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Data Prize Claiming Thread (Update 5-09-13)

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Sorry to further troll the approvers, but I'll spend the 4 TC I got in the tournament to capture a Bulbasaur and a Cherubi.

1.png

Bulbasaur [Silas] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (e.g., Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 39 (45/1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Light Screen
Nature Power
Power Whip

Toxic
Sunny Day
Energy Ball
420.png

Cherubi [Sarah] (F)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 41 (35*1.15)

EC: 0/6
MC: 0
DC: N/A

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

GrassWhistle
Heal Pulse
Weather Ball

Toxic
SolarBeam
Rest
 
*DEEP BREATH*

Dummy007 (1), deadfox081, Lord Jesseus, jas61292, C$FP, Terrador (1) (counting this one as two separate approvals), Tortferngatr, TEA_DEMON, Blast, Engineer (1), I_A_R, TravelLog (counting this one as two separate approvals), Rising_Dusk, Son_of_Shadoo, Terrador (2), Korski, Engineer (2), iiMKUltra (1), Objection, Athenodoros, Terrador (3), ToastTyrant, Texas Cloverleaf, pimpgangster, Blazikenmaster-Zeo, Terrador (4), loudirbyking, iiMKUltra (2),
SimonSays, and Dummy007 (2) are all approved!

Congrats! No one has seemed to make a mistake, so well done everyone!

My count goes up to 36, giving me 3 AC and my count goes down to 6.

Please still do my approval, though. ;_;
 
Battle

Bronzor:
EC: +1 = 3
MC: +2 = 5
DC: +1 = 3

Eevee:
EC: +1 = 3
MC: +2 = 6
DC: +1 = 3

Venonat:
EC: +1 (+2 KO counters) = 6
MC: +2 = 9
DC: +1 (+1 KO counter) = 5

That brings Venonat to full EC and DC. She evolves into Venomoth, gaining Silver Wind, and buys Quiver Dance (1 MC), Bug Buzz (1 MC), Sleep Powder (1 MC), Solarbeam (2 MC), and Morning Sun (3 MC), leaving her with 1 MC

Spr_5b_049.png

Venomoth(*) (Nita) (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 90

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam
Silver Wind

Signal Beam
Toxic Spikes
Giga Drain

Venoshock
Psychic
Sludge Bomb

Quiver Dance
Bug Buzz
Sleep Powder
Solarbeam
Morning Sun

+2 TC = 4. Stockpiling.
 
It's probably worth noting here that Terrador gave me BT when he should have given me BP at the end of my Hall Challenge that I claimed from last page. The result of this is that Torterra's DC stays at 2/5 and I get 2 more BP.
 
alright, my battle with Alch is finally over. And its time to claim.
I claim 4 TC
Blaziken and Gliscor claim 3 MC and a KOc which go into their MC so now they have 4 a piece
Salamence gets 2 MC and 1DC
Kirlia gets 1EC 2MC and 1DC
Kitsunoh gets 2 MC and 1DC and a KOc Edit: Koc going into MC, and DC unlocks Cursed Body
Duoclohm gets 1EC 2MC and 1DC

Fun stuff. Not buying anything with the moves. So yeah
 
TravelLog and Zeo are approved!

3!

Claiming from this.

danmantincan said:
4 TC: Alchemator, Blazekinmaster-Zeo
1 EC, 2 MC, 1 DC: Gliscor, Shelgon, Ralts, Nohface, Monohm, Starmie, Metang/Metagross, Mareep
3 MC: Blaziken, Lunatone
KOC: Metang/Metagross (1), Blaziken (1), Starmie (2), Nohface (1), Mareep (1), Gliscor (1), Lunatone (2)

Hording the TC. Here's how the mons are looking with all the counters added:
121.png

Starmie [Steve] (N/A)
EC: 6/6
MC: 3 <- 1 KOC
DC: 5/5 <- 1 KOC

---
376.png

Metagross [Christopher] (N/A)
EC: 9/9
MC: 3 <- 1 KOC
DC: 3/5

---
179.png

Mareep [Lloyd] (M)
EC: 2/9 <- 1 KOC
MC: 2
DC: 1/5

---
337.png

Lunatone [Artemis] (N/A)
EC: N/A
MC: 6 <- 2 KOC + 1 AC
DC: N/A

Starmie:
- BW Level-Up Light Screen
- BW Level-Up Reflect Type
- BW Level-Up Power Gem

Metagross:
- 4th Gen Tutor ThunderPunch

Mareep:
- BW Level-Up Cotton Guard
- BW Level-Up Signal Beam

Lunatone:
- 4th Gen Tutor AncientPower
- 4th Gen Tutor Earth Power

And that'll do me for now :)
 
3 RC from tutoring here. Woot.

http://www.smogon.com/forums/showthread.php?p=3676561#post3676561

EDIT: I am a lucky bastard.

http://www.smogon.com/forums/showthread.php?p=3676627#post3676627

+3 TC.

