Prize Claiming Thread MkIV

Mowtom

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Initial totals: 1 RC, 11 TC, 33 JC
12 RC, 12 TC, -12 JC, Riblet the Ribombee and Quants the Qwilfish may advance to 5*
2 RC, 2 TC, -2 JC
8 RC, 4 TC, 9 JC
-8 JC

Advancing Riblet the Ribombee and Quants the Qwilfish to 5* for free
Spending 16 RC on a Porygon, a Hippopotas, a Meditite, and a Honedge
Spending 1 TC to bring Ripple the Roselia to 3*
Spending 7 RC and 20 TC on a Waterium Z, a Muscle Band, and a Wise Glasses
Final totals: 0 RC, 8 TC, 20 JC


Ribombee [Riblet] (F)

Tier: ★★★★★

Type: Bug / Fairy

Abilities: Honey Gather / Shield Dust / Sweet Veil (Unlocked)
  • This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
  • This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.
  • This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.
Nature: Modest (+Special Attack, -Attack)

Stats:
HP: 80
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 124
Size Class: 1
Weight Class: 1

Attacks (76):

Physical

Acrobatics
Aerial Ace
Bug Bite
Covet
Facade
Frustration
Giga Impact
Last Resort
Leech Life
Play Rough
Return
Thief
U-turn

Special
Absorb
Bug Buzz
Dazzling Gleam
Draining Kiss
Dream Eater
Energy Ball
Fairy Wind
Hidden Power (Ground)
Hyper Beam
Infestation
Magical Leaf
Moonblast
Pollen Puff
Psychic
Round
Signal Beam
Silver Wind
Snore
Solar Beam
Struggle Bug
Swift

Status
After You
Ally Switch
Aromatherapy
Aromatic Mist
Attract
Baton Pass
Bestow
Calm Mind
Charm
Confide
Defog
Double Team
Endure
Fake Tears
Helping Hand
Imprison
Light Screen
Magic Room
Nature Power
Powder
Protect
Psych Up
Quiver Dance
Reflect
Rest
Roost
Safeguard
Skill Swap
Sleep Talk
Speed Swap
Sticky Web
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Switcheroo
Tailwind
Telekinesis
Toxic
Trick
Wonder Room

Qwilfish [Quants] (F)

Tier: ★★★★★

Type: Water / Poison

Abilities: Poison Point / Swift Swim / Intimidate (Unlocked)
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Nature: Sassy (+Special Defense, -Speed)

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 3
SpD: 4 (+)
Spe: 73 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1

Attacks (86):

Physical

Aqua Jet
Aqua Tail
Assurance
Astonish
Bounce
Dive
Double-Edge
Explosion
Facade
Fell Stinger
Flail
Frustration
Gyro Ball
Headbutt
Liquidation
Natural Gift
Payback
Pin Missile
Poison Jab
Poison Sting
Return
Revenge
Reversal
Rollout
Secret Power
Self-Destruct
Tackle
Take Down
Throat Chop
Waterfall

Special
Acid Spray
Blizzard
Brine
Bubble
Bubble Beam
Hex
Hidden Power (Ground)
Hydro Pump
Ice Beam
Icy Wind
Round
Scald
Shadow Ball
Shock Wave
Signal Beam
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Swift
Venoshock
Water Gun
Water Pulse
Whirlpool

Status
Acupressure
Attract
Captivate
Confide
Curse
Defense Curl
Destiny Bond
Double Team
Endure
Hail
Harden
Haze
Mimic
Minimize
Pain Split
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Spikes
Stockpile
Substitute
Supersonic
Swagger
Swords Dance
Taunt
Thunder Wave
Toxic
Toxic Spikes
Venom Drench

Roserade [Ripple] (F)

Tier: ★★★☆☆

Type: Grass / Poison

Abilities: Natural Cure / Poison Point / Technician (Unlocked)
  • This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Serious

Stats:
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Spe: 90
Size Class: 2
Weight Class: 2

Attacks (72):

Physical

Body Slam
Bullet Seed
Cut
Facade
Frustration
Giga Impact
Natural Gift
Petal Blizzard
Pin Missile
Poison Jab
Poison Sting
Power Whip
Razor Leaf
Return
Secret Power
Seed Bomb

