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Post your searing hot takes

^shining example of why you shouldn't make memes right after you wake up: just realized it wouldn't done better as just a y on the final domino

these things take time people, you gotta let it cook in your brain. don't sacrifice quality for speed (Postalations 5:63)
 
Why have you soured on Platinum? I know you might have mentioned it elsewhere but I'm curious.
 
Alright, here's another one: Krillin, Tien and Yamcha being left behind was a good thing on balance. Dragon Ball is one of the only major sci-fi franchises that has consistently kept the focus on the cool aliens and robots ever since spacefaring was introduced into the narrative. Star Wars, Star Trek, the big 2 comic publishers etc. have way, WAY too many human characters on any given protagonist lineup. The Z Fighters and the Ghost crew from Star Wars Rebels should unironically be the benchmark for human/alien/robot balance
 
Black/White's story was incredibly overrated and honestly kind of bad.

imo black/white 1/2 is >>>>
no pokemon game is perfect and we know that but it's contratrion to say gen 5 is bad. its one of their best gens lol.
that said i put gen 7 up there as well - your energy give the people liking Megas (and even imo theres a reason it's coming back, like.... tf took so long? LOOOL) but most saying Gen 6 was too easy lol
and this is coming from someone old enough to remember gen 1 coming to America (id go 5>7>4>3>1>2>6>8>9) lol.
 
imo black/white 1/2 is >>>>
no pokemon game is perfect and we know that but it's contratrion to say gen 5 is bad. its one of their best gens lol.
that said i put gen 7 up there as well - your energy give the people liking Megas (and even imo theres a reason it's coming back, like.... tf took so long? LOOOL) but most saying Gen 6 was too easy lol
and this is coming from someone old enough to remember gen 1 coming to America (id go 5>7>4>3>1>2>6>8>9) lol.
"Your hot take in the hot takes thread is just being a contrarian. The real answers are (ice-cold default takes and rankings from casual smogon)" is kind of frustrating. I'll admit it's more novel and interesting from someone who isn't in the average smogon age range. But overall we've heard this before. Also, like, megas and overall gen ratings, aren't super relevant to BW's story in particular. The group that dislikes BW's story – me included – tends to view it like this: while BW's story looks good at first blush to many people, and has some things it does well, the story gets worse when you examine it harder and more thoroughly.

For additional perspective, here is one common critiques about BW's story. There are others (vagueness about truth and ideals, flat-character Ghetsis, kissing up to the player), but this is probably the most fundamental.

*This is only about BW1, not B2W2, to be clear, because that's all DR talked about. I'm not considering or acknowledging anything about B2W2.

The Team Plasma Motivations Critique

Background


Through Team Plasma, the game introduces an interesting idea. What if the status quo of Pokemon – how the player, player character, and other friendly characters treat Pokemon – is wrong?

Normally, we as players, and Game Freak too, don't think too hard the ethics of how we treat Pokemon in the games. We have ideas about friendship and bonding, and there are little excuses and pretenses for things like captures and battles, but we don't really think hard about whether we're justified in capturing Pokemon, holding onto them, and using them to battle.

And that is okay. Not every game needs to pull out the microscope to examine its own in-universe ethical foundations. We can say that some Pokemon are intelligent, sapient creatures, and we can still stuff them in balls, abandon them in PC slots, or trade them away as if they're unfeeling property. That hypocrisy isn't a big deal because it's a video game. We're here to have fun, and the Pokemon aren't real, so it's not a big deal if people do things that would hurt their feelings, if they had been real.

What BW Does and Doesn't Do

However, BW seems like it isn't satisfied with this casual hypocrisy. The hypocrisy didn't require an answer, but GF going out of their way to address it, to challenge their past worlds and ethics, to think harder about their worldbuilding and maybe even create a new society with stronger foundation, is really interesting. Team Plasma and N ask, if Pokemon are these sapient creatures whose feelings and thoughts we care about, shouldn't they be allowed to make their own choices?. It seems plausible. If a Pokemon is as smart as humans, shouldn't we ask them if they want to battle with us instead of taking them as a given? If they are as smart as animals, can they reasonably consent to these painful battles?

