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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    May 29, 2008
    Messages:
    4,269
    Trainer Name: Seven Deadly Sins
    Pokemon: Aggron, Breloom, Archeops, Tyranitar, Cranidos, Shuckle, Nidorino, Porygon, Tangela, Carracosta, Stratagem, Snorlax, Tomohawk, Syclar
    W/L/T: 5-3-2
    Currency Counter: 0
    Universal Counter: 0.4

    Current Battles:


    Currently Reffing:

    Completed Battles
    vs. GoldenKnight (3v3 Singles) (Win)
    vs. Kannon (1v1) (Win)
    VS. BAD ASS (3v3) (Win via DQ)
    vs. DarkSlay (1v1) (Loss)
    vs. Zystral (3v3) (Ref DQ)
    vs. Terrador14 (3v3 Doubles) (Win)
    vs. Alchemator (Loss via DQ)
    vs. Darkamber8828 (Loss)
    SDS & Rediamond vs. smashlloyd20 & Darkslay (3&3v3&3 Doubles) (No Contest due to DQ)

    Completed Reffing:
    Life Admiral vs. Deck Knight
    Venser vs. Wyverii
    Darkslay vs. GoldenKnight

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Pokemon Team:

    Iron=Tager the Aggron (open)
    [​IMG]
    Aggron(*) - Iron=Tager (M)

    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Type: Rock / Steel
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 7
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Attacks:
    Tackle(*)
    Harden(*)
    Mud-Slap(*)
    Headbutt(*)
    Metal Claw(*)
    Iron Defense(*)
    Take Down(*)
    Double-Edge
    Heavy Slam
    Metal Burst

    Aqua Tail

    Head Smash(*)
    Screech(*)
    Iron Head(*)

    Hone Claws(*)
    Earthquake(*)
    Shadow Claw(*)
    Dig
    Bosshroom the Breloom (open)

    [​IMG]
    Breloom (*) Bosshroom (M)

    Nature: Adamant (Attack increased by *, Special Attack reduced by *)
    Type: Grass / Fighting
    Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Poison Heal:
    (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Attacks:
    Absorb(*)
    Tackle(*)
    Stun Spore(*)
    Leech Seed(*)
    Mega Drain(*)
    Headbutt(*)
    Poisonpowder(*)
    Spore
    Mach Punch
    Counter
    Force Palm

    Bullet Seed(*)
    Drain Punch(*)
    Seed Bomb(*)

    Swords Dance(*)
    Facade(*)
    Double Team(*)
    Substitute
    Stone Edge
    Paradiso the Archeops (open)

    [​IMG]
    Paradiso - Archeops (F)

    Nature: Lonely (Attack increased by 1, Defense reduced by 1)
    Type: Rock / Flying
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 112

    EC: 6/6
    MC: 1
    DC: 0/0

    Abilities:
    Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

    Attacks:
    Quick Attack
    Leer
    Wing Attack
    Rock Throw
    Double Team
    Scary Face
    Pluck
    AncientPower
    Agility
    Quick Guard
    Acrobatics
    Crunch
    U-Turn
    Rock Slide
    Endeavor

    Head Smash
    Earth Power
    Defog

    Claw Sharpen
    Taunt
    Stone Edge
    Earthquake
    Focus Blast
    Dragon Tail
    Fly
    Torment
    Gilgamesh the Tyranitar (open)

    [PIMG]248[/PIMG]
    Tyranitar - Gilgamesh (M)

    Nature: Quiet (Special Attack increased by *, Speed decreased by 15%)
    Type: Rock / Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 52 (-15%)

    EC: 9/9
    MC: 2
    DC: 5/5

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
    Unnerve (DW): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Earthquake
    Crunch
    Thunder Fang
    Ice Fang
    Fire Fang

    Aqua Tail

    Ancientpower
    Pursuit
    Iron Defense

    Dig
    Toxic
    Protect
    Thunder Wave
    Taunt
    Brick Break
    Tyrannosaurus Wrecks the Rampardos (T-Wrecks for short) (open)

    [PIMG]412[/PIMG]
    Rampardos - Tyrannosaurus Wrecks (T-Wrecks) (M)

    Nature: Rash (Special Attack increased by 1 rank, Special Defense decreased by 1 rank)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Stats:

    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 58

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (Dream World): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Zen Headbutt

    Hammer Arm
    Crunch
    Iron Head

    Rock Slide
    Earthquake
    Ice Beam
    Dig
    Thunderbolt
    Indestructible the Shuckle (open)
    [​IMG]
    [​IMG]
    Indestructible - Shuckle (M)

    Nature: Relaxed (Defense increased by *, Speed reduced by 15%)
    Type: Rock / Bug
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Stats:

    HP: 80
    Atk: Rank 1
    Def: Rank 10(+)
    SpA: Rank 1
    SpD: Rank 9
    Spe: 4 (-)

    EC: 0/0
    MC: 0
    DC: 2/5

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Contrary (Dream World): (Can Be Activated) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Withdraw
    Constrict
    Bide
    Struggle Bug
    Encore
    Wrap
    Safeguard
    Rest
    Rollout
    Power Trick
    Power Share
    Gastro Acid

    Rock Blast
    Knock Off
    Helping Hand

    Toxic
    Gyro Ball
    Defense Curl
    Earthquake
    Dig
    Monarch the Nidoking (open)

    [​IMG]
    Nidoking [Monarch] (M)
    Nature: Serious (None)

    Type: Poison/Ground

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Peck
    Leer
    Focus Energy
    Tackle
    Horn Attack
    Poison Sting
    Double Kick
    Fury Attack
    Helping Hand
    Thrash
    Earth Power
    Megahorn

    Counter
    Disable
    Sucker Punch

    Sludge Bomb
    Ice Beam
    Thunderbolt
    Flamethrower
    Taunt
    Segfault the Porygon (open)

    [​IMG]
    Segfault - Porygon (N/A)
    Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 34 (-)

    EC: 2/9
    MC: 0
    DC: 1/5

    Abilities:
    Intimidate: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can Be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Attacks:
    Tackle
    Conversion
    Conversion 2
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Tri-Attack
    Magic Coat

    Thunderbolt
    Ice Beam
    Zen Headbutt

    Giga Impact
    Shadow Ball
    Trick Room
    Deeproot the Tangela (open)

    [​IMG]
    Deeproot - Tangela (M)

    Nature: Sassy (Special Defense increased by 1 Rank, Speed reduced by 15%.)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3 (+)
    Spe: 51 (-)

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (DW Locked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    PoisonPowder
    Vine Whip
    Bind
    Power Whip
    Stun Spore

    Giga Drain
    Leech Seed
    Nature Power

    Reflect
    Sunny Day
    Sludge Bomb
    Bulwark the Carracosta (open)

    [​IMG]
    Bulwark (Carracosta) (M)

    Nature: Brave (Attack increased by *, Speed decreased by 15%)
    Type: Rock / Water
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 27 (-15%)

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim : (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    Ancientpower
    Crunch
    Wide Guard
    Aqua Tail
    Shell Smash
    Smack Down
    Rain Dance
    Hydro Pump

    Body Slam
    Iron Defense
    Whirlpool

    Rock Slide
    Earthquake
    Scald
    Stone Edge
    Dig
    Ice Beam
    Toxic
    Focus Blast
    Waterfall
    Ruby the Stratagem (open)

    [​IMG]
    Stratagem - Ruby (N/A)

    Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Earth Power
    Vacuum Wave
    Weather Ball
    Giga Drain

    Ominous Wind
    Heat Wave
    Ancientpower

    Hidden Power (Flying, 6)
    Fire Blast
    Protect
    Volt Switch
    Substitute
    Stealth Rock
    Endure
    Explosion
    Jester the Slowking (open)

    [​IMG]
    Jester (Slowking) (M)
    Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    (DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Power Gem
    Hidden Power (Electric, 7)
    Zen Headbutt
    Psychic
    Heal Pulse
    Slack Off

    Mud Sport
    Sleep Talk
    Future Sight

    Scald
    Flamethrower
    Thunder Wave
    Shadow Ball
    Ice Beam
    Protect
    Trick Room
    Bide
    Warpaint the Tomohawk (open)
    [​IMG]

    Tomohawk [Warpaint] (M)
    Nature: Rash (+Special Attack, -Special Defense)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Heat Wave
    Air Slash
    Earth Power
    Hurricane

    Nature Power
    Roost
    Stealth Rock

    Brick Break
    Focus Blast
    Taunt
    Roadblock the Snorlax (open)

    [​IMG]
    Roadblock (Snorlax) (M)
    Nature: Brave (Attack increased by 1, -15% Speed, -10% Evasion)

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats: 160 / 110 / 65 / 65 / 110 / 30

    HP: 125
    Atk: 5 (+)
    Def: 3
    SpA: 3
    SpD: 4
    Spe: 26 (5 / 1.15) (-)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    Evolution Counter: 6/6
    Move Counter: 0
    Dream Counter: 0/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Body Slam
    Headbutt
    Belly Drum
    Yawn
    Rest
    Crunch
    Sleep Talk
    Giga Impact
    Hyper Beam
    Snatch
    Heavy Slam

    Seed Bomb

    Counter
    Substitute
    Zen Headbutt
    Pursuit

    Earthquake
    Fire Blast
    Ice Beam
    Brick Break
    Thunderbolt
    Surf
    Bide
    Frostheart the Syclar (open)

    [​IMG]
    Frostheart (Syclar) (M)
    Nature: Brave
    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 79 (-) (-10% Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:(16)
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Icicle Crash
    X-Scissor
    Bug Buzz

    Counter
    Superpower
    Signal Beam

    Toxic
    Venoshock
    Dig
    Struggle Bug
  2. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,561
    OK I need to go to bed after this.

    iiMKUltra:

    Team Approved. Please don't tell me how to pronounce your name though lol.

    Pokethan:

    It looks like you didn't adjust the stars on your stats up or down, but did include the (+) and (-). Just fix it up on your next edit. Team Approved.

    Seven Deadly Sins:

    Good Work. Team Approved.
  3. Brammi

    Brammi

    Joined:
    Jan 12, 2010
    Messages:
    1,769
    Trainer Name: ILoveLiza
    Pokemon: Eevee, NidoranM, Poliwag
    W/L/T: 0/1/0
    Trainer Counter: 0
    Backpack:
    Berry Pocket:

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Buisness Tokens:
    Pokemon Team:
    Show Hide

    [​IMG]
    Eevee (*) [Gem] (F)

    Nature: Rash (+ SpA, - SpD)
    Type:
    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Att: **
    Def: **
    SpA: *** (+1)
    SpD: ** (-1)
    Spe: 55

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
    Anticipation: (DW) (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

    Attacks:

    Tail Whip*
    Tackle*
    Helping Hand*
    Sand Attack*
    Growl*
    Quick Attack*

    Flail*
    Endure*
    Assist Power*

    Facade*
    Shadow Ball*
    Dig*

    Show Hide

    [​IMG]
    NidoranM (*) [Brum] (M)

    Nature: Naughty (+ Att, - SpD)
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Att: **** (+1)
    Def: **
    SpA: **
    SpD: * (-1)
    Speed: 50

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle: (DW) (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

    Attacks:

    Leer*
    Peck*
    Focus Energy*
    Double Kick*
    Poison Sting*
    Fury Attack*
    Horn Attack*
    Helping Hand*

    Poison Tail*
    Amnesia*
    Head Smash*

    Ice Beam*
    Poison Jab*
    Hone Claws*


    Show Hide

    [​IMG]
    Poliwag (*) [Swirly] (M)

    Nature: Quirky
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Att: **
    Def: **
    SpA: **
    SpD: **
    Spe: 90

    EC: 1/9
    MC: 0
    DC: 1/5

    Abilities:
    Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
    Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim: (DW) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Water Sport*
    Bubble*
    Hypnosis*
    Water Gun*
    Double Slap*
    Rain Dance*
    Body Slam*
    Bubblebeam*
    Hydro Pump

    Refresh*
    Endeavor*
    Mud Shot*

    Scald*
    Ice Beam*
    Psychic*


    Show Hide

    [​IMG]
    Budew [Rose] (F)

    Nature: Modest (Adds * to Special Attack. Subtracts * from Attack.)

