Quality Control Primeape [QC: 1/3] [GP: 0/2]

Dreamcatcher

Lucky and Terrible
is a Pre-Contributor

[OVERVIEW]

Primeape distinguishes itself among the various Fighting-types in LGPE OU by virtues of its access to U-turn, allowing it to function as a fearsome pivot and switch out from common checks such as Mew and Zapdos. This, in tandem with Primeape's access to plentiful coverage options and a strong Low Kick, gives it a decent niche as an All-out attacker. However, its mediocre Speed stat leaves it susceptible to prominent threats such as Mega Alakazam, Mega Aerodactyl, and Starmie. Furthermore, it faces competition from other Fighting-types such as Poliwrath, Machamp, and Hitmonlee that possesses better defensive or offensive capabilities.

[SET]
name: All-out Attacker
move 1: Low Kick
move 2: Ice Punch / Rock Slide
move 3: Thunder Punch
move 4: U-turn
item: No Item
nature: Adamant / Jolly

[SET COMMENTS]
Set Information
========

Low Kick is Primeape's most powerful STAB move, allowing it to 2HKO Melmetal and Rhydon while also dealing with prominent threats such as Mega Gyarados and Snorlax. Ice Punch OHKOs Dragonite and pressures Zapdos, Nidoqueen, and Mega Venusaur while Rock Slide provides coverage against the former two and Mega Charizard Y. Thunder Punch serves as coverage for Water-types such as Gyarados, Poliwrath, and Vaporeon. U-turn allows Primeape to function as an offensive pivot, establishing momentum by switching out against checks such as Mew and Zapdos. An Adamant nature is preferred for the damage output, although a Jolly nature can be utilized to outspeed Nidoking and neutral Speed variants of Mew and Zapdos.

Usage Tips
========

Primeape is best utilizied early- to mid-game as a wallbreaker, threatening common Stealth Rock setters such as Rhydon, Nidoqueen, and Alolan Dugtrio with supereffective coverage to prevent Stealth Rock from being set up. Primeape should be utilizing U-turn to retain offensive momentum, allowing it to escape from its checks such as Mew and Zapdos while bringing in a suitable answer to them such as Alolan Muk and Rhydon, respectively. Furthermore, Primeape can take advantage of its various coverage options to weaken its numerous checks, although that requires careful predictions.

Team Options
========

Alolan Muk synergize well with Primeape, serving as a check to Psychic-types such as Mew, Mega Alakazam, and Starmie. In return, Primeape can threaten Rhydon, Alolan Dugtrio, and Melmetal that give Alolan Muk trouble. Ground-types such as Nidoqueen, Alolan Dugtrio, and Rhydon provide Stealth Rock support to weaken foes while serving as checks to Zapdos with Alolan Dugtrio also checking the aforementioned Psychic-types. Melmetal and the aforementioned Rhydon also function as physical walls against powerful revenger killers such as Mega Aerodactyl and Mega Beedrill, covering Primeape's susceptibility to both. Powerful wallbreakers and sweepers such as Mega Alakazam, Mega Beedrill, and Gengar can take advantage of U-turn from Primeape to safely switch into battle and threaten its checks such as Mega Venusaur and Mew. Mega Beedrill is a notable partner, providing U-turn support to safely bring Primeape into battle while Primeape can return the favor by pressuring Melmetal.

[STRATEGY COMMENTS]
Other Options
=============

Earthquake is a notable alternative over Thunder Punch to OHKO Gengar and does more damage to Nidoqueen than Ice Punch, although Ice Punch already provides the coverage for Earthquake's other targets. Poison Jab threatens Clefable, but the loss of better coverage moves or U-turn is not optimal. Bulk Up can turn Primeape into a fearsome offensive presence, but is generally inconsistent due to Primeape's subpar Speed stat and mediocre defenses.

Checks and Counters
===================

**Mew**: Mew outspeeds Primeape and can cripple it with Will-o-Wisp or weaken it with Psychic. However, Mew should be wary of potentially switching into a U-turn or being inflicted with Toxic poison.

**Fast Psychic-types**: Although Mega Alakazam and Starmie cannot directly switch into Primeape due to the fear of U-turn, they can easily revenge kill it with a powerful Psychic.

