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Data Prize Claiming Thread (Update 5-09-13)

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COUNTERS
C$FP: 10 CC
Electro: 13 MC, 3 KOC
Bill: 10 MC, 2 KOC
Swamp Thing: 6 MC
Klink: 2 EC, 4 MC, 2 DC
Bronzong: 5 MC, 3 DC, 2 KOC
Gears: 1 EC, 3 MC, 1 DC
Ferroseed: 1 EC, 2 MC, 1 DC
Registeel: Nothing

GAINS/LOSSES
+1 Klink
+1 Ferroseed
+1 REGISTEEL
+2 Mental Herbs
+1 Leftovers
+1 Kings Rock
+1 Metal Coat
+2 Steel Gems
-2 Potions
-1 Revive
-3 Heal Balls
-2 Sport Balls
-1 Ultra Ball
-1 Timer Ball
Since I never put the TLR-specific items in my profile, no need to really acknowledge that stuff for now. I get 10 CC, I'll put the 2 Mental Herbs, 1 Leftovers, 1 Kings Rock, 1 Metal Coat, and 2 Steel Gems in my profile. I'm also going to put "1x Ferroseed (1 EC, 2 MC, 1 DC)" in my Backpack, since I don't want to claim moves for it yet.

Electro the Magnzone gets 13 MC and 3 KOC, the 2 of the KOC going to my CC. It will learn Rollout (3 MC), Snore (3 MC), Double-Edge (3 MC), Mimic (3 MC), and Wild Charge (1 MC + 1 KOC).

Bill the Lucario gets 10 MC and 2 KOC. It will learn Circle Throw (3 MC), Cross Chop (3 MC), Follow Me (3 MC), and Mind Reader (1 MC + 2 KOC).

Swamp Thing gets only 6 MC. It will learn Giga Impact (2 MC), Swagger (2 MC), and Rain Dance (2 MC).

Klink (now named Clock) gets 2 EC, 4 MC, 2 DC, and is storing it all.

Bronzong gets 5 MC, 3 DC, and 2 KOC. 1 KOC goes towards DC, unlocking Heavy Metal. It will learn Zen Headbutt (3 MC) and Endure (2 MC + 1 KOC).

Gears the Klink gets 1 EC, 3 MC, and 1 DC. It will learn Discharge, Shift Gear, and Metal Sound. And I have to actually claim it, so:
599.png

Klink [Gears] (Genderless)
Nature: Quiet (+ to Special Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Plus
Type: Innate
This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 2: Minus
Type: Innate
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 3 (DW): Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Lock-On
Zap Cannon
Hyper Beam
Discharge
Shift Gear
Metal Sound

Thunderbolt
Thunder Wave
Flash Cannon

Moves: 14

I already said what the deal with Ferroseed is.

And here is Registeel, with no counters yet:
379.png

Registeel [Iron Giant] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2 (DW): Light Metal
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 43 [50/1.15=43.478] (-)
Size Class: 3
Weight Class: 6 (205 kg)
Base Rank Total: 23

EC: N/A
MC: 0
DC: 0/5

Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
Hammer Arm
Hyper Beam
Iron Head

Earthquake
Rock Slide
Thunder Wave

Moves: 11
 
.........................
2 CC.
Locust (Shiftry) gets 3 MC, storing.
Wooly (Altaria) gets 3 MC, storing.

Rhydon's training buddies:
564.png

Tirtouga [Squirtwig] (M)
Nature: Sassy (+Sp Def, -15% speed, -10% evasion)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 18 (22/1.15=19)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard

Body Slam
Whirlpool
Flail

Waterfall
Dive
Earthquake

347.png

Anorith [Cole Claw] (M)
Nature: Careful (+Sp Def, -Sp Atk)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Battle Armor: This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect

Rapid Spin
Cross Poison
Sand-Attack

Dig
Sandstorm
Substitute
 
IAR, C$FP (You should probably fix Registeel's SC, WC, and BRT, and don't forget to post the species name of your Pokemon as well), EndQuote, Leethoof (Anorith's Battle Armor has Sturdy's description, fix that), lucarioisawesome, and Terrador (don't edit your profile until you're approved) are APPROVED

Atheno, I have a few problems with your post.
-You need to post the new stats for the nature change for Dragonite in order for me to approve them.
-I have no idea whatsoever what you're talking about when you say that Lapras gets 6 CC from the Gym match. The only ways I know of for a Pokemon to get CC are Amulet Coin and Pay Day, and as far as I can tell Lapras used neither. EDIT: Apparently mons with maxed out movepool get extra CC. That being said, as far as I can tell it's 5, not 6, so change that. Otherwise this part is fine. EDIT AGAIN: Duh, KOC -_-
-I don't see anywhere in that last battle that Deino had Exp. Share equipped.
NOT APPROVED until this stuff gets sorted out.

OD, you need to update Gengar's stats. NOT APPROVED

smashlloyd, Aero doesn't have any MC according to your profile. NOT APPROVED until you figure that out.

9 more puts me at 11, giving me a UC with 1 left
 
Lou wins! Stored power did a total of 114 damage!

