Pet Mod Poketypos (Sinistcha Slate)

Purple

:sv/toxtricity: :sv/toxtricity-low-key:
Original Pokemon: Toxtricity /Toxtricity-Low-Key
New Pokemon: Pixitricity / Pixitricity-High-Key
Type: Electric/Fairy
Abilities: Regenerator(Prankster if High-Key)/Neuroforce/Competitive(HA)
Stats: 70/64/65/115/80/108 (BST 502)
Weight: 20 kg
Movepool Changes: -All Poison Moves, Shift Gear, Magnetic Flux
+Moonblast, Stealth Rock, Calm Mind, Reflect, Light Screen, Psychic, Wish, Heal Bell, Shadow Ball, Misty Explosion, Eerie Spell, Bug Buzz
Regular Forme Exclusive: +Draining Kiss
High-Key Forme Exclusive: +Spikes, Parting Shot

Height: 1.1 m
Flavor / Explanation: based on pop instead of rock. still maintains the resemblance to guitars but includes some drum referencing in there too (on the shoulders maybe?). yellow/pink body color for base, yellow/light blue for high key.
Competitive Role: fast moonblast spammer and actually fast volt switching electric. Faster than condorus but does not switch into it at all, has a strong offensive presence. Regular forme is better overall but High-Key can be annoying with screens. Is somewhat lacking defensively, has poor physical bulk.

White

:sv/iron valiant:
Original Pokemon: Iron Valiant
New Pokemon: Iron Avian
Type: Flying/Dark
Abilities: Pressure/Natural Cure/Big Pecks(HA)
Stats: 84/114/110/114/70/98 (BST 590)
Weight: 28.6 kg
Movepool Changes: +Brave Bird, U-Turn, Defog, Roost, Dark Pulse, Hurricane, Bleakwind Storm, Fiery Wrath, Heat Wave, Iron Head, Flash Cannon, Superpower
-All Fairy Moves, Close Combat, All Psychic Moves, Swords Dance, Thunderbolt

Height: 0.8 m
Flavor / Explanation: birdman.
Competitive Role: strong stabs, amazing defensive profile and a varied movepool makes this a varied threat. Can be special, physical, fast pivot, bulky pivot, you name it. Also checks zarune amazingly but has a difficult time with special attackers

Gray

:sv/revavroom:
Original Pokemon: Revavroom
New Pokemon: Revaploow
Type: Ice/Psychic
Abilities: Snow Warning/Psychic Surge/Unburden(HA)
Stats: 75/45/71/116/83/110 (BST 500)
Weight: 907.1 kg
Movepool Changes: -All Poison Moves, Overheat, Shift Gear
+Blizzard, Freeze Dry, Ice Beam, Focus Blast, Psychic, Psyshock, Trick, Calm Mind, Rapid Spin, Signal Beam, Shadow Ball, Grass Knot, Overdrive

Height: 3.3 m
Flavor / Explanation: snow plow instead of car, controlled and operated by psychic powers. idk.
Competitive Role: hail setter and blizzard/psychic breaker. Can run specs, scarf and boots well. Also can sweep with unburden + cm.
 
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Purple

swalot.gif

Original Pokemon: Swalot
New Pokemon: Swirlot
Type: Water/Ghost
Abilities: Poison Heal / Mold Breaker / Cursed Body (HA)
Stats: 100 / 33 / 93 / 103 / 73 / 65 (467 BST)
Weight: 17.6 lb (8.0 kg)
Movepool Changes:
+ Surf, Hydro Pump, Brine, Whirlpool, Shadow Ball, Hex, Rapid Spin, Taunt, Seismic Toss, Night Shade, Calm Mind, Nasty Plot, Will-O-Wisp, Recover, Perish Song, Infestation, Trick
- Swords Dance, all Poison moves except Toxic, Acid Spray, and Sludge Bomb
Height: Same as Swalot
Flavor / Explanation: A big ghost monster that uses a whirlpool to manifest itself. An idea in paranormal spheres is that water amplifies spiritual energy, thus allowing ghosts to manifest through it. As such, Swirlot literally uses the water to manifest itself by emerging through a whirlpool.
Competitive Role: This mon exists almost solely to destroy stall. Immune to status via Poison Heal, traps and removes walls with Whirlpool + status + SToss/NShade, sets up with Calm Mind, blocks Spin to protect hazard, tricks Toxic Orbs to cripple switch-ins, et cetera. Also probably one the hardest Sneasler counter ever devised on account of typing and status immunity.
 