    Type:
    Grass - Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    Budew
    HP: 90
    Atk: * (-1)
    Def: **
    SpA: *** (+1)
    SpD: ***
    Spe: 55

    EC: 0/9
    MC:
    DC: 0/5

    Abilities:
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Leaf Guard (DW): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed

    Sleep Powder
    Giga Drain
    Extrasensory

    Venom Shock
    Shadow Ball
    Sludge Bomb
  4. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    ILoveLiza: EDIT: Team approved.
  5. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Trainer Name: Objection
    Pokemon: Click one of the Pokemon Team buttons, and then click the Summary button.
    W/L/T: 44-34-4
    Currency Counters: 7
    Universal Counters: 0.2
    Valor Counters: 1

    Ongoing battles:

    Objection (Prince John [Reserve: Monstro, Facilier]) vs LouisCyphre (Kurmaraja [Reserve: Strongth]) (SUSPENDED)

    Battle History (WARNING: defunct links ahead):

    Epic wins (open)
    1. LifeAdmiral (Jerri Fabio) vs Objection (Facilier Frollo) - won by DQ
    2. iiMKUltra (Banquo) vs Objection (Ursula)
    3. deoxys314 (Byte Ghostfreak) vs Objection (Jafar Facilier)
    4. iiMKUltra (Carcinus Mysterio and Belladonna Vulcan) vs Objection (Hades Ursula and Jafar Facilier)
    5. Objection (Hades Frollo) vs Nightmare jigglypuff (Spork Popeye)
    6. Venser (Jyuu) vs Objection (Ursula)
    7. Objection (Hades Madam Mim) vs rickheg (Swifty Ziggy)
    8. Blue_Tornado (Needle) vs Objection (Jafar)
    9. smashlloyd20 (GAIA CRUSH) vs Objection (Captain Hook)
    10. Lupusater (Thrym) vs Objection (Shan Yu)
    11. Objection (Shan Yu) vs Spenstar (Ruby)
    12. Objection (Maleficent Madam Mim and Ratcliffe) vs Terrador14 (Bertha and Nappa [Beau]) - won by DQ
    13. Pippy (Rocky) vs Objection (Gaston)
    14. Objection (Hades and Scar) vs Solstice (Rogue and Bushido)
    15. Texas Cloverleaf (Behemoth Sharky Zoan) vs Objection (Gaston Cruella de Vil Ratigan)
    16. Objection (Jafar Madam Mim and Scar Facilier) vs iiMKUltra (Hyperion Ares and Dante Achilles)
    17. Objection (Frollo and Maleficent) vs Dogfish44 (Pulse and Cyzin)
    18. Objection (Ratcliffe Oogie Boogie and Tremaine) vs iiMKUltra (Chimera Ares and Achilles)
    19. Objection (Ursula Facilier) vs Terrador (Nappa Molly)
    20. Objection (Scar Tremaine Hades) vs TravelLog (Muramasa Vercingetorix Nox)
    21. Objection (Ratigan Captain Hook Madam Mim Gaston Ursula Jafar) vs Kaxtar (Chinook Aura Beast Revenankh Emerald Pirate Man Heracross)
    22. Objection (Facilier Oogie Boogie and Captain Hook) vs Leethoof (Ragequit Ra Aegis and Polarity) - won by DQ
    23. Objection (Shere Khan) vs Wyverii (Apex Hydrus) - won by DQ
    24. Objection (Gantu and Queen of Hearts) vs Galladiator (Kyle and Barry)
    25. Objection (Cruella de Vil Lady Tremaine Frollo) vs Maxim (Diagnos Kimli Major Ursa)
    26. Objection (McLeach Queen of Hearts Gantu [Reserve: Yzma]) vs Nightmare Jigglypuff (Amore Pesce Dorothy Sassafras Onion_Bubs)
    27. Its_A_Random (Kuraz Zaborg) vs Objection (Clayton [Reserve: Shere Khan])
    28. Objection (Monstro McLeach and Yzma [Reserve: Mother Gothel]) vs Maxim (Quartz Orianna and Zant Imoji)
    29. UllarWarlord (Mimring) vs Objection (Facilier and Frollo)
    30. Objection (Hades) vs waterwarrior (Houdin and Draco)
    31. Objection (Clayton Mother Gothel and Monstro [Reserve: Lotso, Evil Queen]) vs TalkingLion (Vocal Paleolithic Kelev and SpinDrill Honeycomb)
    32. Blazikenmaster-Zeo (Zoul) vs deadfox081 (Bones) vs Flamestrike (Ragestrike) vs Glacier Knight (Reginald) vs Lady Salamence (iiMKUltra) vs LouisCyphre (Pumyra) vs Objection (Randall) vs Son_of_Shadoo (Spiffy) vs TheMogRunner (Vindaloo) vs The Royal Guard (Lasfirlian)
    33. Objection (McLeach Shere Khan and Evil Queen Syndrome and Lotso Yzma) vs Destiny Warrior (Z'Skayr Jetray MKII and Paradox Rath MKII and Tini Armodrillo)
    34. Mr.L (Iris) vs Objection (Captain Hook)
    35. Texas Cloverleaf (Behemoth and Rocky) vs Objection (Lady Tremaine and Evil Queen)
    36. Glacier Knight (Ponce de Leon [Reserve: Fernando]) vs Objection (Master Control Program [Reserve: Clayton]) - won by DQ
    37. SubwayJ (Carcassone Angry Birds Plants vs Zombies) vs Objection (Cruella de Vil Captain Hook Lady Tremaine)
    38. Objection (Madam Mim and Ratigan) vs Yarnus of Bethany (Hiss! and Peck!)
    39. Objection (Kron) vs Pwnemon (Dave)
    40. Objection (Edgar Syndrome [Reserve: Alameda Slim]) vs DFrog (Jäger Faust Bosco)
    41. Objection (Lotso and Kron AUTO) vs ZhengTann (Erza Lucy and Cana)
    42. Its_A_Random (Whacamole Geargia Napoleon IAR Jr.) vs Objection (Horned King Clayton Chick Hicks Scroop)
    43. UllarWarlord (Darwin Mirror and Nuggs Potential) vs Objection (Prince John and Rourke [Reserve: Lumpjaw]) - won by DQ
    44. P2X7 (Saber Arthur Purity) vs Objection (Lumpjaw Queen Narissa Prince John)

    Epic fails (open)
    1. Axaj (White Album) vs Objection (Facilier)
    2. Objection (Frollo) vs iiMKUltra (Polaris)
    3. Lady Salamence (Hirome) vs Objection (Madam Mim)
    4. iiMKUltra (Voltergeist) vs Objection (Hades)
    5. Objection (Cruella de Vil) vs rickheg (Liberty)
    6. Spenstar (Brick and Puff) vs Objection (Captain Hook and Oogie Boogie)
    7. Destiny Warrior (Gambit) vs Objection (Facilier)
    8. Objection (Captain Hook Tremaine Maleficent) vs TravelLog (Hephaestus Pengwin Loki)
    9. Objection (Ratcliffe and Oogie Boogie and Gaston) vs danmantincan (Shinon and Oliver and Volug)
    10. Objection (Shan Yu Pete) and DFrog (Gale Desmond) vs Leethoof (Boggle Wooly) and Its_A_Random (Shovrill Capers)
    11. Korski (Polecat Itasca Yonderwear Rebonita) vs Objection (Facilier Pete Cruella de Vil Ratcliffe)
    12. rewindman (Ammy) vs Objection (Ratigan)
    13. jas61292 (Hatchet BigPecks and Lafayette Roosevelt and Bird) vs Objection (Shan Yu and Jafar Madam Mim and Scar Hades)
    14. Objection (Maleficent Pete Ratcliffe) vs Lord Jesseus (Iota Tau Sigma)
    15. Engineer Pikachu (Kailu Kioliu Mushimushi Senpo, [Reserve: Malcolm, Yukai]) vs Objection (Gaston Captain Hook Ratigan Oogie Boogie Madam Mim Ursula)
    16. GYM LEADER BATTLE! jas61292 (Lafayette and Lucas Roosevelt [Reserve: Bird, Hatchet, BigPecks]) vs Objection (Scar Gantu Jafar and Hades Madam Mim [Reserve: Facilier])
    17. Dogfish44 (Rawk Sol Short Fuse) vs Objection (Queen of Hearts Shan Yu Ratcliffe)
    18. Objection (Master Control Program Hopper Monstro) vs Son_of_Shadoo (The OG Elphaba Phloem)
    19. Korski (Criminal Empire and Yonderwear Bullshorts) vs Objection (Gaston Ursula and Gantu Oogie Boogie)
    20. Objection (Facilier Frollo) vs Lord Jesseus (Iota [Reserve: Delta])
    21. Objection (Hopper Master Control Program Mother Gothel Clayton) vs Engineer Pikachu (Kumo Kujira Pika [Reserve: Teko])
    22. Orcinus Duo (Nommy Pants Purple Boss) vs Objection (Ratcliffe Lady Tremaine Jafar)
    23. Objection (Gantu Queen of Hearts Ursula Gaston) vs zarator (Lendys Cyric Bahamut Mask)
    24. Objection (Shere Khan Alameda Slim and McLeach Horned King) vs Lord Jesseus (Atlas Ameboid and Squidward Samba)
    25. Objection (McLeach Yzma Shere Khan and Hopper Monstro Evil Queen) vs Frosty (Ganon Veran Nudeln and Onox Canas [Reserve: Poltergeist])
    26. Objection (Lotso Br'er Fox Horned King and Alameda Slim Syndrome Randall) vs Imanalt (BIGNOSE HASHORN and Tree FIRE [Reserve: WHALE])
    27. Objection (Rourke Shere Khan Edgar Evil Queen) vs deadfox081 (Sparks Swoop Wildfire Statue)
    28. Objection (Hopper AUTO Scroop Prince John) vs DFrog (Lucy Zeke [Reserve: Desmond, Gladius])
    29. Objection (Mother Gothel and Master Control Program) vs Imanalt (HASHORN and BIGNOSE)
    30. Objection (Prince John and Rourke and AUTO) vs EspyOwner (Storm and Colossus and Dagger)
    31. Pwnemon (Dave) vs Objection (Lotso)
    32. Texas Cloverleaf (Druddigon Priestess and Trapinch) vs Objection (Edgar Mor'du and Queen Narissa)
    33. Objection (Yzma and Rourke and Alameda Slim) vs SubwayJ (Lite Brite and Not Barboach and Data)
    34. Frosty (Ganon Zant Gleeok) vs Objection (Maleficent Scar Oogie Boogie)



