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e: Updated, even though forcing a teacher on a contract that's 'technically' self employed so I can be screwed over on tax to do even more paperwork will land you in the 5th Circle of Hell.
Movepool:
Acrobatics
Agility
Air Slash
Aqua Jet
Aqua Ring
Attract
Baton Pass
Bind
Blizzard
Bounce
Breaking Swipe
Dark Pulse
Dive
Double Team
Endure
Facade
Fell Stinger
Fling
Focus Energy
Giga Impact
Growl
Haze
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icicle Spear
Icy Wind
Light Screen
Liquidation
Metronome
Mist
Mud Shot
Muddy Water
Pound
Protect
Rain Dance
Reflect
Rest
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Snipe Shot
Snore
Soak
Substitute
Sucker Punch
Surf
Swift
Swords Dance
Tearful Look
U-turn
Water Gun
Water Pledge
Water Pulse
Waterfall
Weather Ball
Whirlpool
Work Up
I purchase a Kangaskhanite for 5 RC (22 - 5 = 17).
I spend 8 JC to gain entry to the BBP Sword and Shield Tournament (20 - 8 = 12 JC).
Using 16 RC (17 - 16 = 1), along with 8 TC (18 - 8 = 10), I'm going to purchase a Gengar, a Reuniclus, an Equilibra, and a Tomohawk, each at Stage 3*. I'll be using a further 6 TC (10 - 6 = 4) to move my Rowlet, Rookidee, and Gligar up to 3*, evolving them accordingly.
Movepool:
Agility
Air Slash
Assurance
Attract
Body Press
Body Slam
Brave Bird
Bulk Up
Defog
Drill Peck
Endure
Facade
Fake Tears
Flash Cannon
Fly
Focus Energy
Fury Attack
Giga Impact
Heavy Slam
Hone Claws
Hurricane
Hyper Beam
Iron Defense
Iron Head
Leer
Light Screen
Metal Sound
Nasty Plot
Payback
Peck
Pluck
Power Trip
Protect
Reflect
Rest
Retaliate
Revenge
Reversal
Rock Smash
Roost
Round
Sand Attack
Scary Face
Screech
Sky Attack
Sleep Talk
Snore
Spite
Steel Wing
Substitute
Swagger
Swift
Tailwind
Taunt
Thief
U-turn
Work Up
Approvers that want to claim their JC, You must formally claim the JC in a post so it can be shown that you are actually claiming the JC. Also said JC must be within the current MAQ so no one retro-claim old JC that the approver decided not to claim at the time.
Also gimmie a couple days to mk a mini test for those who came to me asking to be approvers
かたわれ時: APPROVED Dogfish44: Please keep your prize claims updated in your profile. You should get 4 JC from the 1v1 you reffed, for a final total of 13 JC. FIX AND APPROVED
Spending 6 TC to bring Pierce the 2* Porygon2, Hartal the 1* Hippopotas, Medium the 1* Meditite, and Askant the 2* Doublade to 3*
Final totals: 5 RC, 3 TC, 33 JC
The moves that match this Pokemon's type have their Base Attack Power increased by one (1).
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
If this Pokemon attacks after its target during an action, its attacks have one (1) more Base Attack Power.
Unless otherwise commanded by the trainer, when entering into battle or when a Pokémon mega evolves into a Pokémon with this ability, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by one (1). Pokemon with this ability are immune to Sandstorm damage.
Physical
Bite
Body Press
Body Slam
Bulldoze
Crunch
Dig
Double-Edge
Earthquake
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Heavy Slam
High Horsepower
Ice Fang
Iron Head
Iron Tail
Natural Gift
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Stomping Tantrum
Stone Edge
Strength
Superpower
Tackle
Take Down
Thunder Fang
Special
Earth Power
Hidden Power (Flying)
Hyper Beam
Mud Shot
Muddy Water
Round
Snore
Spit Up
Water Pulse
Weather Ball
Status
Amnesia
Attract
Captivate
Confide
Curse
Double Team
Endure
Protect
Rest
Roar
Sand Attack
Sandstorm
Slack Off
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Whirlwind
Yawn
Medicham [Medium] (F)
Tier: ★★★☆☆
Type: Fighting / Psychic
Abilities: Pure Power / Telepathy (Unlocked)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Physical
Bide
Brick Break
Bullet Punch
Counter
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Fire Punch
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Low Sweep
Natural Gift
Poison Jab
Power-Up Punch
Psycho Cut
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Strength
Thunder Punch
Zen Headbutt
Special
Confusion
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Psychic
Psyshock
Round
Shadow Ball
Status
Acupressure
Attract
Baton Pass
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Detect
Endure
Flash
Foresight
Guard Swap
Light Screen
Meditate
Mind Reader
Power Swap
Power Trick
Protect
Psych Up
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Work Up
Aegislash [Askant] (F)
Tier: ★★★☆☆
Type: Steel / Ghost
Ability: Stance Change
This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.