White
:Gardevoir:
Original Pokémon: Gardevoir
New Pokémon: Gardenvolt
Stats: 68 HP / 60 Atk / 70 Def / 110 SpA / 85 SpD / 120 Spe
Typing:
Grass.png
Electric.png

Abilities: Lightning Rod / Chlorophyll | HA: Seed Sower
Weight: Same as Base
Movepool Changes:
+Thunder, Parabolic Charge, Volt Switch, Discharge, Electric Terrain, Magnet Rise, Charge, Leaf Storm, Leech Seed, Giga Drain, Synthesis, Leaf Tornado, Mega Drain, Aromatherapy, Solar Beam, Weather Ball, Growth, Flower Shield, Taunt, Encore
-All Fairy type moves sans Draining Kiss and Dazzling Gleam, All Psychic type attacking moves, Mystical Fire, Fire Punch
Role: Special Offensive Pivot
Flavor: Gardevoir but actually a grass lady. Has some electric motifs.

A strong and fast pivot, Gardenvolt spams Volt Switch and smacks the switchins with a powerful Energy Ball
 
Grey

:sv/lokix:
Original Pokemon: Lokix
New Pokemon: Lokicle
Type: Ice
Abilities: Technician / Ice Body (HA: Weak Armor)
Stats: 70 / 104 / 60 / 50 / 55 / 101 (450)
Weight: same as lokix
Movepool Changes: +Ice Shard, Icicle Spear, Ice Spinner, Icicle Crash, Avalanche, Snowscape, Ice Beam, Aurora Beam, Aurora Veil, Haze
-All Dark moves except Thief, Fling, and Assurance, all Bug moves except U-Turn

Height: same as lokix
Flavor / Explanation: lokix but cold. it's blue now and its body is covered in icicles
Competitive Role: BIG technician hours. Technician Ice Shard and Icicle Spear are both pretty strong moves, and complimented by Axe Kick, Lokicle has pretty good coverage. It has Thief to hit Ghosts, and Trailblaze to both hit Waters and buff it's Speed. Intended to serve as a cleaner with SD priority, or as a wallbreaker with its big stupid STAB Icicle Spear.
 
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24 hours warning! and a little it was not little metagame post after the two roomtours we had! Once again, thank you to all the players who made their time to come and play ^^
note we dont have sprites for all the mons and i cant be bothered to search through my gallery so er, lmao

The Top Threats
:sv/wugtrio: :sv/landorus:
Condorus was already expected to be a strong threat in or outside of Sand teams. It already has a good speed tier of 106, and having it boosted in Sand makes it outspeed the entire metagame. It can hit hard on both the physical and special side, having Poison, Flying and Ground coverage that basically hits anything it needs to hit. Not to mention the special side has Nasty Plot still. We're not sure if it's overbearing yet since it hasn't been long since it debuted, but it's showing off great so far.

And then we have the Wugtrio themselves. This thing has been an absolute terror to the meta, having people needed to use Mud or Scarf Zarune to deal with it. Base 123 speed is the second highest we've got after Glimmaurora, who can't do anything to it other than a burn from Dazzling Spin before going down by a Triple Dive. And mind you, this Triple Dive is coming from a 110 Attack boosted with Technician. If you don't have a dedicated answer to Wugtrio then you're bound to get swept. Grass types can't do anything since it's part Poison with the access to Gunk Shot, save for Appleton of course. But then it just U-Turns out of there before you can do anything. We might see this getting a potential nerf should there be more support in this notion. But overall, Wugtrio is very much a threat that you have to remember while building a team.
Defensive Ghosts
:sv/pyroar: :sv/iron-treads:
These two have proven themselves to be excellent in their respective roles. You can never go wrong with putting them in your team. With Magic Bounce, Mirroar can switch in on hazards and status easily while also teleporting away. Safely bringing in another teammate. Its defenses along with its Normal/Ghost typing makes it a formidable wall that you have to respect it if you don't have a proper way to deal with it. The only thing holding Mirroar back is reliable recovery, but it doesn't hinder it that much.

