pokeblade101
RBTT Champion
win
what am i supposed to do with specs stored power
EDIT: but seriously, I think this was supposed to disappear but was never updated
win
what am i supposed to do with specs stored power
Life Orb provides far more consistent damage output and I would very much disagree that recoil ruins it. It is an offensive Pokemon and a good Dynamaxer to boot; lowering its chances of getting kills is not worth the niche situation of sometimes bypassing Max Steelspike boosts. Life Orb is the optimal item on Farfetch'd as well but it would roll Heavy-Duty Boots if Leek were removed (as seen previously) which is why it still has Leek. This suggestion will not be implemented.I want to make a case for leek sirfetched instead of the normal lo set. Life orb on sirfetched allows it to get better damage rolls on some mons, but the recoil of LO coupled with brave bird recoil kinda ruins sirfetched. Even when you are dynamaxed the lo recoil will cause you to die to hits you would've otherwised lived. After an SD sirfetched is often quite low, and LO just compounds the problem. Leek on the otherhand sacrifices consistensy for an insane amount of power, and its not even that inconsistent. +2 critical hit chance equals a 50% chance to deal 1.5x more damage and ignores stat boosts, which is extreamly important in a dynamax meta where defence is easily gotten through steelspike. The extra damage from a crit also allows sirfetch to crit through some dynamax mons where LO would miss the KO or in base form after the dynamax. Finally, even though you have worse rolls on the leek set, its not that bad after factoring in the critical chance. For example, if with LO its a 100% kill and with leek its an 30%, after factoring the crit chance, the odds of you ohkoing the enemy mon is 65%(Base odds of not ohkoing=70, base odds of not criting 50%, 1- .5 x .7=.65). 65% is less than 100%, but its still in your favor. These situations are rare though, and most of the time, the added damage from LO doesnt do much, and only harms sirfetched.
I can kind of agree with this. Also it isn't the hardest to do in code, just make substitute not roll lum berry. Zekrom is affected by this but I would much prefer Roost on that tbh.Not sure if the code would like this with outrage but i would love if zygarde-50% could roll items other than lum berry. sub+dd is kinda dead weight most of the time because it's really weak even after 2 dds and it's bulk is kind of wasted since it has no recovery at all. lefties would go a long way helping it set up.
I think SD Escavalier is phenomenal, it gets a lot of opportunities to set-up a Swords Dance against frailer and defensive Pokemon, and is a surprisingly good user of Dynamax after a Swords Dance boost. On the other hand, while I like myself some good slow breakers with immediate power, I think CB Escavalier is a little bit worse than the SD set simply because it's Choice Locked, and relies heavily on good predictions to function, especially against better players.Can Escavalier be changed from having both SD and Band sets to having just Band? Setup is just really bad on it since it's so slow and fire-type attacks aren't rare. The way you play this knight in shining armor is have him come in on something that can't touch him, bop the switch-in for stupid big damage, then get out before you get outsped and killed. That playstyle is way better suited to Band than SD. I have seen SD Escavalier setup then kill 2-3 mons because they couldn't 2HKO it, but Band would have done just as well on those occasions, and it doesn't have to waste a turn (almost surely taking damage in the process) on setup.
Lugia as a whole is very bad and I don't know what can be done to properly fix it. It needs all the power it gets, but Aeroblast has very low PP which ironically makes it very easy to stall it out. Having such a low level means that Air Slash doesn't hit anything at all and you need to rely on lucky flinches, and you already highlighted the issue with mono-Psychic coverage. I just can't think of any time where Lugia was actually worth the spot on my team, and I have actually gotten it to +6 plenty of times only to realize I don't have enough PP to sweep.Can there be no Lugia sets that get walled by dark types? View attachment 315087
Got this set as my first mon against an Absol... Idk I think it's pretty bad and could use Aeroblast/Toxic/Something I could use to not give the Absol a free SD
Glare is an amazing move on heliolisk. Its ground types tend to hard wall heliolisk and with good prediction, you can hit them with a crippling paralysis. Instead of doing like 10% with hyper voice, glare can shut them down for a majority of the match. Not to mention glare is a great support move just in case your heliolisk wont be doing anything. Glare is always helpful. Its not like much coverage is dropped anyway.Some stuff that came up with the update or some random bugs
- There's a chance that non-Roost Lugia generates, which of course makes the mon even more useless
- Water Absorb Seismitoad now has a chance to generate Rain Dance, which is really counter-intuitive
- Glare is a fantastic move - not so much in Heliolisk. For that matter, Leftovers in Heliolisk is... ok I guess, if kind of meh. It's already really frail so I can't see what Leftovers helps with - I can see the argument for Dry Skin healing + Lefties, which would heal 1/3 of health every turn, but this requires you to use dynamax or have a partner that setups rain. If there's need to give Heliolisk an item other than Choice Specs, I suggest Heavy Duty Boots. This would allow it to ignore hazard damage - which really stacks up when spamming Volt Switch -, make it immune to sticky Web and also allow it to bluff Specs for an added level of depth.
Heliolisk should not get Leftovers even with Glare, it should get Life Orb. This should only occur if it has 2 status moves.- Glare is a fantastic move - not so much in Heliolisk. For that matter, Leftovers in Heliolisk is... ok I guess, if kind of meh. It's already really frail so I can't see what Leftovers helps with - I can see the argument for Dry Skin healing + Lefties, which would heal 1/3 of health every turn, but this requires you to use dynamax or have a partner that setups rain. If there's need to give Heliolisk an item other than Choice Specs, I suggest Heavy Duty Boots. This would allow it to ignore hazard damage - which really stacks up when spamming Volt Switch -, make it immune to sticky Web and also allow it to bluff Specs for an added level of depth
no. type null is bulky to the point that it can truly handle not having sleep talk, and payback (the moved that sometimes generates over sleep talk) is necessary on the set in order to not always be walled by ghosts like Dubwool. There are no other viable options and not having sleep talk sometimes is both intentional and functional.Can Type: Null always have Sleep Talk if it has Rest? Without Sleep Talk or Lum Berry Rest is pretty bad but Type: Null needs Eviolite.
Actually, hydro pump does more. Without evs, hydro pump is 29.4% stronger than liquidation, while sharks physical attack is only 26.3% higher. Hydro is just better, and being mixed isn't inherently a bad thing.Can randbats sharpedo have the option of learning either liquidation/hydro pump? Given its attack is much higher than it's special attack liquidation would be a lot more useful in rands.
But factoring in accuracy and defense drops, liquidation will do more on average.Actually, hydro pump does more. Without evs, hydro pump is 29.4% stronger than liquidation, while sharks physical attack is only 26.3% higher. Hydro is just better, and being mixed isn't inherently a bad thing.
Some proof. Glalie has the same physdef and spedef.
Lvl 82 84 SpA Life Orb Sharpedo Hydro Pump vs. Lvl 80 84 HP / 84 SpD Glalie: 146-173 (56.3 - 66.7%) -- guaranteed 2HKO
Lvl 82 84 Atk Life Orb Sharpedo Liquidation vs. Lvl 80 84 HP / 84 Def Glalie: 136-161 (52.5 - 62.1%) -- guaranteed 2HKO
Not necessarily, crunch is basically liquidation. Its not like pump is spammed more than crunch. Also most mons have higher physdef than spedef, making pump better anyways.But factoring in accuracy and defense drops, liquidation will do more on average.