Profiles Registration Tower (Retrieve Teams only, do not post or update profiles)

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Trainer Name: Zy
Pokemon: Joltik, Deino
W/L/T: 0 / 0 / 0
Trainer Counter: 2

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

vs Lord Jesseus (reffed by danmantincan)
vs Seven Deadly Sins (reffed by smashlloyd20)
vs smashlloyd20 (reffed by Kannon)

Pokemon Team:


Joltik(*) Miele (F)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Bug / Electric
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: **
Def: **
SpA: **** (+)
SpD: * (-)
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Attacks:
String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electroweb (*)
Bug Bite (*)
Gastro Acid (*)

Cross Poison (*)
Pin Missile (*)
Pursuit (*)

Energy Ball (*)
Double Team (*)
Volt Switch (*)



Deino(*) Lock (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Dark / Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Abilities:
Hustle: This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 44 (38 * 1.15) (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Dark Pulse (*)
Earth Power (*)
Head Smash (*)

Taunt (*)
Thunder Wave (*)
Dragon Tail (*)



Monohm (Kuukai) (M)

Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats
HP: 90
Atk: **
Def: ** (-)
SpA: **** (+)
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks
Tackle *
Growl *
Leer*
Dragon Rage *
Charge *
Thundershock *
Rain Dance*
Twister*
Spark *
Sonicboom*

Hydro Pump*
Magnet Rise*
Dragon Dance*

Charge Beam*
Flamethrower*
Thunder*
 

Trainer Name: Brandon
Pokemon: Carracosta*, Golurk*, Torterra*, Cyclohm, Magmortar, Gallade, Braviary, Honchkrow, Heracross, Tyranitar, Venusaur, Tauros, Samurott, Ferrothorn, Charizard, Feraligatr, Donphan, Staraptor, Nidoking, Steelix, Rhyperior, Starmie, Gliscor, Mamoswine, Blissey, Snorlax, Excadrill, Conkeldurr, Haxorus, Serperior, Embirch, Numel, Chimchar, Mollux, Rebble, Breezi, Vulpix, Sunkurn
W/L/T: 35-23-1
Currency Counter: 26

Backpack:

Berry Pocket:
1x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Items Pocket:
1x Choice Band
1x Damp Rock
1x Expert Belt
1x Leftovers
1x Light Clay
1x Magmarizer
1x Rare Candy
5x White Herb
2x Amulet Coin
3x Exp. Share
2x Lucky Egg

Glyph of AncientPower
Glyph of Crunch
Glyph of Earth Power
Glyph of Fiery Dance
Glyph of Flamethrower
Glyph of Flare Blitz
Glyph of Flash Cannon
Glyph of Recover
Glyph of Rock Slide
Glyph of Roost
Glyph of Thunderbolt

1x Ancient Ruby

Token Pocket:
Universal Counters: 11
Valor Counters: 14
Badges of Valor: 2

Active Slots:
2v2 Tag Battle w/ Birkal vs. Pwnemon & Elevator Music (reffed by Complications)
6v6 Singles vs. ZhengTann (reffed by akela)
Battle Hall Challenge Thread (Rank 1 Challenge w/ Chimchar, 1/17 types defeated)
Battle Arcade Challenge Thread (Rank 1 Challenge w/ Magmortar/Cyclohm/Braviary, 2/4 battles won)
Battle Pike Challenge Thread (Mollux/Cyclohm/Gallade, 0/6 doors completed)
Central Processing Raid w/ SubwayJ (Magmortar/Gallade, 0/1 encounters defeated)

Completed Battles:

2v2 Doubles vs. DarkSlay (reffed by zarator) (loss)
2v2 Doubles vs. undisputed (reffed by Engineer Pikachu) (win)
2v2 Singles vs. Leethoof (reffed by Galladiator, subreffed by Destiny Warrior) (win)
3v3 Singles vs. Arcanite (reffed by zarator) (win)
2v2 Doubles vs. Rolf (reffed by Rising_Dusk) (win)
1v1 Singles vs. Destiny Warrior (reffed by elDino) (loss)
3v3 Singles vs. deadfox081 (reffed by Romeert) (win)
2v2 Doubles vs. Blue_Tornado (reffed by LupusAter) (win)
3v3 Doubles vs. Charmander (reffed by Terrador14) (loss)
1v1 Singles vs. shadowbone66 (reffed by Terrador14) (win)
3v3 Doubles vs. danmantincan (reffed by Objection) (win)
1v1 Singles vs. porygon3 (reffed by Son_Of_Shadoo) (loss)
3v3 Doubles vs. elDino (reffed by Gerard) (win)
1v1v1v1 Melee vs. danmantincan, pimpgangmaster and AlphaJolt (reffed by Engineer Pikachu) (draw)
3v3 Doubles vs. Son_of_Shadoo (reffed by -Charmander-) (loss)
3v3 Singles vs. -Charmander- (reffed by Korski) (win)
2v2 Doubles vs. Engineer Pikachu (reffed by Dogfish44) (loss)
4v4 Doubles vs. Korski (reffed by Flora) (loss)
3v3 (9v9? idk) Triples vs. Tortferngatr (reffed by Flora) (win)
1v1 Singles vs. Tortferngatr (reffed by C$FP) (win)
4v4 Doubles vs. DFrog (reffed by TEA_DEMON) (loss)
3v3v3 Melee vs. Tortferngatr and Lyris1035 (reffed by Korski) (loss)
4v4 Doubles vs. rewindman (reffed by danmantincan) (loss)
3v3 Doubles vs. Glacier Knight (reffed by Gerard) (win)
3v3v3 Melee vs. danmantincan and Rediamond (reffed by Korski) (win)
6v6 Singles vs. C$FP (reffed by danmantincan) (win)
4v4 Singles vs. Galladiator (reffed by Blazikenmaster-Zeo) (win)
3v3 Singles vs. Texas Cloverleaf (reffed by iiMKUltra) (win)
3v3 Singles vs. ToastTyrant13 (reffed by Engineer Pikachu) (win)
6v6 Singles vs. Alchemator (reffed by danmantincan) (win)
6v6 Singles vs. BM_Zeo (reffed by Gerard) (win)
3v3 Singles vs. Maxim (reffed by Leethoof) (win)
3v3 Singles vs. DarkSlay (reffed by iiMKUltra) (loss)
3v3 Singles vs. Metal Bagon (reffed by Darkamber8828) (win)
2v2 Doubles vs. Terrador (reffed by Darkamber8828) (loss)
4v4 Singles vs. Kaxtar (reffed by Engineer Pikachu) (win)
2v2 Doubles vs. lucarioisawesome (reffed by Engineer Pikachu) (win)
3v3 Singles vs. The Royal Guard (reffed by Glacier Knight) (win)
4v4 Doubles vs. deadfox081 (reffed by jayjinde) (loss)
3v3 Doubles vs. Glacier Knight (reffed by Gerard) (loss)
3v3 Singles vs. Glacier Knight (reffed by Quagsires) (win)
6v6 Singles vs. deadfox081 (reffed by LouisCyphre) (loss)
2v2 Singles vs. smashlloyd20 (reffed by Destiny Warrior) (win)
4v4 Singles vs. Engineer Pikachu (reffed by typon77) (loss)
2v2 Singles vs. TheRoyalGuard (reffed by Ragnarokalex) (win)
4v4 Singles vs. danmantincan (reffed by The Wanderer) (win)
6v6 Brawl vs. Ragnarokalex (reffed by SubwayJ) (loss)
2v2 Doubles vs. Glacier Knight (reffed by Ziposaki) (win)
1v1 Singles vs. Pwnemon (reffed by AOPSUser) (loss)
1v1 Singles vs. EspyOwner (reffed by waterwarrior) (loss)
3v3 Singles vs. typon77 (reffed by Leethoof) (win)
3v3 Singles vs. Elevator_Music (reffed by deadfox081) (loss)
6v6 Singles vs. Blazikenmaster-Zeo (reffed by EspyOwner) (win)
6v6 Singles vs. deadfox081 (reffed by SubwayJ) (DQ loss)
1v1 Singles vs. typon77 (reffed by Blazikenmaster-Zeo) (win)
2v2 Doubles vs. Glacier Knight (reffed by Elevator Music) (win)
1v1 Singles vs. Birkal (reffed by Glacier) (win)
6v6 Singles vs. deadfox081 (reffed by Elevator Music) (loss)
6v6 Singles vs. rickheg (reffed by UllarWarlord) (loss)


Completed Tournament Battles:
Tournament 2v2 Singles vs. porygon3 (reffed by Engineer Pikachu) (win)
Tournament 2v2 Singles vs. Its_A_Random (reffed by Terrador14) (win)
Tournament 2v2 Singles vs. danmantincan (reffed by Tortferngatr) (loss)
Tournament 3v3 Singles vs. Quagsires (reffed by smashlloyd20) (win)
Tournament 3v3 Singles vs. King Serperior (reffed by LouisCyphre) (win?)


Completed Roleplay Battles:
Inquisition vs. Lou, IAR, and Maxim (ended prematurely)
Eye of the Storm Hard Mode raid w/ Maxim (Carracosta/Cyclohm/Gallade/Braviary, 0/1 encounters defeated)
Cliff of Thunder Raid w/ MK Ultra (Nidoking/Excadrill, 2/3 encounters defeated)
Cliffs of Thunder Raid w/ MK Ultra (Nidoking/Excadrill, 2/3 encounters defeated)
Wildfire Plateau Raid w/ MK Ultra (Carracosta/Gallade, 3/3 encounters defeated)
Eye of the Storm Raid w/ iiMKUltra (Carracosta/Gallade, 1/1 encounters defeated)
Stormrage Depths Hard Mode Raid w/ Kaxtar (Carracosta/Golurk/Ferrothorn/Torterra, 2/2 encounters defeated)
Eye of the Storm Raid w/ TravelLog (Carracosta/Gallade, 0/1 encounters defeated)
Stormrage Depths Raid w/ TravelLog (Carracosta/Gallade, 2/2 encounters defeated)
Wildfire Plateau raid w/ Engineer Pikachu (Tauros/Braviary, 2/2 encounters defeated)
Battle Subway Challenge Thread (No challenge ATM)

Reffing profile


Pokemon Team:

Note: If something seems wrong with one of my Pokemon here, try checking it here. Odds are I updated there and not here.

Carracosta(*) - Shellstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock:
(Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 27 (32/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 52

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bide(*)
Withdraw(*)
Water Gun(*)
Rollout(*)
Bite(*)
Protect(*)
Aqua Jet(*)
AncientPower(*)
Crunch(*)
Wide Guard(*)
Brine
Smack Down
Curse
Shell Smash
Aqua Tail
Rock Slide
Rain Dance
Hydro Pump

Body Slam(*)
Flail
Iron Defense(*)
Knock Off
Rock Throw(*)
Whirlpool

Block
Earth Power
Low Kick
Stealth Rock

Toxic
Hidden Power (Grass, 7)
Ice Beam
Blizzard
Protect
Frustration
Earthquake(*)
Return
Dig
Double Team
Sandstorm
Facade
Rest
Attract
Focus Blast
Scald
Giga Impact
Stone Edge(*)
Bulldoze
Swagger
Substitute
Surf
Waterfall(*)
Dive


Golurk(*) - Shadowstrike (U)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist:
(Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Toggle) Default effect: The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Alternative effect: None.
No Guard (DW): (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15v)
Size Class: 5
Weight Class: 7
Base Rank Total: 18
Total Moves: 41

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Pound(*)
Astonish(*)
Defense Curl(*)
Mud-Slap(*)
Rollout(*)
Shadow Punch(*)
Iron Defense(*)
Mega Punch(*)
Magnitude(*)
DynamicPunch
Night Shade
Curse
Heavy Slam
Earthquake(*)
Hammer Arm(*)
Focus Punch(*)

ThunderPunch
Ice Punch

Toxic
Ice Beam
Protect
Rain Dance
Telekinesis
Safeguard
SolarBeam
Thunderbolt
Return(*)
Psychic
Shadow Ball
Brick Break
Double Team
Facade
Rest
Giga Impact
Rock Polish(*)
Flash
Stone Edge
Gyro Ball
Rock Slide(*)
Substitute
Fly


Torterra(*) - Seedstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15v)
Size Class: 5
Weight Class: 7
Base Rank Total: 19
Total Moves: 36

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Wood Hammer
Tackle(*)
Withdraw(*)
Absorb(*)
Razor Leaf(*)
Curse(*)
Bite(*)
Mega Drain(*)
Earthquake
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm

Body Slam
Double-Edge
Earth Power
Growth(*)
Sand Tomb
Seed Bomb(*)
Superpower(*)
Wide Guard
Worry Seed

Frenzy Plant
Mud-Slap

Roar
Toxic
Light Screen
Protect(*)
Safeguard
Reflect
Stone Edge
Swords Dance(*)
Rock Slide
Substitute(*)

Stealth Rock


Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust:
(Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 47

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Whirlwind
Bide
Weather Ball
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Zap Cannon

Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Spark

Draco Meteor

Roar
Hidden Power Grass (7)
Sunny Day
Blizzard
Ice Beam
Hyper Beam
Light Screen
Protect
Thunderbolt
Thunder
Double Team
Flamethrower
Fire Blast
Torment
Volt Switch
Thunder Wave
Substitute
Trick Room
Surf

Endure


Magmortar - Flamestrike (M)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
(Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 96 (83*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 57

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast
Hyper Beam

Barrier
Cross Chop
DynamicPunch
Flare Blitz
Focus Energy
Mach Punch
ThunderPunch

Dual Chop
Low Kick
Sleep Talk
Uproar

Counter
Endure
Heat Wave
Helping Hand
Mimic
Mud-Slap

Toxic
Hidden Power Ice 7
Taunt
Protect
SolarBeam
Thunderbolt
Earthquake
Psychic
Brick Break
Double Team
Torment
Flame Charge
Attract
Rest
Overheat
Focus Blast
Incinerate
Will-O-Wisp
Bulldoze
Rock Slide
Substitute

Focus Punch
Teleport
Bide


Gallade - Mindstrike (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (80*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Total Moves: 74

EC: 9/9
MC: 2
DC: 5/5

Attacks:
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Swords Dance
Psychic
Psycho Cut
Imprison
Helping Hand
Feint
False Swipe
Protect
Hypnosis
Close Combat
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

Dual Chop

Endure
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mimic
Mud-Slap
Pain Split
Role Play
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt

Taunt
Light Screen
Rain Dance
Telekinesis
Safeguard
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Reflect
Rock Tomb
Aerial Ace
Torment
Facade
Will-O-Wisp
Stone Edge
Thunder Wave
Psych Up
Rock Slide
X-Scissor
Grass Knot
Substitute
Trick Room

Focus Punch
Snatch
Drain Punch
Sleep Talk

Wish

Raid-only Moves:
Dispel
Shadow Mend


Braviary - Skystrike (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
(Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 37

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Tailwind
Crush Claw
Sky Drop
Superpower
Whirlwind
Brave Bird
Thrash

Sky Attack
Roost

Toxic
Bulk Up
Hidden Power Ice 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Facade
Rest
Attract
Shadow Claw
Retaliate
Giga Impact
Rock Slide
Swagger
Pluck
U-Turn
Substitute
Rock Smash
Fly


Honchkrow - Nightstrike (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia:
(Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Passive) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 61 (71/1.15v)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Total Moves: 25

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Swagger
Taunt
Nasty Plot
Tailwind
Night Slash
Sucker Punch
Quash
Dark Pulse

Brave Bird
Psycho Shift
Roost
Sky Attack
Whirlwind

Heat Wave
Superpower

Protect
Double Team
Payback
Substitute
Snarl

Raid-only Moves:
Dispel


Heracross - Beetlestrike (F)
Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Swarm:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 30

MC: 1
DC: 5/5

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Brick Break
Counter
Close Combat
Reversal
Feint
Megahorn

Bide
Double-Edge
Flail
Focus Punch
Pursuit
Revenge

Fury Cutter
Low Kick

Protect
Smack Down
Earthquake
Dig
Stone Edge
Swords Dance
Rock Slide
Substitute


Tyranitar - Boulderstrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream:
(Activated) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush abilities.
Unnerve (DW): (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (61/1.15v)
Size Class: 4
Weight Class: 6
Base Rank Total: 23
Total Moves: 34

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Crunch
Earthquake
Stone Edge
Giga Impact

Curse
Dragon Dance
Iron Defense
Pursuit
Stealth Rock

Counter
Endure

Taunt
Ice Beam
Protect
Smack Down
Thunderbolt
Dig
Fire Blast
Torment
Rock Polish
Dragon Tail
Substitute


Venusaur - Vinestrike (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15v)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 32

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Worry Seed
Synthesis
SolarBeam

Giga Drain
Leaf Storm
Petal Dance
Razor Wind
Safeguard

Block
Frenzy Plant

Toxic
Venoshock
Hidden Power Fire (7)
Light Screen
Protect
Earthquake
Double Team
Sludge Bomb
Grass Knot
Substitute

Reflect
Endure


Tauros - Ragestrike (M)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Intimidate:
(Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Anger Point: (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (110*1.15^)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 26

MC: 0
DC: 5/5

Attacks:
Tackle
Stomp
Tail Whip
Rage
Horn Attack
Scary Face
Pursuit
Rest
Payback
Zen Headbutt
Thrash
Giga Impact

Endeavor
Endure
Helping Hand
Iron Head

Protect
Rain Dance
Earthquake
Stone Edge
Bulldoze
Rock Slide
Substitute
Wild Charge
Rock Climb

Bide


Samurott - Aquastrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
(Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 32

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Megahorn
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet
Encore
Aqua Tail
Hydro Pump

Air Slash
Assurance
Brine
Detect
Night Slash
Screech

Hydro Cannon

Taunt
Ice Beam
Protect
Dig
Scald
Dragon Tail
Grass Knot
Substitute
Surf
Waterfall
Dive


Ferrothorn - Thornstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs:
(Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15v)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
Total Moves: 28

EC: 6/6
MC: 0

Attacks:
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Ingrain
Power Whip
Iron Head
Explosion

Bullet Seed
Gravity
Leech Seed
Spikes
Stealth Rock
Worry Seed

Endeavor
Magnet Rise
Seed Bomb

Toxic
Protect
Rest
Payback
Thunder Wave
Substitute


Charizard - Scorchstrike (M)
Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze:
(Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 53

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Fire Spin

Counter
Crunch
Dragon Dance
Dragon Pulse
Flare Blitz
Focus Punch

Blast Burn
Fire Punch
Tailwind
ThunderPunch

Hone Claws
Roar
Toxic
Hidden Power Ice 7
Sunny Day
Protect
SolarBeam
Earthquake
Dig
Brick Break
Double Team
Fire Blast
Aerial Ace
Flame Charge
Sky Drop
Will-O-Wisp
Bulldoze
Rock Slide
Dragon Tail
Substitute
Fly

Bide
Reflect
Endure
Roost

Acrobatics


Feraligatr - Gatorstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
(Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 67 (78/1.15v)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 29

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Agility
Crunch
Aqua Tail
Superpower
Hydro Pump

Aqua Jet
Block
Dragon Claw
Dragon Dance
Ice Punch
Mud Sport

Endure

Ice Beam
Protect
Earthquake
Dig
Brick Break
Rock Slide
Dragon Tail
Substitute
Waterfall
Dive


Donphan - Tuskstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW): (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Total Moves: 32

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Fire Fang
Thunder Fang
Odor Sleuth
Horn Attack
Tackle
Growl
Defense Curl
Flail
Bulldoze
Rapid Spin
Knock Off
Take Down
Rollout
Magnitude
Natural Gift
Slam
Fury Attack
Endure
Assurance

Body Slam
Counter
Endeavor
Head Smash
Ice Shard

Toxic
Protect
Earthquake
Sandstorm
Rest
Stone Edge
Rock Slide
Substitute

Stealth Rock


Staraptor - Raptorstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate:
(Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Reckless (DW): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Total Moves: 28

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Close Combat
Agility
Brave Bird
Final Gambit

Detect
Double-Edge
Foresight
Pursuit
Revenge
Roost

Sky Attack
Sleep Talk
Tailwind

Sunny Day
Protect
Rain Dance
Facade
Giga Impact
U-Turn
Substitute
Fly

Endure


Nidoking - Sludgestrike (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point: (Toggle) Default effect: This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Total Moves: 31

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Chip Away
Fury Attack
Helping Hand
Toxic Spikes
Earth Power
Poison Jab
Megahorn

Counter
Disable
Endure
Head Smash
Sucker Punch

Taunt
Ice Beam
Protect
Thunderbolt
Dig
Double Team
Sludge Bomb
Fire Blast
Stone Edge
Rock Slide
Substitute

Bide


Steelix - Steelstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30/1.15v)
Size Class: 7
Weight Class: 8
Base Rank Total: 21
Total Moves: 29

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Curse
Crunch
Dig
Double-Edge
Sand Tomb
Stone Edge

Block
Explosion
Heavy Slam
Rock Blast
Stealth Rock

Roar
Taunt
Protect
Earthquake
Rock Slide
Substitute


Rhyperior - Stonestrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless (DW): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20
Total Moves: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Poison Jab
Horn Attack
Stomp
Fury Attack
Scary Face
Rock Blast
Drill Run
Stone Edge
Earthquake
Megahorn

Counter
Crunch
Ice Fang
Reversal
Thunder Fang

Protect
Dig
Rock Slide
Dragon Tail
Substitute


Starmie - Shurikenstrike (U)
Nature: Timid (+15% Speed, +20% Accuracy, -1 Atk)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate: (Toggle) Default effect: None. Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 * 1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
Total Moves: 25

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize
Confuse Ray
Light Screen
Brine
Reflect Type
Power Gem
Hydro Pump

Aurora Beam
Barrier
Supersonic

Blizzard
Protect
Thunderbolt
Thunder
Scald
Substitute
Surf


Gliscor - Sandstrike (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Passive) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Total Moves: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
U-Turn
X-Scissor

Agility
Counter
Cross Poison
Feint
Night Slash

Taunt
Protect
Earthquake
Torment
Substitute


Mamoswine - Glacierstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3 (+)
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20
Total Moves: 30

EC: 9/9
MC: 1
DC: 5/5

Attacks:
AncientPower
Peck
Horn Attack
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Hail
Ice Fang
Icy Wind
Ice Shard
Flail
Earthquake

Body Slam
Double-Edge
Icicle Crash
Icicle Spear
Stealth Rock

Endeavor

Roar
Light Screen
Protect
Dig
Reflect
Stone Edge
Rock Slide
Substitute


Blissey - Joystrike (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (DW): (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:

HP: 140
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Total Moves: 25

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Defense Curl
Pound
Charm
Growl
Tail Whip
Copycat
Refresh
Softboiled
DoubleSlap
Sweet Kiss
Minimize
Sing
Bestow
Light Screen
Heal Pulse

Aromatherapy
Counter
Endure
Gravity
Helping Hand

Hyper Voice
Snatch

Ice Beam
Protect
SolarBeam
Thunderbolt
Reflect
Flamethrower
Fire Blast
Substitute

Raid-only Moves:
Dispel


Snorlax - Snackstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity:
(Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 125
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (30/1.15v)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
Total Moves: 30

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Headbutt
Defense Curl
Belly Drum
Amnesia
Lick
Yawn
Recycle
Screech
Chip Away
Rest
Body Slam
Block
Crunch
Heavy Slam
Snatch

Counter
Double-Edge
Pursuit
Selfdestruct
Whirlwind
Zen Headbutt

Fire Punch
Ice Punch

Protect
Smack Down
Earthquake
Double Team
Rock Slide
Substitute


Excadrill - Drillstrike (M)
Nature: Impish (+1 Defense, -1 SpA)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 5
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
Total Moves: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Drill Run

Crush Claw
Earth Power
Iron Defense
Metal Sound
Rock Climb
Skull Bash

Protect
Brick Break
Double Team
X-Scissor
Substitute


Conkeldurr - Musclestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 24

EC: 9/9
MC: 2
DC: 5/5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
DynamicPunch
Hammer Arm
Stone Edge
Focus Punch

Counter
Drain Punch
Endure
Foresight
Mach Punch
Reversal

Fire Punch
Ice Punch
ThunderPunch

Taunt
Protect
Smack Down
Earthquake
Dig
Payback
Substitute


Haxorus - Axestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21
Total Moves: 23

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Dance
Dragon Claw
Taunt
Outrage

Counter
Endeavor
Endure
Night Slash
Razor Wind
Reversal

Aqua Tail

Protect
Earthquake
Dig
Brick Break
Rock Slide
Substitute


Serperior - Leafstrike (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 24

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Gastro Acid

Glare
Magical Leaf
Mean Look
Mirror Coat
Pursuit
Sweet Scent

Dragon Pulse
Snatch

Hidden Power (Fire, 7)
Taunt
Light Screen
Protect
Reflect
Torment
Energy Ball
Substitute


Flarelm - Cannonstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head:
(Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (40/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
Total Moves: 29

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Petal Dance
Synthesis

Blaze Kick
Counter
Earth Power
Revenge
Seed Bomb

Low Kick

Hidden Power (Ice, 7)
Sunny Day
Protect
SolarBeam
Double Team
Fire Blast
Will-O-Wisp
Rock Slide
Grass Knot
Substitute
Flash Cannon


Numel - Lavastrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15v)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 28

EC: 4/6
MC: 1
DC: 4/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Earthquake
Flamethrower
Double-Edge

AncientPower
Body Slam
Endure
Scary Face
Yawn

Heat Wave

Toxic
Hidden Power (Ice, 7)
Protect
Dig
Double Team
Fire Blast
Flame Charge
Will-O-Wisp
Rock Slide


Chimchar - Apestrike (M)
Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze:
(Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 71 (61*1.15^)
Size Class: 1
Weight Class: 1
Base Rank Total: 13Total Moves: 23

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Acrobatics
Slack Off
Flamethrower

Counter
Encore
Fake Out
Focus Punch
ThunderPunch

Dig
Brick Break
Fire Blast
Will-O-Wisp
Shadow Claw
U-Turn
Grass Knot


Mollux - Toxinstrike (F)
Nature: Timid (+15% Speed, +9% Accuracy, -1 Attack)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin:
(Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Toggle) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 29

MC: 0
DC: 3/5

Attacks:
Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Heat Wave
Recover
Toxic Spikes
Eruption

Aqua Ring
Fire Spin
Heal Bell
Heal Pulse
Rapid Spin

Protect
SolarBeam
Thunderbolt
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast
Will-O-Wisp
Thunder Wave
Substitute

Raid-only Moves:
Dispel


Rebble - Paleostrike (U)
Nature: Timid (+15% Speed, +30% Accuracy, -1 Attack)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 104 (90*1.15^)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Total Moves: 18

EC: 0/9
MC: 0
DC: 0/5

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Earth Power
Heat Wave
Sleep Talk
Stealth Rock
Trick

Hidden Power (Fighting, 6)
Shadow Ball
Double Team
Fire Blast
Energy Ball

Raid-only Moves:
Dispel


Breezi - Utilitystrike (M)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Persistent:
(Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Total Moves: 19

EC: 0/6
MC: 0
DC: 0/5

Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind

After You
Disable
Heal Pulse
Spikes
Wish

Taunt
Shadow Ball
Sludge Wave
Sludge Bomb
Torment

Raid-only Moves:
Dispel


Vulpix - Sunstrike (F)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Passive) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Total Moves: 22

EC: 0/6
MC: 0
DC: 0/5

Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Faint Attack
Flame Burst
Safeguard

Disable
Extrasensory
Hypnosis
Power Swap
Psych Up

Protect
Dig
Double Team
Energy Ball
Substitute

Raid-only Moves:
Dispel
Shadow Mend


Sunkern - Solarstrike (F)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll:
(Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Total Moves: 21

EC: 0/6
MC: 0
DC: 0/5

Absorb
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Endeavor
Razor Leaf
Sunny Day
Worry Seed
Giga Drain

Bide
Encore
Endure
Helping Hand
Morning Sun

Hidden Power (Fire, 7)
Light Screen
Sludge Bomb
Energy Ball
Grass Knot
 
Last edited:
Trainer Name: undisputed
Pokemon: Dratini, Gastly
W/L/T: 1/1/0
Trainer Counter: 6

Backpack:

Berry Pocket:
2x Oran
2x Leppa
2x Cheri
2x Chesto
2x Pecha
2x Rawst
2x Aspear

Token Pocket:
Ref Tokens:
Business Tokens:

Ongoing Battles:

Finished Matches:
vs. Flamestrike (loss)
vs. Icebug (WIN)

Pokemon Team:


<Dratini> [Pablo Sandoval] (Male)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
<Dragon>: Summary: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 42 (50 x .85 = 42.5 rounded down is 42)

EC: 3/9
MC: 3
DC: 2

Abilities:

Ability 1: Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Ability 2: Marvel Scale [DW] (Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).


Attacks:
Level:
-Wrap (*)
-Leer (*)
-Thunder Wave (*)
-Twister (*)
-Dragon Rage (*)
-Slam (*)
-Agility (*)

Egg:
-Dragon Dance (*)
-ExtremeSpeed (*)
-Dragon Pulse (*)

TM:
-Ice Beam (*)
-Thunderbolt (*)
-Flamethrower (*)



<Gastly> [Tim Lincecum] (Male)

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 80

EC: 2/9
MC: 3
DC: 2

Abilities:
Ability 1: Levitate (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


Attacks:
Level:
-Sucker Punch (*)
-Confuse Ray (*)
-Hypnosis (*)
-Curse (*)
-Mean Look (*)
-Spite (*)
-Lick (*)
-
Night Shade(*)

Egg Moves
-Will-O-Wisp (*)
-Explosion (*)
-Psywave (*)

TMs
-Thunderbolt (*)
-Shadow Ball (*)
-Sludge Bomb (*)
 
leethoof registration

Trainer Name: Leethoof
Pokemon:
Don Straton's Pokemon: Vanguard the Bastiodon, Boggle the Toxicroak, Stasis the Voodoom, Ragequit the Rampardos, Slag the Probopass, Tulowitzki the Aerodactyl, Helton the Rhyperior, Gumbo the Cradily, Ra the Solrock
Louise Straton's Pokemon: Aegis the Bastiodon, Locust the Shiftry, Muddruckers the Stunfisk, Jambalaya the Mandibuzz, Henehene the Tirtouga
Lee Straton's Pokemon: Bulwark the Shieldon, Jurassic the Archeops, Hendrix the Bolderdash, Van Halen the Boldore, Yuri the Crobat
Alexis and Alina Straton's Pokemon: Frontier the Shieldon, Warden the Shieldon, Siddhartha the Musharna, Zephyr the Drifloon

W/L/T (began recording 11/28/2012 and stopped recording shortly after): 3/0/0
Currency Counters: 14
Ref Counters: 0

Berry Pocket:
2 Oran Berries
2 Leppa Berries
2 Cheri Berries
2 Chesto Berries
2 Pecha Berries
2 Rawst Berries
2 Aspear Berries
5x Chople Berries
5x Shuca Berries

Awesome Pocket:
Focus Sash
Air Balloon
Exp Shares x3
Flying Gem
Cell Battery
Smooth Rock
Rock Ruby (wtf does this do)
Metal Coat
Hard Stone x2
Expert Belt x2
Leftovers
5x Ultra Balls
5x Cherish Balls
Mental Herb x3
Power Herb x3
Silverpowder
Blackglasses


Don Straton set his pick down, leaning against the edge of the poorly-lit tunnel. Pretending to not even notice the pack of four burly thugs and two Machoke standing between him and the mine exit, he removed his work gloves and combed back his hair with a gritty hand. Seeming to suddenly be interested in the cracks of the tunnel wall, he took a step toward and inspected the black walls closely.

“I know yer tryin’ t’ignore me, Don”

And Don tried his hardest to ignore them, continuing to look at the wall. He sent a cursory glance up to the thugs, acknowledging them with a slight nod, before turning his attention back to the grain of the rock. He did notice the thick trunks of their legs shifting slightly into a fighting position out of the corner of his eye, and subtly moved his hand closer to his dropped pick in preparation.

“Lissen up, Don.”

Don lifted his gaze, glaring squarely into the leader’s eyes. As he had expected, these eyes were those of Burt Grostein, unofficial kingpin of Oreborough Mine. Technically, Roark owned and headed the mine, but Burt and his henchmen kept everyone in line, through whatever means necessary. Roark was naïve enough to think that Burt was simply doing his job as foreman, but all of the workers under his thumb knew better. Looking to the left and right, Don noticed Burt had brought some of his toughest lackeys; either Burt was scared of Don, or he really wanted to know more about what Don had begun to uncover yesterday.

Burt stepped closer into the light of the single oil lantern hanging in this section of the tunnel before speaking again. His brown, curly beard could hide be mistaken for a Bidoof at first glance, but Don figured it would be unwise to bring that up now. Many other miners figured that out the hard way.

“I heared ye found somethin’ th’ other day. Tell me mo’ ‘bout it, Don, or you’ll be talkin’ t’ Tuck’s fist instead,” he gestured to a bald man tall enough that he had to crouch down in the passageway as he spoke.

Tuck nodded in agreement as Don continued to stare into Burt’s eyes silently. He considered his options quickly, rolling them through in his head as he rolled his muscles in preparation for the anticipated fistfight. Finishing the staring contest with the foreman, Don stretched his neck and caught a glimpse of a pair of faint yellow eyes and a glint of a thin blade in the darkness behind Burt’s group.

“I’d talk t’ Tuck’s fist here, but I think it’s too dumb t’ understan’ what I’m sayin,” Don said coolly, cracking a humorless grin.

Tuck did not appear to find this funny, and was ready to introduce his fist to Don before Burt raised his hand to stop him. The Machoke were getting were restless, shifting their weight from foot to foot and cracking their knuckles. They came here to fight; not to talk idly for even a moment. Don intended to find a way to weasel his way out of a dangerous brawl, but it was unlikely. He had found the motherlode of a lifetime – not just coal, but rare fossils. With the money the museum paid for genuine fossils, Don could finally have his ticket out of the hellish Oreborough Mines. He had intended to keep it a secret from Foreman Burt, but it looks like one of the other miners ratted on him.

“Jus’ tell me, Don. I won’ bother ye fer at leas’ two months.”

“Liar. We all know how solid yer word is.”

Burt frowned at his quarry’s uncooperativeness before speaking measuredly, trying to control his rage.

“Don, ye know mines work. There’s only so many tunnels, so many paths that I can search befo’ I find whateve’ yer hidin’ anyways. Looks like I’ll jes have to beat ye up, and find it myself.”

“Yerself? Ye mean sendin’ one o’ yer buddies out t’ do it fer ye?” Don sneered, tensing himself up for the fight.

Burt straightened himself, glaring at Don with eyes so dark and full of anger, they could almost do the talking for the foreman. His eyes were saying, “I’m gonna kill ye, Donald Straton,” but Burt himself said something a little calmer.

“Those is strong words comin’ from somebod’ who’s outnumbered six t’ one.”

“Six t’ three, idiot.”

Fortunately for Don, his Pokemon got the cue, and leapt out unexpectedly from the shadows behind the group of henchmen. Boggle sprung straight onto one of the Machoke, his barbed fists already clawing at the muscled Pokemon’s face as he collided into it, sending both of the fighting-types to the ground. Stasis opted to go straight for one of the humans instead, her electrically-charged pin slicing past the man’s mining gear and cutting into his chest. He fell down, shocked and bleeding, as Stasis prepared for her next target.