Iron Threads on the other hand has an amazing ability in Filter. With its great defenses, it's able to withstand even supereffective attacks from knocking it out from full, letting it either get away with a Rapid Spin or grabbing a knock out against opposing Ghosts such as Smoninja. Of course, it doesn't have recovery either. But it does just fine without it, rocking with either Leftovers or Assault Vest. Its access to Spirit Shackle is also nice, letting it trap Pokemon that can't do much to it back.
Water Types
:sm/serperior: :sv/kleavor: :ss/steelix: :ss/throh: :sm/muk:
Other than Wugtrio, we have other Water types that have fierce competition. Soaperior can be a potent threat once its behind a substitute and starts setting up. You'd have to try and find out if its either physical or special as well, less you make the wrong choice. Throh on the other hand has one job and one job only, get Poisoned and start using Bulk Up. If you don't have a way to get rid of Throg easily, then it's going to be quite difficult to win.

Beavor unfortunately got the short end of the stick. With Wugtrio around, there's no need to use Beavor despite having 130 Attack paired with Sharpness. It's too slow for the meta and Normal typing doesn't do anything for it at all. It's in an awkward spot, and hopefully we can do something about it soon.

Eelix and Mud are our premier defensive Waters. A monstrous 75/105/150 bulk from Eelix lets it sponge special attacks comfortably, along with the immunity in Volt Absorb. Its access to Scald along with Thunder Wave lets it spread status around, though other than that it's quite passive and hates getting setup on. The same goes for Mud, who's our only Water immune wall. It's not the greatest out there, but it can still do its job well and has access to Toxic. Not the best, but still solid at their job.
Ground types (and Sand too ig)
:ss/zarude: :ss/abomasnow: :ss/arcanine:
From the day it debuted, Zarune has been running around on rampage. Strong Earthquakes and healing status from its signature in Runic Rebellion always kept its momentum going. The access to U-Turn ensures that it gets out of there safely too. Though with the meta's development, Scarf has been its go to set to ensure that Wugtrio doesn't kill it with Triple Dive. Even then, it's still a popular choice.

Sand was hyped up when Abomarang dropped in, and Arcamine's buffs made it even more exciting. There's a few Sand games in the tour, but overall Arcamine didn't really do much due to the fact it got outshined by Condorus. It still has a great job outside of sand though, having access to Guard Dog that blocks Intimidate from Crowhat and dishing out heavy hitting damage. Meanwhile Abomarang was mostly used as a sand setter, but hey it's doing its job properly. Shore Up, Stone Axe, U-Turn, Earthquake, you can never go wrong with that.
Defensive Walls
:ss/metagross: :ss/aerodactyl: :ss/lapras: :ss/appletun:
All of these physical attackers are dropping in like candy yet we don't have the proper walls to deal with them. Fetagross had the highest usage, with its Lingering Aroma ability (which is not working but it worked before and it was great) and 90/130/90 bulk, it could have either a Utility role or a Choice Band attacker coming off of 120 Attack. Seriously, mono-fairy typing does wonders for it along with access to Defog and Stealth Rock. The only thing missing is, you guessed it, reliable recovery. But it still got into many teams for a reason, a dedicated physical wall.

