Registration Tower (Retrieve Teams only, do not post or update profiles)

#51
Having some problems with sprites...

Trainer Name: BlocksRcool
Pokemon: Monohm, Frillish, Timburr
W/L/T: 1-0-0
Trainer Counter: 4

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

http://www.smogon.com/forums/showthread.php?t=86412
http://www.smogon.com/forums/showthread.php?t=86773
Pokemon Team:
Monohm(*) [Cloudy] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)


Stats: 48 / 50 / 68 / 62 / 40 / 60

HP: 90
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)

EC: 1/9
MC: 1
DC: 1/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle(*)
Growl(*)
Dragon Rage(*)
Charge(*)
Thundershock(*)
Rain Dance(*)
Sonicboom(*)
Twister(*)
Spark(*)
Hydro Pump(*)
Heal Bell(*)
Magnet Rise(*)
Thunderbolt(*)
Flamethrower(*)
Dragon Pulse(*)

Timburr(*) [Bob] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ****(+)
Def: **
SpA: (-)
SpD: **
Spe: 35

EC: 0 / 9
MC: 0
DC: 0 / 5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Little By Little (*)
Drain Punch (*)
Mach Punch (*)
Detect (*)
Bulk Up (*)
Rock Slide (*)
Payback (*)


Frillish(*) [Bubble Buddy] (M)

Nature: Bold (Adds * to Defense, subtracts * from Attack)

Type: Water/Ghost

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)


HP: 90
Atk: * (-)
Def: *** (+)
SpA: ***
SpD: ***
Spe: 40

EC: 1/6
MC: 1
DC: 1/5

Abilities:

Water Absorb:

Type: Innate

This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.

Cursed Body:

Type: Innate

When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp:

Type: Dream World

This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble(*)
Water Sport(*)
Absorb(*)
Night Shade(*)
Bubblebeam(*)
Recover(*)
Water Pulse(*)

Acid Armor(*)
Confuse Ray(*)
Pain Split(*)

Ice Beam(*)
Shadow Ball(*)
Scald(*)
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#52
Crayon313:

Starly should have 0/6 EC, otherwise it's all good. Team Approved.

BlocksRCool:

Frillish should have 0/4 EC, otherwise it's all good. Team Approved.
 
#53
Trainer Name: Waffle
Pokemon: Dratini, Embirch, Scraggy
W/L/T: 0-0-0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

[Any Links to ongoing battles here]

Pokemon Team:

Dratini:(*) (F) (iTunes)
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks, (*) decrease in Special Defense)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD: *(-*)
Spe: 58 (50x0.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale(DW):(Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).

Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)

Extremespeed(*)
Aqua Jet(*)
Dragon Dance(*)

Waterfall(*)
Fire Blast(*)
Thunderbolt(*)


Embirch:(*) (F) (Pillow For Short)
Nature: Quiet ((+*) to Special Attack, A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Grass/Fire
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: **
Def: **
SpA: ****(+*)
SpD: **
Spe: 42 (50x0.85)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Bullet Seed(*)
Sweet Scent(*)
Growth(*)
Ember(*)
Leech Seed(*)
Flame Wheel(*)
Giga Drain(*)
Fire Spin(*)
Pound(*)
Flame Wheel(*)

Earth Power(*)
Giga Drain(*)
Counter(*)

Will'o'Wisp(*)
Flamethrower(*)
Ankle Sweep(*)


Zuruggu(*) (M) (Doritoos)
Nature: Careful (*) reduction to Special Attack, (*) increase to Special Defense
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ***
Def: ***
SpA: *(-*)
SpD: ****(+*)
Spe: 48

EC: 0/4
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate(DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer(*)
Low Kick(*)
Sand Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)

Drain Punch(*)
Fake Out(*)
Thunderpunch(*)

Knock Down(*)
Dig(*)
Bulk Up(*)
 
#54
Just call me Bug Trainer Toshio.

Trainer Name: Chou Toshio
Pokemon: Caterpie, Scyther
W/L/T: 0-0-0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Pokemon Team:


Caterpie (*) Dikk Knight (m)
Nature: Jolly

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: **
Def: **
SpA: *(-1)
SpD: *
Spe: 52 (45x1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Run Away (dw): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
(*) Tackle
(*) Stringshot
(*) Bug Bite



Scyther, Akaba (m)
Nature: Adamant

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: *****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 105

EC: 0/4
MC: 0
DC: 0/5

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2)

Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
(*) Vacuum Wave
(*) Quick Attack
(*) Leer
(*) Focus Energy
(*) Pursuit
(*) False Swipe
(*) Agility
(*) Wing Attack
(*) Fury Cutter

(*) Baton Pass
(*) Defog
(*) Night Slash

(*) Swords Dance
(*) X-Scissor
(*) Brick Break
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#55
WaflfeChan:

Looks good. Approved.

Chou Toshio:

That is a mighty suspicious Caterpie...

You need to list your EC, MC, and DC. (Which are 0/6, 0, 0/5 for Caterpie and 0/4, 0, and 0/5 for Scyther)

Also you listed Swarm twice for some reason.

Approved.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#56
CAP ASB Team


Trainer Name: Random, CAP ASB's 1st Ground Type Gym Leader
Trained Pokémon: Hippowdon(*), Gliscor(*), Gastrodon (East Sea), Garchomp, Excadrill, Golurk, Colossoil, Torterra, Camerupt, Fidgit, Cofagrigus, Simipour, Stunfisk, Eelektross, Tomohawk, Dusknoir, Hitmontop, Rotom, Scizor, Sunflora, Ludicolo, Steelix, Chandelure, Garbodor, Porygon2, Mollux, Revenankh, Klinklang, Nidoking, Volbeat, Exeggutor, Wormadam
Untrained Pokémon: Crobat, Pachirisu, Rhyperior, Jynx, Electivire, Magmortar, Clefable, Weavile, Hydreigon, Slaking, Banette, Ledyba, Gyarados, Luvdisc, Empoleon, Zoroark, Bronzong, Delibird, Carracosta, Braviary, Flygon, Gligar, Bonsly, Lairon, Lunatone, Meditite, Dugtrio, Sandslash, Phanpy, Mamoswine, Glalie, Linoone, Budew, Wooper, Palpitoad, Brattler, Archen, Happiny
Legendary Pokémon: Regirock
Traded Pokémon: Pidgey, Buizel
W/L/T: 61/25/3 (70.22%)
Currency Counters: 72
Universal Counters: 7
Valour Counters: 36

Referee Profile
My Arenas

NON-POKÉMON THINGS
Badges Pocket:
1× Fuse Badge (Electric)
1× Ghost Badge (Ghost)
1× Seismic Badge (Ground)
1× Muck Badge (Poison)
1× Water Badge (Water)

Berry Pocket:
7× Aspear Berry
2× Babiri Berry
5× Bluk Berry
2× Charti Berry
2× Cheri Berry
2× Chesto Berry
2× Chilan Berry
2× Chople Berry
2× Coba Berry
2× Colbur Berry
5× Cornn Berry
5× Custap Berry
10× Enigma Berry
5× Grepa Berry
2× Haban Berry
5× Hondew Berry
2× Kasib Berry
2× Kebia Berry
2× Leppa Berry
10× Lum Berry
5× Nanab Berry
2× Occa Berry
6× Oran Berry
2× Passho Berry
2× Payapa Berry
5× Pomeg Berry
2× Pecha Berry
5× Rabuta Berry
2× Rawst Berry
2× Rindo Berry
2× Shuca Berry
5× Sitrus Berry
5× Starf Berry
8× Tanga Berry
2× Wacan Berry
5× Watmel Berry
5× Wepear Berry
7× Yache Berry

Items Pocket (Normal):
1× Binding Band
1× Black Belt
1× Brightpowder
1× Charcoal
1× Dusk Stone
2× Everstone
2× Eviolite
6× Exp. Share
4× Expert Belt
1× Fire Gem
1× Float Stone
2× Focus Band
1× Iron Ball
1× Leftovers
1× Life Orb
1× Lucky Punch
1× Macho Brace
1× Magnet
2× Mental Herb
1× Metal Coat
1× Miracle Seed
1× Moon Stone
1× Mystic Water
1× Poison Barb
1× Power Lens
1× Quick Claw
4× Rare Candy
2× Razor Claw
1× Razor Fang
1× Ring Target
2× Rocky Helmet
1× Rotom Cut Mower (In Use)
1× Rotom Heat Toaster
1× Sharp Beak
1× Smoke Ball
2× Soft Sand
1× Spell Tag
1× Sun Stone
1× Water Stone

Items Pocket (Raid):
Ancient Topaz
Badge of Valour
1× Berry Harvest
Bulwark of Impenetrable Darkness
1× Glyph of Ancientpower
1× Glyph of Brine
1× Glyph of Crunch
1× Glyph of Earthquake
1× Glyph of Explosion
2× Glyph of Fire Fang
1× Glyph of Light Screen
4× Glyph of Flash Cannon
1× Glyph of Meteor Mash
1× Glyph of Rock Slide
1× Glyph of Roost
4× Glyph of Thunderbolt
1× Glyph of Thunder Fang
Landborn Gauntlets
Molten Core
Primal Amber

Items Pocket (TLR):
1× Ice Sapphire
1× Iron Pearl
1× Rock Ruby
2× Potion
2× Super Potion
2× Ether
1× Elixir
2× Revive
1× Max Revive
21× Heal Ball
27× Sport Ball
23× Timer Ball
ROLE-PLAYING
Battle Arcade [Singles] (Current Streak: 0, Best Streak: 1)
C1 R1 Singles (Lost, Streak: 1)

Battle Castle (Current Streak: 0, Best Streak: 1)
C1 R1 Singles (Lost, Streak: 1)

Battle Hall (Current Streak: 0, Best Streak: 11)
C1 R1 Singles (Lost, Streak: 0)
C2 R1 Singles (Lost, Streak: 1)
C3 R3 Doubles (Lost, Streak: 7)
C4 R2 Singles (Lost, Streak: 5)
C5 R3 Singles (Lost, Streak: 5)
C6 R3 Singles (Lost, Streak: 7)
C7 R3 Singles (Lost, Streak: 6)
C8 R2 Singles (Lost, Streak: 0)
C9 R2 Singles (Lost, Streak: 0)
C10 R4 Singles (Lost, Streak: 3)
C11 R3 Singles (Lost, Streak: 4)
C12 R1 Singles (Lost, Streak: 3)
C13 R4 Singles (Lost, Streak: 4)
C14 R2 Singles (Lost, Streak: 3)
C15 R2 Singles (Lost, Streak: 6)
C16 R2 Singles (Lost, Streak: 11)
C17 R4 Singles (Lost, Streak: 9)
C18 R3 Singles (Running)

Battle Pike
C1 Bronze Rank (Lost, Reached the Final Door)
C2 Bronze Rank (Lost, Reached the Final Door)
C3 Bronze Rank (Won)
C1 Silver Rank (Lost, Reached the Final Door)
C2 Silver Rank (Won)
C1 Gold Rank (Lost, Reached the Final Door)

Battle Subway [Singles] (Current Streak: 8, Best Streak: 8)
C1 R1 Singles (Lost, Streak: 0)
C2 R1 Singles (Lost, Streak: 1)
C3 R1 Singles (Won) R2 Singles (Won) R3 Singles (Lost, Streak: 8)
C4 R1 Singles (Lost, Streak: 0)
C5 R1 Singles (Lost, Streak: 2)
C6 R3 Singles (Lost, Streak: 8)
C7 R3 Singles (Lost, Streak: 8)

Battle Subway [Doubles] (Current Streak: 0, Best Streak: 5)
C1 R1 Doubles (Won) R2 Doubles (Lost, Streak: 5)

