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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    Ma Hoes

    I'll Give this a go


    Trainer Name: pimpgangster
    Pokemon: Krillowatt*, Taillow*, Hippowdon*, Fidgit, Tomohawk, Collosoil, Privatyke, Embirch, Voodoll, Bidoof, Octillery, Monohm, Scraggy, Zubat, Cupra
    W/L/T: 12/13/3
    Currency Counters: 6
    Backpack:

    Item Pocket:
    2 Oran,
    2 Leppa,
    2 Cheri,
    2 Chesto,
    2 Pecha,
    2 Rawst,
    2 Aspear
    1 Dark Gem
    1 Normal Gem
    1 Water Gem
    1 Flame Orb
    1 Damp Rock
    1 Smooth Rock
    1 Exp. Share

    Token Pocket:
    Ref Tokens:
    0 RC
    Business Tokens:
    9 BP
    0 BT

    Active Slots (open)




    Tournament Link
    Battle Hall (None ATM)
    Battle Subway (None ATM)

    Gym Link




    Pilfer the Krillowatt (open)


    [​IMG]
    Krillowatt(*) [Pilfer] (Female)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats: 151 / 84 / 73 / 83 / 74 / 105

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Ice Shard
    Bubble (*)
    Charge (*)
    Tackle (*)
    Thundershock (*)
    Detect (*)
    Confuse Ray
    Imprison
    Mirror Coat
    Counter
    Aqua Jet
    Dishcarge
    Copycat

    Muddy Water (*)
    Shock Wave (*)
    Signal Beam (*)
    Earth Power

    Ice Beam (*)
    Thunderbolt (*)
    Scald (*)
    Hidden Power Fire 7
    Substitute
    Torment
    Thunder Wave

    Spreztal the Taillow (open)

    [​IMG]
    Taillow [Spretzal] (Male)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 85

    EC: 3/6
    MC: 1
    DC: 3/5

    Attacks:
    Peck (*)
    Growl (*)
    Focus Energy (*)
    Quick Attack (*)
    Wing Attack (*)
    Double Team (*)
    Endeavour
    Air Slash
    Agility

    Roost (*)
    Steel Wing (*)
    Brave Bird (*)

    Protect
    U-Turn (*)
    Aerial Ace (*)
    Protect (*)
    Facade

    noBINGO the Hippowdon (open)

    [​IMG]

    Hippowdon[noBINGO] (Female)
    Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 47


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Thunder Fang
    Fire Fang
    Ice Fang
    Tackle (*)
    Sand Attack (*)
    Bite (*)
    Yawn (*)
    Take Down (*)
    Dig (*)
    Sand Tomb (*)
    Earthquake
    Crunch

    Curse
    Revenge

    Slack Off (*)
    Body Slam (*)
    Stockpile (*)
    Superpower


    Earthquake (*)
    Roar (*)
    Toxic (*)
    Rock Slide

    SupaKupa the Fidgit (open)

    [​IMG]
    Fidgit [Supakupa] (Female)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Gust
    Comet Punch
    Magic Room
    Wonder Room
    Rapid Spin
    Sand Attack
    Helping Hand
    Sand-Attack
    Tailwind
    Encore
    Knock Off
    Copycat
    Heal Pulse
    Whirlwind
    Razor Wind
    Entrainment
    Sludge Bomb
    Heal Block
    Gravity
    Circle Throw
    Wide Guard
    Clear Smog

    Me First
    Wish
    Gastro Acid
    Earth Power
    Follow Me

    Protect
    Toxic
    Venoshock
    Shadow Ball

    Lesale the Tomohawk (open)

    [​IMG]
    Scratchet [Lesale] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks:
    Sunny Day
    Aura Sphere
    Whirlwind
    Aerial Ace
    Morning Sun
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up
    Hyper Voice
    Rain Dance
    Hurricane
    Heat Wave

    Roost
    Yawn
    Stealth Rock

    Protect
    Taunt
    Toxic
    Grass Knot
    Facade

    Myrna the Collosoil (open)

    [​IMG]
    Collosoil [Myrna] (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 82 (95/1.15 rounded Down)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Leer
    Horn attack
    Bite
    Body slam
    Peck
    Magnitude
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Crunch
    Dark Pulse
    Stockpile
    Megahorn

    Aqua Tail
    Fake Out
    Sucker Punch
    Dive
    Encore

    Protect
    Payback
    Earthquake
    U-turn
    Smack Down
    Brick Break

    Barbossa the Privatyke (open)

    [​IMG]
    Privatyke [Barbossa] (M)
    Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats: 90 / 70 / 75 / 30 / 50 / 35

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 30 (35/1.15 rounded down)

    EC: 3/6
    MC: 0
    DC: 3/5

    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Brine
    Chip Away
    Hydro Pump
    Mach Punch
    Waterfall
    Taunt

    Recover
    Drain Punch
    Ice Punch

    Poison Jab
    Rock Slide
    Earthquake
    Quash

    Kardel the Flarelm (open)

    [​IMG]
    Flarelm [Kardel] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 47 (55/1.15 -)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 3/5

    Leaf Blade
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Lava Plume
    Flash Cannon

    Earth Power
    Psybeam
    Dragonbreath

    Sunny Day
    Overheat
    Energy Ball
    Flame Charge
    Swords Dance
    Brick Break

    Polonski The Voodoom (open)

    [​IMG]
    Voodoom [Polonski] (M)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
    Type: Fighting / Dark
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 127 (16% acc +)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Night Slash
    Revenge
    Wrap
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Dark Pulse
    Acupressure
    Substitute
    Beat Up
    Aura Sphere
    Close Combat

    Shock Wave
    Snatch
    Mach Punch
    Perish Song

    Psychic
    Return
    Rock Slide
    Taunt
    Torment
    Work Up
    Protect

    Teenager the Bidoof (open)

    [​IMG]
    Bidoof [Teenager] (M)

    Nature: Brave Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 27 (31/1.15) (-)

    EC: 5/6
    MC: 2
    DC: 5/5

    Tackle
    Growl
    Defense Curl
    Rollout
    Headbutt
    Hyper Fang
    Yawn

    Skull Bash
    Quick Attack
    Aqua Tail

    Taunt
    Substitute
    Thunder Wave
    Facade

    Henry the Octillery (open)

    [​IMG]
    Octillery [Henry] (Male)
    Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 39 (45/1.15 -)


    EC: 6/6
    MC: 0
    DC: 5/5

    Gunk Shot
    Rock Blast
    Constrict
    Octazooka
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    Bubblebeam
    Focus Energy
    Bullet Seed

    Acid Spray
    Thunder Wave
    Water Spout

    Charge Beam
    Ice Beam
    Protect

    Trinity the Monohm (open)

    [​IMG]
    Monohm [Trinity] (Female)
    Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 52 (60/1.15 -)

    EC: 4/9
    MC: 0
    DC: 5/5

    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Hurricane
    Slack Off
    Dragon Pulse
    Weather Ball

    Hydro Pump
    Shock Wave
    Dragon Dance
    Magnet Rise

    Protect
    Fire Blast
    Thunder
    Light Screen
    Toxic

    Pants the Scraggy (open)

    [​IMG]
    Scraggy [Pants] (Male)
    Nature: Brave: (+1 Atk, -15% Speed, -10% Evasion)
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Abilities:
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 41 (48/1.15 -)

    EC: 3/6
    MC: 0
    DC: 3/5

    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    High Jump Kick
    Head Smash
    Crunch
    Facade
    Rock Climb

    Drain Punch
    Dragon Dance
    Ice Punch
    Counter

    Taunt
    Low Sweep
    Stone Edge

    Stevie the Zubat IN THE HALL (open)

    [​IMG]
    Zubat [Stevie] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Flying/Poison
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 90
    Atk: Rank 1 -
    Def: Rank 2
    SpA: Rank 3 +
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift
    Air Cutter
    Air Slash

    Giga Drain
    Nasty Plot
    Hypnosis

    Venoshock
    Double Team
    Sludge Bomb
    Toxic
    Shadow Ball

    Marimo the Cupra (open)

    [​IMG]
    Cupra [Marimo] (M)
    Nature: Naughty ( +1 SpA, -1 Def)
    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: 2
    Def: 1 -
    SpA: 4 +
    SpD: 2
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse
    Will-o-Wisp

    Bug Buzz
    Safeguard
    Close Combat
    Helping Hand

    Protect
    Psychic
    Reflect


    Currently Reffing (open)

    Nil

    Finished Reffing (open)
  2. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    Registration

    Trainer Name: Lyris
    Pokemon: Zoroark, Samurott, Lucario, Serperior, Fraxure, Cubchoo, Zebstrika, Eevee, Salamence, Tomohawk, Cyndaquil
    W/L/T: 1-16-0 (1 not sure)
    Trainer Counter: 5

    Backpack:

    Berry Pocket:
    1 Oran Berry
    1 Leppa Berry
    2 Cheri Berry
    1 Chesto Berry
    1 Pecha Berry
    1 Rawst Berry
    2 Aspear Berry
    1 Persim Berry
    3 Yache Berry

    Other Items (held items):
    1 White Herb
    4 Power Herb
    1 Light Clay

    Token Pocket:
    Ref Tokens: 0
    Business Tokens:

    Ongoing Roleplays:
    None.
    Completed Roleplays:
    Arcanite's Contest Hall: Contest #1
    Ongoing Battles:
    None. :/
    Completed Battles:
    Me VS Dogfish44 (http://www.smogon.com/forums/showthread.php?p=3679112)
    Me VS Doran Dragon (http://www.smogon.com/forums/showthread.php?t=3452431)
    Me VS TravelLog (http://www.smogon.com/forums/showthread.php?p=3695581)
    Me VS Flamestrike VS Tortferngatr (http://www.smogon.com/forums/showthread.php?t=3451422)
    Me VS rewindman (http://www.smogon.com/forums/showthread.php?p=3687552)
    Me + Lord Jesseus VS Its_A_Random + Temperantia (http://www.smogon.com/forums/showthread.php?t=3450605)
    Me VS elDino (http://www.smogon.com/forums/showthread.php?p=3626837)
    Me VS lupusater (http://www.smogon.com/forums/showthread.php?t=3450358)
    Me + PinkCaptainFalcon + Texas Cloverleaf VS Temperantia (http://www.smogon.com/forums/showthread.php?t=3449517)
    Me VS dragonboy52 (http://www.smogon.com/forums/showthread.php?t=3450147) (Wowser!)
    Me VS Maxim (http://www.smogon.com/forums/showthread.php?t=3450039)
    Me VS Albinoloon (http://www.smogon.com/forums/showthread.php?t=3449747)
    Me VS DarkSlay (http://www.smogon.com/forums/showthread.php?t=3449305) (HS Untaunted!)
    Me VS deadfox081 (http://www.smogon.com/forums/showthread.php?p=3585458) (not so depressing of a loss!)
    Me + Steampowered VS Glacier Knight + Pikapwnd (http://www.smogon.com/forums/showthread.php?t=3448960)
    Me VS Terrador14 (http://www.smogon.com/forums/showthread.php?t=3448260)
    Me VS Master Bane Rematch (http://www.smogon.com/forums/showthread.php?p=3552757)
    Me VS TheWolfe (http://www.smogon.com/forums/showthread.php?p=3548743)
    Me VS Master Bane (http://www.smogon.com/forums/showthread.php?t=3448123) (Loss, but not so depressing, actually!)
    Currently Reffing:
    Finished reffing:
    Lady Salamence VS lupusater (http://www.smogon.com/forums/showthread.php?p=3723544)
    rewindman VS The Shiny Umbreon (http://www.smogon.com/forums/showthread.php?p=3675462)
    Venser VS Dummy007 (http://www.smogon.com/forums/showthread.php?t=3449559)
    LightWolf VS Venser (http://www.smogon.com/forums/showthread.php?p=3671461)
    Son_of_Shadoo VS Gerard (http://www.smogon.com/forums/showthread.php?t=3451906)
    Rangarokalex VS TheWolfe (http://www.smogon.com/forums/showthread.php?t=3450902)
    Louis VS Paradoxus (http://www.smogon.com/forums/showthread.php?p=3683810)
    Darthvader317 VS Metal Bagon (http://www.smogon.com/forums/showthread.php?t=3449441)
    Woodchuck VS premboy95 (tie from accuracy issues)(http://www.smogon.com/forums/showthread.php?t=3450883)
    QuantumDerp VS pimpgangster (http://www.smogon.com/forums/showthread.php?p=3621828)
    Metal Bagon VS Tea Demon (http://www.smogon.com/forums/showthread.php?t=3449349)
    FlamingFighter VS Master Bane (http://www.smogon.com/forums /showthread.php?t=3448476)
    Dark Pulse VS pimpgangster (http://www.smogon.com/forums/showthread.php?t=3447983) (Despite DQ, I still got something!)
    rewindman VS Korski (http://www.smogon.com/forums/showthread.php?p=3546672) (DQ, but I still got something! See prize claim thread for more, mods!)
    Pokemon Team:
    Zorroaaku the Zoroark! (open)
    [​IMG]
    Zoroark (*) Zorroaaku (F)
    Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

    Abilities:
    Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

    Stats:
    Natue: Naive
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 1 (-)
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0

