1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Okay. Lemme see if I can do this right.

    Trainer Name: Frosty
    Pokemon: Syclant, Ninetales, Vaporeon, Cyclohm, Dusknoir, Zoroark, Snorlax, Roserade, Magmortar, Reuniclus, Tangrowth, Fidgit, Ferrothorn, Emboar, Whimsicott, Chandelure, Rotom, Necturna, Ludicolo, Abomasnow, Pyroak, Torterra, Braviary, Colossoil, Camerupt, Stratagem, Sableye, Lapras.
    W/L/T: 39/6/3
    CC: 85 (+88 reserved for TLR)

    Backpack:

    Items:
    Signature Items:m

    1x Eviolite
    2x Rare Candy
    1x Rose Incense
    2x Water Stone
    1x Reaper Cloth
    1x Everstone
    1x Full Incense
    1x Magmarizer
    1x Dusk Stone

    Rotom Items:
    1X Wash Washer
    1x Cut Mower
    1x Heat Toaster
    1x Frost Fridge

    Type-Specific Items:
    2x Miracle Seed
    2x Magnet
    1x Mystic Water
    1x Poison Barb
    1x Black Glasses
    1x Charcoal
    1x Soft Sand
    1x Spell Tag

    Other Battle Items
    1x Amulet Coin
    2x Exp Share
    1x Light Clay
    2x Heat Rock
    1x Bug Gem
    1x Grass Gem
    1x Focus Sash
    1x Max Revive
    2x Expert Belt

    Herbs:
    2x Mental Herb

    Berry Pocket:
    5x Enigma Berry
    2x Oran Berry
    1x Leppa Berry
    1x Cheri Berry
    1x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    2x Occa Berry
    2x Passho Berry
    2x Wacan Berry
    2x Rindo Berry
    2x Yache Berry
    2x Chople Berry
    2x Kebia Berry
    2x Shuca Berry
    2x Coba Berry
    2x Payapa Berry
    2x Tanga Berry
    2x Charti Berry
    2x Kasiv Berry
    2x Haban Berry
    2x Colbur Berry
    2x Babiri Berry
    2x Chilan Berry

    Stuff for Raids
    12 Valor Counters
    1 Glyph of Ancient Power
    1 Glyph of Crunch
    1 Glyph of Ice Shard
    1 Glyph of Ice Beam
    1 Glyph of Flash Cannon
    1 Glyph of Thunderbolt
    1 Glyph of Meteor Mash
    1 Badge of Valour
    raid items (open)
    [​IMG] 1 Charged Stone: Increases the BP of Electric-type attacks by three (3), and reduces the EN of Reflect and Light Screen by one (1).
    [​IMG] 1 Wand of Five Thunders: Increases the BP of Electric-type attacks by four (4) and the paralysis chance of all Electric-type attacks by a flat ten percent (10%) if it already has a paralysis chance.


    Other RP Stuff
    Scythe of the Pale Rider

    Badges:
    Seismic Badge (Ground)
    Water Badge (Water)
    Verdant Badge (Grass)
    Fuse Badge (Electric)
    Ghost Badge (Ghost)

    Token Pocket:
    Universal Counters: 44

    battles (open)
    http://www.smogon.com/forums/showthread.php?t=102740 [vs Zarator - Finished]
    http://www.smogon.com/forums/showthread.php?t=103319 [vs Doran Dragon - Finished]
    http://www.smogon.com/forums/showthread.php?t=102692 [vs LupusAter - Finished]
    http://www.smogon.com/forums/showthread.php?t=103703 [vs Kannon - DQ]
    http://www.smogon.com/forums/showthread.php?t=3447345 [vs shuckles the hero - Finished]
    http://www.smogon.com/forums/showthread.php?t=3447563 [vs Blue_Tornado - Finished]
    http://www.smogon.com/forums/showthread.php?t=3448449 [vs Korski - Finished]
    http://www.smogon.com/forums/showthread.php?t=103602 [vs RitterCat - Finished]
    http://www.smogon.com/forums/showthread.php?p=3570233 [vs Flora - Finished]
    http://www.smogon.com/forums/showthread.php?t=3446604 [vs Lord Jesseus - Finished]
    http://www.smogon.com/forums/showthread.php?p=3577611 [vs Deadfox081 - Finished]
    http://www.smogon.com/forums/showthread.php?t=3449276 [vs Pimpgangster - Finished]
    http://www.smogon.com/forums/showthread.php?t=3449553 [vs Korski - Finished]
    http://www.smogon.com/forums/showthread.php?t=3452142 [vs Albinoloon - Finished]
    http://www.smogon.com/forums/showthread.php?t=3452248 [vs dogfish44 - Finished]
    http://www.smogon.com/forums/showthread.php?t=3450921 [vs Deadfox - Finished]
    http://www.smogon.com/forums/showthread.php?p=3736901 [vs Athenodoros - Finished]
    http://www.smogon.com/forums/showthread.php?t=3452740 [vs Arcanite - Finished]
    http://www.smogon.com/forums/showthread.php?t=3468229 [vs Ragnarokalex - Finished]
    http://www.smogon.com/forums/showthread.php?t=3468986 [vs Ullarwarlord - Finished]
    http://www.smogon.com/forums/showthread.php?t=3468837 [Yarnus of Bethany - Finished]
    http://www.smogon.com/forums/showthread.php?t=3469570 [vs Arcanite - Finished]
    http://www.smogon.com/forums/showthread.php?t=3470443 [vs C$FP - Finished]
    http://www.smogon.com/forums/showthread.php?t=3469220 [vs Rediamond - Finished]
    http://www.smogon.com/forums/showthread.php?t=3471665 [vs Lockdown - Finished]
    http://www.smogon.com/forums/showthread.php?t=3471709 [vs Objection - Finished]
    http://www.smogon.com/forums/showthread.php?t=3471657 [vs Kaxtar - DQ]
    http://www.smogon.com/forums/showpost.php?p=4440010&postcount=13 [ vs SubwayJ - Finished]
    http://www.smogon.com/forums/showthread.php?t=3473947 [vs Danmantincan - Finished]
    http://www.smogon.com/forums/showthread.php?t=3474379&page=2 [vs Wanderer - Finished]
    http://www.smogon.com/forums/showthread.php?t=3474857&page=3 [vs Yarnus of Bethany - Finished]
    http://www.smogon.com/forums/showthread.php?t=3476582 [vs LupusAter take 2 - Finished]
    http://www.smogon.com/forums/showthread.php?t=3475952 [vs Ground Gym Leader - Got Seismic Badge]
    http://www.smogon.com/forums/showthread.php?t=3480738 [vs Eternal_Drifter take 2]
    http://www.smogon.com/forums/showthread.php?t=3480204&page=2 [vs akela - Finished]
    http://www.smogon.com/forums/showthread.php?t=3478267&page=3 [vs Wolfe - Finished]
    http://www.smogon.com/forums/showthread.php?t=3478346&page=3 [vs Water Gym Leader - Got Water Badge]
    http://www.smogon.com/forums/showthread.php?t=3482258&page=2 [vs AOPSUser - Finished]
    http://www.smogon.com/forums/thread...usic-vs-frosty-reffed-by-flamestrike.3484549/ [vs Elevator Music take 2 - Finished]
    http://www.smogon.com/forums/threads/it-happened-on-4-20-pwnemon-vs-frosty-grass-qualifiers.3482573/ [ Grass Qualifiers vs Pwnemon - Got Grass Badge]
    http://www.smogon.com/forums/threads/electric-leader-dogfish44-vs-challenger-frosty.3483951/page-2 [ vs Electric Gym Leader - Got Fuse Badge]
    http://www.smogon.com/forums/thread...ng-in-here-frosty-vs-objection.3486493/page-2 [vs Objection take 2 - finished]
    http://www.smogon.com/forums/thread...-released-sign-up-main-thread.3454764/page-13 [vs akela take 2 - finished]
    http://www.smogon.com/forums/threads/not-another-6v6-frosty-vs-gerard.3484399/page-2 [vs Gerard - DQ]
    http://www.smogon.com/forums/thread...-challenger-frosty-3v3-singles.3487673/page-2 [vs Ghost Gym Leader - Got Ghost Badge]
    http://www.smogon.com/forums/threads/frosty-vs-akela-in-the-grass-gym.3489001/page-2 [vs akela take 3 - Battle Finished]
    http://www.smogon.com/forums/threads/a-frosty-warrior-of-ice-not-water.3488652/page-2 [vs waterwarrior take 2 = Finished]




    Current Battles:
    1: Canis Majoris
    2: Gerard
    3: TheWolfe (eventually)
    Gym: Steel eventually
    RP: Subway
    Reffing: A lot of stuff

    Pokemon Team:
    Caffie the Syclant (open)
    [​IMG]
    Syclant [Caffie] (Male)
    Nature: Quirky (No Changes)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


    Abilities:
    Compoundeyes:
    (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) [UNLOCKED] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks (44/78):
    Acrobatics
    Avalanche
    Blizzard (*)
    Bug Bite (*)
    Bug Buzz
    Bulldoze
    Counter
    Earth Power (*)
    Earthquake
    Electoweb
    Endure
    Focus Energy (*)
    Giga Drain
    Hail
    Hone Claws
    Hyper Beam
    Icebeam
    Ice Punch
    Ice Shard (*)
    Icicle Crash
    Icicle Spear (*)
    Icy Wind (*)
    Knock Off
    Leech Life (*)
    Leer (*)
    Pin Missile
    Protect (*)
    Rock Slide
    Scratch (*)
    Sheer Cold
    Slash (*)
    Sleep Talk
    Solarbeam
    Spikes
    Stone Edge
    Struggle Bug
    Substitute
    Superpower (*)
    Taunt
    Toxic
    U-turn (*)
    Venoshock
    Water Pulse (*)
    X-Scissor
    Keaton the Ninetales (open)

    [​IMG]
    Ninetales [Keaton] (Female)
    Nature:
    Timid (A 15% increase (rounded up) in Base Speed and a +13% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.



    Abilities:
    Flash Fire:
    (innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought (DW): (Innate) [UNLOCKED] When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 115 (65 x 1.5)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks (46/79):
    Bide
    Captivate
    Confuse Ray
    Covet
    Dark Pulse
    Dig (*)
    Disable (*)
    Double Team (*)
    Ember
    Endure
    Energy Ball (*)
    Extrasensory (*)
    Faint Attack
    Fire Blast (*)
    Fire Spin
    Flail
    Flame Burst
    Flamethrower
    Foul Play
    Grudge
    Guard Swap
    Heat Wave
    Hex
    Hyper Beam
    Hypnosis
    Imprison
    Incinerate
    Inferno
    Nasty Plot
    Overheat
    Pain Split
    Payback
    Protect
    Psych Up
    Psyshock
    Quick Attack
    Reflect
    Rest
    Roar
    Safeguard
    Sleep Talk
    Solarbeam
    Substitute
    Tail Whip
    Toxic
    Will-o-Wisp
    Ruto the Vaporeon (open)

    [​IMG]
    Vaporeon [Ruto] (Female)
    Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Water
    Normal: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Hydration (DW): (Innate) [UNLOCKED] This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:

    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 55 (65*0.85v)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks (53/89):
    Acid Armor
    Aqua Ring
    Aurora Beam
    Baton Pass
    Bide
    Bite
    Blizzard
    Brine
    Charm (*)
    Covet
    Detect
    Dig (*)
    Dive
    Double-Edge
    Endure
    Focus Energy
    Growl (*)
    Hail
    Haze
    Heal Bell
    Helping Hand (*)
    Hydro Pump
    Hyper Voice
    Ice Beam
    Icy Wind
    Last Resort
    Mist
    Muddy Water
    Protect
    Quick Attack (*)
    Rain Dance
    Reflect
    Rest
    Roar
    Sand-attack (*)
    Scald
    Shadow Ball (*)
    Sleep Talk
    Swift (*)
    Substitute
    Surf
    Tackle (*)
    Tail Whip (*)
    Take Down
    Tickle (*)
    Toxic
    Trump Card
    Water Gun
    Water Pulse
    Wish
    Yawn (*)
    Gleeok the Cyclohm (open)

    [​IMG]
    Cyclohm[Gleeok] (Male)
    Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Shield Dust:
    (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 69 (80/1.15) (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (85/85 - Movepool Complete):
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Dragonbreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustation
    Giga Impact
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power Grass (7)
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Sandstorm
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon
    Bongo Bongo the Dusknoir (open)

    [​IMG]
    Dusknoir * (Bongo Bongo) M
    Nature: Brave (+ Attack; - Speed, -10% evasion)
    Type:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (93/96):
    Astonish (*)
    Attract
    Bind
    Blizzard
    Body Slam
    Brick Break
    Bulldoze
    Calm Mind
    Charge Beam
    Confuse Ray (*)
    Counter
    Curse
    Dark Pulse
    Destiny Bond (*)
    Disable (*)
    Double-Edge
    Double Team
    Dream Eater
    DynamicPunch
    Earthquake
    Embargo
    Endure
    Facade
    Faint Attack
    Fire Punch
    Flash
    Fling
    Focus Blast
    Focus Punch
    Foresight (*)
    Frustration
    Future Sight
    Giga Impact
    Gravity
    Grudge
    Headbutt
    Helping Hand
    Hex
    Hidden Power Water
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Imprison (*)
    Leer (*)
    Mean Look
    Mega Kick
    Mega Punch
    Memento
    Metronome
    Mimic
    Mud Slap
    Natural Gift
    Night Shade (*)
    Nightmare
    Ominous Wind
    Pain Split (*)
    Payback
    Protect
    Psych Up
    Psychic
    Pursuit (*)
    Rain Dance
    Rapid Spin
    Return (*)
    Rest
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Secret Power
    Seismic Toss
    Shadow Ball
    Shadow Punch
    Shadow Sneak (*)
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Taunt
    Telekinesis
    Thief
    Thunder Punch
    Trick
    Trick Room (*)
    Torment
    Toxic
    Will-o-Wisp (*)
    Wonder Room
    Byrne the Zoroark (open)

    [​IMG]
    Zoroark * (Byrne) M
    Nature: Hasty (Speed +; Defense -, +17 accuracy)

    Type:
    Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121(105 x 1.5^) (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0

    Abilities:
    Illusion:
    Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

    Attacks (31/73):
    Agility
    Bounce
    Counter
    Dark Pulse
    Embargo
    Extrasensory
    Faint Attack
    Fake Tears
    Flamethrower
    Focus Blast
    Foul Play
    Fury Swipes
    Grass Knot
    Hone Claws
    Imprison
    Leer
    Memento
    Nasty Plot
    Night Daze
    Night Slash
    Protect
    Punishment
    Pursuit
    Scary Face
    Scratch
    Snatch
    Snarl
    Sucker Punch
    Taunt
    Torment
    U-turn
    King Bulblin the Snorlax (open)

    [​IMG]
    Snorlax [King Bulblin] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 26 (30/1.15)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC:5/5

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Moves (90/118):
    After You
    Amnesia
    Belly Drum
    Bide
    Blizzard
    Block
    Body Slam
    Brick Break
    Bulldoze
    Charm
    Chip Away
    Counter
    Covet
    Crunch
    Curse
    Defense Curl
    Double Edge
    DynamicPunch
    Earthquake
    Endure
    Facade
    Fire Blast
    Fire Punch
    Fissure
    Flamethrower
    Focus Blast
    Focus Punch
    Giga Impact
    Gunk Shot
    Harden
    Headbutt
    Heavy Slam
    Hidden Power Flying
    Hyper Beam
    Hyper Voice
    Ice Beam
    Ice Punch
    Icy Wind
    Iron Head
    Last Resort
    Lick
    Lovely Kiss
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud Slap
    Natural Gift
    Odor Sleuth
    Outrage
    Pay Day
    Protect
    Psych Up
    Psychic
    Pursuit
    Rain Dance
    Recycle
    Reflect
    Refresh
    Rest
    Retaliate
    Rock Slide
    Rollout
    Screech
    Seed Bomb
    Seismic Toss
    Selfdestruct
    Shock Wave
    Skull Bash
    Sleep Talk
    Snatch
    Snore
    Solarbeam
    Stockpile
    Substitute
    Sunny Day
    Superpower
    Surf
    Tackle
    Thunderbolt
    Thunderpunch
    Toxic
    Water Pulse
    Wild Charge
    Whirlwind
    Yawn
    Zap Cannon
    Zen Headbutt
    Saria the Roserade (open)

    [​IMG]
    Roserade[Saria] {F}

    Nature: Bold (Adds * to Defense; Subtracts * From Attack)
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point: (Can be Disabled)

    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Technician (DW): (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


    Stats:

    HP: 90
    Atk: 2 (-)
    Def: 3 (+)
    SpA: 5
    SpD: 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (60/71):

    Absorb
    Aromatherapy
    Attract
    Bullet Seed
    Cotton Spore
    Covet
    Double Team
    Endure
    Energy Ball
    Extrasensory
    Flash
    Frustration
    Fury Cutter
    Giga Drain
    Grass Knot
    Grasswhistle
    Growth
    Hidden Power Fire (6)
    Hyper Beam
    Ingrain
    Leaf Storm
    Leech Seed
    Magical Leaf
    Mega Drain
    Mind Reader
    Mud-Slap
    Natural Gift
    Nightmare
    Petal Dance
    Pin Missile
    Poison Jab
    Poison Sting
    Protect
    Psych Up
    Rain Dance
    Razor Leaf
    Rest
    Secret Power
    Seed Bomb
    Shadow Ball
    Sleep Powder
    Sleep Talk
    Sludge Bomb
    Snore
    Solarbeam
    Spikes
    Stun Spore
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Swords Dance
    Synthesis
    Toxic
    Toxic Spikes
    Uproar
    Water Sport
    Weather Ball
    Worry Seed
    Venoshock
    Gouen the Magmortar (open)

    [​IMG]

    Magmortar [Gouen] (Male)
    Nature: Hasty (+15% to speed, +11% accuracy; Subtracts One (1) Rank From Defense)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): [UNLOCKED] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 96 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (37/94):
    Barrier
    Belly Drum
    Clear Smog
    Confuse Ray
    Counter
    Cross Chop
    Earthquake
    Ember
    Endure
    Faint Attack
    Fire Blast
    Fire Punch
    Fire Spin
    Flame Burst
    Flamethrower
    Flare Blitz
    Focus Blast
    Focus Punch
    Heat Wave
    Helping Hand
    Hyper Beam
    Lava Plume
    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Protect
    Psychic
    Rest
    Rock Slide
    Sleep Talk
    Smog
    Smokescreen
    Solar Beam
    Substitute
    Sunny Day
    Taunt
    Thunderbolt
    Thunderpunch
    Torment
    Will-o-Wisp
    Morpha the Reuniclus (open)

    [​IMG]
    Reuniclus[Morpha] (M)
    Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy for oponent)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 26 (30/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Regenerator(DW): (Innate) [UNLOCKED] When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks (44/75):
    Acid Armor
    After You
    Calm Mind
    Charm
    Confuse Ray
    Drain Punch
    Endeavor
    Energy Ball
    Fire Punch
    Focus Blast
    Future Sight
    Gravity
    Heal Block
    Hidden Power (Ground, 7)
    Helping Hand
    Ice Punch
    Imprison
    Knock Off
    Light Screen
    Magic Coat
    Night Shade
    Pain Split
    Protect
    Psychic
    Psyshock
    Psywave
    Recover
    Reflect
    Role Play
    Rollout
    Secret Power
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Thunder
    Thunderpunch
    Trick
    Trick Room
    Wonder Room
    Majora's Wrath the Tangrowth (open)

