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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Deck Knight

    Deck Knight October Surprise
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,575
    Introduction

    Welcome, trainers, to Smogon's Anime Style Battling (ASB) League! Here we strive to make a welcoming, fun, and challenging game for you to enjoy as a spectator or, hopefully, a participant. Some of you might be familiar with other Anime Style Battling Leagues, and our system tries to replicate a lot of those elements. Pokemon can learn any move in their movepool from any generation with no egg combination or other restrictions.

    There are however some key differences from other leagues. The ASB incorporates stats, abilities, and hold items into battle. While stats have been crafted in such a way to normalize performance, hard statistical differences are used in battle calculations. Each Pokemon also has access to all their abilities, although multiple battle styles are supported. There is a strong emphasis in ASB on raising individual Pokemon over expanding the size of a team. Rather than each Pokemon starting with all its possible moves, the Pokemon must expand its movepool over time through battling or role playing in the forum.

    This thread will serve as a quick guide on how to get started in ASB, as well as an overview on some fundamental mechanics of ASB.


    Index:
    [jump='your_profile']Your Profile[/jump]
    - [jump='profile_template']Profile Template[/jump]
    - [jump='backpack']Backback[/jump]
    --- [jump='cc_uc']Currency Counters & Universal Counters[/jump]
    - [jump='battle_slots']Battle Slots[/jump]
    - [jump='pokemon_team']Pokemon Team[/jump]
    [jump='choosing_starting_pokemon']Choosing Starting Pokemon[/jump]
    - [jump='rarity_listing']Rarity Listing[/jump]
    - [jump='stat_listing']Stat Listing[/jump]
    - [jump='special_cases']Special Cases[/jump]
    [jump='your_pokemon']Your Pokemon[/jump]
    - [jump='sample_pokemon']Sample Pokemon[/jump]
    - [jump='nature']Nature[/jump]
    - [jump='type']Type[/jump]
    - [jump='abilities']Abilities[/jump]
    - [jump='stats']Stats[/jump]
    - [jump='ec_mc_dc']Evolution, Move, and Dream Counters[/jump]
    - [jump='moves']Moves[/jump]
    [jump='getting_approved']Getting Approved[/jump]
    [jump='what_next']What Next?[/jump]
    [jump='player_listing']Player Listing[/jump]



    [a]your_profile[/a]Your Profile:

    The first step on getting started in ASB is to create a trainer profile, which will keep a record of your counters, battles, items, and Pokemon. This section will provide an overview of what needs to be included in your profile. Here is a template of a profile:

    [a]profile_template[/a]
    Template (open)

    Trainer Name:
    Pokemon:
    W/L/T:
    (optional)

    Backpack:

    Berry Pocket:

    Item Pocket:

    Token Pocket:
    Currency Counters:
    Universal Counters:

    Battle Slots:
    [Any links to ongoing battles here]

    Pokemon Team:

    <Pokemon sprite>
    <Pokemon Name> [Nickname] (Gender)
    Nature:
    Type:

    <Typing>: <Typing Description>

    Abilities:
    Ability 1: <Description>
    Ability 2: <Description> [Add (DW) after ability name if it's Dream World Ability]

    Stats:

    <List Nature adjusted stats>

    EC:
    MC:
    DC:


    Attacks:
    <list attacks up to L25 first, then Egg Moves, then BW TMs Moves learned in battle are just added to the bottom>

    Note: Please use hide tags around your Pokémon team.


    The first section of your profile will list your Trainer Name, the species names of all of your Pokemon, and your Win/Loss/Tie record. Your Trainer Name can be just about anything. Many people use their forum name, but that doesn't mean you have to. Note that you don't need to keep a W/L/T record, but it can be helpful to do so.

    [a]backpack[/a]Backpack:
    Every trainer has a backpack! Your backpack allows you to carry game items. New trainers start with a generous package of two (2) each of Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries to be placed in their Berry Pocket. You don't start with any other items, but as you go along in ASB you'll be able to purchase more items.

    [a]cc_uc[/a]There is also a pocket for counters, where you keep track of the main two types of counters in ASB: Currency Counters and Universal Counters.

    Currency Counters
    can be used to purchase new Pokemon and items for battles and Roleplays.

    Universal Counters
    are counters recieved as payment for reffing battles, Roleplays, and other matches. They can be used to increase Currency Counters for the trainer or the EC, MC, or DC of a particular Pokemon (these will be explained in a [jump='ec_mc_dc']later section[/jump]).

    [a]battle_slots[/a]Battle Slots:
    Because you can only be in a max of 3 [non-RP] battles at a time, it's necessary that you keep a list of the battles you're currently in. This section can also be used to list any tournament matches, roleplaying matches, or gym matches that you're currently in so that they can be found easier. Many trainers also keep a record of their past battles in their profile, though this isn't required.

    [a]pokemon_team[/a]Pokemon Team:
    This is where you list everything about your Pokemon! Exactly what needs to be listed will be explained in depth [jump='your_pokemon']below[/jump].


    [a]choosing_starting_pokemon[/a]Choosing Starting Pokemon:

    Before you start battling, you will need to choose your starting Pokemon. You have 6 CC (Currency Counters) to start off with. Each Pokemon has their own stats and rarity value, listed below, that you can use CC to buy; rarity listings and stats can also be found here in the Data Audit Thread as well. Trainers can only purchase the lowest evolved form of a Pokemon line. The rarity point listing is the cost in CC to obtain that Pokemon. Stronger Pokemon naturally have higher ratings. Smeargle's Rarity Rating is 3, but it cannot be used as a starting Pokemon. The cost of single stage Pokemon is added by 3 if it's not a starter. Note that you don't have to spend all 6 CC right away if you don't want to. You can put the remaining CC away in your profile to use later.

    Our ASB league includes the Pokemon created in our CAP (Create-A-Pokemon) project. To learn more, visit the CAP section of our website here.

    [a]rarity_listing[/a]Rarity Listing:
    First Gen Pokemon (open)

    Bulbasaur: 2
    Charmander: 2
    Squirtle: 2
    Caterpie : 1
    Weedle: 1
    Pidgey: 2
    Rattata: 2
    Spearow: 2
    Ekans: 2
    Sandshrew: 2
    Nidoran♀: 2
    Nidoran♂: 2
    Vulpix: 2
    Zubat: 2
    Oddish: 2
    Paras: 2
    Venonat: 2
    Diglett: 2
    Meowth: 2
    Psyduck: 2
    Mankey: 2
    Growlithe: 2
    Poliwag: 2
    Abra: 2
    Machop: 2
    Bellsprout: 2
    Tentacool: 2
    Geodude: 2
    Ponyta: 2
    Slowpoke: 2
    Magnemite: 2
    Farfetch'd: 3
    Doduo: 2
    Seel: 2
    Grimer: 2
    Shellder: 2
    Gastly: 2
    Onix: 3
    Drowzee: 2
    Krabby: 2
    Voltorb: 2
    Exeggcute: 2
    Cubone: 2
    Lickitung: 3
    Koffing: 2
    Rhyhorn: 2
    Tangela: 3
    Kangaskhan: 4
    Horsea: 2
    Goldeen: 2
    Staryu: 2
    Scyther: 4
    Pinsir: 4
    Tauros: 4
    Magikarp: 2
    Lapras: 4
    Ditto: 4
    Eevee: 2
    Porygon: 4
    Omanyte: 2
    Kabuto: 2
    Aerodactyl: 4
    Dratini: 2
    Second Gen Pokemon (open)

    Chikorita: 2
    Cyndaquil: 2
    Totodile: 2
    Sentret: 2
    Hoothoot: 2
    Ledyba: 2
    Spinarak: 2
    Chinchou: 2
    Pichu: 2
    Cleffa: 2
    Igglybuff: 2
    Togepi: 2
    Natu: 2
    Mareep: 2
    Hoppip: 2
    Aipom: 3
    Sunkern: 2
    Yanma: 3
    Wooper: 2
    Murkrow: 3
    Misdreavus: 3
    Unown: 4
    Girafarig: 4
    Pineco: 2
    Dunsparce: 4
    Gligar: 4
    Snubbull: 2
    Qwilfish: 4
    Shuckle: 4
    Heracross: 4
    Sneasel: 3
    Teddiursa: 2
    Slugma: 2
    Swinub: 2
    Corsola: 4
    Remoraid: 2
    Delibird: 3
    Skarmory: 4
    Houndour: 2
    Phanpy: 2
    Stantler: 4
    Tyrogue: 2
    Smoochum: 2
    Elekid: 2
    Magby: 2
    Miltank: 4
    Larvitar: 2
    Third Gen Pokemon (open)

    Treecko: 2
    Torchic: 2
    Mudkip: 2
    Poochyena: 2
    Zigzagoon: 2
    Wurmple: 1
    Lotad: 2
    Seedot: 2
    Taillow: 2
    Wingull: 2
    Ralts: 2
    Surskit: 2
    Shroomish: 2
    Slakoth: 2
    Nincada: 2
    Whismur: 2
    Makuhita: 2
    Azurill: 2
    Nosepass: 3
    Skitty: 2
    Sableye: 4
    Mawile: 4
    Aron: 2
    Meditite: 2
    Electrike: 2
    Plusle: 3
    Minun: 3
    Volbeat: 4
    Illumise: 4
    Gulpin: 2
    Carvanha: 2
    Wailmer: 4
    Numel: 2
    Torkoal: 4
    Spoink: 2
    Spinda: 2
    Trapinch: 2
    Cacnea: 2
    Swablu: 2
    Zangoose: 4
    Seviper: 4
    Lunatone: 4
    Solrock: 4
    Barboach: 2
    Corphish: 2
    Baltoy: 2
    Lileep: 2
    Anorith: 2
    Feebas: 2
    Castform: 4
    Kecleon: 4
    Shuppet: 2
    Duskull: 2
    Tropius: 4
    Absol: 4
    Wynaut: 4
    Snorunt: 2
    Spheal: 2
    Clamperl: 2
    Relicanth: 4
    Luvdisc: 3
    Bagon: 2
    Beldum: 2
    Fourth Gen Pokemon (open)

    Turtwig: 2
    Chimchar: 2
    Piplup: 2
    Starly: 2
    Bidoof: 2
    Kricketot: 2
    Shinx: 2
    Budew: 2
    Cranidos: 3
    Shieldon: 2
    Burmy: 1
    Combee: 1
    Pachirisu: 4
    Buizel: 2
    Cherubi: 2
    Shellos: 2
    Drifloon: 2
    Buneary: 2
    Glameow: 2
    Chingling: 2
    Stunky: 2
    Bronzor: 2
    Bonsly: 2
    Mime Jr.: 2
    Happiny: 2
    Chatot: 4
    Spiritomb: 4
    Gible: 2
    Munchlax: 4
    Riolu: 2
    Hippopotas: 2
    Skorupi: 2
    Croagunk: 2
    Carnivine: 4
    Finneon: 2
    Mantyke: 2
    Snover: 2
    Rotom: 4
    Fifth Gen Pokemon (open)

    Snivy: 2
    Tepig: 2
    Oshawott: 2
    Patrat: 2
    Lillipup: 2
    Purrloin: 2
    Pansage: 2
    Pansear: 2
    Panpour: 2
    Munna: 2
    Pidove: 2
    Blitzle: 2
    Rogenrolla: 2
    Woobat: 2
    Drilbur: 2
    Audino: 4
    Timburr: 2
    Tympole: 2
    Throh: 4
    Sawk: 4
    Sewaddle: 2
    Venipide: 2
    Cottonee: 2
    Petilil: 2
    Basculin: 4
    Sandile: 2
    Darumaka: 2
    Maractus: 4
    Dwebble: 2
    Scraggy: 2
    Sigilyph: 4
    Yamask: 2
    Tirtouga: 2
    Archen: 2
    Trubbush: 2
    Zorua: 2
    Minccino: 2
    Gothita: 2
    Solosis: 2
    Ducklett: 2
    Vanillite: 2
    Deerling: 2
    Emolga: 3
    Karrablast: 2
    Foongus: 2
    Frillish: 2
    Alomomola: 4
    Joltik: 2
    Ferroseed: 2
    Klink: 2
    Tynamo: 2
    Elgyem: 2
    Litwik: 2
    Axew: 2
    Cubchoo: 2
    Cryogonal: 4
    Shelmet: 2
    Stunfisk: 4
    Mienfoo: 2
    Druddigon: 4
    Golett: 2
    Pawniard: 2
    Bouffalant: 4
    Rufflet: 2
    Vullaby: 2
    Heatmor: 4
    Durant: 4
    Deino: 2
    Larvesta: 2
    CAP Originated Pokemon (open)

    Syclar: 2
    Revenankh: 4
    Embirch: 2
    Breezi: 2
    Rebble: 2
    Privatyke: 2
    Nohface: 2
    Monohm: 2
    Colosshale: 2
    Protowatt: 2
    Voodoll: 2
    Scratchet: 2
    Necturine: 2
    Mollux: 4

    Note: You cannot purchase any Pokemon not in the rarity listing.

    [a]stat_listing[/a]Stat Listing:
    Here is a stat listing of all possible starter Pokemon. Use Control+F to find the Pokemon you're looking for.
    Generation 1 Stat Listing (open)
    Bulbasaur
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Charmander
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Squirtle
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Caterpie
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Weedle
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Pidgey
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 56
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Rattata
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 72
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Spearow
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Ekans
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 12

    Sandshrew
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Nidoran F
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 41
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Nidoran M
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Vulpix
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Zubat
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Oddish
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Paras
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 25
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Venonat
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 12

    Diglett
    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11

    Meowth
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Psyduck
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 13

    Mankey
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    Growlithe
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Poliwag
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abra
    HP: 80
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 4
    SpD: Rank 2
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    Machop
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Bellsprout
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Tentacool
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Geodude
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Ponyta
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Slowpoke
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    Magnemite
    HP: 80
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Farfetch'd
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Doduo
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 14

    Seel
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 45
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    Grimer
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 25
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    Shellder
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 1
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Gastly
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 80
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    Onix
    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17

    Drowzee
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 42
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    Krabby
    HP: 90
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 1
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Voltorb
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 100
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Exeggcute
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Cubone
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Lickitung
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 15

    Koffing
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Rhyhorn
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 25
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 14

    Tangela
    HP: 100
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Kangaskhan
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 90
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    Horsea
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 1
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Goldeen
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 63
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Staryu
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    Scyther
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Pinsir
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Tauros
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Magikarp
    HP: 80
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 9

    Lapras
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    Ditto
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Eevee
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Porygon
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Omanyte
    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Kabuto
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Aerodactyl
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Dratini
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13
    Generation 2 Stat Listing (open)
    Chikorita
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Cyndaquil
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Totodile
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Sentret
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11

    Hoothoot
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Ledyba
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    Spinarak
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Chinchou
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 67
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Pichu
    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Cleffa
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Igglybuff
    HP: 100
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 15
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Togepi
    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Natu
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Mareep
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Hoppip
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Aipom
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Sunkern
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Yanma
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Wooper
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 15
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    Murkrow
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Misdreavus
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Unown
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Girafarig
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 18

    Pineco
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Dunsparce
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    Gligar
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    Snubbull
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Qwilfish
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Shuckle
    HP: 80
    Atk: Rank 1
    Def: Rank 9
    SpA: Rank 1
    SpD: Rank 9
    Spe: 5
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    Heracross
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Sneasel
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Teddiursa
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Slugma
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12

    Swinub
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Corsola
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Remoraid
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    Delibird
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Skarmory
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Houndour
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Phanpy
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    Stantler
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    Tyrogue
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Smoochum
    HP: 90
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 3
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Elekid
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 95
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    Magby
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 83
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    Miltank
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Larvitar
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 41
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13
    Generation 3 Stat Listing (open)
    Treecko
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Torchic
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Mudkip
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Poochyena
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Zigzagoon
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    Wurmple
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Lotad
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Seedot
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Taillow
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Wingull
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Ralts
    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Surskit
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Shroomish
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Slakoth
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Nincada
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Whismur
    HP: 100
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 28
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 10

    Makuhita
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 25
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    Azurill
    HP: 90
    Atk: Rank 1 [2 Huge Power]
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Nosepass
    HP: 90
    Atk: Rank 2
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3
    Spe: 30
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    Skitty
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Sableye
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Mawile
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Aron
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 15

    Meditite
    HP: 90
    Atk: Rank 2 [4 Pure Power]
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Electrike
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Plusle
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Minun
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Volbeat
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Illumise
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    Gulpin
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Carvanha
    HP: 90
    Atk: Rank 3
    Def: Rank 1
    SpA: Rank 3
    SpD: Rank 1
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Wailmer
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    Numel
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Torkoal
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 18

    Spoink
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    Spinda
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 12

    Trapinch
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Cacnea
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14

    Swablu
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Zangoose
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16

    Seviper
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 65
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    Lunatone
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 17

    Solrock
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 17

    Barboach
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Corphish
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Baltoy
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Lileep
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 23
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    Anorith
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Feebas
    HP: 80
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 1
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    Castform
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    Kecleon
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 5
    Spe: 40
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    Shuppet
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Duskull
    HP: 80
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 25
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Tropius
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 51
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    Absol
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Wynaut
    HP: 100
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 23
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 10

    Snorunt
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Spheal
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 25
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12

    Clamperl
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 32
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 15

    Relicanth
    HP: 110
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    Luvdisc
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 97
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Bagon
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    Beldum
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [3 Light Metal]
    Base Rank Total: 13
    Generation 4 Stat Listing (open)

    Turtwig
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 31
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Chimchar
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 61
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Piplup
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Starly
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Bidoof
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 31
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Kricketot
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 25
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    Shinx
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Budew
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Cranidos
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Shieldon
    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 15

    Burmy
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 36
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Combee
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Pachirisu
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Buizel
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    Cherubi
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Shellos
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 34
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Drifloon
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Buneary
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Glameow
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Chingling
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Stunky
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 74
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    Bronzor
    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 23
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 11

    Bonsly
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 2
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Mime Jr.
    HP: 80
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Happiny
    HP: 110
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 1
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    Chatot
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Spiritomb
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 35
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    Gible
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 42
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Munchlax
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 5
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    Riolu
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Hippopotas
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 32
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Skorupi
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Croagunk
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Carnivine
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 46
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Finneon
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 66
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Mantyke
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 5
    Spe: 50
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14

    Snover
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14

    Rotom
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Rotom-C
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20

    Rotom-F
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    Rotom-H
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20

    Rotom-S
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 1 (0.8m)
    Weight Class: 2 (10.3kg)
    Base Rank Total: 20

    Rotom-W
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20
    Generation 5 Stat Listing (open)
    Snivy
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 63
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Tepig
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Oshawott
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Patrat
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 42
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12

    Lilipup
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11

    Purrloin
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 66
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Pansage
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Pansear
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Panpour
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Munna
    HP: 100
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 24
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Pidove
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Blitzle
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 76
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    Roggenrola
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 1
    Spe: 15
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    Woobat
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 72
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Drilbur
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 68
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Audino
    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Timburr
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Tympole
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 64
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Throh
    HP: 120
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Sawk
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Sewaddle
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 42
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Venipede
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Cottonee
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 66
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Petilil
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Basculin
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    Sandile
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Darumaka
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    Maractus
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Dwebble
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    Scraggy
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 48
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    Sigilyph
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    Yamask
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Tirtouga
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 22
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Archen
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Trubbish
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 15

    Zorua
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    Minccino
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Gothita
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Solosis
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Ducklett
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Vanillite
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Deerling
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Emolga
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Karrablast
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Foongus
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Frillish
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    Alomomola
    HP: 130
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Joltik
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Ferroseed
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Klink
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Tynamo
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Elgyem
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Litwick
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Axew
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Cubchoo
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Cryogonal
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 5
    Spe: 105
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 19

    Shelmet
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 25
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Stunfisk
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 32
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 19

    Mienfoo
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Druddigon
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 48
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    Golett
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 13

    Pawniard
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Bouffalant
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 17

    Rufflet
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Vullaby
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Heatmor
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Durant
    HP: 90
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 109
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    Deino
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Larvesta
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13
    CAP Pokemon Stat Listing (open)

    Syclar
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    Revenankh
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Embirch
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    Breezi
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Rebble
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Privatyke
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    Nohface
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    Monohm
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Colosshale
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    Protowatt:
    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Voodoll
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Scratchet
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Necturine
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    [a]special_cases[/a]Special Cases:
    Some Pokemon are special cases and must be handled separately. They are Unown, Smeargle, Shedinja, Rotom, Tynamo, and Necturine/Necturna.. If you don't plan on purchasing any of these Pokemon and are just getting started in ASB, feel free to skip this section.

    Unown (open)
    Unown:
    Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable, Imprison, and the consecutive EN cost. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack. So for example, Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers. Consider the following effects of Hidden Power to apply when Unown uses them:

    Hidden Power Bug: 50% Drain Effect (Leech Life)
    Hidden Power Dark: Taunt Effect (Taunt)
    Hidden Power Dragon: Roar Effect (Dragon Tail)
    Hidden Power Electric: 30% Paralyze (Discharge)
    Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword)
    Hidden Power Fire: 30% Burn (Lava Plume)
    Hidden Power Flying: High Critical Hit Ratio (Aeroblast / Air Cutter)
    Hidden Power Ghost: 20% Special Defense Lower (Shadow Ball)
    Hidden Power Grass: 20% Sleep (Spore / Sleep Powder / GrassWhistle)
    Hidden Power Ground: 20% Accuracy Lower (Mud Bomb / Mud Slap)
    Hidden Power Ice: 20% Freeze (Ice Beam)
    Hidden Power Poison: 30% Toxic (Poison Fang)
    Hidden Power Psychic: 20% Confusion (Psybeam / Confusion)
    Hidden Power Rock: 20% Flinch (Rock Slide)
    Hidden Power Steel: 20% Special Attack Lower (Flash Cannon)
    Hidden Power Water: 20% Speed Lower, Douse effect (BubbleBeam / Water Gun)

    Rather than having a specific Hidden Power, Unown has one Hidden Power of each type with different properties. Each different type of Hidden Power is considered a separate attack for the purposes of calculating the consecutive attack EN penalty. Unown can change the Base Attack Power of each Hidden Power in its attacks. If Unown combines two Hidden Power attacks, it will use the damage boosting rules of same attack combinations based off the higher BAP (Combo BAP * 2.25), while using the EN Cost of different attack combinations (EN Attack 1 + EN Attack 2 * 1.5), and the type will be selected based on the stronger selected Hidden Power.

    Ex. Hidden Power Water 4 + Hidden Power Electric 7 = 7 *2.25 BAP, 15.75 BAP. and EN = 2 + 5 (7) * 1.5 = 10.5, 11 EN (-1 EN [-2 if Psy]) = 10 [9] EN. Type: Electric (stronger Hidden Power)
    Smeargle (open)
    Smeargle:
    Smeargle can have unlimited instances of the move Sketch in its movepool. If Smeargle has at least one instance of the move Sketch in its movepool, it can use Sketch in-battle to permanently replace one instance of Sketch with the last move performed by the target Pokemon. Sketch cannot copy moves called by other moves, such as moves generated by Sleep Talk, Metronome, Copycat, or Assist, and will instead copy the original move. Sketch also cannot copy moves granted by the arena, such as the called moves in Unown Soup, or moves performed by non-player Pokemon, such as Roleplay Pokemon or neutral Pokemon in arenas. No more than 3 moves may be permanently Sketched by a single Smeargle in any given match. If Smeargle has more than 3 instances of Sketch in it's movepool, additional uses of Sketch become a Mimic with unlimited action duration.

    Smeargle may also spend 2 MC to Sketch any move known by its trainer's other Pokemon. Smeargle must have at least one instance of Sketch in its movepool to do so, and that instance of Sketch is permanently replaced by the chosen move.

    Sketch counts as a Level Up move for Smeargle, and as such, buying an additional instance of Sketch costs 1 MC. When Smeargle is bought, it begins with 13 instances of Sketch in its movepool, as well as 20 MC.

    Any attacks Smeargle Sketches during the course of a battle can be used during that battle, and then Smeargle can permanently learn any of those moves by taking up a permanent Sketch slot. Smeargle can apply any of its Move Counters (MC) to gain another permanent Sketch slot.

    Note that Smeargle cannot be purchased as a starting Pokemon.
    Shedinja (open)
    Shedinja:
    Shedinja's Wonder Guard ability currently has the effect of reducing any Pokemon that possesses it to a maximum of 60 HP in exchange for only being hit by super effective and status and stage dropping attacks. Shedinja also has other qualities because of in-game precedence. It can pull Level-Up Moves from the lists of both Nincada and Ninjask in addition to its own Level-Up Movepool. Furthermore, because of the unique circumstances in which Nincada evolves in-game, when a Nincada evolves in ASB, both a Shedinja and a Ninjask are obtained. If the evolution occurs in-battle, Ninjask will replace the Nincada in the battle and Shedinja will appear in a Poke Ball that the user cannot use in that battle.
    Rotom (open)
    Rotom:
    Rotom can be caught just like any other Pokemon; however, its appliance forms are more difficult to access. The arena must be a junkyard or some similar space where such appliances can be found, and then Rotom can possess those appliances for the duration of the battle. Once Rotom has an appliance form it may discard it at any time during the battle and move to another appliance (if it is available) or to no appliance. Phasing into or out of an appliance in battle takes up an action. At the end of the battle, Rotom resets to its original form.

    Additionally, each Rotom appliance has its own Size and Weight Class, which are indicated in its stat list. Heights and Weights have been provided in cases where weight might be altered or Rotom might want to Bodyblock. They are as follows:

    [​IMG] Rotom: 0.3m, 0.3kg
    [​IMG] Rotom-C: 1.3m, 25.3kg
    [​IMG] Rotom-F: 2.3m, 100.3kg
    [​IMG] Rotom-H: 1.3m, 25.3kg
    [​IMG] Rotom-S: 0.8m, 10.3kg
    [​IMG] Rotom-W: 1.8m, 50.3kg
    Tynamo (open)
    Tynamo: Tynamo only has Level-Up moves and the Tutor Magnet Rise. It starts with all of these moves and begins with fifteen (15) MC to use after it evolves.
    Necturine / Necturna (open)
    Necturine / Necturna:
    Sketch is an Egg move for this CAP line, but staying true to concept, they can only get Sketch ONCE. Like Smeargle, they can Sketch a move known by one of the trainer's other Pokemon for 2 MC, however if they relearn Sketch, they must forfeit the Sketched move.


    [a]your_pokemon[/a]Your Pokemon:

    This section will detail what's required to list on each Pokemon that you own. A typical Pokemon will look like the following:

    [a]sample_pokemon[/a]
    Sunkern (open)
    [​IMG]
    Sunkern [Kernel Musturd] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (30 /1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Absorb
    Growth
    Mega Drain
    Ingrain
    GrassWhistle
    Leech Seed
    Razor Leaf
    Sunny Day
    Endeavor
    Worry Seed
    Giga Drain

    Bide
    Encore
    Endure
    Ingrain
    Nature Power

    Sludge Bomb
    SolarBeam
    Hidden Power (Fire, 7)
    Protect
    Energy Ball

    Each Pokemon in your profile should have a sprite, which can be custom within reason. You can easily find sprites on sites like Bulbapedia and Veekun. The next line should have the Species name of your Pokemon, followed by its nickname (if you choose to give it one), and its gender.

    [a]nature[/a]Nature:
    Natures have slightly different effects in ASB than ingame. Because ASB uses a rank system to normalize stats (other than HP and Speed), natures change the ranks of a Pokemon instead of their stats. A full description of how natures affect stats in ASB can be found here. Take note of the extra effects that Speed boosting and Speed lowering natures have on a Pokemon.

    Here is a list of natures:
    Nature List (open)
    Lonely (+1 Atk, -1 Def)
    Adamant (+1 Atk, -1 SpA)
    Naughty (+1 Atk, -1 SpD)
    Brave (+1 Atk, -15% Speed, -10% Evasion)

    Bold (+1 Def, -1 Atk)
    Impish (+1 Def, -1 SpA)
    Lax (+1 Def, -1 SpD)
    Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Modest (+1 SpA, -1 Atk)
    Mild (+1 SpA, -1 Def)
    Rash (+1 SpA, -1 SpD)
    Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Calm (+1 SpD, -1 Atk)
    Gentle (+1 SpD, -1 Def)
    Careful (+1 SpD, -1 SpA)
    Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Timid (+15% Speed, +X% Accuracy, -1 Atk)
    Hasty (+15% Speed, +X% Accuracy, -1 Def)
    Jolly (+15% Speed, +X% Accuracy, -1 SpA)
    Naive (+15% Speed, +X% Accuracy, -1 SpD)

    Bashful (No effect on stats)
    Docile (No effect on stats)
    Hardy (No effect on stats)
    Quirky (No effect on stats)
    Serious (No effect on stats)

    [a]type[/a]Type:
    Like ingame, Pokemon are given a boost when their type matches the type of move they're using. In ASB, the energy cost of a move a Pokemon has STAB on is decreased by 1. Damaging moves that a Pokemon has STAB on are also increased by 3 BAP. However, ASB also gives types specific bonuses as well, described here. Your Pokemon should have the summary of their types listed in their details.

    [a]abilities[/a]Abilities:
    In ASB, some abilities are given slightly different effects than ingame. You can find a list of all abilities here, which gives a description of each ability's effect and which Pokemon have them. These ability descriptions must be listed in the details of your Pokemon.

    The plural "Abilities" is used even if the Pokemon only has one Ability. Ability names start being entered one line below and are bolded. A Pokemon's Dream World ability is marked with (DW). Before each ability, the way it is activated (Trait, Innate, Can be Enabled, Can be Disabled, and Can Be Activated) should be placed in parenthesis before it.

    [a]stats[/a]Stats:
    The stats of your Pokemon must be listed in their details. When posting your Pokemon's stats, natures should be taken into account. A list of the stats of starter Pokemon can be found [jump='stat_listing']above[/jump]. You can just copy and paste the stats found in the list above into your Pokemon's details.

    This is the natural ranking list for stats (excluding Speed):

    Rank 1: Base 0-25; 80 HP
    Rank 2: Base 26-60; 90 HP
    Rank 3: Base 61-95; 100 HP
    Rank 4: Base 96-119; 110 HP
    Rank 5: Base 120-140; 120 HP
    Rank 6: Base 141-160; 125 HP
    Rank 7: Base 161-180; 130 HP
    Rank 8: Base 181-200; 135 HP
    Rank 9: Base 201+; 140 HP

    A Nature boost will increase the Rank of a stat by one, and will be noted with a (+) next to it. (e.g. a Rank 3 Attack with a boost will be displayed as Rank 4 (+) )

    A Nature reduction will decrease the Rank of a stat by one, and will be noted with a (-) next to it. (e.g. a Rank 3 Attack with a reduction will be displaced as Rank 2 (-) )

    Note that the above does not apply to Speed. Speed boosts and reductions are handled differently in ASB, since the Speed stat is not put into ranks like the other stats are.

    Positive Nature: Multiplies base Speed by 1.15 (rounded up) and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided by a number based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance.

    Negative Nature: Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

    In addition, the stats section also requires your Pokemon's Size and Weight Classes. The rest of this section can be skipped if you don't want to read it; it's just for the more curious.

    A Pokemon's Size Class determines how good a Pokemon is at using three particular universal commands: Bodyblock, Dodge, and Take Cover. Each of these commands is listed at the end of the Attack List. Size is primarily determined by a Pokemon's Height; however, their body structure has also been taken into account. In total, there are seven class sizes, roughly defined as follows:

    Class 1: Caterpie, Diglett (Baseline: 0.8m or less)
    Class 2: Weavile (Baseline: 0.8-1.2m, 1.2-2m serpentine)
    Class 3: Sceptile (Baseline: 1.2-2m humanoid. 1.0-1.5m quadrupedal 2-3.5m serpentine)
    Class 4: Raikou (Baseline: 2-2.5m humanoid, 1.5-2.5m quadrupedal, 3.5-5m serpentine)
    Class 5: Arceus (Baseline: 2.6-3.5m humanoid/avian, 2.6-3.0m quadrupedal, 5-6.5m serpentine)
    Class 6: Lugia (Baseline: 3.5-5m humanoid/avian, 3.1-4.5m quadrupedal, 6.5-8m serpentine)
    Class 7: Wailord (Baseline: 6m+ humanoid/avian/quadrupedal, 8m+ serpentine)

    A Pokemon's Weight Class determines how heavy that Pokemon is and its resistance to being knocked out of a Bodyblock or run through while an ally uses Take Cover. The Weight Class of a Pokemon coincides with Grass Knot and Low Kick for the first six classes, and then increases based on values favorable to various individual Pokemon. Weight Classes are illustrated below.

    Class 1: <10kg
    Class 2: 10-25kg
    Class 3: 25.1-50kg
    Class 4: 50.1-100kg
    Class 5: 100.1-200kg
    Class 6: 200.1-274.9kg
    Class 7: 275-349.9kg
    Class 8: 350-449.9kg
    Class 9: 450-599.9kg
    Class 10: 600-749.9kg
    Class 11: 749-949.9kg
    Class 12: 950kg+

    Again, a list of the stats of starter Pokemon can be found [jump='stat_listing']above[/jump] (with Size and Weight Classes included).

    [a]ec_mc_dc[/a]Evolution, Move, and Dream Counters:
    Aside from Currency Counters (CC) and Universal Counters (UC), there are 3 other types of counters also used in ASB. These three counters are all for individual Pokemon, as opposed to CC and UC which are for the trainer, and are called Evolution Counters (EC), Move Counters (MC), and Dream Counters (DC).

    - Evolution Counters (EC):
    Each time a Pokemon battles, their Evolution Counter goes up by one.

    • Three Stage Pokemon (Charmander, Gible, Abra) must gain 9 EC in order to reach their final stages; their EC should look like EC: 0/9. When they hit 4/9 they can evolve into their middle stage, and at 9/9 they evolve into their final stage.
    • Two Stage Pokemon (Eevee, Hippopotas, Swablu) must gain 6 EC in order to reach their final stages; their EC should look like EC: 0/6.
    • Non-evolving Pokemon (Skarmory, Dunsparse, Sableye) do not have Evolution Counters and should not have an EC counter.
    Exceptions:
    • Caterpie, Weedle, and Wurmple can evolve into their second forms at 3/5 and their final forms at 5/5 EC; their EC should look like EC: 0/5.
    • Burmy and Kricketot can evolve to their final forms at 4/4 EC; their EC should look like EC: 0/4
    - Move Counters (MC):
    Each time a Pokemon battles, their Move Counter goes up by two*. Move Counters can be used to teach new moves to your Pokemon. Here are the costs associated with Move Counters:

    • 1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
    • 2 MC: BW TMs, BW Tutors.
    • 3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors
    *Pokemon with both their EC and DC at the maximum level receive 3 MC per battle.

    - Dream Counters (DC):
    Each Pokemon's Dream World Ability is locked to start. Each time a Pokemon battles, its Dream Counter goes up by one. Once a Pokemon reaches 5 DC, its trainer may voluntarily unlock its Dream World ability. If a Pokemon has no Dream World Ability or has already unlocked it, no extra points can be distributed. Once a Dream World ability is unlocked, it will be unlocked even if the Pokemon evolves.

    If a Pokemon in any of its stages has a Dream World ability, its DC should read DC: 0/5. If it has no Dream World Ability, There should be no DC counter.

    [a]moves[/a]Moves:

    Each of your starting Pokemon begins with every level-up move they learn from every generation up to Level 25. Veekun is the best repository for this information, just search for the Pokemon. For CAP specific information, go to the bottom of this post. Then, select 5 of their Egg Moves and 5 Fifth Generation TMs to round out their starting attack list.

    Pokemon without Egg Moves: If your starting Pokemon has no Egg Moves to select from, you may select any 5 attacks from Move Tutors and Special Giveaways from any generation. If this Pokemon also does not have any Move Tutors or Special giveaways, you may select any 5 TM moves from any generation.

    Pokemon without TMs: If your starting Pokemon does not have any TMs to choose from (e.g. cannot, not refuses to. [Magikarp, Beldum, Wynaut, etc.]), it can instead select up to 5 attacks from Move Tutors and Special Giveaways from any generation.

    For the ease of the approval staff (e.g. expediting approval), please list Level-Up Moves learned first, then Egg Moves, then TMs in a single line item list.