    Attacks:
    U-turn
    Scratch (*)
    Leer (*)
    Pursuit (*)
    Fake Tears (*)
    Fury Swipes (*)
    Faint Attack (*)
    Scary Face (*)
    Taunt (*)
    Foul Play
    Night Daze
    Agility
    Nasty Plot
    Torment
    Embargo
    Night Slash
    Imprison

    Dark Pulse (*)
    Extrasensory (*)
    Snatch (*)
    Sucker Punch
    Counter
    Detect
    Captivate
    Memento

    Hone Claws (*)
    Shadow Ball (*)
    Snarl (*)
    Aerial Ace
    Flamethrower
    Sunny Day
    Focus Blast
    Aquarai the Samurott (open)
    [​IMG]
    Samurott (*) Aquarai (F)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:
    Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
    two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Shell Armor (DW Unlocked): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    Nature: Naughty
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 70
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Megahorn
    Tackle (*)
    Tail Whip (*)
    Water Gun (*)
    Water Sport (*)
    Focus Energy (*)
    Razor Shell (*)
    Fury Cutter (*)
    Water Pulse (*)
    Revenge (*)
    Aqua Jet
    Encore
    Aqua Tail
    Retaliate
    Hydro Pump

    Hydro Cannon
    Water Pledge

    Air Slash (*)
    Brine (*)
    Night Slash (*)
    Copycat
    Detect

    Ice Beam (*)
    Rain Dance (*)
    Scald (*)
    Swords Dance
    Surf
    X-Scissor
    Taunt
    Dragon Tail
    Aerial Ace
    Kari the Lucario (open)
    [​IMG]
    Lucario (*) Kari (F)
    Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW Unlocked): (Innate) This Pokemon's body reacts to Dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    Nature: Naive
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Dark Pulse
    Quick Attack (*)
    Foresight (*)
    Detect
    Metal Claw
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Bone Rush
    Metal Sound
    Me First
    Aura Sphere
    Dragon Pulse
    ExtremeSpeed
    Screech (*)
    Copycat
    Nasty Plot
    Reversal (*)
    Quick Guard
    Close Combat

    Agility (*)
    Bullet Punch (*)
    Vacuum Wave (*)
    Hi-Jump Kick

    Magnet Rise
    Magic Coat
    Fury Cutter

    Brick Break (*)
    Work Up (*)
    Swords Dance (*)
    Attract
    Drain Punch
    Retaliate
    Psychic
    Calm Mind
    Serperior (open)
    [​IMG]
    Serperior (F)
    Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    Nature: Hasty
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 130 (+)

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Leaf Blade
    Giga Drain
    Gastro Acid
    Leaf Storm
    Wring Out

    Grass Pledge
    Frenzy Plant

    Mirror Coat
    Captivate
    Sweet Scent
    Iron Tail

    Attract
    Protect
    Aerial Ace
    Solarbeam
    Dragon Tail
    Safeguard
    Haxorus (open)
    [​IMG]
    Haxorus (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Unnerve (DW Unlocked) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    Nature: Adamant
    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Taunt
    Dragon Dance
    Giga Impact

    Counter
    Iron Tail
    Reversal
    Night Slash

    Draco Meteor

    Hone Claws
    Dragon Claw
    Swords Dance
    X-Scissor
    Kumasyun the Cubchoo (open)
    [​IMG]
    Cubchoo Kumasyun (F)
    Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Abilities: Snow Cloak, Rattled
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    Nature: Timid
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 46 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Powder Snow
    Growl
    Bide
    Icy Wind
    Fury Swipes
    Brine
    Endure
    Blizzard
    Hail

    Avalanche
    Encore
    Ice Punch

    Hone Claws
    Toxic
    Frost Breath
    Aerial Ace
    Zeburaika the Zebstrika! (open)
    [​IMG]
    Zebstrika Zeburaika (M)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Abilities:
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sap Sipper (DW Unlocked): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    Nature: Rash
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 116
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack
    Tail Whip
    Charge
    Shock Wave
    Thunder Wave
    Flame Charge
    Pursuit
    Spark
    Discharge
    Agility

    Double Kick
    Me First
    Shock Wave

    Toxic
    Light Screen
    Charge Beam
    Volt Switch
    Double Team
    Thunder
    Evolia the Eevee (open)
    [pimg]133[/pimg]
    Eevee Evolia (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Tail Whip
    Tackle
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Baton Pass

    Fake Tears
    Synchronoise
    Yawn

    Heal Bell

    Shadow Ball
    Attract
    Retaliate
    Salamence (open)
    [​IMG]
    Salamence (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3 (-)
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 1/5

    Attacks:
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Fly
    Dragon Tail

    Dragon Dance
    Dragon Rush
    Shadow Claw

    Hone Claws
    Dragon Claw
    Toxic
    Tomohawk (open)

    [​IMG]
    Tomohawk (F)
    Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Hurricane
    Focus Energy
    Rock Smash
    Roar

    Confuse Ray
    Stealth Rock
    Yawn

    Taunt
    Safeguard
    Brick Break
    Blaze the Cyndaquil (open)
    [​IMG]
    Cyndaquil Blaze (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Leer
    SmokeScreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Fire Pledge

    Extrasensory
    Flame Burst
    Quick Attack

    Flame Charge
    Incinerate
    Dig
  3. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383
    Hey lyris im not an admin, but i would fix your oshowatt sprite. Right now its a Rotom-W.
  4. Master Bane

    Master Bane

    Joined:
    Sep 27, 2010
    Messages:
    167
    Trainer Name: Master Bane
    Pokemon: Zubat, Machop, Houndour
    W/L/T: 4-1-0
    Trainer Counters: 8
    Referee Counters: 12

    Show Hide
    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing Battles

    Completed Battles
    vs. Zarator (Lost)
    vs. C$FP (Won)
    vs. Lyris (Won)
    vs. Lyris (round 2) (won)
    vs. FlamingFighter (won)

    Ongoing Referring

    Completed Referring
    Korski vs. DFrog (DFrog won)
    PCF vs. Banyru (PCF won)
    Lyris vs. Wolfe (Wolfe won)
    Lord Jesseus vs. Glacier Knight (Lord Jesseus won)

    Pokemon Team:

    [​IMG]
    Golbat(*) Zippy; inducer of seizures (M)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 104 (90 * 1.15=103.5, rounded up)

    EC: 6/9
    MC: 6
    DC: 3/5

    Attacks:
    Leech Life(*)
    Supersonic(*)
    Astonish(*)
    Bite(*)
    Wing Attack(*)
    Confuse Ray(*)
    Air Cutter(*)
    Screech

    Brave Bird(*)
    Hypnosis(*)
    Quick Attack(*)

    Toxic(*)
    Sludge Bomb(*)
    Acrobatics(*)

    [​IMG]
    Machop(*) Machop (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35

    EC: 7/9
    MC: 3
    DC: 4/5

    Attacks:
    Low Kick(*)
    Leer(*)
    Focus Energy(*)
    Karate Chop(*)
    Foresight(*)
    Low Sweep(*)
    Seismic Toss(*)
    Revenge(*)
    Vital Throw(*)
    DynamicPunch

    Bullet Punch(*)
    Close Combat(*)
    Rock Slide(*)
    Counter

    Earthquake(*)
    Bulk Up(*)
    Payback(*)

    [​IMG]
    Houndour(*) Hell Hound (M)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
    Type: Dark/Fire
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Early Bird:
    (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-1)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75 (65*1.15)

    EC: 6/6
    MC: 5
    DC: 3/5

    Attacks:
    Leer(*)
    Ember(*)
    Howl(*)
    Smog(*)
    Roar(*)
    Bite(*)
    Odor Sleuth(*)
    Beat Up(*)

    Fire Spin(*)
    Nasty Plot(*)
    Sucker Punch(*)

    Fire Blast(*)
    Solarbeam(*)
    Sunny Day(*)

    [​IMG]
    Larvitar [Mount Doom] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Rock/Ground
    Rock: Summary: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Viel (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35 (41 / 1.15=35.65..., rounded down)

    EC: 4/9
    MC: 3
    DC: 2/5

    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash

    Curse
    Outrage
    Iron Head

    Earthquake
    Stone Edge
    Taunt

  5. auramaster

    auramaster

    Joined:
    Dec 17, 2008
    Messages:
    764
    Trainer Name: auramaster
    Pokemon: Riolu, Mantyke, Baltoy, Caterpie, Plicowatt
    W/L/T: 2-0-0
    Trainer Counter: 1

    Backpack:

    Berry Pocket:
    2 Oran Berries
    2 Leppa Berries
    2 Cheri Berries
    2 Chesto Berries
    2 Pecha Berries
    2 Rawst Berries
    2 Aspear Berries


    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Current battles:
    3v3 Singles: vs. loudkirbyking


    Finished battles:
    3v3 Singles: vs. Xaqwais
    2v2 Singles: vs. smashlloyd20


    Pokemon Team:

    Riolu named Aura (open)

    [​IMG]
    Riolu(*) Aura (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 4 (+1)
    Def: Rank 1 (-1)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60

    EC: 4/6
    MC: 2
    DC: 2/5

    Attacks:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)

    Blaze Kick
    Crunch(*)
    Detect(*)
    Hi Jump Kick(*)

    Earthquake(*)
    Rock Slide(*)
    Swords Dance(*)


    Mantyke named Flying Fish (open)

    [​IMG]
    Mantyke(*) Flying Fish (F)

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type 1: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Type 2: Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a lair of water which prevents burns.

    Stats:
    HP: 90
    Atk: Rank 0 (-1)
    Def: Rank 2
    SpA: Rank 3 (+1)
    SpD: Rank 4
    Spe: 50

    EC: 4/6
    MC: 0
    DC: 2/5

    Attacks:
    Tackle(*)
    Bubble(*)
    Supersonic(*)
    Bubblebeam(*)
    Headbutt(*)
    Agility(*)
    Wing Attack(*)
    Confuse Ray
    Hydro Pump

    Mirror Coat(*)
    Signal Beam(*)
    Twister(*)

    Ice Beam(*)
    Rain Dance(*)
    Scald
    Surf(*)


    Baltoy named Top (open)

    [​IMG]
    Baltoy(*) Top (Genderless)

    Nature: Serious (No Effect on Stats)

    Type 1: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Type 2: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55

    EC: 1/6
    MC: 0

    Attacks:
    Confusion(*)
    Harden(*)
    Rapid Spin(*)
    Mud-Slap(*)
    Psybeam(*)
    Rock Tomb(*)
    Selfdestruct(*)

    AncientPower(*)
    Earth Power(*)
    Extrasensory(*)

    Charge Beam(*)
    Grass Knot(*)
    Ice Beam
    Shadow Ball(*)


    Caterpie named Bugzy (open)
    [​IMG]
    Caterpie (Bugzy) (F)
    Nature: Docile (No Effect on Stats)
    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Run Away: (DW) (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 45

    EC: 0/5
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    String Shot
    Bug Bite

    Snore


    Krill the Plicowatt (open)
    [​IMG]
    Plicowatt (Krill) (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Type 1: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Type 2: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 80
    Atk: Rank 1 (-1)
    Def: Rank 1
    SpA: Rank 3 (+1)
    SpD: Rank 1
    Spe: 95

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Counter
    Me First
    Mirror Coat

    Ice Beam
    Scald
    Thunderbolt
  6. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,312
    auramaster is approved.

    5
  7. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    [​IMG]
    Trainer Name: Vance
    Pokemon: Chandelure*, Fidgit*, Arghonaut, Syclant, Cyclohm, Pyroak, Tomohawk, Honchkrow, Eelektrik, Metagross, Kitsunoh, Scizor, Bisharp, Empoleon, Lucario, Ferrothorn, Lairon, Magnemite, Drilbur
    W/L/T: 20-11-3
    Trainer Counter(s): 16


    Backpack:
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    5x Occa Berry
    5x Shucca Berries
    5x Enigma Berry

    Item Pocket:
    1x Glyph of Ice Shard
    1x Glyph of Ice Beam
    1x Glyph of Ancientpower
    1x Glyph of Crunch
    1x Heat Appliance
    1x Steel Gem
    1x Light Clay
    1x Shell Bell
    1x Expert Belt
    1x Life Orb

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0
    Battle Points: 8
    Valor Counters: 6

    Battles:

    Ref Battles:


    Tournaments:
    Show Hide

    Roleplays:


    Pokemon Team
    Danse Macabre the Chandelure (open)

    [​IMG]
    Chandelure [Danse Macabre] (Male) (*)
    Nature: Modest (+SpA,-Atk)

    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Level up:
    Ember*
    Astonish*
    Minimize*
    Smog*
    Fire Spin*
    Confuse Ray*
    Night Shade*
    Will-O-Wisp*
    Flame Burst*
    Imprison*
    Inferno
    Curse
    Shadow Ball
    Pain Split
    Overheat
    Hex

    Acid Armor*
    Clear Smog*
    Endure
    Heat Wave*

    Calm Mind*
    Double Team
    Flamethrower
    Energy Ball
    Incinerate
    Protect
    Psychic
    Safeguard
    Substitute
    Sunny Day
    Taunt*
    Toxic*
    Trick Room

    Moves: 33

    Zephyr the Fidgit (open)

    [​IMG]
    Fidgit [Zephyr] (M) (*)
    Nature: Modest (+SpA, -Atk)

