Profiles Registration Tower (Retrieve Teams only, do not post or update profiles)

Floraedit: See what I did with Ekans? Do that for Rhyhorn and Poliwag and you'll be set! Use Serebii.net/veekun to look up what abilities your Pokemon have. Here's the link to the data: http://www.smogon.com/forums/showthread.php?t=85754

(My persons name is Ludwig)


Pokemon Species: Ekans

Name: ChibiSerpent

Gender: (M)

Nature: Adamant (At+ Sat-)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Ability 1: Intimidate
Type: Can be activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Ability 2: Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Ability 3 (DW LOCKED): Unnerve
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Moves:
Wrap (*)
Leer (*)
Poison Sting (*)
Bite (*)
Glare (*)
Screech (*)
Acid (*)
Stockpile (*)
Swallow (*)
Spit Up (*)

Sucker Punch (*)
Scary Face (*)
Disable (*)

Toxic (*)
Poison Jab (*)
Bulldoze (*)


Pokemon Species: Rhyhorn
Name: Rocky
Gender: (F)
Nature: Careful (Sdef+ Sat-)
Moves:
Horn Attack (*)
Tail Whip (*)
Stomp (*)
Fury Attack (*)
Scary Face (*)
Rock Blast (*)

Thunder Fang (*)
Fire Fang (*)
Crunch (*)

Earthquake (*)
Swords Dance (*)
Protect (*)


Pokemon Species: Poliwag
Name Whirlpool
Gender: (M)
Nature: Modest (Sat+ At-)
Moves:
Water Sport (*)
Bubble (*)
Hypnosis (*)
Water Gun (*)
Double Slap (*)
Rain Dance (*)
Body Slam (*)
Bubble Beam (*)

Mist (*)
Mud Shot (*)
Encore (*)

Scald (*)
Ice Beam (*)
Psychic (*)

I'm sorry if I did this wrong. I'm new here and a bit confused even after I've read a few threads.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
May 1st - current Day awaiting crew, sit tight a bit more! I'm sure the approvers will swing by soon enough.

Anyway, noting that I've updated the OP with some missing people.

Also, can you guys stop naming people fake names? SilentVerse is an example. =/ SilentVerse is totally not porygon3 lol.

I have had to fix four users up. This is really tiring guys, c'mon!

Five now...

Six.
 
Trainer Name: Blue_Tornado
Pokemon: Dratini(*), Pawniard(*), Slowpoke(*), Larvesta, Tangela, Gastly
W/L/T: 2-6-0
Trainer Counter: 14

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Ongoing Battles:

2vs2 Doubles vs Danmantincan

Pokemon Team:


Dragonair(*) [Mystery] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shen Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (70 / 1.15v)

EC: 5/9
MC: 2
DC: 3/5

Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Dragon Dance
Outrage
Aqua Tail
Dragon Rush

Dragon Pulse(*)
Extremespeed(*)
Light Screen(*)

Flamethrower(*)
Safeguard(*)
Thunderbolt(*)

Slowpoke(*) [Serene] (M)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+1)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (15 / 1.15v)

EC: 4/6
MC: 0
DC: 3/5

Attacks:
Curse(*)
Yawn(*)
Tackle(*)
Growl(*)
Water Gun(*)
Confusion(*)
Disable(*)
Headbutt(*)
Zen Headbutt
Slack Off

Future Sight(*)
Me First(*)
Mud Sport(*)

Dive(*)
Ice Beam(*)
Toxic(*)
Trick Room
Surf

Pawniard(*) [Needle] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 5/6
MC: 0
DC: 3/5

Attacks:
Scratch(*)
Leer(*)
Fury Cutter(*)
Torment(*)
Faint Attack(*)
Scary Face(*)
Metal Claw(*)
Night Slash
Iron Head
Iron Defense
Swords Dance

Psycho Cut(*)
Revenge(*)
Sucker Punch(*)

Dig(*)
Brick Break(*)
Taunt(*)
Thunder Wave

Larvesta [Panic] (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (60 * 1.15^)

EC: 5/6
MC: 0
DC: 3/5

Attacks:
Ember
String Shot
Leech Life
Take Down
Flame Charge
Flare Blitz
Double Edge
Bug Buzz

Magnet Rise
Morning Sun
Zen Headbutt

Flamethrower
U-turn
Wild Charge
Fire Blast

Tangela [Messy] (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 60

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Power Whip

Giga Drain
Leech Seed
Rage Powder

Hidden Power [Fire] (7)
Sunny Day
SolarBeam

Synthesis

Gastly [Spook] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (80 * 1.15^)

EC: 3/9
MC: 0
DC: N/A

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Ball
Hex

Clear Smog
Disable
Scary Face

Toxic
Venoshock
Taunt
Thunderbolt
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
deadfox081, Steampowered, TEA_DEMON, Xaqwais, C$FP, Blue Tornado are approved.

DragonTamerChris is not approved. Take a gander at the correct format.

That leaves me with two AC and 0 remaining.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Okay, I'm sorry about this post, but I really have to call it out. Who has been "updating" with the new members in the past? This is really... stupid for the lack of a better word. I am finding several links leading to the wrong person, and still counting. For example, about 8 links have been linking to Frosty under a different name. Like 6 of them have been linked to porygon3.

Can you please make sure that you can do your job properly? Please? Otherwise, I'm just going to fix them all up and add them in myself in the future, which really isn't a problem for me, but it's time-consuming.

19 total links were complete bogus.

Okay, well, it's not that much of a big deal, it's just frustrating for me while making me more frustrated. I do wish we could be more organized though...
 
Trainer Name: Black BUddha
Pokemon: Phanpy, Elekid, Pawniard
W/L/T: 0/0/0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:0
Business Tokens:0

Pokemon Team

Phanpy(*), Robophan (M)
Nature: Adamant
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW) : (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Attacks
Odor Sleuth (*)
Growl (*)
Defense Curl (*)
Flail (*)
Take Down (*)
Rollout (*)
Natural Gift (*)
Slam (*)

Ice Shard (*)
Head Smash (*)
Counter (*)

Bulldoze (*)
Rock Slide (*)
Toxic (*)


Elekid (*), Faraday (M)
Nature: Naive
Type: Electric
Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 109 (95 * 1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks
Quick Attack (*)
Leer (*)
ThunderPunch (*)
ThunderShock (*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)

Fire Punch (*)
Ice Punch (*)
Meditate (*)

Brick Break (*)
Thunder Wave (*)
Thunder (*)


Pawniard (*), Shunt (M)
Nature Adamant
TypeDark / Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC:0
DC:0/5

Abilities
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)

Sucker Punch (*)
Psycho Cut (*)
Revenge (*)

Swords Dance (*)
Brick Break (*)
Rock Tomb(*)
 
Sorry about the problems Flora, and thank you for addressing them. I will get a better hold over things, now that my extra-curricular activities are over with. This weekend, I'll go over all of the links and make sure that each of them works properly.

Black Buddha: Phanpy does not learn Dig from BW TMs, so give it another TM move please. Other than that, approved.

This makes five, so I'll claim another AC.

0
 

shadowbone66

Banned deucer.
Shadowbone66's Team

Trainer Name: Jonas
Pokemon: Cubone, Durant, Deino, Slowpoke, Scratchet, Munna, Marill, Aron, Klink, Scyther, Nohface
W/L/T: 2/11/1
Trainer Counter: 2

Backpack:

Berry Pocket:
2 Oran Berries
2 Leppa Berries
2 Cheri Berries
2 Chesto Berries
2 Pecha Berries
2 Rawst Berries
2 Aspear Berries

Token Pocket:
Ref Tokens: 0
Business Tokens: 0

General Items Pocket:
1 Thick Club

Reffing Profile:
http://www.smogon.com/forums/showpost.php?p=3555901&postcount=158

Ongoing Battles:
None atm.

Completed Battles:







Pokemon Team:


Marowak (*) [Guardia] (Female)
Nature: Careful (+SpD, -SpA)
Type: Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Rock Head (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Lightningrod (Innate)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Ability 3: Battle Armor (Innate, DW, Activated)
This Pokemon’s thick armor prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Growl(*)
Tail Whip(*)
Bone Club(*)
Headbutt(*)
Leer(*)
Focus Energy(*)
Bonemerang(*)
Rage(*)

Screech(*)
Detect(*)
Belly Drum(*)
Iron Head

Dig(*)
Earthquake(*)
Double Team(*)
Smack Down
Rock Slide
Stone Edge

Fire Punch
Thunder Punch



Zweilous [Leslie] (Female)
Nature: Naive
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Ability 1: Hustle(Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (lowered by nature)
Spe: 67 (boosted by nature, 6.4% flat accuracy boost)

EC: 4/9
MC: 2

Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Rush
Hyper Voice
Outrage

Fire Fang
Thunder Fang
Dark Pulse

Work Up
Substitute
Return
Taunt
Dragon Tail



Scratchet [Raptor] (M)
Nature: Adamant (+Attack, -Sp. Attack)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate, Dormant) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40

EC: 1/6
MC: 0
DC: 1/5

Attacks
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk Up
Superpower

Roost
Confuse Ray
Memento

Brick Break
Return
Work Up



Munna [Annabelle] (F)

Nature: Modest (+ Special Attack, - Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Synchronize: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy: (Hidden Ability, Dormant, Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:

HP: 100
Atk: Rank 0 (lowered by nature)
Def: Rank 2
SpA: Rank 4 (boosted by nature)
SpD: Rank 2
Spe: 24

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise

Helping Hand
Barrier
Magic Coat

Calm Mind
Psyshock
Energy Ball



Marill [Bouncy] (F) {OT: dogfish44}
Nature - Quiet (+Sp.Atk, -Speed)

Type:
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 34 (-)

Abilities:
Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Splash
Charm
Tail Whip
Bubble
Slam
Water Gun
Tackle
Defense Curl
Rollout
BubbleBeam
Aqua Ring
Hydro Pump

Muddy Water
Sing
Refresh

Waterfall
Work Up
Toxic



Steel Pokemon:


Durant (*) Flik (Male)
Nature: Adamant (+Att, -SpAtt)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability 1: Swarm(Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Ability 2: Hustle(Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Ability 3: Truant(Innate, DW, Dormant, will remain Dormant as it's useless)
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:

HP: 90
Atk: Rank 5 (boosted by nature)
Def: Rank 4
SpA: Rank 1 (lowered by nature)
SpD: Rank 2
Spe: 109

MC: 1
DC: 5/5

Attacks:
ViceGrip(*)
Sand-Attack(*)
Fury Cutter(*)
Bite(*)
Agility(*)
Metal Claw(*)
Iron Head
Iron Defense

Screech(*)
Thunder Fang(*)
Baton Pass(*)

Claw Sharpen(*)
X-Scissor(*)
Thunder Wave(*)
Dig
Stone Edge
Struggle Bug
Rock Slide
Aerial Ace
Shadow Claw



Aron [Vulcan] (Male)
Nature: Sassy
Type: Rock/Steel

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Heavy Metal: (Innate, DW, Dormant) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 26 (lowered by nature, flat 10 point decrease in evasion)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Head Smash
Superpower
Endeavor

Protect
Iron Tail
Shadow Claw



Klink [Machinery] (Genderless)
Nature: Quiet (+ Sp. Attack, - Speed)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Minus: (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Clear Body: (Innate, DW, Dormant) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (boosted by nature)
SpD: Rank 2
Spe: 26 (lowered by nature)

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Automotize
Mirror Shot
Gear Grind
Shift Gear

Flash Cannon
Thunderbolt
Protect
Thunder Wave
Toxic




Scyther [Ed] (Male) {OT: Venser}

Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks)

Type: Bug / Flying
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 89 (-15%)

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Steadfast (DW) (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
X-Scissor
Air Slash

Counter
Silver Wind
Swords Dance

Roost
Substitute
Brick Break
Safeguard



Nohface (Alex) [Female]
Nature: Adamant
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3 (boosted by nature)
Def: Rank 3
SpA: Rank 0 (lowered by nature)
SpD: Rank 3
Spe: 10

EC: 0/6
MC: 0
DC: 0/5

Moves:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Yawn
Flail
Meteor Mash

Will-O-Wisp
Dig
Taunt
 
Trainer Name: Connor
Pokemon: Empoleon, Eevee, Pikachu, Onix, Dratini, Riolu
W/L/T: 2/4/0
Trainer Counter: 8
Universal Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry



(Empoleon)* Pippy (M)
Nature:*Modest (+1 SpA -1 Atk

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

HP: 100
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 5 (+1)
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC:9/9
MC:0
DC:3/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two stages.

Attacks:
Pound*
Growl*
Bubble*
Water Sport*
Peck*
BubbleBeam*
Bide*
Fury Attack*
Agility*
Hydro Pump*
Supersonic*
Ice Beam*
Grass Knot*
Surf*
Mist
Whirlpool
Metal Claw
Swords Dance
Swagger
Hydro Cannon


(Eevee)*Surprises (F)
Nature:*Naive (+15% Speed, +X% Accuracy, -1 SpD)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (55X1.15^)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:3/6
MC:4
DC:2/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two.

Attacks:
Helping Hand*
Tackle*
Tail Whip*
Sand-Attack*
Growl*
Quick Attack*
Covet*
Detect*
Natural Gift*
Retaliate*
Attract*
Dig*


(Pikachu)* Ukelele (M)
Nature:*Naive (+15% Speed, +X% Accuracy, -1 SpD)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-1)
Spe: 104 (90X1.15^)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:5/9
MC:2
DC:4/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one stage. This boost is maintained at the end of each round.

