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Pokemon Sun/Moon Random Battle sets

I feel like the overlapping resistances on Leaf Blade + X-Scissor is detrimental to Leafeon (especially since it doesn't get Bug STAB) so I'm kind of considering Double-Edge for the improved neutral coverage? It's even on its PU/ZU analyses for this gen. If we give it Normalium-Z like the analysis if it also has Swords Dance, then I think it could be pretty cool. Anyways, discuss.

EDIT: It would definitely not be getting Return
Thinking about it, maybe it does make sense with the Normalium-Z. I was mostly talking about SE coverage with x-scissor, but yeah after looking, the neutral coverage gained actually covers a bat load of dangerous threats, some of which could get caught off guard by the z-move or even a +2 double edge thinking they can get a safe KO or just set-up (Charizard, Pinsir, Zapdos, Moltres, Dragonite, Heracross, Salamence, Staraptor, Volcarona, Kommo-o, Blaziken, Togekiss, Rayquaza, Tornadous, Thundurus, etc.)

Seeing that, I'm down for this addition now.
 
I get that Ghost and dark have basically the same coverage, but Spiritomb is supposed to have a support move or two... Right?
Spiritomb also has Calm Mind and RestTalk available to it, which are technically not "support" moves, so technically, no it isn't supposed to always have a support move. This amount of Dark moves is definitely overkill, though, and definitely wrong.......
 
Robb576 mentioned in Random Battle chat yesterday that Pursuit might not be all that useful compared to its other moves. It has base 92 Attack and can't max its EVs for obvious reasons, plus having to deal with mons outside of PU means there's probably a much lower percentage of mons it can actually Pursuit trap.

Also, a few people supported the removal of Pain Split, calling it "wierd without sub" and the "weakest link", but I don't know enough about Spiritomb to make a proper judgment..

The Immortal what are your thoughts on these two suggestions? I saw your Shadow Sneak removal but that won't fix the quad-Dark set mentioned above.
 

The Immortal

They Don't Want None
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Robb576 mentioned in Random Battle chat yesterday that Pursuit might not be all that useful compared to its other moves. It has base 92 Attack and can't max its EVs for obvious reasons, plus having to deal with mons outside of PU means there's probably a much lower percentage of mons it can actually Pursuit trap.

Also, a few people supported the removal of Pain Split, calling it "wierd without sub" and the "weakest link", but I don't know enough about Spiritomb to make a proper judgment..

The Immortal what are your thoughts on these two suggestions? I saw your Shadow Sneak removal but that won't fix the quad-Dark set mentioned above.
I plan to revert that change and instead remove Sucker Punch + Pain Split.
 

Kalalokki

uwu kill myself owo
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Spiritomb should benefit from Pain Split in theory, since it has low base HP. Memento and Psychic are also options to be added if the movepool is too shallow atm. Not sure if it ever gets Choice Band, but Trick would work on such a set.
 
So today I got the following set:

Malamar @Normalium Z
Ability: Contrary (iirc)
- Rest
- Sleep Talk
- Knock Off
- Happy Our

While Z-Happy Our is a great Set for Malamar, combining it with Sleep Talk and just Knock Off as an offensive Move ruines any ability for it to put in work in my opinion.

Either Z-Happy Our with at least 2 Moves or a Leftovers Resttalk-Set, but this combination gets rid of both set's advantages.
 
So today I got the following set:

Malamar @Normalium Z
Ability: Contrary (iirc)
- Rest
- Sleep Talk
- Knock Off
- Happy Our

While Z-Happy Our is a great Set for Malamar, combining it with Sleep Talk and just Knock Off as an offensive Move ruines any ability for it to put in work in my opinion.

Either Z-Happy Our with at least 2 Moves or a Leftovers Resttalk-Set, but this combination gets rid of both set's advantages.
Just a nitpick, but if it has no Contrary moves, Malamar gets Infiltrator.

I think I figured out the Malamar issue! Probably.

The main issue is that Superpower will be rejected if the Pokemon has RestTalk on its set, because it's detrimental to all other RestTalkers except Malamar. This has drastic consequences on how the set gets generated because rejecting Superpower causes it to either end on RestTalk / Happy Hour / Knock Off, or mayyybe RestTalk / Psycho Cut / Knock Off (unsure), and neither is ideal. The obvious fix is to change the condition to instead reject if the Pokemon has RestTalk and also does not have Contrary as a possible Ability.
 
I just got a Keldeo with no Fighting STAB (Secret Sword), in most instances, Secret Sword would almost do as much as HP Electric or Icy Wind (assuming either of those is 2x and fighting is 1x, with the stab that's 85 * 1.5 = 127.5 BP vs 120 BP for 2x effectiveness using HP electric and 110 BP + slowdown for Icy Wind). Is this enough to warrant a moveset change?

165319
 
I got an Arceus-Poison with toxic plate but sludge bomb over judgement. Judgement is definitely better here, especially on a CM set. Not sure how easy this is to fix, but maybe some sort of check to see if there's a Z crystal? I haven't read the set generation code (or know much about code in general) so apologies if I'm pulling that out of my ass.
 
I got an Arceus-Poison with toxic plate but sludge bomb over judgement. Judgement is definitely better here, especially on a CM set. Not sure how easy this is to fix, but maybe some sort of check to see if there's a Z crystal? I haven't read the set generation code (or know much about code in general) so apologies if I'm pulling that out of my ass.
Apparently Arceus-Poison does not actually get Judgment! It only gets Sludge Bomb. The Immortal do you know the reason for this choice? I doubt the poison chance is all that relevant.
 

Sondero

Don't you dare say you'd rather lose!
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I just got a Keldeo with no Fighting STAB (Secret Sword), in most instances, Secret Sword would almost do as much as HP Electric or Icy Wind (assuming either of those is 2x and fighting is 1x, with the stab that's 85 * 1.5 = 127.5 BP vs 120 BP for 2x effectiveness using HP electric and 110 BP + slowdown for Icy Wind). Is this enough to warrant a moveset change?

View attachment 165319
There are specific Pokemon that take quite a bit of damage from Hidden Power Electric, while taking very little, if not no damage from any of Keldeo's STAB's, like Gyarados, Mantine or Jellicent. I do think making Secret Sword a mandatory move on Keldeo could be nice, if that's something that can be done, since it's the only Fighting STAB it gets currently and it's such a unique move. Every set on the smogdex even have Secret Sword unslashed.
 
There are specific Pokemon that take quite a bit of damage from Hidden Power Electric, while taking very little, if not no damage from any of Keldeo's STAB's, like Gyarados, Mantine or Jellicent. I do think making Secret Sword a mandatory move on Keldeo could be nice, if that's something that can be done, since it's the only Fighting STAB it gets currently and it's such a unique move. Every set on the smogdex even have Secret Sword unslashed.
Yeah now that I think about it, HP electric does have some uses. I guess I was just tilted at icy wind and HP electric in the same set where secret sword was not there in.

Also, I got a relatively redundant Infernape set today with dual fighting priority, is this intentional?
165551
 
This is (I am actually not exaggerating ... I can't remember ever receiving anything worse) the worst Arceus set I have received in over 6000+ random battles:

Arceus-Dragon

Judgment
Will O Wisp
Extremespeed
Defog

I think Extremespeed should be limited to Arceus that have Swords Dance because it hits like a wet towel otherwise.
 

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