    [a]getting_approved[/a]Getting Approved:

    Once your profile is all set and ready, post it in this thread. One of the approval staff listed below will approve your profile (or tell you to make some fixes first), it will be added to this post, and then you're ready to battle! Your team must be approved before you can use it. Don't worry though, it shouldn't take long to get approved.

    Approval Staff:
    Head Approvers:
    Deck Knight

    Assistant Approvers:
    Akela
    danmantincan - inactive
    Dogfish44
    Elevator Music
    Engineer Pikachu
    Flamestrike - inactive
    Its_A_Random
    LouisCyphre
    Objection
    Pwnemon
    Ragnarokalex
    Texas Cloverleaf

    Each Approver shall earn 1 Universal Counter for every 5 teams checked.


    [a]what_next[/a]What Next?:

    So where do we go from here? To battle of course! Go to the Battle Tower to learn the ropes and find matches. It might also help to skim over the Data Audit Thread to figure out some of the trickier mechanics of ASB.

    Everyone please enjoy.


    [a]player_listing[/a]Player Listing:
    (With a big thanks to Wikey for the initial list.)
    Show Hide
    Acklow
    adhityaa
    AdmiralZachbar
    agentzer0
    akela
    Albinoloon
    Alchemator
    Alex Practice
    AlphaJolt
    Amarillo
    AOPSUser
    Aquamarius
    Arcanite
    Arceustar
    Archen
    Argetlam
    assassinfred
    Athenodoros
    Aweshucks
    auramaster
    Axaj
    Axmaster68

    Bad Ass
    Banryu
    barty the beetle
    Berserker Lord
    Beirion
    BiGGiE
    Biobizbarto
    Birkal
    Black Buddha
    blastoiseboy19
    BlocksRcool
    BlueCookies
    Blue_Tornado
    Blazikenmaster-Zeo
    Box
    Brammi
    Bynine

    C$FP
    CabooseFTW
    Candy Panda
    Canis Majoris
    Cartoons!
    Cbing
    CharlieManBro
    Charmander
    Chastin
    Chomper The Sharptooth
    Chou Toshio
    Chieliee
    Chris Teke
    Classical
    Complications
    coolking49
    Crayon313
    Crux
    Daenym
    danmantincan
    Dare234
    Darkamber8828
    Darkaxis
    Dark Pulse
    DarkSlay
    darksoulSP
    DarthVader317
    deadfox081
    Deck Knight
    Deinosaur
    DEMo_Gorgon 47
    deoxys314
    Destiny Warrior
    DetroitLolcat
    devoninja
    DFrog
    dinosaurdan
    Dogfish44
    doominic77
    Doorknob
    Doran Dragon
    Dracoyoshi8
    dragonboy52
    Dragontongue195040
    drunk ¬_¬
    Ducklett Stare
    DukeTheDevil
    Dummy007

    elDino
    Elevator Music
    EndQuote
    Energy Storm
    Engineer Pikachu
    Entei999
    Espeon65
    EspyOwner
    Eternal Drifter

    Fanal
    Faylion
    feordis7
    FinnRagetti
    Fire Blast
    Flamestrike
    FlamingFighter
    Flora
    Frosty

    Galladiator
    GemOftheDay
    Geodude6
    Gerard
    Glacier Knight
    ginganinja
    Gothic Togekiss
    GrassBlade

    Haradion
    Hartwig the Great
    HD
    HLDR
    hoblaph
    Houndoomsday
    Human Destroyer
    Huntofthelion
    Huy
    Hwang
    Hyperbeem

    IceBug
    IceSpade
    Ice-eyes
    Imanalt
    inanimate blob
    Incoleo
    iss
    IssacCross
    Itchni
    Its_A_Random

    jas61292
    jayjinde
    JBCWK
    Jealous

    Kannon
    Kaome
    Kaxtar
    Kecleon352
    Kindrindra
    King Serperior
    kingofburgerz
    Korski
    krodin329

    Lady Salamence
    Le Quack
    Leche de Dulce
    Leethoof
    LeviLamprey
    levren
    Limewire
    LifeAdmiral
    LightWolf
    lionrt60
    Little Battler
    little gk
    LockDown
    Lord Jesseus
    loudkirbyking
    LouisCyphre
    lucarioisawesome
    LupusAter
    Lyris1035
    Madotsuki
    makiri
    MapleSandwich
    Master Bane
    Matezoide
    Maxim
    Mdevil
    Metal Bagon
    mewtwo15026
    Midou
    Millzgudino
    Mint Claw
    MK Ultra
    Moai
    MorgzKiller99
    Mr.L
    MrcRanger97
    Mygavolt
    Mylo Xyloto

    nEsp
    Nidpenguin
    Nightmare Jigglypuff
    Nightrise
    Nonpain
    nyttyn
    NyxNocturne

    Obbmud99
    Objection
    Oh My Biscuits
    Omegaman
    Orcinus Duo
    Orkonaut

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    penguin344
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    Last edited by a moderator: Sep 16, 2013
  2. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,311
    [​IMG]

    Trainer Name: smashlloyd20
    Pokemon: Aggron, Pyroak, Machamp, Bronzong, Kitsunoh, Chandelure, Marowak, Aerodactyl, Excadrill, Skarmory, Lucario, Klang, Magnezone, Mawile, Scizor, Registeel, Metagross, Forretress, Granbull, Mollux
    W/L/T: 24/37/1
    Currency Counter: 25
    Universal Counter: 0

    Backpack and Trainer Info (open)
    Backpack:

    Berry Pocket:
    1x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Thick Club
    2x Mental Herb
    1x Steel Gem
    1x Nanab Berry
    2x Leftovers
    1x Magnet
    1x Kings Rock
    1x Steel Pearl
    1x Life Orb

    5x Ultra Ball

    smash is a young trainer from Hoenn, who moved to the Battle Frontier as a boy, taking his childhood pal Hardhead the Aron with him. Along with a Machop and Embirch he set out to explore the island, and discovered a derelict factory. Working with his Pokemon, he eventually repaired the factory and opened it to all comers. smash lived a life of honing his skills on the Frontier and running the factory with his Pokemon, as well as many new friends he met along the way.

    Ongoing Battles:


    Pokemon Team:
    Aggron (open)

    [​IMG]
    Aggron [Hardhead] (Male)
    Nature: Adamant (+1 * Attack, -1 * Special Attack)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 6
    SpA: 1 (-)
    SpD: 2
    Spe: 50
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20

    EC: 9/9
    MC: 2
    DC: 5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Attacks:
    Tackle (*)
    Harden (*)
    Mud-Slap (*)
    Headbutt (*)
    Metal Claw (*)
    Iron Defense (*)
    Roar (*)
    Take Down (*)
    Double-Edge
    Iron Tail
    Autotomize

    Dig (*)
    Rock Tomb (*)
    Rock Polish (*)

    Head Smash (*)
    Endeavor
    Superpower (*)
    Iron Head (*)
    Ice Punch
    Aqua Tail
    Magnet Rise
    Thunder Wave

    Heavy Slam
    Metal Burst
    Protect
    Earthquake
    Dragon Tail
    Dragon Claw
    Rest
    Brick Break
    Stealth Rock
    Endure

    Pyroak (open)

    [​IMG]
    Pyroak [Grass Skirt] (Male)
    Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 51 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 6
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Flare Blitz
    Wood Hammer
    Pound (*)
    Sweet Scent (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Bullet Seed (*)
    Flame Wheel (*)
    Fire Spin (*)
    Giga Drain (*)
    Absorb
    Lava Plume
    Fire Spin
    Heat Crash

    Dragonbreath (*)
    Earth Power (*)
    Sand Tomb (*)
    Aromatherapy
    Grasswhistle
    Counter

    Block

    Fire Blast (*)
    Will-O-Wisp (*)
    Flash Cannon (*)
    Sunny Day
    Solarbeam
    Toxic
    Hidden Power Ice [7]
    Counter
    Synthesis
    Roar
    Double Team
    Substitute
    Dragon Tail
    Protect
    Light Screen
    Energy Ball
    Flamethrower
    Grass Knot
    Earthquake
    Flame Charge
    Low Sweep
    Facade
    Endure

    Machamp (open)

    [​IMG]
    Machamp [Chuck Norris] (Male)
    Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 7
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Attacks:
    Wide Guard
    Low Kick (*)
    Leer (*)
    Focus Energy (*)
    Karate Chop (*)
    Ankle Sweep (*)
    Foresight (*)
    Low Sweep
    Seismic Toss (*)
    Revenge (*)
    Vital Throw
    Dynamicpunch
    Cross Chop

    Focus Blast (*)
    Fire Blast (*)
    Earthquake (*)
    Close Combat (*)
    Counter

    Knock Off

    Ice Punch (*)
    Thunderpunch (*)
    Bullet Punch
    Dig
    Focus Punch
    Bulk Up
    Payback
    Stone Edge
    Toxic
    Bide
    Rest
    Focus Punch
    Protect
    Brick Break
    Substitiute
    Sleep Talk
    Scary Face
    Endure
    Light Screen

    Bronzong (open)

    [​IMG]
    Bronzong [Rolf] (Male)
    Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:
    HP: 110
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 5 (+)
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg)
    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5

    Moves:
    Confuse Ray
    Confusion
    Extrasensory
    Hypnosis
    Tackle
    Imprison
    Sunny Day
    Rain Dance
    Heal Block
    Safeguard
    Heavy Slam
    Heal Block
    Safeguard
    Gyro Ball

    Trick
    Ancientpower
    Signal Beam

    Zen Headbutt

    Trick Room
    Dream Eater
    Flash Cannon
    Toxic
    Hidden Power [Ice] 7
    Grass Knot
    Earthquake
    Reflect
    Light Screen
    Rest
    Endure
    Bulldoze

    Kitsunoh (open)
    [​IMG]
    Casper [Kitsunoh] (Male)
    Nature: Jolly (+17 Speed, +19% Acc, -1 Special Attack)

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-1)
    SpD: 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5

    Moves:
    Scratch
    Imprison
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Copycat
    Metal Claw
    Curse
    Shadowstrike
    Perish Song
    Fake Out

    Psycho Shift
    Meteor Mash
    Yawn

    Super Fang
    Magic Coat

    Will-o-Wisp
    Dig
    Taunt
    Toxic
    U-Turn
    False Swipe
    Double Team
    Snatch
    Torment
    Hone Claws
    Substitute
    Shadow Ball
    Earthquake
    Protect
    Safeguard

    Chandelure (open)

    [​IMG]
    Tag [Chandelure] Male
    Mild Nature (+1 * Special Attack, -1 * Defense)
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Shadow Tag: (Dream World) (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    HP: 90
    Atk: 2
    Def: 2 (-)
    SpA: 7 (+)
    SpD: 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 6
    DC: 5/5

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison
    Hex
    Shadow Ball
    Pain Split
    Curse

    Sunny Day
    Fire Blast
    Flame Charge

    Acid
    Clear Smog
    Endure
    Taunt
    Double Team

    Marowak (open)

    [​IMG]
    GAIA CRUSH (Marowak) [M]
    Adamant Nature (+1 Attack, -1 Special Attack)

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: Innate: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Battle Armor: (DW) Innate: This Pokemon’s thick armor prevents it from taking critical hits.

    HP: 90
    Atk: 4 (+)
    Def: 4
    SpA: 1 (-)
    SpD: 3
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/6
    MC: 5
    DC: 3/5

    Attacks:
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage
    Endeavor
    Double-Edge

    Rock Slide
    Belly Drum
    Detect

    Swords Dance
    Earthquake
    Protect
    Bide

    Aerodactyl (open)

    [​IMG]
    Aerodactyl [Brave Bird] (Male)
    Adamant Nature (+1 Attack, -1 Special Attack)

    Type: Rock/Flying
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    MC: 4
    DC: 5/5

    Abilities:
    Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve: Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Supersonic
    Ancientpower
    Rock Slide

    Curse
    Roost
    Steel Wing

    Stone Edge
    Earthquake
    Taunt
    Sky Attack
    Toxic
    Fly
    Bide
    Hone Claws
    Protect
    Double Team
    Sandstorm
    Torment
    Substitute

    Excadrill (open)

    [​IMG]
    Excadrill [Durr] (M)
    Adamant Nature (+Atk, -SpA)

    Type: Ground/Steel
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk: 6 (+)
    Def: 2
    SpA: 1 (-)
    SpD: 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 8
    DC: 5/5

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Drill Run
    Sandstorm
    Horn Drill
    Sandstorm
    Fissure

    Iron Defense
    Skull Bash
    Metal Sound

    Earthquake
    Rock Slide
    Swords Dance
    Toxic
    Rest
    Shadow Claw
    Double Team
    Protect
    Brick Break
    X-Scissor
    Substitute
    Shadow Claw
    Facade
    Rapid Spin

    Skarmory (open)
    [​IMG]
    Skarmory [Scree] (Male)
    Nature: Adamant (+1 Attack, -1 Special Attack)

    Type: Steel/Flying

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    HP: 100
    Atk: 4 (+)
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 10
    DC: 5/5

    Abilities:

    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks (21):
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter
    Spikes
    Steel Wing

    Sky Attack
    Pursuit
    Curse

    Swords Dance
    Fly
    Double Team
    Toxic
    Roar
    Protect
    Roost
    Taunt

    Lucario (open)
    [​IMG]
    Lucario [Mind Reader] (Male)
    Nature: Lonely (+1 Attack, -1 Defense)

    Type: Fighting/Steel

    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 100
    Atk: 5 (+)
    Def: 2 (-)
    SpA: 4
    SpD: 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks:
    Quick Attack
    Dark Pulse
    Detect
    Metal Claw
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Bone Rush
    Metal Sound
    Extremespeed
    Dragon Pulse
    Quick Guard
    Nasty Plot
    Aura Sphere
    Close Combat

    Circle Throw
    Hi Jump Kick
    Vacuum Wave
    Protect
    Agility

    Swords Dance
    Protect
    Shadow Claw
    Shadow Ball
    Dig
    Psychic

    Klang (open)

    [​IMG]
    Spinner [Klang] (-)
    NATURE: Quiet (+1 Special Attack, -10% Evasion)

    TYPE
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
    Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 16

    EC: 8/9
    MC: 13
    DC: 5/5

    ATTACKS
    Vicegrip
    Charge
    Thundershock
    Gear Grind
    Bind
    Shift Gear
    Lock-On
    Zap Cannon

    Toxic
    Thunder Wave
    Volt Switch

    Magnezone (open)

    [​IMG]
    Zap-Happy [Magnezone] (-)
    NATURE: Timid (+5% Accuracy)

    TYPE: Electric / Steel

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

    Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    STATS
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 3
    Spe: 69 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    ATTACKS
    Mirror Coat
    Barrier
    Tri Attack
    Metal Sound
    Tackle
    Sonicboom
    Thundershock
    Supersonic
    Thunder Wave
    Spark
    Lock-On
    Magnet Rise
    Zap Cannon

    Thunderbolt
    Volt Switch
    Flash Cannon
    Thunder
    Protect
    Double Team
    Rain Dance
    Hidden Power Ice 7
    Volt Switch
    Magic Coat

    Mawile (open)

    [​IMG]
    Omnom [Mawile] (F)
    NATURE: Hasty (+5% Accuracy)

    TYPE
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Sheer Force (DW Unlocked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 2
    Speed: 58 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: N/A
    MC: 3
    DC: 1/5

    ATTACKS
    Astonish
    Fake Tears
    Bite
    Sweet Scent
    Vicegrip

    Metal Burst
    Sucker Punch
    Ancientpower

    Taunt
    Double Team
    Protect

    Scizor (open)

    [​IMG]
    Buzz [Scizor] (M)
    NATURE: Adamant

    TYPE
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    STATS
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Speed: 65
    Size Class: 3
    Weight Class: 5 (118 kg) [4, 59kg]
    Base Rank Total: 20

    EC: 6/6
    MC: 4
    DC: 2/5

    ATTACKS
    Bullet Punch
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Metal Claw
    Fury Cutter
    Wing Attack
    Vacuum Wave
    Double Team

    Counter
    Endure
    Reversal

    Protect
    Rain Dance
    Swords Dance

    REGISTEEL (open)

    [​IMG]
    Gear Golem [Registeel] (-)
    Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
    Type: Steel
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 6
    SpA: 3
    SpD: 6
    Spe: 43 (50/1.15v) (-)
    Size Class: 3
    Weight Class: 6 (205 kg) [5, 102.5 kg]
    Base Rank Total: 23

    EC: N/A
    MC: 3
    DC: 4/5

    Attacks:
    Explosion
    Stomp
    Metal Claw
    Curse
    Superpower
    Lock-On
    Zap Cannon
    Iron Head
    Hammer Arm

    Toxic
    Earthquake
    Brick Break
    Protect
    Substitute
    Earthquake
    Ice Punch
    Stealth Rock
    Thunder Wave
    Focus Punch

    Metagross (open)

    [​IMG]
    Windows XP [Metagross] (M)
    Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Agility
    Psychic
    Meteor Mash
    Hammer Arm

    Iron Defense
    Zen Headbutt
    Iron Head
    Protect
    Double Team
    Stealth Rock
    Earthquake
    Shadow Ball
    Thunderpunch

    Forretress (open)

    [​IMG]
    Nubnuts [Forretress] (M)
    Nature: Sassy (+1 Special Defense, Spe/1.15, -10 Eva)
    Type: Bug / Steel
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Protect
    Toxic Spikes
    Protect
    Selfdestruct
    Bug Bite
    Take Down
    Rapid Spin
    Bide
    Natural Gift
    Spikes
    Heavy Slam
    Gyro Ball
    Double-Edge

    Counter
    Reflect
    Revenge

    Toxic
    Light Screen
    Payback
    Protect
    Earthquake
    Rock Slide

    Granbull (open)

    [​IMG]
    Evil Grin [Granbull] (M)
    Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 39 (45/1.15v)

    EC: 6/6
    MC: 1
    DC: 1/5

    Abilities:
    Intimidate:
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks:
    Ice Fang
    Thunder Fang
    Fire Fang
    Tackle
    Scary Face
    Tail Whip
    Charm
    Bite
    Lick
    Headbutt
    Roar

    Close Combat
    Crunch
    Heal Bell

    Work Up
    Fire Blast
    Earthquake

    Mollux (open)
    [​IMG]
    Hellion [Mollux] (M)
    Nature: Bold (Def: +1, Atk: -1)
    Type: Fire/Poison
    Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin - (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    (DW) Illuminate - (Dormant) - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76

    Height Class: 3
    Weight Class: 3
    BRT: 20

    EC: --
    MC: 3
    DC: 1/5

    Attacks:
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume

    Heal Bell
    Gastro Acid
    Rapid Spin

    Fire Blast
    Toxic
    Sludge Wave
    Last edited: Sep 29, 2013
  3. ungulateman

    ungulateman

    Joined:
    Apr 11, 2009
    Messages:
    1,120
    Trainer Name: Ungy
    Pokemon: Gible, Larvitar, Nohface
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket: 2 Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    [Any Links to ongoing battles here]

    Show Hide
    Pokemon Team: Gible / Larvitar / Nohface

    [​IMG]
    Gible(*) [Tremor] (Male)
    Nature: Naughty

    Type:
    Dragon/Ground: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Stats:

    Gible
    HP: 100
    Atk: ****(+)
    Def: **
    SpA: *
    SpD: *(-)
    Spe: 42

    EC:0/6
    MC:0
    DC:0/5

    Abilities:
    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

    Attacks:
    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Outrage(*)
    Scary Face(*)
    Iron Head(*)
    Earthquake(*)
    Roar(*)
    Dig(*)

    [​IMG]
    Larvitar(*) [Rockslide] (Male)
    Nature: Adamant

    Type:
    Rock/Ground: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1). Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Stats:

    Larvitar
    HP: 90
    Atk: ****(+)
    Def: **
    SpA: *(-)
    SpD: **
    Spe: 41

    EC:0/6
    MC:0
    DC:0/5

    Abilities:
    Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW)

    Attacks:
    Bite(*)
    Leer(*)
    Sandstorm(*)
    Screech(*)
    Little by Little(*)
    Rock Slide(*)
    Scary Face(*)
    Dragon Dance(*)
    Pursuit(*)
    Assurance(*)
    Earthquake(*)
    Dig(*)
    Taunt(*)

    [​IMG]
    Nohface(*) [Regret] (Female)
    Nature: Impish

    Type:
    Ghost/Steel: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:

    HP: 100
    Atk: **
    Def: ****(+)
    SpA: *(-1)
    SpD: ***
    Spe: 10

    EC:0/4
    MC:0
    DC:0/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Tackle(*)
    Iron Defense(*)
    Lick(*)
    Leer(*)
    Faint Attack(*)
    Shadow Sneak(*)
    Curse(*)
    Meteor Mash(*)
    Yawn(*)
    Psycho Shift(*)
    Will-O-Wisp(*)
    Rock Slide(*)
    Dig(*)
  4. Deck Knight

    Deck Knight October Surprise
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,575
    smashlloyd20:

    It looks like you forgot to choose your TMs for Embirch. Since this is early on I'll let you add them before reffing your battle. Also on your Aron and Machop you applied the Speed dropping nature incorrectly. You don't decrease by 15 total, you divide their Base Speed by 1.15 and round down, so Aron would have 26 Speed and Machop would have 30.

    ungulateman:

    Everything appears to be in order. Approved.
  5. shuckles my hero

    shuckles my hero

    Joined:
    Aug 26, 2009
    Messages:
    347
    Trainer Name: shucklesmyhero
    Pokemon: Gible, Larvitar, Eevee
    W/L/T: 0/0/0/
    Trainer Counter: 0
    vs Darkfox081
    http://www.smogon.com/forums/showthread.php?t=3447093

    Show Hide
    Backpack:

    Berry Pocket: 2 Oran, 2 Leppa, 2 Cheri, 2 Chesto, 2 Pecha, 2 Rawst, and 2 Aspear berries

    Token Pocket:
    Ref Tokens:
    Business Tokens:


    [​IMG]


    Gible(*) [Chomp] (Male)
    Nature: Naughty

    Type:

    Dragon/Ground:
    Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Stats:

    Gible
    HP: 100
    Atk: ****(+)
    Def: **
    SpA: *
    SpD: *(-)
    Spe: 42

    EC:0/6
    MC:0
    DC:0/5

    Abilities:


    Sand Veil:
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin:
    (DW) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

    Attacks:


    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Outrage(*)
    Scary Face(*)
    Iron Head(*)
    Earthquake(*)
    Roar(*)
    Dig(*)

    [​IMG]


    Larvitar(*) [Rocky] (Male)
    Nature: Adamant

    Type:


    Rock/Ground:
    Rock STAB;
    Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Ground STAB;
    Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Stats:

    Larvitar
    HP: 90
    Atk: ****(+)
    Def: **
    SpA: *(-)
    SpD: **
    Spe: 41

    EC:0/6
    MC:0
    DC:0/5

    Abilities:
    Guts:
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil:
    (DW) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW)

    Attacks:


    Bite(*)
    Leer(*)
    Sandstorm(*)
    Screech(*)
    Little by Little(*)
    Rock Slide(*)
    Scary Face(*)
    Dragon Dance(*)
    Pursuit(*)
    Assurance(*)
    Earthquake(*)
    Dig(*)
    Taunt(*)


    [​IMG]


    Eevee* purrfect female


    Nature:
    timid
    Lowers attack, 15% increase in speed (rounded up) and adds a 5% flat base increase for accuarcy.

    Eevee
    HP: 90
    Atk: * (-1)
    Def: **
    SpA: **
    SpD: ***
    Spe: 64 (+)


    EC:0/4
    MC:0
    DC:0/5


    Abilities:


    Run Away:
    Type: Innate
    This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptability:
    Type: Innate
    The moves that match this Pokemon’s type deal two (2) more damage.
    Anticipation (DW):
    Type: Innate
    This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.


    Attacks:


    Tail whip*
    Tackle*
    Helping hand*
    Sand-attack*
    Growl*
    Quick attack*
    Endure*
    Flail*
    Yawn*
    Shadow ball*
    Dig*
    Return*
  6. Acklow

    Acklow

    Joined:
    Jan 7, 2010
    Messages:
    3,511
    I think this is how it works...

    Trainer Name: Acklow
    Pokemon: Hippowdon, Cacturne, Mantine, Flygon, Dusknoir, Arcanine, Mamoswine, Gligar, Torkoal, Camerupt, Kangaskhan, Slugma
    W/L/T: 6-8-0
    Trainer Counters: 10
    Role Playing Thread: Acklow's Berry Pies
    Referee Profile

    Backpack and Trainer Info (open)

    Biography:
    Acklow is a trainer from the Sinnoh region who owns a large berry orchard located not too far from Floaroma Town. His grandfather once owned a berry orchard on the mainland in the Johto region, but died before he could pass the land onto his son. Because of this, Acklow's father was forced to move to the Sinnoh region due to earning a desk job for the Poketch Company, settling down to raise a family. Encouraging his son to continue the family legacy, Acklow's father scouted Sinnoh for a decent area for his son to start up an orchard business. Acklow, however, set his sights on becoming a Gym Leader. Conflicted with the dreams of a parent and his own dreams, Acklow now has to decide which path is best for himself. At least for now, Acklow continues to sell berries with his trusty Cacnea, Needles, until he can fulfill his goal of leading a gym.

    Berry Pocket:
    1x Oran
    2x Leppa
    2x Cheri
    2x Chesto
    2x Pecha
    2x Rawst
    2x Aspear

    Hold Item Pocket:

    Token Pocket:
    Ref Tokens: 0
    Business Tokens:0

    Looking/Accepting Challenge:

    Ongoing Battles:
    3+3 vs. 3+3 Tag Battle (Mewtwo15026, Temperantia vs RitterCat, Acklow)
    Battle Subway Challenge

    Finished Battles:
    vs. GoldenKnight (Win)
    vs. Venser (DQ Loss)
    vs. Dogfish44 (Loss)
    vs. Plusle (DQ Win)
    vs. Kannon (Loss)
    vs. GoldenKnight (Loss)
    vs. Doran Dragon (Win)
    vs. danmantincan (Loss)
    2+2 vs. 2+2 Tag Battle (Acklow, Athenodoros, Kaxtar, and Galladiator) (Win)
    vs. Steampowered (Loss)
    vs. Flora (oh my!) (Win)
    vs. shadowbone66 (Win)
    vs. danmantincan (Loss)
    vs. shadowbone66 (Loss)


    Pokemon Team (open)






  7. Plusle

    Plusle

    Joined:
    Aug 9, 2010
    Messages:
    1,042
    Trainer Name: Plusle*
    Pokemon: Torchic,Solosis,Voodoll*
    W/L/T:0/0/0
    Trainer Counter:0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    [Any Links to ongoing battles here]
    Show Hide

    Pokemon Team:
    [​IMG]
    Torchic(*) [Great](Male)
    Jolly
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    HP: 90
    Atk: ***
    Def: **
    SpA: **(-)
    SpD: **
    Spe: 52(+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities
    Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)[Inate]

    Speed Boost: Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).[Inate]

    Attacks
    Scratch(*)
    Growl(*)
    Focus Energy(*)
    Ember(*)
    Peck(*)
    Sand Attack(*)
    Fire Spin(*)
    Night Slash(*)
    Reversal(*)
    Low Kick(*)
    Swords Dance(*)
    Fire Blast(*)
    Protect(*)

    [​IMG]
    Solosis(*) [Blob](Female]
    Quiet
    Type:Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    HP: 90
    Atk: **
    Def: **
    SpA: *****(+)
    SpD: **
    Spe: 17(-)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    DustProof: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.(Innate)

    Magic Guard:This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.(Innate)

    Regeneration:When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.(Innate)[Dream World]

    Attacks
    Psywave(*)
    Reflect(*)
    Rollout(*)
    Snatch(*)
    Hidden Power(*)
    Light Screen(*)
    Charm(*)
    Recover(*)
    Psycho Shock(*)
    Trick(*)
    Acid Armour(*)
    Confuse Ray(*)
    Shadow Ball(*)
    Energy Ball(*)
    Calm Mind(*)

    [​IMG]
    Voodoll(*)[Ninja][Male]
    Naive
    Type: Normal/Dark
    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    HP: 100
    Atk: **
    Def: **
    SpA: ***
    SpD: *(-)
    Spe: 81(+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Astonish(*)
    Copycat(*)
    Pain Split(*)
    Spite(*)
    Grudge(*)
    Charge(*)
    Pin Missile(*)
    Mimic(*)
    Pursuit(*)
    Counter(*)
    Focus Punch(*)
    Subsitute(*)
    Return(*)
    Payback(*)
  8. Deck Knight

    Deck Knight October Surprise
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,575
    shuckles my hero:

    Approved. I'll edit it in, but don't forget that Two Stage Pokemon like Eevee only need Max 4 Evolution counters, not 6. Also whenever you have a Speed boosting nature, multiply its Base Speed on your computers by 1.15 and then round up to the nearest whole number (so 55 becomes 63.25, which rounds up to 64). Same with a speed dropping nature, except you divide by 1.15 and then round down.

    Acklow:

    Approved. Don't forget to list all of your Pokemon at the top, you currently only have Cacnea listed. Since all of your Pokemon are Two Stage Pokemon, they all have Max 4 Evolution Counters, not 6.

    Plusle:

    Approved. Don't forget to apply your natures to your stats. I'll edit it in. Same thing for your Voodoll with Shuckle's Eevee, it's only a Two Stage Pokemon, so it only needs Max 4 Evolution Counters, not 6.
  9. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Trainer Name: SoS
    Pokemon: Nidoqueen*, Lickilicky*, Butterfree*, Klinklang, Arghonaut, Cyclohm, Tyranitar, Pyroak, Dusknoir, Electivire, Milotic, Tomohawk, Voodoom, Salamence, Blissey, Ferrothorn, Eelektross, Galvantula, Lapras, Krillowatt, Volcarona, Beheeyem, Golurk, Rotom-C, Gastrodon East, Wartortle, Magnezone, Nincada, Spinarak, Magikarp, Metang, Kadabra, Revenankh, Glaceon, Mamoswine, Necturna - I may be overdoing this...
    Electric Types: Cyclohm, Electivire, Eelektross, Galvantula, Krillowatt, Rotom-C, Magnezone
    W/L/T: 24/35/0
    Currency Counters: 61

    Backpack:

    Berry Pocket:
    1x Oran Berry
    3x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    2x Enigma Berry
    1x Expert Belt
    1x Reaper Cloth
    1x Electirizer
    1x Light Clay
    1x Watmel Berry
    1x Coba Berry
    1x Muscle Band
    1x Macho Brace
    1x Rocky Helmet
    1x BrightPowder
    1x Macho Brace
    1x Eviolite
    1x Leftovers
    1x Damp Rock

    1x Super Potion

    3x Net Ball
    3x Heal Ball
    1x Cherish Ball
    1x Ultra Ball
    3x Timer Ball
    2x Sport Ball

    Glyph of Flash Cannon x1
    Glyph of Fiery Dance x1
    Glyph of Flamethrower x1
    Glyph of Ice Shard x1
    Glyph of Ice Beam x1
    Glyph of Icy Wind x1
    Glyph of Reflect x1 (EQUIPPED TO BLISSEY)
    Glyph of Earth Power x1
    Glyph of Recover

    Token Pocket:
    Universal Counters: 23
    Business Tokens: 12 VC

    Active Slots:
    Battle Slot 1 Link:
    Battle Slot 2 Link:
    Battle Slot 3 Link:
    Tournament:
    RP Links:


    Battle Subway (Singles) (Attempt 1: Lickilicky, Milotic, Pupitar, failed)
    (Attempt 2, Tyranitar, Milotic, Lickilicky, succeeded)
    http://www.smogon.com/forums/showthread.php?t=3450497
    Gym Link:

    Completed battles:
    Show Hide
    http://www.smogon.com/forums/showthread.php?t=86099 - Completed
    http://www.smogon.com/forums/showthread.php?t=86248 - Completed
    http://www.smogon.com/forums/showthread.php?p=3324807#post3324807 - Completed
    http://www.smogon.com/forums/showthread.php?t=86843 - Completed
    http://www.smogon.com/forums/showthread.php?t=86773 - Completed
    http://www.smogon.com/forums/showthread.php?t=87163 - Completed
    http://www.smogon.com/forums/showthread.php?t=101817 - Completed
    http://www.smogon.com/forums/showthread.php?t=104076&highlight=Son_of_Shadoo - Completed
    http://www.smogon.com/forums/showthread.php?t=103404 - Completed
    http://www.smogon.com/forums/showthread.php?t=103186 - Completed
    http://www.smogon.com/forums/showthread.php?t=3446804 - Completed
    http://www.smogon.com/forums/showthread.php?t=3447489 - Completed.
    http://www.smogon.com/forums/showthread.php?t=3447609 - Completed.
    http://www.smogon.com/forums/showthread.php?p=3528797#post3528797 - Completed.
    http://www.smogon.com/forums/showthread.php?p=3532015#post3532015 - Completed
    http://www.smogon.com/forums/showthread.php?t=3448336 - Completed
    http://www.smogon.com/forums/showthread.php?t=3449416 - Completed
    http://www.smogon.com/forums/showthread.php?t=3449626 - Completed
    http://www.smogon.com/forums/showthread.php?t=3450143
    Battle Hall Rank 1 (Mime Jr): http://www.smogon.com/forums/showthread.php?t=3449284 (failed)
    Raid (Cliffs of Thunder with Mewtwo15026) (Nidoqueen+Dusclops): http://www.smogon.com/forums/group.php?do=discuss&group=&discussionid=3424 Failed due to Mewtwo being DCd
    http://www.smogon.com/forums/showthread.php?t=3449986
    http://www.smogon.com/forums/showthread.php?t=3449791
    http://www.smogon.com/forums/showthread.php?p=3676723#post3676723
    http://www.smogon.com/forums/showthread.php?p=3700842#post3700842
    http://www.smogon.com/forums/showthread.php?t=3450575
    http://www.smogon.com/forums/showthread.php?p=3744476#post3744476
    Battle Hall Attempt 2 (failed)
    Vs. LupusAter
    Vs. Korski
    Vs. TravelLog
    Battle Hall Attempt 3 (Rank 3 singles, Butterfree)
    Vs. Arcanite (yes, again - TRAINING)
    Melee with jas61292 and Kaxtar
    Vs. Galladiator (TRAINING)
    Raid (Wildfire Plateau) (Tyranitar+Milotic): http://www.smogon.com/forums/group.php?do=discuss&discussionid=4089
    Battle Hall Attempt 4 (Nidoqueen)
    Vs. Steampowered
    Vs. Devoninja
    Vs. DarkAmber TRAINING.
    Vs. Albinoloon
    Brawl with TravelLog
    Vs. Texas Cloverleaf
    Vs. TalkingLion
    Vs. It'sARandom
    Brawl vs. Metal Bagon
    Vs. UllarWarlord
    The Legend Run - Mysterious Cove (Nidoqueen, Flarelm, Dusknoir)
    Raid - Tidefury Strand with Arcanite (Blissey and Krilowatt)
    Vs. Arcanite
    Raid with Arcanite - Frozen Vault (HARD MODE) (Tyranitar, Blissey, Electivire, Arghonaut)
    Vs. Deadfox
    Battle Hall Attempt 5 - Golett (failed, 1 battle)
    Vs. TRG
    Vs. Zarator
    The Raid Zone - Frozen Vault (Hard Mode) (Blissey, Tyranitar, Electivire, Arghonaut)
    Vs. Alchemator
    Vs. Objection
    Vs. Temperantia
    Vs. Rediamond.
    Vs. jasnumbers
    The Legend Run - Timeless Tower - Ice Spire (Arghonaut, Volcarona, Revenankh)
    Engineer's Battle Royale
    Vs. Orcinus Duo
    Vs. Lord Jesseus
    Raid Zone - Cliffs of Thunder (Hard Mode) - Voodoom, Blissey, Tyranitar, Golurk.
    Vs. Its_A_Random
    Vs. dogfish
    Vs. Ziposaki
    Vs. Ziposaki
    Battle Pike - Bronze Rank (fail)
    waterwarrior's melee
    Vs. EndQuote


    Show Hide
    Pokemon Team:

    [​IMG]
    Nidoqueen (*) [Amélie] (Female)
    Nature: Quiet: Adds rank to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 66 (76/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 8
    DC: 5/5

    Abilities:
    Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]

    Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]

    Sheer Force(DW) UNLOCKED - This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Growl*
    Scratch*
    Tail Whip*
    Double Kick*
    Poison Sting*
    Fury Swipes*
    Bite*
    Helping Hand*
    Poison Tail*
    Disable*
    Supersonic*
    Venoshock*
    Thunderbolt*
    Dig*
    Crunch
    Ice Beam
    Toxic
    Chip Away
    Body Slam
    Earth Power
    Rock Slide
    Protect
    Charm
    Lovely Kiss
    Moonlight
    Bide
    Superpower
    Earthquake
    Sludge Wave
    Surf
    Stone Edge
    Flamethrower

    Move Total: 33

    [​IMG]
    Lickilicky(*) [George] (Male)
    Nature: Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43(-) (50 / 1.15)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5 (UNLOCKED!)