Spiffy (now a Cyclohm) gains 3 MC.

Eoleo the Arghonaut gains 5 MC (3+2 KO)

The Wizard the Elekid and Phloem the Embirch gain 1 EC, 2 MC, 1 DC, 1 KO, and the KO goes to their EC each.

Phloem:
EC: 4/9
MC: 4
DC: 2/5

The Wizard:
EC: 4/9
MC: 5
DC: 3/5

They both evolve, and I will spend their MC soon enough, believe me. But for now, SHABAM.

flarelm.png

Flarelm "Phloem" (M)
Nature: Bashful - no effect

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55

EC: 4/9
MC: 4
DC: 2/5

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Levelup:
Pound
Sweet Scent
Growth
Ember
Leech Seed
Bullet Seed
Flame Wheel
Leaf Blade
Giga Drain

TM:
Flamethrower
Will-O-Wisp
Protect

Egg:
Aromatherapy
Seed Bomb
Earth Power
Gains Giga Drain and Leaf Blade as pre-25 moves.
125.png

Electabuzz "The Wizard" (M)
Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 105

EC: 4/9
MC: 5
DC: 3/5

Abilities:
Static: This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. (Innate)
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

Attacks:
Levelup:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen

BW TM:
Substitute
Thunderbolt
Thunder Wave

Egg:
Cross Chop
Fire Punch
Ice Punch
 
Claiming 6 RC form here:

2 Go to teach dragonite: BW TM Rain dance
2(+1 stored MC) go to to teach Starmie (gen 1 TM) Bide
2 Go to teach Cyclohm BW TM Thunder!
 
Alright, Alch approved me too soon so now I need to make a second post, because I guess I am buying new stuff

Blaziken- 10 MC
Flare Blitz (1)
Slash(1)
Blast Burn (2)
Rock Slide(2)
Stone Edge(2)
Giga Impact(2)

Gliscor 5 MC
Sludge Bomb(2)
Stone Edge(2)

Salamence 2 MC
Earthquake(2)
Plus I'm going to throw in an RC to unlock Moxie

Alright, time to get new pokemon. Sorry this is so large. but it has to be done haha

41.png

Zubat (Tabba)(male)
Nature:Hasty (+15% speed, +14 acc, -Defence)
Types: Flying/Poison

Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 64(+)

EC: 0/9
MC: 0
DC: 0/5

Level Up Moves:
Leech Life
Super Sonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Egg Moves:
Giga Drain
Pursuit
Zen Headbutt

TM/HM Moves:
Toxic
Shadow Ball
Acrobatics

Abilties:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator:
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

So my TC goes from 20 -> 18
 
Claiming from this: http://www.smogon.com/forums/showthread.php?t=3450292

I get 2 TC and a win

Piplup gets 1 EC, 2 MC, 1 DC and one KOC which will go to his EC - I'll also spend my 2 BT on his EC bringing him to:

EC 4/9
MC 2
DC 1/5

thus evolving him
394.gif


Royal (M) Prinplup

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

EC 4/9
MC 2
DC 1/5

Nature:

Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 50

Attacks

Pound
Growl
Bubble
Water Sport
Bubblebeam
Bide
Fury Attack
Tackle

Icy Wind
Agility
Aqua Ring

Ice Beam
Scald
Surf

Tepig gets 1 EC, 2 MC, 1 DC and one KOC going into her EC:

EC 2/9
MC 2
DC 1/5

and finally Scratchet gets 1 EC, 2 MC, 1 DC and 1 KOC going into his MC:

EC 1/6
MC 3
DC 1/5
 
using the above link, js

i shouldn't have used a flying type and two darks said:
GoldenKnight:
6 BP
Richthofen:
12 MCs, 3 KO
Togekiss:
8 MCs, 4 DCs, 3 KO
Tyson:
2 MCs, 1 DC, 1 KO
Scrafty:
3 MCs