    [​IMG]
    Tangrowth [Majora's Wrath] (F)
    Nature: Sassy (+ SpD, - Spe, -10% evasion)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 3 (+)
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (76/88):
    Absorb
    Aerial Ace
    Amnesia
    Ancientpower
    Attract
    Bide
    Bind
    Block
    Brick Break
    Bulldoze
    Bullet Seed
    Confusion
    Constrict
    Covet
    Curse
    Cut
    Double Team
    Earthquake
    Endeavor
    Endure
    Energy Ball
    Facade
    Flail
    Flash
    Fling
    Focus Blast
    Frustation
    Giga Drain
    Giga Impact
    Grass Knot
    Growth
    Headbutt
    Hidden Power Fire [7]
    Hyper Beam
    Ingrain
    Knock Off
    Leaf Storm
    Leech Seed
    Mega Drain
    Natural Gift
    Nature Power
    Pain Split
    Payback
    Poison Jab
    PoisonPowder
    Power Swap
    Power Whip
    Protect
    Psych up
    Rage Powder
    Reflect
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Secret Power
    Seed Bomb
    Shock Wave
    Slam
    Sleep Powder
    Sleep Talk
    Sludge Bomb
    Snore
    Solarbeam
    Stun Spore
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Synthesis
    Thief
    Tickle
    Toxic
    Vine Whip
    Worry Seed
    Wring Out
    Dethl the Fidgit (open)

    [​IMG]
    Fidgit (Dethl) Male
    Nature: Careful
    Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Persistent:
    Type: (Innate)
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit:
    Type: (Innate)
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (Dreamworld) [UNLOCKED]
    Type: (Innate)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (49/103):
    Acid Spray
    After You
    Air Slash
    Block
    Body Slam
    Circle Throw
    Clear Smog
    Comet Punch
    Copycat
    Disable
    Drill Run
    Earth Power
    Earthquake
    Encore
    Entrainment
    Follow Me
    Gastro Acid
    Gravity
    Gust
    Haze
    Heal Block
    Heal Pulse
    Helping Hand
    Knock Off
    Light Screen
    Lucky Chant
    Magic Room
    Metronome
    Rapid Spin
    Razor Wind
    Reflect
    Rest
    Sand Attack
    Sand Tomb
    Skill Swap
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Stealth Rock
    Tailwind
    Taunt
    Toxic
    Toxic Spikes
    Trick Room
    Venoshock
    Whirlwind
    Wide Guard
    Wonder Room
    Onox the Ferrothorn (open)

    [​IMG]
    Ferrothorn [Onox] (M)

    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs: (Innate)
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17 (20/1.15) (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0

    Attacks (39/62):
    Aerial Ace
    Bulldoze
    Bullet Seed
    Curse
    Endeavor
    Explosion
    Flash Cannon
    Giga Drain
    Gyro Ball
    Gravity
    Harden
    Hone Claws
    Ingrain
    Iron Defense
    Iron Head
    Knock Off
    Leech Seed
    Magnet Rise
    Metal Claw
    Mirror Shot
    Payback
    Pin Missile
    Poison Jab
    Power Whip
    Protect
    Rest
    Rock Climb
    Rollout
    Seed Bomb
    Selfdestruct
    Sleep Talk
    Snore
    Spikes
    Stealth Rock
    Substiute
    Tackle
    Thunder Wave
    Toxic
    Worry Seed
    Ganon the Emboar (open)

    [​IMG]
    Ganon (M) Emboar

    Type:

    Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Reckless (DW) (Innate) [UNLOCKED] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    EC 9/9
    MC 0
    DC 5/5

    Nature:

    Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Emboar
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    Attacks (69/79):

    Arm Thrust
    Assurance
    Attract
    Blast Burn
    Block
    Brick Break
    Body Slam
    Bulk Up
    Bulldoze
    Covet
    Curse
    Defense Curl
    Double Team
    Earthquake
    Ember
    Endeavor
    Fire Blast
    Fire Pledge
    Fire Punch
    Flame Charge
    Flamethrower
    Flare Blitz
    Focus Blast
    Giga Impact
    Grass Knot
    Hammer Arm
    Head Smash
    Heat Crash
    Heat Wave
    Heavy Slam
    Helping Hand
    Hidden Power Rock (7)
    Hyper Beam
    Incinerate
    Iron Head
    Iron Tail
    Low Kick
    Low Sweep
    Magnitude
    Odor Sleuth
    Overheat
    Poison Jab
    Protect
    Rest
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Scald
    Sleep Talk
    Smack Down
    Smog
    Snore
    Solarbeam
    Stone Edge
    Substitute
    Sunny Day
    Superpower
    Swagger
    Tackle
    Tail Whip
    Take Down
    Taunt
    Thrash
    Thunderpunch
    Toxic
    Wild Charge
    Will-o-Wisp
    Yawn
    Veran the Whimsicott (open)

    [​IMG]
    Whimsicott[Veran] (F)
    Nature: Timid (Adds 15% to Speed; Subtracts 1 From Attack, +21% accuracy)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster:
    (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): UNLOCKED(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: 2 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 134 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (37/59):
    Absorb
    Attract
    Beat Up
    Charm
    Covet
    Cotton Spore
    Cotton Guard
    Encore
    Endeavor
    Energy Ball
    Fake Tears
    Giga Drain
    GrassWhistle
    Growth
    Gust
    Helping Hand
    Hidden Power Ice (7BP)
    Hurricane
    Hyper Beam
    Knock Off
    Leech Seed
    Light Screen
    Mega Drain
    Memento
    Natural Gift
    PoisonPowder
    Protect
    Psychic
    Razor Leaf
    Rest
    Safeguard
    Seed Bomb
    Sleep Talk
    SolarBeam
    Stun Spore
    Substitute
    Sunny Day
    Swagger
    Switcheroo
    Tailwind
    Taunt
    Tickle
    Toxic
    Trick Room
    Worry Seed
    Jalhalla the Chandelure (open)


    [​IMG]
    Chandelure [Jalhalla] (M)

    Nature: Timid (+ Speed, - Attack, +10%acc)

    Type: Ghost / Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag (DW): [UNLOCKED] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92 (+) (+10%acc)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC
    5/5

    Attacks (61/62):
    Acid
    Acid Armor
    Astonish
    Attract
    Calm Mind
    Clear Smog
    Confuse Ray
    Curse
    Dark Pulse
    Double Team
    Dream Eater
    Embargo
    Ember
    Endure
    Energy Ball
    Facade
    Fire Blast
    Fire Spin
    Flame Burst
    Flame Charge
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Haze
    Heat Wave
    Hex
    Hidden Power Water (7)
    Hyper Beam
    Imprison
    Incinerate
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Payback
    Protect
    Psych Up
    Psychic
    Rest
    Return
    Round
    Safeguard
    Shadow Ball
    Sleep Talk
    Smog
    Snore
    Solarbeam
    Spite
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Toxic
    Trick
    Trick Room
    Will-o-Wisp
    Bellum the Rotom (open)

    [​IMG]
    Rotom [Bellum]
    Nature: Modest (+SpA, -Atk)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 90
    Atk: Rank 1(-1)
    Def: Rank 3
    SpA: Rank 4(+1)
    SpD: Rank 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Attacks (52/52) - MOVEPOOL COMPLETE!:
    Astonish
    Charge
    Charge Beam
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Dream Eater
    Electroball
    Electroweb
    Endure
    Facade
    Flash
    Frustation
    Hex
    Hidden Power Grass (7BP)
    Light Screen
    Mudslap
    Natural Gift
    Ominous Wind
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Secret Power
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Telekinesis
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Toxic
    Trick
    Uproar
    Volt Switch
    Will-o-Wisp
    Diababa the Necturna (open)

    [​IMG]
    Diababa [Necturna] (F)
    Nature: Impish (+Def, -SpA)

    Type: Grass/Ghost

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

    Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5 (+)
    SpA: Rank 2
    SpD: Rank 5
    Spe: 81
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 23

    EC 6/6
    MC 0
    DC 5/5

    Moves (66/66 - Movepool Complete!) :
    Attract
    Bind
    Calm Mind
    Covet
    Curse
    Cut
    Double Team
    Dream Eater
    Energy Ball
    Facade
    Flash
    Frustation
    Future Sight
    Giga Drain
    Giga Impact
    Grass Knot
    Gravity
    Hex
    Hidden Power Ice (7BP)
    Horn Leech
    Hyper Beam
    Ingrain
    Knock Off
    Leaf Blade
    Leaf Storm
    Leer
    Natural Gift
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Poison Fang
    Power Whip
    Protect
    Psych Up
    Psychic
    Rest
    Return
    Round
    Seed Bomb
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Sketch (Helping Hand)
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Solarbeam
    Spite
    Stone Edge
    Substitute
    Sunny Day
    Super Fang
    Swagger
    Synthesis
    Telekinesis
    Thief
    Thunder Fang
    Torment
    Toxic
    Toxic Spikes
    Trick
    Vine Whip
    Will-O-Wisp
    Worry Seed
    Odolwa the Ludicolo (open)

    [​IMG]
    Ludicolo [Odolwa] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 60 (70/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (69/87):

    Absorb
    Astonish
    Attract
    Blizzard
    Brick Break
    BubbleBeam
    Counter
    Dive
    Double Team
    Drain Punch
    Dynamic Punch
    Endure
    Energy Ball
    Facade
    Fake Out
    Fire Punch
    Flail
    Fling
    Focus Blast
    Focus Punch
    Frustation
    Fury Swipes
    Giga Drain
    Grass Knot
    Growl
    Hail
    Hidden Power Rock (7BP)
    Hone Claws
    Hydro Pump
    Hyper Beam
    Hyper Voice
    Ice Beam
    Ice Punch
    Icy Wind
    Leech Seed
    Mega Drain
    Metronome
    Mimic
    Mist
    Natural Gift
    Nature Power
    Protect
    Rain Dance
    Razor Leaf
    Rest
    Return
    Rock Smash
    Scald
    Secret Power
    Seed Bomb
    Sleep Talk
    Snore
    Solarbeam
    Substitute
    Sunny Day
    Surf
    Swagger
    Sweet Scent
    Swords Dance
    Synthesis
    Teeter Dance
    Thief
    ThunderPunch
    Toxic
    Uproar
    Water Gun
    Water Sport
    Whirlpool
    Zen Headbutt
    Blizzeta the Abomasnow (open)

    [​IMG]
    Abomasnow (Blizzeta) (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Abilities:
    Snow Warning:
    (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (60/1.15) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (47/74):
    Avalanche
    Blizzard
    Block
    Brick Break
    Bulldoze
    Bullet Seed
    Earthquake
    Endure
    Energy Ball
    Fling
    Focus Blast
    Focus Punch
    Frost Breath
    Giga Drain
    Grass Knot
    GrassWhistle
    Growth
    Hyper Beam
    Ice Beam
    Ice Punch
    Ice Shard
    Icy Wind
    Ingrain
    Leech Seed
    Leer
    Light Screen
    Magical Leaf
    Mist
    Powder Snow
    Protect
    Rain Dance
    Razor Leaf
    Rest
    Rock Slide
    Role Play
    Safeguard
    Secret Power
    Seed Bomb
    Sheer Cold
    Sleep Talk
    Skull Bash
    Substitute
    Swagger
    Synthesis
    Toxic
    Wood Hammer
    Fyrus the Pyroak (open)

    [​IMG]
    Pyroak [Fyrus] (Male)
    Nature: Brave (+ Atk, - Spe, -10% Evasion)
    Type: Grass/Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Abilities:
    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) UNLOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks (85/85 - Movepool maxed):
    Absorb
    Amnesia
    Ancientpower
    Aromatherapy
    Attract
    Blaze Kick
    Block
    Bulldoze
    Bullet Seed
    Counter
    Double Edge
    Double Team
    Dragon Tail
    Dragonbreath
    Earth Power
    Earthquake
    Ember
    Endure
    Energy Ball
    Facade
    Fire Blast
    Fire Spin
    Flame Burst
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Flash
    Flash Cannon
    Frustation
    Giga Drain
    Giga Impact
    Grass Knot
    Grasswhistle
    Growth
    Headbutt
    Heat Crash
    Heat Wave
    Hidden Power Ice (7BP)
    Hyper Beam
    Incinerate
    Inferno
    Iron Defense
    Iron Tail
    Lava Plume
    Leaf Tornado
    Leech Seed
    Light Screen
    Low Kick
    Low Sweep
    Natural Gift
    Overheat
    Petal Dance
    Protect
    Psybeam
    Rest
    Return
    Revenge
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Sand Tomb
    Secret Power
    Seed Bomb
    Sleep Talk
    Snore
    Solarbeam
    Stealth Rock
    Strength
    Substitute
    Sunny Day
    Swagger
    Sweet Scent
    Swords Dance
    Synthesis
    Toxic
    Water Sport
    Will-o-Wisp
    Wood Hammer
    Worry Seed
    Zap Cannon
    Great Deku Tree the Torterra (open)

    [​IMG]
    Torterra [Great Deku Tree] (Male)
    Nature: Sassy (+ SpD, - Spe, -10% Evasion)
    Type: Grass/Ground
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): (Innate) UNLOCKED This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 48 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks (48/79):
    Absorb
    Amnesia
    Bite
    Block
    Bullet Seed
    Crunch
    Curse
    Double-Edge
    Double Team
    Earth Power
    Earthquake
    Endure
    Energy Ball
    Frenzy Plant
    Giga Drain
    Grass Knot
    Grass Pledge
    Iron Head
    Iron Tail
    Leaf Storm
    Leech Seed
    Light Screen
    Mega Drain
    Outrage
    Protect
    Razor Leaf
    Reflect
    Rest
    Roar
    Rock Polish
    Safeguard
    Sand Tomb
    Seed Bomb
    Sleep Talk
    Solarbeam
    Substitute
    Superpower
    Sunny Day
    Stealth Rock
    Stone Edge
    Synthesis
    Tackle
    Toxic
    Wide Guard
    Withdraw
    Wood Hammer
    Worry Seed
    Helmaroc King the Braviary (open)

    [​IMG]
    Braviary [Helmaroc King] (M)
    Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Defiant (DW): [UNLOCKED](Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round..

    EC: 6/6
    MC: 0
    DC: 5/5

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (88*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Attacks (50/50) - Movepool Maxed!:
    Aerial Ace
    Air Slash
    Attract
    Brave Bird
    Bulk Up
    Crush Claw
    Cut
    Defog
    Double Team
    Facade
    Fly
    Frustration
    Fury Attack
    Giga Impact
    Heat Wave
    Hidden Power Water
    Hone Claws
    Hyper Beam
    Leer
    Peck
    Pluck
    Protect
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Scary Face
    Shadow Claw
    Sky Attack
    Sky Drop
    Slash
    Sleep Talk
    Snore
    Strength
    Substitute
    Sunny Day
    Superpower
    Swagger
    Tailwind
    Thrash
    Toxic
    U-Turn
    Whirlwind
    Wing Attack
    Work Up
    Gyorg the Colossoil (open)

    [​IMG]
    Colossoil [Gyorg] (M)
    Nature: Jolly (+ Spe, Accuracy +14% (13.9), SpA: -1)
    Type: Dark / Ground
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound
    - (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts - (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    (DW) Pressure - (Innate) [UNLOCKED] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC:6/6
    MC:0
    DC:
    5/5

    Moves (57/90):
    Aqua Tail
    Bite
    Body Slam
    Bounce
    Brick Break
    Bubblebeam
    Bulldoze
    Crunch
    Dark Pulse
    Dig
    Dive
    Double Team
    Dragon Tail
    Drill Run
    Earthquake
    Encore
    Endure
    Fake Out
    Fire Fang
    Fissure
    Flail
    Foul Play
    Horn Attack
    Horn Drill
    Iron Tail
    Knock Off
    Leer
    Magnitude
    Megahorn
    Muddy Water
    Payback
    Peck
    Protect
    Pursuit
    Quash
    Rapid Spin
    Roar
    Rock Slide
    Rock Tomb
    Sand Tomb
    Sleep Talk
    Smack Down
    Snatch
    Snore
    Spit Up
    Stockpile
    Stone Edge
    Sucker Punch
    Substitute
    Superpower
    Swallow
    Tackle
    Taunt
    Thunder Fang
    Toxic
    U-Turn
    Water Spout
    King Dodongo the Camerupt (open)

    [​IMG]
    Camerupt [King Dodongo] (M)
    Nature: Quiet
    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor(Innate):
    This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock(Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (DW, unlocked): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    -10% Evasion
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (45/77):

    Amnesia
    Ancientpower
    Body Slam
    Curse
    Dig
    Defense Curl
    Double Edge
    Double Team
    Earth Power
    Earthquake
    Endure
    Ember
    Eruption
    Explosion
    Fissure
    Flame Burst
    Flamethrower
    Flash Cannon
    Focus Energy
    Growl
    Heat Wave
    Hyper Beam
    Incinerate
    Lava Plume
    Magnitude
    Mud Bomb
    Overheat
    Protect
    Rest
    Roar
    Rock Polish
    Rock Slide
    Scary Face
    Sleep Talk
    Solarbeam
    Stealth Rock
    Stockpile
    Stone Edge
    Substitute
    Sunny day
    Tackle
    Take Down
    Toxic
    Will-o-Wisp
    Yawn
    Vaati the Stratagem (open)

    Stratagem [Vaati] [-]
    [​IMG]
    Timid Nature (+15% Speed, +26% Accuracy, -1 Atk)
    Type: Rock. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Abilities:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Mold Breaker (Innate) UNLOCKED: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 150 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (52/71):
    Acrobatics
    Acupressure
    Aerial Ace
    Ancient Power
    Defense Curl
    Disable
    Double-Edge
    Double Team
    Earth Power
    Earthquake
    Electroball
    Embargo
    Endure
    Energy Ball
    Explosion
    Flamethrower
    Flash
    Flash Cannon
    Fire Blast
    Giga Drain
    Head Smash
    Heat Wave
    Hidden Power Flying (6BP)
    Hyper Beam
    Magnet Rise
    Metal Sound
    Mud Shot
    Paleo Wave
    Power Gem
    Protect
    Rain Dance
    Rest
    Rock Blast
    Rock Polish
    Rock Slide
    Rock Tomb
    Rollout
    Sandstorm
    Shadow Ball
    Sleep Talk
    Smackdown
    Stealth Rock
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Tackle
    Toxic
    Trick
    Vacuum Wave
    Volt Switch
    Weather Ball
    Zant the Sableye (open)

    [​IMG]
    Sableye (Zant) (M)

    Types: Ghost/Dark
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Nature: Brave (+1 Atk, -15% spe, -10% evasion)
    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16


    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    EC:Not Aplicable
    MC:0
    DC:5/5