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Gust(*)
    Sand-Attack(*)
    Tailwind(*)
    Encore(*)
    Knock Off(*)
    Copycat(*)
    Heal Pulse(*)
    Whirlwind(*)
    Razor Wind(*)
    Entrainment(*)
    Magic Room
    Wonder Room
    Rapid Spin
    Helping Hand
    Comet Punch
    Air Slash
    Acrobatics
    Toxic Spikes
    Heal Block
    Gravity
    Me First
    Sludge Bomb
    Wide Guard

    Disable(*)
    Earth Power(*)
    Wish(*)

    Energy Ball (*)
    Light Screen
    Toxic(*)
    Taunt(*)
    Reflect
    Shadow Ball
    Stone Edge

    Moves: 33

    Newgate the Arghonaut (open)

    [​IMG]
    Arghonaut[Newgate](M)
    Nature: Adamant (+Atk, -SpA)

    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC:6/6
    MC: 2
    DC:5/5 (Unlocked)

    Attacks:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Constrict
    Arm Thrust
    Slash
    Aqua Jet
    Hydro Pump
    Revenge
    Punishment
    Taunt
    Thief
    Mach Punch
    Focus Punch
    Wring Out

    Bulk Up
    Cross Chop
    Drain Punch
    Ice Punch
    Recover

    Brick Break
    Bulldoze
    Dive
    Endure
    Facade
    Poison Jab
    Protect
    Rain Dance
    Rock Slide
    Smack Down
    Stone Edge
    Substitute
    Torment
    Toxic

    Moves: 35

    Loki the Syclant (open)

    [​IMG]
    Syclant [Loki] (M)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5 (Unlocked)

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    Ice Punch
    Sheer Cold
    X-Scissor

    Counter
    Earth Power
    Tail Glow
    Water Pulse

    Acrobatics
    Blizzard
    Double Team
    Earthquake
    Focus Blast
    Protect
    Taunt
    Stone Edge
    Substitute

    Moves: 24

    Cid the Cyclohm (open)

    [​IMG]
    Cyclohm [Cid] (M)
    Nature: Calm (+1 SpD, -1 Atk)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4 (+)
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Tackle
    Growl
    Leer
    Whirlwind
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Double Hit
    Discharge
    Hurricane
    Slack Off
    Bide
    Dragon Pulse
    Hyper Beam
    Zap Cannon
    Weather Ball

    Dragon Rush
    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem
    Signal Beam
    Water Pulse

    Dragon Tail
    Earthquake
    Flamethrower
    Ice Beam
    Protect
    Thunderbolt
    Torment

    Moves: 33

    Shemhazi the Pyroak (open)

    [​IMG]

    Pyroak [Shemhazi] (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 53 (-)(60/1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 2
    DC: 5/5 (Unlocked)

    Attacks:
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Absorb
    Flame Wheel
    Giga Drain
    Fire Spin
    Incinerate
    Energy Ball
    Synthesis
    Flash Cannon
    Heat Wave
    Wood Hammer
    Flare Blitz

    Aromatherapy
    Earth Power
    Seed Bomb

    Flamethrower
    Hidden Power (Ice, 7)
    Light Screen
    Substitute
    Sunny Day

    Moves: 24

    Shaman the Tomohawk (open)

    [​IMG]
    Tomohawk [Shaman] (M)
    Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 98 (+) (10% accuracy boost)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Sunny Day
    Rain Dance
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Heat Wave
    Hurricane

    Confuse Ray
    Roost
    Yawn

    Focus Blast
    Taunt
    Toxic

    Moves: 19

    Don Krow the Honchkrow (open)

    [​IMG]
    Honchkrow [Don Krow] (M)
    Nature: Rash (+SpA, -SpD)

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Mean Look
    Faint Attack
    Taunt
    Torment
    Sucker Punch
    Foul Play

    Confuse Ray
    Roost
    Sky Attack

    Double Team
    Fly
    Hidden Power (Fighting, 7)
    Shadow Ball

    Moves: 20

    Gungnir the Eelektrik (open)

    [​IMG]
    Eelektrik [Gungnir] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)

    Typing: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate: (Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 35 (40/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 4/9
    MC: 0
    DC: N/A

    Attacks:
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Bind
    Acid
    Discharge
    Crunch
    Thunderbolt
    Acid Spray
    Coil
    Wild Charge
    Thrash

    Acrobatics
    Protect
    Volt Switch

    Moves: 15


    Gym Team
    Hephaestus the Metagross (open)

    [​IMG]
    Metagross [Hephaestus] (Genderless)
    Nature: Careful (+1 SpD, -1 SpA)

    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Iron Defense
    Agility
    Psychic
    Zen Headbutt
    Hammer Arm
    Meteor Mash
    Hyper Beam

    DynamicPunch
    Endure
    Gravity
    Iron Head
    Ice Punch
    ThunderPunch

    Refresh (Event Move)

    Aerial Ace
    Earthquake
    Grass Knot
    Hone Claws
    Light Screen
    Protect
    Rain Dance
    Reflect
    Rest
    Rock Slide
    Sandstorm
    Shadow Ball
    Sleep Talk
    Sludge Bomb
    Stealth Rock
    Substitute
    Swagger
    Telekinesis

    Moves: 39

    Nox the Kitsunoh (open)

    [​IMG]
    Kitsunoh [Nox] (M)
    Nature: Jolly (+15% Spe, +19% Accuracy (127*127/870=18.54), -1 Sp)

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks
    Tackle
    Leer
    Scratch
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Ice Fang
    Thunder Fang
    Curse
    ShadowStrike
    Metal Burst
    Fake Out
    Revenge
    Perish Song

    Magic Coat
    Meteor Mash
    Pain Split
    Psycho Shift
    Super Fang
    Yawn

    Aerial Ace
    Brick Break
    Dig
    Earthquake
    Protect
    Rock Slide
    Taunt
    Will-o-Wisp

    Moves: 31

    Jecht the Scizor (open)

    [​IMG]
    Scizor [Jecht] (M)
    Nature: Adamant, (+Atk, -SpA)

    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Stats:
    HP:100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Team
    X-Scissor
    Night Slash
    Air Slash
    Feint
    Metal Claw
    Bullet Punch

    Counter
    Defog
    Steel Wing

    Bide
    Brick Break
    Detect
    Light Screen
    Protect
    Roost
    Safeguard
    Skull Bash
    Substitute

    Moves: 28

    Muramasa the Bisharp (open)

    [​IMG]
    Bisharp [Muramasa] (M)
    Nature: Careful (+SpD, -SpA)

    Type: Dark/Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Iron Head
    Night Slash
    Metal Burst
    Embargo

    Psycho Cut
    Revenge
    Sucker Punch

    Aerial Ace
    Dig
    Protect
    Rock Tomb
    Snarl
    Stone Edge
    Substitute
    Taunt
    Thunder Wave
    X-Scissor

    Moves: 24

    Pengwin the Empoleon (open)

    [​IMG]
    Empoleon [Pengwin] (M)
    Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Water
    Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 53 (-) (60/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Pound
    Growl
    Bide
    Bubble
    Water Sport
    Peck
    Bubblebeam
    Fury Attack
    Metal Claw
    Swagger
    Drill Peck
    Mist
    Whirlpool
    Aqua Jet
    Hydro Pump

    FeatherDance
    Flail
    Mud-Slap
    Mud Sport
    Yawn

    Signal Beam
    Water Pledge

    Brick Break
    Dig
    Dive
    Grass Knot
    Ice Beam
    Pluck
    Protect
    Rain Dance
    Rest
    Scald
    Sleep Talk
    Substitute

    Moves: 34

    Vercingetorix the Lucario (open)

    [​IMG]
    Lucario [Vercingetorix] (F)
    Nature: Naughty (+Atk, -SpD)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Copycat
    Nasty Plot
    Swords Dance
    Final Gambit
    Dark Pulse
    Detect
    Metal Claw
    Metal Sound
    Bone Rush
    Me First
    Quick Guard
    Heal Pulse
    Dragon Pulse
    Aura Sphere
    Extremespeed

    Agility
    Blaze Kick
    Circle Throw
    Crunch
    Hi Jump Kick
    Vacuum Wave

    Ice Punch
    Magic Coat
    Magnet Rise
    ThunderPunch

    Attract
    Dig
    Drain Punch
    Earthquake
    Facade
    Hidden Power (Ice 7)
    Protect
    Psychic
    Shadow Claw
    Stone Edge
    Substitute
    Swagger
    Water Pulse
    Work Up

    Moves: 47

    Briar the Ferrothorn (open)

    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs: (Innate)
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4
    Spe: 18 (20/1.15) (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0

    Attacks:
    Tackle
    Rock Climb
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Iron Head
    Payback
    Ingrain
    Explosion
    Power Whip

    Leech Seed
    Seed Bomb
    Spikes
    Stealth Rock
    Worry Seed

    Bulldoze
    Thunderbolt
    Toxic

    Moves: 21

    Kadaj the Lairon (open)

    [​IMG]
    Lairon [Kadaj] (F)
    Nature: Adamant (+Atk, -SpA)

    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    EC: 8/9
    MC: 3
    DC: 4/5

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Protect
    Metal Burst
    Autotomize
    Heavy Slam

    Head Smash
    Stealth Rock
    Superpower

    Endure
    Magnet Rise

    Aerial Ace
    Dig
    Earthquake
    Shadow Claw
    Substitute

    Moves: 23

    Raiden the Magnemite (open)

    [​IMG]
    Magnemite [Raiden] (N)
    Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)

    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. [Command: Magnet Pull (Attract) or Magnet Pull (Repulse)]
    Sturdy: (Innate)This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 80
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3(+)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Metal Sound
    Tackle
    ThunderShock
    Supersonic
    SonicBoom
    Thunder Wave
    Spark
    Lock-On
    Discharge
    Magnet Rise

    Flash Cannon
    Rain Dance
    Thunder

    Moves: 13

    Gilgamesh the Drilbur (open)

    [​IMG]
    Drilbur [Gilgamesh] (M)
    Nature: Jolly (Increases base speed by 15% rounded up and accuracy by 15% (79^2/435 rounded up), subtracts one (1) rank from special attack)

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SAtk: Rank 1 (-)
    SDef: Rank 2
    Speed: 79 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 4/6
    MC: 0
    DC: 4/5

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Slash
    Rock Slide
    Sandstorm
    Drill Run
    Earthquake

    Crush Claw
    Rapid Spin
    Skull Bash

    Aerial Ace
    Brick Break
    Double Team
    Shadow Claw
    X-Scissor

    Moves: 21
  8. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    pimpgangster: Approved

    Lyris: Zorua should have its special defense lowered by one rank, as it has a naive nature. Also, Riolu can't have Iron tail, as its a fourth gen TM move only. Fix these two things please. Not Approved.

    MasterBane: Please get smaller images for starters. The giant ones are very annoying. On Zubat, Roost is a fourth gen TM move, and therefore you can not have it as a starting move. Also, Zubat's defense needs to be lowered due to your Hasty nature. Fix these things please. Not Approved.

    TravelLog: Pokemon are supposed to use ranks instead of star stats, so fix this on you gible and breezi please. Also, breezi does not get energy ball. However, these changes are minor, so you are still approved.

    This nets me another AC.

    0
  9. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Fixed the ranks, sorry about the energy ball, I had seen that according to this, Breezi qualifies for Gen 5 TM 53: Energy Ball. Also, where can I find the comprehensive list of sprite values?
  10. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    sorry about that, the fourth gen TMs don't list energy ball, but fifth gen does... Approved.

    Lyris has also made the correct changes, so she is approved.

    Masterbane has also made the changes, so he is approved.

