I freaking love this design. The first Ice/Fire type and not only does it look good but it also has usable stats. Incredible.What a scary Ice/Fire Snowman
I freaking love this design. The first Ice/Fire type and not only does it look good but it also has usable stats. Incredible.What a scary Ice/Fire Snowman
It's a good day to be a fan of Farfetch'd and Darmanitan.I freaking love this design. The first Ice/Fire type and not only does it look good but it also has usable stats. Incredible.
Same as regular Zen Mode - it switches forms on 50 percent HP (so ... duty boots, belly drum, gotta sweep sweep sweep)Can someone explain how darmanitan's forms work lol
Even without that, 140 Attack and 95 speed is fine on its own. So this new Zen Mode form is just a reverse Archeops. You bring me down to 50% and suddenly I am a 160 Attack and 135 speed demon snowman ready to destroy your team.Same as regular Zen Mode - it switches forms on 50 percent HP (so ... duty boots, belly drum, gotta sweep sweep sweep)
Exactly. Also, the ability, which basically gives Darmanitan a natural Choice Band, puts your opponent in a dangerous situation, because s/he has to predict what ability you're using - both of them are destructive on their own. <3Even without that, 140 Attack and 95 speed is fine on its own. So this new Zen Mode form is just a reverse Archeops. You bring me down to 50% and suddenly I am a 160 Attack and 135 speed demon snowman ready to destroy your team.
They actually nerfed his movepool by removing Return. Other than Gear Grind and Wild Charge what does it even get for moves? Giga Impact?Klinklang got Power Gem... but not rock slide. Sad day for the poor gear Pokemon who's always been so close to being decent with Shift Gear.
OH WOW THANKS I FORGOT GHOST WAS IMMUNE TO FIGHTING! THANKS YOU'RE SO SMART I DIDN'T THINK OF THAT WHATSOEVER.The threat of the opponent switching into Marshadow (which, recall, is immune to the one move you're trying to make good with this strategy) and Spectral Thiefing all your stat boosts away makes it a total waste of time to set up unless you can outspeed Marshadow and get a solid hit in before it uses Spectral.
You've would have 5 other Pokemon to deal with a Marshadow with unboosted offenses. If that's like the worst-case scenario for a Pokemon whose set I put no thought into optimizing around a nonexistent metagame (again you were focused on the 148 rather than 145 defense just to be pedantic, but my point was only that it would still be capable of hitting hard as well while being fast and having unprecedented physical bulk), then yeah that would be pretty OP. In this scenario where Marshadow comes in for free, takes SR damage, steals defense boosts, and takes a hit with +3 defense, it's taken about 40% while Zamazenta has taken about 25%. The following turn, Zamazenta could just switch out to something that takes on an unboosted Marshadow (any Scarfer would be just fine), or if it Dynamaxed the turn before it would've either KOed Marshadow or given itself +1 defense and enough HP to easily tank Close Combat. Again, this is just a mindless max defense spread with no consideration of the metagame (who knows when Marshadow will actually be available in the first place) and something like Marshadow isn't actually even a very big threat to it.Plus, Marshadow is just bulky enough for Zamazenta to have trouble OHKOing it unboosted even if Zamazenta is fully invested in attack and Marshadow has taken LO recoil -- only Play Rough deals enough damage, and even then I am not 100% sure. At +3 defense and with Zamazenta having zero attack EVs, it will be an utter nightmare for Zamazenta to take down. Meanwhile, once Marshadow steals the defense boost, Zamazenta has to switch out unleas it outspeeds because Marshadow cleanly OHKOs with Close Combat after its ability boost is removed and it's taken Spectral Thief damage.
(Don't forget Technician Shadow Sneak here.)
I really liked the theory about Galarian Klingklang ... and now, it has lost one of it's best coverage moves (tbf., it's a shame that a mon has to run a Normal type move as "coverage")They actually nerfed his movepool by removing Return. Other than Gear Grind and Wild Charge what does it even get for moves? Giga Impact?
Darmanitan G is only Ice, so you would have to switch in twice - should be doable, sure, but ... I want to go +6 with it <:3Zen Form Galarian Darmanitan is slightly easier to make use of thanks to its typing. Switch into Stealth Rock with an even max HP stat and you're already in activation range.
Not the most ideal of ways, of course.
No idea how a fiery snowman could be blazingly fast with 135! speed, but I'm not gonna complain.