    Attacks (52/105):
    Astonish
    Confuse ray
    Counter
    Dark Pulse
    Detect
    Endure
    Faint attack
    Fake Out
    Feint
    Fire Punch
    Focus Punch
    Foresight
    Foul play
    Fury Swipes
    Gravity
    Helping Hand
    Ice Punch
    Icy Wind
    Knock off
    Leer
    Low Kick
    Magic Coat
    Mean look
    Metal Burst
    Moonlight
    Night Shade
    Pain Split
    Payback
    Power gem
    Protect
    Psych Up
    Punishment
    Recover
    Role Play
    Scratch
    Shadow Sneak
    Shadow ball
    Shadow claw
    Sleep Talk
    Snatch
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Taunt
    Thief
    Thunderpunch
    Torment
    Toxic
    Trick
    Will-o-Wisp
    Wonder Room
    Zen headbutt
    Oshus the Lapras (open)

    [​IMG]
    Lapras [Oshus] (Male)
    Nature: Quiet (+SpA, -Spe and -10%evasion)
    Type: Ice/Water
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb
    (Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration (Passive) [DW UNLOCKED]: This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:

    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-1)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: - - -
    MC: 0
    DC: 5/5

    Moves (35/91):

    Level-Up

    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song
    Ice Beam
    Brine
    Safeguard
    Hydro Pump
    Sheer Cold

    Egg
    Avalanche
    Dragon Pulse
    Whirlpool
    Substitute
    Refresh
    Dragon Dance

    TM/HM
    Blizzard
    Surf
    Thunderbolt
    Protect
    Toxic
    Endure
    Bide
    Roar
    Hail
    Hyper Beam
    Dive
    Frost Breath
    Rest

    Tutor:
    Heal Bell
    Last edited: Nov 3, 2013
  2. Kannon

    Kannon

    Joined:
    Nov 2, 2008
    Messages:
    344
    Trainer Name: Kannon
    Pokemon: Porygon, Kabuto, Golett, Electabuzz, Poliwag, Caterpie, Farfetch'd, Sableye, Azurill
    W/L/T: 4-3-4
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing Battles:

    Finished:
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11

    Show Hide
    Pokemon Team:

    [​IMG]
    Porygon(*) [Ruben on Rye] (U)
    Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)
    Type: Normal
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Abilities:
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
    Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 100
    Atk: ***
    Def: ***
    SpA: ****(+1)
    SpD: ***
    Spe: 35 (-)

    EC: 3/9
    MC: 0
    DC: 1/5

    Attacks:
    Conversion (*)
    Conversion 2 (*)
    Tackle (*)
    Sharpen (*)
    Psybeam (*)
    Agility (*)
    Recover (*)
    Magnet Rise (*)
    Lock-On (*)
    Magic Coat (*)
    Tri-Attack (*)
    Zap Cannon (*)
    Ice Beam (*)
    Trick Room (*)
    Discharge

    [​IMG]
    Kabuto (*) [Grilled Ham-and-Cheese] (M)
    Nature: Brave (Attack increased by *; Speed reduced by 15%)
    Type: Rock/Water
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Weak Armor (DW): (Can be activated) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: **** (+)
    Def: ***
    SpA: **
    SpD: **
    Spe: 48 (-)

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Scratch (*)
    Harden (*)
    Absorb (*)
    Leer (*)
    Mud Shot (*)
    Sand-Attack (*)
    Confuse Ray (*)
    Knock Off (*)
    Rapid Spin (*)
    Dig (*)
    Rock Slide (*)
    Waterfall (*)
    Protect
    Giga Drain

    [​IMG]
    Golett [Meatball Sub] (U)
    Nature: Adamant (+1 * Attack; -1* Special Attack)
    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2).
    Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    No Guard (DW): (Innate) his Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Stats:
    HP: 100
    Atk: **** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 35

    EC: 2/6
    MC: 1
    DC: 3/5

    Attacks:
    Pound (*)
    Astonish (*)
    Defense Curl (*)
    Mud Slap (*)
    Rollout (*)
    Shadow Punch (*)
    Iron defense (*)
    Mega Punch (*)
    Magnitude (*)
    Curse (*)
    Hammer Arm (*)
    Earthquake (*)
    Protect (*)
    Rock Polish (*)
    Rock Slide (*)
    Dynamicpunch

    [​IMG]
    Electabuzz [Steak Frisco] (M)
    Nature: Lonely (+1 * Attack, -1 * Def, )
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: **** (+)
    Def: ** (-)
    SpA: ***
    SpD: ***
    Spe: 105

    EC: 8/9
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack (*)
    Leer (*)
    Thunderpunch (*)
    Thundershock (*)
    Low Kick (*)
    Swift (*)
    Shock Wave (*)
    Light Screen (*)
    Cross Chop (*)
    Meditate (*)
    Ice Punch (*)
    Hidden Power (Grass, 7) (*)
    Protect (*)
    Wild Charge (*)
    Charge Beam
    Screech
    Thunder
    Teleport
    Thunder Wave

    [​IMG]
    Poliwag [Italian BMT] (M)
    Nature: Serious (No Effect on Stats)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim (DW): (Innate) he Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:
    HP: 90
    Atk: **
    Def: **
    SpA: **
    SpD: **
    Spe: 90

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Water Sport (*)
    Bubble (*)
    Hypnosis (*)
    Water Gun (*)
    Body Slam (*)
    Rain Dance (*)
    Doublslap (*)
    Bubblebeam (*)
    Encore (*)
    Endeavor (*)
    Water Pulse (*)
    Protect (*)
    Psychic (*)
    Double-Team (*)
    Hydro Pump
    Belly Drum

    [​IMG]
    Caterpie [Pastrami] (M)
    Nature: Modest ( +1 * Special Attack -1 * Attack)
    Type: Bug
    Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: * (-)
    Def: **
    SpA: ** (+)
    SpD: *
    Spe: 45

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    String Shot (*)
    Bug Bite (*)
    Snore (*)

    [​IMG]
    Farfetch'd [BLT] (M)
    Nature: Adamant (+1 * Attack, -1 * Special Attack)
    Type: Normal/Flying
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Stats:
    HP: 90
    Atk: **** (+)
    Def: **
    SpA: ** (-)
    SpD: ***
    Spe: 60

    EC: 0/0
    MC: 0
    DC: 0/5

    Attacks:
    Peck (*)
    Poison Jab (*)
    Sand-Attack (*)
    Leer (*)
    Fury Cutter (*)
    Fury Attack (*)
    Knock Off (*)
    Aerial Ace (*)
    Slash (*)
    Air Cutter (*)
    Swords Dance (*)
    Quick Attack (*)
    Leaf Blade (*)
    Revenge (*)
    Roost (*)
    Acrobatics (*)
    Double Team (*)

    [​IMG]
    Sableye [Philly Cheese Steak] (M)
    Nature: Brave (+1 * Attack; -15% Speed)
    Type: Ghost/Dark
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: **** (+)
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 43 (-)

    EC: 0/0
    MC: 0
    DC: 0/5

    Attacks:
    Leer (*)
    Scratch (*)
    Foresight (*)
    Night Shade (*)
    Astonish (*)
    Fury Swipes (*)
    Fake-Out (*)
    Detect (*)
    Shadow Sneak (*)
    Sucker Punch (*)
    Recover (*)
    Metal Burst (*)
    Will-O-Wisp (*)
    Taunt (*)
    Payback (*)

    [​IMG]
    Azurill [PB&J] (M)
    Nature: Brave (+1 * Attack; -15% Speed)
    Type: Normal
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Abilities:
    Huge Power: (Innate) This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

    Stats:
    HP: 90
    Atk: **** (+) (Huge Power)
    Def: **
    SpA: *
    SpD: **
    Spe: 17 (-)

    EC: 0
    MC: 0
    DC: 0/5

    Attacks:
    Splash (*)
    Charm (*)
    Tail Whip (*)
    Bubble (*)
    Slam (*)
    Water Gun (*)
    Body Slam (*)
    Encore (*)
    Sing (*)
    Scald (*)
    Waterfall (*)
    Iron Tail (*)
  3. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    Frosty: Approved

    Kannon: Approved

    2
  4. Westwind

    Westwind

    Joined:
    Mar 20, 2011
    Messages:
    24
    Trainer Name: Westwind
    Pokemon: Mantyke, Cottonee, Breezi
    W/L/T: 1-1-0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing Battles:


    Pokemon Team:

    Show Hide
    [​IMG]
    Mantyke (*) Faccila (M)
    Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)
    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a lair of water which prevents burns.


    Stats:
    HP: 90
    Atk: * (-1)
    Def: **
    SpA: ***
    SpD: ***** (+1)
    Spe: 50


    EC: 2/6
    MC: 1
    DC: 1/5

    Attacks:
    Tackle (*)
    Bubble (*)
    Supersonic (*)
    BubbleBeam (*)
    Headbutt (*)
    Agility (*)
    Wing Attack (*)

    Signal Beam (*)
    Haze (*)
    Mirror Coat (*)

    Ice Beam (*)
    Double Team (*)
    Rain Dance (*)


    [​IMG]
    Cottonee (*) Vuelo (M)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


    Stats:

    HP: 90
    Atk: * (-)
    Def: ***
    SpA: *** (+)
    SpD: **
    Spe: 66
    EC: 2/6
    MC: 2
    DC: 2

    Attacks:
    Absorb (*)
    Growth (*)
    Leech Seed (*)
    Stun Spore (*)
    Mega Drain (*)
    Cotton Spore (*)
    Razor Leaf (*)
    PoisonPowder (*)

    GrassWhistle (*)
    Fake Tears (*)
    Tickle (*)

    Energy Ball (*)
    Double Team (*)
    Sunny Day (*)


    [​IMG]
    Breezi (*) Contrario (M)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Stats:

    HP: 90
    Atk: *** (+)
    Def: **
    SpA: ** (-)
    SpD: **
    Spe: 85

    EC: 4/6
    MC: 1
    DC: 1

    Attacks:
    Gust (*)
    Sand-Attack (*)
    Tailwind (*)
    Encore (*)
    Rapid Spin (*)
    Knock Off (*)
    Copycat (*)
    Healing Beam (*)
    Whirlwind (*)
    Razor Wind (*)
    Make Friends (*)

    Disable (*)
    Sand Tomb (*)
    Spikes (*)

    Double Team (*)
    Acrobat (*)
    Protect (*)

    [​IMG]
    Togepi [Petro] (M)
    Nature:
    Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 20
    EC: 1/9
    MC: 1
    DC: 1/5

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.



    Attacks:
    Growl (*)
    Charm (*)
    Metronome (*)
    Sweet Kiss (*)
    Yawn (*)
    Encore (*)
    Follow Me (*)
    Bestow (*)

    Nasty Plot (*)
    Extrasensory (*)
    Stored Power (*)

    Sunny Day (*)
    Flamethrower (*)
    Solarbeam (*)
  5. Showsni

    Showsni

    Joined:
    Dec 5, 2009
    Messages:
    884
    Trainer Name: Showsni
    Pokemon: Charmander, Mudkip, Teddiursa
    W/L/T: 0-0-0
    Trainer Counter: 4

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 2
    Business Tokens:

    [Links to ongoing battles]
    Vs. Nightmare jigglypuff
    Vs. RitterCat

    Pokemon Team:

    The Team (open)
    [​IMG]
    Charmander(*) Steamy (M)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) [LOCKED] When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    Charmander
    HP: 90
    Atk: **
    Def: * (-)
    SpA: **
    SpD: **
    Spe: 75 (65 * 1.15)

    EC: 1/9
    MC: 1
    DC: 1/5
    KOC: 1
    Free Nature change

    Attacks:

    Scratch (*)
    Growl (*)
    Ember (*)
    Leer (*)
    Metal Claw (*)
    Smokescreen (*)
    Rage (*)
    Dragon Rage (*)
    Scary Face (*)
    Fire Fang (*)

    Counter (*)
    Focus Punch (*)
    Outrage (*)

    Fire Blast (*)
    Will-o-wisp (*)
    Substitute (*)

    [​IMG]
    Mudkip(*) Jenny (F)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW): (Innate) [LOCKED] This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    Mudkip
    HP: 90
    Atk: ***
    Def: * (-)
    SpA: **
    SpD: **
    Spe: 46 (40 * 1.15)

    EC: 1/9
    MC: 1
    DC: 1/5
    KOC: 1

    Attacks:
    Tackle (*)
    Growl (*)
    Mud Slap (*)
    Water Gun (*)
    Bide (*)
    Foresight (*)
    Mud Sport (*)

    Counter (*)
    Mirror Coat (*)
    Refresh (*)

    Ice Beam (*)
    Surf (*)
    Dig (*)

    [​IMG]
    Teddiursa(*) Teddy (M)
    Nature: Jolly (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Attack reduced by *)

    Type: Normal
    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Honey Gather (DW): (Innate) [LOCKED] This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Stats:

    Teddiursa
    HP: 90
    Atk: ***
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 46 (40 * 1.15)

    EC: 2/6
    MC: 2
    DC: 2/5
    KOC: 2
    Free Nature change

    Attacks:
    Covet (*)
    Scratch (*)
    Leer (*)
    Lick (*)
    Fake Tears (*)
    Fury Swipes (*)
    Faint Attack (*)
    Sweet Scent (*)

    Close Combat (*)
    Crunch (*)
    Counter (*)

    Toxic (*)
    Facade (*)
    Protect (*)
  6. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    Trainer Name: Caliber
    Pokemon: Steelix*, Weavile*, Claydol, Drifblim, Phanpy, Magnemite, Lileep, Houndoom, Krookodile, Bisharp, Drapion, Corphish, Murkrow, Larvitar, Burmy
    W/L/T: 3/12/0
    Trainer Counter: 6

    Backpack:

    Berry Pocket:
    1x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Token Pocket:
    Ref Tokens: 14
    Business Tokens: 0
    Battle Points: 3

    Ongoing Battles:

    Vs. SimonSays ~ Dark Training 2: Time Travel Boogaloo


    Ongoing Roleplays:

    N/A



    Gym Team:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


    Pokemon Team:
    Ouroboros the Steelix (open)

    [​IMG]
    Ouroboros(*) - Steelix (M)
    Nature: Adamant (+1 Attack, -1 Sp. Attack)

    Type: Steel/Ground
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 2
    DC: 2/5

    Abilities:
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Moves:
    Thunder Fang
    Ice Fang
    Fire Fang
    Mud Sport(*)
    Tackle(*)
    Harden(*)
    Bind(*)
    Screech(*)
    Rock Throw(*)
    Rage(*)
    Rock Tomb(*)
    Smack Down(*)
    Sandstorm(*)
    ---------------
    Heavy Slam(*)
    Flail(*)
    Stealth Rock(*)
    ---------------
    Dig(*)
    Earthquake(*)
    Gyro Ball(*)
    ---------------
    Total: 19

    Slashe the Weavile (open)

    [​IMG]
    Slashe(*) - Weavile (M)
    Nature: Jolly (+15% Speed, +X Accuracy, -1 Sp. Attack)

    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 (+24% accuracy)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (Innate) (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon.

    Moves:
    Scratch(*)
    Leer(*)
    Taunt(*)
    Quick Attack(*)
    Screech(*)
    Faint Attack(*)
    Fury Swipes(*)
    Agility(*)
    Ice Shard
    Embargo
    Revenge
    Assurance
    Night Slash
    ----------------
    Ice Punch(*)
    Fake Out(*)
    Pursuit(*)
    ----------------
    Aerial Ace(*)
    Brick Break(*)
    Double Team(*)
    X-Scissor
    Dig
    ----------------
    Total: 21

    Doomsday the Claydol (open)

    [​IMG]
    Doomsday - Claydol (N/A)
    Nature: Modest (+1 Sp. Attack, -1 Attack)

    Type: Ground/Psychic
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0

    Abilities:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Moves:
    Teleport
    Confusion
    Harden
    Rapid Spin
    Mud-Slap
    Psybeam
    Rock Tomb
    Selfdestruct
    Power Split
    Ancientpower
    --------------------
    Ice Beam
    Telekinesis
    Toxic
    Psyshock
    Shadow Ball
    --------------------
    Cosmic Power
    Extrasensory
    Earth Power
    --------------------
    Total: 18

    Hindenburg the Drifblim (open)

    [​IMG]
    Hindenburg - Drifblim (M)
    Nature: Timid (+15% Speed, +X Accuracy, -1 Attack)

    Type: Ghost/Flying
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 92 (80*1.15) (+10% Accuracy)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Aftermath (Innate) - If this Pokemon uses Selfdestruct or Explosion, the attack does ten (10) more damage.
    Unburden (Innate) - This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Flare Boost (Innate) (DW) - This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Moves:
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Shadow Ball
    Explosion
    ------------
    Clear Smog
    Disable
    Hypnosis
    Destiny Bond
    ------------
    Protect
    Will-o-wisp
    Thunder Wave
    -------------
    Total: 16

    Richter the Phanpy (open)

    [​IMG]
    Richter - Phanpy (M)
    Nature: Adamant (+1 Attack, -1 Sp. Attack)

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 4/6
    MC: 4
    DC: 2/5

    Abilities:
    Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Moves:
    Odor Sleuth
    Tackle
    Growl
    Defense Curl
    Flail
    Take Down
    Rollout
    Natural Gift
    Slam
    ----------------
    Bulldoze
    Rock Slide
    Facade
    ----------------
    Ice Shard
    Head Smash
    Heavy Slam
    ----------------
    Total: 15

    Boltzmann the Magnemite (open)

    [​IMG]
    Boltzmann - Magnemite (N/A)
    Nature: Modest (+1 Sp. Attack, -1 Attack)

    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Magnet Pull (Can be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Analytic (DW) (Can be Enabled): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Moves:
    Metal Sound
    Tackle
    Thundershock
    Supersonic
    SonicBoom
    Thunder Wave
    Spark
    ------------------
    Flash Cannon
    Thunderbolt
    Explosion
    ------------------
    Lock-on
    Zap Cannon
    Discharge
    ------------------
    Total: 13

    Cradds the Lileep (open)

    [​IMG]
    Cradds - Lileep (M)
    Nature: Relaxed (+1 Defense, -15% Speed, -15% Evasion)

    Type: Rock/Grass
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 20 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Suction Cups (Innate): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW) (Innate): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves:
    Astonish
    Constict
    Acid
    Ingran
    Confuse Ray
    -----------------
    Grass Knot
    Sandstorm
    Sludge Bomb
    -----------------
    Recover
    Mirror Coat
    Mega Drain
    -----------------
    Total: 11

    Faust the Houndoom (open)

    [​IMG]
    Faust - Houndoom (M)
    Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

    Type: Dark/Fire
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110 (+) (+14% accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:
    Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (Innate) (DW): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Moves:
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up
    Thunder Fang
    Nasty Plot
    Foul Play
    Inferno
    ------------------
    Sucker Punch
    Fire Spin
    Reversal
    ------------------
    Flame Charge
    Taunt
    Flamethrower
    Will-O-Wisp
    ------------------
    Total: 19

    Hendrix the Krookodile (open)

    [​IMG]
    Hendrix - Krookodile (M)
    Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)

    Type: Ground/Dark
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 106 (+) (+13% accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5

    Abilities:
    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Moves:
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Outrage
    Foul Play
    Earthquake
    Crunch
    --------------
    Fire Fang
    Thunder Fang
    Counter
    --------------
    Bulldoze
    Taunt
    Stone Edge
    --------------
    Total: 20

