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Prediction or Probabilities ?

I like to think about prediction in stages. Stage 0 is going for the obvious decision irrespective of other factors. Stage 1 is identifying your opponent's most obvious decision (his stage 0) and making the decision that beats his. Stage 2 is identifying the opponent's stage 1 move (ie, the one that would beat your own stage 0) and making the move that beats that. Etc.

If you are not down to the last pokemon on your team that can deal with the threat that is currently in play (ie, if you have two pokemon alive that can deal with the pokemon in play), then you rarely need to go beyond stage 1 and do not ever need to go beyond stage 2, because if worst comes to worst and plan A fails, you have a plan B. For example, if your opponent has a Celebi in play and you have a Scizor in play and a Heatran in reserve, it is usually a good idea to just go with the obvious and hit Celebi with a bug-type move. Even if something else comes in and wipes Scizor out then Celebi returns later, you can bring Heatran in on him (unless he's using a ground-type move) and still pose a threat.
 
What I like to do early game is to try and ignore prediction as much as possible, and play by pure statistics. Even if you go for the obvious move, you're still predicting that they'll leave their current pokemon in. For example, if I bring in my Electivire on a Starmie using Thunderbolt, for example, if I don't have a good read on my opponent yet, I'll opt for HP: Grass over the obvious Thunderbolt. If my opponent brings in a ground type, I deal a nice amount to it, but if they leave in Starmie I still put a nice dent in it. This gives me details about how my opponent plays while avoiding some risk of over- or under-predicting.
 
I like to think about prediction in stages. Stage 0 is going for the obvious decision irrespective of other factors. Stage 1 is identifying your opponent's most obvious decision (his stage 0) and making the decision that beats his. Stage 2 is identifying the opponent's stage 1 move (ie, the one that would beat your own stage 0) and making the move that beats that. Etc.

I don't view prediction as deciding what to do, but rather, assigning probabilities of what your opponent will do.

Just because I predict that my opponent has an 80% chance to go to Scizor and a 20% chance to go to Dragonite doesn't mean I will act to counter Scizor. If my team can beat Scizor even if I predict wrong, but cannot beat Dragonite if I predict wrong, then why wouldn't I act on the assumption that Dragonite is coming out? If I'm right, I kill their Dragonite (a Pokemon dangerous to my team), and if I'm wrong, then I'll get a chance to be in the same situation later. This is where long-term thinking comes in.

My point is: predicting what your opponent will do is not the only factor in deciding what move to make.
 
Originally, I play safe, and once I figure my opponent's style, I proceed to predict based on that.

My general strategy when it comes to prediction is to play conservately until I run into the same situation twice, then predict that my opponent will do the same thing and act accordingly.

Pretty much agreeing with these guys. I do the obvious thing first, see how they react, and get ready for them to do it again next time the situation occurs. For instance, say I have a CB Snorlax out. I'm going to Return/Body Slam first thing, because they're Snorlax's strongest attacks. If a Rotom came in, I'll Crunch next time. If they chose Scizor instead, I'll Fire Punch right away when I see it coming. This won't always work on the really good players, but it generally works, and it's really fun to pull off.

It'd be more effective, though, if there weren't things immune to Normal, so I could dent that Rotom and not waste a turn. Dragon attacks do good damage to just about anything, and are great for this kind of early-game scouting. (read: not Outrage)

What really makes this sort of thing difficult, though, is erratic/clever players that do the dumb thing just to mess with your plan, or hide their "second counter" to surprise you later.

I admit I didn't put this much thought into this game at first... ah Shoddy Battle, you're a wonderful training program.
 
Well, while I do think that prediction isn't an ultimate form of skill (because no matter how good you are, there's a definite limit to your prediction), skill comes in part from the team building to make situations where a failure to predict correctly does not mean a loss.

