Primeape [QC 3/3] [GP 2/2]

[pimg]57[/pimg]
Monkey

[Overview]

<p>Meet Primeape, a Pokemon which was late to arrive to the NU tier, yet has still already begun to leave an impact on the tier. While it may not have quite the same power that Sawk has or the same bulk that Gurdurr has, Primeape still stands out against its competition. There are many reasons for this, but the most notable one is its Speed. Primeape is the fastest Fighting-type Pokemon in NU with base 95 Speed, a solid Speed for NU. Additionally, with access to U-turn and a resistance to Stealth Rock, Primeape is one of the best VoltTurn users available. It can also utilize a few support moves, such as Encore and Taunt. One of the only areas where Primeape struggles to perform is facing Ghost-types. Misdreavus is a prime example of a bulky Ghost-type Pokemon that Primeape prefers to avoid. Its bulk is also lacking; this makes it fear priority moves and faster Choice Scarf users.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: U-turn
move 3: Ice Punch
move 4: Stone Edge
item: Choice Scarf
ability: Vital Spirit
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Primeape's most popular set in NU is its Choice Scarf set, and it is undoubtedly its best one. Primeape's largest selling point is its Speed stat which is showcased in this set. With a Choice Scarf equipped, Primeape hits an impressive 475 Speed, allowing it to outspeed the entire unboosted tier. Primeape is also one of the fastest Choice Scarf users in NU. The only common Choice Scarf users with which it ties in Speed are Haunter and Jynx, and some of the only ones to beat it include Charizard, Tauros, and Zebstrika. Close Combat is chosen for the most powerful and reliable STAB in Primeape's movepool. U-turn is one of Primeape's greatest tools, allowing it to force switches to help weaken foes and scout out what the opponent wants to do without risking being KOed. Finally, Primeape rounds out its coverage with Ice Punch and Stone Edge. Stone Edge hits the Flying- and Bug-types that resist Close Combat, while Ice Punch is a more reliable option against Flying-types due to its perfect accuracy.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is used on this set for multiple purposes, though the main reason to is to outspeed slower Choice Scarf Pokemon, such as Sawk, Pinsir, and Rotom-A, who would otherwise outspeed it with an Adamant nature. It also allows Primeape to Speed tie with other Primeape, Jynx, and Haunter. Vital Spirit is the best ability for the set, even though most of the Pokemon in the tier that would try to use a sleep-inducing move against it can either knock it out or completely wall it. Despite this, Anger Point relies on getting hit by a critical hit, which is an unreliable tactic, especially since Primeape is so frail. Defiant is a great ability in tiers where Intimidate users are more common, but the ability is rare in NU, making this ability practically useless. You may also want to use Punishment on this set, but it is pitifully weak, even after opposing Pokemon have a gathered some stat boosts.</p>

<p>Since Primeape is able to force switches while it is scouting, it appreciates support from Pokemon who can set up entry hazards. For this reason, Scolipede and Garbodor are great partners because they can both set up Spikes. When using either of these Pokemon alongside Primeape, be wary of the compounded Psychic-type weakness. Metang also gets a mention as a Stealth Rock user, but it's also a fantastic partner for taking the Psychic- and Flying-type attacks targeted at Primeape. Since Primeape struggles to defeat Ghost-type Pokemon, Skuntank's support is greatly appreciated, as it is able to trap Ghost-types with Pursuit. Finally, other VoltTurn Pokemon are great partners, as they allow your team to keep up initiative and force switches.</p>

[SET]
name: Encore
move 1: Close Combat
move 2: Encore
move 3: U-turn
move 4: Punishment / Ice Punch
item: Fist Plate / Expert Belt
ability: Vital Spirit
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set has many purposes, but one of the main reasons to use it is for its ability to bluff a Choice Scarf. Since the vast majority of Primeape sets are going to be running a Choice item, this set is able to lure in Pokemon that think they would be safe, only to be hit with an untimely Close Combat. Aside from this, Encore is easily one of the greatest support moves in the game, locking the opposing Pokemon into its last used move for three turns. Using Encore, you can lock Pokemon into set-up moves, Stealth Rock, Substitute, and more, basically giving you a chance to ruin the opponent's initiative and bring it back to your side. This makes U-turn a great choice on this set, since oftentimes your opponent will want to switch after being locked into a move. Finally, Punishment and Ice Punch are both great moves on this set. Ice Punch is more consistently reliable, but with Encore, slower Pokemon can be locked into boosting moves and subsequently hit for great damage with Punishment.</p>

[ADDITIONAL COMMENTS]

<p>The choice in items is up to you. Both items are effective since they both bluff a Choice Scarf, but generally, Fist Plate is better than Expert Belt, as a neutral Close Combat hits harder than a super effective Ice Punch. It is important to note that this set is best played by bluffing a Choice item as long as possible, and you should only reveal that you are not locked into a move at the most optimal time. The surprise factor is one of the reasons why this set can be so successful.</p>

