Guys, here's a couple of moves I've thought of and I wanted to share to see if they're useful to this Pet Mod, if there's already a move that can fulfill the same role, feel free to ignore my move. Here are the moves
Fire Whip
PP: 20
BP: 70
ACC: 100
Fire
Special
User switches out after using this move
Gyro Gear
PP: 20
BP: 70
ACC: 100
Steel
Physical
User switches out after using this move
Ghoul Wrath
PP: 5
BP: 130
ACC: 90
Ghost
Special
User's special attack stat is harshly reduced
Overpsyche
PP: 5
BP: 130
ACC: 90
Psychic
Special
User's special attack stat is harshly reduced
Overdrive
PP: 5
BP: 130
ACC: 90
Steel
Special
User's special attack stat is harshly reduced
Meteor Shower
PP: 5
BP: 130
ACC: 90
Rock
Special
User's special attack stat is harshly reduced
Electrocution
PP: 15
BP: 80
ACC: 100
Electric
Special
30% chance to burn
Frostbite
PP: 15
BP: 80
ACC: 100
Ice
Special
30% chance to Burn
Radioactive Beam
PP: 15
BP: 80
ACC: 100
Poison
Special
30% chance to Burn
Electro Slash
PP: 10
BP: 80
ACC: 100
Electric
Physical
Power increases by 1.5x on Electric Terrain
Weirdness Rift
PP: 10
BP: 80
ACC: 100
Psychic
Special
Power increases by 1.5x on Psychic Terrain
Ivy Attack
PP: 10
BP: 80
ACC: 100
Grass
Physical
Power increases by 1.5x on Grassy Terrain
Mystic Bomb
PP: 10
BP: 80
ACC: 100
Fairy
Special
Power increases by 1.5x on Mystic Terrain
Icy Dugs
PP: 20
Ice
Status
Deals damage whenever a Pokémon switches in:
0.25x weak to ice -> 1/32 HP
0.50x weak to ice -> 1/16 HP
1.00x weak to ice -> 1/8 HP
2.00x weak to ice -> 1/4 HP
4.00x weak to ice -> 1/2 HP
Upon using it, this move removes Stealth Rocks, Ember Spread and Wicked Ivy from the opponent's field
Ember Spread
PP: 20
Fire
Status
Deals damage whenever a Pokémon switches in:
0.25x weak to fire -> 1/32 HP
0.50x weak to fire -> 1/16 HP
1.00x weak to fire -> 1/8 HP
2.00x weak to fire -> 1/4 HP
4.00x weak to fire -> 1/2 HP
Upon using it, this move removes Stealth Rocks, Icy Dugs and Wicked Ivy from the opponent's field
Wicked Ivy
PP: 20
Grass
Status
Deals damage whenever a Pokémon switches in:
0.25x weak to grass -> 1/32 HP
0.50x weak to grass -> 1/16 HP
1.00x weak to grass -> 1/8 HP
2.00x weak to grass -> 1/4 HP
4.00x weak to grass -> 1/2 HP
Upon using it, this move removes Stealth Rocks, Icy Dugs and Ember Spread from the opponent's field
Solar Strike
PP: 10
BP: 80
ACC: 100
Fire
Physical
Power increases by 1.5x when used on Sunny Day
Torrential Wave
PP: 10
BP: 80
ACC: 100
Water
Special
Power increases by 1.5x when used on Rain
Sand Impact
PP: 10
BP: 80
ACC: 100
Rock
Physical
Power increases by 1.5x when used on Sandstorm
Piercing Snowstorm
PP: 10
BP: 80
ACC: 100
Ice
Special
Power increases by 1.5x when used on Hailstorm
Evil Impact
PP: 5
BP: 100
ACC: 80
Dark
Physical
Increased Crit Ratio
Gigavolt Tackle
PP: 5
BP: 100
ACC: 80
Electric
Physical
Increased Crit Ratio
Psychic Claws
PP: 5
BP: 100
ACC: 80
Psychic
Physical
Increased Crit Ratio
Cryo Crash
PP: 5
BP: 100
ACC: 80
Ice
Physical
Increased Crit Ratio
Corrosion
PP: 20
BP: 70
ACC: 100
Poison
Special
Hits Steel-Types Super Effectively
Magic Soil
PP: 15
Psychic
Status
Any Terrain or Hazard gets removed from both sides of the field
Clear Skies
PP: 15
Flying
Status
Removes any weather condition
Magma Maelstrom
PP: 5
BP: 120
ACC: 100
Fire
Special
User uses the same attack for 2-3 turns then becomes confused
Blossom Bloom
PP: 5
BP: 150
ACC: 100
Grass
Special
Base Power Varies on the user's HP and follows the equation:
BP = 150 * User's Total HP / User's current HP
Aqua Slash
PP: 15
BP: 120
ACC: 100
Water
Physical
User takes 1/3 recoil
Aero Strike
PP: 15
BP: 90
ACC: 100
Flying
Physical
10% chance to flinch
Pixie Beam
PP: 5
BP: 110
ACC: 80
Fairy
Special
10% chance to lower target's Special Attack stat
Reaper's Havoc
PP: 10
BP: 80
ACC: 100
Ghost
Physical
Calculates damage using target's Special Defense rather than Defense
Meditation
PP: 25
BP: 50
ACC: 100
Psychic
Special
If the user knocks out the target with this move the user's Special Attack stat drastically raises (+3)