Aurodactyl, Sapras and Appleton are primarily special walls with recovery. Aurodactyl has Heatproof which gives it a fighting chance against opposing fire types (seriously thing survived a lot) and Sapras has Natural Cure which makes it hard to wear down. And Appleton is sort of a mix of both, having Thick Fat and being a Steel with recovery. Still, they end up getting the shorter end because of how many physical attackers we have. Needing to invest in physical bulk and Aurodactyl using Rocky Helmet for threats such as Wugtrio and Zarune. Mirroar can't carry the whole thing on its back yk, and our other options such as Kabluxie and Fetagross are coincidentally weak to the top threats. So that sucks.
Pivots
:ss/deoxys: :ss/crobat:
A lot of mons have U-Turn and Volt Switch. You can imagine how that's like. Deoxin having Poison Touch and literally every move it wants such as Recover and Knock Off is pretty much why it always does its job well. While Crowhat is always reliable with Intimidate shenanigans. Its pretty fast too, having 115 base speed. Not much to say, just U-Turning as usual.

Lord that was a lot to write. There's a lot more to uncover and hell this might not even be that consistent but I don't want this to be too lengthy. Feel free to add or discuss anything about the meta. And remember, 24 hours before subs close!
 
Gray

:sv/Skarmory:

Original Pokemon: Skarmory
New Pokemon: Skarmarine
Type:
Water/Steel
Abilities:
Battle Armor/Rain Dish | Intimidate
Stats: 75/80/140/70/40/60
(465)
Weight: Same
Movepool Changes:
+ Surf, Wave Crash, Liquidation, Smart Strike, Water Pulse, Magnet Bomb, Chilling Water, Dive, Life Dew, Thunder Wave, Toxic, Flip Turn, Recover
- All Flying Moves, Steel Wing, Autotomize, Metal Sound, Iron Defense, Rock Slide, Sunny Day, Rock Tomb, Sand Tomb, Swords Dance, Agility, Dark Pulse, X-Scissor, Stealth Rock, Body Press, Steel Beam, Curse
Flavor:
Submarine Skarmory! Name comes from Skarmory + Submarine
Competitive Role:
A physical wall capable of facing the most recent threats, Wugtrio and Condorus as well as many of the physical mons on the tier, but dies as soon as any special attack hits it, has an amazing typing for the metagame, being able to resist the many Rock, Water, Flying and Fairy attacks in the metagame and having an inmunity to Poison and sandstorm, and a great ability in Intimidate to help it with its hit-taking capabilities, and has a good utility movepool in Twave, Spikes, Taunt, Chilling Water, Toxic, Life Dew, Whirlwind and its able to deal some amount of damage back with STAB Wave Crash, it also has decent recovery with Recover, and can slow pivot with Flip Turn, but its weak to other very common types in the tier like Fighting and specially Ground
 
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:ss/mr. rime:
Original Pokemon: Mr. Rime
New Pokémon: Mr. Time (Mr. Rime + Time)
Type: Fairy / Steel
Abilities: Misty Surge / Pressure / Clear Body
Stats: 85 / 50 / 90 / 110 / 100 / 85 {BST: 520}
Weight: 165.5 kg
Movepool Changes:
  • + Doom Desire (nerfed to 120 BP to match Future Sight), Flash Cannon, Draining Kiss, Iron Head, Iron Defense, Moonblast, Misty Terrain, Earth Power
  • - All Ice type moves, Slack Off
Height: will do if it wins
Flavor / Explanation: it’s a grandfather clock (sorry for taking idea oden but i liked this idea and wanted to kinda change it)
Competitive Role: Fini type beat. Excellent typing and defensive capabilities, but lacks RR. Scarf, defensive and CM are possible and good sets.
 
incomes vetoes! 24 hours as usual!

Original Pokémon: Iron Valiant
New Pokémon: Iron Alien
Types:
Psychic.png
Rock.png

Stats: 74 / 120 / 60 / 130 / 90 / 116 | 590
Abilities: Quark Drive / Neuroforce
Move Changes:
+ Psyblade, Expanding Force, Cosmic Power, Gravity, Lunar Blessing, Lunar Dance, Teleport, Stone Edge, Rock Slide, Rock Tomb, Meteor Beam, Power Gem, Stealth Rock, Rock Polish, Sandstorm, Earth Power
- all Fairy-type moves, all Fighting-type moves besides Close Combat and Aura Sphere
Flavor: ayy lmao
Competitive Description: potent meteor beamer. neuroforce allows it to take advantage of its extremely wide coverage.
With Neuroforce and high attack stats, this was definitely going to add to the terrors of the metagame. Not to mention that it also has Quark Drive in a mod where a reliable Electric Terrain setter exists. Council decides that reducing its special attack by 10 should be fine.