<p>Jolly is once again the preferred nature for this set because base 95 Speed is still fantastic. The added power is less noticeable than the added Speed. Vital Spirit is also still its best ability for the same reasons found in the Choice Scarf set, although this set runs Defiant better than the Scarf set due to the liberty to switch up moves. Even so, Vital Spirit is still the better option. A set with Taunt over Encore could be interesting as well, but it would primarily be used to prevent entry hazards from being placed, a job that Sawk does better due to its slightly superior bulk, greater power, and Mold Breaker. Even more so than the Scarf set, this set loves entry hazards on the opponent's side. Encore forces a lot of switches, so Spikes and Stealth Rock support is strongly recommended. Because of its frailty, Primeape hates priority, so you should pack something to take priority moves, such as Fake Out, Mach Punch, Quick Attack, and Aqua Jet. Lastly, Ghost-types are still just as big of a problem for this Fighting-type as they are most, so support from Skuntank to remove Ghost-types is once again recommended.</p>

[Other Options]

<p>Primeape has loads of other options available to it, but many of them are only useful in very niche situations. One thing that can be run on either set is Toxic, as it provides a way to handle bulky physical walls that Primeape would be otherwise unable to break. U-turn is usually Primeape's way of doing this, but Toxic is a more proactive solution. Earthquake can also be used over another coverage move to hit Poison-types, such as Garbodor, but its coverage is otherwise fairly redundant. A Choice Band set is also a good option; while Sawk may have much more power and Mold Breaker available to it, Primeape's access to U-turn and greater Speed means it is still viable. Primeape also has a solid special movepool with moves such as Overheat and Thunderbolt which can hit physical walls on their weaker Special Defense, but this is not a very viable strategy, as it uses Primeape's poor base 60 Special Attack. Final Gambit could be used, but it's a waste of potential. Primeape could be scouting or hitting hard with Close Combat instead of sacrificing itself, and with Primeape's low base 65 HP, it can't even take out the most common switch-ins. A set with Substitute and Focus Punch also shows potential, though it relies quite a bit on Encore in order to succeed, and the set is still walled by the same Pokemon that wall the above sets. Primeape can also attempt to run a set with Endure and Reversal while holding a Salac Berry. However, this set would require some major support to succeed, but once Ghost-types and priority users are eliminated, its power is immense. A set that does allow Primeape to beat some of its typical checks and counters is one that utilizes Substitute and Endeavor. Due to Primeape's fantastic Speed, this set can work really well, but Primeape misses out on either coverage or the ability to scout. Finally, either set can run Rain Dance or Sunny Day on niche support for weather based teams. Doing so often sacrifices Primeape, allowing a free switch into a weather sweeper.</p>

[Checks and Counters]

<p>Perhaps the greatest thing about Primeape is that a fast U-turn significantly hinders the ability to counter Primeape. One way to punish Primeape for constantly using U-turn to switch in and out is through the use of Spikes. Another great way of doing this is with Rocky Helmet Garbodor, as it takes minimal damage from U-turn and inflicts major damage to Primeape throughout the course of the battle with both Rocky Helmet and Aftermath. Aside from its constant switching, Alomomola and Tangela both take minimal damage from all of Primeape's attacks and can recover health back with Regenerator. Because Primeape is not the strongest Pokemon, even Regirock can take a Close Combat in a pinch. Bulky Ghost-types, such as Golurk and Misdreavus, also give it troubles. Golurk's biggest fear is Ice Punch, and while it may not want to switch in, it can take one and retaliate with a powerful STAB Earthquake. Meanwhile, Misdreavus serves as a full counter to it; even Punishment is a 4HKO at best, and Misdreavus can just burn Primeape. Finally, faster Choice Scarf wielders and those that use priority moves can strike Primeape and knock it out before it gets the chance to attack.</p>

[Overview]

  • Fastest Fighting-type in NU
  • 105 Attack is good, but it leaves a bit of power to be desired in comparison to Sawk
  • Gurdurr shares the same 105 base attack but has far superior bulk
  • Concise movepool that gives it most of what it needs to succeed outside of hitting ghosts hard
  • Vital Spirit lets it switch into sleep moves, but it still must be careful switching into Jynx to take a Lovely Kiss
  • Cool support moves like Encore and Taunt
  • One of the only scouts in NU that doesn't mind Stealth Rock
  • Awesome Pokemon that I will sell to the crowds for Raseri <3

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: U-turn
move 3: Ice Punch
move 4: Stone Edge
item: Choice Scarf
ability: Vital Spirit
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

  • Great scout with U-turn
  • One of the fastest common Choice Scarf users in the tier, losing out mainly to Charizard, Tauros, and Zebstrika
  • Close Combat hits for good damage against most offensive Pokemon
  • Stone Edge for coverage against Flying- and Bug-types that resist Close Combat
  • Ice Punch rounds out coverage to hit Flying-types more reliably than Stone Edge as well as being a generally easier-to-spam move
  • Punishment can be used instead of Ice Punch to hit Ghost- and Psychic-type Pokemon super effectively and helps against set-up sweepers, but even boosted its power can be lacking

