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Post new creative movesets/EV spreads here:

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Anyway, what about this:

Heracross @ Burn Orb
Guts: Jolly
160 Attack, 248 Speed, 96 Special Defense
Close Combat/ Brick Break/ Focus Punch/ Revenge/ Reversal/ Rock Smash
Megahorn/ Stone Edge/ Rock Slide
Fling
Thief/ Filler

Main point of this set is to activate Guts from the Burn Orb, and cripple the Gliscor that switches in. Or any physical attacker, really. The first move is just a physical Fighting attack. All the other choices are listed because some people might not like lowering their defenses so they get killed by the Burned physical attacker. Megahorn is for powerful STAB, or just use Stone Edge or Rock Slide for coverage. Fling off the burn orb, steal something else, rinse and repeat.

anyone?
 
Sounds novelty, Articanus, but that's what makes it unexpected. If I knew how much damage a Fling coming off of Burn Orb did, that'd be cool (Dark type right? 80+ Base Power would be nice). I say it's novelty because It's a one time use with Fling and Theif, and both are Dark moves iirc. Of course, imagine Flinging and stealing a Choice Band/Scarf...

Edit: Burn Orb burns the opponent (see post below me)...I may wanna try this set. As long as they don't switch in their own Heracross, Milotic or Heatran, you'll probably cripple something. Gliscor's AA is probable a 2-3HKO with a burn on him,
 
I'm bored, so I'm going to help you with Metagross, Zukirin.

Metagross @ Life Orb
Rash
212 Attack, 194 Special Attack, 104 Speed
~Meteor Mash
~Agility
~HP [Fire]
~Grass Knot

104 Speed gives it 202 Speed (404 after an Agility).
All calculations use standard spreads.

HP [Fire]
Tangrowth--72.28% - 85.15%
Agiligross--54.87% - 64.31%
CBGross--51.10% - 59.89% (You need SR for a 2HKO)
Skarmory--67.96% - 79.94%
Forretress--144.07% - 169.49%
Bronzong--40.83% - 48.22%

Grass Knot
Swampert--105.49% - 123.94%
Slowbro--60.42% - 71.35%
Suicune--52.97% - 62.38%
Hippowdon--89.76% - 105.48%
Claydol--63.89% - 75.00%

Meteor Mash
Max HP/Def Blissey-- 54.34% - 63.87%
148 HP/252 Def Blissey--56.40% - 66.28%
Cradily--100.00% - 117.55%
Just adding the HP [Fire] calcs for most of the standard Magnezones, who usually run 172 Hp / 0 SpD with a neutral nature, which I think should get a mention:

HP [Fire]
Magnezone--57.41% - 67.28%

Done using MetalKid's damage calculator, so feel free to correct it if it's a little off.
 
Sounds novelty, Articanus, but that's what makes it unexpected. If I knew how much damage a Fling coming off of Burn Orb did, that'd be cool (Dark type right? 80+ Base Power would be nice). I say it's novelty because It's a one time use with Fling and Theif, and both are Dark moves iirc. Of course, imagine Flinging and stealing a Choice Band/Scarf...

Edit: Burn Orb burns the opponent (see post below me)...I may wanna try this set. As long as they don't switch in their own Heracross, Milotic or Heatran, you'll probably cripple something. Gliscor's AA is probable a 2-3HKO with a burn on him,

I can't tell if you liked it or not lol

it becomes a 2hko
 
I'd add more Sp. Attack onto Metagross to guarantee the 2HKO on Suicune.

Where would I get the 4 or so EVs from? If I take from Speed, it won't outspeed ScarfCross, and if I take from Attack, it lowers the KO rate on Cradily. Just use SR or something to make sure Suicune gets prior damage.
 
Suicune is more of a threat than Cradily, imo. It is also more popular according to the Weighted December stats on Shoddy:

40. Suicune (11335372 points)
68. Cradily (5244862 points)
 
Could a substitute set work for Porygon-Z? I decided to find out.

Usually, when Porygon-Z appears, Blissey shows up to wall you. Under normal circumstances, you'd have to Hyper Beam or risk getting thunderwaved. However, with this new set, you might not have to worry about that.