    Role play history (WARNING: defunct links ahead):

    Referee profile 2.0

    Backpack:

    Berries (open)
    3x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Other consumable items (open)
    2x Cell Battery

    Training items (open)
    1x Amulet Coin
    3x Exp. Share
    1x Lucky Egg

    Raid items (open)
    1x Glyph of Ice Shard
    1x Glyph of Ice Beam
    1x Glyph of Fiery Dance

    Rotom appliances (open)
    1x Rotom Cut Mower

    Everything else (open)
    1x Expert Belt
    1x Flame Orb
    1x Toxic Orb
    1x Sharp Beak
    1x Magnet
    1x Mystic Water
    1x Eviolite
    1x Black Belt
    1x Reaper Cloth


    Pokemon Team:

    The Disney Villains (open)
    Summary (open)
    1. Facilier the Honchkrow (43 moves, DW ability unlocked)
    2. Frollo the Medicham (61 moves, DW ability unlocked)
    3. Ursula the Jellicent (34 moves, DW ability unlocked)
    4. Jafar the Gliscor (38 moves, DW ability unlocked)
    5. Hades the Charizard (54 moves, DW ability unlocked)
    6. Madam Mim the Emolga (34 moves, DW ability unlocked)
    7. Shan Yu the Skarmory (34 moves, DW ability unlocked)
    8. Captain Hook the Arghonaut (37 moves, DW ability unlocked)
    9. Maleficent the Hydreigon (48 moves, no DW ability)
    10. Cruella de Vil the Roserade (36 moves, DW ability unlocked)
    11. Ratcliffe the Empoleon (36 moves, DW ability unlocked)
    12. Oogie Boogie the Dusknoir (49 moves, no DW ability)
    13. Gaston the Machamp (27 moves, DW ability unlocked)
    14. Scar the Tomohawk (79 moves, DW ability unlocked, MAXED OUT (5 CC))
    15. Lady Tremaine the Jynx (40 moves, DW ability unlocked)
    16. Ratigan the Raticate (30 moves, DW ability unlocked)
    17. Pete the Hariyama (44 moves, DW ability unlocked)
    18. Gantu the Gyarados (34 moves, DW ability unlocked)
    19. Queen of Hearts the Dragonite (37 moves, DW ability unlocked)
    20. Shere Khan the Liepard (26 moves, DW ability unlocked)
    21. McLeach the Cacturne (27 moves, DW ability unlocked)
    22. Monstro the Wailord (27 moves, DW ability unlocked)
    23. Yzma the Yanmega (29 moves, DW ability unlocked)
    24. Clayton the Rhydon (27 moves, DW ability unlocked)
    25. Mother Gothel the Gardevoir (34 moves, DW ability unlocked)
    26. Queen Grimhilde the Milotic (28 moves, DW ability unlocked)
    27. Master Control Program the Porygon-Z (33 moves, DW ability unlocked)
    28. Randall the Kecleon (30 moves, no DW ability)
    29. Lotso the Voodoom (29 moves, DW ability unlocked)
    30. Hopper the Scyther (24 moves)
    31. Syndrome the Fidgit (30 moves, DW ability unlocked)
    32. Prince John the Meowth (22 moves)
    33. Rourke the Pupitar (24 moves)
    34. Alameda Slim the Krokorok (24 moves)
    35. Br'er Fox the Zoroark (34 moves, no DW ability)
    36. Horned King the Nidorino (23 moves)
    37. Scroop the Scizor (30 moves, DW ability unlocked)
    38. Edgar the Scraggy (24 moves)
    39. AUTO the Klang (21 moves)
    40. Kron the Rampardos (21 moves, DW ability unlocked)
    41. Chick Hicks the Rotom-C (21 moves, no DW ability)
    42. Lumpjaw the Timburr (21 moves)
    43. Queen Narissa the Snivy (21 moves)
    44. Mor'du the Teddiursa (23 moves)
    45. Madame Medusa the Vespiquen (25 moves)

    Facilier the Honchkrow (open)
    [​IMG]
    Honchkrow (*) [Facilier] (M)
    Nature: Rash (+Special Attack, -Special Defence)

    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    Moves: 43

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Moxie (DW UNLOCKED): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Peck (*)
    Astonish (*)
    Pursuit (*)
    Haze (*)
    Wing Attack (*)
    Night Shade (*)
    Assurance (*)
    Sucker Punch
    Swagger
    Night Slash
    Torment
    Quash
    Dark Pulse
    Mean Look
    Tailwind
    Foul Play

    Confuse Ray (*)
    Faint Attack (*)
    Whirlwind (*)
    Roost
    Sky Attack
    Perish Song
    Brave Bird
    Psycho Shift
    Drill Peck
    Quick Attack

    Taunt (*)
    Aerial Ace (*)
    Snarl (*)
    Hidden Power Ground 7
    Payback
    Snatch
    Thunder Wave
    Fly
    Toxic
    Psychic
    Substitute
    Protect
    Defog

    Heat Wave
    Superpower
    Icy Wind
    Air Cutter

    Frollo the Medicham (open)
    [​IMG]
    Medicham (*) [Frollo] (M)
    Nature: Jolly (+Speed, -Special Attack)

    Type: Fighting/Psychic
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2 [5 with Pure Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15 (18 with Pure Power)
    Moves: 61

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Pure Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
    Telepathy (DW UNLOCKED): (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Bide (*)
    Meditate (*)
    Confusion (*)
    Detect (*)
    Hidden Power Fighting 6 (*)
    Swagger
    Mind Reader (*)
    Feint (*)
    Calm Mind (*)
    Force Palm
    Recover
    Hi Jump Kick
    Reversal
    Psych Up

    Drain Punch (*)
    Ice Punch (*)
    ThunderPunch (*)
    Fire Punch
    Foresight
    Bullet Punch
    Fake Out
    DynamicPunch
    Psycho Cut
    Secret Power
    Baton Pass

    Bulk Up (*)
    Brick Break (*)
    Rock Slide(*)
    Telekinesis
    Low Sweep
    Light Screen
    Reflect
    Focus Punch
    Protect
    Double Team
    Substitute
    Rock Smash
    Strength
    Flash
    Toxic
    Poison Jab
    Sunny Day
    Rock Tomb
    Rest
    Facade
    Giga Impact
    Frustration
    Return
    Retaliate

    Magic Coat
    Zen Headbutt
    Counter
    Pain Split
    Endure
    Metronome
    Low Kick
    Headbutt
    Helping Hand
    Gravity
    Mimic
    Sleep Talk

    Dispel (Raid only)

    Ursula the Jellicent (open)
    [​IMG]
    Jellicent [Ursula] (F)
    Nature: Modest (+Special Attack, -Attack)

    Type: Water/Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18
    Moves: 34

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
    Damp (DW UNLOCKED): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks:
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse
    Water Spout
    Rain Dance
    Hex
    Brine
    Hydro Pump
    Wring Out
    Ominous Wind

    Acid Armor
    Confuse Ray
    Pain Split
    Constrict
    Mist

    Ice Beam
    Shadow Ball
    Surf
    Scald
    Energy Ball
    Toxic
    Will-O-Wisp
    Substitute
    Hidden Power Ground 7
    Protect
    Safeguard
    Psychic
    Trick Room

    Giga Drain
    Magic Coat

    Levitate

    Jafar the Gliscor (open)
    [​IMG]
    Gliscor [Jafar] (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Ground/Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19
    Moves: 38

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW UNLOCKED): (Passive) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Attacks:
    Poison Sting
    Sand-Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Swords Dance
    Acrobatics
    Thunder Fang
    Fire Fang
    Ice Fang
    Poison Jab
    Screech
    U-turn
    Guillotine
    Sky Uppercut

    Metal Claw
    Night Slash
    Wing Attack
    Baton Pass
    Agility
    Rock Climb

    Earthquake
    Stone Edge
    X-Scissor
    Roost
    Taunt
    Dig
    Substitute
    Torment
    Protect
    Double Team
    Stealth Rock
    Aerial Ace
    Rock Slide

    Sky Attack
    Aqua Tail

    Hades the Charizard (open)
    [​IMG]
    Charizard [Hades] (M)
    Nature: Lonely (+Attack, -Defence)

    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Moves: 54

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW UNLOCKED): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:
    Heat Wave
    Dragon Claw
    Air Slash
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang
    Rage
    Flamethrower
    Wing Attack
    Fire Spin

    Flare Blitz
    Rock Slide
    Swords Dance
    AncientPower
    Counter
    Crunch
    Focus Punch

    Dig
    Brick Break
    Will-o-Wisp
    Shadow Claw
    Sunny Day
    Roost
    Hone Claws
    Reflect
    Fire Blast
    Fly
    Dragon Tail
    SolarBeam
    Sky Drop
    Protect
    Earthquake
    Aerial Ace
    Substitute
    Hidden Power Ice 7
    Endure
    Flame Charge
    Toxic
    Rock Tomb
    Overheat
    Focus Blast
    Giga Impact

    ThunderPunch
    Blast Burn
    Tailwind
    Mimic
    Mud-Slap
    Twister

    Madam Mim the Emolga (open)
    [​IMG]
    Emolga [Madam Mim] (F)
    Nature: Mild (+Special Attack, -Defence)

    Type: Electric/Flying
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16
    Moves: 34

    MC: 1
    DC: 5/5

    Abilities:
    Static: (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive (DW UNLOCKED): (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Attacks:
    Thundershock
    Quick Attack
    Tail Whip
    Charge
    Spark
    Pursuit
    Double Team
    Shock Wave
    Encore
    Electro Ball
    Agility
    Light Screen
    Acrobatics
    Volt Switch
    Discharge

    Air Slash
    Charm
    Roost
    Baton Pass
    Iron Tail

    Taunt
    Thunderbolt
    Thunder Wave
    Rain Dance
    Thunder
    Substitute
    Rest
    Flash
    Swagger
    Hidden Power Fighting 7
    Protect
    U-turn

    Helping Hand
    Signal Beam

    Shan Yu the Skarmory (open)
    [​IMG]
    Skarmory [Shan Yu] (M)
    Nature: Careful (+Special Defence, -Special Attack)

    Type: Steel/Flying
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Moves: 34

    MC: 0
    DC: 5/5

    Abilities:
    Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor (DW UNLOCKED): (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter
    Steel Wing
    Spikes
    Night Slash

    Guard Swap
    Sky Attack
    Whirlwind
    Stealth Rock
    Endure
    Brave Bird
    Drill Peck

    Toxic
    Swords Dance
    Substitute
    Roost
    Taunt
    Mud-Slap
    Torment
    X-Scissor
    Protect
    Payback
    Rock Slide
    Sky Drop
    Pluck
    Rock Tomb

    Counter
    Tailwind

    Captain Hook the Arghonaut (open)
    [​IMG]
    Arghonaut [Captain Hook] (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21
    Moves: 37

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW UNLOCKED): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Mach Punch
    Focus Punch
    Cross Chop
    Constrict
    Aqua Jet
    Taunt
    Punishment
    Night Slash
    Chip Away
    Revenge

    Bulk Up
    Ice Punch
    Recover
    Soak
    Drain Punch
    Circle Throw
    Rock Blast