I get 3 UC

Lou gets 3 CC
Woobat gets 1 EC, 2 MC, and 1 KOC

Glacier gets 2 CC
Mamo gets 3 MC

Cassandra puts her KOC into MC. She uses her existing 1 MC, her 2 MC, and her KOC to purchase BW machines Shadow Ball and Fly.

[a]Woobat[/a]
527.gif

Woobat ♀ - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 2 / 6
MC: 0
DC: 5 / 5

24 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Endeavor, Fly, Heart Stamp
Special Moves - Air Cutter, Confusion, Gust, Psyshock, Shadow Ball, Stored Power
Status Moves - Attract, Calm Mind, Fake Tears, Substitute, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Taunt, Thunder Wave, Substitute,

Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.

I get 3 UC

Lou gets 3 CC
Ramona gets 1 DC and 2 MC. and a goddamn KO counter for the MVP that this Zangoose is

Terrador gets 2 CC
Deino gets 3 MC and 1 EC

Ramona puts her KOC into CC. She learns level-up moves Close Combat and Detect[/i].

[a]Zangoose[/a]
335.gif

Zangoose ♀ - Ramona
Nature: Mild (SpA: +1, Def: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Immunity - (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
(DW) Toxic Boost - (Dormant) - (Innate) This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all its physical attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90

Height Class: 3
Weight Class: 3
BRT: 16

MC: 0
DC: 0 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Close Combat, Counter, Fury Cutter, Pursuit, Scratch, Slash, Quick Attack
Special Moves - Final Gambit, Fire Blast
Status Moves - Detect, Disable, Double Team, Leer, Roar, Swords Dance, Toxic

First of her kind, Ramona is reserved in her methods - adapting to the quickest way to take down the foe in front of her. She doesn't enjoy fighting, and seeks to end it as rapidly as possible regardless of expense - so long as she ends up winning, of course.

I'm up to 7 CC.
 
Also: http://www.smogon.com/forums/showthread.php?t=3456973&page=2

I get 2 CC, bringing me to 15.

Nite, Clohm and Starmie get 3 MC, and Nite and Clohm each get 1 KO Counter, which they use as MC.

Dragonite learns Icy Wind (3 MC) and stockpiles 1 MC. He also uses one of the free stat changes to change to Rash (+SpA, -SpD).
Clohm learns Hone Claws (2 MC), Dragon Claw (2 MC), Hail (2 MC) and Sunny Day (2 MC) using the 4 MC he already has.
Starmie learns Bubblebeam (1 MC), Gyro Ball (1 MC) and Reflect Type (1 MC).
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

In other news, Lapras claims 6 CC from my gym match here: vs. Darkamber
I forgot about it and gave him MC.
Also, Swampert uses the 4 MC he already has to buy Dig (2 MC) and Dive (2 MC).
Nestor also uses the 4 MC from the above match which I previously stockpiled to learn Dive (2 MC) and Telekinesis (2 MC).


And finally, this BS HAX: http://www.smogon.com/forums/showthread.php?t=3458383
I get 2 CC, bring me to 23 CC.
Deino gets 1 EC, bringing him to 2. He also gets 2 MC and so learns Double Team (2 MC).

Fixed where I derp'd before.
 
Claiming from here and here.

From the first one:

I gain 2 CC. Storing.

Carlos the Luxio receives 1 EC, 2 MC, 1 DC, and 1 KOC.
Sarah the Kirlia receives 1 EC, 2 MC, and 1 DC.
Rachel the Togetic receives 1 EC, 2 MC, 1 DC, 1 KOC, and either one additional DC or one additional EC. (Lucky Egg)

Carlos' KOC becomes EC, taking him to 8/9. Same with Rachel, whose Egg counter also goes into EC, for a final of 7/9. Kirlia just goes to 6/9. No DW abilities unlocked yet, though.

Now from the second one:

Galladiator: 4CC
Gallade: 3MC
Feraligatr: 3MC
Kirlia: 1EC, 2MC, 1DC
Starly: 1EC, 2MC, 1DC, 1KOC
Charizard: 3MC
Darmanitan: 3MC

Storing the CC here too. Kirlia is now at 7/9, and Starly reaches 2/9 with the KOC. DW abilities remain the same. All the MC are stored as well.
 
I'd like to buy a Bronzor, and I know the nature effects arent there, but if you tell me what to do, I'll add them and we'll be all good yes?

Bronzor [Daeoldelus] (N/A)

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 (60.5 kg)
Base Rank Total: 11

EC/MC/DC
EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 0/0/0
Battle 10: 0/0/0
Battle 11: 0/0/0
Battle 12: 0/0/0
Total : 0/0/0

Abilities:
1) Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

2) Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

DW) Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Level-up
lv 1 - Tackle
lv 1 - Confusion
lv 7 - Hypnosis
lv 12 - Imprison
lv 14 - Confuse Ray
lv 19 - Extrasensory
lv 35 - Gyro Ball
lv 37 - Future Sight
lv 52 - Heal Block
BW-TM
Trick Room
Payback
Earthquake
 
Atheno, Galladiator (not sure what you did with Starly's KOC, you should put it in somewhere), and SoS are APPROVED

Doran, for Brave you need to divide your speed by 1.15 then round down, and add in that opponents have +10% accuracy against you. This is the description:
Brave (+1 Atk, -15% Speed, -10% Evasion)
Fix those and you're APPROVED

5
 
From this battle I claim 2 CC, bringing my CC total to 2.