    Abilities:
    Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]

    Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]

    Cloud Nine (DW): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) [Trait]

    Cloud Nine also has a command that can nullify weather on the field.

    Command: (Ability: Cloud Nine)

    Attacks:
    Lick*
    Supersonic*
    Defence Curl*
    Knock Off*
    Wrap*
    Stomp*
    Disable*
    Hammer Arm*
    Muddy Water*
    Zen Headbutt*
    Ice Beam*
    Dig*
    Double Team*
    Power Whip
    Swords Dance
    Return
    Refresh
    Earthquake
    Flamethrower
    Protect
    Toxic
    Shadow Ball
    Counter
    Thunderbolt
    Bide
    Explosion
    Wring Out
    Wish
    Sleep Talk
    Facade

    Move Total: 31

    [​IMG]
    Butterfree(*) [Buggo] (Male)
    Nature: Modest - Adds * to Special Attack. Subtracts * from Attack

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 5/5
    MC: 3
    DC: 5/5 (UNLOCKED!)

    Abilities:
    Compoundeyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. (Innate)
    Tinted Lens (DW, unlocked!): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Innate)

    Attacks:
    Levelup:
    Tackle*
    String Shot*
    Bug Bite*
    Harden
    Confusion
    PoisonPowder
    Stun Spore
    Sleep Powder
    Gust
    Supersonic
    Whirlwind
    Psybeam
    Bug Buzz
    Quiver Dance

    TM:
    Giga Drain
    Shadow Ball
    Roost
    Protect

    Move Total: 18

    [​IMG]
    Arghonaut (Eoleo)(M)
    Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Unlocked)

    Attacks:

    Level Up:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Aqua Jet
    Mach Punch
    Focus Punch
    Punishment
    Taunt
    Submission
    Waterfall
    Chip Away
    Night Slash
    Thief

    Egg Moves:
    Recover
    Bulk Up
    Ice Punch
    Cross Chop
    Circle Throw
    Rock Blast
    Seismic Toss
    Soak
    Revenge

    BW TM:
    Rock Slide
    Brick Break
    Substitute
    Drain Punch
    Surf
    Toxic
    Dive
    Swagger
    Stone Edge
    Protect
    Earthquake
    Bulldoze
    Poison Jab
    Torment
    Rain Dance
    Return
    Double Team
    Scald

    Tutor:
    ThunderPunch
    Low Kick
    Icy Wind

    Move Total: 45

    [​IMG]
    Klinklang (Cogsworth) (No gender)
    Nature: Brave - Adds * to Attack, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Steel
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 78 (90/1.15)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5

    Abilities:
    Plus - This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. (Innate)
    Minus - This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. (Innate)
    Clear Body (DW) - This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (Innate)

    Attacks:
    Level up:
    Vicegrip
    Charge
    Thundershock
    Gear Grind
    Bind
    Screech
    Hyper Beam

    BW TMs:
    Thunder Wave
    Volt Switch
    Hidden Power (Water - 7)
    Toxic
    Protect
    Trick Room
    Swagger

    Other Level up moves to replace Egg moves:
    Shift Gear
    Discharge
    Metal Sound

    Move Total: 17

    [​IMG]
    Cyclohm (Spiffy) (F)
    Nature: Modest - adds * to Special Attack, subtracts * from Attack.
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5 (UNLOCKED!)

    Attacks:
    Levelup:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Slack Off
    Hurricane
    Double Hit
    Weather Ball
    Whirlwind
    Bide
    Discharge
    Tri Attack
    Dragon Tail
    Zap Cannon

    TM:
    Thunderbolt
    Dragon Pulse
    Flamethrower
    Volt Switch
    Protect
    Toxic
    Ice Beam
    Thunder
    Endure
    Trick Room
    Torment
    Rest
    Hyper Beam
    Sleep Talk
    Bulldoze

    Egg:
    Heal Bell
    Hydro Pump
    Spark

    Tutor:
    Draco Meteor
    Signal Beam
    Mud Slap

    Move Total: 40

    [​IMG]
    Tyranitar "Mama" (F)
    Nature: Quiet - Special Attack increased by *, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type: Rock/Dark
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 53 (61/1.15)
    -10 Evasion
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: 9/9
    MC: 8
    DC: 5/5

    Abilities:
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Unnerve (DW, locked) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Levelup:
    Thunder Fang
    Fire Fang
    Ice Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Crunch
    Stone Edge
    Earthquake
    Payback
    Giga Impact
    Dark Pulse

    TM:
    Bulldoze
    Protect
    Brick Break
    Flamethrower
    Thunderbolt
    Ice Beam
    Surf
    Toxic
    Thunder Wave
    Substitute
    Brick Break
    Dragon Tail
    Focus Punch
    Snarl
    Rock Polish

    Egg:
    Dragon Dance
    AncientPower
    Pursuit
    Iron Defense
    Stealth Rock
    Stomp

    Tutor:
    Earth Power
    Aqua Tail

    Move Total: 37

    [​IMG]
    Pyroak "Phloem" (M)
    Nature: Bashful - no effect

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 6
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Levelup:
    Absorb
    Pound
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Giga Drain
    Synthesis
    Leaf Tornado
    Flame Burst
    Petal Dance
    Lava Plume
    Fire Spin
    Wood Hammer
    Flare Blitz
    Zap Cannon

    TM:
    Flamethrower
    Will-O-Wisp
    Protect

    Egg:
    Aromatherapy
    Seed Bomb
    Earth Power
    Counter
    Revenge
    Earthquake

    Move Total: 27

    [​IMG]
    Dusknoir "Mia" (F)
    Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (45/1.15, rounded down)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 12
    DC: N/A

    Abilities:
    Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

    Attacks:
    Levelup:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex
    Fire Punch
    ThunderPunch
    Ice Punch
    Gravity
    Bind
    Shadow Punch

    TM:
    Toxic
    Shadow Ball
    Ice Beam
    Protect
    Brick Break
    Trick Room
    Earthquake
    Telekinesis
    Psychic
    Rock Slide
    Charge Beam
    Torment
    Swagger
    Substitute
    Focus Blast
    Giga Impact

    Egg:
    Destiny Bond
    Pain Split
    Imprison

    Tutor:
    DynamicPunch
    Mud Slap
    Sucker Punch

    Move Total: 38

    [​IMG]
    Electivire "The Wizard" (M)
    Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 8
    DC: 5/5

    Abilities:
    Motor Drive: This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Innate)
    Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

    Attacks:
    Levelup:
    Quick Attack
    Leer
    ThunderPunch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Light Screen
    Discharge
    Thunder
    Giga Impact

    TM:
    Substitute
    Thunderbolt
    Thunder Wave
    Teleport
    Counter
    Flamethrower
    Earthquake
    Bide
    Psychic
    Dig
    Endure
    Brick Break
    Rock Slide
    Swagger
    Reflect
    Protect
    Toxic

    Egg:
    Cross Chop
    Fire Punch
    Ice Punch

    Tutor:
    Magnet Rise
    Signal Beam

    Move Total: 33

    [​IMG]
    Milotic "Marle" (F)
    Nature: Bold - adds rank to Defence, subtracts rank from attack

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:
    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW, locked): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Attacks:
    Levelup:
    Splash
    Tackle
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Safeguard

    BW TM:
    Scald
    Ice Beam
    Toxic
    Light Screen
    Surf
    Protect

    Egg:
    Hypnosis
    Mirror Coat
    Confuse Ray

    Move Total: 20

    [​IMG]
    Tomohawk (Brrr) M
    Nature: Timid (15% increase to speed and an 11% accuracy increase -1 attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Innate)
    Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (DW, Innate, LOCKED)

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 98 (+) (11% accuracy boost)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Levelup:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Taunt
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Earth Power
    Heat Wave
    Air Slash
    Hurricane

    BW TM:
    Toxic
    Protect
    Reflect

    Egg:
    Roost
    Confuse Ray
    Yawn

    Move Total: 22

    [​IMG]
    Voodoom (Fiyero) (M)
    Nature: Rash - adds rank to special attack, subtracts rank from special defense.

    Type: Fighting/Dark
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 5
    DC: 5/5

    Attacks:
    Levelup:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Dark Pulse
    Substitute
    Revenge
    Night Slash
    Wrap
    Aura Sphere
    Substitute
    Close Combat

    BW TM:
    Toxic
    Psychic
    Double Team
    Protect
    Rock Slide

    Egg:
    Mach Punch
    Perish Song
    Psycho Cut

    Tutor:
    Ice Punch

    Move Total: 26

    [​IMG]
    Salamence "Elphaba" (F)
    Nature: Mild - adds rank to special attack, subtracts rank from defense.

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    EC: 9/9
    MC: 7
    DC: 5/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)
    Moxie: (Innate, DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    Attacks:
    Levelup:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Crunch
    Zen Headbutt
    Fire Fang
    Thunder Fang
    Fly
    Dragon Tail

    TM:
    Flamethrower
    Dragon Claw
    Protect
    Toxic
    Rock Slide

    Egg:
    Dragon Dance
    Hydro Pump
    Twister

    Tutor:
    Draco Meteor

    Move Total: 21

    [​IMG]
    Blissey "Glinda" (F)
    Nature: Modest - Adds rank to special attack, subtracts rank from attack.

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate)
    Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate)
    Healer (DW): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. (Innate)

    Stats:
    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 55
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    Attacks:
    Levelup:
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Defense Curl
    Growl
    Tail Whip
    Softboiled
    Doubleslap
    Minimize
    Sing
    Bestow
    Heal Pulse
    Light Screen

    TM:
    Toxic
    Flamethrower
    Protect
    Thunderbolt
    Safeguard
    Thunder Wave
    Reflect
    Bide
    Ice Beam
    Psychic
    Tri Attack
    Stealth Rock
    Substitute
    Shadow Ball
    Water Gun
    Water Pulse
    Fire Blast
    Zap Cannon

    Egg:
    Mud Bomb
    Counter
    Aromatherapy
    Gravity

    Dispel

    Move Total: 38

    [​IMG]
    Golurk "Boq" (U)
    Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 48 (55/1.15)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18

    EC: 6/6
    MC: 5
    DC: 5/5

    Attacks:
    Levelup
    Pound
    Astonish
    Defense Curl
    Mud Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    DynamicPunch
    Earthquake
    Focus Punch
    Heavy Slam
    Hammer Arm

    TM:
    Ice Beam
    Shadow Ball
    Protect
    Psychic
    Grass Knot
    Rock Slide
    Rock Polish
    Stone Edge
    Thunderbolt

    Tutor:
    ThunderPunch
    Fire Punch
    Earth Power
    Drain Punch

    Move Total: 30

    [​IMG]
    Ferrothorn "Tough Nut" (M)
    Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17 (20/1.15)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 6

    Attacks:
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Iron Head
    Rock Climb

    TM:
    Toxic
    Protect
    Payback

    Egg:
    Leech Seed
    Gravity
    Worry Seed

    Move Total: 15

    [​IMG]
    Eelektross "Zero" (M)
    Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed, -10 evasion.)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (50/1.15)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flightevading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:

    Levelup:
    Crush Claw
    Discharge
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Headbutt
    Bind
    Acid
    Crunch
    Thunderbolt
    Coil
    Gastro Acid
    Acid Spray
    Zap Cannon
    Thrash

    TM:
    Acrobatics
    Toxic
    Protect
    Flamethrower
    Brick Break
    U-Turn
    Rock Slide
    Grass Knot
    Dragon Claw
    Flash Cannon
    Wild Charge
    Rest

    Move Total: 26

    [​IMG]
    Lapras "Heavy Artillery" (F)
    Nature: Quiet - adds rank to SpA, subtracts 15% from Speed and 10% evasion.

    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armour (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration (Innate) (DW, LOCKED): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    MC: 5
    DC: 5/5

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (60/1.15)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    Attacks:
    Levelup:
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song
    Ice Beam
    Hydro Pump

    TM:
    Protect
    Toxic
    Thunderbolt
    Psychic

    Egg:
    Curse
    AncientPower
    Dragon Pulse

    Move Total: 19

    [​IMG]
    Krilowatt "Hijinks" (F)
    Nature: Timid - multiples speed by 1.15, adds 16% to accuracy, subtracts rank from Atk.

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    EC: 6/6
    MC: 1
    DC: 5/5

    Stats:
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 120 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    Attacks:
    Levelup:
    Ice Shard
    Aqua Jet
    Imprison
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Heart Swap
    Hydro Pump
    Discharge
    Copycat
    Volt Switch
    BubbleBeam
    Thunder
    Guillotine

    TM:
    Scald
    Toxic
    Ice Beam
    Protect
    Thunderbolt
    Dive
    Surf
    Substitute
    Attract
    Torment
    Endure
    Thunder Wave
    Blizzard
    Double Team
    Sleep Talk
    Rest

    Tutor:
    Earth Power
    Low Kick
    Electroweb

    Egg:
    Me First
    Counter
    Mirror Coat
    Signal Beam

    Move Total: 39

    [​IMG]
    Galvantula "Coulomb" (F)
    Nature: Rash (+SpA, - SpD)
    Type: Bug/Electric
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities:
    CompoundEyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (Innate, DW): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:
    Levelup:
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Bug Bite
    Gastro Acid
    Agility
    Bug Buzz
    Sucker Punch
    Discharge

    TM:
    Energy Ball
    Thunderbolt
    Toxic
    Thunder
    Hidden Power (Fire, 7)
    Light Screen
    Struggle Bug
    Hyper Beam

    Egg:
    Disable
    Pin Missile
    Cross Poison
    Pursuit

    Move Total: 25

    [​IMG]
    Volcarona "Corona" (F)
    Nature: Modest (adds rank to SpA, subtracts rank from Atk)
    Type: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 11
    DC: 5/5

    Attacks:
    Levelup:
    Ember
    String Shot
    Leech Life
    Take Down
    Gust
    Quiver Dance
    Bug Buzz
    Fiery Dance
    Hurricane
    Rage Powder
    Silver Wind
    Heat Wave
    Whirlwind
    Fire Spin

    TM:
    Sunny Day
    SolarBeam
    Flamethrower
    Fly
    Will-o-Wisp
    Protect
    Light Screen
    Toxic

    Egg:
    Endure
    Foresight
    Morning Sun

    Move Total: 25

    [​IMG]
    Beheeyem "Starman" (M)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Synchonize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Analytic: (Innate, DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Levelup:
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power (Fire, 7)
    Imprison
    Psychic
    Recover

    TM:
    Calm Mind
    Thunderbolt
    Shadow Ball
    Energy Ball
    Thunder Wave

    Egg:
    Disable
    Nasty Plot
    Teleport

    Move total: 16

    [​IMG]
    Rotom "Trickster" (Genderless)

    Nature: Timid - +15% speed, -1 attack, +12% accuracy.

    Type: Electric/Grass
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 99 (+)
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Levelup:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Hex
    Substitute
    Discharge
    Charge
    Electro Ball

    TM:
    Will-o-Wisp
    Toxic
    Protect
    Shadow Ball

    Tutor:
    Pain Split
    Signal Beam
    Mud Slap
    Ominous Wind

    Leaf Storm

    Total Moves: 22

    [​IMG]
    Gastrodon "Drain" (M)
    Nature: Quiet - +SpA, -15% Spd, -10% Eva

    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Sand Strength (DW, LOCKED): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    EC: 6/6
    MC: 2
    DC: 4/5

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 34 (39/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Levelup
    Mud Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (Fire, 7)
    Rain Dance
    Recover

    Egg
    Counter
    Mirror Coat
    Yawn

    TM
    Protect
    Ice Beam
    Scald
    Toxic

    Tutor:
    Earth Power

    Move Total: 16

    [​IMG]
    Wartortle "The OG" (M)
    Nature: Quiet - +SpA, -15% Spd, -10% Eva

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate)
    Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate)

    EC: 7/9
    MC: 0
    DC: 5/5

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 50 (58/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Attacks:
    Levelup
    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Water Pulse
    Rain Dance
    Hydro Pump

    Egg
    Mirror Coat
    Yawn
    Aqua Ring

    TM
    Toxic
    Protect
    Ice Beam
    Scald
    Dig
    Brick Break
    Surf

    Move Total: 20

    [​IMG]
    Magnezone "Electronica" (U) OT: ToastTyrant13
    Nature: Sassy (-15% Speed, +SpD)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analytic: (DreamWorld): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 52 (60/1.15)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:
    Metal Sound
    Tackle
    Thundershock
    Supersonic
    Sonicboom
    Thunder Wave
    Spark
    Magnet Bomb
    Screech
    Discharge
    Mirror Coat
    Mirror Shot
    Barrier

    Explosion
    Light Screen
    Wild Charge
    ~~~~~~~~~
    Hidden Power Fire 7
    Lock On
    Tri Attack
    Magnet Rise
    Signal Beam
    Thunderbolt
    Toxic

    Tutor:
    Sleep Talk
    Magic Coat
    Gravity

    Move total: 26

    [​IMG]
    Nincada "Tim" (M)
    ature: Naughty (+Atk; -SpA)
    Type: Bug/Ground
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: 3 (+)
    Def: 3
    SpA: 2
    SpD: 1 (-)
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Levelup
    Scratch
    Harden
    Leech Life
    Sand Attack
    Fury Swipes
    Mind Reader
    False Swipe

    TM:
    X-Scissor
    Dig
    Protect
    Toxic

    Egg:
    Endure
    Night Slash
    Final Gambit

    Total Moves: 14

    [​IMG]
    Spinarak "Jack" (M)
    Nature: Brave (+Atk; Speed/1.15, -10 EVA)
    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 90
    Atk: 3 (+)
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 26 (30/1.15v) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 3/6
    MC: 2
    DC: 2/5

    Attacks:
    Levelup
    Poison Sting
    String Shot
    Scary Face
    Constrict
    Leech Life
    Night Shade
    Shadow Sneak
    Fury Swipes

    TM
    Dig
    Protect
    Toxic
    Psychic

    Egg
    Disable
    Electroweb
    Twinneedle

    Total Moves: 14

    [​IMG]
    Magikarp "Leviathan" (M)
    Nature: Lonely (+Atk, -Def)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Stats:

    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 1 (-)
    SpA: Rank 1
    SpD: Rank 1
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 9

    EC: 4/6
    MC: 6
    DC: 2/5

    Attacks:
    Levelup
    Splash
    Tackle

    Special
    Bubble
    Bounce
    Reversal

    Total Moves: 5

    [​IMG]
    Metang "Mantis" (U)
    Nature: Adamant (+Atk; -SpA)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 4
    SpA: 1 (-)
    SpD: 3
    Spe: 50
    Size Class: 2
    Weight Class: 6 (202.5 kg) [5, 101.25 kg]
    Base Rank Total: 16

    EC: 6/9
    MC: 2
    DC: 2/5

    Attacks:
    Levelup
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Psychic
    Meteor Mash
    Agility
    Pursuit

    TM
    Earthquake
    Protect
    Light Screen

    Tutor
    Headbutt
    Iron Head
    Iron Defense
    Zen Headbutt
    Ice Punch
    ThunderPunch

    Total Moves: 18

    [​IMG]
    Kadabra "David" (M)
    Nature: Naive (+15% Speed, +30% Acc; -SpD)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.

    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SpA: 5
    SpD: 2 (-)
    Spe: 121 (+) (+30% acc)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 5/9
    MC: 9
    DC: 5/5

    Attacks:
    Levelup
    Teleport
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover

    TM
    Psyshock
    Shadow Ball
    Substitute
    Zap Cannon

    Egg
    Encore
    Guard Split
    Ice Punch

    Total Moves: 16

    [​IMG]
    Revenankh "Layton" (M)
    Nature: Adamant (+Atk, -SpA)
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    EC: N/A
    MC: 6
    DC: 5/5

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Attacks:
    Levelup:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Moonlight
    Power Whip
    Revenge
    Vital Throw

    Egg:
    Wide Guard
    Counter
    Mach Punch

    TM:
    Earthquake
    Brick Break
    Protect
    Rock Slide
    Taunt
    Torment
    Drain Punch

    Total Moves: 24

    [​IMG]
    Glaceon "Cruise" (M)
    Nature: Modest (+1 SpA, -1Atk)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ice Body (DW): (Innate, locked) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:

    HP: 100
    Atk: 1 (-)
    Def: 4
    SpA: 6 (+)
    SpD: 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Levelup
    Tackle
    Tail Whip
    Helping Hand
    Quick Attack
    Growl
    Sand-Attack
    Icy Wind
    Hail
    Blizzard
    Barrier
    Mirror Coat

    TM:
    Ice Beam
    Shadow Ball
    Toxic

    Egg:
    Detect
    Wish
    Endure

    [​IMG]
    Mamoswine "Ciara" (F)
    Nature: Sassy (+1 SpD, -15% Spd, -10% eva)
    Type: Ice / Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW): (Innate, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: 5
    Def: 3
    SpA: 3
    SpD: 3 (+)
    Spe: 69 (80/1.15, rounded down)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Levelup
    AncientPower
    Tackle
    Horn Attack
    Peck
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Hail
    Earthquake

    TM:
    Stone Edge
    Dig
    Toxic
    Ice Beam
    Rock Slide
    Bulldoze

    Egg:
    Icicle Crash
    Icicle Spear
    Stealth Rock

    Tutor:
    Earth Power

    [​IMG]
    Necturna "Pearl" (F)
    Nature: Quiet (+SpA, -Spd, -10% Eva)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). (Innate)
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Innate)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:
    Levelup
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech
    Power Whip

    TM
    Toxic
    Protect
    Torment

    Egg
    Soak
    Giga Drain
    Leaf Storm

    Move total: 18
  10. Deck Knight

    Deck Knight October Surprise
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,575
    Finally time for me to post up a team.

    Trainer Name: Deck Knight
    Pokemon: Monohm, Tepig, Gastrodon, Steelix, Beedrill, Hippopotas, Torterra, Fidgit, Claydol, Flygon, Gliscor, Trapinch, Golurk, Burmy, Nincada, Stunfisk, Caterpie, Nidoran, Numel, Piloswine, Raikou, Tauros, Throh, Donphan, Lileep, Skorupi.
    W/L/T: 18-9-1
    Currency Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    2x Exp. Share
    1x Amulet Coin
    1x Lucky Egg

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Reffing:
    <Void Guy vs. Unoriginal Name>

    Active Slots:
    <vs. Dogfish44 (3)>
    <vs. LouisCyphe>
    <vs. Birkal>

    Other Battles:
    Battle Factory Tournament Round 1

    Battle History (open)
    Battle History:
    vs. Dogfish44 (Completed)
    vs. Solstice (Completed)
    vs. LifeAdmiral (Completed)
    vs. Its_A_Random (Completed)
    vs. Chou Toshio (Completed)
    vs. Venser (Completed)
    vs. Darkamber8828 (Completed)
    vs. Tortferngatr (Completed)
    vs. Dummy007 (Completed)
    vs. Destiny_Warrior (Completed)
    vs. Flora (Completed)
    vs. Athenodoros (Completed)
    vs. TravelLog (Completed)
    vs. tortferngatr (Completed)
    vs. SimonSays (Completed)
    w/ Charmander vs. IceBug and C$FP (Completed)
    vs. danmantincan (Completed)
    vs. Rickheg (Completed)
    vs. Metal Bagon (Completed)
    vs. smashlloyd20 (Completed)
    vs. Alchemator [Training] (Completed)
    vs. Dogfish44 (2) (Completed)
    Vs. The Royal Guard (Completed)
    vs. SimonSays(2) (In Progress)
    vs. EspyOwner [Training] (Completed)
    vs. C$FP (Completed)
    vs. SimonSays(2) (Completed)
    vs. The Royal Guard(2) (Completed)
    vs. The Wanderer (Completed)
    vs. Texas Cloverleaf (Completed)
    vs. Its_A_Random (2) (Completed)
    vs. GemoftheDay (Completed)


    Pokemon Team:
    Hi Jack! the Monohm (open)


    [​IMG]
    Monohm(*) [Hi Jack!] (M)
    Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 52 (60 / 1.15v) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 3/9
    MC: 0
    DC: 3/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks:
    Charge
    Discharge
    Dragon Rage
    Growl
    Rain Dance
    Slack Off
    Sonicboom
    Tackle
    Thundershock
    Twister

    Dragonbreath
    Heal Bell
    Hydro Pump
    Magnet Rise
    Shock Wave
    Spark

    Dragon Pulse
    Dragon Tail
    Flamethrower
    Protect
    Thunder Wave
    Thunderbolt



    Ifrit the Tepig (open)

    [​IMG]
    Tepig(*) [Ifrit] (M)
    Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, Evasion -10)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 39 (45 / 1.15v) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/9
    MC: 0
    DC: 1/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Defense Curl
    Ember
    Flare Blitz
    Flame Charge
    Odor Sleuth
    Roar
    Rollout
    Smog
    Tackle
    Tail Whip
    Take Down

    Body Slam
    Curse
    Endeavor
    Superpower
    Yawn

    Flamethrower
    Protect
    Solarbeam
    Substitute
    Wild Charge



    AquaVelva the Gastrodon (open)

    [​IMG]
    Gastrodon(*) [AquaVelva] (F)
    Nature: Quiet (+1 SpAk; Divides Base Speed by 1.15, Evasion -10)

    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 33 (39 / 1.15v = 33) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Abilities:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Body Slam
    Harden
    Hidden Power (Fire 7)
    Mud Bomb
    Mud Sport
    Muddy Water
    Mud-Slap
    Rain Dance
    Recover
    Water Pulse

    Clear Smog
    Counter
    Mirror Coat
    Stockpile
    Yawn

    Ancientpower
    Earth Power
    Pain Split

    Block
    Sleep Talk

    Blizzard
    Dig
    Earthquake
    Hail
    Ice Beam
    Protect
    Rest
    Rock Slide
    Sandstorm
    Scald
    Substitute
    Toxic
    Whirlpool



    Will Powers the Steelix (open)

    [​IMG]
    Steelix [Will Powers] (M)
    Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10)

    Type: Steel/Ground
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (30 / 1.15v = 26) (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Bind
    Crunch
    Curse
    Double-Edge
    Dragonbreath
    Fire Fang
    Harden
    Ice Fang
    Iron Tail
    Mud Sport
    Rage
    Rock Polish
    Rock Throw
    Rock Tomb
    Sand Tomb
    Sandstorm
    Screech
    Slam
    Smack Down
    Stone Edge
    Tackle
    Thunder Fang


    Flail
    Heavy Slam
    Rock Blast
    Stealth Rock

    Aqua Tail
    Earth Power
    Magnet Rise
    Twister

    Sleep Talk

    Bide

    Dig
    Dragon Tail
    Earthquake
    Endure
    Explosion
    Flash Cannon
    Gyro Ball
    Protect
    Psych Up
    Rest
    Roar
    Substitute
    Sunny Day
    Taunt
    Torment
    Toxic



    Chew Toshio the Beedrill (open)

    [​IMG]
    Beedrill [Chew Toshio] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.


    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/5
    MC: 0
    DC: 5/5 (Unlocked)

    Levitate Command

    Attacks:
    Agility
    Assurance
    Bug Bite
    Endeavor
    Focus Energy
    Fury Attack
    Harden
    Poison Jab
    Poison Sting
    Pursuit
    Rage
    String Shot
    Toxic Spikes
    Twinneedle

    Electroweb

    Endure

    Acrobatics
    Brick Break
    Swords Dance


    Queen the Hippopotas (open)

    [​IMG]
    Hippopotas [Queen] (F)
    Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10)

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 27 (32 / 1.15v) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Bite
    Crunch
    Dig
    Sand Attack
    Sand Tomb
    Tackle
    Take Down
    Yawn

    Body Slam
    Curse
    Revenge
    Slack Off
    Sleep Talk

    Earthquake
    Hidden Power (Grass 7)
    Protect
    Roar
    Rock Slide
    Toxic



    Rook the Torterra (open)

    [​IMG]
    Torterra [Rook] (M)

    Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10.)

    Type: Grass/Ground
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (56 / 1.15v) (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5 (Unlocked)

    Attacks:
    Absorb
    Bite
    Crunch
    Curse
    Earthquake
    Giga Drain
    Leaf Storm
    Leech Seed
    Mega Drain
    Razor Leaf
    Synthesis
    Tackle
    Withdraw
    Wood Hammer

    Body Slam
    Sand Tomb
    Stealth Rock
    Superpower
    Worry Seed
    Wide Guard

    Bulldoze
    Facade
    Light Screen
    Protect
    Reflect
    Rock Polish
    Rock Slide
    SolarBeam
    Substitute
    Sunny Day
    Swords Dance
    Toxic



    ARMageddon the Fidgit (open)
    [​IMG]
    Fidgit [ARMageddon] (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15, Evasion -10)

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster(DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91 [105/1.15v] (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5 (Unlocked)

    Attacks:

    Air Slash
    Body Slam
    Circle Throw
    Comet Punch
    Copycat
    Earth Power
    Encore
    Gravity
    Gust
    Heal Block
    Helping Hand
    Knock Off
    Magic Room
    Me First
    Rapid Spin
    Razor Wind
    Sludge Bomb
    Tailwind
    Toxic Spikes
    Whirlwind
    Wide Guard
    Wonder Room

    Disable
    Entrainment
    Heal Pulse
    Spikes
    Stealth Rock
    Wish

    Earthquake
    Protect
    Sludge Wave
    Taunt
    Trick Room



    Bishop the Claydol (open)
    [​IMG]
    Claydol [Bishop] (U)
    Nature: Relaxed (+1 Def; Divides Base Speed by 1.15, Evasion -10.)

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 65 (75/1.15v) (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: N/A

    Attacks:

    Ancientpower
    Confusion
    Cosmic Power
    Earth Power
    Explosion
    Extrasensory
    Harden
    Heal Block
    Hyper Beam
    Mud Slap
    Power Trick
    Psybeam
    Rapid Spin
    Rock Tomb
    Sandstorm
    Selfdestruct
    Teleport

    Gravity
    Signal Beam
    Zen Headbutt

    Magic Coat
    Stealth Rock

    Dig
    Earthquake
    Ice Beam
    Light Screen
    Protect
    Psychic
    Reflect
    Rock Polish
    Rock Slide
    Skill Swap
    Smack Down
    SolarBeam
    Telekinesis
    Trick Room



    King the Flygon (open)

    [​IMG]
    Flygon [King] (M)
    Nature: Naive (+15% Speed, +15% Accuracy; -1 SpD)

    Type: Ground/Dragon
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 115 (100*1.15^) (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:

    Bide
    Bite
    Bulldoze
    Crunch
    Dig
    Dragon Claw
    Dragon Tail
    Dragonbreath
    Earth Power
    Faint Attack
    Feint
    Hyper Beam
    Mud-Slap
    Rock Slide
    Sand Attack
    Sand Tomb
    Sandstorm
    Screech
    Sonicboom
    Superpower

    Bug Bite
    Endure
    Flail
    Focus Energy
    Quick Attack

    Draco Meteor
    Heat Wave
    ThunderPunch

    Earthquake
    Fire Blast
    Fly
    Giga Drain
    Protect
    Roost
    Solarbeam
    Struggle Bug
    Substitute
    Sunny Day
    U-turn



    Knight the Gliscor (open)
    [​IMG]
    Knight [Gliscor] (M)
    Nature: Impish (+1 Def, -1 SpA)

    Type: Ground/Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 6 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Acrobatics
    Faint Attack
    Fire Fang
    Fury Cutter
    Guillotine
    Harden
    Ice Fang
    Knock Off
    Night Slash
    Poison Jab
    Poison Sting
    Quick Attack
    Sand Attack
    Screech
    Slash
    Swords Dance
    Thunder Fang
    U-turn
    X-Scissor

    Agility
    Counter
    Feint
    Power Trick
    Sand Tomb

    Dig
    Earthquake
    Hone Claws
    Rock Slide
    Stone Edge
    Taunt


    Pawn the Trapinch (open)
    [​IMG]
    Trapinch [Pawn] (M)
    Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10.

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
    Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 8 (10/1.15v) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:

    Bide
    Bite
    Bulldoze
    Dig
    Faint Attack
    Feint
    Hyper Beam
    Mud-Slap
    Rock Slide
    Sand Tomb
    Sand-Attack
    Superpower

    Bug Bite
    Endure
    Focus Energy
    Quick Attack
    Signal Beam

    Double Team
    Earthquake
    Frustration
    Protect
    SolarBeam


    VoltronForce the Golurk (open)

    [​IMG]
    Golurk [VoltronForce] (U)
    Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (55/1.15v) (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5 (Unlocked)

    Attacks:
    Astonish
    Curse
    Defense Curl
    Dynamicpunch
    Earthquake
    Focus Punch
    Iron Defense
    Magnitude
    Mega Punch
    Mud Slap
    Pound
    Rollout
    Shadow Punch

    Drain Punch
    Fire Punch
    Magic Coat
    Signal Beam
    Stealth Rock
    ThunderPunch

    Giga Impact
    Grass Knot
    Hyper Beam
    Ice Beam
    Rock Slide
    Shadow Ball
    Substitute
    Telekinesis


    Inferlterra the Burmy (open)


    [​IMG]
    Burmy [Inferlterra] (F)
    Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion)

    Type: Bug
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 31 (36/1.15v) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/4
    MC: 2
    DC: 1/5

    Attacks:
    Bug Bite
    Hidden Power (Grass 7)
    Protect
    Tackle

    Electroweb
    Snore
    String Shot


    Goldeneye the Nincada (open)

    [​IMG]
    Nincada [Goldeneye] (M)
    Nature: Naughty (+1Atk, -Def)

    Type: Bug/Ground
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 3/5

    Attacks:
    Dig
    False Swipe
    Fury Swipes
    Harden
    Leech Life
    Mind Reader
    Mud-Slap
    Sand-Attack
    Scratch

    Endure
    Final Gambit
    Gust
    Night Slash
    Silver Wind

    Giga Drain

    Hidden Power (Rock 7)
    Hone Claws
    Protect
    Sandstorm
    X-Scissor


    Foggy Bottom the Stunfisk (open)

    [​IMG]
    Stunfisk [Foggy Bottom] (M)
    Nature: Mild (Adds 1 Rank to Special Attack; Subtracts 1 Rank from Defense)

    Type: Ground/Electric
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 32
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:
    Bide
    Camouflage
    Discharge
    Mud Bomb
    Mud Shot
    Mud Sport
    Mud-Slap
    Thunderbolt
    Thundershock

    Earth Power
    Pain Split
    Sleep Talk
    Spark
    Yawn

    Dig
    Rock Slide
    Scald
    Toxic
    Thunder Wave


    Snorelax the Caterpie (open)

    [​IMG]
    Caterpie [Snorelax] (M)
    Nature: Modest (+1 SpA; -1 Atk)

    Type: Bug
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 2(+)
    SpD: Rank 1
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/5
    MC: 0
    DC: 0/5

    Attacks:
    Bug Bite
    String Shot
    Tackle

    Electroweb
    Snore



    Crown the Nidoran (M) (open)

    [​IMG]
    Nidoran [Crown] (Male)
    Nature: Hasty (+15% Spe, +12% Acc; -1 Def)

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (50 * 1.15^) (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 2/9
    MC: 0
    DC: 1/5

    Abilities:
    Rivalry: (Innate) is Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Poison Point: (Can Be Disabled)
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Double Kick
    Focus Energy
    Fury Attack
    Helping Hand
    Horn Attack
    Leer
    Peck
    Poison Jab
    Poison Sting
    Tackle

    Counter
    Disable
    Endure
    Head Smash
    Sucker Punch

    Dig
    Hone Claws
    Ice Beam
    Protect
    Thunder
    Venoshock



    Caldera the Numel (open)

    [​IMG]
    Numel [Caldera] (Female)
    Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings..