[ADDITIONAL COMMENTS]

  • Jolly to beat out other scarf Pokemon and outspeed Modest and Jolly Gorebyss after a Shell Smash
  • Punishment can be used to hit boosting sweepers, though it is pitifully weak, oftentimes even if the opponent HAS boosted
  • Vital Spirit is the best ability for this set as Anger Point is gimmicky and requires Primeape to survive a critical hit in order to activate, and Defiant works better in tiers with more Intimidate users. It is still not great though since most Sleep inducers either beat it on the switch or wall it.
  • Loves entry hazards since U-turn can force switches, making Pokemon like Garbodor and Scolipede good partners, but Psychic-weakness sucks
  • Metang can set up Stealth Rock and take Psychic- and Flying-type attacks targeted at it
  • Other VoltTurn Pokemon like Swellow and Eelektross also make good partners to weaken the opponent's team so that Primeape can clean up late game
  • Appreciates support from Pokemon like Skuntank who can trap and eliminate Ghost-types that otherwise check the set well

[SET]
name: Poopflinger (Encore) http://pastebin.com/ibxX8wZC
move 1: Close Combat
move 2: Encore
move 3: U-turn
move 4: Punishment / Ice Punch
item: Fist Plate / Expert Belt
ability: Vital Spirit
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

  • Bluffs Choice Scarf really well (since it is the most common used item for Primeape by FAR) and is used most effectively by bluffing scarf until you can use Encore effectively
  • Still has great Speed for NU w/o a scarf
  • Encore really screws with defensive Pokemon, locking Musharna into Calm Mind or Moonlight (the latter of which only has 8 PP), set-up sweepers into boosting moves, any Pokemon who runs Sub into Sub, etc. Misses out of faster boosters who can KO such as Serperior and Pokemon that are slower before a boost and quicker after such as Shell Smash Carracosta and Gorebyss
  • CC for best STAB move and U-turn for scouting
  • Last slot depends on the needs of the team. Psychic-types that think that can stay in, especially locked into a boosting move, get smacked by Punishment while Ice Punch offers best combination of coverage, power, and reliability
  • Fist Plate is the better item since it boosts the best attacking move on the set with the most power. Expert Belt is ok as well, although since a neutral Close Combat already hits harder than a super effective Ice Punch, Fist Plate is better. Both items bluff scarf though which is the reason not to use Life Orb.

[ADDITIONAL COMMENTS]

  • Jolly still important to beat out the majority of the unboosted tier and fast Encore is gr8
  • Taunt could be used over Encore, but Primeape is too frail to run it very efficiently and Sawk is better at preventing hazards
  • Vital Spirit is once again the best ability, though since this one is not choice locked, Defiant is more reasonable so that careful switching doesn't play around the boost
  • This set appreciates hazards even more than scarf set since Encore and U-turn cause a lot more switches, so Scolipede and Metang are still great partners
  • Because of its frailty, hates priority, so you should pack something to take moves like Fake Out, Mach Punch, Quick Attack, and Aqua Jet
  • Skuntank is still a great partner because this set still struggles with Ghosts

[Other Options]

  • A lot of cool other options that are usually just more niche/situational than the main sets
  • Defiant can be used over Vital Spirit, though very few Intimidate users which is its main niche
  • Toxic can be used on the Encore set over Ice Punch or Punishment to handle physical walls, though thanks to U-turn, it's not entirely necessary
  • Earthquake is a decent option to hit Poison-types such as Gardbodor, but for the most part, its coverage is redundant
  • Choice Band is an option, but Sawk does it better due to greater Atk and Mold Breaker
  • Can go mixed with Overheat and/or Thunderbolt to hit Tangela and Alomomola respectively, but due to low SpA, not a very good option
  • Final Gambit could be used, but it's a waste of potential and with Primeape's low base 65 HP, it can't even take out common switch ins
  • A Sub/Focus Punch set with Encore could be cool, but it's pretty weak and relies on Encore to set up
  • Endure with Reversal and a Salac Berry is really neat once Ghost-types are gone and priority users are eliminated
  • Sub/Endeavor lets it beat out common checks and can be good thanks to its high Speed
  • Rain Dance or Sunny Day for fast suicidal support