This idea naturally leads into a really powerful message. We as players / player characters, and other good and friendly characters, didn't think at all about how we mistreated and abused these members of society. We assumed the status quo was fine because, well, everyone said it was, and we loved our subservient little pets/human equivalents/whatever. However, relations are not fine actually! We need to rise up and challenge the status quo to make a fair society for everyone, where Pokemon are treated with respect and dignity. It's especially powerful because Game Freak is swallowing the hard pill of critiquing themselves here and their past work, overturning their own status quo of game worlds, making the message a lot more powerful. Similarly, they're forcing the player to actually question their past and present actions, which takes courage.

However, even though the game raised this idea, it's not very interested in actually thinking through it further, or providing a worthwhile answer to the question. Turns out the people who brought up this interesting and valid ethical question, who challenged Game Freak's methodology, are actually... evil guys!! Yeah! And their poor, deluded flunkies who were misled into believing the group cared about anything. And then... because Team Plasma is actually evil... we don't need to treat their legitimate ethical question seriously! The status quo is fine! Trust us! Now you need to save that status quo from these evil guys!

A Note on N
The primary challenge to my above critique, where I say GF is not interested in thinking through, answering, or validating its Pokemon ethical dilemma, is N. N is a beloved character who believes and says many pro-Plasma things, seemingly giving credibility to the dilemma and fleshing him out. Does he actually do these things?

Not... really?

First, he believes Team Plasma points in the first place because he was a poor, deluded flunky. He arrived at the position that Pokemon are mistreated because a pure evil person deceived him into believing this. Through Ghetsis's manipulation, we are shown direct examples of Pokemon being mistreated by humans, proving that it can happen, but this isn't new to BW. Lots of Pokemon villains mistreat Pokemon across previous games. I guess you could say that, since these Pokemon weren't mistreated by dedicated Villain Teams ™, the game could be subtly implying that Pokemon mistreatment is less of an exception to the norm done by dedicated evil villains, casting some doubt on the status quo, but I think that is stretching a bit far.

As the game goes on, he increasingly questions this Team Plasma position, increasingly drifting towards the status-quo position that Pokemon-human interaction is broadly good and shouldn't be destroyed. To the game's credit, he does not entirely abandon it and go all-in on the status quo. After his final defeat, he says that both you and him could be correct, which like, yeah, sure, that is true enough. There are some valuable things and awful things about the Pokemon-human status quo. However, if one claims that "The game uses N to seriously interrogate the status quo", the chosen method of "drifting away from propaganda to a 50/50 position, with potentially more shifting towards the status quo later" is a very unconvincing and wishy-washy way to send that message. In other words, even the most credible challenge to the status quo ends up going "Player, agent of the status quo, you might be right alongside me." And then he's gone.

Fundamentally, the people who mistreated Pokemon for N to receive, they are treated as aberrant exceptions. The Pokemon-human status quo is broadly depicted as good, despite having some exceptions. Its primary agent – you, the player – beats the other side into submission, enforcing a fundamentally unchanged status quo on the world. Indeed, this unchallenged reality is what we see in future Pokemon games. I don't know how the game's primary viewpoint on the status quo can be anything other than supportive, and that's the best information we get to answering the dilemma.

Final Thoughts
As I said before, Game Freak didn't need to address this hypocritical status quo situation. But bringing it up, just to actively refuse to give it a good answer, going out of their way to build up a status quo player as good and victorious, is one hell of a cop-out. They ignore the powerful implicit message to improve the status quo. Did they bring this dilemma up so people would think "Wow, we're dealing with serious issues!! Cool!!" until they slowly realize, surprise, GF isn't going to deal with this issue beyond the shallowest surface level? Is it a lame defense against the tiny minority that complains about Pokemon ethics, to say "actually we made you into the evil dictator wojack, and even your husbando is turning toward our side"? I don't know. In the end, the Pokemon ethics stuff is mostly a waste of time, a replaceable filler excuse for the Evil Guys to once again do their Evil Guy routine.

