That appears to be an issue with multi hit moves, will fix
That appears to be an issue with multi hit moves, will fix
Change the set on smogon and sure, we rip all of our sets from herethis is rather nitpicky so im posting it here but is it possible to either add a second wingull set with flyinium z or just change the wingull set rn from life orb to flyinium? its pretty annoying to calc wingull because the wingull on the calc is set to hold life orb rather than flyinium, which is what most wingull run nowadays, and having to find and change the item just to not mess with calcs can be inconvenient. not to mention that wingull will often be in play multiple times during a match so having the set hold flyinium instead would make it less time consuming to calc. and yes i realize you can import sets onto the calc but that set only appears for your computer so it would make it more universally convenient to just change the item wingull holds from life orb to flyinium or to just add a flyinium set.
Easy example:The damage calculator is implementing Metronome as no boost for the first use, then x1.1, then x1.32 (applying both a 1.1 and a 1.2 boost), then x1.716 (all of 1.1, 1.2, and 1.3), then x2.4024 (tacking on a 1.4 as well). Battle source, on the other hand, simply adds a flat 1.2 to the multiplier each time...with the implication that the move wouldn't max out until the 6th use, rather than the 5th?
Does this only happen when the target is taking damage from stealth rock and spikes?I don't know if this is a bug or a design choice, but the chance-to-KO feature goes a bit screwy when the maximum damage is exactly enough to KO.
+2 252 SpA Life Orb Thundurus Thunderbolt vs. 212 HP / 0 SpD Tyranitar in Sand: 250-294 (63.4 - 74.6%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes
+2 252 SpA Life Orb Thundurus Thunderbolt vs. 208 HP / 0 SpD Tyranitar in Sand: 250-294 (63.6 - 74.8%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes
+2 252 SpA Life Orb Thundurus Thunderbolt vs. 204 HP / 0 SpD Tyranitar in Sand: 250-294 (63.7 - 75%) -- 6.3% chance to OHKO after Stealth Rock and 1 layer of Spikes
+2 252 SpA Life Orb Thundurus Thunderbolt vs. 200 HP / 0 SpD Tyranitar in Sand: 250-294 (63.9 - 75.1%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes
+2 252 SpA Life Orb Thundurus Thunderbolt vs. 196 HP / 0 SpD Tyranitar in Sand: 250-294 (64.1 - 75.3%) -- 6.3% chance to OHKO after Stealth Rock and 1 layer of Spikes
+2 252 SpA Life Orb Thundurus Thunderbolt vs. 192 HP / 0 SpD Tyranitar in Sand: 250-294 (64.2 - 75.5%) -- 6.3% chance to OHKO after Stealth Rock and 1 layer of Spikes
Mold Breaker, Teravolt, and Turboblaze aren't suppose to ignore Shadow Shield, they do bypass Multiscale thoughMold Breaker, Teravolt and Turboblaze are not ignoring Multiscale/Shadow Shield as intended at the moment:
252+ Atk Teravolt Zekrom Outrage vs. 0 HP / 0 Def Multiscale Dragonite: 250-295 (77.3 - 91.3%) -- guaranteed 2HKO
252+ Atk Mold Breaker Rampardos Stone Edge vs. 0 HP / 0 Def Multiscale Dragonite: 225-265 (69.6 - 82%) -- guaranteed 2HKO
252 SpA Choice Specs Turboblaze Kyurem-White Ice Beam vs. 0 HP / 0 SpD Multiscale Lugia: 186-219 (52.6 - 62%) -- guaranteed 2HKO
252 Atk Marshadow Spectral Thief vs. 0 HP / 0 Def Shadow Shield Lunala: 318-374 (76.6 - 90.1%) -- guaranteed 2HKO
Also when calculating, Multiscale/Shadow Shield aren't taking into the effect that the second and consecutive attacks do twice the amount of the first:
252 Atk Lopunny Return vs. 0 HP / 0 Def Multiscale Dragonite: 61-72 (18.8 - 22.2%) -- possible 5HKO (it should be 3HKO)
Which moves, items, and abilities are missing? If you give me the list I’ll add them asapwhy don't add the moves, items and abilities that left in the calc? Aswell might want to updated some sets that are still being old in the cal (even they got updated on the analysis)