For instance your example with Salamence, Dragonite and Scizor. If my Salamence had a fire attack, I could just go ahead and use the dragon attack, knowing that salamence will survive one bullet punch and 1hko scizor with flamethrower should he switch. Or, maybe I have SR up and know that if I Draco Meteor I would come close to killing it even if it comes in. The game is not just a) or b), because sometimes b) can be better in one case and not as bad in another.

Let's say it's late game and I have Scarf Flygon in against infernape, and I know he has weakened Zapdos and weakened CB Scizor in the back (let's say scizor is in EQ KO range and Zappy in Outrage range). I can go to 1hko Infernape with Earthquake or Outrage, and at that point it really is 50/50. However, the fact is that if I EQ and he brings in Zapdos, I have probably just lost the game. If I Outrage though, I will still hit scizor fairly hard, and the cost for missing my prediction is much less.

Part of the skill of a good player is to know he can make mistakes, and to have a strategy that lets him "hedge against" the potential screw up (that is, create options that in the worst scenario are "less bad").

Of course if you always go with the "less bad" strategy, that will make you predictable and therefore easy to beat. However, you have to have those hedging options available. This puts more pressure on the opponent, knowing that if he screws up he won't get as much out of it.

Let's say the opponent knows that I Outrage seems like the less risky option in that situation. If he uses that to gain a false sense of security for bringing in scizor, that will make it even more deadly should I choose to EQ scizor instead. At that point, it's instinct and timing.
 
Let's say the opponent knows that I Outrage seems like the less risky option in that situation. If he uses that to gain a false sense of security for bringing in scizor, that will make it even more deadly should I choose to EQ scizor instead. At that point, it's instinct and timing.

Instinct seems to be quite rare on this post so far lol, everybody going with probabilities and assessing playing styles :P. I often find opponents will change their playing style to screw you over, if they are high end players, so I think instinct works there :)

I also find that trusting instinct will bring you about 70% of your efforts to a successful conclusion... it's just really risky :P.

Thank you for everybody who is still posting and discussing, it makes for interesting reading :)
 
First off, nice job on the thread. I've been wanting to do something like it for a while but getting it out correctly always seemed like too much thought at the time :).

One of the things I love about pokemon is that all of the bluffs, fake-outs, feints, counter-feints, counter-counter feints, etc. come from a deeper source than pokemon strategy. With a general picture of the metagame and an understanding of game mechanics, the choices we find ourselves making may as well not be pokemon related. Here are some examples, which take only a little imagination to apply to real world competition.

"Is the opponent running a standard set, or an oddball one?"
"Is this strange behavior desperation or a bluff? Is now the time to hammer home my victory or to play it safe?"
"Can I get away with doing the same thing twice, or should I do something less predictable?" (this applies to a lot of situations, such as the one given in this post.)
"Will my opponent predict my move, predict my prediction, predict my over-prediction... etc. ?"
"How does what I've seen over the course of this battle help me to answer the previous four questions?"

My point is, the bulk of the decision making involves "human" considerations, not "pokemon" considerations. Even though some of the above questions contained pokemon terminology, they could have been replaced by any other set of rules and operations, and the "hard" part of the question would still be the same.

I made that point because I think that ultimately this is a more focused discussion if we look at it this way. It is certainly possible for a person to be adept at "figuring out" other people, just as it is certainly possible to be "good" at prediction. I think what is really happening is you are applying your understanding of human judgement to the metagame. The real decision making comes from your understanding of your own judgement, projected onto another person, and edited with your experiences in the battle / in general.

However, I largely agree with the poster that probability also plays a big role in circumstances involving prediction. Some situations have a cut and dry best move to use, and some of them really don't. When a prediction situation is dependent on the opponent's move, then you have to weigh your opponent's options as if they were your own to figure out what he will do. However, there are some situations in which the success of both players' moves are so reliant on what the other player will do that neither player can make a rational decision about the outcome.

