Data Prize Claiming Thread (Update 5-09-13)

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Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Deadfox: Approved, grats!
Pwnemon #1: Approved
WaterWarrior: Approved
Complications: Approved
Kecleon: Assumming you're simply adding that 3 MC without spending them, Approved
Pwnemon #2: Sheepishly Approved
Lupus: Approved
Matezoide: Approved

+0.8 UC, 14.6 UC tot.

===

I get the distinct feeling Pwn's unhappy here [+6 CC [51 CC]]

+2 CC [53 CC]

Cyclohm transforms it's 3 KOC into CC [56 CC]

Porygon-Z gets a lovely gold star, moving the natural 4 KOC to MC. This adds up to 5 MC total, purchasing Swift (4th Gen Tutor) and Trick (BW Tutor)

Aerial Ace
Blizzard
Curse
Double-Edge
Dream Eater
Facade
Flash
Frustration
Giga Impact
Gravity
Iron Tail
Last Resort
Mimic
Natural Gift
Nightmare
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shock Wave
Skull Bash
Sleep Talk
Snore
Swagger
Take Down
Teleport
Thief
Thunderbolt
Uproar
Wonder Room
Zen Headbutt


Going to use 7 CC [49 CC] to make it Timid as well, giving me...

[a]Porygon-Z[/a]

Duckbot (N/A)

Nature: Timid
+15% Speed, +12% Accuracy, -1 Atk

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Adaptability / Download / Analytic [DW]
Adaptability (Innate):
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Download (Innate):
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic (Innate) [DW]:
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 5
SpD: 3
Spe: 104 [+]
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [42]:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Charge Beam
Double Team
Hidden Power (Fire, 7)
Hyper Beam
Ice Beam
Protect
Psyshock
Shadow Ball
SolarBeam
Substitute
Sunny Day
Thunder
Thunder Wave
Toxic

Bide
Dark Pulse
Electroweb
Endure
Foul Play
Icy Wind
Pain Split
Swift
Trick


Hydreigon gains a combined 13 KOC, into MC. Let's purchase Iron Tail, Sleep Talk, Snore, Spite, Tailwind, Uproar and (With 1 UC investment [13.6 UC]) Dragon Tail.

Attract
Bulldoze
Echoed Voice
Facade
Flamethrower
Frustration
Giga Impact
Hyper Beam
Incinerate
Payback
Psych Up
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Strength
Sunny Day
Swagger
Thief


Horsea & Cherubi Stockpile, 2 of Exeggcute's MC to get Gravity then also stockpiled - all KOC to EC.

Self Approved
 
Battle

I get 2 CC, for a total of 4CC.

Bulby gets 1EC+1KOC (spent as a EC), 1 DC, and 2 MC, which will be used to learn Sunny Day, a BW2 TM.

Dratini gets 1 EC, evolving it to Dragonair. Unfortunately it learns no new moves. It gets a DC and 2 MC, which it will spend to learn Surf (BW2 HM)

Dragonair Stats
100 HP
Rank 4 Attack (+)
Rank 3 Defense
Rank 2 SpA (-)
Rank 3 SpD
Speed: 70
 
Claiming from this

Pants (Scraggy)
EC: 2 --> 3
MC: 0 --> 2 --> 0
DC: 2 --> 3
MC used for Facade and Rock Climb (both BW lvl up)

Trinity (Monohm)
EC: 3 --> 4
MC: 0 --> 4 (2 KOC) --> 0
DC: 2 --> 3
MC used for Dragon Pulse (BW lvl up), Protect (BW TM), Weather Ball (BW lvl up)

CC: 2 --> 4 --> 2

Claiming a Cupra by the name of Marimo


Cupra [Marimo] (M)
Nature: Naughty ( +1 SpA, -1 Def)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: 2
Def: 1 -
SpA: 4 +
SpD: 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Bug Buzz
Safeguard
Close Combat

Protect
Psychic
Reflect
 
Claiming match
7 UC

Spending 3 UC -> Whimsicott 2 MC for Taunt -2, Helping Hand -1

Spending 6 UC -> Solosis 3 EC, 3 DC to make
Spending its 2 MC -> Psychic -1, Pain Split -1


Nature: Relaxed (+Def, -Spe)

Type:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Magic Guard
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Ability 2: Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Ability 3: Regenerator (DW: Locked)
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-) (-10% Eva)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Physical:
Rollout

Special:
Hidden Power 7 (Fighting)
Psyshock
Psywave
Shadow Ball

Support:
Charm
Confuse Ray
Imprison
Light Screen
Protect
Recover
Reflect
Snatch
Thunder Wave
Trick
 
I guess my RNG is becoming less moody 4 UC

2 UC is spent on Zack the Swinub as EC, increasing its EC from 2/9 to 4/9, causing it to evolve. It learns AncientPower (Pre25), Peck (Pre25), Horn Attack (Pre25), and Ice Fang (Pre25).

