Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    elDino's ASB Profile

    [​IMG]

    • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

    Trainer Name:
    elDino
    Pokemon: Gengar, Lucario, Garchomp, Gyarados, Skarmory, Pyroak, Scizor, Magnezone, Chansey, Empoleon, Excadrill, Kitsunoh, Syclar, Breezi, Rebble, Privatyke, Monohm, Colosshale, Krillowatt, Voodoll, Scratchet.
    W/L/T: 13-14-1
    Trainer Counter: 10

    Backpack:
    Backpack (open)

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 3
    Business Tokens: 8
    Battle Points: 12

    Battles:

    Referee Profile:
    Referee Profile (open)

    This is updated both here and here.

    elDino, the fastest ref on ASB. If you want a speed reffing done and I'm online and I have time, just drop me a VM.

    I am de referee :P

    Time zone: GMT +8
    Availability: 4:00 - 8:00PM on weekdays, all night on Friday, all of Saturday and most of Sunday.

    Current Battles:

    Completed Battles:

    Flamestrike vs. Destiny Warrior
    JBCWK vs. Venser
    Athenodoros vs. iiMKUltra
    Son_of_Shadoo_vs._Rising_Dusk
    Deck_Knight vs. Destiny_Warrior
    Destiny Warrior vs. Zarator
    playforkeeps123 vs. RitterCat
    Athenodoros vs. Banryu (Only reffed the beginning due to real life problems).
    Terrador14 vs. TravelLog (The fastest ASB reffing ever, a whole 1v1 match in just under 30 minutes xD)
    Athenodoros vs. Venser
    Pippy vs. Destiny_Warrior

    Subway Reffings:

    Acklow
    Lord Jesseus
    iiMKUltra

    Tutor Reffings:

    Lyris1035
    SimonSays

    Battle Hall Reffings:

    C$FP
    Lyris1035

    Role Play:
    Role Play (open)


    Pokemon Team:

    Steel-types for Gym

    Steel-types (open)

    [​IMG]
    Lucario* Destruction (Male)

    STATUS: NONE

    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

    Typing:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90

    EC 6/6
    MC 1
    DW 5/5

    Moves:

    Dark Pulse
    Quick Attack*
    Foresight*
    Detect
    Metal Claw
    Endure*
    Counter*
    Force Palm*
    Feint*
    Bone Rush
    Metal Sound
    Reversal*
    Screech*
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Heal Pulse
    Ice Punch
    Close Combat

    Hi Jump Kick*
    Crunch*
    Agility*
    ThunderPunch

    Swords Dance*
    Shadow Claw*
    Dig*
    Nasty Plot
    Psychic
    Drain Punch
    Zen Headbutt
    Toxic
    [​IMG]
    Skarmory Deconstruction (Male)

    STATUS: NONE

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Typing:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Weak Armor:(DW)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    (DW)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70

    EC None
    MC 0
    DW 1/5

    Moves:

    Leer
    Peck
    Sand Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter
    Spikes
    Night Slash

    Brave Bird
    Stealth Rock
    Whirlwind

    Toxic
    Swords Dance
    Taunt
    [​IMG]
    Scizor Destiny (Male)

    STATUS: NONE

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Typing:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Swarm: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65

    EC 6/6
    MC 3
    DW 5/5

    Moves:

    Bullet Punch
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Metal Claw
    Wing Attack
    Fury Cutter
    Iron Head

    Counter
    Light Screen
    Steel Wing

    Swords Dance
    Giga Impact
    U-turn
    Brick Break
    Roost
    Acrobatics
    [​IMG]
    Magnezone Dynamite (Genderless)

    STATUS: NONE

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Typing:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic: If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 60

    EC 9/9
    MC 0
    DW 5/5

    Moves:

    Metal Sound
    Tackle
    ThunderShock
    Supersonic
    SonicBoom
    Thunder Wave
    Spark
    Screech
    Discharge
    Magnet Rise
    Lock On
    Zap Cannon

    Thunderbolt
    Flash Cannon
    Toxic
    Magic Coat
    Charge Beam
    Hidden Power Ice (7)
    Signal Beam
    [​IMG]
    Empoleon Domination (Male)

    STATUS: NONE

    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Typing:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant:The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 60

    EC 9/9
    MC 4
    DW 5/5

    Moves:

    Tackle
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Metal Claw
    Bide
    Bubblebeam
    Fury Attack
    Swagger
    Swords Dance

    Agility
    Hydro Pump
    Featherdance

    Ice Beam
    Scald
    Grass Knot
    Brick Break
    Flash Cannon
    Stealth Rock
    Brine
    [​IMG]
    Excadrill Damn Sexy (Male)

    STATUS: NONE

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Typing:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker:(DW)
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)(DW)

    Stats:

    HP: 110
    Atk: Rank 6 (-)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88

    EC 6/6
    MC 5
    DW 1/5

    Moves:

    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws

    Submission
    Crush Claw
    Iron Defense

    X-Scissor
    Rock Slide
    Sandstorm
    [​IMG]
    Kitsunoh Demons and Angels (Male)

    STATUS: NONE

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Typing:

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110

    EC 6/6
    MC 0
    DW 0/5

    Moves:

    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Tackle
    Leer

    Yawn
    Meteor Mash
    Psycho Shift

    Will-O-Wisp
    Dig
    Substitute

    Other Pokemon:

    Other Pokemon (open)

    [​IMG]
    Gengar* Death (Male)

    STATUS: NONE

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Typing:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 110

    EC 9/9
    MC 0
    DW None

    Moves:

    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Night Shade*
    Confuse Ray*
    Sucker Punch*
    Shadow Ball
    Shadow Punch
    Destiny Bond
    Dream Eater

    Clear Smog*
    Disable*
    Fire Punch*

    Thunderbolt*
    Sludge Bomb*
    Will-O-Wisp*
    Taunt
    Dark Pulse
    Focus Blast
    Counter
    [​IMG]
    Garchomp* Dino (Male)

    STATUS: RAIDING

    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

    Typing:
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 102

    EC 9/9
    MC 0
    DW 5/5

    Moves:

    Fire Fang
    Tackle*
    Sand-Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Slash*
    Dual Chop
    Crunch

    Outrage*
    Iron Head*
    Body Slam*
    Earthquake

    Dig*
    Stone Edge*
    Dragon Claw*
    Swords Dance
    Fire Blast
    Brick Break
    Dragon Tail
    Swagger
    Substitute
    Protect
    [​IMG]
    Gyarados Dastardly(M)

    STATUS: RAIDING

    Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

    Typing:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (-)
    Spe: 81

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:

    Splash
    Tackle
    Flail
    Bounce
    Thrash
    Bite
    Dragon Rage
    Dragon Dance
    Aqua Tail

    Earthquake
    Rain Dance
    Stone Edge
    Taunt
    [​IMG]
    Pyroak Doom (Male)

    STATUS: NONE

    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

    Typing:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)

    EC 9/9
    MC 0
    DW 5/5

    Moves:

    Wood Hammer
    Flare Blitz
    Heat Wave

    Pound
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Leaf Blade
    Synthesis
    Lava Plume

    Grasswhistle
    Giga Drain
    Aromatherapy
    Fire Blast
    Counter
    AncientPower

    Will-o-Wisp
    SolarBeam
    Substitute
    Sunny Day
    Hidden Power Ice (7)
    Light Screen
    Reflect
    Earthquake
    Swords Dance
    Dragon Tail
    Flash Cannon
    [​IMG]
    Chansey Demolition (Female)

    STATUS: NONE

    Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack)

    Typing:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Healer: (DW)This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed..(DW)

    Stats:

    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50

    EC 6/9
    MC 0
    DW 2/5

    Moves:

    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Defense Curl
    Growl
    Tail Whip
    Softboiled
    Double Slap
    Minimize
    Sing
    Bestow

    Toxic
    Thunder Wave
    Echo Voice
    Sing
    Seismic Toss

    Counter
    Aromatherapy
    Helping Hand
    [​IMG]
    Scylar Dusty (Male)

    STATUS: NONE

    Nature: Hasty: (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
    Accuracy Boost: 22

    Typing:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (+)

    EC 1/6
    MC 0
    DW 1/5

    Moves:

    Leer
    Leech Life
    Ice Shard
    Focus Energy
    Slash
    Icy Wind
    Scratch
    Bug Bite
    Icicle Spear
    Bug Buzz
    Sheer Cold

    Counter
    Earth Power
    Tail Glow

    Acrobatics
    X-Scissor
    Ice Beam
    [​IMG]
    Breezi Deck (Male)

    STATUS: NONE

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Typing:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 85

    EC 1/6
    MC 0
    DW 0/5

    Moves:

    Gust
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Copycat
    Whirlwind
    Sand-Attack
    Heal Pulse
    Razor Wind
    Entrainment

    Me First
    Disable
    Earth Power

    Reflect
    Sludge Bomb
    Energy Ball
    [​IMG]
    Rebble Diamond (Male)

    STATUS: NONE

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Typing:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90

    EC 2/9
    MC 2
    DW 1/5

    Moves:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Ancientpower
    Earth Power

    Flamethrower
    Energy Ball
    Shadow Ball
    Substitute
    [​IMG]
    Privatyke Debilitation (Male)

    STATUS: NONE

    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Typing:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (-)

    EC 2/6
    MC 2
    DW 1/5

    Moves:

    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Hydro Pump
    Focus Punch

    Recover
    Drain Punch
    Ice Punch

    Taunt
    Protect
    Waterfall
    [​IMG]
    Monohm Disabler (Male)

    STATUS: NONE

    Nature: Timid Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Accuracy Boost: 14

    Typing:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:

    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 69 (+)

    EC 8/9
    MC 6
    DW 1/5

    Moves:

    Tackle
    Growl
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Leer
    Twister
    Spark
    Hurricane
    Slack Off

    Hydro Pump
    Magnet Rise
    Heal Bell

    Flamethrower
    Thunderbolt
    Light Screen
    [​IMG]
    Colosshale Deep (Male)

    STATUS: NONE

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Typing:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 85

    EC 0/6
    MC 0
    DW 0/5

    Moves:

    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit

    Sucker Punch
    Aqua Tail
    Encore

    Earthquake
    Taunt
    Rock Slide

    [​IMG]
    Krillowatt Dingbat (Male)

    STATUS: NONE

    Nature: Timid Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Accuracy Boost: 13

    Typing:

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (+)


    EC 6/6
    MC 0
    DW 1/5

    Moves:

    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Imprison

    Counter
    Mirror Coat
    Me First

    Scald
    Thunderbolt
    Ice Beam
    [​IMG]
    Voodoll DeathDoll (Male)

    STATUS: NONE

    Nature: Hasty: (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
    Accuracy Boost: 13

    Typing:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 81 (+)

    EC 0/6
    MC 0
    DW 0/5

    Moves:

    Astonish
    Copycat
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Mimic

    Baton Pass
    Counter
    Perish Song

    Substitute
    Rock Slide
    Brick Break
    [​IMG]
    Scratchet Danman (Male)

    STATUS: NONE

    Nature: Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Typing:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 40

    EC 0/6
    MC 0
    DW 0/5

    Moves:

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Yawn
    Roost
    Nature Power

    Grass Knot
    Work Up
    Taunt
  2. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,046
    Banryu, we will get to your team. Please don't bug us. And definitely don't waste your posts. Bug us on IRC, ok?