Porygon-Z @ Silk Scarf/Salac Berry
Adaptability
Timid
252 Satk 252 Spd 4 Def

-Tri Attack
-Ice Beam/Thunderbolt/Dark Pulse
-Nasty Plot
-Substitute

Here's the strategy. Nasty Plot first turn, Sub to block Twave or something, then start Tri Attacking/Nasty Plotting. Two Plots gets 999 sp. attack though. After you get 999 sp. attack, Tri Attack does 49.27-57.85%, a good chance at a 2HKO. If Blissey siesmic tosses your sub, pretend you'll sub down to 1 HP and attack instead.
 
Lol, Scarf Uxie anti-lead.

Uxie @ Choice Scarf
Nature: Bold (+Def, -Atk)
Ability: Levitate
252Hp, 148Spd, 48Def, 62.Sp.Def
- Reflect
- Light Screen
- Thunder Wave
- Yawn/Stealth Rock

EV's generate 263 speed, enough to outspeed base 130's.

Gyarados: Uxie fares very well against. Standard Uxie is a solid Gyara counter, allowing you to either set up a screen of your choice, or T-Wave whatever comes in. Of course, if it does decide to stay in, it's probably going to try and Taunt you, not knowing about the scarf, meaning you can get your screen up and set something up behind it. If it does stay in, it's doing next to nothing anyway.

Standard unboosted BulkyGyara Waterfall against Uxie: 23.45% - 27.68%
Standard BulkyGyara Waterfall after 1 DD: 35.03% - 41.24%
Standard unboosted BulkyGyara Waterfall after Reflect: 11.86% - 13.84%
Standard BulkyGyara Waterfall after 1DD after Reflect: 17.51% - 20.62%

Lol.

Gengar: Not as easy to deal with as Gyara. It's so hard to predict, and of course it has SE STAB Shadow Ball to work with. Most annoyingly, leads often run scarves to avoid dying to Weavile.

Scarf Gengar Shadow Ball against Uxie: 62.71% - 73.73%
Scarf Gengar Shadow Ball against Uxie: 31.36% - 37.01%

So, assuming Uxie sticks a screen up on it's first go, Scarf Gengar is doing 94.07% - 110.34% to poor Uxie. Probable 2HKO. Of course, if you know it's a Scarf Gengar, it would be best just to T-Wave it, then get out on the next go to avoid being KO'd. Then, Gar is useless, and you can heal yourself with Wish support later. However, unless you're not completely sure that it's a Scarfer, don't try and para it.

Choice Specs Gengar Shadow Ball against Uxie: 85.88% - 101.13%
Life Orb Gengar Shadow Ball against Uxie: 74.58% - 87.57%
Choice Specs Gengar Shadow Ball against Uxie after Light Screen: 42.94% - 50.56%
Life Orb Gengar Shadow Ball against Uxie after Light Screen: 37.29% - 43.79%

So, potential 2HKO on Uxie with Specs, but you'll be out of there after setting up the screen, most probably with around 60% health.
Status is something Uxie doesn't like however. Particularly being slept. Which may cause problems against Gengar.

Salamence

Mence is wildly unpredictable. However, I'm sure most people will agree that as leads go, most are the Specs or Band variants.

Choice Band Salamence Dragon Claw against Uxie: 48.59% - 57.06%
Choice Specs Salamence Draco Meteor against Uxie: 72.60% - 85.31%
Choice Band Salamence Dragon Claw against Uxie after Reflect: 24.29% - 28.53%
Choice Specs Salamence Draco Meteor against Uxie after Light Screen: 36.16% - 42.66%

Yeah, so get the right screen up and you're fine. But mispredict and it's all over without some kind of support.

Unfortunately, Bronzong can't be touched by Uxie, as paralysing won't do anything but power up Gyro Ball.

Hippowdon can't do much to you, thankfully: you're immune to his STAB, and this gives you a good chance to set up a barrier or your own rocks.

Weavile. Lol. Weavile always expects to outspeed Uxie, or it to run away.

Choice Band Pursuit on Uxie: 41.53% - 48.59%
Choice Band Night Slash on Uxie: 71.47% - 83.90%
Choice Band Night Slash on Uxie after a Reflect: 35.59% - 42.09%
Choice Band Pursuit on the switch out after a Reflect: 41.53% - 48.59%

So, set up a screen, whilst taking a Night Slash for less than 50%, or Pursuit for less than 25%. Then, get out of there to something that can set up on it, like Gyarados. Bear in mind that Weavile may decide to smash the screen with Brick Break, however that would cause minimal damage.