Pirouette Punch
PP: 30
BP: 25
ACC: 100
Fairy
Physical
Hits 2-5 times
PP: 20
BP: 70
ACC: 100
Fire
Special
User switches out after using this move
Gyro Gear
PP: 20
BP: 70
ACC: 100
Steel
Physical
User switches out after using this move
Ghoul Wrath
PP: 5
BP: 130
ACC: 90
Ghost
Special
User's special attack stat is harshly reduced
Overpsyche
PP: 5
BP: 130
ACC: 90
Psychic
Special
User's special attack stat is harshly reduced
Overdrive
PP: 5
BP: 130
ACC: 90
Steel
Special
User's special attack stat is harshly reduced
Meteor Shower
PP: 5
BP: 130
ACC: 90
Rock
Special
User's special attack stat is harshly reduced
Electrocution
PP: 15
BP: 80
ACC: 100
Electric
Special
30% chance to burn
Frostbite
PP: 15
BP: 80
ACC: 100
Ice
Special
30% chance to Burn
Radioactive Beam
PP: 15
BP: 80
ACC: 100
Poison
Special
30% chance to Burn
Electro Slash
PP: 10
BP: 80
ACC: 100
Electric
Physical
Power increases by 1.5x on Electric Terrain
Weirdness Rift
PP: 10
BP: 80
ACC: 100
Psychic
Special
Power increases by 1.5x on Psychic Terrain
Ivy Attack
PP: 10
BP: 80
ACC: 100
Grass
Physical
Power increases by 1.5x on Grassy Terrain
Mystic Bomb
PP: 10
BP: 80
ACC: 100
Fairy
Special
Power increases by 1.5x on Mystic Terrain
Icy Dugs
PP: 20
Ice
Status
Deals damage whenever a Pokémon switches in:
0.25x weak to ice -> 1/32 HP
0.50x weak to ice -> 1/16 HP
1.00x weak to ice -> 1/8 HP
2.00x weak to ice -> 1/4 HP
4.00x weak to ice -> 1/2 HP
Upon using it, this move removes Stealth Rocks, Ember Spread and Wicked Ivy from the opponent's field
Ember Spread
PP: 20
Fire
Status
Deals damage whenever a Pokémon switches in:
0.25x weak to fire -> 1/32 HP
0.50x weak to fire -> 1/16 HP
1.00x weak to fire -> 1/8 HP
2.00x weak to fire -> 1/4 HP
4.00x weak to fire -> 1/2 HP
Upon using it, this move removes Stealth Rocks, Icy Dugs and Wicked Ivy from the opponent's field
Wicked Ivy
PP: 20
Grass
Status
Deals damage whenever a Pokémon switches in:
0.25x weak to grass -> 1/32 HP
0.50x weak to grass -> 1/16 HP
1.00x weak to grass -> 1/8 HP
2.00x weak to grass -> 1/4 HP
4.00x weak to grass -> 1/2 HP
Upon using it, this move removes Stealth Rocks, Icy Dugs and Ember Spread from the opponent's field
Solar Strike
PP: 10
BP: 80
ACC: 100
Fire
Physical
Power increases by 1.5x when used on Sunny Day
Torrential Wave
PP: 10
BP: 80
ACC: 100
Water
Special
Power increases by 1.5x when used on Rain
Sand Impact
PP: 10
BP: 80
ACC: 100
Rock
Physical
Power increases by 1.5x when used on Sandstorm
Piercing Snowstorm
PP: 10
BP: 80
ACC: 100
Ice
Special
Power increases by 1.5x when used on Hailstorm
Evil Impact
PP: 5
BP: 100
ACC: 80
Dark
Physical
Increased Crit Ratio
Gigavolt Tackle
PP: 5
BP: 100
ACC: 80
Electric
Physical
Increased Crit Ratio
Psychic Claws
PP: 5
BP: 100
ACC: 80
Psychic
Physical
Increased Crit Ratio
Cryo Crash
PP: 5
BP: 100
ACC: 80
Ice
Physical
Increased Crit Ratio
Corrosion
PP: 20
BP: 70
ACC: 100
Poison
Special
Hits Steel-Types Super Effectively
Magic Soil
PP: 15
Psychic
Status
Any Terrain or Hazard gets removed from both sides of the field
Clear Skies
PP: 15
Flying
Status
Removes any weather condition
Magma Maelstrom
PP: 5
BP: 120
ACC: 100
Fire
Special
User uses the same attack for 2-3 turns then becomes confused
Blossom Bloom
PP: 5
BP: 150
ACC: 100
Grass
Special
Base Power Varies on the user's HP and follows the equation:
BP = 150 * User's Total HP / User's current HP
Aqua Slash
PP: 15
BP: 120
ACC: 100
Water
Physical
User takes 1/3 recoil
Aero Strike
PP: 15
BP: 90
ACC: 100
Flying
Physical
10% chance to flinch
Pixie Beam
PP: 5
BP: 110
ACC: 80
Fairy
Special
10% chance to lower target's Special Attack stat
Reaper's Havoc
PP: 10
BP: 80
ACC: 100
Ghost
Physical
Calculates damage using target's Special Defense rather than Defense
Meditation
PP: 25
BP: 50
ACC: 100
Psychic
Special
If the user knocks out the target with this move the user's Special Attack stat drastically raises (+3)
Pirouette Punch
PP: 30
BP: 25
ACC: 100
Fairy
Physical
Hits 2-5 times