The most extreme example is something like a +2 atk Toxicroak vs. an offensive Crobat at 50% health. Crobat can outspeed and OHKO, but Toxicroak can Sucker Punch as Crobat attacks, in which case Toxicroak wins. However, Crobat can Roost to 100% health as Toxicroak sucker punches, allowing him to survive a sucker punch and thus winning the game (assume they are last pokemon). However, if Toxicroak uses Earthquake while Crobat Roosts, Toxicroak wins. If the event that both players know each other's sets (very plausible late-game), this situation is primarily a guessing game. You can try to look at how your opponent has played, but honestly the two choices are so obvious and arbitrary that even knowing your opponent like the back of your hand doesn't tell you what they will do.

That was an extreme example, but there are other examples that are similar, but in a more subtle way. For instance, cut Toxicroak's health and replace Crobat with a sub Espeon or Mismagius. Now, sub is a slightly more attractive choice than attacking, because you can do it multiple times, increasing the likelihood that your opponent sucker punches on a sub (probablility apparent already). Now we have somewhat weighted choices, since sub is a safer bet for Mismagius, they are more likely to use sub (at least at first). The Toxicroak user knows this (hopefully) and so Poison Jab becomes the safer choice, too. However, anyone who has been in this situation will know that the Mismagius user won't always use sub - at some point they will choose shadow ball, sometimes sooner sometimes later. This choice bears in it the same element of randomness as the previous, more extreme, example, despite the fact that some choices are safer than others. The players are trying to throw each other, and hoping to pick the right move each time. My point here is that even choices in which some choices are safer than others have an element of chance, based on the random or pseudorandom (depending on your philosophy) aspects of your opponent's decisions.

Let's get away from Sucker Punch now. A similar condition could occur where two stallers are trying to poison each other. Lets say you have a match-up of sub-roost Moltres vs. a stallish Dragonite or Salamence. You each want to catch each other with a toxic, but the Moltres user is going to try and substitute against the toxic, hoping to get a free toxic. The dragon user knows the Moltres can take a dragon claw and still poison them back. However, Moltres is likely to sub against a toxic and so the dragon user might try to whittle down his subs until he has to roost, then use toxic. The moltres user, trying to avoid this, will roost sooner than necessary, easily taking a dragon claw and starting the process again. The dragon user, if he doesn't figure this out the first time will figure it out soon enough, and might try to throw in a toxic randomly to catch the roost, which is also being randomly chosen to throw off the enemy. This may sound complicated, but it's happened to me numerous times, and the level of understanding I described for both players is certainly there. This example is vastly different than the other two mentioned. Not only is it based on stall rather than offense, but Moltres easily has the upper hand. Chance isn't limited to close matches and make-or-break decisions. This is another great example of when prediction is affected by things that have to do with the human element, but not by skill.

Basically, the answer to whether prediction is luck or skill based is yes. Some predictions are completely luck based (or perhaps "guess" based is a better way of saying it), while others have aspects of strategic thinking behind them. However, the same mechanics that make those ridiculous prediction wars guess based also play at least a small role in every prediction we make. At the end of the day, we are relying on what another human being is going to do, and we all know how fickle humans are.
 
I tend to play a fragile offense team, and so I tend to overpredict, and lose when I do. That being said, I think one of the most important things you can do is analyze your opponents play style while playing them. Do they tend to overpredict, do they tend to underpredict, or do they play it safe a go to lower-risk lower-reward counter? This lets you get many more successful predictions off; however, you have to be wary of players who change up their playstyle. I'm not trying to say that I'm good at prediction. I'm pretty medicore, but I feel that understanding how your opponent thinks is much more important than understanding the full extent of their team, as if you know how they think, you can get a general idea of what their team plays like; however, matches fly by pretty fast, so determining this much of your opponent is usually guesswork based on his lead and his first few moves.
 
I do agree that prediction is not a glorified guessing game. To predict, one must be able to isolate certain variables: what pokemon is my opponent using; what moves are common to such a pokemon in the current metagame; based on the moves my opponent's pokemon(s) has/have previously used, what are the likely supplementary moves; how does my opponent play; etc.

