Introduction:
A lot of you may know me as a stall player. At the current time I’ve been seeing a lot of stall teams around and I myself have got sick of playing stall. I wanted to see if Offensive teams were still viable and with my success on the ladder...well you be the judge of that. When you look at my team, you notice 3 things:
1) Every pokemon is immune to toxic spikes. This is huge when I’m facing stall teams.
2) Two pokemon are weak to Stealth Rock.
3) Four pokemon are immune to Spikes.
So the team is pretty good as far as passive damage is concerned. Offensive teams are built on resistances so the player can make switches around the team, so having my pokemon taking minimal passive damage is essential when playing with no walls.. This team can beat all styles of play, but then again it can lose to all styles of play.
I personally have loved playing with offensive teams, the fast paced tempo is great and even though some pokemon involve exploding and revenge killing to beat, that doesn’t mean offensive teams are any worse than others. I want to encourage you all to try offense and the suspect ladder, it’s fun, fast and invigorating.
Anyway, without further adieu, I present to you, the team...
At a Glance:
In depth:
Metagross @ Leftovers
Ability: Clear Body
Adamant, 252 HP / 252 Atk / 6 Speed
- Stealth Rock
One of the best leads in my opinion. If I get a Meteor Mash attack raise Metagross can sweep unsuspecting teams, (I’ve swept 6-0 with this guy alone). To get an idea of his power and bulk, if I get an attack raise from meteor mash, I will outdamage Bronzong , even if he has Earthquake. This guy usually sets up Stealth Rocks and is pretty much guaranteed a KO with explosion if I predict right.
EVs: Max attack allows me the possibility of OHKOing Hippowdon with Explosion. Max HP allows me to survive lead Azelfs Fire Blast. Yanmega’s Bug Buzz is a 3HKO as is Aerodactyl's Earthquake.
Team Work: Metagross lures out Bulky grounds such Hippowdon and Swampert. If these two lead, I just explode right away and forgo Stealth Rocks. These two commonly carry Stealth Rocks themselves, so neither team gets SR, while I eliminate a major threat to my sweepers. As already mentioned, a timely explosion is gamebreaking. In short Metagross is a suicide lead that is meant to last. I emphasise the word “suicide” because Metagross usually ends up exploding to make way for my sweepers to clean up. Metagross’s steel typing also makes it a great switch into draco meteors and outrages.
Fire and Ground attacks aimed at Metagross should be redirected to.....
Gyarados @ Leftovers
Ability: Intimidate
Adamant , 74 HP / 252 Atk / 184 Spe
- Dragon Dance
EVs: Max Attack is fairly obvious to deal as much damage as possible. 184 Speed EVs allow me to outspeed base 115s after a DD, notably starmie. The rest is thrown into HP for extra survivability.
Team Work: Gyarados deals massive damage to most pokemon. A lot of teams rely on scarfers just to take him out so if I can keep chipping away at their counter, a Gyarados sweep becomes very likely. I try to save this guy until late game, where he can clean up.
Electric type attacks aimed at Gyarados should be redirected to....
Latias @ Life Orb
Ability: Levitate
Modest, 156 HP / 252 Sp. Atk / 100 Speed
- Draco Meteor
EVs: Max Special Attack allows me to score the 2HKO on Scizor and Tyranitar (and some metagross for that matter). I have no idea what the speed EVs are for (I will ask RaikouLover eventually as this is his spread) and some HP EVs allow great survivability against things like Heatran’s HP Ice (which does around 37%).
