Pokemon vs. Final Fantasy

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While Final Fantasy and Pokemon both fall into the genre of turn-based role-playing games, each brings something different to its fans. The differences can be compared to that of a hooker and your girlfriend. Final Fantasy is a hooker whose only purpose is to satisfy that urge for a quick fix, while Pokemon is your girlfriend that keeps you coming back for more.

Both games require you to train a party to battle enemies in random encounters. The options in customization seem infinite. The three or four member party in Final Fantasy can vary depending on your specifications through equipping different weapons and armor. You can equip some characters with magic spells and summons. Giving you more options is the intricate class developing system included in the later titles; Materia in FFVII, Magic Junction in FFVIII, Sphere Grid in FFX and the License Board in FFXII. With each party member specializing in different ways of dealing damage or protecting other party members, your party should work together to be victorious in every battle.

With a more limited amount of customization of your party members, Pokemon allows you to choose four moves for each of the six Pokemon in your party. Only one of the six Pokemon can be used at a time, meaning your party doesn’t necessarily work together. Moves are learned as your Pokemon level up. You can also choose specific moves to teach your Pokemon by giving them a TM, an item that contains a move. While only six Pokemon are allowed in your party at any given time, the infinite possibilities lie within the ability to catch any wild Pokemon you encounter, giving you the option of 493 different interchangeable party members.

Final Fantasy has been known for beautifully rendered cinematics and complex plots. The plots usually include fantasy and sci-fi settings and involve a resistance group trying to overthrow an evil corporation or empire. Aside from doing side-quests and trying to obtain more powerful weapons, not much is left to do after completing the story of a Final Fantasy game. All that time you spent battling behemoths to gain enough Gil to buy that weapon with 75 attack almost seems like a waste.

Bringing players back to the game after beating the final boss is where Pokemon differs from Final Fantasy. The undefeatable party that you mastered by teaching them the perfect balanced moveset can be used to battle your friends even after beating the Elite 4. The plot of Pokemon games are minimal compared to Final Fantasy games; consisting of battling 8 gym leaders from different towns to obtain a badge proving your skills to move on to the four most powerful trainers in the region and becoming the best trainer ever. Being the best trainer ever can further be proved outside the confines of a world filled with artificial intelligence through linking with your real life friends.

Both Final Fantasy and Pokemon offer endless amounts of customization. They both allow you to become as powerful as the amount of dedication and logic you invest into your party. They differ in plot and end-game content. While that hooker satisfies your need, your girlfriend knows how to keep you interested and wanting more, so Pokemon wins this battle between turn-based role playing games.
 
At one point in time, I was determined to write an online final fantasy tactics simulator. It never panned out. Maybe Smogon would be different if it did.
 
While Final Fantasy and Pokemon both fall into the genre of turn-based role-playing games, each brings something different to its fans. The differences can be compared to that of a hooker and your girlfriend. Final Fantasy is a hooker whose only purpose is to satisfy that urge for a quick fix, while Pokemon is your girlfriend that keeps you coming back for more.

o_0

At about 75 hours on average per game, if Final Fantasy is a quick fix then how much have you played Pokemon?

If I ever end up enjoying Pokemon more than Final Fantasy, it'll probably be because Final Fantasy never recovered from Square Enix's taint while Pokemon remains consistent. But I couldn't ever imagine feeling the way about any Pokemon game past or future that I have about a few FF games.
 
o_0

At about 75 hours on average per game, if Final Fantasy is a quick fix then how much have you played Pokemon?


I have over 150 hours clocked in on Diamond. I guess "quick fix" is downplaying it a bit, but I still get my point across. It's all about replay value.
 
Final Fantasy is a hooker whose only purpose is to satisfy that urge for a quick fix, while Pokemon is your girlfriend that keeps you coming back for more.
lolwut. That's the kind of thing I'd expect to see in Firebot.

I've played both series to a great extent. I think I have over 300 hours on one of my FFVIII saves. FFVII stops counting at 99:99 but I've probably got several hundred hours on some of those. I have some pretty big Pokemon saves too - when I was younger I racked up hundreds of hours on Silver. I've got big saves on the Kingdom Hearts series, the Gran Turismo series, the Grand Theft Auto series, and more.