Battle Subway [Triples] (Current Streak: 2, Best Streak: 2)
C1 R1 Triples (Running)

Gym League
vs. Deck Knight (Battle to become Ground Gym Leader) - Won 1-0 after 9 Rounds

vs. C$FP (Steel Gym Challenge) - Lost 2-0 after 10 Rounds
vs. Dogfish44 (Electric Gym Challenge) - Won 2-0 after 8 Rounds
vs. Engineer Pikachu (Poison Gym Challenge) - Won 2-0 after 9 Rounds
vs. zarator (Ghost Gym Challenge) - Lost 1-0 after 9 Rounds
vs. Athenodoros (Water Gym Challenge) - Won 1-0 after 10 Rounds
vs. zarator (Ghost Gym Challenge) (2) - Won 1-0 after 8 Rounds
vs. Pwnemon (Grass Gym Challenge) - Round 2

vs. Athenodoros (Ground Gym Defence - Practice) - Won 4-0 after 6 Rounds
vs. Glacier Knight (Ground Gym Defence) - Won 4-0 after 5 Rounds
vs. Yarnus of Bethany (Ground Gym Defence) - Won 2-0 after 6 Rounds
vs. deadfox081 (Ground Gym Defence) - Won 3-0 after 6 Rounds
vs. Gerard (Ground Gym Defence) - Lost 1-0 after 6 Rounds
vs. UllarWarlord (Ground Gym Defence) - Won 4-0 after 5 Rounds
vs. Frosty (Ground Gym Defence) - Lost 2-0 after 4 Rounds
vs. Elevator Music (Ground Gym Defence) - Won 1-0 after 12 Rounds
vs. Elevator Music (Ground Gym Defence) - Lost 1-0 after 27 Rounds

HLM
vs. Dogfish44 (3v3 Singles) - Lost 1-0 after 12 Rounds

Pokechess
vs. zarator (Beta Match) - Called

Raid Zone
Cliffs of Thunder (Normal) w/ Tortferngatr - Won, 2/2 Encounters complete
Cliffs of Thunder (Hard) w/ Lord Jesseus - Won, 2/2 Encounters complete
Windburn Gulch (Normal) w/ deadfox081 - Lost, 0/2 Encounters complete
Windburn Gulch (Normal) w/ deadfox081 (2) - Lost, 1/2 Encounters complete
Cliffs of Thunder (Normal + Altar) w/ Terrador - Lost, 2/3 Encounters complete
Windburn Gulch (Normal) w/ deadfox081 (3) - Won, 2/2 Encounters complete
Raging Shore (Normal) w/ deadfox081 - Lost, 0/1 Encounters complete
Central Processing (Normal) w/ Elevator Music - Won, 1/1 Encounters complete
Shrine of the Old Gods: Halls of Ages (Normal) w/ Kaxtar - Lost, 0/2 Encounters complete
Raging Shore (Normal) w/ danmantincan - Lost, 0/1 Encounters complete
Cliffs of Thunder (Normal + Altar) w/ danmantincan - Won, 3/3 Encounters complete
Stormrage Depths (Hard) w/ Maxim - Won, 2/2 Encounters complete

The Pokémon Inquisition
vs. Flamestrike, Maxim, & LouisCyphre (Beta Match) - Called

TLR
Black Sulphur Caldera (Hippowdon, Gastrodon, Stunfisk, Onix (Caught)) - Lost, Reached Guardian Battle
Mysterious Cove (Sunkern, Lotad, Onix, Ledyba (Caught), Magikarp (Caught)) - Lost, Reached Guardian Battle
Timeless Tower - Iron Dungeon (Garchomp, Excadrill, Tomohawk, Bronzong (Caught)) - Lost, Reached Boss Battle
Timeless Tower - Rock Crag (Hitmontop, Sunflora, Revenankh, Bonsly (Caught), Lairon (Caught), Lunatone (Caught), Regirock (Caught)) - Won
Timeless Tower - Ice Spire (Hitmontop, Regirock, Revenankh, Mamoswine (Caught), Glalie (Caught)) - Lost, Reached Boss Battle
Timeless Tower - Heaven's Ascent (Golurk, Fidgit, Hitmontop, Revenankh) - Running, Lackey Battle

TOURNAMENTS
ASB Singles Tournament #1
R1 vs. Lady Salamence - Won 2-0 after 5 Rounds
R2 vs. Flamestrike - Lost 1-0 after 7 Rounds

ASB Team Tournament (Carnivorous Apples - Flamestrike (Singles), Its_A_Random (Doubles), Engineer Pikachu (Triples))
R1 vs. SubwayJ - Won 3-0 after 6 Rounds
R2 vs. Complications - Won 3-0 after 5 Rounds
R3 vs. Objection - Lost 1-0 after 8 Rounds

Ultimate Showdown of Ultimate Destiny
Final - Round 8

ASB Factory Tournament (Skarmory, Camerupt, Ampharos)
R1 vs. Engineer Pikachu - Won after a 5th round opponent forfeit
R2 vs. Gerard - Round 6
CURRENT
vs. Complications (4v4 Singles) - Round 6

PAST
vs. Wikey (2v2 Singles) - Lost 1-0 after 15 Rounds
vs. DarkSlay (1v1 Singles) - Won 1-0 after 6 Rounds
vs. Bynine (3v3 (Or 2 in Bynine's case) Singles) - Won 1-0 after 12 Rounds
vs. Mewtwo15026 (4v4 Doubles) - Won 1-0 after 8 Rounds
vs. Lord Jesseus (2v2 Doubles) - Lost 2-0 after 3 Rounds
vs. Rediamond (5v5 Singles) - Lost 1-0 after 19 Rounds
vs. Doran Dragon (3v3 Doubles) - Cancelled after a 1st Round opponent DQ
vs. Deck Knight (2v2 Singles) - Won 1-0 after 10 Rounds
vs. Lord Jesseus (2) (3v3 Triples) - Won 3-0 after 4 Rounds
vs. Solstice (3v3 Singles) - Won 2-0 after 17 Rounds
vs. Kaxtar (4v4 Doubles) - Won 2-0 after 6 Rounds
vs. Solstice (2) (4v4 Doubles) - Lost 2-0 after 7 Rounds
w/ Dogfish44 vs. Alchemator & iiMKUltra (2+2v2+2 Tag Team Doubles) - Lost 2-0 after 7 Rounds
vs. Tortferngatr (3v3 Triples) - Won 2-0 after 4 Rounds
vs. Venser (1v1 Doubles) - Lost 1-0 in 3 Rounds
vs. Dogfish44 (6v6 Doubles) - Draw by Ref DQ after 5 Rounds
vs. SimonSays (1v1 Singles) - Won 1-0 after 2 Rounds
vs. Son_of_Shadoo (2v2 Doubles) - Won 1-0 after 4 Rounds
vs. Dummy007 (3v3 Singles) - Lost 1-0 after 11 Rounds
vs. DFrog (3v3 Triples) - Lost 2-0 in 7 Rounds
vs. Rediamond (2) (6v6 Brawl) - Lost 1-0 in 6 Rounds
w/ Temperantia vs. Lord Jesseus & Lyris1035 (3+3v3+3 Tag Team Doubles) - Won 2-0 after 9 Rounds
vs. XVIcaliber (4v4 Doubles) - Cancelled after a 2nd Round Ref DQ
vs. ToastTyrant13 (2v2 Doubles) - Won 2-0 after 3 Rounds
vs. Son_of_Shadoo (2) (3v3 Triples) - Won 3-0 after 4 Rounds
vs. Leethoof (6v6 Singles) - Won 6-0 after 15 Rounds
vs. Gerard (4v4 Doubles) - Won 2-0 after 8 Rounds
vs. jas61292 (3v3 Rotation Singles) - Won 1-0 after 11 Rounds
w/ Leethoof vs. Objection & DFrog (2+2v2+2 Tag Team Doubles) - Won 1-0 in 11 Rounds
vs. Maxim (2v2 Singles) - Lost 1-0 in 6 Rounds
vs. Korski & SimonSays (2) (3v3v3 Melee Singles) - Lost 1-0-0 in 9 Rounds
vs. Limewire (4v4 Doubles) - Won 2-0 in 9 Rounds
vs. LightWolf (1v1 Singles) - Lost 1-0 in 4 Rounds
vs. ToastTyrant13 (2) (2v2 Doubles) - Won 2-0 in 3 Rounds
vs. Lord Jesseus (3) (2v2 Singles) - Won 2-0 in 4 Rounds
vs. IceBug (1vCombee, Does not count towards W/L/T) - Combee crushed in 2 Actions...Somewhat...
vs. Athenodoros (3v3 Singles) - Lost 2-0 after 9 Rounds
vs. shinyskarmory (1v1 Singles) - Cancelled after a 1st Round Opponent DQ
vs. LouisCyphre (2v2 Doubles) - Won 2-0 after 4 Rounds
vs. Leethoof (2) (3v3 Singles) - Won 2-0 after 14 Rounds
vs. Rediamond (3) (6v6 Singles) - Won after opponent forfeited in the 8th Round
vs. Son_of_Shadoo (3) (2v2 Doubles) - Won 2-0 after 4 Rounds
vs. Texas Cloverleaf (2v2 Doubles) - Won 2-0 after 3 Rounds
vs. Leethoof (3) (2v2 Singles) - Won 2-0 after 4 Rounds
vs. Orcinus Duo (3v3 Doubles, Does not Count towards W/L/T) - Lost 2-0 after 6 Rounds
vs. LouisCyphre (2) (1v1 Singles) - Draw by mutual Agreement after 2 Rounds
vs. LouisCyphre (3) (1v1 Singles, Does not Count towards W/L/T) - 0-0 Draw after 3 Rounds
vs. Galladiator (4v4 Doubles) - Won 2-0 after 6 Rounds
vs. Objection (2v2 Singles) - Lost 2-0 after 6 Rounds
vs. Dummy007 (2) (2v2 Doubles, Does not Count towards W/L/T) - Won 2-0 after 3 Rounds
vs. deadfox081 (4v4 Doubles) - Won 2-0 after 9 Rounds
vs. Temperantia (3v3 Singles) - Won 1-0 after 12 Rounds
vs. Lord Jesseus (4) (5v5 Brawl) - Won 5-0 after 5 Rounds
vs. waterwarrior (2v2 Doubles) - Lost 1-0 after 3 Rounds
vs. The Wanderer (4v4 Doubles + Mock Gym Battle!) - Won 4-0 after 4 Rounds
vs. Elevator Music (1v1 Singles, Does not count towards W/L/T) - Lost 1-0 after 4 Rounds
vs. Destiny Warrior (1vLuvdisc Singles, Does not Count towards W/L/T) - Luvdisc got crushed in 3 Rounds... :(
vs. waterwarrior (2) (3v3 Rotation Singles) - Won 1-0 after 11 Rounds
3k Match! w/ SimonSays vs. C$FP & Lady Salamence (3v3+3v3 Tag Team Doubles) - Won 3-0 after 10 Rounds
vs. Tortferngatr (2) (6v6 Doubles) - Won after a 3rd Round Opponent DQ
vs. Argetlam (1v1 Singles, Does not Count towards W/L/T) - Won 1-0 after 2 Rounds
vs. Alchemator (3v3 Singles, Does not Count towards W/L/T) - Lost 1-0 after 8 Rounds
vs. Maxim (2) (3v3 Singles) - Won 1-0 after 12 Rounds
vs. StarmieLazer (2v2 Doubles) - Won 2-0 after 3 Rounds
vs. Son_of_Shadoo (4) (2v2 Doubles) - Won 1-0 after 4 Rounds
vs. Classical (3v3 Singles) - Won 2-0 after 10 Rounds
vs. deadfox081 & LouisCyphre (2v2v2 Melee Doubles) - Lost 2-0-0 after 5 Rounds
vs. LockDown (2v2 Singles) - Won 1-0 after 6 Rounds
vs. deadfox081 (2) (4v4 Doubles) - Lost 3-0 after 4 Rounds
vs. Glacier Knight (1v1 Singles, Does not Count towards W/L/T) - 0-0 Draw after 2 Rounds
vs. SimonSays (2) (2v2 Singles, Does not Count towards W/L/T) - Won 1-0 after 5 Rounds
vs. DFrog (2) (6v6 Singles) - Lost after a 20th Round Self DQ
vs. Alchemator (2v2 Doubles, Does not count towards W/L/T) - Won 1-0 after 3 Rounds
vs. danmantincan (3v3 Triples) - Lost 2-0 after 8 Rounds
vs. Athenodoros (2) (4v4 Singles) - Won 2-0 after 18 Rounds
vs. Galladiator (2) (4v4 Doubles, Does not Count towards W/L/T) - Won 3-0 after 6 Rounds
vs. AOPSUser (4v4 Doubles) - Won 2-0 after 5 Rounds
4k Match! w/ Nightmare Jigglypuff vs. Wobbanaut & Athenodoros (3+3v3+3 Tag Team Doubles) - Won 2-0 after 10 Rounds
vs. Athenodoros (3) (4v4 Doubles) - Won 1-0 after 5 Rounds
vs. Imanalt (6v6 Singles) - Won 5-0 after 16 Rounds
vs. UllarWarlord (4v4 Doubles) - Won 4-0 after 5 Rounds
vs. SubwayJ (1v1 Singles) - Won 1-0 after 2 Rounds
vs. Elevator Music (2) (2v2 Doubles) - Lost 1-0 after 2 Rounds
vs. Maxim (3) (2v2 Doubles) - Won 1-0 after 3 Rounds
vs. Wobbanaut (4v4 Singles) - Won after a 5th Round Opponent DQ
vs. Athenodoros (4) (1v1 Singles, Does not count towards W/L/T) - Won 1-0 after 3 Rounds
vs. Mint Claw (3v3 Singles) - Won after a 3rd Round Opponent DQ
vs. Texas Cloverleaf (2) (4v4 Singles) - Won 1-0 after 13 Rounds
vs. Engineer Pikachu (4v4 Singles) - Lost 1-0 after 12 Rounds
vs. Arcanite (4v4 Doubles) - Won 2-0 after 4 Rounds
vs. Son_of_Shadoo (5) (4v4 Triples) - Won 4-0 after 4 Rounds
vs. Pwnemon (6v6 Singles) - Won 2-0 after 24 Rounds
vs. EspyOwner (1v1 Singles) - Lost 1-0 after 2 Rounds
vs. akela (4v4 Singles) - Won 3-0 after 12 Rounds
vs. akela (2) (3v3 Singles) - Won 1-0 after 8 Rounds
vs. yoshinite (3v3 Triples, Does not count towards W/L/T) - Won 3-0 after 5 Rounds
vs. Deck Knight (2) (2v2 Singles) - Won 2-0 after 4 Rounds
vs. Objection (2) (4v4 Singles) - Lost 1-0 after 13 Rounds
vs. pimpgangster (2v2 Doubles, Does not Count towards W/L/T) - Won 1-0 after 5 Rounds
vs. Dogfish44 (2) (4v4 Doubles) - Won 1-0 after 5 Rounds
vs. Gerard (2) (4v4 Doubles) - Lost 2-0 after 5 Rounds
vs. akela (3) (1v1 Singles) - Won 1-0 after 3 Rounds
vs. smashlloyd20 (6v6 Singles) - Won 4-0 after 14 Rounds
vs. Imanalt (2) (2v2 Singles) - Won 2-0 after 6 Rounds
vs. The Royal Guard (6v6 Triples) - Won 4-0 after 7 Rounds
vs. SimonSays (3) (4v4 Doubles) - Lost 1-0 after 8 Rounds
vs. Geodude6 (1v1 Singles) - Lost 1-0 after 3 Rounds
vs. Pwnemon (2) (1v1 Singles) - 0-0 Draw after 4 Rounds
Gym Team Pool
Hippowdon, Gliscor, Gastrodon, Garchomp, Excadrill, Golurk, Colossoil, Torterra, Camerupt, Fidgit, Stunfisk, Steelix, Nidoking, Wormadam