BP: 11 ---> 17

Richthofen gets
TMs
Fly
Reflect
Surf
Hyper Beam
Flamethrower

Egg
Ice Fang

MC: 15 ---> 0

Togekiss gets
TMs
Protect

Tutor
Magic Coat
Heal Bell
Swift

MC: 11 ----> 0

DC: 5/5 <---- unlocks Super Luck



Rev gets
TMs
Toxic
MC: 2 ---> 0
DC: 4/5

Scrafty gets
Egg
Fire Punch

MC: 4 ---> 1
 
Both Trainers get 2 TC

Horsea gets 1 EC, DC and KOC and 2 MC
Nohface gets 1 EC and DC and 2 MC

Horsea stockpiles the EC and DC. He purchases Dive with the MC and KOC.
116.png

Horsea (Male)
Nature: Lonely (Atk: +1, Def: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Dormant) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 1
Spe: 60

EC: 1 / 9
MC: 0
DC: 1 / 5

Attacks:

Level-Up Moves - Bubble(*), Smokescreen(*), Leer(*), Water Gun(*), Focus Energy(*), BubbleBeam(*), Agility(*) Dragon Dance
Egg Moves - Outrage(*), Signal Beam(*), Disable(*)
BW TM Moves - Rain Dance(*), Scald(*), Substitute(*) Ice Beam
Old Gen Moves - Dive

This Horsea has something to prove to the world, and he's going to prove it all on his own. He prefers to rely on power whenever he can, but he carries an array of hindering and defensive moves in case he needs the protection - again, relying on only himself for this sort of support.

I use the 2 TC to catch a Teddiursa.
216.png

Teddiursa (Male) - Roosevelt
Nature: Impish (Def: +1, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Pickup - (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet - (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
(DW) Honey Gather - (Dormant) - (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:

Level-Up Moves - Covet, Stratch, Leer, Lick, Fake Tears, Fury Swipes, Faint Attack, Sweet Scent
Egg Moves - Belly Drum, Close Combat, Yawn
BW TM Moves - Frustration, Dig, Protect

A bit ill-behaved and mischievious, Roosevelt takes much after his namesake in terms of jokes and pranks. Jovial and easy to please; Roosevelt is generally content. He is slow to anger; but can be dangerous when roused by an adversary.
 
http://www.smogon.com/forums/showthread.php?t=3450674

C$FP said:
Athenodoros:
2 TC.
Nestor (Slowpoke), Loki (Gastly), and Mars (NidoranM) each get 1 EC, 2 MC, and 1 DC.
Loki gets 3 KOC.

TC += 2

079.gif

Nestor the Slowpoke
Learns Light Screen (2 MC)
EC: 5/6
MC: 0
DC: 4/5

092.gif

Loki the Gastly
Uses 3 KO Counters as MC. Then gets Pain Split and Toxic.
EC: 2/9
MC: 0
DC: No Dream World Ability

032.gif

Mars the Nidoran (M)
Evolves.
EC: 4/9
MC: 2
DC: 2/5

033.gif

Mars the Nidorino (M)

Nature:
Quiet - Adds * to Special Attack, - 15% Speed, -10% Evasion

Type:
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point - (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry - (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Hustle (DW) - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 100
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 56 (-)

EC: 4/9
MC: 2
DC: 2/5

Attacks:
-Leer
-Peck
-Focus Energy
-Double Kick
-Poison Sting
-Fury Attack
-Horn Attack
-Helping Hand
-Counter
-Disable
-Sucker Punch
-Venoshock
-Ice Beam
-Thunderbolt
-Toxic
 
Claiming. I'm too lazy to buy the Shieldons now.

http://www.smogon.com/forums/showthread.php?t=3449713&page=2

2 RC from here.

http://www.smogon.com/forums/showthread.php?p=3674439#post3674439

I get two TC.

Frontier (Shieldon) gets 1 EC, 2 MC, and 1 DC. He learns AncientPower (Level), Metal Burst (Level), and Ice Beam(TM). He is now
EC: 2/6
MC: 4->0
DC: 2/5

Warden (Shieldon) gets 1 EC, 2 MC, and 1 DC. He also gets (lol) 3 KOC. One goes into EC, one into DC, and one into MC. He learns Wide Guard (Egg). He is now:
EC: 2/6
MC: 3->0
DC: 2/5

Maglev (Magnemite) gets 1 EC, 2 MC, and 1 DC. He learns Signal Beam (Gen IV Only)He is now:
EC: 2/9
MC: 4->1
DC: 2/5
 
Claiming from this match.