    Earthquake
    Brick Break
    Waterfall
    Torment
    Swagger
    Stone Edge
    Dive
    Toxic
    Rain Dance
    Endure
    Protect
    Substitute
    Double Team

    ThunderPunch
    Superpower

    Maleficent the Hydreigon (open)
    [​IMG]
    Hydreigon [Maleficent] (F)
    Nature: Hasty (+Speed, -Defence)

    Type: Dark/Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+) (Accuracy boost: 15% (14.677011494252873563218390804598% unrounded))
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22
    Moves: 48

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Double Hit
    Dragon Pulse
    Outrage
    Tri Attack
    Dragon Rush
    Scary Face
    Hyper Voice

    Dark Pulse
    Earth Power
    Ice Fang
    Thunder Fang
    Head Smash

    Taunt
    Protect
    Thunder Wave
    Fire Blast
    Rock Slide
    Acrobatics
    U-turn
    Hidden Power Grass 7
    Earthquake
    Reflect
    Torment
    Focus Blast
    Surf
    Dragon Tail
    Substitute
    Fly
    Giga Impact
    Stone Edge
    Bulldoze
    Toxic
    Double Team

    Draco Meteor
    Aqua Tail
    Heat Wave
    Roost
    Signal Beam
    Superpower
    Zen Headbutt

    Cruella de Vil the Roserade (open)
    [​IMG]
    Roserade [Cruella de Vil] (F)
    Nature: Bold (+Defence, -Attack)

    Typing: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    Moves: 36

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    Technician (DW UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Magical Leaf
    GrassWhistle
    Weather Ball
    Poison Sting
    Sweet Scent
    Leech Seed
    Toxic Spikes
    Ingrain
    Aromatherapy
    Petal Dance

    Extrasensory
    Giga Drain
    Sleep Powder
    Synthesis
    Spikes
    Cotton Spore
    Mind Reader

    Toxic
    Venoshock
    Shadow Ball
    Sunny Day
    Solarbeam
    Hidden Power Rock 6
    Sludge Bomb
    Energy Ball
    Grass Knot
    Substitute
    Protect
    Hyper Beam
    Rain Dance

    Ratcliffe the Empoleon (open)
    [​IMG]
    Empoleon [Ratcliffe] (M)
    Nature: Brave (+Attack, -Speed)

    Type: Water/Steel
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 52 (-) (Opponent's accuracy boost: 10%)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Moves: 36

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Torrent: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW UNLOCKED): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Attacks:
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Tackle
    Metal Claw
    Swords Dance
    Swagger
    Hydro Pump
    Aqua Jet
    Brine
    Drill Peck
    Whirlpool

    Mud-Slap
    Mud Sport
    Yawn
    Agility
    Aqua Ring

    Ice Beam
    Dig
    Waterfall
    Surf
    Water Pulse
    Grass Knot
    Dive
    Roar
    Earthquake
    Avalanche
    Aerial Ace
    Brick Break

    Hydro Cannon
    Signal Beam

    Oogie Boogie the Dusknoir (open)
    [​IMG]
    Dusknoir [Oogie Boogie] (M)
    Nature: Quiet (+Special Attack, -Speed)

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-) (Opponent's accuracy boost: 10%)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    Moves: 49

    EC: 9/9
    MC: 0

    Abilities:
    Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex
    Fire Punch
    ThunderPunch
    Ice Punch
    Gravity
    Bind
    Curse
    Shadow Punch
    Mean Look
    Payback
    Future Sight

    Destiny Bond
    Imprison
    Pain Split
    Dark Pulse
    Grudge

    Toxic
    Taunt
    Shadow Ball
    Trick Room
    Earthquake
    Rest
    Brick Break
    Focus Punch
    Psychic
    Rock Slide
    Torment
    Focus Blast
    Substitute
    Sleep Talk
    Bulldoze
    Protect
    Double Team
    Rock Tomb

    DynamicPunch
    Sucker Punch
    Counter
    Endure
    Icy Wind
    Snatch

    Levitate

    Gaston the Machamp (open)
    [​IMG]
    Machamp [Gaston] (M)
    Nature: Sassy (+Special Defence, -Speed)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 47 (-) (Opponent's accuracy boost: 10%)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19
    Moves: 27

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast (DW UNLOCKED): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    DynamicPunch
    Wide Guard

    Counter
    Ice Punch
    ThunderPunch
    Fire Punch
    Encore

    Payback
    Rock Slide
    Substitute
    Bulk Up
    Light Screen
    Stone Edge
    Protect
    Bide
    Focus Punch

    Endure
    Dual Chop

    Scar the Tomohawk (open)
    [​IMG]
    Tomohawk [Scar] (M)

    Nature: Modest (+Special Attack, -Attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19
    Moves: 79 (MAX)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW UNLOCKED): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Acrobatics
    Aerial Ace
    After You
    Air Slash
    Attract
    Aura Sphere
    Baton Pass
    Bounce
    Brick Break
    Bulk Up
    Bulldoze
    Confuse Ray
    Covet
    Double Team
    Drain Punch
    Earth Power
    Earthquake
    Echoed Voice
    Facade
    False Swipe
    Flash
    Fling
    Fly
    Focus Blast
    Focus Energy
    Frustration
    Fury Swipes
    Giga Impact
    Grass Knot
    Harden
    Haze
    Healing Wish
    Heat Wave
    Hidden Power Ice 7
    Hurricane
    Hyper Beam
    Hyper Voice
    Incinerate
    Iron Tail
    Last Resort
    Memento
    Morning Sun
    Nature Power
    Protect
    Quash
    Rain Dance
    Rapid Spin
    Reflect
    Rest
    Retaliate
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Safeguard
    Sky Attack
    Sky Drop
    Sleep Talk
    Snatch
    Snore
    SolarBeam
    Stealth Rock
    Strength
    Submission
    Substitute
    Sunny Day
    Superpower
    Swagger
    Tailwind
    Taunt
    Thief
    Toxic
    Uproar
    Whirlwind
    Work Up
    Yawn

    Dispel (Raid only)

    Lady Tremaine the Jynx (open)
    [​IMG]
    Jynx [Lady Tremaine] (F)
    Nature: Modest (+Special Attack, -Attack)

    Type: Ice/Psychic
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17
    Moves: 40

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Oblivious: (Passive) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Dry Skin (DW UNLOCKED): (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Attacks:
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears
    Perish Song
    Lovely Kiss
    DoubleSlap
    Ice Punch
    Blizzard

    Fake Out
    Miracle Eye
    Nasty Plot
    Wish
    Meditate
    Psych Up

    Hidden Power Ground 7
    Ice Beam
    Psychic
    Psyshock
    Light Screen
    Reflect
    Hail
    Toxic
    Taunt
    Dream Eater
    Frost Breath
    Protect
    Attract
    Teleport
    Energy Ball

    Signal Beam
    Counter
    Magic Coat
    Heal Bell
    Icy Wind

    Dispel (Raid only)

    Ratigan the Raticate (open)
    [​IMG]
    Raticate [Ratigan] (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    Moves: 30

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Hustle (DW UNLOCKED): (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Tackle
    Tail Whip
    Quick Attack
    Focus Energy
    Bite
    Pursuit
    Hyper Fang
    Sucker Punch
    Crunch
    Assurance
    Swords Dance
    Scary Face
    Super Fang
    Endeavor

    Counter
    Flame Wheel
    Last Resort
    Fury Swipes
    Reversal

    Dig
    Facade
    Wild Charge
    Giga Impact
    Endure
    Taunt
    Bide
    Swift
    U-turn
    Substitute

    Zen Headbutt

    Pete the Hariyama (open)
    [​IMG]
    Hariyama [Pete] (M)
    Nature: Careful (+Special Defence, -Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    Hariyama
    HP: 125
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 50
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19
    Moves: 44

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force (DW UNLOCKED): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Attacks:
    Tackle
    Focus Energy
    Sand-Attack
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    SmellingSalt
    Belly Drum
    Brine
    Force Palm
    Endure
    Reversal
    Heavy Slam
    Close Combat

    Counter
    Focus Punch
    Foresight
    Revenge
    Bullet Punch
    Feint
    Detect
    Faint Attack
    Wide Guard
    Helping Hand

    Protect
    Rock Slide
    Substitute
    Payback
    Swagger
    Giga Impact
    Earthquake
    Brick Break
    Smack Down
    Dig
    Low Sweep

    Fire Punch
    Ice Punch
    DynamicPunch
    ThunderPunch
    Low Kick
    Metronome
    Body Slam

    Gantu the Gyarados (open)
    [​IMG]
    Gyarados [Gantu] (M)
    Nature: Jolly (+Speed, -Special Attack)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 94 (+) (Accuracy boost: 10% (10.156321839080459770114942528736% unrounded))
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20
    Moves: 34

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Moxie (DW UNLOCKED): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Splash
    Tackle
    Flail
    Thrash
    Bite
    Dragon Rage
    Ice Fang
    Aqua Tail
    Dragon Dance
    Rain Dance

    Earthquake
    Giga Impact
    Stone Edge
    Endure
    Reflect
    Bide
    Avalanche
    Dive
    Taunt
    Torment
    Thunder Wave
    Dragon Tail
    Substitute
    Protect
    Roar
    Mimic
    Payback
    Body Slam

    Bounce
    Bubble
    Reversal
    Outrage
    Iron Head
    Sleep Talk

    Queen of Hearts the Dragonite (open)
    [​IMG]
    Dragonite [Queen of Hearts] (F)
    Nature: Rash (+Special Attack, -Special Defence)

    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    Moves: 37

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW UNLOCKED): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Safeguard
    Outrage
    Fire Punch
    ThunderPunch
    Roost
    Hurricane
    Aqua Tail
    Hyper Beam

    Dragon Pulse
    Extremespeed
    Light Screen
    Aqua Jet
    Haze

    Ice Beam
    Thunderbolt
    Flamethrower
    Ice Punch
    Substitute
    Protect
    Fly
    Dive
    Reflect
    Bide
    Earthquake
    Sky Drop
    Rock Slide
    Endure
    Rain Dance

    Draco Meteor
    Superpower

    Shere Khan the Liepard (open)
    [​IMG]
    Liepard [Shere Khan] (M)
    Nature: Impish (+Defence, -Special Attack)

    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 106
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Moves: 26

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
    Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
    Prankster (DW UNLOCKED): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws
    Snatch
    Sucker Punch
    Nasty Plot

    Encore
    Foul Play
    Pay Day
    Faint Attack
    Yawn

    Taunt
    Thunder Wave
    Swagger
    Protect
    Toxic
    Aerial Ace
    U-turn
    Substitute

    Seed Bomb

    McLeach the Cacturne (open)
    [​IMG]
    Cacturne [McLeach] (M)
    Nature: Brave (+Attack, -Speed)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 47 (-) (Opponent's accuracy boost: 10%)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17
    Moves: 27

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (DW UNLOCKED): (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Attacks:
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-Attack
    Pin Missile
    Ingrain
    Spikes
    Sucker Punch
    Destiny Bond
    Faint Attack
    Sandstorm
    Revenge

