Drowkala
[Drowse + Coma + Koala]
Evolution Method - Use the HDNAA on a lvl 54+ Komala
Normal-type
1A - Comatose
HP - 85
Atk - 125
Def - 85
SpA - 75
SpD - 115
Spe - 55
BST - 540
Design - Very similar to Komala, but fatter, bulkier and stronger :]
Notable Moves - Rapid Spin, Wish, Slack Off, Protect, Return, U-Turn, Belly Drum, Hammer Arm, Knock Off, Play Rough, Earthquake, Wood Hammer
Competitve Analysis - Base 125 Attack backed up by 85/85/115 bulk can make Drowkala work as either a fearsome Wallbreaker or a very sturdy wall. Access to Wish, U-Turn, Rapid Spin can ensure its supportive capabilities, while Knock Off and Hammer Arm provide it precious coverage
Harmonian Fletchinder
Ice/Flying-type
1A - Ice Body
HA - Magic Guard
HP - 62
Atk - 46
Def - 50
SpA - 93
SpD - 57
Spe - 74
BST - 382
Harmonian Talonflame
Ice/Flying-type
1A - Ice Body
HA - Magic Guard
HP - 78
Atk - 54
Def - 61
SpA - 121
SpD - 79
Spe - 106
BST - 499
Design - Similar to their Kalos counterparts, however, they're White colored and have snow falling from under their wings
Notable Moves - Ice Beam/Blizzard, Hurricane, Thunderbolt/Thunder, Hydro Pump, Roost, U-turn, Defog
Competitve Analysis - 121 SpA is very threatening, 106 Speed is also nothing to laugh at, and the fact that this magical Pokémon doesn't get hurt by Stealth Rocks is also amazing
Hitmonfoul
Fighting/Dark-type
Evolution Method - Use the HDNAA on a lvl 20+ Tyrogue
1A - Pressure
HA - Foul Fight - Every attack from the user has a 30% chance to remove target's item
HP - 75
Atk - 130
Def - 92
SpA - 35
SpD - 110
Spe - 103
BST - 545
Design - Hitmonfoul looks similar to its Hitmon brothers, however, it looks more decieving and doesnt play by the rules, Hitmonfoul is a very cruel and dishonest Pokémon
Notable Moves - High Jump Kick, Knock Off, U-Turn, Mach Punch, Stone Edge, Rapid Spin
Competitve Analysis - Hitmonfoul very powerful with base 130 Attak, 103 Speed is also nice as it outspeeds base 100s, also, 75/92/110 bulk is very nice too, and access to Rapid Spin is always nice as well
Harmonian Growlithe
Water-type
1A - Intimidate
2A - Water Absorb
HA - Justified
HP - 55
Atk - 70
Def - 50
SpA - 65
SpD - 50
Spe - 60
BST - 350
Harmonian Arcanine
Water/Dark-type
1A - Intimidate
2A - Water Absorb
HA - Justified
HP - 90
Atk - 110
Def - 80
SpA - 91
SpD - 80
Spe - 104
BST - 555
Design - Similar to their Kanto counterparts, but have Water on their body and are Blue
Notable Moves - Scald, Liquidation, Crunch, Knock Off, Moonlight, Ice Fang
Competitve Analysis - Arcanine-H can perform multiple roles with its all-rounded stats, Intimidate allows it to be a physical wall and base 110 Attack hits quite hard too