Tuck went straight for Don as the fight broke out, and Don easily evaded his first rage-fuelled blow, retaliating by jabbing him in the nose. Tuck was a resilient guy, though, and even a solid blow against his face wouldn’t put him out. Don struggled to get another hit in against his foe’s relentless flurry of punches, forced to defend as best as he could against the heavyweight man.

Boggle rolled gracefully off the dirty floor while the Machoke struggled to get to its feet. Boggle took advantage of the slower reaction time, and quickly coated his claws in venom before impaling them into both of the Machoke’s large biceps, ensuring that he struck a major vein in both arms. The Machoke, only on its knees by now, slumped back down with glazed eyes, incapacitated by the strong poison. Boggle forcefully removed his claws from the fallen Pokemon’s arms before assessing the situation, only to be knocked to the ground by a kick from one of the henchmen.

Stasis noticed her ally’s predicament and set her feet apart, bracing herself as she fired off a glowing sphere of ki energy. The blast caught the man in the stomach, and he doubled over with pain. As he tried to support himself against the tunnel wall, Stasis readied another sphere, this time aiming for his head. Just before she attained the necessary focus to fire it, though, the other Machoke, eager to avenge his brother, slammed into her cushioned body.

Don and Tuck were fighting a short ways down the mineshaft, and Don looked desperately for some way out of being beaten to a pulp by the larger man. Stumbling backwards over a stone, he found his opportunity right as Tuck loomed over him. Don quickly swept out his legs, bringing Tuck to the ground as well, and grabbed a nearby pickaxe, striking the henchman in the kidney with the blunt end. He didn’t need any deaths to clean up in addition to this mess. Dusting himself off as he stood up, Don looked over at Stasis’s and Boggle’s situation.

Boggle was weaving around, dodging blows from one of Burt’s lackeys, but only occasionally getting in a counterattack; he appeared to be on the defensive as Don just was. Stasis’s duel was even grimmer, as there was little she could do to avoid being the second Machoke’s punching bag. Burt himself waited, his fists balled, looking for an opportunity to join the conflict. Don loosened up, and entered back in to the fray.

Burt wasn’t expecting the kick to the backs of his knees, and crumpled to the floor. Other than disabling him temporarily, Don ignored him for now. He needed to help his Pokemon. Don began jabbing wildly at the man, and the thug turned around suddenly to face his new foe. Boggle then slashed the man in a large gash across his back, giving Don the chance to finish him off with a solid uppercut. Don shook his fist in pain, but Boggle wasted no time in rescuing Stasis.

The agile frog bounced on to the wall of the tunnel and sprung off to tackle the Machoke. Unfortunately, this Machoke was not caught by surprise like the last one, and reached out a hand to grab Boggle midair. Slamming its new prey into the rock wall, the brutish Machoke continued to pummel Stasis. Just as it was ready to finish them both off with its crushing strength, it was suddenly wrought with horrible headaches, and dropped both of its foes to clutch at its head in unimaginable pain. Stasis smiled cruelly as she recovered her pin, turning to face Burt. And she found Don held at gunpoint by the foreman, the captor’s face contorted into a mess of seething anger.

Both Pokemon readied themselves to fight, but Don fearfully shook his head, and they stood down. Burt grimaced before speaking, his gun held steadily mere inches away from Don’s ear.

“Don…eithe’ one o’ ‘em makes a move, they’ll be cleanin’ yer brains off th’ floor”

“Yers, too, if they even bothe’.”

Burt nudged Don on the ear with the cold steel, and Don blinked thrice with the eye opposite to the foreman, so the gunman was completely unaware of the signal he had sent. Stasis and Boggle each sent a sideways glance towards the other, and then staunchly looked back at Burt.

Stasis narrowed her button eyes, and her sewn-in heart pattern began pulsing erratically with dark energy. Before Burt could even react, he clutched at his heart, wincing and kneeling down in pain. Boggle jumped in with a flying kick to knock the gun further down the mine shaft, while Don kneed the crouching Burt in the chin, knocking the tyrant of a foreman out cold on the stony ground. Bruised and exhausted, but more importantly, victorious, Don walked measuredly back to Oreborough City.

In the days following that fateful brawl, Don Straton wasted no time extracting the vein of fossils, eager to leave the prison of the Oreborough Mine. He presented the valuable stash to the museum, receiving two forms of payment: a large sum of money (enough to free his soul from the company store) and one of the resurrected Shieldon, as a gift of gratitude. Don packed up his few possessions and set out to hike across the towering Mount Coronet, a dangerous excursion even for experienced veterans.

Nonetheless, Don and his Pokemon were capable enough, and wandered around in the stony caves and cliffs for days, meeting and befriending new rock-types all along the way. Finally arriving on the other side, something had changed within Don’s mindset. No longer would he leave the rugged and lonely life of a doomed miner; he would be jolly and friendly to all he met. Emerging in the fertile plains near Farming Town, Don was a completely new person. He knew the life of a miner was not for him, but until now, he had never been able to escape.

In the next few years, Don met and married the gentle and loving Louise. Using Don’s fossil money, they started a profitable and renowned Pokemon ranch, mostly dealing in Shieldon and Bastiodon. Harvesting the metallic bits that scrape off of the steel-types during daily life, he discovered a method to smelt these into a tough, resistant metal. Providing for the entirety of Farming Town’s iron needs, Don and Louise became important and loved members of society.

They started a family, too. Lee Straton was their first child, and is now seventeen. Like many young people, he travelled the world as a Pokemon trainer, though he did help out on the ranch whenever he is home. During this these aimless travels, his wanderlust came to an end in Nimbasa City, where he visited a rock concert of a local band. Entranced by the wondrous music, Lee knew he had found his calling and purchased a guitar immediately. He rose through the music scene quickly, finding true skill in his previously undiscovered talent, and eventually began to work on a gig worthy of only the greatest of concerts. With his trusted and loved Pokemon, he built Monolith Hall atop a Sinnoh mountain, and now spends his days there, as both the ASB Rock-type gym leader and premier rocker of the world.

The twins, Alina and Alexis Straton, are both six years old. They are mischievous and carefree like most children their age, and have the same strange synchronized mind that most twins have. They love playing with their Pokemon all day long, and usually just leave the Pokemon to themselves during battle, cheering them on and giving them moral support rather than orders or suggestions. They choose Pokemon arbitrarily based on how fun they are to play with.



Pokemon Team
DON STRATON


Bastiodon (Vanguard) (M)
Nature
: Quiet (Adds * to Sp Atk; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Soundproof (DW) Unlocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 26 (30/1.15 = 26)
Wide Class: 3
Solid Armour Class: 5
Base Rank Total: 20

EC:6/6
MC:3
DC:5/5

Attacks:
Physical: Bulldoze, Counter, Dig, Earthquake, Fissure, Heavy Slam, Iron Head, Metal Burst, Outrage, Rock Blast, Rock Slide, Smack Down, Stone Edge, Tackle, Take Down
Special: Ancientpower, Blizzard, Earth Power, Fire Blast, Flamethrower, Flash Cannon, Ice Beam, Mud-Slap, Thunder, Thunderbolt
Other: Block, Endure, Iron Defense, Magic Coat, Magnet Rise, Metal Sound, Protect, Rest, Roar, Role Play, Sandstorm, Scary Face, Screech, Swagger, Taunt, Torment, Toxic, Wide Guard


Rampardos [Ragequit] (M)
Nature
: Rash ( + Special Attack, -Special Defense)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 58
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Assurance, Brick Break, Bulldoze, Chip Away, Crunch, Dig, Dragon Tail, Earthquake, Endeavor, Fire Punch, Focus Punch, Hammer Arm, Headbutt, Head Smash, Iron Head, Iron Tail, Pursuit, Rock Slide, Smack Down, Stone Edge, Take Down, Thunderpunch, Zen Headbutt
Special: Ancientpower, Blizzard, Fire Blast, Flamethrower, Ice Beam, Surf, Thunder, Thunderbolt, Whirlpool
Other: Curse, Endure, Focus Energy, Leer, Pain Split, Protect, Roar, Rock Polish, Scary Face, Stealth Rock, Substitute, Swords Dance, Toxic


Probopass (Slag) (M)

Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Surdy:
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull:This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sand Force (DW) Locked:This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 6
Spe: 34 (40/1.15) (-10% evasion)
Short Class: 3
Magnetic Force Class: 7
Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Physical: DynamicPunch, Earthquake, Fire Punch, Head Smash, Ice Punch, Magnet Bomb, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Smack Down, Spark, Stone Edge, Tackle
Special: Ancientpower, Discharge, Earth Power, Flash Cannon, Hyper Beam, Power Gem, Shock Wave, Thunder, Thunderbolt, Volt Switch, Zap Cannon
Other: Block, Double Team, Endure, Iron Defense, Lock-On, Magic Coat, Magnet Rise, Mimic, Pain Split, Protect, Rest, Sandstorm, Stealth Rock, Substitute, Taunt, Thunder Wave, Torment, Toxic


Toxicroak (Boggle) (M)
Nature:

Naughty (+Attack , -Special Defense)

Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Anticipation
(Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 85
Height Class: 3
Muscle Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Astonish, Bounce, Brick Break, Bulldoze, Bullet Punch, Counter, Cross Chop, Dig, Drain Punch, Dual Chop, Earthquake, Faint Attack, Fake Out, Gunk Shot, Ice Punch, Low Kick, Low Sweep, Poison Jab, Poison Sting, Pursuit, Revenge, Rock Slide, Stone Edge, Sucker Punch, Super Fang, Thunderpunch, X-Scissor
Special: Dark Pulse, Focus Blast, Mud Bomb, Mud-Slap, Shadow Ball, Sludge Bomb, Sludge Wave, Vacuum Wave, Venoshock
Other: Double Team, Endure, Helping Hand, Me First, Nasty Plot, Protect, Rain Dance, Role Play, Snatch, Substitute, Swords Dance, Taunt, Torment, Toxic, Work Up


Voodoom (Stasis) (F)
Nature
: Naive (+Speed, -Sp Def) (19% Accuracy Boost)

Type: Fighting/Dark
Fighting:
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb
: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+) (19% Accuracy Boost)
Height Class: 4
Cushiony Muscle Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves:
Physical: Astonish, Beat Up, Brick Break, Close Combat, Counter, Drain Punch, Drill Run, Earthquake, Faint Attack, Focus Punch, Foul Play, Ice Punch, Low Kick, Mach Punch, Night Slash, Pin Missile, Pursuit, Revenge, Rock Slide, Stone Edge, Wild Charge, Wrap
Special: Aura Sphere, Dark Pulse, Electroweb, Focus Blast, Hidden Power 7, Hyper Beam, Psychic, Shock Wave
Other: Baton Pass, Charge, Copycat, Double Team, Endure, Follow Me, Grudge, Helping Hand, Imprison, Magic Coat, Mimic, Pain Split, Perish Song, Protect, Snatch, Substitute, Swagger, Taunt, Thunder Wave, Torment, Toxic


Rhyperior [Helton] (Male)
Nature
: Sassy (+ Sp.Def, -Speed)

Type:
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Solid Rock
: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Physical: Aqua Tail, Avalanche, Bide, Body Slam, Brick Break, Bulldoze, Chip Away, Counter, Crunch, Dig, Double-Edge, Dragon Tail, Drill Run, Earthquake, Endeavor, Façade, Fire Fang, Fire Punch, Fissure, Focus Punch, Fury Attack, Giga Impact, Hammer Arm, Horn Attack, Horn Drill, Ice Fang, Ice Punch, Iron Head, Iron Tail, Mega Punch, Megahorn, Payback, Poison Jab, Pursuit, Reversal, Rock Blast, Rock Slide, Rock Tomb, Rock Wrecker, Shadow Claw, Skull Bash, Smack Down, Stomp, Stone Edge, SuperpowerTake Down, Thunder Fang, Thunderpunch
Special: Ancientpower, Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Focus Blast, Hyper Beam, Ice Beam, Icy Wind, Shock Wave, Surf, Thunder, Thunderbolt, Whirlpool, Zap Cannon
Other: Block, Double Team, Endure, Leer, Mimic, Protect, Rest, Roar, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Tail Whip, Toxic


Aerodactyl [Tulowitzki] (Male)
Nature
: Jolly (+ Speed, -Sp.Atk)

Type:
Flying
: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Nope
MC: 0
DC: 5/5

Abilities:
Rock Head
: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Physical: Aerial Ace, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack
Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Roar, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Taunt, Torment, Toxic, Whirlwind


Cradily [Gumbo] (Female)
Nature:
Quiet (+ Sp.Atk, -Speed)

Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (43/1.15) (+10% enemy accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Suction Cups
: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Physical: Astonish, Bind, Bulldoze, Bullet Seed, Constrict, Earthquake, Rock Slide, Rock Tomb, Seed Bomb, Smack Down, Stone Edge
Special: Acid, Ancientpower, Earth Power, Energy Ball, Giga Drain, Grass Knot, Hidden Power Fire [7], Hyper Beam, Mirror Coat, Sludge Bomb, Sludge Wave, Solarbeam, Spit Up, Wring Out
Other: Amnesia, Barrier, Block, Confuse Ray, Curse, Gastro Acid, Ingrain, Pain Split, Protect, Recover, Sandstorm, Sleep Talk, Stealth Rock, Stockpile, Substitute, Swallow, Synthesis, Toxic, Worry Seed


Solrock [Ra] (genderless)
Nature: Quiet (+Special Attack, -Speed)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 100
Attack: 3
Defense: 3
Sp. Attack: 3 (+)
Sp. Defense: 3
Speed: 60 (-)
Diameter Class: 2
Rock Class: 5
Rank Total: 17

EC: ...
MC: 0
DC: ...

Attacks:
Physical: Bulldoze, Earthquake, Explosion, Iron Head, Rock Slide, Rock Throw, Rock Tomb, Selfdestruct, Smack Down, Stone Edge, Tackle, Zen Headbutt
Special: Ancientpower, Confusion, Earth Power, Fire Blast, Fire Spin, Flamethrower, Grass Knot, Overheat, Psychic, Psyshock, Psywave, Shadow Ball, Signal Beam, Solarbeam
Other: Cosmic Power, Embargo, Endure, Flash, Gravity, Harden, Heal Block, Helping Hand, Light Screen, Magic Coat, Mimic, Pain Split, Protect, Psych Up, Reflect, Safeguard, Sandstorm, Stealth Rock, Telekinesis, Toxic, Trick Room, Will-o-wisp, Wonder Room


Louise Straton


Bastiodon (Aegis) (F)
Nature
: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof (DW) UNLocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 26 (30/1.15 = 26)
Short Class: 3
Armour Class: 5

EC: 6/6
MC: 0
DC: 5/5

Attacks (22):
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Metal Burst
Endure
AncientPower

Wide Guard
Counter
Stealth Rock
Earth Power
Role Play

Flash Cannon
Ice Beam
Hidden Power Rock 7
Flamethrower
Thunderbolt
Toxic
Torment


Shiftry [Locust] (M)
Nature
: Rash (+SpA, -SpD)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks :
Physical: Aerial Ace, Beat Up, Bide, Bounce, Brick Break, Bullet Seed, Dig, Explosion, Faint Attack, Fake Out, Foul Play, Giga Impact, Knock Off, Low Kick, Low Sweep, Payback, Pound, Quick Attack, Razor Leaf, Rock Slide, Rock Tomb, Rollout, Seed Bomb, Sucker Punch, Thief, X-Scissor
Special: Dark Pulse, Energy Ball, Extrasensory, Focus Blast, Giga Drain, Grass Knot, Hyper Beam, Icy Wind, Leaf Storm, Leaf Tornado, Mud-Slap, Razor Wind, Snarl, Solarbeam, Twister
Other: Defense Curl, Defog, Double Team, Endure, Growth, Harden, Leech Seed, Mimic, Nasty Plot, Nature Power, Psych Up, Protect, Rest, Sleep Talk, Substitue, Sunny Day, Synthesis, Tailwind, Torment, Toxic, Whirlwind, Worry Seed


Stunfisk (Muddruckers) (M)
Nature
: Relaxed (+Def, -Speed, -10% Evasion)

Type: Ground/Electric
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities::
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
Mud-Slap
Mud Sport
Bide
Thundershock
Mud Shot
Camouflage
Mud Bomb
Discharge
Endure
Revenge
Thunderbolt
Bounce
Muddy Water

Earth Power
Pain Split
Yawn

Electroweb
Endeavor
Sleep Talk
Foul Play
Stealth Rock
Magnet Rise

Thunder
Scald
Thunder Wave
Protect
Earthquake
Rest
Toxic
Dig
Rock Tomb
Bulldoze
Stone Edge
Rock Slide


Mandibuzz (Jambalaya) (F)
Nature
: Adamant (+Atk, -SpA)

Type: Dark/Flying
Dark:
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Big Pecks:
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor (DW Unlocked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
Tailwind
Defog
Brave Bird
Whirlwind
Mirror Move
Embargo
Dark Pulse
Bone Rush
Punishment

Mean Look
Scary Face
Steel Wing

Roost
Foul Play
Snatch
Block
Knock Off
Sleep Talk
Iron Defense
Sky Attack

Taunt
Fly
U-Turn
Protect
Torment
Payback
Substitute
Rest
Toxic
Swagger
Double Team
Rock Tomb
Giga Impact
Thief


Carracosta [Henhene] (F)
Nature: Quiet (+Sp Atk, -15% speed, -10% evasion)
Type: Water/Rock
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy
: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (32/1.15=19)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Aqua Jet, Aqua Tail, Bide, Bite, Body Slam, Bulldoze, Crunch, Dig, Dive, Eathquake, Flail, Giga Impact, Iron Head, Knock Off, Low Kick, Rock Slide, Rock Tomb, Smack Down, Stone Edge, Superpower, Waterfall
Special: Ancientpower, Blizzard, Brine, Earth Power, Focus Blast, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Scald, Water Gun, Water Pulse, Whirlpool
Other: Block, Curse, Iron Defense, Protect, Rest, Rock Polish, Sandstorm, Shell Smash, Sleep Talk, Stealth Rock, Substitute, Toxic, Wide Guard, Withdraw


Lee Straton


Shieldon (Bulwark) (M)
Nature
: BRAVE (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 26 (30/1.15 = 26)
Short Class: 1
Head Class: 3

EC:3/6
MC:0
DC:3/5

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Metal Burst
Iron Head
Endure

Sandstorm
Dig
Stone Edge
Rock Smash

Body Slam
Counter
Rock Blast
Earthquake
Rock Tomb


Archeops (Jurassic) (M)
Nature
: Naive (+15% Speed, -1 SpD) (+15% Accuracy)

Type: Rock/Flying
Rock
: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist:
(Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (110+) (19% accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks:
Physical: Acrobatics, Aerial Ace, Aqua Tail, Bite, Bounce, Bulldoze, Crunch, Dig, Dragon Claw, Dragon Tail, Earthquake, Endeavor, Fly, Giga Impact, Head Smash, Knock Off, Pluck, Quick Attack, Rock Slide, Rock Throw, Rock Tomb, Sky Attack, Smack Down, Stone Edge, U-Turn, Wing Attack
Special: Ancientpower, Dragon Pulse, Earth Power, Focus Blast, Heat Wave, Hyper Beam
Other: Agility, Defog, Double Team, Hone Claws, Protect, Quick Guard, Rest, Roar, Roost, Sleep Talk, Substitute, Tailwind, Taunt, Torment


Bolderdash (Hendrix) (-)
Nature
: Timid (+15% Speed, -1 Atk) (28% Accuracy Boost)

Type: Rock
Rock
: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 127 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
AncientPower
Paleo Wave
Rock Polish

Heat Wave
Vacuum Wave
Ominous Wind
Earth Power
Stealth Rock
Sleep Talk
Giga Drain
Heat Wave

Flamethrower
Volt Switch
Energy Ball
Toxic
Endure
Substitute
Protect


Boldore [Van Halen] (Male)
Nature:
Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Rock
Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 17 (-) (-10% Evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 5/5

Abilities:
Sturdy
: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Stealth Rock
Stone Edge
Rock Slide
Explosion
Sandstorm

Heavy Slam
Magnitude
Lock-On

Sleep Talk
Block
Gravity

Protect
Toxic
Earthquake
Rock Polish
Rock Tomb
Bulldoze
Substitute


Armaldo [Thrawn] (M)
Nature: Careful (+Sp Def, -Sp Atk)
Type: Bug/Rock
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Battle Armor
: This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physica: Aerial Ace, Aqua Tail, Brick Break, Bug Bite, Bulldoze, Cross Poison, Dig, Double-Edge, Earthquake, Giga Impact, Headbutt, Knock Off, Low Kick, Metal Claw, Rapid Spin, Rock Slide, Rock Blast, Rock Tomb, Scratch, Slash, Smack Down, Stone Edge, Superpower, X-Scissor
Special: Mud-Slap, Struggle Bug, Water Gun
Other: Block, Double Team, Endure, Harden, Iron Defense, Mud Sport, Protect, Rest, Rock Polish, Sand-Attack, Sandstorm, Screech, Sleep Talk, Stealth Rock, String Shot, Substitute, Swords Dance


Crobat (Yuri) (M)
Nature:
Hasty (+15% Speed, -1 Def) (+26% Accuracy)

Type: Poison/Flying
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus
: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0

Attacks: 19 Total
Cross Poison
Screech
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Air Slash

Brave Bird
Giga Drain
Hypnosis

Heat Wave

Sludge Bomb
Acrobatics
U-Turn
Taunt
Fly
Bide


Alexis and Alina Straton


Shieldon (Frontier) (F)
Nature
: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (30/1.15 = 26)
Short Class: 1
Armour Class: 3

EC:3/6
MC:0
DC:3/5

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger
Ancientpower
Metal Burst

Flash Cannon
Thunderbolt
Stone Edge
Ice Beam
Smack Down

Curse
Counter
Rock Blast


Shieldon (Warden) (M)
Nature
: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 26 (30/1.15 = 26)
Short Class: 1
Armour Class: 3

EC:3/6
MC:0
DC:3/5

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger

Sandstorm
Rock Slide
Toxic
Roar

Scary Face
Counter
Body Slam
Wide Guard


Musharna (Siddhartha) (M)
Nature
: Quiet (+Sp Atk, -15% Speed)

Type: Psychic
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Forewarn:
(Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Telepathy (DW Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 6
DC: 5/5

Attacks:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Psychic
Nightmare
Telekinesis
Stored Power
Dream Eater
Future Sight
Calm Mind

Helping Hand
Magic Coat
Baton Pass

Gravity
Heal Bell
Signal Beam
Pain Split
Worry Seed
After You
Sleep Talk
Wonder Room

Psyshock
Light Screen
Shadow Ball
Toxic
Protect
Reflect
Torment
Thunder Wave
Trick Room
Gyro Ball
Rock Slide
Substitute
Charge Beam
Energy Ball
Rest


Zephyr (Drifloon) (M)
Nature
: Mild (+1 SpA, -1 Def)

Type: Ghost/Flying
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath:
(Innate) TIf this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Shadow Ball
Baton Pass
Explosion

Defog
Weather Ball
Disable
Destiny Bond

Pain Split
Tailwind

Will-o-wisp
Telekinesis
Thunderbolt


Unorganized Mons


Tepig (Andre) (M)
Nature
: Serious (No change to stats)

Type: Fire
Water:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW Locked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Heavy Slam
Magnitude
Yawn

Flame Charge
Wild Charge
Taunt
 
Last edited:
Trainer Name: Umbreon
Pokemon: Wartortle, Umbreon, Kirlia, Bronzong, Venomoth, Poliwag, Vulpix, Larvitar, Snover
W/L/T: 5-7-1
Trainer Counters: 10
Battle Points: 1

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 0
Business Tokens: 0


Current Battles:
Battle Hall Challenge
2 VS 2 Doubles! The Shiny Umbreon VS rewindman at the Rocky Coast!



Pokémon Team

Wartortle(*) (Michael) (M)
Nature: Bold (Adds * to Defense; Subtracts * From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 58

EC: 7/9
MC: 0
DC: 5/5

Attacks:
Tackle(*)
Tail Whip(*)
Bubble(*)
Withdraw(*)
Water Gun(*)
Bite(*)
Rapid Spin(*)
Protect(*)
Water Pulse(*)

Water Spout(*)
Yawn(*)
Aqua Jet(*)

Ice Beam(*)
Substitute(*)
Surf(*)

Dig
Mirror Coat
Counter



Umbreon(*) (Cappy) (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 6 (+)
Spe: 56 (-)

EC: 6/6
MC: 12
DC: 5/5

Attacks:
Tail Whip(*)
Tackle(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)
Pursuit

Curse(*)
Detect(*)
Fake Tears(*)

Return(*)
Dig(*)
Shadow Ball(*)

Psych Up
Sucker Punch
Toxic
Body Slam
Stored Power
Screech



Kirlia(*) (Kit) (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) this Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 58

EC: 6/9
MC: 7
DC: 3/5

Attacks:
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)

Shadow Sneak(*)
Destiny Bond(*)
Confuse Ray(*)

Psychic(*)
Shadow Ball(*)
Thunderbolt(*)



Bronzong (Katoptris) (Genderless)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-) (- 10% evasion)

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory

Payback
Gyro Ball
Safeguard

Earthquake
Charge Beam
Flash Cannon

Rock Slide
Zen Headbutt
Iron Defense
Heavy Slam
Iron Head



Venomoth(*) (Nita) (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 90

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam
Silver Wind

Signal Beam
Toxic Spikes
Giga Drain

Venoshock
Psychic
Sludge Bomb

Quiver Dance
Bug Buzz
Sleep Powder
Solarbeam
Morning Sun



Poliwag (Spring) (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90

EC: 1/9
MC: 2
DC: 2/5

Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam

Mud Shot
Encore
Mind Reader

Ice Beam
Surf
Protect



Vulpix (Summer) (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65

EC: 1/9
MC: 2
DC: 2/5

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-O-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Disable
Hypnosis
Hex

Energy Ball
Overheat
Protect



Larvitar (Autumn) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)

EC: 2/9
MC: 2
DC: 1/5

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Dragon Dance
Outrage
Iron Head

Earthquake
Brick Break
Protect



Snover (Winter) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 34 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist

Growth
Leech Seed
Avalanche

Energy Ball
Blizzard
Protect
 
Leethoof: Your dream world counters should read 0/5, not 0. You also need to indicate nature changes in the stats section (ie 30/1.15=25). Your pokemon also have 5 TM, they can only have three, so you'll need to get rid of two TMs on both of your pokemon. Fix all of this stuff please, but for now, NOT APPROVED.

Shiny umberon: APPROVED

This brings my counter up to 5, netting me a token. my counter now drops to zero.

0

EDIT: Leethoof is now APPROVED.
 
Trainer Name: Romeert
Pokemon: Spinda, Ledyba, Unown, Anorith, Feebas
W/L/T: 0-5-0
Currency Counters: 9

Backpack:

Berry Pocket:
1x Oran Berry
2x Leppa Berry
1x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Apear Berry

Token Pocket:
Universal Counters:

Ongoing Battles

Finished Battles
http://www.smogon.com/forums/showthread.php?t=3451551&highlight=rommert
http://www.smogon.com/forums/showthread.php?t=3446651
http://www.smogon.com/forums/showthread.php?t=3446771
http://www.smogon.com/forums/showthread.php?p=3682475#post3682475
http://www.smogon.com/forums/showthread.php?t=3451416

Pokemon Team:



Spinda(*) Spot (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet: (Innate)When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC:
0/0
MC: 8
DC: 5/5

Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Teeter Dance
Thrash

Wish(*)
Rapid Spin(*)
Rock Slide(*)

Protect(*)
Drain Punch(*)
Work Up(*)

Total:14


Ledyba(*) Francis (F)
Nature:Jolly (+15% Speed, +9% Accuracy; -1 SpA.)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:


HP: 90
Atk: *
Def: **
SpA: * (-)
SpD: ***
Spe: 86 (55x1.5)(+)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 4/6
MC: 6
DC: 3/5

Attacks:
Tackle(*)
Supersonic(*)
Comet Punch(*)
Light Screen(*)
Reflect(*)
Safeguard(*)
Mach Punch(*)
Baton Pass(*)
Silver Wind(*)

Encore(*)
Drain Punch(*)
Dizzy Punch(*)

Fling(*)
U-Turn(*)
Acrobatics(*)

Total: 15


Unown [UnPwn] (Genderless)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
Unown
HP: 90
Atk: ** (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/0
MC: 0/0
DC: 0/0
Abilities:
Levitate: [Innate] This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Hidden Power (Bug-Power 7)
Hidden Power (Dark-Power 7)
Hidden Power (Dragon-Power 7)
Hidden Power (Electric-Power 7)
Hidden Power (Fighting-Power 7)
Hidden Power (Fire-Power 7)
Hidden Power (Flying-Power 7)
Hidden Power (Ghost-Power 7)
Hidden Power (Grass-Power 7)
Hidden Power (Ground-Power 7)
Hidden Power (Ice-Power 7)
Hidden Power (Poison-Power 7)
Hidden Power (Psychic-Power 7)
Hidden Power (Rock-Power 7)
Hidden Power (Steel-Power 7)
Hidden Power (Water-Power 7)

Total: 16


Anorith [Extinct Crab] (Female)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
Anorith
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0

Abilities:
Battle Armour: [Innate] This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (DW - Not Active): [Innate] The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect

Cross Poison
Rock Slide
Swords Dance

Brick Break
Aerial Ace
X-Scissor

Total: 12


Feebas [Prettyful] (Female)
Nature: Impish

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
Feebas
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Attacks:
Tackle
Flail

Hypnosis
Dragon Pulse
Confuse Ray

Attract
Double Team
Scald

Total: 8
 

Trainer Name: Gerard
Pokemon: Karma (Salamence), Fantine (Kitsunoh), Gavroche (Reuniclus), Éponine (Togekiss), Cicuta (Roserade), Isis (Meowth), Christine (Dragonite), Kirot (Metagross), Vogue (Starmie), Katherine (Gardevoir), Wilde (Gallade), Nessarose (Alakazam), Kurt (Slowbro), Mirage (Bronzong), Eden (Delcatty), Columbia (Krillowatt), Marceline (Milotic), Bubblegum (Clefairy), Pandora (Mismagius), Mo'Nique (Mamoswime), Lola (Jynx), Madame Rouge (Chansett), Wisselberry (Necturine), Lamarche (Mollux), Maureen (Marril), Yue (Darmanitan), Louise (Wooper), Monet (Karrablast), Hecate (Cupra)

W/L/T: ./.√-1./.π
Ref. Card: G
Currency Counters: 59
Universal Counters: 51

My Backpack:

2 x
(Oran Berry)
2 x
(Leppa Berry)
2 x
(Cheri Berry)
1 x
(Chesto Berry)
2 x
(Pecha Berry)
2 x
(Rawst Berry)
7 x
(Aspear Berry)
1 x
(Life Orb)
1 x
(Zoom Lens)
2 x
(Expert Belt)
1 x
(Muscle Band)
1 x
(Wise Glasses)
1 x
(Light Clay)
1 x
(Brightpowder)

1 x
(Rocky Helmet)

2 x
(Exp. Share)
1 x
(Amulet Coin)
2 x
(Rare Candy)
1 x
(Charcoal)
1 x
(Soft Sand)
1 x
(Twisted Spoon)
1 x
(Max Revive)
1 x
(Black Sludge)
1 x
(Focus Sash)
1 x
(Rose Incense)

1 x
(Dusk Stone)

1 x
(Moon Stone)

1 x
(Macho Brace)

1 x
(Heal Ball)
5 x
(Sport Ball)
5 x
(Timer Ball)

Ongoing Battles:
Sweet Lullaby
(RP) Battle Hall
(RP) Battle Subway
(RP) Battle Castle
(RP) TLR (Timeless Tower)

Finished Matches:
Le GardiTango
ASM's Ice Cave
Magikarp Showdown

Swamp Explosion
Double Trouble
A Very Boring Battle
Litte Battlers
6-way BOOM!

Baby Brawl
Summer Storm
In the begining...
Sinfony of Destruction
Are you afraid of ghosts?
Everyone's against you...
The Rainbow Ruins
Battle at the Top
Trip to the Old Wild West
The Crystal Caves
Battle in the Band (Class)
Battle of the Dragons
The Valley of the Dolls (Part II)
The Haunted Woods
The Old Château...
Valley of the Dolls!
Paris Opera House
Battle on Pallet Town
The Carnival Affair


My Team:

Karma (Salamence) {♀}
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Dragon / Flying

  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
  • Flying: Flying STAB; Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
  • Intimidate: (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie: (Passive)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 115 (+)
SC: 4
WC: 5
BST: 22


EC: 9 / 9
MC: 0
DC: 5 / 5


Attacks: 33

Aqua Tail
Bite
Brick Break
Crunch
Double-Edge
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Earthquake
Ember
Endure
Fire Fang
Flamethrower
Fly
Focus Energy
Headbutt
Heat Wave
Hidden Power Ice (7)
Hydro Pump
Leer
Outrage
Protect
Rage
Rock Slide
Roost
Shadow Claw
Stone Edge
Substitute
Tailwind
Thunder Fang
Zen Headbutt
Fantine (Kitsunoh) {♀}
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost / Steel

  • Ghost: Ghost STAB; Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
  • Frisk: (Passive)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
  • Limber: (Passive)
This Pokemon’s body is well trained and immune to paralysis.
  • Cursed Body: (Passive)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Stats:

HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (-)
SC: 3
WC: 4
BST: 19


EC: 6 / 6
MC: 0
DC: 5 / 5


Attacks: 55

Aerial Ace
Bulldoze
Copycat
Curse
Defog
Dig
Double Team
Earthquake
Endeavor
Endure
Faint Attack
Fake Out
Façade
Foul Play
Giga Impact
Ice Punch
Icy Wind
Iron Tail
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Claw
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Perish Song
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Tail Whip
Taunt
ThunderPunch
Torment
Toxic
Trick
U-Turn
Will-o-Wisp
Yawn
Gavroche (Reuniclus) {♂}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic

  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  • Overcoat: (Passive)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • Regenerator: (Passive)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BST: 20


EC: 9 / 9
MC: 0
DC: 5 / 5


Attacks: 75 / 75

Acid Armor
After You
Astonish
Attract
Calm Mind
Charm
Confuse Ray
Dizzy Punch
Double Team
Drain Punch
Dream Eater
Embargo
Endeavor
Energy Ball
Explosion
Facade
Fire Punch
Flash
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Helping Hand
Hidden Power Fire (7)
Hyper Beam
Ice Punch
Imprison
Knock Off
Light Screen
Magic Coat
Night Shade
Pain Split
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Strength
Substitute
Superpower
Swagger
Telekinesis
Thunder
Thunder Wave
ThunderPunch
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Éponine (Togekiss) {♀}
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying

  • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  • Flying: Flying STAB; Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
  • Hustle: (Toggle)
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
  • Super Luck: (Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 96 (+)
SC: 1
WC: 1
BST: 23


EC: 9 / 9
MC: 1
DC: 5 / 5


Attacks: 64 / 117

After You
Air Slash
AncientPower
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Charm
Counter
Defog
Double Edge
Double Team
Drain Punch
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Flamethrower
Fly
Focus Punch
Follow Me
Foresight
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ice (7)
Hyper Beam
Hyper Voice
Icy Wind
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Morning Sun
Nasty Plot
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Reflect
Rest
Roost
Round
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Sleep Talk
Solarbeam
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Tri Attack
Trick
Wish
Yawn
Cicuta (Roserade) {♀}
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Grass / Poison

  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  • Steel: Steel STAB; Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
  • Natural Cure: (Passive)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Poison Point: (Toggle)
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
  • Technician: (Passive)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 90
Atk: 2 (-)
Def: 2
SpA: 5
SpD: 4
Spe: 104 (+)
SC: 2
WC: 2
BST: 20


EC: 9 / 9
MC: 5
DC: 5 / 5


Attacks: 50 / 71

Absorb
Aromatherapy
Bullet Seed
Cotton Spore
Double Team
Endure
Extrasensory
Giga Drain
Grass Knot
GrassWhistle
Growth
Hidden Power Rock (6)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mud Slap
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Rain Dance
Razor Leaf
Rest
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
SolarBeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Toxic
Toxic Spikes
Uproar
Venoshock
Water Sport
Weather Ball
Worry Seed
Christine (Dragonite) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying

  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
  • Flying: Flying STAB; Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
  • Inner Focus: (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • MultiScale: (Passive)
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.