Aside from doing side-quests and trying to obtain more powerful weapons, not much is left to do after completing the story of a Final Fantasy game.
The sidequests are pretty decent. Beating the superbosses takes quite some effort. I'm not sure which might take longer - beating all the Dark Aeons and Penance in FFX, or getting all Gold Symbols in the Emerald Battle Frontier.

But more importantly, in FF it's worthwhile to simply replay the story, for the same reason that it's worthwhile to reread a book or watch a film again. I've quite possibly done almost as many playthroughs of Final Fantasy VII alone than I have playthroughs of the entire Pokemon series combined.

Pokemon and Final Fantasy are radically different series - as different as Mario Kart and Gran Turismo say. Comparing them directly is of limited utility.
 
At one point in time, I was determined to write an online final fantasy tactics simulator. It never panned out. Maybe Smogon would be different if it did.

Well, well, that's something impressive. I'd think a Final Fantasy tactics simulator would be more simplistic than pokemon to be honest. Less moves, abilities, etc. and the formulas are radically easier to comprehend, when I was younger than ten I could realize how much damage I would do to something before I even started a battle, and would probably be too unbalanced for competitive play.

As for the girlfriend/hooker thing (odd comparison...) I think the only thing that kept me coming back to pokemon was the competitive aspect, everything is balanced to a certain extent with limited restrictions and it has a reliable player versus player medium whereas Final Fantasy is made for player versus computer, which seems more in depth to me in game, but has no metagame or even a means to battle one another.

If I was smart enough to make and edit my own shoddy server I'd work on that RPG battle mashup I wanted to do, its a shame games like Suikoden and Persona lack the competition that Pokemon flourishes on.
 
I think regular Final Fantasy game simulators might be cool. FFVII has a lot of opportunity for customisation. OK KOTR would probably be flying everywhere, but then there's Final Attack-Phoenix. I'm not sure it would have the same depth and balance as Pokemon does, but there's something there.

You'd have to have character clause (no dupes of the same character), otherwise 2x Fury Brand Aeris and Great Gospel Aeris would be the best team by far.

I don't know to what extent the damage calculations differ in the different Final Fantasy games. If there was enough similarity you could play multi-game, which would boost the complexity up.
 
I have to agree with cantab. FF and pokemon are both RPGs but the comparison ends there. As much as I love pokemon the series will never provide me with the experience that a FF game does. I don't get the same sort of satisfaction from pokemon that I got from FFX. I've played Kingdom Hearts at least 5 times now. I know it's not a FF game but I'll mention it anyways. Stories like those are going to stick with me forever.

With that said my old Diamond had over 700 hours as well. I don't see one series as being better than the other one. The're too different from each other to be compared.
 
I can actually think of one thing that really hurts the replay value of Pokemon - only one save per cartridge. If I want to restart the story, I either have to faff around trading stuff across to another cartridge, buy another copy of the game, or throw away all my hard-caught, long-trained Pokemon. That's why I'm unlikely to play Yellow again on my physical cartridge - I have a close to completed Pokedex (lacking the Blue version-exclusives since I don't own Blue, Mew, and maybe one of the Eeeveelutions) and really don't want to throw that achievement away. (Especially since I could use Mew Glitch on my Red to get Mew and the Blue exclusives, trade them into Yellow, and get my first ever full Pokedex completion).

Of course, on the early games this is excused as a consequence of the technology. But even by RS, surely they could have given two saves? And the Pal Park limit in 4th gen seems needless, but meant I spent nearly a month Pal Parking everything from my Emerald to my Platinum, just to be able to restart my Emerald.
 
Of course, on the early games this is excused as a consequence of the technology. But even by RS, surely they could have given two saves? And the Pal Park limit in 4th gen seems needless, but meant I spent nearly a month Pal Parking everything from my Emerald to my Platinum, just to be able to restart my Emerald.

I think the one-save system is to either prevent people from abusing Choice Systems such as starters, Fossils in FRLG, etc, in order to encourage Trading, or to (2) encourage people to buy more games (maybe one of each version).

That's why I'm unlikely to play Yellow again on my physical cartridge

You can always buy another. I just bought a silver version for $10, and Yellow should be significantly less. When it comes to newer generations, where games cost upwards of $30 apiece, theres a problem.
 
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