A lot of these have no effect on damage, so I think adding them would be a waste of time. Remember, programmers are people, too.So as you requested to me to here is the list of the moves, items and abilities that left to be added on the calculator:
Absorb, Acid, Acid Armor, Acupressure, After You, Ally Switch, Aqua Ring, Aromatic Mist, Assist, Attract, Aurora Veil, Baby-Doll-Eyes, Baneful Bunker, Barrage, Beat Up, Bide, Block, Bubble, Camouflage, Captitative, Celebrate, Charge, Charm, Comet Punch, Confide, Confusion, Constrict, Conversion/2, Copycat, Cosmic Power, Cotton Spore, Counter, Crush Grip, Cut, Detect, Dizzy Punch, Dragon Dance, Dragon Breath, Echoed Voice, Eerie Impulse, Egg Bomb, Electrify, Embargo, Ember, Entrainment, Fairy Lock, Fairy Wind, Fake Tears, False Swipe, Feather Dance, Fissure, Flash, Flatter, Flower Healing, Flower Shield, Focus Energy, Follow Me, Foresight, Fury Attack, Fury Cutter, Gastro Acid, Gear Up, Grass Whistle, Grassy Terrain, Gravity, Growl, Growth, Grudge, Guard Split, Guard Swap, Guillotine, Hail, Happy Hour, Harden, Happy Hour, Headbutt, Heal Block, Heart Swap, Hear Crash, Hold Back, Hold Hands, Horn Drill, Howl, Hypnosis, Ice Ball, Imprison, Ion Deluge, Instruct, Karate Chop, Kinesis, Laser Focus, Leafage, Leer, Lick, Lock On, Lucky Chant, Magic Room, Magnetic Flux, Magnitude, Mat Block, Mean Look, Meditate, Mega Drain, Mega Kick, Mega Punch, Memento, Metal Burst, Metal Sound, Metronome, Mimic, Mind Reader, Minimize, Miracle Eye, Mirror Coat, Mist, Misty Terrain, Morning Sun, Mud Slap, Mud Spot, Nightmare, Noble Roar, Octazooka, Odor Sleuth, Pain Split, Parting Shot, Pay Day, Peck, Perish Song, Petal Blizzard, Play Nice, Poison Gas, Poison Powder, Poison Sting, Pound, Powder, Powder Snow, Power Split, Power Swap, Power Trick, Present, Psybeam, Psychic Terrain, Psych Up, Psywave, Purify, Quash, Rage, Rain Dance, Razor Wing, Reflect Type, Role Play, Rolling Kick, Rollout, Rototiller, Safeguard, Sand Attack, Sandstorm, Scary Face, Scratch, Screech, Sharpen, Shore Up, Simple Beam, Sketch, Skill Swap, Slam, Sleep Powder, Smelling Salts, Smog, Smokescreen, Snatch, Snore, Soak, Speed Swap, Spider Web, Spike Cannon, Spite, Spit Up, Splash, Spotlight, Stomp, Strength, Strength Sap, String Shot, Stun Spore, Supersonic, Swallow, Sweet Kiss, Sweet Scent, Tail Whip, Tearful Look, Teeter Dance, Telekinesis, Teleport, Thunder Shock, Tickle, Topsy-Turvy, Torment, Toxic Thread, Transform, Trick-or-Treat, Triple Kick, Trump Card, Twister, Venom Drench, Vine Grip, Vine Whip, Water Sport, Withdraw, Wonder Room, Work Up, Worry Seed.
Absorb Bulb, Cell Battery, Damp Rock, Full Incense, Heat Rock, Icy Rock, Lax Incense, Odd Incense, Rock Incense, Rose Incense, Sea Incense, Wave Incense.
Anger Point, Anticipation, Aroma Veil, Big Pecks, Cheek Pouch, Color Change, Competitive, Compound Eyes, Cursed Body, Cute Charm, Damp, Early Bird, Effect Spore, Flame Body, Flower Veil, Frisk, Friend Guard, Gluttony, Gooey, Healer, Heavy Metal, Heatproof, Harvest, Hustle, Hydration, Honey Gather, Illuminate, Illusion, Inmunity, Imposter, Inner Focus, Insomnia, Iron Barbs, Keen Eye, Leaf Guard, Light Metal, Limber, Magic Bounce, Magician, Magma Armor, Magnet Pull, Moody, Moxie, Multiscale, Multitype, Mummy, Natural Cure, No Guard, Normalize, Oblivious, Own Tempo, Persistent, Pickpocket, Pickup, Poison Point, Prankster, Pressure, Serene Grace, Shadow Tag, Shed Skin, Speed Boost, Stall, Stance Change, Static, Steadfast, Stench, Suction Cups, Super Luck, Sweet Veil, Symbiosis, Synchronize, Tangled Feet, Telepathy, Trace, Truant, Unburden, Victory Star, Vital Spirit, Water Veil, Wonder Skin, Zen Mode.
Hope it helps out to make calculator better Austin