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AKA AgilyLuke

Lucario@ Life Orb
Naive, 200 speed 130 sp atk 180 atk
Agility
Close Combat
Dark Pulse
Dragon Pulse

200 Speed puts it at 292 speed, outrunning a variety of threats, this allows it to OKHO pokemon that would OKHO it after it uses agility. Fighting, Dark and Dragon cover everything.

With 180 Evs into atk, the atk becames 301, with 130 EVs the sp atk becomes 298.

After an agility it's speed goes up to 584 which outruns everything except Choice Scarf, Deoxys -S with a whole lot of speed EVs.
Horrible use of EVs. Go with a Rash Nature and 160 Attack / 252 Special Attack / 96 Speed. That lets you outpace ScarfGar after an Agility, while still having a massive 361 Special Attack.

Not really an effective set to begin with, but that EV spread is probably the best you can use.

eh, we were having a conversation on AIM awhile ago when you were Xenaz. You were talking about your new TTar and i said i used a SubDDTar at the time. You didnt really inquire into it, but you did ask for the nature, i said Adamant and you said you found Jolly useful to outspeed Azelf after a DD. Didnt really talk about it much, but i know it did come up
Lol, no it didn't. I definitely would remember something like that, since I take into account all strategy conversations in case I want to use the set. It must have been a different person.
 
Not a fan of Agility Lucario, you only need 244 Speed to beat most everything after Agility. Using Close Combat / Dark Pulse / HP Ice to nab Gliscor is probably the best bet for a mixed Agility Lucario.

Now for another Agility sweeper I've been meaning to try:
Porygon-Z @ Life Orb
220 Atk / 240 SAtk / 48 Spd; Rash nature
- Agility
- Return
- Tri Attack
- Dark Pulse

The idea is a slight variant of the mixed PoryZ, with Agility over Nasty Plot so that Special attacks are initially stronger and he's faster than everything. Return will 2HKO every Blissey ever, leaving a Tri Attack sweep plausible if the Steels are Dugtrio'd away first.
 
I think it'll be hard to get an Agility off, AND 2HKOing Bliss with Return without getting Paralysed. The only way to 2HKO Bliss is predicting a switch, and then hit it again without getting Paralysed. This is not possible If you Agility on the switch, because then you'll get paralysed anyway and the Agility will be useless, and so will Porygon Z.
 
Eh, whatever i know i had the conversation with somebody. In any case, its a fantastic set, certainly up there on my list of favorite sets, one thing i remember it doing is getting a lot of switch ins from Hippo/ Gliscor and as it subs, they switch out thinking its boah
 
Drapion @ Leftovers
252 HP / 4 Def / 252 SDef; Careful
- Acupressure
- Taunt
- Night Slash
- Brick Break

With Battle Armor, he's immune to crits and with Taunt he's immune to phazing, so this could work. I guess.
 
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Tyranitar@Expert Belt
Nature: Naive (+Spd, -Sp.Def)
EV's: 126 Atck/126 Sp.Atck/252 Speed
~Earthquake
~Crunch
~Thunderbolt
~Ice Beam

I am amazed at how much similar this is to Sikh Assasin's set. I was gonna post this right now anyway, so I don't want to be accused of copying. Tested out on Shoddy, and it is very good. BoltBeam coverage, and Dark/Ground covers most of the other types BoltBeam doesn't.
 
since we're rolling with mixtars i might as well post this baby:

tyranitar @ choice scarf
hasty nature
252 speed, 42 sp. atk, 214 atk
-crunch
-earthquake
-ice beam
-fire blast

try it out. it's EV'd to OHKO garchomp and gliscor with ice beam. stone edge isn't here because it's really only good for stab. EQ can OHKO infernapes that stay in thinking they can out-speed you. you don't need pursuit because a lot of things aren't gonna try and run away when they think they can finish you off themselves. crunch kills azelf and gengar without a scarf. fire blast for skarm and forry of course, though it doesn't OHKo that annoying metal bird.
 
slowbro.jpg

Slowbro @ Leftovers
Own Tempo
252 HP/136 Def/120 SpA
Bold (+Def, -Atk) or Relaxed (+Def, -Spd)
- Psychic
- Flamethrower
- Toxic
- Slack Off

This simple yet (I've found) highly effective Slowbro set works wonders, especially on Trick Room teams. The premise really couldn't be simpler: Toxic everything, especially bulky waters. Flamethrower is for steels, and Psychic makes a nice STAB that also hits Poisons hard.