**Zapdos**: Zapdos takes minimal damage from Low Kick and can 2HKO Primeape with Drill Peck. However, it dislikes switching into an Ice Punch or Rock Slide and must be aware of carelessly using Roost due to Earthquake.

**Mega Venusaur**: Mega Venusaur's impressive bulk allows it to absorb hits, even Ice Punch, from Primeape and 2HKO it back with Mega Drain or Sludge Bomb.

**Revenge Killers**: Faster Pokemon such as Mega Aerodactyl, Mega Beedrill, and Mega Pinsir can revenge kill Primeape due to its middling defenses and Speed stat.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Vengeance417, 198446], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
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add remove comments

[OVERVIEW]

Primeape distinguishes itself among the various Fighting-types in LGPE OU by virtues of its access to U-turn, allowing it to function as a fearsome pivot and switch out from common checks such as Mew and Zapdos. This, in tandem with Primeape's access to plentiful coverage options and a strong Low Kick, gives it a decent niche as an All-out attacker. However, its mediocre Speed stat leaves it susceptible to prominent threats such as Mega Alakazam, Mega Aerodactyl, and Starmie. Furthermore, it faces competition from other Fighting-types such as Poliwrath and Machamp that possesses better defensive or offensive capabilities. I'd add Hitmonlee to the Fighting-type competition (its HJK is tied for Machamp's Superpower as the strongest Fighting STAB in the game and does more damage to Mega Venusaur than Primeape's Earthquake).

[SET]
name: All-out Attacker
move 1: Low Kick
move 2: Earthquake
move 3: Ice Punch / Rock Slide
move 4: U-turn
item:
nature: Adamant / Jolly

[SET COMMENTS]
Set Information
========

Low Kick is Primeape's most powerful STAB move, allowing it to 2HKO Melmetal and Rhydon while also dealing wiht prominent threats such as Mega Gyarados and Snorlax . Earthquake serves as coverage for Poison-types such as Nidoqueen, Nidoking, and Gengar. Ice Punch OHKOs Dragonite and pressures Zapdos and Mega Venusaur while Rock Slide provides coverage against the former two and Mega Charizard Y. U-turn allows Primeape to function as an offensive pivot, establishing momentum by switching out against checks such as Mew and Zapdos. An Adamant nature is preferred for the damage output, although a Jolly nature can be utilized to outspeed Nidoking and Impish neutral Speed variants of Mew and Zapdos.

Usage Tips
========

Primeape is best utilizied early- to mid-game as a wallbreaker, threatening common Stealth Rock setters such as Rhydon, Nidoqueen, and Alolan Dugtrio with supereffective coverage to prevent Stealth Rock from being set up. Primeape should be utilizing U-turn to retain offensive momentum, allowing it to escape from its checks such as Mew and Zapdos while bringing in a suitable answer to them such as Alolan Muk and Rhydon, respectively. Furthermore, Primeape can take advantage of its various coverage options to weaken its numerous checks, although that requires careful predictions.

Team Options
========

Alolan Muk synergize well with Primeape, serving as a check to Psychic-types such as Mew, Mega Alakazam, and Starmie. In return, Primeape can threaten Rhydon, Alolan Dugtrio, and Melmetal that give Alolan Muk trouble. Ground-types such as Nidoqueen and Rhydon provide Stealth Rock support, weakening foes, while serving as checks to Zapdos (I'd probably mention Alolan Dugtrio as well for its ability to threaten many of Primeape's Dark-weak checks like Starmie and Mega Alakazam with Sucker Punch). Melmetal and the aforementioned Rhydon also function as physical walls against powerful revenger killers such as Mega Aerodactyl and Mega Beedrill, covering Primeape's susceptibility to both. Powerful wallbreakers and sweepers such as Mega Alakazam, Starmie, and Gengar can take advantage of U-turn from Primeape to safely switch into battle and threaten checks to Primeape such as Mega Venusaur and Mew.

[STRATEGY COMMENTS]
Other Options
=============

Instead of Ice Punch or Rock Slide, Toxic can be used to cripple switch-ins such as Mew, Zapdos, and Starmie. Poison Jab provides coverage against Clefable, but the loss of better coverage moves or U-turn is not optimal. Bulk Up can turn Primeape into a fearsome offensive presence, but is generally inconsistent due to Primeape's subpar Speed stat and mediocre defenses.