    Counter
    Disable
    Seed Bomb
    Low Kick
    Teeter Dance

    Brick Break
    Energy Ball
    Payback
    Drain Punch
    Toxic
    Venoshock

    Dark Pulse
    ThunderPunch

    Monstro the Wailord (open)
    [​IMG]
    Wailord [Monstro] (M)
    Nature: Sassy (+Special Defence, -Speed)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 130
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 52 (-) (Opponent's accuracy boost: 10%)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 19
    Moves: 27

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Water Veil: (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Pressure (DW UNLOCKED): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist
    Water Spout
    Dive
    Bounce
    Heavy Slam
    Brine
    Rest
    Hydro Pump

    Aqua Ring
    Body Slam
    Zen Headbutt
    Defense Curl
    Soak

    Ice Beam
    Earthquake
    Scald
    Avalanche
    Hidden Power Electric 7
    Protect

    Sleep Talk

    Yzma the Yanmega (open)
    [​IMG]
    Yanmega [Yzma] (F)
    Nature: Modest (+Special Attack, -Attack)

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18
    Moves: 29

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Speed Boost: (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Tinted Lens: (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Frisk (DW UNLOCKED): (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Attacks:
    Tackle
    Foresight
    Quick Attack
    Double Team
    SonicBoom
    Hypnosis
    Detect
    Supersonic
    U-turn
    Air Slash
    AncientPower
    Bug Buzz
    Night Slash
    Bug Bite
    Uproar
    Feint

    Pursuit
    Reversal
    Signal Beam
    Silver Wind
    Whirlwind

    Psychic
    Shadow Ball
    Substitute
    Toxic
    Hidden Power Ground 7
    Hyper Beam

    Giga Drain
    Roost

    Clayton the Rhydon (open)
    [​IMG]
    Rhydon [Clayton] (M)
    Nature: Careful (+Special Defence, -Special Attack)

    Type: Ground/Rock
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20
    Moves: 27

    EC: 7/9
    MC: 0
    DC: 5/5

    Abilities:
    Lightning Rod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless (DW UNLOCKED): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Earthquake
    Drill Run
    Stone Edge
    Megahorn
    Bulldoze
    Hammer Arm

    Counter
    Magnitude
    Pursuit
    Crunch
    Curse

    Dig
    Payback
    Rock Slide
    Protect
    Smack Down
    Payback

    Aqua Tail
    Fire Punch
    Ice Punch
    ThunderPunch

    Mother Gothel the Gardevoir (open)
    [​IMG]
    Gardevoir [Mother Gothel] (F)
    Nature: Bold (+Defence, -Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21
    Moves: 34

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Telepathy (DW UNLOCKED): (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Future Sight
    Healing Wish
    Wish
    Imprison

    Confuse Ray
    Disable
    Encore
    Skill Swap
    Destiny Bond
    Shadow Sneak

    Psyshock
    Taunt
    Torment
    Thunderbolt
    Shadow Ball
    Thunder Wave
    Safeguard
    Hidden Power Fire 7
    Light Screen
    Reflect
    Will-O-Wisp

    Icy Wind
    Pain Split
    Signal Beam
    Helping Hand

    Queen Grimhilde the Milotic (open)
    [​IMG]
    Milotic [Queen Grimhilde] (F)
    Nature: Modest (+Special Attack, -Attack)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20
    Moves: 28

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Marvel Scale: (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW UNLOCKED): (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Attacks:
    Splash
    Tackle
    Flail
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Hydro Pump
    Safeguard
    Aqua Ring

    Brine
    Light Screen
    Mirror Coat
    Mud Sport
    Confuse Ray
    Dragon Pulse

    Toxic
    Ice Beam
    Scald
    Rain Dance
    Surf
    Protect

    Magic Coat
    Dragon Pulse

    Master Control Program the Porygon-Z (open)
    [​IMG]
    Porygon-Z [Master Control Program] (U)
    Nature: Timid (+Speed, -Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 104 (+) (Accuracy boost: 12% (12.432183908045977011494252873563% unrounded))
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    Moves: 33

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Adaptability: (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW UNLOCKED): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Attacks:
    Conversion2
    Tackle
    Sharpen
    Conversion
    Psybeam
    Agility
    Recover
    Magnet Rise
    Signal Beam
    Tri Attack
    Magic Coat
    Defense Curl
    Trick Room
    Nasty Plot
    Lock-On
    Zap Cannon

    Blizzard
    Thunder
    Shadow Ball
    Hidden Power Fighting 7
    Sunny Day
    Hyper Beam
    Rain Dance
    SolarBeam
    Psychic
    Thunder Wave
    Protect

    Endure
    Gravity
    Pain Split
    Mimic
    Swift
    Foul Play

    Levitate

    Randall the Kecleon (open)
    [​IMG]
    Kecleon [Randall] (M)
    Nature: Relaxed (+Defence, -Speed)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 5
    Spe: 34 (-) (Opponent's accuracy boost: 10%)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17
    Moves: 30

    MC: 0

    Abilities:
    Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

    Attacks:
    Thief
    Tail Whip
    Astonish
    Lick
    Scratch
    Bind
    Faint Attack
    Fury Swipes
    Feint
    Psybeam
    Screech
    Shadow Sneak
    Slash
    Substitute
    Sucker Punch
    Shadow Claw
    AncientPower
    Synchronoise

    Magic Coat
    Skill Swap
    Snatch
    Disable
    Fake Out

    Ice Beam
    Thunderbolt
    Dig
    Brick Break
    Flamethrower

    Drain Punch
    Stealth Rock

    Lotso the Voodoom (open)
    [​IMG]
    Voodoom [Lotso] (M)
    Nature: Naughty (+Attack, -Special Defence)

    Type: Fighting/Dark
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    Moves: 29

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Motor Drive (DW UNLOCKED): (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Faint Attack
    Substitute
    Dark Pulse
    Night Slash
    Revenge
    Wrap
    Aura Sphere

    Counter
    Perish Song
    Snatch
    Mach Punch
    Focus Punch
    Shock Wave

    Taunt
    Psychic
    Brick Break
    Hidden Power Fire 7
    Rock Slide

    Dual Chop
    Ice Punch

    Hopper the Scyther (open)
    [​IMG]
    Scyther [Hopper] (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Moves: 24

    EC: 4/6
    MC: 0
    DC: 4/5

    Abilities:
    Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Steadfast (DW): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Night Slash
    Double Hit
    Feint

    Counter
    Endure
    Reversal
    Baton Pass
    Defog

    Light Screen
    Safeguard
    Aerial Ace
    U-turn
    Substitute

    Bug Bite

    Syndrome the Fidgit (open)
    [​IMG]
    Fidgit [Syndrome] (M)
    Nature: Calm (+Special Defence, -Attack)

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20
    Moves: 30

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Prankster (DW UNLOCKED): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Gust
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Clear Smog
    Sludge Bomb
    Gravity
    Me First
    Comet Punch
    Helping Hand
    Magic Room
    Wonder Room
    Circle Throw
    Wide Guard
    Toxic Spikes

    Earth Power
    Metronome
    Stealth Rock
    Follow Me
    Spikes

    Toxic
    Taunt
    Torment
    Venoshock
    Substitute

    Prince John the Meowth (open)
    [​IMG]
    Meowth [Prince John] (M)
    Nature: Naive (+Speed, -Special Defence)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 104 (+) (Accuracy boost: 25% (24.864367816091954022988505747126% unrounded))
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Moves: 22

    EC: 5/6
    MC: 0
    DC: 4/5

    Abilities:
    Pick Up: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Scratch
    Growl
    Bite
    Pay Day
    Fake Out
    Fury Swipes
    Faint Attack
    Screech
    Taunt
    Night Slash
    Feint

    Hypnosis
    Odor Sleuth
    Snatch
    Flail
    Foul Play

    Thunderbolt
    Dig
    Torment
    U-turn
    Aerial Ace
    Protect

    Rourke the Pupitar (open)
    [​IMG]
    Pupitar [Rourke] (M)
    Nature: Quiet (+Special Attack, -Speed)

    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 44 (-) (Opponent's accuracy boost: 10%)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17
    Moves: 24

    EC: 6/9
    MC: 0
    DC: 4/5

    Abilities:
    Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Shed Skin (DW): (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Earthquake
    Stone Edge
    Dark Pulse
    Crunch
    Hyper Beam

    Dragon Dance
    Pursuit
    Stealth Rock
    Assurance
    Focus Energy

    Smack Down
    Brick Break
    Rock Polish
    Hidden Power Grass 7
    Dig

    Outrage

    Alameda Slim the Krokorok (open)
    [​IMG]
    Krokorok [Alameda Slim] (M)
    Nature: Hasty (+Speed, -Defence)

    Type: Ground/Dark
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 86 (+) (Accuracy boost: 13% (12.751724137931034482758620689655% unrounded))
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14
    Moves: 24

    EC: 5/9
    MC: 0
    DC: 4/5

    Abilities:
    Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Anger Point (DW): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Attacks:
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Crunch
    Dig

    Counter
    Fire Fang
    Thunder Fang
    Focus Energy
    Pursuit

    Taunt
    Earthquake
    Stone Edge
    Toxic
    Protect
    Brick Break

    Aqua Tail

    Br'er Fox the Zoroark (open)
    [​IMG]
    Zoroark [Br'er Fox] (M)
    Nature: Naive (+Speed, -Special Defence)

    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 1 (-)
    Spe: 121 (+) (Accuracy boost: 17% (16.828735632183908045977011494253% unrounded))
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Moves: 34

    EC: 6/6
    MC: 0

    Abilities:
    Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Foul Play
    Torment
    Agility
    Night Daze
    Hone Claws

    Dark Pulse
    Extrasensory
    Sucker Punch
    Counter
    Detect
    Memento

    Dig
    Aerial Ace
    U-turn
    Toxic
    Hidden Power Ice 7
    Protect
    Shadow Ball
    Double Team
    Payback
    Grass Knot
    Substitute
    Snarl
    Flamethrower

    Bounce
    Snatch

    Horned King the Nidorino (open)
    [​IMG]
    Nidorino [Horned King] (M)
    Nature: Hardy (no change)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15
    Moves: 23

    EC: 6/9
    MC: 0
    DC: 3/5

    Abilities:
    Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle (DW): (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Toxic Spikes
    Poison Jab

    Counter
    Disable
    Endure
    Head Smash
    Sucker Punch

    Toxic
    Ice Beam
    Thunderbolt
    Venoshock
    Protect
    Substitute

    Drill Run

    Scroop the Scizor (open)
    [​IMG]
    Scizor [Scroop] (M)
    Nature: Careful (+Special Defence, -Special Attack)

    Type: Bug/Steel
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 65
    Size Class: 3
    Weight Class: 5 (4 with Light Metal)
    Base Rank Total: 20
    Moves: 30

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Light Metal (DW UNLOCKED): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Bullet Punch
    Metal Claw
    Iron Defense
    Night Slash
    Double Hit
    Iron Head
    Feint

    Counter
    Endure
    Reversal
    Baton Pass
    Defog

    Brick Break
    Aerial Ace
    U-turn
    Substitute
    Light Screen
    Safeguard

    Bug Bite
    Roost

    Levitate

    Edgar the Scraggy (open)
    [​IMG]
    Scraggy [Edgar] (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15
    Moves: 24

    EC: 3/6
    MC: 0
    DC: 3/5

    Abilities:
    Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW): (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Attacks:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Focus Punch

