Sort of gimmicky, but eh...
I was thinking of how Aerodactyl could work without Choice Band. The problem is is even with Life Orb, he suffers HORRIBLY from those OHKO ranges (something that's somewhat expected on base 105 Atk stat I guess). Then I was looking for some way to remedy it... This however was the only solution (without tacking on a Life Orb) that I guess I could think of.
Name: Aerodactyl
Ability: ...Does it matter really?
EVs: 4 HP/252 Atk/252 Spd
Nature: Jolly
Item: White Herb
- Rock Slide / Stone Edge
- Earthquake
- Curse
- Thief / [Something!?!]
If you really want to you can opt for a Fang of your choice, but if anything the best to use is Ice Fang. Fire Fang is too risky against Bronzong.
More of a mid to late-game sweeper, this moveset is a way to remedy the ability of locking on to one attack... but sadly only once. All you have to do is Curse once, and you will get +1 Atk and +1 Def (not that the latter matters). The White Herb will remove the Speed drop, but only once. To make it seem like it's not the end of the world, after 1 Curse, your Speed will drop to 262 Speed... Which... isn't the greatest, but it can possibly outspeed your basic walls (Skarmory usually achieves 146 Speed IIRC, so you still outspeed him too. Cresselia should probably be outsped too). So in other words, you are tying at Base 70 Speed (Max Speed with +Nature).
Stone Edge might be prefferable here incase if you screw up, but Rock Slide might appeal to you better, so there it is. Earthquake allows for little to resist the moveset; only Bronzong and Claydol, as far as my mind goes to, resists the combination.
The final move is something you might want to be interested in. Why Thief? Well, the negative part is is that you have to loose the White Herb. The bright side is is that it's not the end of the world, or maybe to the greater of benefit for you, if you play it out right. You want to aim to steal either a Choice Band (so you aren't fully negating the strategy) or Life Orb (to allow more of a bang after a Curse). Stealing Leftovers probably won't benefit much but if you do, oh well, sadly. Stealing a pinch berry could be useful in some situations I guess.
I was thinking of how Aerodactyl could work without Choice Band. The problem is is even with Life Orb, he suffers HORRIBLY from those OHKO ranges (something that's somewhat expected on base 105 Atk stat I guess). Then I was looking for some way to remedy it... This however was the only solution (without tacking on a Life Orb) that I guess I could think of.
Name: Aerodactyl
Ability: ...Does it matter really?
EVs: 4 HP/252 Atk/252 Spd
Nature: Jolly
Item: White Herb
- Rock Slide / Stone Edge
- Earthquake
- Curse
- Thief / [Something!?!]
If you really want to you can opt for a Fang of your choice, but if anything the best to use is Ice Fang. Fire Fang is too risky against Bronzong.
More of a mid to late-game sweeper, this moveset is a way to remedy the ability of locking on to one attack... but sadly only once. All you have to do is Curse once, and you will get +1 Atk and +1 Def (not that the latter matters). The White Herb will remove the Speed drop, but only once. To make it seem like it's not the end of the world, after 1 Curse, your Speed will drop to 262 Speed... Which... isn't the greatest, but it can possibly outspeed your basic walls (Skarmory usually achieves 146 Speed IIRC, so you still outspeed him too. Cresselia should probably be outsped too). So in other words, you are tying at Base 70 Speed (Max Speed with +Nature).
Stone Edge might be prefferable here incase if you screw up, but Rock Slide might appeal to you better, so there it is. Earthquake allows for little to resist the moveset; only Bronzong and Claydol, as far as my mind goes to, resists the combination.
The final move is something you might want to be interested in. Why Thief? Well, the negative part is is that you have to loose the White Herb. The bright side is is that it's not the end of the world, or maybe to the greater of benefit for you, if you play it out right. You want to aim to steal either a Choice Band (so you aren't fully negating the strategy) or Life Orb (to allow more of a bang after a Curse). Stealing Leftovers probably won't benefit much but if you do, oh well, sadly. Stealing a pinch berry could be useful in some situations I guess.