Physical
Aerial Ace
Brick Break
Brutal Swing
Close Combat
Cut
Facade
False Swipe
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Iron Head
Night Slash
Psycho Cut
Pursuit
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Sacred Sword
Secret Power
Shadow Claw
Shadow Sneak
Slash
Solar Blade
Tackle
Special
Air Slash
Flash Cannon
Hidden Power (Ground)
Hyper Beam
Round
Shadow Ball
Snore
Status
Attract
Autotomize
Block
Confide
Destiny Bond
Double Team
Endure
Iron Defense
King's Shield
Metal Sound
Protect
Power Trick
Rain Dance
Reflect
Rest
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Wide Guard
Spending 12 RC and 6 TC to (re)purchase a Ralts, a Volkritter , and a Timburr and advance all three to rank 3 (unlocking all HA's, evolving at each eligible step, and learning all corresponding moves).
Moonblast
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Wish
Magical Leaf
Draining Kiss
Psybeam
Life Dew
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power
Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Knock Off
Mean Look
Memento
Misty Terrain
Shadow Sneak
Skill Swap
Synchronoise
Mega Punch
Mega Kick
Fire Punch
Thunder Punch
Ice Punch
Snore
Icy Wind
Helping Hand
Fling
Power Swap
Guard Swap
Wonder Room
Magic Room
Psychic Terrain
Mystical Fire
Body Slam
Substitute
Hyper Voice
Swift
Trick
Zen Headbutt
Psyshock
Calm Mind
Toxic
Hidden Power [Fire]
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Shadow Ball
Reflect
Shock Wave
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Skill Swap
Snatch
Focus Blast
Energy Ball
Fling
Charge Beam
Will-O-Wisp
Endure
Recycle
Giga Impact
Flash
Thunder Wave
Psych Up
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Trick Room
Dazzling Gleam
Confide
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Absorb
Ember
Whirlpool
Fire Spin
Flame Burst
Scald
Destiny Bond
Fire Lash
Lava Plume
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Wring Out
Memento
Aqua Jet
Assurance
Captivate
Clear Smog
Reflect Type
Scary Face
Tickle
Water Pulse
Toxic
Hidden Power [Electric]
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Flamethrower
Fire Blast
Torment
Facade
Rest
Attract
Thief
Round
Overheat
False Swipe
Fling
Quash
Will-O-Wisp
Payback
Giga Impact
Swagger
Sleep Talk
U-turn
Substitute
Flash Cannon
Surf
Waterfall
Confide
Incinerate
Infestation
Secret Power
Magnus (Conkeldurr) (M)
Stage: ***
Nature: Serious
Type: Fighting
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Slam
Dynamic Punch
Scary Face
Hammer Arm
Stone Edge
Focus Punch
Superpower
Toxic (*)
Bulk Up
Hidden Power [Fairy]
Taunt (*)
Sunny Day
Hyper Beam
Protect (*)
Rain Dance
Frustration
Smack Down
Earthquake
Brick Break
Return
Dig
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Focus Blast
Payback (*)
Giga Impact
Bulldoze
Poison Jab (*)
Grass Knot
Swagger
Sleep Talk
Substitute
Secret Power
Rock Smash
Work Up
Confide
Strength
Power-Up-Punch
Brutal Swing
Close Combat
High Horsepower
Helping Hand
Fire Punch
Fling
Ice Punch
Mega Punch
Mega Kick
Revenge
Rock Blast
Retaliate
Round
Snore
Stomping Tantrum
Thunder Punch
Additionally, I will spend 8 JC to enter the BBP tournament.
Toon: A self-reffed 3v3 gives 1+3-2=2 JC, not 5. Your final JC total should therefore be 4, not 7. FIX AND APPROVED Gemini Taurus: Your Slowking needs a Hidden Power type. FIX AND APPROVED
Claiming 2 TC/2 RC/-2 JC from here > 2 TC/4 RC/8 JC.
The 2 TC/4 RC are spent on this dude, at Stage 3:
Pepper - Rotom (-) Stage: 3 Type: Electric/Ghost Electric STAB; immune to paralysis status. Ghost STAB; cannot be prevented from switching.