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30 (35/1.15v) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 1/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Attacks:
    Amnesia
    Earth Power
    Earthquake
    Ember
    Flame Burst
    Flamethrower
    Focus Energy
    Growl
    Lava Plume
    Magnitude
    Tackle
    Take Down

    Ancientpower
    Body Slam
    Endure
    Iron Head
    Yawn

    Dig
    Flame Charge
    Hidden Power (Ice 7)
    Protect
    Will-O-Wisp


    Tusk the Piloswine (open)

    [​IMG]
    Piloswine [Tusk] (Female)
    Nature: Hasty (+15% Spe, +5% Acc; -1 Def)

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings..

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 2(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (50 * 1.15^) (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 4/9
    MC: 0
    DC: 4/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Ancientpower
    Blizzard
    Earthquake
    Endure
    Fury Attack
    Horn Attack
    Ice Fang
    Ice Shard
    Icy Wind
    Mud Bomb
    Mud Sport
    Mud-Slap
    Odor Sleuth
    Peck
    Powder Snow
    Tackle

    Body Slam
    Icicle Crash
    Icicle Spear
    Mud Shot
    Stealth Rock

    Dig
    Light Screen
    Protect
    Reflect
    Roar
    Rock Slide
    Stone Edge


    Thunder Duke the Raikou (open)

    [​IMG]
    Raikou [Thunder Duke] (U)
    Nature: Modest (+SpA, -Atk)

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Volt Absorb (LOCKED): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Stats: 90 / 85 / 75 / 115 / 100 / 115

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 115
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: N/A
    MC: 0
    DC: 1/5

    Attacks:
    Bite
    Discharge
    Leer
    Quick Attack
    Rain Dance
    Reflect
    Roar
    Thunder
    ThunderShock

    Charge Beam
    Dig
    Shadow Ball
    Thunder Wave
    Thunderbolt

    Magnet Rise
    Signal Beam

    Aura Sphere
    Weather Ball
    Zap Cannon


    Gorgon Bull the Tauros (open)

    [​IMG]
    Tauros [Gorgon Bull] (M)

    Nature: Hasty (+15% Spe, +19% Acc, -1 Def)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 127 (110 * 1.15^)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 1 / 5

    Abilities:
    Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Sheer Force (DW) (Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Horn Attack
    Payback
    Pursuit
    Rage
    Rest
    Scary Face
    Stomp
    Tackle
    Tail Whip
    Zen Headbutt

    Body Slam
    Mimic
    Sleep Talk

    Endeavor
    Helping Hand

    Blizzard
    Earthquake
    Fire Blast
    Protect
    Rock Slide
    Substitute



    Red Shift the Throh (open)


    [​IMG]
    Throh [Red Shift] (M)

    Nature: Brave (+1 Atk; -15% Spe, -10 EVA)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:

    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (45 / 1.15v) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 2 / 5

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker (DW) (Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:

    Bide
    Bind
    Body Slam
    Circle Throw
    Endure
    Focus Energy
    Leer
    Revenge
    Seismic Toss
    Storm Throw
    Vital Throw
    Wide Guard

    Helping Hand
    Ice Punch
    Pain Split

    Earthquake
    Grass Knot
    Payback
    Rock Slide
    Substitute
    Taunt


    Wheel of Fortune the Donphan (open)

    [​IMG]
    Donphan [Wheel of Fortune] (F)

    Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 58 (50 * 1.15^) (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6 / 6
    MC: 0
    DC: 3 / 5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Sand Veil (DW) (Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Bulldoze
    Defense Curl
    Double-Edge
    Earthquake
    Endure
    Fire Fang
    Flail
    Fury Attack
    Growl
    Horn Attack
    Knock Off
    Magnitude
    Natural Gift
    Odor Sleuth
    Rapid Spin
    Rollout
    Slam
    Tackle
    Take Down
    Thunder Fang

    Body Slam
    Counter
    Focus Energy
    Head Smash
    Ice Shard

    Bounce
    Earth Power

    Double Team
    Protect
    Roar
    Rock Slide
    Toxic


    Anemone the Lileep (open)
    [​IMG]
    Lileep [Anemone] (F)
    Nature: Relaxed (+Def; Spe/1.15, -10 EVA)
    Type: Rock / Grass
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW LOCKED): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 20 (-) [23/1.15v]
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 0 / 6
    MC: 0
    DC: 0 / 5

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray

    Endure
    Mega Drain
    Mirror Coat
    Recover
    Stealth Rock

    Grass Knot
    Protect
    Sandstorm
    Rock Slide
    Toxic


    Skorponok the Skorupi (open)


    [​IMG]
    Skorupi [Skorponok] (M)
    Nature: Jolly (+15% Spe, +13% Acc; -1 SpA)

    Type: Poison / Bug
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Keen Eye (DW LOCKED): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.


    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75 [65 * 1.15^] (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5 (locked)

    Attacks:
    Acupressure
    Bite
    Bug Bite
    Knock Off
    Leer
    Pin Missile
    Poison Fang
    Poison Sting
    Pursuit
    Scary Face

    Agility
    Confuse Ray
    Poison Tail
    Twinneedle
    Whirlwind

    Brick Break
    Dig
    Protect
    Taunt
    X-Scissor
  11. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Pokemon: Gardevoir*, Gengar*, Ninetales*, Venusaur, Geodude, Cyclohm, Togekiss, Glalie, Muk, Feebas, Swinub, Scizor, Scraggy, Pinsir, Shuckle, Volcarona, Amaldo, Stunfisk, Scylant, Heracross, Scyther, Magikarp, Abra, Nincada, Shelmet, Joltik, Karrablast, Colloshale, Burmy, Glaceon, Mamoswine, Weavile, Sewaddle, Cupra
    W/L/T: Not the slightest clue. About 50% when I stopped counting.
    Trainer Counter: 5

    VC: 3
    Backpack and trainer info:

    Show Hide


    Berry Pocket:
    5x Oran Berry
    2x Leppa Berry
    1x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    7x Aspear Berry

    1x Charcoal
    2x Pokeball
    1x Cherish Ball
    2x Net Ball
    1x Muscle Band
    2x Macho Brace
    1x Damp Rock
    5x Mental Herb
    1x Ice Sapphire
    1x Exp Share
    1x Brightpowder
    1x Razor Claw
    1x Rocky Helmet
    2x Sports Ball
    1x Ultra Ball
    4x Timer Ball
    1x Eviolite
    1x Toxic Orb
    1x Focus Band
    Occa Berry x5
    Link Cable

    Token Pocket:
    Ref Tokens: 6 (Don't be dumb, use these future self...)

    Glyphs:
    1x Glyph of Ice Beam - Raises threat generated by Ice Beam by 50%
    1x Glyph Of Ice Shard - Raises the base power of Ice Shard by 4 and its energy cost by 3.


    Pokemon Team:
    Gengar (open)

    [​IMG]
    Gengar* [Shade] (Male)
    Nature: Timid (+Spe, +19% accuracy, -Att)


    Type:
    Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes; Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Att: 2 (-)
    Def: 2
    SpAtt: 5
    SpDef: 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 0


    Total Moves: 45/105

    Astonish
    Attract

    Bide
    Body Slam
    Brick Break
    Captivate
    Clear Smog
    Confuse Ray*
    Confusion
    Counter
    Curse*
    Dark Pulse
    Destiny Bond
    Disable
    Double-Edge
    Double Team
    Drain Punch
    Dream Eater
    Dynamic Punch
    Embargo

    Endure
    Energy Ball*
    Explosion
    Facade

    Fire Punch*
    Fling
    Focus Blast
    Focus Punch
    Foul Play

    Frustration
    Giga Drain
    Giga Impact
    Grudge
    Haze
    Headbutt

    Hex
    Hidden Power Fire (7) [Note to self: Change to ground]
    Hyper Beam
    Hypnosis*
    Ice Punch*
    Icy Wind
    Knock Off

    Lick
    Mean Look*
    Mega Drain
    Mega Kick
    Mega Punch
    Metrenome

    Mimic
    Natural Gift
    Nightmare
    Night Shade*
    Ominous Wind
    Pain Split
    Payback
    Perish Song
    Poison Jab
    Protect
    Psychic*
    Psych Up
    Psywave
    Rage

    Rain Dance
    Rest
    Return
    Rock Smash
    Role Play
    Round
    Scary Face
    Secret Power
    Seismic Toss
    Selfdestruct

    Shadow Ball
    Shadow Claw
    Shadow Punch
    Skill Swap
    Skull Bash
    Sleep Talk

    Sludge Bomb
    Sludge Wave
    Smog
    Snatch
    Snore

    Spite*
    Strength
    Submission
    Substitute
    Sucker Punch*
    Sunny Day
    Swagger
    Take Down

    Taunt
    Telekinesis
    Thief

    Thunder
    Thunderbolt*
    ThunderPunch
    Torment
    Toxic
    Trick
    Trick Room
    Uproar

    Venoshock
    Will-o-Wisp*
    Wonder Room
    Zap Cannon


    Gardevoir (open)


    [​IMG]
    Gardevoir* [Celeste] (Female)
    Nature: Bold (+* Defense, -*Attack)


    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.




    Stats:
    HP: 100
    Atk-: Rank 2
    Def+: Rank 4
    SpAtk: Rank 5
    SpDef: Rank 4
    Spe: 80

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21


    EC: 9/9
    MC: 1
    DC: 5/5


    Abilities:
    Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


    Total Moves: 63/93
    Ally Switch
    Attract
    Body Slam

    Calm Mind*
    Captivate
    Charge Beam
    Charm
    Confuse Ray
    Confusion*
    Defense Curl

    Destiny Bond*
    Disable
    Double-Edge

    Double Team*
    Dream Eater
    Echoed Voice
    Encore
    Endure
    Energy Ball
    Facade

    Fire Punch
    Flash
    Fling
    Focus Blast
    Frustration

    Future Sight
    Giga Impact

    Grass Knot
    Growl*
    Grudge

    Headbutt
    Heal Bell
    Healing Wish
    Heal Pulse*
    Helping Hand
    Hidden Power (Ground 7)
    Hyper Beam
    Hyper Voice
    Hypnosis
    Ice Punch

    Icy Wind
    Imprison
    Light Screen
    Lucky Chant*
    Magical Leaf*
    Magic Coat
    Magic Room

    Mean Look
    Memento

    Mimic
    Mud-Slap

    Natural Gift
    Nightmare
    Pain Split
    Protect
    Psychic*
    Psych Up

    Psyshock*
    Rain Dance
    Recycle

    Reflect
    Rest
    Return

    Round
    Safeguard
    Secret Power

    Shadow Ball
    Shadow Sneak*

    Shock Wave
    Signal Beam
    Sing
    Skill Swap
    Sleep Talk
    Snatch
    Snore

    Stored Power
    Substitute
    Sunny Day
    Swagger

    Swift
    Sychronoise
    Taunt
    Telekinesis
    Teleport
    Thief
    Thunderbolt*
    ThunderPunch

    Thunder Wave
    Torment
    Toxic
    Trick
    Trick Room
    Will-o-Wisp*
    Wish
    Wonder Room

    Zen Headbutt

    Ninetales (open)

    [​IMG]
    Ninetales (F) [Muse] (Female)
    Nature: Timid (+Speed, +16% accuracy, -Att)


    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).


    Stats:
    Hp: 100
    Att: 2(-)
    Def: 3
    SpAtt: 3
    SpDef: 4
    Spe+: 115

    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20



    EC: 6/6
    MC: 1
    DC: 5/5


    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)


    Attacks:
    Ember*
    Tail Whip*
    Roar*
    Quick Attack*
    Fire Spin*
    Will-o-Wisp*
    Confuse Ray*
    Imprison*
    Flame Burst*
    Flamethrower*
    Safeguard*

    Nasty Plot
    Fire Spin
    Inferno
    Captivate


    Energy Ball*
    Extrasensory*
    Hypnosis*

    Faint Attack
    Pain Split
    Disable
    Hex


    Heat Wave
    Magic Coat
    Endure
    Covet


    HP Ground 7
    Protect*
    Toxic*
    Return*

    Dig
    SolarBeam
    Bide
    Psyshock
    Double Team
    Safegaurd
    Fire Blast
    Calm Mind
    Hyper Beam
    Flame Charge
    Rest
    # of moves: 44


    [​IMG]
    Battleship the Colloshale (M) (open)

    Nature: Hasty (+Speed, -Def)

    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Stats: (Hasty Nature)

    HP: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+22ACC) (+)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    EC 1/6
    MC 2
    DC 1/5

    Moves:

    Leer
    Tackle
    Mud Shot
    Rapid Spin
    Bubblebeam
    Mud Bomb
    Pursuit

    Fire Fang
    Dive
    Encore

    Rock Slide
    U-Turn
    Earthquake

    Total Moves: 13

    Geodude (open)
    [​IMG]
    Geodude [Quartz] (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type:
    Rock/Ground: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 17 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Selfdestruct
    Rock Blast
    Smack Down

    Hammer Arm
    Autotomize
    Rock Slide

    Flamethrower
    Earthquake
    Hidden Power Grass 7
    Substitute
    Sandstorm

    Total moves: 17

    Venusaur (open)

    [​IMG]
    Venusaur [Yoshi] (F)

    Nature: Naughty (+ Attack, - Special Defense)

    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3 (-)
    Spe: 80

    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 1
    DC: 5/5


    Attacks: 28
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth

    Synthesis

    Double Edge
    Seed Bomb
    Worry Seed
    Petal Dance

    Giga Drain
    Light Screen
    Power Whip

    Endure


    Bind

    Toxic
    Venoshock
    Hidden Power Fire (7)

    Sunny Day

    Earthquake
    Bide
    Roar
    Protect

    Togekiss (open)

    [​IMG]
    Togekiss [Airplane] (M)
    Nature: Timid (*1.15 and +10% accuracy, -One Attack)


    Type: Normal/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas; Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 100
    Atk: Rank One (-)
    Def: Rank Three
    SpA: Rank Five
    SpD: Rank Four
    Spe+: 92

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: 9/9
    MC: 1

    DC: 5/5


    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its
    critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.


    Attacks:
    Magical Leaf

    Sky Attack
    Air Slash
    Aura Sphere
    Extremespeed
    Growl
    Charm

    Metrenome
    Sweet Kiss
    Yawn
    Encore
    Ancient Power
    Follow Me
    Bestow

    Wish
    Safegaurd
    Baton Pass
    After You


    Extrasensory
    Morning Sun
    Substitute


    Tailwind
    Drain Punch
    Endeavor


    Flamethrower
    Psychic
    Solar Beam
    Thunder Wave

    Light Screen
    Focus Punch
    #of moves: 31


    Empire the CYCLOHM (OT Korski) (open)
    [​IMG]
    Cyclohm Empire (F)

    Type: Electric/Dragon
    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:Shield Dust, Static, Overcoat
    • Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    • Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Nature:Timid (+15% Speed, +10% Accuracy, -1 Atk)


    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92 (+)

    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks (33):

    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Tri Attack
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Discharge

    Heal Bell
    Hydro Pump
    Magnet Rise

    Draco Meteor
    Sleep Talk

    Light Screen
    Protect
    Thunderbolt
    Fire Blast
    Endure
    Thunder Wave
    Trick Room
    Sunny Day


    Muk (open)

    [​IMG]
    Muk [Gumshoe] (M)
    Nature: Quiet (+*SpAtt, -15% speed, -10%evasion)
    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).


    Stats:
    HP: 110
    Atk: 4
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 43 (-)

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 4/5


    Abilities:
    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping
    Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. [DreamLocked]


    Attacks:
    Poison Gas
    Pound
    Harden
    Mud Slap
    Disable
    Sludge
    Mud Bomb


    Explosion
    Shadow Sneak
    Curse

    Acid Spray


    Toxic
    Dig
    Shadow Ball

    Venoshock
    Thunderbolt
    Bide
    Flamethrower
    #of moves: 18



    Glalie (open)


    Glalie
    [​IMG] (F)
    Nature: Quiet (+1 SpA, Spe/1.15, -10 Eva)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW - LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    HP: 100
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 69 (-)
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 18

    EC: 6/6
    MC: 4
    DC: 2/5

    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Protect

    Disable
    Bide
    Avalanche

    Earthquake
    Shadow Ball
    Gyro Ball

    Feebas (open)

    [​IMG]
    Feebas (Selena) Female
    Nature:
    Bold
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim:
    Type: Innate
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Adaptability:(DW)
    Type: Innate
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).


    Stats:
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 1
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    EC: 1/6
    DC: 1/5
    MC: 0


    Attacks: 10 Total
    Splash
    Tackle
    Flail

    Brine
    Mirror Coat
    Confuse Ray

    Scald
    Ice Beam
    Light Screen
    Dive

    Swinub (open)

    [​IMG]
    Swinub [Crystal] (F)
    Nature: Lonely(+1* atk, -1*Def)
    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities:
    Oblivious:
    Type: Innate
    This Pokemon is incapable of being affected by Attract or Cute Charm.
    Snow Cloak:
    Type: Innate
    This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Think Fat (DW):
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 2/9
    MC: 0
    DC: 2/5

    Moves:
    Level ups:
    Tackle (*)
    Odor Sleuth (*)
    Mud Sport (*)
    Powder Snow (*)
    Mud Slap (*)
    Endure (*)
    Mud bomb (*)
    Icy Wind (*)

    Breeding:
    Curse (*)
    Stealth Rock (*)
    Rock Slide (*)

    Tm Moves:
    Earthquake (*)
    Substitute (*)
    Protect (*)
    Smack Down
    Reflect
    Light Screen

    Scizor (open)


    [​IMG]
    Scizor [Blade] (M)
    Nature: Careful (+SpD, -SpA)


    Type:
    Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories; Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 65

    Size: 3
    Weight: 5 (118 kg)
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5


    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal: (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


    45/82 Moves

    Acrobatics
    Aerial Ace
    Agility

    Air Slash
    Attract
    Baton Pass
    Bide
    Brick Break
    Bug Bite
    Bug Buzz

    Bullet Punch
    Captivate

    Counter
    Curse

    Cut
    Defog
    Detect

    Double Edge
    Double Hit
    Double Team
    Endure
    Facade
    False Swipe
    Feint
    Flash Cannon

    Fling
    Focus Energy
    Frustration
    Fury Cutter
    Giga Impact

    Headbutt
    Hidden Power Ground 6
    Hyper Beam
    Iron Defense
    Iron Head
    Knock Off
    Leer
    Light Screen
    Metal Claw
    Mimic

    Morning Sun
    Natural Gift

    Night Slash
    Ominous Wind

    Pursuit
    Protect
    Quick Attack
    Rage

    Rain Dance
    Razor Wind

    Rest
    Return
    Reversal
    Rock Smash

    Roost
    Round
    Safeguard
    Sandstorm
    Secret Power

    Silver Wind
    Skull Bash
    Slash
    Sleep Talk
    Snore
    Sonicboom
    Steel Wing
    Strength
    Struggle Bug
    Substitute
    Sunny Day
    SuperPower
    Swagger
    Swift
    Swords Dance
    Tailwind
    Take Down

    Thief
    Toxic
    U-Turn
    Vacuum Wave
    Venoshock

    Wing Attack
    X-Scissor


    Scraggy (open)

    Scraggy(*)[​IMG]SWAG (M)
    Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)

    Type: Fighting / Dark​
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities: Shed Skin, Moxie
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.​
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)​
    SpD: Rank 3
    Spe: 48
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 3/6
    MC: 0​
    DC: 3/5

    Attacks (21)
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick
    Head Smash
    Focus Punch
    Head Smash
    Crunch
    Facade
    Rock Climb

    Fire Punch
    Ice Punch
    Thunderpunch
    Fake Out

    Dragon Claw​
    Rock Slide
    Double Team


    Pinsir (open)


    [​IMG]
    Pinsir [Vice] (M)
    Nature: Adamant (+1Att, -1SpAtt)


    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


    Stats:
    HP: 100
    Atk+: Rank 6
    Def: Rank 4
    SpA-: Rank 1
    SpD: Rank 3
    Spe: 85

    BRT: 20


    MC: 0
    DC: 5/5


    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.



    Attacks: 26
    Vice Grip
    Focus Energy
    Bind
    Seismic Toss
    Harden
    Revenge
    Brick Break
    Vital Throw
    Swords Dance
    Bug Bite
    Faint Attack
    Quick Attack
    SuperPower


    Me First
    Sleep Talk
    Knock Off


    Endure

    Earthquake
    Stone Edge
    X-Scissor
    Stealth Rock
    Bide
    Focus Punch
    Double Team
    Substitute
    Dig
    Facade

    Shuckle (open)


    [​IMG]

    Shuckle [Shield] (F)
    Nature: Brave (+1Att, -15% speed, -10% evasion)


    Type:
    Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


    Stats:
    HP: 80
    Atk: Rank 2(+)
    Def: Rank 9
    SpA: Rank 1
    SpD: Rank 9
    Spe-: 4

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22


    MC: 0
    DC: 5/5


    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


    Attacks: 34
    Withdraw
    Constrict
    Bide
    Struggle Bug
    Encore
    Wrap
    Safegaurd
    Rest

    Power Trick
    Power Split
    Gastro Acid
    Rollout
    Bug Bite
    Rock Throw

    Mud Slap
    Helping Hand
    Sand Tomb

    Acid

    Endure
    Snore
    Sleep Talk
    After You
    String Shot
    Bind
    Earth Power

    Toxic
    Rock Slide
    Gyro Ball

    Stealth Rock
    Stone Edge
    Sandstorm
    Dig
    Double Team
    Protect

    Volcarona (open)
    [​IMG]
    Volcarona [Flare] (F)
    Nature: Bold (+Def, -Att)


    Type:
    Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Stats:
    HP: 100
    Atk-: Rank 1
    Def+: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 100

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 2
    DC: 5/5


    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [DreamWorld]

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks: 60/65
    Acrobatics
    Aerial Ace
    Amnesia
    Bug Bite
    Bug Buzz
    Calm Mind
    Double Edge
    Double Team
    Ember
    Endure
    Facade
    Fiery Dance
    Fire Blast
    Fire Spin
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Fly
    Foresight
    Frustration
    Giga Drain
    Giga Impact
    Gust
    Harden
    Heat Wave
    Hidden Power Water (7)
    Hurricane
    Hyper Beam
    Incinerate
    Leech Life
    Light Screen
    Magnet Rise
    Morning Sun
    Overheat
    Poison Jab
    Protect
    Psychic
    Quiver Dance
    Rage Powder
    Rest
    Return
    Roost
    Round
    Safeguard
    Signal Beam
    Silver Wind
    Sleep Talk
    Snore
    SolarBeam
    String Shot
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Tailwind
    Take Down
    Thrash
    Toxic
    U-Turn
    Whirlwind
    Wild Charge
    Will-o-Wisp
    Zen Headbutt

    Haxsis (open)

    [​IMG]
    <Stunfisk> [Haxsis] (Female)
    Nature: Quiet (Special Attack increased by (1), Speed divided by 1.15)
    Type: Ground/Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    Stunfisk
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+1)
    SpD: Rank 4
    Spe: 27 (-1)

    MC: 0
    DC: 3/5

    Attacks:
    Mud-Slap
    Mud Sport
    Bide
    Thunder Shock
    Mud Shot
    Camouflage
    Mud Bomb
    Discharge
    Revenge
    Thunderbolt
    Endure
    Bounce
    Revenge

    Earth Power
    Yawn
    Spark

    Earthquake
    Slime Wave
    Scald
    Swagger

    Armaldo (open)

    [​IMG]
    Armaldo (M) [Diego Armaldo]
    Nature: Careful (+SpD, -SpA)

    Type: Bug/Rock
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 2
    DC: 5/5

    Abilities:
    Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Total Moves: 49/74

    Aerial Ace
    Ancientpower
    Aqua Tail
    Attract
    Block
    Body Slam
    Brick Break
    Bug Bite
    Bulldoze
    Captivate
    Cross Poison
    Crush Claw
    Curse
    Cut

    Dig
    Double Edge
    Double Team
    Earth Power
    Earthquake
    Endure
    Facade
    False Swipe
    Flash Cannon

    Frustration
    Fury Cutter
    Giga Impact
    Harden
    Headbutt
    Hidden Power Ice 7
    Hone Claws
    Hyper Beam
    Iron Defense
    Iron Tail
    Knock Off
    Low Kick
    Metal Claw
    Mimic
    Mud-Slap
    Mud Sport
    Natural Gift
    Protect
    Rapid Spin
    Rest
    Return
    Rock Blast
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Round

    Sand Attack
    Sandstorm
    Scratch
    Screech
    Secret Power
    Seismic Toss
    Slash

    Sleep Talk
    Smack Down
    Snore
    Stealth Rock
    Stone Edge
    Strength
    String Shot
    Struggle Bug
    Substitute
    Sunny Day
    Superpower
    Swagger
    Swords Dance
    Toxic
    Water Gun
    Water Pulse
    X-Scissor


    Syclant (open)


    [​IMG]
    Syclant (F) [Scadi]
    Type: Ice/Bug
    Nature: Mild (+SpAtt, -Def)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Compoundeyes:
    (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    EC: 6/6
    MC: 2
    DC: 5/5

    HP: 100
    Atk: Rank 4
    Def-: Rank 2
    SpA+: Rank 5
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Total moves: 56/72

    Acrobatics
    Aerial Ace
    Attract
    Avalanche
    Blizzard
    Brick Break
    Bug Bite
    Bug Buzz
    Bulldoze
    Captivate
    Counter
    Cut
    Dig
    Double Team
    Earthquake
    Earth Power
    Echoed Voice
    Endure
    Facade
    False Swipe
    Fling
    Focus Blast
    Focus Energy
    Focus Punch
    Frost Breath
    Frustration
    Giga Impact
    Hail
    Hidden Power Rock 6
    Hone Claws
    Hyper Beam
    Ice Beam
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Leech Life
    Leer
    Natural Gift
    Pin Missile

    Protect
    Quash
    Rain Dance
    Rest
    Return
    Rock Slide
    Rock Smash
    Round
    Scratch
    Secret Power
    Sheer Cold
    Signal Beam
    Silver Wind

    Slash
    Sleep Talk
    SolarBeam
    Spikes
    Stone Edge
    Strength
    String Shot

    Substitute
    Superpower
    Swagger
    Swords Dance
    Tail Glow
    Taunt
    Toxic
    U-Turn
    Venoshock
    Water Pulse
    X-Scissor

    Scyther (open)

    [​IMG]
    Scyther [Claw] (F)
    Nature: Adamant (+1Att, -1SpAtt)


    Type:
    Type: Bug/Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105

    Size: 3
    Weight: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 0

    DC: 5/5


    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    [DreamWorld]



    Attacks: 71/72
    Aerial Ace
    Agility

    Air Slash
    Attract
    Baton Pass
    Bide
    Brick Break
    Bug Bite

    Bug Buzz
    Captivate
    Counter

    Curse
    Cut
    Defog

    Detect
    Double Edge
    Double Hit
    Double Team
    Endure
    Facade
    False Swipe
    Feint
    Focus Energy
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt
    Hidden Power Ground (6)
    Hyper Beam
    Knock Off
    Leer
    Light Screen
    Mimic
    Morning Sun
    Natural Gift
    Night Slash
    Ominous Wind
    Pursuit
    Protect
    Quick Attack
    Rage
    Rain Dance
    Razor Wind
    Rest
    Return
    Reversal
    Rock Smash
    Roost
    Round
    Safeguard
    Secret Power

    Silver Wind
    Skull Bash
    Slash
    Sleep Talk
    Snore
    Sonicboom
    Steel Wing
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Tailwind
    Take Down
    Thief
    Toxic
    U-Turn
    Vacuum Wave
    Wing Attack
    X-Scissor


    Heracross (open)

    [​IMG]
    Heracross [Corpus] (M)
    Nature: Adamant (+1Att, -1SpAtt)


    Type:
    Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Stats:
    HP: 100
    Atk+: Rank 6
    Def: Rank 3
    SpA-: Rank 1
    SpD: Rank 3
    Spe: 85

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 2
    DC: 5/5


    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks: 69/82
    Aerial Ace
    Attract
    Bide
    Body Slam
    Brick Break
    Bug Bite
    Bulk Up
    Bulldoze
    Captivate
    Chip Away
    Close Combat
    Counter
    Curse
    Cut
    Detect

    Dig
    Double Edge
    Double Team
    Earthquake
    Endure
    Facade
    False Swipe
    Feint
    Focus Blast
    Focus Punch
    Frustration
    Flail
    Fling
    Fury Attack
    Fury Cutter
    Giga Impact
    Harden
    Headbutt
    Helping Hand
    Hidden Power
    Horn Attack
    Hyper Beam
    Iron Defense
    Knock Off
    Leer
    Low Kick
    Megahorn
    Mimic
    Natural Gift
    Night Slash
    Protect
    Pursuit
    Rain Dance
    Rest
    Retaliate
    Return
    Revenge
    Reversal
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Round
    Secret Power

    Seismic Toss
    Shadow Claw
    Sleep Talk
    Smack Down
    Snore
    Stone Edge
    Strength
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Tackle
    Take Down
    Thief
    Toxic
    VacuumWave
    Venoshock
    Work Up

    Magikarp (open)

    [​IMG] (M)
    Nature: Quiet (+SpAtt, -Speed 10% evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Stats:

    HP: 80
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 2 (+)
    SpD: Rank 1
    Spe: 70 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 9

    EC: 3/6
    MC: 5
    DC: 3/5

    Moves: 6

    Splash
    Tackle
    Flail

    Bubble
    Bounce
    Reversal

    Nincada (open)

    [​IMG]
    Nincada [Gaia] (F)
    Nature: Adamant (+Atk; -SpA)
    Type: Bug/Ground
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: 3 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks: 18
    Scratch
    Harden
    Leech Life
    Sand Attack
    Fury Swipes
    Mind Reader
    False Swipe
    Mud Slap
    Metal Claw

    Endure
    Final Gambit
    Bug Bite

    Dig
    X-Scissor
    Double Team
    Hone Claws
    Toxic
    Protect

    Abra (open)

    [​IMG]
    Abra [Alexis] (F)
    Nature: Naughty (+Att, -SpDef)


    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



    Stats:
    Hp: 80
    Atk: Rank 2 (+)
    Def: Rank 1
    SpAtk: Rank 4
    SpDef: Rank 1 (-)
    Spe: 90

    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12


    EC: 0/9
    MC: 0
    DC: 0/5


    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Gaurd: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    (Dream World)


    Attacks: 7
    Teleport


    Fire Punch
    Ice Punch
    ThunderPunch

    Psyshock
    Reflect
    Light Screen

    Shelmet (open)

    [​IMG]
    Shelmet [Marathon] (M)
    Nature: Serious
    Type: Bug
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat (Locked):(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 3
    Spe: 25
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Leech Life
    Acid
    Bide
    Curse
    Struggle Bug
    Mega Drain
    Yawn
    Giga Drain
    Bug Buzz

    Encore
    Spikes
    Pursuit

    Double Team
    Rain Dance
    Rest

    Escavalier (open)

    [​IMG]
    Karrablast [Titania] (F)
    Nature: Brave (+Att, -Spe, -10% evasion)
    Type: Bug
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


    Stats:
    HP: 100
    Atk: 6 (+)
    Def: 4
    SpA: 2
    SpD: 4
    Spe: 17 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5


    Moves: 38/53

    Aerial Ace
    Attract
    Bug Bite
    Bug Buzz
    Counter
    Cut
    Double-Edge
    Double Team

    Endure
    Energy Ball
    Facade
    Faint Attack
    False Swipe
    Flail

    Focus Blast
    Frustration
    Fury Attack
    Fury Cutter

    Giga Drain
    Giga Impact
    Headbutt
    Hidden Power
    Horn Attack
    Hyper Beam

    Iron Defense
    Iron Head
    Knock Off
    Leer
    Megahorn
    Peck

    Poison Jab
    Protect
    Pursuit
    Quick Guard
    Rain Dance
    Rest

    Return
    Reversal
    Rock Smash
    Round

    Scary Face
    Screech
    Slash
    Sleep Talk

    Snore
    Struggle Bug

    Substitute
    Swagger
    Swords Dance

    Take Down
    Toxic
    Twinneedle

    X-Scissor

    Galvantula (open)

    [​IMG]
    Galvantula [Arachna] (F)
    Nature: Modest (+SpA, -Att)
    Type: Bug/Electric
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk-: 2
    Def: 2
    SpA+: 5
    SpD: 2
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks: 32
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Electroweb
    Bug Bite
    Gastro Acid
    Agility
    Discharge
    Bug Buzz
    Sucker Punch
    Electroball
    Fury Cutter

    Disable
    Pursuit
    Pin Missile

    Giga Drain
    Sleep Talk
    Bounce
    Magnet Rise

    Light Screen
    Volt Switch
    Thunderbolt
    Hidden Power Water 7
    Rest
    Rain Dance
    Energy Ball
    Substitute
    Attract
    Double Team
    Protect

    Wormadam-Sand Cloak (open)
    [​IMG]
    Burmy [Rhea] (F)
    Nature: Quiet (+SpA, -Spe, -10% evasion)
    Type: Bug/Ground
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Overcoat: [Dream World] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA+: Rank 3
    SpD: Rank 3
    Spe-: 31
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks: 11
    Protect
    Tackle
    Bug Bite
    Hidden Power Water (7)
    Confusion
    Rock Blast

    Snore
    Electroweb
    String Shot
    Earth Power

    Earthquake

    Weavile (open)

    [​IMG]
    Weavile (M) [Vostok]
    Nature: Hasty (+15% Speed, +24% Accuracy, -1 Defence)
    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 144(125*1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks: 24
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Icy Wind
    Fury Swipes
    Agility
    Metal Claw
    Embargo
    Revenge
    Assurance
    Nasty Plot
    Hone Claws
    Night Slash
    Beat Up

    Counter
    Fake Out
    Avalanche

    Dig
    Reflect
    Aerial Ace
    Double Team

    Glaceon (open)
    [​IMG]
    Glaceon (F) [Wendigo]
    Nature: Calm (+1 SpD, -1 Att)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:

    HP: 100
    Atk: 1 (-)
    Def: 4
    SpA: 5
    SpD: 4 (-)
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks: 20
    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Focus Energy
    Covet
    Icy Wind
    Ice Fang
    Ice Shard
    Take Down

    Wish
    Endure
    Yawn

    Blizzard
    Hail
    Hidden Power Ground (7)
    Bide

    Mamoswine (open)

    [​IMG]
    Mamoswine (M) [Ymir]
    Nature: Jolly (+15% Spe, +10% Acc, -SpA)
    Type: Ice / Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 2
    Spe: 92 (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 3/5

    Attacks: 25
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Ancientpower
    Peck
    Horn Attack
    Ice Fang
    Hail
    Ice Shard

    Icicle Crash
    Rock Slide
    Stealth Rock

    SuperPower
    Knock Off
    Endeavor

    Earthquake
    Dig
    Light Screen
    Double Team

    Sewaddle (open)

    [​IMG]
    Sewaddle [Aaron] (F)

    Nature: Serious (No changes)

    Type: Grass/Bug: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus; Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Overcoat (Locked):(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 42

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks: 10
    Tackle
    String Shot
    Bug Bite
    Razor Leaf

    Agility
    Baton Pass
    Me First

    Hidden Power Water (7)
    Sunny Day
    Light Screen

    Venonat (open)

    [​IMG]
    Venonat [Ricardo] (M)
    Nature: Modest (+SpA, -Att)


    Type: Poison/Bug: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


    Run Away (Locked):(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 12


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks: 15

    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    Poisonpowder
    Leech Life
    Stun Spore
    Psybeam

    Morning Sun
    Rage Powder
    Toxic Spikes

    Toxic
    Venoshock
    Psychic

    Argalis (open)

    [​IMG]
    Argalis [Luxor] (M)
    Nature: Mild (+SpA, -Def)

    Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 54
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 15

    EC: 8/9
    MC: 0
    DC: 5/5

    Attacks: 28
    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse
    Wish
    Will-o-Wisp
    Ancientpower

    Bug Buzz
    Close Combat
    Counter
    Hydro Pump
    Megahorn
    Disable
    Feint

    Bug Bite
    Helping Hand
    Magic Coat
    Trick
    Skill Swap
    Zen Headbutt
    Icy Wind

    Psyshock
    Light Screen
    Double Team
    Reflect
    Psychic
    Toxic
    Hidden Power [Fire 7]
    Last edited: May 11, 2014
  12. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Trainer name: Zarator
    Pokémon (bolded ones are maxxed):
    Trained: Hydreigon, Gengar, Kitsunoh, Chandelure, Revenankh, Spiritomb, Sableye, Amoonguss, Jellicent, Golurk, Audino, Haxorus, Metagross, Gardevoir, Gallade, Volcarona, Drifblim, Necturna, Mismagius, Froslass, Clefable, Snorlax, Aurumoth, Rotom, Shedinja
    Untrained: Cyclohm, Slowking, Mienshao, Serperior, Ludicolo, Eelekross, Fidgit, Venonat, Poliwag, Dusclops, Ninjask
    Legendary: Regirock, Registeel, Regice, Phione
    Neglected: Privatyke, Zoroark, Mankey, Sudowoodo, Raichu, Pikachu
    Currency Counters: 24
    Universal Counters: 58
    Valor Counters: 11

    Backpack (open)

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    7x Aspear Berry
    2x Charti Berry
    2x Enigma Berry
    1X Dragon Gem
    1X Fighting Gem
    1X Fire Gem
    1X Ghost Gem
    2X Steel Gem
    2X Expert Belt
    1X Light Clay
    1X Link Cable
    1X Big Root
    1X Magnet
    1X Light Ball
    1X Amulet Coin
    1X Metal Coat
    1X Smooth Rock
    1X Focus Band
    1X King's Rock
    1X Leftovers
    1X Metal Coat
    2X Mental Herb
    2X Exp Share
    1X Dragon Fang
    1X Brightpowder
    1X Focus Sash
    1X Life Orb
    1X Macho Brace
    1X Razor Claw
    1X Rocky Helmet
    1X Icy Rock
    1X Heat Rock
    1X Full Incense
    2X Dusk Stone
    1X Dawn Stone
    1X Everstone
    1X Leftovers
    ---------------
    1X Potion
    1X Super Potion
    1X Ether
    1X Revive
    1X Elixir
    10X Net Ball
    5X Repeat Ball
    3X Cherish Ball
    5X Heal Ball
    7X Lure Ball
    9X Sport Ball
    ---------------
    1X Glyph of Earth Power
    1X Glyph of Fiery Dance
    1X Glyph of Flamethrower
    1X Glyph of Flare Blitz
    1X Glyph of Recover
    2X Badge of Valor
    Ancient Ruby:
    Raises the base power of Fire-type moves by four (4). Can be combined with the Ancient Sapphire and the Ancient Topaz to obtain a powerful artifact.


