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I mean it’s as important as the status moves. I’ll add it just because I know gren used to use it and possibly still does for the sake of convenience for new users
Hey, instead of defaulting to ZU Abomasnow, could the calc instead default to Blank Set Mew? It would make comparing the raw strength of Pokemon easier, as the most the user would need to do is set Mew's type to None, or give it Hyper Beam and/or Giga Impact for comparing bulk.
Galvanize should not effect Judgment, but in the calc they do. This also goes for Aerilate, Pixilate, and Refrigerate, and for Multi-Attack. This is relevant for OMs (I discovered it while messing around with the BH Zekrom set).
Is it possible for the Plus/Minus ability buff to be added to the damage calculator? I know that it's pretty rare that someone would use it, but the calculator is technically incomplete without it.
Is it possible for the Plus/Minus ability buff to be added to the damage calculator? I know that it's pretty rare that someone would use it, but the calculator is technically incomplete without it.
In Generation III, if there is more than one target, moves that can hit both foes (but not moves that hit all Pokémon on the field, such as Earthquake) have their damage reduced by 50%.
Basically, the damage calculator has Lycanroc-Dusk listed incorrectly. Lycanroc-Dusk has 117 Attack and 110 Speed, but the damage calculator says it has 115 Attack and 112 Speed, as if it was a Lycanroc-Day instead. This problem isn't present in the team builder, just the damage calculator.
Got a problem with the damage calculator as well, as you can see in the screenshots when Psycho Boost is selected to hit twice, the amount of damage goes through the roof. It is not the system not taking the -2 from the first attack into account, but it is also getting extra damage on top.
when i set the weather to rain, then change one of the 2 mons, the weather is reset to none, so if i have to calculate damage under rain vs a few mons, i have to set the weather each time. could the weather stay whatever it is unless one of the new mons has a weather ability
when i set the weather to rain, then change one of the 2 mons, the weather is reset to none, so if i have to calculate damage under rain vs a few mons, i have to set the weather each time. could the weather stay whatever it is unless one of the new mons has a weather ability
Sand damage is not effecting damage calcs. Note that this is specifically the DAMAGE from sand, not the SpD boost.
252+ Atk Choice Band Tyranitar Pursuit vs. 252 HP / 144+ Def Latias-Mega: 152-182 (41.7 - 50%) -- 0.4% chance to 2HKO (without sand)
252+ Atk Choice Band Tyranitar Pursuit vs. 252 HP / 144+ Def Latias-Mega: 152-182 (41.7 - 50%) -- 0.4% chance to 2HKO (with sand)
I decided to test this with other forms of passive damage....
252+ Atk Choice Band Tyranitar Pursuit vs. 252 HP / 144+ Def Latias-Mega: 152-182 (41.7 - 50%) -- 89.8% chance to 2HKO after Stealth Rock (check)
252+ Atk Choice Band Tyranitar Pursuit vs. 252 HP / 144+ Def Latias-Mega: 152-182 (41.7 - 50%) -- 89.8% chance to 2HKO after Leech Seed damage (check)
252+ Atk Choice Band Tyranitar Pursuit vs. 252 HP / 144+ Def Latias-Mega: 152-182 (41.7 - 50%) -- guaranteed 2HKO after 3 layers of Spikes (check, ability was modified)
252+ Atk Choice Band Tyranitar Pursuit vs. 252 HP / 144+ Def Latias-Mega: 152-182 (41.7 - 50%) -- 89.8% chance to 2HKO after poison damage (check)
252+ Atk Choice Band Tyranitar Pursuit vs. 252 HP / 144+ Def Latias-Mega: 152-182 (41.7 - 50%) -- 30.1% chance to 2HKO after toxic damage (check)
252+ Atk Choice Band Tyranitar Pursuit vs. 252 HP / 144+ Def Latias-Mega: 152-182 (41.7 - 50%) -- 30.1% chance to 2HKO after burn damage (check)
252+ Atk Choice Band Tyranitar Pursuit vs. 252 HP / 144+ Def Latias-Mega: 152-182 (41.7 - 50%) -- 89.8% chance to 2HKO after Dry Skin damage (check)
252+ Atk Choice Band Tyranitar Pursuit vs. 252 HP / 144+ Def Latias-Mega: 152-182 (41.7 - 50%) -- 89.8% chance to 2HKO after Sticky Barb damage (check)
Only thing that was messed up was fellow weather Hail, although I don't guarantee I checked every possible type of passive damage ( I did get some odd ones though)
252+ Atk Choice Band Tyranitar Pursuit vs. 252 HP / 144+ Def Latias-Mega: 152-182 (41.7 - 50%) -- 0.4% chance to 2HKO (Hail, fail)
Proof of SpD boost is here:
0 SpA Latias-Mega Ice Beam vs. 40 HP / 48 SpD Tyranitar: 83-98 (23.6 - 27.9%) -- 88.9% chance to 4HKO
0 SpA Latias-Mega Ice Beam vs. 40 HP / 48 SpD Tyranitar in Sand: 56-66 (15.9 - 18.8%) -- possible 6HKO
One other thing... when I put in Download as an ability it automatically went to +6. This seems odd.
I've fixed this (but not deployed the fix yet) and deployed the fix, I'm looking at the Sandstorm stuff now, the Sandstorm/Hail bug is an existing issue, not a new regression. LMK if you find any more bugs, I've been doing a lot of architectural changes under the hood and would be surprised if this was all that was broken
Ooops, yes, The fix for speed not updating caused the Download regression again (which is the same root cause of Intimidate being applied more than once). I've fixed this now.