Piloswine [Zack] [M]

Jolly Nature (+15% Speed, +6% Accuracy, -1 SpA)
Types: Ground/Ice
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Egg Group: Field
Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak (Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (Innate) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (+) [+6 ACC]
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Physical
Bulldoze
Earthquake
Endeavor
Fissure
Horn Attack (See Above)
Ice Fang (See Above)
Ice Shard
Icicle Crash
Icicle Spear
Peck (See Above)
Rock Slide
Tackle
Special
AncientPower (See Above)
Ice Beam
Icy Wind
Mud Bomb
Mud-Slap
Powder Snow
Other
Endure
Mud Sport
Odor Sleuth



Spending the other 2 UC on Cthylla the Omanyte as EC and DC, increasing its EC from 3/6 to 4/6 and its DC from 2/5 to 3/5.
 
Houndoomsday, Pwnemon, Pimpgangster, Faylion (you used the 2MC, so get rid of it), Akela (Piloswine <333), and Canis Majoris are APPROVED

.6
________
using 7cc on a Rotom wash washer

self-approved

 
I got piked all right... 5 CC

Spending 5 of the KOC on Exploud as MC to buy Blizzard (BW TM/HM), Roar (Level Up), and Snore (BW Tutor).
Spending 2 of the KOC on Carracosta as MC to buy Toxic (BW TM/HM).

I have 6 CC now. Against my original plans, I shall spend it to purchase:

Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M]

Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Innate) (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 20
DC: 0/5

Attacks:
Level Up
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch

Subsequently spending all 20 MC and 10 of the Sketches to learn:
After You (Lilligant)
Bide (Shuckle)
Eruption (Cyndaquil)
Helping Hand (Miltank)
Light Screen (Slugma)
Mega Drain (Lilligant)
Milk Drink (Miltank)
Reflect (Slugma)
Spikes (Dwebble)
Yawn (Slugma)
 
+8 UC
This brings me up to 44 UC, making a bit of a purchase.

Injecting 16 UC into Derpy Hooves the Slowbro's MC to purchase the BW TM Hyper Beam, Double Team, Grass Knot, and Dive, the BW Tutor moves Aqua Tail, Block, Recycle, and Signal Beam
Injecting 8 UC into Ra's al Ghul the Revenankh's MC to purchase the BW TMs Safeguard, Earthquake, Shadow Ball, and Giga Impact
 

Hydreigon Typhon (M)
Nature: Rash(+Sp.Atk, -Sp.Def)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:Levitate(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading all the seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC:9/9
MC: 0

Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Outrage

Dark Pulse
Earth Power
Fire Fang

Taunt
Protect
Thunder Wave
Hyper Voice
Flamethrower
Surf
Charge Beam
Draco Meteor
Tailwind
Focus Blast
Reflect
Stone Edge
Roost
Spite
Substitute
Protect
Double Team
Dragon Tail
34 moves


I bought Protect twice on Hydreigon, reclaiming the 2 MC and using them to get Fly
 
Ok Im claiming from here and here and here and here.

Totals are:
Unitas-3CC+2CC+1CC+2CC+4CC=12CC

Grimer:
EC:1/6 -> 4/6
MC:8MC (All my HC went here) ->0MC
DC:1/5 -> 3/5
Buying Giga Drain, Pain Split (BW Tutor), and Protect and Shadow Ball (BW TM)

Elekid -> Electabuzz:
EC: 2/9 -> 4/9
MC:5MC -> 0MC
DC:2/5 -> 4/5
Becomes Electabuzz, and buying Signal Beam (BW TM) and Psywave (Past Gen TM)


Electabuzz* [Caiphus] (Male)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Electric
Typing: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Ability 1:Static (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Vital Spirit (DW) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP:100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 4/5

Attacks:

Level Up:
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball

Egg Moves:
Ice Punch
Fire Punch
Feint

TM Moves:
Brick Break
Substitute
Protect
Signal Beam
Psywave

Tutor Moves:
Dual Chop
Magnet Rise



Gible -> Gabite:
EC:1/9 -> 4/9 (All HC went here)
MC:2MC ->0MC
DC:1/5 -> 2/5
Becomes Gabite and buying Aerial Ace (BW TM).


Gabite* [Solomon] (Male)
Nature: Serious (No effect on stats)

Type:
Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil (Innate)
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Rough Skin (DW) (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 82
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:

Level Up:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Egg Moves:
Iron Head
Outrage
Body Slam

TM Moves:
Earthquake
Dragon Claw
Bulldoze
Shadow Claw
Aerial Ace


Im also going to be purchasing this.


Protowatt [Jethro] (Male)
Nature:Modest (+SpA -Atk)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) (Locked) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC:0/6
MC:0
DC:0/5

Attacks:

Level-Up Moves:
Bubble
Charge
Tackle
Thundershock
Detect

Egg Moves:
Signal Beam
Counter
Mirror Coat
Muddy Water
Shock Wave

TM Moves:
Substitute
Toxic
Protect
Ice Beam
Scald
 
Pwnemon, Incoleo, Matezoide, Pwnemon, Faylion, Waterwarrior, Complications, and LupusAter are APPROVED

Akela: Smeargle gets 87 speed, not 86. Fix and approved
Unitas: Yeah, NOT APPROVED. Dogfish44 will post something special for you

1.6
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Unitas: OK, this one is going from the top.

