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Pokemon: The New First Gen (Submissions for new Pokemon Over, Except costumes)

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nah, It's fine. You already did yours, no point messing it up now with more of them


Also, a couple of Gen 8 Changes:

Snow Warning, Sand Stream, Toxic Downfall (Acid Rain, Ability), and Storm Gale all now provide an immunity to that weather (Seriously, it kinda makes a lot of sense)

In Hail: Ice Blitz has +2 Priority (Or no recoil, whatever fits better), Frozen has the chance of thawing cut to 2/3 of it's original chance.

New Move:
Tsunami; Water Type; 90; Damages all Adjacent Foes, Dealt Damage doesn't split; 100% Accuracy
Makes sense, I mean, we have other Natural Disasters, like Drought, Earthquake, Rock Slide, Hurricane, Avalanche, etc
Tsunami would be ridiculous is doubles, especially if PRIMAL KYOGRE got it. I mean, it's a straight up upgrade to origin pulse except that it's worse in singles. Maybe take the power down To 85/80?
 
Tsunami would be ridiculous is doubles, especially if PRIMAL KYOGRE got it. I mean, it's a straight up upgrade to origin pulse except that it's worse in singles. Maybe take the power down To 85/80?
I was thinking that, but 80 would make it a clone of surf in singles. 85 sounds good though.
Also lowered the accuracy to 95%
 
In Hail: Ice Blitz has +2 Priority (Or no recoil, whatever fits better), Frozen has the chance of thawing cut to 2/3 of it's original chance.
I'm going to make a some flavor-related changes to this.

In Sun: +1 priority
This is because the flavor for the move is about the user melting it's body to go faster, giving the Pokémon it's priority

In hail: Only 10% recoil
This is caused by the fact that in hail its colder, making melt it's body not as much, overall resulting in less recoil.

Also for the thawing chance cut, I think it may make the move a little too op again. If you want to make any changes to any of these weather effects to the move, go ahead, I'm open to changes.
 
I'm going to make a some flavor-related changes to this.

In Sun: +1 priority
This is because the flavor for the move is about the user melting it's body to go faster, giving the Pokémon it's priority

In hail: Only 10% recoil
This is caused by the fact that in hail its colder, making melt it's body not as much, overall resulting in less recoil.

Also for the thawing chance cut, I think it may make the move a little too op again. If you want to make any changes to any of these weather effects to the move, go ahead, I'm open to changes.
I meant the chance of thawing out if you were already frozen
 
I have wanted to have a mon that does this for a long time, but since new mons are over, I guess I'll make a Harmonian Form for it. (This = Hidden Ability)

Harmonian Sawk
steel.gif
dark.gif

1A
- Physical Skill (Gives Fighting STAB and Resistances)
HA - Pivoter (Any attack with 70 BP or less switches the user out) (Works like Volt Switch/U-Turn, in how it deals damage then switches)
Stats:
HP
- 55 (-20)
Atk - 115 (-10)
Def - 45 (-30)
SpA - 105 (+75)
SpD - 40 (-35)
Spe - 105 (+20)
BST - 465

Notable Moves: Vacuum Wave, Bullet Punch, Sucker Punch, Close Combat, Iron Head, Flash Cannon, Dark Pulse, Swords Dance, Nasty Plot, Rock Slide, Poison Jab, Power Gem, Sludge Wave (Not Bomb), Lunge.

It's a neat pivoter with the ability to dish out nice amount's of damage. It's a discount Pheromosa in a way, except this one has an amazing defensive typing, slightly better bulk and coverage, and also a pretty good offensive typing (0 IE, 26 NVE, 637 NE, 245 SE), and with the Physical Skill, it has even more resistances and an even better offensive typing (0 IE, 0 NVE, 492 NE, 416 SE). If you can't tell: IE = Ineffective, NVE = Not Very Effective, NE = Neutraly Effective and SE = Super Effective.
 
Goobblob [Goo + Gobble + Blob]
poison.gif

1A - Liquid Ooze
2A - Sticky Hold
HA - Gobbler - This Pokémon recovers twice as much HP from items (Leftovers, Black Sludge, Berries)
Evolution Method - Use the HDNAA on a level 46 Swalot

Stats:
HP
- 113
Atk - 73
Def - 93
SpA - 93
SpD - 113
Spe - 63
BST - 548

Design - Goobblob's coloring is somewhere beetween red and purple, it keeps the yellow and black details from Swalot, but unlike its pre-evo it has a red belly. Its body format kind of resembles Gobber from Luigi's Mansion, but with bigger head and mouth. Its shiny is blue with a cyan belly, but it keeps the yellow and black markings.
New Moves - Recover, Clear Smog, Flamethrower, Thunderbolt
Competitve Analysis - A very tough wall to take down, 113/93/113 bulk is way beyond average, and 93 SpA is nothing to sleep on, meaning it still has somewhat of an offensive presence.