[Checks and Counters]
  • U-turn limits its checks and counters since nothing can stop it from gaining switch initiative this way, but Rocky Helmet users such as Gardbodor give this strategy troubles
  • Not the most powerful, so bulky walls such as Alomomola and Tangela don't mind it, and even Regirock can take a Close Combat in a pinch
  • Defensive Misdreavus basically walls it, even with Punishment which is a 4-5HKO
  • Golurk only fears Ice Punch thanks to its immunity to Close Combat and resistance to U-turn and can hit it back for great damage
  • Spikes limit the amount that Primeape can switch in
  • Because of its frailty, faster Choice Scarf users and priority users scare it out
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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You could mention Final Gambit + Foresight in "Other Options" as a gimmicky way to beat Misdreavus, Tangela and Weezing. Max HP Primeape can Final Gambit anything with 95 base HP or below provided they have no investment, and up to fellow base 65s with max investment like the aforemtioned Tangela and Weezing. OHKOing unsuspecting Piloswine is also nice, though CB Close Combat does the same. Note its uselessness against Alomo and Musharna though :P
 
I've actually been able to use a SubPunch Primeape to decent effect, and it's able to separate itself from other SubPunchers in NU with access to Leftovers(?), STAB Focus Punch, and Encore. It's also easy to get up a Sub because of the switches Ape forces. Just a suggestion for OO :/
 
You mentioned Jolly Gorebyss in Scarf set.

I am p sure no one runs that.

Good analysis otherwise though ;)
 

ebeast

she's probably sexting nprtprt
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[SET] (Scarf)
  • Remove Punishment and add it to AC instead. Ice Punch is 100% the better move as it lets you hit Roselia and Golurk, while Punishment is way too weak on Scarf Ape. In fact change the order of Stone Edge and Ice Punch; Ice Punch as move3 and Stone Edge as move4.

[SET COMMENTS] (Scarf)
  • Add Zebstrika as a Scarf Pokemon that outspeeds Primeape either in addition to Electabuzz or in place of

[ADDITIONAL COMMENTS] (Scarf)
  • Mention Spikes users such as Scolipede and Garbodor as hazard partners, because Spikes are more useful for U-turn spamming tactics than Stealth Rock. They do compound a Psychic-type weakness so make sure to point that out.

  • Add Punishment here since you removed it as a main move. Mention how it's way too weak even if the Ghost/Psychic has boosted.

[SET] (Poopflinger)
  • Remove Taunt and add it to AC instead. Primeape is way better with Encore since it can use it to avoid taking hits unlike Taunt. Ape is way to frail too Taunt and preventing hazards is something Sawk is better at.

[ADDITIONAL COMMENTS] (Poopflinger)
  • Elaborate on Regirock and Misdreavus as partners for Primeape because it doesn't like taking priority. Like Fake Out from Kanga being beaten by Regirock and Mach Punch by Missy. etc. Kind of weird to recommend them like that though. I think just mentioning to use Pokemon in general who can take Fake Out, Mach Punch, Quick Attack, and Aqua Jet would be better.

[Options Options]
  • Add Final Gambit. Mention how it's a waste of Primeape's potential.

  • SubPunch with Encore sounds interesting for this. Mention how its really weak and depends on Encore to get up Substitutes

I trust you to get these done so:

[qc]1/3[/qc]
 

Sweet Jesus

Neal and Jack and me, absent lovers...
Vital Spirit is the best ability for this set as Anger Point is gimmicky and requires Primeape to survive a critical hit in order to activate, and Defiant works better in tiers with more Intimidate users
add, it's still a rather bad ability since the great majority of sleep inducers either threaten to ohko primeape on the switch or completely wall him.

Encore really screws with defensive Pokemon, locking Alomomola into Wish (which only has 16 PP, so it can be stalled out if the opp. stays in), Musharna into Calm Mind or Moonlight (the latter of which only has 8 PP), Baton Pass teams into Baton Pass, and many others
ok, remove that alomomola wish mention, alomomola will most certanly pass it's wish out and very common are the mons that can take a hit from ape and heal the totality of the damage throught mola's wish. Replace the baton pass mention by locking them into boosting moves/substitute because you can't lock a poke into baton pass (unless he's like last poke of the team but then your opponent won't use bp obviously). Also mention that encore is a very dangerous toy since predicting wrong will most certanly cause great harm to primeape since he can't switch in on any attacking move and really doesn't appreciate paralysis or burn either. You can also mention primeape's encore misses out on a couple of set up sweepers such as serperior, swoobat, gorebyss, carracosta and scolipede because he fails to outspeed them.

  • Fist Plate is the better item since it boosts the best attacking move on the set with the most power. Expert Belt is ok as well, although since a neutral Close Combat already hits harder than a super effective Ice Punch, Fist Plate is better.
mention both items bluff the scarf



QC Approved 2/3

 
whoa whoa whoa this went through so fast someone that actually likes Primeape hasn't gotten to comment yet. It seems that you're underselling Primeape in the overview quite a bit, make sure you spend some time talking about its good qualities!

I support Punishment for AC, it's not bad but I'd rarely want to use it.


in OO I'd mention Endure + Reversal, it's really cool and can sweep teams without a Ghost pretty esaily. It's gimmicky but it can actually work. Also SubEndeavor to go the route of Zebraiken.

