Yeah, I can't really say I'm surprised. If this were to continue, I would've ended up with a fucking full movepool Mollux and well-trained Pyroak for literally no cost and very little work. While it is nice to quickly train a mon, and could probably be very balanced with a bunch of chamges, some little, some big, but right now, it just grants too high rewards, with recruiting being as easy as it is, the sheer amount of items you get, etc.
And so, I have a list of suggestions if and when a second Pokelution Beta test occurs.
-Possibly have a cost to start the RP, and possibly some cost to transfer recruited Pokemon back (possibly half of their rarity cost, then some fraction of the counters it received.) Stupid suggestion, but it does somewhat counter-balamce the amount of rewards
-Less random drops, and the drops will only be of lesser value (ie berries are ok, Big Root is not)
-Make recruiting MUCH harder. This could be done through a battle after you pass the charm/sing/dance check. If you want to befriend the nest, one member of the group must fight a member of the nest. If they win, the nest becomes friendly, and the Pokemon there can be recruited. If they lose, the companion (or leader) comes back with one HP, and losses could be figured out afterwards
-Of course, destroying a nest would become harder as well. Instead of only one weak opponent, why not 2 or 3, in order to keep it from being constant curbstomping if you have a type advantage.
-More ambushes at night, and make them harder. Seriously, those Revenankh were almost jokes >.>
-Less chances for healing. All friendly nests restore some health when resting for the night, but it should be limited. Nests of campanions and the home nest restore all Pokemon completely, but all other friendly nests only restore 50% of the maximum HP and EN
-In an effort to keep rewards balanced, companions will not gain any counters from battle they are in, but will still receive KOC if applicable, which can be distributed however the participant wants to during the claiming process
-A map of the island, outlining where you can/can't go, where friendly nests are and what Pokemon they have, etc. (HOLY SHIT A SUGGESTION THAT BENEFITS THE PLAYER!)
More suggestions may come if I can think of them, but I still think this is a really fun RP that can be really awesome, but as of now, its still a cakewalk, so we just have to turn the difficulty to 11, but not make it impossible.