    Banryu: Your Feebas does not have 0 Attack. It has * (-1). Once you do that, Approved.

    Aquamarius: Approved.

    ElDino: Approved.

    that's 3.
  3. DarkSlay

    DarkSlay Thanks O-Breezy.
    is a Pre-Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,307
    I do not think Deck or Kaxtar would have too much of a problem if I did it. If there is, they can simply go over it once I am done and claim it as their checking.

    Banryu: Changes have been made. Good work

    APPROVED


    Aquamarius:
    Disregard Safeguard. It is a 4th Gen Egg Move. You're solid.

    APPROVED


    elDino:
    Gastly actually learns Night Shade at level 15, so you can add that to its starting movepool. Everything else is okay. You're good to go.

    APPROVED

    To those I did not approve, just make your changes and I will edit this post. Thanks!
  4. porygon3

    porygon3

    Joined:
    Apr 24, 2006
    Messages:
    1,179
    (if I've done something wrong let me know please)


    Trainer Name: porygon3
    Pokemon: Poliwhirl, Galvantula, Muk, Numel, Tangrowth, Murkrow, Rhyhorn, Relicanth, Foongus, Snubbull, Scratchet, Bulbasaur, Charmander, Squirtle
    W/L/T: 4-6-2
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 5
    Business Tokens:



    Pokemon Team:
    Politoed (open)

    [​IMG]
    Politoed(*) Frogger (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

    Stats:

    HP: 90
    HP: 100
    Atk: Rank 2 (-1)
    Def: Rank 3
    SpA: Rank 4 (+1)
    SpD: Rank 4
    Spe: 70

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp (innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Drizzle (innate) (DW): When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so.

    Attacks:
    Water Sport (*)
    Bubble (*)
    Hypnosis (*)
    Water Gun (*)
    Doubleslap (*)
    Rain Dance (*)
    Body Slam (*)
    Bubblebeam (*)
    Mud Bomb
    Hydro Pump
    Perish Song

    Haze (*)
    Water Pulse (*)
    Splash (*)
    Encore

    Ice Beam (*)
    Psychic (*)
    Double Team (*)
    Hidden Power Electric (7)



    Galvantula (open)

    [​IMG]
    Galvantula(*) Australia (M)
    Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack
    Type: Bug/Electric
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments

    Stats:

    HP: 100
    Atk: Rank 2 (-1)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 125 (108 * 1.15)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve (innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (DW) (innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    String Shot (*)
    Leech Life (*)
    Spider Web (*)
    Thunder Wave (*)
    Screech (*)
    Fury Cutter (*)
    Electric Net (*)
    Bug Bite (*)
    Gastro Acid (*)
    Bug Buzz

    Disable (*)
    Rock Climb (*)
    Pin Missile (*)

    Volt Change (*)
    Flash (*)
    Charge Beam (*)
    Thunder
    Hidden Power Ice (7)



    Muk (open)

    [​IMG]
    Muk(*) Sludge (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 110
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 43 (50 / 1.15)

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Stench (innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold (innate): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Touch (can be disabled) (DW): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Attacks:
    Poison Gas (*)
    Pound (*)
    Harden (*)
    Mud-Slap (*)
    Disable (*)
    Minimize (*)
    Sludge (*)
    Mud Bomb (*)
    Gunk Shot

    Haze (*)
    Shadow Sneak (*)
    Curse (*)

    Payback (*)
    Taunt (*)
    Flamethrower (*)
    Thunderbolt
    Brick Break


    Numel (open)

    [​IMG]
    Numel: [Lemun] (M)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)

    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm

    Simple (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Own Tempo (Innate) (DW): This Pokemon moves at its own pace and cannot be confused by any method

    Stats:
    HP: 90
    Atk: *** (+1)
    Def: **
    SpA: ***
    SpD: **
    Spe: 30 (35 / 1.15)

    EC: 2/6
    MC: 2
    DC: 2/5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Lava Plume

    Yawn
    Ancientpower
    Howl

    Earthquake
    Flamethrower
    Dig



    Tangrowth (open)

    [​IMG]
    Tangrowth: Pastafarian (M)
    Nature: Docile
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 2
    Spe: 50


    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
    Leaf Guard (innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions
    Regenerator (innate) (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored

    Attacks:
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    PoisonPowder
    Vine Whip
    Bind
    Ancientpower
    Power Whip

    Giga Drain
    Amnesia
    Leaf Storm
    Rage Powder

    Sunny Day
    Protect
    Reflect
    Bulldoze


    Murkrow (open)

    [​IMG]
    Murkrow: Donald (M)
    Nature: Naughty

    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).


    Stats:
    HP: 90
    Atk: **** (+)
    Def: **
    SpA: ***
    SpD: * (-)
    Spe: 91

    EC: 2/6
    MC: 0
    DC: 1/5

    Abilities:
    Insomnia (innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
    Super Luck (innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Prankster (innate)(DW): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Sucker Punch

    Brave Bird
    Featherdance
    Roost

    Snarl
    Protect
    Dark Pulse


    Rhyhorn (open)

    [​IMG]
    Rhyhorn: Rhy (F)
    Nature: Brave

    Type: Rock/Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


    Stats:
    Rhyhorn
    HP: 100
    Atk: **** (+)
    Def: ***
    SpA: **
    SpD: **
    Spe: 22 (25 / 1.15)

    EC: 1/9
    MC: 0
    DC: 1/5

    Abilities
    Lightningrod (innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Prankster (innate) (DW): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Horn Attack
    Tail Whip
    Stomp
    Fury Attack
    Scary Face
    Rock Blast
    Earthquake
    Megahorn

    Fire Fang
    Ice Fang
    Counter

    Dig
    Sandstorm
    Toxic


    Relicanth (open)

    [​IMG]
    Relicanth [reliCAN] (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55

    EC: 0/0
    MC: 0
    DC: 0/5

    Abilities:
    Swift Swim (innate): The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain
    Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash
    Sturdy (innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


    Attacks:
    Tackle
    Harden
    Water Gun
    Rock Tomb
    Yawn
    Head Smash

    Aqua Tail
    Zen Headbutt
    Rock Slide

    Rain Dance
    Earthquake
    Dive


    Foongus (open)

    [​IMG]
    Foongus [AMOONGUSS] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

    Stats:
    Foongus
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Effect Spore (can be disabled): This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

    When disabled, the Pokemon's Powder attacks are 10% more accurate
    Regenerator (innate) (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored

    Attacks:
    Absorb
    Growth
    Astonish
    Bide
    Mega Drain
    Ingrain
    Faint Attack
    Sweet Scent

    Gastro Acid
    Stun Spore
    Defense Curl

    Venoshock
    Flash
    Hidden Power Ground (7)


    Snubbull (open)

    [​IMG]
    Snubbull (Bully) (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus

    Stats:
    HP: 90
    Atk: Rank 4 (+1)
    Def: Rank 2
    SpA: Rank 1 (-1)
    SpD: Rank 2
    Spe: 30

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Intimidate (can be activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again
    Run Away (innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle
    Rattled (innate) (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Tackle
    Scary Face
    Tail Whip
    Charm
    Bite
    Lick
    Headbutt
    Roar

    Crunch
    Heal Bell
    Reflect

    Taunt
    Brick Break
    Substitute


    Scratchet (open)
    http://i17.photobucket.com/albums/b63/DeckKnight/ScratchetM.png[/img]
    Scratchet [Tom] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Stats:
    HP: 90
    Atk: Rank 2 (-1)
    Def: Rank 3
    SpA: Rank 2 (+1)
    SpD: Rank 3
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action

    Attacks:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Haze
    Yawn
    Confuse Ray

    Taunt
    Toxic
    Brick Break


    Bulbasaur (open)
    [​IMG]
    Bulbasaur [Leafy] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

    Stats:
    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 2
    SpA: Rank 4 (+1)
    SpD: Rank 3
    Spe: 45

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Overgrow (innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (innate) (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth

    Ingrain
    Amnesia
    Charm

    Toxic
    Venoshock
    Substitute


    Charmander (open)
    [​IMG]
    Charmander [Torch] (M)
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+1)
    SpD: Rank 1 (-1)
    Spe: 65

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Blaze (innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14
    Solar Power (innate) (DW): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two

    Attacks:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang

    Ancientpower
    Crunch
    Swords Dance

    Flame Charge
    Brick Break
    Dragon Claw


    Squirtle (open)

    [​IMG]
    Squirtle [Shell] (F)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

    Stats:
    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 3
    SpA: Rank 3 (+1)
    SpD: Rank 3
    Spe: 43

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Torrent (innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
    Rain Dish: (innate) (DW): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action

    Attacks:
    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse

    Yawn
    Mirror Coat
    Aqua Ring

    Ice Beam
    Scald
    Hidden Power Electric [7]
  5. Dark Pulse

    Dark Pulse

    Joined:
    Jul 11, 2010
    Messages:
    283
    ok, I've got my team ready to register, but there was no Simple Q/A thread, as I want to ask a quick question before I register (well, 2 quick questions)

    1. is the Drizzle/Swift Swim combo banned here as it is in the actual games (probs isn't, but better safe than sorry)
    2. If I want a pokemon to evolve (e.g. Gloom to Bellosom NOT vileplume) how do I go about ensuring that happens? (do we need to buy the Evo stones?)

    thanks!
  6. Wyverii

    Wyverii "What I cannot create, I do not understand."
    is an Artist Alumnusis a Forum Moderator Alumnus

    Joined:
    May 1, 2008
    Messages:
    798
    1. No the combo isn't banned from here.