Attacks:
Charm*
ThunderShock*
Tail Whip*
Thunder Wave*
Sweet Kiss*
Nasty Plot*
Charge*
Fake Out*
Wish*
Thunderbolt*
Volt Switch*
Grass Knot*
Thunder
Volt Tackle


(Onix) Rocky (M)
Nature: Careful (+1 SpD -1 SpA)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 1 (-1)
SpD: Rank 3 (+1)
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC:3/6
MC:2
DC:2/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one. The effect is amplified on OHKO Moves, which are reduced by ten Base Attack Power.
Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one stage for each hit.

Attacks:
Bind
Harden
Mud Sport
Tackle
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Stealth Rock
Flail
Rock Climb
Roar
Earthquake
Stone Edge
Dig


(Dratini) Anthony (M)
Nature: Adament (+1 Atk -1 SpA)

Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC:0/9
MC:0
DC:0/5

Abilities:
Shed Skin: (Innate)*This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Innate)*This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Extremespeed
Dragon Dance
Dragon Rush
Protect
Dragon Tail
Waterfall


(Riolu) Cynthia (F)
Nature:*Rash (+1 SpA, -1 SpD)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 1 (-1)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5

Abilities:
Steadfast: (Innate)*If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)*When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster: (DW) (Innate)*The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Vacuum Wave
Crunch
Circle Throw
Focus Blast
Earthquake
Swords Dance
 
Trainer Name: Pikapwnd
Trainer bio: Awesomeness


Pokemon: Electabuzz ~ Mantyke ~ hitmonchan ~ Deerling ~ Zubat ~ Mime Jr. ~ Monohm ~ Pichu
W/L/T: 7 / 4 / 0
Currency Counters: 8
Backpack:

Signature Items:
Light Ball

Batlle Items:

Berry Pocket:
2 Oran
2 Leppa
2 Cheri
2 Chesto
2 Pecha
2 Rawst
2 Aspear

Token Pocket:
Ref Tokens: 6
Business Tokens:0

Finished battles:
(Win) Vr Jas
Win Vr Shadowbone
Win Vr. HD
Win Vr. Crux
Win Vr. Tea demon
Win me and glacier Vr. Steampower & Lyris
Loss Vr shiny umbreon
loss to lord jessus and his shuckle
http://www.smogon.com/forums/showthread.php?p=3722034&posted=1
http://www.smogon.com/forums/showthread.php?t=3452816
http://www.smogon.com/forums/showthread.php?t=3458795

Current battles:
http://www.smogon.com/forums/showthread.php?t=3458788
http://www.smogon.com/forums/showthread.php?t=3458938


Electabuzz [Twinkletoes] (M) (*)



Nature: Naughty (Adds 1 Rank to Attack; Subtracts 1 Rank from Spdef)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Abilities:
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Vital Spirit: (inate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 100
Atk: Rank 4 (+ nature)
Def: Rank 2
Satk: Rank 3
Sdef: Rank 2 (- nature)
Spe: 105
Size: 2
Weight: 3
Base Rank total: 18

EC: 8/9
DC: 5/5
MC: 1

Moves:
Quick attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Screech
Discharge

Cross chop
Fire punch
Ice punch
Counter

Substitute
Thunder
Psychic
Rain dance
Toxic
Magnet Rise


Mantyke [Queen] (F) (*)

Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an
opponent’s attacks.

Type:
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Swift swim: Type: Innate
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

[DW Locked] Water Veil: Type: Innate
Pokemon with this ability always have their body coated in a lair of water which prevents burns.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)

EC: 5/6
DC: 5/5
MC: 4

Moves:
Tackle
Bubble
Supersonic
Bubblebeam
Headbutt
Agility
Wing attack
Bounce
aqua ring
confuse ray

Haze
Hydro Pump
Mirror Coat
Twister

Toxic
Wide Guard
WhirlPool
Ice Beam
Attract



Hitmonchan [Lynchies] (F) (*)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage and Lowers Satk by 1)


Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilites

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Inner Focus: (innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

EC: 6/6
DC: 5/5
MC: 0


Stats
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size: 3
Weight: 3
Base rank total: 18

Revenge
Comet Punch
Agility
tackle
helping hand
fake out
foresight
bullet Punch
feint
Ice punch
Fire punch
thunderpunch
Focus punch
Detect

counter
hi jump kick
pursuit
mach Punch

Toxic
double team
bulk up
Substitute
earthquake



Mime jr [Murrow]

Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities

Filter: (innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

Soundproof: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.)

[DW Locked]Technician: (innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

HP: 80
Atk: Rank 0 (-nature)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 69 (+ nature)
Size: 1
Weight: 2
Base Rank total: 12

EC: 3/6
DC: 3/5
MC 0

Attacks
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Light screen
Reflect
Psybeam
Safegaurd
Psychic

Thunderbolt
Shadow ball
Hidden power fire 6
Solar Beam
Torment

Icy wind
Nasty plot
Hypnosis



Deerling [Kaylee] (F)

Nature: Adamant add one point to attack, and subtract one from special attack.

Type: Normal/Grass


Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​


Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​



Abilities


Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.​



Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.​



[DW LOCKED] Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt​



Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75​
Size: 1
Weight: 1
Base rank total: 13

EC: 1/6
DC: 1/5
MC:​


Moves:
Tackle
Camoflauge
Growl
Sand Attack
Double Kick
Leech seed
Faint attack
Takedown
Jump Kick
Aromatherapy
Nature Power​


Frustration
Thunder Wave
Protect​


Agility
Odor Slueth​
Worry Seed

Golbat [bozzy] (m)



Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Poison/flying
Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Inner Focus: (innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator: [DW locked] (innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats
Hp 100
Atk 3
Def 3
Satk 4 (+)
Sdef 3
Speed 78 (-)
Size: 3
Weight: 4
Base rank total: 18

EC: 4/9
DC: 3/5
MC:

Moves:
Leech life
Supersonic
Astonish
Bite
wing attack
Confuse ray
Air cutter

Toxic
Venoshock
U-turn
taunt
Torment
Fly

Heat Wave
Snatch
Whirlwind
Giga drain
Nasty plot


Pichu (M) Benji

Nature - Naive (*1.15 to speed + 10acc +10% Dodge Chance -1SeD)
Type: Electric
Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Lightningrod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.



EC:3/9
DC:0/5
MC

HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
Size: 1
Weight: 1
Base rank total: 10


Moves:
Thundershock
Charm
Tail Whip
Thunder wave
Sweet Kiss
Nasty plot

Double Team
Substitute
Hidden Power [Ice] 7

Volt Tackle
Reversal
Wish


Monohm - Colton (M)
Nature: Modest Nature Special Attack increased by*; Attack reduced by*
Type: Electric/Dragon
Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
size: 1
Weight: 2
Base rank total: 14

EC: 3/9
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister

Hydro Pump
Magnet Rise
Heal Bell

FlameThrower
Thunder
Taunt

Finished Reffings:
http://www.smogon.com/forums/showthread.php?t=3448448
http://www.smogon.com/forums/showthread.php?t=3452860

Current Reffings:
http://www.smogon.com/forums/showthread.php?t=3458736
 
Trainer Name: Levren
Pokemon: Snorlax, Syclar, Bulbasaur, Nohface
W/L/T:1-3-0
Trainer Counter:4

Backpack:

Berry Pocket:
2x oran

2x leppa
2x cherri
2x chesto
2x pecha
2x rawst
2x aspear

Token Pocket:
Ref Tokens: 4
Business Tokens:


Vs. shyguy1221 completed
Vs. elDino completed
Vs. Engineer Pikachu completed
Vs. Doran Dragon completed





Pokemon Team:



Snorlax(*) Adam(M)
Nature: impish [ increase defence by *, decrease sp. Attack by *]
Type: normal
normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (inate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (inate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony(DW): (inate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

HP: 125
Atk: Rank 4
Def: Rank 4(+)
SpA: Rank 1(-)
SpD: Rank 4
Spe: 30

Attacks:
Metronome(*)
Oder sleuth(*)
Tackle(*)
Defense curl(*)
Amnesia(*)
Lick(*)
Recycle(*)
Screech(*)
Chip away(*)
Stockpile(*)
Belly Drum
Yawn

Zen headbutt(*)
Counter(*)
Selfdestruct(*)

Brick break(*)
Bulldoze(*)
Rock Slide(*)



Syclar(*)Hukarere(M)
Nature: Sassy [increase special def. by *, 15% decrease in Speed]
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3(+)
Spe: 77 (91/1.15v)

EC:5/6
MC:8
DC:4/5


Attacks:
Leer (*)
Leech Life(*)
Sratch(*)
Ice Shard(*)
Focus Energy(*)
Slash (*)
Icy Wind(*)
Bug bite(*)
Icicle Spear(*)

Signal Beam(*)
Counter(*)
Earth Power(*)

U Turn(*)
Toxic(*)
Venoshock(*)




Bulbasaur (Rosemary)(F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Poison
Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrowth: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll(DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 39(45/1.15)

EC:1/9
MC:2
DC:1/5

Attacks:
Tackle(*)
Growl(*)
Leech Seed(*)
Vine Whip(*)
Poison Powder(*)
Sleep Powder(*)
Take Down(*)
Razor Leaf(*)
Sweet Scent(*)
Growth(*)

Sludge Bomb(*)
VenoShock(*)
Toxic(*)

Giga Drain(*)
Leaf Storm(*)
Magical Leaf(*)





Nohface(Kiana)(F)
Nature:Brave(Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 9(10/1.15)

EC:1/6
MC:2
DC:1/5

Attacks:
Scratch(*)
Tackle(*)
Iron Defense(*)
Lick(*)
Leer(*)
Odor Sleuth(*)
Faint Attack (*)
Shadow Sneak(*)
Curse(*)

Iron Tail(*)
Meteor Mash(*)
Yawn(*)

Dig(*)
Dream Eater(*)
Will-o-Wisp(*)
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
shadowbone66: APPROVED. Fixed up a few things, so now you're good to go.

Pippy: APPROVED. Don't forget, we switched from the * ranking system to the "Rank" system. I changed it for you.

Pikapwned: EDIT:APPROVED
. All fixed.

levren: APPROVED. Format was spot-on.

That brings me to 7, giving me 1 AC and bringing my count to 2.
 

Trainer Name: Spenser or Spenstar (will answer to either)
Pokemon On Team: (14)Starmie, Revenankh, Scrafty, Breloom*, Stratagem, Duclohm, Syclar, Remoraid, Krilowatt, Grimer, Tomohawk, Munchlax*, Embirch, Dratini
Pokemon Previously Owned: Staryu, Scraggy, Rebble, Stunfisk*, Bolderdash, Plicowatt, Monohm, Pinsir*, Scratchet
(Italics mean the Pokemon previously owned since evolved, an asterisk means the Pokemon either left or joined the team in a trade)
W/L/T: 18-3-3
Currency Counters: 12
Universal Counters: 0
About the character: Spenser is somewhat of a twist on the standard Pokemon protagonists like Ash. He's ambitious, eager, and energetic, but he also has a level of maturity and passion that very few others posses, and it is this that gives Spenser his niche in a huge world of battling. He also cares for his Pokemon on a deep level. See, he has no real family, (aside from a sister named Roslyn who is more comparable to Azula than a normal human being) and as a result of that, he considers his Pokemon to be his family. He also develops intimate friendships as a way to compensate. For Spenser, almost every battle results in a lasting friendship. He aspires to be a truly great battler and his ultimate goal is to take the ASB world by storm, but he doesn't have much confidence in himself as of now. He'll have to earn his own confidence through victories and growth, of both himself and his team.

Save for Ruby and Grave who he's had by his side for years, Spenser's Pokemon are all new captures or friendships gained since joining ASB, but even the newest members of his team feel just as much like family as Ruby and Grave, as they should.

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
1x Amulet Coin
1x Big Root

http://www.smogon.com/forums/showthread.php?t=3447759 (VS Steampowered, Won)
http://www.smogon.com/forums/showthread.php?t=3447877 (VS Dark Pulse, Won)
http://www.smogon.com/forums/showthread.php?t=3448031 (VS Objection, Lost)
http://www.smogon.com/forums/showthread.php?t=3448566 (VS ElDino, Won)
http://www.smogon.com/forums/showthread.php?t=3448773 (VS Objection, Won)
http://www.smogon.com/forums/showthread.php?t=3448896 (VS TexasCloverleaf, Lost)
http://www.smogon.com/forums/showthread.php?t=3448624 (VS Abinoloon, Won)
http://www.smogon.com/forums/showthread.php?t=3448369 (VS Son Of Shadoo, Won)
http://www.smogon.com/forums/showthread.php?t=3449271 (VS Rangnarokalex, Won)
http://www.smogon.com/forums/showthread.php?t=3449821 (VS LoudKirbyKing, Won)
http://www.smogon.com/forums/showthread.php?t=3457326 (VS Jayjinde, Lost)
http://www.smogon.com/forums/showthread.php?t=3457457 (VS LouisCyphre, Won)
http://www.smogon.com/forums/showthread.php?t=3457272 (VS [Lenneth]Temperantia, Won)
http://www.smogon.com/forums/showthread.php?t=3458335 (VS C$FP, Won Twice)
http://www.smogon.com/forums/showthread.php?t=3458067 (VS BlazikenMaster-Zeo, Draw)
http://www.smogon.com/forums/showthread.php?t=3458108 (VS Doran Dragon, Won)
http://www.smogon.com/forums/showthread.php?t=3457570 (VS Endquote, Draw)
http://www.smogon.com/forums/showthread.php?t=3458741 (VS TalkingLion, Won)
http://www.smogon.com/forums/showthread.php?t=3458592 (VS Leethoof, Draw)
http://www.smogon.com/forums/showthread.php?t=3458626 (VS Glacier Knight, Won)
http://www.smogon.com/forums/showthread.php?t=3459108 (VS Galladiator, Won)
http://www.smogon.com/forums/showthread.php?t=3459530 (VS TalkingLion, Won)
http://www.smogon.com/forums/showthread.php?t=3459622 (VS Dogfish44, Won)


Pokemon On Team:


<Starmie> [Ruby] (No Gender)
Nature: Modest (Special Attack increased by *; Attack reduced by *)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About Ruby: Being Spenstar's best friend and oldest family member alive that isn't crazy, Spenstar has a special spot in his heart for his beloved Ruby. Ruby wasn't much of a battling Pokemon, but that changed when the two (plus Grave) joined the ASB league together. Since then, Ruby has grown stronger by leaps and bounds, and has evolved into a mighty Starmie. Both before and especially after evolution, Ruby has been an offensive powerhouse, a force that Spenstar could always count on in the heat of battle. Starmie has since gained the power of Analytic, and its future with Spenstar looks bright.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

Starmie
HP: 90
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 5 (+1)
SpD: Rank 3
Spe: 115

EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED!