Harmonian Lycanroc
rock.gif
normal.gif
(Midday) or
rock.gif
ghost.gif
(Midnight)
1A - Keen Eye
2A - Sand Rush (Midday)/ Plainsrunner (Midnight)
HA - Stealthy - Physical Moves from the user have an extra 20% boost in accuracy (Midday)/ Invisible - Physical Moves have an extra 20% chance to miss versus the user

Stats:
HP - 70 (-5) - 70 (-15)
Atk - 130 (+15) - 148 (+33)
Def - 70 (+5) - 50 (-25)
SpA - 52 (-3) - 52 (-3)
SpD - 50 (-5) - 70 (-5)
Spe - 115 (+3) - 97 (+15)
BST - 487

Design - The design changes aren't very drastic, the Midday forme has a darker tone of brown over the light brown he had, the white markings turn into a light beige. The Midnight forme has its white replaced by black, and the red turns into a very dark brown. The shiny Midday is still blue, but the white part is now beige. The Midnight shiny is red where the dark brown would be and the black part remains the same.
Competitve - Midday is a considerably stronger and Midnight is way stonger and a litle bit faster as well.

idk if these could be regular harmonian formes or if they can be just be buffs, like the ones Dugtrio and Mantine recieved in SM, if they end up being just buffs, ignore the design changes then :P
 
Goobblob [Goo + Gobble + Blob]
poison.gif

1A - Liquid Ooze
2A - Sticky Hold
HA - Gobbler - This Pokémon recovers twice as much HP from items (Leftovers, Black Sludge, Berries)
Evolution Method - Use the HDNAA on a level 46 Swalot

Stats:
HP
- 113
Atk - 73
Def - 93
SpA - 93
SpD - 113
Spe - 63
BST - 548

Design - Goobblob's coloring is somewhere beetween red and purple, it keeps the yellow and black details from Swalot, but unlike its pre-evo it has a red belly. Its body format kind of resembles Gobber from Luigi's Mansion, but with bigger head and mouth. Its shiny is blue with a cyan belly, but it keeps the yellow and black markings.
New Moves - Recover, Clear Smog, Flamethrower, Thunderbolt
Competitve Analysis - A very tough wall to take down, 113/93/113 bulk is way beyond average, and 93 SpA is nothing to sleep on, meaning it still has somewhat of an offensive presence.

Harmonian Lycanroc
rock.gif
normal.gif
(Midday) or
rock.gif
ghost.gif
(Midnight)
1A - Keen Eye
2A - Sand Rush (Midday)/ Plainsrunner (Midnight)
HA - Stealthy - Physical Moves from the user have an extra 20% boost in accuracy (Midday)/ Invisible - Physical Moves have an extra 20% chance to miss versus the user

Stats:
HP
- 70 (-5) - 70 (-15)
Atk - 130 (+15) - 148 (+33)
Def - 70 (+5) - 50 (-25)
SpA - 52 (-3) - 52 (-3)
SpD - 50 (-5) - 70 (-5)
Spe - 115 (+3) - 97 (+15)
BST - 487

Design - The design changes aren't very drastic, the Midday forme has a darker tone of brown over the light brown he had, the white markings turn into a light beige. The Midnight forme has its white replaced by black, and the red turns into a very dark brown. The shiny Midday is still blue, but the white part is now beige. The Midnight shiny is red where the dark brown would be and the black part remains the same.
Competitve - Midday is a considerably stronger and Midnight is way stonger and a litle bit faster as well.

idk if these could be regular harmonian formes or if they can be just be buffs, like the ones Dugtrio and Mantine recieved in SM, if they end up being just buffs, ignore the design changes then :P
I feel like Midnight's changes remove the point of the midnight form, which was to be bulky and slow.
 