In fact, we predict all battle long! Every move takes into account a prediction of sorts; some are so easy to make and are so empirically successful that we don't even figure them as prediction, but instead as non-predicting, obvious moves. They may be obvious, but that does not mean that they are not predictions. For example: "my opponent has a Salamence to my Magikarp, so I should switch out to avoid rape" is a prediction. TECHNICALLY, you don't know the Salamence's move set, nor the battlers intent (does he want to win, or be a d-bag?). He could have protect as his only move, and perhaps he will never switch out, instead protecting the whole time, while having a toxic orb equipped. However, you would likely make the very obvious prediction that Salamence is going to pose a threat to you, based on your prediction that a) the battler wants to win, b) Salamence, if attacking, will rape Magikarp and c) if setting up, will rape my entire team. You can take this line of thought even further by noting that we predict that shoddy will register victories as successful outcomes (i.e. wins, contributing to a higher ladder rank). I'm not claiming that shoddy is buggy, but just that there are many embedded predictions with every move that we make (since they are products of inductive generalization, thus not certain or necessary). Any game of choice is a game of prediction.

Remember, dilemmas (or apparent dilemmas) are not the only instances of prediction, but just one amongst the thousands that are made with every move!
 
I hate battling Earthworm because he always predicts one step before me, making me overpredict (or is he three steps ahead?)

The Scizor v Gengar situation also applies here I guess (is he gonna Bullet Punch or Pursuit?). Generally I like to apply pressure on my opponent during the match by playing one way until they get smart, then shifting my style (like making more double switches). Anyone that has been tutored by Olie probably knows this too (we had quite a discussion over MSN about pressure).
 
@Thorns
I have never battled Earthworm but I wondered how he had climbed the ladder so quickly xD Now I know :O.

@ DaBossMan
I hadn't thought of it that way :O
I'm not sure I'm going to be able to think that many small predictions through in a battle though, I already take more time than most battlers ;P
 
This reminds me of a time in Ubers, I had MixRayquaza out against a Blissey. The obvious thing to do is Outrage and OHKO it, but my opponent knows that too of course (well you hope so, but overprediction can bite you) so my opponent is going to switch to Metagross / Scizor / Forretress etc. Knowing this I decided to Fire Blast - if I caught the Steel-type on the switch then I was free to Outrage later on, I had taken down an important 'mon and I had shaken the foe's morale - likewise, if Blissey stayed in, the worse that could have happened was a Thunder Wave on Rayquaza (the mix set doesn't outspeed much anyway, and I've got Extremespeed).

Happily, Forretress did switch in, hoping to set up Spikes etc on the Outrage, and was promptly OHKOd.

Unfortunately my opponent then assumed that I had prior knowledge of their team (which I didn't) and began to beef. But alas, you can't please everyone :)


I think the best way to think of it is, that you have to choose the better of 2 evils. If you choose to predict, you have a chance of shooting yourself in the foot either way. You have to use the lowest risk method so that whatever happens you aren't going to be in a horrible position. Obviously this rule goes out of the window when you've got nothing to lose e.g. Toxic / Life Orb will finish you etc.

It does upset me however when you go "Hell yeah, get ready to Explode the Blissey switch!" and then your opponents Bronzong or whatever stays in, not because they overpredicted, but just out of sheer ignorance.

The possiblity that it is down to instinct is a viable, if at all cliché, suggestion.
 
Usually, the best thing to do about prediction is eliminate it altogether. The epitome of this mindset is Scarf Heatran's Dragon Pulse. HP Ice can do more damage, but Dragon Pulse is useful simply because it hits almost everything for neutral. And very few players would dare to predict a Dragon Pulse and send in Metagross on a Heatran.
Some moves often hit counters neutral while scoring a decent hit on the active Pokemon as well. This is the HP Grass on Electivire concept, and why SpecsOgre in Ubers spams Thunder over Water Spout, because Thunder hits its bane, Palkia, rather strongly.