    Kusanagi the Bisharp (open)

    [​IMG]
    Kusanagi - Bisharp (F)
    Nature: Adamant (+1 Attack, -1 Sp. Attack)

    Type: Dark/Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:
    Defiant (Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (Innate) (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Moves:
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Metal Burst
    Night Slash
    Iron Head
    --------------
    Psycho Cut
    Revenge
    Sucker Punch
    ---------------
    Low Sweep
    Aerial Ace
    Hone Claws
    Stone Edge
    ---------------
    Total: 17

    Carnage the Drapion (open)

    [​IMG]
    Carnage - Drapion (M)
    Nature: Adamant (-1 Special Attack, +1 Attack)

    Type: Poison/Dark
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:
    Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Keen Eye (DW) (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Moves:
    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Scary Face
    Crunch
    Cross Poison
    --------------
    Night Slash
    Confuse Ray
    Pursuit
    --------------
    Brick Break
    Swords Dance
    Aerial Ace
    Earthquake
    --------------
    Total: 19

    Écrevisse the Corphish (open)

    [​IMG]
    Écrevisse - Corphish (F)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 (35/1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Adaptability (DW) (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Moves:
    Bubble
    Harden
    Vicegrip
    Leer
    Bubblebeam
    Protect
    ------------
    Superpower
    Ancientpower
    Endeavor
    ------------
    Waterfall
    Payback
    Brick Break
    ------------
    Total: 12

    Malefic the Murkrow (open)

    [​IMG]
    Malefic - Murkrow (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Dark/Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 79 (91/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Insomnia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently
    Super Luck (Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Prankster (DW) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Moves:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    -------------
    Brave Bird
    Roost
    Mirror Move
    ------------
    Thunder Wave
    Psychic
    Payback
    ------------
    Total: 13

    Rex the Larvitar (open)

    [​IMG]
    Rex - Larvitar (M)
    Nature: Impish (+1 Def, -1 SpA)

    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 41
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Moves:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    --------------
    Outrage
    Assurance
    Curse
    --------------
    Bulldoze
    Brick Break
    Torment
    --------------
    Total: 13

    Buggles the Burmy (open)

    [​IMG]
    Buggles - Burmy (M)
    Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)

    Type: Bug
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 31 (36 / 1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat (DW) (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Moves:

    Protect
    Tackle
    Bug Bite
    Hidden Power (Water 7)
    ----------------
    Snore
    String Shot
    ----------------
    Total: 6
  7. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Trainer Name: IceBug
    Pokemon: Sigilyph, Vanilluxe, Beedrill, Slugma, Stratagem, Accelgor, Escavalier, Armaldo, Galvantula, Durant, Chingling, Venomoth, Grimer, Pineco, Syclar, Vespiquen
    W/L/T: 8-20-0
    Trainer Counter: 14

    Backpack:

    Items:

    Link Cable
    Mental Herb x5
    Exp. Share

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 2
    Business Tokens:

    Ongoing Battles:



    Completed Battles:

    Show Hide
    2v2 - IceBug vs Darkamber8828 aka The RNG Hates Darkamber: The Match
    2v2 Doubles - IceBug vs Rittercat aka Weedle < Nohface
    1v1 at the Mega Tree! IceBug vs iiMKUltra!!! aka I Defy Anyone to Have a Battle End Faster
    1v1 at Gemstone Cave! IceBug vs XVIcaliber! aka Gogo Type Coverage
    2v2 Doubles - IceBug vs. PinkCaptainFalcon [ref: XVIcaliber] aka Status Cancer
    Round 1, Tournament Match #20! IceBug vs C$FP! aka Karmatic Status
    np: undisputed vs. Icebug: Battle in the Hedge Maze! aka Lost for Months in a Hedge Maze
    2v2 Doubles at the Mega Tree! IceBug vs Ragnarokalex! aka Splat...Splat...Splat
    Triples Battle! IceBug V. GoldenKnight! (Ref: DarkSlay) aka A Real Yawnfest
    The Fog of War 6-Way RPG Battle aka The Adventures of Ninjacream and the 7 HP Ducklett!
    One on One! Icebug and jas61292! SoS refs while grooving to the Persona 4 OST! aka Envenomed
    IceBug vs super effective Fire Blast down under aka <-----
    LIGHTNING ROUND ~ 1v1 Singles, IceBug vs. elDino! aka Greased Lightning Round
    IceBug vs. Deadfox081: So Strongth (Korski refs) aka Bugs Kill Chandelures, Not Magnets
    Battle on Citadark Isle: Charmander & Deck Knight vs IceBug & C$FP aka Good Game, Deck
    2v2 Doubles Ice Bug vs SimonSays, reffed by AJ aka Afterburn
    Lord Jesseus vs IceBug in the usual place aka 4/5/4/5/167 Accelgor
    1v1 at the Tournament Arena: IceBug vs. Galladiator aka Baby Bug Brawl
    SoS is back, and reffing in STYLE! Ice Bug vs. Blazikenmaster-Zeo in a thrilling 1v1! aka Chingling RAGE!!!
    Down and Dirty! IceBug vs. Metal Bagon, 1 on 1 in Muckraker Swamp! - aka Crazy Frog of the Swamp
    2v2 NFE Doubles: IceBug vs. Ragnarokalex aka Chingling Kryptonite
    Comfy Man Fur Purse vs. Icebug aka Why didn't you buy Oki Recover, huh?
    Single Strongmons at the Arena! IceBug VS. Dogfish aka Confusion and Humming
    Battle on the Prairie. IceBug VS. Jas aka SCREENS!!!
    IceBug Vs. Rewindman, Where do you think they're fighting?! aka Every Game, More Taunt
    IceBug vs. Fire Blast aka Astral Finish
    rewindman vs. IceBug aka Order Second, Get Blocked Utterly
    IceBug vs. Rickheg?! THE ASB ARENA?! ONE STRONGMON EACH?! aka A Battle of Wits and Sharp Things
    C$FP vs. Ice Bug at the token farming arena! (ASB Arena) aka A Victory Against C$FP...FINALLY...
    IceBug Vs. Steampowered, 2v2 Doubles, don't bother reading, its boring aka Attempted Mid-Stage Pineco Sweep

    Training Battles:

    Crush the Combee

    Crush the Combee II
    Crush the Combee: Combee Edition
    The End of Honeybuns




    Pokemon Team:

    Show Hide

    [​IMG]
    Sigilyph(*) Herald (F)
    Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)

    Type: Psychic/Flying
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 112 (97*115%)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    MC: 5
    DC: 5/5

    Abilities:
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
    Tinted Lens: (DW) (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


    Attacks (17):

    Gust(*)
    Miracle Eye(*)
    Hypnosis(*)
    Psywave(*)
    Tailwind(*)
    Whirlwind(*)
    Psybeam(*)
    Air Cutter(*)
    Light Screen(*)
    Psychic

    Psycho Shift(*)
    Ancientpower(*)
    Roost(*)

    Psycho Shock(*)
    Toxic(*)
    Thunder Wave(*)
    Reflect


    [​IMG]
    Vanilluxe(*) Haagendazs (M)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 79
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Weak Armor: (DW)(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks (22):

    Icicle Spear(*)
    Harden(*)
    Astonish(*)
    Uproar(*)
    Icy Wind(*)
    Mist(*)
    Avalanche(*)
    Taunt(*)
    Ice Beam
    Hail
    Mirror Coat
    Blizzard

    Imprison(*)
    Autotomize(*)
    Magnet Rise(*)

    Toxic(*)
    Explosion(*)
    Frost Breath(*)
    Protect
    Double Team
    Substitute
    Flash Cannon

    [​IMG]
    Beedrill Sharpness (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/5
    MC: 3
    DC: 4/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Sniper: (DW) (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Attacks (11):

    Poison Sting
    String Shot
    Bug Bite
    Harden
    Fury Attack
    Focus Energy
    Twineedle
    Rage
    Pursuit
    Toxic Spikes

    Iron Defense

    [​IMG]
    Slugma Cragg (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 17 (20*85%)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 12

    EC: 4/6
    MC: 1
    DC: 2/5

    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Weak Armor: (DW)(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks (16):

    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst
    Flamethrower
    Earth Power

    Protect
    Overheat
    Will-o-wisp

    Acid Armor
    Heat Wave
    Smokescreen

    Pain Split

    [​IMG]
    Stratagem Tourmaline (Genderless)
    Nature: Quirky (No Effect on Stats)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 4/5

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker: (DW)(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks (17):

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem

    Shadow Ball
    Energy Ball
    Stone Edge
    Giga Drain
    Protect
    Flamethrower

    Paleo Wave
    Metal Sound
    Earth Power

    [​IMG]
    Oki Accelgor (M)
    Nature: Timid (+15% Speed, +30% Accuracy, -1 Atk)

    Type: Bug
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 167 (145*1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Unburden: (DW) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Attacks (29):

    Leech Life
    Acid
    Bide
    Curse
    Acid Spray
    Double Team
    Quick Attack
    Struggle Bug
    Mega Drain
    Swift
    Bug Buzz
    Recover
    Me First
    Final Gambit

    Guard Split
    Encore
    Feint
    Spikes
    Endure

    Rain Dance
    Protect
    Energy Ball
    Focus Blast
    Sludge Bomb
    Hidden Power Rock 7
    Toxic
    Swagger
    Substitute
    Venoshock

    [​IMG]
    Neru Escavalier (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17 (20/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


    Attacks (21):

    Peck
    Leer
    Endure
    Fury Cutter
    Quick Guard
    Twineedle
    Fury Attack
    Headbutt
    False Swipe
    Iron Head
    Reversal

    Megahorn
    Faint Attack
    Screech
    Counter

    Rain Dance
    Poison Jab
    Substitute
    Protect
    Aerial Ace
    Swagger

    [​IMG]
    Fossilus Armaldo (M)
    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Rock/Bug
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain

    Attacks (20):

    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect
    Fury Cutter
    Rock Blast

    Cross Poison
    Screech
    Iron Defense

    X-Scissor
    Rock Slide
    Brick Break
    Earthquake
    Stone Edge
    Aerial Ace

    Aqua Tail
    Endure
    Stealth Rock

    [​IMG]
    Spritz Galvantula (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Bug/Electric
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


    Attacks (23):

    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Electro Ball
    Bug Bite
    Gastro Acid
    Discharge
    Bug Buzz

    Disable
    Rock Climb
    Cross Poison

    Rain Dance
    Struggle Bug
    Energy Ball
    Protect
    Light Screen
    Thunder
    Hidden Power (Ground 7)
    Double Team

    [​IMG]
    Durant Tesserant (M)
    Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)

    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 3 (+)
    Spe: 109
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    MC: 0
    DC: 0/5

    Abilities:
    Hustle: (Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Swarm: (Innate)
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Truant: (DW) (Innate)
    This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

    Attacks (12):

    Vicegrip
    Sand-attack
    Fury Cutter
    Bite
    Agility
    Metal Claw

    Endure
    Thunder Fang
    Faint Attack

    Protect
    Stone Edge
    Hone Claws

    [​IMG]
    Chingling Trill (F)
    Nature: Calm (+1 SpD, -1 Atk)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 4/6
    MC: 3

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (14):

    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment

    Disable
    Hypnosis
    Recover

    Taunt
    Reflect
    Light Screen

    Magic Coat

    [​IMG]
    Venomoth Dustwing (F)
    Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)

    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 104 (90*1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 17

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin: (DW) (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Attacks (22):

    Silver Wind
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    Poisonpowder
    Leech Life
    Stun Spore
    Psybeam
    Sleep Powder
    Gust
    Psychic
    Bug Buzz

    Giga Drain
    Toxic Spikes
    Rage Powder

    Protect
    Toxic
    Venoshock

    Roost
    Endure

    [​IMG]
    Grimer Zol (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 21 (25/1.15)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Touch: (DW) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).


    Attacks (14):

    Poison Gas
    Pound
    Harden
    Mud Slap
    Disable
    Minimize
    Sludge
    Mud Bomb

    Imprison
    Shadow Sneak
    Stockpile

    Protect
    Thunderbolt
    Fire Blast

    [​IMG]
    Caltrops Pineco (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Bug
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (15/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 1/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (16):

    Tackle
    Protect
    Selfdestruct
    Bug Bite
    Take Down
    Rapid Spin
    Bide
    Natural Gift
    Gyro Ball

    Endure
    Stealth Rock
    Counter

    Light Screen
    Reflect
    Rock Slide
    Earthquake

    [​IMG]
    Phendrana Scylar (F)
    Nature: Hasty (+15% Speed, +30% Accuracy, -1 Def)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (91*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks (17):

    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    Sheer Cold

    Counter
    Earth Power
    Superpower

    Hone Claws
    Taunt
    Ice Beam

    [​IMG]
    Emperia Vespiquen (F)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 34 (40/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks (20):

    Sweet Scent
    Gust
    Bug Bite
    Poison Sting
    Fury Cutter
    Defend Order
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Toxic
    Attack Order
    Swagger
    Destiny Bond

    Protect
    Acrobatics

    Ominous Wind
    Air Cutter
    Tailwind
    Endure
  8. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Trainer Name: Nightmare Jigglypuff
    Team: Arghonaut, Gengar, Fidgit, Starmie, Swampert, Shuckle, Mismagius, Feraligatr, Fraxure, Alomomola, Metagross
    Traded: Sableye
    W/L/T: 2/10/1
    Currency Counter: 4
    Universal Counters: 8

    Backpack (open)

    Backpack:
    Wise Glasses
    Amulet Coin

    Berry Pocket:
    2 Leppa Berries
    2 Cheri Berries
    2 Chesto Berries
    2 Pecha Berries
    2 Rawst Berries
    2 Aspear Berries


    Battle Slot 1: None
    Battle Slot 2: None
    Battle Slot 3: None
    Tournament: None
    RP: None
    Gym: N/A



    My team:

    Popeye the Arghonaut (open)

    [​IMG]
    Arghonaut [Popeye] (Male)
    Nature: Adamant
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Cross Chop
    Bubble (*)
    Smokescreen (*)
    Yawn (*)
    Wrap (*)
    Arm Thrust (*)
    Waterfall (*)

    Bulk Up (*)
    Drain Punch (*)
    Ice Punch (*)
    Soak

    Thunder Punch

    Earthquake (*)
    Rock Slide (*)
    Mach Punch
    Aqua Jet
    Taunt
    Bulldoze
    Recover
    Protect
    Knock Down
    Substitute
    Dive
    Total moves: 22


    Spork the Gengar (open)

    [​IMG]
    <Gengar> [Spork] (Male)
    Nature: Timid
    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+17) (+19% Acc)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: N/A

    Attacks:
    Hypnosis (*)
    Lick (*)
    Spite (*)
    Mean Look (*)
    Curse (*)
    Night Shade
    Sucker Punch
    Shadow Punch
    Dark Pulse
    Destiny Bond
    Hex

    Confuse Ray (*)
    Perish Song
    Smog (*)
    Disable (*)

    Taunt
    Hidden Power (Bug 6 BP)
    Will-O-Wisp
    Thunderbolt (*)
    Shadow Ball (*)
    Telekinesis (*)
    Total Moves: 20


    Murdoc the Fidgit (open)

    [​IMG]
    Fidgit [Murdoc] (Female)
    Nature: Modest
    Type: Poison/Ground
    <Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    <Ground>: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Magic Room
    Wonder Room
    Gust (*)
    Sand Attack (*)
    Tailwind (*)
    Encore (*)
    Rapid Spin (*)
    Knock Off (*)
    Heal Pulse (*)
    Copycat (*)
    Whirlwind (*)
    Razor Wind (*)
    Helping Hand
    Comet Punch
    Entrainment (*)
    Gravity
    Sludge Bomb
    Heal Block
    Wide Guard

    Wish
    Gastro Acid (*)
    Earth Power (*)
    Icy Wind (*)
    Me First

    Venom Shock (*)
    Double Team (*)
    Taunt (*)
    Light Screen
    Reflect
    Quash
    Substitute
    Toxic
    Protect
    Total Moves: 34


    Shurnarkabtishashutu the Starmie (open)

    [​IMG][​IMG]
    Starmie [Shurnarkabtishashutu] (Non-Gender)
    Nature: Modest
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 115

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Reflect Type
    Swift

    Light Screen
    Power Gem
    Hydro Pump

    Pain Split

    Ice Beam
    Thunderbolt
    Thunder
    Rain Dance
    Protect
    Surf
    Total Moves: 18


    Frederick the Swampert (open)

    [​IMG]
    Swampert [Frederick] [Male]
    Nature: Adamant
    Type: Water/Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW Unlocked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Foresight
    Mud Bomb
    Mud Sport
    Counter
    Earthquake
    Hammer Arm

    Mirror Coat
    Curse
    Waterfall
    Wide Guard
    Yawn

    Roar
    Double Team
    Brick Break
    Bulldoze
    Rock Slide
    Protect
    Dig
    Total Moves: 22


    Fra Mauro the Shuckle (open)

    [​IMG][​IMG]
    Shuckle [Fra Mauro] (Male)
    Nature: Adamant
    Type: Bug/Rock
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Stats:
    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 9
    SpA: Rank 0 (-)
    SpD: Rank 9
    Spe: 5

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Withdraw (*)
    Constrict (*)
    Bide (*)
    Struggle Bug (*)
    Encore (*)
    Wrap (*)
    Safeguard (*)
    Rest (*)
    Gastro Acid
    Bug Bite
    Rollout
    Power Trick
    Power Split

    Knock Off (*)
    Acupressure (*)
    Sand Tomb (*)

    String Shot
    Sleep Talk

    Dig
    Gyro Ball (*)
    Earthquake (*)
    Rock Slide (*)
    Total Moves: 22


    Dorothy the Mismagius (open)

    [​IMG]
    Mismagius [Dorothy] (F)
    Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 105
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 14

    EC: 6/6
    MC: 3
    DC: N/A

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam
    Destiny Bond
    Imprison
    Lucky Chant
    Magical Leaf
    Power Gem

    Nasty Plot
    Taunt
    Thunderbolt
    Dark Pulse
    Energy Ball
    Substitute

    Will-o-Wisp
    Shadow Ball
    Pain Split
    Total Moves: 20


    Phredd the Feraligatr (open)

    [​IMG]
    Feraligatr [Phredd] (Male)
    Nature: Adamant
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW Unlocked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 58
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 2
    DC: 5/5

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Thrash
    Flail
    Agility
    Superpower
    Aqua Tail

    Aqua Jet
    Crunch
    Mud Sport

    Protect
    Earthquake
    Dig
    Waterfall
    Total Moves: 19


    Sassafras the Fraxure (open)

    [​IMG][​IMG]
    Fraxure [Sassafras] (Female)
    Nature: Adamant
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW Locked): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 67

    EC: 4/9
    MC: 6
    DC: 3/5

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Taunt
    Dragon Claw
    Outrage

    Counter
    Endeavor
    Reversal

    Protect
    X-Scissor
    Swords Dance
    Substitute
    Total Moves: 14


    Amore Pesce the Alomomola (open)

    [​IMG]
    Alomomola [Amore Pesce] (F)
    Nature: Rash
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Healer: This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Hydration: This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Regenerator (DW Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 130
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 2/5

    Moves:
    Pound
    Water Sport
    Aqua Ring
    Aqua Jet
    Doubleslap
    Heal Pulse
    Protect
    Water Pulse
    Wish
    Wide Guard

    Mirror Coat
    Pain Split
    Tickle

    Ice Beam
    Rain Dance
    Scald
    Shadow Ball
    Total Moves: 14


    Onion_Bubs the Metagross (open)

    [​IMG]
    Metagross [Onion_Bubs] (Unknown)
    Nature: Quiet
    Type: Steel/Psychic
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (-10)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 9/9
    MC: 4
    DC: 4/5

    Attacks:
    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face
    Meteor Mash
    Bullet Punch
    Psychic

    Headbutt
    Iron Head
    Zen Headbutt

    Gravity
    Shadow Ball
    Total Moves: 13


    Traded:

    Quentin the TRADED Sableye (open)

    (No picture for you.)
    Sableye [Quentin] (Male)
    Nature: Brave
    Type: Dark/Ghost
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster [DW Locked]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45 (-)

    EC: N/A
    MC: 0
    DC: 0/5

    Moves:
    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak

    Metal Burst
    Recover
    Sucker Punch

    Taunt
    Brick Break
    Shadow Claw
  9. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    The 5 above are approved.