    2. You choose which evolution to go to when you choose to evolve your Pokémon in the prize thread (when you have the correct amount of Evolution Counters of course).
  7. SilentVerse

    SilentVerse Into the New World
    is a Contributor to Smogonis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Past SPL Winner

    Joined:
    Dec 12, 2009
    Messages:
    825
    Trainer Name: SilentVerse
    Pokemon: Surskit, Chikorita, Caterpie
    W/L/T: 0-0-0
    Trainer Counter: 1

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Battles:

    None at the moment.

    Pokemon Team:

    Show Hide
    [​IMG]

    Surskit(*) Pond (F)

    Nature:
    Modest (Special Attack increased by *; Attack reduced by *)

    Type: Bug / Water
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    HP: 90
    Atk: *(-)
    Def: **
    SpA: ***(+)
    SpD: **
    Spe: 65

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Bubble (*)
    Quick Attack (*)
    Sweet Scent (*)
    Water Sport (*)
    BubbleBeam (*)

    Hydro Pump (*)
    Signal Beam (*)
    Mud Shot (*)

    Rain Dance (*)
    Double Team (*)
    Blizzard (*)



    Show Hide
    [​IMG]

    Chikorita(*) Rose (F)

    Nature: Calm (Special Defense increased by *; Attack reduced by *)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk: *(-)
    Def: ***
    SpA: **
    SpD: ****(+)
    Spe: 45

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Tackle (*)
    Growl (*)
    Razor Leaf (*)
    Reflect (*)
    PoisonPowder (*)
    Synthesis (*)
    Magical Leaf (*)
    Natural Gift (*)

    GrassWhistle (*)
    Leech Seed (*)
    Nature Power (*)

    Sunny Day (*)
    Hidden Power Fire 7 (*)
    Grass Knot (*)




    Show Hide
    [​IMG]

    Caterpie(*) Noble (F)


    Nature:
    Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Attack reduced by *)

    Type: Bug
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: *(-)
    Def: **
    SpA: *
    SpD: *
    Spe: 52 (45 x 1.15^)

    EC: 0/5
    MC: 0
    DC: 0/5

    Attacks:

    Tackle (*)
    String Shot (*)
    Bug Bite (*)

    Snore (*)
  8. Shazamo

    Shazamo

    Joined:
    Jul 4, 2009
    Messages:
    13
    Ok, here is mine, (first post ever btw) I hope its alright...

    Trainer Name:
    Shazamo
    Pokemon: Torchic, Eevee
    W/L/T: 0-0-0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:

    Ref Tokens:
    Business Tokens:

    Ongoing Battles:
    elDino vs Shazamo ref: gk
    Shazamo vs Flora ref: gk

    Pokemon Team:
    Show Hide


    [​IMG]
    Torchic (*) [Torchic] (M)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Ability 1: Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Ability 2: Speed Boost (DW) (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:

    HP: 90
    Atk: ****(+)
    Def: **
    SpA: **(-)
    SpD: **
    Spe: 45

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Sand-Attack (*)
    Fire Spin (*)

    Endure (*)
    Reversal (*)
    Night Slash (*)

    Flame Charge (*)
    Rock Slide (*)
    Double Team (*)

    [​IMG]
    Eevee (*) [Eevee] (F)
    Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
    Type:
    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Abilities:
    Ability 1: Run Away (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Ability 2: Adaptability (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
    Ability 3: Anticipation (DW) (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

    Stats:

    HP: 90
    Atk: * (-)
    Def: **
    SpA: **
    SpD: ***
    Spe: 64 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Tackle (*)
    Tail Whip (*)
    Helping Hand (*)
    Sand Attack (*)
    Growl (*)
    Quick Attack (*)


    Covet (*)
    Yawn (*)
    Charm (*)

    Echo Voice (*)
    Shadow Ball (*)
    Work Up (*)
  9. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Trainer Name: Pink Captain Falcon or PCF
    [​IMG]
    Pokemon: Machamp* Starmie* Gengar* Mr. Mime Hitmonchan Petilil Vigoroth Magnemite Psyduck Munchlax Dratini Ralts
    W/L/T: 10 /7/1 (3 DQ)
    Trainer Counter: 8
    Backpack (open)

    Berry Pocket:
    2x Oran
    2x Leppa
    2x Cheri
    2x Chesto
    2x Pecha
    2x Rawst
    2xAspear

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Current Battles:


    Pokemon Team:
    Machamp (Captain Falcon)* (open)
    [​IMG]
    Was a gift to PCF as a Machop from a mysterious man with odd clothes and a helmet.
    It is very overconfident of its strength and will take on stronger opponents without a second thought to try and impress its current owner.
    PCF was so impressed by that mysterious man that he has since fashioned himself after him, even donning a variation of the man's name as his own
    Rumor has it that PCF admired that mysterious man so much he even named the Machop he was given after him

    Machamp* Captain Falcon (Male)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard: Type: Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    DW Steadfast: Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Stats:
    HP: 100
    Atk: 5 +1 (+)
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 55

    EC: Fully Evolved
    MC: 1
    DC: Unlocked

    Attacks:
    Low Kick*
    Leer*
    Focus Energy*
    Karate Chop*
    Foresight*
    Low Sweep*
    Seismic Toss*
    Revenge*
    Wide Guard
    Vital Throw
    Cross Chop
    Dynamic Punch
    Scary Face

    Ice Punch*
    Rock Slide*
    Counter*
    Magic Coat
    Endure
    Fire Punch

    Bulk Up*
    Earthquake*
    Payback*
    Light Screen
    Brick Break
    Detect

    Starmie (Death Starmie)* (open)
    [​IMG]
    A mysterious Staryu that is rumored to have once been a piece of debri that broke off from
    an ancient Battle Station in an explosion during a war a long long time ago
    The debri eventually crashed into the ocean where it lay forgotten for many years.
    Although at some point a group of Starmie must have gathered too close to its resting place
    and it absorbed their Cosmic Energy, giving it new life as a Staryu with an unnerving dark aura and color.
    Giving any Psychic attack this pokemon does with a color to it, a Greenish tint instead of whatever is normally is.
    For some reason this Staryu likes to destroy things and does not show mercy to pokemon that happen to be weaker than it
    Staryu* Death Staryu
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Illuminate: Type: Can be Activated
    At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Command: (Ability: Illuminate [does not take up one of your three actions per round])

    Natural Cure: Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    DW Analyze: Type: Can be Enabled
    If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 90
    Atk: 2 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 3
    Spe: 115

    EC: Fully Evolved
    MC: 0
    DC: 4/5


    Attacks:
    Tackle*
    Harden*
    Water Gun*
    Rapid Spin *
    Recover*
    Camouflage*
    Swift*
    Power Gem
    Hydro Pump
    Reflect Type
    Light Screen
    Confuse Ray

    Aurora Beam*
    Barrier*
    Supersonic*
    Pain Split

    Rain Dance*
    Scald*
    Thunder Wave*

    Gengar (SAM)* (open)
    [​IMG]
    Gengar* SAM (Female)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Ghost/Poison
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Levitate Command:
    Pokemon with access to the Levitate Command float or rest at an altitude too low to avoid Seismic Attacks. The seismic activity disrupts their field or concentration and they will be struck unless they use this Command or Magnet Rise. In contrast to Magnet Rise, Levitate Command only lasts for three (3) actions and has an energy cost of 5.

    Stats:
    HP: 90
    Atk: 2 (-)
    Def: 3
    SpA: 5 +1 (+)
    SpD: 3
    Spe: 110

    EC: Fully Evolved
    MC: 1

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look *
    Curse*
    Confuse Ray*
    Night Shade*
    Sucker Punch*
    Shadow Punch
    Destiny Bond
    Hex

    Disable*
    Haze*
    Will-o-wisp*
    Perish Song

    Telekinesis*
    Toxic*
    Venoshock*
    Protect
    Taunt
    Sludge Bomb

    Mr. Mime (Kiko) (open)
    [​IMG]
    Mr. Mime Kiko (Female)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof: Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    Filter: Type: Innate
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

    DW Technician: Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 5 (+)
    SpD: 5
    Spe: 90

    EC: Fully Evolved
    MC: 0
    DC: 4/5

    Attacks
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam
    Substitute
    Magical Leaf

    Future Sight
    Icy Wind
    Nasty Plot

    Psyshock
    Shadow Ball
    Charge Beam
    Brick Break
    Protect
    Taunt
    Focus Blast

    Hitmonchan (Rocky) (open)
    [​IMG]
    Hitmonchan Rocky (Male)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Keen Eye: Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Iron Fist: Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    DW Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 90
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 4
    Spe: 76

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    Tackle
    Helping Hand
    Fake Out
    Foresight
    Revenge
    Comet Punch
    Feint
    Agility
    Pursuit
    Mach Punch
    Bullet Punch
    Fire Punch
    Thunder Punch
    Ice Punch
    Counter

    Hi Jump Kick
    Mind Reader
    Rapid Spin
    Magic Coat

    Bulk Up
    Protect
    Earthquake
    Drain Punch

    Petilil (Deidre Skye) (open)
    [​IMG]
    Petilil Deidre Skye (Female)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chloryphyll: Type: Innate
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Own Tempo: Type: Innate
    This Pokemon moves at its own pace and cannot be confused by any method.