You could run full 252/252 defenses for more of a stallwall, but the added SpA really helps bring down things that suck. With 120 SpA EVs, Psychic deals a minimum of EXACTLY 100.0% to 0/0 Infernape (OHKO). Slowbro can come in on either of standard Mixape's STABs, take a Grass Knot and OHKO back. Flamethrower deals a minimum of EXACTLY 37.5% to 252/96 neutral nature Bronzong (always a 3HKO with Leftovers). Skarmory and Weezing are both 1-2HKO'd with the right attack. Metagross is 2-3HKO'd, and Slowbro resists both his STABs, taking Slack Offable damage from Thunderpunch. Heracross will never be OHKO'd with any EV spread, unfortunately, but if hit by a Flamethrower on the switch it can be KOd by Psychic on the next turn (Slowbro can survive an unboosted Megahorn most of the time, but not a Guts-boosted or CB one).

On Trick Room teams, you can run Relaxed for maximum slowness. Give him a speed IV of 7, and you will outspeed min-speed Zongs when Trick Room is gone, and everything else when Trick Room is up.
 
I love that Slowbro set and its semi-Celia reminiscence. Very nice, and it should work outside of Trick Room just as well. A "stall" team with Dugtrio (thus eliminating Tyranitar/Heatran/Blissey) at its core makes perfect use of that set.
 
Ok, I thought of this one when I was looking through the RS movesets:

Altaria @ Leftovers
Bold/Calm/Relaxed/Sassy/Modest nature

Draco Meteor
Flamethrower/Earthquake
Psych Up
Roost

Basically, Altaria is the only pokemon in the game to get a Draco Meteor type move, Psych Up, and the defenses to pull something like this off to any degree of success. Use Draco Meteor, then use Psych Up to get back to +0 special attack, allowing you to use it again. Use Flamethrower if you don't want the recharge time, and Roost if you took a lot of damage while using Psych Up. You can use Earthquake over Flamethrower, but you'll have to split your attacking EVs between both stats, making it weaker overall. Also, you will get walled by Skarmory and Bronzong as opposed to Heatran. Kind of like using Roar of Time, except you have the option of switching out or Roosting during the recharge time. I haven't tested this on shoddy yet, so I'm not sure of what the best nature or EV spread for this thing would be yet. What do you think?

I found this quite interesting so I decided to give it a try. It doesn't really work in OU, because you get walled too easily, but in UU it is quite effective. 262 Special Attack wasn't really cutting it so I was using Life Orb (Dragon Fang could work too, if you don't like recoil).

As for the other attack, I actually ended up using HP Ground. Using Earthquake means you have to piss around with your EVs, although even with Modest and no Attack EVs, a Life Orb Earthquake still puts a dent in most UU Steels. Damage output of Earthquake and HP Ground is roughly the same against Probopass and Bastiodon, if you're using Modest and 252 SpA EVs with 0 Atk EVs.

I need to do a bit more testing, probably to find a better EV spread. I was using 248 HP (Life Orb recoil, more switch-ins if Stealth Rock is up), max Special Attack with the other 8 EVs randomly thrown into Speed. This may find its way onto the analysis, if I get some more good results with it. Nice find.
 
SunnyBeamer Flygon?
Flygon@Life Orb
29HP IV required. or 28 with 4 EVs haha.
Timid
252spatk/6spdef/252speed
Sunny Day
SolarBeam
Fire Blast
Draco Meteor/Dragon Pulse/Earth Power
259spatk..not much..boost it by 30% with LO
two 120 Base Power Moves...Fuck shit up.
Fire Blast boosted by Sunny Day.
Draco Meteor as a last resort attack...or use Dragon pulse to be able to keep attacking. Earth Power...I don't see muchhhh use for it.
Fire Blast will really tear up everything in the UU environment.

I have bad ideas, yes. but let me know? haha
 
SunnyBeamer Flygon?
Flygon@Life Orb
29HP IV required. or 28 with 4 EVs haha.
Timid
252spatk/6spdef/252speed
Sunny Day
SolarBeam
Fire Blast
Draco Meteor/Dragon Pulse/Earth Power
259spatk..not much..boost it by 30% with LO
two 120 Base Power Moves...Fuck shit up.
Fire Blast boosted by Sunny Day.
Draco Meteor as a last resort attack...or use Dragon pulse to be able to keep attacking. Earth Power...I don't see muchhhh use for it.
Fire Blast will really tear up everything in the UU environment.

I have bad ideas, yes. but let me know? haha
I thought Flygon was BL? Well, after Sunny Day it practially has STAB on Fire Blast, so it could work well on a Sunny Day team. Solar Beam replaces HP grass, just watch out for the recoil? Wish support could help.
 