Checks and Counters
===================

**Mew**: Mew outspeeds Primeape and can cripple it with Will-o-Wisp or weaken it with Psychic. However, Mew should be wary of potentially switching into a U-turn or being inflicted with Toxic poison.

**Fast Psychic-types**: Although Mega Alakazam and Starmie cannot directly switch into Primeape due to the fear of U-turn, they can easily revenge kill it with a powerful Psychic.

**Zapdos**: Zapdos takes minimal damage from Low Kick and can 2HKO Primeape with Drill Peck. However, it dislikes switching into an Ice Punch or Rock Slide and must be aware of carelessly using Roost due to Earthquake.

**Mega Venusaur**: Mega Venusaur's impressive bulk allows it to absorb hits, even Ice Punch, from Primeape and 2HKO it back with Mega Drain or Sludge Bomb.

**Revenge Killers**: Faster Pokemon such as Mega Aerodactyl, Mega Beedrill, and Mega Pinsir can revenge kill Primeape due to its middling defenses and Speed stat.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Great work, 1/3 :]
 
i dont rly understand the oo mention of toxic, two of the three suggested targets mew and starmie are weak to u-turn and its hard to see any situation where hitting them (esp starmie but idt mew either) w toxic on the switch and then most likely having to hard switch out would be preferable to u-turning out as they switch in. for a predicted zapdos switchin u-turn is often still going to be preferable due to zapdos being unable to do anything to prominent ground types and thereby getting basically a free turn to either set rocks or attack.
its not clear to me if toxic is being mentioned alongside u-turn or in place of it, but if its alongside then u have two moveslots with similar targets (except u turn is more spammable and usually better) and if its in place of it then why are u using primeape at all if it is dropping u-turn.

i think m-beedrill should be mentioned as an offensive partner (u-turn recipient), primeape is frail too so it also appreciates u-turn from teammates and they pair decently well despite the psychic weaknesses, m-bee is a great pokemon to be able to bring in as primeape u-turns out of mew (or starmie) and also helps with m-venu, and primeape can help pressure melmetal.
idk that eq is mandatory, ice punch hits all relevant poison types except gengar tho ofc its somewhat weaker. tho primeape doesnt rly have a lot it needs that moveslot for in general, on m-bee teams specifically thunder punch may be valuable for targeting gyarados that dont mega evolve (sometimes ohkoing even without rocks) and also doing a lil more than low kick to bulky waters (a lot more in the rare case of vaporeon).
 
i dont rly understand the oo mention of toxic, two of the three suggested targets mew and starmie are weak to u-turn and its hard to see any situation where hitting them (esp starmie but idt mew either) w toxic on the switch and then most likely having to hard switch out would be preferable to u-turning out as they switch in. for a predicted zapdos switchin u-turn is often still going to be preferable due to zapdos being unable to do anything to prominent ground types and thereby getting basically a free turn to either set rocks or attack.
its not clear to me if toxic is being mentioned alongside u-turn or in place of it, but if its alongside then u have two moveslots with similar targets (except u turn is more spammable and usually better) and if its in place of it then why are u using primeape at all if it is dropping u-turn.

i think m-beedrill should be mentioned as an offensive partner (u-turn recipient), primeape is frail too so it also appreciates u-turn from teammates and they pair decently well despite the psychic weaknesses, m-bee is a great pokemon to be able to bring in as primeape u-turns out of mew (or starmie) and also helps with m-venu, and primeape can help pressure melmetal.
idk that eq is mandatory, ice punch hits all relevant poison types except gengar tho ofc its somewhat weaker. tho primeape doesnt rly have a lot it needs that moveslot for in general, on m-bee teams specifically thunder punch may be valuable for targeting gyarados that dont mega evolve (sometimes ohkoing even without rocks) and also doing a lil more than low kick to bulky waters (a lot more in the rare case of vaporeon).
This isn't a second check since I already put mine in, but I agree with all of this. Implement, please. I'd put Thunder Punch in Earthquake's slot, and perhaps have Earthquake mentioned somewhere in set details (maybe as a backslash behind Thunder Punch) mentioning that it hits Gengar and deals more damage to Nidoqueen, while saying Ice Punch already provides the coverage for most of Earthquake's other targets.
 
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