    DW Leaf Guard: Type: Innate
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 4 (+)
    SpD: 2
    Spe: 30

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Absorb
    Growth
    Leech Seed
    Sleep Powder
    Mega Drain
    Synthesis
    Magical Leaf
    Stun Spore
    Entrainment
    Aroma Therapy
    Giga Drain
    Helping Hand
    Energy Ball
    Leaf Storm

    Ingrain
    Bide
    Worry Seed

    Hidden Power (Rock,7)
    Sunny Day
    Toxic

    Vigoroth (Democritus) (open)
    [​IMG]
    Vigoroth Democritus (Male)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Vital Spirit: Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 2
    Spe: 90

    EC: 8/9
    MC: 0

    Attacks:
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Focus Energy
    Uproar
    Fury Swipes
    Endure
    Flail
    Counter
    Focus Punch
    Reversal

    Body Slam
    Crush Claw
    Pursuit

    Bulk Up
    Brick Break
    Rock Slide
    Shadow Claw
    Taunt
    Substitute

    Magnemite (Miracle) (open)
    [​IMG]
    Magnemite Miracle
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Steel
    Electric STAB;50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull:Type: Can be Activated
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Command: Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse)

    Sturdy: Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    DW Analytic:Type: Can be Enabled
    If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 80
    Atk: 1 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 2
    Spe: 45

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Metal Sound
    Tackle
    ThunderShock
    Supersonic
    SonicBoom
    Thunder Wave
    Spark

    Magnet Rise
    Substitute
    Gravity

    Hidden Power (Water,7)
    Thunder
    Protect

    Psyduck (Daisy) (open)

    [​IMG]
    Psyduck Daisy (Female)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:
    Damp: Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Cloud Nine: Type: Can Be Activated
    This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
    Command: (Ability: Cloud Nine)

    DW Swift Swim: Type: Innate
    The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 4 (+)
    SpD: 2
    Spe: 55

    EC: 0/6
    MC: 0
    DW: 0

    Attacks:
    Water Sport
    Scratch
    Tail Whip
    Water Gun
    Disable
    Confusion
    Screech
    Water Pulse

    Confuse Ray
    Encore
    Yawn

    Light Screen
    Brick Break
    Psyshock

    Sableye (Lucy) (open)
    [​IMG]
    Sableye Lucy (Female)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ghost/Dark
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Keen Eye: Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

    Stall: Type: Innate
    This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

    DW Prankster: Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 50

    MC: 0
    DC: 2/5

    Attacks
    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak

    Metal Burst
    Feint
    Recover

    Brick Break
    Will-o-Wisp
    Poison Jab
    Toxic

    Munchlax (Totoro) (open)

    [​IMG]
    Munchlax Totoro (Male)
    Nature: Impish (+1 Def, -1 SpA)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat: Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    DW Gluttony:Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 110
    Atk: 3
    Def: 3 (+)
    SpA: 1 (-)
    SpD: 3
    Spe: 5

    EC: 3/6
    MC: 0
    DC: 2/5


    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Rollout
    Snatch
    Body Slam

    Charm
    Counter
    Substitute

    Rock Slide
    Toxic
    Protect

    Dragonair (Lady Rainicorn) (open)

    [​IMG]
    Dragonair Lady Rainicorn (Female)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shed Skin: Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    DW Marvel Scale:Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 59 (-)

    EC: 4/9
    MC: 0
    DC: 2/5


    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Safe Guard
    Dragon Dance

    Extreme Speed
    Light Screen
    Dragon Pulse

    Fire Blast
    Ice Beam
    Thunder Bolt
    Protect

    Ralts (River) (open)

    [​IMG]
    Ralts River (Female)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Trace:Type: Can be Activated
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    DW Telepathy:Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 1
    SpA: 3 (+)
    SpD: 2
    Spe: 40

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Hypnosis
    Dream Eater

    Disable
    Encore
    Skill Swap

    Reflect
    Psyshock
    Willowisp

    Revenankh (Revan) (open)

    [​IMG]
    Revenankh Revan (Female)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ghost/Fighting
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin:Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock:Type: Innate
    This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    DW Mummy:Type:Type: Innate
    This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:
    HP:
    Atk: 5 +
    Def: 3
    SpA: 2 -
    SpD: 4
    Spe: 95

    MC: 0
    DC: 0

    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch

    Mach Punch
    Counter
    Drain Punch

    Torment
    Telekinesis
    Rock Slide

    __________________________________________________
  10. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Also can i know how to have my pokemon's name show in the text part underneath the "show" button?
  11. Deck Knight

    Deck Knight prominent CAP users
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,241
    poygon3: Approved

    SilentVerse: Approved

    Shazamo: Approved

    PinkCaptainFalcon: Approved

    In your Hide Tags, but Hide=<Pokemon Name> if you want it to display.

    Excellent Work everyone.
  12. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Thanks a lot Deck!
  13. Banryu

    Banryu

    Joined:
    Feb 26, 2009
    Messages:
    1,734
    Uh, just throwing this out there, but my link in the OP leads to Berserker Lord's post for some reason... :0 I don't think it's too urgent (what with all the other things that need attending to, plus who the hell is gonna need to be looking at my profile anyway?) but when possible that should probably be fixed.

    EDIT: Thank you. :3
  14. Pwnemon

    Pwnemon inless ur an fagit
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributor
    Moderator

    Joined:
    Aug 26, 2010
    Messages:
    5,650
    Trainer Name: Pwnemon
    Pokemon: Gliscor, Pyroak, Porygon-Z, Colossoil, Sableye, Gallade, Kitsunoh, Kingdra, Abomasnow, Cradily, Jumpluff, Ludicolo, Necturna, Cacnea, Deino, Scraggy, Murkrow
    W/L/T: I/D/C
    Backpack:

    Berry Pocket
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Rawst Berry
    2x Pecha Berry
    2x Aspear Berry

    Assorted Itemry:
    2x Rare Candy
    1x Water Stone
    1x Razor Fang
    1x Leftovers
    1x Heat Rock
    1x Dragon Scale
    3x Exp Share
    2x Expert Belt
    1x Everstone
    1x Flying Gem
    1x Shell Bell
    1x Coba Berry
    1x Float Stone
    1x Kings Rock
    1x Ether
    9x Heal Ball
    12x Sport Ball
    1x Master Ball (bitches!)

    1x Lightning Stone
    1x Wand of Ten Storms

    Raid Glyphs:
    Reflect
    Icy Wind
    Ice Beam
    Ice Shard
    Crunch
    AncientPower
    Meteor Mash
    Flash Cannon
    Explosion
    Thunderbolt
    Light Screen
    1x Badge of Valor
    12x Valor Counters

    Token Pocket
    Currency Counters: 31
    Universal Counters: 27

    Pokemon Team:

    Grass Mons:
    Pyroak (open)

    [​IMG]
    (Pyroak) Ambrose (M)
    Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
    Types: Grass / Fire
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 52 (-) (10% flat evasion drop)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: FULL
    MC: FULL
    DC: FULL

    Attacks:
    Absorb
    Amnesia
    Bullet Seed
    Double-Edge
    Ember
    Fire Spin
    Flame Burst
    Flame Wheel
    Flare Blitz
    Giga Drain
    Growth
    Heat Crash
    Iron Defense
    Lava Plume
    Leech Seed
    Leaf Tornado
    Petal Dance
    Sweet Scent
    Synthesis
    Wood Hammer
    Zap Cannon

    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Earth Power
    GrassWhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Water Sport

    AncientPower
    Block
    Headbutt
    Heat Wave
    Iron Tail
    Low Kick
    Seed Bomb
    Sleep Talk
    Snore
    Stealth Rock
    Worry Seed

    Attract
    Bulldoze
    Double Team
    Dragon Tail
    Earthquake
    Endure
    Energy Ball
    Facade
    Fire Blast
    Flame Charge
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Giga impact
    Grass Knot
    Hidden Power (Ice, 7)
    Hyper Beam
    Incinerate
    Light Screen
    Low Sweep
    Overheat
    Protect
    Rest
    Return
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    SolarBeam
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Toxic
    Will-O-Wisp

    LIKE JAGGER ([8:13pm] Frosty: well your pyroak has more moves, so you should fuck it first -_-'')

    86 moves
    Jumpluff (open)

    [​IMG]
    (Jumpluff) Dave (M)

    Nature: Naive (+17 Spe, +19% accuracy, -1 SpD)

    Types:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 2 (-)
    Spe: 127 (+)
    SC: 1
    WC: 1
    BRT: 17

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Bounce
    Bullet Seed
    Cotton Spore
    Giga Drain
    Leech Seed
    Mega Drain
    Memento
    PoisonPowder
    Rage Powder
    Sleep Powder
    Splash
    Stun Spore
    Synthesis
    Tackle
    Tail Whip
    U-turn
    Worry Seed

    Amnesia
    Aromatherapy
    Confusion
    Cotton Guard
    Encore
    Endure
    Growl
    Helping Hand
    Pay Day

    Defense Curl
    Double-Edge
    Headbutt
    Mimic
    Seed Bomb
    Snore

    Aerial Ace
    Attract
    Captivate
    Curse

    Double Team
    Energy Ball
    Facade
    Flash
    Frustration
    Giga Impact
    Grass Knot

    Hidden Power (Fire, 7)
    Hyper Beam
    Natural Gift
    Protect
    Psych Up
    Reflect
    Rest
    Return
    Round

    Secret Power

    Silver Wind
    Sleep Talk
    SolarBeam
    Swagger
    Sweet Scent
    Swords Dance

