Data Prize Claiming Thread (Update 5-09-13)

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lots of things

Pwnemon: 3 CC
- Hoppip: 1 EC / 3 MC / 1 DC
- Snover: 1 EC / 3 MC / 1 DC
- Lileep: 1 EC / 3 MC / 1 DC / 2 KOC
- Necturine: 1 EC / 2 MC / 1 DC / 1 KOC
- Lotad: 1 EC / 2 MC / 1 DC / 2 KOC

3 cc get cockpiled

Hoppip is using his 1 DC to unlock Infiltrator and his 1 EC to evolve!

189.png

(Jumpluff) Dave (M)

Nature: Naive (+17 Spe, +19% accuracy, -1 SpD)

Types:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 2
SpD: 2 (-)
Spe: 127 (+)
SC: 1
WC: 1
BRT: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Splash
Synthesis
Tail Whip
Tackle
PoisonPowder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Rage Powder
Acrobatics
Giga Drain
U-turn
Bounce
Memento

Encore
Endure
Helping Hand

Protect
Reflect
Toxic
Using the 3 MC on Aromatherapy (egg)

Snover gets pumped full of 5 EC and 4 DC, (UC), and using his normal EC and DC, unlocks his DW ability and evolves!
460.png


(Snover) Maylene (F)

Nature: Sassy (+SpD, -8 Spe, -10% evasion)

Types:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4 (+)
Spe: 52 (-)
SC: 4
WC: 5
BRT: 17

EC: 6/6
MC: 0
DC: 5/5

attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist

Avalanche
Leech Seed
Seed Bomb

Water Pulse
Hidden Power (Fire, 7)
Shadow Ball
Spending his 3 MC on Wood Hammer, Blizzard, and Ice Shard (LU)

Lileep gets 4 DC and 5 EC also artificially pumped in, unlocking its dw ability and evolving it!
346.png


(Cradily) Pete (M)

Nature: Quiet (+SpA, -6 Spe, -10% Evasion)

Types:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 3
Spe: 37 (-)
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Mirror Coat
Recover
Endure

Rock Slide
Sludge Bomb
Substitute
Spending the 5 MC (w/ KOC) on Energy Ball, Gastro Acid, AncientPower (LU) and Pain Split (Current Gen Tutor)

Necturine gets the same ec/dc treatment
DFEel.png


(Necturna) Penny (F)

Nature: Quiet (+SpA, -Spe, -10% eva)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 5
Spe: 70 (-)
SC: 3
WC: 4
BRT: 23

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Sketch
Gravity
Leaf Storm

Shadow Ball
Psychic
Hidden Power (Fire, 7)
Spending my 3 MC (w/ KOC) on Shadow Ball, Pain Split, and Horn Leech

And last but certainly not least, LUDICOLOLOLOLO
272.png

(Ludicolo) Emma (F)

Nature: Quiet (+SpA, -Spe, -10% Evasion)

Types:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60 (-)
SC: 3
WC: 4
BRT: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Astonish
Growl
Absorb
Mist
Fake Out
Water Sport
Nature Power
Natural Gift
Mega Drain
BubbleBeam
Rain Dance
Energy Ball
Zen Headbutt
Thief
Hydro Pump

Counter
Leech Seed
Flail

Ice Beam
Toxic
Surf
Spending my 4 MC (w/ KOC) on Focus Punch (Past gen TM) and Uproar (LU)

56-9-9-9 = 29 UC
7+3 = 10 CC
 
Interesting doubles matches.

I gain a total of 3 CC, stockpiling.

Beldum gains a total of 2/4/2, going to 5/9, 18, 5/5, evolving into Metang, and unlocking Light Metal! Of course, a buncha free pre-25 moves.
375.png

Metang (Giant Enemy Crab) -
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion
Type: Psychic/Steel
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 4(+)
Spe: 43(-)
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16

EC: 5/9
MC: 18
DC: 5/5

Attacks
Level Up:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit

Tutor:
Headbutt
Iron Head
Zen Headbutt
Iron Defense

G.E.C. will use its 18 MC to learn Meteor Mash (1), Agility (1), Bullet Punch (1), Zen Headbutt (1), Ice Punch (2), ThunderPunch (2), Rock Slide (2), Earthquake (2), Substitute (2), Double Team (2), and Brick Break (2).

Timburr gains a total of 2/5/2, and 2 KOC. He uses those KOC, and 1 UC, to go to 4/9, 6, 2/5, evolving into Gurdurr and learing Fire Punch, Ice Punch, and ThunderPunch as BW2 Tutor moves.
533.png

Gurdurr (Krusty) M
Nature: Careful (+SpD, -SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (DW Locked) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks
Level Up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Egg
Counter
Drain Punch
Wide Guard

Tutor
Fire Punch
Ice Punch
ThunderPunch

TM
Stone Edge
Poison Jab
Brick Break

That's all for now.
 