Special
Absorb
Dazzling Gleam
Energy Ball
Extrasensory
Giga Drain
Grass Knot
Hidden Power (Ground)
Hyper Beam
Leaf Storm
Magical Leaf
Mega Drain
Petal Dance
Round
Shadow Ball
Sludge Bomb
Snore
Solar Beam
Swift
Uproar
Venoshock
Weather Ball

Status
Aromatherapy
Attract
Captivate
Confide
Cotton Spore
Double Team
Endure
Flash
Growth
Grass Whistle
Grassy Terrain
Ingrain
Leech Seed
Life Dew
Mind Reader
Nature Power
Protect
Psych Up
Rain Dance
Rest
Sleep Powder
Sleep Talk
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Toxic Spikes
Venom Drench
Water Sport
Worry Seed

Porygon [Pierce] (NB)

Tier: ★☆☆☆☆

Type: Normal

Abilities: Trace / Download / Analytic (Locked)
  • When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions.
  • At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
Nature: Serious

Stats:
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 4
Spe: 40
Size Class: 1
Weight Class: 3

Attacks (15):

Physical

Tackle

Special
Discharge
Psybeam
Signal Beam
Tri Attack
Zap Cannon

Status
Agility
Conversion
Conversion 2
Lock-On
Magic Coat
Magnet Rise
Recover
Recycle
Sharpen

Hippopotas [Hartal] (F)

Tier: ★☆☆☆☆

Type: Ground

Abilities: Sand Stream / Sand Force (Locked)
  • Unless otherwise commanded by the trainer, when entering into battle or when a Pokémon mega evolves into a Pokémon with this ability, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.
Nature: Serious

Stats:
HP: 80
Atk: 3
Def: 4
SpA: 2
SpD: 2
Spe: 32
Size Class: 2
Weight Class: 3

Attacks (15):

Physical

Bite
Crunch
Dig
Double-Edge
Earthquake
Fissure
Sand Tomb
Tackle
Take Down

Special

Status
Rest
Roar
Sand Attack
Sandstorm
Slack Off
Yawn

Meditite [Medium] (F)

Tier: ★☆☆☆☆

Type: Fighting / Psychic

Abilities: Pure Power / Telepathy (Locked)
  • This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Nature: Serious

Stats:
HP: 70
Atk: 2 [4 Pure Power]
Def: 3
SpA: 2
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2

Attacks (18):

Physical

Bide
Counter
Feint
Force Palm
High Jump Kick
Reversal

Special
Confusion
Hidden Power (Ground)

Status
Acupressure
Calm Mind
Detect
Endure
Meditate
Mind Reader
Power Trick
Psych Up
Recover
Swagger

Honedge [Askant] (F)

Tier: ★☆☆☆☆

Type: Steel / Ghost

Ability: No Guard
  • This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Nature: Serious

Stats:
HP: 70
Atk: 4
Def: 5
SpA: 2
SpD: 2
Spe: 28
Size Class: 2
Weight Class: 1

Attacks (15):

Physical

Aerial Ace
Fury Cutter
Iron Head
Night Slash
Pursuit
Retaliate
Sacred Sword
Shadow Sneak
Slash
Tackle

Special

Status

Autotomize
Iron Defense
Metal Sound
Power Trick
Swords Dance
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
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I shall now be unstoppable.
https://www.smogon.com/forums/threads/battle-tree-challenge-tman87.3659442/post-8399670
  • The participating Gardevoir and Gallade are eligible to advance to Rank 5
  • 12 Rental Counters
  • 12 Training Counters
  • -12 Judge Counter Payment
https://www.smogon.com/forums/threads/elevon-2-hoka-one-one.3661248/
TMan87 2TC 2RC -1JC
https://www.smogon.com/forums/threads/easter-family.3661249/
Me: 2 TC | 4 RC | 1 JC

Magnolia was the first to wake me up... as a Ralts again. Quite flustered herself, she explained that we somehow managed to slip through a space-time rift and end up in an alternate dimension where she and the others never evolved. Understandably, she was pissed at here renewd weakness -something she thought a thing of the past. However, she chose to set out one again with me and gain that power back.
Due to her past experience, it was but a formality to get back to her regular power level, though she claims wavering patterns in lunar energy keep her from accessing her true power. We'll see about that, because I have a feeling our quest is far from over...