Shaun has a great video on Harry Potter that talks about how works of fiction can deal with potential societal inequality. One especially great part starts around 1:19:00. Here, he talks about another story where the protagonist initially accepts an unequal status quo. I'm going to contrast that story with BW.

In Terry Pratchett's (Discworld) Snuff, goblins are sapient but treated as inferiors in society. They internalize this status, such that they don't resist when people kidnap them to do manual labor. The protagonist, basically a police chief, even visits a pub called the "Goblin's Head" which has an actual stuffed goblin head mounted on the wall. Pretty fucked up.

If this story was told like BW, the villain would take this atrocity as an excuse to do other atrocities. The protagonist would stop the villain, and then the world would return to normal... including the general societal inferiority of the goblins.

In Snuff, the protagonists originally doesn't think much about the pub, because goblin inferiority is normalized. But after he spends some time with goblins, he grows to understand them as sapient creatures that should be equal with everyone else. And then he remembers the Goblin's Head. He thinks, "Someone is going to burn." Among other bigger-picture things, he commands the pub owner to remove the head, or else he'll burn down the building.

One of these is written with more heart than the other.
 
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i said this in one of the orange island threads, but bws plot feels like a 10 year late takedown of "cockfighting" discussions and peta arguments that came from the peak of pokemania. if you think pokemon fights are evil and bad youre stupid evil and bad. #pwned

even without that cynical take, idk why they made that be the plot: its a game for children, you can handwave most of this stuff as being a game that wants you to play and have fun more than being a super realistic monster taming sim, its fine. just say pc boxes are epic resorts your pokemon chill in and never go hungry. pokemon does better as a plot when it focus on individuals than world wide concepts, which is a bit of a shame because i am more of a worldbuilder than character fan, but alas
 
Ultimate is a game where my perception of it has decreased significantly. I cannot look at it the same way I did when I was a wee 6th grader at E3 2018.
Painfully trash character balancing: literally look at the DLC characters to the original 26. The difference is like comparing a 2025 Cybertruck to the 1890s Ford Model T. The kits for the smash 5 newcomers range from zoner hell [belmonts/Banjo] to basically being the most broken characters of all time (steve/Kazuya/pyra). With K. Rool, IDK what they were going for. Turns out stuffing a bunch of dkc refs in 1 kit means nothing if the moves don't compliment eachother. Back in the first 3 smash games, characters didn't need that many refs to fill their kit. That's why I find using the Melee brawl 64 characters more fun to use, (with some exceptions, hero is pretty fun. Just personal bias)
Let's see. Talking about the online is a dead horse topic. Hmmmm would I rather play against Steve 5 times and lose or play with items against a child kirby main? Your choice... omfg game has been out for 6 years and still lacks a way to separate item battles from non item battles.
WOL is boring and I especially didn't appreciate how they made an opening cutscene that teased us into thinking we were going to get a subspace like story.
LIKE AT THAT POINT WHY EVEN MAKE A CINEMATIC WHEN IT MEANS FUCKING NOTHING GRAAAGH
I guess the game is fine when you play with friends, but that's about it. Part of my hatred for smash comes with the general repugnance for the smash community as a whole. Those people outrank any other fighting game community in general STANK!
 