UllarWarlord: APPROVED.
Pwnemon: Cradily should have R4 Sp. Defence, & you need to update Necturna's Sprite. Fix these, & you will be APPROVED.
rickheg: APPROVED.

3 claims approved gives me 6/10 claims approved.

EDIT: Spending 4 UC to teach Shovrill, my Excadrill: Sleep Talk (Gen V Tutor), & Snore (Gen V Tutor), re-maxxing his movepool once more.

52-4=48 UC

SELF APPROVED
 
09:33<SubwayJ> Its one UC per block, also, I'm all good to claim then?
09:36<Deck_Knight> Yes, go ahead. If SDS complains tell him that UC is not distributed in signed paychecks.
09:37<SubwayJ> Okay thanks!
09:37<SubwayJ> Should I tell others they can claim as well, or will you?
09:38<Deck_Knight> Go ahead and tell them. I hope it doesn't lead to an SDS meltdown, but honestly, if you do the work you get to make the claim.

This is regarding the calculator thread

sooooo...

1UC
2UC
3UC
4UC
5UC
6UC
7UC
8UC
9UC
10UC

This brings me to 13UC total

EDIT:

Spending that UC to evolve Miccino and Unlock her DW ability (4UC to EC, 4UC to DC)
573.png

Connect Four the Cinccino (F)
Nature: Hasty (+Speed, -Def)

Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link: (DW-UNLOCKED) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats: (Hasty Nature)
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 133 (+20ACC) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC 6/6
MC 0
DC 5/5

Moves:

Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-Up-Slap
After You
Bullet Seed
Rock Blast
Last Resort

Endure
Aqua Tail
Iron Tail

Thief
Dig
Thunderbolt
U-Turn

Gunk Shot

Total Moves: 21
Gets bullet seed and rock blast FO FREE (Pre 25)
Buys Gunk Shot and U-Turn (B2W2 Tutor and BW TM) and Last Resort (Minccino LV UP) with the remaining UC leaving me with 0
 
In my last claim, I gave Metang Zen Headbutt as a level-up move when it already knew it as a Tutor move. I'd like to teach it Psychic by level-up with that 1 MC instead.
 
http://www.smogon.com/forums/showthread.php?p=4457115#post4457115
+4 CC
Venusaur: +3 MC, +2 KOC
Togekiss: +3 MC
Porygon-Z: +3 MC
Weavile: +2 MC, +1 DC
Mamoswine: +2 MC, +1 DC, +3 KOC

http://www.smogon.com/forums/showthread.php?p=4456268#post4456268
+2 CC
Ninetales: +3 MC, +1 KOC
Volcarona: +3 MC
Heracross: +3 MC

Venusaur uses her KOC, MC, and 2 stored MC to learn Endure (Egg), Protect (BW TM), and Bind (BW Tutor).
Togekiss uses 2 of his MC to learn Tailwind (BW Tutor). The third is saved.
Porygon-Z uses 2 of its MC to learn Thunderbolt (BW TM). The third is saved.
Weavile uses its MC to learn Double Team (BW TM). The DC brings his total up to 2.
Mamoswine's DC total is brought up to 3. He uses his 2 MC and 3 KOC to learn Knock Off, Endeavor (BW Tutor), and Ice Shard (prevo lvl up).

Ninetales learns Hex, Captivate (prevo lvl up), and Covet (B2W2 tutor) with her MC and KOC.
Heracross learns Toxic and Sunny Day (BW TM) with his MC and 1 stored MC.
Volcarona learns Incinerate (BW TM) with 2 of her MC. The third is stored.
 
Match. I get 2 CC. Golett gets 1 EC, 2 MC, 1 DC, and 1 KOC; it uses the MC and KOC to learn Earthquake and Ice Punch. Syclar gets 1 EC, 2 MC, 1 DC, and 1 KOC; it uses the MC and KOC to learn Sheer Cold, Hail, and it stores 1 MC. Timburr gets 1 EC, 3 MC, 1 DC, 1 KOC, and it has 4 MC stored; it uses the MC and KOC to learn Dynamic Punch, Foresight, Dig, and Payback.
 
Frosty: APPROVED.
SubwayJ: NOT APPROVED. Cinccino does not get Rock Slide as a pre-25 move. You do mean Rock Blast, right?
Matezoide: APPROVED.
rickheg: APPROVED.
Rediamond: APPROVED, but Ninetales already knows Hex, so it has 1 MC left.
C$FP: APPROVED.
AOPSUser: APPROVED.