Gardevoir [Magnolia Arch] (Female)
Stage: ★★★★★
Types: Psychic / Fairy

Abilities:
Synchronize / Trace / Telepathy (H) [UNLOCKED] / Pixilate (Mega)

Nature: Timid (-Atk, +Spe, +10% Acc)

Stats:
HP:
80
Atk: 2 (-)
Def: 3
SpA: 6
SpD: 5
Spe: 92 (+)
Size Class: 3
Weight Class: 3



Stats:
HP:
80
Atk: 3 (-)
Def: 3
SpA: 7
SpD: 6
Spe: 115 (+)
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Healing Wish
Heal Bell
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psychic
Psychic Terrain
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Snadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Man, was it a weird day when Yew joined the team. Magnolia was looking into the horizon, calm and ready, then we all saw a silhouette against the morning sun. It was Yew, tired but revitalized as soon as he saw the Gardevoir that was ready to welcome him. He then pledged his loyalty to Magnolia and me, without hesitation, and then fell right at our feet, unconscious. Talk about a memorable first contact.
After nursing it back to health, we came to realize Yew was a rather subdued fellow, which is uncommon for a Gallade, but otherwise rather pleasant to have around. He becomes ardent in battle, though, and won't hesitate to crush you if you represent the slightest menace. And then apologize profusely aftewards.

Gallade [Yew Geneolgia] (Male)
Stage: ★★★★★
Types: Psychic / Fighting

Abilities:
Steadfast / Justified (H) [UNLOCKED] / Inner Focus

Nature: Jolly (-SpA, +Spe, +10% Acc)

Stats:
HP:
80
Atk: 6
Def: 3
SpA: 2 (-)
SpD: 5
Spe: 92 (+)
Size Class: 3
Weight Class: 4



Stats:
HP:
80
Atk: 7
Def: 4
SpA: 2 (-)
SpD: 5
Spe: 127 (+)
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Dark]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psybeam
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Bringing back Spinda and Milotic from my old profile for 8 RC and 4 TC in total!


Milotic [Shizune Hakamichi] (Female)
Stage: ★★★ ⭒ ⭒
Types: Water

Abilities:
Marvel Scale / Competitive / Cute Charm (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 3
Def: 4
SpA: 5
SpD: 6
Spe: 80
Size Class: 5
Weight Class: 5

Attacks:
Aqua Ring
Aqua Tail
Attract
Avalanche
Blizzard
Body Slam
Breaking Swipe
Brine
Brutal Swing
Bulldoze
Captivate
Coil
Confide
Confuse Ray
Disarming Voice
Dive
Double Team
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Endure
Facade
Flail
Frustration
Giga Impact
Hail
Haze
Helping Hand
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Imprison
Iron Head
Iron Tail
Life Dew
Light Screen
Mirror Coat
Mist
Mud Shot
Mud Sport
Muddy Water
Natural Gift
Protect
Psych Up
Rain Dance
Recover
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Sleep Talk
Snore
Splash
Substitute
Surf
Swagger
Swift
Tackle
Tickle
Toxic
Twister
Water Gun
Water Pulse
Water Sport
Waterfall
Weather Ball
Whirlpool
Wrap


Spinda [Rin Tezuka] (Female)
Stage: ★★★ ⭒ ⭒
Types: Normal

Abilities:
Own Tempo / Tangled Feet / Contrary (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 1

Attacks:
Assist
Attract
Baton Pass
Brick Break
Calm Mind
Captivate
Confide
Copycat
Dig
Disable
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dream Eater
Encore
Endure
Facade
Fake Out
Fake Tears
Feint Attack
Flail
Flash
Fling
Focus Punch
Frustration
Guard Split
Hidden Power (Ghost)
Hypnosis
Icy Wind
Natural Gift
Power-Up Punch
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Rain Dance
Rapid Spin
Recycle
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Skill Swap
Sleep Talk
Smelling Salts
Snatch
Spotlight
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Tackle
Teeter Dance
Thief
Thrash
Toxic
Trick
Trick Room
Uproar
Water Pulse
Wild Charge
Wish
Work Up

Converting 16 TC into 4 RC.
Buying a Life Orb, a Gardevoirite and a Rocky Helmet for 14 RC in total.