I think Golurk deserves a place in c&c, immune to CC, resists U-turn, can hurt it back. Only fearing Ice Punch.


I'll probably run a CB set through QC later, I think its worthy of being included but I dont want to slow process down here.



note: Don't write this for atleast 24 hours so people can comment on it first. Thanks!
 
i'm using scarf primeape on my rain team and it's really good. it either cleans up the mess my watermons leave behind simply by spamming close combat OR it sets up a fast rain dance (normally obviously saccing itself in the process). point is i think that rain dance/sunny day deserve an OO mention.
 
Alright, ready for final QC check!

Trimmed a little bit of fat in the overview. Officially QC ready.
 

Governess

A Beautiful Blossom Waiting to Bloom
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Hihi, amcheck.
This is an amazing analysis; I didn't find many errors. The only relatively big thing I saw is on the Encore set comments, I moved that last sentence about the item choices; that is AC material (ability, item, etc), not set comments.

Additions
Removes
Purple

Treecko said:
[Overview]

<p>Meet Primeape, a Pokemon which was late to arrive to the NU tier, yet has still already begun to leave an impact on the tier. While it may not have quite the same power that Sawk has or the same bulk that Gurdurr has, Primeape still stands out against its competition. There are many reasons for this, but the most notable one is its Speed. Primeape is the fastest Fighting-type Pokemon in NU with base 95 Speed, a solid Speed tier for NU. Additionally, with access to U-turn and a resistance to Stealth Rock, Primeape is one of the best VoltTurn users available. It can also utilize a few support moves, such as Encore and Taunt. One of the only areas where Primeape struggles to perform is facing Ghost-types. Misdreavus is a prime example of a bulky Ghost-type Pokemon that Primeape prefers to avoid. Its bulk is also lacking; this makes it fear priority moves and faster Choice Scarf users.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: U-turn
move 3: Ice Punch
move 4: Stone Edge
item: Choice Scarf
ability: Vital Spirit
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Primeape's most popular set in NU is its Choice Scarf set, and it is undoubtedly its best one. Primeape's largest selling point is its Speed stat, (AC) which is showcased in this set. With a Choice Scarf equipped, Primeape hits an impressive 475 Speed, allowing it to outspeed the entire unboosted tier. Primeape is also one of the fastest Choice Scarf users in NU. The only common Choice Scarf users with which it ties in Speed are Haunter and Jynx, and some of the only ones to beat it include Charizard, Tauros, and Zebstrika. Close Combat is chosen for the most powerful and reliable STAB in Primeape's movepool. U-turn is one of Primeape's greatest tools, allowing it to force switches to help weaken foes and scout out what the opponent wants to do without risking being KOed. Finally, Primeape rounds out its coverage with Ice Punch and Stone Edge. Stone Edge hits the Flying- and Bug-types that resist Close Combat, while Ice Punch is a move which is easier move to lock intore reliable option against Flying-types thanks tobecause of its superior accuracy.</p>(That sentence just sounded weird to me, so I switched it up to try to fit what you were trying to say.)

[ADDITIONAL COMMENTS]

<p>A Jolly nature is used on this set for multiple purposes, though the main reason to is to beat out slower Choice Scarf Pokemon, such as Sawk, Pinsir, and Rotom-A, who would outspeed it with an Adamant nature. It also allows Primeape to Speed tie with other Primeape, Jynx, and Haunter. Vital Spirit is the best ability for the set, even though most of the Pokemon in the tier that would try to use a sleep-inducing move against it can either knock it out or completely wall it. Despite this, Anger Point relies on getting hit by a critical hit, which is an unreliable tactic, especially since Primeape is so frail. Defiant is a great ability in tiers where Intimidate users are more common, but the ability is rare in NU, making this ability practically useless. You may also want to use Punishment on this set, but it is pitifully weak, even after opposing Pokemon have a gathered some stat boosts.</p>

<p>Since Primeape is able to force switches while it is scouting, it appreciates support from Pokemon who can set up entry hazards. For this reason, Scolipede and Garbodor makare great partners becausince they can both set up Spikes. (Wasn't sure of this change at first, but doubled checked with GP, so yeah.) When using either of these Pokemon alongside Primeape, be weary of the compounded Psychic-type weakness. Metang also gets a mention as a Stealth Rock user, but it's also a fantastic partner for taking the Psychic- and Flying-type attacks targeted at Primeape. Since Primeape struggles to defeat Ghost-type Pokemon, Skuntank's support is greatly appreciated, as it is able to trap Ghost-types with Pursuit. Finally, other VoltTurn Pokemon are great partners, as they allow your team to keep up initiative and force switches.</p>