Painfully trash character balancing

its a shame because even with its usual smash balance jank, base ult is actually really fun and a lot of patches made many characters more viable, especially for a roster of that size. and despite joker being a bit wild when invested in, the first pass was actually not inflating the power creep of the game too much. but then smash pass released and 4 out of 5 characters were completely stupid and made the game go into unbalanced hell
 
The funniest thing about BW's storyline is it never actually challenges the idea that owning sentient creatures and forcing them to dogfight is wrong. N finds a single trainer (you) who doesn't mistreat their Pokemon, then loses to them in a dogfight and decides that actually he must be wrong after all. Might makes right is the charitable interpretation of these events.
 
when I was a wee 6th grader at E3 2018.
Make it stop

1742060829095.gif
 
Nintendo's voice chat solution is literally fine and I don't get why people are talking about the Switch 2 "getting voice chat".

Because it literally just has it. In third-party games like Fortnite, or even titles like Pokemon Unite, you can just plug in a headset to the Switch and you can voice chat. It exists. They just don't do it for their first-party titles and don't promote it because Nintendo doesn't like voice chat for their games.

(and for the record, I cannot think of a single game where open mic voice chat with strangers is a good thing. most people voice chat in Discord for 90% of games anyways, and I actually am glad games like Splatoon don't have native voice chat with strangers lol)
 
The difference is like comparing a 2025 Cybertruck to the 1890s Ford Model T.
I genuinely can't tell which of those is supposed to be better and which one is worse. The Model T is real old, sure, but the Cybertruck has so many issues it comes off as like an order of magnitude worse than any other car I have seen produced in my lifetime.
 
I genuinely can't tell which of those is supposed to be better and which one is worse. The Model T is real old, sure, but the Cybertruck has so many issues it comes off as like an order of magnitude worse than any other car I have seen produced in my lifetime.
I think it's a good comparison because one is old, reliable and historically significant, and the other is gimmicky, needlessly overpowered and a mess of design and engineering
 
"Your hot take in the hot takes thread is just being a contrarian. The real answers are (ice-cold default takes and rankings from casual smogon)" is kind of frustrating. I'll admit it's more novel and interesting from someone who isn't in the average smogon age range. But overall we've heard this before. Also, like, megas and overall gen ratings, aren't super relevant to BW's story in particular. The group that dislikes BW's story – me included – tends to view it like this: while BW's story looks good at first blush to many people, and has some things it does well, the story gets worse when you examine it harder and more thoroughly.

For additional perspective, here is one common critiques about BW's story. There are others (vagueness about truth and ideals, flat-character Ghetsis, kissing up to the player), but this is probably the most fundamental.

*This is only about BW1, not B2W2, to be clear, because that's all DR talked about. I'm not considering or acknowledging anything about B2W2.

The Team Plasma Motivations Critique

Background


Through Team Plasma, the game introduces an interesting idea. What if the status quo of Pokemon – how the player, player character, and other friendly characters treat Pokemon – is wrong?

Normally, we as players, and Game Freak too, don't think too hard the ethics of how we treat Pokemon in the games. We have ideas about friendship and bonding, and there are little excuses and pretenses for things like captures and battles, but we don't really think hard about whether we're justified in capturing Pokemon, holding onto them, and using them to battle.

And that is okay. Not every game needs to pull out the microscope to examine its own in-universe ethical foundations. We can say that some Pokemon are intelligent, sapient creatures, and we can still stuff them in balls, abandon them in PC slots, or trade them away as if they're unfeeling property. That hypocrisy isn't a big deal because it's a video game. We're here to have fun, and the Pokemon aren't real, so it's not a big deal if people do things that would hurt their feelings, if they had been real.

What BW Does and Doesn't Do

However, BW seems like it isn't satisfied with this casual hypocrisy. The hypocrisy didn't require an answer, but GF going out of their way to address it, to challenge their past worlds and ethics, to think harder about their worldbuilding and maybe even create a new society with stronger foundation, is really interesting. Team Plasma and N ask, if Pokemon are these sapient creatures whose feelings and thoughts we care about, shouldn't they be allowed to make their own choices?. It seems plausible. If a Pokemon is as smart as humans, shouldn't we ask them if they want to battle with us instead of taking them as a given? If they are as smart as animals, can they reasonably consent to these painful battles?