Ability: Levitate Nature: Hardy
Stats:
HP - 80
Atk - 3
Def - 4
SpA – 4
SpD - 4
Spe - 91
Size class - 1
Weight class - 1
Cinnamon - Rotom-Heat (-) Type: Electric/Fire Electric STAB; immune to paralysis status. Fire STAB; immune to burn status.
Lemongrass - Rotom-Mow (-) Type: Electric/Grass Electric STAB; immune to paralysis status. Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks.
Hibiscus - Rotom-Wash (-) Type: Electric/Water Electric STAB; immune to paralysis status. Water STAB.
Peppermint - Rotom-Frost (-) Type: Electric/Ice Electric STAB; immune to paralysis status. Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold.
Saffron - Rotom-Fan (-) Type: Electric/Flying Electric STAB; immune to paralysis status. Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity.
cbrevan you forgot Metronome and Sandstorm on Revenankh. Gallade should know Lucky Chant. Crabominable should know Crabhammer. Fix and Approved P2X7 you misnamed "Poison Fang" and "Bullet Punch" respectively in "Poison Tomb" and "Bullet Rush" on Smokomodo's profile (though ngl these sound kinda sick). It also lacks Work Up. Fix and Approved MowtomApproved S0L1D G0LD Gardevoir lacks Swift, Trick and Zen Headbutt. Conkeldurr lacks Slam and Force Palm. Fixed and Approved YellowAdminSilverApproved
Spending 8 RC on two Vulpix
Final totals: 1 RC, 5 TC, 37 JC
Vulpix-Kanto [Nicety] (F)
Tier: ★☆☆☆☆
Type: Fire
Abilities: Flash Fire / Drought (Locked)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Level-Up:
Water Sport
Scratch
Tail Whip
Water Gun
Confusion
Fury Swipes
Disable
Water Pulse
Screech
Zen Headbutt
Aqua Tail
Soak
Psych Up
Amnesia
Hydro Pump
Wonder Room
Necturine:
Necturine unlocks its Hidden Ability, Telepathy, evolves into Necturna, learns Poison Fang, Super Fang, Thunder Fang, Magical Leaf, Leech Seed, Grassy Terrain, Night Shade, Horn Leech, Phantom Force, (Pre-26 Level-Up), Curse, Giga Drain, Gravity, Future Sight, Ingrain, Leaf Blade, Leaf Storm, Nightmare, Sketch, Swift (Egg), Calm Mind, Toxic, Hidden Power [Fire], Sunny Day, Hyper Beam, Protect, Telekinesis, Frustration, Solar Beam, Return, Leech Life, Psychic, Shadow Ball, Double Team, Torment, Facade, Rest, Attract, Thief, Round, Energy Ball, Shadow Claw, Payback, Giga Impact, Flash, Stone Edge, Psych Up, Infestation, Dream Eater, Grass Knot, Swagger, Sleep Talk, Substitute, Secret Power, Nature Power, Dark Pulse, Confide, and Cut (Past-Gen TM), and Sketches Soak from Psyduck.
TM Moves:
Calm Mind
Toxic
Hidden Power [Fire]
Sunny Day
Hyper Beam
Protect
Telekinesis
Frustration
Solar Beam
Return
Leech Life
Psychic
Shadow Ball
Double Team
Torment
Facade
Rest
Attract
Thief
Round
Energy Ball
Shadow Claw
Payback
Giga Impact
Flash
Stone Edge
Psych Up
Infestation
Dream Eater
Grass Knot
Swagger
Sleep Talk
Substitute
Secret Power
Nature Power
Dark Pulse
Confide
Cut
Level-Up:
Power Gem
Hidden Power [Fairy]
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Swagger
Amnesia
Water Pulse
Zen Headbutt
Nasty Plot
Slack Off
Psychic
Rain Dance
Trump Card
Psych Up
Heal Pulse
Egg:
Belch
Belly Drum
Block
Future Sight
Me First
Mud Sport
Safeguard
Sleep Talk
Snore
Stomp
Wonder Room
TM Moves:
Psyshock
Focus Punch
Calm Mind
Dynamicpunch
Toxic
Body Slam
Take Down
Double-Edge
Bubble Beam
Water Gun
Hail
Zap Cannon
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Icy Wind
Protect
Endure
Telekinesis
Pay Day
Safeguard
Rage
Frustration
Iron Tail
Earthquake
Return
Fissure
Dig
Shadow Ball
Brick Break
Mud-Slap
Teleport
Mimic
Double-Team
Flamethrower
Ice Punch
Reflect
Bide
Fire Blast
Facade
Secret Power
Swift
Dream Eater
Skull Bash
Rest
Attract
Fury Cutter
Nightmare
Round
Echoed Voice
Skill Swap
Focus Blast
Scald
Brine
Fling