[SET]
name: Encore
move 1: Close Combat
move 2: Encore
move 3: U-turn
move 4: Punishment / Ice Punch
item: Fist Plate / Expert Belt
ability: Vital Spirit
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set has many purposes, but one of the main reasons to use it is for its ability to bluff a Choice Scarf. Since the vast majority of Primeape sets are going to be running a Choice item, this set is able to lure in Pokemon that think they would be safe, only to be hit with an untimely Close Combat. Aside from this, Encore is easily one of the greatest support moves in the game, locking the opposing Pokemon into its last used move for three turns. Using Encore, you can lock Pokemon into set-up moves, Stealth Rock, Substitute, and more, basically giving you a chance to ruin the opponent's initiative and bring it back to your side. This makes U-turn a great choice on this set, since oftentimes your opponent will want to switch after being locked into a move. Finally, Punishment and Ice Punch are both great moves on this set. Ice Punch is more consistently reliable, but with Encore, slower Pokemon can be locked into boosting moves and subsequently hit for great damage with Punishment. </p>

(Diff kinda messed up here; instead of just removing the sentence and re-adding it to AC, it moved AC to where the sentence was, and made it part of the sentence, but yeah, items should be listed in AC.)

[ADDITIONAL COMMENTS]

<p>
The choice in items is up to you. Both items are good since they both bluff a Choice Scarf, but generally, Fist Plate is better than Expert Belt,(AC) asince a neutral Close Combat hits harder than a super effective Ice Punch. It is important to note that this set is best played by bluffing a Choice item as long as possible, and you should only reveal that you are not locked into a move at the most optimal time. The surprise factor is one of the reasons why this set is as successful.</p>

[ADDITIONAL
COMMENTS]

<p>
Jolly is once again the preferred nature for this set because base 95 Speed is still fantastic. The added power is less noticeable than the added Speed. Vital Spirit is also still its best ability for the same reasons found in the Choice Scarf set, although this set runs Defiant better than the Scarf set due to the liberty to switch up moves. Even so, Vital Spirit is still the better option. A set with Taunt over Encore could be interesting as well, but it would primarily be used to prevent entry hazards from being placed, a job that Sawk does better due to its slightly superior bulk, greater power, and Mold Breaker. Even more so than the Scarf set, this set loves entry hazards on the opponent's side. Encore forces a lot of switches, so Spikes and Stealth Rock support is strongly recommended. Because of its frailty, Primeape hates priority, so you should pack something to take priority moves, such as Fake Out, Mach Punch, Quick Attack, and Aqua Jet. Lastly, Ghost-types are still just as big of a problem for this Fighting-type as they are most, so support from Skuntank to remove Ghost-types is once again recommended.</p> Don't forget, it's entry hazard, not hazard alone.)

[Other Options]

<p>Primeape has loads of other options available to it, but many of them are only useful in very niche situations. One thing that can be run on either set is Toxic, as it provides a way to handle bulky physical walls that Primeape would be otherwise unable to break. U-turn is usually Primeape's way of doing this, but Toxic is a more proactive solution. Earthquake can also be used over another coverage move to hit Poison-types, such as Garbodor, but its coverage is otherwise fairly redundant. A Choice Band set is also a good option; while Sawk may have much more power and Mold Breaker available to it, Primeape's access to U-turn and greater Speed means it is still viable. Primeape also has a solid special movepool with such moves such as Overheat and Thunderbolt, (AC) which can hit physical walls on their weaker Special Defense, but this is not a very viable strategy because it uses Primeape's poor base 60 Special Attack. Final Gambit could be used, but it's a waste of potential. Primeape could be scouting or hitting hard with Close Combat instead of sacrificing itself, and with Primeape's low base 65 HP, it can't even take out the most common switch-ins. A set with Substitute and Focus Punch also shows potential, though it relies quite a bit on Encore in order to succeed, and the set is still walled by the same Pokemon that wall the above sets. Primeape can also attempt to run a set with Endure and Reversal while holding a Salac Berry. This set would require some major support to succeed, but once Ghost-types and priority users are eliminated, its power is immense. A set that does allow Primeape to beat some of its typical checks and counters is one that utilizes Substitute and Endeavor. Due to Primeape's fantastic Speed, this set can work really well, but Primeape misses out on either coverage or the ability to scout. Finally, either set can run Rain Dance or Sunny Day for niche support for weather based teams. Doing so often sacrifices Primeape, allowing a free switch into a weather sweeper.</p>

[Checks and Counters]

<p>Perhaps the greatest thing about Primeape is that a fast U-turn significantly hinders the ability to counter Primeape. One way to punish Primeape for constantly using U-turn to switch in and out is through the use of Spikes. Another great way of doing this is with Rocky Helmet Garbodor, as it takes minimal damage from U-turn and inflicts major damage to Primeape throughout the course of the battle with both Rocky Helmet and Aftermath. Aside from its constant switching, Alomomola and Tangela both take minimal damage from all of Primeape's attacks and can recover health back with Regenerator. Because Primeape is not the strongest Pokemon, even Regirock can take a Close Combat in a pinch. Bulky Ghost-types, such as Golurk and Misdreavus, also give it troubles. Golurk's biggest fear is Ice Punch, and while it may not want to switch in, it can take one and retaliate with a powerful STAB Earthquake. Meanwhile, Misdreavus serves as a full counter to it; even Punishment is a 4HKO at best, and Misdreavus can just burn Primeape. Finally, faster Choice Scarf wielders and those that use priority moves can strike Primeape and knock it out before it gets the chance to attack.</p>
Other than that chance with AC, this was fantastic writing. Nice work! :)
 

GatoDelFuego

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I like it

[gp]1/2[/gp]

with this change:

Primeape is the fastest Fighting-type Pokemon in NU with base 95 Speed, a solid Speed tier for NU.
 