Frollo the Medicham gets 3 MC and 2 KOC, which go into his MC, bringing his MC total to 5. Using 4 of those 5 MC he gets the 3rd gen tutor move Endure and the level up move Reversal, bringing his MC to 1. He will store the remaining MC.

Cruella de Vil the Roserade gers 3 MC but no KOC, bringing her MC to 3. Using those 3 MC she gets the BW TM Protect and the level up move Petal Dance, bringing her MC to 0.

Lady Tremaine the Jynx gets 3 MC and 1 KOC, which goes into her MC, bringing her MC to 4. Using those 4 MC, she gets the BW TMs Dream Eater and Frost Breath, bringing her MC to 0.

Now to spend those 2 CC on another mon: Mother Gothel the Ralts. CC drops back to 0.

280.png

Ralts [Mother Gothel] (F)
Nature: Bold (+Defence, -Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Moves: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse Ray
Disable
Encore

Psyshock
Taunt
Torment
 
Claiming 5 UC from here.

One goes into Carlos the Luxio's EC, bringing him to 9/9. You know what that means.

...What?

Carlos is evolving!

Spr_5b_405_m.png


Congratulations! Your Carlos evolved into Luxray!

Spending a second UC to unlock his DW ability, Guts. Using 6 of his 7 MC to buy:

-Night Slash (BW egg move) (-3 MC)
-Facade (BW TM) (-2 MC)
-Crunch (BW level-up) (-1 MC)

The other 3 UC become CC, giving me 17 total.

Luxray's new info:

Spr_5b_405_m.png


Luxray [Carlos] (M)

Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +8% increase in accuracy on this Pokemon's attacks; Subtracts 1 Rank from Special Attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts (DW) (Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (70*1.15) (+)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Moves:
Tackle
Leer
Charge
Spark
Bite
Roar
Swagger
Crunch

Ice Fang
Thunder Fang
Take Down
Night Slash

Wild Charge
Return
Double Team
Facade

Total Moves: 16
 
Glacier, Objection, and Galladiator (Luxray's accuracy boost should be 8% (7.5 rounded up) and you get an extra UC due to the recent changes) are APPROVED

8
 
http://www.smogon.com/forums/showthread.php?p=3990368#post3990368
Slowpoke evolved at the very beginning:

80.png

Slowbro [Omega] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (22):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Zen Headbutt
Psychic
Heal Pulse

Belly Drum
Sleep Talk
Safeguard

Surf
Rest
Trick Room
Pay Day
Dig
Dive
Light Screen
Ice Beam

And then I won:
2 CC
Gyarados: 2 MC, 1 DC, 1 KOC
Slowbro: 3 MC, 1 KOC
KOC taken as MC
I'll do an MC spending spree another day...
 
Claiming from here - http://www.smogon.com/forums/showthread.php?t=3458406

I get 2 CC, bringing my total to 8.

Bushido the Breloom gets 3 MC, bringing his total to 7, which I'll use to pruchase Force Palm (1), Mind Reader (1), Dynamicpunch (1), Sky Uppercut (1), and Thunderpunch (3).

Follow the Wind the Jolteon gets 3 MC, bringing his total to 6, which I'll use to purchase Volt Switch (2), Dig (2), and Toxic (2).
 
Claiming for this fight


The Royal Guard:2CC to 2
Korlyam the Growlith:
1 EC to 3
2 MC to 2
1 DC to 3


Lasfirlian the Sneasel: 1EC, 2MC, 1DC
1 EC to 2
2 MC to 4
1 DC to 2


Thadural the Rebble: 1EC, 2MC, 1DC
1 EC to 1
2 MC to 2
1 DC to 1


Kethzyal the Staryu: 1EC, 2MC, 1DC
1 EC to 1
2 MC to 2
1 DC to 1


Eirlasdar the Snivy: 1EC, 2MC, 1DC, 1KOC
1 EC to 1
2 MC to 2
1 DC to 1
1 KOC to EC up to 2


Sumvin the Squirtle: 1EC, 2MC, 1DC, 1KOC
1 EC to 3
2 MC to 4
1 DC to 3
1 KOC to EC up to 4

Evolving my Squirtle into a Wartortle

8.png
[/IMG]
<Squirtle> [Sumvin] (Male)
Nature: Rash
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16


EC: 2/9
MC: 2
DC: 1/5

Attacks:(15)
Tail Whip
Water Gun
Tackle
Bite
Rapid Spin
Protect
Water Pulse
Bubble
Withdraw

Water Spout
Yawn
Mirror Coat

Scald
Brick Break
Ice Beam
 
Jesseus, Solstice, and TRG (Make sure to update the counters on Wartortle, also I'm pretty sure he should have 1 DC left since he was at 2/2/1 before the battle) are APPROVED

3 gives me an UC with 1 left
 
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