Paying 8 JC to enter the tournament

RC: 2 ==> 24 ==> 2
TC: 5 ==> 21 ==> 17 ==> 1
JC: 42 ==> 30 ==> 22
 
Last edited:
https://www.smogon.com/forums/threads/battle-tree-mowtom.3660203/page-4
Sivanandi gets 16 RC, 8 TC, and 15 JC.
screw qwilfish

Initial: 16 TC, 0 RC, 28 JC
Post-tree: 24 TC, 16 RC, 43 JC

at least those are some sweet rewards lol

https://www.smogon.com/forums/threa...y-person-huh-thundercat.3661514/#post-8399694

+2 RC, +2 TC, -2 JC

Post-battle: 26 TC, 18 RC, 41 JC

Purchasing a Gengar (-4 RC, -2 TC), a Revenankh (-4 RC, -2 TC), a Sigilyph (-4 RC, -2 TC), and an Infernape (-4 RC, -2 TC).
Also paying the 8 JC fee to enter the tournament.

Final: 18 TC, 2 RC, 33 JC

:sm/gengar:
Riev: Gengar [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Ghost / Poison
ABILITIES
: Cursed Body

STATS
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 4
Spe: 110
Size Class: 3
Weight Class: 3

MOVES
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Water)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Payback
Perish Song
Phantom Force
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
:ss/revenankh:
Miklan: Revenankh [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Ghost / Fighting
ABILITIES
: Shed Skin, Air Lock, Triage

STATS
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 5
Spe: 65
Size Class: 3
Weight Class: 3

MOVES
Arm Thrust
Attract
Bide
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Hex
Hidden Power (Psychic)
Hyper Beam
Low Sweep
Mach Punch
Mean Look
Memento
Metronome
Mimic
Moonlight
Nasty Plot
Natural Gift
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Claw
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Strength
Submission
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Vital Throw
Wide Guard
Will-O-Wisp
Work Up
Wrap
Wring Out
:ss/sigilyph:
Bramimond: Sigilyph [Male but not really]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Psychic / Flying
ABILITIES
: Wonder Skin, Magic Guard, Tinted Lens

STATS
HP: 80
Atk: 3
Def: 4
SpA: 5
SpD: 4
Spe: 97
Size Class: 3
Weight Class: 2

MOVES
Aerial Ace
Air Cutter
Air Slash
Ancient Power
Attract
Calm Mind
Charge Beam
Confide
Confusion
Cosmic Power
Dark Pulse
Dazzling Gleam
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Flash Cannon
Fly
Frustration
Future Sight
Giga Impact
Gravity
Gust
Heat Wave
Hidden Power (Fighting)
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Imprison
Light Screen
Magic Room
Miracle Eye
Mirror Move
Pluck
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Shadow Ball
Skill Swap
Sky Attack
Sleep Talk
Smack Down
Snore
Solar Beam
Speed Swap
Steel Wing
Stored Power
Substitute
Swagger
Swift
Synchronoise
Tailwind
Telekinesis
Thief
Thunder Wave
Toxic
Trick
Trick Room
Whirlwind
Zen Headbutt
:ss/infernape:
Catherine: Infernape [Female]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Fire / Fighting
ABILITIES
: Blaze, Iron Fist

STATS
HP: 90
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 108
Size Class: 3
Weight Class: 4

MOVES
Acrobatics
Aerial Ace
Assist
Attract
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Confide
Counter
Cut
Dig
Double Kick
Double Team
Earthquake
Ember
Encore
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Sweep
Mach Punch
Nasty Plot
Natural Gift
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
+4 RC, +2 TC, +6 JC

I'm gonna use those 4 RC and 2 TC to get me a Stage 3 Kangaskhan!

:sm/kangaskhan:
Kangaskhan (F)
Stage:
★★★☆☆

Nature: Serious
-

Type:
Normal

Abilities:
Early Bird / Scrappy / Inner Focus

Stats:[/b]
HP: 100
Atk: 4
Def: 4
SpA: 2
SpD: 4
Spe: 90
SC: 4
WC: 4

Movepool:
Aerial Ace
Attract
Avalanche
Bide
Bite
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Chip Away
Circle Throw
Comet Punch
Confide
Counter
Crunch
Crush Claw
Curse
Cut
Dig
Disable
Dizzy Punch
Double-Edge
Double Hit
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Frustration
Fury Cutter
Giga Impact
Hail
Hammer Arm
Headbutt
Hidden Power Psychic
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shock Wave
Skull Bash
Sleep Talk
Snore
Solar Beam
Stomp
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Tail Whip
Take Down
Thief
Thunder
Thunderbolt
Thunder Punch
Toxic
Trump Card
Uproar
Water Gun
Water Pulse
Whirlpool
Work Up
Zap Cannon


