I'm sorry to say that you have been Greninja'd.All the Battle Intros (credit: KazoWAR)
WARNING: Plot spoilers
Also RIP triples/rotations?
Not a one. They were kept as optional formats outside of the main story.Did triple & rotation even have a single trainer that did it outside of the battle maison/battle spot in gen 6?
I feel like those might be used for rematch battles of important trainers, or are probably for WiFi battles. It's unknown as of now.I really do wonder what the last set of background / intro animations are for (4:35 to end). All the same with various camera angles and effects...
The dark type will finally get some love. cries tears of absolute joyI'm not sure what the dark gray points to, though.
Hits Gen 6 Gen 7
0 0.234375 0.443275
1 0.40625 0.39315
2 0.25 0.1359
3 0.09375 0.02565
4 0.015625 0.002025
Average 1.25 0.75
The Cafes in Lumoise city had them, great place for EXP grinding multiple pokemon at once.Did triple & rotation even have a single trainer that did it outside of the battle maison/battle spot in gen 6?
I believe speak for all of us when I say this.Code:Hits Gen 6 Gen 7 0 0.234375 0.443275 1 0.40625 0.39315 2 0.25 0.1359 3 0.09375 0.02565 4 0.015625 0.002025 Average 1.25 0.75
Also, hey there Dragonite. Isn't this an outraging change?I believe speak for all of us when I say this.
YES! SUCK IT YA STUPID KEY CHAIN!! LET ME DRINK YOUR TEARS!!!!1!!1!
(If anyone feels sorry for Klefki or likes Swag Play, you have serious issues.)
Hm... That reminds me of a Pokedex EntryAlso, hey there Dragonite. Isn't this an outraging change?
Yep, Dragons are celebrating the Outrage buff by spamming Outrage.Sapphire Pokedex said:By evolving intoSalamence, this Pokémon finally realizes its long-held dream ofgrowing wingsa confusion nerf. To express its joy, it flies and wheels all over the sky while spouting flames from its mouth.
Gotta say the use of the kukui model makes for a hilarious time just because of all the crotch shotsAll the Battle Intros (credit: KazoWAR)
WARNING: Plot spoilers
Also RIP triples/rotations?
Could there be any VGC or Battle Spot-related reason behind this, or it's just to make some wild Pokemon significantly less annoying?In case anyone is interested, I did some spreadsheeting on the confusion nerf in generation 7. Given a single infliction of confusion, this is the probability of how many times you will hit yourself before snapping out of confusion:
The biggest change here is that the chance of confusion fizzling without ever causing the target to hurt themselves is much, much higher. In fact, it's almost a 50/50 now as to whether you will hurt yourself at all. This has a huge effect on the way you respond to confusion, and means accepting the risks of confusion is going to be preferable to switching much more frequently. You can see how swagplay will struggle with numbers like these.Code:Hits Gen 6 Gen 7 0 0.234375 0.443275 1 0.40625 0.39315 2 0.25 0.1359 3 0.09375 0.02565 4 0.015625 0.002025 Average 1.25 0.75
I think this pretty definitively nerfs moves that only inflict confusion (like Swagger and Confuse Ray) into the ground. Moves like Hurricane, Dynamic Punch, and Chatter will probably take the nerf in stride since they're pretty much exclusively used by pokemon that get STAB on them anyways. The interesting one will be Outrage, which just got a lot better. There's the obvious improvement that you can now stay in and accept a lower risk of confusing yourself, but it also makes the situation much more difficult for an opponent to read. In story-mode, Supersonic looks nearly useless now, and Confuse Ray is the new Supersonic. In gen 7 Supersonic has a 70% chance to fail (either due to missing or the opponent snapping out of confusion harmlessly) and even when it does work you're unlikely to hit yourself repeatedly. Some back-of-the-napkin math suggests that even with the occasional free turn, it is significantly inferior move for Zubat than Astonish (yes, the 30 BP non-STAB move). It's that bad now. Confuse Ray, meanwhile, is about as effective as Supersonic used to be. Which is to say, probably not worth a moveslot even on a story-mode team.