Stats:

HP: 100
Atk: 5
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BST: 22


EC: 9 / 9
MC: 6
DC: 5 / 5


Attacks: 45

Agility
Aqua Jet
Aqua Tail
Blizzard
Brick Break
Double Team
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
ExtremeSpeed
Fire Punch
Flamethrower
Fly
Focus Blast
Haze
Heat Wave
Hidden Power Grass [7]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Leer
Light Screen
Outrage
Protect
Rain Dance
Reflect
Rock Slide
Roost
Safeguard
Sky Drop
Slam
Sleep Talk
Stone Edge
Superpower
Surf
Tailwind
Thunder Wave
Thunderbolt
Thunderpunch
Twister
Wrap
Kirot (Metagross) {0}
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic

  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • Psyquic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Clear Metal: (Passive)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal: (Passive)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


Stats:

HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 [7]
BST: 22


EC: 9 / 9
MC: 1
DC: 5 / 5


Attacks: 68 / 79

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire 7
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Stealth Rock
Substitute
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt
Vogue (Starmie) {0}
Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic

  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Illuminate: (Toggle)
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
  • Natural Cure: (Passive)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic: (Passive)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.


Stats:

HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (+)
SC: 2
WC: 4
BST: 19


EC: 6 / 6
MC: 2
DC: 5 / 5


Attacks: 83 / 87

Attract
Aurora Beam
Avalanche
Barrier
Bide
Blizzard
Brine
BubbleBeam
Camouflage
Confuse Ray
Cosmic Power
Curse
Dive
Double-Edge
Double Team
Dream Eater
Endure
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire (7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Nightmare
Pain Split
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Rapid Spin
Recover
Recycle
Reflect Type
Reflect
Refresh
Rest
Return
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon
Katherine (Gardevoir) {♀}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic

  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Synchronize: (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
  • Telepathy: (Passive)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BST: 21


EC: 9 / 9
MC: 0
DC: 5 / 5


Attacks: 60 / 96

Ally Switch
Calm Mind
Captivate
Charm
Confuse Ray
Confusion
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Encore
Endure
Energy Ball
Fire Punch
Focus Blast
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire [6]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Sunny Day
Taunt
Teleport
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wilde (Gallade) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting

  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
  • Fighting: Fighting STAB; Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
  • Steadfast: (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Passive)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:

HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BST: 22


EC: 9 / 9
MC: 0
DC: 5 / 5


Attacks: 114 / 125

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Charm
Close Combat
Confuse Ray
Confusion
Cut
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mimic
Night Slash
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Kurt (Slowbro) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water

  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
  • Oblivious: (Passive)
This Pokemon is incapable of being affected by Attract, Charm, Cute Charm or Captivate.
  • Own Tempo: (Passive)
This Pokemon moves at its own pace and cannot be confused by any method.
  • Regenerator: (Passive)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:

HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BST: 22


EC: 6 / 6
MC: 0
DC: 5 / 5


Attacks: 75 / 117

Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Drain Punch
DynamicPunch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Grass Knot
Gravity
Growl
Growl
Hail
Headbutt
Heal Pulse
Hidden Power Electric [7]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Yawn
Zen Headbutt
Nessarose (Alakazam) {♂}
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Psychic

  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Synchronize: (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Inner Focus: (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.


Stats:

HP: 90
Atk: 2
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 138 (+)
SC: 3
WC: 3
BST: 18


EC: 9 / 9
MC: 0
DC: 5 / 5


Attacks: 27

Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psyquic

Guard Split
Light Screen
Encore
Magic Coat
Barrier
Guard Swap
Endure
Skill Swap
Bide

Double Team
Psyshock
Shadow Ball
Energy Ball
Taunt
Thunder Wave
Zap Cannon
Counter
Torment
Focus Blast
Mirage (Bronzong) {0}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Psychic

  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • Psyquic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Levitate: (Passive)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
  • Heatproof: (Passive)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • Heavy Metal: (Passive)
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.


Stats:

HP: 100
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 4
Spe: 28 (-)
SC: 3
WC: 5 [8]
BST: 19


EC: 6 / 6
MC: 7
DC: 5 / 5


Attacks: 61 / 71

AncientPower
Block
Bulldoze
Calm Mind
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Flash
Flash Cannon
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power Ground [7]
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Payback
Protect
Psych Up
Psychic
Psywave
Rain Dance
Recycle
Reflect
Rest
Rock Polish
Rock Slide
Rock Smash
Safeguard
Sandstorm
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Eden (Delcatty) {♀}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal

  • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
  • Cute Charm: (Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
  • Normalize: (Toggle)
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. When toggled, there is no effect.
  • Wonder Skin: (Passive)
The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.


Stats:

HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 60 (-)
SC: 1
WC: 2
BST: 16


EC: 6 / 6
MC: 0
DC: 5 / 5


Attacks: 22

Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Double Edge
Heal Bell

Sucker Punch
Wish
Zen Headbutt
Simple Beam
Baton Pass
Endure

Facade
Solarbeam
Payback
Giga Impact
Double Team
Protect
Marceline (Milotic) {♀}
Nature: Bold (+1 Def, -1 Atk)
Type: Water

  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
  • Marvel Scale: (Passive)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
  • Cute Carm: (Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.


Stats:

HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 81
SC: 5
WC: 5
BST: 20


EC: 9 / 9
MC: 0
DC: 5 / 5


Attacks: 19

Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Hydro Pump
Rain Dance

Confuse Ray
Mirror Coat
Hypnosis
Mus Sport
Mist

Dive
Double Team
Ice Beam
Scald
Light Screen
Blizzard
Columbia (Krillowatt) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water

  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
  • Trace: (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
  • Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  • Shell Armor: (Passive)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats:

HP: 125
Atk: 2 (-1)
Def: 3
SpA: 3
SpD: 3
Spe: 120 (+)
SC: 4
WC: 6
BST: 22


EC: 9 / 9
MC: 3
DC: 5 / 5


Attacks: 13

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Thundershock
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison
Hydro Pump
Thunder
Volt Switch
Discharge
Muddy Water

Follow Me
Me First
Sheer Cold
Earth Power
Metronome
Mind Reader

Blizzard
Scald
Thunder Wave
Ice Beam
Dive
Double Team
Pandora (Misdreavus) {♀}
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost

  • Ghost: Ghost STAB; Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
  • Levitate: (Passive)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (-)
SC: 4
WC: 6
BST: 22


EC: 6 / 6
MC: 0
DC: - / -


Attacks: 36

Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song
Magical Leaf
Lucky Chant
Power Gem

Skill Swap
Destiny Bond
Shadow Sneak
Hyper Voice
Dark Pulse
Inferno
Heal Bell
Sucker Punch
Imprison
Endure

Torment
Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting [7]
Icy Wind
Thunderbolt
Energy Ball
Incinerate
Simone (Jynx) {♀}
Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice/Psychic

  • Ice: Ice STAB; Immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Oblivious: (Passive)
This Pokemon is incapable of being affected by Attract, Charm, Cute Charm or Captivate.
  • Forewarn: (Passive)
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
  • Dry Skin: (Passive)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


Stats:

HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BST: 17


EC: 6 / 6
MC: 0
DC: 5 / 5


Attacks: 69 / 111

Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Dream Eater
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire [7]
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish
Mo'Nique (Mamoswine) {♀}
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Ice/Ground

  • Ice: Ice STAB; Immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
  • Oblivious: (Passive)
This Pokemon is incapable of being affected by Attract, Charm, Cute Charm or Captivate.
  • Snow Cloak: (Passive)
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
  • Thick Fat: (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


Stats:

HP: 110
Atk: 5
Def: 3
SpA: 3
SpD: 3 (+)
Spe: 69 (-)
SC: 5
WC: 7
BST: 22


EC: 9 / 9
MC: 0
DC: 5 / 5


Attacks: 22

AncientPower
Peck
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Hail
Tackle
Icy Wind
Blizzard
Earthquake

Mud Shot
Icicle Spear
Fissure
Icicle Crash
Body Slam
Stealth Rock

Light Screen
Reflect
Stone Edge
Dig
Giga Impact
Ice Beam
Lamarche (Mollux) {♂}
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison

  • Fire: Fire STAB; Immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Poison: Poison STAB; Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
  • Dry Skin: (Passive)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
  • Illuminate: (Toggle)
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.


Stats:

HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
SC: 3
WC: 3
BST: 20


EC: - / -
MC: 0
DC: 5 / 5


Attacks: 67 / 67

Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice [7]
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-o-Wisp
Withdraw
Maureen (Azumarill) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water

  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
  • Think Fat: (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Huge Power: (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
  • Sap Sipper: (Passive)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:

HP: 100
Atk: 2 [5]
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 43 (-)
SC: 2
WC: 3
BST: 16


EC: 9 / 9
MC: 1
DC: 5 / 5


Attacks: 13

Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Rain Dance
Superpower
Hydro Pump

Encore
Muddy Water
Soak
Ice Punch
Aqua Jet
Perish Song
Sleep Talk
Knock Off
Hyper Voice

Dig
Scald
Ice Beam
Waterfall
Brick Break
Grass Knot
Light Screen
Bizzard
Endure
Double Team
Protect
Facade
Yue (Darmanitan) {♀}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire ( / Psychic )

  • Fire: Fire STAB; Immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Sheer Force: (Toggle)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
  • Zen Mode: (Toggle)
No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.


Stats:

Regular Darm

HP: 110
Atk: 6 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 82 (-)
SC: 3
WC: 4
BST: 18


Zen Darm

HP: 110
Atk: 3 (+)
Def: 4
SpA: 5
SpD: 4
Spe: 47 (-)
SC: 3
WC: 4
BST: 18


EC: 6 / 6
MC: 0
DC: 5 / 5


Attacks: 61 / 64

Attract
Belly Drum
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Encore
Endeavor
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Headbutt
Heat Wave
Hidden Power Ice [7]
Hyper Beam
Incinerate
Overheat
Payback
Protect
Psychic
Rage
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sleep Talk
Smack Down
Snore
SolarBeam
Stone Edge
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Taunt
Thief
Torment
Toxic
Thrash
U-turn
Uproar
Will-O-Wisp
Work Up
Yawn
Zen Headbutt
Hecate (Aurumoth) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic

  • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
  • Weak Armor: (Toggle)
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
  • No Guard: (Passive)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
  • Illusion: (Passive)
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]​


Stats:

HP: 110
Atk: 5
Def: 4
SpA: 5 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BST: 22



EC: 9 / 9
MC: 0
DC: 5 / 5


Attacks: 68 / 75

Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Disable
Double Team
Dragon Dance
Dream Eater
Electroweb
Facade
Feint
Final Gambit
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground (7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
X-Scissor
Zen Headbutt
Isis (Meowth) {♀}
Nature: Naive (+15% Speed, +30% Accuracy, -1 SpD)
Type: Normal

  • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
  • Pick Up: (Passive)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
  • Technician: (Passive)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects
  • Unnerve: (Passive)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 104 (+)
SC: 1
WC: 1
BST: 13



EC: 6 / 6
MC: 0
DC: 5 / 5


Attacks: 36 / 93

Aerial Ace
Assist
Bide
Bite
Body Slam
Dig
Double Team
Facade
Faint Attack
Fake Out
Feint
Foul Play
Fury Swipes
Growl
Gunk Shot
Hidden Power Fighting (6)
Hone Claws
Hyper Voice
Hypnosis
Icy Wind
Iron Tail
Pay Day
Petal Dance
Protect
Scratch
Screech
Snatch
Substitute
Swagger
Swift
Taunt
Thunderbolt
Torment
U-turn
Water Pulse
Zap Cannon
Bubblegum (Clefairy) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal

  • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
  • Cute Charm: (Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
  • Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  • Friend Guard: (Passive)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:

HP: 100
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 38 (-)
SC: 1
WC: 1
BST: 16



EC: 5 / 9
MC: 3
DC: 3 / 5


Attacks: 13

Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
DoubleSlap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Body Slam
Moonlight
Light Screen
Meteor Mash

Wish
Aromatherapy
Metronome
Hyper Voice
Mimic
Fake Tears

Thunder Wave
Flamethrower
Psyshock
Thunderbolt
Ice Beam
Wisselberry (Necturine) {♀}
Nature: Impish (+1 Def, -1 SpA)
Type: Grass / Ghost

  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  • Ghost: Ghost STAB; Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
  • Anticipation: (Passive)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
  • Telepathy: (Passive)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: 2
Def: 3 (+)
SpA: 1 (-)
SpD: 3
Spe: 51
SC: 1
WC: 1
BST: 13



EC: 1 / 6
MC: 0
DC: 1 / 5


Attacks: 13

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Soak
Ingrain
Gravity
Leaf Blade
Leaf Storm
Giga Drain

Psychic
Double Team
Payback
Frustration
Torment
Murriel (Chansey) {♀}
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal

  • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
  • Natural Cure: (Passive)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
  • Healer: (Passive)
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:

HP: 140
Atk: 0 (-)
Def: 2
SpA: 3 (+)
SpD: 4
Spe: 50
SC: 3
WC: 3
BST: 19



EC: 5 / 9
MC: 4
DC: 2 / 5


Attacks: 21

Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Pound
Growl
Tail Whip
Softboiled
DoubleSlap
Minimize
Sing
Bestow

Counter
Mud Bomb
Endure
Tri Attack
Hyper Voice
Aromatherapy
Metronome

SolarBeam
Flamethrower
Psychic
Thunderbolt
Ice Beam
Louise (Wooper) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Ground

  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
  • Damp: (Passive)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
  • Water Absorb: (Passive)
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
  • Unaware: (Passive)
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:

HP: 90
Atk: 2
Def: 2
SpA: 2 (+)
SpD: 1
Spe: 13 (-)
SC: 1
WC: 1
BST: 9



EC: 3 / 6
MC: 5
DC: 3 / 5


Attacks: 13

Water Gun
Tail Whip
Mud Sport
Mud Shot
Slam
Mud Bomb
Amnesia
Earthquake
Muddy Water
Yawn
Rain Dance

Encore
Recover
Counter
Mud Sport
Acid Spray

Dig
Scald
Ice Beam
Sludge Wave
Dive
Monet (Karrablast) {♀}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Bug

  • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
  • Swarm: (Passive)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
  • Shed Skin: (Passive)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • No Guard: (Passive)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 52 (-)
SC: 1
WC: 1
BST: 13



EC: 4 / 6
MC: 3
DC: 3 / 5


Attacks: 20 / 53

Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
X-Scissor
Double Edge
Flail
Scary Face
Swords Dance
Bug Buzz

Counter
Pursuit
Megahorn
Screech
Faint Attack

Façade
Frustration
Aerial Ace
Poison Jab
Rain Dance
Mandala (Exeggcute) {♀}
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Grass / Psychic

  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Chlorophyll (Passive)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
  • Harvest: (Passive)
At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

Stats:

HP: 90
Atk: 2
Def: 3
SpA: 2
SpD: 3 (+)
Spe: 34 (-)
SC: 1
WC: 2
BST: 13



EC: 2 / 6
MC: 4
DC: 2 / 5


Attacks: 13

Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Worry Seed
Extrasensory
SolarBeam
Psychic

Synthesis
Moonlight
Ingrain
AncientPower
Lucky Chant

Reflect
Sunny Day
Light Screen
Sludge Bomb
Hidden Power Fire (7)
Omen (Medicham) {♂}
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Fighting / Psychic

  • Fighting: Fighting STAB; Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Pure Power (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
  • Telepathy: (Passive)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:

HP: 90
Atk: 2 [5]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 92 (+)
SC: 1
WC: 2
BST: 12 [14]



EC: 6 / 6
MC: 0
DC: 5 / 5


Attacks: 35 / 93

Bide
Meditate
Confusion
Detect
Hidden Power Rock (7)
Swagger
Mind Reader
Feint
Calm Mind
Recover
Hi Jump Kick
Reversal
Fire Punch
ThunderPunch
Ice Punch
Force Palm
Power Trick
Acupressure
Psych Up

Fake Out
Psycho Cut
Bullet Punch
Foresight
Baton Pass
Drain Punch
Helping Hand
Low Kick
Magic Coat
Pain Split

Reflect
Brick Break
Light Screen
Poison Jab
Facade
Rock Slide
Vermont (Eevee) {♀}
Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)
Type: Psychic

  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Synchronize: (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Magic Bounce: (Passive)
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:

HP: 100
Atk: 2 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 127 (+)
SC: 2
WC: 3
BST: 20



EC: 6 / 6
MC: 0
DC: 5 / 5


Attacks: 26

Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down
Confusion
Swift
Psybeam
Future Sight
Morning Sun
Psychic

Endure
Wish
Yawn
Flail
Fake Tears

Hidden Power Fire 7
Shadow Ball
Double Team
Sunny Day
Protect
Dig
Copper (Electrike) {O}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Electric

  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
  • Levitate: (Passive)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 34 (-)
SC: 2
WC: 2
BST: 17



EC: 4 / 9
MC: 0
DC: ---


Attacks: 15

Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid

Aqua Tail
Bounce
Giga Drain
Iron Tail
Knock Off
Magnet Rise
Signal Beam
Sleep Talk
Super Fang


.
 
Last edited:
Trainer Name: Dummy
Pokemon (39): Salamence(*), Colossoil(*), Volcarona(*), Whimsicott, Lucario, Krilowatt, Gengar, Reuniclus, Gigalith, Clefairy, Vanilluxe, Vibrava, Yanmega, Foongus, Bibarel, Aron, Ralts, Snorunt, Houndour, Eelektrik, Pyroak, Lombre, Ferrothorn, Shroomish, Snivy, Venusaur, Cherrim, Leavanny, Exeggutor, Sawsbuck-W, Nuzleaf, Tropius, Cacturne, Cradily, Abomasnow, Cottonee, Patrat, Basculin-B, Necturine
W/L/T: 10-21-11
Currency Counters: 3

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Absorb Bulb
Cell Battery
Soft Sand
Amulet Coin
Exp. Share
Heat Rock
Lucky Egg
Life Orb
Link Cable
BrightPowder
Focus Sash

Token Pocket:
Universal Counters: 37

Referee Profile

http://www.smogon.com/forums/showthread.php?t=3469694 (1 vs 1 vs 1 vs 1 Singles vs. The Royal Guard, Pwnemon, and Imanalt; reffed by rickheg)
http://www.smogon.com/forums/showthread.php?t=3469899 (3 vs 3 Doubles vs. SubwayJ; reffed by Lord Jesseus)
http://www.smogon.com/forums/showthread.php?t=3469969 (3 vs 3 Singles vs. DarkSlay; reffed by AOPSUser)
http://www.smogon.com/forums/showthread.php?t=3463579 (The Legend Run- Mysterious Cove: using Whimsicott, Krilowatt, and Gengar; reffed by Dogfish44; subreffed by Destiny_Warrior)

http://www.smogon.com/forums/showthread.php?t=3446670 (3 vs 3 Singles vs. Leethoof; reffed by Objection) (L)
http://www.smogon.com/forums/showthread.php?t=3446973 (3 vs 3 Singles vs. Galladiator; reffed by Terrador) (W)
http://www.smogon.com/forums/showthread.php?t=3447110 (3 vs 3 Singles vs. RitterCat; reffed by Its_A_Random) (L)
http://www.smogon.com/forums/showthread.php?t=3447580 (4 vs 4 Doubles vs. Leethoof; reffed by Terrador) (W)
http://www.smogon.com/forums/showthread.php?t=3447898 (4 vs 4 Doubles vs. deadfox081; reffed by Engineer Pikachu) (L)
http://www.smogon.com/forums/showthread.php?t=3447855 (4 vs 4 Doubles vs. Deck Knight; reffed by Its_A_Random/AlphaJolt) (L)
http://www.smogon.com/forums/showthread.php?t=3448387 (4 vs 4 Doubles vs. AlphaJolt; reffed by Gerard) (L)
http://www.smogon.com/forums/showthread.php?t=3448565 (6 vs 6 Doubles vs. GoldenKnight; reffed by Flora) (L)
http://www.smogon.com/forums/showthread.php?t=3448261 (Tournament: 2 vs 2 Singles vs. Athenodoros; reffed by DarkSlay) (W)
http://www.smogon.com/forums/showthread.php?t=3449573 (2 vs 2 Doubles vs. Engineer Pikachu; reffed by Venser; subreffed by Banryu; subreffed again by Terrador) (L)
http://www.smogon.com/forums/showthread.php?t=3449147 (3 vs 3 Singles vs. Its_A_Random; reffed by DFrog, tutor-reffed by danmantincan) (W)
http://www.smogon.com/forums/showthread.php?t=3450259 (Tournament: 2 vs 2 Singles vs. AlphaJolt; reffed by Rising_Dusk) (T)
http://www.smogon.com/forums/showthread.php?t=3451661 (4 vs 4 Singles vs. TravelLog; reffed by Gerard) (TravelLog DQ, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3451770 (12 vs 4+4+4 Triples w/ Rediamond and Venser vs. Tortferngatr; reffed by Gerard) (Venser DQ, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3449559 (4 vs 4 Doubles vs. Venser; reffed by shadowbone66, tutor-reffed by Engineer Pikachu; subreffed by Lyris1035) (Venser DQ, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3452916 (1 vs 1 vs 1 vs 1 vs Ref vs. Nightmare jigglypuff, AlphaJolt, EndQuote, and C$FP; reffed by C$FP) (L)
http://www.smogon.com/forums/showthread.php?t=3453404 (2 vs 2 Doubles vs. rickheg; reffed by Flora) (L)
http://www.smogon.com/forums/showthread.php?t=3453649 (4 vs 4 Singles vs. deadfox081; reffed by Its_A_Random) (I DQ, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3453116 (2 vs 2 Singles vs. agentzer0; reffed by rewindman) (agentzer0 DQ, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3454586 (4 vs 4 Singles vs. deadfox081; reffed by Its_A_Random) (L)
http://www.smogon.com/forums/showthread.php?t=3454982 (6 vs 6 Brawl vs. danmantincan; reffed by Leethoof) (Ref DQ + Agreed Cancellation, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3452802 (6 vs 6 Singles vs. Gerard; reffed by rickheg) (L)
http://www.smogon.com/forums/showthread.php?t=3456616 (3 vs 3 Singles vs. shinyskarmory; reffed by Metal Bagon) (W)
http://www.smogon.com/forums/showthread.php?t=3455659 (6 vs 6 Triples vs. Texas Cloverleaf; reffed by Dogfish44) (W)
http://www.smogon.com/forums/showthread.php?t=3458095 (6 vs 6 Singles vs. Leethoof; reffed by shinyskarmory) (Ref DQ + Agreed Cancellation, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3455752 (6 vs 6 Singles vs. Terrador; reffed by Leethoof; subreffed by Seven Deadly Sins; subreffed again by TheWolfe) (L)
http://www.smogon.com/forums/showthread.php?t=3460331 (2 vs 2 Doubles vs. C$FP; reffed by waterwarrior) (L)
http://www.smogon.com/forums/showthread.php?t=3460587 (2 vs 2 Doubles vs. Its_A_Random; reffed by waterwarrior) (L, training battle)
http://www.smogon.com/forums/showthread.php?t=3460413 (2 vs 2 Singles vs. TheMogRunner; reffed by typon77) (L)
http://www.smogon.com/forums/showthread.php?p=4079547 (4 vs 4 Brawl vs. Yarnus of Bethany; reffed by waterwarrior) (L)
http://www.smogon.com/forums/showthread.php?t=3461266 (3 vs 3 Triples vs. jas61292; reffed by Yarnus of Bethany) (L)
http://www.smogon.com/forums/showthread.php?t=3457955 (6 vs 6 Triples vs. Gerard; reffed by SimonSays; subreffed by TheWolfe)
http://www.smogon.com/forums/showthread.php?t=3463840 (4 vs 4 Singles vs. deadfox081; reffed by The Wanderer) (L)
http://www.smogon.com/forums/showthread.php?t=3464429 (1 vs 1 Singles vs. AOPSUser; reffed by typon77) (W)
http://www.smogon.com/forums/showthread.php?t=3464851 (4 vs 4 Doubles vs. SubwayJ; reffed by Objection) (Agreed Cancellation, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3466628 (2 vs 2 Doubles vs. The Royal Guard; reffed by Engineer Pikachu) (L)
http://www.smogon.com/forums/showthread.php?t=3461949 (6 vs 6 Doubles vs. The Royal Guard; reffed by Maxim; subreffed by Darkamber8828) (lack of ref, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3465753 (Tournament: 4 vs 4 Doubles vs. Pwnemon; reffed by Leethoof; subreffed by LouisCyphre) (W)
http://www.smogon.com/forums/showthread.php?t=3466962 (3 vs 3 Singles vs. Texas Cloverleaf; reffed by Blazikenmaster-Zeo; subreffed by EspyOwner; subreffed again by Pwnemon) (L)
http://www.smogon.com/forums/showthread.php?t=3467335 (2 vs 2 Singles vs. Galladiator; reffed by Maxim) (W)
http://www.smogon.com/forums/showthread.php?t=3464793 (2 vs 2 vs 2 vs 2 vs 2 vs 2 Singles vs. Engineer Pikachu, Mr.L, Glacier Knight, Temperantia, and Dogfish44; reffed by Objection) (L)
http://www.smogon.com/forums/showthread.php?t=3468421 (1 vs 1 Singles vs. Leche de Dulce; reffed by Wobbanaut) (Leche de Dulce DQ, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3468528 (4 vs 4 Training Doubles vs. Alchemator; reffed by AOPSUser) (W)
http://www.smogon.com/forums/showthread.php?t=3469842 (2 vs 2 Doubles vs. Gerard; reffed by EndQuote) (W)


Pokemon Team:

Salamence(*) [Draco] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks (38):
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Protect
Fire Fang(*)
Thunder Fang(*)
Dragon Tail
Fly
Crunch
DragonBreath
Zen Headbutt

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Dragon Rush
Endure

Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Draco Meteor
Hone Claws
Giga Impact
Double Team
Earthquake
Shadow Claw

Roost
Aqua Tail
Heat Wave
Outrage
Tailwind
Mimic
Iron Tail
Defog


Colossoil(*) [Neville] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Attacks (54):
Leer(*)
Tackle(*)
Rapid Spin(*)
Bubblebeam(*)
Pursuit(*)
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill
Drill Run

Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Thunder Fang
Fire Fang
Mud Bomb
Mud Shot
Foul Play

Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Smack Down
Substitute
Bulldoze
Protect
Double Team
Dragon Tail
Return
Quash
Poison Jab
Embargo

Aqua Tail
Knock Off
Superpower
Snatch
Iron Tail
Dive
Dark Pulse
Endure
Sleep Talk


Volcarona(*) [Harry] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [15]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (100*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Attacks (34):
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz
Flare Blitz
Flame Charge
Gust(*)
Quiver Dance
Hurricane
Fiery Dance
Whirlwind
Fire Spin
Amnesia
Rage Powder

Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight
Endure

Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp
Light Screen
Overheat
Substitute
Hidden Power [Ground 7]
Safeguard
Protect
Rest


Whimsicott [Ron] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [20]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 133 (116*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (32):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Giga Drain
Tailwind
Energy Ball
Cotton Guard
Charm
Sunny Day
Endeavor
SolarBeam
Hurricane

Encore
Fake Tears
GrassWhistle
Worry Seed

Toxic
Taunt
Substitute
Light Screen
Hidden Power [Rock 7]
Psychic
Shadow Ball
Double Team
Hyper Beam
Protect
Dream Eater


Lucario [Hermione] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Typing: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) (UNLOCKED) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2(-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (27):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Extremespeed
Heal Pulse
Close Combat

Blaze Kick
Circle Throw
Vacuum Wave

Attract
Focus Blast
Swords Dance
Shadow Claw
Psychic


Krilowatt [Dobby] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [16]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) (UNLOCKED) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (105*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (32):
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Volt Switch
Heart Swap
Discharge
Hydro Pump
Thunder

Counter
Me First
Signal Beam
Metronome

Ice Beam
Thunderbolt
Scald
Toxic
Substitute
Rain Dance
Safeguard
Earthquake
Blizzard
Torment
Surf

Earth Power
Endure


Gengar [Severus] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [19]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks (28):
Hypnosis
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Destiny Bond
Hex
Lick
Shadow Punch
Dark Pulse

Clear Smog
Disable
Perish Song
Haze

Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp
Sludge Bomb
Focus Blast
Energy Ball
Telekinesis
Substitute
Torment
Hidden Power [Fire 7]
Taunt
Protect

Bide


Reuniclus [Ginny] (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) (UNLOCKED) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4(+)
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (21):
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice 7]
Light Screen
Charm
Recover
Psyshock
Future Sight
Psychic
Pain Split

Acid Armor
Confuse Ray
Imprison

Calm Mind
Thunder
Shadow Ball
Trick Room
Energy Ball
Focus Blast


Gigalith [Goyle] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Rock
Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 21 (25/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 3/5

Attacks (19):
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Stealth Rock
Sandstorm
Power Gem
Rock Slide

Curse
Gravity
Lock-On
Heavy Slam

Earthquake
Explosion
Stone Edge


Clefairy [Luna] (F)
Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack)
Typing: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) (UNLOCKED) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 5/5

Attacks (24):
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
DoubleSlap
Defense Curl
Follow Me
Minimize
Wake-Up Slap
Bestow
Metronome
Moonlight

Amnesia
Fake Tears
Wish

Toxic
Psychic
Flamethrower
Protect
Thunderbolt


Vanilluxe [Albus] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW): (Can be Enabled) (UNLOCKED) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks (20):
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Beam
Acid Armor
Mirror Coat

Autotomize
Iron Defense
Water Pulse

Hail
Blizzard
Flash Cannon
Toxic
Frost Breath
Hyper Beam


Vibrava [Mormon] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)
Typing: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Levitate (DW): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 7/9
MC: 0
DC: 2/5

Attacks (17):
Bite
Sand-Attack
Faint Attack
Sand Tomb
SonicBoom
Crunch
Dig
Mud-Slap
Bide
Bulldoze

Earth Power
Focus Energy
Signal Beam

Earthquake
Double Team
Rock Slide
U-Turn


Yanmega [Jacob] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g., 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 1/5

Attacks (19):
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic
Air Slash
Bug Buzz
Night Slash
Bug Bite
AncientPower

Feint
Signal Beam
Whirlwind

Hidden Power [Ground 7]
Psychic
Shadow Ball


Foongus [Helaman] (M)
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank from Attack)
Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3(+)
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Attacks (17):
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Spore
Giga Drain
Clear Smog

Defense Curl
Gastro Acid
Stun Spore

Toxic
Venoshock
Energy Ball


Bibarel [Ammon] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Normal/Water
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 61 (71/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 3/5

Attacks (17):
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Curse
Amnesia
Super Fang
Superpower

Aqua Tail
Skull Bash
Water Sport

Toxic
Ice Beam
Charge Beam


Aron [Moroni] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)
Typing: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge], it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9]

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 2/9
MC: 1
DC: 2/5

Attacks (17):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Metal Burst
Iron Head

Curse
Head Smash
Stealth Rock

Hone Claws
Earthquake
Shadow Claw


Ralts [Nephi] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)
Typing: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2(+)
Def: Rank 1
SpA: Rank 1(-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks (14):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak

Taunt
Thunderbolt
Will-O-Wisp


Snorunt [Sariah] (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks (13):
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Bide
Spikes
Weather Ball

Hail
Blizzard
Shadow Ball


Houndour [Alma] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Typing: Dark/Fire
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 1/5

Attacks (16):
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Crunch

Counter
Nasty Plot
Thunder Fang

Sunny Day
SolarBeam
Flamethrower


Eelektrik [Enos] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 7/9
MC: 1
DC: N/A

Attacks (18):
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid

Hidden Power [Water 7]
Acrobatics
U-turn
Rain Dance
Thunder


Pyroak [Septimus Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (28):
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Wood Hammer
Flare Blitz

Counter
Earth Power
Seed Bomb
Aromatherapy

Sunny Day
Swords Dance
Rock Slide
Substitute
SolarBeam
Overheat
Earthquake
Dragon Tail
Light Screen
Flash Cannon

Stealth Rock
Sleep Talk


Lombre [Beetle] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
MC: 1
DC: 2/5

Attacks (19):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Fake Out
Fury Swipes
Water Sport
Hydro Pump

Counter
Synthesis
Tickle

Rain Dance
Ice Beam
Energy Ball
Surf


Ferrothorn [Nicko Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: N/A

Attacks (16):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Rock Climb

Leech Seed
Seed Bomb
Stealth Rock

Toxic
Payback
Thunder Wave
Aerial Ace
Bulldoze


Shroomish [Jo-Jo Heap] (M)
Nature: Jolly (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 41 (35*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 2/5

Attacks (15):
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Seed Bomb
Spore

Bullet Seed
Charm
Drain Punch

Toxic
Facade
Swords Dance


Snivy [Jenna Heap] (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks (17):
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Gastro Acid
Leaf Storm

Glare
Mean Look
Mirror Coat

Toxic
Taunt
Light Screen


Venusaur [Silas Heap] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (e.g., Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 4
Spe: 69 (80/1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (20):
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
SolarBeam
Synthesis

Light Screen
Nature Power
Power Whip

Toxic
Sunny Day
Energy Ball
Venoshock
Hidden Power [Ice 7]
Earthquake

/

Cherrim [Sarah Heap] (F)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [8]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight, releasing a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (85*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 1
DC: N/A

Attacks (23):
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Lucky Chant
Worry Seed
Petal Dance

GrassWhistle
Heal Pulse
Weather Ball
Aromatherapy

Toxic
SolarBeam
Rest
Hidden Power [Rock 7]
Flash
Safeguard

Endure
Giga Drain
Sleep Talk


Leavanny [Boy 409] (M)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)
Typing: Bug/Grass
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) (UNLOCKED) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4(+)
SpA: Rank 2(-)
SpD: Rank 3
Spe: 92
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks (23):
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Endure
Flail
GrassWhistle
Protect
False Swipe
Helping Hand
Leaf Blade
X-Scissor
Swords Dance

Agility
Me First
Mind Reader

Toxic
Sunny Day
Rest
Safeguard
Payback
Shadow Claw


Exeggutor [Alther Mella] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) (UNLOCKED) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 63 (55*1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (23):
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Seed Bomb
Stomp
Psyshock
Bestow

AncientPower
Leaf Storm
Power Swap

Telekinesis
Psychic
Energy Ball
Sunny Day
Sludge Bomb

Teleport


Sawsbuck-W [Marcia Overstrand] (F)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)
Typing: Normal/Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attacks’ secondary effects. (e.g., paralysis from Thunderbolt)

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 3/5

Attacks (22):
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Nature Power
Double-Edge
Aromatherapy
Energy Ball
Megahorn
Horn Leech

GrassWhistle
Synthesis
Worry Seed

Sunny Day
Thunder Wave
Wild Charge
Flash


Nuzleaf [Simon Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 8/9
MC: 1
DC: 4/5

Attacks (21):
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Faint Attack
Extrasensory
Explosion
Razor Wind

Foul Play
Leech Seed
Nasty Plot

Sunny Day
SolarBeam
Shadow Ball
Hidden Power [Fire 7]
Brick Break


Tropius [Spit Fyre] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Flying
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 110
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 44 (51/1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: N/A
MC: 0
DC: 3/5

Attacks (16):
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Whirlwind
Body Slam
Air Slash
SolarBeam

Dragon Dance
Leaf Blade
Leech Seed

Sunny Day
Earthquake
Aerial Ace


Cacturne [Merrin Meredith] (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Typing: Grass/Dark
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) (UNLOCKED) This Pokemon absorbs water attacks and, instead of taking damage from them, recovers 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 1(-)
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks (19):
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Sucker Punch
Sandstorm
Revenge

Disable
Seed Bomb
Teeter Dance

Brick Break
Energy Ball
Payback

Block
ThunderPunch


Cradily [Zelda Heap] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
Typing: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) (UNLOCKED) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 37 (43/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (16):
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Gastro Acid
AncientPower

Endure
Recover
Stealth Rock

Sludge Bomb
Energy Ball
Rock Slide
Toxic
Sandstorm
Earthquake


Abomasnow [Snorri Snorrelson] (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 1/5

Attacks (17):
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Wood Hammer
Sheer Cold
Ice Punch

Avalanche
Bullet Seed
Leech Seed

Blizzard
Shadow Ball
Energy Ball
Brick Break


Cottonee [Marcellus Pye] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (14):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder

Encore
Tickle
Worry Seed

Taunt
Safeguard
Energy Ball


Patrat [Samuel] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities; however, it can escape other situational trapping strategies in battle.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 36 (42/1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 12

EC: 3/6
MC: 2
DC: 1/5

Attacks (16):
Tackle
Leer
Bite
Bide
Detect
Sand-Attack
Crunch
Hypnosis
Super Fang
After You

Flail
Iron Tail
Revenge

Thunderbolt
Shadow Ball
Grass Knot


Basculin-B [Lamoni] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Typing: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponent's natural abilities (e.g., Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 2
Spe: 98
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: N/A
MC: 0
DC: 0/5

Attacks (16):
Tackle
Water Gun
Uproar
Headbutt
Bite
Aqua Jet
Chip Away
Take Down
Crunch
Soak

Agility
Revenge
Whirlpool

Taunt
Ice Beam
Substitute


Necturine [Queen Etheldredda] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Typing: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2(-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 4
DC: 2/5

Attacks (14):
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split

Gravity
Leaf Blade
Soak {Sketched}

Protect
Shadow Ball
Torment
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Romeert: For easier reference, keep your Backpack, Token Count, and Battle Links outside of the Hide tags. The two Pokemon themselves are fine. APPROVED

Gerard:
Everything looks fine. APPROVED.