All three Pokemon get 1 EC, 2 MC, and 1 DC.

Scyther:
3 EC
0 MC (learns Night Slash and Feint)
2 DC

Beldum:
1 EC
2 MC
1 DC

Ferroseed:
1 EC
2 MC
1 DC

I also get 2 TC.

And from this, I get 5 RC.
 
Alch, Bagon, SoS, Arcanite, Engineer, Steam (Be sure to adjust the Counters to on Prinplup. Prinplup also gets Tackle), GK (Richtofen still has 2 MC), Louis (Dive only costs 2 MC, so you can use Horsea's KOC elsewhere), Atheno, Leet and C$FP are all Approved

Zeo: Not Approved. Zubat's speed is 64 (55x1.15 R^). Fix this and adjust the Accuracy modifier.

That's a Counter with 6 remaining.

EDIT: Time to claim some stuff.

This nets me 14 RC (40).

I'm going to spend 20 TC (4) to buy an Eviolite. I'll spend 2 (2) on a Baltoy and another 2 (0) on a Bagon.

343.png

Baltoy (X) - Aran
Nature: Quiet Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)

EC: 0/6
MC: 0
DC: N/A

Moves:
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
Ancient Power
Sandstorm
Cosmic Power
Earth Power

Dig
Psychic
Shadow Ball
371.png

Bagon (M) - Haar
Nature: Hardy (No effect on stats)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Moves:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Hydro Pump
Dragon Pulse
Endure

Dragon Claw
Flamethrower
Shadow Claw

I'm also going to use 1 AC (5) to bring my Roselia's EC to 8/9
 
Ok I know its not a Shieldon, but still IT HAS MAGNET PULL and its a rock/steel type not named AGGRON. For 3 TC, I purchase: Slag the Bropobass
I then use 2 RC to give it Earth Power (Level-up) and Power Gem (Level-up)
299.png

Nosepass (Slag) (M)

Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Surdy:This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull:This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sand Force (DW) Locked:This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats
HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (30/1.15)

Attacks:
Tackle
Harden
Rock Throw
Block
Thunder Wave
Power Gem
Earth Power

Endure
Double Edge
Stealth Rock

Smack Down
Thunderbolt
Sandstorm

BUT DONT WORRY (2 more TC down the drain):

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Shieldon (Bulwark) (M)
Nature: BRAVE (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 26 (30/1.15 = 26)

EC:0/6
MC:0
DC:0/5

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger

Sandstorm
Dig
Stone Edge

Body Slam
Counter
Rock Blast
 
Gonna claim from this failure

Ragnorokalex said:
Rickheg- 4 TC
Ziggy - 3 MC 1 KOC
Liberty - 3 MC
Swifty - 3 MC
Levi - 2 MC 1 DC
Plasma - 3 MC 1 KOC
Cyclost - 1 EC 2 MC

Both KOC will become TC, bringing me up to 9 after the 4 from the match.

Ziggy the Arcanine gets 3 MC, which I'll use to buy the past-gen TM Teleport (Gen 1, crazy right?!) leaving her at 1 still.

Liberty the Syclant gains 3 MC, which she'll hold on to, since she had none before.

Levi the Whimsicott gains 2 MC and a DC, unlocking his DW ability, Chlorophyll. He has 8 MC now, and he'll learn the moves Hurricane (LU), Gust (under level 25, I just never noticed before), Psychic (BW TM), Shadow Ball (BW TM). This leaves him with 3 MC.

Plasma Moto the Rotom-H gains 3 MC goes up to 10 MC, and it'll buy Pain Split (Past Gen Tutor), Toxic (BW TM), Substitute (LU), and Mud Slap (Past Gen Tutor), leaving it with 1 MC left.

Cyclost the Duskull gains 1 EC and 2 MC, putting him at 2 in each of those. He'll save them for later.

And why not, I'll use my last remaining RC I still got lying around and put it into Atlantis the Tirtouga's EC, allowing him to evolve into Atlantis the Carracosta!

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Carracosta [Atlantis] (Male)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Solid Rock
Type: Innate
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Swift Swim (DW)
Type: Innate
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 3
Spe: 27(-)

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Rock Slide
Rain Dance

Body Slam
Flail
Iron Defense

Toxic
Dig
Waterfall
Stone Edge
Scald
 
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