This idea naturally leads into a really powerful message. We as players / player characters, and other good and friendly characters, didn't think at all about how we mistreated and abused these members of society. We assumed the status quo was fine because, well, everyone said it was, and we loved our subservient little pets/human equivalents/whatever. However, relations are not fine actually! We need to rise up and challenge the status quo to make a fair society for everyone, where Pokemon are treated with respect and dignity. It's especially powerful because Game Freak is swallowing the hard pill of critiquing themselves here and their past work, overturning their own status quo of game worlds, making the message a lot more powerful. Similarly, they're forcing the player to actually question their past and present actions, which takes courage.

However, even though the game raised this idea, it's not very interested in actually thinking through it further, or providing a worthwhile answer to the question. Turns out the people who brought up this interesting and valid ethical question, who challenged Game Freak's methodology, are actually... evil guys!! Yeah! And their poor, deluded flunkies who were misled into believing the group cared about anything. And then... because Team Plasma is actually evil... we don't need to treat their legitimate ethical question seriously! The status quo is fine! Trust us! Now you need to save that status quo from these evil guys!

A Note on N
The primary challenge to my above critique, where I say GF is not interested in thinking through, answering, or validating its Pokemon ethical dilemma, is N. N is a beloved character who believes and says many pro-Plasma things, seemingly giving credibility to the dilemma and fleshing him out. Does he actually do these things?

Not... really?

First, he believes Team Plasma points in the first place because he was a poor, deluded flunky. He arrived at the position that Pokemon are mistreated because a pure evil person deceived him into believing this. Through Ghetsis's manipulation, we are shown direct examples of Pokemon being mistreated by humans, proving that it can happen, but this isn't new to BW. Lots of Pokemon villains mistreat Pokemon across previous games. I guess you could say that, since these Pokemon weren't mistreated by dedicated Villain Teams ™, the game could be subtly implying that Pokemon mistreatment is less of an exception to the norm done by dedicated evil villains, casting some doubt on the status quo, but I think that is stretching a bit far.

As the game goes on, he increasingly questions this Team Plasma position, increasingly drifting towards the status-quo position that Pokemon-human interaction is broadly good and shouldn't be destroyed. To the game's credit, he does not entirely abandon it and go all-in on the status quo. After his final defeat, he says that both you and him could be correct, which like, yeah, sure, that is true enough. There are some valuable things and awful things about the Pokemon-human status quo. However, if one claims that "The game uses N to seriously interrogate the status quo", the chosen method of "drifting away from propaganda to a 50/50 position, with potentially more shifting towards the status quo later" is a very unconvincing and wishy-washy way to send that message. In other words, even the most credible challenge to the status quo ends up going "Player, agent of the status quo, you might be right alongside me." And then he's gone.

Fundamentally, the people who mistreated Pokemon for N to receive, they are treated as aberrant exceptions. The Pokemon-human status quo is broadly depicted as good, despite having some exceptions. Its primary agent – you, the player – beats the other side into submission, enforcing a fundamentally unchanged status quo on the world. Indeed, this unchallenged reality is what we see in future Pokemon games. I don't know how the game's primary viewpoint on the status quo can be anything other than supportive, and that's the best information we get to answering the dilemma.

Final Thoughts
As I said before, Game Freak didn't need to address this hypocritical status quo situation. But bringing it up, just to actively refuse to give it a good answer, going out of their way to build up a status quo player as good and victorious, is one hell of a cop-out. They ignore the powerful implicit message to improve the status quo. Did they bring this dilemma up so people would think "Wow, we're dealing with serious issues!! Cool!!" until they slowly realize, surprise, GF isn't going to deal with this issue beyond the shallowest surface level? Is it a lame defense against the tiny minority that complains about Pokemon ethics, to say "actually we made you into the evil dictator wojack, and even your husbando is turning toward our side"? I don't know. In the end, the Pokemon ethics stuff is mostly a waste of time, a replaceable filler excuse for the Evil Guys to once again do their Evil Guy routine.

