I'd go ice punch if you don't have it already.Throh is still low tier so the only reason i can think RockSlide is Swellow. But IcePunch does the same
Still doesn't answer why not Stone Edge. The only answer I can gather is that the risk of missing is way too high to chance it.Throh is still low tier so the only reason i can think RockSlide is Swellow. But IcePunch does the same
What is your moveset for throh or did you post it already? O.oThroh is still low tier so the only reason i can think RockSlide is Swellow. But IcePunch does the same
I'd go ice punch if you don't have it already.
Still doesn't answer why not Stone Edge. The only answer I can gather is that the risk of missing is way too high to chance it.
lol i wasnt the one who posted the original Throh set i was just making a statement lolWhat is your moveset for throh or did you post it already? O.o
Oh lol sry. XDlol i wasnt the one who posted the original Throh set i was just making a statement lol
I can see the logic here; better to boost and do damage at the same time than to allow your opponents free hits, right?I think basically the entire purpose of the move is to provide a way to set up and do damage simultaneously. I've effectively used it on my Mega Mewtwo X along with Barrier or Amnesia instead of using Bulk Up and Brick Break, like I said earlier. (Note: This is just an example of how the move can be applied.) With PuP and Barrier/Amnesia, I can take less turns to set up, and get the damage in sooner, or take more turns and get a better set up that gives me def/spdef. With Bulk Up and Brick Break, I have to take the extra turns no matter what to get the same boost. Then, afterwards, I get more power out of my move, but if I would have chosen to skip the def/spdef with the other moveset, I've lost three valuable turns. Just my opinion, but I like to kill them sooner rather then later.
Not necessarily.I can see the logic here; better to boost and do damage at the same time than to allow your opponents free hits, right?
Speaking of Breloom, I realized something. Spore and PuP go hand in hand. If you put something to sleep, unless they get first turn wake up, they'll either stay in trying to wake up or they'll switch. Nowadays I imagine the latter is a lot more prevalent since the sleep mechanics changed again (for the better I imagine) but still. If they're low on health and asleep you can start wracking up your PuP boosts free of charge if they stay in and you can hit them.Not necessarily.
Swords Dance creates a bigger boost, which will in the end, add to your total net damage more then P u P will.
Bulk Up & Curse both boost defense, meaning you get a nice increase to bulk as well, which can be used to set up more times.
The main drawback here is it's base 40 power. It's so weak it doesn't justify the damage output when you have other boosting options, even with STAB. It should only really be used on Breloom or when there is no better options.
You give a good point. My way isn't always better. But it sometimes is. Mine works better if I didn't need the extra setup. Yours works better if you did need the extra setup. It's really just a trade-off. However, I am going to try using the other set, and see if it works better. Or worse. Though I predict it will be about the same.Not necessarily.
Swords Dance creates a bigger boost, which will in the end, add to your total net damage more then P u P will.
Bulk Up & Curse both boost defense, meaning you get a nice increase to bulk as well, which can be used to set up more times.
The main drawback here is it's base 40 power. It's so weak it doesn't justify the damage output when you have other boosting options, even with STAB. It should only really be used on Breloom or when there is no better options.
Because all the opponents will cower in fear at pangoro's excellent speed and bulk allowing you to set up pup 5 times, and miraculously their flaming bird gets outsped and defeated while not even a SE brave bird can take pangoro outPangoro Iron Fist Power Up Punch.
5 turns = 702 power
Why has no one tried this alongside sticky web because of pangoros speed?
Mega-Aggron and Tyranitar can utilize it well. Considering their bulk, they can survive to buff up their damage capabilities exponentially.Not necessarily.
Swords Dance creates a bigger boost, which will in the end, add to your total net damage more then P u P will.
Bulk Up & Curse both boost defense, meaning you get a nice increase to bulk as well, which can be used to set up more times.
The main drawback here is it's base 40 power. It's so weak it doesn't justify the damage output when you have other boosting options, even with STAB. It should only really be used on Breloom or when there is no better options.
It can't afford to not run Drain / Mach / Ice Punch + Knock Off though.Perhaps a Conkeldurr would use it given the right training. Though I know other moves on him would serve him better anyway.
Those two would utilize AV+PuP really well.Mega-Aggron and Tyranitar can utilize it well. Considering their bulk, they can survive to buff up their damage capabilities exponentially.
Call me crazy but I don't find Mach Punch especially useful on the AV set. I think PuP would be a better option.
It can't afford to not run Drain / Mach / Ice Punch + Knock Off though.
Agreed pup increases damage and therefore healing from dp.Call me crazy but I don't find Mach Punch especially useful on the AV set. I think PuP would be a better option.
....You really are out there, right?Because all the opponents will cower in fear at pangoro's excellent speed and bulk allowing you to set up pup 5 times, and miraculously their flaming bird gets outsped and defeated while not even a SE brave bird can take pangoro out
Because Brave Bird only exists in OU, right? Not to mention that easily exploitable 4x weakness.....You really are out there, right?
Where did I say OU?
Where did I say any tier?
I was just throwing a strategy out there.
But Talonflame does, and thats the example he used.Because Brave Bird only exists in OU, right? Not to mention that easily exploitable 4x weakness.
midend is correct. Pangoro is too slow and and not bulky enough with no sustain outside of Leftovers and maybe Rest to be sitting there and spamming a low BP PuP. It runs contrary to one of Pangoro's greatest assets, Parting Shot. It has no business using Bulk Up or AV for the same reason.