Enguarde

I only play ADV UU
is a Battle Simulator Moderator Alumnus
Hi, this is my first attempt at an amateur grammar check so will be accepting of any criticism, just removed and added several words which seemed to flow better in my opinion.

Additions
Removes

[Overview]

<p>Meet Primeape, a Pokemon which was late to arrive to the NU tier, yet has still already begun to leave an impact on the tier. While it may not have quite the same power that Sawk has or the same bulk that Gurdurr has, Primeape still stands out against its competition. There are many reasons for this, but the most notable one is its Speed. Primeape is the fastest Fighting-type Pokemon in NU with base 95 Speed, a solid Speed for NU. Additionally, with access to U-turn and a resistance to Stealth Rock, Primeape is one of the best VoltTurn users available. It can also utilize a few support moves, such as Encore and Taunt. One of the only areas where Primeape struggles to perform is facing Ghost-types. Misdreavus is a prime example of a bulky Ghost-type Pokemon that Primeape prefers to avoid. Its bulk is also lacking; this makes it fear priority moves and faster Choice Scarf users.</p>

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: U-turn
move 3: Ice Punch
move 4: Stone Edge
item: Choice Scarf
ability: Vital Spirit
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Primeape's most popular set in NU is its Choice Scarf set, and it is undoubtedly its best one. Primeape's largest selling point is its Speed stat which is showcased in this set. With a Choice Scarf equipped, Primeape hits an impressive 475 Speed, allowing it to outspeed the entire unboosted tier. Primeape is also one of the fastest Choice Scarf users in NU. The only common Choice Scarf users with which it ties in Speed are Haunter and Jynx, and some of the only ones to beat it include Charizard, Tauros, and Zebstrika. Close Combat is chosen for the most powerful and reliable STAB in Primeape's movepool. U-turn is one of Primeape's greatest tools, allowing it to force switches to help weaken foes and scout out what the opponent wants to do without risking being KOed. Finally, Primeape rounds out its coverage with Ice Punch and Stone Edge. Stone Edge hits the Flying- and Bug-types that resist Close Combat, while Ice Punch is a more reliable option against Flying-types because of itsdue to perfect accuracy.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is used on this set for multiple purposes, though the main reason to is to beat outoutspeed slower Choice Scarf Pokemon, such as Sawk, Pinsir, and Rotom-A, who would otherwise outspeed it with an Adamant nature. It also allows Primeape to Speed tie with other Primeape, Jynx, and Haunter. Vital Spirit is the best ability for the set, even though most of the Pokemon in the tier that would try to use a sleep-inducing move against it can either knock it out or completely wall it. Despite this, Anger Point relies on getting hit by a critical hit, which is an unreliable tactic, especially since Primeape is so frail. Defiant is a great ability in tiers where Intimidate users are more common, but the ability is rare in NU, making this ability practically useless. You may also want to use Punishment on this set, but it is pitifully weak, even after opposing Pokemon have a gathered some stat boosts.</p>

<p>Since Primeape is able to force switches while it is scouting, it appreciates support from Pokemon who can set up entry hazards. For this reason, Scolipede and Garbodor are great partners because they can both set up Spikes. When using either of these Pokemon alongside Primeape, be wearywary of the compounded Psychic-type weakness. Metang also gets a mention as a Stealth Rock user, but it's also a fantastic partner for taking the Psychic- and Flying-type attacks targeted at Primeape. Since Primeape struggles to defeat Ghost-type Pokemon, Skuntank's support is greatly appreciated, as it is able to trap Ghost-types with Pursuit. Finally, other VoltTurn Pokemon are great partners, as they allow your team to keep up initiative and force switches.</p>

[SET]
name: Encore
move 1: Close Combat
move 2: Encore
move 3: U-turn
move 4: Punishment / Ice Punch
item: Fist Plate / Expert Belt
ability: Vital Spirit
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set has many purposes, but one of the main reasons to use it is for its ability to bluff a Choice Scarf. Since the vast majority of Primeape sets are going to be running a Choice item, this set is able to lure in Pokemon that think they would be safe, only to be hit with an untimely Close Combat. Aside from this, Encore is easily one of the greatest support moves in the game, locking the opposing Pokemon into its last used move for three turns. Using Encore, you can lock Pokemon into set-up moves, Stealth Rock, Substitute, and more, basically giving you a chance to ruin the opponent's initiative and bring it back to your side. This makes U-turn a great choice on this set, since oftentimes your opponent will want to switch after being locked into a move. Finally, Punishment and Ice Punch are both great moves on this set. Ice Punch is more consistently reliable, but with Encore, slower Pokemon can be locked into boosting moves and subsequently hit for great damage with Punishment.</p>

