I am also agreeing as well, just one nitpick: It gets Flamethrower RIGHT before the Ice-Gym, which is very Powerful, as MegaZard X has a nice base 130 Special Attack!
It doesn't get boosted by Tough Claws, though.
I am also agreeing as well, just one nitpick: It gets Flamethrower RIGHT before the Ice-Gym, which is very Powerful, as MegaZard X has a nice base 130 Special Attack!
It doesn't get boosted by Tough Claws, though.
No, no, and holy fuck no.Quacklin' for S tier
Gardevoir - A tier
Availability: Uncommon in route 4 (it was the first pokemon I encountered there)
Stats: Gardevoir has godly stats for in game. It can take even super effective hits on the special side and hits back with base 125 spA. Its fast enough to outspeed everything it needs to.
Typing: Psychic/Fairy is so great. It hits the common fighting, poison and dark types that team flare use super effectively. Its weaknesses are not very commonly seen either. The immunity to dragon is helpful in the elite 4.
Movepool: This is where the flaws come in. Gardevoir gets Psychic at level 40! Until then you'll be using Confusion as your main STAB. Kirlia gets it at 36 if you don't mind not evolving. Late game you have great coverage such as Thunderbolt (5th gym), Energy Ball, Dazzling Gleam (6th gym), Shadow Ball and you have a great set up move in the form of Calm Mind.
Major Battles: Does OK against the 2nd gym with Magical Leaf, destroys the third gym, and does decent against the rest. Gardevoir will destroy Team Flare, just click Psychic or Dazzling Gleam. Gardevoir doesn't mind the elite 4, in fact mine solo'd most of it.
Additional Comments: Trace is a great ability as it copies Intimidate, great for taking on Gyarados and Mightyena. You can come up with combos like copying water absorb as they use a water move for free healing. Synchronize has its uses too.
I'd say its A tier, loses points for getting Psychic late and not being particularly useful as Ralts.
While Rock Polish doesn't fix Dragon Tail's negative priority, it does at least patch his otherwise mediocre Speed problem. Really, Tyrunt and Tyrantrum's Speed issues are too easy to fix overall to really ignore that they hit hard, can take a hit, and still have enough Speed most of the time to deal with shit.Name: Tyrantum - B-D Tier (depending on other Pokemon rankings)![]()
Availability: Just before the 2nd gym
Stats: 121 Attack is amazing and has a decent 119 Defence but has a really poor Speed stat
Typing: Rock and Dragon is great offensively but struggles defensively somewhat
Movepool: All it's real power moves such as Crunch, Rock SLide, Head Smash and EQ all come rather late.
Major Battles: Doesn't like the 2nd or 3rd gyms. Not overly strong in any type wise but that powerful attack stat allows it to hit hard in more neutral gyms like the Electric and Psychic gyms. Destroys Fire and Dragon E4if you're faster. Can help with Water and Steel in a pinch
Additional Comments: Strong Jaw allows for STAB Crunch to hit Psychics hard. Hard to level early on but that powerful attack stat really comes into it's own late game
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C - Tier
-Availability: Gift pokemon at the start of the game
-Typing: Mono Water is a solid Typing, nuetral defenses to almost everything, and gets decent neutral coverage.
-Stats: Solid Defenses, but offenses are kind of lacking.
-Movepool: kind of meh. It gets decent coverage at the end, but early-mid game was kind of useless, not having decent offensive coverage or any base power on it's stabs.
-Major Battles: Really good against team flare (besides crogunk line) and has a few solid gym batles.
-Other: Just felt underwhelming on my playthrough, ended up ditching it for a magikarp I got through wondertrade.
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Name: Mega Blastoise - A-S Tier
Availability: After the 1st gym. Given to you level 10.
Stats: Sky-High 135 Sp. Atk with 120 Def and 115 Sp. Def is nothing to laugh at. Quite slow but if a few levels higher than the AI speed usually isn't an issue
Typing: Water is one of the best types in the game. Hits a lot neutrally and only resisted by Grass, Dragon and Ice.
Movepool: Learns the all-mighty Surf, Hydro Pump and Dark Pulse where the latter 2 get boosted by it's ability.
Major Battles: Has no real type strength against the gyms but is powerful enought o hurt in the Fighting, Fairy and Psychic gyms. Struggles with the Grass, Electric and Ice gyms however. Destroys the Fire E4 members while holds his own against Steel. If knows an Ice attack can be helpful in the Dragon as well.
Additional Comments: It's ability allows Water Pulse to be just as powerful as Surf and makes Hydro Pump incredibly powerful.
It's very crippling throughout the earlygame. It pulls the weight later on, sure, but it requires training a Pokemon that doesn't pull its weight for a long time.Colonel M
I could not disagree with you more on Gardevoir, it swept the Elite Four and Champion all by itself, plus handled the final gym all by himself. Yes, stuck with Confusion, but look at the moves it gets through TM: Dazzling Gleam for STAB, Thunderbolt, Grass Knot, among other things, explain how one move essentially fucks over a Pokemon like Gardevoir?
Does turning off the animation turn off the animation for Mega Evolutions?
Fack.Nope. Still plays every time you transform :(
Yeah, so? I don't think that it can muuscle past Avalugg anywho. Not to mention, it does get access to Flare Blitz upon Evolution through Move Relearner. Just because a Pokemon has something, doesn't mean it should use it.
Because there is more to life than a sexy 270 base power move. Also if you bother to look around, Avalugg's estimated base defense is 184 and his estimated base special defense is 46. 270 base power or not, i'm pretty sure Flamethrower is going to do more damage.
Just because something has Flare Blitz doesn't mean that it automatically invalidates every other option for a Fire-type move. Flamethrower is a usable substitute, if only for the fact that you can dump it over some random crap like Power-up Punch or Brick Break and then re-teach it after the gym.
To clarify you're sure as hell better off targetting Avalugg with Flamethrower than Flare Blitz. 95/184 vs 85/46? Uh. Yeah. This should almost be a no brainer.
To be fair:
68.9% - 81.6% - Flare Blitz. 0 Atk EVs, neutral nature.
171% - 201.8% - Flamethrower, same ordeal.
In that gym you're probably better off sweeping with Flamethrower anyway. Then again, Cyrognal might survive too. With lower chances, of course - 84% - 100.4%.
Fack.
Need to test if the MEvolution + Attack takes less time than moves such as Dig without animation. Doubtful though.
I think we need to evaluate Mega Evolution in general. To me it seems that Mega Evolutions, while take time, usually helped with ensuring OHKOes and such. I get that MEvo takes time, but I think we're weighing too much in the time cost. Nevermind basic 'zard is still solid.
These two quotes give me the impression you are here for speed run advice. This is not the goal of these tiering threads. While they tend to go hand in hand, efficiency does not = raw speed.