One thing to note is that in generation 6 confusion was attacker-advantaged, with 1.25 turns of confusion damage per affliction of confusion. This meant that if you were using a move like Confuse Ray or Swagger you would generate more free turns (on average) than it cost you to inflict the status. In generation 7 it's slanted the opposite direction in defender advantage, with 0.75 turns of confusion damage for every affliction of confusion. What's surprising is that if Gamefreak picked 40% chance to hurt yourself in confusion instead they would have gotten an attacker/defender equilibrium, but they went for a significantly lower number than that. I don't think they're pulling numbers from a hat; there was a definitive choice to give a defender advantage on confusion.
It's all crotch and abs. I'm sure that somewhere, the fangirls (and fanboys, too. I'm not here to judge anyone) are rejoicing XDGotta say the use of the kukui model makes for a hilarious time just because of all the crotch shots
I'm going to mainly focus on the backgrounds and entrances instead of the animations:
The battle intros/backgrounds for sumo, obviously the camera angles are going to be off since we don't have certain models.
I think it's more likely they summon in other near by pokemon. Beauty's description is all about this, for example.The concept of being able to battle multiple UB'S at once is intriguing and might make for an actually hard boss fight. Then again this is a Pokemon game....
I know, right? And apparently that Pikipek is no joke. That thing is wild!Damn, Lass Ellie seems like a super persistent foe. I hope I'll be prepared for her Pikipek when the time comes around.
Plot Twist, she's the secret champion all long and she was just testing youDamn, Lass Ellie seems like a super persistent foe. I hope I'll be prepared for her Pikipek when the time comes around.
"The TCG Box Art was faked and you're all falling for a scam" <- only excuse I could think of and even that has like the giant flaw of it being on the official twitter.So, now we have the Starter Art, the datamined images, and the TCG packs as evidence that Rowlet Hood, Liften, and Poppliovely are real. I can't wait to hear the reasons why people still don't believe they're real XP
At first, nerf for paralysis and now confusion.In case anyone is interested, I did some spreadsheeting on the confusion nerf in generation 7. Given a single infliction of confusion, this is the probability of how many times you will hit yourself before snapping out of confusion:
The biggest change here is that the chance of confusion fizzling without ever causing the target to hurt themselves is much, much higher. In fact, it's almost a 50/50 now as to whether you will hurt yourself at all. This has a huge effect on the way you respond to confusion, and means accepting the risks of confusion is going to be preferable to switching much more frequently. You can see how swagplay will struggle with numbers like these.Code:Hits Gen 6 Gen 7 0 0.234375 0.443275 1 0.40625 0.39315 2 0.25 0.1359 3 0.09375 0.02565 4 0.015625 0.002025 Average 1.25 0.75
I think this pretty definitively nerfs moves that only inflict confusion (like Swagger and Confuse Ray) into the ground. Moves like Hurricane, Dynamic Punch, and Chatter will probably take the nerf in stride since they're pretty much exclusively used by pokemon that get STAB on them anyways. The interesting one will be Outrage, which just got a lot better. There's the obvious improvement that you can now stay in and accept a lower risk of confusing yourself, but it also makes the situation much more difficult for an opponent to read. In story-mode, Supersonic looks nearly useless now, and Confuse Ray is the new Supersonic. In gen 7 Supersonic has a 70% chance to fail (either due to missing or the opponent snapping out of confusion harmlessly) and even when it does work you're unlikely to hit yourself repeatedly. Some back-of-the-napkin math suggests that even with the occasional free turn, it is significantly inferior move for Zubat than Astonish (yes, the 30 BP non-STAB move). It's that bad now. Confuse Ray, meanwhile, is about as effective as Supersonic used to be. Which is to say, probably not worth a moveslot even on a story-mode team.
One thing to note is that in generation 6 confusion was attacker-advantaged, with 1.25 turns of confusion damage per affliction of confusion. This meant that if you were using a move like Confuse Ray or Swagger you would generate more free turns (on average) than it cost you to inflict the status. In generation 7 it's slanted the opposite direction in defender advantage, with 0.75 turns of confusion damage for every affliction of confusion. What's surprising is that if Gamefreak picked 40% chance to hurt yourself in confusion instead they would have gotten an attacker/defender equilibrium, but they went for a significantly lower number than that. I don't think they're pulling numbers from a hat; there was a definitive choice to give a defender advantage on confusion.