I thought Flygon was BL? Well, after Sunny Day it practially has STAB on Fire Blast, so it could work well on a Sunny Day team. Solar Beam replaces HP grass, just watch out for the recoil? Wish support could help.

I hope you didn't mean recoil on SolarBeam... since it doesn't have any recoil damage
 
Eh, Sunny Beaming isn't really Flygon's desired niche. Meh SAtk and no stab on either move. Do Typhlosion or Exeggutor or something instead. He's also not UU.
 
I found this quite interesting so I decided to give it a try. It doesn't really work in OU, because you get walled too easily, but in UU it is quite effective. 262 Special Attack wasn't really cutting it so I was using Life Orb (Dragon Fang could work too, if you don't like recoil).

As for the other attack, I actually ended up using HP Ground. Using Earthquake means you have to piss around with your EVs, although even with Modest and no Attack EVs, a Life Orb Earthquake still puts a dent in most UU Steels. Damage output of Earthquake and HP Ground is roughly the same against Probopass and Bastiodon, if you're using Modest and 252 SpA EVs with 0 Atk EVs.

I need to do a bit more testing, probably to find a better EV spread. I was using 248 HP (Life Orb recoil, more switch-ins if Stealth Rock is up), max Special Attack with the other 8 EVs randomly thrown into Speed. This may find its way onto the analysis, if I get some more good results with it. Nice find.

Yeah, I've found that Exeggutor does this sort of thing better in OU (Leaf Storm). Even though Leaf Storm has more resists, it comes off of Exeggutor's much better special attack, and is backed up by its reasonable defenses. Entei can also do it too, but it lacks a reliable or even a semi-reliable recovery move.
 
SunnyBeamer Flygon?
Flygon@Life Orb
29HP IV required. or 28 with 4 EVs haha.
Timid
252spatk/6spdef/252speed
Sunny Day
SolarBeam
Fire Blast
Draco Meteor/Dragon Pulse/Earth Power
259spatk..not much..boost it by 30% with LO
two 120 Base Power Moves...Fuck shit up.
Fire Blast boosted by Sunny Day.
Draco Meteor as a last resort attack...or use Dragon pulse to be able to keep attacking. Earth Power...I don't see muchhhh use for it.
Fire Blast will really tear up everything in the UU environment.

I have bad ideas, yes. but let me know? haha
Charizard does this much better. But, it does well anyway. Dragon Pulse is preferred.
 
I know Flygon is BL...No time to explain why I said in UU.
Charizard would be more known for that than Flygon.
How often do you see Flygon set up a Sunny Day?
DragonPulse is better...But Draco Meteor is just so br00tal that it will ohko practically everything.
In Sunny weather, Fire Blast will kill a lot of stuff. Especially with SR Support.
Say to Magmortar(If we're not carrying Earth Power of course)
and Fire Blast and SB won't do shit...
Draco Meteor would do
Damage: 227 - 267
Damage: 78.01% - 91.75%
compared to
Damage: 147 - 173

Damage: 50.52% - 59.45%
from a Dragon Pulse.
So a OHKO with Stealth Rock.
Especially if Magmortar can OHKO with HP Ice

I really don't have time for a better example. haha
 
Uh...so by that logic, we should use CBBlissey because no one uses it, even though there are so many more things that does it better ( so many more ).
 
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Alakazam @ Leftovers
Trait: Synchronize
252 HP / 212 Spe / 44 SpA
Timid Nature (+Spe, -Atk)
- Recover
- Psychic
- Focus Blast
- Shadow Ball / Thunder Wave

Just a whim I had. It functions like a special Starmie, switches in on common special attackers with decent defenses, outspeeds and threatens, Recovers damage. The EVs outspeed base 115, boosts Alakazam's pathetic HP and dumps the rest in SpA.

Not convinced? Let's run some calculations. (note: these are from MetalKid, a little off but close enough)

132 Spa Starmie's Surf:
42.99% - 50.64%

252 Life Orb Azelf's Flamethrower:
48.41% - 56.69%

0 Spa Zapdos's Thunderbolt:
45.86% - 53.82%

252 Life Orb Infernape's Flamethrower:
63.69% - 75.16%
(what do we have here, a decent mix-ape counter)

32 Spa Togekiss's Air Slash:
36.31% - 42.68%

252 Modest Magnezone's Thunderbolt:
62.74% - 73.89%

As you can see, Alakazam does a decent job of switching in on some common special attackers, though it obviously isn't switching in on extremely powerful special attackers like a true special sponge.

Thoughts?
 
umbarsc if those calculations are right then that zam could quite easily be a very useful switch in vs. numerous special attacks, theres just the matter of watching out for status and Choice Specs, also spikes could be a problem for him against some things
 
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