Attacks:
Level-Up:
Tackle(*)
Harden(*)
Water Gun(*)
Rapid Spin(*)
Recover(*)
Camouflage(*)
Swift(*)
Bubblebeam(*)
Power Gem(*)
Cosmic Power(*)
Light Screen
Reflect Type
Hydro Pump
Confuse Ray

TMs:
Hidden Power (Fire, 7)(*)
Ice Beam(*)
Thunderbolt(*)
Surf
Grass Knot
Psychic
Scald
Psyshock
Thunder Wave
Reflect
Protect

Tutor:
Magic Coat
Signal Beam
Endure

Total Moves: 28
Revenankh [Grave] (Male)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
About Grave: Grave was one of Spenstar's first Pokemon. Shortly after he and his sister found out their parents died, his sister started to go crazy and whatever bond they had was completely broken. As he was running in fear from her Misdreavus, Spenstar ran into a Revenankh that gave off a familiar air. The two swore to protect each other from their respective threats, and for years they've done just that. Grave is actually the reincarnation of Spenstar's late father, hence the familiarity. This shows in Grave's personality; he is the voice of reason and comfort on the team and provided emotional support for Spenstar. Spenstar never figured out Grave's true nature, nor does Grave realize exactly who his trainer is, but all they know is that they're almost fated to be partners. Grave is the only Revenankh of the species to have green eyes; they're the eyes of Spenstar's late father.

Since joining the ASB with Spenstar and Ruby, Grave has grown much stronger; he has learned new techniques and more powerful moves to use in battle. He is quite the powerful battler, having been to hell and back in one such match. Grave has also unlocked his hidden power: the ability Mummy.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 2 (-1)
SpD: Rank 4
Spe: 65

MC: 1
DC: 5/5 DW unlocked!

Attacks:
Level-Up Complete!
Wrap(*)
Bide(*)
Sand Tomb(*)
Wring Out(*)
Rock Tomb(*)
Arm Thrust(*)
Mean Look(*)
Glare(*)
Shadow Punch(*)
Revenge
Power Whip
Hammer Arm
Punishment
Moonlight
Superpower

Egg Moves
Shadow Sneak(*)
Force Palm(*)
Curse(*)
Memento

TMs
Drain Punch(*)
Bulk Up(*)
Substitute(*)
Rock Slide
Brick Break
Focus Punch

Total: 26

Scrafty [Brick Breaker] (Male)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
About Brick Breaker: After evolving in a battle literally in hell, Brick finally feels like a fully grown Pokemon in his own eyes, and has re-named himself Brick Breaker, for his determination and ability to shatter any obstacle, including a brick wall. Brick Breaker is a fierce Pokemon on Spenstar's team that he knows he can rely on in a time of need. With a powerful mix of tricks, power, and bulk, he is a nightmare on the battlefield to those on the other end. His abilities and determination make him a perfect fit on Spenstar's team.

Stats:
Scrafty
HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58

EC: 6/6
MC: 0
DC: 5/5 DW Unlocked!

Abilities:
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate: (DW) (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Level-Up:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Focus Punch
Crunch

Egg Moves:
Zen Headbutt
Drain Punch
Counter
Fake Out
Ice Punch
Thunderpunch

TMs:
Toxic
Rock Slide
Bulk Up
Poison Jab
Protect
Dragon Claw

Total Moves: 23

Breloom* [Emerald] (Male) (originally owned by Kaxtar, obtained from Rediamond)
Nature: Impish (+1 to Defense, -1 to Special Attack)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
About Emerald: Emerald joined Spenstar's team as a wanderer; this was the second time his Pokeball would change hands. Initially, therefore, it was hard for Emerald to fit into the social setting of Spenstar's team. He soon found that the team was casual and welcoming, and Emeraldquickly began to feel at home. This setting is still new to this Breloom, and he remains cautious of his teammates and his trainer. He has yet to battle with Spenstar, and fears that his new trainer might be underwhelmed by Emerald's abilities and send him off yet again. Only time will tell if Emerald will be able to settle in, or if he will end up packing his bags yet again.

HP: 90
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 6/6
MC: 3
DC: 5/5 DW UNLOCKED!

Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Technician (DW- Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks: 23

Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poison Powder
Spore
Worry Seed
Counter
Mach Punch
Sky Uppercut
Seed Bomb

Bullet Seed
Drain Punch
Wake-Up Slap
Focus Punch

ThunderPunch

Facade
Swords Dance
Substitute
Stone Edge
Protect

Stratagem [Rabbi]
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
About Rabbi: Rabbi's glorious evolution fron a Bolderdash into a Stratagem in the evolution forest gave Rabbi newfound power and courage it never could have forseen having when it was still a Rebble. Rabbi's desires to see the world and battle with a trainer have been realized beyond its wildest expectations, but that only means that this Stratagem is beyond ready for adventures down the road.

Stats:
Stratagem
HP: 100
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 6(+1)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5 DW UNLOCKED!

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Level-Up:
Weather Ball
Giga Drain
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Rock Polish
Ancientpower
Earth Power
Electro Ball

TMs:
Flamethrower
Sandstorm
Hidden Power (Ice, 6)
Protect
Hyper Beam
Stealth Rock

Tutor:
Swift
Ominous Wind
Mud-Slap

Total Moves: 24

Duclohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
About Puff: Once a childish Monohm, Puff has matured immensely since evolving into Duclohm. While Puff hasn't gained any more powerful upon evolution, she has a greater foundation of stamina and wisdom. She is admired by the rest of the team for being incredibly intelligent for her age, and in general.

Stats:
Duclohm
HP: 100
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 6/9
MC: 0
DC: 5/5 DW UNLOCKED!

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Level-Up:
Double Hit
Tackle
Growl
Twister
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Spark
Sonicboom
Discharge
Slack Off
Dragon Pulse
Hurricane

Egg:
Heal Bell
Hydro Pump
DragonBreath

TMs:
Flamethrower
Thunderbolt
Volt Switch
Fire Blast
Thunder
Hidden Power (Grass, 7)
Protect
Substitute
Light Screen

Tutor:
Draco Meteor

Total Moves: 27

Syclar [Ant Arctica] (Female)
Nature: Mild (+1 Special Attack, -1 Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
About Ant Artica: While looking for an ice-type Pokemon in the depths of Snowpoint Temple, Spenstar found a young Syclar stumbling weakly, badly injured from a previous battle. He nursed the Syclar back to health, and in return, the Syclar accepted his offer to join his team. He named her Ant Arctica (usually addressed as simply "Arctica" though) and a partnership was formed. Ant Artica was often bullied by the stronger members of her swarm, and as a result, she is very mild-mannered and shy around trainers and Pokemon besides Spenstar. This somewhat changed when the rest of Spenstar's team warmed up to Ant Artica and made her feel at home; now she opens up to them but is still shy around other Pokemon. She feels blessed to finally have a loving family. Ant Artica is commonly seen outside her Pokeball, on Spenstar's shoulder or head.

Stats:
Syclar
HP: 90
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 91

EC: 2/6
MC: 0
DC: 3/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (Locked DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Level-Up:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Egg:
Earth Power
Tail Glow
Signal Beam

TMs:
Hone Claws
Ice Beam
Swords Dance
X-Scissor
Acrobatics

Total Moves: 17

Munchlax* (Waldo) (M) (Obtained from Ranger)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
About Waldo: Waldo was only recently hatched when he was traded to Spenser's team. A trade was agreed after Ranger had an encounter with Roslyn and Spenstar had Bugoff stay with Ranger and protect him. In exchange, Waldo was traded to Spenser's team and would grow with him. There are two traits that define Waldo: he is happy-go-lucky and a source of positive energy within the team. In addition, the extent Waldo cares for Spenser and the rest of the team is beyond mere childish loyalty: he will adamantly defend his friends through thick and thin. Waldo is also very affectionate, and loves giving hugs to Spenstar and the rest of the team.

Abilities:

Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a held item (its own or an opponent's) is used or knocked to the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to heat or extreme cold, reducing the type effectiveness of Fire- and Ice- typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (DW LOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
Munchlax
Hp: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5

EC: 2/6
MC: 2
DC: 3/5

Attacks:
Level-Up:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch

Egg:
Counter
Substitute
Zen Headbutt
Pursuit

TMs:
Earthquake
Brick Break
Rock Slide

Tutor:
Fire Punch

Total Moves: 20

<Remoraid> [Pearl] (Female)
Nature: Quiet (+1 SpAtk, /1.15 speed, -10 (flat) evasion)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
About Pearl: Pearl is in part the result of Spenstar's first major encounter with the legendary trainer Deck Knight, during a fishing festival. With Deck's advice, Spenstar was able to use his fishing rod to save a school of Remoraid from being eaten by a Gyarados. (by tradition, he threw the Gyarados back) Later in the day, Spenstar hooked one of the Remoraid with his rod, and due to his earlier action, Deck allowed him to catch the Remoraid if possible. Pearl is mute and thus cannot speak or make any battle cries, but instead she speaks with her actions, investing all her focus in the matter at hand.

Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
Remoraid
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 57(/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level-Up:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Bullet Seed
Ice Beam

Egg Moves:
Acid Spray
Water Spout
Screech
Flail

TMs:
Thunder Wave
Flamethrower
Scald

Total Moves: 15

Krilowatt (Battery) (Male)
Nature: Mild (+Sp.ATK, -DEF)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
About Battery: Battery evolved from a weak Protowatt into a mighty Krilowatt with the power of the sacred evolution stone, and there is nothing that could better have taken care of his inferiority complex better. Battery has a passion for knowledge and isexcited by the possibility of learning every possible type of attack and strategy available to the species.

Stats:
Krilowatt
HP: 125
Atk: Rank 3
Def: Rank 2(-1)
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Level-Up:
Ice Shard
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprision
Volt Switch
Heart Swap

Egg Moves:
Me First
Signal Beam
Muddy Water

TMs:
Scald
Thunderbolt
Ice Beam
Earthquake

Total Moves: 20

Playdoh [Grimer] (Male)
Nature: Quiet (Special Attack increased by *; Speed divided by 1/15, evasion reduced by 10%(flat))
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
About Playdoh: On his wat to the hospital to visit his dear friend Zeo, Spenstar was ambushed by a group of Grimer and Muk. While the sludge team generally attacked in unison, Spenstar noticed one Grimer that was very energetic in battling, enough to significantly stand out. Spenstar promptly caught him and named him Playdoh. Playdoh, while energetic, playful, and powerful, suffers from a speech impediment that hunders his ability to communicate with the other Pokemon and Spenstar, though Spenstar still does his best to understand his Grimer's wishes. After a battle in the hospital, Spenstar and Playdoh were told by a doctor that if Playdoh gets enough love and care, his speech problem will be cured upon evolution. Because of this, Spenstar invests extra time and affection into Playdoh, especially when the other Pokemon are asleep, hoping that when the Grimer's time comes, he will be exactly the Muk he wants to be.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch: (Can be Disabled.) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

Grimer
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+1)
SpD: Rank 2
Spe: 22(/1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Level-Up:
Poison Gas
Pound
Harden
Mud-slap
Disable
Sludge
Minimize
Mud Bomb
Sludge Bomb
Gunk Shot
Sludge Wave

Egg Moves:
Acid Spray
Shadow Sneak
Stockpile

TMs:
Poison Jab
Flamethrower
Thunderbolt
Giga Drain
Taunt

Total Moves: 19

<Tomohawk> [Ray] (Male)
Nature: Modest (Special Attack increased by *; Attack reduced by *)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
About Ray: Ray evolved in Spenstar's care soon after they met. Being a flying and fighting type, Ray is excited by battles both in open air and in close-range combat. While untalented at physical attacking, Ray makes up for it with the uncanny ability to unleash special or status moves as fast as most Pokemon use physical attacks, or faster. Ray loves exploring and flying, and spends at least an hour every day just flying and thinking.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Tomohawk
HP: 110
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 5(-1)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Level-Up:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Earth Power
Air Slash

Egg Moves:
Roost
Stealth Rock
Nature Power

TMs:
Grass Knot
Flash
Taunt

Total Moves: 15

<Embirch> [Pine] (M)
Nature: Brave (+Attack, -Speed, -10 Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
About Pine: The story of how Spenser and Pine met goes back to the team's visit to an icy mountain as part of Christmas preparations. The team saw an Abomasnow attacking and tormenting a small group of Embirch and Flarelm. With some encouragement, Pine stood up as the only Embirch in the group brave enough to take on the Abomasnow head-on. A battle ensued, and with the backing of Spenstar's team and the trainer's instructions, this brave Embirch proved powerful enough to win. Ultimately, Embirch ended up joining Spenser's team, and was named Pine.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

EC: 3/9
MC: 0
DC: 2/5

Stats:
Embirch
HP: 90
Atk: Rank 3(+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43(50/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Moves:
Level-Up:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Egg:
Seed Bomb
Water Sport
Counter
Aromatherapy
Earth Power

TMs:
Flamethrower
Solarbeam
Rock Slide

Total Moves: 17

Rancour [Dratini] (Male)
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
About Rancour: Coming soon

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
Dratini
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Height Class: 2
Weight Class: 1
BRT: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level-Up:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Egg:
Dragon Pulse
Extremespeed
Aqua Jet

TMs:
Flamethrower
Thunderbolt
Light Screen

Total Moves: 13


Pokemon Previously Owned:


<Staryu> [Ruby] (No Gender)
Left Team By: Evolving into Starmie
Nature: Modest (Special Attack increased by *; Attack reduced by *)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
About Ruby: Ruby was Spenstar's very first Pokemon. When Spenstar was eight years old, he found Ruby as a Staryu at a beach. Ruby was washed up on the shore, badly wounded, and Spenstar's parents agreed to let him take the Staryu in. Unlike the other household Pokemon, a Misdreavus that belonged to the family as a whole, (but later belonged to only Spenstar's sister) Ruby was the friend and responsibility of Spenstar alone. When Spenstar lost his parents, he and Ruby were both devestated, but at some point they realized they still had each other. When they lost Spenstar's sister to insanity, they had each other (and Grave) to keep them going.