Team Work: Latias combos well with Gyarados, beating most of its counters as well as resisting the main type of attack used to defeat it. When playing on the standard ladder I use Flygon here, but I am much more successful with Latias because she takes so little from special threats compared to Flygon. With Recover and Psycho-Shift, Latias should
last a while.
Bug, Ice and Dark Type attacks aimed at Latias should be directed to....
Scizor @ Choice Band
Ability: Technician
Adamant, 246 HP / 252 Atk / 12 Spe
- Bullet Punch
EVs: Max attack is obvious for dealing as much damage as possible. 12 Speed Evs allows me to outspeed opposing Scizors and Vaporeon, while the rest is thrown into HP for extra survivability.
Team Work: Scizor adds some much needed power in priority and takes on Latias / Weavile / Mamoswine (although I must be careful to not switch in to Earthquake). Scizors U-turn allows me to keep myself in control of the battle, while wearing down Scizors counter on the switch. Scizor is a good first switch into blissey with a resistance to thunder-wave and doesn’t care too much about paralysis.
Salamence @ Life Orb
Ability: Intimidate
Naive, 16 Atk / 240 Sp. Atk / 252 Spe
- Draco Meteor
EVs: 252 Speed Evs is to at best, tie with opposing base 100s, most notably opposing salamence and zapdos. 240 Special Attack is to boost Draco Meteor, which is my main sweeping move and 16 attack EVs provide a little power to Outrage and Earthquake.
Team Work: Salamence usually takes out the opposing teams Zapdos, Bulky ground or Rotom (If I switch Salamence into Rotom after a kill, they usually stay in to will-o-wisp). Then scizor can clean up late game. Essentially, salamence should take out at least one pokemon and once that pokemon is gone, one of my pokemon should have an easier time sweeping.
Azelf @ Leftovers
Naive, 16 HP / 20 Atk / 252 Sp. Atk / 220 Speed
IVs: 29 / 31 / 31 / 31 / 30 /30
- Psychic
EVs: 220 Speed EVs lets Azelf outrun base 110’s, 252 Special Attack, because Azelf is primarily a Special Attacker, 16 HP prevents Scizor from OHKOing with bullet punch after Stealth Rock damage (i think) and the rest is placed into attack to boost explosion.
Team Work: I usually save Azelf until late game. Azelf usually ends up exploding on a key member (like blissey for example), which allows my other sweepers like Latias to clean up. I would consider replacing Azelf with Gengar, for more special attack and because Tyranitar is pretty annoying.
If you would like to see how this team is played it is featured in the warstory in my signature.
A lot of you may know me as a stall player. At the current time I’ve been seeing a lot of stall teams around and I myself have got sick of playing stall. I wanted to see if Offensive teams were still viable and with my success on the ladder...well you be the judge of that. When you look at my team, you notice 3 things:
1) Every pokemon is immune to toxic spikes. This is huge when I’m facing stall teams.
2) Two pokemon are weak to Stealth Rock.
3) Four pokemon are immune to Spikes.
So the team is pretty good as far as passive damage is concerned. Offensive teams are built on resistances so the player can make switches around the team, so having my pokemon taking minimal passive damage is essential when playing with no walls.. This team can beat all styles of play, but then again it can lose to all styles of play.
I personally have loved playing with offensive teams, the fast paced tempo is great and even though some pokemon involve exploding and revenge killing to beat, that doesn’t mean offensive teams are any worse than others. I want to encourage you all to try offense and the suspect ladder, it’s fun, fast and invigorating.
Anyway, without further adieu, I present to you, the team...
At a Glance:






In depth:

Metagross @ Leftovers
Ability: Clear Body
Adamant, 252 HP / 252 Atk / 6 Speed
- Stealth Rock
- A staple on any team. Stealth Rocks are especially crucial in offensive teams as they turns many 3HKOs into 2HKOs.
- STAB and high powered move. Meteor Mash deals a lot of damage to anything that doesn’t resist it.
- This is pretty much a guaranteed kill unless the opposing pokemon is named Skarmory, Foretress or is a ghost type. The gap created by Explosion helps pave the way for my powerful sweepers.
- A much needed priority attack that helps against suicide leads and can help late game when Metagross is weakened against faster sweepers like Mamoswine and Azelf.
One of the best leads in my opinion. If I get a Meteor Mash attack raise Metagross can sweep unsuspecting teams, (I’ve swept 6-0 with this guy alone). To get an idea of his power and bulk, if I get an attack raise from meteor mash, I will outdamage Bronzong , even if he has Earthquake. This guy usually sets up Stealth Rocks and is pretty much guaranteed a KO with explosion if I predict right.
EVs: Max attack allows me the possibility of OHKOing Hippowdon with Explosion. Max HP allows me to survive lead Azelfs Fire Blast. Yanmega’s Bug Buzz is a 3HKO as is Aerodactyl's Earthquake.
Team Work: Metagross lures out Bulky grounds such Hippowdon and Swampert. If these two lead, I just explode right away and forgo Stealth Rocks. These two commonly carry Stealth Rocks themselves, so neither team gets SR, while I eliminate a major threat to my sweepers. As already mentioned, a timely explosion is gamebreaking. In short Metagross is a suicide lead that is meant to last. I emphasise the word “suicide” because Metagross usually ends up exploding to make way for my sweepers to clean up. Metagross’s steel typing also makes it a great switch into draco meteors and outrages.
Fire and Ground attacks aimed at Metagross should be redirected to.....

Gyarados @ Leftovers
Ability: Intimidate
Adamant , 74 HP / 252 Atk / 184 Spe
- Dragon Dance
- The stat boosting move that makes gyarados so fearsome. After a Dragon Dance, Gyarados will usually kill at least one pokemon (and if he doesn’t kill, significantly weaken).
- STAB and my main sweeping move. The main sweeping move in my arsenal. The 20% flinch chance is also welcome.
- This takes care of Zapdos, Salamence and opposing Gyarados.
- Secondary STAB and extremely useful against Celebi. With bounce I gain a ton of health back due to leftovers. Here is some damage calculations for bounce:
[*]Bold 252 HP / 220 Def Celebi: 81.68-96.53%
[*]Timid 136 HP / 156 Def Starmie: 72.54-85.76%
EVs: Max Attack is fairly obvious to deal as much damage as possible. 184 Speed EVs allow me to outspeed base 115s after a DD, notably starmie. The rest is thrown into HP for extra survivability.
Team Work: Gyarados deals massive damage to most pokemon. A lot of teams rely on scarfers just to take him out so if I can keep chipping away at their counter, a Gyarados sweep becomes very likely. I try to save this guy until late game, where he can clean up.
Electric type attacks aimed at Gyarados should be redirected to....

Latias @ Life Orb
Ability: Levitate
Modest, 156 HP / 252 Sp. Atk / 100 Speed
- Draco Meteor
- Arguably the best Special Based Move in the game. Draco Meteor deals insane amounts of damage to anything that doesn’t resist (or is a fat whore known as blissey).
- Surf provides great coverage with Draco Meteor. Surf will 2HKO Scizor and Surf + Draco Meteor will 2HKO most Tyranitar, the two most common switch-ins to Latias.
- Latias is pretty beastly, so she should have no trouble recovering health. Latias is my main switch into bulky waters, magnezone and Heatran so Recover keeps Latias healthy and allows her to switch in again and again.
- Latias acts as my status absorber. With this move I can switch into Togekiss’s Thunder-Wave, Rotom’s Will-o-Wisp and Blissey’s Toxic and reflect the status back upon them. It should be noted that I have the chance to outstall Blissey if I Psycho-Shift her Toxic back upon her.
EVs: Max Special Attack allows me to score the 2HKO on Scizor and Tyranitar (and some metagross for that matter). I have no idea what the speed EVs are for (I will ask RaikouLover eventually as this is his spread) and some HP EVs allow great survivability against things like Heatran’s HP Ice (which does around 37%).
Team Work: Latias combos well with Gyarados, beating most of its counters as well as resisting the main type of attack used to defeat it. When playing on the standard ladder I use Flygon here, but I am much more successful with Latias because she takes so little from special threats compared to Flygon. With Recover and Psycho-Shift, Latias should
last a while.
Bug, Ice and Dark Type attacks aimed at Latias should be directed to....