    2
  11. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    [​IMG]/[​IMG]

    Trainer Name: Shadow
    Pokemon: Scrafty, Croconaw, Espeon, Cyclcohm, Pyroak, Fidgit, Electivire, Machamp, Kitsunoh, Arghonaut, Colossoil, Empoleon, Tomohawk, Voodoom, Lucario, Weavile, Onix, Pawniard, Duosion, Necturna, Conkeldurr, Camerupt, Zorua, Dragonair, Revenanhk, Murkrow, Sableye, Kirlia, Breloom, Infernape, Eevee, Tirtouga, Heracross, Croagunk, Mienfoo, Drilbur, Snivy, Tynamo
    Currency Counters: 18
    Universal Counters: 8
    W (21) /L (18) /T/​

    Role Playing (open)

    Battle Subway INACTIVE
    Battle Hall INACTIVE
    Battle Pike INACTIVE
    Battle Arcade INACTIVE

    Ongoing Battles (open)

    -



    My Backback
    Show Hide

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    Amulet Coin [​IMG]
    Lucky Egg [​IMG]
    Exp. Share [​IMG][​IMG]
    Black Belt[​IMG]
    Link Cable [​IMG]
    Soothe Bell [​IMG]
    Expert Belt [​IMG]
    Rare Candy [​IMG]
    Everstone [​IMG]


    Frank - Scrafty (open)

    [​IMG]
    Scrafty* [Frank] M[​IMG]
    Nature: Brave
    +1 Atk, -15% Spe, -10% Evasion
    Type: Dark/Fight
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    Abilities:

    Shed Skin (innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie (innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Intimidate (can be activated):When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    EC: 6/6
    DW: 5/5

    MC: 0

    Moves: (40)
    #Level Up#
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Swagger
    Headbutt
    Brick Break
    Payback
    Crunch
    Hi Jump Kick
    Head Smash
    Focus Punch
    Facade
    Rock Climb
    Scary Face
    Chip Away

    #Egg#
    Drain Punch
    Dragon Dance
    Detect
    Ice Punch
    Fake Out
    Thunder Punch
    Fire Punch
    Zen Headbutt
    Counter

    #TM/HM#
    Dig
    Double Team
    Focus Blast
    Taunt
    Stone Edge
    Dragon Tail
    Dragon Claw
    Roar
    Smack Down
    Low Sweep

    #Tutor#
    Sleep Talk
    Foul Play
    Super Fang
    Snatch
    Knock Off
    Steve - Croconaw (open)

    [​IMG]
    Croconaw* [Steve] M[​IMG]
    Nature: Naughty
    +1 Atk, -1SpDef
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Stats:
    HP:100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 58
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16


    Abilities:
    Torrent (innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Sheer Force (can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    EC: 8/9
    DW: 5/5
    MC: 0


    Moves: (20)
    #Level Up#
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Aqua Tail
    Super Power

    #Egg#
    Crunch
    Aqua Jet
    Hydro Pump

    #TM/HM#
    Dig
    Protect
    Ice Beam
    Rock Slide
    Brick Break
    Waterfall
    Dive

    #Tutor#
    Low Kick

    Angel - Espeon (open)

    [​IMG]
    Espeon* [Angel] F[​IMG]
    Nature: Hasty
    -1Def, +15% Spe, +18% Accuracy
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20


    Abilities:

    Syncronise (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Magic Bounce (Innate): This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    EC: 6/6
    DW: 5/5
    MC: 0


    Moves: (20)
    #Level Up#
    Tail whip
    Tackle
    Helping hand
    Sand-attack
    Growl
    Quick Attack
    Confusion
    Swift
    Psybeam
    Future Sight
    Psychic

    #Egg#
    Curse
    Detect
    Yawn
    #TM/HM#
    Return
    Dig
    Rain Dance
    Shadow Ball
    Psyshock

    #Tutor#
    Signal Beam

    Gale - Cyclohm (open)
    [​IMG]
    Cyclohm [Gale] F[​IMG]
    Nature:Modest
    +1SpAtk, -1Atk
    Type: Electric/Dragon
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus
    .
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    Abilities:

    Shield Dust (Innate): This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static (Innate): This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Overcoat (Innate):This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    EC: 9/9
    DW: 5/5
    MC: 1


    Moves: (27)
    #Level Up#
    Weather Ball
    Bide
    Whirlwind
    Double Hit
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Slack Off
    Hurricane
    Discharge

    #Egg#
    Hydro Pump
    Dragon Breath
    Magnet Rise
    Heal Bell

    #TM/HM#
    Flamethrower
    Thunderbolt
    Thunder wave
    Dragon Pulse
    Ice Beam
    Thunder

    #Tutor#
    Draco Meteor
    Gary - Pyroak (open)

    [​IMG]
    Pyroak [Gary] M[​IMG]
    Nature: Brave
    +1Atk, -15% Spe, -10% Evasion
    Type: Fire/Grass
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Stats
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    Abilities:

    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    EC: 9/9
    DW: 5/5
    MC: 0


    Moves: (28)
    #Level Up#
    Flare Blitz
    Wood Hammer
    Absorb
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Heat Crash
    Leaf Tornado
    Flame Burst

    #Egg#
    Dragon Breath
    Earth Power
    Aromatherapy
    Psywave

    #TM/HM#
    Energy Ball
    Fire Blast
    Reflect
    Brick Break
    Substitute
    Sunny Day
    Dragon Tail
    Will-o-Wisp

    #Tutor#
    Low Kick
    Seed Bomb
    Buster - Fidgit (open)

    [​IMG]
    Buster [Fidgit] M[​IMG]
    Nature: Bold
    +1Def, -1Atk
    Type: Poison/Ground
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20


    Abilities:

    Persistent (Innate): This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    EC: 6/6
    DW: 5/5
    MC: 0


    Moves: (30)
    #Level Up#
    Wonder Room
    Magic Room
    Wide Guard
    Circle Throw
    Comet Punch
    Clear Smog
    Helping Hand
    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Copycat
    Whirlwind
    Razor Wind
    Entrainment
    Air Slash

    #Egg#
    Heal Pulse
    Disable
    Earth Power

    #TM/HM#
    Energy Ball
    Toxic
    Shadow Ball
    Venoshock
    Protect
    Sludge Wave
    Light Screen
    Reflect

    #Tutor#
    Gastro Acid​
    Zeke - Electivire (open)

    [​IMG]
    Electivire [Zeke] M[​IMG]
    Nature: Naive
    -1SpDef, +15% Spe, +14% Accuracy
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20


    Abilities:

    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokemon.

    Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    EC: 9/9
    MC: 0
    DW: 5/5


    Moves: (24)
    #Level Up#
    Light Screen
    Fire Punch
    Thunder Punch
    Quick Attack
    Leer
    Thunder Shock
    Low Kick
    Swift
    Shock Wave
    Screech
    Thunder Bolt
    Thunder
    Discharge
    Electroball
    Giga Impact

    #Egg#
    Hammer Arm
    Ice Punch
    Meditate

    #TM/HM#
    Substitute
    Psychic
    Thunder Wave
    Wild Charge
    Hidden Power Grass 7
    Earthquake​
    Blue - Machamp (open)
    [​IMG]
    Machamp [Blue] M[​IMG]
    Nature: Quiet
    +1SpAtk, -15% Spe, -10% Evasion
    Type: Fight
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19


    Abilities:

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round

    EC: 9/9
    MC: 0
    DW: 5/5


    Moves: (22)
    #Level Up#
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Low Sweep
    Foresight
    Seismic Toss
    Revenge
    Dynamic Punch
    Cross Chop
    Close Combat
    Wide Guard

    #Egg#
    Ice Punch
    Encore
    Counter
    Thunder Punch
    Bullet Punch

    #TM/HM#
    Fire Blast
    Stone Edge
    Substitute
    Light Screen
    Bide
    Desmond - Kitsunoh (open)

    [​IMG]
    Kitsunoh [Desmond] M[​IMG]
    Nature: Adamant
    +1Atk, -1SpAtk
    Type: Ghost/Steel
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Frisk (Innate):The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.

    Cursed Body (Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    EC: 6/6
    MC: 0
    DW: 5/5


    Moves: (29)
    #Level Up#
    Ice Fang
    Thunder Fang
    Tail Whip
    Scratch
    Tackle
    Iron Defence
    Lick
    Leer
    Faint Attack
    Shadow Sneak
    Curse
    Iron Head
    Shadow Strike
    Fake Out
    Revenge
    Perish Song
    Shadow Claw

    #Egg#
    Feather Dance
    Meteor Mash
    Yawn
    Psycho Shift

    #TM/HM#
    Will-o-Wisp
    Taunt
    Rock Slide
    U-turn
    Protect

    #Tutor#
    Low Kick
    Ice Punch
    Superpower​
    Gladius - Arghonaught (open)

    [​IMG]
    Arghonaut [Gladius] M[​IMG]
    Nature: Adamant
    +1Atk, -1SpAtk
    Type: Water/Fighting
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21


    Abilities:

    Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    EC: 6/6
    MC: 0
    DW: 5/5


    Moves: (23)
    Bubble
    Night Slash
    Constrict
    Chip Away
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Aqua Jet
    Mach Punch
    Revenge

    #Egg#
    Cross Chop
    Recover
    Ice Punch

    #TM/HM#
    Earthquake
    Waterfall
    Taunt
    Toxic
    Rock Slide
    Dive

    #Tutor#
    Drain Punch
    Foul Play
    Thunder Punch
    Diablo - Colossoil (open)

    [​IMG]
    Colossoil [Diablo] M[​IMG]
    Nature: Rash
    +1SpAtk, -1SpDef
    Type: Dark/Ground
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22


    Abilities:

    Rebound (Can Be Activated): When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    EC: 6/6
    MC: 0
    DC: 5/5


    Moves: (26)
    #Level Up#
    Leer
    Tackle
    Peck
    Horn Attack
    Drill Run
    Mud Shot
    Bubblebeam
    Body Slam
    Rapid Spin
    Pursuit
    Crunch
    Muddy Water
    Dig
    Bounce
    Stockpile
    Mega Horn

    #Egg#
    Water Spout
    Thunder Fang
    Mud Bomb

    #TM/HM#
    Earthquake
    Hidden Power Ice (7)
    Taunt
    U-Turn

    #Tutor#
    Earth Power
    Superpower
    Aqua Tail

    Grace - Tomohawk (open)

    [​IMG]
    Tomohawk [Grace] F[​IMG]
    Nature: Modest
    +1SpAtk, -1Atk
    Type: Flying/Fighting
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    Abilities:

    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    EC: 6/6
    MC: 0
    DC: 5/5


    Moves: (33)
    #Level Up#
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Whirlwind
    Aerial Ace
    Morning Sun
    Hyper Voice
    Heat Wave
    Hurricane
    Sky Drop
    Rain Dance
    Air Slash
    Rest

    #Egg#
    Yawn
    Confuse Ray
    Roost
    Rapid Spin
    Baton Pass

    #TM/HM#
    Hidden Power Ice 7
    Taunt
    Toxic
    Safeguard
    Grass Knot
    Protect
    Focus Blast
    Solarbeam

    #Tutor#
    Earth Power
    Stealth Rock
    Sleep Talk​
    Daddy - Voodoom (open)
    [​IMG]
    Voodoom [Daddy] M[​IMG]
    Nature: Naughty
    +1Atk, -1SpDef
    Type: Fighting/Dark
    Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Stats
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    Abilities

    Volt Absorb (Innate): TThis Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.

    Lightning Rod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round

    Motor Drive (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.


    EC: 6/6
    MC: 0
    DC: 5/5


    Moves (27)
    #Level Up#
    Wrap
    Revenge
    Night Slash
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Shock Wave
    Aura Sphere
    Close Combat
    Substitute
    Faint Attack

    #Egg#
    Mach Punch
    Counter
    Focus Punch

    #TM/HM#
    Taunt
    Toxic
    Torment
    Hidden Power Rock (7)
    Psychic

    #Tutor#
    Ice Punch
    Dark Pulse​
    Mariner - Empoleon (open)

    [​IMG]
    Empoleon [Mariner] M[​IMG]
    (OT: MrcRanger97 > AOPSUser)
    Nature: Serious
    Nothing
    Type: Water/Steel
    Water STAB; Can breathe and have excellent mobility underwater, are less capable on land unless they are entirely amphibious.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 60
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    Abilities:

    Torrent (Innate): When this pokemon's HP is below 33% the Base Attack Power of any water attack is increased by two.

    Defiant (Innate): The pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's attack or ability, its Attack is increased by two. Attack boosts gained this way are not subject to deterioration at the end of a round.

    EC: 9/9
    MC: 0
    DC: 5/5


    Moves (27)
    #Level Up#
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Tackle
    Metal Claw
    Drill Peck
    Brine
    Tackle
    Swagger
    Fury Attack
    Swords Dance
    Aqua Jet
    Mist

    #Egg#
    Supersonic
    Aqua Ring
    Hydro Pump

    #TM/HM#
    Dig
    Rain Dance
    Protect
    Surf
    Whirlpool

    #Tutor#
    Lucy - Lucario (open)
    [​IMG]
    Lucario [Lucy] F[​IMG]
    Nature: Naughty
    +1Atk, -1SpDef
    Type: Fighting/Steel
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.


    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20


    Abilities:

    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    EC: 6/6
    MC: 0
    DC: 5/5


    Moves: (30)
    #Level Up#
    Bone Rush
    Metal Claw
    Dark Pulse
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dragon Pulse
    Close Combat
    Extreme Speed
    Aura Sphere
    Me First
    Metal Sound
    Quick Guard
    Heal Pulse

    #Egg#
    Hi Jump Kick
    Crunch
    Agility
    Detect
    Bullet Punch

    #TM/HM#
    Earthquake
    Rock Slide
    Substitute
    Low Sweep
    Shadow Claw

    #Tutor#
    Ice Punch
    Gambit - Weavile (open)
    [​IMG]
    Weavile [Gambit] M[​IMG]
    Nature: Adamant
    +1Atk, -1SpAtk
    Type: Dark/Ice
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    Weavile
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    Abilities:

    Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Pickpocket (Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    EC: 6/6
    MC: 0
    DC: 3/5


    Moves: (24)
    #Level Up#
    Revenge
    Embargo
    Assurance
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Icy Wind
    Nasty Plot
    Hone Claws
    Metal Claw
    Ice Shard

    #Egg#
    Ice Punch
    Counter
    Reflect

    #TM/HM#
    Low Sweep
    Torment
    Brick Break
    Aerial Ace
    Dig

    #Tutor#​
    Atlas - Onix (open)
    [​IMG]
    Onix [Atlas] M[​IMG]
    Nature: Adamant
    +1Atk, -1SpAtk
    Type: Rock/Ground
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17


    Abilities
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Weak Armour (Can be Enabled):The Pokemon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defence and increasing their Speed by one (1) stage for each hit.

