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Data Prize Claiming Thread (Update 5-09-13)

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Ok this is going to be good,

I'm gunna use 2 of my 4 RC on Ting (Marshtomp) bringing him to 9/9 EC. Yay Ting is evolving!

260.gif

Ting (M) Swampert (*)

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ground Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Damp (DW) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

EC: 9/9
MC: 3
DC: 4/5

Nature:

Brave Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy

HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43 (50/1.15=43)

Attacks

Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud-Sport(*)
Mud Bomb
Water Gun

Endeavor(*)
Aqua Tail(*)
Superpower(*)
Avalanche
Earthquake

Dig(*)
Double Team(*)
Ice Beam(*)
Toxic
 
Claming my tokens for these two battles.

I get 4 TC total.

iaza13404475618900.gif

EC: 2/6
MC: 2
DC: 1

iaza13404492469500.gif

EC: 6/9
MC: 6
DC: 3/5

iaza13404468483900.gif

EC: 3/6
MC: 3
DC: 2/5

iaza13404486736100.gif

EC: 2/6
MC: 2
DC: 1/5
 
Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=3448850

I get 2 RC, used to buy an Aron!

304.png

Aron [Vulcan] (Male)
Nature: Sassy
Type: Rock/Steel

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Heavy Metal: (Innate, DW, Dormant) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 26 (lowered by nature, flat 10 point decrease in evasion)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Head Smash
Superpower
Endeavor

Protect
Iron Tail
Shadow Claw
 
Trading in 4 TC (0 remaining) for a Munchlax!
446.png

Munchlax Bullshorts (M)

Type: Normal
  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Pick Up, Thick Fat
  • Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
  • Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15v) (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Double-edge
Zen Headbutt

Thunderbolt
Ice Beam
Rest
 
Objection, Engineer, rewindman, terrador, blaziken, tortferngatr, jas61292 [I like the "Attack"], Dummy, Venser, deadfox, Banryu, SoS, Random, dragonboy, DF, Zarator, Atheno, Steampowered, Albinoloon, shadowbone66, Engineer, Solstice, Korski.

Approved! That gives me 2 AC with 6 remaining.

TEA_DEMON - List the calculation for Lunatone's speed, and note that instead of Egg moves you can choose 3 extra level-up moves.
 
Buying this:

[PIMG]179[/PIMG]
Mareep [Lloyd] (M)
Nature: Quiet (+1 Special Attack, -15% Speed / -5% Evasion)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Plus (DW Locked): (Innate) [DW] This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Attacks:
Tackle
Growl
ThunderShock
Thunder Wave
Cotton Spore
Charge

Odor Sleuth
Reflect
Thunderbolt

Toxic
Hidden Power (Ice, 7)
Light Screen
 
Purchasing two new mons (getting me from 4 TC to 0 TC)

Meowth (Isis) {F}
52.gif


Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Unnerve (DW):(Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats:

HP: 90
Atk:
2
Def:
2
SpA:
3 (+)
SpD: 2
(-)
Spe: 90

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt

Hypnosis
Assist
Snatch

Hone Claws
Body Slam
Thunderbolt

Dratini (Christine) {F}
Spr_5b_147_s.png

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Abilities:

Shed Skin:
(Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW): (Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).



Stats:

HP: 100
Atk:
3
Def:
2
SpA: 3
(+)
SpD:
2
Spe: 43
(50/1.15 = 43.47)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility


Light Screen
ExtremeSpeed
Dragon Pulse

Flamethrower
Surf
Reflect

Edit: Done :3
 
Battle Hall Challenge

I get 2 TC, bringing me to 4. I also get 2 BP, putting me at 2 BP. Bahama Breeze the Litwick put all 4 HC into his EC, evolving him into Street Lighter the Lampent!
608.png

Litwick [Bahama Breeze] (Male)
Nature: Modest (+ * to Special Attack; - * from Attack)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Ability 2: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 3 (DW): Shadow Tag
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 4/9
MC: 0
DC: 0/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball

Acid Armor
Clear Smog
Heat Wave

Will-O-Wisp
Energyball
Toxic
 
Time to spend some MC! :D

For Amélie the Nidoqueen, spending 2 of her 3 MC on Rock Slide (TM)

George the Lickilicky is getting Protect, Toxic and Shadow Ball with his 6 MC (all TMs)

Eoleo the Arghonaut is getting Taunt and Punishment (level up) and Surf (TM, uh... HM) with 4 of his 5 MC.

Spiffy the Duclohm is nabbing Toxic (TM) with her 2 MC.

Finally, The Wizard the Elekid is getting Light Screen (level up) with 1 of his 2 MC.
 
C$FP - Scyther is 4 TC, though you would still be able to afford that. If you would like to buy it still, make sure you use 4 and not 2. If you remove it / change the amount spent then you're approved.

Venser and SoS are also approved.

That gives me 1 AC with 1 remaining.
 
ONE MORE THING! Spending 1 RC (12) as MC for Amélie to buy her Protect (TM), leaving her with no MC, as she had one beforehand.