RC: 6 --> 10 --> 6
TC: 3 --> 5 --> 3
JC: 25 --> 31
 
Spending 4 RC to purchase Floatoy.
Floatoy [F]
Stage 1*

Type: Water
Nature: Serious

Abilities:
Water Veil: Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Heatproof: This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Swift Swim: (Locked) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 70
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 77
Siz: 2
Wei: 1

Movepool
Stage 1
Brine
Bubble Beam
Dragon Breath
Drill Peck
Gust
Hydro Pump
Icicle Crash
Iron Head
Metal Claw
Peck
Protect
Scary Face
Slack Off
Splash
Water Gun
Water Pulse

Caimanoe [F]
Stage 2*

Types: Water / Steel
Nature: Serious

Abilities:
Water Veil: Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Heatproof: This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Stats:
HP: 80
Atk: 4
Def: 3
SpA: 4
SpD: 2
Spe: 87
Siz: 3
Wei: 4

Movepool
Stage 2
Bite
Brine
Bubble Beam
Dragon Breath
Dragon Dance
Drill Peck
Feather Dance
Flash Cannon
Gust
Haze
Hydro Pump
Ice Fang
Icicle Crash
Icicle Spear
Iron Head
Iron Tail
Liquidation
Metal Claw
Metal Sound
Metronome
Peck
Protect
Refresh
Scary Face
Self Destruct
Slack Off
Splash
Thunder Fang
Water Gun
Water Pulse
Water Sport
Whirlpool
Wide Guard

Naviathan [F]
Stage 3*

Types: Water / Steel
Nature: Serious

Abilities:
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Heatproof: This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Stats:
HP: 100
Atk: 4
Def: 4
SpA: 4
SpD: 3
Spe: 97
Siz: 6
Wei: 9 (LM: 6)

Movepool
Stage 3
Anchro Shot
Attract
Bite
Blizzard
Brine
Brutal Swing
Bubble Beam
Calm Mind
Confide
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Drill Peck
Echoed Voice
Facade
Feather Dance
Feint
Frustration
Giga Impact
Gust
Hail
Haze
Hidden Power (Flying)
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icicle Crash
Icicle Spear
Iron Head
Iron Tail
Liquidation
Metal Claw
Metal Sound
Metronome
Peck
Protect
Psychic Fangs
Rain Dance
Refresh
Rest
Retaliate
Return
Rock Smash
Round
Scald
Scary Face
Secret Power
Self Destruct
Slack Off
Sleep Talk
Splash
Strength
Substitute
Surf
Swagger
Taunt
Thunder Fang
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wide Guard
Wild Charge

Stage 4 (Locked)
Anchro Shot
Attract
Bite
Blizzard
Brine
Brutal Swing
Bubble Beam
Calm Mind
Confide
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Drill Peck
Echoed Voice
Facade
Feather Dance
Feint
Frustration
Giga Impact
Gust
Hail
Haze
Hidden Power (Flying)
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Iron Head
Iron Tail
Laser Focus
Liquidation
Metal Claw
Metal Sound
Metronome
Peck
Protect
Psychic Fangs
Rain Dance
Refresh
Rest
Retaliate
Return
Rock Smash
Round
Scald
Scary Face
Secret Power
Self Destruct
Slack Off
Sleep Talk
Snore
Splash
Stomping Tantrum
Strength
Substitute
Surf
Swagger
Taunt
Thunder Fang
Thunder Punch
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wide Guard
Wild Charge

Stage 5 (Locked)


Spending 2 TC to increase Floatoy's stage to 3 and evolve it Caimanoe and then Naviathan.
frontshiny-fnaviathan[1].png

Naviathan [F]
Stage 3*

Types: Water / Steel
Nature: Serious

Abilities:
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Heatproof: This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Stats:
HP:
100
Atk: 5
Def: 4
SpA: 4
SpD: 3
Spe: 97
Siz: 6
Wei: 9 (LM: 6)

Movepool
Stage 3
Anchor Shot
Attract
Bite
Blizzard
Brine
Brutal Swing
Bubble Beam
Calm Mind
Confide
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Drill Peck
Echoed Voice
Facade
Feather Dance
Feint
Flash Cannon
Frustration
Giga Impact
Gust
Hail
Haze
Hidden Power (Flying)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icicle Crash
Icicle Spear
Iron Head
Iron Tail
Liquidation
Metal Claw
Metal Sound
Metronome
Peck
Protect
Psychic Fangs
Rain Dance
Refresh
Rest
Retaliate
Return
Rock Smash
Round
Scald
Scary Face
Secret Power
Self-Destruct
Slack Off
Sleep Talk
Splash
Strength
Substitute
Surf
Swagger
Taunt
Thunder Fang
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wide Guard
Wild Charge