Original Pokemon: Crabominable
New Pokemon: Stabominable
Type: Dark/Steel
Abilities: Sharpness/Steelworker/Adaptability
Stats: 97/132/90/40/54/65 (BST 478)
Weight: same as base
Movepool Changes:

+Ceaseless Edge, Kowtow Cleave, Sacred Sword, Smart Strike, Gen 9 Universals
- All Ice Moves, all fighting moves

Height: same as base
Flavor / Explanation: crabwithaknife.gif. Hidden ability is Adaptability because Puns.
Competitive Role: Choice Band, most likely.
All of its abilities are stupid crazy. Think of Kingambit but on literal steroids. All abilities must be changed, along with a major stat rework too. Tag us on the discord server or ask here if you need any help with it!

Original Pokemon: Darmanitan
New Pokemon: Dramanitan
Type:
Normal.png

Abilities: Two-Face (Fancier name for Zen Mode)
Stats: 110 / 90 / 110 / 30 / 110 / 30 [BST: 480]
Weight: Same as Darmanitan
Type:
Normal.png
Dark.png

Stats: 110 / 135 / 65 / 40 / 65 / 125 [BST: 540]
Weight: Same as Darmanitan.
Movepool Changes:
+ Darkest Lariat, Knock Off, Last Resort, Swords Dance, Wish
- All the Fire moves!
Height: Same as Darmanitan.
Flavor / Explanation: Drama...
Competitive Role: Once again, I'm submitting a Wish Passer. This time, however, I also sneaks in the gimmick of Last Resort. Wish and Protect is a must on this Pokemon. Knock Off is a repellent of Ghosts that walls Last Resort. If you don't want to use Last Resort, just use U-turn! As I said, this is a Wish Passer.
This is not using Wish this is going to sweep with Belly Drum and go into Second form. Which, Would Really Suck Going Against. Nerf Second form's attack and speed, speed can go down to 95.

Original Pokemon: Nihilego
New Pokemon: Sedilego
Type: Ground
Abilities: Beast Boost/-/Well-Baked Body
Stats: 107/53/127/103/79/73
Weight: same
Movepool:
+ Scorching Sands, Earthquake, Earth Power, Shore Up, Will-O-Wisp, Chilling Water, Flash Cannon, Counter
- all Poison moves, all Electric moves
Flavour:
Role: Dedicated physdef wall. Kind of silly how the Ground type with the best physical bulk isn't even a defensive mon. Will help to check the likes of Condorus and Rotox.
With two immunities, recovery and Will-o-Wisp, this is pretty hard to remove. Council suggests either removing WoW and reducing Def by 10, OR keeping WoW but reducing Def by 15.

Original Pokémon: Corviknight
New Pokémon: Corodinight
Type:
Poison.png
Dark.png

Abilities: Corrosion / Poison Touch / Stench
Stats: 98 / 87 / 105 / 53 / 85 / 67 (495 BST)
Weight: unchanged
Movepool Changes:
+ Moonlight, Acid, Acid Armor, Acid Spray, Corrosive Gas, Cross Poison, Gunk Shot, Mortal Spin, Poison Jab, Sludge Bomb, Toxic, Crunch, Dark Pulse, Foul Play, Knock Off
- all Steel and Flying moves
Flavor/Explanation: A toxic bird.
Corrosion and Knock Off makes this impossible to switch into, especially with such a good typing in Poison/Dark. Despite the name, we recommend removing Corrosion and it'll be good.
 