Shaun has a great video on Harry Potter that talks about how works of fiction can deal with potential societal inequality. One especially great part starts around 1:19:00. Here, he talks about another story where the protagonist initially accepts an unequal status quo. I'm going to contrast that story with BW.

In Terry Pratchett's (Discworld) Snuff, goblins are sapient but treated as inferiors in society. They internalize this status, such that they don't resist when people kidnap them to do manual labor. The protagonist, basically a police chief, even visits a pub called the "Goblin's Head" which has an actual stuffed goblin head mounted on the wall. Pretty fucked up.

If this story was told like BW, the villain would take this atrocity as an excuse to do other atrocities. The protagonist would stop the villain, and then the world would return to normal... including the general societal inferiority of the goblins.

In Snuff, the protagonists originally doesn't think much about the pub, because goblin inferiority is normalized. But after he spends some time with goblins, he grows to understand them as sapient creatures that should be equal with everyone else. And then he remembers the Goblin's Head. He thinks, "Someone is going to burn." Among other bigger-picture things, he commands the pub owner to remove the head, or else he'll burn down the building.

One of these is written with more heart than the other.

I aint on here enough to have a "smogon take" lol. I just come, spew my nonsense and leave, if people agree or disagree we can have discourse. There is nothing about what I like or think about in the pokemon sense of the world that comes from here haha.

That said you had a well thought out breakdown and I enjoyed reading so. I still will say I enjoy 5 most of all the gens, but hell there's people who think gen 2 is the best and while I think it's a great game I always ask em "Why did they essentially not bother with any storyline when you go to Kanto?" lol
we all like what we like and games in general all have "-isms/quirks/plot holes"
I was joking with my buddy at work since we like RPGs and action games: "How do they explain me being able to slap this dude around 20-30+ times with -insert weapon- before he dies but theres no blood not to mention he dont die after the 2nd or 3rd blow?" lol

I guess my point is games like pokemon probably never can be 100% explained logically, rationally, and even "ethically" if we tried to apply modern/realistic sensabilities.

i'm honestly amazed that the cybertruck ended up in production after its trainwreck of a reveal

not sure if that's a hot take since i know what elon is like

I don't even understand the appeal outside vanity/"flexing" for the Cybertruck, a Tesla least looks decent, Cybertruck looks like a knockoff toy car you'd get as a party favor leaving a bday when you were 5.
 
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I guess my point is games like pokemon probably never can be 100% explained logically, rationally, and even "ethically" if we tried to apply modern/realistic sensabilities.
I come at this problem from a weird angle that most people here won't share, and one that is admittedly "cringe" to admit: As a teen, I read a lot, and I mean a lot, of Pokemon fanfiction, and I've even written some.

Now, I don't mean the stereotypical idea of it, where it's taking two characters and making them have a crush on each other. The stories I was interested in were the ones that went in-depth on these problems, and if they had romance that wasn't a big part of my enjoyment. Now, in fanfic spaces, there are two major factions of fiction you can categorize:

-Media with little meat on its bones, leading to a very malleable and easy. These are mostly used for their setting, often discarding characters from the original source entirely.
-Media that is very much focused on individual plot elements, where it's more about individual characters than the setting.

With almost every generation of Pokemon, they fit into the first category, with a few into the second. Spinoffs have their own weird thing, mainly Pokemon Mystery Dungeon for obvious reasons, and it's kind of "in the middle" if it were a spectrum. A lot of stories though focus on entirely new characters in a fleshed-out version of a Pokemon world, filling in the worldbuilding, inventing new concepts or remixing existing ones.

However, one of the things that would vary the most between stories was The Question, The Ultimate Question, how do you depict Pokemon actually. It's a surprisingly interesting question, because if you go to different periods and media sources for Pokemon, you can make an argument for just about anything.