Stage 4 (Locked)
Anchor Shot
Attract
Bite
Blizzard
Brine
Brutal Swing
Bubble Beam
Calm Mind
Confide
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Drill Peck
Echoed Voice
Facade
Feather Dance
Feint
Flash Cannon
Frustration
Giga Impact
Gust
Hail
Haze
Hidden Power (Flying)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Iron Head
Iron Tail
Laser Focus
Liquidation
Metal Claw
Metal Sound
Metronome
Peck
Protect
Psychic Fangs
Rain Dance
Refresh
Rest
Retaliate
Return
Rock Smash
Round
Scald
Scary Face
Secret Power
Self-Destruct
Slack Off
Sleep Talk
Snore
Splash
Stomping Tantrum
Strength
Substitute
Surf
Swagger
Taunt
Thunder Fang
Thunder Punch
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Wide Guard
Wild Charge

Stage 5 (Locked)
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
TMan87: Please mark Inner Focus as specifically Gallade's Mega ability. Milotic has a Speed of 81. Gardevoir should have Shadow Sneak, not Snadow Sneak. Gallade should learn Signal Beam. FIX AND APPROVED
Sivanandi: Your claim erroneously says "screw qwilfish" rather than "Qwilfish is awesome". Your new Pokemon all need Hidden Power types. Revenankh's abilities are Shed Skin/Air Lock/Triage, not Air Lock/Shed Skin/Triage. Sigilyph's abilities are Wonder Skin/Magic Guard/Tinted Lens, not Magic Guard/Wonder Guard/Tinted lens. We are not allowing Wonder Guard Sigilyph in BBP any time soon. I'm confused why Sigilyph's gender is marked as "Male but not really". FIX AND APPROVED
Dogfish44: APPROVED
akela: When buying a Pokemon and immediately advancing its stage, you only need to post the final profile. Please note that your final totals should be 3/3/6 RC/TC/JC. Naviathan should have 5 Attack and the moves Bubble Beam, Flash Cannon, Hurricane, and Self-Destruct. You misspelled Anchor Shot. FIX AND APPROVED
 
Not making a big deal because I'm not settled back in enough for the usual #drama, but claiming this just because:
.

Grima - Yveltal (-)
Stage: 3
Type: Dark /Flying
Dark STAB; immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity.

Abilities: Dark Aura
Nature: Docile (+1 Def / -1 Def)

Stats:
HP: 110
Atk: 6
Def: 4
SpA: 6
SpD: 4
Spe: 99
Size Class: 6
Weight Class: 6

Attacks (50)
Level up:
Hurricane
Razor Wind
Taunt
Roost
Double Team
Air Slash
Snarl
Oblivion Wing
Disable
Dark Pulse
Foul Play
Phantom Force
Psychic
Focus Blast
Sucker Punch
Hyper Beam
Sky Attack
Dragon Rush

Egg:
Yveltal says Ace Rights

TM:
Toxic
Protect
Torment
Substitute
Fly
Steel Wing
Giga Impact
Thief
U-Turn
Rock Slide
Hidden Power [Ground]
Sky Drop
Rest
Sleep Talk
Embargo
Façade
Shadow Ball
Aerial Ace
Acrobatics
Shadow Claw
Dream Eater
Swagger
Sunny Day
Hone Claws
Dragon Claw
Confide
Cut
Frustration
Rain Dance
Return
Round
Secret Power

Tutor:

SCREEE
Went ahead and gave Hidden Power a type.
 