Tyranitar is dealt with in similar ways to Weavile. It's going to DD, Crunch or Pursuit, so set up a reflect and get out.

Choice Band Tyranitar Pursuit after a Reflect on the switch-out: 48.87% - 57.63%

Unfortunately, that means that even after a Reflect, Choice Band Tyranitar can still 2HKO if it Crunches then Pursuits.

Infernape isn't staying in on Uxie, so paralysing the switch in would probably be the best choice. If it stays in, then you've made it useless.

Against Yanmega, set up a Light Screen immediately, and if it protects, then you're safe. Even if it does, it's not doing 50% damage with a screen up.

Opinions?
 
I came up with this unusual set for Arceus:

Arceus @ Choice Scarf
Lonely/Naughty, Multitype
80 HP / 248 Atk. / 82 SA / 100 Spd.

Extremespeed
Brick Break
Draco Meteor
Overheat

- Choice Scarf Arceus; talk about unusual. If thought about though, it could work. The HP is set so Arceus could survive 5 Seismic Tosses, which can be helpful. This Arceus purposely has Extremespeed to outspeed Choice Scarf Garchomp, and to overcome possible paralysis problems, plus it helps to outspeed other faster Choice Scarf users, such as Deoxys-A. Draco Meteor and Overheat w/ 296 SA is nothing to sniff at whatsoever, and both moves can put a major dent in or KO the opponent. Brick Break is mainly there for Blissey and other special walls, plus Heatran, who may not be OHKOed by Draco Meteor or Overheat. I was also thinking of Earthquake going in that slot, but the users KOed by EQ are usually KOed by Draco Meteor or OH. Anyway, what do you guys think about the set?
 
I can't tell if you liked it or not lol

it becomes a 2hko

Oh I liked it lol.

2hko, eh? That's not what I'd LIKE to see, but hey, you still cripple the Gliscor for when it tries to EQ Metagross or the like (or at least I run Metagross and Heracross on one of my preferred teams). It also messes up Garchomp, Physical Salamence and Gyarados; the latter two being counters; when burned they pose a lot less threat.
 
Arceus @ Dread Plate
Ability: Multitype
EVs: 80 HP/252 Atk/168 Spd/8 SAtk
Lonely nature (+Atk, -Def)
- Focus Blast
- Calm Mind
- Judgment
- Punishment

Basic premise is to start a CM race against something, give it the most powerful Punishment in the game and then sweep. Outruns Palkia and the HP reaches 401. SAtk/SDef isn't needed due to CM compensating for it.
 
Could a substitute set work for Porygon-Z? I decided to find out.

Usually, when Porygon-Z appears, Blissey shows up to wall you. Under normal circumstances, you'd have to Hyper Beam or risk getting thunderwaved. However, with this new set, you might not have to worry about that.

Porygon-Z @ Silk Scarf/Salac Berry
Adaptability
Timid
252 Satk 252 Spd 4 Def

-Tri Attack
-Ice Beam/Thunderbolt/Dark Pulse
-Nasty Plot
-Substitute

Here's the strategy. Nasty Plot first turn, Sub to block Twave or something, then start Tri Attacking/Nasty Plotting. Two Plots gets 999 sp. attack though. After you get 999 sp. attack, Tri Attack does 49.27-57.85%, a good chance at a 2HKO. If Blissey siesmic tosses your sub, pretend you'll sub down to 1 HP and attack instead.


Nasty Plot gets you to 738, nasty plotting again gets you to 1107, doesn't it? I thought stats weren't capped at 999...

Porygon-Z +4 Sp Atk Tri Attack does 57.8-68.1% to Bliss though, guaranteed 2HKO
 
Well, I tried to create a creative moveset using UU's Special Wall...Hypno. Please check it out...

Hypno@Leftovers
Insomnia
Bold/Calm
252 HP, 252 Sp Def, 4 Def

Reflect
Calm Mind
Focus Blast OR HP Ice or Fire
Shadow Ball OR Wish

Notes: Focus Blast must ALWAYS go with Shadow Ball, HP must ALWAYS go with Wish.

