6v6 Switch Singles [Flamestrike vs. deadfox081] The Long Haul

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LouisCyphre

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Flamestrike:

Onix - Steelstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 60 (70/1.15v)
Size Class: 7
Weight Class: 6
Base Rank Total: 17
Total Moves: 19

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Stealth Rock
Stone Edge

Heavy Slam
Rock Blast
Stealth Rock

Protect
Earthquake
Substitute

Rhydon - Stonestrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Total Moves: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Horn Attack
Stomp
Fury Attack
Scary Face
Rock Blast
Drill Run
Stone Edge
Earthquake
Megahorn

Counter
Crunch
Ice Fang

Protect
Dig
Rock Slide
Substitute

Piloswine - Glacierstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 17
Total Moves: 18

EC: 4/9
MC: 0
DC: 1/5

Attacks:
AncientPower
Peck
Horn Attack
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake

Double-Edge
Icicle Crash
Stealth Rock

Protect
Dig
Rock Slide
Substitute

Fraxure - Axestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Total Moves: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Outrage

Counter
Endeavor
Endure

Protect
Dig
Substitute

Servine - Leafstrike (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Total Moves: 18

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Glare
Mirror Coat
Pursuit

Taunt
Energy Ball
Substitute

Nidorino - Sludgestrike (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Total Moves: 17

EC: 4/9
MC: 1
DC: 1/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab

Counter
Disable
Endure

Ice Beam
Thunderbolt
Sludge Bomb


deadfox:

Metang [Processor] (U)
Nature: Quiet (+1 Spa, -15% Spe, -10% Eva)

Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psyhic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Abilities:

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: [DW LOCKED] (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (13):
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Psychic
Meteor Mash

Earthquake
Brick Break

Zen Headbutt
Iron Head
Iron Defence

Golbat [Sucker] (M)
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 4/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator: [DW LOCKED] (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks (20):
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Acrobatics
Air Slash
Poison Fang

Fly
Sludge Bomb
Taunt
U-Turn
Shadow Ball

Brave Bird
Hypnosis
Zen Headbutt

Heat Wave
Super Fang

Whirlipede [Curl] (M)
Nature: Adamant (+1 Att, -1 SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 47
Size Class: 3
Weight Class: 4
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 1/5

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Quick Feet: [DW LOCKED] (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Attacks (17):
Defence Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite
Iron Defence
Agility
Steamroller

Poison Jab
Double Team
Toxic

Toxic Spikes
Spikes
Pin Missile

Monferno [Burst] (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: [DW LOCKED] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks (21):
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Acrobatics
Mach Punch
Torment
Close Combat

Dig
Flamethrower
U-Turn
Low Sweep
Rock Slide

Blaze Kick
ThunderPunch
Fake Out

Zweilous [Drogon] (M)
Nature: Hasty (+15% Speed, +8% Accuracy, -1 Def)

Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 68 (58*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC: 0
DC: N/A

Abilities:

Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks (20):
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Rush
Outrage
Double Hit
Dragon Pulse

Thunder Wave
Double Team
Dragon Tail

Earth Power
Dark Pulse
Ice Fang
Head Smash
Thunder Fang

Luxio [Sparks] (M)
Nature: Rash (+1 SpA, -1 SpD)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 1/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: [DW LOCKED] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks (16):
Tackle
Leer
Charge
Spark
Bite
Roar
Swagger

Thunder Wave
Thunderbolt
Double Team
Snarl

Fire Fang
Ice Fang
Double Kick
Signal Beam
Night Slash


Challenging deadfox081 to a match!

6v6 Singles
NFEs only (middlemons OK)
Switch=OK
3 day DQ
2 recovers/5 chills
Arena: The type changing arena! (thanks Engineer!)
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super-effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP.

I'll let him choose the rest (items, abilities, subs)
Accepting!

Lets go with All abilities, No items, 2 subs.
HP: 90 / 90 En: 100% Speed: 60 Ranks: 3/6/2/2 Status:
HP: 110 / 110 En: 100% Speed: 40 Ranks: 5/5/1/3 Status:
HP: 110 / 110 En: 100% Speed: 50 Ranks: 4/3/1/3 Status:
HP: 100 / 100 En: 100% Speed: 67 Ranks: 5/3/1/2 Status:
HP: 90 / 90 En: 100% Speed: 83 Ranks: 1/3/3/3 Status:
HP: 100 / 100 En: 100% Speed: 65 Ranks: 3/1/3/2 Status:
HP: 90 / 90 En: 100% Speed: 43 Ranks: 3/4/3/3 Status:
HP: 100 / 100 En: 100% Speed: 104 Ranks: 3/2/3/3 Status:
HP: 90 / 90 En: 100% Speed: 47 Ranks: 3/4/1/3 Status:
HP: 100 / 100 En: 100% Speed: 81 Ranks: 4/1/3/2 Status:
HP: 100 / 100 En: 100% Speed: 67 Ranks: 3/2/3/3 Status:
HP: 90 / 90 En: 100% Speed: 60 Ranks: 4/1/2/2 Status:

Flamestrike releases mon
deadfox releases mon and gives orders
Flamestrike gives orders
 

"Okay, looks like we're back here again with a few of the same Pokemon and a few different. I guess it's time to take a little risk and send out my Taunter in an attempt to keep those Stealth Rocks away. It's going to take a lot of stalling for Sucker to keep himself alive out there though.."