EDIT: And I already bought Punishment for Eoleo -_- So he has 2 MC which I spend on Toxic (TM)
 
Claiming 3 TC from this battle

Karma (Shelgon) gets 1 EC (6/9), 2 MC (11), 1 DC (5/5)
*Unlocks Overcoat

Fantine (Nohface) gets 1 EC (7/6?), 2 MC (4), 1 DC (5/5) and 2 KO (+2 MC = 6)
*Unlocks Curse Body

Gavroche (Duosion) gets 1 EC (7/9), 2 MC (13), 1 DC (6/5) and 2 KO (+2 EC = 9/9) evolving
*Spend 10 MC in Trick Room (2), Thunder (2), Toxic (2), Focus Blast (2), and Energy Ball (2) leving him at 3 MC

Reuniclus (Gavroche) {M}
579.png


Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psyquic
Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:

Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Regenerator (DW): (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.


Stats:

HP: 100
Atk:
2 (-)
Def:
3
SpA:
6 (+)
SpD: 3

Spe:
30

EC: 9/9
MC: 3
DC: 5/5

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power Fire
(7)
Light Screen
Charm
Recover
Psyshock


Calm Mind
Psychic
Shadow Ball

Thunder
Toxic
Focus Blast
Energy Ball
Trick Room


Confuse Ray
Acid Armor
Trick
Éponine (Togepi) gets 1 EC (4/9), 2 MC (3), 1 DC (3/5) and evolves

Togetic (Éponine) {F}
176.png


Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck(DW): (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.


Stats:

HP: 90
Atk:
1 (-)
Def:
3
SpA:
4 (+)
SpD: 4

Spe:
40

EC: 4/9
MC: 3
DC: 3/5

Attacks:

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow


Psychic
Flamethrower
Grass Knot


Psych Up
Nasty Plot
Morning Sun
Magic Coat
 
Gerard and Terrador are approved.

4

Evolving Metang here.

376.png

Metagross [Christopher] (N/A)
Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60 (70/1.15v)

EC: 9/9
MC: 0
DC: 1/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Attacks:
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Magnet Rise
Metal Claw
Confusion
Scary Face
Meteor Mash
Earthquake
 
fixed what was wrong with this previously.

actually i might use my tc to grab a lunatone while i'm at it, taking me to zero tc.
337.png

Lunatone (Moonspell)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Rock/Psychic
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 61 (70/1.125) (-)

EC: N/A
MC: 0
DC: N/A

Attacks:
Tackle
Harden
Confusion
Rock Throw
Hypnosis
Rock Polish
Psywave
Psychic
Cosmic Power
Future Sight

Calm Mind
Ice Beam
Shadow Ball
fixed again~

also claiming 4 rc from this match which i shall stockpile for now, taking my total to 6 rc.

also also claiming 2 tc, 2 bp and 4 hc from this, and i'll use the hc to increase exeggcute's dc to 5/5 (one used), then dump the rest into mc, taking his total to 5. my total is now 2 tc and 2 bp.
 
With my 14 TC, I will be buying a Monohm and a Munchlax, bringing my total down to 8 TC.

Monohm.png

Monohm (Kumo) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Dragon / Electric
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats: 48 / 50 / 68 / 62 / 40 / 60

HP: 90
Atk-: * (1)
Def: *** (3)
SpA+: **** (4)
SpD: ** (2)
Spe: 60

Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Hydro Pump
Magnet Rise
Signal Beam

Hone Claws
Thunder
Fire Blast
446.png

Munchlax (Huto) (M)
Nature: Quiet (Special Attack increased by *, Speed divided by 1.15, -10% Evasion)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats: 135 / 85 / 40 / 40 / 85 / 5

HP: 120
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD: *** (3)
Spe-: 4 (5 / 1.15)

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Selfdestruct
Zen Headbutt

Ice Beam
Thunderbolt
Flamethrower
I use 3 RC for Monohm's EC
 
Buying a colloshale, voodoll, litwick, and nidoran♂ for 8(!) TC

lets go

coloshale3.png

Colloshale [Florist] (♂)

Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type:
Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats: 83 / 42 / 52 / 71 / 62 / 85

HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Water Spout
Earth Power
Sucker Punch

Payback
Taunt
Earthquake
2mpd0tk.png

Voodoll [Tenderheart] (♂)

Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats: 60 / 55 / 50 / 65 / 50 / 70

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60 (70/1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Perish Song
Snatch
Counter

Rock Slide
Return
Psychic
607.png

Litwick [//ice] (♀)

Nature: Modest (+ Special Attack, - Attack)

Type: Ghost / Fire
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 20

EC: 0/9
MC: 0
DC 0/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison

Heat Wave
Haze
Acid Armor

Sunny Day
Solarbeam
Shadow Ball
32.png

Nidoran♂ [HULK] (♂)

Nature: Rash (+ Special Attack, - Special Defense)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Head Smash

Ice Beam
Thunderbolt
Sludge Bomb
 
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