    Substitute
    Sunny Day
    Toxic

    Agility
    Abomasnow (open)

    [​IMG]

    (Abomasnow) Maylene (F)

    Nature: Sassy (+SpD, -8 Spe, -10% evasion)

    Types:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 4 (+)
    Spe: 52 (-)
    SC: 4
    WC: 5
    BRT: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    attacks:
    Blizzard
    GrassWhistle
    Ice Punch
    Ice Shard
    Icy Wind
    Ingrain
    Leer
    Mist
    Powder Snow
    Razor Leaf
    Sheer Cold
    Swagger
    Wood Hammer

    Avalanche
    Bullet Seed
    Double-Edge
    Growth
    Leech Seed
    Magical Leaf
    Natural Gift
    Seed Bomb
    Skull Bash
    Stomp

    Block
    Giga Drain
    Headbutt
    Iron Tail
    Mud-Slap
    Outrage
    Role Play
    Sleep Talk
    Snore
    Synthesis
    Worry Seed

    Attract
    Brick Break
    Bulldoze
    Captivate
    Double Team
    Earthquake
    Endure
    Energy Ball
    Facade
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frost Breath
    Frustration
    Giga Impact
    Grass Knot
    Hail
    Hidden Power (Fire, 7)
    Hyper Beam
    Ice Beam
    Light Screen
    Protect
    Rain Dance
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    Shadow Ball
    SolarBeam
    Strength

    Substitute
    Swords Dance
    Toxic
    Water Pulse
    Cradily (open)

    [​IMG]

    (Cradily) Pete (M)

    Nature: Quiet (+SpA, -6 Spe, -10% Evasion)

    Types:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 4 (+)
    SpD: 4
    Spe: 37 (-)
    SC: 3
    WC: 4
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acid
    Amnesia
    AncientPower
    Astonish
    Confuse Ray
    Constrict
    Energy Ball
    Gastro Acid
    Ingrain
    Spit Up
    Stockpile
    Swallow
    Wring Out

    Barrier
    Curse
    Endure
    Mega Drain
    Mirror Coat
    Recover
    Tickle

    Bind
    Block
    Body Slam
    Double-Edge

    Earth Power
    Giga Drain
    Headbutt
    Mimic
    Mud-Slap

    Pain Split
    Psych Up
    Seed Bomb
    Sleep Talk
    Snore
    Stealth Rock
    String Shot
    Synthesis

    Worry Seed

    Attract
    Bulldoze
    Bullet Seed
    Captivate

    Double Team
    Earthquake
    Facade
    Flash
    Frustration

    Giga Impact
    Grass Knot
    Hidden Power [FIRE, 7]
    Hyper Beam
    Natural Gift
    Protect
    Rest
    Return
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Secret Power
    Sludge Bomb
    Sludge Wave
    Smack Down
    SolarBeam
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger

    Swords Dance

    Toxic
    Necturna (open)

    [​IMG]

    (Necturna) Penny (F)

    Nature: Quiet (+SpA, -Spe, -10% eva)

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Forewarn:
    (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 100
    Atk: 5
    Def: 4
    SpA: 4 (+)
    SpD: 5
    Spe: 70 (-)
    SC: 3
    WC: 4
    BRT: 23

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Thunder Fang
    Poison Fang
    Super Fang
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Horn Leech
    Pain Split
    Shadow Ball
    Power Whip

    Soak
    Gravity
    Leaf Storm
    Leaf Blade
    Giga Drain
    Nightmare

    Bind
    Worry Seed
    Super Fang
    Skill Swap
    Knock Off
    Snatch
    Sleep Talk

    Shadow Claw
    Psychic
    Hidden Power (Fire, 7)
    Toxic
    Hyper Beam
    Stone Edge
    Will-O-Wisp
    Torment
    Double Team
    Payback
    Grass Knot
    Rest
    SolarBeam
    Protect
    Substitute
    Ludicolo (open)


    [​IMG]
    (Ludicolo) Emma (F)

    Nature: Quiet (+SpA, -Spe, -10% Evasion)

    Types:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 60 (-)
    SC: 3
    WC: 4
    BRT: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Growl
    Absorb
    Fury Swipes
    Mist
    Fake Out
    Water Sport
    Nature Power
    Natural Gift
    Mega Drain
    BubbleBeam
    Rain Dance
    Energy Ball
    Zen Headbutt
    Thief
    Hydro Pump
    Uproar

    Counter
    Leech Seed
    Flail
    Teeter Dance
    Water Gun
    Razor Leaf

    Drain Punch
    Fire Punch
    Icy Wind
    ThunderPunch
    Sleep Talk
    Hyper Voice
    Synthesis

    Ice Beam
    Sunny Day
    Hail
    Blizzard
    Hyper Beam
    Hidden Power (Elec, 7)
    Brick Break
    Protect
    Substitute
    Double Team
    SolarBeam
    Scald
    Whirlpool
    Grass Knot
    Rest
    Toxic
    Surf
    Endure
    Dive
    Focus Punch
    Cacturne (open)

    [​IMG]
    (Cacturne) Alec (M)

    Nature: Quirky (none)

    Types:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

    EC: FULL
    MC: 0
    DC: FULL

    Stats:
    HP: 100
    Atk: 4
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 55
    SC: 3
    WC: 4
    BRT: 17

    Attacks:
    Revenge
    Cotton Spore
    Needle Arm
    Poison Sting
    Spikes
    Destiny Bond
    Sucker Punch
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-Attack
    Pin Missile
    Ingrain

    Disable
    GrassWhistle
    Switcheroo
    Counter
    Magical Leaf
    Teeter Dance

    Role Play
    Block
    Low Kick
    Worry Seed
    Dark Pulse
    ThunderPunch
    Drain Punch
    Seed Bomb

    Payback
    Endure
    Substitute
    Double Team
    Rest
    Sleep Talk
    Spite
    Focus Punch
    Toxic
    Hyper Beam
    SolarBeam
    Energy Ball
    Focus Blast
    Embargo
    Grass Knot
    Hidden Power (Rock, 7)
    Protect
    Poison Jab
    Brick Break

    Encore
    Turtwig (open)

    [​IMG]
    (Jenny) Turtwig (F)

    Nature: Brave (+Atk, -Spe)

    Types:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Overgrow (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 26 (-) (-10% eva)
    SC: 1
    WC: 2
    BRT: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain

    Sand Tomb
    Wide Guard
    Body Slam
    Amnesia
    Tickle

    Reflect
    Light Screen
    Giga Drain
    Protect
    Substitute


    Misc. Other Cool Mons:
    Gliscor (open)

    [​IMG]

    (Gliscor) Melanie (F)

    Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
    Types: Ground / Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Sand Veil:
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 110 +
    +14 ACC
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: FULL
    MC: 0
    DC: FULL

    Attacks:
    Acrobatics
    Faint Attack
    Fire Fang
    Fury Cutter
    Guillotine
    Harden
    Ice Fang
    Knock Off
    Night Slash
    Poison Jab
    Poison Sting
    Quick Attack
    Sand Attack
    Screech
    Slash
    Sky Uppercut
    Swords Dance
    Thunder Fang
    U-turn
    X-Scissor

    Agility
    Baton Pass
    Counter
    Cross Poison
    Double-Edge
    Feint
    Metal Claw
    Poison Tail
    Power Trick
    Razor Wind
    Rock Climb
    Sand Tomb
    Wing Attack

    Aqua Tail
    Bug Bite
    Dark Pulse
    Dream Eater

    Earth Power
    Endure
    Headbutt
    Iron Tail
    Mimic
    Mud-Slap
    Sky Attack
    Sleep Talk
    Snore
    Swift

    Tailwind

    Aerial Ace
    Attract
    Brick Break
    Bulldoze
    Captivate
    Curse
    Cut

    Defog
    Detect
    Dig
    Earthquake
    Facade
    False Swipe
    Fling
    Frustration
    Giga Impact
    Hidden Power
    Hone Claws
    Hyper Beam

    Natural Gift
    Payback
    Protect
    Rain Dance
    Return
    Rest
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Sandstorm
    Secret Power
    Sludge Bomb
    Stealth Rock
    Steel Wing
    Strength
    Struggle Bug
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Taunt
    Thief
    Torment
    Toxic
    Venoshock

    67 moves
    Porygon-Z (open)

    [​IMG]

    (Porygon-Z) Crystal (N)

    Nature: Modest (+ SpA, - Atk)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability:
    (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 6 (+)
    SpD: 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: FULL
    MC: 0
    DC: FULL

    Attacks:
    Agility
    Conversion
    Conversion2
    Defense Curl
    Discharge
    Embargo
    Hyper Beam
    Lock-on
    Magic Coat
    Magnet Rise
    Nasty Plot
    Psybeam
    Recover
    Recycle
    Sharpen
    Signal Beam
    Tackle
    Tri Attack
    Trick Room
    Zap Cannon

    Dark Pulse
    Double-Edge
    Electroweb
    Endure
    Foul Play
    Gravity
    Ice Beam
    Icy Wind
    Iron Tail
    Last Resort
    Mimic

    Nightmare
    Pain Split
    Sleep Talk
    Snore
    Swift

    Trick
    Uproar

    Wonder Room
    Zen Headbutt

    Aerial Ace

    Bide
    Blizzard
    Charge Beam
    Curse

    Double Team
    Dream Eater
    Facade
    Flash
    Frustration
    Giga Impact

    Hidden Power (Fire, 7)
    Natural Gift
    Protect
    Psych Up
    Psychic

    Psyshock
    Psywave
    Rage
    Rain Dance

    Reflect
    Rest
    Return
    Round
    Secret Power

    Shadow Ball
    Shock Wave
    Skull Bash

    SolarBeam
    Substitute
    Sunny Day
    Swagger
    Take Down
    Teleport

    Thief
    Thunder

    Thunder Bolt
    Thunder Wave
    Toxic
    Barrier

    41 moves
    Gallade (open)

    [​IMG]
    (Gallade) Rodney (M)