    EC: 5/6
    MC: 1
    DW: 2/5


    Moves: (20)
    #Level Up#
    Mud Sport
    Takle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sand Storm
    Stone Edge

    #Egg#
    Rock Blast
    Stealth Rock
    Defence Curl

    #TM/HM#
    Taunt
    Dragon Tail
    Earthquake
    Dig
    Iron Tail
    Dragon Breath

    #Tutor#​
    Sigma - Pawniard (open)

    [​IMG]
    Pawniard [Sigma] M[​IMG]
    Nature: Careful
    +1SpDef, -1SpAtk
    Type: Dark/Steel
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    Abilities:

    Defiant (Innate): The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    EC: 4/6
    MC: 0
    DC: 3/5


    Moves: (19)
    #Level Up#
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Iron Head
    Night Slash
    Swords Dance

    #Egg#
    Stealth Rock
    Sucker Punch
    Psycho Cut

    #TM/HM#
    Dig
    Brick Break
    Thunder Wave
    Payback

    #Tutor#
    Dual Chop​
    Gel - Duosion (open)

    [​IMG]
    Duosion [Gel] M[​IMG]
    Nature: Brave
    +1Atk, -15% Spe, -10% Evasion
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16


    Abilities

    Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Regenerator (Innate):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    EC: 4/9
    MC: 0
    DC: 3/5


    Moves: (19)
    #Level Up#
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Bug (7)
    Light Screen
    Charm
    Recover
    Psyshock
    Protect

    #Egg#
    Confuse Ray
    Night Shade
    Acid Armour

    #TM/HM#
    Shadow Ball
    Rock Slide
    Energy Ball
    Thunder
    Gyro Ball

    #Tutor#​
    Aphrodite - Necturna (open)

    [​IMG]
    Necturna [Aphrodite] F[​IMG]
    Nature: Quiet
    +1SpAtk, -15% Spe, -10% Evasion
    Type: Grass/Ghost
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    Abilities:

    Forewarn (Innate):This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

    Telepathy (Innate): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    EC: 6/6
    MC: 0
    DC: 5/5


    Moves (23)
    #Level Up#
    Super Fang
    Poison Fang
    Thunder Fang
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Horn Leech
    Power Whip

    #Egg#
    Future Sight
    Giga Drain
    Sketch (Earthquake)
    Leaf Blade

    #TM/HM#
    Shadow Ball
    Solarbeam
    Hidden Power Fighting (7)
    Torment
    Protect

    #Tutor#
    Seed Bomb​
    Tombstone - Conkeldurr (open)

    [​IMG]
    Conkeldurr [Tombstone] M[​IMG]
    Nature: Adamant
    +1Atk, -1SpAtk
    Type: Fight
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
    Stats
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    Abilities

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    EC: 9/9
    MC: 0
    DW: 5/5

    Moves: (30)
    #Level Up#
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake Up Slap
    Chip Away
    Hammer Arm
    Superpower
    Focus Punch
    Scary Face

    #Egg#
    Drain Punch
    Mach Punch
    Wide Guard
    Foresight
    Force Palm

    #TM/HM#
    Taunt
    Brick Break
    Dig
    Payback
    Rock Slide
    Earthquake
    Bulldoze
    Low Sweep

    #Tutor#
    Ice Punch
    Thunder Punch
    Fire Punch
    Helping Hand
    Sleep Talk
    Siesta - Camerupt (open)

    [​IMG]
    Camerupt [Siesta] F[​IMG]
    Nature: Quiet
    Type: Fire/Ground
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 35 (-10% Evasion)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19


    Abilities

    Magma Armour (Innate): This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    EC: 6/6
    MC: 0
    DW: 5/5

    Moves: (24)
    #Level Up#
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Flamethrower
    Earth Power
    Eruption

    #EggE
    Heat Wave
    Yawn
    Ancient Power

    #TM/HM#
    Earthquake
    Will-o-Wisp
    Hidden Power Grass (7)
    Bulldoze
    Protect
    SolarBeam
    Hyper Beam
    Rock Slide

    #Tutor#
    Stealth Rock
    Monochrome - Zorua (open)

    [​IMG]
    Zorua [Monochrome] M[​IMG]
    Nature: Hasty
    Type: Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75 (+13 Accuracy)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15


    Ability:

    Illusion (Innate): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    EC: 1/6
    MC: 0
    DW: 1/5

    Moves: (16)
    #Level Up#
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Night Daze
    Foul Play

    #Egg#
    Sucker Punch
    Extrasensory
    Counter

    #TM/HM#
    U-Turn
    Snarl
    Grass Knot

    #Tutor#
    Grigori - Dragonair (open)

    [​IMG]
    Dragonair [Grigori] M[​IMG]
    Nature: Quiet
    +1SpAtk, -15% Spe, -10% Evasion
    Type: Dragon
    Dragon STAB; Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (-10% Evasion)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18


    Abilities:

    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    EC: 8/9
    MC: 0
    DW: 4/5

    Moves: (21)
    #Level Up#
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Outrage
    Dragon Tail
    Dragon Rush

    #Egg#
    Dragon Pulse
    Extreme Speed
    Dragon Dance

    #TM/HM#
    Ice Beam
    Flamethrower
    Safeguard
    Thunderbolt
    Hidden Power Grass (7)
    Surf

    #Tutor#
    Draco Meteor
    Icy Wind
    Pharaon - Revenanhk (open)

    [​IMG]
    Revenanhk [Pharaon] M[​IMG]
    Nature: Brave
    +1Atk, -15% Spe, -10% Evasion
    Type: Ghost/Fight
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    Abilities:

    Shed Skin (Innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock (Innate): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator (Innate)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    DW: 5/5
    MC: 0

    Moves: (24)
    #Level Up#
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Revenge

    #Egg#
    Wide Guard
    Force Palm
    Shadow Sneak

    #TM/HM#
    Toxic
    Rock Slide
    Earthquake
    Brick Break
    Shadow Ball

    #Tutor#
    Ice Punch
    Superpower
    Drain Punch
    Magnus - Murkrow (open)
    [​IMG]
    Murkrow [Magnus] M[​IMG]
    Nature: Quiet
    +1SpAtk, -15% Spe, -10% Evasion
    Type: Dark/Flying
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 79 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15


    Abilities:

    Insomnia (Innate):This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Super Luck (Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    EC: 1/6
    MC: 0
    DW: 1/5

    Moves: (15)
    #Level Up#
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Sucker Punch
    Brave Bird
    Confuse Ray
    Psycho Shift

    #TM/HM#
    Hidden Power Grass (7)
    Snarl
    Protect

    #tutor#
    Heat Wave​
    Okane - Sableye (open)
    [​IMG]
    Sableye [Okane] M[​IMG]
    Nature: Brave
    +1Atk, -15% Spe, -10% Evasion
    Type: Ghost/Dark
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16


    Abilities:

    Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stall (Innate): This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    DW: 0/5
    MC: 0

    Moves: (14)
    #Level Up#
    Leer
    Scratch
    Foresight
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak

    #Egg#
    Recover
    Sucker Punch
    Feint

    #TM/HM#
    Will-o-Wisp
    Payback
    Dig​
    Jäger - Kirlia (open)

    [​IMG]
    Kirlia [Jäger] M[​IMG]
    Nature: Relaxed
    +1Def, -15% Spe, -10% Evasion
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    Abilities:

    Syncronise (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace (Can Be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Telepathy (Innate): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    EC: 7/9
    MC: 0
    DW: 3/5

    Moves: (18)
    #Level Up#
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Psychic
    Hypnosis

    #Egg#
    Confuse Ray
    Encore
    Disable

    #TM/HM#
    Thunder Bolt
    Shadow Ball
    Will-o-Wisp

    #Tutor#
    Fire Punch
    Magic Coat
    Pain Split
    Bosco - Breloom (open)

    [​IMG]
    Breloom [Bosco] M[​IMG]
    Nature: Jolly
    -1SpAtk, +15% Spe, +8 Accuracy
    Type:Grass/Fight
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Stats:
    HP: 90
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 81 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17


    Abilities:

    Effect Spore (Can be Disabled): This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Poison Heal (Innate): Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    EC: 6/6
    MC: 0
    DW: 5/5

    Moves: (23)
    #Level Up#
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    PoisonPowder
    Spore
    Giga Drain
    Mach Punch
    Counter
    Force Palm
    Sky Uppercut

    #Egg#
    Drain Punch
    Seed Bomb
    Bullet Seed

    #TM/HM#
    Toxic
    Facade
    Protect

    #tutor#
    Helping Hand
    Snatch
    Super Power
    Thunder Punch
    Faust - Infernape (open)

    [​IMG]
    Infernape [Faust] M[​IMG]
    Nature: Naive
    -1SpDef, +15% Spe, +18% Accuracy
    Type: Fire/Fight
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 125 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16


    Abilities:

    Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    EC: 9/9
    MC: 0
    DW: 5/5

    Moves: (29)
    #Level Up#
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Mach Punch
    Flamethrower
    Facade
    Feint
    Close Combat
    Acrobatics
    Flare Blitz
    Slack Off
    Fire Spin

    #Egg#
    Fake Out
    Thunder Punch
    Double Kick
    Focus Punch

    #TM/HM#
    Fire Blast
    Grass Knot
    Hidden Power Ice (7)
    Focus Blast
    Solar Beam
    Low Sweep

    #Tutor#
    Stealth Rock
    Fire Punch
    Umi - Eevee (open)

    [​IMG]
    Eevee [Umi] (F)
    (OT: SubwayJ)
    Nature: Modest
    +1SpAtk, -1Atk
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    Abilities:

    Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    EC: 1/6
    MC: 0
    DW: 1/5


    Moves: (14)
    #Level Up#
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Covet
    Quick Attack

    #Egg#
    Wish
    Stored Power
    Yawn

    #TM/HM#
    Protect
    Work Up
    Round
    Shadow Ball

    #Tutor#​
    Tirtouga – Genbu (open)

    [​IMG]
    Tirtouga [Genbu] M[​IMG]
    Nature: Quiet
    +SpAtk, -15% Spe, -10% Evasion
    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 19 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    Abilities:

    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    EC: 2/6
    MC: 0
    DW: 2/5


    Moves: (22)
    #Level Up#
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    Ancient Power
    Crunch
    Wide Guard
    Rock Slide
    Brine
    Aqua Tail
    Hydro Pump

    #Egg#
    Body Slam
    Knock Off
    Water Pulse

    #TM/HM#
    Ice Beam
    Dive
    Bulldoze
    Surf

    #Tutor#
    Icy Wind​
    Goliath – Heracross (open)
    [​IMG]
    Heracross [Goliath] M[​IMG]
    Nature: Adamant
    +1Atk, -1SpAtk
    Type: Bug/Fight
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    Abilities:

    Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    DW: 0/5
    MC: 0

    Moves: (20)
    #Level Up#
    Night Slash
    Horn Attack
    Leer
    Tackle
    Endure
    Fury Attack
    Aerial Ace
    Chip Away
    Counter
    Brick Break

    #Egg#
    Mega Horn
    Double Edge
    Pursuit
    Focus Punch
    Bide

    #TM/HM#
    Protect
    Shadow Claw
    Stone Edge
    Facade
    Bulldoze

    #Tutor#
    Hood – Croagunk (open)

    [​IMG]
    Croagunk [Hood] M[​IMG]
    Nature: Quiet
    +SpAtk, -15% Spe, -10% Evasion
    Type: Poison/Fight
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    Abilities:

    Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Dry Skin (Innate):This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Poison Touch (Can be Disabled): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    EC: 0/6
    MC: 0
    DW: 0/5


    Moves: (18)
    #Level Up#
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    #Egg#
    Bullet Punch
    Fake Out
    Vacuum Wave
    Drain Punch
    Counter

    #TM/HM#
    Sludge Wave
    Brick Break
    Dig
    Shadow Ball
    Rock Slide

    #Tutor#​
    Mimi – Mienfoo (open)

    [​IMG]
    Mienfoo [Mimi] F[​IMG]
    Nature: Naive
    -SpDef, +15% Spe, +13% Accuracy
    Type: Fight
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 75 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14


    Abilities:

    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Regenerator (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Reckless (Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    EC: 0/6
    MC: 0
    DW: 0/5


    Moves: (18)
    #Level Up#
    Pound
    Meditate
    Detect
    Fake Out
    Double Slap
    Swift
    Calm Mind

    #Egg#
    Endure
    Feint
    Low Kick
    Vital Throw
    Knock Off

    #TM/HM#
    Focus Blast
    Aerial Ace
    Brick Break
    Stone Edge
    Reflect

    #Tutor#​
    Pierce - Drilbur (open)
    [​IMG]
    Drilbur [Pierce] M[​IMG]
    Nature: Impish
    +1Def, -1SpAtk
    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 68
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14


    Abilities
    Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Mould Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    EC: 0/6
    MC: 0
    DW: 0/5


    Moves: (20)
    #Level Up#
    Scratch
    Mud Sport
    Rapid Spin
    Mud Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws

    #Egg#
    Submission
    Crush Claw
    Iron Defence
    Rock Climb
    Earth Power

    #TM/HM#
    Earthquake
    Shadow Claw
    Rock Slide
    X-Scissor
    Sandstorm

    #Tutor#​
    Nefertiti - Snivy (open)

    [​IMG]
    Snivy [Nefertiti] F[​IMG]
    Nature: Timid
    -1Atk, +15% Spe, +18% Accuracy
    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 73 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    Abilities:

    Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary (Can Be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    EC: 1/9
    DW: 1/5
    MC: 0


    Moves: (19)
    #Level Up#
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm

    #Egg#
    Magical Leaf
    Mirror Coat
    Twister
    Glare
    Mean Look

    #TM/HM#
    Torment
    Energy Ball
    Hidden Power Ice (7)
    Safeguard
    Reflect

    #Tutor#
    Dare - Tynamo (open)

    [​IMG]
    Tynamo [Dare] F[​IMG]
    Nature: Brave
    +1Atk, -15%Spe, -10% Evasion
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12


    Abilities:

    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss

    EC: 1/9
    MC: 18



    Moves: (5)
    #Level Up#
    Tackle
    Spark
    Thunder Wave
    Charge Beam

    #Egg#
    N/A

    #TM/HM#

    #Tutor#
    Magnet Rise​
  12. Tsukiee

    Tsukiee

    Joined:
    Oct 15, 2010
    Messages:
    36
    Trainer Name: Tsukiee
    Pokemon:
    W/L/T:
    Trainer Counter: 2

    Backpack:

    Berry pocket (open)
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Token Pocket:
    Ref Tokens:
    Business Tokens:


    http://www.smogon.com/forums/showthread.php?t=3448144 vs zarator (COMPLETE)


    Pokemon Team:

    Semele (open)
    [​IMG]
    Semele (monohm) Female

    Nature: Timid
    (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    HP: 90
    Atk: (-1) Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 69

    Attacks:
    Tackle *
    Growl*
    Leer*
    Dragon Rage*
    Charge *
    Thundershock*
    Rain Dance*
    Twister*
    Spark *
    Sonicboom*

    Hydro pump*
    Magnet Rise*
    Heal bell*

    Protect*
    Thunder*
    Taunt*

    EC: 0/9
    MC: 0
    DC: 0/5



    Nijuuni (open)


    [​IMG]
    Nijuuni (Feebas) Male
    Nature: Calm
    (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Stats:
    HP: 80
    Atk:(-) Rank 1
    Def: Rank 1
    SpA: Rank 1
    SpD:(+) Rank 3
    Spe: 80
    Abilities:
    Swif swim (innate): The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Adaptability (DW locked)(innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Moves:
    Splash *
    Tackle*

    Confuse ray*
    Haze*
    Mirror coat*

    Rain dance*
    Attract*
    scald*

    EC: 3/5
    MC: 0
    DC: 1/5




    Seif (open)

    [​IMG]
    Seif (Scyther) Male

    Nature:
    Adamant: (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Steadfast (innate) (DW locked): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (+)
    SpD: Rank 3
    Spe: 105

    EC: 0/5
    MC: 0
    DC: 0/5
    KO: 0

    Attacks:
    Vacuum wave
    Quick attack
    Leer
    Focus energy
    Pursuit
    Flase swipe
    Agility
    Wing attack
    Fury cutter

    Night slash
    Reversal
    Counter

    Thief
    Swords dance
    U-turn





    EDIT: Uh... I want to know if Tomohawk pre evo is going to be allowed soon~~ (I want to add him/her to my team)
    Oh!! and I have been reading every thread I found, and I wonder if there is any policy regarding Shinyness in the pokemon. Is shinyness a special characteristic that has to be obtained through an event, or can I actually just simply put one of my pokemon as shiny? Or if they aren't allowed in any form
  13. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    DFrog - Not approved. Misdreavus costs 3 TC, which means that you would only be allowed two regular mons if you were to pick it.

    Tsukiee - I'll go with approved. Just make sure that you add descriptions of your natures.

    That handily nets me an AC! 0

    E:
    It has been brought to my attention that Dragon Pulse is not a Gen 5 TM, so unfortunately Tsukiee you are now not approved.

    Tomohawk's pre-evo will be added when factors such as weight and height have been decided. I don't know when that'll happen.

    For shinyness, anything goes as far as I'm aware.
  14. Tsukiee

    Tsukiee

    Joined:
    Oct 15, 2010
    Messages:
    36
    Whooops. I'll modify it!! (In Monohm, it said that TM59 was Dragon pulse in gen5, so not totally my fault)
    I will go with Taunt
  15. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    *changed my gible's name from Bahamut to Kain
  16. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    switched out misdreavus for totodile, i think everything else is in order, to approvers do what you do
  17. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    After lurking this forum for so long, I think it's time to jump in!

    [​IMG]
    Trainer Name: Chris Wolfe
    Pokemon: Sceptile, Blaziken, Swampert, Gardevoir, Kitsunoh, Weezing, Tyranitar, Togekiss, Minccino, Krillowatt, Scylant, Starmie, Metang, Carracosta, Darmanitan, Magnemite, Gligar, Scratchet, Eevee
    W/L/T: 28-22-0

    Currency Counters: 35
    Universal Counters: 238
    Valor Counters: 6

    Backpack:

    Battle Items:
    Show Hide

    2x [​IMG] Amulet Coin
    1x [​IMG] Big Root
    1x [​IMG] Damp Rock
    1x [​IMG] Eviolite
    1x [​IMG] EXP. Share
    2x [​IMG] Expert Belt
    1x [​IMG] Focus Sash
    1x [​IMG] Heat Rock
    1x [​IMG] King's Rock
    1x [​IMG] Leftovers
    2x [​IMG] Life Orb
    1x [​IMG] Light Ball
    1x [​IMG] Light Clay
    1x [​IMG] Razor Fang
    1x [​IMG] Shell Bell
    1x [​IMG] Water Stone

    Berry Pocket:
    Show Hide
    2x Aspear Berry
    2x Cheri Berry
    2x Chesto Berry
    4x Cornn Berry
    1x Enigma Berry
    1x Leppa Berry
    2x Pecha Berry
    5x Persim Berry
    2x Rawst Berry
    5x Salac Berry
    3x Sitrus Berry

    Raid Items:
    Show Hide
    Glyph of Fiery Dance: Raises the secondary effect chance of Fiery Dance to 100%.
    Glyph of Flamethrower: Reduces the threat generated by Flamethrower by 50%.
    Glyph of Ice Beam: Lowers the threat generated by Ice Beam by 50%.
    Glyph of Ice Shard: Raises the base power of Ice Shard by 4 and its energy cost by 3.


    Current Battles:
    None.

    Completed Battles:


    Training Battles (open)


    Roleplays:
    [Battle Castle] Best Streak: n/a - Roy, Meliadoul, and Hype Dog
    [Battle Arcade] Best Streak: n/a - Hakumen, antitina, and Serenity
    [Battle Subway] Best Streak: 1 - Jennie June, Roy, and Hype Dog
    [Battle Hall] Best Streak: 8 - Chugga the Weezing

    Pokemon Team:
    Meliadoul the Sceptile (open)
    [​IMG]
    Meliadoul - Sceptile (F)
    Nature
    : Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    KOs: 14

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
    Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC
    : 3
    DC: 5/5

    Attacks:
    -Absorb
    -Acrobatics
    -Aerial Ace
    -Agility
    -Brick Break
    -Bulldoze
    -Bullet Seed
    -Counter
    -Crunch
    -Cut
    -Detect
    -Dig
    -Double Kick
    -Double Team
    -Dragon Claw
    -Dragon Pulse
    -Drain Punch
    -Earthquake
    -Endeavor
    -Endure
    -Energy Ball
    -False Swipe
    -Fling
    -Focus Blast
    -Frenzy Plant
    -Fury Cutter
    -Giga Drain
    -Giga Impact
    -Grass Knot
    -Grass Pledge
    -GrassWhistle
    -Hidden Power: Fire 7
    -Hyper Beam
    -Leaf Blade
    -Leaf Storm
    -Leech Seed
    -Leer
    -Low Kick
    -Low Sweep
    -Magical Leaf
    -Mega Drain
    -Mimic
    -Mud-Slap
    -Night Slash
    -Outrage
    -Pound
    -Pursuit
    -Quick Attack
    -Rest
    -Rock Climb
    -Rock Slide
    -Rock Smash
    -Safeguard
    -Screech
    -Seed Bomb
    -Sleep Talk
    -Solarbeam
    -Strength
    -Substitute
    -Sunny Day
    -Synthesis
    -Swords Dance
    -Thunderpunch
    -Toxic
    -Worry Seed
    -X-Scissor

    Total Moves: 66

    Roy the Blaziken (open)
    [​IMG]
    Roy - Blaziken (M)
    Nature
    : Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    KOs: 19

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
    Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 + 10 accuracy
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC
    : 11
    DC: 5/5

    Attacks:
    -Acrobatics
    -Aerial Ace
    -Agility
    -Baton Pass
    -Blast Burn
    -Blaze Kick
    -Bounce
    -Brave Bird
    -Brick Break
    -Counter
    -Dig
    -Double Kick
    -Earthquake
    -Ember
    -Endure
    -Featherdance
    -Feint
    -Fire Blast
    -Fire Pledge
    -Fire Punch
    -Fire Spin
    -Flame Charge
    -Flamethrower
    -Flare Blitz
    -Focus Blast
    -Focus Energy
    -Focus Punch
    -Growl
    -Heat Wave
    -Hi Jump Kick
    -Hidden Power: Ice 7
    -Hyper Beam
    -Incinerate
    -Knock Off
    -Low Kick
    -Low Sweep
    -Mirror Move
    -Night Slash
    -Overheat
    -Peck
    -Protect
    -Quick Attack
    -Reversal
    -Rock Slide
    -Sand-Attack
    -Scratch
    -Shadow Claw
    -Sky Uppercut
    -Slash
    -Solarbeam
    -Stone Edge
    -Substitute
    -Sunny Day
    -Swords Dance
    -Thunderpunch
    -Toxic
    -Vacuum Wave
    -Will-o-Wisp

    Total Moves: 58

    Hype Dog the Swampert (open)
    [​IMG]
    Hype Dog - Swampert (F)
    Nature
    : Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    KOs: 22

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
    Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 - 10 evasion
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC
    : 8
    DC: 5/5

    Attacks:
    -Ancientpower
    -Aqua Tail
    -Avalanche
    -Bide
    -Bite
    -Brick Break
    -Bulldoze
    -Counter
    -Curse
    -Dig
    -Dive
    -Double-Edge
    -Earth Power
    -Earthquake
    -Endeavor
    -Endure
    -Foresight
    -Giga Impact
    -Growl
    -Hammer Arm
    -Hidden Power: Electric 7
    -Hydro Cannon
    -Hydro Pump
    -Hyper Beam
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Iron Tail
    -Low Kick
    -Mimic
    -Mirror Coat
    -Mud Bomb
    -Mud Shot
    -Mud-Slap
    -Mud Sport
    -Muddy Water
    -Protect
    -Rain Dance
    -Refresh
    -Rest
    -Roar
    -Rock Slide
    -Rock Smash
    -Scald
    -Sleep Talk
    -Sludge Wave
    -Stealth Rock
    -Stomp
    -Stone Edge
    -Substitute
    -Superpower
    -Tackle
    -Take Down
    -Toxic
    -Uproar
    -Water Gun
    -Water Pledge
    -Waterfall
    -Whirlpool
    -Wide Guard
    -Yawn

    Total Moves: 61

    Jennie June the Gardevoir (open)
    [​IMG]
    Jennie June - Gardevoir (F)
    Nature
    : Calm (Add one rank to Special Defense; Subtract one rank to Attack)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    KOs: 14

    Abilities:
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Telepathy: (Dream World; Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 5
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC
    : 9
    DC: 5/5

    Attacks:
    -Calm Mind
    -Charge Beam
    -Confusion
    -Destiny Bond
    -Disable
    -Double Team
    -Dream Eater
    -Encore
    -Endure
    -Energy Ball
    -Focus Blast
    -Future Sight
    -Growl
    -Heal Bell
    -Heal Pulse
    -Healing Wish
    -Helping Hand
    -Hidden Power: Ground 7
    -Hypnosis
    -Icy Wind
    -Light Screen
    -Lucky Chant
    -Magic Coat
    -Magical Leaf
    -Mean Look
    -Memento
    -Pain Split
    -Protect
    -Psychic
    -Psyshock
    -Reflect
    -Safeguard
    -Shadow Ball
    -Signal Beam
    -Snatch
    -Substitute
    -Sunny Day
    -Swift
    -Taunt
    -Telekinesis
    -Teleport
    -Thunder
    -Thunder Wave
    -Thunderbolt
    -Torment
    -Toxic
    -Trick Room
    -Will-o-Wisp
    -Wish

    Total Moves: 45

    Hakumen the Kitsunoh (open)
    [​IMG]
    Hakumen - Kitsunoh (M)
    Nature
    : Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
    Type:
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    KOs: 10

    Abilities:
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC
    : 7
    DC: 5/5

    Attacks:
    -Copycat
    -Curse
    -Earthquake
    -Endeavor
    -Endure
    -Faint Attack
    -Fake Out
    -Foul Play
    -Ice Punch
    -Imprison
    -Iron Defense
    -Iron Head
    -Leer
    -Lick
    -Low Kick
    -Magic Coat
    -Metal Burst
    -Metal Claw
    -Meteor Mash
    -Odor Sleuth
    -Pain Split
    -Payback
    -Perish Song
    -Protect
    -Psycho Shift
    -Revenge
    -Rock Slide
    -Safeguard
    -Scratch
    -Shadow Claw
    -Shadow Sneak
    -Shadowstrike
    -Snatch
    -Super Fang
    -Superpower
    -Tackle
    -Tail Whip
    -Taunt
    -Thunderpunch
    -Torment
    -Trick Room
    -U-Turn
    -Will-o-Wisp
    -Yawn

