Not sure if this is the right place to put this, but I figured I'd start here and people will tell me where to move to if need be.
You know those "Pokemon Logic" memes that float around social media? The ones that point out how Scyther can't cut down a bush until it knows Cut, or how you can't Fly on Yanmega (even though it's Dex entry says you can) but you can on Pidgey? Those really eat at me, because I hate illogical things. Over time, I've wondered what it would look like if a Pokemon game were a little more logical, and/or more adhesive to its own story. Some examples include:
- Why are Legendary pokemon generally so flavorless? If Dialga is supposedly the Lord of Time, shouldn't it have moves and an ability that reflect that? What would those moves and ability be?
- Why is there so little information in-game about how the game works? Wouldn't it make sense for the Weather Institute in Hoenn to give you information on how weather affects battles? If a professor specializes in evolution, shouldn't there be research notes in their lab that tell you which pokemon evolve via some of the more unusual methods?
- Why are Gyms so easy (Whitney's Miltank notwithstanding), and so bland? Why not have Leader team levels scale with your team levels, and why not have the Gym offer some sort of bonus for the type it represents? Honestly, the difficulty question could also be asked about your rival, the Elite Four, or any other "boss-like" battle in the game.
- Why doesn't weather interact with terrain? Desolate Land and Primordial Sea are - from a story perspective - world-destroying abilities, wouldn't it make sense that they could destroy terrains in battle? Wouldn't excessive Sun cause Grassy Terrain to wither?
- We can't talk about pokemon logic without talking about field moves. While I understand the problem that Game Freak was trying to solve by introducing the Ride Pager system, I think they went about solving it the wrong way. If a trainer encounters an obstacle out in the field, of course they would use their team to overcome that obstacle. Why wouldn't any Fire-type pokemon or pokemon with Illuminate be able to light up dark caves, or any Water-type pokemon of a certain size and level be able to carry its Trainer across water?
Again, im not sure if this is the right place to discuss this, or even if this is something anyone wants to duscuss. I'm also not sure what the "goal" of such a discussion would be; if it's just a place to have friendly banter, or if it evolves into something more tactile. What I do know is that I've spent (probably too much) time thinking about this, and I'm wondering if anyone else has thoughts on it.
You know those "Pokemon Logic" memes that float around social media? The ones that point out how Scyther can't cut down a bush until it knows Cut, or how you can't Fly on Yanmega (even though it's Dex entry says you can) but you can on Pidgey? Those really eat at me, because I hate illogical things. Over time, I've wondered what it would look like if a Pokemon game were a little more logical, and/or more adhesive to its own story. Some examples include:
- Why are Legendary pokemon generally so flavorless? If Dialga is supposedly the Lord of Time, shouldn't it have moves and an ability that reflect that? What would those moves and ability be?
- Why is there so little information in-game about how the game works? Wouldn't it make sense for the Weather Institute in Hoenn to give you information on how weather affects battles? If a professor specializes in evolution, shouldn't there be research notes in their lab that tell you which pokemon evolve via some of the more unusual methods?
- Why are Gyms so easy (Whitney's Miltank notwithstanding), and so bland? Why not have Leader team levels scale with your team levels, and why not have the Gym offer some sort of bonus for the type it represents? Honestly, the difficulty question could also be asked about your rival, the Elite Four, or any other "boss-like" battle in the game.
- Why doesn't weather interact with terrain? Desolate Land and Primordial Sea are - from a story perspective - world-destroying abilities, wouldn't it make sense that they could destroy terrains in battle? Wouldn't excessive Sun cause Grassy Terrain to wither?
- We can't talk about pokemon logic without talking about field moves. While I understand the problem that Game Freak was trying to solve by introducing the Ride Pager system, I think they went about solving it the wrong way. If a trainer encounters an obstacle out in the field, of course they would use their team to overcome that obstacle. Why wouldn't any Fire-type pokemon or pokemon with Illuminate be able to light up dark caves, or any Water-type pokemon of a certain size and level be able to carry its Trainer across water?
Again, im not sure if this is the right place to discuss this, or even if this is something anyone wants to duscuss. I'm also not sure what the "goal" of such a discussion would be; if it's just a place to have friendly banter, or if it evolves into something more tactile. What I do know is that I've spent (probably too much) time thinking about this, and I'm wondering if anyone else has thoughts on it.