    Counter
    Drain Punch
    Fake Out
    Detect
    Dragon Dance

    Taunt
    Protect
    Rock Slide
    Substitute
    Dig
    Torment

    Fire Punch
    Ice Punch
    ThunderPunch
    Zen Headbutt

    AUTO the Klang (open)
    [​IMG]
    Klang [AUTO] (U)
    Nature: Hasty (+Speed, -Defence)

    Type: Steel
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 58 (+) (Accuracy boost: 6% (5.8% unrounded))
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 16
    Moves: 21

    EC: 4/9
    MC: 0
    DC: 3/5

    Abilities:
    Plus: (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Minus: (Passive) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Clear Body (DW): (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Attacks:
    ViceGrip
    Charge
    Thundershock
    Gear Grind
    Bind
    Charge Beam
    Zap Cannon
    Hyper Beam
    Discharge
    Shift Gear

    Protect
    Thunderbolt
    Flash Cannon
    Thunder Wave
    Volt Switch
    Substitute

    Gravity
    Magic Coat
    Signal Beam
    Iron Defense
    Sleep Talk

    Levitate

    Kron the Rampardos (open)
    [​IMG]
    Rampardos [Kron] (M)
    Nature: Quiet (+Special Attack, -Speed)

    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 50 (-) (Opponent's accuracy boost: 10%)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20
    Moves: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW UNLOCKED): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Head Smash
    Endeavor
    Zen Headbutt

    Crunch
    Iron Head
    Whirlwind
    Curse
    Hammer Arm

    Ice Beam
    Thunderbolt
    Earthquake
    Flamethrower
    Rock Slide
    Protect

    Chick Hicks the Rotom-C (open)
    [​IMG]
    Rotom-C [Chick Hicks] (U)
    Nature: Timid (+Speed, -Attack)

    Type: Electric/Ghost
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 99 (+) (Accuracy boost: 11% (11.265517241379310344827586206897% unrounded))
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    Moves: 21

    MC: 0

    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Attacks:

    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Discharge

    Hidden Power (Rock 7)
    Light Screen
    Shadow Ball
    Thunderbolt
    Reflect

    Electroweb
    Pain Split
    Signal Beam
    Sleep Talk
    Snatch

    Leaf Storm

    Appliance (Exit)
    In the event that Chick Hicks gets out of the mower (open)
    [​IMG]
    Rotom [Chick Hicks] (U)
    Nature: Timid (+Speed, -Attack)

    Type: Electric/Ghost
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105 (+) (Accuracy boost: 13% (12.672413793103448275862068965517% unrounded))
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16
    Moves: 20

    MC: 0

    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Attacks:

    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Discharge

    Hidden Power (Rock 7)
    Light Screen
    Shadow Ball
    Thunderbolt
    Reflect

    Electroweb
    Pain Split
    Signal Beam
    Sleep Talk
    Snatch

    Appliance (Enter)

    Lumpjaw the Timburr (open)
    [​IMG]
    Timburr [Lumpjaw] (M)
    Nature: Careful (+Special Defence, -Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 3 (+)
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Moves: 21

    EC: 3/9
    MC: 0
    DC: 2/5

    Abilities:
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Focus Punch

    Counter
    Drain Punch
    Endure
    Comet Punch
    Foresight
    Mach Punch

    Dig
    Payback
    Rock Slide
    Brick Break
    Protect
    Substitute

    Queen Narissa the Snivy (open)
    [​IMG]
    Snivy [Queen Narissa] (F)
    Nature: Naive (+Speed, -Special Defence)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 73 (+) (Accuracy boost: 18% (18.375862068965517241379310344828% unrounded))
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Moves: 21

    EC: 3/9
    MC: 0
    DC: 2/5

    Abilities:
    Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW): (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Leaf Blade

    Glare
    Mean Look
    Mirror Coat
    Iron Tail
    Twister

    Light Screen
    Safeguard
    Reflect
    Toxic
    Aerial Ace

    Aqua Tail

    Mor'du the Teddiursa (open)
    [​IMG]
    Teddiursa [Mor'du] (M)
    Nature: Careful (+Special Defence, -Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Moves: 23

    EC: 2/6
    MC: 0
    DC: 1/5

    Abilities:
    Pick Up: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Quick Feet: (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Honey Gather (DW): (Passive) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Attacks:
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent

    Counter
    Crunch
    Yawn
    Focus Energy
    Sleep Talk

    Earthquake
    Brick Break
    Rock Slide
    Aerial Ace
    Protect
    Substitute

    Fire Punch
    Ice Punch
    Seed Bomb
    ThunderPunch

    Madame Medusa the Vespiquen (open)
    [​IMG]
    Vespiquen [Madame Medusa] (F)
    Nature: Quiet (+Special Attack, -Speed)

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 34 (-) (Opponent's accuracy boost: 10%)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Moves: 25

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:
    Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Sweet Scent
    Gust
    Bug Bite
    Bug Buzz
    Poison Sting
    Confuse Ray
    Fury Cutter
    Defend Order
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Slash
    Toxic
    Attack Order

    U-turn
    Hidden Power Ice 7
    Protect

    Air Cutter
    Mud-Slap
    Ominous Wind
    String Shot
    Swift
    Tailwind
    Endeavor

    Other possible additions to the team (open)
    aka Scraping the bottom of the barrel (open)
    Sa'luk (Syclant)
    Charles Muntz (Drifblim?)
    Emperor Zurg (Bisharp? Magnezone?)
    Zira (Luxray)
    Amos Slade (Stoutland)
    Chef Skinner (Lickilicky)
    Davy Jones (Octillery)
    Sykes (Skuntank)
    Von Talon (Staraptor or Braviary)
    Chernabog (Darkrai)
    Firebird (Moltres)
    Ramsley (Spiritomb? Chandelure?)
    Judge Doom (Smeargle or Ditto)
    Ronno (Sawsbuck)

    The WarioWare Crew (open)
    Wario the Munchlax (open)
    [​IMG]
    Munchlax [Wario] (M)
    Nature: Quiet (+Special Attack, -Speed)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 4 (-) (Opponent's accuracy boost: 10%)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16
    Moves: 24

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Counter
    Curse
    Double-Edge
    Pursuit
    Selfdestruct

    Ice Beam
    Thunderbolt
    Earthquake
    Psychic
    Shadow Ball
    Brick Break
    Flamethrower
    Rock Slide

    Seed Bomb

    Mona the Minccino (open)
    [​IMG]
    Minccino [Mona] (F)
    Nature: Naive (+Speed, -Special Defence)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 87 (+) (Accuracy boost: 17% (17.4% unrounded))
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Moves: 19

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Skill Link (DW): (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap

    Aqua Tail
    Endure
    Flail
    Iron Tail
    Knock Off

    Protect
    Thunderbolt
    Dig
    U-turn
    Substitute

    Jimmy T. the Lotad (open)
    [​IMG]
    Lotad [Jimmy T.] (M)
    Nature: Mild (+Special Attack, -Defence)

    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Moves: 20

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    BubbleBeam
    Zen Headbutt
    Rain Dance

    Counter
    Flail
    Leech Seed
    Teeter Dance
    Water Gun

    Hidden Power Dark 7
    Ice Beam
    Protect
    Substitute
    Surf

    Kat the Ninjask (open)
    [​IMG]
    Ninjask [Kat] (F)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 160
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18
    Moves: 25

    EC: 6/6
    MC: 0
    DC: 0/5

    Abilities:
    Speed Boost: (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Attacks:
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    False Swipe
    Bug Bite
    Double Team
    Fury Cutter
    Screech
    Swords Dance

    Bug Buzz
    Endure
    Faint Attack
    Gust
    Night Slash

    Protect
    Dig
    Shadow Ball
    Aerial Ace
    X-Scissor
    Toxic
    Substitute

    Giga Drain

    Ana the Shedinja (open)
    [​IMG]
    Shedinja [Ana] (F)
    Nature: Quiet (+Special Attack, -Speed)

    Type: Bug/Ghost
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 80
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 34 (-) (Opponent's accuracy boost: 10%)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Moves: 21

    EC: 6/6
    MC: 0
    DC: 0/5

    Abilities:
    Wonder Guard: (Passive) Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.
    Wonder Guard (DW): (Passive) Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.

    Attacks:
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    False Swipe
    Spite

    Bug Buzz
    Endure
    Faint Attack
    Gust
    Night Slash

    Protect
    Dig
    Shadow Ball
    Aerial Ace
    X-Scissor
    Toxic
    Substitute

    Giga Drain

    Current WarioWare-related wishlist (open)
    Dribble the Careful Snubbull
    Spitz the Bold Eevee
    Orbulon the Brave Elgyem
    9-Volt the Hasty Pichu
    18-Volt the Mild Elekid
    Dr. Crygor the Lonely Abra
    Ashley the Timid Misdreavus
    Red the Quiet Shuppet
    Mike the Brave Bronzor
    Young Cricket the Adamant Riolu
    Master Mantis the Jolly Sawk
    Penny Crygor the Brave Solosis
    Last edited: Sep 29, 2013
  6. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Objection: EDIT: Team approved, thanks!
  7. MapleSandwich

    MapleSandwich

    Joined:
    Jan 18, 2009
    Messages:
    327
    Trainer Name: M. Sandwich
    Pokemon: Privatyke, Aron, Joltik
    W/L/T: 0-0-0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Pokemon Team: Joltik, Aron, Privatyke

    JolTIK the Joltik (open)
    [​IMG]
    <Joltik> (*) [JolTIK] (Kenyan Female)

    Nature: Mild (+SpAtk, - Def)
    Type:
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Stats:

    HP: 90
    Atk: **
    Def: * (-)
    SpA: **** (+)
    SpD: **
    Spe: 65

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Compoundeyes (Innate) : 1.3x modifier to all attacks' accuracy due to improved field of vision.
    Unnerve [DW] (Locked): Apparently doesn't exist?

    Attacks:
    String Shot (*)
    Leech Life (*)
    Spider Web (*)
    Thunder Wave (*)
    Screech (*)
    Fury Cutter (*)
    ElecNet (*)
    Bug Bite (*)
    Gastro Acid (*)

    Thunderbolt (*)
    Volt Change (*)
    Light Screen (*)

    Cross Poison (*)
    Disable (*)
    Charge Beam (*)


    Anesthetic the Aron (open)
    [​IMG]
    <Aron> (*) [Anesthetic] (Male)

    Nature: Adamant (+Atk, -SpAtk)
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:

    HP: 90
    Atk: ****(+)
    Def: ****
    SpA: *(-)
    SpD: **
    Spe: 30

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage, ten (10) damage for OHKO moves.
    Heavy Metal [DW]: (Innate, Locked) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Attacks:
    Tackle(*)
    Harden(*)
    Mud-Slap(*)
    Headbutt(*)
    Metal Claw(*)
    Iron Defense(*)
    Take Down(*)

    Head Smash(*)
    Screech(*)
    Iron Head(*)

    Hone Claws(*)
    Earthquake(*)
    Shadow Claw(*)


    Corporal Woodsy the Privatyke (open)
    [​IMG]
    <Privatyke> (*) [Corporal Woodsy] (Male)
    Nature: Careful (+SpDef, - Atk)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Electric: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: ***
    Def: ***
    SpA: * (-)
    SpD: *** (+)
    Spe: 35

    EC: 1/6
    MC: 1
    DC: 1/5

    Abilities:
    Unaware (Innate) : Nullifies all stat boosts or reductions of the opposing Pokemon other than Speed while this Pokemon is active.
    Klutz [DW] (Locked, Can be Disabled): The accuracy of its attacks are increased by 10% (flat). Cannot use a hold item, ability only applies if the Pokemon is holding an item.