JC Mmmmm
JC: 0-->10
RC: 3-->7

This is old but I didn't claim oop
JC: 10-->8
RC: 7-->9
TC: 4-->6

Purchasing

RC: 9-->1
TC: 6-->2


Balsam the Stratagem (-)

★★★☆☆
CAP #11

Nature: Serious (No effect)
Type:


Abilities:
Levitate, Technician, Sniper

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 130
Size Class: 2
Weight Class: 3

Moveset:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Natural Gift
Nature Power
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Tackle
Toxic
Volt Switch
Weather Ball

Hydrangea the Muk (Alola) (♀)

★★★☆☆
#89

Nature: Serious (No effect)
Type:


Abilities:
Poison Touch, Gluttony, Power of Alchemy

Stats:

HP: 100
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 3
Special Defence: Rank 5
Speed: 50
Size Class: 2
Weight Class: 4

Moveset:
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spit Up
Spite
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock


JC: 8-->0

Entrance to the tournament!
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Initial totals: 0 RC, 8 TC, 20 JC
4 JC
1 JC
2 RC, 6 JC

Spending 2 TC to bring Pierce the Porygon and Askant the Honedge to 2*
Final totals: 2 RC, 6 TC, 31 JC


Porygon2 [Pierce] (NB)

Tier: ★★☆☆☆

Type: Normal

Abilities: Trace / Download / Analytic (Unlocked)
  • When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions.
  • At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
  • If this Pokemon attacks after its target during an action, its attacks have one (1) more Base Attack Power.
Nature: Serious

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 4
Spe: 60
Size Class: 2
Weight Class: 3

Attacks (17):

Physical

Tackle

Special
Discharge
Hyper Beam
Psybeam
Signal Beam
Tri Attack
Zap Cannon

Status
Agility
Conversion
Conversion 2
Defense Curl
Lock-On
Magic Coat
Magnet Rise
Recover
Recycle
Sharpen

Doublade [Askant] (F)

Tier: ★★☆☆☆

Type: Steel / Ghost

Ability: No Guard
  • This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Nature: Serious

Stats:
HP: 80
Atk: 5
Def: 7
SpA: 2
SpD: 2
Spe: 35
Size Class: 2
Weight Class: 1

Attacks (18):

Physical

Aerial Ace
Fury Cutter
Iron Head
Night Slash
Pursuit
Retaliate
Sacred Sword
Shadow Sneak
Slash
Tackle

Special

Status

Autotomize
Block
Destiny Bond
Iron Defense
Metal Sound
Power Trick
Swords Dance
Wide Guard
 
The Dimensional Anomaly has ceased.

Training Counters: 1+8=9
Rental Counters: 1+16=17
Judge Counters: 12+15=27

===========================
But, I need to spend Judge Counters on the upcoming tournament

Judge Counters: 27-8 (Tournament Ticket)=19

==============================
Purchasing some Pokemon and spending Training Counters to get them all to 3*, all pokemon unlock their hidden abilities

Machamp:

Machamp [Bruce] (M)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Fighting

Abilities:
Guts/No Guard/Steadfast

Stats:


HP: 90
Atk: Rank 6
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 5

Attacks:
Assurance
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Captivate
Close Combat
Confide
Counter
Cross Chop
Cross Poison
Curse
Darkest Lariat
Detect
Dig
Double Team
Double-Edge
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Frustration
Giga Impact
Headbutt
Heavy Slam
Helping Hand
Hidden Power Dark
High Horsepower
Hyper Beam
Ice Punch
Incinerate
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Payback
Poison Jab
Power Trick
Power-Up Punch
Protect
Quick Guard
Rage
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Scary Face
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Take Down
Thief
Throat Chop
Thunder Punch
Tickle
Toxic
Vital Throw
Wake-Up Slap
Wide Guard
Work Up


Gardevoir:

Gardevoir [Robin] (F)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

[Mega Evolutions/Forms go here]

Type:
Psychic/Fairy

Abilities:
Synchronize/Trace/Telepathy

Stats:


HP: 80
Atk: Rank 3
Def: Rank 3
SpA: Rank 6
SpD: Rank 5
Spe: 80
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Moonblast
Mystical Fire
Natural Gift
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt


Cinderace:

Cinderace [Ricardo] (M)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Fire

Abilities:
Blaze/Libero

Stats:


HP: 90
Atk: Rank 5
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 119
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt


Equilibra:

Equilibra [Tyria] (-)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Steel/Ground

Abilities:
Levitate/Bulletproof/Justified

Stats:


HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6
SpD: Rank 5
Spe: 60
Size Class: 2
Weight Class: 4

Attacks:
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Hidden Power Grass
Hyper Beam
Imprison
Memento
Mind Reader
Mirror Shot
Mud Shot
Mud Sport
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Work Up


