Clear your cacheHere I am again, and again with a mold breaker issue:
Mold Breaker Excadrill Earthquake vs. Levitate Rotom-Wash: 0-0 (0 - 0%) -- aim for the horn next time
Mold Breaker is supposed to break through levitate but here it doesn't. (same issue with teravolt)
They are ripped from smogon analysis’ so you’d have to complain to uu or ou cc I guess to change thatmanectric-mega has two sets on the calc (all out attacker and offensive pivot) which have the same moves and have the same evs (the only difference is that 4 def evs were moved to spdef but that makes no practical difference in almost any scenario)
edit can't read and just saw that one's uu and one's ou but there's still no difference between them so idk
By any chace, can you add the ability to blank sets if the Pokemon has one possible ability?I went through all the old analysis’s (ADV-BW) and added an ability property to every mon that was missing one. From now on you should be able to import any Pokémon set from smogon without having a “(none)” ability. Hopefully this is somewhat helpful because it took countless of hours.
DoneFire Fang should hit through Wonder Guard in Gen IV, but it doesn't currently register on the calc:
Arcanine Fire Fang vs. Wonder Guard Spiritomb: 0-0 (0 - 0%) -- aim for the horn next time
Beat Up, Future Sight, and Doom Desire all also deal typeless damage before Gen V and thus should hit through Wonder Guard in both Gen III & IV:
Gardevoir Future Sight vs. Wonder Guard Shedinja: 0-0 (0 - 0%) -- aim for the horn next time
Jirachi Doom Desire vs. Wonder Guard Shedinja: 0-0 (0 - 0%) -- aim for the horn next time
(I assume Beat Up isn't added because it'd be a nightmare to implement.)
fixedChanging forme to Zygarde 10%/50% to its Complete Forme will not change its HP stat:
View attachment 109640View attachment 109641
Also, the sandstorm damage is not counted:
64+ Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 0 Def Whimsicott: 242-288 (92.7 - 110.3%) -- 56.3% chance to OHKO
64+ Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 0 Def Whimsicott: 242-288 (92.7 - 110.3%) -- 56.3% chance to OHKO after sandstorm damage
The calc doesn’t update instantly, we gotta wait until Zarel syncs the live version with the GitHub version
I got my hand sliced and have stitches on my hand + I have to move so I’ll take at look at it when I can use my hand and when I have everything set up but it seems like an easy enough fix :)hey austin, i discovered an issue with the way stat boots and drops are measured in gsc. in gens 1 and 2 when you drop your speed stat by one stage it's dropped to 66/100 and not 67/100 like in gen 3 and above. the damage calc however implements 67/100 for gen 2, which causes the following, for example:
in reality, a machamp after two curses and a snorlax after one curse speed tie at 104 speed, as seen here when machamp moves first:
i'm not sure what you guys can do with this, but i figured it was worth reporting.
I’d rather just make a “test” mon that has 100 everything and has type “none” if we were to go that route, possibly just name it “test calc”Hey, instead of defaulting to ZU Abomasnow, could the calc instead default to Blank Set Mew? It would make comparing the raw strength of Pokemon easier, as the most the user would need to do is set Mew's type to None, or give it Hyper Beam and/or Giga Impact for comparing bulk.
Also, I hope your recovery has been going well.