6 Approvals gives me 12/10 claims approved, giving me 1 UC & 2/10 claims approved.
---
Claiming from here.

1 CC, & a win.
---
599.png

Klink [Geargia] (-)
EC: 3/9 (+1 EC, +1 KOC)
MC: 3 (+(2+1) MC) > 0
DC: 2/5 (+1 DC)
-Learns Hyper Beam (Gen V Level Up), & Hidden Power (Ground 7) (Gen V TM).
---
SELF APPROVED.
 
Claim!

Vexen earns 3 MC and 1 DC.
The Royal Guard earns 1 CC.

Vexen evolves into

2mXuy.png


<Abomasnow> [Vexen] (Male)
Nature:Quiet
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning:(Innate)This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning)
Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

Soundproof:Innate(DW-LOCKED)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
Abomasnow
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 52(-)(-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17


EC: 6/6
MC: 0
DC: 0/5

Attacks:(13)
GrassWhistle
Ice Punch
Icy Wind
Leer
Mist
Powder Snow
Razor Leaf
Sheer Cold
Swagger
Wood Hammer

Avalanche
Leech Seed
Stomp

Blizzard
Frost Breath
Protect
Gets Ice Punch via evolving
And getting him
Sheer Cold, Ingrain, Wood Hammer all LU moves
 
Claiming 4 CC (4) & 4 UC (78) from this battles:

*Krill still hasn't been maxed

Maureen (Marril) gets 1 EC (6/9), 2 MC (5) & 1 DC (5/5)
* Unlocks Sap Sipper (DW)

Vogue (Starmie) gets 3 MC (3) & 1 KO (+1 MC = 4)
* Using 4 MC to learn BubbleBeam (0), Trick Room (2) & Swagger (2), leaving her in 0

Katherine (Gardevoir) gets 3 MC (3)
* Using 6 MC to learn Ice Punch (2), ThunderPunch (2) & Fire Punch, leaving her in 0


Columbia (Krilowatt) gets 3 MC (3), 1 DC (4/5) & 2 KO (+1 DC [5/5] +1 MC [4])
* Unlocks Shell Armor (DW)

Pandora (Misdreavous) gets 1 EC (6/6), 3 MC (5) & 1 KO (+1 MC = 6)
* Evolves
* Using 6 MC to learn Thunderbolt (2), Energy Ball (2) & Hyper Voice (2), leaving her in 0

Misdreavus (Pandora) {♀}
429.png

Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost


  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:


  • Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:

HP:
90
Atk:
1 (-)
Def:
2
SpA:
4
SpD:
4
Spe:
121 (+)
SC:
2
WC:
1
BST:
18


EC:
6/6
MC:
0
DC:
x.x


Attacks: 27

Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song

Magical Leaf
Lucky Chant

Skill Swap

Destiny Bond
Shadow Sneak
Hyper Voice
Heal Bell

Torment

Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting [7]
Icy Wind
Thunderbolt
Energy Ball

Using 2 CC to get a new member to my team
* Using 9 UC (+5 EC [5/6]; +4 DC [4/5])
* Using X MC to learn Superpower (1), Taunt (1), Flare Blitz (1), Heat Wave (2), Endeavour (2), Sleep Talk (2), Brick Break (2), Dig (2), U-turn (2), Grass Knot (2) & Rock Slide (2), leaving me at 50 UC


Yue (Darumaka) {
}
554.png
Nature:Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire


  • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:


  • Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Inner Focus (DW): (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:

HP: 100
Atk:
4 (+)
Def:
2
SpA:
1
SpD: 2

Spe: 43 (-)
SC: 1
WC: 3
BST: 13



EC: 5/6
MC: 0
DC: 4/5


Attacks: 28

Tackle
Rollout
Incinerate
Rage
Fire Fang

Headbutt
Uproar
Facade
Fire Punch
Work Up

Superpower
Taunt
Flare Blitz

Encore
Endure
Focus Energy

Heat Wave
Endeavour
Sleep Talk

Flamethrower
Fire Blast
Will-O-Wisp

Brick Break
Dig
U-turn
Grass Knot
Rock Slide

Also since my Gym has finally been aproved, claiming the Second Badge
(Psychic) Prize
.
Bag_TwistedSpoon_Sprite.png
Bag_Max_Revive_Sprite.png
 
LouisCyphre: APPROVED.
waterwarrior: APPROVED.
Gerard: APPROVED, but Mismagius gets Lucky Chant & Magical Leaf as pre-25 moves, so you may want to add them!
MrcRanger97 (Below): APPROVED.

4 Claims approved gives me 6/10 claims Approved.
---
I spend 3 UC to teach my Gliscor (Capers) Bite (Manga Move), maxxing his movepool again & leaving me with 46 UC.

SELF APPROVED.
 
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