This is the first claim you made in ASB. However, looking at your registration tower post, you have never updated it. Now, it might never have been fully explained, however ALL APPROVED CLAIMS TO YOUR TEAM MUST BE EDITED INTO THIS POST. Otherwise it is unreasonable to assume the people you battle will check this sort of thing.

Now then, before you repost, I want you to take the linked claim, and update your profile to reflect THAT claim. THEN, and ONLY THEN, will you repost your latest claim.

In your latest claim, you WILL show where KOC go as well - right now your numbers look odd because they aren't declared, and contrary to popular belief approvers lack psychic prowess.

Because it's a large claim, I recommend claiming each in its own section, like this:

[box]Claiming from this hall.

I earn 2 CC. This brings my current CC total up to 5.
Gible gains two HC. I transfer my HC to EC, bringing my Gible up to 3/9 EC.

Claiming from this battle.

I earn 2 CC. This brings my current CC total up to 7.
Elekid gains 1 EC, 2 MC and 1 DC. This brings Elekid to 3/9 EC, 2 MC and 3/5 DC.
Grimer gains 1 EC, 2 MC, 1 DC and 2 KOC, used as [EC/MC/DC/CC]. This brings Grimer up to 2/6 EC, 2 MC, and 2/5 DC.
Gible gains 1 EC, 2 MC and 1 DC. This brings Gible to 4/9 EC, 2 MC and 2/5 DC. I will be evolving Gible at the end of this claims post.[/box]

And so on and so forth. This makes it nicer for the approver who has to go through your post and understand everything. It's generally easier if you total up MC gain at the end and then purchase moves in one nice group. It's also easier for us if you put all the profiles of your newly approved Pokémon at the bottom of your post (Yes, some variation is obviously fine, however as it stands your current post is practically illegible).

So, as said before, update your profile with your old claim ONLY, and THEN make your claim again.

Cheers,

~Dogfish44
 
Claiming 21 CC (31) for this battles:
Mirage (Bronzong) gets 18 MC (+18 MC = 22)
* Using 22 MC to learn Recycle (2), Wonder Room (2), Rock Smash (2), Facade (2), Telekinesis (2), Calm Mind (2), Psych Up (2), Swagger (2), Flash (2), Rock Polish (2) & Hidden Power Ground [7] (2), leaving him at 0

Kirot (Metagross) gets 3 MC (3) & 1 KO (+1 MC = 4)
* Using 4 MC to learn Fury Cutter (3) leaving him at 1

Wilde (Gallade) gets 3 MC (3)
* Using 2 MC to learn Rock Smash (2) leaving him at 1

Yue (Darmanitan) gets 3 MC (3)
* Using 2 MC to learn Round (2) leaving her at 1

Vogue (Starmie) gets 3 MC (3)
* Using 3 MC to learn Curse (3) leaving her at 0

And finally using 6 CC (25) to get 3 new friends:

Mandala (Exeggcute) {♀}
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Grass / Psychic

  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Chlorophyll (Innate)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
  • Harvest: (Innate)
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.​


Stats:

HP: 90
Atk: 2
Def: 3
SpA: 2
SpD: 3 (+)
Spe: 34 (-)
SC: 1
WC: 2
BST: 13



EC: 0 / 6
MC: 0
DC: 0 / 5


Attacks: 13

Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder

Synthesis
Moonlight
Ingrain
AncientPower
Lucky Chant

Reflect
Sunny Day
Light Screen
Sludge Bomb
Hidden Power Fire (7)

Omen (Meditite) {♂}
Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)
Type: Fighting / Psychic

  • Fighting: Fighting STAB; Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Pure Power (Innate)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
  • Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:

HP: 90
Atk: 2 [4]
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 69 (+)
SC: 1
WC: 2
BST: 12 [14]



EC: 0 / 6
MC: 0
DC: 0 / 5


Attacks: 13

Bide
Meditate
Confusion
Detect
Hidden Power
Swagger
Mind Reader
Feint
Calm Mind

Fake Out
Psycho Cut
Bullet Punch
Foresight
Baton Pass

Reflect
Brick Break
Light Screen
Poison Jab
Facade

Vermont (Eevee) {♀}
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal

  • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
  • Run Away: (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
  • Adaptability: (Innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
  • Anticipation: (Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).​


Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 2
SpD: 3
Spe: 64 (+)
SC: 1
WC: 1
BST: 13



EC: 0 / 6
MC: 0
DC: 0 / 5


Attacks: 13

Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down

Endure
Wish
Yawn
Flail
Fake Tears

Shadow Ball
Double Team
Sunny Day
Protect
Dig


* Appovers *

 

Someoneelse

Why am I here?
Piked
I get 4CC, stockpiling.
The 2KOC both go to Haxorus' MC, and it will learn Rest (BW TM) for that 2MC.
Chandelure's KOC goes to its MC, stockpiling.
My (Alakazam) KOC goes into MC, and I will learn Calm Mind (LU) for 1MC.
 
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