    Attacks:
    Bubble (*)
    Smokescreen (*)
    Yawn (*)
    Wrap (*)
    Arm Thrust (*)
    Aqua Jet (*)

    Substitute (*)
    Earthquake (*)
    Waterfall (*)

    Bulk Up (*)
    Ice Punch (*)
    Drain Punch (*)



    Props to SDS for the perfect post format, I pretty much just leeched it from his post. I credit my right-in-one to him (assuming I get it? lol)
  8. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    MapleSandwich: Stuff looks good, except that aron should have 0/9 as an evolution counter, and the other two should have their evolution counters as 0/6. Good job though, and Team Approved!
  9. Ducklett Stare

    Ducklett Stare

    Joined:
    Jan 20, 2011
    Messages:
    169
    Trainer Name: Duck
    Pokemon: Bagon, Eevee, Scraggy, Karrablast
    W/L/T: 0-2-0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Battles:
    Cartoons! vs. Ducklett (Complete)
    ginganinja vs. Ducklett (Complete)
    Maple Sandwich vs. Ducklett
    Midou vs. Ducklett

    Character Description:
    Ducklett Stare (typically answering to the nickname of 'Duck') is a bizarrely proportioned individual, sporting long arms and legs which connect to a relatively small torso. His long neck tends to jut forward, giving him a gawky, goonish look. This is further enhanced by long, thin facial features -- his nose, though narrow, juts out impressively and at extreme angles; it looks like a perfect triangle coming off his face. His eyes are large, brown, and expressive. His face is framed by a mane of long, reddish-brown hair that sits messily on his shoulders. On his chin is a not-quite-there patch of wiry stubble.

    Duck is thin to the point of being emaciated -- this makes his clothing look baggy and ill-fitting (which it is). The most distracting part of his wardrobe is his baseball cap -- it's a garish light blue, with a bright yellow bill. It's where he gets the 'Ducklett' namesake.

    Pokemon Team
    : Bagon, Eevee, Scraggy, Karrablast
    Pokemon Team (open)


  10. LifeAdmiral

    LifeAdmiral

    Joined:
    Sep 27, 2010
    Messages:
    336
    Trainer Name: Life
    Pokemon: Vulpix, Spoink, Shroomish
    W/L/T: 1/0/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0



    Pokemon Team:

    Jerri Manthey (open)
    [​IMG]
    Vulpix (*) [Jerri] (F)
    Nature: Modest (+Special Attack, -Attack)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: * (-)
    Def: **
    SpA: *** (+)
    SpD: ***
    Spe: 65

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Attacks:
    Ember (*)
    Tail Whip (*)
    Roar (*)
    Quick Attack (*)
    Fire Spin (*)
    Confuse Ray (*)
    Imprison (*)
    Flame Burst (*)

    Faint Attack (*)
    Heat Wave (*)
    Hypnosis (*)

    Will-O-Wisp (*)
    Toxic (*)
    Attract (*)


    Jud 'Fabio' Birza (open)
    [​IMG]
    Shroomish (*) [Fabio] (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: *** (+)
    Def: ***
    SpA: * (-)
    SpD: ***
    Spe: 35

    EC: 1/6
    MC: 0
    DC: 0/5

    Abilities:
    Effect Spore: (Can Be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Attacks:
    Absorb (*)
    Tackle (*)
    Stun Spore (*)
    Leech Seed (*)
    Mega Drain (*)
    Headbutt (*)
    Poison Powder (*)

    Seed Bomb (*)
    Focus Punch (*)
    Charm (*)

    Sunny Day (*)
    Solarbeam (*)
    Swords Dance (*)


    Rob Cesternino (open)
    [​IMG]
    Spoink (*) [Cesternino] (M)
    Nature: Modest (+Special Attack, -Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: (-)
    Def: **
    SpA: **** (+)
    SpD: ***
    Spe: 60

    EC: 3/6
    MC: 2
    DC: 2/5

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Attacks:
    Splash (*)
    Psywave (*)
    Odor Sleuth (*)
    Psybeam (*)
    Psych Up (*)
    Confuse Ray (*)
    Magic Coat (*)

    Zen Headbutt (*)
    Lucky Chant (*)
    Whirlwind (*)

    Calm Mind (*)
    Charge Beam (*)
    Grass Knot (*)


    Richard Hatch (open)
    [​IMG]
    Shellder (*) [Hatch] (M)
    Nature: Naive (+Special Defense, -Attack)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: ** (-)
    Def: ****
    SpA: **
    SpD: ** (+)
    Spe: 40

    EC: 0/6
    MC: 0
    DC: N/A

    Abilities:
    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Attacks:
    Tackle (*)
    Withdraw (*)
    Supersonic (*)
    Icicle Spear (*)
    Protect (*)
    Leer (*)
    Clamp (*)

    Rock Blast (*)
    Rapid Spin (*)
    Avalanche (*)

    Dive (*)
    Surf (*)
    Rest (*)
  11. THE_IRON_KENYAN

    THE_IRON_KENYAN 0 vv 0
    is a Forum Moderator
    Moderator

    Joined:
    Mar 10, 2007
    Messages:
    3,272
    Trainer Name: THE_IRON_KENYAN
    Pokemon: Gligar, Slowpoke
    W/L/T: 1-0-0
    Trainer Counter: 2

    Ongoing Battles:
    http://www.smogon.com/forums/showthread.php?t=86628 2v2 singles @ dogfish44


    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Pokemon Team:

    Gligar (open)

    [​IMG]
    Gligar (*) [Cuban Gligar] (M)
    Nature: Jolly (+15% Speed - Special Attack; +5% accuracy on all moves)

    Type: Ground/Flying
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Flying

    Stats:
    HP: 100
    Atk: ***
    Def: ****
    SpA: * (-)
    SpD: ***
    Spe: 98 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

    Attacks:
    Poison Sting (*)
    Sand Attack (*)
    Harden (*)
    Knock Off (*)
    Quick Attack (*)
    Fury Cutter (*)
    Faint Attack (*)

    Wing Attack (*)
    Agility (*)
    Baton Pass (*)

    Earthquake (*)
    Sandstorm (*)
    Swords Dance (*)

    Slowpoke (open)

    [​IMG]
    Slowpoke (*) [NASCAR] (M)
    Nature: Calm (+Special Defense, -Attack)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: ** (-)
    Def: ***
    SpA: **
    SpD: *** (+)
    Spe: 15

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Attacks:
    Curse (*)
    Yawn (*)
    Tackle (*)
    Growl (*)
    Water Gun (*)
    Confusion (*)
    Disable (*)
    Headbutt (*)
    Slack Off

    Mud Sport(*)
    Sleep Talk(*)
    Block(*)

    Ice Beam (*)
    Psychic (*)
    Flamethrower (*)
    Thunder Wave
  12. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Ducklett Stare: Everything looks good except for your evolution counters. Due to the game changes, your eevee's and scraggy's evolution counters should be 0/6, while your bagon's should be 0/9. Fix this please, but otherwise, team approved.

    LifeAdmiral: Team approved, but fix the evolution counters, meaning that all of your pokemon should have 0/6 evolution counters.

    TIK: Team approved.
  13. LifeAdmiral

    LifeAdmiral

    Joined:
    Sep 27, 2010
    Messages:
    336
    Wait, I thought 1st stage evolutions were 4 counters and 2 stage were 3 and 6? When did this rule get changed?
  14. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
  15. FinnRagetti

    FinnRagetti

    Joined:
    Jun 15, 2008
    Messages:
    764
    As of 12+ hours ago. State of the Game 2/20/10

    Kaxtar ninja XD
  16. LifeAdmiral

    LifeAdmiral

    Joined:
    Sep 27, 2010
    Messages:
    336
    Ok, thanks for the notice (I guess...).
  17. Deinosaur

    Deinosaur GO GOOMY

    Joined:
    Aug 21, 2010
    Messages:
    595
    Trainer Name: DoomofBliss
    Pokemon: Aron, Eevee, Bagon
    W/L/T: 0-1-0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Crayons313
    Show Hide


    [​IMG]
    Aron[the rock of doom](M)
    Nature: Brave
    +1 atk -15% speed
    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:
    HP: 90
    Atk: ****(+)
    Def: ****
    SpA: **
    SpD: **
    Spe: 26(-)

    EC: 1/9
    MC: 1
    DC: 1/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Attacks:
    Tackle (*)
    Harden (*)
    Mud-Slap (*)
    Headbutt (*)
    Metal Claw (*)
    Iron Defense (*)
    Roar (*)
    Take Down (*)
    Dig (*)
    Rock Tomb (*)
    Rock Polish (*)
    Head Smash (*)
    Superpower (*)
    Iron Head (*)
    [​IMG]
    Eevee[the adaptability of doom](F)
    Nature: Timid
    Lowers attack, 15% increase in speed (rounded up) and adds a 5% flat base increase for accuarcy.

    Eevee
    HP: 90
    Atk: * (-1)
    Def: **
    SpA: **
    SpD: ***
    Spe: 64 (+)


    EC:1/6
    MC:1
    DC:1/5


    Abilities:
    Run Away:
    Type: Innate
    This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability:
    Type: Innate
    The moves that match this Pokemon’s type deal two (2) more damage.
    Anticipation (DW):
    Type: Innate
    This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.


    Attacks:


    Tail whip*
    Tackle*
    Helping hand*
    Sand-attack*
    Growl*
    Quick attack*
    Endure*
    Flail*
    Yawn*
    Shadow ball*
    Dig*
    Return*

    [​IMG]
    Bagon[the dragon of doom](male)
    Nature:
    Naive (Special Defense reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.

    Type: Dragon
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Stats:

    HP: 90
    Atk: ***
    Def: ***
    SpA: **
    SpD: * (-1)
    Spe: 58 (50 x 1.15^)

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Dragon Pulse(*)
    Dragon Dance(*)
    Fire Fang(*)
    Aerial Ace(*)
    Facade(*)
    Brick Break(*)
  18. Energy Storm

    Energy Storm

    Joined:
    Jun 11, 2010
    Messages:
    473
    Trainer Name: Energy
    Pokemon: Joltik, Treecko
    W/L/T: 0-3-0
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Trainer Tokens: 0
    Ref Tokens: 0
    Business Tokens: 0

    Current Battles:
    vs Flora: http://www.smogon.com/forums/showthread.php?t=103312

    Pokemon Team:

    Show Hide

    [​IMG]
    Joltik(*) Amperon (M)
    Nature: Timid

    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.