[ADDITIONAL COMMENTS]

<p>The choice in items is up to you. Both items are effective since they both bluff a Choice Scarf, but generally, Fist Plate is better than Expert Belt, as a neutral Close Combat hits harder than a super effective Ice Punch. It is important to note that this set is best played by bluffing a Choice item as long as possible, and you should only reveal that you are not locked into a move at the most optimal time. The surprise factor is one of the reasons why this set is ascan be so successful.</p>

<p>Jolly is once again the preferred nature for this set because base 95 Speed is still fantastic. The added power is less noticeable than the added Speed. Vital Spirit is also still its best ability for the same reasons found in the Choice Scarf set, although this set runs Defiant better than the Scarf set due to the liberty to switch up moves. Even so, Vital Spirit is still the better option. A set with Taunt over Encore could be interesting as well, but it would primarily be used to prevent entry hazards from being placed, a job that Sawk does better due to its slightly superior bulk, greater power, and Mold Breaker. Even more so than the Scarf set, this set loves entry hazards on the opponent's side. Encore forces a lot of switches, so Spikes and Stealth Rock support is strongly recommended. Because of its frailty, Primeape hates priority, so you should pack something to take priority moves, such as Fake Out, Mach Punch, Quick Attack, and Aqua Jet. Lastly, Ghost-types are still just as big of a problem for this Fighting-type as they are most, so support from Skuntank to remove Ghost-types is once again recommended.</p>

[Other Options]

<p>Primeape has loads of other options available to it, but many of them are only useful in very niche situations. One thing that can be run on either set is Toxic, as it provides a way to handle bulky physical walls that Primeape would be otherwise unable to break. U-turn is usually Primeape's way of doing this, but Toxic is a more proactive solution. Earthquake can also be used over another coverage move to hit Poison-types, such as Garbodor, but its coverage is otherwise fairly redundant. A Choice Band set is also a good option; while Sawk may have much more power and Mold Breaker available to it, Primeape's access to U-turn and greater Speed means it is still viable. Primeape also has a solid special movepool with moves such as Overheat and Thunderbolt which can hit physical walls on their weaker Special Defense, but this is not a very viable strategy, as it uses Primeape's poor base 60 Special Attack. Final Gambit could be used, but it's a waste of potential. Primeape could be scouting or hitting hard with Close Combat instead of sacrificing itself, and with Primeape's low base 65 HP, it can't even take out the most common switch-ins. A set with Substitute and Focus Punch also shows potential, though it relies quite a bit on Encore in order to succeed, and the set is still walled by the same Pokemon that wall the above sets. Primeape can also attempt to run a set with Endure and Reversal while holding a Salac Berry. HoweverTthis set would require some major support to succeed, but once Ghost-types and priority users are eliminated, its power is immense. A set that does allow Primeape to beat some of its typical checks and counters is one that utilizes Substitute and Endeavor. Due to Primeape's fantastic Speed, this set can work really well, but Primeape misses out on either coverage or the ability to scout. Finally, either set can run Rain Dance or Sunny Day for niche support foron weather based teams. Doing so often sacrifices Primeape, allowing a free switch into a weather sweeper.</p>

[Checks and Counters]

<p>Perhaps the greatest thing about Primeape is that a fast U-turn significantly hinders the ability to counter Primeape. One way to punish Primeape for constantly using U-turn to switch in and out is through the use of Spikes. Another great way of doing this is with Rocky Helmet Garbodor, as it takes minimal damage from U-turn and inflicts major damage to Primeape throughout the course of the battle with both Rocky Helmet and Aftermath. Aside from its constant switching, Alomomola and Tangela both take minimal damage from all of Primeape's attacks and can recover health back with Regenerator. Because Primeape is not the strongest Pokemon, even Regirock can take a Close Combat in a pinch. Bulky Ghost-types, such as Golurk and Misdreavus, also give it troubles. Golurk's biggest fear is Ice Punch, and while it may not want to switch in, it can take one and retaliate with a powerful STAB Earthquake. Meanwhile, Misdreavus serves as a full counter to it; even Punishment is a 4HKO at best, and Misdreavus can just burn Primeape. Finally, faster Choice Scarf wielders and those that use priority moves can strike Primeape and knock it out before it gets the chance to attack.</p>
 
2nd GP check implemented. kept oftentimes>often as we discussed on IRC etc etc thanks guys.

Primeape, you are not only my friend; you're my prime mate.
This is ready for upload.
 

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