Being Spenstar's best friend and oldest family member alive that isn't crazy, Spenstar has a special spot in his heart for his beloved Ruby. Ruby wasn't much of a battling Pokemon, but that changed when the two (plus Grave) joined the ASB league together. Since then, Ruby has grown stronger by leaps and bounds, and after establishing itself as a powerful force with Spenstar, evolved into a mighty Starmie just in time for their first tournament together.

Stats:

Staryu
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 85

Scraggy [Brick] (Male)
Left Team By: Evolving into Scrafty
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
About Brick: Spenstar found Brick Breaker as a Scraggy in the muddy plains after his second battle. Using Grave, (Ruby was tired from the battle) Spenstar fought the Scraggy and won. Upon capturing him, he decided to nickname him Brick, after his determination to overcome any obstacle, even a brick wall. Brick is full of heart and excitement. He always cheers his team on in battles that he's not involved in, and fights to his limits constantly when he's in a battle. Once a little kid, Brick's full potential was seen with Spenstar. He gained the power to indimidate foes and hold his own in battle. This climaxed in him evolving into Scrafty in a battle in the underworld.

Stats:
Scraggy
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48

Rebble [Rabbi]
Left Team By: Evolving into Bolderdash
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
About Rabbi: When Spenstar met Rabbi, it was among a group of Rebble, Bolderdash, and Stratagem in a mysterious cave. Rabbi was adventerous and wanted to see the world, so the group's leader Stratagem allowed a battle between Spenstar and Rabbi that would decide the latter's fate. Spenstar won, and Rabbi joined his team. The team then spent a week touring various parts of the known world, exploring and discovering, just like Rabbi always wanted to. The two bonded by exploring all the sights of the ASB area and sharing their fascination for what they haven't seen. Thanks to this, they grew close. Right as the trip was about to end, Rabbi evolved into a Bolderdash.

Spenstar is proficient at speaking and understanding the language of Pokemon just as well as his own, as a result of spending years with Pokemon as his only family. He nicknamed this Pokemon "Rabbi" because he noticed (and appreciated) a distinct Hebrew accent in the way it speaks. For reasons unknown, this accent was not present in any other members of Rabbi's original group, with the exception of the lead Stratagem.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 2
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 90

(Stunfisk to be added here)

Bolderdash [Rabbi]
Nature: Modest
Left Team By: Evolving into Stratagem
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
About Rabbi: On the last stop of a sight-seeing trip Spenstar and Rabbi took with the rest of the team, it evolved into a Bolderdash. Evolution has made Rabbi stronger and more sure of its own abilities. At first, it had a hard time controlling its ancient powers, but with the support of the entire team to fall back on in times of need, he was able to adapt to his new situation and has become a powerful member of Spenstar's team.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 2
SpA: Rank 5(+1)
SpD: Rank 2
Spe: 110

Plicowatt (Battery) (Male)
Nature: Mild (+Sp.ATK, -DEF)
Left Team By: Evolving into Krilowatt

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
About Battery: Plicowatt belong to a large school, where they can combine their individually weak battle skills to be a potent force as one. When a Plicowatt evolves into Krilowatt, he either leads his old school or leaves to find another. Spenstar was ambushed by a school of Plicowatt after a rough battle and was nearly overwhelmed. He did manage to fend them off and capture the one closest to evolution. He named his new capture Battery. Battery, despite his potential power and readiness to evolve, is actually quite meek and mild-mannered. Being a Plicowatt, and having seen many of his kind evolve and grow tremendously in power, Battery initially suffered from an inferiority complex, and feared never being able to match up to the Krilowatt. Battery and Spenstar are working together to realize the former's full potential as a mighty Krilowatt, and perhaps being addressed individually, instead of as a fraction of a school of Plicowatt, is the first step.

Stats:
Plicowatt
HP: 80
Atk: Rank 2
Def: Rank 0(-1)
SpA: Rank 3(+1)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Left Team By: Evolving into Duclohm
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
About Puff: When Spenstar first saw Puff, she was an abandoned pink egg in the Pokemon day-care. Spenstar offered to buy the egg for two Trainer Counters, an offer which the day-care man accepted. While traveling the world with Rabbi, Spenstar also took care of the egg, giving it love and affection that a Pokemon egg should get. When the egg hatched, the Pokemon inside was revealed to be a pink female Monohm, which Spenstar named Puff. Since then, Spenstar has considered Puff to be like his own child, and has been the best father figure he can be for her, and she loves him with all her heart as a result. The other Pokemon on the team welcomed Puff and think of her as their little sister.

Puff is the first Shiny Monohm ever discovered, which gives her a sense of individuality no other Monohm can boast. This allows Puff to stand out despite the Cyclohm line being by far the most popular among trainers.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60

Pinsir [Bugoff] (Male)
Nature: Careful (+1 special defense, -1 special attack)
Left Team By: Being traded for Ranger's Munchlax

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
About Bugoff: Bugoff was a member of a pack of Pinsir and served as the team's voice of reason; his cautious attitude and pseudo-anticipation saved the pack from many a threat many times. He ran into Spenstar while he was at the rainforest, and the two became fast friends. Spenstar wasn't the only one there, however, who had taken an interest in the pinsir. Spenstar's insane sister had followed him there, and brought with her an powerful Electivire that threatened to tear the entire pack (and that part of the rainforest) to shreds. Spenstar and Bugoff agreed to join forces to stop the powerful threat. They had impressive chemistry as trainer and Pokemon, and handily defeated the Electivire and temporarily drove Spenstar's sister away. The two then decided to join forces from then on, and Bugoff joined Spenstar's team.

The two were great partners for a while, but fate had other plans. Roslyn's Electivire attacked again in an outdoor mall while Spenser and his friend Ranger were hanging out. Bugoff and Electivire fought again, but this time it was much more evenly matched due to the setting. Ranger's Riolu intervened and gave Bugoff the edge he needed to win, but afterward everyone involved knew that Roslyn would soon go after Ranger's throat. Spenstar traded Bugoff to Ranger for Ranger's Munchlax, so that Bugoff would be able to protect Ranger against Spenstar's psycho sister in the future.

Stats:
Pinsir
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1(-1)
SpD: Rank 4(+1)
Spe: 85

<Scratchet> [Ray] (Male)
Nature: Modest (Special Attack increased by *; Attack reduced by *)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
About Ray: Spenstar only had Ray on his team for a short time. He found a shiny Scratchet lost in the Perish Graveyard, trying in vain to fly. The Scratchet explained that he lost the rest of his pack and needs to fly to find them again, but it's unlikely that he'd be accepted into the pack again. Spenser's offer to join his team was enthusiastically accepted, and Scratchet was named Ray. He evolved into a Tomohawk soon after.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster:(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
Scratchet
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
 


Trainer Name: Glacier/????? (Credit to LaniceraCaprifolium)
Pokemon: Mamoswine*, Xatu*, Simisear*, Machamp, Dusknoir, Krillowatt, Cloyster, Weavile, Walrein, Froslass, Jynx, Abomasnow, Syclant, Magcargo, Castform, Rotom-W, Tropius, Gallade, Vanilluxe, Piloswine, Lotad, Victrebel, Mr. Mime, Seel, Lapras, Cryogonal, Eevee, Beartic, Delibird, Goldeen, Kabuto, Tirtouga, Tomohawk, Remoraid, Infernape, Voltorb, Bronzor, Skuntank
W/L/T: 52/26/3
Trainer Counter: 5
Valor Counters: 6
About Glacier Knight: Glacier Knight has quit the elite knight guard. after ruthless training, bullying, and useless "quests", he had enough. Still a caring person, Glacier stripped himself of his knight title and became a traveler, happily finding a new job; a searcher. yes, Glacier has found his calling! He now cheerfully walks the large globe, finding many interesting places for battlers to duke it out. he goes to extreme measures to make sure fighters have interesting places to fight! why does he do this? he wants to make a contribution, and if there are more places to fight, then people will be happier. so with the help of his main team, legion of ice mons, and his best pal truffles the mamoswine, Glacier heads out into the world, bright-eyed and looking for adventure!

From his horrible knight experience he has realized one thing; his love for ice types. His main party is still loyal to him and he appreciates everyone of them, but the icy variety of pokemon are what he looks for. after traveling the world he has collected quite a few wonders, and now trains them to create a most formidable and frosty team.

-Pike Ref
-Battle Hall Ref
-Gym Ref
-Battle Arcade Ref
-TLR Ref
-Approver
-Gym Committee Member

TO-DO LIST

Get Registeel
-Go to Iron Dungeon
-Bring Gallade/Tomohawk/Fidgit
-Evolve Scratchet
-Get all three pokemon 40+ Moves
-Stock up CC for items

Get Articuno
-Go to Glacial Cave
-Bring Registeel/Eelektrik/???
-Decide third pokemon to bring (Carracosta/Krilowatt/Etc)
-Buy Tynamo
-Evolve and Train Tynamo
-Get Registeel
-Get all three pokemon 40+ Moves
-Stock up CC for Items

Get Regice
-Go to Ice Spire
-Bring Machamp/Simisear/Gallade/Conkeldurr
-Chat with Espy about said Conkeldurr
-Get all three pokemon 40+ Moves
-Stock Up CC for items

PRIORITY LIST
-Train Gallade 40+ Moves
-Evolve Scratchet and get Tomohawk +40 Moves
-Buy Tynamo and train it
-Rack up the CC
-Iron Dungeon -----> Glacial Cave (Ice Spire probably after those two, but maybe before)
-Evolve Tirtouga and get 35+ Moves

Items:
3x Exp. Share
1x Razor Claw
5x Mental Herb
1x Link Cable
1x Icy Rock
1x Rotom Fridge
1x Expert Belt
1x Eviolite
1x Focus Band
2x Nevermeltice
1x Dawn Stone
1x Rare Candy
1x Everstone
1x Hard Stone
1x Leaf Stone
1x Fire Stone
1x Rotom Wash Washer
4x Amulet Coin

2x Potion
1x Super Potion
1x Ether
1x Revive
10x Heal Balls
5x Sport Balls

1x Glyph of Thunderbolt
1x Glyph of Meteor Mash
1x Glyph of Gyro Ball

1 Charged Stone: Increases the BP of Electric-type attacks by three (3), and reduces the EN of Reflect and Light Screen by one (1).
1 Wand of Five Thunders: Increases the BP of Electric-type attacks by four (4) and the paralysis chance of all Electric-type attacks by a flat ten percent (10%) if it already has a paralysis chance.
1X
Badge of Valor

Berry Pocket:
1x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Figy Berry
5x Wiki Berry
5x Mago berry
5x Tamato Berry
5x Chople Berry
5x Charti Berry
5x Enigma Berry