Dummy007: EDIT: All fixed. APPROVED.

These give my count three, which makes it 5. I get one Token, and my count goes back to 0.
 
Trainer Name: Shiny Snivy
Pokemon: Hippopotas*, Rebble*, Solosis
W/L/T: 0-0-0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

[Any Links to ongoing battles here]



Hippopotas(*) [Muddy] (M)

Brave: Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks

Type: Ground

Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats: 68/72/78/38/42/32

HP: 100
Atk: ****(+)
Def: ***
SpA: **
SpD: **
Spe: 27(-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Sand Stream: When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities. (Inate)

Sand Force (DW): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)

Attacks:

Tackle(*)
Sand Attack(*)
Bite(*)
Yawn(*)
Take Down(*)
Dig(*)
Sand Tomb(*)

Earthquake(*)
Rock Slide(*)
Double Team(*)

Stockpile(*)
Swallow(*)
Curse(*)


Rebble(*) [Paleo]

Rash: Adds * to Special Attack; Subtracts * From Special Defense

Type: Rock

Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Stats: 30/40/35/80/40/90

HP: 90
Atk: **
Def: **
SpA: ****(+)
SpD: *(-)
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Innate)

Technician: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate)

Mold Breaker (DW): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) (Innate)

Attacks:

Tackle(*)
Defense Curl (*)
Rollout (*)
Rock Blast (*)
Disable (*)
Acupressure (*)
Mud Shot (*)
Power Gem(*)
Paleo Wave(*)
Ancient Power (*)
Metal Sound(*)


Stone Edge(*)
Energy Ball(*)
Fire Blast(*)




Solosis(*) [Blobber] (M)





Quiet: Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks

Type: Psychic



Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



Stats: 45/30/40/105/50/20

HP: 90
Atk: **
Def: **
SpA: *****(+)
SpD: **
Spe: 17(-)

EC: 0/9
MC: 0
DC: 0/5

Abilities:


Overcoat: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Innate)

Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. (Innate)

Regeneration (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. (Innate)

Attacks:

Psywave(*)
Reflect(*)
Rollout (*)
Snatch(*)
Hidden Power [Fighting, 7](*)
Light Screen(*)
Charm(*)
Recover(*)
Psyshock(*)

Trick(*)
Confuse Ray(*)
Secret Power(*)

Psychic(*)
Trick Room(*)
Calm Mind(*)
 
Trainer Name: AJ
Pokemon: Grovyle*, Arcanine*, Dragonite, Machamp, Scyther, Haunter, Togetic, Duclohm, Aerodactyl, Feebas, Kabuto
W/L/T: 17-7-0
Trainer Counter: 39

Backpack:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Ref Tokens: 7
Business Tokens: 12


Current Battles:

Finished Battles:
(L) AlphaJolt vs deadfox081
(W) Blue_Tornado vs AlphaJolt
(W) Lady Salamence vs AlphaJolt
(L) Rolf vs AlphaJolt
(W) remindman vs AlphaJolt
(W) AlphaJolt vs shuckles my hero
(L) AlphaJolt vs danmantincan
(W) AlphaJolt vs Lord Jesseus
(W) Dummy007 vs AlphaJolt
(L) AlphaJolt vs Flamestrike vs danmantincan vs pimpganster
(W) AlphaJolt vs Shuguy1221
(W) DetroitLolCat vs AlphaJolt
(W) Engineer Pikachu vs AlphaJolt
(W) -Charmander- vs AlphaJolt
(W) AlphaJolt vs Gerard
(W) TEA DEMON vs AlphaJolt
(W) Pippy vs AlphaJolt
(W) AlphaJolt vs Albinoloon
(W) AlphaJolt vs XVIcaliber
(L) AlphaJolt vs C$FP
(W) Steampowered vs AlphaJolt DQ
(L) Fire Blast vs AlphaJolt
(L) Fire Blast vs Tortferngatr vs AlphaJolt vs Woodchuck
(W) TheWolfe vs AlphaJolt
Pokemon Team:


Grovyle* [Maximus] (M)
Nature: Naughty (+Atk, - SpD)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Unburden (DW): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 4 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-1)
Spe: 95

EC: 8/9
MC: 0
DC: 5/5

Attacks:
Pound
Leer
Absorb
Quick Attack
Fury Cutter
Pursuit
Screech
Mega Drain
Leaf Blade
Giga Drain
Detect
Leaf Storm

Crunch
Endeavor
Grasswhistle
Leech Seed
Synthesis

Dig
Brick Break
Energy Ball
Swords Dance
Rock Slide
Substitute

Counter


Arcanine* [Jupiter] (M)
Nature: Rash (+SpA, -SpD)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+1)
SpD: Rank 2 (-1)
Spe: 95

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Thunder Fang
Bite
Roar
Fire Fang
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Take Down
Reversal
Flamethrower
Agility
Crunch
Flare Blitz
ExtremeSpeed

Howl
Morning Sun
Close Combat

Toxic
Sunny Day
Hyper Beam
Safeguard
SolarBeam
Dig
Bide
Fire Blast
Dragon Pulse
Swagger
Wild Charge


Dragonite [Hermes] (M)
Nature: Naughty (+Atk, -SpD)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line can breathe underwater.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 6 (+1)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-1)
Spe: 80

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Thunderpunch
Fire Punch
Wrap
Roost
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Rush
Safeguard
Outrage
Hyper Beam
Hurricane

Dragon Dance
Dragon Pulse
ExtreemeSpeed

Dragon Claw
Toxic
Light Screen
Waterfall
Fire Blast
Thunderbolt
Earthquake
Ice Beam
Rain Dance
Thunder
Substitute
Surf

Draco Meteor


Machamp [Heracles] (M)
Nature: Adamant (+Atk, -SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 45

EC: 9/9
MC: 0
DC: 5/5

Moves:
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Vital Throw
Scary Face
Dynamicpunch

Cullet Punch
Counter
Encore
Fire Punch
Ice Punch
Thunderpunch

Toxic
Bulk Up
Light Screen
Protect
Earthquake
Bide
Double Team
Rest
Payback
Bulldoze
Rock Slide
Substitute


Scyther [Ares] (M)
Nature: Adamant (+Atk, -SpA)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (DW): (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP:100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
X-Scissor
Night Slash
Swords Dance

Counter
Reversal
Steel Wing

Toxic
Light Screen
Protect
Safeguard
Brick Break
Giga Impact
Substitute

Roost


Gastly [Hades] (M)
Nature: Modest (+SpA, - Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 80

EC: 6/9
MC: 0

Attacks:
Hypnosis
Spite
Lick
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Ball
Dark Pulse
Hex

Grudge
Disable
Clear Smog

Toxic
Taunt
Protect
Thunderbolt
Sludge Bomb
Energy Ball
Will-o-Wisp
Substitute


Togetic [Athena] (F)
Nature: Modest
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 3
SpA: Rank 4 (+1)
SpD: Rank 4
Spe: 40

EC: 7/9
MC: 0
DC: 3/5

Attacks:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Safeguard

Nasty Plot
Extrasensory
Morning Sun

Psychock
Toxic
HyperBeam
Light Screen
Protect
SolarBeam
Psychic
Shadow Ball
Flamethrower
Thunder Wave
Grass Knot
Substitute

Counter
Heal Bell


Duclohm [Zeus] (M)
Nature: Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 1 (-1)
Def: Rank 3
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 60

EC: 5/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Twister
Spark
Discharge
Slack Off
Hurricane

DragonBreath
Power Gem
Magnet Rise

Hyper Beam
Light Screen
Thunderbolt
Dragon Pulse
Flamethrower
Charge beam
Substitute
Surf


Aerodactyl [Aeolus] (M)
Nature: Adamant (+Atk, -SpA)
Type: Rock/Flying
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130

MC: 0
DC: 0/5

Attacks:
Ice Fang
Fire Fang
Thunderfang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower

Foresight
Pursuit
Roost

Dragon Claw
Earthquake
Stone Edge


Feebas [Aphrodite] (F)
Nature: Modest (+SpA, - Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Haze
Light Screen
Mirror Coat

Toxic
Ice Beam
Scald


Kabuto [Neptune] (M)
Nature: Adamant (+Atk, -SpA)
Type: Rock/Water
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW): (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Scratch
Harden
Absorb
Slash
Leer
Mud Shot
Sand Attack
Metal Sound
AncientPower

Confuse Ray
Dig
Screech

Hone Claws
Rain Dance
Giga Drain
Bide
Rock Slide
Waterfall
 

Trainer Name: deadfox
Pokemon (64): Magnezone*, Kingdra*, Chandelure*, Rhyperior, Weavile, Conkeldurr, Escavalier, Reuniclus, Dragonite, Camerupt, Omastar, Mamoswine, Roserade, Muk, Bisharp, Aggron, Heracross, Syclant, Tomohawk, Porygon2, Slowbro, Scizor, Galvantula, Volcarona, Armaldo, Scolipede, Carracosta, Masquerain, Meganium, Metagross, Crobat, Lucario, Infernape, Hydreigon, Luxray, Cradily, Gallade, Krilowatt, Archen, Steelix, Golurk, Gliscor, Pyroak, Mollux, Gigalith, Togepi, Shellos, Minccino, Pupitar, Magby, Growlithe, Nidorino, Swablu, Duclohm, Gyarados, Ursaring, Lotad, Bronzor, Braviary, Cupra, Revenankh, Castform, Audino, Scraggy, Croagunk

Berry Pocket:
1x Oran Berry
7x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Custap Berry
5x Grepa Berry
9x Enigma Berry
1x Nanab Berry
5x Coba Berry

Raid Pocket:

2x Glyph of Flash Cannon Removes Flash Cannon's secondary effect chance and causes it to have 30% chance to raise user's Special Attack by 1 stage
2x Glyph of Thunderbolt Lowers the threat generated by Thunderbolt by 50%
1x Glyph of Meteor Mash Raises the Accuracy of Meteor Mash by 15%, the secondary effect by 20%, and causes boosts from Meteor Mash to be maintained at the end of each round.
2x Glyph of Fire Fang Raises the base power of Fire Fang by (3).
2x Glyph of Aqua Ring Allows Aqua Ring to be used on friendly targets.
1x Glyph of Brine Reduces the energy cost of Brine by (1)
1x Glyph of Thunder Wave Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses
1x Glyph of Recover Allows Recover to be used on friendly targets at the cost of 14 EN.
1x Glyph of Earth Power Reduces the energy cost of Earth Power by 1.
1x Glyph of Earthquake Causes Earthquake to target only one Pokémon, and allows it to be used regardless of the terrain. Reduces the energy cost of Earthquake by (1).
1x Glyph of Surf Causes Surf to target only one Pokémon, and allows it to be used regardless of the water supply available. Reduces the energy cost of Surf by (1).
1x Glyph of Fiery Dance Raises the secondary effect chance of Fiery Dance to 100%.
1x Glyph of Quiver Dance Causes Quiver Dance to grant the user's Special Bug-type attacks a 100% chance to cause Insect Swarm on the foe. Lasts for (6) actions. Insect Swarm reduces the target's evasion by a flat 3% for the next (3) actions, stacks up to (3) times.
2x Glyph of Flamethrower Reduces the threat generated by Flamethrower by 50%
2x Glyph of Heat Wave Makes Heat Wave deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its secondary effect chance to 30%.
1x Glyph of Flare Blitz Prevents the recoil damage from Flare Blitz.
1x Glyph of Extremespeed (Red) If the receiver is a Fire-type, it learns Extremespeed as a Fire-type move. If the receiver is not a Fire-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes a Fire-type move. If the receiver is a Fire-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes a Fire-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%.
1x Glyph of Explosion Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances
1x Glyph of Light Screen Causes Light Screen to affect the entire team instead of three Pokémon only
1x Glyph of Thunder Fang Raises the base power of Thunder Fang by (3).
1x Glyph of Extremespeed (Yellow) If the receiver is an Electric-type, it learns Extremespeed as an Electric-type move. If the receiver is not an Electric-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes an Electric-type move. If the receiver is an Electric-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes an Electric-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%.
1x Glyph of Ice Shard Raises the base power of Ice Shard by 4 and its energy cost by 3.
1x Glyph of Icy Wind Icy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions.
Glyph of Ice Beam Lowers the threat generated by Ice Beam by 50%
Glyph of Reflect Causes Reflect to affect the entire team instead of three Pokémon only
Glyph of Ice Fang Raises the base power of Ice Fang by (3).
Glyph of Extremespeed (Blue) If the receiver is a Water-type, it learns Extremespeed as a Water-type move. If the receiver is not a Water-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes a Water-type move. If the receiver is a Water-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes a Water-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%.

1x Molten Core Causes Fire-type attacking moves to deal an additional flat 8 damage per action for (6) actions. This effect does not stack but can be refreshed.
1x Collar of Tenacity Raises the power bonus granted by Guts, Iron Fist, and Reckless by an additional (6) (the holder can't benefit from this boost more than once, regardless of its abilities), and doubles the Attack stages granted by Justified. If the holder is a Fighting-type, raises the Sp. Attack rank by (6)..
1x Wavefront Necklace Raises the periodic heal of Aqua Ring by 2, and the HP restored by Heal Pulse and Recover by 6. Raises the base power of Water-type moves by (6).
1x Ancient Ruby Raises the base power of Fire-type moves by (4). Can be combined with the Ancient Sapphire and the Ancient Topaz to obtain a powerful artifact.
1x Landborn Gauntlets Raises the base power of Ground-type moves by (7), and reduces the energy cost of Dig by (2).
1x Ancient Topaz Raises the base power of Electric-type moves by (4). Can be combined with the Ancient Ruby and the Ancient Sapphire to obtain a powerful artifact.
1x Vile Hands of Darkness Causes the holder's physical attacks to hit as if the foe's Defense rank were (2) points lower than normal (Never less than Rank 1 Defense), and raises the base power of Dark- and Ghost-type attacks by (2). Reduces the energy cost of Night Slash and Shadow Claw by (1).
1x Polished Visage of the Spire Raises the base power of Ice-type moves by (5), and the threat generated by the holder by 100%. Reduces the damage taken by supereffective attacks under Hail conditions by a number equal to half the holder's Special Defense rank (rounded down).
1x Ancient Sapphire Raises the base power of Water-type moves by (4). Can be combined with the Ancient Ruby and the Ancient Topaz to obtain a powerful artifact.
1x Seer's Orb of Mercy Raises the base power of Fighting-type attacks by (7), and reduces the energy cost of Heal Pulse and Recover by (2)
1x Crown of Eternal Storms Boosts the Rank of Special Attack by 8, and the maximum HP and Energy by 10, while the Pokémon is under the effects of Forecast and raises the critical hit stage of Weather Ball by (2). Moreover, the Pokémon can use any weather move bar Sandstorm in all indoor arenas where it might otherwise be disallowed and these moves will last for 2 additional rounds, while costing (2) less energy.
1x Dragonhide Bindings Raises the base power of Dragon-type moves by (7), and the critical hit stage of Electric-type, Fire-type, and Water-type moves by (1).
1x Signet of Bright Hope Raises the Special Attack rank of the holder by 7, and reduces the energy cost of Wish and Softboiled by (3). Usable only by: Audino, Blissey, Chansey, Happiny
3x Badge of Valour

Token Pocket:
Universal Counters: 1
Currency Counters: 18
Valour Counters: 49

Item Pocket:
3x Expert Belt
1x Ground Gem
1x Rock Gem
1x Water Gem
1x Damp Rock
1x Dragon Scale
1x Life Orb
1x Shell Bell
1x Link Cable
1x King’s Rock
1x Razor Claw
1x Razor Fang
1x Magnet
1x Light Clay
1x Focus Sash
1x Smoke Ball
2x Lucky Egg
2x Exp Share
1x Focus Band
1x Flame Orb
1x Hard Stone
1x Rare Candy
1x Soothe Bell
1x Leftovers
5x Mental Herb
5x Power Herb
1x Rocky Helmet
1x Black Belt

Ball/TLR Pocket:
8x Heal Ball
9x Sport Ball
5x Timer ball
2x Potion
1x Super Potion
1x Revive


Ongoing Battles:



Roleplays:

The Battle Hall
The Cliff of Thunder (Porka and Staba) [COMPLETE]
Battle Subway
Central Processing (Dracor and Volco) [COMPLETE]
Windburn Gulch (Woosh and Lag) [COMPLETE]
The Battle Castle
Tidefury Strand (Shocta and Pheromone) [COMPLETE]
Eye of the Storm (Splat and Bones) [COMPLETE]
The Legend Run: Black Sulfur Caldera (Woosh, Lag and Stinka)
The Battle Pike
Raging Shore (Dracor and Psycha) [FAILED]
Wildfire Plateau [HARD] (Psycha, Staba, Splat, Bones)

Completed Battles:

Boring Arena! Dummy007 v deadfox081!
deadfox081 vs. shuckles my hero
AlphaJolt vs. deadfox081
deadfox081 VS Flamestrike
GoldenKnight vs. deadfox081
Battle at the park! Flora vs. deadfox081!
Galladiator vs. deadfox081 (1v1 Singles)
rewindman vs deadfox081
Deadfox081 vs. Frosty: Pride on the Line (Korski refs)
Cirque du Solrock: deadfox081 vs. Son_of_Shadoo! (4 vs 4 Doubles)
deadfox081 vs. Lyris1035 (3v3 Doubles) - No other Random will ref this...
banryu vs deadfox081
Rewindman vs. Deadfox081
Viridian Forest Beginner Battle: Xav vs. deadfox081
Down on the farm! deadfox081 vs. Flora
3v3 Doubles ~ iiMKUltra vs. deadfox081
IceBug vs. Deadfox081: So Strongth
deadfox081 vs pinkcaptainfalcon
Deadfox vs Frosty
Yet Another Tourney Arena Battle: 2v2 Doubles, rickheg vs deadfox081
deadfox081 vs. EndQuote (2v2 Doubles): In the spider's nest
6v6 Brawl, deadfox081 vs Ragnarokalex!
Arcanite VS deadfox081
shinyskarmory vs. deadfox081: Mutually-Assured Destruction
deadfox081 vs. Dummy007 (4v4 Singles) - An Its_A_Random Reffing
danman vs deadfox at Unown Soup!
jas61292 vs deadfox081: African Nights! (SS Refs)
Watch out for Stalchildren! deadfox081 Vs Flora!
Take Two! Dummy007 vs. deadfox081 (4v4 Singles)
XVI vs deadfox! 1v1 Singles! Excitement!
Battle at Pokemon Stadium! DMTC Vs. deadfox
deadfox081 vs. shinyskarmory: Mock Bug Gym Challenge
I think i've gone senile! Box versus deadfox081!
deadfox and SoS have a Bowl of Soup
Flamestrike and deadfox, Tomato or Chicken Noodle?
A Doorknob vs. a Dead Fox. And Maxim is reffing? Oh dear.
IAR Vs. Deadfox at the Edge of Reality!
Littlemon battle in the ASB Arena! deadfox081 vs. EndQuote!
Ice-eyes LC 1v1 #8740831: vs deadfox
6v6 Switch Singles [Flamestrike vs. deadfox081] The Long Haul
Battle Royale—10 Trainers Fight!
deadfox081 vs. Dummy007! Something about a book series for little girls!
Deadfox and Yarnus 4v4 Singles in Fickle Fighting Field!
Lou vs. Deadfox vs. IAR in a Doubles Teenager Melee
8 in the Bank, 3 on the field! Alchemator vs. deadfox081!
6v6 Doubles ZombieRacoon Vs RevalationsAlan
Too lazy for a title: Zarator and Deadfox
IAR and Deadfox081 plays doubles!
Masquerain Grudgematch, Leethoof vs. Deadfox
Orcinus isn't reffing because he's too busy fighting Deadfox
Veemon and Deadfox and KINGDRAS
Jesseus and Deadfox!
Bugging Out - Rediamond and Deadfox in a GL Battle!
A real battle! deadfox takes on dogfish!
Deadfox faces Matezoide (3vs3 LC singles at...you should know by now)
Deadfox faces Yarnus of Bethany (3vs3 FE)
The Ground fights a lack of Bugs: Leader Its_A_Random vs. Challenger deadfox081
Deadfox081 faces Yoshinite with teeny widdle monz
Deadfox raises and Objection!
Zhengtann vs. deadfox081! Littlemons clash!
Faylion vs deadfox081 in a battle that I have not had time to make a good name for!
In the Dead of Winter: Frosty vs deadfox081
deadfox081 vs ZhengTann
Frosted Fish: Deadfox vs ZT
IceSpade vs Deadfox
[GHOST] Leader zarator vs Challenger deadfox081
A single dead fox in Bethany (deadfox versus Yarnus)
A dead fox fights a user with the most un-punnable name ever! (ZhengTann)
6v6 singles, Flamestrike vs. deadfox081
a guy who wants to BT more and a wanderer (deadfox081 vs The Wanderer)
The dog is greater than a dead fox; Canis Majoris versus deadfox081


Reffing Profile

Pokemon Team:




Magnezone* [Shocta] (U)
Nature: Modest (+1 SpA, -1 Atk)

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Magnet Pull: (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing damage from an opponent’s attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Analytic: (Passive) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks (43):
PHYSICAL
Bide
Explosion (*)
Magnet Bomb (*)
Spark (*)
Tackle (*)

SPECIAL
Charge Beam
Discharge (*)
Electro Ball
Electroweb
Flash Cannon
Hidden Power (Ground, 7)
Hyper Beam
Mirror Coat
Mirror Shot
Shock Wave
Signal Beam
SonicBoom (*)
Thunder
Thunderbolt
Thundershock (*)
Tri Attack
Volt Switch
Zap Cannon

OTHER
Agility
Barrier
Double Team
Endure
Gravity
Light Screen
Lock On
Magic Coat
Magnet Rise (*)
Metal Sound (*)
Protect (*)
Rain Dance (*)
Recycle
Reflect
Rest
Sleep Talk
Substitute
Supersonic (*)
Thunder Wave (*)
Toxic


Kingdra* [Dreeko] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Water/Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Swift Swim: (Passive) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.

Damp: (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks (21):
PHYSICAL
Bounce
Dive (*)

SPECIAL
Aurora Beam (*)
Brine
Bubble (*)
Bubblebeam (*)
Draco Meteor
Dragon Pulse
Dragonbreath (*)
Flash Cannon
Hydro Pump
Ice Beam
Scald (*)
Signal Beam (*)
Water Gun (*)

OTHER
Agility (*)
Disable
Dragon Dance
Focus Energy (*)
Leer (*)
Rain Dance (*)
Smokescreen (*)
Yawn


Chandelure* [Flicka] (M)
Nature: Calm (+1 SpD, -1 Atk)

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 4 (+)
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Abilities:

Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag: (Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks (29):
PHYSICAL
Astonish (*)
Thief (*)

SPECIAL
Ember (*)
Energy Ball (*)
Fire Spin (*)
Flame Burst (*)
Flamethrower
Heat Wave (*)
Hex
Hidden Power (Fighting, 7)
Night Shade (*)
Psychic
Shadow Ball
Smog (*)
Solarbeam

OTHER
Acid Armour (*)
Attract (*)
Calm Mind
Confuse Ray (*)
Curse
Endure
Haze (*)
Imprison (*)
Minimize (*)
Pain Split
Protect
Taunt
Toxic
Will-O-Wisp (*)


Rhyperior [Staba] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus..
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Lighting Rod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Reckless (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks (38):
PHYSICAL
Aqua Tail
Brick Break
Bulldoze
Chip Away
Crunch
Dragon Rush
Dragon Tail
Drill Run
Earthquake
Fire Punch
Fury Attack
Hammer Arm
Horn Attack
Ice Fang
Ice Punch
Iron Head
Low Kick
Magnitude
Megahorn
Poison Jab
Rock Blast
Rock Slide
Rock Wrecker
Shadow Claw
Smackdown
Stomp
Stone Edge
Take Down
Take Down
ThunderPunch

SPECIAL
Earth Power
Ice Beam
Fire Blast
Focus Blast

OTHER
Roar
Scary Face
Stealth Rock
Tail Whip


Weavile [Slica] (M)

Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)

Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144(125*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket: (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponent’s item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Attacks (32):
PHYSICAL
Aerial Ace
Assurance
Bite
Brick Break
Counter
Dig
Faint Attack
Fake Out
Fury Swipes
Ice Punch
Ice Shard
Low Sweep
Metal Claw
Night Slash
Pursuit
Quick Attack
Revenge
Scratch
Shadow Claw
X-Scissor

SPECIAL
Icy Wind

OTHER
Agility
Double Team
Embargo
Hail
Hone Claws
Leer
Nasty Plot
Protect
Screech
Taunt
Torment


Conkeldurr [Puncha] (M)
Nature: Careful (+1 SpD, -1 SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks (45):
PHYSICAL
Bide
Brick Break
Bulldoze
Chip Away
Comet Punch
Counter
Dig
Drain Punch
Earthquake
Fire Punch
Focus Punch
Hammer Arm
Ice Punch
Knock Off
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Rock Slide
Rock Throw
Smackdown
Stone Edge
Superpower
ThunderPunch
Wake-Up Slap

SPECIAL
Focus Blast
Grass Knot

OTHER
Block
Bulk Up
Detect
Double Team
Endure
Focus Energy
Foresight
Leer
Protect
Rest
Scary Face
Sleep Talk
Substitute
Taunt
Toxic
Wide Guard


Escavalier [Lanca] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Shell Armour: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks (31):
PHYSICAL
Aerial Ace
Bug Bite
Counter
Façade
Faint Attack
False Swipe
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Iron Head
Knock Off
Megahorn
Peck
Poison Jab
Pursuit
Reversal
Slash
Twineedle
X-Scissor

SPECIAL
Bug Buzz

OTHER
Double Team
Endure
Iron Defence
Leer
Protect
Quick Guard
Screech
Substitute
Swords Dance
Toxic


Reuniclus [Psycha] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (60):
PHYSICAL
Dizzy Punch
Drain Punch
Endeavour
Explosion
Fire Punch
Gyro Ball
Ice Punch
Knock Off
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Superpower
ThunderPunch
Zen Headbutt

SPECIAL
Energy Ball
Flash Cannon
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground, 7)
Hyper Beam
Night Shade
Psychic
Psyshock
Psywave
Shadow Ball
Signal Beam
Thunder

OTHER
Attract
Calm Mind
Charm
Confuse Ray
Double Team
Embargo
Flash
Gravity
Heal Block
Helping Hand
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Recover
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room

RAID
Dispel


Dragonite [Dracor] (F)
Nature: Rash (+1 SpA, -1 SpD)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Multiscale: (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Attacks (82):
PHYSICAL
Aerial Ace
Aqua Jet
Aqua Tail
Bide
Body Slam
Brick Break
Bulldoze
Dive
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Extremespeed
Fire Punch
Fly
Focus Punch
Ice Punch
Iron Head
Iron Tail
Outrage
Rock Slide
Sky Drop
Slam
Stone Edge
Superpower
ThunderPunch
Waterfall
Wing Attack
Wrap

SPECIAL
Air Cutter
Blizzard
Draco Meteor
DragonBreath
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Grass-7]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Ominous Wind
Shock Wave
Surf
Thunder
Thunderbolt
Twister
Water Pulse
Whirlpool

OTHER
Agility
Defog
Double Team
Dragon Dance
Endure
Hail
Haze
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Substitute
Supersonic
Sunny Day
Tailwind
Thunder Wave
Toxic
Whirlwind

RAID
Dispel


Camerupt [Volco] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Magma Armour: (Passive) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Attacks (30):
PHYSICAL
Bulldoze
Dig
Earthquake
Magnitude
Rock Slide
Stone Edge
Tackle
Take Down

SPECIAL
Ancient Power
Earth Power
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Mud Bomb
Overheat
Solarbeam

OTHER
Double Team
Endure
Focus Energy
Growl
Roar
Rock Polish
Stealth Rock
Substitute
Will-O-Wisp
Yawn


Omastar [Spika] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Rock/Water
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 47 (55/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Abilities:

Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Shell Armour: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armour: [DW LOCKED] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks (24):
PHSYCIAL
Bide
Bite
Constrict
Rock Blast
Rock Slide
Rollout
Smackdown

SPECIAL
Ancientpower
Brine
Earth Power
Hidden Power [Grass-7]
Hydro Pump
Ice Beam
Icy Wind
Mud Shot
Muddy Water
Scald
Water Gun
Wring Out

OTHER
Leer
Protect
Shell Smash
Toxic Spikes
Withdraw


Mamoswine [Porka] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 69 (80/1.15)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Oblivious: (Passive) This Pokemon is incapable of being effected by Attract or Cute Charm.

Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks (30):
PHYSICAL
Avalanche
Bite
Bulldoze
Dig
Earthquake
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Peck
Stone Edge
Superpower
Tackle

SPECIAL
AncientPower
Blizzard
Earth Power
Ice Beam
Icy Wind
Mud Bomb
Mud Shot
Mud Slap
Powder Snow

OTHER
Double Team
Endure
Hail
Mud Sport
Odour Sleuth
Roar
Scary Face
Stealth Rock


Roserade [Prika] (F)
Nature: Bold (+1 Def, -1 Atk)

Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched
out

Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Attacks (23):
PHYSICAL
Poison Sting

SPECIAL
Absorb
Energy Ball
Extrasensory
Giga Drain
Leaf Storm
Magical Leaf
Mega Drain
Shadow Ball
Sludge Bomb
Weather Ball

OTHER
Aromatherapy
GrassWhistle
Growth
Ingrain
Leech Seed
Sleep Powder
Stun Spore
Sweet Scent
Synthesis
Toxic
Water Sport
Worry Seed


Muk [Stinka] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (50/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Stench: (Passive) This Pokemon has a foul door that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Sticky Hold: (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Poison Touch: (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Attacks (37):
PHYSICAL
Bide
Brick Break
Dig
DynamicPunch
Fire Punch
Focus Punch
Gunk Shot
Ice Punch
Pound
Rock Slide
Shadow Punch
Shadow Sneak
ThunderPunch

SPECIAL
Dark Pulse
Flamethrower
Focus Blast
Giga Drain
Mud Bomb
Mud Slap
Shadow Ball
Sludge
Sludge Bomb
Sludge Wave
ThunderBolt

OTHER
Acid Spray
Curse
Disable
Double Team
Harden
Imprison
Minimize
Pain Split
Poison Gas
Protect
Substitute
Torment
Toxic


Bisharp [Cutta] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5

Abilities:

Defiant: (Passive) The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure: [DW LOCKED] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (21):
PHYSICAL
Brick Break
Dig
Fury Cutter
Iron Head
Metal Burst
Metal Claw
Night Slash
Poison Jab
Psycho Cut
Revenge
Scratch
Shadow Claw
Stone Edge
Sucker Punch
X-Scissor

SPECIAL

OTHER
Faint Attack
Leer
Scary Face
Taunt
Thunder Wave
Torment


Aggron [Splat] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) [Heavy Metal: 10]
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Attacks (43):
PHYSICAL
Aerial Ace
Aqua Tail
Dig
Double Edge
Dragon Rush
Dragon Tail
Earthquake
Fire Punch
Head Smash
Headbutt
Heavy Slam
Ice Punch
Iron Head
Low Kick
Metal Burst
Metal Claw
Rock Slide
Shadow Claw
Smackdown
Stone Edge
Superpower
Tackle
Take Down
ThunderPunch

SPECIAL
Fire Blast
Icy Wind
Surf
Thunderbolt

OTHER
Block
Double Team
Harden
Hone Claws
Iron Defence
Magnet Rise
Mud Slap
Protect
Roar
Rock Polish
Sandstorm
Stealth Rock
Taunt
Thunder Wave
Toxic


Heracross [Smash] (M)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)

Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Abilities:

Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks (36):
PHYSICAL
Aerial Ace
Bide
Body Slam
Brick Break
Bug Bite
Bulldoze
Close Combat
Counter
Dig
Earthquake
Feint
Flail
Focus Punch
Fury Attack
Horn Attack
Knock Off
Low Kick
Megahorn
Night Slash
Pursuit
Reversal
Rock Slide
Shadow Claw
Smack Down
Stone Edge
Tackle

SPECIAL
Vacuum Wave

OTHER
Double Team
Endure
Leer
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Toxic


Syclant [Chilla] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Abilities:

Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks (55):
PHYSICAL
Acrobatics
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bulldoze
Counter
Dig
Earthquake
Focus Punch
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Knock Off
Leech Life
Pin Missile
Rock Slide
Sheer Cold
Slash
Stone Edge
Superpower
U-Turn
X-Scissor

SPECIAL
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Frost Breath
Giga Drain
Hidden Power (Fire, 6)
Ice Beam
Icy Wind
Sheer Cold
Silver Wind
Solarbeam
Venoshock
Water Pulse

OTHER
Double Team
Endure
Focus Energy
Hail
Hone Claws
Leer
Protect
Rain Dance
Rest
Scratch
Sleep Talk
Spikes
String Shot
Substitute
Tail Glow
Taunt
Toxic


Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (44):
PHYSICAL
Aerial Ace
Brick Break
Fly
Fury Swipes
Return
Rock Smash
Sky Attack
Sky Drop
Superpower

SPECIAL
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Rock-7]
Hurricane
Hyper Voice
Incinerate
Solarbeam
Uproar

OTHER
After You
Confuse Ray
Double Team
Focus Energy
Harden
Morning Sun
Quash
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Roost
Sleep Talk
Snatch
Stealth Rock
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn

RAID
Dispel


Porygon2 [Ping] (U)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 2/5

Abilities:

Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Download: (Passive) At the beginning of the match, the Pokemon analyses the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defence, and attack when facing Hypno, which has higher special defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic: [DW LOCKED] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks (20):
PHYSICAL
Tackle

SPECIAL
Discharge
Hyper Beam
Hyper Beam
Ice Beam
Psybeam
Shadow Ball
Signal Beam
Thunderbolt
Tri Attack

OTHER
Agility
Conversion
Conversion 2
Defence Curl
Gravity
Magic Coat
Magnet Rise
Pain Split
Recover
Sharpen


Slowbro [Lag] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract or Cute Charm.

Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (36):
PHYSICAL
Earthquake
Focus Punch
Headbutt
Tackle
Zen Headbutt

SPECIAL
Brine
Confusion
Flamethrower
Focus Blast
Grass Knot
Heal Pulse
Hidden Power [Ground-7]
Ice Beam
Icy Wind
Incinerate
Psychic
Psyshock
Scald
Signal Beam
Surf
Water Gun
Water Pulse
Whirlpool

OTHER
Block
Curse
Disable
Endure
Growl
Light Screen
Magic Coat
Mud Sport
Protect
Reflect
Slack Off
Sleep Talk
Thunder Wave
Toxic
Yawn


Scizor [Crush] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 0/5

Abilities:

Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Light Metal: [DW LOCKED] (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (22):
PHYSICAL
Aerial Ace
Brick Break
Bullet Punch
Counter
False Swipe
Fury Cutter
Iron Head
Metal Claw
Night Slash
Pursuit
Quick Attack
Reversal
U-Turn
Wing Attack
X-Scissor

SPECIAL
Vacuum Wave

OTHER
Agility
Double Team
Endure
Focus Energy
Leer
Roost


Galvantula [Kerzap] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve: (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks (26):
PHYSICAL
Bug Bite
Faint Attack
Fury Cutter
Leech Life
Pin Missile

SPECIAL
Bug Buzz
Discharge
Electro Ball
Electroweb
Energy Ball
Hidden Power (Rock, 7)
Hyper Beam
Thunder
Thunderbolt
Volt Switch

OTHER
Agility
Disable
Double Team
Gastro Acid
Protect
Screech
Spider Web
String Shot
Substitute
Thunder Wave
Toxic


Volcarona [Shine] (F)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)

Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (100*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks (33):
PHYSICAL
Fly
Leech Life
Take Down
U-Turn
Zen Headbutt

SPECIAL
Bug Buzz
Ember
Fiery Dance
Fire Blast
Fire Spin
Giga Drain
Gust
Heat Wave
Hidden Power (Water, 7)
Hurricane
Overheat
Psychic
Solarbeam
Struggle Bug

OTHER
Double Team
Endure
Morning Sun
Protect
Quiver Dance
Rage Powder
Roost
Safeguard
String Shot
Substitute
Sunny Day
Toxic
Whirlwind
Will-O-Wisp

RAID
Dispel


Armaldo [Bones] (M)
Nature: Careful (+1 SpD, -1 SpA)

Type: Rock/Bug
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Battle Armour: (Passive) This Pokemon’s thick armour prevents it from taking critical hits.

Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks (50):
PHYSICAL
Aerial Ace
Aqua Tail
Brick Break
Bug Bite
Bulldoze
Cross Poison
Crush Claw
Dig
Earthquake
Fury Cutter
Giga Impact
Iron Tail
Knock Off
Low Kick
Metal Claw
Rapid Spin
Rock Blast
Rock Slide
Rock Tomb
Scratch
Slash
Smackdown
Stone Edge
Superpower
X-Scissor

SPECIAL
Ancientpower
Earth Power
Hidden Power [Grass-7]
Hyper Beam
Mud Slap
Water Gun
Water Pulse

OTHER
Block
Curse
Double Team
Endure
Harden
Hone Claws
Mud Sport
Protect
Rest
Rock Polish
Sand Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic


Scolipede [Curl] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 2/5

Abilities:

Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Quick Feet: [DW LOCKED] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralysed, it will not suffer the Speed drop.

Attacks (22):
PHYSICAL
Bug Bite
Earthquake
Megahorn
Pin Missile
Poison Jab
Poison Sting
Poison Tail
Pursuit
Rock Slide
Rollout
Steamroller

SPECIAL

OTHER
Agility
Defence Curl
Double Team
Iron Defence
Protect
Screech
Spikes
Substitute
Swagger
Toxic
Toxic Spikes


Carracosta [Atlantis] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Swift Swim: (Passive) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks (26):
PHYSICAL
Bide
Rollout
Bite
Aqua Jet
Crunch
Rock Slide
Dig
Waterfall
Stone Edge
Earthquake
Body Slam
Flail

SPECIAL
Water Gun
AncientPower
Brine
Hydro Pump
Scald
Ice Beam
Focus Blast

OTHER
Withdraw
Protect
Wide Guard
Rain Dance
Shell Smash
Toxic
Iron Defence


Masquerain [Gaze] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Unnerve: (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks (29):
PHYSICAL
Quick Attack
U-Turn

SPECIAL
Air Slash
Bubble
BubbleBeam
Bug Buzz
Energy Ball
Gust
Hydro Pump
Ice Beam
Icy Wind
Mud Shot
Ominous Wind
Psybeam
Scald
Shadow Ball
Swift

OTHER
Agility
Double Team
Endure
Protect
Quiver Dance
Rain Dance
Stun Spore
Substitute
Sweet Scent
Tailwind
Water Sport
Whirlwind


Meganium [Pheromone] (F)
Nature: Modest (+1 Spa, -1 Atk)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks (25):
PHYSICAL
Body Slam
Natural Gift
Tackle

SPECIAL
Ancientpower
Energy Ball
Frenzy Plant
Giga Drain
Grass Knot
Leaf Storm
Magical Leaf
Petal Dance
Razor Leaf
Solarbeam

OTHER
Aromatherapy
Growl
Heal Pulse
Leech Seed
Light Screen
Magic Coat
PoisonPowder
Reflect
Refresh
Safeguard
Sunny Day
Synthesis
Worry Seed


Metagross [Processor] (U)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)

Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (50/1.15)
Size Class: 4
Weight Class: 9 [Light Metal: 7]
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (20):
PHYSICAL
Brick Break
Bullet Punch
Earthquake
Ice Punch
Iron Head
Metal Claw
Meteor Mash
Rock Slide
Take Down
ThunderPunch
Zen Headbutt

SPECIAL
Confusion
Flash Cannon
Grass Knot
Psychic

OTHER
Agility
Iron Defence
Magnet Rise
Scary Face
Stealth Rock


Crobat [Sucker] (M)
Nature: Hasty (+15% Speed, +26% Accuracy, -1 Def)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (130*1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks (35):
PHYSICAL
Acrobatics
Astonish
Bite
Brave Bird
Cross Poison
Fly
Leech Life
Poison Fang
Quick Attack
Sky Attack
Super Fang
U-Turn
Wing Attack
Zen Headbutt

SPECIAL
Air Cutter
Air Slash
Dark Pulse
Giga Drain
Heat Wave
Shadow Ball
Sludge Bomb
Swift
Venoshock

OTHER
Confuse Ray
Defog
Double Team
Endure
Hypnosis
Protect
Roost
Snatch
Substitute
Supersonic
Taunt
Torment
Toxic


Lucario [Glow] (F)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Abilities:

Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (53):
PHYSICAL
Blaze Kick
Brick Break
Bonemerang
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Force Palm
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Quick Attack
Reversal
Rock Slide
Shadow Claw
Stone Edge
ThunderPunch
Zen Headbutt

SPECIAL
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power [Water-7]
Psychic
Shadow Ball
Vacuum Wave

OTHER
Agility
Double Team
Endure
Foresight
Heal Pulse
Helping Hand
Metal Sound
Magnet Rise
Protect
Quick Guard
Roar
Screech
Sleep Talk
Substitute

RAID
Dispel


Infernape [Burst] (F)
Nature: Hasty (+15% Spe, + 18% Acc, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (108*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks (44):
PHYSICAL
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Close Combat
Counter
Dig
Double Kick
Dual Chop
Earthquake
Fake Out
Feint
Fire Punch
Flame Charge
Flame Wheel
Focus Punch
Fury Swipes
Low Kick
Low Sweep
Mach Punch
Rock Slide
Scratch
Shadow Claw
Stone Edge
ThunderPunch
U-Turn

SPECIAL
Blast Burn
Ember
Fire Blast
Fire Spin
Flamethrower
Focus Blast
Grass Knot
Heat Wave

OTHER
Double Team
Encore
Endure
Focus Energy
Leer
Nasty Plot
Protect
Slack Off
Stealth Rock
Taunt
Torment
Will-O-Wisp


Hydreigon [Drogon] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (98*1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: N/A

Abilities:

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Attacks (59):
PHYSICAL
Acrobatics
Aqua Tail
Bite
Body Slam
Bulldoze
Crunch
Double Hit
Dragon Rush
Dragon Tail
Earthquake
Fire Fang
Fly
Head Smash
Headbutt
Ice Fang
Iron Tail
Outrage
Payback
Rock Slide
Stone Edge
Superpower
Tackle
Thunder Fang
U-Turn
Zen Headbutt

SPECIAL
Charge Beam
Dark Pulse
Draco Meteor
Dragon Pulse
Dragon Rage
DragonBreath
Earth Power
Flamethrower
Flash Cannon
Fire Blast
Focus Blast
Heat Wave
Hidden Power [Grass-7]
Hyper Beam
Hyper Voice
Incinerate
Signal Beam
Surf
Tri Attack
Uproar

OTHER
Double Team
Focus Energy
Protect
Reflect
Rest
Roar
Roost
Scary Face
Sleep Talk
Substitute
Sunny Day
Tailwind
Taunt
Thunder Wave
Torment
Toxic
Work Up


Luxray [Sparks] (M)
Nature: Rash (+1 SpA, -1 SpD)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 70
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks (24):
PHYSICAL
Bite
Crunch
Double Kick
Fire Fang
Ice Fang
Night Slash
Quick Attack
Spark
Superpower
Tackle
Thunder Fang
Wild Charge

SPECIAL
Discharge
Shock Wave
Signal Beam
Snarl
Thunderbolt
Volt Switch

OTHER
Charge
Double Team
Leer
Roar
Swagger
Thunder Wave


Cradily [Stuck] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (43/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Suction Cups: (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Storm Throw and will not be forced out in a switch battle.

Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (24):
PHYSICAL
Astonish
Constrict
Earthquake
Rock Slide
Seed Bomb
Stone Edge

SPECIAL
Acid
Ancientpower
Earth Power
Energy Ball
Giga Drain
Grass Knot
Mirror Coat
Sludge Bomb
Solarbeam

OTHER
Confuse Ray
Double Team
Endure
Gastro Acid
Ingrain
Pain Split
Recover
Stealth Rock
Toxic


Gallade [Shank] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)

Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (39):
PHYSICAL
Close Combat
Earthquake
Feint
Fury Cutter
Knock Off
Leaf Blase
Night Slash
Psycho Cut
Slash
Stone Edge
Zen Headbutt

SPECIAL
Confusion
Magical Leaf
Psychic
Psyshock
Shadow Ball
Thunderbolt

OTHER
Calm Mind
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Pulse
Light Screen
Imprison
Lucky Chant
Magic Coat
Pain Split
Protect
Reflect
Snatch
Substitute
Taunt
Teleport
Thunder Wave
Toxic
Will-O-Wisp

RAID
Dispel


Krilowatt [Fried] (F)
Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (105*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shell Armour: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks (45):
PHYSICAL
Aqua Jet
Aqua Tail
Counter
Dive
Earthquake
Heart Swap
Ice Punch
Ice Shard
Low Kick
Low Sweep
Payback
Tackle
ThunderPunch
Wild Charge

SPECIAL
Blizzard
Bubble
Discharge
Earth Power
Electroweb
Hydro Pump
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Scald
Shock Wave
Surf
Thunder
Thunderbolt
Thundershock
Volt Switch
Whirlpool

OTHER
Charge
Confuse Ray
Detect
Double Team
Endure
Heart Swap
Helping Hand
Imprison
Me First
Rest
Substitute
Sleep Talk
Toxic

RAID
Dispel


Archen [Skwaks] (F)
Nature: Hasty (+15% Spe, +15% Acc, -1 Def)

Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
DC: N/A

Abilities:

Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Attacks (16):
PHYSICAL
Quick Attack
Wing Attack
Rock Throw
Pluck
Stone Edge
Dig
Head Smash

SPECIAL
AncientPower
Earth Power

OTHER
Leer
Double Team
Scary Face
Agility
Quick Guard
Taunt
Defog


Steelix [Slam] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Attacks (41):
PHYSICAL
Aqua Tail
Bide
Bind
Crunch
Dig
Double Edge
Dragon Tail
Earthquake
Fire Fang
Flail
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Rage
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Sand Tomb
Smackdown
Stone Edge
Tackle
Thunder Fang

SPECIAL
Dark Pulse
Dragonbreath
Dragon Pulse
Earth Power
Mud Slap

OTHER
Automize
Curse
Double Team
Endure
Harden
Mud Sport
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Taunt


Golurk [Statue] (U)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Iron First: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Attacks (43):
PHYSICAL
Astonish
Brick Break
Bulldoze
Drain Punch
DynamicPunch
Earthquake
Fire Punch
Fly
Hammer Arm
Heavy Slam
Ice Punch
Low Kick
Low Sweep
Magnitude
Mega Punch
Pound
Rock Slide
Rollout
Shadow Punch
Stone Edge
ThunderPunch
Zen Headbutt

SPECIAL
Earth Power
Flash Cannon
Focus Blast
Grass Knot
Ice Beam
Icy Wind
Mud Slap
Psychic
Shadow Ball
Solarbeam
Thunderbolt

OTHER
Defence Curl
Double Team
Iron Defence
Magic Coat
Protect
Rock Polish
Safeguard
Sleep Talk
Stealth Rock
Toxic


Gliscor [Swoop] (F)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Poison Heal: (Passive) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Attacks (30):
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Brick Break
Cross Poison
Dig
Faint Attack
Fire Fang
Fury Cutter
Knock Off
Ice Fang
Night Slash
Poison Jab
Poison Sting
Quick Attack
Sand Tomb
Sky Attack
Sky Uppercut
Stone Edge
Thunder Fang
U-Turn
X-Scissor

SPECIAL

OTHER
Agility
Harden
Roost
Sand Attack
Stealth Rock
Taunt


Pyroak [Wildfire] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armour: (Passive) This Pokemon’s thick armour prevents it from taking critical hits.

Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks (26):
PHYSICAL
Bullet Seed
Earthquake
Flame Wheel
Flare Blitz
Heat Crash
Rock Slide
Counter
Wood Hammer

SPECIAL
Absorb
Earth Power
Ember
Energy Ball
Fire Spin
Flamethrower
Giga Drain
Incinerate
Lava Plume
Leaf Tornado
Petal Dance
Psybeam

OTHER
Sweet Scent
Growth
Leech Seed
Synthesis
Will-O-Wisp
Stealth Rock


Mollux [Lumino] (F)
Nature: Bold (+1 Def, -1 Atk)

Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 0/5

Abilities:

Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate: [DW LOCKED] (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Attacks (15):
PHYSICAL
Bide
Rapid Spin

SPECIAL
Acid
Acid Spray
Clear Smog
Ember
Flamethrower
Lava Plume
Sludge Bomb
Thunderbolt

OTHER
Aqua Ring
Confuse Ray
Heal Pulse
Withdraw

RAID
Dispel


Gigalith [Heap] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 21 (25/1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 3/5

Abilities:

Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sand Force: [DW LOCKED] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks (16):
PHYSICAL
Tackle
Headbutt
Rock Blast
Smackdown
Rock Slide
Earthquake
Heavy Slam
Magnitude

SPECIAL
Mud Slap
Power Gem

OTHER
Harden
Sand Attack
Iron Defence
Stealth Rock
Rock Polish
Protect
Gravity


Togepi [Shimmy] (F)
Nature: Bold (+1 Def, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck: [DW LOCKED] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Attacks (16):
PHYSICAL

SPECIAL
AncientPower
Extrasensory
Flamethrower
Shadow Ball

OTHER
Bestow
Charm
Encore
Follow Me
Growl
Metronome
Morning Sun
Psycho Shift
Sweet Kiss
Thunder Wave
Yawn


Shellos [Reservoir] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 29 (34/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 1/5

Abilities:

Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Sticky Hold: (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Sand Force: [DW LOCKED] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks (15):
PHYSICAL
Counter

SPECIAL
Brine
Hidden Power [Fighting-7]
Ice Beam
Mirror Coat
Mud Bomb
Muddy Water
Mud Slap
Scald
Surf
Water Pulse

OTHER
Harden
Mud Sport
Rain Dance
Recover


Minccino [Kerchief] (F)
Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (75*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 5/5

Abilities:

Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link: (Passive) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Attacks (19):
PHYSICAL
Aqua Tail
Dig
DoubleSlap
Gunk Shot
Knock Off
Pound
Swift
Tail Slap
U-Turn
Wake Up Slap

SPECIAL
Mud Slap

OTHER
After You
Encore
Endure
Growl
Helping Hand
Sing
Thunder Wave
Tickle


Pupitar [Roar] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (51/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 6/9
MC: 0
DC: 3/5

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Shed Skin: [DW LOCKED] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks (19):
PHYSICAL
Bite
Brick Break
Chip Away
Crunch
Earthquake
Iron Head
Pursuit
Rock Slide
Stone Edge
Thrash

SPECIAL
Dark Pulse
Earth Power

OTHER
Focus Energy
Leer
Sandstorm
Scary Face
Screech
Stealth Rock
Taunt


Magby [Flintlock] (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 3/9
MC: 0
DC: 2/5

Abilities:

Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Vital Spirit: [DW LOCKED] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Attacks (19):
PHYSICAL
Cross Chop
Dual Chop
Faint Attack
Fire Punch
Mach Punch
ThunderPunch

SPECIAL
Clear Smog
Ember
Fire Spin
Flame Burst
Flamethrower
Lava Plume
Psychic
Smog

OTHER
Confuse Ray
Leer
Protect
SmokeScreen
Will-O-Wisp


Growlithe [Snarl] (M)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Justified: [DW LOCKED] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (21):
PHYSICAL
Bite
Close Combat
Crunch
Dig
Fire Fang
Flame Wheel
Flare Blitz
Outrage
Reversal
Take Down

SPECIAL
Ember
Fire Blast
Fire Spin
Heat Wave

OTHER
Agility
Helping Hand
Leer
Morning Sun
Odor Sleuth
Roar
Will-O-Wisp


Nidorino [Barbarian] (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 7/9
MC: 0
DC: 4/5

Abilities:

Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Hustle: [DW LOCKED] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks (18):
PHYSICAL
Double Kick
Drill Run
Fury Attack
Head Smash
Horn Attack
Peck
Poison Sting
Sucker Punch
Tackle

SPECIAL
Ice Beam
Sludge Bomb
Thunderbolt
Venoshock

OTHER
Disable
Endure
Focus Energy
Helping Hand
Leer


Swablu [Nebula] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Cloud Nine: [DW LOCKED] (Trigger) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

Attacks (16):
PHYSICAL
Astonish
Fly
Fury Attack
Natural Gift
Peck
Pursuit
Steel Wing
Take Down

SPECIAL
Ice Beam
Round
Solarbeam

OTHER
Agility
Growl
Mist
Safeguard
Sing


Duclohm [Overcast] (M)
Nature: Calm (+1 SpD, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 6/9
MC: 0
DC: 5/5

Abilities:

Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Passive) (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks (24):
PHYSICAL
Double Hit
Tackle

SPECIAL
Discharge
Dragon Pulse
Dragon Rage
Electroweb
Flamethrower
Gust
Hurricane
Hydro Pump
Power Gem
Shock Wave
Sonicboom
Thunderbolt
Thundershock
Twister
Volt Switch
Weather Ball

OTHER
Charge
Growl
Heal Bell
Rain Dance
Slack Off
Thunder Wave


Gyarados [Beast] (M)
Nature: Naive (+15% Spe, +10% Acc, -1 SpD)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (-)
Spe: 94 (81*1.15^)
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 3/5

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Moxie: [DW LOCKED] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks (15):
PHYSICAL
Aqua Tail
Bite
Bounce
Earthquake
Ice Fang
Reversal
Tackle
Thrash

SPECIAL
Bubble
Dragon Rage
Hydro Pump

OTHER
Dragon Dance
Leer
Splash
Taunt


Ursaring [Maul] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Quick Feet: (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks (25):
PHYSICAL
Aerial Ace
Close Combat
Counter
Crunch
Earthquake
Faint Attack
Fire Punch
Fury Swipes
Hammer Arm
Ice Punch
Lick
Rock Slide
Scratch
Seed Bomb
Slash
Strength
ThunderPunch

SPECIAL

OTHER
Covet
Fake Tears
Leer
Rest
Sleep Talk
Sweet Scent
Taunt
Yawn


Lotad [Twitch] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (30/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo: [DW LOCKED] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks (14):
PHYSICAL
Astonish
Counter
Natural Gift

SPECIAL
Absorb
Bubblebeam
Energy Ball
Ice Beam
Mega Drain
Scald

OTHER
Growl
Leech Seed
Mist
Nature Power
Synthesis


Bronzor [Ubuntu] (-)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (23/1.15)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal: [DW LOCKED] (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Attacks (16):
PHYSICAL
Earthquake
Faint Attack
Gyro Ball
Rock Slide
Tackle

SPECIAL
Confusion
Extrasensory
Psywave

OTHER
Confuse Ray
Gravity
Hypnosis
Imprison
Iron Defence
Safeguard
Skill Swap
Stealth Rock


Braviary [Predator] (M)
Nature: Jolly (+15% Spe, +10% Acc, -1 SpA)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Defiant: (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Attacks (20):
PHYSICAL
Aerial Ace
Crush Claw
Fly
Fury Attack
Peck
Rock Slide
Sky Attack
Sky Drop
Superpower
U-Turn
Wing Attack

SPECIAL
Heat Wave

OTHER
Defog
Double Team
Hone Claws
Leer
Protect
Roost
Scary Face
Whirlwind


Curpa [Swoon] (F)
Nature: Quiet (+1 SpA Spe, -15% Spe, -10% Eva)

Type: Bug/Psychic
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (44/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Sheild Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Illusion: [DW LOCKED] (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (11):
PHYSICAL
Bug Bite
Close Combat
Tackle

SPECIAL
Bug Buzz
Hydro Pump
Psychic
Shadow Ball

OTHER
Heal Pulse
String Shot
Sunny Day
Will-O-Wisp


Revenankh [Embalm] (M)
Nature: Impish (+1 Def, -1 SpA)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 3/5

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator: [DW LOCKED] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks (30):
PHYSICAL
Arm Thrust
Bide
Brick Break
Counter
Drain Punch
Earthquake
Hammer Arm
Ice Punch
Knock Off
Mach Punch
Power Whip
Rock Slide
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Sucker Punch
Wrap

SPECIAL
Wring Out

OTHER
Double Team
Endure
Glare
Pain Split
Mean Look
Moonlight
Protect
Substitute
Taunt
Toxic
Wide Guard


Castform [Metamorph] (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Forecasted types:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: N/A
MC: 0
DC: N/A

Abilities:

Forecast: (Passive) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm and Fog's accuracy reduction.

Attacks (18):
PHYSICAL
Headbutt
Tackle

SPECIAL
Clear Smog
Ember
Flamethrower
Future Sight
Hex
Ice Beam
Ominous Wind
Powder Snow
Scald
Shadow Ball
Thunderbolt
Water Gun

OTHER
Disable
Hail
Rain Dance
Sunny Day

RAID
Dispell


Audino [Aide] (F)
Nature:Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: N/A
MC: 0
DC: 0/5

Abilities:

Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Klutz: [DW LOCKED] (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.

Attacks (33):
PHYSICAL
DoubleSlap
Pound
Secret Power

SPECIAL
Flamethrower
Grass Knot
Hidden Power [Dragon-7]
Hyper Voice
Ice Beam
Psychic
Psyshock
Shadow Ball
Signal Beam
Thunderbolt

OTHER
Attract
Double Team
Encore
Entrainment
Gravity
Growl
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Protect
Reflect
Refresh
Safeguard
Skill Swap
Sleep Talk
Thunder Wave
Trick Room
Wish

RAID
Dispell


Scraggy [Hooligan] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 5/6
MC: 0
DC: 5/5

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Attacks (20):
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Fire Punch
Ice Punch
ThunderPunch
Drain Punch
Fake Out

Taunt
Dig
Low Sweep
Rock Slide
Dragon Tail
Dual Chop
Zen Headbutt


Croagunk [Taint] (F)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch: [DW LOCKED] (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Attacks (18):
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Bullet Punch
Counter
Cross Chop
Fake Out
Feint

Dig
Brick Break
Sludge Wave
Poison Jab
Rock Slide
 
Last edited:
CAP ASB Profile

Trainer Name: Terrador
Pokemon: Starmie*, Tyranitar*, Mienshao*, Charizard, Dragonite, Excadrill, Cinccino, Venusaur, Blissey, Gengar, Kitsunoh, Krilowatt, Garchomp, Cranidos, Nidoking, Crobat, Skuntank, Drapion, Kadabra, Marshtomp, Flarelm, Riolu, Monohm, Tomohawk, Syclar, Rhyhorn, Slowpoke, Togepi, Magnemite, Fidgit, Croagunk, Nincada, Flygon, Eelektrik, Turtwig, Phione, Rotom, Revenankh, Lapras, Smeargle, Tropius, Roggenrola, Solrock, Bolderdash, Lairon, Kingdra, Hydreigon, Pikachu, Pichu

Dragon-Types:

Other Pokemon:


W/L/T: 42/47/1 (42/48/1 with training)
Currency Counter: 27
Valor Counter: 14
Castle Point: 76

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
4x Enigma Berry
1x Magost Berry
1x Coba Berry
1x Watmel Berry
5x Eggant Berry

Item Pocket
1x Big Root
1x Castle Focus Band
1x Cell Battery
1x Charcoal
1x Damp Rock
1x Dragon Scale
1x Exp Share
2x Expert Belt
1x Heat Rock
1x Leftovers
2x Life Orb
1x Light Ball
1x Macho Brace
1x Metal Coat
1x Muscle Band
1x Mystic Water
1x Normal Gem
1x Revive
1x Smooth Rock

Glyph Pocket
1x Glyph of Flash Cannon
1x Glyph of Thunderbolt
1x Glyph of Ice Shard
1x Glyph of Icy Wind
1x Glyph of Ice Beam
1x Glyph of Meteor Mash
1x Glyph of Earth Power
1x Glyph of Recover

Artifact Pocket
1x Badge of Valor
1x Strange Scepter

Ball Pocket
11x Sport Ball
3x Timer Ball
2x Poke Ball
9x Heavy Ball
5x Dream Ball

Token Pocket:
Universal Tokens: 43

Current Battles:
http://www.smogon.com/forums/showthread.php?t=3459670 4v4 Singles vs LouisCyphre

Current Roleplays:
http://www.smogon.com/forums/showthread.php?t=3456451 Anime Style Mafia Nightblade Game Zero: Shadow of Death
http://www.smogon.com/forums/showthread.php?t=3460229 Pokechess Alpha Match

http://www.smogon.com/forums/showthread.php?t=3446851 Street Brawl vs. Destiny Warrior, result: Terrador [0-11]Destiny_Warrior [NULLED BY DECK KNIGHT]
http://www.smogon.com/forums/showthread.php?t=3446831 3v3 Doubles vs. SevenDeadlySins, result: Terrador [0-1] SevenDeadlySins
http://www.smogon.com/forums/showthread.php?t=3446799 3v3 Singles vs. Temperantia, result: Terrador [0-1] Tempertania
http://www.smogon.com/forums/showthread.php?t=3447465 1v1 Singles vs Flora, result: Terrador [0-1] Flora
http://www.smogon.com/forums/showthread.php?t=3446973 3v3 Singles vs. Gerard, result: Terrador [0-1] Gerard
http://www.smogon.com/forums/showthread.php?t=3447244 4v4 Doubles vs Solstice, result: Terrador [2-0] Solstice
http://www.smogon.com/forums/showthread.php?t=3448048 2v2 Doubles vs Tortferngatr, result: Terrador [0-1] Tortferngatr
http://www.smogon.com/forums/showthread.php?t=3447888 1v1 Singles vs Banryu, result: Terrador [1-0] Banryu
http://www.smogon.com/forums/showthread.php?t=3448161 4v4 Doubles vs Objection, result: Terrador [3-3] Objection [DQ] Grounds: Illegal move
http://www.smogon.com/forums/showthread.php?t=3448260 3v3 Singles vs Lyris1035, result: Terrador [1-0] Lyris#####
http://www.smogon.com/forums/showthread.php?t=3449114 1v1 Singles vs TravelLog, result: Terrador [0-1] TravelLog
http://www.smogon.com/forums/showthread.php?t=3448998 6v6 Doubles vs Korski, result: Terrador [0-1] Korski
http://www.smogon.com/forums/showthread.php?t=3449239 2v2 Doubles vs PinkCaptainFalcon, result: Terrador [2-0] PinkCaptainFalcon
http://www.smogon.com/forums/showthread.php?t=3449363 1v1 Singles vs DFrog, result: Terrador [1-0] DFrog
http://www.smogon.com/forums/showthread.php?t=3448262 2v2 Tournament Singles vs HD, result: Terrador [1-0] HD
http://www.smogon.com/forums/showthread.php?t=3448200 2+2v2+2 Multi Battle with Lupusater vs -Charmander- and Darkamber8828, result: Terrador + LupusAter [2+1-1+0] -Charmander- + Darkamber8828 (DQ)
http://www.smogon.com/forums/showthread.php?t=3449620 3v3 Doubles vs iiMKUltra, result: Terrador [0-1] iiMKUltra
http://www.smogon.com/forums/showthread.php?t=3449455 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [1-0] Blazekinmaster-Zeo
http://www.smogon.com/forums/showthread.php?t=3449971 1v1 Singles vs iiMKUltra, result: Terrador [0-1] iiMKUltra
http://www.smogon.com/forums/showthread.php?t=3450069 3v3 Doubles vs pimpgangster, result: Terrador [2-0] pimpgangster
http://www.smogon.com/forums/showthread.php?t=3450233 2v2 Doubles vs DarkSlay, result: Terrador [0-2] DarkSlay
http://www.smogon.com/forums/showthread.php?t=3449987 1v1 Singles vs Engineer_Pikachu, result: Terrador [0-1] Engineer_Pikachu
http://www.smogon.com/forums/showthread.php?t=3450033 3v3 Doubles vs PinkCaptainFalcon, result: Terrador [1-0] PinkCaptainFalcon
http://www.smogon.com/forums/showthread.php?t=3450347 2v2 Tournament Singles vs Engineer Pikachu, result: Terrador [0-1] Engineer Pikachu
http://www.smogon.com/forums/showthread.php?t=3450327 2v2 Doubles vs -Charmander-, result: Terrador [2-0] -Charmander-
http://www.smogon.com/forums/showthread.php?t=3450467 1v1 Singles vs XVICaliber, result: Terrador [0-1] XVICaliber
http://www.smogon.com/forums/showthread.php?t=3450624 2v2 Doubles vs Fire Blast, result: Terrador [0-1] Fire Blast
http://www.smogon.com/forums/showthread.php?t=3450969 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [1-0] Blazikenmaster-Zeo
http://www.smogon.com/forums/showthread.php?t=3450970 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [1-0] Blazikenmaster-Zeo
http://www.smogon.com/forums/showthread.php?t=3450989 1v1 Singles vs Tortferngatr, result: Terrador [0-1] Tortferngatr
http://www.smogon.com/forums/showthread.php?t=3451054 1v1 Singles vs LouisCyphre, result: Terrador [1-0] LouisCyphre
http://www.smogon.com/forums/showthread.php?t=3451288 1v1 Singles vs Fire Blast, result: Terrador [0-1] Fire Blast
http://www.smogon.com/forums/showthread.php?t=3451574 1v1 Singles vs Engineer Pikachu, result: Terrador [1-0] Engineer Pikachu
http://www.smogon.com/forums/showthread.php?t=3450803 1v1 Singles vs iss, result: Terrador [0-1] iss
http://www.smogon.com/forums/showthread.php?t=3451616 1v1 Singles vs Fire Blast, result: Terrador [1-0] Fire Blast
http://www.smogon.com/forums/showthread.php?t=3451606 2v2 Doubles vs Kaxtar, result: Terrador [1-0] Kaxtar
http://www.smogon.com/forums/showthread.php?t=3451940 1v1 Singles vs Tortferngatr, result: Terrador [0-1] Tortferngatr
http://www.smogon.com/forums/showthread.php?t=3450670 4v4 Singles vs Temperantia, result: Terrador [1-0] Temperantia
http://www.smogon.com/forums/showthread.php?t=3452338 1v1 Singles vs Korski, result: Terrador [0-1] Korski
http://www.smogon.com/forums/showthread.php?t=3452428 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [1-0] Blazikenmaster-Zeo
http://www.smogon.com/forums/showthread.php?t=3451745 2v2 Singles vs Objection, result: Terrador [0-1] Objection
http://www.smogon.com/forums/showthread.php?t=3452535 1v1 Singles vs LouisCyphre, result: Terrador [0-1] LouisCyphre
http://www.smogon.com/forums/showthread.php?t=3452606 1v1 Singles vs TravelLog,, result: Terrador [0-1] TravelLog
http://www.smogon.com/forums/showthread.php?t=3451745 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [0-1] Blazikenmaster-Zeo
http://www.smogon.com/forums/showthread.php?t=3452733 1v1 Doubles vs Fire Blast, result: Terrador [0-1] Fire Blast
http://www.smogon.com/forums/showthread.php?t=3452538 1v1 Singles vs LevitatingLamprey, result: Terrador [0-1] LevitatingLamprey
http://www.smogon.com/forums/showthread.php?t=3452809 1v1 Singles vs Ragnarokalex, result: Terrador [0-1] Ragnarokalex
http://www.smogon.com/forums/showthread.php?t=3452865 1v1 Singles vs Ragnarokalex, result: Terrador [1-0] Ragnarokalex
http://www.smogon.com/forums/showthread.php?t=3452867 1v1 Singles vs Ragnarokalex, result: Terrador [0-1] Ragnarokalex
http://www.smogon.com/forums/showthread.php?t=3452773, 1v1 Singles vs Elevator Music, result: Terrador [1-0] Elevator Music
http://www.smogon.com/forums/showthread.php?t=3454379 1v1 Singles vs Ragnarokalex, result: Terrador [1-0] Ragnarokalex
http://www.smogon.com/forums/showthread.php?t=3454445 6v6 Brawl vs Gerard, result: Terrador [0-5] Gerard
http://www.smogon.com/forums/showthread.php?t=3454574 1v1 Singles vs Rickheg, result: Terrador [1-0] Rickheg
http://www.smogon.com/forums/showthread.php?t=87071 1v1 Singles vs Orcinus_duo, result: Terrador [0-1] Orcinus_Duo
http://www.smogon.com/forums/showthread.php?t=3453771 1v1 Singles vs Maxim, result: Terrador [1-0] Maxim
http://www.smogon.com/forums/showthread.php?t=3447872&page=10 1v1 Singles vs ToastTyrant13, result: Terrador [1-0] ToastTyrant13
http://www.smogon.com/forums/showthread.php?t=3455399 1v1 Singles vs smashlloyd20, result: Terrador [1-0] smashlloyd20
http://www.smogon.com/forums/showthread.php?t=3454317 6v6 Singles vs Ragnarokalex, result: Terrador [1-0] Ragnarokalex
http://www.smogon.com/forums/showthread.php?t=3455297 4v4 Brawl vs Lord Jesseus, result: Terrador [0-2] Lord Jesseus
http://www.smogon.com/forums/showthread.php?t=3455586 1v1 Singles vs Ragnarokalex, result: Terrador [0-1] Ragnarokalex
http://www.smogon.com/forums/showthread.php?t=3455814 1v1 Singles vs Fire Blast, result: Terrador [0-1] Fire Blast
http://www.smogon.com/forums/showthread.php?t=3455664 1v1 Singles vs smashlloyd20, result: Terrador [0-1] smashlloyd20
http://www.smogon.com/forums/showthread.php?t=3456134 3v3 Triples vs Box, result: Terrador [2-0] Box
http://www.smogon.com/forums/showthread.php?t=3456476 2v2 Doubles vs Lord Jesseus, result: Terrador [2-0] Lord Jesseus
http://www.smogon.com/forums/showthread.php?t=3456549 1v1 Singles vs Zarator, result: Terrador [0-1] Zarator
http://www.smogon.com/forums/showthread.php?t=3456164 1v1 Singles vs Gerard, result: Terrador [1-0] Gerard
http://www.smogon.com/forums/showthread.php?t=3457462 4v4 Doubles vs Engineer Pikachu, result: Terrador [0-1] Engineer Pikachu
http://www.smogon.com/forums/showthread.php?t=3457967 2v2 Training Doubles vs Athenodoros, result: Terrador [0-2] Athenodoros
http://www.smogon.com/forums/showthread.php?t=3456973 B8P3v3 Singles vs Athenodoros, result: Terrador [1-0] Athenodoros
http://www.smogon.com/forums/showthread.php?t=3458594 1v1 Training Singles vs LouisCyphre, result: Terrador [0-1] LouisCyphre
http://www.smogon.com/forums/showthread.php?t=3458645 1v1 Singles vs Ragnarokalex, result: Terrador [0-1] Ragnarokalex
http://www.smogon.com/forums/showthread.php?t=3457884 B6P3 Singles vs Engineer Pikachu [GYM CANDIDACY], result: Terrador [0-1] Engineer Pikachu
http://www.smogon.com/forums/showthread.php?t=3458180 2v2 Doubles vs Flamestrike, result: Terrador [1-0] Flamestrike
http://www.smogon.com/forums/showthread.php?t=3458780 1v1 Singles vs Ragnarokalex, result: Terrador [1-0] Ragnarokalex
http://www.smogon.com/forums/showthread.php?t=3458826 1v1 Singles vs C$FP, result: Terrador [1-0] C$FP
http://www.smogon.com/forums/showthread.php?t=3458831 1v1 Singles vs smashlloyd20, result: Terrador [0-1] smashlloyd20
http://www.smogon.com/forums/showthread.php?t=3455752 6v6 Singles vs Dummy007, result: Terrador [2-0] Dummy007
http://www.smogon.com/forums/showthread.php?t=3459413 1v1 Singles
vs The Royal Guard, result: Terrador [0-1] The Royal Guard
http://www.smogon.com/forums/showthread.php?t=3459088 1v1 Singles vs The Wanderer, result: Terrador [0-1] The Wanderer
http://www.smogon.com/forums/showthread.php?t=3459478 1v1 Singles vs Glacier Knight, result: Terrador [0-1] Glacier Knight
http://www.smogon.com/forums/showthread.php?t=3459370 2v2 Doubles vs dogfish44, result: Terrador [1-0] dogfish44
http://www.smogon.com/forums/showthread.php?t=3459598 1v1 Singles vs The Royal Guard, result: Terrador [1-0] The Royal Guard
http://www.smogon.com/forums/showthread.php?t=3459818 2v2 Doubles vs Seven Deadly Sins, result: Terrador [0-2] Seven Deadly Sins
http://www.smogon.com/forums/showthread.php?t=3459976 1v1 Singles vs Elevator Music, result: Terrador [0-1] Elevator Music
http://www.smogon.com/forums/showthread.php?t=3460330 2v2 Doubles vs Elevator Music, result: Terrador [0-2] Elevator Music
http://www.smogon.com/forums/showthread.php?t=3459813 4v4 Singles (ASM Promo) vs Rediamond, result: Terrador [4-0] Rediamond
http://www.smogon.com/forums/showthread.php?t=3461509 1v1 Singles vs Glacier Knight, result: Terrador [1-0] Glacier Knight
http://www.smogon.com/forums/showthread.php?t=3462345 2v2 Singles vs Mr.L, result: Terrador [Short Castle] Mr.L