I think this makes a pretty good Anti-Sleep counter. Switch in on something's Hypnosis. Most probably, the opponent will switch in their Special Wall. Reflect on the Switch. If you think they stay in or have a SE Hit on you (most probably considering one of the most common sleepers is Gengar), use CM. Nothing resists Fighting/Ghost so try sweeping. Another thing, since Hypno is really slow, it would be better with Paralysis support. If the opponent isn't paralysed, this set will probably fail. I haven't tried this yet, but maybe it would be a decent choice on Stall Teams. The lack of a recovery move hurts, but Wish is the only decent choice. But with Wish, you'd have to take out one of the attacking moves, leaving you easily walled by Ghost types or Normal Types. Therefore, you'd totally have to replace them and use HP Ice or HP Fire.

Damage Calculations:

Gengar's Shadow Ball- 51.34% - 60.43%
Gengar's Shadow Ball after a CM- 34.76% - 40.91%
Yanmega's Bug Buzz- 53.21% - 62.83%
Yanmega's Bug Buzz after a CM- 36.10% - 42.25%
Tyranitar's Crunch after a Reflect- 48.40% - 56.95%
Weavile's Night Slash after a Reflect- 39.30% - 46.26%
Garchomp's Outrage after a Reflect- 35.29% - 41.71%
Salamence's Speced Draco Meteor- 59.36% - 69.79%
Salamence's Speced Draco Meteor after a CM- 39.84% - 47.06%

Notes: All attacks by major threats other than Mence here are not holding any Choice Items.
---------------
Hypno's Focus Blast on T-Tar- 79.24% - 93.27%
Hypno's Focus Blast on T-tar, after 1 CM- 117.84% - 138.60%
Hypno's Focus Blast on Weavile- 109.93% - 129.08%
Hypno's Focus Blast on Blissey- 14.71% - 17.37%
Hypno's Shadow Ball on Gengar- 43.89% - 51.91%
Hypno's Shadow Ball on Gengar after a CM- 65.27% - 76.72%

Notes: All Damage Calculations this time are based on the Standards of the opponents. Other than Blissey, all calculations have 4 EVs in HP on the defending Pokemon.
--------------

Well, after seeing the calculations, Hypno can actually KO T-Tar and Weavile. Too bad, if it wasn't for Sand Stream, Focus Blast would have KOed T-Tar. Unfortunately, Hypno has no shot at Murdering Blissey, no matter how hard it tries. Hypno also has to be wary of switching in on Gengar;s Shadow Balls, as they hurt a LOT. After a CM though, its a 2HKO on Gengar.

Pros:

A great surprise for the ever boring standard sets.
A litlle variation.
Can KO Weavile and T-Tar
Has a shot at killing most standard Gengars.

Cons:

Easily walled by the mass of Pink Fat
Needs paralysis support to efficently work.
Maybe outclassed in certain aspects.
Needs good prediction too efficently work in Standards.
 
Swords Dance may go better w/ Punishment. You can give it Brick Break, plus Recover. That's another option.

The whole point of the set is to provoke the opponent to Calm Mind as much as possible to actually hurt something with Punishment, so this set needs it to do that. Swords Dance just makes you get statused or hammered away at, which isn't what you want.
 
Leafeon @ leftovers

Curse
Leaf Blade
Wish
Protect

Evs: 252 HP/60 Atk/196 SDef

Stuff like Bulky Gyarados take a nice 30-34% from each unboosted leaf blade whereas gyara needs 2 dragon dances to deal a 47% with stone edge . At the beginning it serves as a wish passer and then it can actually sweep late game . Use it in conjuction with a water and a heracross resist aswell as a setup sweeper for better results with it.
 
I would use Baton Pass > Protect so you can pass wish or curse (to something like Bronzong, shich can then set up Trick Room and proceed to sweep).
 
i came up with this set for a toxistalling flygon back in my emerald game, before ice shard, weavile, and choice scarf
anyways,

Flygon @ leftovers/scope lens
252 Spd, 180 HP, 76 Def
Move 1-Toxic
Move 2-Fly
Move 3-Dig
Move 4-Protect

the basic concept is to switch in on something thatll switch out, toxic the switch in, then proceed to fly/dig then protect. then repeat. people cant earthquake during the dig since you're levitate, and thundering during the fly wont work either since its ground. anyways, this set can be used for laughs or work seriously. what sets this apart from other toxistall's is its ability to deal damage while the opponent can only hit you once in three turns. unless they have the move swift(lol).
 
The problem with that Flygon set is that most Floygon counters will carry Ice Beam or Avalanche to OHKO Flygon while he tunnels up/flies down.
 
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