    Types:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    EC: FULL
    MC: 0
    DC: FULL

    Nature: Impish (+Def, -SpA)

    Stats:
    HP: 100
    ATK: 5
    DEF: 4 (+)
    SPA: 2 (-)
    SPD: 4
    SPE: 80
    SIZE: 3
    WEIGHT: 4
    BRT: 21

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves:
    Calm Mind
    Charm
    Close Combat
    Confusion
    Double Team
    Dream Eater
    Feint
    Fury Cutter
    Future Sight
    Growl
    Heal Pulse
    Helping Hand
    Hypnosis
    Imprison
    Leaf Blade
    Lucky Chant
    Magical Leaf
    Night Slash
    Protect
    Psycho Cut
    Psychic
    Slash
    Stored Power
    Swords Dance
    Teleport

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Grudge
    Mean Look

    Memento
    Shadow Sneak
    Synchronoise
    Will-O-Wisp

    Body Slam
    Defense Curl

    Double-Edge
    Drain Punch
    Dual Chop
    Endure
    Fire Punch
    Fury Cutter
    Headbutt

    Helping Hand
    Hyper Voice
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Magic Coat
    Magic Room
    Mimic
    Mud-Slap
    Nightmare
    Pain Split
    Recycle
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Swift

    ThunderPunch
    Trick
    Vacuum Wave
    Wonder Room
    Zen Headbutt

    Aerial Ace
    Ally Switch
    Attract
    Brick Break

    Bulk Up
    Bulldoze

    Captivate
    Charge Beam
    Cut
    Dream Eater

    Earthquake

    Echoed Voice
    Facade

    False Swipe
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Grass Knot
    Hidden Power

    Hyper Beam
    Light Screen
    Low Sweep
    Natural Gift
    Poison Jab
    Psych Up
    Psyshock

    Rain Dance
    Reflect
    Rest
    Return
    Rock Slide

    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    Shadow Ball
    Shock Wave
    Stone Edge

    Strength
    Substitute
    Sunny Day
    Swagger
    Swords Dance

    Taunt
    Telekenesis
    Thief
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Work Up
    X-Scissor

    Sing
    Wish

    79 moves
    Kitsunoh (open)

    [​IMG]
    (Kitsunoh) Newman (M)

    Nature: Jolly (+17 Spe, +19% Accuracy, -1 SpA)

    Types: Ghost/Steel
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Frisk:
    (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    SC: 3
    WC: 4
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Copycat
    Curse
    Faint Attack
    Fake Out
    Hex
    Imprison
    Iron Defense
    Iron Head
    Lick
    Memento
    Tail Whip
    Metal Burst
    Metal Claw
    Odor Sleuth
    Perish Song
    Revenge
    Scratch
    Shadow Claw
    Shadow Sneak
    ShadowStrike

    FeatherDance
    Flail
    Metal Sound
    Meteor Mash
    Psycho Shift
    Yawn
    Endeavor
    Foul Play
    Fury Cutter
    Headbutt
    Icy Wind

    Knock Off
    Last Resort

    Magic Coat
    Ominous Wind
    Pain Split

    Role Play
    Sleep Talk

    Snatch
    Snore
    Spite


    Attract
    Captivate
    Cut
    Dark Pulse
    Dig

    Double Team
    Dream Eater
    Embargo
    Endure

    Facade
    Flash
    Flash Cannon
    Frustration

    Gyro Ball
    Hidden Power
    Natural Gift

    Payback
    Protect
    Psych Up
    Psychic
    Rain Dance
    Rest
    Return
    Roar

    Rock Smash
    Round
    Safeguard

    Secret Power
    Shadow Ball
    Sleep Talk
    Substitute

    Sunny Day
    Swagger
    Taunt

    Thief
    Torment

    Toxic
    Trick Room
    U-turn

    Will-o-Wisp

    26 Moves
    Kingdra (open)

    [​IMG]
    (Kingdra) Mary (F)

    Nature: Modest (+SpA, -Atk)

    Types: Water/Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Swift Swim:
    (Can Be Disabled) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: 2 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 85
    SC: 2
    WC: 2
    BRT: 18

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Agility
    Brine
    Bubble
    BubbleBeam
    Dragon Dance
    Dragon Pulse
    Focus Energy
    Hydro Pump
    Leer
    Smokescreen
    Twister
    Water Gun
    Aurora Beam
    Clear Smog

    Disable
    Dragon Rage
    DragonBreath
    Flail

    Muddy Water
    Octazooka
    Razor Wind

    Signal Beam
    Splash
    Water Pulse

    Body Slam
    Bounce

    Dive
    Double-Edge
    Draco Meteor

    Headbutt
    Icy Wind

    Iron Head
    Mimic
    Outrage

    Sleep Talk
    Snore
    Swift

    Attract

    Bide
    Blizzard
    Brine
    Captivate
    Curse

    Double Team
    Endure
    Flash Cannon
    Frustration
    Giga Impact

    Hail

    Hidden Power (Electric, 7)
    Hyper Beam
    Ice Beam
    Natural Gift
    Protect

    Quash
    Rage
    Rain Dance
    Rest

    Return
    Round
    Scald

    Secret Power
    Skull Bash
    Substitute
    Surf
    Swagger
    Take Down

    Toxic

    Waterfall
    Whirlpool


    35 Moves
    Colossoil (open)

    [​IMG]
    (Colossoil) Sid (M)

    Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound:
    (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    EC: FULL
    MC: FULL
    DC: FULL

    Stats:
    HP: 120
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 3
    Spe: 110+
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22
    14% flat acc boost

    moves:
    Bite
    Body Slam
    Bounce
    Bubblebeam
    Crunch
    Dig
    Drill Run
    Horn Attack
    Horn Drill
    Leer
    Magnitude
    Megahorn
    Muddy Water
    Peck
    Pursuit
    Rapid Spin
    Spit Up
    Stockpile
    Swallow
    Tackle

    Double-Edge
    Encore
    Fake Out
    Fire Fang
    Fissure
    Flail
    Foul Play
    Mud Bomb
    Mud Shot
    Sand Tomb
    Screech
    Sucker Punch
    Thunder Fang
    Water Spout

    AncientPower
    Aqua Tail
    Dark Pulse
    Dive
    Earth Power
    Iron Tail
    Knock Off
    Rollout
    Snore
    Superpower

    Attract
    Brick Break
    Bulldoze
    Captivate
    Double Team
    Dragon Tail
    Earthquake
    Echoed Voice
    Embargo
    Endure
    Facade
    Frustration
    Giga Impact
    Hidden Power
    Hyper Beam
    Natural Gift
    Payback
    Poison Jab
    Protect
    Quash
    Rain Dance
    Rest
    Retaliate
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Secret Power
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Smack Down
    Snarl
    Snatch
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Taunt
    Thief
    Toxic
    U-turn

    90 moves
    Sableye (open)

    [​IMG]
    (Sableye) Nelson (M)

    Types: Ghost/Dark
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Nature: Brave (+1 Atk, -15% spe, -10% evasion)
    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16
    -10 EVA

    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    EC: FULL
    MC: 0
    DC: FULL

    Attacks:
    Astonish
    Confuse Ray
    Detect
    Faint Attack
    Fake Out
    Foresight
    Foul Play
    Fury Swipes
    Knock Off
    Leer
    Mean Look
    Night Shade
    Power Gem
    Punishment
    Scratch
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Zen Headbutt

    Captivate
    Feint
    Flatter
    Metal Burst
    Moonlight
    Nasty Plot
    Recover
    Sucker Punch

    Body Slam
    Counter
    Dark Pulse
    Double-Edge
    DynamicPunch

    Endure
    Fire Punch
    Fury Cutter
    Gravity
    Headbutt
    Ice Punch
    Icy Wind
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Nightmare
    Ominous Wind

    Pain Split
    Role Play
    Seismic Toss
    Signal Beam

    Sleep Talk
    Snore
    Spite

    ThunderPunch
    Trick
    Wonder Room

    Aerial Ace
    Attract
    Brick Break
    Calm Mind
    Cut

    Dig
    Double Team
    Dream Eater
    Embargo
    Facade
    Flash
    Fling
    Focus Punch
    Frustration
    Hidden Power
    Hone Claws

    Incinerate
    Low Sweep
    Natural Gift
    Payback
    Poison Jab
    Protect
    Psych Up
    Psychic
    Rain Dance

    Rest
    Retaliate
    Return
    Rock Smash

    Rock Tomb
    Round
    Secret Power
    Shock Wave
    Snarl

    Snatch
    Substitute
    Swagger
    Sunny Day

    Taunt
    Telekinesis
    Thief
    Torment
    Toxic
    Water Pulse
    Will-O-Wisp

    Helping Hand

    Shadow Mend

    47 moves
    Cupra (open)
    [​IMG]

    (Cupra) Tim (M)

    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Nature: Mild (+SpA, -Def)

    Stats:
    HP: 90
    Atk: 2
    Def: 1 (-)
    SpA: 4 (+)
    SpD: 2
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/9
    MC: 0
    DC: 1/5

    Moves:

    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse
    Zen Headbutt
    Will-O-Wisp

    Close Combat
    Hydro Pump
    Megahorn
    Counter
    Disable

    Hidden Power (GROUND, 7)
    Substitute
    Protect
    Psychic
    Telekinesis
    Scraggy (open)

    [​IMG]
    (Scraggy) Peter (M)

    Nature: Adamant (+atk -spa)

    Types:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 48
    SC: 1
    WC: 2
    BRT: 15

    EC: 2/6
    MC: 5
    DC: 2/5

    Attacks:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback

    Fake Out
    Dragon Dance
    Counter
    Faint Attack
    Detect

    Ice Punch
    Fire Punch
    ThunderPunch

    Taunt
    Torment
    Dig
    Substitute
    Protect
    Murkrow (open)

    [​IMG]
    (Murkrow) Matt (M)

    Nature: Rash (+1 SpA, -1 SpD)