Arena: Ampersandium: Ground Edition
Field Type
: Ground, And/&
Complexity: Intense
Format: All

Restrictions: No Natural Grass, No External Water Source, Only Sandstorm & Clear weather permitted, Indoor Arena

Description: Some place outside the nearest city, you notice a cave with a sign saying "Ampersandium" in it. Interested, you decide to go into the cave. The path through seemed well made, well lit, & felt as if it was man-made, but then you notice a split in the tunnel into three tunnels. Two paths were closed due to some random thing, so you take the path not closed. It leads to what is nothing more than grandstands, filled with people & loud noises. You can hear motors running & people cheering, but as everything dies down, you watch out as people leave the grandstands, before examining this place. You head to the bottom of the stands, & you notice something below. You see what appears to be a 800m banked dirt oval that looks rather wide. You also notice a darker patch of dirt inside the oval, lined with barriers & a way in, resembling something of a makeshift pit lane without garages. In the middle of it all lied what looked like a Pokémon battle arena lined just like the ASB Tournament Arena, but with an Ampersand in the middle instead of a Poké Ball. A podium was also erected to the side of the field, with stands marked 2, 1, & 3 from left to right. You then look up & notice a pretty even cavern top, littered with lights to keep the place from becoming dark. You then turn around & notice a shady-looking character there.

"Hey you there!" Yelled the guy. "Are you here to challenge the Gym Leader?"

You stumble for a bit, before replying "Uhhh...Yes."

"Okay, I will let the Gym Leader know." The character replies. "You should follow me, as the leader is currently busy." You follow the character out of the grandstands into the tunnel until you reach the point where the three tunnels met once more.

"Wait there." The character tells you. "I will get the Leader for you once his de-brief from his recent race ends." You wait around for about 12 minutes before the character returns with the Gym Leader in tow.

"Okay." The Leader speaks. "So, you are here to challenge my gym. Right?"

"Yes, I am." You reply.

"Very well then. My name is Random, & I am the Gym Leader of this place. I accept your challenge, so come with me, & I will take you to the arena where we will do battle." You follow Random through one of the tunnels with the same guy in tow, & after a couple of minutes, you find yourself in the main Ampersandium, except on the field itself, & not in the Grandstands erected several metres above. The surface you walk on you find to be a mixture of sand & dirt, but what you find is that the mixture creates a very firm surface. As you walk, past the barriers, you are then escorted to one side of the main arena, & Random walks to the other side. "In motor-sports, strategy is critical." Random starts, before continuing. "A good strategy allows you to get an advantage on your rivals, but you need to be flexible. Have the reflexes to react to the sudden changes that might occur. By being able to get the superior strategy, you will be able to get the upper hand, & possibly win. Now, do YOU have such a strategy? Do you have the endurance, the patience, the flexibility, & the strategy, to be able to get the upper hand on your opponent? Do you have what it takes to win the Seismic Badge? Or will you just crash & burn, like everyone else who has failed to take the victory against me?"

Random pauses & takes a breath, before finishing. "Either way, we will find out here in this battle if you have what it takes. En guarde!"

Mechanics:

  • The Ampersand in the arena creates an aura which buffs everything with "and" in its name.
    • The Moves: Helping-Hand, Sand-Attack, Sandstorm, & Sand Tomb, all cost 1 less Energy to execute.
    • The Pokémon: Chandelure, Charmander, Landorus, Mandibuzz, Sandile, Sandshrew, Sandslash, & Stoutland, have the EC of all their moves reduced by 1.
    • The following Abilities get the following buffs:
      • Sand Force now boosts the power of Rock/Ground/Steel-Type moves by 3.
      • Sand Rush now triples the Pokémon's Speed.
      • Sand Stream costs 3 less Energy to activate.
      • Sand Veil's 20% Evasion boost is now flat.
    • The following Items get the following buffs:
      • Binding Band now triples the residual damage dealt by trapping moves.
      • Choice Band now Double's the holder's Attack.
      • Focus Band's -2 BAP effect now applies at all times irrespective of the holder's HP.
      • Muscle Band now increases the BAP of Physical attacks by 2.
      • Power Band no longer halves the holder's Speed & now triples the Sp. Defence boost.
      • RageCandyBar's boost is now permanent until the Pokémon switches out.
      • Rare Candy increases the highest true base stat of Atk/Def/SpA/SpD by a further Rank, & the increase to the BAP of STAB moves is increased by a further 1 BAP.
      • Soft Sand now increases the final damage of Ground-Type attacks by 6.
  • The mixture of sand & dirt makes Dig easier to execute, reducing its Energy cost by 2.
Summary: Ground-Types & Ampersands...What can possibly go wrong? Also, <~Onion_Bubs> I think you mean "Ampers&ium: Ground Edition"
POKÉMON
Colossoil: Teach it Round (2), Echoed Voice (2), Iron Tail (2), Snore (2), Double-Edge (3), Screech (3), Secret Power (3), Captivate (3), & Natural Gift (3) (-23 MC for Moves)
Camerupt: Teach it Echoed Voice (2), Strength (2), After You (2), Snore (2), Howl (3), Scary Face (3), Rollout (3), Defence Curl (3), Stomp (3), Stockpile (3), Swallow (3), Spit Up (3), Secret Power (3), Captivate (3), Natural Gift (3), Headbutt (3), & Charm (3) (-47 MC for Moves)
Sunflora: Teach it Round (2), Cut (2), After You (2), Snore (2), Uproar (2), Nature Power (3), Curse (3), Sweet Scent (3), Morning Sun (3), Captivate (3), Mimic (3), & Splash (3) (-31 MC for moves)
Steelix: Teach it Round (2), Defence Curl (3), Rollout (3), Rock Climb (3), Secret Power (3), Captivate (3), Natural Gift (3), Ancientpower (3), Headbutt (3), Sharpen (3), Take Down (3), & Skull Bash (3), Constrict (3), & Wrap (3) (-41 MC for moves)
Klinklang: Teach it Mirror Shot (Gen V Level-Up), Frustration, Thunder, Return, Double Team, Facade, Round, Charge Beam, Giga Impact, Rock Polish, Swagger, Trick Room (Gen V TM), Recycle, Snore, & Uproar (Gen V Tutor) (-29 MC for moves)
Volbeat: Teach it Round (Gen V TM), Dizzy Punch (Gen V Egg) Secret Power, Psych Up, Captivate, Natural Gift (Gen IV TM) Mega Kick, & Mega Punch (Gen III Tutor) (-23 MC for moves)
Wormadam: Teach it Sunny Day, Rain Dance, Frustration, Return, Round, Flash, Dream Eater (All Gen V TM), Mud-Slap, Rollout (Both Gen IV Tutor), Secret Power, & Natural Gift (All Gen IV TM) (26 MC for moves)


POKÉMON (SORTED BY GROUND/NON-GROUND/LEGENDARY/NEGLECTED (TRADE-BAIT), THEN CHRONOLOGICAL ORDER)

Hippowdon(*) [Stortamus] (M)
NATURE: Sassy (-10% Evasion)

TYPE
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Stream
: (Trigger) When entering into battle, this Pokémon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW): (Passive) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 40 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (59/59)
PHYSICAL
Bite*
Body Slam*
Bulldoze
Crunch
Dig*
Double-Edge
Earthquake*
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Headbutt
Ice Fang
Iron Head
Iron Tail
Natural Gift
Revenge
Return
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb*
Secret Power
Stone Edge
Strength
Superpower
Tackle*
Take Down*
Thunder Fang

