Alright, im going to try and give ya'll my opinion on the ability 'Moody' in Gen 8 Randombattles:
Moody is only avilailible on glalie and octillery atm (in singles only glalie has it), I personally think that both Glalie and octillery can live without moody - Glalie can be full support with taunt/hazards/super fang/freeze dry and octillerys current set (specs) is way better than moody. The thing with moody is, a lot of the times its absolutely luck-dependant, you either get a good boost/drop or you dont. This often ends up in either glalie being absolutely useless and not getting anything done or it gets some good boost and youre lucky enough your opponent doesnt have anything to stop your protect/substitute spam. I dont really like that the whole set revolves around being lucky + glalie has to be on a lower level as well (level 76 instead of level 88) just because you have the option of sweeping with luck. Imo the support glalie would fit right into randbats even if it wouldnt to that much damage - there are other support mons that do almost no damage and still get the job done (for example audino, shuckle...)
In addition some pokemon absolutely counter glalie even if you somehow get +6 in all stats, for example unaware clefable, articuno, avalugg (can pp stall freeze dry) etc.; meaning that hard-counters to moody glalie still exist. With being weak to hazards and not being able to switch that freely, glalie most of the times is just useless if your opponent gets one of these pokemon.
In gen 7 Moody was also removed from glalie cause it was too luck-dependant, the current gen 7 set for non mega glalie is taunt, super fang, ice beam, ice shard; which is better than relying on luck with moody and having to give up 2 (or sometimes even 3) of your attacking slots for substitute, protect and disable.
All in all i suggest removing Moody Glalie entirely from gen 8 Randbats and replacing moody with inner focus (that ability is at least not entirely useless) and replacing Moody-Glalie with a support set.
Even if its rands, the battles shouldnt be that luck-dependant, "random" doesnt have have anything to do with "luck".