    Total Moves: 44

    Chugga the Weezing (open)

    [​IMG]
    Chugga - Weezing (M)
    Nature
    : Quiet (Adds one Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    KOs: 13

    Abilities:
    Levitate: (Levitate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 3
    Spe: 52 - 10 evasion
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC
    : 1

    Attacks:
    -Assurance
    -Bide
    -Clear Smog
    -Dark Pulse
    -Destiny Bond
    -Endure
    -Explosion
    -Fire Blast
    -Flamethrower
    -Gyro Ball
    -Haze
    -Hidden Power: Water 7
    -Pain Split
    -Poison Gas
    -Protect
    -Psybeam
    -Rain Dance
    -Rest
    -Selfdestruct
    -Sleep Talk
    -Sludge
    -Sludge Bomb
    -Sludge Wave
    -Smog
    -Smokescreen
    -Spite
    -Tackle
    -Taunt
    -Toxic
    -Thunder
    -Thunderbolt
    -Torment
    -Venoshock
    -Will-o-Wisp

    Total Moves: 34

    Azazel the Tyranitar (open)

    [​IMG]
    Azazel - Tyranitar (M)
    Nature
    : Quiet (Adds one Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type: Rock - Rock STAB; reduce damage from all special attacks by two Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    KOs: 8

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Unnerve: (Dream World; Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 53 - 10 evasion
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: 9/9
    MC
    : 0
    DC: 5/5

    Attacks:
    -Aqua Tail
    -Bite
    -Block
    -Body Slam
    -Brick Break
    -Bulldoze
    -Chip Away
    -Counter
    -Crunch
    -Curse
    -Dark Pulse
    -Dragon Tail
    -Earthquake
    -Endure
    -Fire Fang
    -Flamethrower
    -Giga Impact
    -Hone Claws
    -Ice Beam
    -Ice Fang
    -Leer
    -Payback
    -Protect
    -Pursuit
    -Rock Polish
    -Rock Slide
    -Sandstorm
    -Scary Face
    -Screech
    -Smack Down
    -Stealth Rock
    -Stone Edge
    -Superpower
    -Taunt
    -Thrash
    -Thunder Fang
    -Thunder Wave
    -Thunderbolt
    -Torment
    -Toxic

    Total Moves: 40

    Serenity the Togekiss (open)
    [​IMG]
    Serenity - Togekiss (F)
    Nature
    : Bold (Adds 1 to Defense; Subtracts 1 from Attack)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    KOs: 9
    Original Trainer: rickheg

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    Togekiss
    HP: 100
    Atk: Rank 1
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC
    : 15
    DC: 5/5

    Attacks:
    -After you
    -Air Slash
    -AncientPower
    -Attract
    -Aura Sphere
    -Bestow
    -Brick Break
    -Charm
    -Counter
    -Covet
    -Defog
    -Double Team
    -Dream Eater
    -Encore
    -Endeavor
    -Endure
    -Extrasensory
    -Extremespeed
    -Fire Blast
    -Flamethrower
    -Fling
    -Fly
    -Follow Me
    -Foresight
    -Future Sight
    -Grass Knot
    -Growl
    -Heal Bell
    -Heat Wave
    -Helping Hand
    -Hidden Power: Ice 7
    -Hyper Beam
    -Hyper Voice
    -Incinerate
    -Light Screen
    -Magic Coat
    -Magical Leaf
    -Metronome
    -Mimic
    -Mirror Move
    -Morning Sun
    -Mud-Slap
    -Nasty Plot
    -Pluck
    -Protect
    -Psych Up
    -Psycho Shift
    -Psyshock
    -Rain Dance
    -Reflect
    -Rest
    -Role Play
    -Roost
    -Safeguard
    -Shadow Ball
    -Shock Wave
    -Signal Beam
    -Sky Attack
    -Sleep Talk
    -Solarbeam
    -Stored Power
    -Substitute
    -Sunny Day
    -Sweet Kiss
    -Swift
    -Tailwind
    -Thunder Wave
    -Toxic
    -Tri Attack
    -Trick
    -Twister
    -Uproar
    -Water Pulse
    -Wish
    -Yawn
    -Zap Cannon

    Total Moves: 77

    Fiel the Minccino (open)

    [​IMG]
    Fiel - Minccino (M)
    Nature
    : Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    KOs: 1

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link: (Dream World; Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks:
    -Aqua Tail
    -Dig
    -DoubleSlap
    -Encore
    -Endure
    -Flail
    -Growl
    -Helping Hand
    -Iron Tail
    -Knock Off
    -Pound
    -Safeguard
    -Swift
    -Sing
    -Substitute
    -Tail Slap
    -Thunder Wave
    -Tickle
    -U-Turn
    -Wake Up Slap

    Total Moves: 20

    antitina the Krillowatt (open)

    [​IMG]
    antitina - Krillowatt (F)
    Nature
    : Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
    Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    KOs: 6

    Abilities:
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor: (Dream World; Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 125
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC
    : 3
    DC: 5/5

    Attacks:
    -Aqua Jet
    -Bubble
    -Charge
    -Confuse Ray
    -Copycat
    -Counter
    -Detect
    -Discharge
    -Dive
    -Double Team
    -Earth Power
    -Earthquake
    -Electroweb
    -Endure
    -Follow Me
    -Heart Swap
    -Helping Hand
    -Hidden Power: Grass 7
    -Hyper Beam
    -Ice Beam
    -Ice Shard
    -Icy Wind
    -Imprison
    -Me First
    -Mirror Coat
    -Muddy Water
    -Rain Dance
    -Rest
    -Rock Smash
    -Safeguard
    -Scald
    -Shock Wave
    -Signal Beam
    -Sleep Talk
    -Snore
    -Substitute
    -Surf
    -Tackle
    -Thunder
    -Thunder Wave
    -Thunderbolt
    -Thundershock
    -Torment
    -Toxic
    -Volt Switch
    -Waterfall
    -Whirlpool

    Total Moves: 47

    Frostbite the Scylant (open)

    [​IMG]
    Frostbite - Scylant (M)
    Nature
    : Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
    Type: Ice - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    KOs: 11

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician: (Dream World; Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC
    : 0
    DC: 5/5

    Attacks:
    -Acrobatics
    -Aerial Ace
    -Blizzard
    -Brick Break
    -Bug Bite
    -Bulldoze
    -Counter
    -Dig
    -Earth Power
    -Electroweb
    -Endure
    -Focus Energy
    -Frost Breath
    -Fury Attack
    -Hail
    -Hidden Power: Grass 6
    -Hone Claws
    -Ice Shard
    -Icicle Crash
    -Icicle Spear
    -Icy Wind
    -Leech Life
    -Leer
    -Pin Missile
    -Protect
    -Rock Slide
    -Scratch
    -Sheer Cold
    -Silver Wind
    -Slash
    -Spikes
    -Stone Edge
    -Substitute
    -Tail Glow
    -Taunt
    -Toxic
    -U-Turn
    -Water Pulse
    -X-Scissor

    Total Moves: 39

    Chrysalis the Starmie (open)

    [​IMG]
    Chrysalis - Starmie (-)
    Nature
    : Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Attack)
    Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    KOs: 9

    Abilities:
    Illuminate: (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic: (Dream World; Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 + 20 Acc
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC
    : 3
    DC: 5/5

    Attacks:
    -Aurora Beam
    -Barrier
    -Blizzard
    -Brine
    -Bubblebeam
    -Camouflage
    -Confuse Ray
    -Grass Knot
    -Harden
    -Hydro Pump
    -Light Screen
    -Magic Coat
    -Minimize
    -Power Gem
    -Protect
    -Psychic
    -Rapid Spin
    -Recover
    -Reflect
    -Substitute
    -Supersonic
    -Surf
    -Swift
    -Tackle
    -Teleport
    -Thunder
    -Thunderbolt
    -Water Gun
    -Whirlpool

    Total Moves: 29

    Warmech the Metang (open)
    [​IMG]

    Warmech - Metang(-)
    Nature
    : Careful (Adds one (1) Rank to Special Defense; Subtracts one (1) Rank from Special Attack)
    Type: Steel - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    KOs: 2

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
    Light Metal: (Dream World; Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1
    SpD: Rank 4
    Spe: 50
    Size Class: 2
    Weight Class: 6
    Base Rank Total: 16

    EC: 6/9
    MC: 0
    DC: 1/5

    Attacks:
    -Confusion
    -Earthquake
    -Iron Defense
    -Iron Head
    -Magnet Rise
    -Metal Claw
    -Pursuit
    -Scary Face
    -Take Down
    -Zen Headbutt

    Total Moves: 10

    Surfboard the Carracosta (open)

    [​IMG]
    Surfboard - Carracosta (F)
    Nature
    : Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock - Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    KOs: 3

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim: (Dream World; Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 27 - 10 evasion
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC
    : 0
    DC: 5/5

    Attacks:
    -Ancientpower
    -Aqua Jet
    -Bide
    -Bite
    -Brine
    -Crunch
    -Earth Power
    -Earthquake
    -Flail
    -Ice Beam
    -Protect
    -Rock Slide
    -Rock Throw
    -Rollout
    -Shell Smash
    -Stealth Rock
    -Water Gun
    -Waterfall
    -Whirlpool
    -Wide Guard
    -Withdraw

    Total Moves: 21

    Potato the Darmanitan (open)

    [​IMG]
    Potato - Darmanitan (M)
    Nature
    : Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Special Attack)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    KOs: 3

    Abilities:
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Zen Mode: (Dream World; Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 110 + 14 Acc
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 55 + 5 Acc
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21


    EC: 6/6
    MC
    : 0
    DC: 2/5

    Attacks:
    -Brick Break
    -Dig
    -Encore
    -Endure
    -Facade
    -Fire Fang
    -Fire Punch
    -Flare Blitz
    -Focus Energy
    -Focus Punch
    -Headbutt
    -Incinerate
    -Rage
    -Rock Slide
    -Rollout
    -Substitute
    -Tackle
    -Taunt
    -U-Turn
    -Uproar
    -Work Up
    -Yawn

    Total Moves: 22

    Dynamo-0 the Magneton (open)

    [​IMG]
    Dynamo-0 - Magneton (-)
    Nature
    : Sassy (Adds one (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    KOs: 4

    Abilities:
    Magnet Pull: (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic: (Dream World; Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 60 - 10 evasion
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    -Bide
    -Discharge
    -Endure
    -Flash Cannon
    -Gravity
    -Gyro Ball
    -Hidden Power: Ground 7
    -Iron Defense
    -Light Screen
    -Magic Coat
    -Magnet Bomb
    -Magnet Rise
    -Metal Sound
    -Mirror Shot
    -Reflect
    -Sonicboom
    -Spark
    -Supersonic
    -Tackle
    -Teleport
    -Thunder
    -Thunder Wave
    -Thunderbolt
    -Thundershock
    -Tri Attack

    Total Moves: 26

    SirRonLionHeart the Gligar (open)
    [​IMG]
    SirRonLionHeart - Gligar (M)
    Nature
    : Careful (Adds one (1) Rank to Special Defense; Subtracts one (1) Rank from Special Attack)
    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    KOs: 2

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Immunity: (Dream World; Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1
    SpD: Rank 4
    Spe: 85
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 2/6
    MC: 2
    DC: 2/5

    Attacks:
    -Acrobatics
    -Agility
    -Counter
    -Dig
    -Earthquake
    -Faint Attack
    -Feint
    -Fury Cutter
    -Harden
    -Knock Off
    -Poison Sting
    -Quick Attack
    -Razor Wind
    -Rock Climb
    -Roost
    -Sand-Attack
    -Stone Edge
    -Substitute
    -Taunt
    -X-Scissor

    Total Moves: 20

    Cuauhtemoc the Scratchet (open)

    [​IMG]
    Cuauhtemoc - Scratchet (M)
    Nature
    : Adamant (Adds one Rank to Attack; Subtracts one Rank to Special Attack)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    KOs: 0

    Abilities:
    Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit: (Dream World; Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 0
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    -Brick Break
    -Bulldoze
    -Confuse Ray
    -Focus Energy
    -Frustration
    -Fury Swipes
    -Harden
    -Rapid Spin
    -Return
    -Roar
    -Rock Smash
    -Roost
    -Scratch
    -Stealth Rock
    -Taunt
    -Yawn

    Total Moves: 16

    Doge the Eevee (open)

    [​IMG]
    Doge - Eevee (F)
    Nature
    : Quirky (No changes)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    KOs: 0

    Abilities:
    Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation: (Dream World; Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    -Bite
    -Covet
    -Detect
    -Dig
    -Endure
    -Frustration
    -Growl
    -Flail
    -Helping Hand
    -Quick Attack
    -Return
    -Sand-Attack
    -Shadow Ball
    -Substitute
    -Tackle
    -Tail Whip
    -Take Down
    -Wish
    -Yawn

    Total Moves: 19


    Former members (open)
    [​IMG]
    Asmodeus - Zweilous (M)
    Nature
    : Naughty (Adds one Rank to Attack; Subtract one Rank to Special Defense)
    Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    KOs: 4
    Traded to: rickheg

    Abilities:
    Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three, but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 58
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 4/9
    MC: 6

    Attacks:
    -Tackle
    -Dragon Rage
    -Focus Energy
    -Bite
    -Headbutt
    -Dragonbreath
    -Roar
    -Crunch
    -Outrage
    -Double Hit

    -Fire Fang
    -Ice Fang
    -Thunder Fang
    -Draco Meteor
    -Earth Power

    -Toxic
    -Taunt
    -Thunder Wave
    -Torment
    -Protect

    Total Moves: 20


    Music references for future matches and roleplays (open)
    Last edited: Oct 29, 2013
  18. loudkirbyking

    loudkirbyking

    Joined:
    Apr 18, 2009
    Messages:
    407
    Meh, I hope I didn't forget something. Sorry if I did in advance!