    This brings me to 14, so I'll be posting my rewards in the prize claim thread.
  10. RitterCat

    RitterCat
    is an Artistis a Forum Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Aug 28, 2010
    Messages:
    1,878
    I think mine got lost on the last page :(
    Stupid stuffed up HIDE tags
  11. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Looks good, approved. Just note that for Mienfoo's Speed the stuff in the brackets should be (65*1.15^). Otherwise people may think that it's speed is 75*1.15! I can trust you to fix that without me having to re-approve though.

    1.
  12. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,859
    [a]jas61292[/a]
    Trainer Name: jas61292
    Pokemon: Typhlosion, Lucario, Swanna, Porygon-Z, Tomohawk, Ditto, Honchkrow, Octillery, Gigalith, Jigglypuff, Simisage, Unfezant, Ledian, Salamence, Liepard, Drifblim, Delibird, Sandslash, Seaking, Bellossom, Farfetch'd, Stantler, Girafarig, Minun, Plusle, Wobbuffet, Sentret, Bouffalant, Buizel, Gliscor, Rufflet, Throh, Maractus, Cupra, Corsola
    W/L/T: 34-26-1

    Backpack:

    Berry Pocket:
    1x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    1x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    CC: 37
    UC: 0

    Items Pocket:
    [​IMG] Metal Powder
    [​IMG] Sharp Beak
    [​IMG] Light Clay
    [​IMG] Exp. Share
    [​IMG] Stick
    [​IMG] Master Ball

    Ongoing Battles:

    Battle 1: vs The Royal Guard
    Battle 2: vs Someoneslse
    Battle 3: None
    Tournament:
    RP: Battle Hall Challenge
    Gym Challenger Battle: None
    Gym Leader Battle 1: Leader jas61292 vs Challenger Son_of_Shadoo
    Gym Leader Battle 2: Leader jas61292 vs Challenger waterwarrior
    Completed Battles (open)

    vs Darkamber8828 (L)
    vs elDino (W)
    vs Pikapwnd (L)
    vs JBCWK (W via DQ)
    vs TravelLog (W)
    vs Fire Blast (W)
    Me + Ragnarokalex vs Dark Pulse + Spenstar (Canceled. DQ before 2 rounds)
    The Fog of War (2nd Place out of 6, which I was told counts as a win)
    vs IceBug (W)
    vs Spenstar (W via DQ)
    vs Maxim (L)
    Me + Woodchuck vs Albinoloon and ToastTyrant13 (W)
    vs ToastTyrant13 (L)
    vs TEA_DEAMON (W)
    vs C$FP (W)
    vs Flora (L)
    vs Ragnarokalex (L)
    vs TravelLog (W)
    vs Alchemator (W)
    vs GoldenKnight (W)
    vs DarkSlay (training battle, L)
    vs Chieliee (W)
    vs Ziposaki (W)
    vs Blazikenmaster-Zeo (Training battle, W)
    vs Darkamber8828 (W)
    vs Rickheg (L)
    vs Its_A_Random (L)
    vs shinyskarmory vs LightWolf (L)
    vs EndQuote (W)
    vs IceBug (W)
    vs Temperantia (W)
    vs Kaxtar vs Son_of_Shadoo (W)
    vs Woodchuck (T)
    vs TravelLog (W)
    vs deadfox081 (L)
    vs Leethoof (L)
    vs Objection (W)
    vs EndQuote (W)
    vs Rediamond vs Temperantia vs LightWolf (L, 3rd Place out of 4)
    vs Galladiator (W)
    vs The Royal Guard (L)
    vs Elevator Music (never really started)
    vs MrcRanger97 (W)
    vs C$FP (Training Battle, W)
    Dogfish's 2k melee (3rd out of 6)
    vs Pikapwnd (W)
    vs Dummy007 (W)
    vs Arcanite (L)
    vs Son_of_Shadoo (L)
    vs Destiny_Warrior (L)
    vs MrcRanger97 (L)
    vs Dark Pulse (DQ)
    vs Galladiator (W)
    vs Lady Salamence (W)
    vs Lady Salamence (W)
    vs Texas Cloverleaf (W via DQ)
    vs Galladiator (W via DQ)
    vs Texas Cloverleaf (L)
    vs TheWolfe (L)
    vs Pwnemon (L)
    vs Rediamond (L)
    vs Texas Cloverleaf (L)
    vs danmantincan (L)
    vs Texas Cloverleaf (L)
    big melee thing (L)
    vs King Serperior (W)
    vs Texas Cloverleaf (L)vs Texas Cloverleaf (L)

    Tournament #1 Round 1 vs smashlloyd20 (L)
    Tournament #2 Round 1 vs Texas Cloverleaf (W)
    Tournament #2 Round 2 vs Ragnarokalex (W via DQ)
    Tournament #2 Round 3 vs Leethoof (L)
    Tournament #2 Finals vs Dogfish44 (W)

    Flying-type leader bout vs Objection (W)

    Leader jas61292 vs Challenger dogfish44 (L)
    Leader jas61292 vs Challenger Maxim (W)
    Leader jas61292 vs Challenger SubwayJ (L)
    Leader jas61929 vs waterwarrior (W)
    Leader jas61292 vs Athenodoros (L)
    Leader jas61292 vs Texas Cloverleaf (L)
    Leader jas61292 vs Glacier Knight (W)


    Gym Team:

    Swanna (open)

    [​IMG]
    Swanna(*) BigPecks (F)
    Nature: Quirky (No Effect on Stats)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Hydration (DW, unlocked): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (32 Moves):

    Water Gun (*)
    Water Sport (*)
    Defog (*)
    Wing Attack (*)
    Water Pulse (*)
    Aerial Ace (*)
    BubbleBeam (*)
    Feather Dance (*)
    Aqua Ring (*)
    Air Slash
    Roost
    Rain Dance
    Tailwind
    Brave Bird
    Hurricane

    Me First (*)
    Mirror Move (*)
    Steel Wing (*)
    Brine
    Gust

    Facade (*)
    Ice Beam (*)
    Scald (*)
    Toxic
    Hidden Power Ground (7)
    Substitute
    Double Team
    Protect
    Fly
    Surf
    Dive
    Hyper Beam

    Sky Attack
    Icy Wind

    Tomohawk (open)

    [​IMG]
    Tomohawk (Hatchet) (M)
    Nature: Bold (+1 Def, -1 Atk)

    Type: Normal/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (57 Moves):

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Bulk Up
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Heat Wave
    Hyper Voice
    Sky Drop
    Superpower
    Rest
    Hurricane
    Healing Wish
    Retaliate

    Roost
    Nature Power
    Haze
    Yawn
    Confuse Ray
    Rapid Spin
    Stealth Rock
    Memento
    Baton Pass

    Taunt
    Toxic
    Protect
    Double Team
    Substitute
    Reflect
    Hidden Power Ice
    Grass Knot
    Hyper Beam
    Snatch
    Safeguard
    Rock Slide
    Swagger
    Quash
    SolarBeam
    Attract
    Brick Break
    Incinerate
    Fly

    Tailwind
    After You
    Bounce
    Sleep Talk
    Sky Attack
    Drain Punch

    Honchkrow (open)

    [​IMG]
    Honchkrow [Lafayette] (M)
    Nature: Rash (+1 SpA, -1 SpD)

    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (51 Moves):

    Faint Attack
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Taunt
    Swagger
    Sucker Punch
    Torment
    Nasty Plot
    Night Slash
    Dark Pulse
    Foul Play

    Roost
    Psycho Shift
    Confuse Ray
    Sky Attack
    Brave Bird
    Perish Song
    Quick Attack
    Drill Peck
    Mirror Move
    Quash
    Tailwind

    Calm Mind
    Thunder Wave
    Snarl
    Shadow Ball
    Psychic
    Protect
    Substitute
    Payback
    Fly
    Hidden Power Grass
    Double Team
    Psych Up
    Toxic
    Embargo
    Hyper Beam
    Double Team

    Heat Wave
    Icy Wind
    Superpower
    Endure
    Snatch
    Detect
    Double-Edge
    Twister

    -This pokemon was caught in a Heal Ball during the Fog of War

    Unfezant (open)

    [​IMG]
    Unfezant (Bird) (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Rivalry (DW, unlocked): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 93
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (30 Moves):

    Gust
    Growl
    Leer
    Quick Attack
    Air Cutter
    Roost
    Detect
    Taunt
    Air Slash
    Razor Wind
    Featherdance
    Facade
    Tailwind
    Sky Attack

    Hypnosis
    Steel Wing
    Uproar
    Wish

    Toxic
    Protect
    Hidden Power Ground (7)
    Hyper Beam
    Double Team
    Psych Up
    Giga Impact
    U-Turn
    Substitute
    Swagger
    Fly

    Heat Wave

    Ledian (open)

    [​IMG]
    Ledian (Lucas) (M)
    Nature: Relaxed (+ Def, -Spe, -10% Evasion)

    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Iron Fist (DW, unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 73 (85/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (35 Moves):

    Tackle
    Supersonic
    Comet Punch
    Light Screen
    Reflect
    Safeguard
    Mach Punch
    Baton Pass
    Silver Wind
    Swift
    Bug Buzz
    Agility

    Bide
    Drain Punch
    Encore
    Focus Punch
    Endure
    Screech

    Toxic
    Protect
    Substitute
    Dig
    Acrobatics
    Swords Dance
    Focus Blast
    U-Turn
    Double Team
    Hidden Power (Psychic)
    Brick Break

    Tailwind
    String Shot

    Ice Punch
    Thunder Punch
    Roost
    Air Cutter

    Salamence (open)

    [​IMG]
    Salamence (Roosevelt) (M)
    Nature: Lonely (+ Atk, -Def)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (49 Moves):

    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Zen Headbutt
    Crunch
    Dragon Claw
    Double-Edge
    Fly
    Dragon Tail
    Dragonbreath
    Scary Face

    Dragon Dance
    Dragon Pulse
    Hydro Pump
    Endure
    Dragon Rush

    Fire Blast
    Shadow Claw
    Rock Slide
    Earthquake
    Substitute
    Brick Break
    Toxic
    Roar
    Stone Edge
    Hidden Power (Grass)
    Protect
    Bulldoze
    Swagger
    Flamethrower
    Double Team

    Draco Meteor
    Tailwind
    Sleep Talk
    Iron Defense

    Outrage
    Ominous Wind
    Heat Wave
    Iron Tail
    Steel Wing
    Roost
    Air Cutter
    Mimic

    Defog

    Gliscor (open)

    [​IMG]
    Gliscor (Ground) (M)
    Nature: Careful (+ SpD, -SpA)

    Type: Ground/Flying
    Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW, unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (32 Moves):

    Thunder Fang
    Fire Fang
    Ice Fang
    Poison Jab
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics
    Sky Uppercut
    Guillotine
    X-Scissor

    Counter
    Feint
    Night Slash

    Protect
    U-Turn
    Earthquake
    Taunt
    Dig
    Stone Edge
    Rock Slide
    Substitute
    Toxic

    Aqua Tail
    Sky Attack
    Roost
    Stealth Rock

    Endure


    Future Gym Team Members:

    Drifblim (open)

    [​IMG]
    Drifblim (Floodrin) (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Ghost/Flying
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Aftermath:
    (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Flare Boost (DW, Unlocked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 69 (80/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (23 Moves):

    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Stockpile
    Swallow
    Hex
    Ominous Wind
    Shadow Ball
    Explosion

    Disable
    Hypnosis
    Weather Ball
    Clear Smog

    Toxic
    Will-O-Wisp
    Thunder Wave
    Thunderbolt
    Psychic
    Substitute
    Fly

    Magic Coat
    Icy Wind
    Tailwind

    Delibird (open)

    [​IMG]
    Delibird (Epic) (M)
    Nature: Lonely (+Atk, -Def)
    Type: Ice/Flying
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Vital Spirit:
    (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Insomnia (DW, unlocked): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    MC: 0
    DC: 5/5

    Attacks (15 Moves):

    Present

    Fake Out
    Future Sight
    Ice Shard
    Ice Punch

    Ice Beam
    Brick Break
    Aerial Ace
    Substitute
    Fly

    Seed Bomb
    Sky Attack
    Signal Beam

    Focus Punch
    Counter

    Farfetch'd (open)

    [​IMG]
    Farfetch'd (Karl) (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    MC: 0
    DC: 4/5

    Attacks (22 Moves):

    Peck
    Poison Jab
    Sand Attack
    Leer
    Fury Cutter
    Knock Off
    Aerial Ace
    Slash
    Air Cutter
    Swords Dance
    Feint
    Night Slash
    Acrobatics
    False Swipe

    Leaf Blade
    Quick Attack
    Revenge

    Facade
    Acrobatics
    U-Turn

    Sky Attack
    Helping Hand

    Rufflet (open)

    [​IMG]
    Rufflet (Hudson) (M)
    Nature: Jolly (x1.15 Spe, -1 SpA, +11% Accuracy)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (60*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/6
    MC: 4
    DC: 3/5

    Attacks (16 Moves):

    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Whirlwind
    Brave Bird

    Rock Slide
    U-Turn
    Shadow Claw
    Fly

    Roost
    Superpower
    Tailwind


    Other Pokemon:

    Typhlosion (open)

    [​IMG]
    Typhlosion(*) (M)
    Nature: Naïve (+15% Speed, +16% Accuracy, -1 SpD)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrowergoes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW, unlocked): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 115 (100*1.15 = 115)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 4
    DC: 5/5

    Attacks (25 Moves):

    Tackle (*)
    Leer (*)
    Smokescreen (*)
    Ember (*)
    Quick Attack (*)
    Flame Wheel (*)
    Defense Curl (*)
    Swift
    Flamethrower
    Lava Plume
    Roll Out
    Inferno
    Double-Edge
    Eruption

    Extrasensory (*)
    Flare Blitz (*)
    Foresight (*)

    Double Team (*)
    Flame Charge (*)
    Will-o-Wisp (*)
    Hidden Power Electric (7)
    Sunny Day
    Focus Blast
    Earthquake
    Solarbeam
    Fire Blast
    Substitute

    Low Kick

    Counter

    Lucario (open)

    [​IMG]
    Lucario(*) Ike (M)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (41 Moves):

    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Screech (*)
    Nasty Plot
    Dark Pulse
    Detect
    Metal Claw
    Me First
    Copycat
    Bone Rush
    Metal Sound
    Aura Sphere
    Heal Pulse
    Dragon Pulse
    Close Combat
    Extremespeed
    Quick Guard
    Final Gambit

    Agility (*)
    Blaze Kick (*)
    Vacuum Wave (*)
    Bullet Punch
    Circle Throw

    Focus Blast (*)
    Shadow Claw (*)
    Work Up (*)
    Hidden Power Ice (7)
    Flash Cannon
    Shadow Ball
    Dig
    Substitute

    Thunderpunch

    Focus Punch
    Drain Punch
    Water Pulse

    Bonemerang

    Porygon-Z (open)

    [​IMG]
    Porygon-Z (Blaster)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: (Innate) This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW, unlocked): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (37 Moves):
    Trick Room
    Conversion
    Conversion 2
    Sharpen
    Tackle
    Nasty Plot
    Psybeam
    Agility
    Recover
    Magnet Rise
    Signal Beam
    Discharge
    Tri Attack
    Magic Coat
    Hyper Beam
    Lock-On
    Zap Cannon

    Thunder Wave
    Ice Beam
    Toxic
    Shadow Ball
    Solarbeam
    Dark Pulse
    Psychic
    Hidden Power Fighting (7)
    Protect
    Substitute
    Blizzard
    Thunderbolt
    Double Team

    Foul Play
    Wonder Room

    Teleport
    Bide
    Pain Split
    Shock Wave
    Icy Wind

    Ditto (open)


    [​IMG]
    Ditto (Squishy)
    Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Imposter (DW, unlocked): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 55 (48*1.15=55.2)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    DC: 5/5

    Attack:
    Transform

    Octillery (open)

    [​IMG]
    Octillery (Oddity) (M)

    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Water
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW, unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 39 (45/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (33 Moves):

    Gunk Shot
    Water Gun
    Constrict
    Lock On
    Psybeam
    Aurora Beam
    Bubblebeam
    Focus Energy
    Octazooka
    Bullet Seed
    Signal Beam
    Ice Beam
    Hyper Beam
    Soak

    Acid Spray
    Rock Blast
    Water Spout

    Fire Blast
    Charge Beam
    Waterfall
    Psychic
    Energy Ball
    Substitute
    Thunder Wave
    Protect
    Toxic
    Surf
    Dive
    Payback
    Blizzard
    Mud Shot

    Bounce

    Endure

    Gigalith (open)


    [​IMG]
    Gigalith (Rock) (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 25
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks (25 Moves):
    Tackle
    Harden
    Sand Attack
    Headbutt
    Rock Blast
    Mud Slap
    Iron Defense
    Power Gem
    Smack Down
    Stealth Rock
    Stone Edge
    Explosion

    Curse
    Heavy Slam
    Magnitude
    Gravity

    Double Team
    Sandstorm
    Substitute
    Earthquake
    Giga Impact
    Rock Smash
    Rest
    Rock Slide
    Protect

    Jigglypuff (open)


    [​IMG]
    Jigglypuff (TuffPuff) (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm:
    (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Friend Guard (DW, unlocked): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 17 (20/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11


    EC: 5/9
    MC: 1
    DC: 5/5

    Attacks (22 Moves):
    Sing
    Charm
    Defense Curl
    Pound
    Sweet Kiss
    Copycat
    Disable
    Round
    Roll Out
    Doubleslap
    Gyro Ball
    Hyper Voice

    Fake Tears
    Perish Song
    Wish

    Psychic
    Shadow Ball
    Fire Blast
    Solarbeam
    Reflect
    Ice Beam


    Gravity

    Simisage (open)