Scizor @ Choice Band
Ability: Technician
Adamant, 246 HP / 252 Atk / 12 Spe
- Bullet Punch
- The move that made Scizor such as beast. Technician + STAB + Priority is godly. Bullet Punch is the main move I use and has won me many battles
- U-turn is a great scouting move and deals a lot of damage to anything that doesn’t resist it. It allows me to keep up the offensive tempo by gaining the better switch when the opposition switches out of Scizor and I use U-turn.
- Mainly for steel types such as opposing Scizor’s, Heatran’s and Magnezone, if it dares to switch in.
- Pursuit is for things like Choiced Gengar / Rotom locked in on Shadow Ball, although it has proven useful against things like Mamoswine, who switch out expecting a bullet punch.
EVs: Max attack is obvious for dealing as much damage as possible. 12 Speed Evs allows me to outspeed opposing Scizors and Vaporeon, while the rest is thrown into HP for extra survivability.
Team Work: Scizor adds some much needed power in priority and takes on Latias / Weavile / Mamoswine (although I must be careful to not switch in to Earthquake). Scizors U-turn allows me to keep myself in control of the battle, while wearing down Scizors counter on the switch. Scizor is a good first switch into blissey with a resistance to thunder-wave and doesn’t care too much about paralysis.

Salamence @ Life Orb
Ability: Intimidate
Naive, 16 Atk / 240 Sp. Atk / 252 Spe
- Draco Meteor
- The most powerful move in my arsenal that deals huge damage, even to things that resist it (manages around 50% on scarf Jirachi). Draco Meteor will take a huge chunk out of anything (except Blissey).
- Draco Meteor + Outrage will kill pretty much any non-steel type. I mostly use Outrage when Salamence is significantly weakened, and being locked in won’t matter so much.
- For those steel types that try to wall my dragon moves.
- For Heatran, Tyranitar and Empoleon. I think Earthquake + Outrage kills Calm Blissey, but I may be wrong.
EVs: 252 Speed Evs is to at best, tie with opposing base 100s, most notably opposing salamence and zapdos. 240 Special Attack is to boost Draco Meteor, which is my main sweeping move and 16 attack EVs provide a little power to Outrage and Earthquake.
Team Work: Salamence usually takes out the opposing teams Zapdos, Bulky ground or Rotom (If I switch Salamence into Rotom after a kill, they usually stay in to will-o-wisp). Then scizor can clean up late game. Essentially, salamence should take out at least one pokemon and once that pokemon is gone, one of my pokemon should have an easier time sweeping.

Azelf @ Leftovers
Naive, 16 HP / 20 Atk / 252 Sp. Atk / 220 Speed
IVs: 29 / 31 / 31 / 31 / 30 /30
- Psychic
- STAB and does decent damage to those that do not resist it.
- Insanely powerful and the gap created by this explosion should help one of my other pokemon sweep.
- Psychic + Flamethrower provide pretty good coverage together. Mainly used to Scizor, who switches in thinking he can OHKO with bullet punch (which he can’t).
- This is for Heatran who would otherwise switch in and wall my Azelf. It also dents Tyranitar. I chose HP ground > HP fighting because Hp fighting does not KO Heatran, whereas Ground would. HP fighting doesn’t 2HKO some Tyranitars which is pretty annoying, I just usually end up exploding against T-tar.
EVs: 220 Speed EVs lets Azelf outrun base 110’s, 252 Special Attack, because Azelf is primarily a Special Attacker, 16 HP prevents Scizor from OHKOing with bullet punch after Stealth Rock damage (i think) and the rest is placed into attack to boost explosion.
Team Work: I usually save Azelf until late game. Azelf usually ends up exploding on a key member (like blissey for example), which allows my other sweepers like Latias to clean up. I would consider replacing Azelf with Gengar, for more special attack and because Tyranitar is pretty annoying.
If you would like to see how this team is played it is featured in the warstory in my signature.