Sucker: Super Fang > Shadow Ball > Air Slash
IF
Stealth Rock THEN Taunt and push actions back
IF damaging Rock type move THEN Hypnosis the first and second times, Fly the third while pushing actions back each time
 

"Alright Steelstrike, we've got a great chance to take an early lead here! Start with a 15 HP Substitute to shield from all his annoying status, then use Stone Edge! Finish off with a Smack Down to make sure he wastes that last action and to make him vulnerable to Earthquake!"

Summary:
Substitute (15 HP) -> Stone Edge -> Smack Down
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 90 / 90 En: 100% Speed: 60 Ranks: 3/6/2/2 Status:
HP: 100 / 100 En: 100% Speed: 104 Ranks: 3/2/3/3 Status:

Turn 1

Sucker used Super Fang!
18 Damage
-12 En

Steelstrike used Substitute (15 HP)!
-15 HP
Steelstrike put in a Substitute!
-12 En

Turn 2

Sucker used Hypnosis!
But if failed!
-7 En

Steelstrike used Stone Edge!
Attack Roll: 8000 > 300 (Hit)
Critical Roll: 625 > 3835 (No)
(10 + 3 + 4.5 - 3) * 1.5 = 21.75 ~ 22 Damage
-6 En

Turn 3

Sucker used Hypnosis!
But if failed!
-11 En

Steelstrike used Smack Down!
Critical Roll: 625 > 6266 (No)
(5 + 3 + 4.5 - 3) * 1.5 = 14.25 ~ 14 Damage
-3 En

16: The type is STEEL.

[box][/box]

HP: 72 / 90 En: 79% Speed: 60 Ranks: 3/6/2/2 Status: Substitute (15 HP)
HP: 64 / 100 En: 81% Speed: 104 Ranks: 3/2/3/3 Status: Grounded (6 Actions)

Flamestrike gives orders now.
 

"Now that we're set up let's bring some pain! Start with an Earthquake now that he's grounded, then set up some Stealth Rock! Finish off with another Earthquake! If he uses Taunt on you then use Protect to block it and push your actions down, but not twice in a row! And if he tries to dodge your attacks with Fly then use Smack Down to bring him right back down to earth!"

Summary:
Earthquake -> Stealth Rock -> Earthquake
If he uses Taunt use Protect that action and push actions down, but not twice in a row
If he uses Fly on an action that you would be using Earthquake use Smack Down that action but do not push actions down
 

"Yeah, we're in a bit of strife here. However I do believe this only results in us only taking one EQ and still preventing rocks. Albeit at quite an energy cost."

Sucker: Taunt > Taunt > U-Turn (into Processor)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 57 / 90 En: 79% Speed: 60 Ranks: 3/6/2/2 Status: Substitute (15 HP)
HP: 64 / 100 En: 70% Speed: 104 Ranks: 3/2/3/3 Status: Grounded (6 Actions)

Turn 1

Steelstrike used Protect!
-7 En

Sucker used Taunt!
Steelstrike protected itself!
-10 En

Turn 2

Sucker used Taunt!
Steelstrike fell for the Taunt!
-14 En

Steelstrike used Earthquake!
Critical Roll: 625 > 342 (Crit)
A critical hit!
(10 + 3 + 2 + 4.5 - 4.5) * 1.5 = 22.5 ~ 23 Damage
-6 En

Turn 3

Sucker used U-Turn!
Critical Roll: 625 > 259 (Crit)
A critical hit!
(7 + 3 + 4.5 - 2 - 8.5) = 4 Damage
-5 En

Steelstrike used Stealth Rock!
Steelstrike can't lay Stealth Rock after the Taunt!
-11 En

08: The type is GHOST.

[box]Mangling the poor bat even further, Steelstrike picks up a boost from the latent energy of the area—it fears the Ground-type, and this manifests in Sucker's enhanced harm from the attack. Sucker, in turn, bounces harmlessly of the hardened doll as it retreats for Processor. Steelstrike is most certainly in the better position here, despite his weaknesses.[/box]

HP: 57 / 90 En: 55% Speed: 60 Ranks: 3/6/2/2 Status: Substitute (11 HP), Taunted (4 Actions)
HP: 41 / 100 En: 44% Speed: 104 Ranks: 3/2/3/3 Status:
HP: 90 / 90 En: 100% Speed: 43 Ranks: 3/4/3/3 Status:

deadfox gives orders now.
 