Reffing Profile:
http://www.smogon.com/forums/showpost.php?p=3478606&postcount=108 (I haven't updated in an eternity...)


Starmie * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +20.3% Acc, -* Atk)
Type:
<Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
<Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Natural Cure
Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 2: Illuminate

Type: Can be Activated

At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Command: (Ability: Illuminate [does not take up one of your three actions per round])

Ability 3 (DW): Analytic

Type: Can be Enabled

If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 + 15%)
Size Class: 2
Weight Class: 4
BST: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*
Light Screen
BubbleBeam
Confuse Ray
Minimize

Endure
Pain Split
Gravity
Role Play
Magic Coat

Ice Beam*
Thunderbolt*
Psychic*
Blizzard
Protect
Substitute
Reflect
Psyshock
Thunder
Bide
Rain Dance
Thunder Wave
Dive
Icy Wind
Double Team
Brine
Grass Knot
Swagger
Surf
Scald

Total: 39

Tyranitar * [Caesar] (Male)
Nature: Quiet (+SpA, -Spe, -10 Eva)
Type:
Rock/Dark: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Ability 1: Sand Stream
Type: Innate
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Ability 2: Unnerve (DW)
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
BST: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*
Crunch
Thunder Fang
Ice Fang
Fire Fang
Giga Impact
Dark Pulse
Payback
Hyper Beam

Stealth Rock*
Outrage*
Curse*
Pursuit

Counter
Earth Power
Endure
Aqua Tail
Sleep Talk

Earthquake*
Rest*
Stone Edge*
Protect
Substitute
Ice Beam
Focus Punch
Roar
Toxic
Taunt
Flamethrower
Thunderbolt
Thunder Wave
Dragon Tail
Surf
Brick Break
Smack Down
Swagger
Double Team
Bulldoze
Dig

Total: 45

Mienshao * [Shao] (Male)
Nature: Jolly (+Spe, +16.8% Acc, -* SAtk)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Inner Focus Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Regenerator Type: Innate

When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. (+6 HP on Chill)

Ability 3: Reckless Type: Innate

This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA:: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
BST: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound*
Meditate*
Detect*
Fake Out*
Doubleslap*
Swift*
Calm Mind*
Hi Jump Kick
Drain Punch
Wide Guard
Bounce
Jump Kick
Quick Guard
U-Turn
Reversal

Knock Off*
Low Kick*
Me First*
Feint

Acrobatics*
Swords Dance*
Stone Edge*
Rock Slide
Substitute
Brick Break
Reflect
Taunt
Protect
Dig
Payback

Total: 30

Charizard [Draco] (Male)
Nature: Rash (+1 SAtk -1 SDef)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
BST: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Ability 2: Solar Power (DW Unlocked!): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Metal Claw
Flamethrower
Dragon Claw
Shadow Claw
Air Slash
Flare Blitz
Heat Wave
Fire Spin
Inferno

Dragon Pulse
Counter
Belly Drum

Blast Burn
Endure
Tailwind

Fire Blast
Protect
Hidden Power Grass 7
Substitute
Brick Break
Sunny Day
Fly
Solarbeam
Reflect
Bide
Earthquake
Dig
Bulldoze
Double Team
Focus Blast
Rock Slide
Sky Drop

Total: 39

Dragonite [Opus] [Male]
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
BST: 22

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Ability 1:Inner Focus: Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Multiscale (DW Unlocked!): Type: Innate

This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Fire Punch
ThunderPunch
Roost
Outrage
Hurricane
Aqua Tail
Safeguard
Hyper Beam
Wing Attack
Dragon Tail
Dragon Dance

Dragon Rush
Dragon Pulse
Extremespeed
Aqua Jet

Draco Meteor
Endure
Heta Wave

Fire Blast
Blizzard
Thunder
Substitute
Protect
Fly
Earthquake
Stone Edge
Bide
Reflect
Light Screen
Brick Break
Rain Dance
Focus Blast
Sky Drop
Dive
Surf
Thunderbolt
Dragon Claw
Double Team
Rock Slide
Sunny Day
Rain Dance

Total: 48

Excadrill [Bertha] (Female)
Nature: Mild (+SpA, -Def)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: Type: Innate

This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.


Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


Stats:

HP: 110
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
BST: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Earthquake
Rock Slide
Sandstorm
Drill Run

Skull Bash
Submission
Crush Claw

Earth Power

Substitute
X-Scissor
Protect
Toxic
Return
Giga Impact
Aerial Ace
Brick Break

Total: 24

Cinccino (Mia) [Female]
Nature: Jolly (+Spe, +20.3% Acc/Dodge, -SpA)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Cute Charm:

Type: Innate

This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Technician:

Type: Innate

This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).

Skill Link (DW):

Type: Innate

This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (+)
Size Class: 1
Weight Class: 1
BST: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Swift
Sing
Tail Slap
Rock Blast
Bullet Seed
Last Resort
Charm
Wake-Up Slap
Captivate

Aqua Tail
Mud-Slap
Sleep Talk
Endure

Protect
Substitute
Dig
Double Team
Thunder Wave
Light Screen
Toxic
Safeguard
Rain Dance
Sunny Day
Rest

Total: 29

Venusaur (Beau) [Male]
Nature: Modest
Typing: Grass/Poison: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Overgrow:

Type: Innate

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW):

Type: Innate

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 4
BST: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Leech Seed
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Solarbeam
Synthesis
Worry Seed

Leaf Storm
Giga Drain
Petal Dance

Frenzy Plant
Endure
Mud-Slap
Sleep Talk

Toxic
Venoshock
Sunny Day
Substitute
Reflect
Light Screen
Bide
Sludge Bomb
Hidden Power Fire (7)
Safeguard
Roar
Swagger
Rest
Protect
Bulldoze
Earthquake

Total: 35

Blissey (Safari) [Female]

Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Glyph of Reflect: Causes Reflect to affect the entire team instead of three Pokémon only

Nature: Modest (+1 SAtk -1 Atk)

Abilities: Natural Cure:

Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace:

Type: Innate

This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Healer (DW):

Type: Innate

This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:
HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpD: Rank 4 (+)
SpA: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
BST: 21

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Pound
Charm
Copycat
Refresh
Sweet Kiss
Softboiled
Tail Whip
Minimize
DoubleSlap
Growl
Defense Curl
Sing
Heal Pulse
Light Screen
Healing Wish

Aromatherapy
Counter
Substitute
Gravity

Flamethrower
Ice Beam
Thunderbolt
Toxic
Psychic
Hyper Beam
Thunder Wave
Reflect
Bide

Dispel

Total: 28

Gengar (Nappa) [Male]

Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)

Ability: Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
BST: 20

EC: 9/9
MC: 0

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex
Dream Eater
Mean Look
Dark Pulse
Shadow Punch
Nightmare
Payback

Perish Song
Will-o-Wisp
Explosion
Disable
Haze
Fire Punch
Clear Smog

Counter
Pain Split
Magic Coat
Endure
Knock Off
Mimic
Trick
Sleep Talk
Icy Wind

Shadow Ball
Thunderbolt
Hidden Power Ice 7
Toxic
Venoshock
Taunt
Psychic
Sludge Bomb
Bide
Substitute
Giga Drain
Thunder
Brick Break
Focus Blast
Protect
Telekinesis
Hyper Beam
Double Team
Torment
Energy Ball
Snatch
Sunny Day
Rain Dance
Trick Room
Embargo
Drain Punch
Rest
Zap Cannon
Selfdestruct

Total: 61

Kitsunoh [Mask] (Male)
Nature: Jolly (*23/20 Speed, +18.539% (127*127/870) Acc, -1 SAtk)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SAtk: Rank 1 (-)
SDef: Rank 3
Speed: 127 (+)
Size Class: 3
Weight Class: 4
BST: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Fake Out
Perish Song
Metal Burst
Tail Whip
Imprison
Iron Head
Shadow Claw

Yawn
Meteor Mash
Flail

Pain Split
Super Fang
Low Kick
Magic Coat
Knock Off
Sucker Punch
Ice Punch
ThunderPunch
Endeavor

Substitute
Protect
Taunt
Earthquake
Will-o-Wisp
Dig
Torment
Rock Slide
Double Team

Total: 38

Krilowatt [Bubba] (Male)
Nature: Naive (+Spe, +17 Acc/Dodge, -SpD)
Type:
Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Speed: 121 (+)
Size Class: 1
Weight Class: 2
BST: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Imprison
Mirror Coat
Counter
Volt Switch
Discharge
Hydro Pump
Guillotine

Muddy Water
Signal Beam
Whirlpool
Mind Reader

Earth Power

Thunderbolt
Ice Beam
Substitute
Toxic
Hidden Power Grass 7
Thunder Wave
Surf
Rain Dance
Dive
Protect
Torment
Double Team
Thunder
Blizzard
Earthquake

Total: 34

Garchomp(Mighty)(Male)

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings


HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 118 (+)
Size Class: 3
Weight Class: 4
BST: 22

Jolly Nature: Add 15% to Spe, add 16% to Acc, subtract one from SpA

EC 9/9
MC 0
DC 5/5

Moves
Level Up Moves

Tackle
Sand-Attack
Dragon Rage
Sandstorm
Takedown
Sand Tomb
Slash
Dragon Claw
Dual Chop
Dragon Rush
Dig
Fire Fang
Crunch

Egg Moves
Dragon Breath
Outrage
Iron Head
Body Slam

Tutor Moves
Aqua Tail
Earth Power

TM/HM Moves

Hone Claws
Earthquake
Protect
Rock Slide
Substitute
Stealth Rock
Dragon Tail
Giga Impact
Brick Break
Stone Edge
Aerial Ace
Rain Dance
Sunny Day
Toxic
Roar
Double Team

Total: 35

Abilites
Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Cranidos [Peter] (M)
Nature: Quiet (+SpA, Spe/1.15, Eva-10)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 (-)
Size Class: 2
Weight Class: 3
BST: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Hammer Arm
Iron Tail
Iron Head

Thunderbolt
Ice Beam
Earthquake
Rock Slide
Substitute

Total: 15

Nidoking [Agamemnon] (Male)
Nature: Mild (+SpA, -Def)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
BST: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn
Horn Drill
Flatter

Counter
Disable
Iron Tail
Sucker Punch
Head Smash

Super Fang
Endure
Lovely Kiss
Sweet Kiss
Mimic
Mud-Slap
Sleep Talk
Aqua Tail
Outrage

Sludge Bomb
Thunderbolt
Ice Beam
Reflect
Flamethrower
Earthquake
Substitute
Toxic
Venoshock
Taunt
Bide
Stealth Rock
Dragon Tail
Shadow Ball
Brick Break
Surf
Focus Punch
Protect
Quash
Rock Slide
Torment
Fire Blast
Dig
Smack Down
Rest
Roar
Hone Claws
Sunny Day
Icy Wind
Incinerate
Bulldoze
Fissure
Blizzard
Sludge Wave
Rock Tomb
Quash

Total: 67

Crobat [Molly] (Female)
Nature: Hasty (Spe*1.15, Acc +25.862...%, Def -1 Rank)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 150 (+)
Size Class: 3
Weight Class: 4
BST: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech
Air Slash
Cross Poison
Haze
Acrobatics
Mean Look

Giga Drain
Hypnosis
Brave Bird
Zen Headbutt
Whirlwind
Quick Attack
Defog
Pursuit

Super Fang
Heat Wave
Endure
Mimic
Sky Attack
Sleep Talk

Taunt
Substitute
Protect
Toxic
Venoshock
Fly
Hidden Power (Fighting 7)
Shadow Ball
Bide
Roost
Torment
Rest
Snatch
Steel Wing
Hyper Beam
X-Scissor
Pluck

Total: 44

Skuntank [Cyndel] (Female)
Nature: Rash (+SpA, -SpD)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 84
Size Class: 3
Weight Class: 3
BST: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Explosion
Night Slash
Acid Spray
Flamethrower

Foul Play
Flame Burst
Iron Tail
Endure
Sucker Punch

Substitute
Sludge Bomb
Dark Pulse
Venoshock
Taunt
Double Team
Hidden Power (Ice 7)
Dig
Roar
Torment
Double Team
Sleep Talk
Rest
Snatch
Swagger
Protect
Incinerate
Snarl
Hyper Beam

Total: 37

Drapion [Scipio] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
BST: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison
Thunder Fang
Fire Fang
Ice Fang
Bug Bite

Sand-Attack
Night Slash
Confuse Ray

Aqua Tail

Substitute
Brick Break
Dig
Endure
Rock Slide
Earthquake
Protect

Total: 24

Kadabra [Adrian] (Male)
Nature: Hasty (+15% Spe, +26 Acc/Dodge, -1 Def)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 121 (+)
Size Class: 2
Weight Class: 3
BST: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Recover
Role Play
Trick

Encore
Fire Punch
Ice Punch
Guard Split

Counter
Endure
Magic Coat
Gravity

Psychic
Shadow Ball
Substitute
Reflect
Light Screen
Zap Cannon
Taunt
Energy Ball
Protect
Psyshock
Torment
Bide
Double Team
Safeguard

Total: 32

Marshtomp [Charles] (Male)
Nature: Quiet (+ SpA, -Spe, -10 Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW): (Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 3
BST: 16

EC: 5/9
MC: 0
DC: 4/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Mud Shot
Mud Bomb
Muddy Water
Protect

Counter
Mirror Coat
Whirlpool

Endure

Ice Beam
Earthquake
Surf
Rock Slide
Substitute

Total: 19

Flarelm [Ike] (Male)
Nature: Brave (+Atk, -Spe, -10 Eva)
Type:
Fire/Grass: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4
BST: 16

EC: 7/9
MC: 0
DC: 3/5

Attacks:
Absorb
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Counter
Aromatherapy
Endure

Heat Wave

Substitute
Light Screen
Rock Slide
Protect
Fire Blast

Total: 18

Riolu [Cecelia] (Female)
Nature: Hasty (+Spe, -Def, +11% Acc/Dodge)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
BST: 13

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Blaze Kick
Bullet Punch
Hi Jump Kick

Substitute
Earthquake
Rock Slide
Protect
Dig

Total: 16

Monohm [Spiffy] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Electric/Dragon: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
BST: 14

EC: 4/4/9
MC: 6
DC: 3/5

Attacks:
Tackle
Growl
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Twister
Hurricane
Slack Off
Discharge
Weather Ball
Dragon Pulse
Dragon Tail

Power Gem
Hydro Pump
Magnet Rise

Rain Dance
Substitute
Thunder

Total: 20

Tomohawk [Canas] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Flying/Fighting: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
BST: 19

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Rest
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Healing Wish

Confuse Ray
Roost
Stealth Rock
Rapid Spin
Yawn

Taunt
Substitute
Reflect
Protect
Safeguard
SolarBeam
Earthquake
Brick Break
Double Team
Rock Tomb
Focus Blast
Incinerate
Quash
Bulldoze
Grass Knot
Fly
Rock Slide
Hyper Beam

Total: 42

Syclar [Cooler] (Male)
Nature: Mild (+ SpA, - Def)
Type:
Ice/Bug: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
BST: 15

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Icicle Crash

Earth Power
Counter
Spikes

Taunt
Blizzard
Substitute
Protect

Total: 18

Rhyhorn [Rod] (Male)
Nature: Careful (+ SpD, - SpA)
Type:
Ground/Rock: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3(+)
Spe: 25
Size Class: 3
Weight Class: 5
BST: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast

Fire Fang
Ice Fang
Counter

Substitute
Protect
Sunny Day

Total: 12

Slowpoke [Pants] (Male)
Nature: Relaxed (+ Def, - Spe, -10 Eva)
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 3
Weight Class: 3
BST: 14

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Curse
Yawn
Tackle
Growl
Confusion
Water Gun
Disable
Headbutt
Slack Off
Heal Pulse
Psychic
Rain Dance

Safeguard
Zen Headbutt
Me First

Substitute
Flamethrower
Ice Beam

Total: 18

Togepi [Emma] (Female)
Nature: Modest (+ SpA, - Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
BST: 12

EC: 3/4/9
MC: 0
DC: 2/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard

Extrasensory
Mirror Move
Morning Sun

Substitute
Flamethrower
Shadow Ball
Light Screen

Total: 18

Magnemite [Voltron] (Genderless)
Nature: Calm (+ SpD, - Atk)
Type:
Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45
Size Class: 1
Weight Class: 1
BST: 13

EC: 2/4/9
MC: 0
DC: 1/5

Attacks:
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Spark
Discharge
Mirror Shot
Magnet Rise

Endure
Magic Coat

Substitute
Light Screen
Reflect
Explosion

Total: 16

Fidgit [Twitch] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Poison/Ground: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
BST: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Gust
Sand-Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Gravity
Air Slash
Sludge Bomb
Me First
Heal Block
Comet Punch
Helping hand
Magic Room
Wonder Room
Sludge Bomb
Gravity
Wide Guard
Heal Block

Disable
Spikes
Earth Power
Stealth Rock
Wish
Sand Tomb

Icy Wind
Gastro Acid
Knock Off

Taunt
Light Screen
Reflect
Energy Ball
Toxic
Venoshock
Shadow Ball
Substitute
Endure
Dig
Hidden Power (Fire 7)
Protect
Torment
Struggle Bug
Smack Down
Sludge Wave

Dispel

Total: 49

Croagunk [Femme] (Female)
Nature: Lonely (+Atk, -Def)
Type:
Poison/Fighting: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (DW): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
BST: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch
Poison Jab
Venoshock
Sludge Bomb
Mud Bomb

Fake Out
Drain Punch
Counter
Bullet Punch

Magic Coat
Super Fang
Bounce
Knock Off
ThunderPunch
Ice Punch

Rock Slide
Earthquake
Dark Pulse
Dig
Substitute
Protect
Brick Break
Torment
Toxic
Snatch
Endure
Double Team
Sludge Wave

Total: 36

Nincada (Myrmidon) (M)
Nature: Adamant (+Atk; -SpA)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
BST: 13

EC: 3/6
MC: 0
DC: 3/5


Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Dig
Mud-Slap

Endure
Bug Bite
Night Slash

Substitute
Sandstorm
Protect
Swagger
Sunny Day

Total: 17

Flygon [Zigzag] (Male)
Nature: Naive (+Speed, -Special Defense) (+16% Accuracy)
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 115 (100*1.15=115)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (23):
Bite
Sand-Attack
Faint Attack
Sand Tomb
Dig
Earthquake
SonicBoom
Crunch
Sandstorm
Fissure
Dragon Claw
Hyper Beam
Dragon Tail

Endure
Earth Power
Flail

Tailwind

Double Team
Rock Slide
Substitute
Protect
Fly
Giga Drain

Eelektrik (Brannigan) (M)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 2
Weight Class: 2
BST: 17

EC: 6/9
MC: 0

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Wild Charge

Light Screen
Acrobatics
Substitute
Protect
Double Team

Total: 17

Turtwig (Male) - Kurmaraja
Nature: Brave (Atk: +1, Spe -5, Evasion -10%))
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Shell Armor - (Dormant) - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (-)

Height Class: 1
Weight Class: 2
BRT: 14

EC: 0 / 9
MC: 0
DC: 0 / 5

13 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Razor Leaf, Seed Bomb, Superpower, Tackle
Special Moves - Absorb, Earth Power, Mega Drain
Status Moves - Curse, Light Screen, Protect, Reflect, Withdraw

Kurmaraja is an adventurous soul, wandering the country for the excitement of life. Recently, he has fallen into the possession of a trainer. Who knows what awaits him now...?

Phione (Priscilla) (U)
Nature: Modest (+SpA, -Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 80
Size Class: 1
Weight Class: 1
BST: 18

MC: 0

Attacks:
Bubble
Water Sport
Charm
Supersonic
Bubblebeam
Aqua Ring
Dive
Rain Dance

Bounce
Helping Hand

Ice Beam
Surf
Grass Knot

Total: 13

Rotom [Hacker] (Genderless)
Nature: Modest (+SpA, -Atk)
Type:
Electric/Ghost:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
BST: 16

MC: 0

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Discharge

Pain Split
Signal Beam

Reflect
Light Screen
Protect

Total: 16

Revenankh [Brendan] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Ghost/Fighting: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
BST: 20

MC: 0
DC: 5/5

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Hammer Arm
Moonlight

Destiny Bond
Counter
Wide Guard
Mach Punch

Substitute
Protect
Earthquake
Drain Punch
Brick Break
Rock Slide

Total: 21

Lapras [Siren] (Female)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type:
Water/Ice: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 5
Weight Class: 6
BST: 19

MC: 0
DC: 0/5

Attacks:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

Dragon Pulse
Whirlpool
Future Sight

Surf
Thunderbolt
Ice Beam

Total: 16

Smeargle [Fatecrashers] (Male)
Nature: Naive (+Spe, +9 Acc/Dodge, -SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+)
Size Class: 2
Weight Class: 4
BST: 11

MC: 0
DC: 0/5

Attacks:
Stealth Rock
Fake Out
Detect
Earthquake
Stone Edge
Ice Beam
Thunderbolt
Psychic
Hydro Pump
Recover
Sketch
Sketch
Sketch

Total: 13

Tropius [Louis] (Male)
Nature: Rash (+SpA, -SpD)
Type:
Grass/Flying: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 4
Weight Class: 4
BST: 18

MC: 0
DC: 0/5

Attacks:
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent

Leech Seed
Leaf Blade
Natural Gift

Earthquake
Fly
Sunny Day

Total: 12

Roggenrola (Stoner) (F)
Nature: Careful (+SpD -SpA)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2 (+)
Spe: 15
Size Class: 1
Weight Class: 2
BST: 11

EC: 1/4/9
MC: 0
DC: 1/5

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Rock Slide
Stealth Rock
Explosion

Gravity
Heavy Slam
Lock-On

Earthquake
Substitute
Protect

Total: 17

Solrock (Eclipse) (U)
Nature: Quiet (+SpA, -Spe, -10 Eva)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 5
BST: 17

EC: 0

Attacks:
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Embargo
Cosmic Power
Heal Block
Rock Slide
SolarBeam
Explosion

Endure
Pain Split

Fire Blast
Stone Edge
Earthquake

Total: 18

Bolderdash (Rarity) (U)
Nature: Modest (+SpA, -Atk)
Type:
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
BST: 16

EC: 7/9
MC: 0
DC: 3/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Vacuum Wave
Head Smash
Weather Ball
Magnet Rise
Paleo Wave
Earth Power
AncientPower

Heat Wave
Trick

Fire Blast
Substitute
Protect
Sandstorm
Shadow Ball
Volt Switch

Total: 23

Lairon (SMASH) (M)
Nature: Careful (+SpD, -SpA)
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 2
Weight Class: 5
BST: 16

EC: 5/9
MC: 0
DC: 1/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Heavy Slam

Head Smash
Endeavor
Stealth Rock

Earthquake
Rock Slide
Substitute
Dig

Total: 16

Kingdra (Atlanta) (F)
Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
Type: Water/Dragon: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 3
Weight Class: 5
BST: 18

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Yawn
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Hydro Pump
Dragon Pulse
Dragon Dance

Signal Beam
Disable
Muddy Water
Razor Wind

Bounce
Dive

Rain Dance
Ice Beam
Substitute
Bide
Surf
Endure

Total: 24

Hydreigon (Apocalypse) (F)
Nature: Hasty (+Spe, -Def, +15 Acc/Dodge)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 3
Weight Class: 5
BST: 22

EC: 9/9
MC: 1

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Dragon Rush
Outrage
Double Hit
Tri Attack
Body Slam
Scary Face
Hyper Voice
Work Up

Dark Pulse
Earth Power
Thunder Fang
Fire Fang
Head Smash
Ice Fang

Draco Meteor

Taunt
Torment
Substitute
Fly
Fire Blast
Hidden Power (Grass)
Hyper Beam
Protect
Earthquake
Double Team
Reflect
Flamethrower
Rest
Focus Blast
Charge Beam
Incinerate
Acrobatics
Payback
Giga Impact
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
Dragon Tail
Swagger
U-Turn
Flash Cannon
Surf
Rain Dance
Sunny Day
Thief
Frustration
Return
Strength

Total: 58

Pikachu (Laharl) (M)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 7/9
MC: 1
DC: 5/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks:

Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Growl
Quick Attack
Swift
Electro Ball
Slam
Discharge
Light Screen

Encore
Endure
Wish

Helping Hand
Magnet Rise

Hidden Power (Rock 7)
Double Team
Protect
Substitute

Total: 22

Pichu (Lenneth) (F)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats

HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 4
DC: 2/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (LOCKED): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks:

Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Encore
Endure
Wish

Hidden Power (Rock)
Double Team
Protect

Total: 12
 
Shiny Snivy: approved.

AlphaJolt: Approved

Deadfox: Not approved. Magnemite has Thunder as one of its extra level up moves, but magnemite does not learn thunder by leveling up. replace this with another level up move please. On litwick, you forgot to take away a star from attack because of your timid nature. Also mention how the speed stat is affected (the speed stat on litwick should read "Spe: 23 (20*1.15)"); fix this on both litwick and horsea.

Terrador: Approved. However, Meinfoo gets Calm mind at level 25; you might want to pick it up :)

4
 
Trainer Name: Steampowered
Pokemon: Galvantula*, Swampert*, Serperior, Tepig, Dragonite, Tailow, Empoleon, Lanturn, Ludicolo, Starmie, Shellder, Corphish
W/L/T: 7-5-0
Trainer Counter: 3


"My goal is to become CAP ASB's Water type Gym Leader"

Backpack:

Exp. Share

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 0
Business Tokens: 0
BP: 1

Completed:
vs. rewindman
vs. Quantum Derp
vs. C$FP (3)
vs. C$FP (2)
vs. C$FP (1)
vs. Texas Cloverleaf
vs. Glacier Knight and Pikapwnd
vs. Acklow
vs. el Dino
vs. Spenstar
vs. Crux
vs. nEsp
vs. Elevator Music
vs. AlphaJolt
vs. rickheg
vs. Son of Shadoo
vs. Tempternia
vs. Ziposaki
vs. Ragnarokalex
vs. Ice Bug
vs. Galladiator
vs. Solstice

melee with Dogfish44

Battle Hall Challenge

Ongoing:


Lemon (F) Galvantula (*)

Type:

Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:

Compoundeyes (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

EC: 6/6
MC: 3
DC: 3/5

Nature:

Timid A 15% increase (rounded up) in Base Speed and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon (+16%); Subtracts * from Attack

HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 124 (108 x 1.15) (+)


Attacks

String Shot(*)
Leech Life(*)
Spider Web(*)
Thunder Wave(*)
Screech(*)
Fury Cutter(*)
Electroweb(*)
Bug Bite(*)
Gastro Acid(*)

Cross Poison(*)
Faint Attack(*)
Disable(*)

Thunderbolt(*)
Energy Ball(*)
Hidden Power(Ice, 7) (*)
Bug Buzz
Signal Beam
Thunder
Volt Switch


Storm (F) Dragonite

Type:

Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Inner Focus (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mulitscale (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

EC 9/9
MC 0
DC 5/5

Nature:

Naughty Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80

Size Class: 4
Weight Class: 6
Base Rank Total: 22

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Wing Attack
Hurricane

Thunderbolt
Dragon Tail
Flamethrower

Dragon Dance
Extremespeed
Dragon Rush
Safeguard
Aqua Jet
Iron Tail
Aqua Tail
Earthquake


Cello (M) Serperior

Type:

Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

EC 9/9
MC 4
DC 5/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 113

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Attacks

Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Toxic
Double Team
Swagger

Magical Leaf
Mirror Coat
Pursuit
Leaf Storm
Taunt
Giga Drain
Substitute
Wring Out


Arina (F) Tepig

Type:

Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

EC 2/9
MC 2
DC 1/5

Nature:

Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Tepig
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-) (45/1.15 = 39)

Attacks

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Flamethrower
Wild Charge
Toxic

Yawn
Endeavor
Body Slam


Tailow (M) Aero
OT: ToastTyrant13

Type:


Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Scrappy: (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

EC: 3/6
MC: 4
DC: 2/5

Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85

Attacks
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Fly
Substitute
Protect

Steel Wing
Whirlwind
Pursuit


Ting (M) Swampert (*)

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ground Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Damp (DW) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

EC: 9/9
MC: 3
DC: 5/5

Nature:

Brave Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy

HP: 110
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43 (50/1.15=43)

Attacks

Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud-Sport(*)
Mud Bomb
Water Gun

Endeavor(*)
Aqua Tail(*)
Superpower(*)
Avalanche
Earthquake
Hammer Arm

Dig(*)
Double Team(*)
Ice Beam(*)
Toxic
Blizzard
Muddy Water
Protect
Rock Slide
Substitute


Luminato (F) Lanturn

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:

Illuminate (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Volt Absorb (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Water Absorb (DW) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

EC 6/6
MC 0
DC 4/5

Nature:

Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack
HP: 120

Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67

Attacks

Supersonic
Bubble
Thunder Wave
Flail
Confuse Ray
Water Gun
Spark
Take Down

Shock Wave
Brine
Agility

Ice Beam
Thunderbolt
Scald
Discharge
Signal Beam
Surf



Royal (M) Empoleon

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

EC 9/9
MC 0
DC 2/5

Nature:

Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 60

Attacks

Pound
Growl
Bubble
Water Sport
Bubblebeam
Bide
Fury Attack
Tackle
Swagger

Icy Wind
Agility
Aqua Ring

Ice Beam
Scald
Surf
Dig
Substitute
Aqua Jet


Similee (M) Ludicolo

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Swift Swim (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Rain Dish (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC 9/9
MC 0
DC 3/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70

Attacks

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Zen Headbutt
Rain Dance

Giga Drain
Synthesis
Counter

Scald
Energy Ball
Surf
Ice Beam
Water Sport
Substitute


Larousse Starmie

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Illuminate (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW) (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

EC 6/6
MC 3
DC 1/5

Nature:

Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115

Size Class: 2
Weight Class: 4
Base Rank Total: 19

Attacks

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam

Aurora Beam
Barrier
Supersonic

Ice Beam
Thunderbolt
Psychic

Total moves: 13


Forks (F) Shellder

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Shell Armor (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Skill Link (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Overcoat (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

EC 0/6
MC 0
DC 0/5

Nature:

Lonley Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense

HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 40

Attacks

Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam

Avalanche
Rock Blast
Aqua Ring

Dive
Ice Beam
Surf


Cake (M) Corphish

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Hyper Cutter (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Shell Armor (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits

Adapbility (DW) (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

EC 1/6
MC 2
DC 1/5

Nature:

Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15 =30)

Attacks

Bubble
Harden
Vice Grip
Leer
BubbleBeam
Protect
Knock Off

Dragon Dance
Endeavor
Chip Away

Ice Beam
X-Scissor
Scald

Gym Team


Gym Ideas
Arena: Water Gym

A fairly simple gym that consists of a pool and platforms for non-aquatic Pokemon to stand on. The arena is fairly large and outdoors allowing for weather effects. On one side, the arena is connected to a lake where it gets it's water supply. The most interesting part of the gym is outside of the main area. In four of the corners of the main arena there are raging rapids. Each of these rapids lead up to a higher level that surrounds the main area. Only Pokemon that are strong enough to swim through the current, are used to the raging waters (Water types) and Pokemon who can fly over top of the rapids can access the elevated level.