    Trained Pokémon

    Tiamat the Hydreigon (open)


    [​IMG]
    Hydreigon* (Tiamat) (F)
    Nature: Naive (Special Defense lowered by *; Speed raised by 15%, accuracy boost)
    Type: Dragon/Dark
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 113
    Size Class: 4
    Weight Class: 5
    Accuracy boost: 15%
    Base Rank total: 22

    EC: N/A
    MC: 0
    DC: N/A

    Ability:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Attacks (83/83 Moves):

    Acrobatics
    Aqua Tail
    Assurance
    Astonish
    Attract
    Bite(*)
    Body Slam
    Bulldoze
    Charge Beam
    Crunch(*)
    Dark Pulse(*)
    Double Hit
    Double Team
    Draco Meteor
    Dragon Pulse
    Dragon Rage(*)
    Dragon Rush
    Dragon Tail
    Dragonbreath(*)
    Earthquake
    Earth Power(*)
    Echoed Voice
    Facade
    Fire Blast
    Fire Fang
    Flamethrower
    Flash Cannon
    Fly
    Focus Blast
    Focus Energy(*)
    Frustration
    Giga Impact
    Head Smash(*)
    Headbutt(*)
    Heat Wave
    Hidden Power [Grass, 7 BP]
    Hyper Beam
    Hyper Voice
    Ice Fang
    Incinerate(*)
    Iron Tail
    Outrage
    Payback
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Roar(*)
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Scary Face
    Screech
    Signal Beam
    Slam
    Sleep Talk
    Snore
    Spite
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Surf
    Swagger
    Tackle(*)
    Tailwind
    Taunt
    Thief(*)
    Thunder Fang
    Thunder Wave(*)
    Torment
    Toxic
    Tri Attack
    Uproar
    U-turn
    Wing Attack
    Work Up
    Zen Headbutt
    Cyric the Gengar (open)

    [​IMG]
    Gengar* (Cyric) (M)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127
    Size Class: 3
    Weight Class: 3
    Accuracy boost: 19%
    Base Rank total: 19

    EC: N/A
    MC: 0
    DC: N/A

    Ability:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Attacks (106/106 moves):

    Astonish
    Attract
    Bide
    Body Slam
    Brick Break
    Captivate
    Clear Smog
    Confuse Ray(*)
    Confusion
    Counter
    Curse(*)
    Dark Pulse
    Destiny Bond
    Disable
    Double Team
    Double-edge
    Drain Punch
    Dream Eater
    Dynamicpunch
    Embargo
    Endure
    Energy Ball(*)
    Explosion
    Facade
    Fire Punch
    Fling
    Focus Blast
    Focus Punch
    Foul Play
    Frustration
    Giga Drain
    Giga Impact
    Grudge
    Haze(*)
    Headbutt
    Hex
    Hidden Power [Fire, 7 BP]
    Hyper Beam
    Hypnosis(*)
    Ice Punch
    Icy Wind
    Knock Off
    Lick(*)
    Mean Look(*)
    Mega Drain
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Natural Gift
    Night Shade(*)
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Perish Song(*)
    Poison Jab
    Protect
    Psych Up
    Psychic
    Psywave
    Rage
    Rain Dance
    Rest
    Return
    Rock Smash
    Role Play
    Round
    Scary Face(*)
    Secret Power
    Seismic Toss
    Selfdestruct
    Shadow Ball(*)
    Shadow Claw
    Shadow Punch
    Skill Swap
    Skull Bash
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smog
    Snatch
    Snore
    Spite(*)
    Strength
    Submission
    Substitute
    Sucker Punch(*)
    Sunny Day
    Swagger
    Take Down
    Taunt
    Telekinesis
    Thief
    Thunder
    Thunderbolt(*)
    Thunderpunch
    Torment
    Toxic
    Trick
    Trick Room
    Uproar
    Venoshock
    Will-o-wisp
    Wonder Room
    Zap Cannon
    Mask the Kitsunoh (open)

    [​IMG]
    Kitsunoh* (Mask) (M)
    Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4
    Accuracy boost 19%
    Base Rank Total: 19

    EC: N/A
    MC: 3
    DC: 5/5

    Abilities:
    Frisk:
    (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift..
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks (70/95 moves):

    Aerial Ace
    Attract
    Bulldoze
    Captivate
    Copycat
    Curse(*)
    Dig(*)
    Double Team
    Earthquake
    Embargo
    Endeavor
    Endure
    Faint Attack(*)
    Fake Out
    Featherdance(*)
    Flail
    Foul Play
    Fury Cutter
    Giga Impact
    Headbutt
    Hex
    Hone Claws
    Ice Punch
    Icy Wind
    Imprison
    Iron Defense(*)
    Iron Head
    Iron Tail
    Knock Off
    Leer(*)
    Lick(*)
    Low Kick
    Magic Coat
    Memento
    Metal Burst
    Metal Claw
    Metal Sound
    Meteor Mash(*)
    Odor Sleuth(*)
    Ominous Wind
    Pain Split
    Perish Song
    Protect
    Psych Up
    Psycho Shift(*)
    Rain Dance
    Revenge
    Roar
    Rock Slide(*)
    Safeguard
    Scratch(*)
    Shadow Claw
    Shadow Sneak(*)
    Shadowstrike
    Snatch
    Spite
    Substitute
    Sunny Day
    Superpower
    Tackle (*)
    Tail Whip
    Taunt
    Thief
    Thunderpunch
    Torment
    Toxic
    Trick
    U-turn
    Will-O-Wisp(*)
    Yawn
    Shar the Chandelure (open)

    [​IMG]

    Chandelure (Shar) (F)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP 90
    Atk Rank 1 (-)
    Def Rank 3
    SpA Rank 6
    SpD Rank 3
    Spe 92 (+)
    Size Class: 2
    Weight Class: 3
    Accuracy boost: 10%
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag (Dream World): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks (54/62 moves):

    Acid
    Acid Armor
    Astonish
    Attract
    Calm Mind
    Captivate
    Clear Smog
    Confuse Ray
    Curse
    Dark Pulse
    Double Team
    Dream Eater
    Embargo
    Ember
    Endure
    Energy Ball
    Facade
    Fire Blast
    Fire Spin
    Flame Charge
    Flame Burst
    Flamethrower
    Flash
    Frustration
    Haze
    Heat Wave
    Hex
    Hidden Power (Fighting, 7 BP)
    Hyper Beam
    Imprison
    Incinerate
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Protect
    Psych Up
    Psychic
    Return
    Safeguard
    Shadow Ball
    Sleep Talk
    Smog
    Solarbeam
    Sunny Day
    Substitute
    Taunt
    Telekinesis
    Thief
    Toxic
    Trick Room
    Will-o-wisp
    Myrkul the Revenankh (open)

    [​IMG]
    Revenankh (Myrkul) (M)
    Nature: Adamant (Attack raised by *; Special Attack lowered by *).
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP 100
    Atk Rank 5 (+)
    Def Rank 3
    SpA Rank 2 (-)
    SpD Rank 4
    Spe 65
    Size Class: 3
    Weight Class:3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Shed Skin:
    (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (Dream World): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Attacks (79/88 moves):

    Ancientpower
    Arm Thrust
    Attract
    Bide
    Bind
    Brick Break
    Bulk Up
    Bulldoze
    Captivate
    Counter
    Curse
    Destiny Bond
    Double Team
    Drain Punch
    Dream Eater
    Dual Chop
    Earthquake
    Echoed Voice
    Embargo
    Endure
    Facade
    Fling
    Focus Blast
    Focus Punch
    Force Palm
    Frustration
    Giga Impact
    Glare
    Grudge
    Hammer Arm
    Helping Hand
    Hex
    Hidden Power (Fire, 7 BP)
    Hyper Beam
    Ice Punch
    Knock Down
    Knock Off
    Low Sweep
    Mach Punch
    Mean Look
    Memento
    Moonlight
    Mud-slap
    Nasty Plot
    Ominous Wind
    Pain Split
    Payback
    Power Whip
    Protect
    Psych Up
    Punishment
    Rest
    Revenge
    Rock Slide
    Rock Smash
    Rock Tomb
    Sand Tomb
    Sandstorm
    Safeguard
    Secret Power
    Shadow Punch
    Shadow Sneak
    Sleep Talk
    Spite
    Submission
    Substitute
    Sucker Punch
    Sunny Day
    Superpower
    Taunt
    Telekinesis
    Torment
    Toxic
    Trick
    Vacuum Wave
    Vital Throw
    Wide Guard
    Wrap
    Wring Out
    Talona the Spiritomb (open)

    [​IMG]
    Spiritomb (Talona) (F)
    Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced by a flat 10%).
    Type: Ghost/Dark
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 30 (-)
    Size Class: 2
    Weight Class: 5
    Evasion reduced by 10%
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Infiltrator (Dream World): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Attacks (65/65 moves):

    Attract
    Calm Mind
    Captivate
    Confuse Ray
    Curse
    Dark Pulse
    Destiny Bond
    Double Team
    Dream Eater
    Embargo
    Endure
    Facade
    Faint Attack
    Flash
    Foul Play
    Frustration
    Giga Impact
    Grudge
    Hidden Power [Fighting, 7 BP]
    Hyper Beam
    Hypnosis
    Icy Wind
    Imprison
    Memento
    Nasty Plot
    Natural Gift
    Nightmare
    Ominous Wind
    Pain Split
    Protect
    Psych Up
    Psychic
    Pursuit
    Quash
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Tomb
    Round
    Secret Power
    Shadow Ball
    Shadow Sneak
    Shock Wave
    Silver Wind
    Sleep Talk
    Smokescreen
    Snarl
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Torment
    Toxic
    Trick
    Uproar
    Water Pulse
    Will-o-wisp
    Wonder Room
    Ibrandul the Sableye (open)

    [​IMG]
    Sableye (Ibrandul) (M)
    Nature: Sassy (Special Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
    Type: Dark/Ghost
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Evasion reduced by a
    Base Rank total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (Dream World): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks (85/104 moves):

    Aerial Ace
    Astonish
    Attract
    Body Slam
    Brick Break
    Calm Mind
    Captivate
    Confuse Ray
    Counter
    Dark Pulse
    Detect
    Dig
    Double-edge
    Double Team
    Dream Eater
    Dynamicpunch
    Embargo
    Endure
    Facade
    Faint Attack
    Fake Out
    Feint
    Fire Punch
    Flash
    Flatter
    Fling
    Focus Punch
    Foresight
    Foul Play
    Fury Cutter
    Fury Swipes
    Gravity
    Hidden Power (Fighting, 7 BP)
    Hone Claws
    Ice Punch
    Icy Wind
    Incinerate
    Knock Off
    Leer
    Low Kick
    Low Sweep
    Mean Look
    Metal Burst
    Mimic
    Moonlight
    Mud-slap
    Nasty Plot
    Night Shade
    Ominous Wind
    Pain Split
    Payback
    Poison Jab
    Power Gem
    Protect
    Psych Up
    Psychic
    Punishment
    Rain Dance
    Recover
    Rock Tomb
    Role Play
    Scratch
    Seismic Toss
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Shock Wave
    Signal Beam
    Sleep Talk
    Snarl
    Snatch
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Thunderpunch
    Torment
    Toxic
    Trick
    Water Pulse
    Will-o-wisp
    Zen Headbutt
    Ghaunadaur the Amoonguss (open)

    [​IMG]
    Amoonguss (Ghaunadaur) (M)
    Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats

    HP: 110
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Evasion reduced by 10%
    Base Rank Total: 18

    EC: 6/6
    MC:
    0
    DC: 5/5

    Abilities
    Effect Spore:
    (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks (47/49 moves):

    Absorb
    After You
    Astonish
    Attract
    Bide
    Body Slam
    Clear Smog
    Defense Curl
    Double Team
    Endure
    Energy Ball
    Facade
    Faint Attack
    Flash
    Foul Play
    Frustration
    Gastro Acid
    Giga Drain
    Giga Impact
    Grass Knot
    Growth
    Hidden Power [Fire, 7 BP]
    Hyper Beam
    Ingrain
    Mega Drain
    Payback
    Poisonpowder
    Protect
    Rage Powder
    Rain Dance
    Rest
    Return
    Rollout
    Round
    Seed Bomb
    Sleep Talk
    Sludge Bomb
    Solarbeam
    Spore
    Stun Spore
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Synthesis
    Toxic
    Venoshock
    Umberlee the Jellicent (open)

    [​IMG]
    Jellicent (Umberlee) (F)
    Nature: Modest (Attack lowered by *; Sp. Attack raised by *)
    Type: Water/Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC:
    0
    DC: 5/5

    Abilities:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks (61/61 moves):

    Absorb
    Acid Armor
    Attract
    Bind
    Blizzard
    Brine
    Bubble
    Bubblebeam
    Confuse Ray
    Constrict
    Dark Pulse
    Dive
    Double Team
    Dream Eater
    Energy Ball
    Facade
    Flash
    Frustration
    Giga Drain
    Giga Impact
    Hail
    Hex
    Hidden Power [Fire, 7 BP]
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Magic Coat
    Mist
    Night Shade
    Ominous Wind
    Pain Split
    Protect
    Psych Up
    Psychic
    Rain Dance
    Recover
    Rest
    Return
    Round
    Safeguard
    Scald
    Shadow Ball
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snore
    Spite
    Substitute
    Surf
    Swagger
    Taunt
    Toxic
    Trick
    Trick Room
    Water Pulse
    Water Sport
    Water Spout
    Waterfall
    Will-O-Wisp
    Wring Out
    Grumbar the Golurk (open)

    [​IMG]
    Golurk (Grumbar) (-)
    Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18

    EC: 6/6
    MC:
    0
    DC: 5/5

    Abilities:
    Iron Fist:
    (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Attacks (71/71 moves):

    Astonish
    Block
    Brick Break
    Bulldoze
    Charge Beam
    Curse
    Defense Curl
    Double Team
    Drain Punch
    Dynamicpunch
    Earth Power
    Earthquake
    Facade
    Fire Punch
    Flash
    Flash Cannon
    Fling
    Fly
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Hammer Arm
    Heavy Slam
    Hidden Power [Ground, 7 BP]
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Iron Defense
    Low Kick
    Low Sweep
    Magic Coat
    Magnitude
    Mega Punch
    Mud-slap
    Night Shade
    Pound
    Protect
    Psychic
    Rain Dance
    Rest
    Return
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Round
    Safeguard
    Shadow Ball
    Shadow Punch
    Signal Beam
    Sleep Talk
    Snore
    Solarbeam
    Stealth Rock
    Stone Edge
    Strength
    Substitute
    Superpower
    Swagger
    Telekinesis
    Thief
    Thunderbolt
    Thunderpunch
    Toxic
    Zen Headbutt
    Hlal the Audino (open)

    [​IMG]
    Hlal (Audino) (F)
    Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Healer:
    (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    Attacks (51/88 moves):

    After You
    Amnesia
    Attract
    Bestow
    Blizzard
    Calm Mind
    Covet
    Double-edge
    Doubleslap
    Encore
    Entrainment
    Fire Blast
    Flamethrower
    Grass Knot
    Growl
    Heal Bell
    Heal Pulse
    Healing Wish
    Helping Hand
    Hidden Power (Fighting, 7 BP)
    Hyper Beam
    Ice Beam
    Last Resort
    Light Screen
    Lucky Chant
    Pound
    Protect
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Refresh
    Rest
    Safeguard
    Secret Power
    Shadow Ball
    Simple Beam
    Sleep Talk
    Solarbeam
    Substitute
    Sunny Day
    Sweet Kiss
    Take Down
    Telekinesis
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Trick Room
    Wish
    Yawn
    Lendys the Haxorus (open)

    [​IMG]
    Haxorus (Lendys) (M)
    Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats

    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC:
    0
    DC: 5/5

    Abilities:
    Rivalry:
    (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks (33/68 moves):

    Aqua Tail
    Assurance
    Brick Break
    Counter
    Dig
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Dual Chop
    Earthquake
    Endeavor
    Endure
    False Swipe
    Giga Impact
    Guillotine
    Hone Claws
    Iron Tail
    Leer
    Outrage
    Protect
    Reversal
    Roar
    Scary Face
    Scratch
    Slash
    Substitute
    Sunny Day
    Swords Dance
    Taunt
    Toxic
    Moradin the Metagross (open)

    [​IMG]
    Metagross (Tyr) (N)
    Nature: Careful (Special Attack lowered by *; Special Defense raised by *)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 4
    DC: 4/5

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (46/78 moves)

    Aerial Ace
    Agility
    Block
    Body Slam
    Brick Break
    Bulldoze
    Bullet Punch
    Confusion
    Defense Curl
    Double-edge
    Dynamicpunch
    Earthquake
    Endure
    Explosion
    Facade
    Gravity
    Hammer Arm
    Hone Claws
    Hyper Beam
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Light Screen
    Magnet Rise
    Metal Claw
    Meteor Mash
    Mimic
    Miracle Eye
    Protect
    Psychic
    Pursuit
    Rain Dance
    Reflect
    Rest
    Rock Slide
    Scary Face
    Selfdestruct
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Take Down
    Telekinesis
    Thunderpunch
    Zen Headbutt
    Sune the Gardevoir (open)

    [​IMG]
    Gardevoir (Sune) (F)
    Nature: Bold (Defense raised by *; Attack lowered by *)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks (41/96 moves):

    Ally Switch
    Calm Mind
    Captivate
    Charme
    Confuse Ray
    Confusion
    Disable
    Destiny Bond
    Double Team
    Dream Eater
    Encore
    Energy Ball
    Fire Punch
    Future Sight
    Growl
    Grudge
    Heal Bell
    Heal Pulse
    Healing Wish
    Hypnosis
    Imprison
    Light Screen
    Lucky Chant
    Magic Coat
    Magical Leaf
    Mean Look
    Memento
    Protect
    Psychic
    Psyshock
    Reflect
    Safeguard
    Shadow Ball
    Signal Beam
    Skill Swap
    Snatch
    Stored Power
    Sunny Day
    Teleport
    Thunder Wave
    Thunderbolt
    Will-O-Wisp
    Wish
    Tyr the Gallade (open)

    [​IMG]
    Gallade (Tyr) (M)
    Nature: Relaxed (Defense raised by *; Speed reduced by 15%, Evasion reduced)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 3
    Weight Class: 4
    Evasion reduced by 10%
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Steadfast:
    (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (69/124 moves):

    Ally Switch
    Brick Break
    Calm Mind
    Charm
    Close Combat
    Confuse Ray
    Confusion
    Destiny Bond
    Disable
    Double Team
    Drain Punch
    Dream Eater
    Dual Chop
    Earthquake
    Encore
    Endure
    False Swipe
    Feint
    Fire Punch
    Focus Punch
    Fury Cutter
    Future Sight
    Growl
    Grudge
    Heal Pulse
    Helping Hand
    Hyper Voice
    Hypnosis
    Imprison
    Knock Off
    Ice Punch
    Leaf Blade
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Lucky Chant
    Magic Coat
    Magic Room
    Magical Leaf
    Mean Look
    Memento
    Night Slash
    Protect
    Psychic
    Psycho Cut
    Psyshock
    Rain Dance
    Reflect
    Rock Slide
    Safeguard
    Shadow Sneak
    Skill Swap
    Slash
    Snatch
    Stone Edge
    Stored Power
    Sunny Day
    Swords Dance
    Synchronoise
    Taunt
    Teleport
    Thunder Wave
    Thunderpunch
    Trick Room
    Will-O-Wisp
    X-Scissor
    Zen Headbutt
    Lathander the Volcarona (open)

    [​IMG]
    Volcarona (Lathander) (M)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Bug/Fire
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+)
    Size Class: 3
    Weight Class: 3
    Accuracy boost: 15%
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW LOCKED): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks (41/64 moves):

    Acrobatics
    Aerial Ace
    Bug Bite
    Bug Buzz
    Double-edge
    Ember
    Endure
    Fiery Dance
    Fire Blast
    Fire Spin
    Flame Charge
    Flamethrower
    Fly
    Giga Drain
    Gust
    Harden
    Heat Wave
    Hidden Power (Ice, 7 BP)
    Hurricane
    Hyper Beam
    Leech Life
    Light Screen
    Morning Sun
    Protect
    Psychic
    Quiver Dance
    Rage Powder
    Roost
    Safeguard
    Signal Beam
    Silver Wind
    Solarbeam
    String Shot
    Substitute
    Sunny Day
    Tailwind
    Take Down
    Toxic
    U-turn
    Whirlwind
    Will-O-Wisp
    Akadi the Drifblim (open)

    [​IMG]
    Drifblim (Akadi) (F)
    Nature: Mild (Sp. Attack raised; Defense lowered)
    Type: Ghost/Flying
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC:
    0
    DC: 5/5

    Abilities:
    Aftermath:
    (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Attacks (60/80 moves):

    Acrobatics
    Air Cutter
    Astonish
    Baton Pass
    Constrict
    Charge Beam
    Clear Smog
    Defog
    Destiny Bond
    Disable
    Dream Eater
    Embargo
    Endure
    Explosion
    Facade
    Flash
    Fly
    Focus Energy
    Gust
    Haze
    Hex
    Hidden Power (Fighting, 7 BP)
    Hyper Beam
    Hypnosis
    Icy Wind
    Knock Off
    Magic Coat
    Memento
    Minimize
    Ominous Wind
    Pain Split
    Payback
    Protect
    Psychic
    Rain Dance
    Recycle
    Rest
    Shadow Ball
    Shock Wave
    Silver Wind
    Skill Swap
    Sleep Talk
    Snore
    Spite
    Stockpile
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Tailwind
    Telekinesis
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Trick
    Weather Ball
    Will-O-Wisp
    Persephone the Necturna (open)

    [​IMG]
    Necturna (Persephone) (F)
    Nature: Impish (Defense raised by *; Sp. Attack lowered by *)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats

    HP: 100
    Atk: Rank 5
    Def: Rank 5 (+)
    SpA: Rank 2 (-)
    SpD: Rank 5
    Spe: 81
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC: 6/6
    MC:
    0
    DC: 5/5

    Abilities:
    Forewarn:
    (Innate) his Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks (43/66 moves)

    Bind
    Covet
    Curse
    Cut
    Facade
    Future Sight
    Giga Impact
    Gravity
    Hex
    Horn Leech
    Knock Off
    Leaf Blade
    Leer
    Ominous Wind
    Pain Split
    Payback
    Poison Fang
    Power Whip
    Protect
    Psychic
    Seed Bomb
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Sketch (Drain Punch)
    Skill Swap
    Sleep Talk
    Snatch
    Stone Edge
    Substitute
    Sunny Day
    Super Fang
    Synthesis
    Telekinesis
    Thief
    Thunder Fang
    Torment
    Toxic
    Toxic Spikes
    Trick
    Vine Whip
    Will-O-Wisp
    Worry Seed
    Beshaba the Mismagius (open)

    [​IMG]
    Mismagius (Beshaba) (F)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 4
    Spe: 121
    Size Class: 2
    Weight Class: 1
    Accuracy boost: 17%
    Base Rank Total: 18

    EC: 6/6
    MC:
    0
    DC: N/A

    Ability:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Attacks (68/88 moves):

    Aerial Ace
    Astonish
    Attract
    Calm Mind
    Captivate
    Charge Beam
    Confuse Ray
    Dark Pulse
    Destiny Bond
    Dream Eater
    Embargo
    Endure
    Energy Ball
    Flash
    Foul Play
    Growl
    Grudge
    Heal Bell
    Hex
    Hidden Power (Fighting, 7 BP)
    Hyper Beam
    Hyper Voice
    Hypnosis
    Icy Wind
    Imprison
    Inferno
    Lucky Chant
    Magic Coat
    Magic Room
    Magical Leaf
    Mean Look
    Nasty Plot
    Ominous Wind
    Pain Split
    Payback
    Perish Song
    Power Gem
    Protect
    Psybeam
    Psychic
    Psywave
    Rain Dance
    Shadow Ball
    Shadow Sneak
    Shock Wave
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick
    Trick Room
    Uproar
    Will-O-Wisp
    Wonder Room
    Zap Cannon
    Auril the Froslass (open)

    [​IMG]
    Froslass (Auril) (F)
    Nature: Mild (Defense reduced by *; Sp. Attack raised by *)
    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC:
    0
    DC: 5/5

    Abilities:
    Snow Cloak:
    (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks (64/77 moves):

    Astonish
    Attract
    Avalanche
    Bide
    Bite
    Blizzard
    Block
    Body Slam
    Captivate
    Confuse Ray
    Crunch
    Destiny Bond
    Disable
    Double Team
    Double-edge
    Dream Eater
    Embargo
    Endure
    Facade
    Fake Tears
    Flash
    Fling
    Frost Breath
    Giga Impact
    Hail
    Headbutt
    Hex
    Hidden Power (Fire, 7 BP)
    Hyper Beam
    Ice Beam
    Ice Fang
    Ice Punch
    Ice Shard
    Icy Wind
    Leer
    Light Screen
    Mimic
    Ominous Wind
    Pain Split
    Payback
    Powder Snow
    Protect
    Psychic
    Rain Dance
    Safeguard
    Shadow Ball
    Signal Beam
    Sing
    Sleep Talk
    Snatch
    Spikes
    Substitute
    Sucker Punch
    Taunt
    Telekinesis
    Thunder
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick
    Wake-Up Slap
    Water Pulse
    Weather Ball
    Eilistraee the Clefable (open)

    [​IMG]
    Clefable (Eilistraee) (F)
    Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 51 (-)
    Evasion reduced by 10%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active..

    Attacks (102 moves):

    After You
    Amnesia
    Aromatherapy
    Attract
    Bestow
    Bide
    Blizzard
    Body Slam
    Bounce
    Brick Break
    Bubblebeam
    Calm Mind
    Charge Beam
    Charm
    Copycat
    Cosmic Power
    Covet
    Counter
    Defense Curl
    Dig
    Double-edge
    Doubleslap
    Drain Punch
    Dream Eater
    Dynamicpunch
    Encore
    Endeavor
    Endure
    Facade
    Fire Punch
    Fire Blast
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Follow Me
    Giga Impact
    Grass Knot
    Gravity
    Growl
    Heal Bell
    Healing Wish
    Helping Hand
    Hidden Power (Flying, 7 BP)
    Hyper Beam
    Hyper Voice
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Knock Off
    Last Resort
    Light Screen
    Lucky Chant
    Magic Coat
    Magical Leaf
    Meteor Mash
    Metronome
    Mimic
    Minimize
    Moonlight
    Pound
    Protect
    Psych Up
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Rest
    Role Play
    Safeguard
    Shadow Ball
    Shock Wave
    Signal Beam
    Sing
    Sleep Talk
    Snatch
    Snore
    Solarbeam
    Stealth Rock
    Stored Power
    Submission
    Substitute
    Sunny Day
    Swagger
    Sweet Kiss
    Take Down
    Teleport
    Thunder
    Thunder Wave
    Thunderbolt
    Thunderpunch
    Toxic
    Tri Attack
    Trick
    Wake-up Slap
    Wish
    Wonder Room
    Work Up
    Zap Cannon
    Zen Headbutt

    Bahgtru the Snorlax (open)

    [​IMG]
    Snorlax (Bahgtru) (M)
    Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats

    HP: 125
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 26 (-)
    Evasion reduced by 10%
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Immunity:
    (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Attacks (97 moves):

    After You
    Amnesia
    Belly Drum
    Bide
    Blizzard
    Block
    Body Slam
    Brick Break
    Bubblebeam
    Bulldoze
    Charm
    Chip Away
    Counter
    Covet
    Crunch
    Curse
    Defense Curl
    Double Team
    Double-edge
    Dynamicpunch
    Earthquake
    Endure
    Facade
    Fire Blast
    Fire Punch
    Fissure
    Flamethrower
    Fling
    Focus Blast
    Focus Punch
    Giga Impact
    Gunk Shot
    Harden
    Headbutt
    Heavy Slam
    Hidden Power (Bug, 7 BP)
    Hyper Beam
    Hyper Voice
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Head
    Last Resort
    Lick
    Lovely Kiss
    Metronome
    Mimic
    Mud-slap
    Odor Sleuth
    Outrage
    Pay Day
    Protect
    Psych Up
    Psychic
    Pursuit
    Rain Dance
    Recycle
    Reflect
    Refresh
    Rest
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Sandstorm
    Screech
    Seed Bomb
    Seismic Toss
    Selfdestruct
    Shadow Ball
    Shock Wave
    Sleep Talk
    Smack Down
    Snatch
    Snore
    Solarbeam
    Stockpile
    Strength
    Submission
    Substitute
    Sunny Day
    Superpower
    Surf
    Swagger
    Sweet Kiss
    Tackle
    Take Down
    Thunder
    Thunderbolt
    Thunderpunch
    Toxic
    Water Gun
    Water Pulse
    Whirlwind
    Wild Charge
    Work Up
    Yawn
    Zap Cannon
    Zen Headbutt
    Waukeen the Aurumoth (open)

    [​IMG]
    Aurumoth (Waukeen) (F)
    Nature: Hasty (Defense lowered; Speed raised by 15%, accuracy boost)
    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats

    HP: 110
    Atk: Rank 5
    Def: Rank 3 (-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 108 (+)
    Size Class: 4
    Weight Class: 5
    Accuracy boost: 13%
    Base Rank Total: 22

    EC: 9/9
    MC:
    0
    DC: 5/5

    Abilities:

    Weak Armor:
    (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks (65/75 moves)

    Ally Switch
    Ancientpower
    Attract
    Blizzard
    Bug Bite
    Bug Buzz
    Close Combat
    Counter
    Cut
    Disable
    Double Team
    Dragon Dance
    Dream Teater
    Electroweb
    Facade
    Feint
    Fling
    Focus Blast
    Giga Impact
    Hail
    Heal Pulse
    Healing Wish
    Helping Hand
    Hidden Power (Ground, 7 BP)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Megahorn
    Ominous Wind
    Overheat
    Protect
    Psychic
    Psyshock
    Quiver Dance
    Rain Dance
    Recycle
    Reflect
    Rest
    Role Play
    Safeguard
    Shadow Ball
    Silver Wind
    Skill Swap
    Solarbeam
    String Shot
    Struggle Bug
    Substitute
    Sunny Day
    Surf
    Tackle
    Tail Glow
    Telekinesis
    Thunder
    Thunderbolt
    Toxic
    Trick
    Will-O-Wisp
    Wing Attack
    Wish
    Wonder Room
    X-Scissor
    Zen Headbutt
    Gond the Rotom (open)

    [​IMG]
    Rotom (Gond) (N)
    Nature: Timid (Attack reduced; Speed raised by 15%, Accuracy increased)
    Type: Electric/Ghost
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP 90
    Atk 1 (-)
    Def 3
    SpA 3
    SpD 3
    Spe 105 (+)
    Size Class: 1
    Weight Class: 1
    Accuracy Boost: 13%
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: N/A

    Ability:

    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Attacks (47 moves):

    Astonish
    Charge
    Charge Beam
    Confuse Ray
    Dark Pulse
    Double Team
    Dream Eater
    Discharge
    Double Team
    Electro Ball
    Electroweb
    Endure
    Flash
    Hex
    Hidden Power (Ice, 7 BP)
    Light Screen
    Mud-slap
    Pain Split
    Protect
    Psych Up
    Ominous Wind
    Rain Dance
    Reflect
    Rest
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Telekinesis
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Toxic
    Trick
    Uproar
    Volt Switch
    Will-O-Wisp
    Osiris the Shedinja (open)

    [​IMG]
    Shedinja (Osiris) (N)
    Nature: Adamant (Attack raised; Sp. Attack lowered)
    Type: Bug/Ghost
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 80
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12


    EC: N/A
    MC: 0
    DC: N/A

    Abilities:
    Wonder Guard
    (Passive): Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.