Now, I've always defaulted to "Pokemon are basically People" because of things like Mystery Dungeon and how the anime portrays the situation. Whereas the games have rarely had Pokemon-to-human communication, from the start the anime has always been more in-depth, naturally.

Simply thought: the concept of "moves". Now we can make an argument that just using the words of each attack could be like how you can train animals just by the tone of your voice to do certain actions, but Pokemon in the anime have entire segments where they talk to each other, and if Pikachu can hear Ash say "Do you wanna go to McDonalds or some shit bruh" and respond "Pika" with a nod, then that goes far beyond just training some phrases.

Now you have others like the manga where Pokemon are portrayed closer to the original games, more animalistic and less intelligent. And the games themselves have changed over time too. You have media like Pokemon Conquest that is... at face value, probably one of the "universes" we know of in the several canons? And it has more similarities with the anime. In recent years, what has sometimes honestly felt like a softcore "ban" on Pokemon and humans interacting much in the main series games lifted, and now just about every game has some Pokemon characters. Not human characters in Pokemon, but outright Pokemon characters, where the humans talk to them and they respond, they have emotions - Calyrex talks, entirely.

There's however, outside of just canon of course, a lot of different ways people see it especially with which era of the series they got into. I've seen stories where the league is a full-on profession with Pokemon being given little personality. There's stories where Pokemon are incomprehensible to humans until they get to know each other, ones where Pokemon talk with psychic ability plot devices, there's ones where Pokemon can just talk. Do Pokemon eat each other? There are more than two answers to that question, there are probably dozens - there's interpretations where mammal Pokemon only eat seafood, for instance. On the subject of intelligence itself, sometimes it depends on Pokemon. Rattata are dumb rats, Jynx are basically human.

There's basically different bits of lore you can use to support any of these positions.

One of the fundamental focuses is actually on what "scale", "spectrum", whatever you'd like to call it, how human are the Pokemon? And this of course plays into how different people tackle the ethics, be it trying to write it however which way they want. And I'll tell you, there are plenty of better ideas for it being ethical and it being unethical than the conclusions Game Freak has presented.

There's actually a lot that you can piece together in many ways using logical conclusions from the tidbits of Pokemon lore the devs, who 100% aren't committed to lore at all, still add into the games. One that I've always liked is the concept of "Infinity Energy" introduced in X and Y, named in Omega Ruby and Alpha Sapphire. This is a mini plotline where you go to the sunken ship and read letters that talk of how Devon Corp gets energy, and to be blunt, it's implied They're Killing The Dogs:

1742077719828.png


Now, the main thing here that matters is the last energy. "That they had used Pokemon bioenergy to create Infinity Energy." This is interesting, and on its own sounds bad enough, but what we also know in retrospect is that what AZ used to fuel The Ultimate Weapon is the exact same source.

1742077813205.png


The Adventures Manga makes it even more transparent, though I do not claim that to be technically "canon" or if it's held up to some internal standards:

1742077865945.png


Now this is actually really interesting storytelling, and it gives us a lot of possibilities. For one, it makes Devon Corp seem really fucking evil, but you can use this sort of conclusion all over the place. Let's say Revives.

Now, to be clear, I am not claiming this is the original intention all the way back in 1996, or that this is even true, but we can take the drip-feeds of information they give us to craft interesting ideas. Revives do not seem like human-made medicine in the same way that Potions do, Max Revives especially being rare and generally being found outdoors rather than in Marts. Considering the versatility of Infinity Energy, and how with AZ's Floette it can keep it alive eternally, it's not an insane reach to conclude that Revives could be natural "Infinity Energy deposits". The games never actually give an explanation to their creation and especially Max Revives are interesting, there is other medicine to help revive Pokemon that is generally closer to real medicine unlike this and other types of items.