Purple: :goodra: Geodra, :noivern: Noividian, :mr-rime: Mr. Time, :toxtricity: :toxtricity-low-key: Pixitricity(SV)
Gray: :brute bonnet: Brute Boreas, :machamp: Magamp, :skarmory: Skarmarine

White: :gardevoir: Gardevyrn, :iron valiant: Iron Avian(SV), :gardevoir: Gardenvolt
 
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winners!

APaidActor with Mr. Time!
:ss/mr. rime:
Original Pokemon: Mr. Rime
New Pokémon: Mr. Time (Mr. Rime + Time)
Type: Fairy / Steel
Abilities: Misty Surge / Pressure / Clear Body
Stats: 85 / 50 / 90 / 110 / 100 / 85 {BST: 520}
Weight: 165.5 kg
Movepool Changes:
  • + Doom Desire (nerfed to 120 BP to match Future Sight), Flash Cannon, Draining Kiss, Iron Head, Iron Defense, Moonblast, Misty Terrain, Earth Power
  • - All Ice type moves, Slack Off
Height: will do if it wins
Flavor / Explanation: it’s a grandfather clock (sorry for taking idea oden but i liked this idea and wanted to kinda change it)
Competitive Role: Fini type beat. Excellent typing and defensive capabilities, but lacks RR. Scarf, defensive and CM are possible and good sets.
anaconja with Brute Boreas!
:sv/brute-bonnet:
Original Pokémon: Brute Bonnet
New Pokémon: Brute Boreas
Types:
Ice.png
Water.png

Stats: 111 / 79 / 99 / 127 / 99 / 55 | 570
Abilities: Snow Warning / North Wind (This Pokemon gains the resistances of Flying, and its Flying-type moves have 1.5x power.)
Move Changes:
+ Air Cutter, Air Slash, Attract, Aurora Veil, Avalanche, Bleakwind Storm, Blizzard, Body Slam, Brine, Bubble Beam, Bulldoze, Captivate, Chilly Reception, Confide, Curse, Dig, Dive, Double Team, Double-Edge, Encore, Endure, Facade, Fling, Freeze-Dry, Frost Breath, Frustration, Giga Impact, Gust, Hail, Headbutt, Hidden Power, Hurricane, Hydro Pump, Hyper Beam, Ice Beam, Ice Punch, Ice Shard, Icicle Spear, Icy Wind, Iron Defense, Light Screen, Liquidation, Mimic, Mist, Mud Shot, Mud-Slap, Muddy Water, Natural Gift, Payback, Powder Snow, Protect, Rain Dance, Reflect, Rest, Return, Rock Slide, Rock Smash, Rock Tomb, Round, Safeguard, Secret Power, Sheer Cold, Signal Beam, Sleep Talk, Snore, Strength, Substitute, Surf, Swagger, Swift, Tailwind, Take Down, Toxic, Twister, Water Gun, Water Pulse, Waterfall, Weather Ball, Whirlpool, Whirlwind
- Brute Bonnet's movepool
Flavor: i have no idea
Competitive Description: snow setter and incredibly fat mon with it. north wind removes its fighting and grass weaknesses and gives it uturn resistances though no ground immunity. saddled with low speed, no recovery, and weakness to rocks.

master oden with Iron Avian!
:sv/iron-valiant:
Original Pokemon: Iron Valiant
New Pokemon: Iron Avian
Type: Flying/Dark
Abilities: Pressure/Natural Cure/Big Pecks(HA)
Stats: 84/114/110/114/70/98 (BST 590)
Weight: 28.6 kg
Movepool Changes: +Brave Bird, U-Turn, Defog, Roost, Dark Pulse, Hurricane, Bleakwind Storm, Fiery Wrath, Heat Wave, Iron Head, Flash Cannon, Superpower
-All Fairy Moves, Close Combat, All Psychic Moves, Swords Dance, Thunderbolt

Height: 0.8 m
Flavor / Explanation: birdman.
Competitive Role: strong stabs, amazing defensive profile and a varied movepool makes this a varied threat. Can be special, physical, fast pivot, bulky pivot, you name it. Also checks zarune amazingly but has a difficult time with special attackers

it was a close vote! feel free to discuss winners, next slate will come soon!
 
big shoutout to master oden and Fragmented for helping out with the slate!