Token Pocket:
UC: 3.8

Finished battles
Vs Eternal_Drifter (Won)
Vs Birkal (Won)
Vs Entei999 (Won)
Vs
Akela (Won)
Vs IAR (Tie)
Vs RoyalKevin (Won)
Vs RagnarokAlex (Lost)
Vs Classy (Won)
Vs RagnarokAlex (Lost)
Vs SubwayJ (Won)
Vs Flamestrike (Lost)
Vs Lou (Lost)
Vs Quagsires (Won)
Vs The Scarlet Poet (Won)
Vs RoyalKevin (Won)
Vs Classical (Won)
Vs Argetlam (Won)
Vs EspyOwner (Won)
VsTexas Cloverleaf (Won)
Vs KingSerperior (Won)
Vs Dogfish44 (Lost)
Vs Mr. L (Won)
Vs Flamestrike (Lost)
Vs Terrador (Lost)
Vs Dogfish44 (Lost)
Vs ToastTyrant (Won)
Vs Lou (Lost)
Vs Leethoof (Won)
Vs Flamestrike (Won)
Vs Leethoof (Tie)
Vs Engineer Pikachu (Won)
Vs Shuckles my hero (Won)
Vs SevenDeadlySins (Lost)
Vs Terrador (Won)
Vs Ullarwarlord (Lost)
Vs Rediamond (Won)
Vs Texascloverleaf (Won)
Vs Zarator (Lost)
Vs Mrcranger97 (Lost)
Vs Arcanite (Lost)
Vs TexasCloverleaf (Won)
Vs Flamestrike (Lost)
VsLady Salamence (lost)
Vs Elevator Music (won)
Vs Elevator Music (lost)
Vs El Dino (Won)
Vs Shyguy (lost)
Vs Fire Blast (won)
Vs TheWolfe (won)
Vs Lord Jesseus (lost)
Vs Steampowered and Lyris (with Pikapwnd)(Won)
Vs Texas CloverLeaf (lost)
Vs DarthVader317(won)
Vs Alphajolt(lost)
Vs Blazikenmaster(win)
Vs Blazikenmaster(lost)
Vs ToastTyrant13 (Fail)
Avenge the combee battle!(Bugs Prevailed!)
Vs Lou (Lost)
Vs Spenstar (lost)
Engineer's 3k melee! (WON!)
Vs Lou (lost)
Vs Spenstar (he Dq'd)
Vs Leethoof (Lost)
Vs Pikapwnd and Mrcranger (with Dogfish44, DQ Fail)
Vs blue team (Cancelled)
Vs Typon77 (Quagsires is an awful ref)
Objection's 4K Onion_Bubs palooza!


ongoing battles

vs Lupus



Ongoing Roleplays

Finished Roleplays
The Labyrinth! The Rogue Prince's Hideout with simon says http://www.smogon.com/forums/showthread.php?p=3971842#post3971842
Battle Castle (Hazel, Ninja, and Fernando) http://www.smogon.com/forums/showthread.php?t=3457091
Battle Hall (Drake) http://www.smogon.com/forums/showthread.php?t=3456501


3 months ago, a youthful explorer, dubbed the Glacier Knight, had began a lengthy journey, one out of the norm. Though it was his hobby and occupation to travel the lands extensively, he had never planned an expedition such as this: a 5 month adventure, with no contact with civilization. It would be just him, and 8 of his pokemon, out in the world... but in search of what? His purpose was truly unknown, but all knew of his fondness of the new world, and his will to find new places for Battling purposes, so they merely assumed he was out on that sole purpose.

But, there were some who believed in other reasons...

His closest allies could tell something was amiss, ever since the incident at the Catacombs of Mt. Pyre... But they dared not speak of it, nor bring up the troubles. When he left, Glacier was all smiles and giddy, ready to find new mysteries, but the few who called him by his true name knew better. Where was he truly going? what was he out to find?



Day 6
Day 17
Pokemon Team:




Mamoswine(*) [Truffles, "The Boss"] (Male)

Nature: Jolly (+Spe -Spa)

Info on Truffles: Words cannot express the bond that Truffles and Glacier share. Since the beginning, when Glacier was just a little kid in a world of Knights and great expectations, Truffles has been by his trainer's side, and together they have grown and become one soul. Surely a Mamoswine can't be psychic, but it seems as though Truffles always knows how Glacier is feeling, or what needs to be done. Glacier has raised Truffles from runthood, to adolescene, and is proud of his huge wooly buddy. Glacier can trust Truffles to do absolutely anything, and is his rock. Likewise, Glacier is Truffle's rock; if the two were to be seperated, or one had fallen, the Other would be on high alert to remedy the situation.

He was the very first. He is Glacier's very best. The pride and joy of the traveling explorer, Truffles is here to stay, and can rumble with the best of them.

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+Spe, +10% Accuracy)
Size Class: 5
Weight Class: 7
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5 Dream World Ability Unlocked!

Attacks:
Ancient Power
Peck
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake
Ice Fang
Scary Face
Ice Shard
Amnesia
Mist
Thrash
Double Hit
Flail
Fury Attack

Curse*

Body Slam*
Icicle Spear*
Fissure
Horn Attack
Icicle Crash
Rock Slide
Bite
Sleep Talk
Earth Power
Iron Head
Block
Knock Off
Double-Edge
Take Down
Endeavor
Superpower

Captivate
Defense Curl
Detect
Fury Cutter
Headbutt
Mimic
Mudshot

Whirlwind
Charm

Ice Beam*

Toxic*
Hail*
Dig
Light Screen
Protect
Avalanche
Bulldoze
Rock Tomb
Stone Edge
Secret Power
Facade
Substitute
Stealth Rock
Reflect
Rest
Hidden Power (Grass 7)
Double Team
Sandstorm
Roar
Attract
Giga Impact
Rock Climb
Strength
Frustration
Rain Dance
Natural Gift
Rock Smash
Return
Round
Hyper Beam
Snore
Swagger


80 Moves

~FULL MOVEPOOL~

need:

Piloswine [Snuggles, "The Tank"] (Female)

Nature: Sassy (+spd, -spe)

About Snuggles: As you can tell from striking a conversation with him, Glacier is very fond of the Mamoswine family. Snuggles is actually one of Truffles's nieces: Being the litter of 6 swinub, Truffles has a very extensive family. His eldest brother, Hamhock, had twins, but Snuggles was unable to stay with family, due to unknown circumstances shrouded in mystery. Nevertheless, Glacier gladly adopted his best friend's Niece, and loves Snuggles like his own child.

Snuggles used to be the baby of the whole team, guarded by her protective Uncle, but evolving has given her some strength and respect. She is still a young one, and wishes to prove herself to Glacier and Truffles that she can handle her own problems and situations. She can be headstrong and stubborn, but is willing to do anything for those two fellows that helped her get out of danger and live a life of adventure on the road.

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 5/9
MC: 0
DC: 5/5

Attacks:
Ancient Power
Peck
Horn Attack
Ice Fang
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Earthquake
Ice Shard
Take Down
Flail
Blizzard

Icicle Crash
Body Slam
Rock Slide
Super Power
Bite
Stealth Rock

Protect
Bulldoze
Substitute
Hail
Giga Impact
Double Team

29 moves

Simisear(*) [Fernando] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Info on Fernando: Fernando was the third of the three pokemon Glacier first received when beginning his pokemon journey. Fernando was given as a symbol of his Father's fiery passion and skill as the Inferno Knight.


Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (DW UNLOCKED): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5 DW unlocked

Attacks:

Scratch*
Leer*
Lick*
Incinerate*
Fury Swipes*
Yawn*
Bite*
Flame Burst*
Amnesia*
Acrobatics
Crunch
Fire Blast
Recycle

Fire Punch*
Low Kick*
Tickle*
Nasty Plot
Heat Wave
Helping Hand
Role Play
Low Kick
Superpower
Covet
Fire Spin

Hone Claws*
Flamethrower*
Solarbeam*
Taunt
Toxic
Low Sweep
Protect
Dig
Overheat
Will-O-Wisp
Rock Slide
Grass Knot

38 Moves (39 Moves)

FLAME ON!

00:04 Deck_Knight I will allow your homosexual Simisear attract. But only as a signature move named "Flame On!". Yes, it must have the exclamation point in the name. No, it cannot be a Pokemon other than Simisear.

Machamp [Richter] (male)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Info on Richter: He could be different from the stereo-typcial "Beat'em up Fighting type", but Richter doesn't care. He knows he was made for Offense, so he works on perfecting that, not trying to better something he is not made for. Richter is a blunt, cut-throat pokemon who is fierce when it comes to not only winning a match but protecting his allies.


Type:
Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast: (DW, UNLOCKED) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Wide Guard
Low Kick
Leer
Focus Energy
Karate chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Cross Chop
Submisson
Wake-Up Slap

Light Screen
Thunder Punch
Rolling Kick
Ice Punch
Encore
Bullet Punch
Dual Chop
Heavy Slam
Rock Slide
Helping Hand

Bulk Up
Brick Break
Focus Blast
Poison Jab
Protect
Payback
Earthquake
Smack Down
Mega Kick
Fire Punch
Stone Edge

Double Team
Superpower
Low Sweep

39 Moves

Dusknoir [Hazel] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Info on Hazel: Also finding herself in a state of solitude alongside Twila, Hazel yearns to get stronger. However, at the moment she is already a dastardly opponent, able to conjure up hundreds of nasty tricks, and when those are taken from her, she can use her decent offense to stop the enemy in their tracks.

Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21


EC: 9/9
MC: 0


Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Thunder Punch
Fire Punch
Ice Punch
Gravity
Bind
Shadow Punch
Hex
Future Sight

Ominous Wind
Pain Split
Skill Swap
Dynamic Punch
Snatch

Ice Beam
Psychic
Payback
Trick Room
Shadow Ball
Toxic
Earthquake
Protect
Telekinesis
Rock Slide

32 Moves

Nature: Quiet (+SpAtk, -Speed)

Type: Poison/Ground

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW-UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: (Quiet Nature)

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-10 EVA) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Moves:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Gravity
Air Slash
Toxic Spikes
Heal Block
Helping Hand
Comet Punch
Wonder Room
Magic Room
Circle Throw
Wide Guard
Body Slam

Disable
Heal Pulse
Me First
Metronome
Spikes

Earth Power
After You
Gastro Acid

Reflect
Light Screen
Earthquake
Sludge Bomb
Sludge Wave
Taunt
Shadow Ball
Protect
Dig
Torment
Toxic
Venoshock
Bulldoze
Endure
Double Team
Stealth Rock

Total Moves: 41

Skuntank [Chawhaw] (M)
NATURE: Brave (+1 Atk, -10% Evasion, -15% Speed)

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Stench: (Innate) This Pokemon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

STATS
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Flamethrower
Explosion
Acid Spray
Night Slash

Crunch
Haze
Pursuit
Scary Face
Flame Burst
Foul Play

Snatch

Protect
Taunt
Torment
Poison Jab
Dig
Hone Claws

26 Moves

Purple Fizz the Slugma (M)

Nature: Quiet (+special attack, - speed)

Info on Quicksilver:

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

(DW UNLOCKED) Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.



Stats:

HP: 90
Atk: Rank 2
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Earth Power
Body Slam
Lava Plume
Shell Smash
Rock Slide
Flamethrower
Ancient Power

Curse
Heat wave
Smokescreen
Pain Split
Endure
Mimic
Acid Armor
Iron Defense

Protect
Rock Tomb
Over Heat
Double Team
Flame Charge
Gyro Ball
Rock Polish
Stealth Rock
Stone Edge

31 Moves


Dexter the Castform (M)


Nature: Modest (+special attack, -attack)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18


MC: 0


Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Ominous Wind
Hex
Amnesia

Icy Wind
Mimic
Thunder Wave
Tail Wind
Endure
Swift

Ice Beam
Flamethrower
Thunder
Energy Ball
Solar Beam
Protect
Shadow Ball
Scald
Sandstorm
Thief
Substitute
Return

35 Moves

Felix the Rotom (none)

Nature: Modest (+special Attack, -attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

(fridge rotom stats, for convenience)
Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

MC: 0


Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Hex
Discharge
Electro Ball

Sucker Punch
Pain Split
Signal Beam
Spite
Electroweb
Dark Pulse
Swift

Will-o-Wisp
Protect
Toxic
Substitute
Thunderbolt
Snatch
Rest
Volt Switch
Shadow Ball
Thief
Telekinesis
Rain Dance
Thunder
Natural Gift

31 Moves

Ponce De Leon, the Tropius (M)

Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Flying

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Harvest (DW locked): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.


Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 18


EC N/A
MC 0
DC 2/5


Moves:
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Whirlwind
Leaf Tornado
Leaf Storm
Air Slash
Solar Beam

Dragon Dance
Leaf Blade
Leech Seed
Razor Wind
Nature Power

Sunny Day
Energy Ball
Protect
Earthquake
Bulldoze

21 Moves

Mr. Mime [Angela Petrelli] (Female) (OT: Espy Owner)
Nature: Bold: (+1 Defense, -1 Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter:
Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

Technician (DW):
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 1
Weight Class: 2

EC: 6/6
MC: 1
DC: 5/5

Moves:

Barrier
Confusion
Copycat
Doubleslap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Power Swap
Psybeam
Psychic
Quick Guard
Reflect
Safeguard
Substitute
Tickle
Wide Guard

Fake Out
Future Sight
Icy Wind
Teeter Dance
Nasty Plot

Counter
Magic Coat
Skill Swap

Bide
Hidden Power (Fire) (6)
Protect
Psyshock
Snatch
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Shadow Ball
Energy Ball
Toxic
Trick Room

Xena the Kabuto (F)

Mild Nature (+Spa, -Def)

Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Scratch
Harden
Absorb
Leer
Mud Shot
Sand Attack
Aqua Jet
Ancient Power

Confuse Ray
Giga Drain
Bubblebeam
Icy Wind
Rapid Spin

Protect
Rock Slide
Smack Down
Scald
Ice Beam

18 Moves

Scratchet (Nala) [F]
Nature: Brave (+atk -spe)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-10%)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Moves
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Super Power
Air Slash
Hurricane
Heat Wave

Roost
Confuse ray
Stealth Rock
Earth Power
Drain Punch

Taunt
Brick Break
Earthquake
Strength
Protect
Sky Drop

27 Moves

Natalie the Tirtouga (F)
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 3
Abilities:
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (-)
Size Class: 1
Weight Class: 2

EC: 4/6
MC: 0
DC: 5/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard
Brine
Rock Slide
Shell Smash
Aqua Tail
Rain Dance
Hydro Pump
Curse

Flail
Knock Off
Rock Throw
Stealth Rock
Earth Power

Stone Edge
Protect
Smack Down
Earthquake
Dive

27 Moves

Its_A_Random the Goldeen (M)

Nature:

Type:

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilties:

Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Water Veil (Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Lightningrod (DW LOCKED): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 63
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attack:
Peck
Tail Whip
Water Sport
Super Sonic
Horn Attack
Water Pulse
Flail
Megahorn
Soak
Agility

Hydro Pump
Mud Slap
Psybeam
Signal Beam
Mud Shot

Scald
Poison Jab
Protect
Ice Beam
Surf

20 Moves




????? Team




Bidziil [Gallade] (M)

Nature: Impish (+def, -spa)

Type: Psychic/Fighting

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Slash
Fury Cutter
Psycho Cut
Close Combat
Swords Dance
Feint
False Swipe
Helping Hand
Imprison
Hypnosis

Disable
Encore
Shadow Sneak
Destiny Bond
Mean Look
Grudge

Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt
Trick
Drain Punch
Magic Coat
Skill Swap
Pain Split
Low Kick
Icy Wind

Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure
Will-O-Wisp
Low Sweep
Brick Break

47 Moves

<Lotad> Dodola (F)
Nature: Quiet
+1 SpA, - Speed
Type: Grass/Water
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Swift Swim:(Innate)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish:(Innate)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo:(Innate)(DW LOCKED)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.



Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 26(-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 4/9
MC: 0
DC: 3/5

Total Moves: 87
Attacks: 22
Absorb
Astonish
Bubblebeam
Growl
Mega Drain
Mist
Natural Gift
Nature Power
Rain Dance
Zen Headbutt
Energy Ball

Counter
Flail
Teeter Dance
Synthesis
Leech Seed

Blizzard
Hidden Power(Fire, 7)
Scald
Protect
Ice Beam

Seed Bomb



???? Team



Victreebel (Champ) (M)

Nature: Quiet (+Spa, -Spe)

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Swallow
Spit Up
Stock Pile
Vine Whip
Growth
Wrap
Sleep Powder
Poison Powder
Stun Spore
Acid
Gastro Acid
Knock Off
Razor Leaf
Wring Out
Leaf Tornado
Leaf Storm
Leaf Blade
Weather Ball
Synthesis
Worry Seed
Giga Drain
Encore
Magical Leaf

Seed Bomb
Sleep Talk
Bug Bite
Sunny Day
Sludge Bomb
Protect
Energy Ball
Grass Knot
Rest
Solarbeam
Toxic
Venoshock
Endure
Bide
Total Moves: 37
Slider the Voltorb (-)
Timid Nature

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(Dream World) Aftermath: Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 115 (+)
Size Class: 1
Weight Class: 2
Accuracy Bonus: +30%

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Self Destruct

Magic Coat
Mimic
Foul Play
Endure
Explosion

Taunt
Thunderbolt
Thunder Wave
Torment
Rain Dance

18 Moves

Infernape (*) Adrian(M)
*
Nature: Hasty (+18% Accuracy)
*
Type: Fire/fighting
*
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 9/9
DC: 5/5
MC: 0

Abilities

Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Moves:
Non Damaging

Leer
Taunt
Encore
Nasty Plot
Torment
Slack off
Swagger
Substitute
Protect
will-O-Wisp
Endure

Damaging

Fake Out
Counter
Thunder Punch
Fury Swipes
Flame Wheel
Ember
Scratch
Acrobatics
Mach Punch
Fire spin
Flare Blitz
Close Combat
Fire Punch
Dual Chop
Heat Wave
Feint
Dig
Fire Blast
Grass knot
Brick Break

Ice-Pokemon Team



Cloyster [Drake "The Fortress"] (Male)
Nature: Gentle (+1 SpD, -1 Def)

Info on Drake: Glacier was enjoying the sights of the seafoam islands as he passed through the southern boundaries of kanto. He was thrilled that a seemingly tropical island contained such icy extents. after going deep within the caverns there was a sudden crash! some belligerent fool in the cavern above was pushing boulders down holes! the sudden crashes caused the floor to break, and without warning Glacier fell into the icy torrents in the lower most floor. with very bad athletic abilities Glacier didnt last long, and quickly fell into unconsciousness.

when he woke up Glacier was inside a small crevice in the seafoam caves. cold and wet, he turned to his side to see a small but valiant shellder. Ever since that fateful rescue, Drake has been close to Glacier's heart. With wit and clever attacks Drake can change the tides o the match, and can even surprise opponents.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Toxic Spikes
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam
Razor Shell
Ice Beam
Shell Smash
Hydro Pump
Icicle Crash
Spikes
Spike Cannon
Iron Defense

Rock Blast
Bubble Beam
Rapid Spin
Mud shot
Aqua Ring
Explosion
Barrier

Hail
Blizzard
Substitute
Icy Wind
Double Team
Surf
Teleport
Bide
Brine
Endure
Posion Jab
Dive
Rain Dance
Return
Rest
Sleep Talk
Tri Attack
Swift
Torment
Hidden Power Ground 7
Mimic
Frost Breath
Payback
Captivate
Avalanche

49 Moves

Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)


EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash
Icy Wind
Fling
Punishment
Beat Up
Foul Play

Crush Claw
Ice Punch
Fake Out
Foresight
Counter
Feint
Pursuit
Spite
Low Sweep
Bite
Moonlight
Whirlpool
Assist
Mud-Slap
Fury Cutter

Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
Poison Jab
Strength
Endure
Avalanche
Substitute
Focus Punch
X-Scissor

Hail
Shadow Claw
Reflect
Surf
Strength
Cut
Thief
Retaliate
Swagger

62 Moves

Walrein [Norita, "The Crash-Waker"] (Female)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Norita:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW Unlocked): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.


Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks (50/72):
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Rest
Snore
Blizzard
Hail
Crunch
Ice Fang
Sheer Cold
Swagger

Curse
Signal Beam
Yawn
Sleep Talk
Aqua Tail
Rollout
Water Pulse
Iron Head
Mimic
Super Fang
Block
Fury Cutter
Aqua Ring

Ice Beam
Earthquake
Hidden Power Psychic 7
Surf
Protect
Iron Tail
Brine
Rock Tomb
Bulldoze
Rock Slide
Avalanche
Roar
Dive
Waterfall
Giga Impact
Frost Breath
Toxic
Rain Dance
Round
Echoed Voice
Facade

50 Moves

Snorunt [Artica, "The Departed"] (Female)
Nature: mild (+spa, -def)

Info on Artica:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Cursed Body (DW UNLOCKED): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3

Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC:
DC: 5/5

Attacks:
Astonish
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Confuse Ray
Ominous Wind
Wake-Up Slap
Hail
Ice Fang
Crunch
Destiny Bond


Disable
Fake Tears
Hex
Block
Weather Ball
Pain Split
Signal Beam
Snatch
Sucker Punch
Trick
Ice Punch
Spite
Spikes
Bide

Safe Guard
Light Screen
Ice Beam
Substitute
Taunt
Thunderbolt
Thunder Wave
Shadow Ball
Psychic
Telekinesis
Embargo
Endure
Toxic
Rain Dance
Avalanche


45 Moves

Abomasnow [Twiggy "The Beserker"] (Female)
Nature:

Info on Twiggy:

Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Blizzard
Wood Hammer
Sheer Cold
Ingrain

Seed Bomb
Stomp
Leech Seed
Role Play
Worry Seed
Synthesis
Block
Giga Drain
Hail
Ice Beam
Swords Dance
Protect
Shadow Ball
Earthquake
Substitute
Solarbeam
Focus Punch
Endure
Rock Tomb
Rock Slide
Rock Smash
Safeguard
Double Team
Brick Break
Outrage
Grass Knot
Frost Breath
Giga Impact
Secret Power

42 Moves


Syclant [Kelvin, "The Recluse"] (Male)
Nature: Mild (+spa, -def)

Info on Sub-Zero:

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Icicle Crash
Bug Buzz
Hail
Icy Wind
Ice Punch
X-Scissor
Avalanche
Sheer Cold

Tail Glow
Earth Power
Super Power
Counter
Water Pulse
Signal Beam
String Shot
Giga Drain
Knock Off
Electro Web

Ice Beam
Brick Break
Dig
Protect
Blizzard
Acrobatics
Venoshock
Aerial Ace
Earthquake
Substitute
U-Turn
Rock Slide
Endure
Taunt
Toxic
Quash
Focus Blast
Solar Beam
Swords Dance
Rain Dance
HP Fire 6
Sleep Talk
Rest
Stone Edge

50 Moves

Vanilluxe [Reika, "The Foreigner") (F) (OT: Engineer Pikachu)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats: 71 / 95 / 85 / 110 / 95 / 79

HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: ***** (5)
SpD: ***
Spe: 79

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Evolution Counter: 9 / 9
Move Counter: 3
Dream Counter: 5 / 5

Attacks:
Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Hail
Mirror Coat
Mirror Shot
Ice Beam
Blizzard
Acid Armor
Sheer Cold

Ice Shard
Automonize
Imprison
Water Pulse
Magnet Rise
Iron Defense

Light Screen
Double Team
Frost Breath
Rain Dance
Protect
Substitute
Flash Cannon

29 Moves

Jynx [Marilyn, "The Seductress"] (F)
Nature: Timid (+spe -atk)
Type: Ice/Psychic

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+15% acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Psychic
Blizzard
Copycat
Perish Song
Fake Out
Wish
Lovely Kiss
Icy Wind

Recycle
Endure
Sleep Talk
Skill Swap
Magic Coat
Hyper Voice
Role Play
Wish
Trick
Helping Hand
Counter

Ice Beam
Substitute
Protect
Rest
Psyshock
Grass Knot
Shadow Ball
Frost Breath
Avalanche
Light Screen
Reflect
Rain Dance
Bide
Dream Eater
Nightmare
Taunt
Calm Mind
Hidden Power Flying 7

46 Moves

Frost the Eevee (Male)

Nature: Calm (-atk, +spd)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away (Innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptibility (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two

Anticipation (Innate, DW LOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down

Wish
Yawn
Synchronoise
Endure
Detect

Shadow Ball
Protect
Substitute
Dig
Return

19 Moves


Theodore the Beartic (Male)

Nature: Adamant (+atk, -spa)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Swift Swim (DW Unlocked) (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 50
Size Class: 5
Weight Class: 6
Base Rank Total: 13

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aqua Jet
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Slash
Hail
Rest
Flail
Thrash
Blizzard
Sheer Cold
Icicle Crash
Charm
Swagger

Ice Punch
Encore
Yawn
Night Slash
Focus Punch
Assurance

Low Kick
Sleep Talk
Super Power
Covet

Protect
Dig
Aerial Ace
Shadow Claw
Grass Knot
Substitute
Hone Claws
Stone Edge
Bulldoze
Brick Break
Taunt
Dive
Swords Dance
Facade
Rock Slide
Giga Impact
Rain Dance
Strength
Cut
Return

48 Moves


Nakaya the Cryogonal (No Gender)

Nature: Modest (+spa, -atk)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 105
Size Class: 2
Weight Class: 5
Base Rank Total: 19

MC: 0

Attacks:
Bind
Ice Shard
Sharpen
Rapid Spin
Icy Wind
Mist
Haze
Aurora Beam
Ice Beam
Acid Armor
Confuse Ray
Recover
Sheer Cold
Solarbeam

Knock Off
Magic Coat
Signal Beam
Iron Defense
Bind
Sleep Talk

Toxic
Rest
Hail
Protect
Double Team
Flash Cannon

26 Moves


Lorelei the Lapras (Female)

Nature: Quiet (+spa, -speed)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Hydration (Innate, DW LOCKED): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10% Evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
DC: 2/5

Attacks:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine

Dragon Dance
Future Sight
Refresh
Hyper Voice
Zen Headbutt

Thunderbolt
Psychic
Surf
Protect
Bulldoze
Frost Breath

23 Moves



Glacia the Seel (Female)

Nature: Brave (+atk, -speed)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ice Body (Innate, DW LOCKED): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-10% Evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 16


EC: 2/6
MC: 0
DC: 2/5

Attacks:
Headbutt
Growl
Aurora Beam
Icy Wind
Water Sport
Encore
Ice Shard
Rest
Aqua Ring
Ice Beam
Aqua Tail
Take Down
Safeguard

Disable
Fake Out
Perish Song
Signal Beam
Icicle Spear

Double Team
Substitute
Dive
Surf
Waterfall

23 Moves

Saint Nick the Delibird (m)

NATURE: Naive (+speed, -spd)

TYPE
Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Vital Spirit: (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Hustle: (Can be Enabled) This Pokémon puts immense force & speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Insomnia (DW UNLOCKED): (Innate) This Pokémon is immune to sleep induced by other Pokémon. It's normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 87 (+9% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0
DC: 5/5

ATTACKS:
Present

Fake Out
Aurora Beam
Ice Shard
Future Sight
Ice Ball
Rapid Spin

Sky Attack
Bounce
Recycle

Ice Beam
Aerial Ace
Protect
Fly
Brick Break

15 Moves




<Remoraid> [Pistol] (Male)
Nature: Mild (+spa -def)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
Remoraid
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy

Acid Spray
Mud Shot
Water Spout
Rock Blast
Octazooka

Thunder Wave
Flamethrower
Psychic
Scald
Surf

16 Moves

Bronzor [Sheild] (-)
NATURE: Relaxed (+def -speed)

TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Heatproof: (Innate) This Pokémon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.