Training Counters: 9-8=1
Rental Counters: 17-16=1

That will be all!
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Mowtom APPROVED.
Sivanandi APPROVED.
Maxim
  • You don't pay JC for Battle Tower or Battle Tree matches until you claim their rewards. Therefore you should end with 19 JC.
  • Give Equilibra, Machamp, and Gardevoir their Hidden Power types.
FIX AND APPROVED.
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Claiming: vs. Akela (+2 TC, +2 RC, -2 JC)
vs. Toon (+2 TC, +2 RC, -2 JC)

Buying Psychic Seed and Flying Gem for 3 RC each.
Converting 16 TC -> 4 RC.
Spending 4 RC and 2 TC to buy a Stage 3* Thievul.
:ss/thievul:
Thievul [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Dark
ABILITIES: Run Away / Unburden / Stakeout

STATS
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2

MOVES
Acrobatics
Agility
Assurance
Attract
Baton Pass
Beat Up
Crunch
Dark Pulse
Dig
Endure
Facade
Fake Tears
Fire Fang
Foul Play
Giga Impact
Grass Knot
Hone Claws
Howl
Hyper Beam
Ice Fang
Knock Off
Mud Shot
Nasty Plot
Night Slash
Parting Shot
Play Rough
Protect
Psychic
Quick Attack
Quick Guard
Rest
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Swift
Tail Slap
Tail Whip
Taunt
Thief
Thunder Fang
Torment
U-turn

Also, fixing my Indeedee's profile because I forgot to add Psychic Surge.
:ss/indeedee:
Indeedee [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Psychic/Normal
ABILITIES: Inner Focus / Synchronize / Psychic Surge

STATS
HP: 80
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 95
Size Class: 2
Weight Class: 3

MOVES
After You
Ally Switch
Aromatherapy
Attract
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Encore
Endure
Energy Ball
Extrasensory
Facade
Fake Out
Future Sight
Helping Hand
Hyper Voice
Imprison
Last Resort
Magical Leaf
Magic Room
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Power Split
Power Swap
Protect
Psybeam
Psychic
Psychic Terrain
Psych Up
Psyshock
Rest
Round
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Tri Attack
Trick
Trick Room
Wonder Room
Zen Headbutt

Finally, spending 8 JC for a tournament entry.

Final totals:
TC: 14 +2 +2 -16 -2 = 0
RC: 2 +2 +2 +4 -3 -3 -4 = 0
JC: 29 -2 -2 -8 = 17
 
Claiming 2 TC/2 RC/-2 JC from here > 2 TC/2 RC/10 JC.

Spending 2 TC to advance Belladonna the Nohface from Stage 1 to Stage 3. Having maxxed its AC and EC, Belladonna unlocks its HA and evolves!:

Belladonna - Kitsunoh (F).
Stage: 3
Type: Ghost / Steel
Ghost STAB; cannot be prevented from switching.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.

Abilities: Frisk / Limber / Iron Fist (U)
Nature: Bashful (+1 SpA / -1 SpA)

Stats:
HP - 90
Atk - 5
Def - 4
SpA - 3
SpD - 4
Spe - 110
Size class - 3
Weight class - 4

Attacks (87)
Level up:
Scratch
Tail Whip
Iron Defense
Lick
Imprison
Bullet Punch
Odor Sleuth
Metal Burst
Feint Attack
Shadow Sneak
Curse
Metal Claw
Copycat
Memento
Fake Out
Shadow Claw
Iron Head
Hex
Revenge
ShadowStrike
Perish Song

Egg:
Feather Dance
Flail
Foul Play
Metal Sound
Meteor Mash
Phantom Force
Play Rough
Psycho Shift
Wish
Yawn

TM:
Roar
Toxic
Hidden Power [Water]
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
False Swipe
Fling
Will-O-Wisp
Embargo
Payback
Giga Impact
Gyro Ball
Psych Up
Bulldoze
Rock Slide
Dream Eater
Swagger
Sleep Talk
U-turn
Substitute
Flash Cannon
Trick Room
Dark Pulse
Confide
Hone Claws
Dig
Retaliate
Flash
Rock Smash
Secret Power
Cut
Strength
Telekinesis
Iron Tail
Snatch
Endure
Captivate
Natural Gift
Defog
Final: 2 RC/10 JC.
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
かたわれ時: Please do keep your list of claims updated in your profile, as an approver I look at those to make sure this claim is consistent with the last claim you made. Expert Belts cost 5 RC each, so you don't have enough counters to buy two of them. Let me know when this is fixed, but for now, NOT APPROVED
 

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