    [​IMG]
    Simisage (Vespucci) (M)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Grass
    Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Gluttony:
    (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Overgrow (DW, unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks (22 Moves):
    Scratch
    Leer
    Lick
    Vine Whip
    Furry Swipes
    Leech Seed
    Bite
    Seed Bomb
    Torment
    Acrobatics

    Leaf Storm
    Low Kick
    Nasty Plot

    Dig
    Energy Ball
    Shadow Claw
    Rock Slide
    Taunt
    Brick Break
    Substitute
    Protect
    SolarBeam

    Liepard (open)


    [​IMG]
    Liepard (Alex) (M)
    Nature: Naughty (+1 Atk, -1 SpD)

    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Prankster (DW, unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 106
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks (21 Moves):
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws
    Snatch
    Night Slash
    Taunt
    Sucker Punch

    Encore
    Pay Day
    Yawn

    Thunder Wave
    Double Team
    Substitute
    Shadow Ball
    Grass Knot

    Sandslash (open)

    [​IMG]
    Sandslash (Toki) (M)
    Nature: Careful (+SpD, -SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil:
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Sand Rush (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (30 Moves):
    Scratch
    Defense Curl
    Sand Attack
    Poison Sting
    Rapid Spin
    Slash
    Swift
    Fury Swipes
    Roll Out
    Fury Cutter
    Magnitude
    Crush Claw
    Dig
    Sandstorm

    Counter
    Endure
    Night Slash
    Rapid Spin

    Earthquake
    X-Scissor
    Sandstorm
    Rock Slide
    Toxic
    Brick Break
    Protect
    Shadow Claw
    Safeguard

    Bide

    Dynamicpunch
    Stealth Rock

    Seaking (open)


    [​IMG]
    Seaking (Matthew) (M)
    Nature: Naughty (+1 Atk, -1 SpD)

    Type: Water
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Lightning Rod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 68
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 5
    DC: 4/5

    Attacks (17 Moves):
    Peck
    Tail Whip
    Water Sport
    Supersonic
    Horn Attack
    Water Pulse
    Flail
    Waterfall
    Megahorn
    Soak
    Horn Drill

    Aqua Tail
    Hydro Pump
    Skull Bash

    Ice Beam
    Poison Jab
    Dive

    Bellossom (open)

    [​IMG]
    Bellossom (Trixie) (F)
    Nature: Relaxed (+1 Def, -15% Spe, -10% Evas)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll:
    (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Healer (DW, Unlocked): (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 43 (50/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: 9/9
    MC: 5
    DC: 5/5

    Attacks (17 Moves):
    Leaf Blade
    Sunny Day
    Magical Leaf
    Absorb
    Sweet Scent
    Acid
    Poison Powder
    Stun Spore
    Sleep Powder
    Mega Drain
    Lucky Chant
    Giga Drain

    Flail
    Synthesis
    Teeter Dance

    Venoshock
    Sunny Day
    SolarBeam

    Drain Punch

    Endure

    Stantler (open)

    [​IMG]
    Stantler (Oswald) (M)
    Nature: Bashful (No Changes)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    MC: 2
    DC: 4/5

    Attacks (18 Moves):
    Tackle
    Leer
    Astonish
    Hypnosis
    Stomp
    Sand Attack
    Take Down
    Confuse Ray
    Jump Kick
    Imprison
    Me First
    Zen Headbutt

    Disable
    Extrasensory
    Megahorn

    Thunderbolt
    Earthquake
    Energy Ball

    Girafarig (open)

    [​IMG]

    Girafarig (Chandler) (M)
    Nature: Mild (+SpA, -Def)

    Type: Normal/Psychic
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 18

    MC: 2
    DC: 3/5

    Attacks (20 Moves):
    Power Swap
    Guard Swap
    Astonish
    Tackle
    Growl
    Confusion
    Odor Sleuth
    Stomp
    Agility
    Psybeam
    Baton Pass
    Crunch
    Psychic

    Double Kick
    Mirror Coat
    Wish

    Thunderbolt
    Shadow Ball
    Energy Ball


    Magic Coat

    Minun (open)


    [​IMG]

    Minun (Zip) (M)
    Nature: Timid (+15% Spe, -Atk, +14% Acc)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Minus: (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (95*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    MC: 3

    Attacks (17 Moves):
    Growl
    Thunder Wave
    Quick Attack
    Helping Hand
    Spark
    Encore
    Charm
    Copycat
    Charge
    Trump Card
    Entrainment

    Sing
    Sweet Kiss
    Wish

    Toxic
    Thunder
    Charge Beam

    Plusle (open)

    [​IMG]
    Plusle (Zap) (M)
    Nature: Modest (+SpA, -Atk)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Plus: (Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    MC: 3

    Attacks (16 Moves):
    Growl
    Thunder Wave
    Quick Attack
    Helping Hand
    Spark
    Encore
    Fake Tears
    Copycat

    Discharge
    Sweet Kiss
    Wish

    Light Screen
    Grass Knot
    Substitute
    Thunderbolt

    Counter

    The Amazing Wobbuffet (open)

    [​IMG]

    Wobbuffet (M) [The Amazing Wobbuffet, God Of Gods]
    Nature: Relaxed (+Def, -Spe)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Shadow Tag:
    (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 135
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 28 (33/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    DC: 1/5

    Attacks (9 Moves):

    Splash
    Charm
    Encore
    Counter
    Mirror Coat
    Safeguard
    Destiny Bond

    Tickle
    Mimic

    Sentret (open)

    [​IMG]
    Sentret [Guardian] (M)
    Nature: Hasty (+15% Spe, -1 Def, +5% Acc)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away:
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 23 (20*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11

    EC: 4/6
    MC: 2
    DC: 4/5

    Attacks (19 Moves):
    Tackle
    Scratch
    Foresight
    Defense Curl
    Quick Attack
    Fury Swipes
    Helping Hand
    Follow Me
    Slam
    Sucker Punch
    Hyper Voice

    Assist
    Iron Tail
    Reversal

    Toxic
    Protect
    Shadow Ball
    Dig
    Substitute

    Bouffalant (open)

    [​IMG]
    Bouffalant [AFROBULL] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Reckless:
    (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 17

    MC: 0
    DC: 2/5

    Attacks (14 Moves):
    Pursuit
    Leer
    Rage
    Fury Attack
    Horn Attack
    Scary Face
    Revenge
    Giga Impact

    Skull Bash
    Iron Head
    Amnesia

    Earthquake
    Stone Edge
    Wild Charge

    Buizel (open)

    [​IMG]
    Buizel (Finny) (M)
    Nature: Naive (+15% Spe, -1 SpD, +22% Accuracy)

    Type: Water
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 98 (85*1.15)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    EC: 4/6
    MC: 4
    DC: 3/5

    Attacks (15 Moves):
    Sonicboom
    Growl
    Water Sport
    Quick Attack
    Water Gun
    Pursuit
    Swift
    Aqua Jet
    Aqua Tail
    Hydro Pump

    Aqua Ring
    Me First
    Tail Slap

    Blizzard
    Brick Break
    Dig
    Rock Tomb
    Waterfall

    Maractus (open)

    [​IMG]
    Maractus (Tussy) (F)
    Nature: Brave (+Atk, -Spe, -10 Evas)

    Type: Grass
    Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 52 (60/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    MC: 2
    DC: 1/5

    Attacks (15 Moves):
    Peck
    Absorb
    Sweet Scent
    Growth
    Pin Missile
    Mega Drain
    Synthesis
    Cotton Spore
    Needle Arm

    Leech Seed
    Spikes
    Wood Hammer

    Sunny Day
    SolarBeam
    Substitute

    Throh (open)

    [​IMG]
    Throh (Chuck) (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Gust: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 2
    DC: 1/5

    Attacks (14 moves):
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw

    Fire Punch
    Ice Punch
    ThunderPunch

    Earthquake
    Stone Edge
    Taunt

    Cupra (open)

    [​IMG]
    Cupra (Robert) (M)
    Nature: Sassy(+1 SpD, -15% Spe, -10% Evas)
    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 38 (44/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks (11 moves)

    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse

    Bug Buzz
    Counter
    Disable

    Psyshock
    Protect
    Will-O-Wisp

    Corsola (open)

    [​IMG]
    Corsola (Reef) (F)
    Nature: Brave (+1 Atk, -15% Spe, -10% Evas)

    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 30 (35/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    MC: 0
    DC: 0/5

    Attacks (19 Moves):

    Tackle
    Harden
    Bubble
    Recover
    Refresh
    Rock Blast
    Bubblebeam
    Ancientpower
    Lucky Chant

    Barrier
    Bide
    Head Smash
    Icicle Spear
    Ingrain

    Light Screen
    Earthquake
    Reflect
    Scald
    Explosion
  13. Kindrindra

    Kindrindra

    Joined:
    Feb 14, 2010
    Messages:
    221
    Trainer Name: Kindrindra
    Pokemon: Nohface, Audino
    W/L/T: 0/0/0
    Trainer Counter: 6

    Backpack:
    Berry Pocket:
    2x Oran
    2x Leppa
    2x Cheri
    2x Chesto
    2x Rawst
    2x Aspear
    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    [Any Links to ongoing battles here]

    Pokemon Team:

    Show Hide

    [​IMG]
    Nohface(*) Puffy (F)
    Nature: Adamant
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost
    reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other
    Ground moves can still hit.
    Levitate (DW - Sealed): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and
    Magnitude. Other Ground moves can still hit.
    Stats: 80 / 53 / 85 / 25 / 80 / 10
    HP: 100
    Atk(+): ***
    Def: ***
    SpA(-):
    SpD: ***
    Spe: 10

    EC: 0/6
    MC:
    DC: 0/5
    Attacks:
    Scratch(*)
    Tackle(*)
    Iron Defense(*)
    Lick(*)
    Leer(*)
    Odor Sleuth(*)
    Faint Attack(*)
    Shadow Sneak(*)
    Curse(*)
    Featherdance(*)
    Flail(*)
    Meteor Mash(*)
    Toxic(*)
    Will-o-Wisp(*)
    Substitute(*)

    [​IMG]
    Audino(*) Ribbon (M)
    Nature: Quiet
    Type: Normal
    Normal: Normal types are the vanilla of Pokemon, but don't be fooled by their lack of super-effective STAB attacks. Normal STAB brings with it a broad array of boosting moves
    and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are surivalists and generalists. Normal types share a feud
    with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth or claws without energizing them
    first. Nonetheless, if the attack is basic enough, normal types can pick it up with ease. Summary: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron
    Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Abilities:
    Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple
    battle will have all their status conditions healed.
    Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
    Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10%
    (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    Stats: 103/60/86/60/86/50
    Audino
    HP: 110
    Atk: ***
    Def: ***
    SpA(+): ****
    SpD: ***
    Spe(-): 50(-15%)
    MC: 0
    DC: 0/5
    Attacks:
    Pound(*)
    Growl(*)
    Helping Hand(*)
    Refresh(*)
    Doubleslap(*)
    Attract(*)
    Secret Power(*)
    Make Friends(*)
    Wish(*)
    Heal Bell(*)
    Encore(*)
    Wild Charge(*)
    Ice Beam(*)
    Surf(*)
  14. Gothic Togekiss

    Gothic Togekiss
    is a CAP Contributor Alumnus

    Joined:
    Jun 1, 2007
    Messages:
    4,593
    Trainer Name: Gothic Togekiss
    Pokemon: Frillish, Deerling, and Vulpix
    W/L/T: 0-0-0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing Battles:

    Pokemon Team (open)


    [​IMG]
    Frillish* [Murasa] (Female)
    Nature: Bold

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    HP: 90
    Atk: *(-1)
    Def: ***(+1)
    SpA: ***
    SpD: ***
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bubble(*)
    Water Sport(*)
    Absorb(*)
    Night Shade(*)
    Bubblebeam(*)
    Recover(*)
    Water Pulse(*)

    Ice Beam (*)
    Shadow Ball(*)
    Will-o-wisp(*)

    Acid Armor(*)
    Confuse Ray(*)
    Mist(*)

    --------

    [​IMG]
    Deerling* [Yuka] (Female)
    Nature: Jolly

    Type:
    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.
    Serene Grace(DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    HP: 100
    Atk: ***
    Def: **
    SpA: *(-1)
    SpD: **
    Spe: 86 (75 x 1.15^)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle(*)
    Camouflage(*)
    Growl(*)
    Sand-attack(*)
    Double Kick(*)
    Leech Seed(*)
    Faint Attack(*)
    Take Down(*)
    Jump Kick(*)

    Work Up(*)
    Energy Ball(*)
    Wild Charge(*)

    Fake Tears(*)
    Synthesis(*)
    Grasswhistle(*)

    -----------

    [​IMG]
    Vulpix* [Ran] (Female)
    Nature: Timid

    Type:
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Vulpix
    HP: 90
    Atk: *(-1)
    Def: **
    SpA: **
    SpD: ***
    Spe: 74 (65 x 1.15^)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Ember(*)
    Tail Whip(*)
    Roar(*)
    Quick Attack(*)
    Fire Spin(*)
    Confuse Ray(*)
    Imprison(*)
    Flame Burst(*)

    Energy Ball(*)
    Attract (*)
    Substitute(*)

    Hypnosis(*)
    Extrasensory(*)
    Hex(*)
  15. dragonboy52

    dragonboy52
    is a Contributor Alumnus

    Joined:
    Sep 21, 2009
    Messages:
    1,986
    Trainer Name: Dragonboy52
    Pokemon: Garchomp, Porygon-Z, Bronzong, Azurill.
    W/L/T: 0-0-0
    Trainer Counter: 22
    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing Battles:


    Completed Battles:
    Vs Venser(Lost)
    Vs Lord Jesseus(Won)
    Bronzong (open)
  16. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    The four above are Approved.

    10

    To the Prize Claim Thread!
  17. Nidpenguin

    Nidpenguin

    Joined:
    Aug 18, 2010
    Messages:
    6
    Tip for Nidpenguin: google.com. Or, use this site: http://pkmn.net/?action=content&page=viewsection&id=87

    Trainer Name:
    Careless
    Pokemon: Larvesta, Karrablast, Shelmet
    W/L/T: 0/0/0
    Trainer Counter:0

    Backpack:

    Berry Pocket: 2 Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing Battles:


    Show Hide
    Pokemon Team:

    [​IMG]
    Larvesta* [Vulcan] (Male)
    Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)

    Type:
    Bug/Fire: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1);Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Fire


    Abilities:
    Flame Body: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: **
    SpD: * (-)
    Spe: 69 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Ember*
    Leach Life*
    String Shot*
    Take Down*
    Morning Sun*
    Zen Headbutt*
    Magnet Rise*
    Will-O-Wisp*
    Overheat*
    U-Turn*

    [​IMG]
    Shelmet* [Sheldon] (Male)
    Nature: Modest (Adds * to Special Attack; Subtracts * from Attack.)
    Type:
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)

    Abilities:
    Hydration: Innate
    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Shell Armor: Innate
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Overcoat (DW): Type: Innate
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:

    HP: 90
    Atk: *(-)
    Def: ***
    SpA: ***(+)
    SpD: ***
    Spe: 25

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Leech Life*
    Acid*
    Bide*
    Curse*
    Struggle Bug*
    Mega Drain*
    Yawn*
    Mud-Slap*
    Spikes*
    Encore*
    Energy Ball*
    Toxic*
    Venoshock*

    [​IMG]
    Karrablast* [Karl] (Male)
    Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack.)
    Type:
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)

    Abilities:
    Swarm: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Shed Skin: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    No Guard (DW): Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Stats:

    HP: 90
    Atk: ****(+)
    Def: **
    SpA: *(-)
    SpD: **
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Peck*
    Leer*
    Endure*
    Fury Cutter*
    Fury Attack*
    Headbutt*
    False Swipe*
    Faint Attack*
    Bug Bite*
    Megahorn*
    Poison Jab*
    Swords Dance*
    Aerial Ace*
  18. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    Nidpenguin: Approved once you add in sprites.

    6
  19. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    [​IMG]
    Trainer Name:
    rickheg
    Pokemon: Arcanine, Syclant, Mienshao, Beedrill, Fraxure, Rotom-W, Dusknoir, Leafeon, Espeon, Dragonite, Pyroak, Luxray, Colossoil, Gallade, Tangrowth, Milotic, Volcarona, Rhyperior, Golurk, Machamp, Pignite, Hydreigon, Cyclohm, Druddigon, Gible, Bagon, Stratagem, Necturna, Krilowatt, Metagross, Conkeldurr, Tomohawk, Sableye, Numel, Nidoran M
    W/L/T: not keeeping track anymore

    Backpack:

    Berry Pocket:
    2x Oran Berry
    7x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    5x Enigma Berry
    1x Fire Gem
    1x Fighting Gem
    1x Light Clay
    1x Amulet Coin
    1x Expert Belt
    2x Exp. Share
    1x Life Orb
    1x Reaper Cloth
    1x Dawn Stone
    1x Link Cable
    1x Protector
    1x Iron Ball
    2x Everstone
    1x Rare Candy

    Token Pocket:
    Currency Counters: 8
    Universal Counters: 34

    Ongoing Battles:
    rickheg Vs. LouisCyphre, Dark Gym
    rickheg Vs. Yarnus of Bethany

    Roleplaying:

    Completed Battles:

    Show Hide
    rickheg Vs. Nightmare jigglypuff (W)
    rickheg Vs JBCWK! (W)
    rickheg Vs. XVIcaliber (W)
    rickheg Vs. Objection (L)
    rickheg Vs. Leethoof (W)
    rickheg Vs. Objection (W)
    rickheg Vs. Arcanite (L)
    rickheg Vs. Venser (W)
    ASB tournament; Vs. Solstice (L)
    rickheg Vs. -Charmander- (W)
    rickheg Vs. C$FP (L)
    rickheg Vs. Xav (L)
    rickheg Vs. Fire Blast (L)
    rickheg Vs. Lightwolf (L)
    rickheg Vs. Deadfox081 (W)
    rickheg Vs. Limewire (W)(DQ)
    rickheg Vs. Steampowered (W)(DQ)
    rickheg Vs. Pimpgangster (L)
    rickheg Vs. Dummy007 (W)
    rickheg Vs. jas61292 (W)
    rickheg Vs. Deck Knight (L)
    rickheg Vs. Terrador (L)
    rickheg Vs. Blazikenmaster-Zeo (W)
    rickheg Vs. Galladiator (W)
    rickheg Vs. IceBug (W)
    rickheg Vs. shinyskarmory (W)
    rickheg Vs. Maxim (L)
    rickheg Vs. Tortferngatr (L)
    rickheg Vs. Gerard (W)
    rickheg Vs. Orcinus Duo (L)
    rickheg Vs. Elevator Music (T) (Ref DQ)
    rickheg Vs. Arcanite (W)
    rickheg Vs. Galladiator (L)
    rickheg Vs. Engineer Pikachu (L) (DQ)
    rickheg Vs. Orcinus Duo (L)
    rickheg Vs. TheMogRunner (W)
    rickheg Vs. typon77 (L)
    rickheg Vs. Rediamond (L) (DQ)
    rickheg Vs. Blazikenmaster Zeo (L)
    rickheg Vs. Complications (W)
    rickheg Vs. Classical (L)
    rickheg Vs. Maxim (W)
    Lady Salamence's 2K (L)
    rickheg Vs. SubwayJ (W)
    rickheg Vs. C$FP (L)
    rickheg Vs. Arcanite (L)
    rickheg Vs. C$FP (L)
    rickheg Vs. Zhengtann (W)
    rickheg Vs. Orcinus Duo
    (W)
    rickheg Vs. Wilde32 (W)
    rickheg Vs. UllarWarlord (W)
    rickheg Vs. Pwnemon (W)
    rickheg Vs. Elevator Music (L)
    rickheg Vs. Engineer Pikachu (L)
    rickheg Vs. danmantincan (L)
    rickheg Vs. Frosty (L)
    The Royal Guard's 1K (L)
    rickheg Vs. Maxim (T)