Nature Changes used: none
 
Trainer Name: TEA_DEMON
Pokemon: Porygon2, Exeggutor, Ursaring, Drapion, Lunatone, Chatot, Kricketune, Ampharos, Cradily, Raticate, Mawile, Swadloon, Venomoth, Masquerain, Clefable, Croconaw, Squirtle, Bellsprout, Lotad, Gulpin, Misdreavus, Tynamo
Trainer Counter: 18

Backpack:
Eviolite

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 83
Business Tokens:
Battle Points: 7

battle hall
battle subway


Pokemon Team:


Porygon2(*) (Floyd)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 51 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 4
DC: 5/5

Attacks (20):
Conversion 2(*)
Tackle(*)
Conversion(*)
Sharpen(*)
Psybeam(*)
Agility(*)
Recover(*)
Magnet Rise(*)
Defense Curl
Tri Attack
Magic Coat
Hyper Beam
Signal Beam

Ice Beam(*)
Thunderbolt(*)
Trick Room(*)
Shadow Ball
Psyshock
Charge Beam
Substitute


Exeggutor(*) (Jethro) M
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Grass / Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (24):
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Bullet Seed(*)
Stun Spore(*)
Poisonpowder(*)
Sleep Powder(*)
Seed Bomb
Stomp
SolarBeam
Psyshock
Wood Hammer

Synthesis(*)
Leaf Storm(*)
Giga Drain(*)

Trick Room(*)
Psychic(*)
Dream Eater(*)
Sunny Day
Toxic
Sludge Bomb
Energy Ball


Ursaring (Intronaut) (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (55/1.15) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5

Attacks (20):
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent
Slash
Thrash
Hammer Arm

Crunch
Close Combat
Yawn
Double-edge

Rock Slide
Earthquake
Bulk Up
Swords Dance
Taunt


Drapion (Agalloch) M
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug / Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Battle Armor:(Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (DW)
: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Attacks (22):
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison
Thunder Fang
Ice Fang
Fire Fang

Poison Tail
Night Slash
Screech

Swords Dance
X-Scissor
Taunt
Brick Break
Earthquake
Rock Slide
Poison Jab


Lunatone (Moonspell)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Rock/Psychic
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (70/1.15) (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 17

EC: N/A
MC: 0
DC: N/A

Attacks (14):
Tackle
Harden
Confusion
Rock Throw
Hypnosis
Rock Polish
Psywave
Psychic
Cosmic Power
Future Sight

Calm Mind
Ice Beam
Shadow Ball

Earth Power


Chatot (Rosetta) F
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
Big Pecks (DW): (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 2
DC: 3/5

Attacks (13):
Peck
Growl
Mirror Move
Sing
Fury Attack
Chatter
Taunt

Encore
Nasty Plot
Air Cutter

Toxic
Protect
Substitute


Kricketune (Liszt) M
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 6/6
MC: 3
DC: 5/5

Attacks (19):
Growl
Bide
Struggle Bug
Bug Bite
Fury Cutter
Leech Life
Sing
Focus Energy
X-Scissor
Taunt
Night Slash
Perish Song

Endeavor
Mud-slap
Uproar

Brick Break
Aerial Ace
Return
Swords Dance


Ampharos (Conchord) M
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 47 (55/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 3
DC: 4/5

Attacks (16):
Tackle
Growl
Thundershock
Thunder Wave
Cotton Spore
Charge
Fire Punch
Light Screen
Power Gem
ThunderPunch

Body Slam
Iron Tail
Agility

Thunderbolt
Charge Beam
Toxic


Cradily (Khuda) M
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Rock/Grass
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 37 (43/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Attacks (13):
Astonish
Constrict
Acid
Ingrain

Recover
Curse
Stealth Rock

Rock Slide
Sludge Bomb
Return
Earthquake
Stone Edge

Seed Bomb


Raticate (Coroner) M
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 6
DC: 5/5

Attacks (21):
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Scary Face
Swords Dance
Double-edge

Flame Wheel
Revenge
Last Resort
Counter

Thunder Wave
Work Up
Taunt
Wild Charge


Mawile (Baroness) F
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 43 (50/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: N/A
MC: 2
DC: 2/5

Attacks (11):
Astonish
Fake Tears
Bite
Sweet Scent
Vicegrip

Sucker Punch
Fire Fang
Ice Fang

Swords Dance
Stone Edge
Brick Break


Swadloon (Meshuggah) M
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Bug/Grass
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 6/9
MC: 4
DC: 5/5

Attacks (16):
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Grasswhistle
Protect

Silver Wind
Air Slash
Agility

Calm Mind
Toxic
Energy Ball
Sunny Day
SolarBeam
Payback


Venomoth (Vanden) M
Nature: Modest (+1 SpA, -1 Atk)
Type: Bug / Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 2
Base Rank Total: 17

EC: 6/6
MC: 1
DC: 4/5

Attacks (21):
Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam
Silver Wind
Sleep Powder
Bug Buzz
Quiver Dance

Toxic Spikes
Rage Powder
Giga Drain

Toxic
Venoshock
Psychic
Sludge Bomb
U-turn


Masquerain (Thorun) M
Nature: (+1 SpA, -1 Atk)
Type: Bug / Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 1/5

Attacks (16):
Bubble
Quick Attack
Sweet Scent
Water Sport
Bubblebeam
Ominous Wind
Gust
Bug Buzz
Quiver Dance
Air Slash

Hydro Pump
Signal Beam
Mud Shot

Ice Beam
Scald
Shadow Ball


Clefable (Cream) F
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (60/1.15) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 2
DC: 5/5

Attacks (23):
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Minimize
Wake-up Slap
Bestow
Metronome

Wish
Belly Drum
Stored Power

Flamethrower
Thunder Wave
Shadow Ball
Ice Beam
Thunderbolt


Croconaw (Mayhem) M
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 50 (58 / 1.15) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 4
DC: 4/5

Attacks (18):
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Crunch
Hydro Pump

Dragon Dance
Ice Punch
Aqua Jet

Waterfall
Rock Slide
Dragon Claw
Brick Break


Squirtle (Eisbrecher) M
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (43/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks (15):
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Yawn
Water Spout
Fake Out

Surf
Dig
Scald


Bellsprout (Bongripper) M
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass / Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW): (Innate)This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks (13):
Vine Whip
Growth
Wrap
Sleep Powder
Poisonpowder
Stun Spore
Acid

Weather Ball
Power Whip
Encore

Energy Ball
Sludge Bomb
Sunny Day


Lotad (Goblin) M
Nature: Mild (+1 SpA, -1 Def)
Type: Water / Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 2
DC: 1/5

Attacks (14):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Leech Seed
Counter
Giga Drain

Surf
Ice Beam
Toxic


Gulpin (Weedeater) M
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 2
DC: 1/5

Attacks (12):
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore

Curse
Pain Split
Gunk Shot

Sludge Wave
Ice Beam
Shadow Ball


Misdreavus (Isis) F
Nature: Modest (+1 SpA, -1 Atk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: N/A

Attacks (14):
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam

Nasty Plot
Destiny Bond
Skill Swap

Thunderbolt
Taunt
Thunder Wave


Tynamo (Koloss) M
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 2
DC: 1/5

Attacks (4):
Tackle
Thunder Wave
Spark
Charge Beam
 
Trainer Name: Xaqwais
Pokemon: Shroomish, Starmie, Shelgon
W/L/T: 1-4-0
Trainer Counter: 10

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 0
Business Tokens: 0

Battles:
Completed Battles:
elDino vs Xaqwais
Auramaster vs Xaqwais
Destiny Warrior vs Xaqwais
[URL="http://www.smogon.com/forums/showthread.php?t=3448690"]Loudkirbyking vs Xaqwais

[/URL]
Xaqwais vs Cartoons!

Ongoing Battles:

Pokemon Team:


Shroomish* (Brady) (F)

Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Effect Spore: (Can be disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

Counters:
EC: 3/6
MC: 3
DC: 2/5

Attacks:

Absorb (*)
Tackle (*)
Stun Spore (*)
Leech Seed (*)
Mega Drain (*)
Headbutt (*)
Poison Powder (*)
Spore

Worry Seed (*)
Bullet Seed (*)
Drain Punch (*)

Swords Dance (*)
Substitute (*)
Façade (*)



Starmie* [Reginarate] (F)

Nature: Timid
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Psychic
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Illuminate: (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Command: (Ability: Illuminate [does not take up one of your three actions per round])
Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+) (ACC=133²/1000=18)

Counters:
MC: 2

Attacks:

Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
BubbleBeam
Hydro Pump

Aurora Beam (*)
Barrier (*)
Supersonic (*)

Scald (*)
Psychic (*)
Thunderbolt (*)
Ice Beam



Shelgon(*) Silly (M)

Nature: Hasty
Type: Dragon
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+) (ACC=58²/750=5)

Counters:
EC: 4/9
MC: 4
DC: 3/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Zen Headbutt
Double-Edge

Dragon Dance (*)
Dragon Pulse (*)
Hydro Pump (*)

Flamethrower (*)
Dragon Claw (*)
Brick Break (*)
 
Trainer Name: C$FP
Pokemon: Bisharp*, Swampert*, Magnezone*, Chandelure, Exeggutor, Machamp, Dragonite, Scizor, Ferrothorn, Aggron, Krillowatt, Lucario, Kitsunoh, Steelix, Cyclohm, Excadrill, Porygon, Sneasel, Rebble, Axew, Breloom, Bronzong, Klinklang, Registeel, Empoleon, Regice, Karrablast, Omastar, Regirock, Nidoran♂, Abra, Tentacool, Gastly, Rhyhorn, Starmie, Elekid, Magby, Aerodactyl, Munchlax, Togepi, Aipom, Heracross, Skarmory, Tyranitar, Torchic, Ralts, Sableye, Roselia, Duskull, Cranidos, Spiritomb, Gible, Timburr, Shelmet, Mienfoo, Golett, Deino, Larvesta, Syclar, Revenankh, Arghonaut, Colossoil, Scratchet, Necturna, Hippowdon, Snorlax, Sunkern
W/L/T: 57/25/2
Currency Counter: 13

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
1x Tanga Berry
1x Belue Berry
1x Magost Berry
1x Wacan Berry
5x Enigma Berry
5x Nanab Berry
5x Pinap Berry
5x Pomeg Berry
5x Apicot Berry
5x Lansat Berry
5x Starf Berry
5x Magost Berry
5x Pamtre Berry
5x Durin Berry

Item Pocket:
2x Dragon Gem
3x Life Orb
1x Black Belt
3x Expert Belt
1x Link Cable
2x Soft Sand
2x Magnet
3x Metal Coat
3x Macho Brace
4x White Herb
1x Silk Scarf
4x Mental Herb
3x Leftovers
2x Kings Rock
1x Float Stone
1x Steel Gem
1x Light Clay
1x Brightpowder
1x Focus Sash
1x Razor Claw
1x Smooth Rock
1x Eviolite
1x Muscle Band
1x Rare Candy
1x Everstone
1x Mystic Water
3x Charcoal
1x Sun Stone

Training Pocket:
2x Exp. Share

Pokeball Pocket:
11x Heal Ball
1x Luxury Ball
6x Pokeball
1x Premier Ball
28x Sport Ball
16x Timer Ball
4x Ultra Ball
1x Cherish Ball

Unclaimed Pokemon:
1x Ferroseed (1 EC, 2 MC)
1x Abra
1x Nincada (1 EC, 2 MC, 1 DC)
1x Spinarak (2 EC, 6 MC, 2 DC)
1x Tynamo (1 EC, 2 MC, 1 DC)

Special Pocket:
1x Steel Pearl
1x Ice Sapphire
1x Rock Ruby
3x Glyph of Ice Shard
1x Glyph of Ice Beam
1x Glyph of Reflect
1x Glyph of Icy Wind
1x Glyph of Crunch
1x Glyph of Ancientpower
1x Potion
1x Super Potion
2x Ether
1x Revive
1x Steel Badge
1x Water Badge
1x Max Revive

Token Pocket:
Universal Counters: 120
Valor Counters: 12
Record(in order by starting date):
L - W - W - L - W - W - W - L - W - L - W - L - L - W - "W" - W - W - W - W - L - "L" - L - W - W - L - W - W - L - W - W - W - W - W - W - W - W - W - W - L - L - L - W - L - W - L - W - W - "W" - "W" - "L" - "L" - "L" - W - L - "L" - W - W - L - W - W - W - W - W - L - W - W - W - W - L - L - W - W - W - W - W - L - T - W - W - W - L - W - "L" - L - W - L - W - W - T - L - W - W - W - L - L - "L" - ongoing - "L" - "L" - "L"

Current Battles:
C$FP vs. Lockdown

Wins:
C$FP vs. Pippy
C$FP vs. The Shiny Umbreon
C$FP vs. IceBug (Tournament)
C$FP vs. Steampowered
C$FP vs. DarkSlay
C$FP vs. rickheg, 6v6 Singles
C$FP vs. Ziposaki
C$FP vs. shinyskarmory
C$FP vs. LoudKirbyKing (doesn't count as a win)
C$FP & IceBug vs. -Charmander- & Deck Knight
C$FP vs. The Shiny Umbreon
C$FP vs. ToastTyrant13
C$FP vs. Alphajolt
C$FP vs. Kaxtar
C$FP vs. Kaxtar
C$FP vs. Kaxtar (yes, again)
C$FP vs. Woodchuck
C$FP vs. DarkAmber8828
C$FP vs. rewindman
C$FP vs. Mr.L
C$FP vs. ToastTyrant
C$FP vs. IceBug
C$FP vs. Ragnarokalex
C$FP vs. Steampowered
C$FP vs. Leethoof
C$FP vs. Alchemator (9v9 Triples)
C$FP vs. Kaxtar (yet again, but in a 9v9 Triples this time)
C$FP vs. ToastTyrant
C$FP vs. shinyskarmory
C$FP vs. Voldemort
C$FP vs. DarkAmber8828 (doesn't count as a win)
C$FP vs. Woodchuck (doesn't count as a win)
C$FP vs. lucarioisawesome
C$FP vs. Kaxtar
C$FP vs. Dummy007
C$FP vs. smashlloyd20 (for Steel Gym Leadership)
C$FP vs. Leethoof
C$FP vs. Ragnarokalex
C$FP vs. smashlloyd20
C$FP vs. smashlloyd20
C$FP vs. Elevator Music
C$FP vs. Doorknob
C$FP vs. Complications
C$FP vs. smashlloyd20
C$FP vs. Metal Bagon
C$FP vs. Galladiator
C$FP vs. The Royal Guard
C$FP vs. AOPSUser
C$FP vs. Leethoof (Team Tournament)
C$FP vs. EndQuote
C$FP vs. rickheg
C$FP vs. Wobbanaut
C$FP vs. rickheg
C$FP vs. Elevator Music
C$FP vs. SubwayJ
C$FP vs. SubwayJ
C$FP vs. Texas Cloverleaf
C$FP vs. Dogfish44
C$FP vs. Leethoof
C$FP vs. Complications

Losses:
C$FP vs. Tea Demon
C$FP vs. Master Bane
C$FP vs. Korski
C$FP vs. DarkSlay (Tournament)
C$FP vs. jas in a Fortune Battle!
C$FP vs. Steampowered, Team Battle!
C$FP vs. PinkCaptainFalcon (doesn't count as a loss)
C$FP vs. Fire Blast
C$FP vs. Korski
C$FP vs. Engineer Pikachu
C$FP vs. Flamestrike
C$FP vs. IceBug
C$FP vs. Darkamber8828
C$FP vs. Fire Blast
C$FP vs. SimonSays vs. Orcinus Duo vs. Texas Cloverleaf
C$FP vs. Leethoof+Temperantia+Lady Salamence+XVIcaliber+Glacier Knight+Galladiator+SimonSays+Smashlloyd20
C$FP vs. Spenstar (doesn't count as a loss)
C$FP vs. Spenstar (doesn't count as a loss)
C$FP vs. jas (doesn't count as a loss)
C$FP vs. Terrador (doesn't count as a loss)
C$FP vs. Kaxtar
C$FP vs. Ragnarokalex
C$FP+Lady Salamence vs. It's_A_Random+SimonSays
C$FP vs. Texas Cloverleaf
C$FP vs. Gerard
C$FP vs. The Wanderer
C$FP vs. Frosty
C$FP vs. Orcinus Duo (doesn't count as a loss)
C$FP vs. SubwayJ
C$FP vs. Dogfish44
C$FP vs. Rediamond
C$FP & rickheg vs. The Royal Guard & Ragnarokalex
C$FP vs. Deck Knight
C$FP vs. Texas Cloverleaf (doesn't count as a loss)
C$FP vs. Elevator Music (doesn't count as a loss)
C$FP vs. Pwnemon (doesn't count as a loss)
C$FP vs. Flamestrike (doesn't count as a loss)

Ties:
C$FP vs. Maxim
C$FP vs. Glacier Knight

Reffing Current:


Reffing Finished:
XVIcaliber vs. rewindman (2 RC)
Blazikenmaster-Zeo vs. Albinoloon (2 RC)
Nightmare Jigglypuff vs. The Shiny Umbreon (3 RC)
Alchemator vs. HD (2 RC)
rewindman vs. deadfox (4 RC)
Albinoloon vs. pimpgangster (2 RC)
Steampowered vs. Crux (2 RC)
Maxim vs. Venser (2 RC)
Tea Demon vs. Albinoloon (4 RC)
-Charmander- vs. Alphajolt (4 RC)
shadowbone66 vs. LupusAter (2 RC)
Banryu vs. LupusAter: 6v6 Triples! (12 RC)
Ragnarokalex vs. TravelLog (6 RC)
jas vs. ToastTyrant (2 RC)
Fire Blast vs. BiGGiE (4 RC)
Texas Cloverleaf vs. The Shiny Umbreon (8 RC)
Flamestrike vs. Tortferngatr (2 RC)
Athenodoros vs. The Shiny Umbreon (5 RC)
Athenodoros vs. Little Battler (6 RC)
shinyskarmory vs. Hyperbeem (4 RC)
Glacier Knight vs. Elevator Music (6 RC)
Elevator Music vs. Blazikenmaster-Zeo (2 RC)
Fire Blast vs. Romeert (6 RC)
smashlloyd20 vs. EndQuote (3 RC)
Elevator Music vs. DarkSlay (2 RC)
Rediamond vs. elDino (2 RC)
Terrador vs. Blazikenmaster-Zeo (2 RC)
Elevator Music vs. Steampowered (5 RC)
Nightmare Jigglypuff vs. Alphajolt vs. Dummy007 vs. EndQuote vs. Galvantula (5 RC)
Fire Blast vs. ToastTyrant (2 RC)
Fire Blast vs. SimonSays (6 RC)
IceBug vs. Galladiator (2 RC)
Pikapwnd vs. Chris Teke (2 RC)
IceBug vs. Ragnarokalex (4 RC)
Kaxtar vs. Blazikenmaster-Zeo (2 RC)
Albinoloon vs. ToastTyrant13 (2 RC)
Athenodoros vs. TRG (3 UC)
Spenstar vs. Leethoof (10 UC)
TalkingLion vs. Spenstar (3 UC)
jayjinde vs. LouisCyphre (3 UC)
Texas Cloverleaf vs. Elevator Music (7 UC)
zarator vs. Nightmare Jigglypuff (5 UC)
zarator vs. smashlloyd20 (4 UC)
Mr.L vs. Destiny Warrior (3 UC)
Aweshucks vs. LouisCyphre (5 UC)
Elevator Music vs. Ullar Warlord (2 UC)
Orcinus Duo vs. Texas Cloverleaf (1 UC)
The Wanderer vs. Engineer Pikachu (23 UC)
Birkal vs. Pwnemon (2 UC)
Flamestrike vs. Ragnarokalex (2 UC)

Role Plays:
Litwick, Rank 1 Battle Hall (only 1 win)
Exeggcute, Rank 1 Battle Hall (only 1 win)
Aron and Plicowatt, Rank 1 Battle Hall (3 wins)
Machoke and Chandelure, Frozen Vault (Normal, with Temperantia)
Riolu and Nohface, Rank 2 Battle Hall (2 wins)
Magnezone (and Dragonite and Krillowatt), Battle Subway (one win)
Magnezone (and Dragonite and Krillowatt), Battle Subway (damn Gurdurr)
Exeggutor, Rank 3 Battle Hall (3 wins)
Scizor, Rank 4 Battle Hall (0 wins)
Dragonite (and Magnezone and Krillowatt), Battle Subway (0 wins)
Rebble, Rank 2 Battle Hall (5 wins)
Machamp and Chandelure, Frozen Vault (Normal, with rickheg)
Excadrill (and Magnezone and Swampert), Battle Subway (Beat Ingo)
Rebble, Rank 2 Battle Hall (9 wins)
Excadrill, Magnezone, Swampert, Chandelure, Battle Subway (0 wins)
Excadrill, Chandelure, Dragonite, Battle Castle (1 win)
Kitsunoh, Battle Hall (Beat Hall Matron)
Excadrill, Chandelure, Dragonite, Battle Subway+ (Defeated by Ingo+)
Lucario, Magnezone, Swampert, The Legend Run, Timeless Tower (Registeel defeated; Registeel caught; Regice caught; Regirock caught; defeated by Fearow nest of Heaven's Ascent)
Dragonite, Machamp, Breloom, Battle Subway (Defeated Battle 2)
Breloom, Dragonite, Machamp, Battle Castle (Defeated Battle 1)
Magnezone, Aggron, Metagross, Bronzong, Frozen Vault (Hard Mode, with Kaxtar)
Karrablast, Battle Hall (Defeated Battle 1)
Breloom, Bronzong, Omastar, The Legend Run, Mysterious Cove (Defeated by Phione)
Regirock, Battle Hall (Defeated Battle 2)
Rebble, Battle Hall (Defeated Battle 14)
Excadrill, Aerodactyl, Regirock, Regice, Krillowatt, Swampert, Battle Arcade (Defeated by Boss)
Lucario, Bronzong, Stormrage Depths (Normal Mode, with rickheg)
Lucario, Steelix, Regice, Battle Pike Bronze Rank (Beat Lucy)
Larvitar, Battle Hall (Defeated Battle 3)
Dragonite, Swampert, Magnezone, Battle Subway (Defeated by Ingo)
Timburr, Battle Hall (Defeated Battle 4)
Magnezone, Lucario, Regice, Battle Pike Silver Rank (Defeated by Lucy)
Timburr, Battle Hall (Defeated Battle 3)
Swampert, Starmie, Arghonaut, The Legend Run, Black Sulfur Caldera (Defeated by Guardians)
Bronzong, Battle Hall (DQ Battle 7)
Magnezone, Lucario, Regice, Battle Pike Silver Rank (Door 3)
Timburr, Battle Hall (Battle 1)

Battle Hall Reffing:
Leethoof (Defeated Battle 4)
Dogfish44 (Defeated Battle 5)
Mr.L (Defeated Battle 4)
Albinoloon (Defeated Battle 2)
EndQuote (Defeated Battle 1)
Flora (Defeated Battle 1)
ToastTyrant13 (Defeated Battle 3)
Son_of_Shadoo (Defeated Battle 1)
Dogfish44 (Defeated Battle 1)
Darkamber8828 (Defeated Battle 5)
Dummy007 (Defeated Battle 2)
XVIcaliber (Defeated Battle 1)
iiMKUltra (Defeated Battle 3)
Dummy007 (Defeated Battle 1)
Zarator (Defeated Battle 4)
Glacier Knight (Defeated Battle 2)
Maxim (Defeated Battle 2)
yarnusvshartiwg (Defeated Battle 5)
Dummy007 (Defeated Battle 9)
Engineer Pikachu (Defeated Battle 2)
Kaxtar (Defeated Battle 5)
Tortferngatr (Defeated Battle 4)
lucarioisawesome (Defeated Battle 1)
TalkingLion (Defeated Battle 1)
The Wanderer (Defeated Battle 3)
MrcRanger97 (Defeated Battle 2)
typon77 (Defeated Battle 7)
Doorknob (Defeated Battle 1)
Athenodoros (Defeated Battle 1)
Ziposaki (subref, starting at Battle 2; Defeated Battle 3)
UllarWarlord (Defeated Battle 1)
zarator (Defeated Battle 2)
Ragnarokalex (Defeated Battle 5)
Its_A_Random (subref, starting at Battle 2; Defeated Battle 6)
Maxim (Defeated Battle 8)
Mr.L (Defeated Battle 5)
waterwarrior (Defeated Battle 4)
zarator (Defeated Battle 4)
Its_A_Random (Defeated Battle 8)
King Serperior (Defeated Battle 1)
SubwayJ (Defeated Battle 1)
deadfox081 (Defeated Battle 6)
TheMogRunner (Defeated Battle 1)
Ziposaki (Defeated Battle 2)
Korski (Defeated Battle 8)
Elevator Music (Defeated Battle 6)
typon77 (Defeated Battle 1)
waterwarrior (Defeated Battle 7)
dragonboy52 (Defeated Battle 1)
Doorknob (Defeated Battle 3)
AOPSUser (Defeated Battle 1)
Orcinus Duo (Defeated Battle 6)
TheWolfe (Defeated Battle 2)
Tortferngatr (Defeated Battle 5)
SubwayJ (Defeated Battle 1)
The Wanderer (Defeated Battle 1)
typon77 (Defeated Battle 9)
Its_A_Random (Defeated Battle 5)
SubwayJ (Defeated Battle 2)
Dogfish44 (subref, starting at Battle 1; Defeated Battle 15)
Gerard (Subreffed Battle 5)
AOPSUser (Defeated Battle 5)
Aweshucks (Defeated Battle 2)
TheWolfe (subref, starting at Battle 1; Defeated Battle 1)

Battle Pike Reffing:
MrcRanger (Bronze, DQ'd at Lucy)
Blazikenmaster-Zeo (Bronze, Defeated by Lucy)
SimonSays (Bronze, Defeated by Lucy)
Orcinus Duo (Bronze, Defeated by Lucy)
Dummy007 (Bronze, Defeated by Lucy)
King Serperior (Bronze, Defeated by Lucy)
Temperantia (Bronze, Defeated by Lucy)
Pwnemon (subreffing started as Lucy; Bronze, Defeated by Lucy)
typon77 (Bronze, Lucy)
Alchemator (Silver, Defeated by Lucy)
Lord Jesseus (Bronze, Defeated by Lucy)
Alchemator (Silver, Defeated by Lucy)
The Wanderer (subreffing started at Door 6; Bronze, Defeated by Lucy)
AOPSUser (Bronze, Defeated by Lucy)
Aweshucks (Bronze, defeated by Lucy)
Gerard (Bronze, Defeated by Lucy)
Flamestrike (Bronze, Defeated by Lucy)
Frosty (Silver, Lucy)

Gym Matches (as leader):
Its_A_Random (win)
Kaxtar (win)
Pwnemon (win)
Orcinus Duo (loss)
Rediamond (win)
danmantincan (Leader DQ)

Gym Matches (as challenger):
Athenodoros (win)

Gym Reffing:
Leader Its_A_Random vs. Athenodoros (leader win)
Leader Kaxtar vs. Rediamond (challenger win)
Leader Its_A_Random vs. Glacier Knight (leader win)
Leader Its_A_Random vs. Yarnus of Bethany (leader win)
Leader Dogfish44 vs. The Wanderer (leader win)
Leader Its_A_Random vs. deadfox081 (leader win)
Leader Its_A_Random vs. Gerard (challenger win)

Bisharp* [Soul Edge] (Male)
Nature: Careful (+ to Special Defense; - from Special Attack)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3 (DW) [unlocked]: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch *
Leer *
Fury Cutter *
Torment *
Faint Attack *
Scary Face *
Metal Claw *
Night Slash
Iron Head
Metal Burst
Iron Defense

Psycho Cut *
Suckerpunch *
Stealth Rock *

Aerial Ace *
Swords Dance*
X-Scissor *
Brick Break
Stone Edge
Taunt
Low Sweep
Hone Claws
Dig

Moves: 23

Swampert* [Swamp Thing] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Spd: 52 (60/1.15=52.17)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor
Muddy Water
Whirlpool
Hydro Pump
Take Down

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure
Body Slam
Focus Punch
Brick Break
Double Team
Sleep Talk
Dive
Substitute
Bulldoze
Stone Edge
Giga Impact
Swagger
Rain Dance
Aqua Tail
Stealth Rock
Secret Power
Toxic
Low Kick
Mimic
Wide Guard
Ancientpower
Earth Power
Hydro Cannon
Icy Wind
Water Pulse
Ice Beam
Blizzard
Hyper Beam
Sludge Wave
Focus Blast
Scald
Surf
Rock Tomb
Natural Gift
Refresh
Low Kick
Hail
Hidden Power (Ghost 7)
Facade

Moves: 69

Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3 (DW) [unlocked]: Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier
Mirror Shot
Swift
Electro Ball
Gyro Ball
Screech

Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
Signal Beam
Magic Coat
Shock Wave
Thunder
Bide
Charge Beam
Light Screen
Reflect
Hyper Beam
Rain Dance
Rest
Protect
Teleport
Iron Defense
Roleplay
Endure
Flash
Volt Switch
Double Team
Swagger
Sleep Talk
Gravity
Psych Up
Headbutt
Iron Head
Rollout
Snore
Double-Edge
Mimic
Wild Charge
Sunny Day
Frustration
Return
Facade
Secret Power
Round
Giga Impact
Agility
Natural Gift
Curse
Take Down
Rage
Electroweb

Moves: 69; complete

Chandelure [Decor] (Male)
Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Ability 2: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 3 (DW) [unlocked]: Shadow Tag
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92(80*1.15=92)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball
Pain Split
Overheat
Inferno
Memento
Curse

Acid Armor
Clear Smog
Heat Wave
Endure
Haze
Acid
Captivate
Spite

Psychic
Energy Ball
Toxic
Fire Blast
Substitute
Flamethrower
Solarbeam
Dream Eater
Calm Mind
Hidden Power (Ground 7)
Sunny Day
Taunt
Hyper Beam
Protect
Telekinesis
Safeguard
Double Team
Flame Charge
Rest
Attract
Flash
Psych Up
Swagger
Trick Room
Incinerate

Moves: 50

Exeggutor[Benedict] (Male)
Nature: Modest (+ to Special Attack, - from Attack)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Chlorophyll
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Ability 2 (DW) [unlocked]: Harvest
Type: Innate
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC:
1
DC:
5/5

Attacks:

Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
Poison Powder
Sleep Powder
Solarbeam
Seed Bomb
Barrage
Hypnosis
Confusion
Stomp
Psyshock
Leaf Storm

Ancientpower
Giga Drain
Synthesis

Sunny Day
Telekinesis
Psychic
Light Screen
Energy Ball
Protect
Sludge Bomb
Dream Eater

Moves: 29

Machamp [Rocky] (Male)
Nature: Adamant (+ * to Attack; - * from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Ability 3 (DW): Steadfast [unlocked]
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Cross Chop
Wide Guard

Fire Punch
Ice Punch
Thunder Punch

Bulk Up
Earthquake
Brick Break
Focus Punch
Stone Edge
Payback
Substitute

Moves: 22

Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2 (DW) [unlocked]: Multiscale
Type: Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump
Dragon Rush
Hyper Beam
Wing Attack

Dragon Dance
Dragon Pulse
Extreme Speed
Draco Meteor
Aqua Jet
Dragonbreath
Haze
Body Slam
Dive
Dynamic Punch
Ice Punch
Icy Wind
Mimic
Tailwind
Superpower
Ominous Wind
Heat Wave
Iron Tail
Iron Head

Ice Beam
Thunderbolt
Flamethrower
Earthquake
Stone Edge
Fire Blast
Blizzard
Surf
Brick Break
Thunder
Fly
Focus Blast
Sky Drop
Endure
Rock Slide
Dragon Tail
Hone Claws
Focus Punch
Dragon Claw
Roar
Toxic
Zap Cannon
Horn Drill
Water Gun
Light Screen
Protect
Rain Dance
Double Team
Shock Wave
Sleep Talk
Reflect
Bide
Aerial Ace
Rest
Giga Impact
Bulldoze
Swagger
Substitute
Waterfall
Razor Wind
Water Gun

Moves: 78

Scizor [Claws] (Female)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Ability 3: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Feint
Bullet Punch
Iron Head
Swords Dance
Metal Claw
Double Hit

Counter
Reversal
Safeguard
Bug Bite
Superpower

Aerial Ace
Brick Break
X-Scissor
Rock Smash
Roost
Giga Impact
Acrobatics
Protect
Thief
Light Screen
Struggle Bug
U-Turn
Steel Wing
Toxic
Substitute
Endure
Swagger
Rest
Sleep Talk

Moves: 41

Ferrothorn [Spike] (Female)
Nature: Brave (+1 to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Iron Barbs
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15=17.39)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC:
0

Attacks:

Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Power Whip
Iron Head
Rock Climb
Payback
Selfdestruct

Leech Seed
Seed Bomb
Worry Seed
Spikes
Stealth Rock
Bullet Seed
Gravity
Knock Off

Toxic
Thunder Wave
Substitute
Swords Dance
Swagger
Sunny Day
Protect
Solarbeam
Thunder
Bulldoze