Guys, since the purpose of this Pet Mod, as Jerry said, "is to create competitively viable Pokemon", I figured I'd theorymon a little bit on the different fast special Electric-types that would be on the tier, this is the kind of role that many Pokémon that can effectively play (along with bulky Water-types) so I'll go over every single gen 8 fast Electric-type and figure out which ones are the best and which ones get outclassed:

-Zaperal
Zaperal has very high Special Attack and coupled with speed boost, it essencially the second fastest Electric-type after one Protect, that would make a Choice Specs set kind of unviable, but once again, Choiced Electric-types are already very painful on their own. It also has Rock as a solid secondary which allows it ho hit Lamphos, who resists both TBolt and HP Ice, but it is still walled by Hoverbot, which isn't a big deal, considering Hover is very frail and isn't meant to take hits. On the other hand, Zaperal can create many 50-50s with 100+ Speed DDancers, and unlike some of the Electric-types this gen, can't take hits well (like Voltadino can). Not to mention that other fast Electric-types, like Sublimaster-P, Mega Monstratus and Voltadino himself hit slightly harder.

-Mega Monstratus
Hits exceptionally hard with Thunders and Hurricanes and Surfs since the latter two are STAB Boosted and the former is boosted by rain, giving it near perfect coverage (I believe only Dracolyte, Voltadino and Dracomill resist it). Furthermore, this guy is essencially the fastest after one Speed Boost (and it can also afford to run Modest tbh). For the cons, it is Stealth Rocks weak (though this isnt a huge problem this gen with the introduction of other hazards, Rinse Cycle and Magic Soil) and, bulk-wise, it cannot really take physical hits, but it doesn't have to, because it is literally outspeeding and KOing almost everything.

-Lamphos
Extremely fast but kind of weak, this Pokémon will probably be reserved to Harmo UU tbh, 90 base SpA is just not enoigh for it to compete with the other guys :[ I'd personally like to buff this Mon a bit, but we'll see.

-Sublimaster-Plasma
Ice Beam is amazing coverage in the first place, and base 126 SpA is also great when coupled with 166 Speed makes it a very solid an standard option. It cannot take physical hits though. 82/32/82 bulk is abysmal and it just doesn't have the appeal that Mega Monstratus has for example.

-Hoverbot
Steel is a very solid secondary STAB, but it doesn't match-up with Electric so well, honestly, it does hit very hard, but Hoverbot should only be chosen if your team requires an awnser to Fairy or Rock-types.

-Voltadino
Base 108 SpA might seem weak at first, but when you consider the 1.2x Galvanize boost, if Voltadino is Timid he has essencially a 138 base SpA stat, also, Voltadino has access to Ice Beam and can also Drop some Dracos for heavy neutral damage on Electric resists. Also, base 158 Speed, while not as scary as Sublimaster's 166 or Lamphos 165 is still quite a lot. And it also can take hits, 85/105/85 bulk is way beyond average and definately better than all of the mons above this one.
 
oh yeah competitive stuff

Cruisinsect is best. Its pivoting ability is incredible, and it doesn't take damage from Wind, which allows it to support Wind teams and grant them a crucial Ice resist. Raichu in particular appreciates Cruisinsect's ability to take hits before slow pivoting and getting Raichu in safely. Not to imply it's bad outside of wind, but wind is where it shines best.

Cruisinsect @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Leech Life
- U-Turn / Backstroke
- Roost
- Waterfall

Hate to shill my own creations, but Nyantum can look forward to a bright future... once it has moves, anyway.

Speaking of moves, my movepool for Nimbice and Icicloud was forgotten...

Cerberuse is among the best attackers in the game. Be prepared for it. Be prepared... or else.

Wolf of OP (Cerberuse) @ Focus Sash / Life Orb
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Psychic Fangs
- Leech Life / U-turn / Thunder Fang
- Parting Shot
 
Also some new items :]

-Agony Band - 1.4x boost in Attack, holder cannot use the same move twice.
-Distress Glasses - 1.4x boost in Special Attack, holder cannot use the same move twice.
-Torment Boots - 1.4x boost in Speed, holden cannot use the same move twice.
-Chaotic Orb - When the holder KOes a Pokémon, Chaotic Orb provides a 1.3x boost to its next attacking move.
-Majestic Shield - Air Ballon for Steel-types.
-Rocky Seed - Boosts Defense on Rocky Terrain. It can only be used once.
-Toxic Seed - Boosts Special Defense on Toxic Terrain. It can only be used once.
-Umbrella - The holder of this item doesn't get affected by Rain whatsoever [Dry Skin wouldn't heal the user under Rain, for example, this one is kind of pointless though, and more of a flavor ability]. Water-type moves deal 2/3 the damage they regularly would against the user.
-Sunscreen - The holder of this item doesn't get affected by Sunny Day whatsoever [Dry Skin won't damage the user under Sun, for example]. Fire-type moves deal 2/3 the damage they regularly would against the user.
-Evolustone - 1.5x Attack and Special to NFE Pokémon.
 