    Completed Roleplays:


    Ziggy the Arcanine (open)

    [​IMG]
    Arcanine(*) Ziggy (F)
    Nature: Lonely (Adds 1 to Attack; Subtracts 1 From Defense)

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 4
    DC: 5/5

    Abilities:
    Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Attacks:
    Bite(*)
    Roar(*)
    Ember(*)
    Leer(*)
    Odor Sleuth(*)
    Take Down(*)
    Helping Hand(*)
    Flame Wheel(*)
    Reversal(*)
    ExtremeSpeed
    Thunder Fang
    Flare Blitz
    Agility
    Heat Wave

    Crunch(*)
    Morning Sun(*)
    Close Combat(*)
    Iron Tail

    Flamethrower(*)
    Wild Charge(*)
    Will-O-Wisp(*)
    Swagger
    Dragon Pulse
    Teleport

    Total Moves: 24
    Liberty the Syclant (open)
    [​IMG]
    Syclant* (Liberty) F
    Nature: Rash (Adds 1 to Special Attack; Subtracts 1 from Special Defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 2(-)
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks:
    Leer(*)
    Leech Life(*)
    Ice Shard(*)
    Focus Energy(*)
    Slash (*)
    Icy Wind(*)
    Scratch(*)
    Slash (*)
    Bug Bite(*)
    Icicle Spear(*)
    Bug Buzz
    Hail
    Ice Punch
    Sheer Cold

    Earth Power(*)
    Tail Glow(*)
    Silver Wind (*)
    Focus Blast
    Water Pulse
    String Shot

    Ice Beam (*)
    Hidden Power Fire 6(*)
    Protect (*)
    Double Team
    Frost Breath

    Total Moves: 25
    Swifty the Mienshao (open)
    [​IMG]
    Mienshao(*) Swifty (M)
    Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +16.83% increase in accuracy on this Pokemon's attacks; Subtracts * from Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 121 (105x1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

    Attacks:
    Pound(*)
    Meditate(*)
    Detect(*)
    Fake Out(*)
    Double Slap(*)
    Swift(*)
    Calm Mind(*)
    Drain Punch
    Hi Jump Kick
    Wide Guard

    Low Kick(*)
    Feint(*)
    Knock Off(*)

    U-Turn(*)
    Rock Slide(*)
    Brick Break(*)
    Poison Jab
    Acrobatics
    Swords Dance

    Total Moves: 19
    Hivemind the Beedrill (open)
    [​IMG]
    Beedrill(*) Hivemind (F)
    Nature: Adamant (Attack increased by 1; Special Attack reduced by 1)
    Type: Bug/Posion
    Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Posion: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Run Away (DW) (Locked): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16


    EC: 5/5
    MC: 0
    DC: 2/5


    Attacks:
    Poison Sting
    String Shot
    Bug Bite
    Harden
    Fury Attack
    Focus Energy
    Twinneedle
    Rage
    Pursuit
    Toxic Spikes
    Posion Jab
    Endevour

    Aerial Ace

    Total Moves: 13
    Chompa the Fraxure (open)
    [​IMG]
    Fraxure [Chompa] (M)
    Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 77 (67*1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/9
    MC: 0
    DC: 3/5

    Abilities:

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Unnerve: [DW LOCKED] (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Taunt
    Outrage
    Dragon Dance
    Swords Dance
    Giga Impact

    Dragon Claw
    X-Scissor
    Poison Jab
    Dig
    Aerial Ace
    Protect
    Substitute

    Counter
    Endure
    Night Slash

    Move Total: 23
    Plasma Moto the Rotom-W (open)
    [​IMG]
    Rotom [Plasma Moto] (genderless)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Type: Electric/Water

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Ability 1: Levitate
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20

    EC: n/a
    MC: 3
    DC: n/a

    Attacks: (30/52)
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Conuse Ray
    Uproar
    Double Team
    Shock Wave
    Hex
    Charge
    Discharge
    Substitute
    Hydro Pump

    Pain Split
    Mud Slap
    Electro Web
    Dark Pulse
    Snatch
    Sucker Punch

    Light Screen
    Shadow Ball
    Will-O-Wisp
    Toxic
    Volt Change
    Reflect
    Thunderbolt
    Protect
    Thunder
    Rain Dance
    Charge Beam
    Cyclost the Dusknoir (open)
    [​IMG]
    Dusknoir [Cyclost] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Ghost
    Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Stat Total: 21

    EC: 9/9
    MC: 3
    DC: n/a

    Abilities
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks: (51/94)
    Fire Punch
    Thunder Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex
    Future Sight
    Shadow Punch

    Imprison
    Pain Split
    Destiny Bond
    Grudge
    Memento
    Headbutt

    Endure
    Counter
    Dark Pulse
    Snatch
    Skill Swap
    Faint Attack
    Sucker Punch
    DynamicPunch

    Payback
    Focus Punch
    Return
    Psych Up
    Earthquake
    Substitute
    Shadow Ball
    Trick Room
    Protect
    Taunt
    Double Team
    Brick Break
    Torment
    Ice Beam
    Toxic
    Blizzard
    Psychic
    Focus Blast
    Bulldoze
    Rock Slide
    Charge Beam
    Rain Dance

    Raid Only

    Shadow Mend
    Thorn the Leafeon (open)
    [​IMG]
    Leafeon- Thorn (F)
    Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Chlorophyll: (Innate)(DW) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 5
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Stat Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Leer
    Tail Whip
    Helping Hand
    Sand Attack
    Growl
    Quick Attack
    Bite
    Take Down
    Leaf Blade
    GrassWhistle
    Swords Dance
    Synthesis

    Seed Bomb

    Wish
    Tickle
    Yawn

    Toxic
    Dig
    Double Team
    Facade
    X-Scissor
    Frustration
    Reflect

    Total Moves: 24
    Psyjump the Espeon (open)
    [​IMG]
    Espeon (Psyjump) M
    Nature: Modest (Adds 1 to Special Attack, Subtracts 1 from Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Magic Bounce: (Innate)(DW) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 6(+)
    SpD: Rank 3
    Spe: 110
    Size Class: 2
    Weight Class: 3
    Base Stat Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Leer
    Tail Whip
    Helping Hand
    Sand Attack
    Growl
    Quick Attack
    Trump Card
    Confusion
    Psychic
    Morning Sun
    Psych Up

    Fake Tears
    Wish
    Yawn

    Shadow Ball
    Substitute
    Toxic
    Grass Knot

    Total Moves: 19
    Loch the Dragonite (open)
    [​IMG]
    Dragonite (Loch) (F)
    Nature: Rash (Adds 1 to Special Attack, Subtracts 1 from Special Defense)
    Type: Dragon/Flying
    Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Multiscale: (DW Locked) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3(-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Thunder Punch
    Fire Punch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Safeguard
    Hurricane
    Aqua Tail
    Outrage
    Dragon Rush
    Dragon Dance
    Dragon Tail

    Water Pulse
    Dragon Pulse
    Extremespeed

    Bide
    Focus Punch

    Toxic
    Thunderbolt
    Flamethrower
    Ice Beam
    Double Team
    Rain Dance

    Total Moves: 25
    Surt the Pyroak (open)
    [​IMG]
    Pyroak (Surt) (M)
    Nature: Brave (Atk increased by 1; Spe decreased by 15% and Evasion decreased by a flat 10%)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Level Up:
    Flare Blitz
    Wood Hammer
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Synthesis
    Fire Spin
    Heat Crash

    Egg:
    Aromatherapy
    Earth Power
    Blaze Kick
    Seed Bomb
    GrassWhistle
    Revenge

    Tutor:
    Stealth Rock
    Heat Wave
    Worry Seed

    TM:
    Fire Blast
    Will-O-Wisp
    Return
    Flamethrower
    Rock Slide
    Sunny Day
    Protect
    Earthquake
    Bulldoze
    SolarBeam
    Sphinx the Luxray (open)
    [​IMG]
    Luxray (Sphinx) M
    Nature: Mild (Adds 1 to Special Attack; Subtracts 1 from Defense)

    Type: Electric
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Rivalry: (Innate)
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.

    Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 70
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Leer
    Charge
    Bite
    Roar
    Swagger
    Crunch
    Wild Charge
    Thunder Fang
    Discharge

    Helping Hand
    Ice Fang
    Signal Beam
    Fire Fang
    Quick Attack

    Thunderbolt
    Thunder Wave
    Hidden Power Water (7)
    Protect
    Frustration
    Light Screen

    Total Moves: 21
    Captain the Colossoil (open)
    [​IMG]

    Colosshale (Captain) F
    Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 8
    DC: 5/5

    Attacks:
    Peck
    Horn Attack
    Bite
    Body Slam
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Magnitude
    Bounce
    Crunch
    Megahorn

    Encore
    Fake Out
    Sucker Punch
    Aqua Tail
    Fire Fang
    Thunder Fang

    Earthquake
    Rock Slide
    U-Turn

    Total Moves: 24
    Mystic the Gallade (open)
    [​IMG]
    Gallade (Mystic) M
    Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack)

    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 4
    Spe: 92(+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (51/131)
    Level Up:
    Growl
    Confusion
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Leaf Blade
    Night Slash
    Fury Cutter
    Slash
    Close Combat
    Protect
    Psycho Cut

    Egg:
    Confuse Ray
    Encore
    Will-O-Wisp
    Disable
    Skill Swap
    Mean Look

    Tutor:
    Drain Punch
    Ice Punch
    Fire Punch
    ThunderPunch
    Pain Split
    Magic Coat
    Heal Bell
    Zen Headbutt
    Dual Chop
    Trick

    TM:
    Toxic
    Work Up
    Psychic
    Thunderbolt
    Hidden Power Ground (7)
    Toxic
    Thunder Wave
    Taunt
    Earthquake
    Brick Break
    Focus Blast
    Grass Knot
    Stone Edge
    Shaodw Ball
    Focus Punch
    Light Screen
    Reflect
    Substitute
    Rock Slide
    Bulldoze
    Torment
    X-Scissor
    Double Team

    Raid Only
    Dispel
    Mojonbo Rules the Tangrowth (open)
    [​IMG]
    Tangrowth (Mojonbo Rules) M
    Nature: Brave (Adds 1 to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 110
    Atk: Rank 5(+)
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 2
    Spe: 43(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    Poison Powder
    Vine Whip
    Bind
    Power Whip
    Ancient Power

    Amnesia
    Giga Drain
    Leech Seed
    Leaf Storm

    Seed Bomb

    Sunny Day
    Hidden Power Fire (7)
    Solar Beam
    Earthquake

    Total Moves: 19
    Siren the Milotic (open)
    [​IMG]
    Milotic (Siren) F
    Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)
    Type: Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Cute Charm: (Innate)(DW) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Splash
    Tackle
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Safeguard
    Hydro Pump
    Aqua Ring

    Confuse Ray
    Dragon Pulse
    Mirror Coat

    Scald
    Rain Dance
    Protect

    Total Moves: 19
    Seraph the Volcarona (open)
    [​IMG]
    Volcarona (Seraph) F
    Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

    Type: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down
    Gust
    Quiver Dance
    Bug Buzz
    Fire Spin
    Bug Bite
    Heat Wave
    Fiery Dance
    Hurricane

    Morning Sun
    Magnet Rise
    Foresight

    Flamethrower
    Sunny Day
    Psychic
    Toxic
    Protect
    SolarBeam
    Double Team
    Fire Blast
    Will-O-Wisp
    Substitute

    Total Moves: 25
    Ryback the Rhyperior (open)
    [​IMG]
    Rhyperior (Ryback) M
    Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack)

    Type: Rock/Ground
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Reckless: (DW) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1(-)
    SpD: Rank 3(+)
    Spe: 40
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 4
    DC: 5/5

    Attacks:
    Level Up:
    Poison Jab
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Stone Edge
    Earthquake
    Megahorn
    Drill Run
    Hammer Arm
    Rock Wrecker
    Bulldoze

    Egg:
    Thunder Fang
    Ice Fang
    Crunch
    Fire Fang

    Tutor:
    ThunderPunch
    Fire Punch
    Ice Punch
    Stealth Rock
    Iron Tail
    Snore
    Sleep Talk

    TM:
    Pay Day
    Sandstorm
    Protect
    Dig
    Double Team
    Substitute
    Endure
    Rock Slide
    Rest

    Total Moves: 30
    Megazord the Golurk (open)
    [​IMG]
    Golurk (Megazord)
    Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

    Type: Ghost/Ground
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    No Guard: (Innate) (DW Unlocked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 55
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18

    EC: 6/6
    MC: 11
    DC: 5/5

    Attacks:
    Pound
    Astonish
    Defense Curl
    Mud Slap
    Roll Out
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    Earthquake
    Night Shade
    Focus Punch

    Substitute
    Rock Slide
    Toxic

    Total Moves: 15
    Randy Savage the Machamp (open)
    [​IMG]
    Machamp (Randy Savage) M
    Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (23/95)
    Wide Guard
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch
    Cross Chop

    Bullet Punch
    Ice Punch
    Thunder Punch

    Fire Punch

    Endure
    Protect
    Earthquake
    Brick Break
    Rock Slide
    Smack Down
    Stone Edge
    Boarbeque the Pignite (open)
    [​IMG]
    Pignite (Boarbeque) M
    Nature: Quiet (Adds 1 to Special Attack; Divides Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat: (Innate)(DW Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 47(-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    EC: 6/9
    MC: 4
    DC: 3/5

    Attacks:
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Flare Blitz
    Head Smash

    Body Slam
    Magnitude
    Yawn

    Grass Knot
    Wild Charge
    Overheat

    Total Moves: 17
    Asmodeus the Hydreigon (open)
    [​IMG]
    Asmodeus - Hydreigon (M)
    Nature: Brave (Adds one Rank to Attack; Divide Speed by 1.15 and -10 Evasion)
    Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities
    Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 85(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0

    Attacks:
    Level Up
    Tri Attack
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Outrage
    Double Hit
    Work Up

    Egg
    Fire Fang
    Ice Fang
    Thunder Fang
    Draco Meteor
    Earth Power
    Dark Pulse

    TM
    Toxic
    Taunt
    Thunder Wave
    Torment
    Protect
    Dragon Tail
    Double Team
    Dust the Cyclohm (open)
    [​IMG]
    Cyclohm (Dust) F
    Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Whirlwind
    Double Hit
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball

    Hydro Pump
    Magnet Rise
    Mud Slap
    Power Gem

    Signal Beam
    Draco Meteor
    Endure
    Heal Bell

    Roar
    Toxic
    Shock Wave
    Flamethrower
    Thunderbolt
    Double Team
    Torment
    Surf
    Substitute
    Protect
    Thunder
    Ice Beam
    Light Screen
    Volt Switch
    Thunder Wave
    Blizzard
    Fire Blast
    Sunny Day
    Charge Beam
    Earthquake
    Scar the Druddigon (open)
    [​IMG]
    Druddigon (Scar) M
    Nature: Quiet (Adds 1 to Special Attack; Divides Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)


    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Mold Breaker: (Innate) (DW Locked) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 41(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: n/a
    MC: 0
    DC: 1/5

    Attacks:
    Leer
    Scratch
    Hone Claws
    Bite
    Scary Face
    Dragon Rage
    Slash
    Crunch

    Crush Claw
    Faint Attack
    Thunder Fang

    Sludge Bomb
    Earthquake
    Flamethrower
    Dragon Claw

    Total Moves: 15
    Claw the Gible (open)
    [​IMG]
    Gible (Claw) M
    Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

    Type: Ground/Dragon
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin: (Innate) (DW Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 42
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9
    MC: 4
    DC: 2/5

    Attacks:
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash

    Outrage
    Iron Head
    Body Slam

    Earthquake
    Stone Edge
    Aerial Ace

    Total Moves: 13
    Anger the Bagon (open)
    [​IMG]
    Bagon (Anger) M
    Nature: Lonely (Adds 1 to Attack; Subtracts 1 from Defense)

    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sheer Force: (Can be Enabled) (DW Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    Dragon Pulse
    Shadow Claw
    Hydro Pump

    uFlamethrower
    Rock Slide
    Brick Break

    Total Moves: 12
    Ragnarok the Stratagem (open)
    [​IMG]
    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 6(+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Level Up:

    Weather Ball
    Magnet Rise
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    AncientPower
    Earth Power
    Paleo Wave

    Tutor:
    Giga Drain
    Heat Wave
    Mud-Slap
    Vacuum Wave
    Ominous Wind
    Stealth Rock
    Sleep Talk
    Snore
    Magnet Rise
    Trick

    TM:
    Energy Ball
    Volt Switch
    Double Team
    Hidden Power Ice (6)
    Flamethrower
    Shadow Ball
    Protect
    Endure
    Rock Polish
    Explosion
    Rest
    Calm Mind
    Swagger
    Rosalina the Necturna (open)
    [​IMG]
    Necturna (Rosalina) F
    Nature: Rash (Adds one to Special Attack; Subtracts one from Special Defense)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Forewarn: This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4(-)
    Spe: 81
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 23

    Attacks
    Level-Up:
    Thunder Fang
    Poison Fang
    Super Fang
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Power Whip
    Shadow Ball
    Horn Leech

    Egg:
    Sketch
    Leaf Blade
    Giga Drain
    Ingrain

    Tutor:
    Trick

    TM:
    Energy Ball
    Psychic
    Protect
    Stone Edge
    Double Team

    Raid Only
    Shadow Mend
    Sir Wattson the Krilowatt (open)
    [​IMG]
    Krilowatt (Sir Wattson) M
    Nature: Timid (Timid (+15% Speed, +17% Accuracy, -1 Atk)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Trigger) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Stats
    HP: 125
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121(+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Level Up:
    Ice Shard
    Bubble
    Charge
    Tackle
    Thundershock
    Confuse Ray
    Imprison
    Aqua Jet
    Counter
    Mirror Coat
    Detect
    Zap Cannon
    Thunder
    Hydro Pump
    Volt Switch

    Egg Moves:
    Metronome
    Sheer Cold
    Follow Me
    Me First
    Shock Wave

    Tutors:
    Electroweb
    Icy Wind
    Helping Hand
    Endure
    Signal Beam
    Sleep Talk

    5th Gen TMs:
    Toxic
    Ice Beam
    Thunderbolt
    Scald
    Protect
    Dive
    Double Team
    Thunder Wave
    Safeguard
    Rain Dance
    Substitute
    Blizzard
    Giant Enemy Crab the Metagross (open)
    [​IMG]
    Metagross (Giant Enemy Crab) -
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type: Psychic/Steel
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4(+)
    Spe: 60(-)
    Size Class: 4
    Weight Class: 9 [7 Light Metal]
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks
    Level Up:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Agility
    Meteor Mash
    Bullet Punch
    Psychic
    Hammer Arm
    Miracle Eye
    Hyper Beam