This is the type of stuff you can do when you think about these things for a second, and this is part of what makes reading fan made stories around the series interesting. Tidbits that can be interwoven to create a more concrete lore, better worldbuilding as a whole. But then you get to stories based on actual plots.

So like, I don't think it's about "can they explain their worldbuilding", more a question of "do they want to." Clever writers will bridge gaps and do the mental math to not only create a coherent, or at least semi-coherent world, but also attempt to make it as interesting as possible. It's about the fact that the developers just don't want to. Hell, as much as I said the modern games are going more in the anime's direction, Legends Arceus basically says "no" to most old lore about Pokemon ethics from the official source.

The consensus used to be that Pokemon that we encounter on routes are actively looking for trainers that are strong, and that is why they battle and go to these carved-out routes rather than I dunno, the bundles of trees the player can't even walk into. A bit of a messy explanation, but it was official and at least was something. With turn-based gameplay and little animation, we can fill in the blanks in our head and make our own story. And then Legends Arceus goes and basically makes it out to be explicitly "This wild Pokemon is running from me, scared, and I'm gonna hit it in the back of the head aren't I?"

Along with that, even as a lore nerd, I can tell you I honestly do not understand Scarlet/Violet's lore and that it was much more interesting before the DLC in all honesty with "wish theory" or whatever you'd like to call it. And Sword/Shield's lore with Dynamax is literally contradictory within about every media source.

So it's really less that we can't explain things, humans are clever. It's that Game Freak actively doesn't want to, and honestly, nowadays kinda just goes out of their way and makes decisions that make shit make less sense for vibes-based media. Legends Arceus was Game Freak's "What if Pokemon were dangerous and attacked humans!!!!!!" game tone wise, so they just threw away previous tones and boom.

It's not necessarily a bad thing, to be clear. I mean I think Scarlet/Violet uses its Huh?? lore to make a Wow!! story, and Legends Arceus is also an interesting setting. Recent years in the franchise has shown that we're heading into a direction of "Fuck it we ball", just about any setting can/will be crossed with Pokemon if they think it's cool, so I don't expect this to change, and that's fine!

Last time I talked about Pokemon lore people replied to me like I was mad it doesn't make sense and like. To be explicitly clear for the third time in a row: I am not mad about Pokemon lore not making sense, I am explaining the perspective that there isn't a reason Pokemon can't make sense, it's that they don't care to make it / don't want it to.

I could make a pretty coherent explanation for Pokemon training to be 100% ethical, but that's ultimately just fanon and Game Freak would prefer that we just fill in the gaps in our head. It's something that books do well, and why people prefer books over movies sometimes. The book lets me imagine my version of the events, the movie has one version. And I think that some videogames really prefer that, and I think it's also a deliberate choice with these kids-friendly franchises that try to play for all audiences.

Game Freak doesn't want to pick a lane on lore because if they do that, there will always be millions and millions of people whose headcanons are invalidated and therefore hinder their enjoyment of the series a bit. Because everyone has their own individualized interpretation, even those who don't actually give a shit- it's the nature of this type of series.

I also think Game Freak has thought about this because like, we just got massive leaks that show they actually do put effort into lore docs, the mythology of the series, etc. If they really wanted to just pick one coherent vision they could! They choose not to.
 
posting again cuz I yapped to friend in DMs about the subject a bit more and if you want some extra thoughts and analysis, here's some just unstructured

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apologies if this kinda thing is annoying
Yup, this is how you keep a megafranchise relevant for decades. Marvel/DC would not have lasted as long as they have without leaving surpluses of room for all the different branches of their heroes to do whatever

The only series at this level that has strictly adhered to a very narrow concept of canon is, as you said, Star Wars, and it has been a profound, ongoing disaster for it. Even something like Star Trek that technically has one timeline keeps the various series far apart enough chronologically to not matter beyond absolute basics like "Don't radically change the look of this alien species"
 
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