    Trainer Name: Loxel
    Pokemon: Kirlia, Tirtouga, Bisharp, Aipom, Drifloon, Nosepass
    W/L/T: 2-0-6
    Trainer Counter: 12

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 2
    Business Tokens:

    Finished
    Me vs. danman
    Me vs. Xaqwais
    Me vs. Pippy
    Me vs. Spenstar
    Me vs. Athenodoros(Fastest ASB battle ever)
    Me vs. auramaster
    Hall challenge(Failed)
    Me vs. Rising_Dusk
    Me vs. Leethoof

    Pokemon Team:

    Wisdom the Kirlia (open)

    [​IMG]
    Kirlia [Wisdom] (Male)
    Nature: Modest
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy(DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    Kirlia
    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 2
    SpA: Rank 4 (+1)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 6/9
    MC: 0
    DC: 4/5

    Attacks:
    Growl(*)
    Confusion(*)
    Double Team(*)
    Teleport(*)
    Lucky Chant(*)
    Magical Leaf(*)
    Heal Pulse(*)
    Calm Mind (*)
    Psychic

    Thunderbolt(*)
    Will-o-wisp(*)
    Shadow Ball(*)
    Grass Knot
    Taunt

    Synchronize(*)
    Shadow Sneak(*)
    Confuse Ray(*)
    Disable

    Cagnazzo the Tirtouga (open)

    [​IMG]
    Tirtouga(*) Cagnazzo (Male)
    Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)
    Type: Water, Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (DW): The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 22
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/6
    MC: 0
    DC: 3/5

    Attacks:
    Bide(*)
    Withdraw(*)
    Water Gun(*)
    Rollout(*)
    Bite(*)
    Protect(*)
    Aqua Jet(*)
    AncientPower(*)
    Crunch(*)
    Wide Guard(*)
    Curse
    Smack Down
    Rain Dance
    Rock Slide

    Rock Polish(*)
    Waterfall(*)
    Earthquake(*)
    Dig

    Iron Defense(*)
    Body Slam(*)
    Rock Throw(*)

    Courage the Bisharp (open)

    [​IMG]
    Bisharp(*) [Courage] (Female)
    Nature: Adamant
    Type: Dark, Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Metal Burst (*)
    Scratch (*)
    Leer (*)
    Fury Cutter (*)
    Torment (*)
    Faint Attack (*)
    Scary Face (*)
    Metal Claw (*)
    Iron Head
    Night Slash
    Swords Dance
    Iron Defense

    X-Scissor (*)
    Brick Break (*)
    Shadow Claw (*)
    Thunder Wave
    Stone Edge
    Taunt

    Sucker Punch (*)
    Psycho Cut (*)
    Revenge (*)


    Chocobo the Aipom (open)

    [​IMG]
    Aipom [Chocobo] (Male)
    Nature: Adamant(+Atk, -Sp. Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Skill Link (DW): This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 1/5

    Attacks:
    Scratch
    Tail Whip
    Sand-Attack
    Astonish
    Baton Pass
    Tickle
    Fury Swipes
    Swift
    Screech
    Agility

    Facade
    Acrobatics
    Shadow Claw
    Return

    Fake Out
    Counter
    Pursuit
    Seed Bomb


    Inspiration the Drifloon (open)

    [​IMG]
    Drifloon [Inspiration] (Female)
    Nature: Serious
    Type: Ghost/Flying
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 4/6
    MC: 0
    DC: 2/5

    Attacks:
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Stockpile
    Shadow Ball
    Explosion
    Swallow

    Thunderbolt
    Will-o-wisp
    Acrobatics
    Thunder Wave
    Psychic

    Hypnosis
    Weather Ball
    Disable


    Titan the Nosepass (open)

    [​IMG]
    Nosepass [Titan] (Male)
    Nature: Relaxed(+1 Def. =1.15 Speed)
    Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Magnet Pull: (Can be activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sand force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    Nosepass
    HP: 90
    Atk: Rank 2
    Def: Rank 6 (+1)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (30/1.15)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Harden
    Rock Throw
    Block
    Thunder Wave
    Sandstorm
    Power Gem
    Stone Edge
    Earth Power

    Thunderbolt
    Earthquake
    Rest

    Stealth Rock
    Endure
    Magnitude
  19. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Wooh, I'm helping.

    @TheWolfe: Approved. Just round Mudkip's and Treecko's Speed stat.

    @LKK: Not Approved. You can add Calm Mind to Ralt's movepool. It learns it before level 25 in previous Gens. You have Protect listed as both a TM and Level Up for Tirtouga, so choose a different TM. Add Pawniard's DW Ability, Pressure.

    EDIT: Looks good LKK. Approved.

    2
  20. FlamingFighter

    FlamingFighter

    Joined:
    May 9, 2011
    Messages:
    130
    My first post on Smogon! =]

    Trainer Name: Flame
    Pokemon: Shroomish, Larvesta, Golett, Togepi
    W/L/T: 0/1/0
    Trainer Counter: 0
    Previous Battles: vs. Master Bane (pimpgangster=ref) (loss)
    Current Battles: NONE!! MUST FIX!!

    Backpack:
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    FireShroom (open)

    [​IMG]
    Shroomish [FireShroom] (M)
    Nature: Adamant (+1 * Attack, -1 * Sp. Attack)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk+: Rank 3
    Def: Rank 2
    SpA-: Rank 1
    SpD: Rank 2
    Spe: 35

    Counters:
    EC: 2/6
    MC: 1
    DC: 1/5

    Abilities:
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Quick Feet (DW Locked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Attacks:
    Absorb*
    Tackle*
    Stun Spore*
    Leech Seed*
    Mega Drain*
    Headbutt*
    PoisonPowder*
    Spore

    Focus Punch*
    Drain Punch*
    Seed Bomb*

    Toxic*
    Substitute*
    Swords Dance*


    FlickerFlame (open)

    [​IMG]
    Larvesta (FlickerFlame) (F)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type: Bug / Fire
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk-: Rank 2
    Def: Rank 2
    SpA+: Rank 3
    SpD: Rank 2
    Spe: 60

    EC: 2/6
    MC: 0
    DC: 1/5

    Ability:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:
    Ember*
    String Shot*
    Leech Life*
    Take Down*

    Morning Sun*
    Endure*
    Zen Headbutt*

    Sunny Day*
    SolarBeam*
    Will-o-Wisp*
    Fire Blast


    Starscream (open)

    [​IMG]
    Golett [Starscream]
    Nature: Adamant (+1 * Attack, -1 * Sp. Attack)
    Type: Ghost/Ground
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Unlocked)

    Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    No Guard (DW Locked): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Stats:

    HP: 90
    Atk+: Rank 4
    Def: Rank 2
    SpA-: Rank 1
    SpD: Rank 2
    Spe: 35

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:

    Pound*
    Astonish*
    Defense Curl*
    Mud-Slap*
    Rollout*
    Shadow Punch*
    Iron Defense*
    Mega Punch*
    Magnitude*

    Earthquake*
    DynamicPunch*
    Focus Punch*

    Substitute*
    Gyro Ball*
    Rock Slide*
    Rock Polish


    Madame Liberty (open)

    [​IMG]
    Togepi [Madame Liberty] (F)
    Nature: Modest (+*SpAtt, -*Att)
    Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Stats:
    HP: 90
    Atk (-): Rank 0

    Def: Rank 3
    SpA (+): Rank 3
    SpD: Rank 3
    Spe: 20

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW LOCKED): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Attacks:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancient Power
    Follow Me
    Bestow

    Mirror Move

    Morning Sun
    Nasty Plot


    Flamethrower
    Sunny Day

    Solar Beam

  21. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    FlamingFighter: FireShroom's Grass-type summary and Starscream's Ghost-type summary are outdated; go to the ability list in the data audit thread and get the new ones from there. Also, you should be using Ranks for your stats instead of stars, so *** would become Rank 3 for example. There is an example of this in the OP of this thread. NOT APPROVED until these things are fixed.

    And to answer your question, Golett is indeed incapable of evasive digging (though it can evasively fly for some reason)

    1

    EDIT: Tsukie and DFrog have made the changes that Alch suggested and are now APPROVED, no counters for me though since Alch did the original approval, I'm just helping out ^_^
  22. FlamingFighter

    FlamingFighter

    Joined:
    May 9, 2011
    Messages:
    130
    I really would appreciate it if one of the approvers would check over my post with the corrections Flamestrike suggested, so I can get approved and can start.
    I know some of you are on right now, so just check it over, please. I really want to start with ASB.

    EDIT: Thanks, DarkSlay! <]

    OFF TO THE BATTLE TOWER!!
  23. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    FlamingFighter is APPROVED upon review.

    5, which gives me 1 AC. Back to 0.
  24. toshimelonhead

    toshimelonhead Raising Whitney's Miltank

    Joined:
    Nov 24, 2009
    Messages:
    1,119
    A second try at approval...

    Trainer Name: toshimelonhead
    Pokemon: Solossis, Dratini, Pilcowatt
    W/L/T:
    Trainer Counter:

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:



    Show Hide
    [​IMG]
    Dratini(*)[DragonT] (M)

    Nature: Naughty (Adds one rank of Attack, subtracts one rank of Special Defense)
    Type: Dragon
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 90
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 50

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Wrap*
    Leer*
    Thunder Wave*
    Twister*
    Dragon Rage*
    Slam*
    Agility*

    ExtreemeSpeed*
    Dragon Pulse*
    Dragon Dance*

    Waterfall*
    Fire Blast*
    Thunderbolt*


    Show Hide
    [​IMG]
    Pilcowatt(*) [Cardinamp] (Female)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats: 21 / 29 / 13 / 28 / 14 / 95

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bubble (*)
    Charge (*)
    Tackle (*)
    Thundershock (*)
    Detect (*)

    Muddy Water (*)
    Shock Wave (*)
    Signal Beam (*)

    Ice Beam (*)
    Thunderbolt (*)
    Scald (*)


    Show Hide
    [​IMG]
    Solosis(*) [MiniJelly] (M)

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats: 45/30/40/105/50/20

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Overcoat: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Innate)

    Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. (Innate)

    Regeneration (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. (Innate)

    Attacks:

    Psywave(*)
    Reflect(*)
    Rollout (*)
    Snatch(*)
    Hidden Power [Fighting, 7](*)
    Light Screen(*)
    Charm(*)
    Recover(*)
    Psyshock(*)

    Trick(*)
    Confuse Ray(*)
    Secret Power(*)

    Psychic(*)
    Trick Room(*)
    Calm Mind(*)
  25. Crux

    Crux
    is a Forum Moderator Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Sep 14, 2009
    Messages:
    1,351
    Trainer Name: Crux
    Pokemon: Teddiursa*, Dratini*, Pawniard*
    W/L/T: 0-0-0
    Trainer Counter: 0
    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Me Destroying little_ggay

    Show Hide
    Pokemon Team:

    [​IMG]
    Teddiursa [Pawpa] (Male)
    Nature: Jolly ((A 15% increase in Base Speed [Rounded Up] and a +5% on this Pokemon's accuracy; Special Attack reduced by *)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Pick Up: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Quick Feet: This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Honey Gather (DW): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Stats:
    Nature: Jolly
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 46

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Covet (*)
    Scratch (*)
    Leer (*)
    Lick (*)
    Fake Tears (*)
    Fury Swipes (*)
    Faint Attack (*)
    Sweet Scent (*)

    Close Combat (*)
    Crunch (*)
    Yawn (*)

    Swords Dance (*)
    Return (*)
    Earthquake (*)

    [​IMG]
    Dratini [Noodles] (Male)
    Nature: Lonely Adds * to Attack. Subtracts * from Defense.
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:

    Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    Nature: Lonely
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Wrap (*)
    Leer (*)
    Thunder Wave (*)
    Twister (*)
    Dragon Rage (*)
    Slam (*)
    Agility (*)

    Dragon Dance (*)
    Extremespeed (*)
    Dragon Rush (*)

    Waterfall (*)
    Return (*)
    Fire Blast (*)

    [​IMG]
    Pawniard [SteelKnight] (Male)
    Nature: Adamant Adds * to Attack. Subtracts * from Special Attack.
    Type: Dark / Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Defiant: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.


    Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


    Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


    Stats:
    Nature: Adamant
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch (*)

    Leer (*)
    Fury Cutter (*)
    Torment (*)
    Faint Attack (*)
    Scary Face (*)
    Metal Claw (*)


    Psycho Cut (*)
    Headbutt (*)
    Sucker Punch (*)

    Swords Dance (*)
    Brick Break (*)
    Aerial Ace (*)



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