    Attacks (36 moves):

    Aerial Ace
    Agility
    Baton Pass
    Bug Bite
    Bug Buzz
    Confuse Ray
    Double Team
    Endure
    Facade
    Faint Attack
    False Swipe
    Fury Cutter
    Fury Swipes
    Grudge
    Gust
    Harden
    Heal Block
    Leech Life
    Mind Reader
    Night Slash
    Protect
    Sand-attack
    Scratch
    Screech
    Shadow Claw
    Shadow Sneak
    Slash
    Spite
    Substitute
    Sucker Punch
    Swords Dance
    Thief
    Toxic
    Trick
    Will-O-Wisp
    X-Scissor


    Untrained Pokémon

    Bahamut the Cyclohm (open)


    [​IMG]

    Cyclohm (Bahamut) (M)
    Nature: Modest (Attack lowered by *; Special Attack raised by *)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Shield Dust:
    (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (Dream World): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (31 moves):

    Bide
    Charge
    Discharge
    Double Hit
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Flamethrower
    Growl
    Heal Bell
    Hurricane
    Hydro Pump
    Leer
    Outrage
    Protect
    Rain Dance
    Shock Wave
    Signal Beam
    Slack Off
    Sonicboom
    Spark
    Tackle
    Thunderbolt
    Thundershock
    Thunder Wave
    Tri Attack
    Twister
    Weather Ball
    Whirlwind
    Zap Cannon
    Ulutiu the Slowking (open)

    [​IMG]
    Slowking (Ulutiu) (M)
    Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Evasion reduced by 10%
    Base Rank total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks (45 moves):

    Amnesia
    Belly Drum
    Block
    Confusion
    Curse
    Dig
    Disable
    Dragon Tail
    Dream Eater
    Earthquake
    Fire Blast
    Flamethrower
    Grass Knot
    Growl
    Headbutt
    Heal Pulse
    Hidden Power (Electric, 7 BP)
    Ice Beam
    Light Screen
    Me First
    Nasty Plot
    Power Gem
    Protect
    Psych Up
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Rest
    Safeguard
    Scald
    Shadow Ball
    Slack Off
    Sleep Talk
    Swagger
    Tackle
    Telekinesis
    Teleport
    Thunder Wave
    Trick Room
    Trump Card
    Water Gun
    Water Pulse
    Yawn
    Zen Headbutt
    Sharess the Mienshao (open)

    [​IMG]
    Mienshao (Sharess) (F)
    Nature: Jolly (Sp. Attack lowered by *; Speed raised by 15%, accuracy boost)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 3
    Accuracy boost: 17%
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: N/A

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks (28 moves):

    Aura Sphere
    Bounce
    Brick Break
    Calm Mind
    Detect
    Dig
    Doubleslap
    Drain Punch
    Endure
    Fake Out
    Force Palm
    Hi Jump Kick
    Jump Kick
    Knock Off
    Low Kick
    Me First
    Meditate
    Poison Jab
    Pound
    Quick Guard
    Reversal
    Stone Edge
    Substitute
    Swift
    Taunt
    Toxic
    U-turn
    Wide Guard
    Silvanus the Serperior (open)

    [​IMG]
    Serperior (Silvanus) (M)
    Nature: Modest (Atk lowered by *; Sp. Attack raised by *)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Overgrow:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks (23 moves):

    Double Team
    Energy Ball
    Frenzy Plant
    Giga Drain
    Glare
    Grass Knot
    Growth
    Leaf Storm
    Leaf Tornado
    Leech Seed
    Leer
    Light Screen
    Mega Drain
    Mirror Coat
    Protect
    Reflect
    Slam
    Solarbeam
    Tackle
    Taunt
    Twister
    Vine Whip
    Wrap
    Eldath the Ludicolo (open)

    [​IMG]
    Ludicolo (Eldath) (F)
    Nature: Modest (Attack lowered by *; Sp. Attack raised by *)
    Type: Water / Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Attacks (21 moves):

    Absorb
    Astonish
    Blizzard
    Bubblebeam
    Counter
    Double Team
    Energy Ball
    Fake Out
    Focus Blast
    Fury Swipes
    Giga Drain
    Grass Knot
    Growl
    Hydro Pump
    Ice Beam
    Leech Seed
    Mega Drain
    Mist
    Natural Gift
    Nature Power
    Protect
    Rain Dance
    Scald
    Solarbeam
    Synthesis
    Water Sport
    Dendar the Eelektross (open)

    [​IMG]
    Eelektross (Dendar) (M)
    Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced by a flat 10%)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Ability:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit..

    Attacks (31 moves):

    Acid
    Acid Spray
    Acrobatics
    Bind
    Brick Break
    Charge Beam
    Coil
    Crunch
    Crush Claw
    Discharge
    Double Team
    Dragon Claw
    Flamethrower
    Gastro Acid
    Grass Knot
    Headbutt
    Hidden Power (Ice, 7 BP)
    Hone Claws
    Light Screen
    Protect
    Rock Slide
    Spark
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    U-turn
    Volt Switch
    Wild Charge
    Zap Cannon
    Tymora the Fidgit (open)


    [​IMG]
    Fidgit (Tymora) (F)
    Nature: Modest (Special Attack raised by *; Attack lowered by *)
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

    Stats

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Persistent:
    (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks (23 moves)

    Circle Throw
    Clear Smog
    Comet Punch
    Copycat
    Disable
    Earth Power
    Encore
    Gravity
    Gust
    Helping Hand
    Knock Off
    Magic Room
    Me First
    Rapid Spin
    Razor Wind
    Safeguard
    Sludge Bomb
    Tailwind
    Taunt
    Whirlwind
    Wide Guard
    Wish
    Wonder Room
    Sehanine the Venonat (open)

    [​IMG]
    Venonat (Sehanine) (F)
    Nature: Modest (Attack reduced by *; Sp. Attack raised by *)
    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Compoundeyes:
    (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away (DW LOCKED): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks (18 moves):

    Agility
    Confusion
    Disable
    Foresight
    Giga Drain
    Hidden Power (Ground, 7 BP)
    Leech Life
    Poisonpowder
    Psybeam
    Psychic
    Signal Beam
    Skill Swap
    Sleep Powder
    Sludge Bomb
    Solarbeam
    Stun Spore
    Supersonic
    Tackle
    Istishia the Poliwag (open)

    [​IMG]
    Poliwag (Istishia) (M)
    Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 78 (-)
    Evasion reduced by 10%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim (DW LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Attacks (18 moves):

    Body Slam
    Bubble
    Bubblebeam
    Dive
    Doubleslap
    Encore
    Endeavor
    Endure
    Haze
    Hidden Power (Electric, 7 BP)
    Hypnosis
    Ice Beam
    Rain Dance
    Refresh
    Scald
    Toxic
    Water Gun
    Water Sport
    Jergal the Dusclops (open)

    [​IMG]
    Dusclops (Jergal) (M)
    Nature: Quiet (Sp. Attack raised; Speed lowered by 15%, Evasion reduced by a flat 10%)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 21 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18


    EC: 4/9
    MC: 0
    DC: N/A

    Ability:
    Pressure:
    (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (26 moves):

    Astonish
    Bind
    Confuse Ray
    Destiny Bond
    Disable
    Fire Punch
    Foresight
    Gravity
    Ice Beam
    Ice Punch
    Imprison
    Hex
    Leer
    Memento
    Night Shade
    Ominous Wind
    Protect
    Pursuit
    Shadow Punch
    Shadow Sneak
    Skill Swap
    Substitute
    Taunt
    Thunderpunch
    Trick Room
    Will-O-Wisp
    Erevan the Ninjask (open)

    [​IMG]
    Ninjask (Erevan) (M)
    Nature: Adamant (Attack raised; Sp. Attack lowered)
    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 160
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:
    Speed Boost
    (Passive): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    Infiltrator (DW Locked) (Passive): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Attacks (22 moves):

    Aerial Ace
    Bug Bite
    Bug Buzz
    Double Team
    Endure
    Facade
    Faint Attack
    False Swipe
    Fury Cutter
    Fury Swipes
    Gust
    Harden
    Leech Life
    Mind Reader
    Night Slash
    Protect
    Sand-attack
    Scratch
    Screech
    Substitute
    Swords Dance
    Toxic


    Legendary Pokémon

    Regirock (open)

    [​IMG]
    Regirock (N)
    Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 50
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23

    EC: N/A
    MC: 2
    DC: 5/5

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Sturdy (UNLOCKED): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Attacks (51 moves):

    Ancientpower
    Block
    Body Slam
    Brick Break
    Bulldoze
    Charge Beam
    Counter
    Curse
    Defense Curl
    Dig
    Double-edge
    Drain Punch
    Dynamicpunch
    Earth Power
    Earthquake
    Endure
    Explosion
    Facade
    Fire Punch
    Focus Punch
    Gravity
    Hammer Arm
    Headbutt
    Hyper Beam
    Ice Punch
    Iron Defense
    Iron Head
    Lock-On
    Mega Kick
    Mega Punch
    Mimic
    Protect
    Rest
    Rock Polish
    Rock Slide
    Rock Throw
    Rock Tomb
    Safeguard
    Sandstorm
    Selfdestruct
    Shock Wave
    Smack Down
    Stomp
    Stone Edge
    Substitute
    Sunny Day
    Superpower
    Thunder Wave
    Thunderpunch
    Toxic
    Zap Cannon
    Registeel (open)

    [​IMG]
    Registeel (N)
    Nature: Brave (Attack raised by *; Speed lowered by 15%, Evasion reduced)
    Type: Steel
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats

    HP: 100
    Atk: 4 (+)
    Def: 6
    SpA: 3
    SpD: 6
    Spe: 43 (-)
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23

    EC: N/A
    MC: 0
    DC: 0/5

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (46 moves):

    Aerial Ace
    Body Slam
    Brick Break
    Bulldoze
    Charge Beam
    Counter
    Curse
    Double-edge
    Dynamicpunch
    Earthquake
    Endure
    Explosion
    Facade
    Flash Cannon
    Focus Blast
    Focus Punch
    Gravity
    Hammer Arm
    Hidden Power (Grass, 7 BP)
    Hone Claws
    Ice Punch
    Iron Defense
    Iron Head
    Metal Claw
    Mimic
    Protect
    Rain Dance
    Rest
    Rock Polish
    Rock Slide
    Rock Tomb
    Safeguard
    Sandstorm
    Selfdestruct
    Shadow Claw
    Shock Wave
    Stomp
    Substitute
    Sunny Day
    Superpower
    Thunder
    Thunder Wave
    Thunderbolt
    Thunderpunch
    Toxic
    Zap Cannon
    Regice (open)

    [​IMG]
    Regice (N)
    Nature: Modest (Special Attack raised by *; Attack lowered by *)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 8
    Spe: 50
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 23

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Ice Body (UNLOCKED): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Attacks (28 moves):

    Ancientpower
    Blizzard
    Block
    Counter
    Curse
    Endure
    Explosion
    Flash Cannon
    Focus Blast
    Frost Breath
    Gravity
    Hail
    Hidden Power (Fire, 7 BP)
    Ice Beam
    Icy Wind
    Mud-slap
    Rain Dance
    Rock Polish
    Safeguard
    Signal Beam
    Shock Wave
    Stomp
    Superpower
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Zap Cannon
    Phione (open)

    [​IMG]
    Phione (N)
    Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (-)
    SpD: Rank 3
    Spe: 69 (-)
    Size Class: 1
    Weight Class: 1
    Evasion reduced by 10%
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: N/A

    Ability:
    Hydration:
    (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Attacks (11 moves):

    Bubble
    Water Sport
    Charm
    Supersonic
    Bubblebeam

    Ancientpower
    Bounce
    Signal Beam

    Hidden Power (Electric, 7 BP)
    Ice Beam
    Grass Knot


    Neglected Pokémon


    Valkur the Privatyke (open)

    [​IMG]
    Privatyke (Valkur) (M)
    Nature: Adamant (Attack raised by *; Special Attack lowered by *)
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class:
    Weight Class:
    Base Rank Total:

    EC: 5/6
    MC: 1
    DC: 1/5

    Abilities:
    Unaware:
    (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Attacks:

    Arm Thrust
    Bubble
    Bulk Up
    Chip Away
    Drain Punch
    Ice Punch
    Rock Slide
    Smokescreen
    Substitute
    Swagger
    Waterfall
    Wrap
    Yawn
    Malar the Zoroark (open)

    [​IMG]
    Zoroark [Malar] (M)
    Nature: Modest (Attack reduced by *; Special Attack raised by *).
    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 90
    Atk: Rank 3 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 2
    Spe: 105
    Size Class:
    Weight Class:
    Base Rank Total:

    EC: 6/6
    MC: 0

    Abilities:

    Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks:

    Counter
    Dark Pulse
    Dig
    Extrasensory
    Faint Attack
    Fake Tears
    Flamethrower
    Fury Swipes
    Grass Knot
    Leer
    Nasty Plot
    Pursuit
    Scary Face
    Scratch
    Snarl
    Taunt
    U-turn
    Garagos the Mankey (open)

    [​IMG]
    Mankey (Garagos) (M)
    Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:

    HP 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Vital Spirit: (Innate)
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    (LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round

    Attacks (20 moves):

    Acrobatics
    Assurance
    Close Combat
    Counter
    Covet
    Earthquake
    Encore
    Fire Punch
    Focus Energy
    Fury Swipes
    Ice Punch
    Karate Chop
    Leer
    Low Kick
    Rock Slide
    Scratch
    Seismic Toss
    Screech
    Taunt
    Thunderpunch
    Shiallia the Sudowoodo (open)

    [​IMG]
    Shiallia (Sudowoodo) (F)
    Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC:
    1
    DC: 3/5

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Rattled (LOCKED): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (20 moves):

    Block
    Copycat
    Counter
    Defense Curl
    Double-edge
    Earthquake
    Faint Attack
    Fake Tears
    Flail
    Hammer Arm
    Low Kick
    Mimic
    Rock Polish
    Rock Slide
    Rock Throw
    Rollout
    Selfdestruct
    Stone Edge
    Sucker Punch
    Wood Hammer
    Anhur the Raichu (open)

    [​IMG]
    Raichu (Anhur) (M)
    Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC:
    0
    DC: 5/5

    Abilities:
    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Attacks (23 moves):

    Agility
    Charge Beam
    Charm
    Discharge
    Double Team
    Electro Ball
    Encore
    Fake Out
    Growl
    Hidden Power (Rock, 7 BP)
    Light Screen
    Nasty Plot
    Protect
    Quick Attack
    Reflect
    Slam
    Sweet Kiss
    Tail Whip
    Thunder Wave
    Thunderbolt
    Thundershock
    Toxic
    Wish
    Isis the Pikachu (open)

    [​IMG]
    Pikachu (Isis) (F)
    Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DC: 5/5

    Abilities:
    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Attacks (21 moves):

    Agility
    Charm
    Discharge
    Double Team
    Electro Ball
    Encore
    Fake Out
    Growl
    Hidden Power (Rock, 7 BP)
    Light Screen
    Nasty Plot
    Protect
    Quick Attack
    Reflect
    Slam
    Sweet Kiss
    Tail Whip
    Thunder
    Thunder Wave
    Thundershock
    Toxic
    Wish
    Last edited: Oct 29, 2013
  13. Deck Knight

    Deck Knight October Surprise
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,575
    SonofShadoo:

    Approved. I've been denoting up and down natures by adjusting the star count and just noting a (+) or (-) next to it. If a star value fall below 1 or above 5, I mark it as *(-1) or *****(+1) .

    Deck Knight:

    Is a fine upstanding gent. Approved.

    Rediamond:

    Approved. I will edit in Sprites later.

    zarator:

    Approved.



    This will be my last round of approvals for a couple of hours. See if you all can get some refs in the meantime.
  14. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Ah, should I edit it to make it that way then?
  15. Ice-eyes

    Ice-eyes Simper Fi

    Joined:
    Feb 15, 2010
    Messages:
    1,658
    Trainer Name: Ice-eyes
    Pokemon: Voodoom, Dragonite, Bronzong, Rotom, Togetic, Nidoran, Munchlax, Machop, Marshtomp
    W/L/T: 0/0/0
    Trainer Counter: 3

    Backpack:
    Rotom Oven

    Berry Pocket: 2 Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries

    Dragonite (open)
    [​IMG]
    Dragonite(*) [Black Skull] (Female)
    Nature: Naive (+Spe, -SpD, +10% Accuracy)

    Type: Dragon
    Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (-)
    Spe: 92 (+)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    Moves:
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Outrage
    Safeguard
    Roost
    Hurricane

    Dragon Dance(*)
    Extremespeed(*)
    Dragon Pulse(*)

    Thunderbolt(*)
    Flamethrower(*)
    Surf(*)
    Reflect
    Light Screen

    Bronzong (open)

    [​IMG]
    Bronzong(*) [Reflex]
    Nature: Sassy

    Type: Psychic / Steel
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank3
    SpD: Rank 5 (+)
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Moves:
    Tackle(*)
    Confusion(*)
    Hypnosis(*)
    Imprison(*)
    Confuse Ray(*)
    Extrasensory(*)

    Gyro Ball(*)
    Payback(*)
    Heavy Bomber(*)
    Psychic(*)
    Earthquake(*)
    Grass Knot(*)
    Solarbeam
    Reflect
    Light Screen
    Protect
    Shadow Ball

    Rotom (open)
    Housewife [Rotom]
    Nature: Modest (+Special Attack, -Attack)

    Type: Ghost / Electric

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 91

    MC: 1

    Attacks:
    Trick
    Astonish
    Thunderwave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Hex

    Pain Split
    Signal Beam
    Sucker Punch

    Will-O-Wisp
    Thunderbolt
    Light Screen
    Reflect

    Togekiss (open)
    [​IMG]
    Togekiss [Yoko] (Female)

    Nature: Modest (+SpA, -Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities: Serene Grace, Hustle
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9 / 9
    MC: 4
    DC: 3 / 5

    Attacks:
    Sky Attack
    ExtremeSpeed
    Aura Sphere
    Air Slash
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Safeguard

    Nasty Plot
    Extrasensory
    Morning Sun

    Flamethrower
    Thunder Wave
    Grass Knot
    Protect
    Reflect
    Hyper Beam
    Endure

    Nidorino (open)

    Nidorino [Priam] (♂)
    [​IMG]
    Nature: Naive (-SpD, +Spe)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground).
    Hustle (DW-UNLOCKED): (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 75 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 8 / 9
    MC: 5
    DC: 5 / 5

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Counter
    Disable
    Head Smash
    Endure

    Ice Beam
    Thunderbolt
    Sludge Bomb
    Protect
    Dig
    Reflect

    Munchlax (open)
    [​IMG]
    Munchlax (Berlusconi) [M]
    Nature: Brave (+Atk, -Spe)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (-)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 3 / 6
    MC: 0
    DC: 3 / 5

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW - LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Snatch

    Counter
    Pursuit
    Zen Headbutt
    Double-Edge
    Endure

    Earthquake
    Surf
    Flamethrower
    Focus Punch
    Solarbeam
    Protect
    Rock Slide

    Machoke (open)

    [​IMG]
    Machoke (Swaggernegger) [M]
    Nature: Brave [+Atk, -Spe, -10% Evasion]
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast (DW-LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 8 / 9
    MC: 1
    DC: 4 / 5

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    DynamicPunch

    Counter
    Encore
    Ice Punch
    ThunderPunch

    Fire Blast
    Payback
    Protect
    Light Screen
    Endure
    Substitute
    Focus Punch
    Dig
    Metronome

    Marshtomp (open)
    [​IMG]
    Marshtomp [Rick] (M)
    Nature: Brave (+Atk, -Spe, -10% Evasion)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW - LOCKED) (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 42 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 4 / 9
    MC: 0
    DC: 1 / 5

    Attacks:
    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Foresight
    Mud-Sport
    Protect
    Earthquake
    Endeavor

    Counter
    Mirror Coat
    Yawn

    Ice Beam
    Surf
    Dig
    Endure

    Embirch (open)

    [​IMG]
    Embirch [Chives] (Male)
    Nature: Brave (+Atk, -Spe, -10% Evasion)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW - Locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis

    Counter
    Revenge
    Aromatherapy

    Will-O-Wisp
    Flamethrower
    Protect
    Endure
  16. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    Trainer Name: Venser
    Pokemon: Darmanitan, Cyclohm, Stratagem, Arghonaut, Scyther, Golurk, Porygon2, Deino, Metang, Gabite, Breloom, Revenankh, Cranidos, Scylar, Gligar, Rotom, Scraggy, Scratchet, Ivysaur, Dragonair, Pilcowatt, Colloshale, Voodoll, Litwick, Nidoran

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][scylar][​IMG][​IMG][​IMG][scratchet][​IMG][​IMG][​IMG][colloshale][voodoll][​IMG][​IMG]


    W/L/T:
    26 | 9 | 0
    Trainer Counters: 38

    Backpack:

    backpack (open)

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    Token Pocket:
    Ref Tokens: 6
    Business Tokens: 0
    Battle Points: 2

    Battles:

    Vs. Dummy007
    Vs. Kaxtar
    [URL
    Vs. Darkamber8828





    Role Play
    ASB Tourney 1 [won round 1]
    Battle Subway Challenge

    Battle Hall Challenge
    CLIFF OF THUNDER with shadowbone66

    Reffing:




    Pokemon Team:
    darmanitan (open)
    [​IMG]
    Darmanitan(*) [Daredevil] ()
    Nature:
    Adamant (+ * to Attack, - * to Special Attack)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).


    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 95

    EC: 6/6
    MC: 8
    DC: 5/5


    Abilities:
    Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Zen Mode (DW): (Can be enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Attacks:
    Tackle*
    Rollout*
    Incinerate*
    Rage*
    Fire Fang*
    Headbutt*
    Uproar*
    Facade*
    Fire Punch*
    Cheer Up*
    Encore*
    Hammer Arm*
    Sleep Talk*
    Take Down*
    Yawn*
    Nitro Charge*
    U-Turn*
    Will-O-Wisp*
    Flare Blitz
    Earthquake
    Rock Slide
    cyclohm (open)
    [​IMG]
    Cyclohm* [Swells] ()
    Nature: Lonely (+ Attack, - Defense)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 110
    Atk: Rank 3 (+)
    Def: Rank 3 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80

    EC: 9/9
    MC: 2
    DC: 5/5


    Attacks:
    Whirlwind*
    Bide*
    Weather Ball*
    Double Hit*
    Tackle*
    Growl*
    Leer*
    Thundershock*
    Charge*
    Rain Dance*
    Twister*
    Double Hit*
    Slack Off
    Gale (Hurricane)
    Tri Attack

    Dragon Dance*
    Hydro Pump*
    Dragon Rush*

    Draco Meteor

    Wild Charge*
    Thunder*
    Flamethrower*
    Aerial Ace*
    Thunder Wave*
    Thunderbolt
    Heal Bell
    Outrage
    Earthquake
    Power Gem
    stratagem (open)
    [​IMG]
    Stratagem* [Rube] ()
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Nature: Modest (+ SpA, - Attack)

    Stats
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 130

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW) (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Moves:
    Giga Drain*
    Weather Ball*
    Vacuum Wave*
    Tackle*
    Defense Curl*
    Rollout*
    Rock Blast*
    Disable*
    Acupressure*
    Mud Shot*
    Power Gem*
    Rock Polish*
    Flamethrower*
    Shadow Ball*
    Volt Change*
    Energy Ball*
    Ancientpower*
    Earth Power*
    Head Smash*
    Substitute
    Electra Ball
    arghonaut (open)
    [​IMG]
    Arghonaut [Matey] (♂)
    Nature: Adamant (+* to Attack, -* to Sp.Atk)

    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    EC: 6/6
    MC: 2
    DC: 5/5

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75

    Moves:
    Bubble*
    Smokescreen*
    Yawn*
    Wrap*
    Arm Thrust*
    Cross Chop
    Constrict
    Aqua Jet
    Taunt
    Revenge
    Focus Punch

    Recover*
    Bulk Up*
    Drain Punch*
    Ice Punch

    Taunt*
    Toxic*
    Waterfall*
    slowpoke (open)
    [​IMG]

    Slowpoke [Paul] (Male)
    Nature: Sassy
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Oblivious (Innate)
    This Pokemon is incapable of being effected by Attract or Cute Charm.

    Ability 2: Own Tempo (Innate)
    This Pokemon moves at its own pace and cannot be confused by any method.

    Ability 3: Regenerator (Innate, DW, Dormant)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (boosted by nature)
    Spe: 13 (lowered by nature, flat 10 point decrease in evasion)

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt

    Zen Headbutt
    Me First
    Mud Sport

    Surf
    Psychic
    Calm Mind
    Scald
    Waterfall

    Ice Punch
    golurk (open)
    [​IMG]
    Golurk [Troll] (♂)
    Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type: Ground / Ghost
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Stats:

    HP: 100
    Atk: Rank 6 +
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 46.75 (-)

    EC:
    6/6
    MC: 14
    DC: 5/5


    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch.)
    Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Attacks:
    Pound*
    Astonish*
    Defense Curl*
    Mud-Slap*
    Rollout*
    Shadow Punch*
    Iron Defense*
    Mega Punch*
    Magnitude*

    Earthquake*
    DynamicPunch*
    Focus Punch*

    Substitute*
    Safeguard*
    Gyro Ball*
    Rock Slide
    porygon2 (open)
    [​IMG]
    Porygon2 [Triple Threat] (Genderless)

    Nature: Modest (+1 * to Special Attack, -1 * to Attacl)

    Type:
    Normal
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Abilities:

    Trace (Can be activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
    Analytic (DW) (Can be activated): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 100
    Atk: Rank 2 -
    Def: Rank 3
    SpA: Rank 5 +
    SpD: Rank 3
    Spe: 60

    EC: 6/9
    MC: 1
    DC: 4/5

    Attacks:
    Conversion
    Conversion 2
    Tackle
    Sharpen
    Psybeam
    Agility
    Recover
    Tri Attack
    Discharge
    Magic Coat

    Ice Beam
    Charge Beam
    Thunderwave
    Psychic
    Shadow Ball
    deino (open)
    [​IMG]
    Deino [Hageshii] (♂)

    Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

    Type:
    Dragon/Dark
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Ability:
    Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 32 (-15%)

    EC:
    2/9
    MC: 2
    DC: 1/5

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Dark Pulse
    Earth Power
    Thunder Fang

    Thunder Wave
    Dragon Tail
    Toxic
    metang (open)
    [​IMG]
    Beldum [LANDMASTER] (Genderless)

    Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)

    Type: Steel / Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body (Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW) (Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 50

    EC:
    4/9
    MC: 1
    DC: 1/5

    Attacks:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Meteor Mash

    Earthquake

    Headbutt
    Iron Head
    Iron Defense
    Zen Headbutt
    gabite (open)
    [​IMG]
    Gabite[Kain] (*) (M)
    Nature: Adamant (+Atk, -SpA)

    Type: Dragon/Ground
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    EC: 8/9
    MC: 1
    DC: 2/5

    Stats:

    Gabite
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 82

    Attacks:
    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Dual Chop
    Dragon Rush

    Outrage(*)
    Rock Climb(*)
    Iron Head(*)

    Earthquake(*)
    Roar(*)
    Dig(*)
    Draco Meteor
    breloom (open)
    [​IMG]
    Breloom [Turtle] (♂)
    Nature: Adamant (+ * to Attack, -* from Special Attack)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-1)
    SpD: Rank 2
    Spe: 70

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities:
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Can be disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Attacks:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    PoisonPowder
    Spore
    Mach Punch
    Counter

    Seed Bomb
    Drain Punch
    Focus Punch
    Synthesis
    Wake-up Slap

    Bullet Seed
    Substitute
    Swords Dance
    Stone Edge
    Facade
    ThunderPunch
    revenankh (open)
    [​IMG]
    Revenankh [Umbra] (♀)

    Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 55.25 (-15%)

    MC: 4
    DC: 2/5

    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Moonlight

    Counter
    Destiny Bond
    Hex

    Focus Punch
    Drain Punch
    Toxic
    Taunt
    cranidos (open)
    [​IMG]
    Cranidos (Pachycephalosaurus) ()

    Nature: Quiet (+ Special Attack; Speed divided by 1.15 and +5% to opponents' attacks)

    Type: Rock (Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).)

    Stats: 67 / 125 / 40 / 30 / 30 / 58
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50 (58 / 1.15)

    EC: 1/6
    MC: 2
    DC: 1/5

    Ability:
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance

    Crunch
    Hammer Arm
    Iron Head

    Ice Beam
    Thunderbolt
    Stone Edge
    scylar (open)
    [​IMG]
    Scylar [Vanilluber] (♀)

    Nature: Hasty ((Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 104.65 (+)

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear

    Tail Glow
    Earth Power
    Counter

    Blizzard
    Double Team
    Acrobatics
    gliscor (open)
    [​IMG]
    Rose [Gliscor] (♂)
    Nature: Impish (+1 Defense, -1 Special Attack)

    Type:
    Ground/Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 6 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95

    EC: 6/6
    MC: 7
    DC: 5/5

    Attacks:
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Thunder Fang
    Ice Fang
    Fire Fang

    Counter
    Night Slash
    Cross Poison

    Earthquake
    Acrobatics
    Taunt
    Toxic
    Stone Edge
    rotom (open)
    [​IMG]
    Nickleback [Rotom] (♂)
    Nature: Calm (+ Special Defense, - Attack)

    Type:
    Ghost / Electric
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 91

    MC: 3

    Attacks:
    Trick
    Astonish
    Thunderwave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Discharge
    Substitute
    Hex

    Toxic
    Will-O-Wisp
    Light Screen
    scrafty (open)
    [​IMG]
    Scrafty [Ghetts] (M)
    Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

    Type: Dark / Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58

    EC: 6/6
    MC: 4
    DC: 5/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
    Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick
    Crunch

    Ice Punch
    Drain Punch
    Zen Headbutt

    Taunt
    Bulk Up
    Dragon Tail
    scratchet (open)
    [​IMG]
    Scratchet [Boomerang] [M]

    Nature: Serious (no change)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats: 55 HP / 85 Atk / 80 Def / 20 SpA / 70 SpD / 40 Spe

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 40

    EC:
    0/6
    MC: 0
    DC: 0/5

    Attacks:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Roost
    Yawn
    Stealth Rock

    Toxic
    Return
    Brick Break
    shiftry (open)
    [​IMG]
    Shiftry [LOCKE] (M)

    Nature: Serious (No changes)

    Type: Grass / Dark
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 80

    EC: 9/9
    MC: 2
    DC: 5/5

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Wicked Thief: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon. [Dream World]

    Attacks:
    Bide
    Harden
    Growth
    Nature Power
    Synthesis
    Extrasensory
    Fake Out
    Torment
    Razor Wind
    Explosion
    Faint Attack
    Leaf Tornado
    Pound
    Nasty Plot
    Razor Leaf

    Bullet Seed
    Quick Attack
    Leech Seed

    Dig
    Swords Dance
    Sunny Day
    Rock Slide
    dragonair (open)
    [​IMG]
    Dragonair [Soba] (Male)

    Nature: Lonely (+ Attack, - Defense)

    Type: Dragon
    Dragon: (Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW) (Innate)
    : This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70

    EC:
    7/9
    MC: 2
    DC: 3/5

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Dragon Dance
    Extremespeed
    Dragon Rush
    Light Screen

    Waterfall
    Thunderbolt
    Fire Blast
    Surf
    Rain Dance
    krillowatt (open)
    [​IMG]
    Krilowatt [Keisha] [M]

    Nature: Lonely (+ Attack, - Defense)

    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    HP: 125
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105


    EC: 6/6
    MC: 4
    DC: 3/5

    Attacks:
    Ice Shard
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Imprision
    Confuse Ray
    Aqua Jet

    Counter
    Mirror Coat
    Signal Beam

    Wild Charge
    Scald
    Ice Beam
    Earthquake
    colloshale (open)
    [​IMG]
    Colloshale [Florist] (♂)

    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Type:
    Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Stats: 83 / 42 / 52 / 71 / 62 / 85

    HP: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit

    Water Spout
    Earth Power
    Sucker Punch

    Payback
    Taunt
    Earthquake
    voodoll (open)
    [​IMG]
    Voodoll [Tenderheart] (♂)

    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats: 60 / 55 / 50 / 65 / 50 / 70

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60 (70/1.15)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile

    Perish Song
    Snatch
    Counter

    Rock Slide
    Return
    Psychic
    litwick (open)
    [​IMG]
    Litwick [//ice] (♀)

    Nature: Modest (+ Special Attack, - Attack)

    Type: Ghost / Fire
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20

    EC: 0/9
    MC: 0
    DC 0/5

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison

    Heat Wave
    Haze
    Acid Armor

    Sunny Day
    Solarbeam
    Shadow Ball
    nidoran♂ (open)
    [​IMG]
    Nidoran♂ [HULK] (♂)

    Nature: Rash (+ Special Attack, - Special Defense)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle (DW): (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 50

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Counter
    Disable
    Head Smash

    Ice Beam
    Thunderbolt
    Sludge Bomb
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    Trainer Name: DF44

    [​IMG]
    "And now it begins..."
    Credit to PurplePablo

    [jump=Pokemon]Pokemon:[/jump] [jump=Archeops]Archeops[/jump] ~ [jump=Sunflora]Sunflora[/jump] ~ [jump=Rapidash]Rapidash[/jump] ~ [jump=Zoroark]Zoroark[/jump] ~ [jump=Cofagrigus]Cofagrigus[/jump] ~ [jump=Makuhita]Makuhita[/jump] ~ [jump=Hydreigon]Hydreigon[/jump] ~ [jump=Porygon-Z]Porygon-Z[/jump] ~ [jump=Chingling]Chingling[/jump] ~ [jump=Magneton]Magneton[/jump] ~ [jump=Voodoom]Voodoom[/jump] ~ [jump=Cubone]Marowak[/jump] ~ [jump=Duosion]Duosion[/jump] ~ [jump=Chandelure]Chandelure[/jump] ~ [jump=Camerupt]Camerupt[/jump] ~ [jump=Ludicolo]Ludicolo[/jump] ~ [jump=Remoraid]Remoraid[/jump] ~ [jump=Gigalith]Gigalith[/jump] ~ [jump=Ninetales]Ninetales[/jump] ~ [jump=Azumarill]Azumarill[/jump] ~ [jump=Seaking]Seaking[/jump] ~ [jump=Pyroak]Flarelm[/jump] ~ [jump=Relicanth]Relicanth[/jump] ~ [jump=Fidgit]Breezi[/jump] ~ [jump=Sawsbuck]Deerling[/jump] ~ [jump=Syclant]Syclar[/jump] ~ [jump=Vespiquen]Combee[/jump] ~ [jump=Cherrim]Cherubi[/jump] ~ [jump=Exeggutor]Exeggcute[/jump] ~ [jump=Kingdra]Seadra[/jump] ~ [jump=Delcatty]Skitty[/jump] ~ [jump=Cinccino]Minccino[/jump] ~ [jump=Mandibuzz]Vullaby[/jump] ~ [jump=Tomohawk]Scratchet[/jump] ~ [jump=Politoed]Politoed[/jump] ~ [jump=Grumpig]Grumpig[/jump] ~ [jump=Beedrill]Beedrill[/jump] ~ [jump=Manectric]Manectric[/jump] ~ [jump=Luxray]Luxray[/jump] ~ [jump=Walrein]Walrein[/jump] ~ [jump=Raticate]Raticate[/jump] ~ [jump=Ledian]Ledian[/jump] ~ [jump=Swalot]Swalot[/jump] ~ [jump=Swoobat]Swoobat[/jump] ~ [jump=Mightyena]Mightyena[/jump] ~ [jump=Klinklang]Klinklang[/jump] ~ [jump=Probopass]Probopass[/jump] ~ [jump=Primeape]Primeape[/jump] ~ [jump=Gulpin]Gulpin[/jump] ~ [jump=Alomomola]Alomomola[/jump]

    [jump=Gym]Gym Pokemon:[/jump] [jump=Emolga]Emolga[/jump] ~ [jump=Electivire]Electivire[/jump] ~ [jump=Rotom-F]Rotom-F[/jump] ~ [jump=Cyclohm]Cyclohm[/jump] ~ [jump=Eelektross]Eelektross[/jump] ~ [jump=Krillowatt]Krillowatt[/jump] ~ [jump=Lanturn]Lanturn[/jump]

    Backpack:

    Berries (open)
    1x Oran Berry
    7x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    5x Jacoba Berry
    10x Lum Berry

    In-Battle Items (open)
    1x Electirizer
    1x Link Cable
    3x Magnet
    2x Charcoal
    1x Thick Club
    1x Leftovers
    4x Expert Belt
    1x Rotom Wash Washer
    1x Rotom Heat Toaster
    1x Rotom Frost Fridge
    1x Rotom Spin Fan
    1x Rotom Cut Mower
    6x EXP Share
    1x Lucky Egg
    1x Eviolite
    1x Pure Incense
    1x Sun Stone
    1x Sea Incense
    1x Water Stone
    1x Everstone
    2x Rare Candy
    1x Light Clay
    1x Water Gem
    1x Ground Gem
    1x Dusk Stone

    Raid Items (open)
    [​IMG]
    Twisted Matrix
    Whenever the holder uses an Electric, Normal, Psychic or Steel attacking move, he gains a matrix charge. For every matrix charge, the power of the holder's special attacks raise by (3) and their accuracy by 5%. Stacks up to 3 charges. If the holder doesn't use an Electric, Normal, Psychic or Steel attacking move for an action, all matrix charges are lost.​


    [​IMG]
    Scythe of Northern Storms
    Raises the power of Ice-type and Flying-type moves by (8), and the power of Icy Wind by (3). If the Pokemon is a Flying-type, it can use Aurora Beam even if it couldn't learn it normally. If the Pokemon is an Ice-type, it can use Air Slash even if it couldn't learn it normally.​


    [​IMG]
    Torch of Light
    Raises the power of Light-type moves by (7). Whenever the user hits the foe with a Light-type move, it has a 20% chance to enter in Clearcasting state, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit.​


    [​IMG]
    Admiral's Cap
    Raises the base power of Water-type and Fighting-type moves by (6), the threat generated by the holder by 100%, and reduces the energy cost of Recover by (2) when used on the holder by itself.​

    TLR Items (open)
    1x Max Revive
    2x Ether
    14x Heal Ball
    10x Net Ball
    16x Sport Ball

    Glyphs (open)
    Glyph of Fiery Dance
    Raises the secondary effect chance of Fiery Dance to 100%
    Glyph of Flamethrower
    Lowers the threat generated by Flamethrower by 50%
    Glyph of Earth Power
    Reduces the energy cost of Earth Power by 1
    Glyph of Recover
    Allows Recover to be used on friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2
    Glyph of Meteor Mash
    Raises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round.
    Glyph of Signal Beam
    Raises the base power of Signal Beam by (2).
    Glyph of Agility
    Causes Agility to lower overall threat by 30% in addition to its base effect.
    Glyph of Tri Attack
    Raises the base power of Tri Attack by (2) and the effect chance by an overall flat 20%.
    Glyph of Thunder Wave
    Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses
    Glyph of Ice Beam
    Lowers the threat generated by Ice Beam by 50%
    Glyph of Reflect
    Causes Reflect to affect the entire team instead of three Pokémon only
    Glyph of Ice Shard
    Raises the base power of Ice Shard by 4 and its energy cost by 3.
    Glyph of Icy Wind
    Icy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions.
    Glyph of X-Scissor
    Raises the power of X-Scissor by (2).
    Glyph of Icicle Spear
    Reduces the energy cost of Icicle Spear by (2) and raises its critical hit rate by (1).