    Types:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: 3
    Def: 2
    SpA: 4(+)
    SpD: 1(-)
    Spe: 91
    SC: 1
    WC: 1
    BRT: 15

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Taunt
    Torment
    Sucker Punch
    Foul Play

    Psycho Shift
    Perish Song
    Whirlwind
    Brave Bird
    Confuse Ray

    Thunder Wave
    Shadow Ball
    Psychic
    Fly
    Protect
    Deino (open)

    [​IMG]
    (Deino) Tony (M)

    Nature: Naive (+spe, +7% acc, -1 spD)

    Types:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 2
    SpD: 1
    Spe: 44 (+)
    SC: 1
    WC: 2
    BRT: 13

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Dragon Pulse
    Body Slam
    Outrage

    Fire Fang
    Ice Fang
    Thunder Fang
    Head Smash
    Dark Pulse

    Taunt
    Thunder Wave
    Dragon Tail
    Protect
    Substitute
    Sneasel (open)

    [​IMG]
    (Sneasel) Mandy (F)

    Nature: Jolly
    +15% Speed, +30% Accuracy, -1 Special Attack

    Type: Dark / Ice
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus (Innate):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW) (Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 1 (-)
    SpD: 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Icy Wind
    Fury Swipes
    Agility
    Metal Claw
    Hone Claws
    Snatch

    Fake Out
    Pursuit
    Assist
    Feint
    Double Hit

    Foul Play

    Protect
    Substitute
    Dig
    Torment
    Double Team
    Cyclohm (open)

    [​IMG]
    (Cyclohm) Doug (M)

    Nature: Modest (+1 SpA, -1 Atk)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust:
    (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Tackle
    Growl
    Leer
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    SonicBoom
    Slack Off
    Dragon Pulse
    Hurricane
    Dragon Tail
    Discharge

    Heal Bell
    Hydro Pump
    Dragon Dance
    Power Gem
    Gust
    Shock Wave

    Electroweb
    Draco Meteor
    Sleep Talk
    Magnet Rise

    Substitute
    Ice Beam
    Protect
    Thunderbolt
    Thunder
    Light Screen
    Thunder Wave
    Volt Switch
    Endure
    Blizzard
    Roar
    Toxic
    Trick Room
    Surf
    Double Team
    Fire Blast
    Torment
    Hyper Beam
    Carracosta (open)

    [​IMG]
    (Carracosta) Jake (M)

    Nature: Brave (+atk, -spe, -10 eva)

    Types:
    Rock:
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Solid Rock:
    (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (DW): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    HP: 100
    Atk: 5 (+)
    Def: 5
    SpA: 3
    SpD: 3
    Spe: 27 (-)
    SC: 3
    WC: 4
    BRT: 20

    EC: FULL
    MC: 0
    DC: 1/5

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard
    Rock Slide
    Shell Smash
    Smack Down

    Whirlpool
    Rock Throw
    Knock Off
    Flail
    Body Slam

    Waterfall
    Stone Edge
    Double Team
    Dive
    Dig
    FORSALE the Necturna (open)

    [​IMG]
    Necturna (F)

    Types:

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

    Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Quiet Nature(+SpA, -Spe)

    EC: 6/6
    MC: 9
    DC: 0/5

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 70(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23
    -10% Evasion

    Attacks:

    Thunder Fang
    Poison Fang
    Super Fang
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Gravity
    Future Sight
    Leaf Storm
    Nightmare
    Sketch

    Stone Edge
    Will-O-Wisp
    Hidden Power (Fire, 7)
    Torment
    Protect
    Machoke (open)

    [​IMG]
    Machoke (M)

    Type:

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    EC: 4/9
    MC: 7
    DC: 0/5

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Low Sweep
    Foresight
    Seismic Toss
    Revenge

    Counter
    Encore
    Bullet Punch
    Close Combat
    Heavy Slam

    Protect
    Substitute
    Earthquake
    Payback
    Facade
    Last edited: Oct 29, 2013
  15. Wyverii

    Wyverii "What I cannot create, I do not understand."
    is an Artist Alumnusis a Forum Moderator Alumnus

    Joined:
    May 1, 2008
    Messages:
    798
    Banryu's mislink's been fixed. To the above, mistakes I can see are:
    Please use
    Show Hide
    tags around your pokemon team.

    Syclar:
    Fine

    Rebble:
    Rebble nature differences in stats haven't been marked, use (+)/(-). You've got Disable twice. Giga drain is a 4th gen TM.

    Monohm:
    Forgot EC, MC and DC,
    EC: 0/9
    MC: 0
    DC: 0/5
  16. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    6,582
    @Pwnemon: You've also put Static as "[/B]Static" It should be "[ B ]Static[/ B ]" without the spaces.
  17. Pwnemon

    Pwnemon inless ur an fagit
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributor
    Moderator

    Joined:
    Aug 26, 2010
    Messages:
    5,650
    Should I repost my profile?
  18. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    no, edit your post.
  19. Pwnemon

    Pwnemon inless ur an fagit
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributor
    Moderator

    Joined:
    Aug 26, 2010
    Messages:
    5,650
    Okay, that's what I did.
  20. Midou

    Midou

    Joined:
    Dec 22, 2008
    Messages:
    196
    Trainer Name: Clay
    Pokemon: Poliwag, Eevee, Growlithe
    W/L/T: 0-0-0
    Trainer Counter: 0
    Referee post

    Backpack (open)

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:



    Battles:
    Battle Links (open)

    Current:
    Ducklett Stare vs. Midou

    Past:


    Referee Battle Links (open)


    Pokemon:
    Poliwag (open)

    [​IMG]
    Poliwag(*) Apollo (M)
    Nature: Hardy (Neutral)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: **
    Def: **
    SpA: ***
    SpD: **
    Spe: 90

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp (innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim (DW) (innate): The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Water Sport (*)
    Bubble (*)
    Hypnosis (*)
    Water Gun (*)
    Doubleslap (*)
    Rain Dance (*)
    Body Slam (*)
    Bubblebeam (*)

    Encore (*)
    Ice Ball (*)
    Haze (*)

    Psychic (*)
    Dig (*)
    Scald (*)


    [​IMG]
    Eevee(*) Teresa (F)
    Nature: Adamant (Raises Atk by *, Lowers SpAtk by *)

    Type: Normal
    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).


    Stats:

    HP: 90
    Atk: *** (+)
    Def: **
    SpA: * (-)
    SpD: ***
    Speed: 55

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Run Away (innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability (innate): The moves that match this Pokemon’s type deal two (2) more damage.
    Anticipation (DW) (innate): This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

    Attacks:
    Tackle (*)
    Tail Whip (*)
    Helping Hand (*)
    Sand-Attack (*)
    Growl (*)
    Quick Attack (*)

    Wish (*)
    Detect (*)
    Yawn (*)

    Return (*)
    Dig (*)
    Rest (*)


    [​IMG]
    Growlithe (*) Red (M)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: ***
    Def: * (-)
    SpA: ***
    SpD: **
    Spe: 69 (60 x 1.15^)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Intimidate (Can be activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire (innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Justified (DW) (innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
    Attacks:
    Bite (*)
    Roar (*)
    Ember (*)
    Leer (*)
    Odor Sleuth (*)
    Take Down (*)
    Helping Hand (*)
    Flame Wheel (*)
    Reversal (*)

    Close Combat (*)
    Flare Blitz (*)
    Morning Sun (*)

    Flamethrower (*)
    Flame Charge (*)
    Wild Charge (*)
  21. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    Just posting to say that like Banryu, my link on the OP is incorrect, it actually leads to Aquamarius' post.
    Other links that are incorrect -

    -Bynine

    I checked all the current links so the rest are fine.
    Thanks guys!
  22. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    811
    Trainer Name: rewindman
    Pokemon: Espeon, Volcarona, Kingdra, Servine, Metagross, Gyarados, Tomohawk, Salamence, Combusken, Electivire, Porygon-Z, Ninetales, Weavile, Misdreavus, Gligar, Purloin
    W/L/T: 13-9-2
    Trainer Counter: 37

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    5x White Herb
    Light Clay
    Electirizer
    Dubious Disc
    Expert Belt
    Razor Claw
    Dragon Scale
    Silk Scarf
    Token Pocket:

    Ref Tokens: 40 RC
    Business Tokens: 4 BP

    Current Battles

    Completed Battles
    http://www.smogon.com/forums/showthread.php?t=3451489&highlight=rewindman
    http://www.smogon.com/forums/showthread.php?t=3450557&highlight=rewindman
    http://www.smogon.com/forums/showthread.php?t=3448359
    http://www.smogon.com/forums/showthread.php?t=3448457

    http://www.smogon.com/forums/showthread.php?t=103846
    http://www.smogon.com/forums/showthread.php?t=101996
    http://www.smogon.com/forums/showthread.php?t=101817
    http://www.smogon.com/forums/showthread.php?t=102812
    http://www.smogon.com/forums/showthread.php?t=3450065&
    http://www.smogon.com/forums/showthr...3450457&page=2
    highlight=rewindman
    http://www.smogon.com/forums/showthread.php?t=3450851&highlight=rewindman
    Pokemon Team:

    Shine the Espeon (open)


    [​IMG]
    Espeon(*)(Shine) (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize (innate):
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Magic Bounce (DW) (innate):
    This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Attacks:
    Confusion
    Baton Pass
    Tackle (*)
    Tail Whip (*)
    Helping Hand (*)
    Sand-Attack (*)
    Growl (*)
    Quick Attack (*)
    Psychic
    Morning Sun

    Wish (*)
    Detect (*)
    Yawn (*)
    Stored Power
    Endure

    Toxic (*)
    Shadow Ball (*)
    Hidden Power (Fighting 7) (*)
    Calm Mind
    Reflect
    Light Screen
    Grass Knot
    Substitute
    Sunny Day
    Swagger

    Signal Beam
    Bide
    Growth

    Helios the Volcarona (open)

