SPOILERS! Pokemon Sword and Shield Datamine Thread

My personal guess is that they will introduce an item or mechanic of some sort which allows a Pokemon to change to its Hidden Ability. They seem to be moving towards "the only thing you need is a member of that species", in order to allow people to make their favourite shinies etc relevant. HA is the last holdout. Additionally, they seem to be moving more towards shiny versions of otherwise shiny locked legends as rewards for things, and away from exclusive hidden abilities.

I'm interested to know how the Kantonian birds will be handled, given that all signs suggest that they won't be available in SwSh, and it would be weird to have a trade available for what seems to be a unique species.
It's not impossible, I suppose, but I feel that's something you'd put on a "hey check out what you can do now!" list to hype up the tundra.
Also tbh kind of feels like something they'd do in Isle of Armor, which is very heavily focused on stuff like this. Max Soup, cheaper vitamins, new tutor moves, etc.

I think they'll just be in Dynamax Adventures like the rest of the legends.
From the placeholders it seems not

Well, at least the map isn't actually visible... :p

Good to know there are several more fly locations than in IoA (from a subsequent tweet). Cautiously optimistic that CT is shaping up to be a decent bit longer and larger than IoA.



From Matt's reply to that thread, here's his speculative list (I guess birds also have separate flags, in addition to regis and swords of justice?)
 
Also FWIW with the discussion of legal event moves, Suicune got Sheer Cold in its level-up set in Gen 7.

Suicune is slated to get Air Slash, Raikou is slated to get Weather Ball AND Aura Sphere (and Scald??) and Entei is slated to get Flare Blitz. These could, of course, change.

Aqua Ring I can see ending up on Suicune set, same with Extremespeed for all three.
 
Lore-wise, it's a perfect fit since it was revived by Ho-oh.
I mean with that logic all 3 should have Sacred Fire. Ho-oh's sacred flames revived all of them after all, even if one's a water type and the other an electric.

but like even putting aside ~lore~ just, wow, they gave what is basically the best physical fire move in the game to Entei. Literal move of its dreams, what a get going
 
I mean with that logic all 3 should have Sacred Fire. Ho-oh's sacred flames revived all of them after all, even if one's a water type and the other an electric.

but like even putting aside ~lore~ just, wow, they gave what is basically the best physical fire move in the game to Entei. Literal move of its dreams, what a get going
It WAS really good before the burn nerf
 
It's a 100 BP physical fire move that has a 50% chance of burning and the only down side is it has 95% accuracy instead of 100%
still a good move so far as i'm concerned!
The move itself was good, but last gen, the burn nerf hurt Entei's viability in UU
 
I do love the idea of giving Sacred Fire to Raikou and Suicune. Very much a "not super useful but kinda fun" thing
Huhu, I'm pretty confident Suicune wouldn't mind it at all to the point of actually using it competitively lol. 50% chance to burn to a pokemon that is a defensive bulwark that runs Scald either ways...
 
Huhu, I'm pretty confident Suicune wouldn't mind it at all to the point of actually using it competitively lol. 50% chance to burn to a pokemon that is a defensive bulwark that runs Scald either ways...
0- Atk Suicune Sacred Fire vs. 252 HP / 252+ Def Ferrothorn: 124-148 (35.2 - 42%) -- 80.5% chance to 3HKO after Leftovers recovery

It would definitely use it. Only bulky Water to not have Ferro problems.
 
A thought just occurred to me regarding Arceus.

You know how Silvally's Dynamax works, where Multi-Attack gets the penalty for being a fighting/poison move regardless of its type to cover the possibility that it's used as one of those two, since a given move generally has to have a fixed Max Move power (unless overwritten by Galar Starter G-max moves)?

That's an interaction which significantly hurts Silvally's utility for clearing raids -- if not for that, it would be great as a single Pokemon you can bring to any raid and it would be effective.

Silvally is a relatively obscure mon, but Arceus would be much more prominent if introduced, and people would expect it to be useful in the same way. Judgement only having 90 base power as a Max Move for all types would be a *major* disappointment.

Do you think the inability to find an elegant solution for this problem is why Arceus hasn't been chosen to return despite its obvious popularity? Or is it as simple as "they chose to cut all the mythicals which have multiple forms and no other obvious compelling reason to include them"?
 
A thought just occurred to me regarding Arceus.

You know how Silvally's Dynamax works, where Multi-Attack gets the penalty for being a fighting/poison move regardless of its type to cover the possibility that it's used as one of those two, since a given move generally has to have a fixed Max Move power (unless overwritten by Galar Starter G-max moves)?

That's an interaction which significantly hurts Silvally's utility for clearing raids -- if not for that, it would be great as a single Pokemon you can bring to any raid and it would be effective.

Silvally is a relatively obscure mon, but Arceus would be much more prominent if introduced, and people would expect it to be useful in the same way. Judgement only having 90 base power as a Max Move for all types would be a *major* disappointment.

