in future, aka after catching all the stationary legendaries, you have a option somewhere to fight/catch them again. Would ease achieving competitive legendaryes SO much and as well significantly reduce the necessity of hacks/clones for VGC players.

As for the wild Charizards... they simply allowed to catch all the actually flying mons (not bugs basically), and it's a realistic assumpion that in the sky there could be wild Charizards and Dragonites. I don't think it's a bad design, as the other big fliers (pidgey and spearow families) both appear.
 
It is a common design choice though to add some sort of... in-game trigger for events.

I know that, I was speaking lore wise. :P Mechanically it makes sense, well for these games at least.

Me: Professor Oak, look what I just caught! *Shows him the Legendary birds*
Oak: Good work, my boy! Those are extremely rare Pokemon, probably the only ones of their kind in the entire region!
Me: Cool!
*A few rare Legendary Birds encounter later*
Me: Professor, I just caught, like, a handful of these "only ones on their kind in the entire region" Legendary birds.
Oak: Well, with their nests now empty, other members of their species are coming in to fill the void they left behind.
Me: But first time I caught them it was this epic battle, I got all these extra with little fanfare.
Oak: I suppose you can say they hadn't climbed up the pecking order enough to be considered a big deal, oh ho ho!
Me: So does that mean there's other Mewtwo around?
Oak: No, boy, because Mewtwo is an abomination to nature and a symbol of man's folly.
*Looks at the extra Mewtwo sent through the GO Park*
Oak: ... Look if you don't want these extra Pokemon I'd be glad to give you candy for them.

As for the wild Charizards... they simply allowed to catch all the actually flying mons (not bugs basically), and it's a realistic assumpion that in the sky there could be wild Charizards and Dragonites. I don't think it's a bad design, as the other big fliers (pidgey and spearow families) both appear.

I'm just saying it also seems odd there's no wild Venusaur or Blastoise somewhere, or the middle Starter evolutions hanging out somewhere.
 
To kind of chime in to this legendary discussion, I do hope they allow certain legends to breed beyond just manaphy. If certain ones like the birds become more common, maybe introduce a side quest to discover "certain" patterns (it is a kids game after all) for the daycare man/woman. And in doing so allows to breed the birds with ditto.
 
The fact there are wild Articuno, Zapdos and Moltres kind of confirms the fanon (that I assume is fueled by the baby Lugia in the anime) that some legendary Pokémon are just extra-rare, extra-powerful Pokémon; so rare their existence is shrouded in myth. Like the "pseudo"-legendaries, except even rarer.

And that the "Undiscovered" egg group might just mean "no breeding in captivity".
 
The fact there are wild Articuno, Zapdos and Moltres kind of confirms the fanon (that I assume is fueled by the baby Lugia in the anime) that some legendary Pokémon are just extra-rare, extra-powerful Pokémon; so rare their existence is shrouded in myth. Like the "pseudo"-legendaries, except even rarer.

And that the "Undiscovered" egg group might just mean "no breeding in captivity".

Yep, like how nidoqueen can't breed just means in captivity it's not discovered how to properly get it to mate. Or how scientists have not been able to distinguish how to identify the gender of certain legends. So that's why they are genderless.
 
Yep, like how nidoqueen can't breed just means in captivity it's not discovered how to properly get it to mate. Or how scientists have not been able to distinguish how to identify the gender of certain legends. So that's why they are genderless.
My headcanon has always been that multiple legendaries exist, and they breed like other Pokémon do. But these super-powerful, revered creatures have too much dignity to do it in some old couple's backyard at the whim of a ten-year-old.
 
My headcanon has always been that multiple legendaries exist, and they breed like other Pokémon do. But these super-powerful, revered creatures have too much dignity to do it in some old couple's backyard at the whim of a ten-year-old.
Well, the lore states that there can be multiple creation trios and. Lake Guardians, Arceus just has to create them.

Let’s also not forget the Cosmog Evolutionary line.
 
Continuing with my look through Serebii's articles:

Mega Pokemon: So, you only get the Starter's Mega Stones right before you face Giovanni in the Viridian Gym while the rest are post game; you get Mewtwo's from Green after beating her in Cerulean Cave (after catching Mewtwo) and the rest are just sold to you by some guy in the Pokemon League...

LAME.