:cosmog: :incineroar: Alolan Party :primarina: :decidueye:

:toucannon: Melemele :gumshoos:
Decidueye, Incineroar, Primarina, Toucannon, Gumshoos, Vikavolt, Crabominable, Oricorio, Ribombee, Lycanroc, Wishiwashi, Toxapex, Tapu Koko, Buzzwole, Pheromosa, Magearna, Raichu, Raticate, Persian, Dugtrio, Zeraora

:araquanid: Akala :mudsdale:
Mudsdale, Araquanid, Lurantis, Shiinotic, Salazzle, Bewear, Tsareena, Comfey, Oranguru, Passimian, Golisopod, Palossand, Pyukumuku, Tapu Lele, Nihilego, Xurkitree, Marowak, Naganadel, Marshadow

:komala: Ula-ula and Poni :minior:
Minior, Komala, Turtonator, Togedemaru, Mimikyu, Bruxish, Drampa, Tapu Bulu, Necrozma, Kartana, Celesteela, Solgaleo, Lunala, Sandslash, Ninetales, Golem, Dhelmise, Kommo-o, Tapu Fini, Guzzlord, Blacephalon, Stakataka, Exeggutor​

smaller slate than usual, but since we're low on alola mons anyway we might as well get more! this also won't compare to what we have next slate so, heehoo. one week for subs as usual!
 
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:oricorio:Melemele:oricorio:
:sv/incineroar:
Original Pokemon: Incineroar
New Pokemon: Inswimeroar
Type: Water/Fighting
Abilities: Torrent/-/Intimidate
Stats: 95/120/95/65/95/60
Weight: 83.0 kg
Movepool:
+ Liquidation, Flip Turn, Scald, Surf, Hydro Pump, Waterfall, Ice Beam, Aqua Jet, Blizzard, Ice Spinner, Life Dew, Body Press
- all Fire moves, all Dark moves except Knock Off
Flavour: Water cat
Role: Intimidate mon to help keep all the physical attackers in check (we have a lot), notably Wug.

:morelull:Akala:morelull:
:sm/comfey:
Original Pokemon: Comfey
New Pokemon: Wiifey
Type: Electric
Abilities: Lightning Rod/Triage/Natural Cure
Stats: 61/52/95/92/95/90
Weight: 0.3 kg
Movepool:
+ Parabolic Charge, Thunder Wave, Thunderbolt, Thunder, Discharge, Wild Charge, Spark, Electric Terrain, Rain Dance, Recover, Eerie Impulse, Magnet Rise, Mystical Fire
- all Fairy moves, all Grass moves except Giga Drain and Grassy Terrain, Sunny Day
Flavour: >:D if i can subs, i will subs
Role: Triage CM BS, Wugtrio beware.

:hakamo-o:Ula'ula & Poni:hakamo-o:
:ss/kartana:
Original Pokemon: Kartana
New Pokemon: Arctana
Type: Ice/Rock
Abilities: Beast Boost
Stats: 53/97/71/113/109/127
Weight: 0.1 kg
Movepool:
+ Ice Spinner, Icicle Crash, Ice Beam, Blizzard, Power Gem, Meteor Beam, Rock Slide, Stone Edge, Rock Blast, Icicle Spear, Bulldoze, Stomping Tantrum, Icy Wind, Powder Snow, Rock Tomb, Mud Shot, Aura Sphere
- Smart Strike, Iron Defense, all Grass moves, Fury Cutter, X-Scissor
Flavour: A very weirdly shaped snowflake, similar in shape to Kartana
Role: Fast attacker with terrible defensive typing, limited coverage, and physically frail. Steels and bulky Waters can switch in well, while strong priority users like Wugtrio and Judowoodo threaten to revenge kill. It competes with Glimmaurora as a fast Ice attacker, and while Glimma has hazard immunity and higher immediate damage, Arctana has snowball potential with Meteor Beam and Beast Boost.
 