    [​IMG]
    Volcarona(*) (Helios)(M)
    Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
    Bug:Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22


    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    Gust
    Ember (*)
    String Shot (*)
    Leech Life (*)
    Take Down (*)
    Bug Buzz
    Quiver Dance
    Fiery Dance
    Hurricane
    Heatwave
    Rage Powder
    Whirlwind

    Morning Sun (*)
    Zen Headbutt (*)
    Magnet Rise (*)

    Will-o-Wisp(*)
    Fire Blast (*)
    Wild Charge (*)
    Hidden Power (Rock 7)
    Substitute
    Solar Beam
    Sunny Day
    Protect
    Psychic
    Fly
    U-Turn
    Safeguard

    Ryuu the Kingdra (open)

    [​IMG]
    Kingdra (Ryuu)(M)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Water
    Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Type: Dragon
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Bubble(*)
    Smokescreen(*)
    Leer(*)
    Water Gun(*)
    Focus Energy(*)
    Bubblebeam(*)
    Agility(*)
    Dragon Pulse

    Outrage(*)
    Disable(*)
    Dragon Rage(*)

    Scald(*)
    Ice Beam(*)
    Surf(*)
    Rain Dance
    Dive
    Substitute
    Protect[/COLOR]

    Tangle the Serperior (open)


    [​IMG]
    Serperior (Tangle)(F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC:9/9
    MC: 0
    DC:5/5

    Abilities:
    Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW)(Can be enabled)
    This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Level moves :
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Grass Mixer
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm

    Glare
    Twister
    Mirror Coat

    Hidden Power (Fire 7)
    Taunt
    Reflect
    Substitute
    Light Screen
    Toxic
    Torment
    Protect
    Dragon Tail

    Hyperion the Metagross (open)

    [​IMG]
    Metagross [Hyperion] (N/A)
    Nature: Adamant

    Type:
    [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

    Attacks:
    Magnet Rise
    Confusion
    Take Down
    Metal Claw
    Scary Face
    Meteor Mash
    Hammer Arm
    Bullet Punch

    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Earthquake
    Rock Slide
    Substitute
    Brick Break
    Light Screen
    Protect
    Reflect
    Telekinesis

    Stealth Rock
    Gravity
    Thunderpunch
    Ice punch

    Titan the Gyarados (open)
    [​IMG]
    Gyarados (Titan) (M)
    Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Type: Flying
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:
    Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: (DW)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW)



    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 94 (+)
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 2
    DC: 5/5

    Moves:

    Splash
    Thrash
    Tackle
    Bite
    Dragon Rage
    Flail
    Ice Fang
    Aqua tail
    Dragon Dance
    Rain Dance

    Avalanche
    Protect
    Substitute
    Stone Edge
    Earthquake
    Taunt
    Dive

    Bide
    Bounce

    Chai the Tomohawk (open)
    [​IMG]
    Tomohawk[Chai] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Air Slash
    Hurricane
    Heat Wave
    Earthpower

    Roost
    Yawn
    Confuse Ray

    Taunt
    Toxic
    Reflect
    Hidden Power (Ice 7)
    Substitute
    Solar Beam

    Saffron the Salamence (open)

    [​IMG]
    Salamence [Saffron] (F)

    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Type: Dragon/Flying

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 100

    EC: 9/9
    MC: 1
    DC: 5/5
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Crunch
    Protect
    Fly
    Zenn Headbutt

    Dragon Dance
    Dragon Pulse
    Hydro Pump

    Flamethrower
    Dragon Claw
    Rock Slide
    Substitute
    Brick Break

    Aqua Tail
    Draco Meteor

    Lark the Blaziken (open)
    [​IMG]
    Blaziken [Lark](Male)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks:
    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand Attack
    Double Kick
    Fire Spin
    Blaze Kick
    Flamethrower
    Sky Uppercut
    Flare Blitz

    Counter
    Night Slash
    Low Kick

    Rock Slide
    Dig
    Substitute
    Protect
    Solar Beam

    Mac the Porygon-Z (open)

    [​IMG]
    Porygon-Z [Mac]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability: Type: Innate
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: Type: Innate
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic: (Dreamworld) Type: Can be Enabled
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.


    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 76 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Trick Room
    Nasty Plot
    Conversion
    Conversion2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Signal Beam
    Tri Attack
    Magic Coat
    Discharge
    Hyper Beam
    Psychic
    Frustration

    Thunderbolt
    Ice Beam
    Flamethrower
    Substitute
    Return
    Giga Impact
    Protect

    Endure

    Buzz the Electivire (open)
    [​IMG]
    Electivire (Buzz) (M)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Vital Spirit(DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks:
    Quick Attack
    Leer
    ThunderPunch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Light Screen
    Thunder Bolt
    Thunder

    Cross Chop
    Fire Punch
    Ice Punch

    Wild Charge
    Substitute
    Brick Break
    Earthquake
    Taunt
    Protect
    Hidden Power (grass 7)
    Flamethrower
    Torment
    Rock Slide

    Bide
    Endure
    Focus Punch

    Ammy the Ninetales (open)

    [​IMG]
    Ninetales [Ammy] (F)
    Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe:Spe: 115 (100 *1.15) (+) (15% Accuracy boost)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Nasty Plot
    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Will-o-Wisp
    Confuse Ray
    Imprison
    Flame Burst
    Flamethrower
    Safeguard

    Hex
    Disable
    Heat Wave

    Dig
    Double Team
    Substitute

    Magic Coat

    Moves: 19

    Bonnie the Weavile (open)

    [​IMG]
    Weavile [Bonnie] (Female)
    Nature: Adamant (+ to Attack; - from Special Attack)
    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:

    Ability 1: Pressure
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability 2 (DW): Pickpocket
    Type: Innate
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Embargo
    Revenge
    Assurance
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Ice Shard
    Night Slash

    Counter
    Fake Out
    Ice Punch

    Dig
    Brick Break
    Substitute
    Protect
    X-Scissor
    Aerial Ace
    Double Team

    Focus Punch
    Endure

    Moves: 25

    Clare the Misdreavus (open)
    [​IMG]
    Misdreavus (Clare) F
    Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Shadow Ball

    Nasty Plot
    Destiny Bond
    Imprison
    Shadow Sneak

    Substitute
    Taunt
    Will-o-Wisp

    Thunder Wave
    Thunderbolt
    Psychic
    Hidden Power (Fighting 7)
    Moves: 19

    Ivory the Gligar (open)
    [​IMG]
    Gligar (Ivory) (M)
    Nature: Adamant (-1 Special Attack, +1 Attack)
    Type: Ground/Flying
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Immunity (DW locked)(Innate): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 1/6
    MC: 2
    DC: 1/5

    Attacks:
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack

    Counter
    Night Slash
    Cross Poison

    Stone Edge
    Dig
    Taunt

    Latte the Purrloin (open)
    [​IMG]
    Purrloin [Latte] (F)
    Nature: Lonely (Adds one (1) Rank to Attack, subtracts one (1) Rank from Defense)

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:


    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 66
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 3/5

    Abilities:
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Scratch
    Growl
    Assist
    Sand Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Night Slash
    Sucker Punch

    Encore
    Yawn
    Pay Day

    Taunt
    Substitute
    Protect
    Thunder Wave
    Double Team

    Moves: 18
  23. DarkSlay

    DarkSlay Thanks O-Breezy.
    is a Pre-Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,307
    Pwnemon: No one's actually officially approved you, so I'll do it. After checking, you are fine. Good job.

    APPROVED

    Midou:
    Eevee does not get Iron Tail as a 5th Gen TM. Please replace this with another TM of your choice. Also, it's "Flame Charge", not "Fire Charge" on Growlithe. Make these changes, and I will edit this post and approve.

    EDIT: Midou has made the change, and is now approved.

    APPROVED

    rewindman:
    Make sure that you say Larvesta is Rash: you forgot to put it down. Other than that, good to go.

    APPROVED
  24. zdrup15

    zdrup15
    is a Battle Server Moderatoris a Contributor Alumnus

    Joined:
    Jul 3, 2010
    Messages:
    1,775
    Trainer Name: zdrup
    Pokemon: Shelder, Gible
    W/L/T: 0-0-0
    Trainer Counter: 2
    Backpack:

    Berry Pocket:

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    [Any Links to ongoing battles here]


    Pokemon Team:
    Show Hide


    [​IMG]
    Shelder(*) Ice Cold (M)
    Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:

    HP: 90
    Atk: **** (+)
    Def: ****
    SpA: **
    SpD: * (-1)
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Withdraw (*)
    Supersonic (*)
    Icicle Spear (*)
    Protect (*)
    Leer (*)
    Clamp (*)

    Rock Blast (*)
    Screech (*)
    Water Pulse (*)

    Toxic (*)
    Blizzard (*)
    Explosion (*)

    [​IMG]
    Gible (*) Hey Ya (M)
    Nature: Lonely (Adds * to Attack; Subtracts * From Defense)
    Type: Dragon/Ground
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:

    HP: 100
    Atk: **** (+)
    Def: * (-)
    SpA: *
    SpD: **
    Spe: 42

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Sand Attack (*)
    Dragon Rage (*)
    Sandstorm (*)
    Take Down (*)
    Sand Tomb (*)
    Slash (*)

    Double Edge (*)
    Outrage (*)
    Scary Face (*)

    Hone Claws (*)
    Earthquake (*)
    Stone Edge (*)
  25. Wyverii

    Wyverii "What I cannot create, I do not understand."
    is an Artist Alumnusis a Forum Moderator Alumnus

    Joined:
    May 1, 2008
    Messages:
    798
    To zdrup:

    You should have 2 trainer counters left over.

    Shellder:

    Here's the ability you're looking for:

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (also known as Dust-Proof)

    The abilities haven't been updated to their english names yet. Sorry for the inconvenience.

    Also Explosion isn't a 5th gen TM. You'll have to pick something else.

    Gible:
    Looks good.

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