Like, WOW, Mega Evolutions were really shoved in last second, weren't they? What gets me is that they advertised the Mega Evolutions were in the game... yet it's only the Starters at the very end and the rest are post game. It feels like they were kind of hoping tricking players into buying the game thinking this would be a neat opportunity to use some of the Kanto Mega Pokemon they wouldn't normally use during main game. BUT NOPE! You thought you'd finally get to try out Mega Beedrill or Pidgeot for once? HA! What part of 1-to-1 remake of Yellow didn't you get? They didn't even give Pinsir any Flying-type moves making it becoming part Flying-type a downgrade.

New Sprites: So a lot of the final stages were given new bigger and more detailed menu sprites. I really like them, but I have to say it feels kind of lazy they didn't do it with all the Pokemon. And they didn't hide it either, there's a VERY obvious art difference between the new sprites and old sprites and its rather jarring. I think its that the new sprites have a thicker outline, it makes the colors look brighter and bolder. Also it seems rather random which Pokemon got new sprites, like at first it looks like they chose the Pokemon who's final evo is much larger than their previous stages yet Fearow, Jigglypuff, Persian, Parasect, Magneton, Muk, Electrode, Weezing, and Seadra didn't get new sprites. Heck, I'd argue even some prevos should get bigger ones like Haunter and Dragonair. Infact, why not do new sprites for all the Pokemon? There's only 153 (plus some Alolan Forms) you need to do! They didn't even include the sprites for the Mega Pokemon, instead they just had the Key Stone icon next to a Pokemon if it could Mega Evolve!

Rare Spawns: Odd they allow you to catch multiple of the Legendary Birds yet there's only one Mewtwo. Also odd they just let you catch wild Charizards but not the others, you have to evolve them from their basic stage.

Clothes: There's something about the Clothes which confuse me. Now for your Starter it makes sense that Pikachu gets the Raichu clothes and Eevee gets all the Eeveelution clothes. But why does only the boy get the Raichu set and the girl get the Eeveelution clothes? It feels like the only reason they did it because they just felt like they had to have some gender exclusive clothing and to continue the tradition of the girl getting more clothing options then the boy.
This is what has bothered me about Mega Evolution. In XY, where the mechanic was introduced, and the story revolved around it, yet more than half of the mega stones weren't avalible till post game, which only has the Looker side quest as a post game that is story-related. ORAS was better in which most could be obtained after defeating Kyogre/Groudon, but still the majority required trading from XY. And then in SM/USM, they are locked behind battle facilities in the post game, not to mention any non-alola dex mon has there stone missing in SM.

They advertise Mega to the casual audience, yet the way they are presented is for the competetive scene, yet due to the nature of a power creep for the competetive scene they are discontinued currently. Bravo GF, Bravo.
 
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I believe the point of Pokemon lets go Pikachu and Lets go Eevee is meant to be nostalgic for those who have played pokemon yellow, or for the newer and less experienced players, who have played pokemon go. Than again you can look at Pokemon games such as Diamond and Pearl and then compare it to Ultra Sun and Moon, you'll find out what game is more challenging. When you think about it the recent pokemon games have been lacking challenge. I mean then again pokemon get to follow you around (like in HeartGold and SoulSilver) but its basically only gen 1. Not that I have anything against gen 1, but I just feel like Nintendo and Game Freak have been representing it a LOT recently.
 
Does anyone know if the Fortune Teller can be used to force natures on Mew and Melmetal?
Definitely yes on Melmetal as you capture him in the Go Park like other transfer mons.

Mew, apparently not, you're 100% up to RNG and with a single chance as far as I know. Good luck :P
 
I believe the point of Pokemon lets go Pikachu and Lets go Eevee is meant to be nostalgic for those who have played pokemon yellow, or for the newer and less experienced players, who have played pokemon go. Than again you can look at Pokemon games such as Diamond and Pearl and then compare it to Ultra Sun and Moon, you'll find out what game is more challenging. When you think about it the recent pokemon games have been lacking challenge. I mean then again pokemon get to follow you around (like in HeartGold and SoulSilver) but its basically only gen 1. Not that I have anything against gen 1, but I just feel like Nintendo and Game Freak have been representing it a LOT recently.
Um Pokemon following you was a gen 1 mechanic
 
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