Originally Posted by QuiblingZero
If we're truly worried about the diversity of OU (and I've always argued that we should be), it's best to focus on the single greatest threat to diversity that Pokemon has in 4th gen - High Base Power STAB-backed Dragon-type moves.
Yah, the non-diversity of OU has really been one of the reasons I stay out of it mostly. Dragon/Steels I have to agree, are some of the worst parts.
Let's be honest with ourselves: there was never a reason to have to outplay opposing Salamence, and it's entire existence has been based off of the most simple formula ever, which anyone can pull off. Threaten dragon move nothing short of a steel can take --> fill movepool with moves to hit any steel type super-effectively --> cause prediction nightmares to the point that it becomes more guesswork than anything.
Ok, this is where I think we are attacking the wrong problem. The problem is, powerful sweepers win according to a simple formula. The thing isn't Salamence - or Garchomp - in specific. It's simply the entire metagame.... say we were given a Dark type with 150 Base Attack next generation, and decent defensive stats and great speed... and it could wreck the same havoc, even though it isn't Dragon. The real problem is that we don't have 'diversity of strategy'... in other words, most people only run fast sweepers, or stall.
I think perhaps if we can get away from running those two strategies excessively, we will see alot of our Dragon/Steel problems run away from us - 'team synergy strategies' as I like to call them (Trick Room, Rain Dance, etc), are very good at getting past fragile fast sweepers. The question is, how do we encourage people to run strategies that they don't know how to play... we go somewhat into it with the guides, but not enough.
I think we need to run an article on 'Good Setup Leads', so things that help setup the main 'team synergy strategies' and how to run them to set-up on all the common leads. The articles we have now, they are good and all, but they don't go into very much detail as to what sets you can run and why, because many of the 'creative' sets one might run on a lead for a 'team synergy strategy' aren't very common (although they are very successful). And that's something else that needs to be fixed - the guides need to teach people HOW to run these viable strategies. The tutors, yah, they are good, but not everyone can use them, especially if they lack time. We need
step-by-step guides on how to set up a successful team like such.
(After writing this I realize there is another way, where we would create a seemingly arbitrary cut-off line such as: Outrage and Draco Meteor are banned on all Dragon-type pokemon with at least one base attacking stat over 100.)
The problem we have here is that 100 is a very arbitrary number. It would be a nice way to cut off the Dragon problem, but what about another powerful move, and where would we stop? There are very powerful strategies out there (take, for example, Guts TO Ursaring with a couple of Ninjask Swords Dances and Speed Boosts behind it, and the thing is, it is actually EASY to set up). Not saying that they shouldn't be banned, but how will we draw the line on other moves that have this problem in the future?