If prediction cannot be eliminated, however, I would (using Objection's tiering) go Stage 0 until I see my opponent make a decision once, and later on in a similar situation go for a Stage 1. Stage 0 and 2 end up the same anyway, so any decision is basically just deciding where on the spectrum your opponent is: A poor predicter, an average predicter, or an above average predicter, and play accordingly.

Overall, I'd trust psychology over statistics, but if I can get away with choosing "D. None of the Above" I will.
 
This is DP. Who needs to predict? :| You make smart moves you'll win 80% of the time. DP is all about team building and team matchup, predictions is hardly used if ever unless you're playing top tier opps. ( not that there is many top tier players anyways)
That's my opinion who needs prediction waste of time in DP just build superior team and get on with it.
 
@ Goofball

"You make smart moves"
Thanks for a new definition I guess. I presume that some of these "smart moves" are prediction, playing the most obvious move won't help you much if your opponent is skilled in any way.

"( not that there are many top tier players anyways )"
Many unknown people boast surprising batting skills, so I'm not sure this is a very fair or nice statement.

"prediction is a waste of time in DP, just build and superior team"
I think it is technically impossible to build a universally superior team these days, no one team can be the best. My team, for example, can handle practically every threat in the game, but isn't great at taking hits. Prediction is needed to keep my pokemon alive. You might say 'run more bulky poke'mon!' but they won't be as effective in other areas.

@ luxormaniac
This rank system sounds interesting, but just a bit to clinical to work all the time, what if fluctuates in 'skill', trying to confuse you?
Having said that, I have a friend who seems to know everything his opponent will do and he is right 90% of the time, so I guess this could be his secret to success :O.

@ Zeromus EG
I like your "better of two evils" analogy, that seems a generally good way to put it, considering often the outcome of either prediction failing really can be HELLISH xD

Thank you, keep on discussing :)
 
Prediction is all about weighing the odds of the opponent's move based on their skill level and previous decsicions, then once you figure out the odds, make the decision based on great the rewards of a correct prediction are vs. how severe the consequences of mispredicting are. That is what most people have been touching on. I will use a slightly altered version of the example in the first post to help illustrate.

Lets say that you have a Salamence out against a Special Dragonite, but the opponent has an offensive Scizor in the wings while all you have is a Forretress. Lets assume that this is near the end of the battle. Your Forretress could stall out Scizor with Rest while Life Orb recoil kills it (probably not because of Swords Sance, but lets imagine for the example), but will get OHKOd by Dragonite. After seeing how your opponent plays, you estimate that there is about a 70% chance that they will switch to Scizor so the seemingly obvious move would be to use Fire Blast, but you must look at the circumstances. If you use Fire Blast and Dragonite stays in, then it can OHKO you with Draco Meteor before proceeding to take out Forretress with a Fire attack of it's own. If you decide to use Dragon Pulse, then you will either take down their Dragonite or dent Scizor. If you dent Scizor, then you can simply switch to Forretress to absorb the hit.

To summarize, even though there was a 70% chance of Dragonite switching to Scizor the consequences of mispredicting were too large so in this case, it would be safer to use your Dragon move rather than predict the switch even though the opponent switching was the more likely option.

I just confused myself writing that...
 
"You make smart moves"
Thanks for a new definition I guess. I presume that some of these "smart moves" are prediction, playing the most obvious move won't help you much if your opponent is skilled in any way.

No, I mean smart moves. They are generally the obvious move that use no prediction. IE: I have Lucario They have hippondon, obviously i will switch. Not because I "predicted" EQ, its just a smart move.

"( not that there are many top tier players anyways )"
Many unknown people boast surprising batting skills, so I'm not sure this is a very fair or nice statement.

they all suck prove me wrong.

"prediction is a waste of time in DP, just build and superior team"
I think it is technically impossible to build a universally superior team these days, no one team can be the best. My team, for example, can handle practically every threat in the game, but isn't great at taking hits. Prediction is needed to keep my pokemon alive. You might say 'run more bulky poke'mon!' but they won't be as effective in other areas.