Incinerate
Quash
Endure
Drain Punch
Recycle
Giga Impact
Flash
Avalanche
Thunder Wave
Bulldoze
Dragon Tail
Captivate
Natural Gift
Grass Knot
Psywave
Tri-Attack
Substitute
Trick Room
Surf
Rock Smash
Power-Up Punch
Confide
Strength
Whirlpool
Dive
Spending 4 TC to bring Nicety the 1* Vulpix-Kanto and Nectar the 1* Vulpix-Alola both to 3*
Spending 3 RC on a Babiri Berry
Spending 4 RC and 2 TC on a 3* Sableye
Final totals: 2 RC, 3 TC, 44 JC
Ninetales-Kanto [Nicety] (F)
Tier: ★★★☆☆
Type: Fire
Abilities: Flash Fire / Drought (Unlocked)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Unless otherwise commanded by the trainer, when this Pokemon is sent out or when a Pokémon mega evolves into a Pokémon with this ability, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Physical
Bide
Body Slam
Dig
Double-Edge
Facade
Feint Attack
Flail
Flame Charge
Flare Blitz
Foul Play
Frustration
Giga Impact
Headbutt
Iron Tail
Natural Gift
Payback
Quick Attack
Rage
Return
Secret Power
Skull Bash
Tail Slap
Take Down
Zen Headbutt
Special
Dark Pulse
Dream Eater
Ember
Energy Ball
Extrasensory
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Incinerate
Inferno
Mystical Fire
Overheat
Psyshock
Round
Shadow Ball
Snore
Solar Beam
Stored Power
Swift
Weather Ball
Status
Agility
Attract
Baby-Doll Eyes
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Disable
Double Team
Encore
Endure
Fake Tears
Grudge
Howl
Hypnosis
Imprison
Memento
Mimic
Nasty Plot
Power Swap
Protect
Psych Up
Reflect
Rest
Roar
Safeguard
Sleep Talk
Spite
Substitute
Sunny Day
Swagger
Tail Whip
Toxic
Will-O-Wisp
Ninetales-Alola [Nectar] (F)
Tier: ★★★☆☆
Type: Ice / Fairy
Abilities: Snow Cloak / Snow Warning (Unlocked)
This Pokemon is used to snowy blizzard conditions and gains a flat 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Unless otherwise commanded by the trainer, this Pokemon summons a massive hailstorm upon its entry into battle (or when a Pokémon mega evolves into a Pokémon with this ability) that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Physical
Avalanche
Body Slam
Dig
Facade
Feint Attack
Flail
Foul Play
Frustration
Giga Impact
Ice Shard
Iron Tail
Payback
Return
Secret Power
Tail Slap
Zen Headbutt
Special
Aurora Beam
Blizzard
Dark Pulse
Dazzling Gleam
Draining Kiss
Dream Eater
Extrasensory
Freeze-Dry
Frost Breath
Hex
Hidden Power (Ground)
Hyper Beam
Ice Beam
Icy Wind
Moonblast
Powder Snow
Psyshock
Round
Sheer Cold
Snore
Solar Beam
Stored Power
Swift
Weather Ball
Status
Agility
Attract
Aurora Veil
Baby-Doll Eyes
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Disable
Double Team
Encore
Endure
Fake Tears
Grudge
Hail
Howl
Hypnosis
Imprison
Mist
Misty Terrain
Nasty Plot
Power Swap
Protect
Psych Up
Rain Dance
Rest
Roar
Safeguard
Sleep Talk
Spite
Substitute
Swagger
Tail Whip
Toxic
Wonder Room
This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Physical
Aerial Ace
Astonish
Body Slam
Brick Break
Cut
Dig
Drain Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Swipes
Gyro Ball
Ice Punch
Knock Off
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt
Special
Dark Pulse
Dazzling Gleam
Dream Eater
Hex
Hidden Power (Grass)
Icy Wind
Incinerate
Night Shade
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Snarl
Snore
Water Pulse
Status
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Disable
Double Team
Embargo
Encore
Endure
Flash
Flatter
Foresight
Helping Hand
Hone Claws
Imprison
Leer
Mean Look
Metronome
Moonlight
Nasty Plot
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room
It's been pointed out by my refs that rewards were calculated wrong both here and here, with each battle costing 1 JC instead of 2. I'd like to refund the resulting 2 JC > 10 JC.