SPECIAL
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Round
Snore
Spit Up
Water Pulse

OTHER
Attract
Captivate
Curse*
Double Team
Endure
Protect
Rest
Roar*
Sand-Attack*
Sandstorm
Slack Off*
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Whirlwind
Yawn*

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy)

TYPE
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter
: (Passive) This Pokémon always keeps its claws/teeth/pincers extremely sharp, & thus cannot have its attack reduced.
Sand Veil: (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Passive) Pokémon with this ability have internal structures that absorb the toxins in poison & uses them to recover two (2) HP/action instead of taking poison damage. When a Pokémon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round & Toxic will do the relevant damage for that round should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (97/97)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

Gastrodon [Sleast] (M)
Nature: Quiet (-10% Evasion)

TYPE
Water
: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sticky Hold
: (Passive) This Pokémon's body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Passive) This Pokémon lures all water attacks to itself, altering their course away from partner Pokémon. It absorbs the water & increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW): (Passive) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (71/71)
PHYSICAL
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Facade
Fissure
Frustration
Giga Impact
Headbutt
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Waterfall

SPECIAL
Ancientpower
Blizzard
Brine
Clear Smog
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Round
Scald
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Trump Card
Water Pulse
Whirlpool

OTHER
Amnesia
Attract
Block
Captivate
Curse
Double Team
Endure
Flash
Hail
Harden
Memento
Mist
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Stockpile
String Shot
Substitute
Swagger
Swallow
Toxic
Yawn

Garchomp [Choragon] (M)
NATURE: Mild

TYPE
Dragon
: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Veil
: (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Rough Skin (DW): (Passive) When struck with a contact attack, this Pokémon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

STATS
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (79/79)
PHYSICAL
Aerial Ace
Aqua Tail
Body Slam
Brick Break
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dual Chop
Earthquake
Facade
False Swipe
Fire Fang
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Iron Head
Iron Tail
Metal Claw
Natural Gift
Outrage
Poison Jab
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Shadow Claw
Slash
Stone Edge
Strength
Tackle
Take Down
Thrash

SPECIAL
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Fire Blast
Flamethrower
Hidden Power (Grass 7)
Hyper Beam
Incinerate
Mud Shot
Mud-Slap
Round
Snore
Surf
Swift
Twister
Whirlpool

OTHER
Attract
Captivate
Double Team
Endure
Hone Claws
Protect
Rain Dance
Rest
Roar
Sand-Attack
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Toxic

Excadrill [Shovrill] (M)
NATURE: Jolly (+12% Accuracy)

TYPE
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sand Rush
: (Passive) This Pokémon thrives in Sandstorm conditions, feeling more at home in them than all other Pokémon. This Pokémon's Base Speed is doubled (x2) in a Sandstorm. Pokémon with this ability are immune to Sandstorm damage.
Sand Force: (Passive) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.
Mould Breaker (DW): (Passive) Whenever this Pokémon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

STATS
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 102 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (55/55)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Crush Claw
Cut
Dig
Drill Run
Earthquake
Facade
Fissure
Fling
Frustration
Fury Swipes
Giga Impact
Horn Drill
Iron Head
Metal Claw
Poison Jab
Rapid Spin
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Skull Bash
Slash
Strength
Submission
X-Scissor

SPECIAL
Earth Power
Focus Blast
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Round
Sludge Bomb
Snore

OTHER
Attract
Double Team
Hone Claws
Iron Defence
Magnet Rise
Metal Sound
Mud Sport
Protect
Rest
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Swords Dance
Toxic

Golurk [Robolem] (-)
NATURE: Quiet (-10% Evasion)

TYPE
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Klutz
: (Toggle [Init ON]) The Pokémon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. When toggled, there is no effect.
Iron Fist: (Passive) The Base Attack Power of this Pokémon's "Punch" attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
No Guard (DW): (Passive) This Pokémon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, & will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, & the Pokémon acts normally. Additionally even with their extra skill, the power & exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (49/71)
PHYSICAL
Astonish
Bulldoze
Drain Punch
DynamicPunch
Earthquake
Fire Punch
Fly
Focus Punch
Hammer Arm
Heavy Slam
Ice Punch
Low Kick
Low Sweep
Magnitude
Mega Punch
Pound
Rock Slide
Rollout
Shadow Punch
Stone Edge
Thunderpunch
Zen Headbutt

SPECIAL
Earth Power
Focus Blast
Grass Knot
Icy Wind
Mud-Slap
Night Shade
Signal Beam
Snore
Thunderbolt

OTHER
Block
Curse
Defence Curl
Double Team
Flash
Gravity
Iron Defence
Magic Coat
Protect
Rest
Rock Polish
Safeguard
Sleep Talk
Stealth Rock
Substitute
Swagger
Telekinesis
Toxic

Colossoil [Megawhal] (M)
NATURE: Hasty (+14% Accuracy)

TYPE
Dark
: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rebound
: (Trigger) The Pokémon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength & intuition.
Guts: (Passive) This Pokémon is tenacious & will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokémon with Guts ignore the attack drop from burn.
Pressure (DW): (Passive) This Pokémon's presence fills the air with intense anxiety, & any damaging or status attack launched at this Pokémon costs the opposing Pokémon two (2) more energy to perform.

STATS
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (81/90)
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Horn Attack
Horn Drill
Knock Off
Magnitude
Megahorn
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Smack Down
Stone Edge
Strength
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-Turn

SPECIAL
Ancientpower
Bubblebeam
Dark Pulse
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Sludge Bomb
Sludge Wave
Snarl
Spit Up
Water Spout

OTHER
Attract
Double Team
Encore
Endure
Embargo
Leer
Protect
Quash
Rain Dance
Rest
Roar
Sandstorm
Sleep Talk
Snatch
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Taunt
Toxic

Torterra [Firmoise] (M)
NATURE: Brave (-10% Evasion)

TYPE
Grass
: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Overgrow
: (Passive) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armour (DW): (Passive) This Pokémon's thick, bony outer shell prevents it from taking critical hits.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (46/79)
PHYSICAL
Bite
Body Slam
Crunch
Earthquake
Facade
Giga Impact
Iron Head
Outrage
Razor Leaf
Return
Rock Slide
Sand Tomb
Seed Bomb
Stone Edge
Strength
Superpower
Tackle
Wood Hammer

SPECIAL
Absorb
Earth Power
Giga Drain
Grass Knot
Hidden Power (Ice 7)
Leaf Storm
Mega Drain

OTHER
Attract
Block
Curse
Double Team
Endure
Leech Seed
Light Screen
Protect
Reflect
Rest
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Synthesis
Toxic
Wide Guard
Withdraw
Worry Seed

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Fire
: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Magma Armour
: (Passive) This Pokémon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokémon's body is extremely solid & durable, & the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Passive) When struck with a critical hit, this Pokémon becomes enraged & its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (60/77)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Iron Head
Magnitude
Return
Rock Slide
Rock Smash
Rock Tomb
Stone Edge
Tackle
Take Down

SPECIAL
Ancientpower
Earth Power
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice 7)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Selfdestruct
Solarbeam

OTHER
Amnesia
Attract
Curse
Double Team
Endure
Focus Energy
Growl
Mimic
Protect
Rest
Roar
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Yawn

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Persistent
: (Passive) This Pokémon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, & Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW): (Passive) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (103/103)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice 7)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Captivate
Copycat
Disable
Dispel (R)
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Protect
Psych Up
Quash
Rain Dance
Reflect
Rest
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room

Stunfisk [Shockish] (M)
NATURE: Relaxed (-10% Evasion)

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Static
: (Passive) This Pokémon's body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokémon.
Limber: (Passive) This Pokémon's body is well trained & immune to paralysis.
Sand Veil (DW): (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Glyph of Thunderbolt: (Raid Glyph) Lowers the threat generated by Thunderbolt by 50%.

STATS
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

ATTACKS (39/62)
PHYSICAL
Bide
Bounce
Earthquake
Fissure
Flail
Payback
Revenge
Stone Edge

SPECIAL
Discharge
Earth Power
Mud Bomb
Mud Shot
Mud-Slap
Muddy Water
Scald
Shock Wave
Sludge Bomb
Sludge Wave
Spark
Thunder
Thunderbolt
Thundershock

OTHER
Attract
Camouflage
Double Team
Endure
Flash
Mud Sport
Pain Split
Protect
Rain Dance
Rest
Sandstorm
Sleep Talk
Spite
Substitute
Thunder Wave
Toxic
Yawn

Rhyperior [Granmarg] (M)
NATURE: Sassy (-10% Evasion)

TYPE
Rock
: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Lightningrod
: (Passive) These Pokémon naturally attract electricity to themselves & away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Solid Rock: (Passive) This Pokémon's body is extremely solid & durable, & the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless (DW): (Passive) This Pokémon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokémon have two (2) more Base Attack Power, & recoil percentage is unaffected.

STATS
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (34/122)
PHYSICAL
Brick Break
Bulldoze
Counter
Crunch
Dig
Dragon Tail
Drill Run
Earthquake
Fire Punch
Fury Attack
Hammer Arm
Horn Attack
Ice Punch
Iron Tail
Megahorn
Poison Jab
Reversal
Rock Blast
Rock Slide
Rock Wrecker
Shadow Claw
Smack Down
Stomp
Stone Edge
Take Down
Thunder Fang
Thunderpunch

SPECIAL
None

OTHER
Protect
Sandstorm
Scary Face
Stealth Rock
Substitute
Tail Whip
Toxic

Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)

TYPE
Steel
: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rock Head
: (Passive) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash.
Sturdy: (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Toggle [Init OFF]) No default effect. When toggled, this Pokémon can energise all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (74/88)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Fissure
Flail
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Payback
Rage
Return
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Sand Tomb
Selfdestruct
Slam
Smack Down
Stone Edge
Strength
Tackle
Thunder Fang

SPECIAL
Dark Pulse
Dragon Pulse
Dragonbreath
Earth Power
Flash Cannon
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Snore
Twister

OTHER
Attract
Autotomise
Block
Curse
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Protect
Psych Up
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic

Flygon [Hieratic] (M)
NATURE: Hasty (+15% Accuracy)

TYPE
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Levitate
: (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Levitate (DW): (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (33/85)
PHYSICAL
Bide
Bite
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Earthquake
Faint Attack
Feint
Fly
Quick Attack
Rock Slide
Sand Tomb
Superpower
U-Turn

SPECIAL
Dragonbreath
Earth Power
Flamethrower
Giga Drain
Gust
Hyper Beam
Mud-Slap
Signal Beam
Sonicboom
Solarbeam

OTHER
Defog
Endure
Focus Energy
Protect
Roost
Sand-Attack
Sandstorm
Substitute
Toxic

Gligar [Its_A_Random] (M)
NATURE: Jolly (+22% Accuracy)

TYPE
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down& Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter
: (Passive) This Pokémon always keeps its claws/teeth/pincers extremely sharp, & thus cannot have its attack reduced.
Sand Veil: (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Immunity (DW): (Passive) This Pokémon's body has an immensely strong immune response to venom & does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 4/6
MC: 0
DC: 5/5

ATTACKS (23/89)
PHYSICAL
Acrobatics
Brick Break
Counter
Dig
Earthquake
Faint Attack
Feint
Fury Cutter
Knock Off
Night Slash
Poison Sting
Quick Attack
Sand Tomb
Sky Uppercut
U-Turn
X-Scissor

