Well, I mean, I fixed it when drain happens to an already fainted pokemon. Now I fixed it for gems and most other things, too, but I can't guarantee it'll be fixed for every action.
http://aesoft.org/pokemon/replay-zdrup15-vs-Chieliee--28-maart-2011-at-13h51Probably fixed. Could you link to a replay to confirm?
Fixed.about the porygon2 issue:
(note: this battle is from a time where I was really noobish xD)
Anyway, I'm really glad to be able to help
Here's the battle with the white herb. My gorebyss uses it. It says the white herb isn't recognized, and so the negative defense stats remain on screen. turn 20.
Oh, I don't know much about programming >.> Sorry if I sounded, you know, too condescending. I just thought that all of those would be put into a single code. As other people already said, this is fantastic work.Well, I mean, I fixed it when drain happens to an already fainted pokemon. Now I fixed it for gems and most other things, too, but I can't guarantee it'll be fixed for every action.
Heh, no worries, I didn't take it in a condescending way.Oh, I don't know much about programming >.> Sorry if I sounded, you know, too condescending. I just thought that all of those would be put into a single code. As other people already said, this is fantastic work.
I see you're using the praise-feedback-praise sandwich. ;)This is amazing, best thing since Obi's pokemon AI. The only thing I can recommend is displaying a percentage over the HP bar. The huge amount of effort and detail really shows, job very well done.
Again, when reporting bugs, please link to a replay that experiences them.I don't know if someone has said this already, but Healing Wish and Lunar Dance don't restore properly. It only shows restoring 50% HP, when it should be all.
That's true, but that's because PO replays don't store information such as the Wisher's HP.Because of that, I'm lead to believe that Wish itself may only show healing 50% HP, rather than 50% of the Wisher's HP
Maybe heighten the HP bars and add text with an outline?Amusingly enough, while most of the other things I haven't done are coding issues, the reason there's no HP bar percentage yet is for design reasons: I haven't thought of a good place to put it where it doesn't look ugly.
At first I was apprehensive about animated Pokemon spirtes, but that demo sealed it - animated sprites are good shit.Here's a test game played using a prerelease version: http://aesoft.org/pokemon/replay-Stormclouds-vs-aeo--2011-08-18
It has more accurate recoil values.
Wow, that actually looks pretty nice.Maybe heighten the HP bars and add text with an outline?
I got my animated sprites from Arkeis. I'm going to run gifsicle on them to make sure they run at the same speed on all browsers (and probably slow them down) as soon as I can.At first I was apprehensive about animated Pokemon spirtes, but that demo sealed it - animated sprites are good shit.
I was pleasantly surprised when Darmanitan's back-sprites were moving :d
won't go past turn 5 where Heatran Roars.
That's the error message I give when there's no line that says:I tried uploading a log of two other people playing (not myself) and this message came up:
"Error: Replay file must an English Pokemon Online replay file."