    Tutor:
    Headbutt
    Iron Head
    Zen Headbutt
    Iron Defense
    ThunderPunch
    Ice Punch

    TM:
    Hone Claws
    Rock Slide
    Earthquake
    Double Team
    Substitute
    Brick Break
    Shadow Ball
    Sludge Bomb
    Grass Knot
    Krusty the Klown (open)
    [​IMG]
    (Krusty) M
    Nature: Careful (+SpD, -SpA)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: (Toggle) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist: (DW) (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 4(+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks
    Level Up
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Bulk Up
    Focus Punch
    Rock Slide

    Egg
    Counter
    Drain Punch
    Wide Guard
    Mach Punch
    Comet Punch
    Endure

    Tutor
    Fire Punch
    Ice Punch
    ThunderPunch

    TM
    Stone Edge
    Poison Jab
    Brick Break
    Protect
    Earthquake
    Double Team
    Shaman the Tomohawk (open)
    [​IMG]
    Shaman (Tomohawk) M
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Level Up
    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Taunt
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Earth Power
    Air Slash
    Hurricane
    Heat Wave

    Egg
    Confuse Ray
    Roost
    Yawn
    Rapid Spin

    TM
    Toxic
    Bulldoze
    Rock Slide
    Brick Break
    Focus Blast
    Garnet the Sableye (open)
    [​IMG]
    Sableye (Garnet) (M)
    Nature: Sassy(Special Defense raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
    Type: Dark/Ghost
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (DW): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks
    Level Up
    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak
    Foul Play
    Zen Headbutt

    Egg
    Metal Burst
    Recover
    Sucker Punch

    TM
    Toxic
    Shadow Ball
    Will-O-Wisp
    Focus Punch
    Taunt
    Protect
    Flamvell the Numel (open)
    [​IMG]
    Numel (Flamvell) F
    Nature: Quiet (Adds 1 to SpA; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 30(-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks
    Level Up
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Curse
    Flamethrower
    Earthquake

    Egg
    Endure
    AncientPower
    Yawn
    Heat Wave
    Mud Bomb
    Stockpile

    Tutor
    Stealth Rock

    TM
    Fire Blast
    Will-O-Wisp
    Bulldoze
    Protect
    Substitute
    Kevorkian the Nidorino (open)
    [​IMG]
    Nidoran M (Kevorkian)
    Nature: Mild (Adds 1 to SpA; Subtracts 1 from Def)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities
    Poison Point:
    (Toggle) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle (DW): (Toggle) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks
    Level Up
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Horn Attack
    Helping Hand
    Poison Jab
    Toxic Spikes

    Egg
    Sucker Punch
    Endure
    Counter
    Disable
    Head Smash

    TM
    Sludge Bomb
    Ice Beam
    Thunderbolt
    Shadow Claw
    Venoshock
    Bide
    Protect
    Substitute


    Raid Items (open)
    6 VC
    1 Badge of Valor

    Glyph of Flash Cannon
    Glyph of Thunderbolt
    Glyph of Crunch
    Glyph of AncientPower (Stratagem)
    Glyph of Meteor Mash (Metagross)
  20. JBCWK

    JBCWK

    Joined:
    May 3, 2010
    Messages:
    88
    Let's see if this works.

    Trainer Name: JBCWK
    Pokemon: Growlithe, Dratini, Solosis
    W/L/T: 0/2/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing battles:

    JBCWK vs jas61292
    rickheg vs JBCWK

    Completed battles:

    JBCWK vs Son of Shadoo [L]
    JBCWK vs Venser [L]

    Pokemon Team:

    Show Hide
    [​IMG]
    Growlithe (*) (Male)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Justified (Innate) (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:

    HP: 90
    Atk: ***
    Def: * (-)
    SpA: ***
    SpD: **
    Spe: 69 (60 * 1.15)

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:

    Bite (*)
    Roar (*)
    Ember (*)
    Leer (*)
    Odor Sleuth (*)
    Take Down (*)
    Flame Wheel (*)
    Reversal (*)

    Crunch (*)
    Flare Blitz (*)
    Iron Tail (*)
    Close Combat (*)

    Overheat (*)
    Protect (*)
    Wild Charge (*)

    [​IMG]
    Dratini (*) (Male)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
    Type: Dragon
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).

    Stats:

    HP: 90
    Atk: **** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 50

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks:

    Wrap (*)
    Leer (*)
    Thunder Wave (*)
    Twister (*)
    Dragon Rage (*)
    Slam (*)
    Agility (*)

    Dragon Dance (*)
    ExtremeSpeed (*)
    Outrage (*)

    Protect (*)
    Aqua Jet (*)
    Attract (*)

    [​IMG]

    Solosis (*) (M)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Regenerator (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Stats:

    HP: 90
    Atk: * (-)
    Def: **
    SpA: ***** (+)
    SpD: **
    Spe: 20

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Psywave (*)
    Reflect (*)
    Rollout (*)
    Snatch (*)
    Hidden Power (Fire, 7) (*)
    Light Screen (*)
    Charm (*)
    Recover (*)
    Psyshock (*)

    Confuse Ray (*)
    Secret Power (*)
    Night Shade (*)

    Calm Mind (*)
    Shadow Ball (*)
    Energy Ball (*)

    [​IMG]
    Tyrogue (*) (Male)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Vital Spirit (DW, Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    HP: 90
    Atk: *** (+)
    Def: **
    SpA: * (-)
    SpD: **
    Spe: 35

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Tackle (*)
    Helping Hand (*)
    Fake Out (*)
    Foresight (*)

    Hi Jump Kick (*)
    Mach Punch (*)
    Pursuit (*)

    Protect (*)
    Earthquake (*)
    Rock Slide (*)
  21. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,614
    rickheg: Yes, it does boost Hidden Powers with base powers 4-6.
  22. Bad Ass

    Bad Ass The name is Yoshimi.
    is a Tiering Contributoris a GS2 Winneris a World Cup of Pokemon defending champion

    Joined:
    Jan 5, 2009
    Messages:
    2,283
    Trainer Name: Bad Ass
    Pokemon: Treecko / Carvahna / Nidoran (Male)
    W/L/T: 0/0/0
    Trainer Counter: 0

    Current Combate:
    vs. Seven Deadly Cocks

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Pokemon Team:

    treecko (open)

    [​IMG]
    <Treecko> [MF DOOM] (MALE)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Overgrow:

    Type: Innate

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Unburden [DW]:

    Type: Innate

    This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:

    Treecko
    HP: 90
    Atk: **
    Def: ** (-1)
    SpA: ***
    SpD: **
    Spe: 81

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Screech(*)
    Pound(*)
    Absorb(*)
    Quick Attack(*)
    Pursuit(*)
    Leer(*)

    Synthesis(*)
    Leech Seed(*)
    Crunch(*)

    Swords Dance(*)
    Dig(*)
    Acrobatics(*)


    carvanha (open)

    [​IMG]
    <Carvahna> [CarvANigga] (MALE)

    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
    Type: Water / Dark
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Abilities:
    Rough Skin:

    Type: Innate

    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Speed Boost:

    Type: Innate

    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:

    HP: 90
    Atk: ***
    Def: * (-1)
    SpA: ***
    SpD: *
    Spe: 75

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Leer(*)
    Bite(*)
    Rage(*)
    Focus Energy(*)
    Scary Face(*)
    Ice Fang(*)
    Screech(*)
    Swagger(*)

    Hydro Pump(*)
    Double Edge(*)
    AncientPower(*)

    Ice Beam (*)
    Brine(*)
    Rain Dance(*)


    Nidoran-M (open)

    [​IMG]
    <Nidoran-M> [Golf Wang] (...male...)
    Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:
    Poison Point:

    Type: Can be Disabled.

    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Rivalry:

    Type: Innate

    This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Sheer Force [DW]:

    Type: Can be Enabled

    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    Nidoran M
    HP: 90
    Atk: ***
    Def: **
    SpA: *** (+)
    SpD: * (-)
    Spe: 50


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Leer(*)
    Peck(*)
    Focus Energy(*)
    Double Kick(*)
    Poison Sting(*)
    Horn Attack(*)
    Fury Attack(*)
    Helping Hand(*)

    Disable(*)
    Sucker Punch(*)
    Head Smash(*)

    Thunderbolt(*)
    Ice Beam(*)
    Sludge Bomb(*)
  23. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,399
    rickheg: APPROVED.

    JBCWK: APPROVED.

    Bad Ass: APPROVED.

    9
  24. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Trainer Name: Arcanite
    Titles: Contest Hall Owner
    Pokemon:
    Arcanine, Vaniluxe, Lucario, Dragonite, Starmie, Cyclohm, Serperior, Honchkrow, Gyarados, Machamp, Revenankh, Pyroak, Carracosta, Cinccino, Whimsicott, Tyranitar, Typhlosion, Heracross, Donphan, Scrafty, Torterra, Lombre, Nidoking, Infernape, Krokorok
    W/L/T: 38/19/3
    Currency Counters: 22
    Universal Counters: 8
    Valour Counters: 13

    Backpack:
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    1x Apicot Berry
    5x Enigma Berry
    5x Durin Berry
    5x Belue Berries

    Item Pocket
    1x Fire Gem
    1x Fighting Gem
    1x Water Gem
    1x Dragon Gem
    1x Air Baloon
    1x Expert Belt
    1x Link Cable
    1x Grass Gem
    1x Heat Rock
    1x Light Clay
    1x Leftovers
    1x Big Root
    1x Soothe Bell
    3x EXP. Share
    1x Amulet Coin
    2x Lucky Egg
    1x Fire Stone
    1x Shiny Stone
    1x Water Stone

    TLR Items:
    3x Potion
    1x Super Potion
    2x Ether
    5x Ultra Ball
    5x Sport Ball
    5x Timer Ball

    Raid Items:
    1x Glyph of Flash Cannon
    1x Glyph of Meteor Mash
    1x Glyph of Icy Wind
    1x Glyph of Ice Shard
    1x Glyph of Ice beam
    1x Glyph of Reflect
    1x Glyph of Recover
    1x Glyph of Earth Power
    1x Badge of Valour
    1x Tainted Ash

    Ongoing Battles:

    Completed Battles:
    2Vs2 Si9ngls Vs Mylo Xyloto (ref. Canis Majoris) (Subref Aweshucks) (won)
    4Vs4 Singles Vs TheRoyalGuard (Ref. Mrc Ranger) (Subref Frosty) (won)
    3Vs3 Singles Vs Rickheg (Ref. Orcinus Duo) (won)
    5Vs5 Triples Vs. MrL (Ref. Texas Cloverleaf) (Subref Maxim) (won)
    6Vs6 Singles Vs. Leethoof (Ref. Son_of_Shadoo) (Subref someone) (won)
    2Vs2 Singles Vs. Jas (Ref. UllarWarlord) (won)
    1Vs1 Singles Vs.TalkingLion (Ref. Nightmare Jigglypuff) (won)
    2Vs2 Singles Vs. ToastTyrant13 (ref. The Royal Guard) (won)
    6Vs6 Singles Vs. Son_of_Shadoo (Ref. Korski) (won)
    2Vs2 Singles Vs. Glacier Knight (Ref. EndQuote) (won)
    3Vs3 Singles Vs. Limewire (Ref. Simon Says) (won)
    2Vs2 Doubles Vs. Maxim (Ref. Korski) (won)
    2Vs2 Doubles Vs. ToastTyrant13 (Ref. Steampowered) (won)
    1Vs1 Singles Vs. LightWolf (Ref. ToastTyrant13) (won)
    1Vs1 Singles Vs. Devoninja (Ref. Son_of_Shadoo) (Won)
    2Vs2 Doubles Vs. Metal Bagon (ref. Steampowered) (won)
    2Vs2 Doubles Vs. Orcinus Duo (ref. Rickheg) (won)
    2Vs2 Doubles VS. Son of Shadoo (Ref. Lord Jesseus) (won)
    2Vs2 Double Vs. Rewindman (Ref. IceBug) (won)
    2Vs2 Doubles Vs. Hoblaph (Ref. Ragnarokalex) (won)
    1Vs1 Singles Vs. Shiny Skarmory (ref. Korski) (won)
    4Vs4 Doubles Vs. Frosty (ref. Rickheg) (won)
    1Vs1 Singles Vs. Deadfox081 (ref. TheWolfe) (won)
    2Vs2 Doubles Vs TEA_DEMON (ref. Rickheg) (won)
    1Vs1 Singles Vs. barty the beetle (Ref. Frosty) (won)
    1 Vs 1 Singles Vs. Metal Bagon (Ref. Simon Says) (won)
    2Vs2 Singles Vs. Elevator Music (ref. Dogfish44) (won)
    3Vs3 Doubles Vs. iiMKUltra (ref. SimonSays) (won)
    1Vs1 Singles Vs. Nightmare Jigglypuff (ref. Dummy007) (won)
    2Vs2 Doubles Vs. Lord Jessus (ref. Objection) (won)
    4Vs4 Doubles Vs. Nightmare Jigglypuff (ref. gerard, subreffed by Korski) (won)
    2Vs2 Doubles Vs. Woobly Cabbage (ref. Icebug, Subref. Deadfox081) (won by DQ)
    2Vs2 Doubles Vs. Darth Vader317 (ref. Objection) (won)
    6Vs6 Doubles Vs. Kaxtar (ref. Dogfish44) (won by DQ)
    4Vs4 Doubles Vs. Rickheg (ref. rewindman) (won)
    2Vs2 Doubles Vs. LupsAter (ref. danmanictan) (won)
    2Vs2 Doubles Vs. Blue Tornado (ref. flora) (won)
    3Vs3 Singles Vs. LupusAter (ref. Alpha Jolt) (won)

    1Vs1 Singles Vs. Blazekinmaster-Zeo (ref. Pikapwnd, Tutor ref Dark Slay) (Tie) (Due to mutual agreement, as Pika got DQd, and we decided to move on, rather than take the time to find a subref)
    2Vs2 Doubles Vs. Tortferngatr (ref. flora) (tie) (Due to confusion over light screen)
    2Vs2 Doubles Vs. Shadowbone66 (ref. Pippy) (tie) (Due to tornament deadline)

    4Vs4 Doubles Vs It's A Random (Ref. TIO) (loss)
    2Vs2 Doubles Vs. TheWolfe (Ref. WaterWarrior) (lost)
    2Vs2 Doubles Vs. Gerard (Ref. Waterwarrior) (lost)
    4Vs4 Doubles Vs. AOPSUser (ref. Pwnemon) (lost)
    2Vs2 Doubles Vs Frosty (Ref. Orcinus Duo) (lost)
    3Vs3 Doubles Vs. Box (Ref. LightWolf) (lost)
    2Vs2 Doubles Vs. Korski (Ref. DarthVader317) (lost)
    1Vs1 Singles Vs. Rickheg (Ref. Metal Bagon) (lost)
    1Vs1 Singles Vs. Engineer Pikachu (Ref. Flamestrike, Subref Blazikenmaster-Zeo) (Loss)
    1Vs1 Singles Vs. Smashlloyd20 (ref. rewindman) (Loss)
    2Vs2 Doubles Vs. Temperantia (ref. Metal Bagon) (Loss)
    2Vs2 Doubles Vs. Lord Jesseus (ref. Shiny Skarmory) (Loss)
    2Vs2 Doubles Vs. Texas Cloverleaf (Ref. Jas61292) (Loss)
    6Vs6 Doubles Vs. Tortferngatr (ref. Goldenknight) (loss)
    4Vs4 Singles Vs. Son_of_Shadoo (ref. rewindman) (loss) (due to miss)
    2Vs2 Singles (tournament) Vs. Tenprementia (ref. limewire) (loss) (due to crit)
    3Vs3 Singles Vs. Flamestrike (ref. Zarator) (lost)
    1Vs1 Singles Vs. Son of Shadoo (ref. nightmare jigglypuff) (lost)
    3Vs3 Singles Vs. rewindman (ref. porygon3) (lost)

    Ongoing Reffings:

    Completed Reffings
    Darth Vader Vs. TheWolfe (1Vs.1 Singles)
    4Vs4 Team Battle (Singles) Steampowered Vs. C$FP
    2Vs2 Singles smashlloyd2 Vs Elevator Music
    Son_of_Shadoo Vs. TravelLog

    Roleplays:

    Battle Subway:
    • Streak 1: Post #1-9 (Fuma Shuriken, Bahamut, Cloud Strife, 0 Battles won!)
    • Streak 2: Post #10-23 (Bahamut, Fuma Shuriken, Cloud Strife, 0 Battles won!)
    • Streak 3: Post #24-75 (Firion, Sir. Auron, Bahamut, 4 Battles Won!)
    • Streak 3 (II) Post #76-88 (Sir. Auron, Firion, Bahamut, 1 Battle Won)
    Battle Hall:
    • Streak 1: Post #1-46 (4 Pokemon defeated by Sir Auron)
    • Streak 2: Post #47-75 (3 Pokemon defeated by Titan and President Shinra)
    • Streak 3: Post #77-115 (3 Pokemon defeated by Ifrit and Moogle)
    • Streak 4: Post #116-145 (2 pokemon defeated by Cagnazzo)
    • Streak 5: Post #146-160 (1 Pokemon defeated by Zidane Tribal)
    • Streak 6: Post #161-211 (4 Pokemon Defeted by Wakka)
    • Streak 7: Post #212-220 (0 Pokemon defeated by Zidane Tribal)
    Battle Castle:
    • Streak 1: Post #1-20 (Firion, Sir. Auron, Bahamut, 1 Battle Won)
    The Legend Run:
    • Mysterious Cove (Land Turtle, Behemoth, Zidane Tribal, One Battle Won)
    • Ruined Eden (Cloud Strife, Sir. Auron, Don Corneo, Two battles won)
    ASB Raid Zone:
    • Cliff of Thunder (Firion and Sir. Auron with Leethoof's Voodoom and Bastiodon) (Lost to Zapdos)
    • Eye of the Storm (Bahamut and Cloud Strife with Gladiator's Feraligatr and Gallade) (Lost)
    • Central Processing (Pioneering) (Firion, and Sir Auron with Deadfox081's Dragonite and Camerupt) (COMPLETED)
    • Tidefury Strand (Edge and Sir Auron with Son Of Shadoo's Blissey and Krillowatt) (Lost)
    • Frozen Vault HARD (Firion, Sir. Auron, Moogle, and Gilgamesh with S_o_S's W,X,Y,Z)
    • Attempt #2
    • Cliff of Thunder HARD (Lost)
    • Tidefury Strand (Same Teams) (Lost)
    Arcanite's Contest Hall (Closed Down):

    Leaderboard, and General enquiries thread
    Contest #1
    Competitor Signups
    Referee/Appeal Judge Signups
    Appeals Round
    Appeals Round Votes
    SemiFinal1 (TravelLog Vs. Dogfish44)
    SemiFinal2 (AlphaJolt Vs. Temperantia)
    Final!

    Contest#2

    Pokemon Team:


















  25. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Oh you finished it ^_^

    Approved.

    2

Users Viewing Thread (Users: 0, Guests: 0)