Lou you somehow forgot Sucker's Rank 3 attack in your U-Turn calc, so I should actually have done 4 damage to the sub. Also man did your RNG get a little over active there.


"Ok Processor, time to see if you fare any better. Clearly more Earthquakes are coming but given we're slower and likely to eat Smackdowns if we try and float there isn't much we can do about it. Boy our entire team is pretty much hard countered by these Rock types so this whole battle may not take that long..."

Processor: Meteor Mash > Psychic > Psychic
IF
Earthquake is used in a combo THEN Magnet Rise that action and push actions back
 

"Well, since we're Taunted there's not much to do but go on the offensive! Start with an Earthquake, follow up with a Stone Edge and finish off with another Earthquake!"

Summary:
Earthquake -> Stone Edge -> Earthquake
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 57 / 90 En: 55% Speed: 60 Ranks: 3/6/2/2 Status: Substitute (11 HP), Taunted (4 Actions)
HP: 90 / 90 En: 100% Speed: 43 Ranks: 3/4/3/3 Status:

Turn 1

Steelstrike used Earthquake!
Critical Roll: 625 > 1694 (No)
(10 + 3 + 4.5 - 6) * 1.5 = 17.25 ~ 17 Damage
-6 En

Processor used Meteor Mash!
Attack Roll: 9500 > 5445 (Hit)
Critical Roll: 625 > 6231 (No)
(10 + 3 + 4.5 - 8.5) * 1.5 = 13.5 ~ 14 Damage
Steelstrike's substitute faded!
-6 En

Turn 2

Steelstrike used Stone Edge!
Attack Roll: 9000 > 5854 (Hit)
Critical Roll: 625 > 3720 (No)
(10 + 3 + 4.5 - 6) * 0.67 = 7.705 ~ 8 Damage
-6 En

Processor used Psychic!
Critical Roll: 625 > 7192 (No)
(12 + 3 + 4.5 - 3) = 16.5 ~ 17 Damage
-9 En

Turn 3

Steelstrike used Earthquake!
Critical Roll: 625 > 6021 (No)
(10 + 3 + 4.5 - 6) * 1.5 = 17.25 ~ 17 Damage
-6 En

Processor used Psychic!
Critical Roll: 625 > 2998 (No)
(12 + 3 + 4.5 - 3) = 16.5 ~ 17 Damage
-13 En

14: The type is PSYCHIC.

[box]Steelstrike is a tenacious sonova. Taking a pummeling like that from two mons and still keeping up the damage output. I'm sure he'll make a fine Steelix.[/box]

HP: 23 / 90 En: 37% Speed: 60 Ranks: 3/6/2/2 Status: Taunted (1 Action)
HP: 48 / 90 En: 72% Speed: 43 Ranks: 3/4/3/3 Status:

Flamestrike gives orders now.
 

"Wow, you've done great Steelstrike, now let's just try to do as much damage as possible! Go for a Earthquake + Earthquake combo! If he tries to Magnet Rise or Levitate above it, then go for a regular Earthquake before he can get off the ground then use Smack Down!"

Summary:
Earthquake + Earthquake -> cooldown -> Earthquake
If he uses Magnet Rise or the Levitate command A1 replace A1 with Earthquake and A2 with Smack Down
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 23 / 90 En: 37% Speed: 60 Ranks: 3/6/2/2 Status: Taunted (1 Action)
HP: 48 / 90 En: 72% Speed: 43 Ranks: 3/4/3/3 Status:

Turn 1

Processor used Iron Head!
Critical Roll: 625 > 3100 (No)
Flinch Roll: 3000 > 1000 (Yes)
(8 + 3 + 4.5 - 8.5) * 1.5 = 10.5 ~ 11
-5 En

Steelstrike flinched!

Turn 2

Processor used Psychic!
Critical Roll: 625 > 3768 (No)
(12 + 3 + 4.5 - 3) = 16.5 ~ 17 Damage
Steelstrike fainted!
-9 En

08: The type is GHOST.

[box]Steelstrike finally goes out in a whimper after an excellent run. Tearing a chunk out of two opposing mons is about as much anyone could expect.[/box]

HP: 0 / 90 En: 37% Speed: 60 Ranks: 3/6/2/2 Status: Fainted
HP: 48 / 90 En: 58% Speed: 43 Ranks: 3/4/3/3 Status:

Flamestrike promotes an active.
Deadfox gives orders.
 

"Well would you look at that, more Stealth Rocks and not a thing we can do about it. Oh well, guess we just see how much damage we can do with what we have at hand. Hopefully these don't miss."