I never said a team that is universally superior team. I noted that DP is all about team building and team matchup. All you need is a good enough team and you win a good majority of your battles. Generally, most battles are determined by the team and how well it functions player "skill" isn't even a factor in most DP battles.
 
@ goofball
Point A- The whole reason why switching out Lucario from Hippowdon is a smart move is because you can see a possible OHKO from earthquake coming, prediction, simple but still there. Plus, not many battling situations are as black and white as this.

Point B- Charming

Point C- So many players are trying to make a great team, you will stalemate if you don't play around the opponent to gain advantage.

Gah, you seem awfully cynical for a pokemon player.

@ muna

I'm a little confused myself :P

I like your example more, when the side with Salamence has a Fortress is becomes much easier xD. BUT, what if when you switch to Fortress to absorb Scizor's attack, they Predict your move and double switch to Dragonite xD.

Mind Bending stuffles...
Thank you :)
 
This is DP. Who needs to predict? :| You make smart moves you'll win 80% of the time. DP is all about team building and team matchup, predictions is hardly used if ever unless you're playing top tier opps. ( not that there is many top tier players anyways)
That's my opinion who needs prediction waste of time in DP just build superior team and get on with it.

Goof and I share a pretty similar philosophy on prediction, as he knows, so I thought I'd quote this. I used to be a very high predictions guy, but I only predict when

a) I'm in a hole and I need to against really good players. Think dudes such as IPL who often play stall, where prediction is really the only way you're getting around them.

b) I always weigh up risk vs reward. If I have a Heatran out against a Metagross early game, its pretty safe to switch to Celebi straight up, because even in the worst case scenario it needs to be CBed to 2HKO with Meteor Mash (yeah...not happening with LeadGross). So if its Occa Berry, I get a chance to throw up a pre-emptive Reflect to stop a possible Explosion, where as if its regular, he'll switch to a Bulky Water anyway. Early game is where the probability of an event happening is much more likely as people play conservatively there.



Bottom line: Basic prediction is always used, we just don't know it. However, the only times your matches should be based around intense prediction are when you are behind or playing the IPL's or husks of the world where it is needed.



I often build my teams to have the highest win rate with the least amount of prediction, and if it wasn't for me lagging out every third battle or so, I would probably be around 1600 or so due to this approach.

EDIT: I also agree with Chou's post, so I quoted the parts that I agree with most.

Well, while I do think that prediction isn't an ultimate form of skill (because no matter how good you are, there's a definite limit to your prediction), skill comes in part from the team building to make situations where a failure to predict correctly does not mean a loss....................


...............Let's say it's late game and I have Scarf Flygon in against infernape, and I know he has weakened Zapdos and weakened CB Scizor in the back (let's say scizor is in EQ KO range and Zappy in Outrage range). I can go to 1hko Infernape with Earthquake or Outrage, and at that point it really is 50/50. However, the fact is that if I EQ and he brings in Zapdos, I have probably just lost the game. If I Outrage though, I will still hit scizor fairly hard, and the cost for missing my prediction is much less. Part of the skill of a good player is to know he can make mistakes, and to have a strategy that lets him "hedge against" the potential screw up (that is, create options that in the worst scenario are "less bad"). Of course if you always go with the "less bad" strategy, that will make you predictable and therefore easy to beat. However, you have to have those hedging options available. This puts more pressure on the opponent, knowing that if he screws up he won't get as much out of it..................
 
Prediction has so much instinct to it. Actually, after a while prediction isn't really that important on your part. See how many of these 'stages' your opponent plays up to, and beat them accordingly. This doesn't work against good players as well though, but is the ultimate noob counter (unless, of course, the noob is so noobish that they make good moves on accident). Take for example, a match I once heard of, where a noob had Ape out on Pory2 at the start of the match. The Pory2 user brought in Dusky, only to be promptly hit for good damage with Shadow Claw. Thinking it was a good prediction (on the first turn, too), the decent player congratulated the noob, only to hear that the noob thought Pory was a Psychic. Lol.