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:sv/tapu-koko:
Original Pokémon: Tapu Koko
New Pokémon: Pohaku Koko
Types:
Rock.png
Flying.png

Stats: 95 / 105 / 90 / 70 / 85 / 125 | 570
Abilities: Pressure / Rock Head
Move Changes:
+ Stone Edge, Rock Slide, Rock Tomb, Meteor Beam, Power Gem, Stealth Rock, Drill Peck, Dual Wingbeat, Hurricane, Air Slash, Air Cutter, Tailwind, Earthquake, Earth Power
- all Electric and Fairy-type moves, Reflect
Flavor: pohaku is rock in hawaiian so itd just be like a rock bird lol
Competitive Description: effective counter to condorus by resisting all its moves besides stone edge. has big brave birds too.

:sv/tapu-lele:
Original Pokémon: Tapu Lele
New Pokémon: Nalu Lele
Types:
Water.png
Bug.png

Stats: 105 / 90 / 125 / 95 / 70 / 85 | 570
Abilities: Pressure / Tinted Lens
Move Changes:
+ Leech Life, Lunge, U-Turn, Bug Buzz, Struggle Bug, Infestation, Heal Order, Wave Crash, Liquidation, Waterfall, Dive, Aqua Jet, Hydro Pump, Surf, Scald, Bubble Beam, Ice Beam, Acrobatics, Hurricane, Air Slash, Roost, Defog
- all Psychic and Fairy-type moves, Energy Ball
Flavor: nalu is wave in hawaiian so water butterfly
Competitive Description: defensive bug. checks a majority of grounds and fightings which is what bug does. has massive stabs but no setup.

:sv/tapu-bulu:
Original Pokémon: Tapu Bulu
New Pokémon: Mau Bulu
Types:
Normal.png
Fighting.png

Stats: 90 / 125 / 85 / 95 / 70 / 105 | 570
Abilities: Pressure / Intimidate
Move Changes:
+ Body Slam, Quick Attack, Hyper Voice, Drain Punch, Mach Punch, Fire Punch, Ice Punch, Thunder Punch, U-Turn
- all Grass and Fairy-type moves, Swords Dance
Flavor: mau is wave in hawaiian so normal bull lol
Competitive Description: first good speed fighting and normal. intim gives it some more physical bulk.
 
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Melemele
:sv/Zeraora:
Original Pokemon: Zeraora
New Pokemon: Kenatora (Ken, Japanese for fist + tora, Japanese for tiger)
Type:
1689703706242.png
1689703721896.png

Abilities: Electromorphosis (Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's Atk is raised one stage).
Stats:
HP - 77
Atk - 108
Def - 75
SpA - 91
SpD - 84
Spe - 135
BST - 600
Weight:
44.5 kg (98.1 lbs)
Movepool Changes:
+ Axe Kick
+ High Jump Kick
+ Mach Punch
+ Jump Kick
+ U-turn
+ Vacuum Wave
Height:
1.5 m (4'11")
Flavor / Explanation:
Zeraora has always seemed like a Fighting-type Pokemon due to it's movepool and physical appearance; emphasizing its fists and spring-like legs clearly made for kicking. I decided to give Kenatora one ability like Zeraora and a somewhat custom one, Electromorphosis except it's a Lightning Rod physical clone.
Competitive Role:
Great revenge killer due to it's blistering speed with a great set of STAB moves; Close Combat and Knock Off, alongside setup potential with Bulk Up.
Potential Sets
:Zeraora: :Choice Band:
Kenatora @ Choice Band
Ability: Electromorphosis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- U-turn
- Mach Punch / Plasma Fists
:Zeraora: :Life Orb:
Kenatora @ Life Orb
Ability: Electromorphosis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Mach Punch / Plasma Fists
- Bulk Up
:Zeraora: :Heavy-Duty Boots:
Kenatora @ Heavy-Duty Boots
Ability: Electromorphosis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- U-turn
- Plasma Fists
 
Last edited:
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