Processor: Magnet Rise > Meteor Mash > Meteor Mash
IF
Dig is used action 2 or 3 THEN replace your action with Bullet Punch
 

"Alright, let's take our chance to hit him with an Earthquake before he starts floating, then set up some Stealth Rock! Finish off with a Mud-Slap!"

Summary:
Earthquake -> Stealth Rock -> Mud-Slap
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
HP: 110 / 110 En: 100% Speed: 50 Ranks: 4/3/1/3 Status:
HP: 48 / 90 En: 58% Speed: 43 Ranks: 3/4/3/3 Status:

Turn 1

Glacierstrike used Earthquake!
Critical Roll: 625 > 8436 (No)
(10 + 3 + 6 - 6) * 1.5 = 19.5 ~ 20 Damage
-6 En

Processor used Magnet Rise!
Processor is floating on magnetism!
-6 En

Turn 2

Glacierstrike used Stealth Rock!
Pointed stones were set around the foe's team!
-12 En

Processor used Meteor Mash!
Attack Roll: 8500 > 1587 (Hit)
Critical Roll: 625 > 1606 (No)
Boost Roll: 2000 > 7949 (No)
(10 + 3 + 6 - 4.5) * 1.5 = 21.75 ~ 22 Damage
-6 En

Turn 3

Glacierstrike used Mud Slap!
Critical Roll: 625 > 8820 (No)
(4 + 3 + 1.5 - 4.5) * 1.5 = 6 Damage
-2 En

Processor used Meteor Mash!
Attack Roll: 8500 > 9688 (Hit)
Critical Roll: 625 > 4360 (No)
Boost Roll: 2000 > 1222 (Yes)
(10 + 3 + 6 - 4.5) * 1.5 = 21.75 ~ 22 Damage
Processor's Attack rose!
-10 En

[box]Processor tries to rise above Glacierstrike's projected Earthquakes, but it decides to only take the easy shot before setting up rocks, likely dooming Deadfox. We'll have to see how it plays out![/box]

HP: 66 / 110 En: 80% Speed: 50 Ranks: 4/3/1/3 Status:
HP: 22 / 90 En: 36% Speed: 43 Ranks: 3/4/3/3 Status: Stealth Rock, Magnet Rise (3 Actions), Attack +1 (3 Actions)
 

Brandon cursed slightly at his Mud-Slap failing to have any effect on Metang, having completely forgotten about Clear Body. "Well Glacierstrike, you've done what I needed you to do, but this isn't your fight. Let's go Stonestrike!"
 

"Well Processor, until I get some more work into your movepool you're not all that useful anyway. You might as well stay out there and make the most of the set up work we've put in so far. I am cursing my failure to purchase you Grass Knot or Flash Cannon however..."
 

"Works for us! Slam him with a Drill Run, follow up with a Crunch to finish him off, and if he's still up on action three then Drill Run him again! If he tries to hit you with a Meteor Mash then Counter it!"

Summary:
Drill Run -> Crunch -> Drill Run
If he uses Meteor Mash A1 use Counter that action and push actions back
 

"OK Processor, time to do all we can on the way out. You performed well despite tough match ups and I know you'll quickly start growing a lot stronger."

Processor: Psychic > Bullet Punch + Meteor Mash
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Oh my god I need to ref this right now

HP: 110 / 110 En: 100% Speed: 40 Ranks: 5/5/1/3 Status:
HP: 22 / 90 En: 36% Speed: 43 Ranks: 3/4/3/3 Status:

Turn 1

Processor used Psychic!
Critical Roll: 625 > 5203 (No)
Stat Roll: 1000 > 1500 (No)
(11 + 3 + 4.5 - 4.5) = 14 Damage
-8 En

Stonestrike used Drill Run!
Critical Roll: 1250 > 494 (Crit)
A critical hit!
(8 + 3 + 3 + 7.5 - 6) * 1.5 = 23.25 ~ 23 Damage
Processor fainted!
-5 En

[box]So goes down deadfox's Metang. I'd be lying if I said I wasn't impressed. Now, though, we'll have to see how well deadfox can scrape out his matchup against the Drill Pokémon.[/box]

HP: 96 / 110 En: 95% Speed: 40 Ranks: 5/5/1/3 Status:
HP: 0 / 90 En: 28% Speed: 43 Ranks: 3/4/3/3 Status: Fainted

deadfox promotes a new active and gives orders.
 

"What a downright horrible time to take a critical. There goes my plan of at least getting this thing to a more manageable HP total before being forced to recall Processor. Oh well, Drogon I guess it is time for you to show your stuff."

Drogon: Earth Power > Dragonbreath > Earth Power
IF
Megahorn is ordered THEN replace the corresponding action with Double Team (3 clones) and push actions back UNLESS you already have clones up in which case ignore this sub
 
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