STATS
HP: 90
Atk: Rank 1
Def: Rank 4 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 (5)
Base Rank Total: 19

EC: 0/6
MC: 0
DC: 0/5

ATTACKS
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Safeguard

Skill Swap
Stealth Rock
Trick
Gravity
Wonder Room

Protect
Light Screen
Reflect
Trick Room
Substitute

19 Moves

Traded Away; You will never be forgotten </3

Krillowatt [Reginald] (male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Info on Reginald: Reginald doesn't brag or boast about his power, but everyone knows his true abilities. An amazing counterer, he can take damage and dish it out two fold, and quickly find the cracks in the opponent's armor, which afterwards he uses his wide array of moves to crush them. He is quite capable, and has a bright future.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW Ability is now Unlocked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC:6/6
MC: 4
DC:5/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Imprison
Discharge
Thunder
Bubble Beam
Muddy Water
Shock Wave
Volt Switch
Heart Swap
Hydro Pump
Copy Cat

Counter
Mirror Coat
Metronome (:D)
Signal Beam
Earth Power
Me First

Thunderbolt
Ice Beam
Scald
Safeguard
Toxic
Protect
Substitute
Thunder Wave
Facade
Double Team
Low Sweep
Dive
Torment

37 Moves

Xatu(*) [Twila] (Female)




Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Twila: A somber period of being unused turned Twila cold, and she vowed to become stronger and more of an asset. Training solo she now has returned, and is proving to be quite a force to be reckoned with. Her hidden Abilities shine bright, and her Support is bare none the best on the team. And she still yearns for more power......
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5 DW unlocked

Attacks:

Peck*
Leer*
Nightshade*
Teleport*
Lucky Chant*
Miracle Eye*
Me First*
Confuse Ray*
Tailwind
Psycho Shift
Future Sight
Ominous Wind
Stored Power
Power Swap

Roost*
Haze*
Quick Attack*
Heat Wave
Signal Beam
Zen Headbutt
Sky Attack
Sucker Punch
Foul Play

Light Screen*
Psychic*
Aerial Ace*
Toxic
Protect
Thunder Wave
Reflect
Flash
Giga Drain
Substitute

31 Moves


Reffed Battles:
C$FP vs The Shiny Umbreon http://www.smogon.com/forums/showthread.php?p=3692703#post3692703
Dogfish44 vs LupusAter http://www.smogon.com/forums/showthread.php?p=3692129#post3692129
Texas Cloverleaf vs Objection http://www.smogon.com/forums/showthread.php?t=3448893
Steampowered vs Quantum derp http://www.smogon.com/forums/showthread.php?t=3448954
Rewindman vs Lyris1035 http://www.smogon.com/forums/showthread.php?p=3687452#post3687452
Rewindman vs Leethoof http://www.smogon.com/forums/showthread.php?p=3687379#post3687379
Little Battler vs Alchemator http://www.smogon.com/forums/showthread.php?p=3691268#post3691268
Travellog vs Lyris1035 http://www.smogon.com/forums/showthread.php?p=3695581#post3695581
Toasttyrant13 vs elevator_music http://www.smogon.com/forums/showthread.php?p=3910418#post3910418
Metal Bagon vs RagnorakAlex http://www.smogon.com/forums/showthread.php?t=3459581
Rediamond vs Shuckles My Hero http://www.smogon.com/forums/showthread.php?t=3459570
Zarator vs UllarWarLord http://www.smogon.com/forums/showthread.php?p=4021251&posted=1#post4021251
Flamestrike vs The Royal Guard http://www.smogon.com/forums/showthread.php?p=3997350#post3997350
Lou vs Pwnemon
Lou vs Terrador http://www.smogon.com/forums/showthread.php?t=3459670
Eternal_Drifter vs Lupus Ater http://www.smogon.com/forums/showthread.php?t=3475112

Still Reffing Battles:
Simon's 1K! Simonsays vs Deck_Knight
Glacier's 1K!


Battle Pike Reffings
Dogfish44
King Serperior
Metal Bagon
Aweshucks
Ziposaki
Pwnemon
Elevator_Music
Rickheg
Imanalt
Texas CloverLeaf

Frosty vs Pwnemon Grass Qualifier








Astrology Theme

Aries- Whimiscott
Taurus- Tauros
Gemini- Doduo/Klink
Cancer- Kingler/Crustle/Crawdaunt

Leo- Luxray/Arcanine
Virgo- Gothitelle/Gardevoir
Libra- Girafarig
Scorpio- Drapion

Sagittarius- Rapidash
Capricorn-
Aquarius- Simipour
Pisces-


Glacier Stats
Rock/Flying - Rock Head/Trace/Flame Body - 90/2/2/4/3/130 - 18 BRT - SC: 3 WC: 4

Moves:

Encore
Taunt
Role Play
Transform
Torment
Snatch
Paleo Wave
Ancient Power
Chatter
Growl
Agility
Roost
Screech
Quick Attack
Icy Wind
Heat Wave
Air Slash
Air Cutter
Gust
Bounce
Super Sonic
Earthquake
Whirlwind
Stealth Rock
Head Smash
Rock Throw
Protect
Endure
Double Team
Toxic
Return
Frustration
Substitute
Roar
Mimic
Recycle
Nasty Plot
Trick
Skill Swap
Wing Attack
Imprison
Rest
Sleep Talk
Light Screen
Reflect
Bide
Double Edge
Mud Shot
Earth Power
Mud-Slap
Rock Slide
Power Gem
Psychic
Extrasensory
Acrobatics
Hurricane
Aerial Ace
Razor Wind
Disable
Mean Look
Pain Split
Hidden Power
Extreme Speed
Uproar
Me First
Fake Tears
Flatter
Switcheroo
Knock Off
Faint Attack
Sand-Attack
Dig
Curse
Sunny Day
Sandstorm
Focus Blast



Shadow's Servants

Vileplume
Luxray
Skarmory
Houndooom
Conkeldurr
Venomoth
Seismitoad
Toxicroak
Scrafty
Malaconda






trainer by LaniceraCaprifolium


Trainer by Meishali
 
Trainer Name: Zeo Cross
Pokemon: Blaziken, Gliscor, Salamence, Slowpoke, Gallade, Kitsunoh, Cyclohm, Emboar, Crobat, Tomohawk, Staraptor, Lucario, Nidorino, Gengar, Steelix, Misdreavus, Heracross, Weavile, Houndoom, Scizor, Rampardos, Magmar, Haxorus, Croconaw, Dragonair, Larvesta, Munchlax

W/L/T: 15-17-1
Currency Counter: 0
Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
1x Expert Belt
1x Razor Claw
1x EXP Share

Token Pocket:
Universal Counters: 8



BattleHall
<Additional RP Links (with Pokemon RPing)>
<Gym Link> (If the user is in a Gym match [Mechanics TBD later])


Team:

Blaziken* Zoul (Male)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Nature: Quiet (+SpA, -Speed)


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC:9/9
MC:2
DC:5/5

Level Up Moves
Hi Jump Kick
Fire Punch
Scratch*
Growl*
Focus Energy*
Ember*
Double Kick
Peck*
Sand-Attack*
Quick Attack
Blaze Kick
Slash
Fire Spin*
Brave Bird
Flare Blitz
Sky Uppercut

Egg Moves
Baton Pass*
Counter
Crush Claw*
Dynamic Punch
Flame Burst*
Night Slash

Tutor Moves
Blast Burn
Bounce
Thunder Punch
Mud Slap
Endure
Magic Coat

TM/HM Moves
Toxic
Roar
Solar Beam
Dig
Focus Blast
Over Heat
Work Up
Earthquake
Brick Break
Protect
Flamethrower*
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Sword dance*
Will-o-Wisp*
Rock Slide
Work Up
Substitute

Total Moves: 45

Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).




Gliscor* Kiki (Female)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (Plus Attack; Minus Special Attack)

Stats-
Hp: 100
Atk: Rank 4(+1 adamant)
Def: Rank 5
SpA: Rank 1(-1 adamant)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC:0
DC:5/5

Level Up Moves
Fire Fang
Ice Fang
Thunder Fang
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
U-Turn
X-scissor
Guillotine

Egg Moves
Agility*
Cross Poison*
Night Slash*

Tutor Moves
Aqua Tail

TM/HM Moves
Aerial Ace*
Earthquake*
Dig*
Sludge Bomb
Protect
Substitute
Roost
Stone Edge
Poison Jab

Total Moves: 24

Abilities:
Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Poison Heal: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.


Salamence [Fafnir] (Male)
Type: Dragon/Flying
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Hasty(+15% Speed, +15 Acc, -1 Defence)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 115(+)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Level Up Moves
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Fly
Crunch
Dragon Claw
Double Edge

Egg Moves
Hydro Pump
Dragon Rush
Dragon Pulse


Tutor Moves
Draco Meteor

TM/HM Moves
Earthquake
Hyper Beam
Protect
Flame Thrower
Fire Blast
Shadow Claw
Giga Impact
Rock Slide
Substitute
Roost
Stone Edge

Total Moves: 28

Abilities:
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Slowpoke (Kansok) (M)
Nature: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)

Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


HP: 100
Atk: Rank 3
Def:Rank 4(+)
SpA:Rank 2
SpD:Rank 2
Spe:13(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse

Future Sight
Mud Sport
Safeguard

Boiling Water
Ice Beam
Toxic
Flamethrower
Protect

Total Moves: 18

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Gallade,Psycho(M)
Type: Psychic/Fighting
Psychic- STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Brave(+Atk, -Speed, -10% Evasion)

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DW:5/5

Level up moves
Leaf Blade
Night Slash
Growl
Confusion
Double team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Psycho Cut
Close Combat
Helping Hand

Egg Moves

Confuse Ray
Disable
Fire Punch
Ice Punch
Will-o-wisp

TM/HM Moves
Toxic
Taunt
Aerial Ace
Protect
Light Screen
Thunder Bolt
Reflect
Shadow Ball
Stone Edge
Thunder Wave
Rock Slide
Grass Knot
Trick Room


Total Moves: 35

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.


Justified(DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Nohface(Fog) (Male)
Typing: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Nature: Adamant (+Att, -SpA)

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC 6/6
MC 0
DW 5/5

Level Up Moves
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Metal Burst
Fake-Out
Iron Head
Ice Fang
Thunder Fang
Shadow Claw
Perish Song

Egg Moves
Yawn
Metor Mash
Psycho Shift

TM/HM Moves
Roar
Toxic
Taunt
Earthquake
Shadow Ball
Brick Break
Energy Ball
Sucker Punch
Giga Impact
Double Team
Dig

Total Moves: 33

Ability
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.



Cyclohm (Cloudy) (Female)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)


Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92(+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5

Level Up Moves
Tackle
Growl
Bide
Weather ball
Whirlwind
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Tri Attack
Spark
Sonicboom
Double Hit
Hyper Beam
Hurricane
Slack Off

Tutor moves
Draco Metor

Egg Moves
Hydro Pump
Power Gem
Dragon Breath
Magnet Rise

HM/TM Moves
Flamethrower
Fire Blast
Light Screen
Ice Beam
Torment
Substitute
Thunder Bolt
Thunder
Volt Switch
Surf

Total Moves: 34

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Emboar(King Pig) (Male)
Type: Fire/Fighting
Nature: Adamant

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


HP: 110
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3(-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC:9/9
MC: 0
DC: 5/5

Level up Moves
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Assurence
Head Smash
Flare Blitz

Egg Moves
Curse
Super Power
Yawn

TM/HM Moves
Toxic
Taunt
Brick Break
Earth Quake
Giga Impact
Rock Tomb
Wild Charge

Total Moves: 23

Abilities
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Reckless(DW):
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


Crobat(Tabba)(male)
Types: Flying/Poison
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature:Hasty (+15% speed, +26 acc, -Defense)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 150(+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC:0
DC:5/5

Level Up Moves:
Cross Poison
Leech Life
Super Sonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Haze
Air Slash

Egg Moves:
Giga Drain
Pursuit
Zen Headbutt

Tutor Moves:
Bide
Whirlwind

TM/HM Moves:
Taunt
Toxic
Venoshock
Shadow Ball
Aerial Ace
Torment
Acrobatics
Substitute
Sludge Bomb
Fly

Total Moves: 25

Abilties:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator:
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.


Tomohawk(Beo)(Male)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Bold (+Defence, -Attack)

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC:6/6
MC: 0
DC:5/5

Level Up Moves:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Rain Dance
Earth Power
Air Slash
Hurricane
Heatwave
Hyper voice
Wish

Egg Moves:
Nature Power
Roost
Yawn

TM/HM Moves
Taunt
Solar Beam
Return
Brick Break
Echoed voice

Total Moves: 25

Abilities
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Staraptor(Stars)(Male)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (+1 Attack, -1 SpA)

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC:0
DC:3/5

Level Up Moves
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Brave Bird
Close Combat
Agility
Final Gambit

Egg Moves
Detect
Foresight
Roost

TM/HM Moves
Protect
Double Team
Steel Wing
Fly

Total Moves: 16

Abilities
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)

Reckless(DW):
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


Lucario(Casshen)(Male)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Native (+15% Speed, +12% Acc, -1 SpD)

Stats

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 104(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC:6/6
MC:0
DC:4/5

Level Up Moves
Dark Pulse
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Aura Sphere
Close Combat

Egg Moves
Detect
Blaze Kick
Hi Jump Kick
Vacuum Wave

Tutor Moves
Thunder Punch

TM/HM Moves
Earthquake
Drain Punch
Psychic
Substitute
Shadow Claw

Total Moves: 23

Abilities
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified(DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Nidorino(Destroyer)(Male)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature: Quiet (+SpA, Divide base speed by 1.15, -10 Evasion)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 56(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC:8/9
MC:0
DC:3/5

Level Up Moves
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack

Egg Moves
Counter
Disable
Sucker Punch

TM/HM Moves
Toxic
Blizzard
Ice Beam
Thunder Bolt
Dig
Thunder
Sludge Bomb

Total Moves: 16

Abilities
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.