Do you think the inability to find an elegant solution for this problem is why Arceus hasn't been chosen to return despite its obvious popularity? Or is it as simple as "they chose to cut all the mythicals which have multiple forms and no other obvious compelling reason to include them"?
The most elegant solution would have also been the default and most obvious solution: just don't arbitrarily nerf Max Multi-Attack and Judgement. Silvally's in-universe shtick is that it can be tailored to counter any Ultra Beast, even ones that haven't been discovered. That aspect is reflected in gameplay, as Silvally can be customized to 1v1 pretty much anything. Hindering its utility in raids is antithetical to that.
 
Also Judgement/Arceus would Probably not get nerfed at all. Its not like it would have to share Silvally properties or anything. They are not beholden to it.
 
A thought just occurred to me regarding Arceus.

You know how Silvally's Dynamax works, where Multi-Attack gets the penalty for being a fighting/poison move regardless of its type to cover the possibility that it's used as one of those two, since a given move generally has to have a fixed Max Move power (unless overwritten by Galar Starter G-max moves)?

That's an interaction which significantly hurts Silvally's utility for clearing raids -- if not for that, it would be great as a single Pokemon you can bring to any raid and it would be effective.

Silvally is a relatively obscure mon, but Arceus would be much more prominent if introduced, and people would expect it to be useful in the same way. Judgement only having 90 base power as a Max Move for all types would be a *major* disappointment.

Do you think the inability to find an elegant solution for this problem is why Arceus hasn't been chosen to return despite its obvious popularity? Or is it as simple as "they chose to cut all the mythicals which have multiple forms and no other obvious compelling reason to include them"?

Factoring in the x1.2 boost given to the move by the held Plate, I don't think Arceus would care nearly as much as Silvally.

Whereas Silvally goes from a 120BP Multi-Attack to a 90BP Max Move, Arceus would go from a modified 120BP Judgment (100 x 1.2) to a modified 108BP Max Move (90 x 1.2). That is a much narrower difference in power, and the Max Move also benefits from a secondary effect such as setting terrain.
 
So I guess the Tundra will have its own Ore item to be used for things considering they accidentally gave it out and it crashes the game since it's not set up to actually handle it.

I guess the ore will be used for dynamax adventures?

Maybe more move tutors? Though it did seem like those would be Isle exclusive.
 
One thing interesting to note that with Crown Tundra adding the Zubat, Electabuzz, and Magmar lines, any Pokemon that can be caught in Pokemon Let's Go can now become fully evolved:

Base Sword and Shield:
-Onix -> Steelix
-Rhydon -> Rhyperior

After Isle of Armor Update:
-Magneton -> Magnezone
-Lickitung -> Lickilicky
-Chansey -> Blissey
-Tangela -> Tangrowth
-Seadra -> Kingdra
-Scyther -> Scizor
-Porygon -> Porygon 2 -> Porygon Z

After Crown Tundra Update:
-Golbat -> Crobat
-Electabuzz - > Electivire
-Magmar -> Magmortar

Additionally, all cross-gen branch evolutions (Bellossom, Politoed, Slowking, Espeon, Umbreon, Leafeon, Glaceon, and Sylveon) except Hitmontop (Because Tyrogue is a Gen II Pokemon and thus not in Let's Go) are able to be obtained via evolving Pokemon originally from Let's Go.

As an added note, you can also get Galarian Weezing from a Let's Go Koffing.
 
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I realized another quirk regarding the final roster after Crown Tundra releases, but unlike the Let's Go one mentioned earlier I cannot imagine it being intentional in any way, it's just something that happened:

Every single Pokemon obtainable from Pokemon Dream Radar, a 3DS app that allowed you to catch various HA Pokemon and send them to Black 2 or White 2, will be available in the game:

Base Sword and Shield:
-Drifloon/Drifblim
-Riolu/Lucario
-Munna/Musharna
-Sigilyph
-Shuckle
-Ralts/Kirlia/Gardevoir/Gallade
-Bronzor/Bronzong
-Togepi/Togetic/Togekiss
-Rotom
-Hoothoot/Noctowl

After Isle of Armor Update:
-Igglybuff/Jigglypuff/Wigglytuff
-Staryu/Starmie
-Porygon/Porygon2/Porygon-Z
-Slowpoke/Slowbro/Slowking

After Crown Tundra Update:
-Swablu/Altaria
-Smoochum/Jynx
-Spiritomb
-Beldum/Metang/Metagross
-Dialga
-Palkia
-Giratina
-Ho-oh
-Lugia
-Tornadus
-Thundurus
-Landorus

This makes it the only game where every single Pokemon obtainable in it is able to be transferred and used in Sword and Shield. Unless you count those Celebi and Jirachi Game Cube Bonus discs, but do those really count as "games" when they have nothing resembling gameplay? (the less we speak of Pokemon Channel, for any European and Australian users out there, the better)
 
My guess is that some sort of Hidden Ability capsule will exist to remedy this (or legendaries in dens will be able to roll their HA), since they're clearly making a concerted effort to avoid legacy-only traits existing in battle competitions

Called it!


EDIT: It's not reversible, though.


IMO they should just make No Guard not work on OHKO moves, like every other accuracy modifier, instead of going to these lengths to make No Guard Fissure Machamp illegal.
 
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