    Stats:
    HP: 90
    Atk: * (-1)
    Def: **
    SpA: ***
    SpD: **
    Spe: 75 (65x1.15)

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Tension: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    EC: 4/6
    MC: 3
    DC: 3/5

    Attacks:

    (*)String Shot
    (*)Leech Life
    (*)Spider Web
    (*)Thunder Wave
    (*)Screech
    (*)Fury Cutter
    (*)Electra Net
    (*)Bug Bite
    (*)Gastro Acid

    (*)Pin Missile
    (*)Faint Attack
    (*)Disable

    (*)Charge Beam
    (*)Thunderbolt
    (*)Energy Ball


    Show Hide

    [​IMG]
    Treecko(*) Jadescale (M)
    Nature: Timid

    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:

    Treecko
    HP: 90
    Atk: * (-1)
    Def: **
    SpA: ***
    SpD: **
    Spe: 81 (70x1.15)

    Abilities:

    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    EC: 5/9
    MC: 3
    DC: 3/5

    Attacks:

    (*)Pound
    (*)Leer
    (*)Absorb
    (*)Quick Attack
    (*)Pursuit
    (*)Screech

    (*)Synthesis
    (*)Leech Seed
    (*)Leaf Storm


    (*)Substitute
    (*)Energy Ball
    (*)Double Team


    Show Hide

    [​IMG]
    Kabuto, Confucius (M)
    Nature: Adamant

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Stats:
    HP: 90
    Atk: **** (+1)
    Def: ***
    SpA: * (-1)
    SpD: **
    Spe: 55

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Breakable Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    (*)Scratch
    (*)Harden
    (*)Absorb
    (*)Leer
    (*)Mud Shot
    (*)Sand Attack

    (*)Rapid Spin
    (*)Flail
    (*)Screech

    (*)Rain Dance
    (*)Rock Slide
    (*)Waterfall
  19. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Blissey of Doom: Approved, good job

    Energy Storm: Approved
  20. DarthVader317

    DarthVader317

    Joined:
    Aug 28, 2008
    Messages:
    525
    Trainer Name: DarthVader317
    Pokemon: Pikachu*, Flarelm*, Vaporeon*, Boulderdash, Absol, Combusken, Scratchet, Kitsunoh
    W/L/T: 3-8-1
    Trainer Counter: 7
    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Battle Items:
    1x Rare Candy
    1x Rock Gem

    Token Pocket:
    Ref Tokens: 6
    Business Tokens: 0
    BP: 3

    Ongoing Battles:
    vs Tortferngatr 7v7 Triples

    Pokemon Team:
    Pikachu (open)

    [​IMG]
    *Pikachu [Shocker] (Male)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuraccy boost of 19%; Subtracts One (1) Rank from Special Defense)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 104(90*1.15)(+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:5/9
    MC:0
    DC:3/5

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks (19):
    Thundershock*
    Charm*
    Tail Whip*
    Thunder Wave*
    Sweet Kiss*
    Nasty Plot*
    Slam
    Double Team
    Electroball
    Quick Attack
    Thunderbolt
    Agility

    Charge*
    ThunderPunch*
    Fake Out*

    Volt Change*
    Thunder*
    Grass Knot*
    Hidden Power [7 Ice]

    Flarelm (open)

    [​IMG]
    *Flarelm [DragonCannon] (Male)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 48 (55/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC:8/9
    MC:0
    DC:5/5

    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks (23):
    Bullet Seed*
    Sweet Scent*
    Growth*
    Ember*
    Leech Seed*
    Flame Wheel*
    Giga Drain*
    Fire Spin*
    Energy Ball
    Synthesis
    Absorb
    Flame Burst

    Grasswhistle*
    Psybeam*
    Earth Power*
    Seed Bomb

    SolarBeam*
    Flamethrower*
    Will-o-wisp*
    Sunny Day
    Light Screen
    Flash Cannon
    Overheat

    Vaporeon (open)

    [​IMG]
    *Vaporeon [Vapes] (Female)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 120
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC:6/6
    MC:0
    DC:5/5

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Attacks (19):
    Tackle*
    Tail Whip*
    Helping Hand*
    Sand-Attack*
    Growl*
    Quick Attack*
    Water Gun
    Aurora Beam
    Acid Armor

    Detect*
    Wish*
    Yawn*

    Hidden Power [7 Electric]*
    Dig*
    Shadow Ball*
    Double Team
    Swift
    Scald
    Surf

    Boulderdash (open)

    [​IMG]
    Bolderdash [Clovis]
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    EC:4/9
    MC:0
    DC:5/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Moves (19):
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Metal Sound
    Paleo Wave
    Earth Power
    Ancient Power
    Vacuum Wave

    Calm Mind
    Flamethrower
    Substitute
    Shadow Ball
    Energy Ball

    Swift

    Absol (open)

    [​IMG]
    Absol [Abby] (Female)
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.


    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 75
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    MC:0
    DC:1/5

    Attacks (17):
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Bite
    Pursuit
    Swords Dance
    Night Slash
    Psycho Cut

    Faint Attack
    Hex
    Zen Headbutt

    Ice Beam
    Will-o-Wisp
    Thunder Wave

    Combusken (open)

    [​IMG]
    Combusken [Oberoth] (Male)
    Nature:Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Type: Fire/Fight
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:

    HP: 90
    Atk: Rank 4(+)
    Def: Rank 1(-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14


    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks (20):
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin
    Slash
    Flamethrower
    Quick Attack
    Double Kick
    Bulk Up
    Sky Uppercut
    Flare Blitz

    Flame Burst
    Low Kick
    Night Slash

    Hone Claws
    Flame Charge
    Rock Slide

    Scratchet (open)

    [​IMG]
    Scratchet [Mixtli] (Male)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/6
    MC: 0
    DC: 3/5

    Attacks (16):
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Superpower
    Taunt
    Work Up
    Hyper Voice

    Nature Power
    Roost
    Yawn

    Brick Break
    Bulldoze
    Rock Slide
    Focus Blast

    Kitsunoh (open)

    [​IMG]
    Kitsunoh [Kit-Kat] (Female)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks (22):
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Copycat
    Imprison
    Metal Claw
    ShadowStrike
    Revenge

    Yawn
    Meteor Mash
    Foul Play

    Payback
    Gyro Ball
    Rock Slide
    U-Turn
    Earthquake
  21. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    DarthVader: EDIT: nvm, I'm stupid. You're good to go DarthVader, team approved.
  22. Dracoyoshi8

    Dracoyoshi8 weapon of mass seduction
    is a Contributor Alumnus

    Joined:
    Jan 31, 2009
    Messages:
    926
    Trainer Name: Dracoyoshi8
    Pokemon: Ekans(*), Sandile(*), Duskull(*)
    W/L/T: 0-0-0
    Trainer Counter: 0

    Backpack:
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Battles:
    http://www.smogon.com/forums/showthread.php?t=86736

    Kingsnake the Ekans (open)
    [​IMG]

    Ekans(*) Kingsnake (M)
    Nature: Hardy
    Type: Poison
    Poison: Poison STAB; Immunity to Poison/Toxin, seesee and breath through smog/smokescreens uninhibited, Wrap, Haze, and Glare have Energy Cost reduced by one (1)

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Tension (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: **
    SpD: **
    Spe: 55

    EC: 1/6
    MC: 1
    DC: 1/5

    Attacks:
    Wrap(*)
    Leer(*)
    Poison Sting(*)
    Bite(*)
    Glare(*)
    Screech(*)
    Acid(*)
    Stockpile(*)
    Swallow(*)
    Spit Up(*)
    Pursuit(*)
    Disable(*)
    Snatch(*)
    Dig(*)
    Poison Jab(*)
    Attract(*)


    Bandit the Sandile (open)
    [​IMG]

    Sandile(*) Bandit (M)
    Nature: Quirky
    Type: Ground / Dark
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    EC: 2/4
    MC: 2
    DC: 2/5

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: **
    SpD: **
    Spe: 65

    Attacks:

    Leer(*)
    Rage(*)
    Bite(*)
    Sand-attack(*)
    Torment(*)
    Sand Tomb(*)
    Assurance(*)
    Mud-slap(*)
    Embargo(*)
    Swagger(*)
    Thunder Fang(*)
    Pursuit(*)
    Focus Energy(*)
    Dig (*)
    Stone Edge(*)
    Double Team(*)


    Doctor the Duskull (open)
    [​IMG]

    Duskull(*) Doctor (M)
    Nature: Serious
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Abilities
    :
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    EC: 2/6
    MC: 2
    DC: 2/5

    Stats:

    HP: 80
    Atk: **
    Def: ***
    SpA: **
    SpD: ***
    Spe: 25

    Attacks:

    Leer(*)
    Night Shade(*)
    Disable(*)
    Foresight(*)
    Astonish(*)
    Confuse Ray(*)
    Shadow Sneak(*)
    Pursuit(*)
    Pain Split(*)
    Destiny Bond(*)
    Imprison(*)
    Telekinesis(*)
    Blizzard(*)
    Will-O-Wisp(*)
  23. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    @dracoyoshi: Your team looks good. Team Approved
  24. Deck Knight

    Deck Knight A Knight for the Aegis
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,561
    Check time:

    For checking 10 Teams, Kaxtar gets 2 Approver Tokens.

    Kaxtar: Please Bold when you're approving teams, it helps them stand out a little better from the registration posts.
  25. RODAN

    RODAN INFERNO COP
    is a Forum Moderatoris a Smogon Media Contributor
    Moderator

    Joined:
    Nov 13, 2007
    Messages:
    5,427
    Trainer Name: BIG RODAN
    Pokemon: MAKUHITA AND ILLUMISE
    W/L/T: NONE
    Trainer Counter: NONE

    Backpack:

    Berry Pocket:

    4x lum berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    [Any Links to ongoing battles here]

    Pokemon Team:
    Makuhita (open)
    MAKUHITA MALE
    NO NICK
    Nature: SASSY

    Type:
    FIGHTING

    Stats:
    Base Stats 72 60 30 20 30 25

    EC:
    MC:
    DC:

    Abilities:
    Ability 1: THICK FAT
    Ability 2: GUTS

    Attacks:




    Start Tackle Normal Physical 50 100% 35 Start Focus Energy Normal Status — —% 30 4 Sand-Attack Ground Status — 100% 15 7 Arm Thrust Fighting Physical 15 100% 20 10 Vital Throw Fighting Physical 70 —% 10 13 Fake Out Normal Physical 40 100% 10 16 Whirlwind Normal Status — 100% 20 19 Knock Off Dark Physical 20 100% 20 22 SmellingSalt Normal Physical 60 100% 10 25 Belly Drum Normal Status — —% 10

    tms

    brick break
    poison jab
    knock down

    Illumise (open)

    ILLUMISE NO NAME FEMALE
    Nature: SASSY

    Type:
    <Typing>: BUG

    Stats:
    Stat Range At Lv. 50 At Lv. 100 HP: 65
    125 - 172 240 - 334 Attack: 47
    46 - 108 89 - 212 Defense: 55
    54 - 117 103 - 229 Sp.Atk: 73
    70 - 137 135 - 269 Sp.Def: 75
    72 - 139 139 - 273 Speed: 85
    81 - 150 157 - 295


    EC:

    MC:
    DC:

    Abilities:
    Ability 1: TINTED LENS
    Ability 2: HUSTLE
    Attacks:

    Start Tackle Normal Physical 50 100% 35 5 Sweet Scent Normal Status — 100% 20 9 Charm Normal Status — 100% 20 13 Moonlight Normal Status — —% 5 17 Quick Attack Normal Physical 40 100% 30 21 Wish Normal Status — —% 10 25 Encore Normal Status — 100% 5

    TMS

    SHADOW BALL
    STRUGGLE BUG
    THUNDERBOLT

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