Moves: 30

Aggron [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 3: Heavy Metal (DW) [unlocked]
Type:Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC:
0
DC:
5/5

Attacks:

Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Tail
Metal Burst
Heavy Slam
Double-Edge
Protect
Autotomize

Curse
Head Smash
Iron Head
Counter
Thunder Punch
Avalanche
Magnet Rise
Endeavor
Ice Punch
Fire Punch
Low Kick
Body Slam
Aqua Tail
Block
Stealth Rock

Earthquake
Shadow Claw
Rock Slide
Giga Impact
Smack Down
Brick Break
Taunt
Endure
Focus Punch
Substitute
Thunder Wave
Double Team
Dig
Hone Claws
Sandstorm
Rock Polish
Stone Edge
Payback
Bulldoze
Avalanche
Toxic
Natural Gift

Moves: 51

Krillowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Trace
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )

Ability 2: Magic Guard
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Ability 3: Shell Armor (DW) [unlocked]
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Aqua Jet
Confuse Ray
Imprison
Hydro Pump
Thunder
Heart Swap
Discharge
Volt Switch
Copycat
Guillotine

Counter
Mirror Coat
Muddy Water
Earth Power
Icy Wind
Signal Beam
Electroweb
Helping Hand
Follow Me
Me First
Metronome
Mind Reader
Swift
Shock Wave
Endure
Sheer Cold

Ice Beam
Thunderbolt
Scald
Rain Dance
Torment
Blizzard
Hone Claws
Aqua Tail
Thunder Punch
Toxic
Substitute
Protect
Safeguard
Hail
Double Team
Hidden Power (Grass)
Hyper Beam
Thunder Wave
Surf
Dive

Moves: 48

Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 3: Justified (DW) [unlocked]
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Aura Sphere
Extremespeed
Swords Dance
Nasty Plot
Me First
Agility
Dragon Pulse
Heal Pulse
Calm Mind
Close Combat
Final Gambit
Copycat
Quick Guard

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave
Ice Punch
Thunder Punch
Bullet Punch
Magnet Rise
Zen Headbutt
Sky Uppercut
Circle Throw
Cross Chop
Follow Me
Mind Reader
Detect
Iron Defense
Low Kick
Magic Coat
Swift
Bite
Helping Hand
Mud-Slap
Fury Cutter
Dual Chop
Bonemerang

Earthquake
Focus Blast
Work Up
Drain Punch
Psychic
Flash Cannon
Protect
Dig
Stone Edge
Bulk Up
Low Sweep
Shadow Ball
Shadow Claw
Double Team
Hidden Power (Grass 7)
Substitute
Toxic
Focus Punch
Iron Tail
Rock Slide
Brick Break
Giga Impact
Hone Claws
Stone Edge
Hyper Beam
Roar
Rest
Water Pulse
Secret Power
Bulldoze
Rain Dance
Sleep Talk
Swagger
Payback
Sunny Day
Natural Gift
Rock Smash
Poison Jab
Rock Tomb
Facade
Bulk Up
Return
Fling
Frustration

Moves: 94

Kitsunoh [Big Poe] (Male)
Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Frisk
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Ability 2: Limber
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

Ability 3: Cursed Body (DW) [unlocked]
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (10*1.15=126.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC:
0
DC: 5/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Perish Song
Fake Out
Shadow Claw
Metal Claw
Revenge
Iron Head
Memento
Metal Burst
Copycat
Imprison
Hex
Tail Whip

Yawn
Meteor Mash
Foul Play
Pain Split
Super Fang
Magic Coat
Spite
Sucker Punch
Ice Punch
Thunder Punch
Endeavor
Superpower
Trick
Last Resort
Knock Off
Low Kick
Icy Wind
Flail

Toxic
Will-o-Wisp
Gyro Ball
U-Turn
Dig
Taunt
Torment
Earthquake
Substitute
Aerial Ace
Protect
Double Team
Trick Room
Facade
Psycho Shift
Roar
Thief
Bulldoze
Rock Slide
Rest
Snatch
Sleep Talk
Swagger
Hone Claws
Iron Tail
Payback
Giga Impact
Safeguard
Embargo
Hidden Power Fire 7
Defog
Psych Up
Shadow Ball
Rain Dance
Secret Power
Sunny Day
Dark Pulse
Attract
Fling
Endure
Flash
Flash Cannon

Moves: 81

Steelix [Boulder] (Male)
Nature: Brave (+ to Attack, - from Speed; -10% Evasion)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Sheer Force (DW) [unlocked]
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30/1.15=26.09)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Ice Fang
Fire Fang
Thunder Fang
Iron Tail
Crunch
Double Edge
Stone Edge
Sand Tomb
Rock Polish
Stealth Rock
Curse
Dragonbreath
Autotomize

Explosion
Heavy Slam
Rock Blast
Iron Head
Aqua Tail
Magnet Rise
Endure
Body Slam
Flail
Sleep Talk
Mimic
Selfdestruct
Block
Rollout
Defense Curl
Mud-Slap
Take Down
Earth Power
Ancientpower

Rock Slide
Earthquake
Torment
Gyro Ball
Dig
Payback
Bide
Taunt
Dragon Tail
Double Team
Protect
Substitute
Toxic
Endure
Roar
Rest
Giga Impact
Bulldoze
Swagger
Fissure
Skull Bash
Flash Cannon

Moves: 65

Cyclohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Ability 2: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Ability 3 (DW) [unlocked]: Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Weather Ball
Whirlwind
Bide
Tri Attack
Leer
Double Hit
Discharge
Zap Cannon
Dragon Pulse
Outrage

Hydro Pump
Signal Beam
Power Gem
Draco Meteor
Heal Bell
Magnet Rise
Electroweb

Thunder
Fire Blast
Double Team
Ice Beam
Roar
Hidden Power (Grass 7)
Hyper Beam
Protect
Thunderbolt
Torment
Volt Switch
Substitute
Shock Wave
Endure
Flamethrower
Blizzard
Thunder Wave
Surf

Moves: 45

Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Sand Rush
Type: Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Ability 2: Sand Force
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Ability 3: Mold Breaker (DW) [unlocked]
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DW: 5/5

Moves:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm
Drill Run
Horn Drill
Fissure
Slash

Submission
Crush Claw
Iron Defense
Skull Bash
Rock Climb
Earth Power
Metal Sound
Iron Head
Magnet Rise

Aerial Ace
Shadow Claw
X-Scissor
Brick Break
Bulldoze
Poison Jab
Double Team
Protect
Substitute
Toxic
Return
Swagger
Giga Impact
Frustration
Rock Tomb
Rest
Cut
Strength
Rock Smash
Facade
Attract
Fling
Hidden Power (Fire 7)
Hyper Beam
Sludge Bomb
Round
Focus Blast

Moves: 52

Porygon [2713A] (Genderless)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Trace
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )

Ability 2: Download
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Ability 3 (DW): Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 2
DC: 2/5

Attacks:
Converison 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Lock-On
Magnet Rise
Tri Attack
Signal Beam
Magic Coat
Lock-On
Zap Cannon

Pain Split
Trick

Ice Beam
Hyper Beam
Thunderbolt

Moves: 19

Sneasel [Shifty] (Male)
Nature: Jolly (+ to Speed; +30% Accuracy; - from Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Keen Eye
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Ability 3 (DW): Pickpocket
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (115*1.15=132.25)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 3/6
MC: 2
DC: 2/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Counter
Fake Out
Ice Punch

Dig
Brick Break
X-Scissor
Double Team

Moves: 15

Rebble [Rebble] (Genderless)
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Ability 3 (DW): Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 6/9
MC: 22
DC: 3/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Ancientpower
Earth Power
Rock Polish

Heat Wave
Mud-Slap
Vacuum Wave
Swift
Ominous Wind
Trick

Shadow Ball
Fire Blast
Energy Ball
Hidden Power (Fighting 6)
Giga Drain
Substitute
Swagger
Volt Switch
Double Team
Protect
Endure
Flamethrower

Moves: 31

Axew [Axew] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Ability 2: Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 3 (DW): Unnerve
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (+)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 2
DC: 3/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Dragon Claw
Outrage
Swords Dance
Dragon Dance
Giga Impact

Counter
Endure
Night Slash

Roar
Dig
X-Scissor

Moves: 20

Breloom [Breloom] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Grass/Fighting
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Ability 2: Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Ability 3 (DW) [unlocked]: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poisonpowder
Spore
Seed Bomb
Mach Punch
Counter
Force Palm
Dynamic Punch
Mind Reader
Sky Uppercut

Bullet Seed
Drain Punch
Focus Punch
Wake-Up Slap
Synthesis

Double Team
Swagger
Substitute
Endure
Protect
Rest
Low Sweep
False Swipe
Rock Slide
Brick Break
Stone Edge
Swords Dance
Safeguard

Moves: 33

Bronzong [Bronzong] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability 2: Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Ability 3 (DW): Heavy Metal
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg) [8, 374 kg]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Heavy Slam
Payback
Heal Block
Block
Safeguard
Future Sight
Faint Attack
Iron Defense

Iron Head
Zen Headbutt
Trick
Ancientpower
Signal Beam
Rollout
Snore
Wonder Room

Toxic
Psychic
Earthquake
Endure
Skill Swap
Light Screen
Reflect
Double Team
Trick Room
Gravity
Protect
Rest
Solarbeam
Giga Impact
Substitute
Rock Slide
Psyshock
Hyper Beam
Shadow Ball
Sandstorm
Explosion
Recycle
Rock Polish
Stealth Rock
Bulldoze
Sleep Talk
Dream Eater
Grass Knot
Swagger
Flash Cannon
Calm Mind
Telekinesis
Rock Tomb
Charge Beam
Flash
Psych Up
Hidden Power (Ice 7)
Frustration
Return
Facade
Secret Power
Natural Gift
Strength
Round
Rock Smash

Moves: 70; complete

Klinklang [Gears] (Genderless)
Nature: (+ to Special Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Plus
Type: Trait
This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 2: Minus
Type: Trait
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Ability 3 (DW) [unlocked]: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 4: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 78 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Lock-On
Zap Cannon
Hyper Beam
Discharge
Shift Gear
Metal Sound
Charge Beam
Autotomize
Mirror Shot
Screech

Signal Beam

Thunderbolt
Thunder Wave
Flash Cannon
Protect
Substitute
Toxic
Volt Switch
Rest
Hidden Power (Ground 7)

Moves: 25

Registeel [Iron Giant] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2 (DW) [unlocked]: Light Metal
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 43 [50/1.15=43.478] (-)
Size Class: 3
Weight Class: 6 (205 kg)
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
Hammer Arm
Hyper Beam
Iron Head
Lock-On
Zap Cannon
Flash Cannon
Iron Defense
Amnesia

Counter
Ice Punch
Thunder Punch
Dynamic Punch
Body Slam
Gravity
Mud-Slap
Sleep Talk
Mimic
Stealth Rock

Earthquake
Rock Slide
Thunder Wave
Focus Punch
Hone Claws
Focus Blast
Toxic
Thunderbolt
Protect
Substitute
Endure
Shadow Claw
Brick Break
Rest
Rock Polish
Aerial Ace
Bulldoze
Rain Dance
Sandstorm
Hidden Power (Ice 6)
Safeguard
Thunder
Double Team
Giga Impact
Swagger
Shock Wave

Moves: 50

Empoleon [Pimpoleon] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (60/1.15=52.17)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Brine
Hydro Pump
Metal Claw
Swords Dance
Tackle
Swagger
Whirlpool
Mist
Aqua Jet
Drill Peck

Agility
Icy Wind
Yawn
Hydro Cannon
Aqua Ring
Dive
Signal Beam
Mud Sport
Knock Off
Vacuum Wave

Ice Beam
Scald
Surf
Double Team
Protect
Rain Dance
Substitute
Grass Knot
Endure
Roar
Toxic
Blizzard
Hyper Beam
Rest
Stealth Rock
Sleep Talk
Flash Cannon
Earthquake

Moves: 44

Regice [Overfreeze] (Genderless)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2 (DW) [unlocked]: Ice Body
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 8
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

Attacks:
Explosion
Stomp
Icy Wind
Curse
Superpower
Ice Beam
Hyper Beam
Zap Cannon
Lock-On
Ancientpower
Charge Beam

Counter
Icy Wind
Signal Beam
Mimic
Gravity
Selfdestruct

Hail
Blizzard
Focus Blast
Thunder
Protect
Substitute
Thunderbolt
Endure
Shock Wave
Rest
Thunder Wave
Frost Breath
Focus Punch

Moves: 30

Karrablast [Karrablast] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ability 2: Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Ability 3 (DW): No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Swords Dance
X-Scissor

Counter
Faint Attack
Megahorn

Double Team
Aerial Ace
Substitute

Moves: 16

Omastar [Spiral Knight] (M)
Nature: Calm [Special Defense increased by *, Attack decreased by *]

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Swift Swim
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Ability 2: Shell Armor
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Ability 3: Weak Armor (DW) [unlocked]
Type: Can Be Enabled
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Constrict
Horn Attack
Water Gun
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot
Brine
Ancientpower
Shell Smash
Hydro Pump

Knock Off
Muddy Water
Supersonic
Earth Power
Bide

Surf
Protect
Ice Beam
Blizzard
Rest
Scald
Substitute
Reflect
Endure
Protect

Moves: 28

Regirock [Monolith] (Genderless)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2 (DW) [unlocked]: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

Attacks:
Explosion
Stomp
Rock Throw
Curse
Superpower
Hammer Arm
Iron Defense

Fire Punch
Ice Punch
Thunder Punch
Endure
Counter
Dynamic Punch
Focus Punch
Gravity
Sleep Talk

Earthquake
Stone Edge
Rock Slide
Sandstorm
Brick Break
Drain Punch
Rock Polish
Protect
Substitute
Smack Down
Dig
Giga Impact
Thunder Wave
Stealth Rock
Rest

Moves: 31

Nidoran♂ (Male)
Nature: Quiet (+ to Special Attack; -15% from Speed; -10% Evasion)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Ability 1: Poison Point
Type: Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Ability 2: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Ability 3 (DW): Hustle
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Endure

Ice Beam
Thunderbolt
Sludge Bomb

Moves: 15

Abra (Male)
Nature: Bold (+ to Defense; - from Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Synchronize
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3 (DW): Magic Guard
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Teleport

Encore
Light Screen
Skill Swap

Psyshock
Reflect
Energy Ball

Moves: 7

Tentacool (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Poison/Water
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2: Liquid Ooze
Type: Innate
This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.

Ability 3 (DW): Rain Dish
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
Bubblebeam

Confuse Ray
Mirror Coat
Muddy Water

Sludge Bomb
Ice Beam
Scald

Moves: 14

Gastly (Male)
Nature: Timid (+ to Speed; +29% Accuracy; - from Attack)
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
DC: N/A

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Clear Smog
Disable
Perish Song

Thunderbolt
Shadow Ball
Sludge Bomb

Moves: 14

Rhyhorn (Male)
Nature: Careful (+ to Special Defense; - from Special Attack)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Lightningrod
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 3 (DW): Reckless
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast

Counter
Crunch
Ice Fang

Earthquake
Sandstorm
Rock Slide

Moves: 12

Starmie (Genderless)
Nature: Timid (+ to Speed; +20% Accuracy; - from Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Illuminate
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate)

Ability 2: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3 (DW) [unlocked]: Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Hydro Pump
Power Gem
Light Screen
Reflect Type
Bubblebeam
Minimize
Confuse Ray

Aurora Beam
Barrier
Supersonic
Pain Split
Dive
Endure
Gravity
Magic Coat
Mimic
Signal Beam
Sleep Talk
Wonder Room
Icy Wind
Trick

Blizzard
Thunder
Surf
Ice Beam
Rain Dance
Reflect
Psychic
Protect
Thunderbolt
Psyshock
Confuse Ray
Water Pulse
Zap Cannon
Hyper Beam
Telekinesis
Teleport
Double Team
Bide
Rest
Scald
Skill Swap
Brine
Thunder Wave
Dream Eater
Grass Knot
Substitute
Toxic
Whirlpool

Moves: 56

Elekid (Male)
Nature: Mild (+ to Special Attack; - from Defense)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Ability 1: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Ability 2 (DW): Vital Spirit
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunder

Fire Punch
Focus Punch
Ice Punch
Endure

Thunderbolt
Psychic
Brick Break

Moves: 16

Magmortar (Male)
Nature: Lonely (+ to Attack; - from Defense)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flame Body
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 2 (DW): Vital Spirit
Type: Passive
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 83
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 2/5

Attacks:
Ember
Smog
Leer
Fire Punch
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Clear Smog
Flame Burst
Lava Plume
Sunny Day

Flare Blitz
Mach Punch
Thunder Punch
Focus Energy
Dynamic Punch
Heat Wave

Psychic
Flamethrower
Will-o-Wisp
Brick Break
Fire Blast
Thunderbolt
Overheat

Moves: 25

Aerodactyl (Male)
Nature: Jolly (+ to Speed; +26% Accuracy; - from Special Attack)
Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability 3 (DW): Unnerve
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
DC: 2/5

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Sky Drop
Rock Slide
Crunch
Iron Head
Giga Impact

Pursuit
Roost
Tailwind
Aqua Tail
Sky Attack
Whirlwind
Double-Edge
Iron Tail

Taunt
Earthquake
Stone Edge
Smack Down
Sandstorm
Torment
Fly
Whirlwind
Endure
Double Team
Bulldoze
Protect
Substitute
Aerial Ace

Moves: 36

Munchlax (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Pickup
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Ability 2: Thick Fat
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Ability 3 (DW): Gluttony
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 1/6
MC: 3
DC: 1/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Double-Edge
Zen Headbutt

Ice Beam
Thunderbolt
Earthquake

Moves: 16

Togepi (Male)
Nature: Bold (+ to Defense; - from Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Hustle
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Ability 2: Serene Grace
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Ability 3 (DW): Super Luck
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Morning Sun
Nasty Plot
Stored Power
Counter

Solarbeam
Shadow Ball
Flamethrower

Moves: 16

Aipom (Male)
Nature: Jolly (+ to Speed; +22% Accuracy; - from Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Run Away
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Ability 2: Pick Up
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Ability 3 (DW): Skill Link
Type: Innate
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 98 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility
Double Hit

Bounce
Counter
Fake Out
Ice Punch

Taunt
Dig
Low Sweep

Moves: 18

Heracross (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Bug/Fighting
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ability 2: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 3 (DW): Moxie
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Bide
Focus Punch
Pursuit

Smack Down
Earthquake
Rock Slide

Moves: 15

Skarmory (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Flying/Steel
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Keen Eye
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3 (DW): Weak Armor
Type: Can be Enabled
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Attacks:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter

Drill Peck
Endure
Sky Attack

Torment
Rock Slide
X-Scissor

Moves: 14

Tyranitar (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Rock/Dark
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Ability 1: Sand Stream
Type: Trigger
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. Command: (Ability: Sand Stream). The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush abilities.

Ability 2 (DW) [unlocked]: Unnerve
Type: Passive
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Thunder Fang
Ice Fang
Fire Fang
Crunch

Dragon Dance
Iron Defense
Pursuit
Focus Energy
Stealth Rock

Earthquake
Brick Break
Torment
Taunt
Stone Edge
Flamethrower
Ice Beam

Moves: 24

Torchic (Male)
Nature: Hasty (+15% Speed, +9% Accuracy, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Ability 2 (DW): Speed Boost
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15=51.75)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Counter
Endure
Night Slash

Hone Claws
Fire Blast
Rock Slide

Moves: 13

Ralts (Male)
Nature: Impish (+ to Defense; - from Special Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Synchronize
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )

Ability 3 (DW): Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse Ray
Disable
Encore

Taunt
Psychic
Will-o-Wisp

Moves: 14

Sableye (Male)
Nature: Brave (+ to Attack; - from Speed; -10% Evasion)
Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Keen Eye
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Ability 2: Stall
Type: Innate
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Ability 3 (DW) [unlocked]: Prankster
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
DC: 3/5

Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Shadow Claw

Metal Burst
Moonlight
Sucker Punch
Fire Punch

Toxic
Taunt
Will-o-Wisp
Substitute

Moves: 18

Roserade (Male)
Nature: Timid (+ to Speed; +12% Accuracy; - from Attack)
Type: Poison/Grass
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 2: Poison Point
Type: Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Ability 3 (DW) [unlocked]: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Petal Dance
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Weather Ball
Sweet Scent
Toxic Spikes

Extrasensory
Leaf Storm
Synthesis
Spikes

Toxic
Venoshock
Energy Ball
Shadow Ball
Solarbeam
Sunny Day

Moves: 25

Duskull (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 21 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: N/A

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Destiny Bond
Imprison
Pain Split

Ice Beam
Shadow Ball
Will-o-Wisp

Moves: 14

Cranidos (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2 (DW): Sheer Force
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Crunch
Hammer Arm
Iron Head

Ice Beam
Earthquake
Rock Slide

Moves: 13

Spiritomb (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability 2 (DW): Infiltrator
Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 0
DC: 0/5

Attacks:
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind

Imprison
Nightmare
Pain Split

Toxic
Taunt
Will-o-Wisp

Moves: 15

Gible (Male)
Nature: Jolly (+ to Speed; +8% Accuracy; - from Special Attack)
Type: Dragon/ Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Ability 2 (DW): Rough Skin
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 49 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Body Slam
Iron Head
Outrage

Earthquake
Dig
Stone Edge

Moves: 13

Timburr (Male)
Nature: Careful (+ to Special Defense; - from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: Sheer Force
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Ability 3 (DW) [unlocked]: Iron Fist
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 5/5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Focus Punch
Hammer Arm
Dynamic Punch

Drain Punch
Endure
Mach Punch
Ice Punch
Thunder Punch
Fire Punch
Reversal
Foresight
Low Kick

Taunt
Brick Break
Rock Slide
Dig
Payback
Smack Down

Moves: 26

Shelmet (Male)
Nature: Timid (+ to Speed; +5% Accuracy; - from Attack)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Ability 1: Hydration
Type: Innate
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Ability 2: Shell Armor
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Ability 3 (DW): Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leech Life
Acid
Bide
Curse
Struggle Bug
Mega Drain
Yawn

Encore
Endure
Mud-Slap

Double Team
Energy Ball
Substitute

Moves: 13

Mienfoo (Male)
Nature: Jolly (+ to Speed; +13% Accuracy; - from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Regenerator
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Ability 3 (DW): Reckless
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind

Endure
Me First
Vital Throw

Taunt
Dig
Brick Break

Moves: 13

Golett (Genderless)
Nature: Careful (+ to Special Defense; - from Special Attack)
Type: Ghost/Ground
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Iron Fist
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Ability 2: Klutz
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Ability 3 (DW): No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

Golett
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 3/6
MC: 1
DC: 4/5

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Earthquake
Focus Punch

Ice Punch
Fire Punch
Thunder Punch

Toxic
Brick Break
Gyro Ball
Bulldoze
Rock Slide
Substitute

Moves: 17

Deino (Male)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Hustle
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (38*1.15=43.70)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: N/A

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Outrage
Dragon Pulse

Earth Power
Head Smash
Ice Fang
Draco Meteor

Taunt
Torment
Thunder Wave

Moves: 17

Larvesta (Male)
Nature: Bold (+ to Defense; - from Attack)
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 2 (DW): Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember
String Shot
Leech Life
Take Down

Endure
Foresight
Morning Sun

Solarbeam
Psychic
Flamethrower

Moves: 10

Syclar (Male)
Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
Type: Bug/Ice
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Compound Eyes
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Ability 2: Snow Cloak
Type: Innate
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Ability 3 (DW): Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (91*1.15=104.65)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
Icicle Spear
Fury Attack
X-Scissor
Sheer Cold
Hail

Earth Power
Counter
Water Pulse
Electroweb

Taunt
Blizzard
Dig
Aerial Ace

Moves: 21

Revenankh (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Ability 2: Air Lock
Type: Innate
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Ability 3 (DW): Infiltrator
Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 1/5

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Glare
Mean Look
Shadow Punch
Revenge
Power Whip

Counter
Mach Punch
Shadow Sneak
Destiny Bond
Ice Punch

Earthquake
Brick Break
Rock Slide

Moves: 19

Arghonaut (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Unaware
Type: Innate
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Ability 2 (DW) [unlocked]: Iron Fist
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble
Smokescreen
Yawn
Chip Away
Wrap
Arm Thrust
Aqua Jet
Focus Punch
Waterfall
Mach Punch
Revenge
Night Slash
Constrict
Foul Play
Punishment
Thief

Circle Throw
Recover
Rock Blast
Ice Punch
Thunder Punch
Bulk Up
Scary Face
Soak
Gunk Shot
Low Kick
Superpower
Sleep Talk
Drain Punch
Snatch

Taunt
Earthquake
Rock Slide
Dive
Torment
Protect
Brick Break
Roar
Rain Dance
Smack Down
Double Team
Rest
Low Sweep
Quash
Giga Impact
Stone Edge
Bulldoze
Substitute
Rock Tomb
Endure
Rock Smash
Toxic

Moves: 52

Colossoil (Male)
Nature: Mild (+ to Special Attack; - from Defense)
Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Ability 1: Rebound
Type: Can be Activated
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Ability: Rebound (Hazard).

Ability 2: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 3 (DW) [unlocked]: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Muddy Water
Peck
Horn Attack
Drill Run
Megahorn
Crunch
Bounce

Encore
Fake Out
Water Spout
Dark Pulse
Earth Power
Aqua Tail

Taunt
Earthquake
Rock Slide
Dig
Brick Break
U-Turn
Bulldoze
Stone Edge

Moves: 25

Scratchet (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Fighting/Normal
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Scrappy
Type: Innate
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Ability 2: Prankster
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Ability 3 (DW): Vital Spirit
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Confuse Ray
Roost
Yawn

Toxic
Taunt
Focus Blast

Moves: 11

Necturna (Homosexual Female)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Forewarn
Type: Innate
This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

Ability 2 (DW) [unlocked]: Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Shadow Ball
Natural Gift

Giga Drain
Future Sight
Leaf Blade
Leaf Storm
Snatch
Skill Swap
Synthesis
Thunder (Sketch)
Gravity
Seed Bomb
Curse

Torment
Shadow Claw
Stone Edge
Grass Knot
Energy Ball
Sunny Day
Protect
Solarbeam
Substitute
Giga Impact
Double Team
Hyper Beam

Moves: 38

Hippowdon [Hippo] (Male)
Nature: Sassy (+ to Special Defense; - 15% from Speed; -10% flat evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Stream
Type: Innate
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. Command: (Ability: Sand Stream)

Ability 2 (DW): Sand Force
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 40 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Earthquake

Revenge
Slack Off
Whirlwind

Rock Slide
Giga Impact
Stone Edge

Moves: 18

Snorlax [Nommy] (Female)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Ability 1: Thick Fat
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Ability 2: Immunity
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Ability 3 (DW) [unlocked] Gluttony
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 25 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 6
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Belly Drum
Yawn
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
Whirlpool
Heavy Slam
Crunch
Surf
Flamethrower
Thunderbolt
Zen Headbutt
Psychic
Snatch
Brick Break
Ice Beam
Endure
Shadow Ball
Fire Punch
Focus Blast
Protect
Fire Blast
Incinerate
Bide
Hyper Voice
Seed Bomb
Rest
Sleep Talk
Snore
Whirlwind
Self Destruct
Snatch
Hyper Beam
Facade
Pursuit
Wild Charge
Iron Head
Blizzard
Zap Cannon
Solarbeam
Giga Impact
Thunderpunch
Ice Punch
Sunny Day
Thunder

Moves: 63

11:31 typon77 im into fucking snorlaxes
11:31 typon77 nbd
11:31 rickheg more cushion for the pushin?
11:31 typon77 IAR no
11:31 typon77 I dont like raping pokemon that belong to me
11:31 IAR 13:30 typon77 im into fucking snorlaxes
11:31 IAR 6.6
11:31 typon77 however, orcinus has a female snorlax
11:31 rickheg it'd obey you
11:31 typon77 named nommy
11:31 rickheg auto-consent
11:31 typon77 and i shall seduce her

Sunkern (Male)
Nature: Relaxed (+ to Defense; - from Speed; -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Chlorophyll
Type: Passive
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Ability 2: Solar Power
Type: Passive
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Ability 3 (DW): Early Bird
Type: Passive
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Mega Drain
Ingrain
Grass Whistle
Leech Seed
Endeavor
Razor Leaf
Sunny Day
Worry Seed
Giga Drain

Bide
Encore
Endure
Helping Hand
Morning Sun

Solarbeam
Sludge Bomb
Toxic
Energy Ball
Grass Knot

Moves: 21
Gym Team:


Teach: Bisharp (26): Pursuit (3), Revenge (3), Toxic (2), Protect (2), Double Team (2), Torment (2), Payback (2), Giga Impact (2), Thunder Wave (2), Poison Jab (2), Swagger (2), and Substitute (2).

Teach: Swampert (32): Bite (3), Ice Ball (3), Refresh (3), Aqua Tail (3), Superpower (3), Toxic (2), Rain Dance (2), Iron Tail (3), Secret Power (3), Giga Impact (2), Stealth Rock (3), Swagger (2).

Teach Magnezone (0): I'll think of something.

Chandelure (0): Complete

Exeggutor (0): Complete

Machamp (20): DW (1). Teach Machamp: Wake-Up Slap (1), Bullet Punch (3), Counter (3), Superpower (3), Smack Down (2), Dig (2), Payback (2), and Giga Impact (2).

Teach Dragonite (0): Complete

Teach Scizor (0): I'll think of something.

Teach Metagross (30): DW (2). Pursuit (1), Endure (3), Gravity (3), Ice Punch (3), Magnet Rise (3), Thunder Punch (3), Hone Claws (2), Brick Break (2), Aerial Ace (2), Explosion (2), Bulldoze (2), and Rock Slide (2).

Teach Ferrothorn (8): Explosion (1), Bullet Seed (3), Bulldoze (2), and Swagger (2).

Teach Aggron (26): Fire Punch (3), Ice Punch (3), Thunder Punch (3), Magnet Rise (3), Dragon Rush (3), Avalanche (3), Superpower (3), Outrage (3), and Aerial Ace (2).

Teach Krillowatt (18): DW (1). Shock Wave (3), Signal Beam (3), Icy Wind (3), Hyper Beam (2), Thunder Wave (2), Substitute (2), and Surf (2).

Teach Lucario (0): I'll come up with something.

Teach Kitsunoh (0): I'll come up with something.

Teach Steelix (0): I'll come up with something.

Duclohm (0): Nothing for now.

Excadrill (0): Complete

Porygon (0): Nothing for now.

Sneasel (0): Nothing for now.

Rebble (0): Nothing for now.

Axew (0): Nothing for now.

Current Total for Pokemon: 160

All (mostly): 2 Life Orb (one obtained, 20 TC), 2 Expert Belt (one obtained, 20 TC)

Bisharp: Razor Claw (obtained)

Swampert: Soft Sand (obtained)

Magnezone: Magnet (obtained)

Chandelure: Charcoal (10 TC)

Exeggutor: Leftovers (obtained)

Machamp: Link Cable (obtained)

Dragonite: Dragon Gem (obtained), Hondew Berry (2 TC)

Scizor: Metal Coat (obtained), Razor Claw (obtained), Razor Fang (20 TC)

Metagross: Metal Coat (obtained)

Ferrothorn: Power Bracer (20 TC)

Aggron: Macho Brace (obtained)

Krillowatt: Leftovers (obtained), Focus Sash (obtained)

Lucario: Black Belt (obtained)

Kitsunoh: Leftovers (obtained)

Steelix: Metal Coat (obtained)

Cyclohm: Magnet (obtained)

Excadrill: Soft Sand (obtained)

Porygon-Z: Silk Scarf (obtained)

Weavile: Razor Claw (obtained)

Stratagem: Hard Stone (10 TC)

Haxorus: Dragon Gem (obtained)

Regirock moves: Lock-On (1), Iron Defense (1), Block (3), Body Slam (3), Defense Curl (3), Double-Edge (3), Dynamic Punch (3), Gravity (3), Mimic (3), Mud-Slap (3), Rollout (3), Selfdestruct (3), Sleep Talk (3), Focus Punch (3), Toxic (2), Safeguard (2), Smack Down (2), Dig (2), Double Team (2), Rock Tomb (2), Secret Power (3), Rest (2) Giga Impact (2), Thunder Wave (2), Stealth Rock (3), Psych Up (2), Bulldoze (2), Swagger (2).

Cyclohm moves: 1 MC Moves:
50 Thrash
81 Outrage

2 MC Moves:
Sleep Talk
Snore
TM02 Dragon Claw
TM06 Toxic
TM07 Hail
TM14 Blizzard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM35 Flamethrower
TM37 Sandstorm
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM57 Charge Beam
TM59 Incinerate
TM68 Giga Impact
TM70 Flash
TM78 Bulldoze
TM92 Trick Room
TM93 Wild Charge
HM03 Surf
HM04 Strength
HM05 Waterfall

3 MC Moves:
Dragon Dance
Dragon Rush
DragonBreath
Gust
Mud-Slap
Shock Wave
Spark
Water Pulse
Headbutt
Swift
TM43 Secret Power
TM58 Endure
TM78 Captivate
TM83 Natural Gift

More legit to-do list starts here

Mons to build to awesomeness (in approximate order of preference):
Necturna, Cyclohm, Colossoil, Syclar, Munchlax, Roselia, Sableye, Aerodactyl, Regice, Regirock, Timburr, Golett, Klinklang, Axew, Rebble, Scratchet, Ralts, Pupitar, Togepi, Aipom, Elekid, Magby, Nidoran♂, Ferrothorn, Porygon, Karrablast, Deino, Gastly, Duskull, Cranidos, Revenankh, Sneasel, Rhyhorn, Abra, Breloom, Omastar, Exeggutor, Torchic, Gible, Shelmet, Mienfoo, Tentacool, Machamp, Heracross, Skarmory, Bisharp, Spiritomb

Mons built to awesomeness:
Swampert*, Magnezone*, Chandelure, Dragonite, Scizor, Metagross, Aggron, Krillowatt, Lucario, Kitsunoh, Steelix, Excadrill, Bronzong, Registeel, Empoleon, Starmie, Arghonaut


Purchase Berries:
A bunch of Enigma Berries

For Natural Gift
Fire: Bluk/Watmel
Water: Nanab/Durin
Electric: Wepear/Belue
Grass: Pinap
Ice: Pomeg
Fighting: Salac
Poison: Petaya
Ground: Apicot
Flying: Lansat
Psychic: Starf
Cornn: Bug
Rock: Magost
Ghost: Rabuta
Dragon: Nomel
Dark: Spelon
Steel: Pamtre

Metagross [Brains] (Genderless)
Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank from Special Attack)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC:
0
DC:
5/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Hammer Arm
Psychic
Agility
Pursuit

Iron Defense
Iron Head
Zen Headbutt
Headbutt
Ice Punch
Thunder Punch
Dynamic Punch
Gravity
Selfdestruct
Sleep Talk
Mimic
Block

Earthquake
Giga Impact
Double Team
Reflect
Light Screen
Rock Slide
Endure
Brick Break
Hone Claws
Protect
Aerial Ace
Explosion
Rain Dance
Telekinesis
Sandstorm
Rest
Bulldoze
Swagger
Substitute

Moves: 42
 

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