67.5 base power after Tech and STABDude just realized
Breloom @ Leftovers
Ability: Technician
I don't care about EV's right now
Superpower
Mach Punch
Bullet Seed
Smack Down
Hitmontop might be able to run a similar set but 75 BP Bulk Up is awesome.
67.5 base power after Tech and STABDude just realized
Breloom @ Leftovers
Ability: Technician
I don't care about EV's right now
Superpower
Mach Punch
Bullet Seed
Smack Down
Hitmontop might be able to run a similar set but 75 BP Bulk Up is awesome.
Oh, right, I'd accidentally rounded up to 50 for some reason.67.5 base power after Tech and STAB
dose accuracies do.So Mega Pinsir gets Bind. A 135 base power move, that gets Aerilate bonus, traps the opponent and deals 1/8 of their max HP at the end of every turn just for fun. Oh my.
dose accuracies do.
I think it's actually the same as Fire Blast. It might have 80 Accuracy tho.Same as Hydro Pump, I think we can live with that.
How does Sheer Force interacts with the new effect of the moves? It doesn't boost the move with negative sides effects, so Power-Up Punch, or even Metal Claw, for example, would no longer be boosted. But it does boost moves with positive effects, so Draco Meteor would now be boosted(lol it now hits a fearsome 26 base power). About moves that raise an opponent stats, I guess they can still get the boost, considering that it can be treated as a positive effect if you use the move on a partner in a double battle, also because Sheer Force is otherwise left with very little to abuse.
I think it's actually the same as Fire Blast. It might have 80 Accuracy tho.
Mud Slap is unaviable with Sheer Force, so Nidoking is left with Physical(which is better since it has 102 base attack and only 85 base satk)."This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects.
An effect chance is a move's chance to inflict a status ailment, cause a stat change*, or make the target flinch in addition to the move's main effect. For example, Thunder Shock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate.
Moves that lower the user's stats are unaffected."
*does not imply positive or negative
So in my mind that means Sheer Force boosts Rock Smash, Icy Wind, and Mud-Slap (since they would cause a stat change), Nuzzle (which has a chance to inflict a status ailment), and Astonish (chance to flinch.) Draco Meteor/Superpower/Power Up Punch raise/lower your own stats, so they don't count.
It's completely broken on Nidoking either way, who can abuse STAB Mud-Slap, STAB Poison Sting, STAB Bulldoze, Icy Wind, Water Pulse, Rock Smash, Confusion, and Rock Tomb, letting it go purely Physical now or run a viable mixed set.
Hydro pump has 80 Accuracy.The accuracy was increased in Gen 5 - it's now 85%, like Hydro Pump. (Was previously 75%, though.)
OIC good to know!Mud Slap is unaviable with Sheer Force, so Nidoking is left with Physical(which is better since it has 102 base attack and only 85 base satk).