Gengar(George)(Male)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty(+15% speed, 21% Acc, -1 Defence)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 3
Spe: 127(+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC:9/9
MC:
DC:3/5

Level Up Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Confuse Ray
Shadow Punch
Sucker Punch
Shadow Ball
Hex

Egg Moves
Disable
Psywave
Perish Song

TM/HM Moves
Toxic
Taunt
Telekinesis
Thunderbolt
Sludge Bomb

Total Moves: 17

Abilities
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Steelix(Rocky)(Male)
Type: Rock/Ground
Rock:Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Nature: Brave (+Attack, Divide base speed by 1.15, -10 evasion)

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26(-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC:6/6
MC:1
DC:3/5

Level Up Moves
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Iron Tail
Crunch
Stone Edge

Egg Moves
Flail
Rock Climb
Rock Slide

HM/TM Moves
Taunt
Earthquake
Dragon Tail

Total Moves: 23

Abilities
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Misdreavus(Gwen)(Female)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC:1/6
MC:0
DC:1/5

Level Up Moves:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex

Egg Moves:
Destiny Bond
Nasty Plot
Ominous Wind

TM/HM Moves:
Calm Mind
Taunt
Psychic
Thunderbolt
Shadow Ball

Total Moves: 15

Abilities
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Heracross(Sapdrinker)(Male)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Nature: Adamant (+1 atk, -1 SpA)

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC:0
DC:3/5

Level Up Moves:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat

Egg Moves:
Bide
Double-Edge
Mega Horn

TM/HM Moves:
Earthquake
Dig
Shadow Claw
Stone Edge
Protect

Total Moves: 18

Abilities
Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Weavile(Claws)(Male)
Type: Dark/Ice
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC:6/6
MC:0
DC:4/5

Level Up Moves:
Scratch
Embargo
Revenge
Assurence
Leer
Taunt
Quick Attack
Screech
Faint attack
Fury Swipe
Agility
Hone Claws
Night Slash

Egg Moves
Counter
Ice Punch
Ice Shard

TM/HM Moves
Taunt
Brick Break
Dig
Aerial Ace
Torment
Shadow Claw

Total Moves: 24

Abilties
Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket:
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Command: [Ability: Pickpocket (Ally Item Swap) ]


Houndoom(Ralph)(Male)
Type: Fire/Dark
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Nature: Brave (+1 Atk, -15% speed, -10 Evasion)

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 82(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC:6/6
MC:0
DC:2/5

Level Up Moves:
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Oder Sleuth
Beat Up
Fire Fang
Crunch
Nasty Plot
Inferno

Egg Moves
Counter
Sucker Punch
Thunder Fang

TM/HM Moves
Protect
Shadow Ball
Flame Thrower

Total Moves: 19

Abilties
Early Bird:
Type: Innate
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Unnerve (DW):
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Scyther(Cutmistress)(Female)
Type: Bug/Steel
Bug:Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Nature: Careful(+SpD, -SpA)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4(+)
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20

EC:6/6
MC:0
DC:1/5

Level Up Moves
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Bullet Punch
Metal Claw
Iron Head
Double Hit

Egg Moves
Counter
Night Slash
Steel Wing

TM/HM Moves
Double Team
X-sissor
U-turn

Total Moves: 15

Abilities
Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Light Metal(DW):
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)



Rampardos (Rictor)(Male)
Type: Rock
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)

Stats:
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 50(58/1.15)(-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC:6/6
MC:0
DC:5/5

Level Up Moves
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash

Egg Moves
Crunch
Iron Head
Thrash

TM/HM Moves
Dig
Thunderbolt
Flamethrower
Earthquake
Substitute

Total Moves: 17

Abilties
Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force(DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.



Magmar(Flamehands)(Male)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Nature: Quiet (+SpA, Speed/1.15, -10 evasion)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80(93/1.15)(-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC:4/9
MC: 1
DC:3/5

Level Up Moves
Ember
Smog
Leer
Fire Punch
Smoke Screen
Sunny Day
Faint Attack
Fire Spin
Confuse Ray
Fire Blast

Egg Moves
Cross Chop
Fire Blitz
Thunder Punch

TM/HM Moves
Protect
Psychic
Flame Thrower

Total Moves: 16

Abilities
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit(DW):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.



Haxorus(Vann)(Male)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 100
Atk: Rank 7(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC:9/9
MC:2
DC:3/5

Level Up Moves
Scratch
Leer
Assurance
Dragon Pulse
Dual Chop
Scary Face
False Swipe
Taunt
Outrage

Egg Moves
Counter
Endevor
Night Slash

TM/HM
Dragon Claw
Double Team
Dig
X-Scissor

Total Moves: 16

Abilities
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve(DW):
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Croconaw(Riptide)(Male)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Adamant (+Atk, -SpA)

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC:5/9
MC:0
DC:2/5

Level Up Moves:
Scratch
Leer
Water Gun
Rage
Bite
Ice Fang
Scary Face
Thrash
Aqua Tail
Super Power

Egg Moves:
Crunch
Dragon Claw
Rock Slide

TM/HM Moves
Brick Break
Protect
Dig
Aerial Ace
Shadow Claw

Total Moves: 16

Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Sheer Force(DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.



Dragonair(Metaknight)(Male)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Nature: Hasty(-Defence, +15 Speed, +9.72(10)acc)

Abilities:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Multiscale:
Type: Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 4
Spe: 92(+)(80*1.15)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC:9/9
MC:0
DC:5/5

Level Up Moves:
Fire Punch
Thunder Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Outrage
Safeguard
Dragon Dance
Hyper Beam
Hurricane

Egg Moves
Aqua Jet
Dragon Rush
Extreme Speed

TM/HM Moves
Rain Dance
Thunder bolt
Thunder
Ice Beam
Protect

Total Moves: 24


Larvesta(Sun God)(Male)
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Nature: Bold (+1 Def, -1 Atk)

Abilities:

Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm(DW):
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 3(+)
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Level Up Moves:
Ember
String Shot
Leech life
Take Down

Egg Moves:
Endure
Morning Sun
Zen Headbutt

TM/HM Moves:
Solar Beam
Psychic
Flamethrower

Total Moves: 10


Munchlax(Globe)(Male)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Abilities:

Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony(DW):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 4(-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 2/5

Level Up Moves:
Metronome
Oder Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam

Egg Moves:
Counter
Double-Edge
Zen Headbutt

Tutor Moves:
Fire Punch
Ice Punch
Seed Bomb
Thunder Punch

TM/HM Moves:
Toxic
Earthquake
Ice Beam
Thunder Bolt
Psychic
Shadow Ball
Flamethrower
Rock Slide

Total Moves: 25


Porygon(Cybermon)(Genderless)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Nature: Modest (+1 SpA, -1 Atk)

Abilities:

Trace:
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

Analytic(DW):
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/9
MC: 0
DC: 0/5

Level Up Moves:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise

Tutor Moves:
Icy Wind
Pain Split
Thunder Wave

TM/HM Moves:
Ice Beam
Psychic
Shadow Ball

Total Moves:
14


Embirch(Rigon)(Male)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Nature: Brave (+Atk, -Spe, -10 Eva)

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43(50/1.15)(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Level Up Moves:
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Egg Moves:
Blaze Kick
Counter
Psybeam

TM/HM Moves:
Sunny Day
Solar Beam
Flamethrower

Total Moves:
14
 

DetroitLolcat

Maize and Blue Badge Set 2014-2017
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
Lolcat does ASB

Trainer Name: Lolcat
Pokemon: Scyther, Larvitar
W/L/T: 3-1-0
Trainer Counter: 3

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry


Token Pocket:
Ref Tokens: 0
Business Tokens: 0

Pokemon:


Scizor, Male
Nature: Adamant,(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Steel:
Summary Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

(DW, Unlocked): Light Metal Type: Innate

The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.).
Stats

HP: 100
Atk: Rank 6 (Adamant bonus +1)
Def: Rank 4
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 65

Counters:
EC: 6/6
MC: 1
DC: 5/5

Moves:

Vacuum Wave*
Quick Attack*
Leer*
Focus Energy*
Pursuit*
False Swipe*
Agility*
Wing Attack*
Fury Cutter*
Swords Dance
Bullet Punch
Iron Head

Counter*
Steel Wing*
Reversal*

Brick Break*
X-Scissor*
U-Turn*
Substitute
Roost



Tyranitar, male
Nature
: Jolly:

(Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Type: Rock/Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities sand stream: Type: Innate

When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
(DW, Locked)Type: Innate
Unnerve:
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (Jolly Penalty)
SpD: Rank 4
Spe: 71 (Jolly Boost)

Counters:
EC: 9/9
MC: 0
DC: 3/5

Moves:

Fire Fang
Ice Fang
Thunder Fang
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*
Crunch

Dragon Dance*
Outrage*
Iron Head*

Earthquake*
Stone Edge*
Payback*
Substitute
Stealth Rock



Revenankh, Male
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Summary Ghost STAB:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats: 90 / 105 / 90 / 65 / 110 / 65

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 4
Spe: 65

Counters:
EC: lol
MC: 0
DC: 0/5

Moves:
Wrap*
Bide*
Sand Tomb*
Wring Out*
Rock Tomb*
Arm Thrust*
Mean Look*
Glare*
Shadow Punch*

Shadow Sneak*
Counter*
Drain Punch*

Bulk Up*
Toxic*
Protect*

Current Battles:

Battle Hall Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3452442

Finished Battles:
http://www.smogon.com/forums/showthread.php?p=3527601#post3527601 (Win)
http://www.smogon.com/forums/showthread.php?t=3448352 (Loss)
http://www.smogon.com/forums/showthread.php?p=3620553 (Win :DQ)
http://www.smogon.com/forums/showthread.php?t=3450678 (Win)
If I missed anything, sorry. Please approve this o_O!
 
Spenstar: approved.

Glacier Knight: approved

Blazekinmaster-Zeo: Lots of things are wrong. Firstly, don't have everything bolded; it's very difficult to read. Second, your pokemon both get moves learned by level up before level 25, so add those. Next, the DC counters should both be 0/5, and the MC should be at 0. Also, add in the dream world abilities, even though you haven't unlocked them in yet. When you have fixed all of this, VM me or another approver, and we'll approve you, but for now, not approved.

DetroitLolcat: Approved, but Larvitar's DC should be 0/5, not 0. Also, larvitar gets Thrash at level 23 in Gen IV, so you might want to add that!

4
 
with a bit of prompting, and lots of help (thanks a bunch flora :D) I've finally decided to sign up!
Please tell me if I've missed anything

Trainer Name: Dark Pulse
Pokemon: Vulpix, Darumaka, Bulbasaur
W/L/T: 1/2/1
Trainer Counters: 8

Backpack:

1x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
1x Rawst Berry
2x Aspear Berry


Token Pocket
Ref Tokens: 4
Business Tokens: 0



Pokemon team

Vulpix(*) (Groudon) (F)
Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a (75^2/500 = 11.25%) increase in accuracy on this Pokemon's attacks; Attack reduced by *)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:

HP: 90
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 +

EC: 2/6
MC: 4
DC: 2/5
KOC: 1

Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)

Egg Moves:
Hex(*)
Extrasensory(*)
Power Swap(*)


TM's
Sunny Day(*)
Overheat(*)
Will-O-Wisp(*)


Darumaka(*) (trollface) (M)
Nature: Jolly (+15% speed, -1 SA, 58^2/500 = 6.7% acc. Boost)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 -
SpD: Rank 2
Spe: 58 +

EC: 2/6
MC: 4
DC: 2/5

Attacks:
Tackle(*)
Rollout(*)
Incinerate(*)
Rage(*)
Fire Fang(*)
Headbutt(*)
Uproar(*)
Facade(*)
Fire Punch(*)
Work Up(*)

Egg Moves:
Take Down(*)
Endure(*)
Flame Wheel(*)


TM's:
Brick Break(*)
Rock Slide(*)
U-turn(*)


Bulbasaur(*) (Rageface) (M)
Nature: Naive (+15% spe, -1 SD, 52^2/350 = 7.7% acc. increase)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 -
Spe: 52 +

EC: 4/9
MC: 8
DC: 4/5
(2 KOC)

:O
Eeeevolution! :D
Attacks:
Tackle(*)
Growl(*)
Leech Seed(*)
Vine Whip(*)
PoisonPowder(*)
Sleep Powder(*)
Take Down(*)
Razor Leaf(*)
Sweet Scent(*)
Growth(*)

Egg Moves:
Nature Power(*)
Power Whip(*)
Giga Drain(*)

TM's
Sunny Day(*)
Hidden Power (Fire)(*)
Sludge Bomb(*)
 

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