Correct me if I'm wrong, but doesn't Cinderace get Quick Attack for priority?Cinderace: I actually think it might be a bit overhyped, as it is slower than Greninja, has no priority moves, and in general has a muuuuch worse movepool for abusingProteanLibero. Still it has some good stuff - Gunk Shot is wicked stuff coming off of a base 116 attacking stat and it makes Cinderace the most powerful "Poison" type in the history of the game (minus Arceus-Poison of course). Cinderance might also be able to utilize Protean defensively in a way Gren couldn't with slightly better bulk and access to a decent steel move in Iron Head - getting to become a Steel-type on the fly is pretty powerful. I think "Worse Greninja" might end up in UU...if it wasn't for his seemingly exclusive access to the hot new move Court Change on top of all this. We'll need to test to see if Court Change is lolbroken or "just okay" but on its face the ability to completely flip the script on hazards and set-up is a HUGE deal.
It should be usable without healing in both forms, due to it's massive attack, speed and the quick way to just switch into the stronger form - not that I don't want it to stay healthy, but I doubt Zen Mode is going to work like this nowI hope they changed Zen Mode to remain active after healing. That would actually make it usable for both forms, since it would basically just be Power Construct. Plus the thought of Dynamax g-Darmanitan Zen Mode is godly.
Correct me if I'm wrong, but doesn't Cinderace get Quick Attack for priority?
- 815 - Cinderace (Stage: 3)
- ======
- Galar Dex: #6
- Base Stats: 80.116.75.65.75.119 (BST: 530)
- EV Yield: 0.0.0.0.0.3
- Abilities: Blaze (1) | Blaze (2) | Libero (H)
- Type: Fire
- Items: None
- EXP Group: MediumSlow
- Egg Group: Field / HumanLike
- Hatch Cycles: 20
- Height: 01.40 m, Weight: 033.0 kg, Color: White
- Level Up Moves:
- - [00] Pyro Ball
- - [01] Pyro Ball
- - [01] Feint
- - [01] Tackle
- - [01] Growl
- - [01] Ember
- - [01] Quick Attack
- - [12] Double Kick
- - [19] Flame Charge
- - [24] Agility
- - [30] Headbutt
- - [38] Counter
- - [46] Bounce
- - [54] Double-Edge
- - [62] Court Change
Indeed it does.
Fair point although Quick Attack is sorta meh compared to Water Shuriken :p. Still it is a tool in the toolbox to be able to swap into taking neutral damage against many targets and a good thing to keep in mind for a more defensive (Bulk Up?) Cinderace.Correct me if I'm wrong, but doesn't Cinderace get Quick Attack for priority?
- 815 - Cinderace (Stage: 3)
- ======
- Galar Dex: #6
- Base Stats: 80.116.75.65.75.119 (BST: 530)
- EV Yield: 0.0.0.0.0.3
- Abilities: Blaze (1) | Blaze (2) | Libero (H)
- Type: Fire
- Items: None
- EXP Group: MediumSlow
- Egg Group: Field / HumanLike
- Hatch Cycles: 20
- Height: 01.40 m, Weight: 033.0 kg, Color: White
- Level Up Moves:
- - [00] Pyro Ball
- - [01] Pyro Ball
- - [01] Feint
- - [01] Tackle
- - [01] Growl
- - [01] Ember
- - [01] Quick Attack
- - [12] Double Kick
- - [19] Flame Charge
- - [24] Agility
- - [30] Headbutt
- - [38] Counter
- - [46] Bounce
- - [54] Double-Edge
- - [62] Court Change
Indeed it does.
It gets Sucker Punch as an egg move.Correct me if I'm wrong, but doesn't Cinderace get Quick Attack for priority?
Edit:
- 815 - Cinderace (Stage: 3)
- ======
- Galar Dex: #6
- Base Stats: 80.116.75.65.75.119 (BST: 530)
- EV Yield: 0.0.0.0.0.3
- Abilities: Blaze (1) | Blaze (2) | Libero (H)
- Type: Fire
- Items: None
- EXP Group: MediumSlow
- Egg Group: Field / HumanLike
- Hatch Cycles: 20
- Height: 01.40 m, Weight: 033.0 kg, Color: White
- Level Up Moves:
- - [00] Pyro Ball
- - [01] Pyro Ball
- - [01] Feint
- - [01] Tackle
- - [01] Growl
- - [01] Ember
- - [01] Quick Attack
- - [12] Double Kick
- - [19] Flame Charge
- - [24] Agility
- - [30] Headbutt
- - [38] Counter
- - [46] Bounce
- - [54] Double-Edge
- - [62] Court Change
Indeed it does.
The problem is it's weak to two common priorities in Aqua Jet and Mach Punch and takes neutral damage from the rest except for Ice Shard. If something outspeeds it or manages to tank a hit, then it goes down in one attack at half health and if your reliance is on Belly Drum then you can't even safely switch into any attacks without risking losing that setup.It should be usable without healing in both forms, due to it's massive attack, speed and the quick way to just switch into the stronger form - not that I don't want it to stay healthy, but I doubt Zen Mode is going to work like this now