    Badges (open)
    Fuse Badge [Electric | Leader]
    Wing Badge [Flying]
    Wave Badge
    Tomb Badge


    Currency Counters: 140 CC
    Universal Counters: 6.4 UC
    Valor Counters: 20 VC
    Badges of Valor: 3

    MATCHES:
    Battle Slot 1 Link: -
    Battle Slot 2 Link: -
    Battle Slot 3 Link: -
    Tournament Link: -
    RP Links: Pike Thread ; Hall Thread ; Arcade Thread ; Castle Thread
    Gym Link (Owner of the Fuse Badge): N/A

    [a]Gym[/a]Gym Team:

    [a]Emolga[/a]
    Emolga (F) (open)
    [​IMG]
    Boltair (F)

    Nature: Mild
    +1 SpA, -1 Def

    Type: Electric / Flying
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Static / Motor Drive [DW]
    Static (Passive):
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Motor Drive (Passive) [DW]:
    This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:
    HP: 90
    Atk: 3
    Def: 1 [-]
    SpA: 4 [+]
    SpD: 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks [53 - Movepool Complete]:
    Acrobatics (*)
    Aerial Ace
    Agility
    Air Slash (*)
    Astonish
    Attract
    Baton Pass
    Charge (*)
    Charge Beam
    Charm
    Covet
    Cut
    Discharge
    Double Team (*)
    Electro Ball
    Encore
    Facade
    Flash
    Fling
    Frustration
    Helping Hand
    Hidden Power (Grass,7)
    Iron Tail (*)
    Knock Off
    Last Resort
    Light Screen
    Protect
    Pursuit (*)
    Quick Attack (*)
    Rain Dance
    Rest
    Return
    Roost (*)
    Round
    Shock Wave (*)
    Signal Beam
    Sleep Talk
    Snore
    Spark (*)
    Substitute
    Swagger
    Tail Whip (*)
    Tailwind
    Taunt
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Tickle
    Toxic
    U-Turn
    Volt Switch
    Wild Charge


    [a]Electivire[/a]
    Electivire (M) (open)
    [​IMG]
    Short Fuse (M)

    Nature: Mild
    +1 SpA, -1 Def

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities: Motor Drive / Vital Spirit [DW]
    Motor Drive (Passive):
    This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..

    Vital Spirit (Passive) [DW]:
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: 5
    Def: 2 [-]
    SpA: 4 [+]
    SpD: 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks [98 - Movepool Complete]:
    Attract
    Barrier
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Charge Beam
    Counter
    Cross Chop
    Curse
    Detect
    Dig
    Discharge
    Dizzy Punch
    Double Edge
    Double Team
    Dual Chop
    DynamicPunch
    Earthquake
    Electro Ball
    Electroweb
    Endure
    Facade
    Feint
    Fire Punch
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Follow Me
    Frustration
    Giga Impact
    Hammer Arm
    Headbutt
    Helping Hand
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Punch
    Iron Tail
    Karate Chop
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Magnet Rise
    Meditate
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Protect
    Psychic
    Psywave
    Pursuit
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rolling Kick
    Round
    Screech
    Secret Power
    Seismic Toss
    Shock Wave
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Strength
    Submission
    Substitute
    Swagger
    Swift
    Take Down
    Taunt
    Teleport
    Thief
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Uproar
    Volt Switch
    Wild Charge
    Zap Cannon


    Rotom-F (N/A) (open)
    [​IMG]
    Pulse (N/A)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Ice / Electric
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities: Levitate
    Levitate (Passive):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: 2 [-]
    Def: 4
    SpA: 5 [+]
    SpD: 4
    Spe: 86
    Size Class: 4 (2.3 M)
    Weight Class: 5 (100.03 KG)
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: N/A

    Attacks [53 - Movepool Complete]:
    Astonish
    Blizzard
    Charge
    Charge Beam
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Dream Eater
    Electro Ball
    Electroweb
    Endure
    Facade
    Flash
    Frustration
    Hex
    Hidden Power (Grass,7)
    Light Screen
    Mud-Slap
    Natural Gift
    Ominous Wind
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Secret Power
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Telekinesis
    Thief
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Toxic
    Trick
    Uproar
    Volt Switch
    Will-O-Wisp


    [a]Cyclohm[/a]
    Cyclohm (M) (open)
    [​IMG]
    Nimbus (M)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Electric / Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Shield Dust / Static / Overcoat [DW]
    Shield Dust (Passive):
    This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static (Passive):
    This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Overcoat (Passive) [DW]:
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 [-]
    Def: Rank 4
    SpA: Rank 5 [+]
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks [85 - Movepool Complete]:
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Dragonbreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power (Grass,7)
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Sandstorm
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon


    [a]Eelektross[/a]
    Eelektross (F) (open)
    [​IMG]
    Murena (F)

    Nature: Quiet
    +1 SpA, -15% Speed, -10% Evasion

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities: Levitate
    Levitate (Passive):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 [+]
    SpD: Rank 3
    Spe: 43 [-]
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks [65 - Movepool Complete]:
    Acid
    Acid Spray
    Acrobatics
    Aqua Tail
    Attract
    Bind
    Bounce
    Brick Break
    Charge Beam
    Coil
    Crunch
    Crush Claw
    Cut
    Discharge
    Double Team
    Dragon Claw
    Dragon Tail
    Drain Punch
    Facade
    Fire Punch
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Gastro Acid
    Giga Drain
    Giga Impact
    Grass Knot
    Headbutt
    Hidden Power (Ice,7)
    Hone Claws
    Hyper Beam
    Iron Tail
    Knock Off
    Light Screen
    Magnet Rise
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Signal Beam
    Sleep Talk
    Snore
    Spark
    Strength
    Substitute
    Super Fang
    Superpower
    Swagger
    Tackle
    Thrash
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Toxic
    U-Turn
    Volt Switch
    Wild Charge
    Zap Cannon


    [a]Krillowatt[/a]
    Krillowatt (M) (open)
    [​IMG]
    Formula (M)

    Nature: Timid
    +15% Speed, +17% Accuracy, -1 Atk

    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Trace / Magic Guard / Shell Armour [DW]
    Trace (Trigger):
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

    Magic Guard (Passive):
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armour (Passive) [DW]:
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 125
    Atk: Rank 2 [-]
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 [+]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks [53]:
    Aqua Jet
    Bubble
    Bubblebeam
    Charge
    Confuse Ray
    Copycat
    Detect
    Discharge
    Guillotine
    Heart Swap
    Hydro Pump
    Ice Shard
    Imprison
    Muddy Water
    Tackle
    Thunder
    Thundershock
    Zap Cannon

    Counter
    Follow Me
    Me First
    Metronome
    Mind Reader
    Mirror Coat
    Sheer Cold
    Signal Beam
    Whirlpool

    Blizzard
    Dive
    Double Team
    Earthquake
    Endure
    Flash
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Beam
    Low Sweep
    Protect
    Rain Dance
    Rest
    Round
    Safeguard
    Scald
    Shock Wave
    Substitute
    Surf
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Volt Switch
    Waterfall
    Whirlpool

    Earth Power
    Helping Hand
    Icy Wind
    Sleep Talk


    [a]Lanturn[/a]
    Lanturn (F) (open)
    [​IMG]
    Lumos Maxima (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Water / Electric
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities: Volt Absorb / Illuminate / Water Absorb [DW]
    Volt Absorb (Passive):
    This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Illuminate (Toggled):
    No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Water Absorb (Passive) [DW]:
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 120
    Atk: 1 [-]
    Def: 2
    SpA: 4 [+]
    SpD: 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks [44]:
    Aqua Ring
    Bubble
    BubbleBeam
    Charge
    Confuse Ray
    Discharge
    Electro Ball
    Flail
    Hydro Pump
    Signal Beam
    Spark
    Spit Up
    Stockpile
    Supersonic
    Swallow
    Take Down
    Thunder Wave
    Water Gun

    Agility
    Amnesia
    Mist
    Psybeam
    Whirlpool

    Blizzard
    Brine
    Dive
    Double Team
    Hidden Power (Grass, 7)
    Ice Beam
    Protect
    Rest
    Scald
    Sleep Talk
    Substitute
    Surf
    Thunder
    Thunderbolt
    Toxic
    Volt Switch

    Bounce
    Endure
    Heal Bell
    Icy Wind
    Sucker Punch


    [a]Pokemon[/a]Other Pokémon:

    [a]Archeops[/a]
    Archeops (M) (open)
    [​IMG]
    Rawk (M)

    Nature: Mild
    +1 SpA, -1 Def

    Type: Rock / Flying
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Defeatist
    Defeatist (Trait):
    The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 [-]
    SpA: Rank 5 [+]
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks [51]:
    Acrobatics
    Agility
    AncientPower
    Crunch
    Double Team
    DragonBreath
    Dragon Claw
    Endeavor
    Leer
    Pluck
    Quick Attack
    Quick Guard
    Rock Slide
    Rock Throw
    Scary Face
    Thrash
    U-Turn
    Wing Attack

    Bite
    Defog
    Dragon Pulse
    Earth Power
    Head Smash
    Knock Off
    Steel Wing

    Aerial Ace
    Bulldoze
    Dig
    Dragon Tail
    Earthquake
    Focus Blast
    Hone Claws
    Protect
    Rest
    Roar
    Sandstorm
    Shadow Claw
    Smack Down
    Stone Edge
    Substitute
    Swagger
    Taunt
    Torment
    Toxic

    Aqua Tail
    Bounce
    Heat Wave
    Outrage
    Roost
    Sky Attack
    Stealth Rock
    Tailwind


    [a]Sunflora[/a]
    Sunflora (F) (open)
    [​IMG]
    Sol (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities: Chlorophyll / Solar Power / Early Bird [DW]
    Chlorophyll (Passive):
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Solar Power (Passive):
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Early Bird (Passive) [DW]:
    This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

    Stats:
    HP: 100
    Atk: Rank 2 [-]
    Def: Rank 2
    SpA: Rank 5 [+]
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks [38]:
    Absorb
    Bullet Seed
    Double-Edge
    Endeavor
    Giga Drain
    GrassWhistle
    Growth
    Ingrain
    Leaf Storm
    Leech Seed
    Mega Drain
    Natural Gift
    Petal Dance
    Pound
    Razor Leaf
    Seed Bomb
    Sunny Day
    Synthesis
    Worry Seed

    Bide
    Encore
    Helping Hand
    Leech Seed
    Morning Sun
    Nature Power

    Double Team
    Endure
    Grass Knot
    Hidden Power Fire
    Hyper Beam
    Light Screen
    Protect
    Safeguard
    Sludge Bomb
    SolarBeam
    Substitute
    Toxic

    Earth Power


    [a]Rapidash[/a]
    Rapidash (F) (open)
    [​IMG]
    Sparklez (F)

    Nature: Rash
    +1 SpA, -1 SpD

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities: Run Away / Flash Fire / Flame Body [DW]
    Run Away (Passive):
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Flash Fire (Passive):
    This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Flame Body (Passive) [DW]:
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 105
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks [26]:
    Bounce
    Ember
    Fire Blast
    Fire Spin
    Flame Charge
    Flame Wheel
    Flare Blitz
    Growl
    Megahorn
    Poison Jab
    Quick Attack
    Stomp
    Tackle
    Tail Whip

    Double Kick
    Horn Drill
    Hypnosis
    Low Kick
    Morning Sun

    Flamethrower
    Protect
    Substitute
    Sunny Day
    Wild Charge
    Will-O-Wisp

    Heat Wave


    [a]Zoroark[/a]
    Zoroark (F) (open)
    [​IMG]
    Zoroark [Honey] (F)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion (Passive): Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]


    Stats:

    Zoroark
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 6 (+)
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Agility
    Faint Attack
    Fake Tears
    Fury Swipes
    Leer
    Nasty Plot
    Night Daze
    Pursuit
    Scary Face
    Scratch
    Taunt
    Torment

    Counter
    Dark Pulse
    Detect
    Extrasensory
    Snatch
    Sucker Punch

    Dig
    Double Team
    Flamethrower
    Focus Blast
    Grass Knot
    Hone Claws
    Roar
    Shadow Ball
    Substitute
    U-Turn

    Total moves: 28


    [a]Cofagrigus[/a]
    Cofagrigus (M) (open)
    [​IMG]
    Cofagrigus [Cizin] (M)
    Nature: Calm (+1 SpD, -1 Atk)
    Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Mummy (Passive): This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:

    Cofagrigus
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 5 (+)
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Astonish
    Curse
    Destiny Bond
    Disable
    Grudge
    Guard Split
    Haze
    Hex
    Mean Look
    Night Shade
    Ominous Wind
    Power Split
    Protect
    Scary Face
    Shadow Ball
    Will-O-Wisp

    Endure
    Fake Tears
    Heal Block
    Imprison
    Memento
    Nasty Plot
    Nightmare

    Calm Mind
    Double Team
    Energy Ball
    Grass Knot
    Hidden Power (Fighting, 7)
    Hyper Beam
    Psychic
    Rest
    Safeguard
    Swagger
    Substitute
    Telekinesis
    Thief
    Toxic
    Trick Room

    Magic Coat
    Pain Split

    Total moves: 40


    [a]Makuhita[/a]
    Makuhita (M) (open)
    [​IMG]
    Makuhita [Hugo] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force (DW) (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:

    Makuhita
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 25
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks:
    Arm Thrust
    Belly Drum
    Close Combat
    Endure
    Fake Out
    Focus Energy
    Force Palm
    Heavy Slam
    Knock Off
    Reversal
    Sand-Attack
    Seismic Toss
    SmellingSalt
    Tackle
    Vital Throw
    Wake-Up Slap
    Whirlwind

    Bullet Punch
    Chip Away
    Counter
    Cross Chop
    Detect
    DynamicPunch
    Faint Attack
    Feint
    Focus Punch
    Foresight
    Revenge
    Wide Guard

    Attract
    Brick Break
    Bulk Up
    Bulldoze
    Dig
    Double Team
    Earthquake
    Facade
    Fling
    Focus Blast
    Frustration
    Hidden Power (Grass, 7)
    Low Sweep
    Poison Jab
    Protect
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Secret Power
    Smack Down
    Strength
    Substitute
    Sunny Day
    Surf
    Swagger
    Toxic
    Whirlpool
    Work Up

    Body Slam
    Captivate
    Double-Edge
    Fire Punch
    Headbutt
    Helping Hand
    Ice Punch
    Low Kick
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Refresh
    Role Play
    Sleep Talk
    Snore
    SuperPower
    ThunderPunch
    Vacuum Wave

    Total Moves: 84


    [a]Hydreigon[/a]
    Hydreigon (F) (open)
    [​IMG]
    Teresa (F)

    Nature: Hasty
    +15% Speed, +15% Accuracy, -1 Def

    Type: Dark / Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities: Levitate
    Levitate (Passive):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 [-]
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 [+]
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks [60]:
    Bite
    Body Slam
    Crunch
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragonbreath
    Focus Energy
    Headbutt
    Hyper Voice
    Outrage
    Roar
    Scary Face
    Slam
    Tackle
    Tri Attack
    Work Up

    Assurance
    Astonish
    Dark Pulse
    Earth Power
    Fire Fang
    Head Smash
    Ice Fang
    Screech
    Thunder Fang

    Acrobatics
    Charge Beam
    Double Team
    Dragon Tail
    Earthquake
    Fire Blast
    Flash Cannon
    Fly
    Focus Blast
    Hidden Power (Grass, 7)
    Protect
    Reflect
    Stone Edge
    Substitute
    Surf
    Taunt
    Thunder Wave
    Torment
    Toxic
    U-Turn

    Aqua Tail
    Draco Meteor
    Heat Wave
    Iron Tail
    Roost
    Signal Beam
    Sleep Talk
    Snore
    Spite
    Superpower
    Tailwind
    Uproar
    Zen Headbutt


    [a]Porygon-Z[/a]
    Porygon-Z (N/A) (open)
    [​IMG]
    Duckbot (N/A)

    Nature: Timid
    +15% Speed, +12% Accuracy, -1 Atk

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities: Adaptability / Download / Analytic [DW]
    Adaptability (Passive):
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Download (Passive):
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

    Analytic (Passive) [DW]:
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: 2 [-]
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 104 [+]
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks [52]:
    Agility
    Conversion
    Conversion 2
    Defense Curl
    Discharge
    Embargo
    Lock-On
    Magic Coat
    Magnet Rise
    Nasty Plot
    Psybeam
    Recover
    Recycle
    Sharpen
    Signal Beam
    Tackle
    Tri Attack
    Trick Room
    Zap Cannon

    Blizzard
    Charge Beam
    Double Team
    Flash
    Hidden Power (Fire, 7)
    Hyper Beam
    Ice Beam
    Protect
    Psychic
    Psyshock
    Rain Dance
    Rest
    Round
    Shadow Ball
    Sleep Talk
    SolarBeam
    Substitute
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunderbolt
    Thunder Wave
    Toxic

    Bide
    Dark Pulse
    Electroweb
    Endure
    Foul Play
    Icy Wind
    Pain Split
    Swift
    Trick


    [a]Cubone[/a]
    Marowak (M) (open)
    [​IMG]
    Marowak [Fibula] (M)
    Nature: Adamant (+Atk ; -Sp.Atk)
    Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    LightningRod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Battle Armor (DW) (Passive): This Pokemon’s thick armor prevents it from taking critical hits.

    HP: 90
    Atk: 4 (+)
    Def: 4
    SpA: 1 (-)
    SpD: 3
    Spe: 45
    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bone Club
    Bone Rush
    Bonemerang
    Double-Edge
    Endeavor
    Focus Energy
    Growl
    Headbutt
    Leer
    Rage
    Tail Whip

    Belly Drum
    Detect
    Double Kick
    Iron Head
    Perish Song

    Earthquake
    Endure
    Hidden Power (Ground, 7)
    Protect
    Smack Down

    Earth Power
    Fire Punch
    Ice Punch

    Total Attacks: 24


    [a]Chingling[/a]
    Chingling (M) (open)
    [​IMG]
    Chingling [Notredame] (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Abilities:
    Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Astonish
    Confusion
    Entrainment
    Growl
    Last Resort
    Uproar
    Wrap

    Disable
    Dream Eater
    Future Sight
    Hypnosis
    Recover
    Wish

    Grass Knot
    Light Screen
    Psychic
    Psyshock
    Shadow Ball
    Snatch
    Taunt
    Thunder Wave
    Torment

    Signal Beam

    Total Moves: 23


    [a]Magneton[/a]
    Magneton (N/A) (open)
    [​IMG]
    Magneton [Paul] (N/A)
    Nature: Timid (+1 Spe, +11% Accuracy, -1 Atk)
    Type:
    Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull (Trigger): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic (DW) (Passive): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 81 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Discharge
    Electro Ball
    Gyro Ball
    Lock-On
    Magnet Bomb
    Magnet Rise
    Metal Sound
    Mirror Shot
    Screech
    Sonicboom
    Spark
    Swift
    Supersonic
    Tackle
    ThunderShock
    Thunder Wave
    Tri-Attack
    Zap Cannon

    Double Team
    Flash Cannon
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Reflect
    Substitute
    Thunderbolt
    Volt Switch

    Bide
    Endure
    Magic Coat
    Recycle
    Signal Beam
    Sleep Talk

    Total Moves: 34


    [a]Voodoom[/a]
    Voodoom (M) (open)
    [​IMG]
    Voodoom [Puppet] (M)
    Nature: Modest (+Sp.Atk , -Atk)
    Type:
    Fighting/Dark: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:

    Voodoom
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks:
    Astonish
    Aura Sphere
    Charge
    Copycat
    Dark Pulse
    Follow Me
    Grudge
    Mimic
    Night Slash
    Pain Split
    Pin Missile
    Revenge
    Spite
    Wrap

    Focus Punch
    Mach Punch
    Psycho Cut
    Shock Wave
    Snatch

    Hidden Power (Rock, 7)
    Protect
    Taunt
    Torment
    Toxic

    Total Moves: 24


    [a]Chandelure[/a]
    Chandelure (F) (open)
    [​IMG]
    Chandelure [Éget] (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (Passive): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW) (Passive): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3

    EC: 9/9
    MC: 0
    DC: 5/5

    Astonish
    Confuse Ray
    Curse
    Ember
    Fire Spin
    Flame Burst
    Hex
    Imprison
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Shadow Ball
    Smog
    Will-O-Wisp

    Acid
    Acid Armour
    Clear Smog
    Endure
    Heat Wave

    Calm Mind
    Double Team
    Embargo
    Fire Blast
    Flamethrower
    Hidden Power [Electric, 7]
    Hyper Beam
    Incinerate
    Protect
    Psychic
    Rest
    Safeguard
    Solarbeam
    Substitute
    Swagger
    Taunt
    Telekinesis
    Toxic

    Dark Pulse
    Sleep Talk

    Raid Only:
    - Shadow Mend

    Move Total: 42


    [a]Camerupt[/a]
    Camerupt (F) (open)
    [​IMG]
    Camerupt [Tüzelés] (F)
    Nature: Quiet (+1 SpAtk ; -15% Spe [Flat 10% Eva Drop]

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW) (Passive): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6

    EC: 6/6
    MC: 0
    DC: 5/5

    Amnesia
    Curse
    Double-Edge
    Earthquake
    Earth Power
    Ember
    Eruption
    Fissure
    Flamethrower
    Focus Energy
    Growl
    Lava Plume
    Magnitude
    Rock Slide
    Tackle
    Take Down

    Endure
    Heat Wave
    Stockpile
    Swallow
    Yawn

    Fire Blast
    Hidden Power [Electric, 7]
    Protect
    Rest
    Stone Edge
    Substitute
    Sunny Day
    Sleep Talk

    Move Total: 29


    [a]Duosion[/a]
    Duosion (F) (open)
    [​IMG]
    Duosion [Meiosis] (F)
    Nature: Brave (+1 Atk ; -15% Spe [Flat 10% Eva Drop])

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat (Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard (Passive): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator (DW) (Passive): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 7/9
    MC: 2
    DC: 3/5

    Charm
    Endeavor
    Future Sight
    Hidden Power (Flying, 7)
    Light Screen
    Pain Split
    Psychic
    Psyshock
    Psywave
    Recover
    Reflect
    Rollout
    Snatch

    Acid Armor
    Confuse Ray
    Imprison
    Night Shade
    Trick

    Energy Ball
    Gyro Ball
    Protect
    Shadow Ball
    Substitute

    Move Total: 21


    [a]Ludicolo[/a]
    Ludicolo (F) (open)
    [​IMG]
    Ludicolo [Tango] (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Water / Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 12

    Abilities:

    Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish (Passive): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW) (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    EC: 9/9
    MC: 1
    DC: 5/5

    Absorb
    Astonish
    Bubblebeam
    Energy Ball
    Fake Out
    Fury Swipes
    Growl
    Hydro Pump
    Mega Drain
    Mist
    Natural Gift
    Nature Power
    Rain Dance
    Thief
    Uproar
    Water Sport
    Zen Headbutt

    Counter
    Giga Drain
    Leech Seed
    Razor Leaf
    Synthesis
    Water Gun

    Brick Break
    Double Team
    Endure
    Focus Blast
    Grass Knot
    Hidden Power (Ground, 7)
    Hyper Beam
    Ice Beam
    Protect
    Scald
    Solarbeam
    Substitute
    Surf
    Toxic

    Drain Punch
    Hyper Voice
    Icy Wind
    Seed Bomb
    ThunderPunch

    Total Moves: 42


    [a]Remoraid[/a]
    Remoraid (M) (open)
    [​IMG]
    Remoraid [Verne] (M)
    Nature: Quiet (+1 SpA ; -15% Spe [Flat 10% Eva Drop])

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (Passive) (DW): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    [box]Hardy (+1 Atk)
    Lonely (+2 Atk, -1 Def)
    Adamant (+2 Atk, -1 SpA)
    Naughty (+2 Atk, -1 SpD)
    Brave (+2 Atk, -15% Speed, -10% Evasion)

    Bold (+2 Def, -1 Atk)
    Docile (+1 Def)
    Impish (+2 Def, -1 SpA)
    Lax (+2 Def, -1 SpD)
    Relaxed (+2 Def, -15% Speed, -10% Evasion)

    Modest (+2 SpA, -1 Atk)
    Mild (+2 SpA, -1 Def)
    Bashful (+1 SpA)
    Rash (+2 SpA, -1 SpD)
    Quiet (+2 SpA, -15% Speed, -10% Evasion)

    Calm (+2 SpD, -1 Atk)
    Gentle (+2 SpD, -1 Def)
    Careful (+2 SpD, -1 SpA)
    Quirky (+1 SpD)
    Sassy (+2 SpD, -15% Speed, -10% Evasion)

    Timid (+30% Speed, +2X Accuracy, -1 Atk)
    Hasty (+30% Speed, +2X Accuracy, -1 Def)
    Jolly (+30% Speed, +2X Accuracy, -1 SpA)
    Naive (+30% Speed, +2X Accuracy, -1 SpD)
    Serious (+15% Speed, +X Accuracy)[/box]

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 56 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/6
    MC: 1
    DC: 1/5

    Aurora Beam
    BubbleBeam
    Bullet Seed
    Focus Energy
    Hydro Pump
    Hyper Beam
    Lock-On
    Psybeam
    Signal Beam
    Soak
    Water Gun
    Water Pulse

    Acid Spray
    Flail
    Haze
    Rock Blast
    Water Spout

    Fire Blast
    Ice Beam
    Protect
    Scald
    Substitute

    Total Moves: 22


    [a]Gigalith[/a]
    Gigalith (M) (open)
    [​IMG]
    Gigalith [Ore] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    HP: 100
    Atk: 6 (+)
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 25
    Size Class: 4
    Weight Class: 6

    Abilities:

    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (DW) (Passive): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    EC: 9/9
    MC: 0
    DC: 5/5

    Explosion
    Harden
    Headbutt
    Iron Defense
    Mud-Slap
    Power Gem
    Rock Blast
    Rock Slide
    Sand-Attack
    Sandstorm
    Smack Down
    Stealth Rock
    Stone Edge
    Tackle

    Autotomize
    Gravity
    Lock-On
    Heavy Slam
    Rock Tomb

    Earthquake
    Protect
    Rock Polish
    Substitute
    Toxic

    Earth Power
    SuperPower

    Total Moves: 26


    [a]Ninetales[/a]
    Ninetales (F) (open)
    [​IMG]
    Ninetales [Novem] (F)
    Nature: Modest (+1 Spa, -1 Atk)

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 100
    Size Class: 2
    Weight Class: 2

    Abilities:

    Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW) (Trigger): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    EC: 6/6
    MC: 0
    DC: 5/5

    Confuse Ray
    Ember
    Extrasensory
    Faint Attack
    Fire Blast
    Fire Spin
    Flame Burst
    Flamethrower
    Grudge
    Hex
    Imprison
    Inferno
    Nasty Plot
    Quick Attack
    Roar
    Safeguard
    Tail Whip
    Will-O-Wisp

    Disable
    Energy Ball
    Heat Wave
    Psych Up
    Spite

    Dig
    Hidden Power [Electric ; 7]
    Protect
    Substitute
    Toxic

    Raid Only:
    Shadow Mend
    Dispel

    Total Moves: 28


    [a]Azumarill[/a]
    Azumarill (F) (open)
    [​IMG]
    Azumarill [Vellamo] (Female)
    Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Sap Sipper (DW) (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 110
    Atk: Rank 2 [5 Huge Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 58 (+) [+5% Acc]
    Size Class: 2
    Weight Class: 3

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Aqua Ring
    Aqua Tail
    Bounce
    Bubble
    BubbleBeam
    Charm
    Defense Curl
    Double-Edge
    Helping Hand
    Hydro Pump
    Rain Dance
    Rollout
    Slam
    Splash
    Superpower
    Tackle
    Tail Whip
    Water Gun
    Water Sport

    Encore
    Perish Song
    Refresh
    Sing
    Soak

    Brick Break
    Light Screen
    Protect
    Substitute
    Surf

    Ice Punch

    Total Moves: 30


    [a]Seaking[/a]
    Seaking (F) (open)
    [​IMG]
    Seaking [Dahlia] (Female)
    Nature: Modest (+1 SpA ; -1 Atk)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil (Passive): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    LightningRod (DW) (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 68
    Size Class: 3
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Agility
    Aqua Ring
    Flail
    Fury Attack
    Horn Attack
    Horn Drill
    Megahorn
    Peck
    Poison Jab
    Soak
    Supersonic
    Tail Whip
    Water Pulse
    Water Sport
    Waterfall

    Body Slam
    Hydro Pump
    Mud Shot
    Psybea,
    Signal Beam

    Hidden Power [Electric, 7]
    Ice Beam
    Protect
    Substitute
    Surf

    Total moves: 23


    [a]Pyroak[/a]
    Flarelm (M) (open)
    [​IMG]
    Flarelm [Blazing Inpachi] (M)
    Nature: Brave (+1 Atk, -15% Spe [Flat 10% Eva Drop])

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard (Passive): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW) (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 4

    EC: 8/9
    MC: 0
    DC: 3/5

    Attacks:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Lava Plume
    Synthesis

    Aromatherapy
    Blaze Kick
    Counter
    DragonBreath
    Water Sport

    Double Team
    Flamethrower
    Grass Knot
    Light Screen
    Protect

    Total Moves: 21


    [a]Relicanth[/a]
    Relicanth (M) (open)
    [​IMG]
    Relicanth [Era] (Male)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (DW) (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    HP: 110
    Atk: 4 (+)
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 55
    Size Class: 2
    Weight Class: 2

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks:
    Harden
    Head Smash
    Rock Tomb
    Tackle
    Water Gun
    Yawn

    Amnesia
    Aqua Tail
    Brine
    Magnitude
    Zen Headbutt

    Earthquake
    Protect
    Safeguard
    Substitute
    Waterfall

    Total Moves: 16


    [a]Fidgit[/a]
    Fidgit (F) (open)
    [​IMG]
    Multitask (F)

    Nature: Serious
    -

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities: Persistent / Vital Spirit / Prankster [DW]
    Persistent (Passive):
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit (Passive):
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Prankster (Passive):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks [28]:
    Circle Throw
    Clear Smog
    Comet Punch
    Copycat
    Earth Power
    Encore
    Gravity
    Gust
    Helping Hand
    Knock Off
    Magic Room
    Rapid Spin
    Razor Wind
    Tailwind
    Whirlwind
    Wide Guard
    Wonder Room

    Entrainment
    Follow Me
    Heal Pulse
    Me First
    Wish

    Double Team
    Earthquake
    Hidden Power (Ground, 7)
    Light Screen
    Taunt

    Drill Run


    [a]Sawsbuck[/a]
    Deerling (M) (open)
    [​IMG]
    Deerling [Charles] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal/Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll (Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper (Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW) (Passive): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    HP: 90
    Atk: Rank 3 [+]
    Def: Rank 2
    SpA: Rank 1 [-]
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/6
    MC: 1
    DC: 4/5

    Aromatherapy
    Camouflage
    Charm
    Double-Edge
    Double Kick
    Energy Ball
    Growl
    Faint Attack
    Jump Kick
    Leech Seed
    Nature Power
    Sand-Attack
    Solarbeam
    Tackle
    Take Down

    Agility
    GrassWhistle
    Odor Sleuth
    Synthesis
    Worry Seed

    Double Team
    Protect
    Return
    Safeguard
    Sunny Day
    Wild Charge

    Bounce

    Total Moves: 24


    [a]Syclant[/a]
    Syclar (F) (open)
    [​IMG]
    Syclar [Beira, the Queen of Winter] (F)
    Nature: Mild (Def lowered; Sp. Atk raised)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats


    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 3/6
    MC: 0
    DC: 2/5

    Abilities:
    Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Technician (DW LOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks

    Bug Bite
    Bug Buzz
    Focus Energy
    Fury Attack
    Hail
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Leech Life
    Leer
    Scratch
    Sheer Cold
    Slash
    X-Scissor

    Counter
    Earth Power
    Tail Glow
    Silver Wind
    Spikes

    Blizzard
    Double Team
    Frost Breath
    Protect
    Solarbeam
    Substitute
    Venoshock

    Total Attacks: 25

    Raid Only:
    Holy Shock
    Holy Blade


    [box]Holy Shock: A powerful burst of light which cannot miss its target

    Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Light | Priority: 0 | CT: --

    Holy Blade: A shining slash which ignores the foe's stat boosts

    Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Light | Priority: 0 | CT: --

    Light is a new type, with its own chart:
    Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
    Light is not very effective against: Dragon, Steel
    Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
    Light is immune to: Dark, Ghost
    Light is weak to: Dragon, Light[/box]


    [a]Vespiquen[/a]
    Combee (F) (open)
    [​IMG]
    Nectar (F)

    Nature: Brave
    +1 Atk, -15% Speed, -10% Evasion

    Type: Bug / Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Honey Gather / Hustle [DW]
    Honey Gather (Passive):
    This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Hustle (Toggle) [DW]:
    No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: 3 [+]
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 60 [-]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/6
    MC: 7
    DC: 3/5

    Attacks [12]:
    Bug Bite
    Bug Buzz
    Gust
    Sweet Scent

    Air Cutter
    Endeavor
    Mud-Slap
    Oninous Wind
    Snore
    String Shot
    Swift
    Tailwind


    [a]Cherrim[/a]
    Cherrim (F) (open)
    [​IMG]
    Naturia Cherries (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities: Flower Gift
    Flower Gift (Passive): This Pokemon's flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

    Stats:
    HP: 100
    Atk: 1 [-]
    Def: 3
    SpA: 4 [+]
    SpD: 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks [26]:
    Growth
    Helping Hand
    Leech Seed
    Magical Leaf
    Morning Sun
    Petal Dance
    Sunny Day
    Tackle
    Take Down
    Worry Seed

    Aromatherapy
    Heal Pulse
    Healing Wish
    Sweet Scent
    Weather Ball

    Double Team
    Endure
    Grass Knot
    Hidden Power (Ground, 7)
    Protect
    Rest
    Sleep Talk
    SolarBeam
    Substitute

    Giga Drain


    [a]Exeggutor[/a]
    Exeggutor (F) (open)
    [​IMG]
    Coco (F)

    Nature: Quiet
    +1 SpA, -15% Speed, -10% Evasion

    Type: Grass / Psychic
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Chlorophyll / Harvest [DW]
    Chlorophyll (Passive):
    During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

    Harvest (Passive) [DW]:
    At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 6 [+]
    SpD: 3
    Spe: 47 [-]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks [29]:
    Barrage
    Bullet Seed
    Confusion
    Hypnosis
    Leech Seed
    PoisonPowder
    Psyshock
    Reflect
    Seed Bomb
    Sleep Powder
    Stomp
    Stun Spore
    Uproar

    Leaf Storm
    Lucky Chant
    Moonlight
    Skill Swap
    Synthesis

    Endure
    Grass Knot
    Hidden Power (Ground, 7)
    Light Screen
    Protect
    Psychic
    SolarBeam
    Toxic

    Gravity
    Mimic
    Nightmare


    [a]Kingdra[/a]
    Seadra (M) (open)

    [​IMG]
    Harold (M)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Poison Point / Sniper / Damp [DW]
    Poison Point (Toggle):
    By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Sniper (Passive):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp (Passive) [DW]:
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 2 [-]
    Def: Rank 3
    SpA: Rank 4 [+]
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 5
    DC: 3/5

    Attacks [19]:
    Agility
    Brine
    Bubble
    BubbleBeam
    Focus Energy
    Hydro Pump
    Leer
    SmokeScreen
    Water Gun

    Disable
    Dragon Rage
    Flail
    Razor Wind
    Signal Beam

    Dragon Pulse
    Ice Beam
    Protect
    Substitute
    Surf


    [a]Delcatty[/a]
    Skitty (F) (open)
    [​IMG]
    Yin (F)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities: Cute Charm / Normalize / Wonder Skin [DW]
    Cute Charm (Passive):
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Normalize (Toggle):
    This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. When toggled, there is no effect.