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Also some new items :]

-Agony Band - 1.4x boost in Attack, holder cannot use the same move twice.
-Distress Glasses - 1.4x boost in Special Attack, holder cannot use the same move twice.
-Torment Boots - 1.4x boost in Speed, holden cannot use the same move twice.
-Chaotic Orb - When the holder KOes a Pokémon, Chaotic Orb provides a 1.3x boost to its next attacking move.
-Majestic Shield - Air Ballon for Steel-types.
-Rocky Seed - Boosts Defense on Rocky Terrain. It can only be used once.
-Toxic Seed - Boosts Special Defense on Toxic Terrain. It can only be used once.
-Umbrella - The holder of this item doesn't get affected by Rain whatsoever [Dry Skin wouldn't heal the user under Rain, for example, this one is kind of pointless though, and more of a flavor ability]. Water-type moves deal 2/3 the damage they regularly would against the user.
-Sunscreen - The holder of this item doesn't get affected by Sunny Day whatsoever [Dry Skin won't damage the user under Sun, for example]. Fire-type moves deal 2/3 the damage they regularly would against the user.
-Evolustone - 1.3x Attack and Special to NFE Pokémon.
These Are all Absolutely Accepted. Also, for the Evolustone, could you make it *1.5? Only then is it really worth being used.
 
These Are all Absolutely Accepted. Also, for the Evolustone, could you make it *1.5? Only then is it really worth being used.
Well, I could make it 1.5x but then I feel like Pokémon such as Zweilous, Magneton, Type: Null and Scyther would receive immense buffs :P Magneton would essentially outright outclass Magnezone, Zweilous would hit 650+ Atk after Evolustone and Hustle. Also, Defensive items tend to have less drawback then Offensive ones, such as Assault Vest allowing the user to switch moves while Choice Specs doesn't... TBH my only concern is to make FE mons outclassed by their Pre-evos :[ But if you think 1.5x is fine (especially since in gen 8 I cannot honestly think of many NFes that would benefit too much from this) I can always change it
 
Well, I could make it 1.5x but then I feel like Pokémon such as Zweilous, Magneton, Type: Null and Scyther would receive immense buffs :P Magneton would essentially outright outclass Magnezone, Zweilous would hit 650+ Atk after Evolustone and Hustle. Also, Defensive items tend to have less drawback then Offensive ones, such as Assault Vest allowing the user to switch moves while Choice Specs doesn't... TBH my only concern is to make FE mons outclassed by their Pre-evos :[ But if you think 1.5x is fine (especially since in gen 8 I cannot honestly think of many NFes that would benefit too much from this) I can always change it
only one of those exists
 
I'm sorry but I really don't know what non gen8 mons are available in Harmo and which ones are not..
how about you check the doc, if it has an evolution, a mega or is in the full pokedex, if one of those apply, congrats, if none of these apply then it ISN'T, okay?
 
how about you check the doc, if it has an evolution, a mega or is in the full pokedex, if one of those apply, congrats, if none of these apply then it ISN'T, okay?
Im sorry man, I though it'd be like all the other gens where some old Pokemon return and some don't :P
 
I see the ice gym currently has no gym theme or location yet, so I can atleast make some suggestions for Pika :P

Location-wise, I'm suggesting somewhere on the Applachain Mountains, since that really is the snowiest part of the map.
Theme-wise I suggest, if you do the mountain, probable skiing or snowboarding down to reach the gym leader, facing skiers and snowboarders along the way.
 
I see the ice gym currently has no gym theme or location yet, so I can atleast make some suggestions for Pika :P

Location-wise, I'm suggesting somewhere on the Applachain Mountains, since that really is the snowiest part of the map.
Theme-wise I suggest, if you do the mountain, probable skiing or snowboarding down to reach the gym leader, facing skiers and snowboarders along the way.
The mountain idea sounds decent, although a little odd for a first gym, but I detest skiing and snowboarding to a ridiculous degree so no thanks.
 
how about you check the doc, if it has an evolution, a mega or is in the full pokedex, if one of those apply, congrats, if none of these apply then it ISN'T, okay?
Actually, Many old mons will be returning. Not all, but a few. Also, with 1.5* on the offenses, the Pokemon would actually need to be fast in order to use it, and they are almost certainly sacrificing some bulk by using an unevolved form, so I think it would be balanced???? (Maybe gets nerfed if not)
 
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