Enough anecdotes, though. The worst part of prediction, are those long back and forth prediction wars, where two decent predictors end up in similar situations three or more times. The first two times are less risky, but by the third encounter, it's probably late-game, or a critical play, and needless to say, it becomes a very, very tense matchup.

Just my thoughts.
 
I think the most important thing to do early in a match is find out how conservatively your opponent plays, and how good they are.

As for how I play, I play conservative until I get a grasp of the first two things and their pokemon, and then I go all hyper-prediction on them. Confuses the hell out of people.

What I want to know about others is this. If you have a pokemon in, such as Scarf Heatran, with ability to choose your move. The opponent has a Celebi in, so you could Fire Blast. They should predict that and so you think they'll switch to their Swampert to take it. You could HP Grass, but if they leave Celebi in, that's not good.

My question is, how many people would Dragon Pulse, just to get some nuetral damage in? I know it comes down to scenarios, as in, how much Swampert would threaten the rest of your team, if you can 2HKO and stuff like that, but in a similar scenario, what would you guys do?
 
I'm jumping on the goof/ms boat.

mainly the goof boat. team matchup is everything. if I have a good team matchup, I can win without predicting, no sweat. the only time I would ever EVER predict is if I have a real shitty team matchup and I need to predict to get anywhere. when I play IPL, I don't predict. when I play goku49821398 I don't predict. why is this? because I am smart enough to build a team that works towards a common goal while at the same time having like 5 win conditions. 5 win conditions means that there's hardly ever a time when I don't have at least a average team matchup. longterm thinking, finding out how you're going to win no matter what the opponent does, this is much better than deciding "oh I can win if he does this but I lose if he does this"

that's what good pokemoning is about
 
This whole game is built on probability since moves have accuracy and damage ranges. What are the chances you'll miss with Draco Meteor or Fire Blast therefore doing nothing and making the whole decision pointless? The point of team building is to maximize the odds of you winning, all things being equal, against the majority of teams in the majority of situations. This is very hard to do due to synergy and general randomness but it's the core of the game.

Prediction is how you work the odds you make for yourself. Since it is impossible to simply beat everything and loss to nothing, you have to make the most of your 51% chance of winning any given battle. It's like counting cards in Black Jack, more skill, more experience means you can work the odds to your advantage and win some cash. The probability is, was and always will be there all the time which is why this game isn't so cut and dry and why there's pages and pages of research on it and hours and hours of testing for everything. It's quite beautiful really.
 
Play conservatively until you've identified at least half of your opponent's team, whilst holding as many of your own pokemon hidden, only revealing them when you absolutely need to; that's how I play.

In the beginning of the battle I usually opt for the more obvious play (using Earthquake on a Heatran, Fire Blast on Celebi, etc.) until the opponent has revealed at least 3-4 pokemon. Then I generally guess whether the pokemon that are revealed are any hard counters/checks to some of my more offensive pokemon, and try to eliminate them as fast as possible. For me, I stress the importance of having as many of my pokemon hidden so I can try and pressure the opponent into thinking I have more threats than what I really have, and tend to use the pokemon I have revealed exclusively until I absolutely need to bring out a pokemon for a check/counter/possible sweep, or even a favorable double switch.

With the case of double switching, I would often opt to double switch on a favorable battle outcome on my side during the beginning of the game, and later try and "predict" the pokemon the opponent is going to send with the pokemon I have out.

As for the people who talk about trying to play according to the playstyle of the opponent (whether they make the obvious switch out, etc.), how would you go about playing the battle when your opponent opts to change his playstyle mid-game (like playing conservatively throughout, then opts for a more risky move, and switches back and forth)? It would obviously be harder to predict, so would you try and stop predicting from then on, or would you still continue to do it?
 
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