Claiming 2 TC/2 RC/-2 JC from here > 2 TC/2 RC/8 JC.
Claiming 1 TC/1 RC/-1 JC from here > 3 TC/3 RC/7 JC.
Stats:
HP - 100
Atk - 6
Def - 4
SpA - 3
SpD - 3
Spe - 80
Size class - 5
Weight class - 7
Attacks (77) Level up:
Amnesia
Ancient Power
Blizzard
Double Hit
Earthquake
Endure
Flail
Fury Attack
Hail
Ice Fang
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud-Slap
Mud Sport
Odor Sleuth
Peck
Powder Snow
Scary Face
Tackle
Take Down
Thrash
Egg:
Avalanche
Bite
Body Slam
Curse
Double-Edge
Fissure
Freeze-Dry
Icicle Crash
Icicle Spear
Mud Shot
Rock Slide
Stealth Rock
TM:
Attract
Body Press
Bulldoze
Captivate
Confide
Dig
Double Team
Earth Power
Facade
Frustration
Giga Impact
Heavy Slam
Hidden Power [Flying]
High Horsepower
Hyper Beam
Ice Beam
Iron Head
Light Screen
Natural Gift
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Smash
Rock Tomb
Round
Sand Tomb
Sandstorm
Secret Power
Sleep Talk
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Toxic
Spending another 2 TC to move Rinkah the Pancham to Stage 3. Having maxxed her EC and AC, she unlocks her Hidden Ability, Scrappy, and she evolves!
Rinkah was the first Pokémon to join Silver's team after leaving his hometown. She comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Rinkah is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.
Rinkah - Pangoro (F). Stage: 3 Type: Fighting/Dark Fighting STAB.
Dark STAB; immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Stats:
HP - 90
Atk - 5
Def - 4
SpA – 3
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Attacks (106) Level up:
Arm Thrust
Body Slam
Bullet Punch
Circle Throw
Comet Punch
Crunch
Entrainment
Hammer Arm
Karate Chop
Leer
Low Sweep
Night Slash
Parting Shot
Sky Uppercut
Slash
Tackle
Taunt
Vital Throw
Work Up
Egg:
Me First
Power Trip
Quash
Quick Guard
Seismic Toss
Storm Throw
TM:
Aerial Ace
Attract
Beat Up
Brick Break
Bulk Up
Bulldoze
Close Combat
Confide
Cut
Dark Pulse
Darkest Lariat
Dig
Double Team
Dragon Claw
Drain Punch
Earthquake
Echoed Voice
Embargo
Endure
Facade
False Swipe
Fire Punch
Fling
Focus Blast
Focus Energy
Foul Play
Frustration
Giga Impact
Grass Knot
Gunk Shot
Helping Hand
Hidden Power [Fairy]
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Infestation
Iron Head
Low Kick
Mega Kick
Mega Punch
Outrage
Payback
Poison Jab
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Shadow Claw
Sky UpperCut
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Uproar
X-Scissor
Zen Headbutt
MOVES
Aerial Ace
Attract
Body Slam
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Chop
Earthquake
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Flamethrower
Fling
Frustration
Giga Impact
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Metal Claw
Mud Shot
Natural Gift
Outrage
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Secret Power
Shadow Claw
Slash
Sleep Talk
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Tackle
Take Down
Thrash
Toxic
Twister
Whirlpool
P2X7: Your Psyduck should have 2 Defense. Your Necturna should have 58 Speed and the moves Grassy Terrain, Leech Seed, Magical Leaf, and Night Shade. Your Muk should have 5 Special Defense, should not have the moves Haze, Lick, Shadow Punch, Thunder, and Thunderbolt, and should have the moves Assurance, Clear Smog, Pursuit, and Spite. Your Slowking should have 90 HP. FIX AND APPROVED Gemini Taurus: Both your Pokemon need Hidden Power types. FIX AND APPROVED TMan87: You seem to have swapped your starting TC and RC totals compared to your last prize claim. This means you should end with 2 RC and 8 TC. FIX AND APPROVED
MowtomApproved Dogfish44Approved YellowAdminSilver Mamoswine lacks Defense Curl, Detect and Headbutt. Pangoro's profile still has Pancham's sprite. Fix and Approved Sivanandi you should only end up with 17 RC if my math is correct. Golisopod is Bug/Water, not Water/Bug YES IT'S IMPORTANT SHUT UP. Fix and Approved