    Wonder Skin (Passive) [DW]:
    The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:
    HP: 90
    Atk: 3 [+]
    Def: 2
    SpA: 1 [-]
    SpD: 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks [22]:
    Assist
    Attract
    Charm
    Copycat
    DoubleSlap
    Faint Attack
    Fake Out
    Foresight
    Growl
    Sing
    Tackle
    Tail Whip

    Helping Hand
    Simple Beam
    Sucker Punch
    Wish
    Zen Headbutt

    Dig
    Double Team
    Protect
    Rest
    Substitute


    [a]Cinccino[/a]
    Minccino (M) (open)
    [​IMG]
    Yang (M)

    Nature: Jolly
    +15% Speed, +17% Accuracy, -1 SpA

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities: Cute Charm / Technician / Skill Link [DW]
    Cute Charm (Passive):
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Technician (Passive):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Skill Link (Passive) [DW]:
    This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: 2
    Def: 2
    SpA: 1
    SpD: 2
    Spe: 87
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks [19]:
    DoubleSlap
    Encore
    Growl
    Helping Hand
    Pound
    Sing
    Swift
    Tail Slap
    Tickle

    Endure
    Fake Tears
    Flail
    Mud-Slap
    Tail Whip

    Dig
    Double Team
    Protect
    Substitute
    U-Turn


    [a]Mandibuzz[/a]
    Vullaby (M) (open)
    [​IMG]
    Buzzie (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Dark / Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Big Pecks / Overcoat / Weak Armor [DW]
    Big Pecks (Passive):
    This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Overcoat (Passive):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Weak Armor (Toggle) [DW]:
    No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: 3 [+]
    Def: 3
    SpA: 1 [-]
    SpD: 3
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks [28]:
    Air Slash
    Brave Bird
    Dark Pulse
    Defog
    Embargo
    Faint Attack
    Flatter
    Fury Attack
    Gust
    Leer
    Mirror Move
    Nasty Plot
    Pluck
    Punishment
    Tailwind
    Whirlwind

    Fake Tears
    Mean Look
    Roost
    Scary Face
    Steel Wing

    Fly
    Protect
    Substitute
    Taunt
    Torment
    Toxic
    U-Turn


    [a]Tomohawk[/a]
    Scratchet (M) (open)
    [​IMG]
    Leo (M)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Normal / Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities: Scrappy / Prankster / Vital Spirit [DW]
    Scrappy (Passive):
    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Prankster (Passive):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Vital Spirit (Passive) [DW]:
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 90
    Atk: 2 [-]
    Def: 3
    SpA: 2 [+]
    SpD: 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks [20]:
    Bulk Up
    Focus Energy
    Fury Swipes
    Harden
    Hyper Voice
    Rest
    Roar
    Rock Smash
    Scratch
    Work Up

    Confuse Ray
    Rapid Spin
    Roost
    Stealth Rock
    Yawn

    Double Team
    Reflect
    Rock Slide
    Safeguard
    Taunt


    [a]Politoed[/a]
    Politoed (M) (open)
    [​IMG]
    Gecko (M)

    Nature: Modest
    +1 Atk, -1 SpA

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Water Absorb / Damp / Drizzle [DW]
    Water Absorb (Passive):
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Damp (Passive):
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.

    Drizzle (Trigger) [DW]:
    When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Stats:
    HP: 100
    Atk: 2 [-]
    Def: 3
    SpA: 4 [+]
    SpD: 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 2
    DC: 1/5

    Attacks [19]:
    Body Slam
    Bubble
    BubbleBeam
    DoubleSlap
    Hypnosis
    Perish Song
    Rain Dance
    Water Gun
    Water Sport

    Encore
    Endeavor
    Endure
    Haze
    Refresh

    Double Team
    Focus Blast
    Protect
    Psychic
    Surf


    [a]Grumpig[/a]
    Grumpig (M) (*) (open)
    [​IMG]
    Grumpig [GRUMPus] (Male) (*)
    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    Grumpig
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    Abilities:
    Own Tempo (Passive): This Pokemon moves at its own pace and cannot be confused by any method.
    Thick Fat: (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    EC: 6/6
    MC: 0
    DC 5/5

    Attacks:
    Bounce
    Confuse Ray (*)
    Magic Coat (*)
    Odor Sleuth (*)
    Power Gem
    Psybeam (*)
    Psych Up (*)
    Psychic
    Psywave (*)
    Splash (*)

    Extrasensory (*)
    Future Sight (*)
    Mirror Coat
    Skill Swap
    Zen Headbutt (*)

    Energy Ball
    Rest
    Shadow Ball (*)
    Shock Wave
    Taunt (*)
    Thunder Wave (*)

    DynamicPunch
    Fire Punch
    Signal Beam

    Total Moves: 24


    [a]Beedrill[/a]
    Beedrill (M) (*) (open)
    [​IMG]
    Beedrill [Trouser Snakes] (Male) (*)
    Nature: Adamant

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    Beedrill
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:
    Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Sniper (DW) (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    EC: 5/5
    MC: 0
    DC: 5/5

    Attacks:
    Bug Bite (*)
    Focus Energy
    Fury Attack
    Harden
    Poison Jab
    Poison Sting (*)
    Pursuit
    Rage
    String Shot (*)
    Toxic Spikes
    TwinNeedle

    Acrobatics
    Brick Break
    Double Team
    Protect
    X Scissor

    Drill Run
    Endeavor

    Total Moves: 18


    [a]Manectric[/a]
    Manectric (M) (open)
    [​IMG]
    Manectric [Sparky] (Male)
    Nature: Modest (+1 Sp.Atk -1 Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Static (Passive): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    LightningRod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Minus (DW) (Passive): This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

    Attacks:
    Bite
    Charge
    Howl
    Leer
    Odor Sleuth
    Quick Attack
    Roar
    Spark
    Tackle
    Thunder
    Thunder Fang
    Thunder Wave
    Wild Charge

    Crunch
    Curse
    Discharge
    Electro Ball
    Fire Fang
    Flame Burst
    Headbutt
    Ice Fang

    Double Team
    Endure
    Flamethrower
    Hidden Power (Grass,7)
    Light Screen
    Protect
    Shock Wave
    Snarl
    Substitute
    Thunderbolt
    Toxic
    Volt Switch

    Magnet Rise
    Mud-Slap
    Signal Beam

    Total Moves: 36


    [a]Luxray[/a]
    Luxray (F) (open)

    [​IMG]
    Luxray [Shinxe] (F)
    Nature: Adamant (+Atk - Sp.Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    Luxray
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Rivalry (Passive): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Guts (DW) (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Attacks:
    Bite
    Charge
    Crunch
    Discharge
    Leer
    Roar
    Scary Face
    Spark
    Swagger
    Tackle
    Thunder Fang
    Wild Charge

    Double Kick
    Fire Fang
    Helping Hand
    Ice Fang
    Night Slash
    Quick Attack

    Double Team
    Endure
    Giga Impact
    Iron Tail
    Light Screen
    Protect
    Rest
    Snarl
    Substitute
    Thunder Wave
    Toxic
    Volt Switch

    Magnet Rise
    Superpower

    Total Moves: 32


    [a]Walrein[/a]
    Walrein (F) (open)
    [​IMG]
    Walrein [Snooker] (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Type:
    Water/Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body (Passive): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW) (Passive): This Pokemon is incapable of being effected by Attract or Cute Charm.

    Attacks:
    Aurora Beam
    Body Slam
    Defense Curl
    Defense Curl
    Encore
    Growl
    Ice Ball
    Powder Snow
    Water Gun

    Aqua Ring
    Fissure
    Rock Slide
    Signal Beam
    Yawn

    Earthquake
    Ice Beam
    Rest
    Substitute
    Waterfall

    Aqua Tail

    Total Moves: 20


    [a]Raticate[/a]
    Raticate (M) (open)
    [​IMG]
    Raticate [Jerry] (Male)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Stats:

    Raticate
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Hustle (DW) (Toggle): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Assurance
    Bite
    Crunch
    Focus Energy
    Focus Energy
    Hyper Fang
    Pursuit
    Quick Attack
    Sucker Punch
    Tackle
    Tail Whip

    Counter
    Flame Wheel
    Last Resort
    Revenge
    Reversal

    Dig
    Pluck
    Taunt
    U-Turn
    Wild Charge

    Zen Headbutt

    Total Moves: 22


    [a]Ledian[/a]
    Ledian (M) (open)
    [​IMG]
    Ledian [Timothy] (Male)
    Nature: Adamant (+Atk -Sp.Atk)

    Type: Bug/Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird (Passive) - This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Iron Fist (DW) (Passive) - The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

    Stats:
    Ledian
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    EC: 6/6
    MC: 0
    DC: 2/5

    Moves:

    Agility
    Baton Pass
    Bug Buzz
    Comet Punch
    Light Screen
    Mach Punch
    Reflect
    Safeguard
    Silver Wind
    Supersonic
    Swift
    Tackle

    Bide
    Bug Bite
    Drain Punch
    Encore
    Focus Punch

    Acrobatics
    Brick Break
    Dig
    Protect
    Substitute
    Toxic

    Ice Punch
    ThunderPunch

    Total Moves: 24


    [a]Swalot[/a]
    Swalot (M) (open)
    [​IMG]
    Swalot [Homer J Simpson] (Male)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Liquid Ooze (Passive): This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Sticky Hold (Passive): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Gluttony (DW) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Swalot
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:
    Amnesia
    Encore
    Poison Gas
    Pound
    Sludge
    Yawn

    Acid Armour
    Destiny Bond
    Dream Eater
    Pain Split
    Smog

    Giga Drain
    Ice Beam
    Protect
    Rest
    Shadow Ball
    Sludge Wave

    Counter

    Total Moves: 18


    [a]Swoobat[/a]
    Swoobat (F) (open)
    [​IMG]
    Swoobat [Fledermaus] (F)
    Nature: Modest (+Sp.Atk -Atk)
    Type: Psychic / Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Unaware (Passive): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (Toggle): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
    Simple (DW) (Passive): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Stats:
    Swoobat
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 114
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Air Cutter
    Air Slash
    Assurance
    Attract
    Calm Mind
    Confusion
    Gust
    Heart Stamp
    Imprison
    Odor Sleuth

    Charm
    Helping Hand
    Knock Off
    Stored Power
    Supersonic

    Charge Beam
    Energy Ball
    Light Screen
    Psychic
    Reflect
    Shadow Ball
    Taunt

    Total moves: 22


    [a]Mightyena[/a]
    Mightyena (M) (open)
    [​IMG]
    Mightyena [Sam] (Male)
    Nature: Adamant (Boosts ATK ; Decreases Sp.ATK)
    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Quick Feet (Passive): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Moxie (DW) (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    Mightyena
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Bite
    Crunch
    Howl
    Odor Sleuth
    Roar
    Sand Attack
    Swagger
    Tackle
    Theif

    Fire Fang
    Ice Fang
    Poison Fang
    Sucker Punch
    Thunder Fang

    Payback
    Protect
    Substitute
    Taunt
    Torment

    Total Moves: 19


    [a]Klinklang[/a]
    Klinklang (N/A) (open)
    [​IMG]
    Klinklang [Rust] (Genderless)
    Nature: Quiet (+ Sp. Attack, - Speed -10% Evasion)
    Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Minus: (Passive): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
    Plus: (Passive): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
    Clear Body (DW) (Passive): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 78 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Autotomize
    Bind
    Charge
    Charge Beam
    Discharge
    Gear Grind
    Hyper Beam
    Lock On
    Metal Sound
    Mirror Shot
    Screech
    Shift Gear
    Thundershock
    Vicegrip
    Zap Cannon

    Flash Cannon
    Protect
    Rest
    Sandstorm
    Substitute
    Thunderbolt
    Toxic
    Volt Switch

    Gravity
    Iron Defense
    Magic Coat
    Magnet Rise
    Signal Beam
    Sleep Talk

    Total moves: 29


    [a]Probopass[/a]
    Probopass (M) (open)
    [​IMG]
    Probopass [Noro] (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Rock/Steel: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Magnet Pull (Trigger): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sand Force (DW) (Passive): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    Probopass
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 6
    Spe: 34 (-)
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Block
    Discharge
    Earth Power
    Gravity
    Harden
    Iron Defense
    Magnet Bomb
    Magnet Rise
    Power Gem
    Rest
    Rock Throw
    Sandstorm
    Spark
    Tackle
    Thunder Wave
    Zap Cannon

    Endure
    Explosion
    Head Smash
    Magnitude
    Stealth Rock

    Earthquake
    Rock Slide
    Stone Edge
    Taunt
    Thunderbolt
    Torment
    Volt Switch

    Fire Punch
    Ice Punch

    Total moves: 31


    [a]Primeape[/a]
    Primeape (M) (open)
    [​IMG]
    Primeape [Nuclear] (M)
    Nature: Adamant (+Atk, -Sp.Atk)
    Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Vital Spirit (Passive): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
    Anger Point (Passive): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Justified (DW) (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Stats:

    Primeape
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Assurance
    Covet
    Focus Energy
    Focus Energy
    Fury Swipes
    Fury Swipes
    Karate Chop
    Leer
    Low Kick
    Scratch
    Screech
    Seismic Toss

    Close Combat
    Counter
    Ice Punch
    Rock Slide
    Thunderpunch

    Earthquake
    Hone Claws
    Overheat
    Taunt
    U-Turn

    Total moves: 23


    [a]Gulpin[/a]
    Gulpin (M) (open)
    [​IMG]
    Trade Fodder (M)

    Nature: Serious
    -

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities: Liquid Ooze / Sticky Hold / Gluttony [DW]
    Liquid Ooze (Passive):
    This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.

    Sticky Hold (Passive):
    This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.

    Gluttony (Passive) [DW]:
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 100
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/6
    MC: 4
    DC: 2/5

    Attacks [16]:
    Amnesia
    Encore
    Poison Gas
    Pound
    Sludge
    Yawn

    Acid Armor
    Curse
    Destiny Bond
    Mud-Slap
    Pain Split

    Ice Beam
    Protect
    SolarBeam
    Substitute
    Venoshock


    Alomomola (F) (open)
    [​IMG]
    Aphrodite (F)

    Nature: Quiet
    +1 SpA, -15% Speed, -10% Evasion

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Healer / Hydration / Regenerator [DW]
    Healer (Passive):
    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Hydraition (Passive):
    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Regenerator (Passive) [DW]:
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 130
    Atk: 3
    Def: 3
    SpA: 3 [+]
    SpD: 2
    Spe: 56 [-]
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 0/5

    Attacks [18/53]:
    Pound
    Water Sport
    Aqua Ring
    Aqua Jet
    DoubleSlap
    Heal Pulse
    Protect
    Water Pulse

    Endure
    Mirror Coat
    Mist
    Refresh
    Tickle

    Ice Beam
    Light Screen
    Toxic
    Substitute
    Surf
  18. HD

    HD

    Joined:
    Jun 29, 2008
    Messages:
    1,406
    Trainer Name: HD
    Pokemon: Colossoil, Galvantula, Beartic, Seadra, BROtad, Braviary, Yanma, Murkrow
    W/L/T: 1/3/1
    Trainer Counter: 4

    Backpack:
    Show Hide
    Berry Pocket:
    1x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Current Battles:

    Past Battles:
    http://www.smogon.com/forums/showthread.php?t=86185
    http://www.smogon.com/forums/showthread.php?t=86105
    http://www.smogon.com/forums/showthread.php?t=86217

    Pokemon Team:

    Show Hide
    [​IMG]
    Colossoil [Card Shark] (Male)*
    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Dark/Ground
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
    Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


    Stats:
    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW - Activated): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Leer*
    Tackle*
    Mud Shot*
    Bubblebeam*
    Rapid Spin*
    Mud Bomb*
    Pursuit*
    Crunch
    Muddy Water
    Stockpile
    Swallow

    Earth Power*
    Water Spout*
    Dive*

    Taunt*
    Double Team*
    Rain Dance*
    Earthquake
    Rock Slide


    Show Hide
    [​IMG]
    Galvantula [Black Widow] (Female)*
    Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)

    Type: Bug/Electric
    Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 124 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tension: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (DW - Not Activated): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    String Shot*
    Leech Life*
    Spider Web*
    Thunder Wave*
    Screech*
    Fury Cutter*
    Electric Net*
    Bug Bite*
    Gastro Acid*
    Bug Buzz
    Electro Ball

    Poison Sting*
    Disable*
    Cross Poison*

    Thunderbolt*
    Bug Repellent*
    Rain Dance*
    Hidden Power Ice (7)
    Thunder


    Show Hide
    [​IMG]
    Beartic [Yeti] (Male)*
    Nature: Adamant (Special Attack reduced by *; Attack increased by *.)

    Type: Ice
    Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, Furijio, Glaceon and Cubchoo line ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 50
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail.
    Swift Swim (DW - Activated): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Superpower
    Powder Snow*
    Growl*
    Bide*
    Icy Wind*
    Fury Swipes*
    Brine*
    Endure*
    Icicle Crash

    Avalanche*
    Ice Punch*
    Night Slash*

    Hone Claws*
    Blizzard*
    Dig*
    Swords Dance
    Bulldoze


    Show Hide
    [​IMG]
    Seadra [Poseidon] (M)
    Nature: Mild (Defense reduced by *, Special Attack increased by *)

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 1/5

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
    Damp (DW - Not Activated): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Hydro Pump

    Disable
    Signal Beam
    Razor Wind

    Scald
    Ice Beam
    Rain Dance


    Show Hide
    [​IMG]
    Lotad [BROtad] (Male)
    Nature: Quiet (Adds * to Special Attack, 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

    Type: Water/Grass
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 25 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 2/9
    MC: 1
    DC: 2/5

    Abilities
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW - Not Activated): (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

    Attacks
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubblebeam
    Energy Ball

    Giga Drain
    Leech Seed
    Counter

    Toxic
    Ice Beam
    Swords Dance
    Surf


    Braviary (open)
    [​IMG]
    Braviary [Agila] (Female)
    Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Special Attack reduced by *)

    Type: Normal/Flying
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1)

    Stats:
    Braviary
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Defiant (DW - Activated): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Crush Claw
    Slash
    Brave Bird

    Bulk Up
    Return
    Shadow Claw
    Rock Slide
    Substitute
    Rock Smash
    Toxic
    Frustration


    Show Hide
    [​IMG]
    Yanma [Yggdrasil] (M)
    Nature: Timid (+Speed, -Attack)

    Type: Bug/Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 109 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities
    Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Frisk (DW - Not Activated): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Attacks
    Tackle
    Foresight
    Quick Attack
    Double Team
    Sonicboom
    Hypnosis
    Detect
    Supersonic

    Signal Beam
    Whirlwind
    Faint Attack

    U-Turn
    Shadow Ball
    Hidden Power Ice (7)


    Show Hide
    [​IMG]
    Murkrow [Al Capone] (Male)
    Nature: Hasty (+Spe, -Def)
    Type: Dark/Flying
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15


    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Prankster (DW - Not Activated): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade

    Brave Bird
    Featherdance
    Perish Song

    Taunt
    Snarl
    Thunder Wave
  19. Deck Knight

    Deck Knight October Surprise
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,575
    Ice-eyes:

    Approved. Everything looks good, but you should really put Sprites in since it makes it easier to see.

    Venser:

    Approved after review.

    Still, Please use a Single Line List format though, and make sure to mark which stats have been increased or decreased. Your attack lists might stretch longer, but it makes each move uniquely identifiable.

    Dogfish44:

    Approved. Everything looks good.

    HD:

    Approved, but don't forget to put (*) next to your starting mons and moves.
  20. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG][​IMG]
    Trainer Name
    : Engineer
    Standard W/L/T: 72 / 20 / 2

    Currency Counters: 220
    Badges: Bug, Ghost, Poison

    Engineer's Repository (URL)
    Arena Storage (URL)
    Bookkeeping Post (URL)

    ==

    Normal Battles [Standard + Gym]
    Ongoing

    vs. Terrador (4v4 Singles) [HOLD]
    (Gym) vs. Challenger Pwnemon (3v3 Singles)
    (Gym) vs. Challenger deadfox081 (3v3 Singles)

    Reffing
    Its_A_Random vs. Complications (4v4 Singles)

    ==

    Role Plays
    Ongoing

    (Legend) Black Sulfur Caldera
    (Raid) Shrine of the Old Gods: Hall of Ages (NM) w/ deadfox081

    Reffing
    (Hall) Rediamond Challenge 3 (Rank 4)
    (Hall) kingmitus Challenge 2 (Rank 2)
    (Legend) Yarnus of Bethany and Glacier Knight (Timeless Tower)
    (Legend) LouisCyphre (Windswept Meadow)

    Other
    Acklow's Berry Pies: 18 TC redeemed
    The Expert Belt Dojo: 2 of 2 BT redeemed

    ==

    Backpack
    Berry &amp; Herb Pocket (open)

    2 Oran Berry
    8 Leppa Berry
    2 Cheri Berry
    2 Chesto Berry
    2 Pecha Berry
    2 Rawst Berry
    7 Aspear Berry
    1 Nanab Berry
    7 Enigma Berry
    1 Lum Berry
    1 Wacan Berry

    2 Mental Herb
    Battle Items (open)

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    1 Life Orb
    2 Expert Belt
    1 Muscle Band
    3 Black Sludge
    1 Shell Bell
    1 Big Root
    1 Razor Claw
    1 Razor Fang
    2 Leftovers
    2 Focus Sash
    1 Focus Band
    1 Binding Band
    1 Grip Claw
    1 King's Rock
    2 Macho Brace

    2 Charcoal
    2 Hard Rock
    1 Magnet
    1 Miracle Seed
    1 Metal Coat
    1 Mystic Water
    1 NeverMeltIce
    2 Poison Barb
    1 Sharp Beak
    1 SilverPowder
    1 Soft Sand
    1 Spell Tag

    1 Light Clay
    1 Smooth Rock
    1 Heat Rock

    1 Rock Gem
    1 Steel Gem
    1 Flying Gem
    1 Cell Battery

    1 Everstone
    1 Rare Candy
    1 Prism Scale
    1 Reaper Cloth
    1 Light Ball
    1 Soothe Bell
    1 Rotom Mower / Washer / Fridge / Toaster

    3 Exp Share
    TLR Items (open)

    1 Rock Ruby
    1 Ice Sapphire
    1 Steel Pearl

    1 Max Revive
    Raid Items (open)

    VC: 76 gained, 22 spent

    Berry Harvesting

    [​IMG]
    4 Badge of Valor
    [​IMG] 1 Ancient Ruby - Increases the BP of Fire-type attacks by 4. Can be combined with the Ancient Sapphire and the Ancient Topaz to obtain a powerful artifact.
    [​IMG] 1 Ancient Sapphire - Increases the BP Water-type attacks by 4. Can be combined with the Ancient Ruby and the Ancient Topaz to obtain a powerful artifact.
    [​IMG] 1 Ancient Topaz - Increases the BP of Electric-type attacks by 4. Can be combined with the Ancient Ruby and the Ancient Sapphire to obtain a powerful artifact.
    [​IMG] 1 Vile Hands of Darkness: Causes the holder's physical attacks to act as if the target had two (2) less Def ranks, with a minimum of 1 Def. Increases the BP of Dark- and Ghost-type attacks by two (2), and decreases the EC of Shadow Claw and Night Slash by one (1).
    [​IMG] 1 Collar of Tenacity - Raises the power bonus from Guts, Iron Fist, and Reckless by an additional 6 BP (doesn't stack), and doubles the Attack stages from Justified. Increases SpA rank by 6 if the holder is Fighting-type.
    [​IMG] 1 Dragonhide Bindings - Increases the BP of Dragon-type attacks by 7, and the critical hit stage of Electric-, Fire-, and Water-type attacks by 1.
    [​IMG] 1 Landborn Gauntlets - Increases the BP of Ground-type attacks by 7, and reduces the EC of Dig by 2.
    [​IMG]
    1 Pearl of Life - Increases the BP of Grass-type attacks by 5 and doubles the HP obtained from draining attacks.
    [​IMG] 1 Polished Visage of the Spire: Increases the BP of Ice-type attacks by five (5) and the threat generated by the holder by one hundred percent (100%). Reduces damage taken from super effective attacks under Hail conditions by half the holder's Special Defense rank, rounded down.
    [​IMG] 1 Pristine Ruby - Increases the BP of Fire-type attacks by 6. Can be combined with the Pristine Sapphire and the Pristine Topaz to obtain a powerful artifact.
    [​IMG] 1 Pristine Sapphire - Increases the BP of Water-type attacks by 6. Can be combined with the Pristine Ruby and the Pristine Topaz to obtain a powerful artifact.
    [​IMG] 1 Pristine Topaz - Increases the BP of Electric-type attacks by 6. Can be combined with the Pristine Ruby and the Pristine Sapphire to obtain a powerful artifact.
    [​IMG] 1 Seer's Orb of Mercy - Increases the BP of Fighting-type attacks by 7, and reduces the EC of Heal Pulse and Recover by 2.
    [​IMG] 1 Signet of Bright Hope - Increases the holder's SpA rank by 7 and reduces the EC of Wish and Softboiled by 3. Usable only by Audino, Happiny, Chansey, Blissey.
    [​IMG] 1 Twisted Matrix - Gives the holder a matrix charge, causing its special attacks to have an increase of 3 BP and 5% accuracy up to a maximum of three charges, whenever the holder uses an Electric-, Normal-, Psychic-, or Steel-type attack. All matrix charges are lost if the holder uses a move that would not give or maintain a matrix charge.
    [​IMG] 1 Wavefront Necklace - Increases Aqua Ring's healing by 2 HP per action, the HP gained from Recover and Heal Pulse by 6, and the BP of Water-type attacks by 6.

    Glyph of Agility - Causes Agility to lower overall threat by 30% in addition to its base effect.
    Glyph of Aqua Ring - Allows Aqua Ring to be used on friendly targets.
    Glyph of Earth Power - Reduces the EC of Earth Power by 1.
    Glyph of Explosion - Causes Explosion to affect only one opponent and ignore resistances, and raises its BP by 40.
    Glyph of ExtremeSpeed [Blue] - If the holder is Water-type and knows ExtremeSpeed, increases its BP by 4, changes its type to Water, and gives a 30% to increase all stats by one stage. If the holder is Water-type and does not know ExtremeSpeed, teaches it ExtremeSpeed as a Water-type attack. If the holder is not Water-type but knows ExtremeSpeed, increases its BP by 2 and changes its type to Water. Increases threat generated by ExtremeSpeed by 100%.
    Glyph of ExtremeSpeed [Red] - If the holder is Fire-type and knows ExtremeSpeed, increases its BP by 4, changes its type to Fire, and gives a 30% to increase all stats by one stage. If the holder is Fire-type and does not know ExtremeSpeed, teaches it ExtremeSpeed as a Fire-type attack. If the holder is not Fire-type but knows ExtremeSpeed, increases its BP by 2 and changes its type to Fire. Increases threat generated by ExtremeSpeed by 100%.
    Glyph of ExtremeSpeed [Yellow] - If the holder is Electric-type and knows ExtremeSpeed, increases its BP by 4, changes its type to Electric, and gives a 30% to increase all stats by one stage. If the holder is Electric-type and does not know ExtremeSpeed, teaches it ExtremeSpeed as an Electric-type attack. If the holder is not Electric-type but knows ExtremeSpeed, increases its BP by 2 and changes its type to Electric. Increases threat generated by ExtremeSpeed by 100%.
    Glyph of Fiery Dance - Increases the secondary effect chance of Fiery Dance to 100%
    Glyph of Flamethrower - Halves the threat generated by Flamethrower.
    Glyph of Flare Blitz - Prevents recoil damage from Flare Blitz.
    Glyph of Flash Cannon - Replaces Flash Cannon's secondary effect with a 30% chance to raise the holder's Special Attack by 1 stage.
    Glyph of Heat Wave - Causes Heat Wave to ignore multi-target penalty, increases its accuracy by 10%, and the secondary effect by 20%.
    Glyph of Ice Beam - Halves the threat generated by Ice Beam.
    Glyph of Ice Fang - Increases the BP of Ice Fang by 3.
    Glyph of Ice Shard - Increases the BP of Ice Shard by 4 and its EC by 3.
    Glyph of Icy Wind - Instead of lowering the targets' Speed, Icy Wind grants a Tailwind effect to at most three friendly Pokemon for 2 actions.
    Glyph of Light Screen - Causes Light Screen to affect the entire team instead of only three Pokemon.
    Glyph of Meteor Mash - Increases the accuracy of Meteor Mash by 15%, the secondary effect by 20%, and causes boosts from Meteor Mash to be maintained at the end of each round.
    Glyph of Reflect - Causes Reflect to affect the entire team instead of only three Pokemon.
    Glyph of Recover - Allows Recover to be used on friendly targets, costing 14 EN each time.
    Glyph of Signal Beam - Increases the BP of Signal Beam by 2.
    Glyph of Surf - Allows Surf to be used even when no water supply is present, causes it to hit only one target, and reduces its EC by 1.
    Glyph of Thunder Fang - Increases the BP of Thunder Fang by 3.
    Glyph of Thunder Wave - Increases Thunder Wave's duration to 9 actions.
    Glyph of Thunderbolt - Halves the threat generated by Thunderbolt.
    Glyph of Tri Attack - Increases the BP of Tri Attack by 2 and the effect chance by an overall flat 20%.
    Glyph of Quiver Dance - Causes Quiver Dance to grant Hive Lead for six actions (6a), which makes the user's special Bug-type attacks cause Insect Swarm on the target. Insect Swarm reduces the target's evasion by a flat three percent (3%) for three actions (3a) and can stack up to three (3) times.
    Pokeballs (open)

    5 Timer Ball
    6 Sport Ball
    1 Cherish Ball
    3 Pokeball

    UC: 2455.5 gained, 2292 spent
    AC: 52.6 gained, 4 spent

    ==

    Pokemon
    Legendary

    Easter the Regirock (open)

    [​IMG]
    Regirock (Easter) (U)
    NATR:
    Brave (+1 Atk, -15% Speed, -10% Eva)

    TYPE: Rock
    Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    ABILITIES
    Clear Body:
    (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Sturdy (Unlocked): (Passive) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    STATS: 80 / 100 / 200 / 50 / 100 / 50

    HP: 100
    Atk+: ***** (5)
    Def: ******** (8)
    SpA: ** (2)
    SpD-: **** (4)
    Spe-: 43 (50 / 1.15)

    SC: 3
    WC: 6
    BRT: 23

    EC:
    MC: 1
    DC: 5 / 5

    ATTACKS [25]:
    AncientPower
    Charge Beam
    Curse
    Explosion
    Hammer Arm
    Hyper Beam
    Iron Defense
    Lock-On
    Rock Throw
    Stomp
    Stone Edge
    Superpower
    Zap Cannon

    Block
    Counter
    Fire Punch
    Seismic Toss
    Stealth Rock
    ThunderPunch

    Brick Break
    Earthquake (#)
    Protect
    Rock Slide (#)
    Thunder Wave (#)
    Toxic
    Everest the Regice (open)

    [​IMG]
    Regice (Everest) (U)
    NATR:
    Relaxed (+1 Def, -15% Spe, -10% Eva)

    TYPE: Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    ABILITIES
    Clear Body:
    (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Ice Body (Unlocked): (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    STATS: 80 / 50 / 100 / 100 / 200 / 50

    HP: 100
    Atk: ** (2)
    Def+: ***** (5)
    SpA: **** (4)
    SpD: ******** (8)
    Spe-: 43 (50 / 1.15)

    SC: 3
    WC: 5
    BRT: 23

    EC:
    MC: 0
    DC: 5 / 5

    ATTACKS [20]:
    AncientPower
    Charge Beam
    Curse
    Explosion
    Hammer Arm
    Ice Beam
    Icy Wind
    Lock-On
    Stomp
    Superpower
    Zap Cannon

    Block
    Seismic Toss
    Signal Beam

    Focus Blast (#)
    Protect
    Rock Slide
    Thunder Wave (#)
    Thunderbolt (#)
    Toxic
    Eiffel the Registeel (open)

    [​IMG]
    Registeel (Eiffel) (U)
    NATR:
    Brave (+1 Atk, -15% Speed, -10% Eva)

    TYPE: Steel
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Clear Body:
    (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    STATS: 80 / 75 / 150 / 75 / 150 / 50

    HP: 100
    Atk+: **** (4)
    Def: ****** (6)
    SpA: *** (3)
    SpD: ****** (6)
    Spe-: 43 (50 / 1.15)

    SC: 3
    WC: 6 (205 kg)
    BRT: 23

    EC:
    MC: 0
    DC: 5 / 5

    ATTACKS [15]:
    Curse
    Explosion
    Metal Claw
    Stomp
    Superpower

    Block
    Counter (#)
    Endure (#)
    Ice Punch (#)
    Stealth Rock

    Brick Break (#)
    Earthquake (#)
    Protect
    Rock Slide (#)
    Toxic
    Mazu the Phione (open)

    [​IMG]
    Phione (Mazu) (U)
    NATR:
    Mild (+1 SpA, -1 Def)

    TYPE: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Hydration:
    (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    STATS: 80 / 80 / 80 / 80 / 80 / 80

    HP: 100
    Atk: *** (3)
    Def-: ** (2)
    SpA+: **** (4)
    SpD: *** (3)
    Spe: 80

    SC: 1
    WC: 1
    BRT: 18

    EC:
    MC: 0
    DC:

    ATTACKS [19]:
    Acid Armor
    Aqua Ring
    Bubble
    BubbleBeam
    Charm
    Dive (#)
    Rain Dance (#)
    Supersonic
    Water Pulse
    Water Sport
    Whirlpool

    AncientPower (#)
    Bounce
    Helping Hand
    Mud-Slap (#)

    Grass Knot
    Ice Beam (#)
    Scald (#)
    U-turn

    Gym
    Yaku the Muk (open)

    [​IMG]
    Muk (Yaku) (M)
    NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)

    TYPE: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Stench:
    (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Touch (Unlocked): (Toggle) This Pokemon's body is covered with a film of poison. On default, whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent, and so all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead, with the same chance of effect.

    STATS: 105 / 105 / 75 / 65 / 100 / 50

    HP: 110
    Atk: **** (4)
    Def: *** (3)
    SpA+: **** (4)
    SpD: **** (4)
    Spe-: 43 (50 / 1.15)

    SC: 3
    WC: 3
    BRT: 20

    EC: 6 / 6
    MC: 5
    DC: 5 / 5

    ATTACKS [47]:
    Acid Armor
    Disable
    Fling
    Gunk Shot
    Harden
    Memento
    Minimize
    Mud-Slap
    Mud Bomb
    Poison Gas
    Pound
    Screech
    Sludge
    Sludge Bomb
    Sludge Wave

    Acid Spray (#)
    Imprison
    Shadow Sneak (#)
    Shadow Punch
    Stockpile (#)

    DynamicPunch
    Endure
    Pain Split

    Brick Break
    Dig
    Double Team
    Explosion
    Fire Blast (#)
    Flamethrower
    Focus Blast
    Incinerate
    Payback
    Protect
    Rain Dance
    Return
    Rock Slide
    Shadow Ball
    Substitute
    Taunt
    Thunder
    Thunderbolt (#)
    Torment
    Toxic
    Venom Shock (#)

    Bide
    Giga Drain
    Zap Cannon
    Youma the Gengar (open)

    [​IMG]
    Gengar* (Youma) (M)
    NATR: Hasty (+15% Speed, +19% [18.54%] Acc, -1 Def)

    TYPE: Ghost / Poison
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS: 60 / 65 / 60 / 130 / 75 / 110