I get 6 CC. Lucario gets 6 HC which will all go into CC. I also use the 1 MC it already had to teach it Close Combat.
I get 1 CC + 1 from amulet coin.
Starmie gets 3 MC and 1 KOC which goes into CC. I buy Scald for 2 MC, Power Gem for 1 MC, Dive for 2 MC, and Recover for 1 MC.
buying a magikarp for 2 CC.
Magikarp [PARTY LIKE IT'S 1999!] (Male) Nature: Adamant (+Atk, -SpA) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Swift Swim: Innate. The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rattled [DW, Locked]: Innate. These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Lairon [Aggron] from 9/1/5 to 9/5/5 (1 KO). Purchasing Earthquake and Dragon Tail (BW TM), leaving me with 1 MC.
Pikachu from 9/0/5 to 9/5/5 (2 KO). Purchasing Volt Tackle (Event) and Substitute (BW TM).
Venonat from 2/3/1 to 4/5/2 (1 KO). Purchasing Sleep Powder, Signal Beam, Zen Headbutt, Poison Fang, and Psychic (LU).
Duclohm from 8/6/4 to 9/8/5. Evolving and unlocking Overcoat. Purchasing Whirlwind, Bide, Weather Ball, Tri Attack (HS), Discharge, Slack Off, Thrash, Zap Cannon, Dragon Tail, Dragon Pulse, Hurricane, Outrage (LU), Heal Bell (BW Tut), Ice Beam, Light Screen, Protect, Thunderbolt, Double Team, Torment, Rest, Incinerate, Volt Switch, Thunder Wave, Substitute, Trick Room, Surf (BW TM) with 28 more UC.
Cyclohm (Kumo) (F) NATR: Modest (Special Attack increased by *, Attack decreased by *)
Type: Dragon / Electric
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
ABILITIES Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Privatyke gets 3 MC (From Exp. Share), a KOC which I will use as MC (Bringing his total to 6), and... an EC, bringing his total to 6, which means...
What!?!? Pride is evolving!
Arghonaut (Pride) Male
Nature: Brave (+Atk, -Spe, -10 ACC)
Water:*Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.
Fighting:*Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
When this Pokemon is released, a light aura enshrouds the opponent, *nullifying all stat boosts or reductions other than Speed, it remains *while this Pokemon is active.
Iron Fist (DW Unlocked)
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Claiming: Espy is a terrible person Complications vs Someoneelse Frosty vs deadfox081
Bagheera (Purrloin) is now at 2/6 EC, 2/5 DC, spending the 2 MC on Assurance (Level Up) and Sucker Punch (Level Up).
Baloo (Teddiursa) is now at 1/6 EC, 1/5 DC, spending the 2 MC on Ice Punch (BW Tutor).
Spending the 2 UC (from Complications vs Someoneelse) on Oo (Tirtouga) as 2 MC on Rain Dance (Level Up) and Brine (Level Up).
Spending the 2 CC and 1 UC to purchase:
Cranidos [Skull] [M]
Brave Nature Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Sheer Force (Can Be Enabled) (Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 50 [50.43] (-) Size Class: 2 Weight Class: 3 Base Rank Total: 16
EC: 0/6 MC: 0 DC: 0/5
Attacks: Level Up
Iron Head TM/HM
then spending the remaining 1 UC to purchase Head Smash (Level Up) for Skull (Cranidos)
AOPSUser: APPROVED, but Double-Edge & Mimic are Past Gen Tutors, not Past Gen TM's. Someoneelse: APPROVED. Complications: APPROVED. Arcanite: APPROVED. EspyOwner: APPROVED. akela: APPROVED. Faylion: APPROVED, but 1. When reffing a round, you must post the round in full, & not just go "I am lazy, x did y damage, z has a hp, etc.", & 2. You are still expected to post a link to the battle you are claiming from. Frosty (Below): APPROVED. Grats on your win!
TYPE Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage. Arena Trap: (Innate) This Pokémon has great knowledge of the field, & can always remain close to an earthbound foe no matter where it runs. Flying opponents & levitating Pokémon are unaffected. Sand Force (DW): (Innate) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.
Spending 8 of them to get Colossoil Superpower (BW tutor), Brick Break, Poison Jab and Snarl (BW TMs), 8 to get Houndoom Hidden Power (Electric, 7 BAP), Snarl, Protect and Torment (BW TMs), 4 as stockpiled MC for Zweilous.
Tirtouga is now 2/6 EC, 1/5 DC, and spending the 2 MC on Shell Smash (Level Up) and Rock Slide (Level Up).
Growlithe is now at 1/6 EC, 1/5 DC, and spending the 2 MC on Agility (Level Up) and Flare Blitz (Level Up).
2 CC to purchase:
Archen [Mor] [F]
Lonely Nature (+1 ATK, -1 Def) Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Ability: Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear. Stats: HP: 90 Atk: Rank 5 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 16
EC: 0/6 MC: 0
Attacks: Level Up
Quick Guard Egg
Knock Off TM/HM