SPECIAL
None

OTHER
Agility
Harden
Protect
Roost
Sand-Attack
Sandstorm
Substitute

Nidoking [King Odin] (M)
NATURE: Mild

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Poison Point
: (Toggle [Init ON]) By default, this Pokémon's spikes/quills/thorns are coated in poison, & there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When toggled, this Pokémon's natural toxins are more potent. As a result, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Passive) This Pokémon has a primal response to competition & mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, & decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (DW): (Toggle [Init OFF]) No default effect. When toggled, this Pokémon can energise all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (62/130)
PHYSICAL
Aqua Tail
Bide
Bulldoze
Chip Away
Counter
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Fire Punch
Fury Attack
Head Smash
Horn Attack
Horn Drill
Ice Punch
Megahorn
Peck
Poison Jab
Rock Slide
Shadow Claw
Smack Down
Stone Edge
Superpower
Tackle
Thrash
Thunderpunch

SPECIAL
Blizzard
Confusion
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass 7)
Ice Beam
Shadow Ball
Sludge Bomb
Surf
Thunder
Thunderbolt
Venoshock

OTHER
Captivate
Disable
Double Team
Endure
Flatter
Focus Energy
Helping Hand
Hone Claws
Leer
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Taunt
Torment
Toxic
Toxic Spikes

Dugtrio [Whacamole] (M)
NATURE: Jolly (+22% Accuracy)

TYPE
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Veil
: (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Arena Trap: (Passive) This Pokémon has great knowledge of the field, & can always remain close to an earthbound foe no matter where it runs. All Pokémon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokémon is on the field. This Pokémon may still switch out of battle as normal, unless there is another Pokémon on the field with Arena Trap.
Sand Force (DW): (Passive) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 138 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (36/71)
PHYSICAL
Aerial Ace
Astonish
Beat Up
Bide
Bulldoze
Dig
Earthquake
Fissure
Fury Swipes
Magnitude
Night Slash
Reversal
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Scratch
Shadow Claw
Slash
Sucker Punch

SPECIAL
Earth Power
Final Gambit
Mud-Slap
Tri Attack

OTHER
Double Team
Endure
Growl
Memento
Protect
Rest
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic

Sandslash [S&assin] (M)
NATURE: Jolly (+6% Accuracy)

TYPE
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Veil
: (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Passive) This Pokémon thrives in Sandstorm conditions, feeling more at home in them than all other Pokémon. This Pokémon's Base Speed is doubled (×2) in a Sandstorm. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (36/85)
PHYSICAL
Aerial Ace
Bide
Brick Break
Bulldoze
Counter
Crush Claw
Dig
Earthquake
Flail
Fury Cutter
Fury Swipes
Gyro Ball
Knock Off
Magnitude
Night Slash
Poison Sting
Rapid Spin
Rock Slide
Rollout
Sand Tomb
Scratch
Shadow Claw
Slash
Super Fang
X-Scissor

SPECIAL
Swift

OTHER
Defence Curl
Endure
Protect
Safeguard
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic

Phanpy [Wheelie] (F)
NATURE: Jolly (+5% Accuracy)

TYPE
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Pickup
: (Passive) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW): (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

ATTACKS (22/62)
PHYSICAL
Counter
Earthquake
Flail
Head Smash
Heavy Slam
Ice Shard
Natural Gift
Rock Slide
Rollout
Seed Bomb
Slam
Superpower
Tackle
Take Down

SPECIAL
None

OTHER
Defence Curl
Endure
Focus Energy
Growl
Odour Sleuth
Protect
Sandstorm
Substitute

Wormadam [Caroline] (F)
NATURE: Quiet (-10% Evasion)

TYPE
Bug
: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Anticipation
: (Passive) This Pokémon is better at sensing dangerous attacks, reducing the Base Attack Power from Super-Effective attacks, Selfdestruct, & Explosion by two (2).
Overcoat (DW): (Passive) This Pokémon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokémon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

STATS
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/4
MC: 0
DC: 5/5

ATTACKS (44/55)
PHYSICAL
Bug Bite
Bulldoze
Dig
Earthquake
Endeavour
Facade
Fissure
Flail
Giga Impact
Rock Blast
Rock Tomb
Sucker Punch
Tackle
Thief

SPECIAL
Confusion
Earth Power
Electroweb
Hidden Power (Grass 7)
Hyper Beam
Psybeam
Psychic
Shadow Ball
Signal Beam
Snore
Struggle Bug
Uproar
Venoshock

OTHER
Attract
Captivate
Double Team
Endure
Harden
Protect
Psych Up
Rest
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Stealth Rock
String Shot
Substitute
Swagger
Toxic

Mamoswine [Frostbite] (F)
NATURE: Hasty (+10% Accuracy)

TYPE
Ice
: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Oblivious
: (Passive) This Pokémon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Passive) This Pokémon is used to snowy blizzard conditions & gains a 20% evasion boost during Hail. Pokémon with this ability are immune to Hail damage.
Thick Fat (DW): (Passive) This Pokémon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2× weak becomes neutral, neutral becomes resistance, etc.)

STATS
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (41/80)
PHYSICAL
Avalanche
Body Slam
Bulldoze
Dig
Double Hit
Earthquake
Endeavour
Flail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Iron Head
Knock Off
Peck
Rock Slide
Superpower
Tackle

SPECIAL
Ancientpower
Blizzard
Earth Power
Hidden Power (Grass 7)
Ice Beam
Icy Wind
Mud Bomb
Mud-Slap
Powder Snow

OTHER
Block
Endure
Hail
Light Screen
Mist
Mud Sport
Odour Sleuth
Protect
Reflect
Roar
Sleep Talk
Stealth Rock
Substitute

Wooper [Hardhead] (M)
Nature: Quiet (-10% Evasion)

TYPE
Water
: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Damp
: (Passive) This Pokémon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.
Water Absorb: (Passive) This Pokémon absorbs water attacks & instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokémon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Unaware (DW): (Passive) When this Pokémon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokémon is active.

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (17/74)
PHYSICAL
Counter
Dig
Slam

SPECIAL
Acid Spray
Ice Beam
Mud Bomb
Mud Shot
Surf
Water Gun

OTHER
Amnesia
Encore
Mud Sport
Protect
Recover
Sleep Talk
Substitute
Tail Whip

Palpitoad [Frogger] (M)
Nature: Quiet (-10% Evasion)

TYPE
Water
: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Swift Swim
: (Passive) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (×2) its Speed in the rain.
Hydration (DW): (Passive) This Pokémon absorbs water during the rain to heal any status effects afflicting this Pokémon.
Water Absorb (DW): (Passive) This Pokémon absorbs water attacks & instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokémon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

ATTACKS (29/45)
PHYSICAL
Bounce
Bulldoze
Endeavour
Flail

SPECIAL
Bubble
Bubblebeam
Earth Power
Hidden Power (Grass 7)
Hyper Voice
Icy Wind
Mud Bomb
Mud Shot
Muddy Water
Round
Sludge Bomb
Sludge Wave
Surf
Uproar
Water Pulse

OTHER
Aqua Ring
Gastro Acid
Growl
Mist
Protect
Rest
Sleep Talk
Substitute
Supersonic
Toxic


Cofagrigus [Spiroffin] (M)
NATURE: Sassy (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Mummy
: (Passive) This Pokémon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

STATS
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

ATTACKS (33/65)
PHYSICAL
Astonish

SPECIAL
Dark Pulse
Energy Ball
Hex
Hidden Power (Fighting 7)
Night Shade
Ominous Wind
Psychic
Shadow Ball

OTHER
Curse
Destiny Bond
Disable
Double Team
Endure
Grudge
Guard Split
Haze
Heal Block
Imprison
Magic Coat
Mean Look
Nasty Plot
Pain Split
Power Split
Protect
Role Play
Snatch
Substitute
Telekinesis
Toxic
Trick
Trick Room
Will-O-Wisp

Simipour [Blind] (M)
NATURE: Hasty (+16% Accuracy)

TYPE
Water
: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Gluttony
: (Passive) This Pokémon devours healing & stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW): (Passive) When this Pokémon's HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (72/72)
PHYSICAL
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Endeavour
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Ice Punch
Iron Tail
Knock Off
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Superpower
Thief
Waterfall

SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Uproar
Water Gun

OTHER
Aqua Ring
Attract
Double Team
Hail
Helping Hand
Hone Claws
Leer
Mud Sport
Nasty Plot
Protect
Rain Dance
Recycle
Rest
Role Play
Sleep Talk
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up

Eelektross [Sheeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Levitate
: (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

ATTACKS (65/65)
PHYSICAL
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Knock Off
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunderpunch
U-Turn
Wild Charge

SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Round
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon

OTHER
Attract
Coil
Double Team
Flash
Gastro Acid
Hone Claws
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Roar
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic

Crobat [Flapper] (M)
NATURE: Mild

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Inner Focus
: (Passive) When an opponent attempts to flinch this Pokémon, it stands firm & continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Passive) Through a combination of speed & cunning this Pokémon easily gets around Light Screen, Reflect, & Safeguard with all of its attacks.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 4/5

ATTACKS (23/83)
PHYSICAL
Acrobatics
Astonish
Bite
Brave Bird
Cross Poison
Faint Attack
Leech Life
Wing Attack
Zen Headbutt

SPECIAL
Air Cutter
Air Slash
Giga Drain
Hyper Beam
Shadow Ball
Sludge Bomb
Swift
Venoshock

OTHER
Confuse Ray
Screech
Supersonic
Taunt
Toxic
Whirlwind

Pachirisu [Watt] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Run Away
: (Passive) This Pokémon is quick on its feet & will evade any field traps & hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokémon can still absorb Toxic Spikes if it has Run Away & is Poison-typed. Run Away does not allow the Pokémon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pickup: (Passive) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Volt Absorb (DW): (Passive) This Pokémon absorbs all electrical attacks & instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokémon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokémon.

STATS
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: N/A
MC: 0
DC: 4/5

ATTACKS (20/66)
PHYSICAL
Bide
Flail
Hyper Fang
Iron Tail
Quick Attack
Rollout
Spark
Super Fang

SPECIAL
Discharge
Electro Ball
Swift
Thunderbolt
Volt Switch

OTHER
Charge
Charm
Endure
Follow Me
Growl
Protect
Substitute
Sweet Kiss
Thunder Wave

Tomohawk [Raiza] (M)
NATURE: Brave (-10% Evasion)

TYPE
Flying
: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.

ABILITIES
Intimidate
: (Trigger) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents.
Prankster: (Passive) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokémon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way by another Pokémon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS
HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (52/76)
PHYSICAL
Acrobatics
Aerial Ace
Bounce
Brick Break
Bulldoze
Drain Punch
Earthquake
Fly
Fury Swipes
Rapid Spin
Rock Slide
Rock Smash
Scratch
Sky Attack
Sky Drop
Submission
Superpower

SPECIAL
Air Slash
Aura Sphere
Earth Power
Grass Knot
Heat Wave
Hidden Power (Ice 7)
Hurricane
Hyper Beam
Hyper Voice
Solarbeam

OTHER
After You
Bulk Up
Confuse Ray
Double Team
Focus Energy
Harden
Haze
Healing Wish
Morning Sun
Protect
Quash
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Taunt
Toxic
Whirlwind

Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Pressure
: (Passive) This Pokémon's presence fills the air with intense anxiety, & any damaging or status attack launched at this Pokémon costs the opposing Pokémon two (2) more energy to perform.

STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 1
DC: N/A

ATTACKS (53/97)
PHYSICAL
Astonish
Bind
Brick Break
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunderpunch

SPECIAL
Blizzard
Charge Beam
Dark Pulse
Focus Blast
Future Sight
Hex
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Icy Wind
Night Shade
Psychic
Shadow Ball

OTHER
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Embargo
Endure
Foresight
Gravity
Helping Hand
Imprison
Leer
Mean Look
Pain Split
Protect
Rest
Shadow Mend (R)
Skill Swap
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Will-O-Wisp

Jynx [Mobius] (F)
NATURE: Naughty

TYPE
Ice
: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Oblivious
: (Passive) This Pokémon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Passive) This Pokémon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokémon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin (DW): (Passive) This Pokémon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water & heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokémon in sunlight & recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames & the Base Attack Power of incoming Fire attacks is increased by 2. The Pokémon absorbs the damage of water attacks & recovers 25% of HP the damage that would have been inflicted.

STATS
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (28/111)
PHYSICAL
Avalanche
Bide
Body Slam
Doubleslap
Fake Out
Heart Stamp
Ice Punch
Lick
Payback
Pound
Wake-Up Slap
Wring Out

SPECIAL
Blizzard
Confusion
Frost Breath
Grass Knot
Ice Beam
Powder Snow
Psychic
Psyshock
Shadow Ball

OTHER
Endure
Fake Tears
Lovely Kiss
Mean Look
Miracle Eye
Perish Song
Sing
Sweet Kiss
Wish

Electivire [Zaborg] (M)
NATURE: Mild

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Motor Drive
: (Passive) This Pokémon nullifies any electrical attack damage & converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit (DW): (Passive) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

STATS
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (26/97)
PHYSICAL
Cross Chop
Dig
Feint
Fire Punch
Giga Impact
Ice Punch
Low Kick
Quick Attack
Thunderpunch

SPECIAL
Discharge
Electro Ball
Focus Blast
Hidden Power (Ice 7)
Psychic
Shock Wave
Swift
Thunderbolt
Thundershock
Volt Switch

OTHER
Barrier
Leer
Light Screen
Protect
Rain Dance
Screech
Substitute

Magmortar [Thestalos] (M)
NATURE: Lonely

TYPE
Fire
: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

ABILITIES
Flame Body
: (Passive) This Pokémon's external temperature is kept at such a high level that any contact attack used on this Pokémon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Passive) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 83
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (24/93)
PHYSICAL
Brick Break
Cross Chop
Faint Attack
Fire Punch
Flare Blitz
Thunderpunch

SPECIAL
Clear Smog
Ember
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power (Ice 7)
Psychic
Smog
Solarbeam

OTHER
Barrier
Confuse Ray
Focus Energy
Leer
Protect
Smokescreen
Substitute
Sunny Day
Will-O-Wisp

Clefable [Kuraz] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Cute Charm
: (Passive) This Pokémon's natural cuteness causes Pokémon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Passive) This Pokémon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, & damage from Leech Seed, Poisoning, & Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokémon from its own reckless recoil attacks.
Unaware (DW): (Passive) When this Pokémon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokémon is active.

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (32/141)
PHYSICAL
Covet
Doubleslap
Meteor Mash
Pound
Wake-Up Slap

SPECIAL
Flamethrower
Ice Beam
Magical Leaf
Psychic
Stored Power
Thunderbolt

OTHER
Amnesia
Aromatherapy
Bestow
Charm
Copycat
Defence Curl
Encore
Follow Me
Gravity
Growl
Light Screen
Lucky Chant
Metronome
Mimic
Minimise
Moonlight
Protect
Sing
Substitute
Sweet Kiss
Wish

Weavile [Delg] (M)
NATURE: Jolly (+24% Accuracy)

TYPE
Dark
: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves & other frigid arenas.

ABILITIES
Pressure
: (Passive) This Pokémon's presence fills the air with intense anxiety, & any damaging or status attack launched at this Pokémon costs the opposing Pokémon two (2) more energy to perform.
Pickpocket (DW): (Trigger) This Pokémon's mischievous nature & greed make it very effective at pawning off an opponents item. If this Pokémon has no item & either it or the opposing Pokémon strikes with a contact attack, their item is stolen & becomes the held item of this Pokémon. Pokémon with Pickpocket can be commanded to swap items with an ally, & only they will need to expend an action to do so because of their swifter sleight of hand.

STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (32/102)
PHYSICAL
Assurance
Avalanche
Brick Break
Counter
Dig
Faint Attack
Fake Out
Fling
Fury Swipes
Ice Punch
Ice Shard
Metal Claw
Night Slash
Quick Attack
Revenge
Scratch
Shadow Claw
Slash
X-Scissor

SPECIAL
Icy Wind

OTHER
Agility
Embargo
Hone Claws
Leer
Nasty Plot
Protect
Screech
Snatch
Spite
Substitute
Taunt
Torment

Hitmontop [Beyblade] (M)
NATURE: Impish

TYPE
Fighting
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.

ABILITIES
Intimidate
: (Trigger) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents.
Technician: (Passive) This Pokémon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, & the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Passive) If this Pokémon is flinched, it becomes aware of the speed difference & increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

STATS
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (47/78)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Bullet Punch
Close Combat
Counter
Dig
Drill Run
Earthquake
Endeavour
Fake Out
Feint
Gyro Ball
Hi Jump Kick
Low Kick
Low Sweep
Mach Punch
Pursuit
Quick Attack
Rapid Spin
Revenge
Rock Slide
Rolling Kick
Sucker Punch
Tackle
Triple Kick

SPECIAL
Snore
Twister

OTHER
Agility
Detect
Double Team
Endure
Focus Energy
Foresight
Helping Hand
Mimic
Protect
Quick Guard
Rain Dance
Rest
Role Play
Sandstorm
Sleep Talk
Substitute
Sunny Day
Toxic
Wide Guard

Rotom [motoR] (-)
NATURE: Modest

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.

ABILITIES
Levitate
: (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

STATS
HP: 90
Atk: Rank 1 2 (-)
Def: Rank 3 4
SpA: Rank 4 5 (+)
SpD: Rank 3 4
Spe: 91 86
Size Class: 1 2
Weight Class: 1 3
Base Rank Total: 16 20

EC: N/A
MC: 0
DC: N/A

ATTACKS (53/53)
PHYSICAL
Astonish
Facade
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief

SPECIAL
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Electroweb
Hex
Hidden Power (Ground 7)
Leaf Storm
Mud-Slap
Ominous Wind
Round
Shock Wave
Shadow Ball
Signal Beam
Snore
Swift
Thunder
Thunderbolt
Thundershock
Uproar
Volt Switch

OTHER
Charge
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp

Scizor [U-Turn] (M)
NATURE: Careful

TYPE
Bug
: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Swarm
: (Passive) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Passive) This Pokémon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, & the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal (DW): (Passive) The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 [4]
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (54/83)
PHYSICAL
Acrobatics
Aerial Ace
Bide
Brick Break
Bug Bite
Bullet Punch
Counter
Double-Hit
Facade
False Swipe
Feint
Frustration
Fury Cutter
Giga Impact
Iron Head
Knock Off
Metal Claw
Night Slash
Pursuit
Quick Attack
Return
Reversal
Rock Smash
Slash
Superpower
Thief
U-Turn
Wing Attack
X-Scissor

SPECIAL
Hidden Power (Water 4)
Hyper Beam
Snore
Vacuum Wave
Venoshock

OTHER
Agility
Attract
Defog
Double Team
Endure
Focus Energy
Iron Defence
Leer
Light Screen
Mimic
Protect
Rain Dance
Rest
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Tailwind
Toxic

Sunflora [Flowra] (F)
NATURE: Relaxed (-10% Evasion)

TYPE
Grass
: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.

ABILITIES
Chlorophyll
: (Passive) During bright sunlight, this Pokémon's cells absorb more solar energy, doubling (2×) their speed.
Solar Power: (Passive) When in bright sunlight, this Pokémon burns solar energy & 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Passive) This Pokémon is used to waking up at early hours or operating in low-light conditions & subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokémon. When the Pokémon uses Rest they will gain 18 HP per action & only be asleep for two actions.

STATS
HP: 100
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (47/59)
PHYSICAL
Bide
Bullet Seed
Double-Edge
Endeavour
Facade
Frustration
Giga Impact
Natural Gift
Pound
Razor Leaf
Return
Seed Bomb

SPECIAL
Absorb
Earth Power
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Leaf Storm
Mega Drain
Petal Dance
Sludge Bomb
Solarbeam

OTHER
Attract
Double Team
Encore
Endure
Flash
Grasswhistle
Growth
Helping Hand
Ingrain
Leech Seed
Light Screen
Morning Sun
Protect
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Toxic
Worry Seed

Ludicolo [Poncho] (M)
NATURE: Modest

TYPE
Water
: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.

ABILITIES
Swift Swim
: (Passive) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Passive) This Pokémon collects water in the rain & absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Passive) This Pokémon moves at its own pace & when confused, it will never harm itself in confusion. If the Pokémon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (50/87)
PHYSICAL
Astonish
Brick Break
Counter
Dive
Drain Punch
Fake Out
Fire Punch
Flail
Focus Punch
Fury Swipes
Ice Punch
Natural Gift
Seed Bomb
Thunderpunch
Zen Headbutt

SPECIAL
Absorb
Blizzard
Bubblebeam
Energy Ball
Focus Blast
Giga Drain
Grass Knot
Hidden Power (Ground 7)
Hydro Pump
Hyper Voice
Ice Beam
Icy Wind
Mega Drain
Mud-Slap
Scald
Solarbeam
Surf
Uproar
Whirlpool

OTHER
Endure
Growl
Hail
Hone Claws
Leech Seed
Mist
Nature Power
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Synthesis
Teeter Dance
Toxic
Water Sport

Hydreigon [DAD] (M)
NATURE: Brave (-10% Evasion)

TYPE
Dark
: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Levitate
: (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: N/A

ATTACKS (27/82)
PHYSICAL
Bite
Body Slam
Crunch
Double Hit
Dragon Rush
Earthquake
Fire Fang
Head Smash
Headbutt
Ice Fang
Outrage
Tackle
Thunder Fang

SPECIAL
Dark Pulse
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Flamethrower
Hyper Voice
Tri Attack

OTHER
Focus Energy
Protect
Roar
Substitute
Taunt
Torment

Slaking [Behemoth] (M)
NATURE: Brave (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Truant
: (Trait) This Pokémon is naturally lazy, & becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokémon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked & it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokémon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

STATS
HP: 125
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 86 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 26

EC: 9/9
MC: 0
DC: N/A

ATTACKS (27/97)
PHYSICAL
Body Slam
Counter
Earthquake
Faint Attack
Fire Punch
Focus Punch
Fury Swipes
Hammer Arm
Ice Punch
Night Slash
Punishment
Reversal
Scratch
Slash

SPECIAL
Flamethrower
Ice Beam
Thunderbolt
Uproar

OTHER
After You
Amnesia
Encore
Endure
Focus Energy
Slack Off
Sleep Talk
Substitute
Yawn

Banette [Banshee] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Insomnia
: (Passive) This Pokémon is immune to sleep induced by other Pokémon. It's normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk: (Passive) The Pokémon has intimate knowledge of the opponent's held item & ignores any item-based increases in damage or status. The Pokémon will not be affected by Fling or Natural Gift.
Cursed Body (DW): (Passive) When this Pokémon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (26/80)
PHYSICAL
Faint Attack
Gunk Shot
Knock Off
Shadow Sneak
Sucker Punch

SPECIAL
Hex
Night Shade
Shadow Ball
Thunderbolt

OTHER
Confuse Ray
Curse
Destiny Bond
Disable
Embargo
Endure
Grudge
Helping Hand
Imprison
Pain Split
Screech
Snatch
Spite
Taunt
Torment
Trick
Will-O-Wisp

Gyarados [Leviair] (M)
NATURE: Jolly (+10% Accuracy)

TYPE
Water
: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Intimidate
: (Trigger) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents.
Moxie (DW): (Passive) This Pokémon gets psyched after it earns a KO on an opposing Pokémon, increasing its Attack by one (1) stage. This boost is maintained at the end of each round.

STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 94 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (16/87)
PHYSICAL
Aqua Tail
Bite
Bounce
Earthquake
Flail
Ice Fang
Iron Head
Reversal
Tackle
Thrash

SPECIAL
Bubble
Dragon Rage

OTHER
Protect
Spite
Splash
Substitute

Chandelure [Glowfire] (M)
NATURE: Timid (+10% Accuracy)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

ABILITIES
Flash Fire
: (Passive) This Pokémon thrives in high temperatures, & takes the energy of any opposing fire attack, nullifies the damage, & uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Passive) This Pokémon's external temperature is kept at such a high level that any contact attack used on this Pokémon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Passive) Upon entry into battle, this Pokémon's Shadow expands across the arena & dissipates, forcing opposing Pokémon to stay within 10 metres of this Pokémon. The Shadow entirely negates the ability to switch for every Pokémon except those who also have Shadow Tag.

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (41/62)
PHYSICAL
Astonish

SPECIAL
Clear Smog
Dark Pulse
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power (Ice 7)
Hyper Beam
Inferno
Night Shade
Overheat
Psychic
Shadow Ball
Smog
Solarbeam

OTHER
Acid Armour
Confuse Ray
Curse
Double Team
Embargo
Endure
Haze
Imprison
Memento
Minimise
Pain Split
Protect
Rest
Sleep Talk
Substitute
Sunny Day
Taunt
Telekinesis
Toxic
Trick
Will-O-Wisp

Empoleon [Napoleon] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Water
: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Torrent
: (Passive) When this Pokémon's HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Passive) The Pokémon has a deep sense of honour, & whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (30/89)
PHYSICAL
Aqua Jet
Bide
Brick Break
Dive
Double Hit
Drill Peck
Earthquake
Fury Attack
Metal Claw
Peck
Pound
Tackle

SPECIAL
Brine
Bubble
Bubblebeam
Grass Knot
Hydro Pump
Ice Beam
Mud-Slap
Whirlpool

OTHER
Agility
Aqua Ring
Growl
Mist
Mud Sport
Protect
Substitute
Swagger
Swords Dance
Water Sport

Zoroark [Surprise!] (M)
NATURE: Hasty (+17% Accuracy)

TYPE
Dark
: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Illusion
: (Passive) Whenever you send this Pokémon out, it can feign the appearance of another member on your squad. If this Pokémon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokémon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing & moveset of the Pokémon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark & one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

STATS
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

ATTACKS (28/73)
PHYSICAL
Bounce
Counter
Dig
Faint Attack
Fury Swipes
Low Kick
Pursuit
Scratch
Sucker Punch
U-Turn

SPECIAL
Extrasensory
Flamethrower
Grass Knot
Hidden Power (Ice 7)
Night Daze
Shadow Ball

OTHER
Agility
Detect
Embargo
Fake Tears
Hone Claws
Imprison
Leer
Scary Face
Snatch
Substitute
Taunt
Torment

Bronzong [Meklord] (-)
NATURE: Brave (-10% Evasion)

TYPE
Steel
: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Levitate
: (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokémon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Passive) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8]
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (28/72)
PHYSICAL
Earthquake
Faint Attack
Gyro Ball
Heavy Slam
Iron Head
Rock Slide
Tackle

SPECIAL
Confusion
Extrasensory
Future Sight
Grass Knot
Psywave
Signal Beam

OTHER
Block
Confuse Ray
Endure
Heal Block
Hypnosis
Imprison
Iron Defence
Protect
Rain Dance
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Trick Room

Delibird [Kringles] (M)
NATURE: Naive (+9% Accuracy)

TYPE
Ice
: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Vital Spirit
: (Passive) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Toggle [Init OFF]) No default effect. When toggled, this Pokémon puts immense force & speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW): (Passive) This Pokémon is immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 87 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: N/A
MC: 1
DC: 5/5

ATTACKS (20/66)
PHYSICAL
Brick Break
Counter
Fake Out
Fly
Ice Punch
Ice Shard
Present
Rapid Spin
Seed Bomb

SPECIAL
Blizzard
Frost Breath
Future Sight
Hidden Power (Electric 7)
Ice Beam
Signal Beam

OTHER
Double Team
Endure
Protect
Substitute
Toxic

Garbodor [Datsuodasu] (M)
NATURE: Brave (-10% Evasion)

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Stench
: (Passive) This Pokémon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Weak Armour: (Toggle [Init OFF]) No default effect. When toggled, the Pokémon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokémon's Defence & increasing their Speed by one (1) stage for each hit.
Aftermath (DW): (Passive) If this Pokémon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power & five (5) more Energy Cost to execute.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 65 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (43/59)
PHYSICAL
Body Slam
Doubleslap
Drain Punch
Explosion
Facade
Gunk Shot
Payback
Pound
Rock Blast
Rollout
Seed Bomb
Selfdestruct
Smack Down

SPECIAL
Acid Spray
Clear Smog
Dark Pulse
Giga Drain
Hidden Power (Ice 7)
Psychic
Sludge
Sludge Bomb
Sludge Wave
Snore
Thunderbolt
Venoshock

OTHER
Amnesia
Attract
Double Team
Haze
Mud-Sport
Pain Split
Poison Gas
Protect
Recycle
Rest
Sleep Talk
Spikes
Stockpile
Substitute
Swagger
Swallow
Toxic
Toxic Spikes

Porygon2 [Virus] (-)
NATURE: Quiet (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Trace
: (Trigger) When entering into battle, this Pokémon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokémon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Passive) At the beginning of the match, the Pokémon analyses the opponent & downloads data that lets it deal more damage. This Pokémon receives a one (1) stage boost on the offence that strikes an opponent's weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, & Attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Passive) If this Pokémon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (45/76)
PHYSICAL
Bide
Last Resort
Tackle

SPECIAL
Blizzard
Discharge
Electroweb
Hidden Power (Ground 7)
Hyper Beam
Ice Beam
Icy Wind
Psybeam
Psychic
Psyshock
Shadow Ball
Signal Beam
Solarbeam
Swift
Thunderbolt
Tri Attack
Zap Cannon

OTHER
Agility
Conversion
Conversion 2
Defence Curl
Double Team
Endure
Gravity
Lock-On
Magic Coat
Magnet Rise
Pain Split
Protect
Rain Dance
Recover
Recycle
Reflect
Rest
Sharpen
Sleep Talk
Substitute
Teleport
Thunder Wave
Toxic
Trick
Trick Room

Carracosta [Atlantean] (M)
Nature: Quiet (-10% Evasion)

TYPE
Water
: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Solid Rock
: (Passive) This Pokémon's body is extremely solid & durable, & the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Passive) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

STATS
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (27/65)
PHYSICAL
Aqua Jet
Aqua Tail
Bide
Bite
Crunch
Earthquake
Flail
Knock Off
Rock Slide
Rollout
Smack Down

SPECIAL
AncientPower
Brine
Hidden Power (Grass 7)
Hydro Pump
Ice Beam
Water Gun
Water Pulse
Whirlpool

OTHER
Iron Defence
Protect
Rain Dance
Shell Smash
Stealth Rock
Substitute
Wide Guard
Withdraw

Mollux [Laval] (M)
NATURE: Timid (+9% Accuracy)

TYPE
Fire
: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Dry Skin
: (Passive) This Pokémon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water & heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokémon in sunlight & recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames & the Base Attack Power of incoming Fire attacks is increased by 2. The Pokémon absorbs the damage of water attacks & recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Toggle [Init OFF]) No default effect. When toggled, this Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

STATS
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

ATTACKS (40/68)
PHYSICAL
Bide
Gunk Shot

SPECIAL
Acid
Acid Spray
Clear Smog
Ember
Eruption
Final Gambit
Fire Blast
Fire Spin
Heat Wave
Hidden Power (Ice 7)
Inferno
Lava Plume
Sludge Bomb
Solarbeam
Thunder
Thunderbolt
Venoshock

OTHER
Acid Armour
Aqua Ring
Confuse Ray
Dispel (R)
Gastro Acid
Heal Bell
Heal Pulse
Helping Hand
Moonlight
Protect
Rain Dance
Recover
Rest
Sleep Talk
Substitute
Sunny Day
Thunder Wave
Toxic
Toxic Spikes
Will-O-Wisp
Withdraw

Braviary [Blackwing] (M)
NATURE: Hasty (+10% Accuracy)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Keen Eye
: (Passive) This Pokémon has extremely good vision & cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokémon's own accuracy.
Sheer Force: (Toggle [Init OFF]) No default effect. When toggled, this Pokémon can energise all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): (Passive) The Pokémon has a deep sense of honour, & whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

STATS
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (23/50)
PHYSICAL
Aerial Ace
Crush Claw
Fury Attack
Peck
Rock Slide
Shadow Claw
Sky Attack
Sky Drop
Superpower
U-Turn
Wing Attack

SPECIAL
Air Slash
Heat Wave
Hidden Power (Grass 7)

OTHER
Defog
Hone Claws
Leer
Protect
Roost
Scary Face
Sleep Talk
Tailwind
Whirlwind

Revenankh [Pharant] (M)
NATURE: Relaxed (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.

ABILITIES
Shed Skin
: (Passive) This Pokémon regularly sheds its skin & any impurities contained in its body. If afflicted with a status condition, this Pokémon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokémon releases immense barometric pressure, clearing the weather in the arena & preventing the effect of weather moves & abilities from taking place.
Infiltrator (DW): (Passive) Through a combination of speed & cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, & Safeguard with all of its attacks.

STATS
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

ATTACKS (47/90)
PHYSICAL
Arm Thrust
Bide
Brick Break
Bulldoze
Counter
Drain Punch
Dual Chop
Earthquake
Focus Punch
Hammer Arm
Ice Punch
Low Sweep
Mach Punch
Poison Jab
Power Whip
Punishment
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Vital Throw
Wrap

SPECIAL
Focus Blast
Hidden Power (Grass 7)
Psychic
Shadow Ball
Wring Out

OTHER
Double Team
Endure
Glare
Grudge
Mean Look
Moonlight
Pain Split
Protect
Safeguard
Substitute
Taunt
Telekinesis
Torment
Toxic
Wide Guard

Klinklang [Geargia] (-)
NATURE: Hasty (+12% Accuracy)

TYPE
Steel
: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Plus
: (Passive) This Pokémon possesses a positive electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Minus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Passive) This Pokémon possesses a negative electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Plus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Passive) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

STATS
HP: 90
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (31/46)
PHYSICAL
Bind
Gear Grind
Rock Smash
Vicegrip
Wild Charge

SPECIAL
Discharge
Flash Cannon
Hidden Power (Ground 7)
Hyper Beam
Signal Beam
Thunderbolt
Thundershock
Volt Switch
Zap Cannon

OTHER
Autotomise
Charge
Gravity
Iron Defence
Lock-On
Magic Coat
Magnet Rise
Metal Sound
Protect
Rest
Sandstorm
Screech
Shift Gear
Sleep Talk
Substitute
Thunder Wave
Toxic

Bonsly [Trake] (M)
Nature: Careful

TYPE
Rock
: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Sturdy
: (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash.
Rattled (DW): (Passive) These Pokémon are more easily frightened by Ghost-, Bug-, & Dark-typed attacks & will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 2/5

ATTACKS (23/56)
PHYSICAL
Brick Break
Faint Attack
Flail
Headbutt
Low Kick
Rock Throw
Rock Slide
Rock Tomb
Sand Tomb
Selfdestruct
Slam
Smack Down
Sucker Punch

SPECIAL
None

OTHER
Block
Copycat
Endure
Fake Tears
Mimic
Protect
Sandstorm
Stealth Rock
Substitute
Toxic

Lairon [Basher] (F)
Nature: Brave (-10% Evasion)

TYPE
Steel
: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Sturdy
: (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash.
Heavy Metal (DW): (Passive) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.

STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5 [6]
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 5/5

ATTACKS (24/70)
PHYSICAL
Body Slam
Dig
Dragon Rush
Earthquake
Endeavour
Head Smash
Headbutt
Heavy Slam
Iron Head
Metal Burst
Metal Claw
Rock Slide
Shadow Claw
Superpower
Tackle
Take Down

SPECIAL
Mud-Slap

OTHER
Harden
Iron Defence
Protect
Roar
Stealth Rock
Substitute
Toxic

Lunatone [Quilla] (-)
Nature: Brave (-10% Evasion)

TYPE
Rock
: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike & cannot be used as a catch-fall for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Levitate
: (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

STATS
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 17

EC: N/A
MC: 0
DC: N/A

ATTACKS (23/79)
PHYSICAL
Explosion
Rock Slide
Rock Throw
Stone Edge
Tackle

SPECIAL
Charge Beam
Confusion
Earth Power
Grass Knot
Ice Beam
Icy Wind
Psychic
Psywave

OTHER
Embargo
Harden
Heal Block
Hypnosis
Magic Coat
Moonlight
Pain Split
Protect
Rock Polish
Skill Swap

Medicham [Mind] (M)
NATURE: Jolly (+10% Accuracy)

TYPE
Fighting
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Pure Power
: (Passive) This Pokémon has immense inner strength that grows with its development, raising its Attack & its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokémon's Attack & Base Rank Total is only raised by one Rank.
Telepathy (DW): (Passive) This Pokémon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard & Earthquake. They are still affected by an opponents spread damage attacks.

STATS
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (27/93)
PHYSICAL
Bide
Brick Break
Bullet Punch
Drain Punch
Fake Out
Feint
Fire Punch
Hi Jump Kick
Ice Punch
Psycho Cut
Reversal
Rock Slide
Thunderpunch

SPECIAL
Confusion
Hidden Power (Flying 7)

OTHER
Calm Mind
Detect
Double Team
Endure
Foresight
Meditate
Mind Reader
Protect
Recover
Substitute
Swagger
Toxic

Volbeat [Inzektor] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Bug
: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

ABILITIES
Illuminate
: (Toggle [Init OFF]) No default effect. When toggled, this Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Swarm: (Passive) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Prankster (DW): (Passive) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

ATTACKS (65/73)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Brick Break
Bug Bite
Counter
Double-Edge
Dynamicpunch
Facade
Fling
Focus Punch
Frustration
Ice Punch
Quick Attack
Return
Seismic Toss
Tackle
Thief
Thunderpunch
U-Turn
Zen Headbutt

SPECIAL
Air Cutter
Bug Buzz
Charge Beam
Giga Drain
Hidden Power (Fire 7)
Mud-Slap
Ominous Wind
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Snore
Solarbeam
Struggle Bug
Swift
Thunder
Thunderbolt
Water Pulse

OTHER
Attract
Baton Pass
Confuse Ray
Double Team
Encore
Endure
Flash
Helping Hand
Light Screen
Metronome
Moonlight
Protect
Psych Up
Rain Dance
Rest
Roost
Sleep Talk
String Shot
Substitute
Sunny Day
Swagger
Tail Glow
Tailwind
Thunder Wave
Toxic
Trick

Exeggutor [Naturia] (F)
NATURE: Brave (-10% Evasion)

TYPE
Grass
: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Chlorophyll
: (Passive) During bright sunlight, this Pokémon's cells absorb more solar energy, doubling (2×) their speed.
Harvest (DW): (Passive) At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (38/84)
PHYSICAL
Barrage
Bullet Seed
Egg Bomb
Natural Gift
Seed Bomb
Stomp
Wood Hammer

SPECIAL
Confusion
Extrasensory
Giga Drain
Grass Knot
Hidden Power (Rock 7)
Leaf Storm
Psychic
Psyshock
Solarbeam
Uproar

OTHER
Bestow
Block
Endure
Gravity
Hypnosis
Ingrain
Leech Seed
Light Screen
Poisonpowder
Protect
Reflect
Skill Swap
Sleep Powder
Stun Spore
Substitute
Sunny Day
Synthesis
Telekinesis
Toxic
Trick Room
Worry Seed

Glalie [Mastic] (M)
NATURE: Hasty (+10% Accuracy)

TYPE
Ice
: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.

ABILITIES
Inner Focus
: (Passive) When an opponent attempts to flinch this Pokémon, it stands firm & continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive) This Pokémon thrives in Icy conditions & can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Passive) This Pokémon's feelings are always fluctuating, & its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokémon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokémon's Ranks directly. At the end of each round the Pokémon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Code:
Hardy (+1 Atk)
Lonely (+2 Atk, -1 Def)
Adamant (+2 Atk, -1 SpA)
Naughty (+2 Atk, -1 SpD)
Brave (+2 Atk, -15% Speed, -10% Evasion)

Bold (+2 Def, -1 Atk)
Docile (+1 Def)
Impish (+2 Def, -1 SpA)
Lax (+2 Def, -1 SpD)
Relaxed (+2 Def, -15% Speed, -10% Evasion)

Modest (+2 SpA, -1 Atk)
Mild (+2 SpA, -1 Def)
Bashful (+1 SpA)
Rash (+2 SpA, -1 SpD)
Quiet (+2 SpA, -15% Speed, -10% Evasion)

Calm (+2 SpD, -1 Atk)
Gentle (+2 SpD, -1 Def)
Careful (+2 SpD, -1 SpA)
Quirky (+1 SpD)
Sassy (+2 SpD, -15% Speed, -10% Evasion)

Timid (+30% Speed, +2X Accuracy, -1 Atk)
Hasty (+30% Speed, +2X Accuracy, -1 Def)
Jolly (+30% Speed, +2X Accuracy, -1 SpA)
Naive (+30% Speed, +2X Accuracy, -1 SpD)
Serious (+15% Speed, +X Accuracy)
STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 1/5

ATTACKS (20/66)
PHYSICAL
Avalanche
Bide
Bite
Crunch
Earthquake
Headbutt

SPECIAL
Blizzard
Icy Wind
Powder Snow
Shadow Ball

OTHER
Block
Disable
Double Team
Hail
Leer
Protect
Spikes
Substitute
Taunt
Torment

Linoone [Strine] (M)
NATURE: Adamant

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Pickup
: (Passive) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Gluttony: (Passive) This Pokémon devours healing & stat increasing berries at 50% health (flat) instead of 25% health (flat).
Quick Feet (DW): (Passive) This Pokémon feels a sense of anxiety when afflicted with a status condition, & its speed increases by 50% (×1.5). Although it can still be fully paralysed, it will not suffer the Speed drop.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 100
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (46/83)
PHYSICAL
Covet
Dig
Facade
Flail
Fling
Frustration
Fury Cutter
Giga Impact
Gunk Shot
Headbutt
Iron Tail
Last Resort
Pin Missile
Pursuit
Retaliate
Return
Rock Climb
Rock Smash
Rollout
Seed Bomb
Shadow Claw
Strength
Super Fang
Tackle
Thief

SPECIAL
Icy Wind

OTHER
Attract
Belly Drum
Double Team
Endure
Growl
Helping Hand
Hone Claws
Mud Sport
Odour Sleuth
Protect
Rest
Roar
Sand-Attack
Sleep Talk
Substitute
Switcheroo
Tail Whip
Thunder Wave
Toxic
Trick

Budew [Aigax] (F)
NATURE: Modest

TYPE
Grass
: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Poison Point
: (Toggle [Init ON]) By default, this Pokémon's spikes/quills/thorns are coated in poison, & there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When toggled, this Pokémon's natural toxins are more potent. As a result, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Natural Cure: (Passive) This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Leaf Guard (DW): (Passive) In bright sunlight, the Pokémon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

ATTACKS (16/53)
PHYSICAL
None

SPECIAL
Absorb
Extrasensory
Leaf Storm
Mega Drain
Shadow Ball
Venoshock

OTHER
Grasswhistle
Growth
Protect
Spikes
Stun Spore
Substitute
Synthesis
Toxic
Water Sport
Worry Seed

Brattler [Hisstory] (M)
NATURE: Adamant

TYPE
Grass
: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Harvest
: (Passive) At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
Infiltrator (DW): (Passive) Through a combination of speed & cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, & Safeguard with all of its attacks.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 1/5

ATTACKS (17/62)
PHYSICAL
Dragon Tail
Leaf Blade
Night Slash
Pursuit
Sucker Punch
U-Turn
Vine Whip
Wrap

SPECIAL
Grass Knot

OTHER
Aromatherapy
Glare
Haze
Protect
Stun Spore
Substitute
Synthesis
Taunt

Archen [Predator] (M)
Nature: Jolly (+15% Accuracy)

TYPE
Rock
: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Defeatist
: (Trait) The Pokémon tires from prolonged battles easily, & its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokémon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

STATS
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 81 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
DC: N/A

ATTACKS (20/63)
PHYSICAL
Bite
Bulldoze
Head Smash
Knock Off
Pluck
Quick Attack
Rock Slide
Rock Throw
Steel Wing
Wing Attack

SPECIAL
Ancientpower

OTHER
Agility
Defog
Double Team
Leer
Protect
Quick Guard
Scary Face
Substitute
Taunt

Happiny [Gimmick] (F)
NATURE: Adamant

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Natural Cure
: (Passive) This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Serene Grace: (Passive) This Pokémon has a blessing which doubles the success chance of its attack's secondary effects. (eg. Paralysis from Thunderbolt).
Friend Guard (DW): (Passive) The Pokémon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

STATS
HP: 110
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

ATTACKS (15/64)
PHYSICAL
Counter
Frustration
Last Resort
Return
Pound

SPECIAL
Shadow Ball

OTHER
Aromatherapy
Charm
Copycat
Endure
Gravity
Protect
Refresh
Substitute
Sweet Kiss


Regirock [Grandstone] (-)
Nature: Brave (-10% Evasion)

TYPE
Rock
: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Clear Body
: (Passive) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Sturdy (DW): (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

ATTACKS (54/74)
PHYSICAL
Body Slam
Brick Break
Bulldoze
Counter
Dig
Drain Punch
Earthquake
Explosion
Facade
Fire Punch
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Iron Head
Rock Slide
Rock Throw
Rock Tomb
Selfdestruct
Smack Down
Stomp
Stone Edge
Superpower
Thunderpunch

SPECIAL
Ancientpower
Charge Beam
Earth Power
Focus Blast
Hidden Power (Psychic 7)
Hyper Beam
Snore
Thunder
Thunderbolt
Zap Cannon

OTHER
Block
Curse
Double Team
Endure
Gravity
Iron Defence
Lock-On
Mimic
Protect
Psych Up
Rest
Rock Polish
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Thunder Wave
Toxic


Ledyba [Redian] (M)
NATURE: Mild

TYPE
Bug
: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Swarm
: (Passive) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Passive) This Pokémon is used to waking up at early hours or operating in low-light conditions & subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokémon. When the Pokémon uses Rest they will gain 18 HP per action & only be asleep for two actions.
Rattled (DW): (Passive) These Pokémon are more easily frightened by Ghost-, Bug-, & Dark-typed attacks & will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS
HP: 90
Atk: Rank 1
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

ATTACKS (21/70)
PHYSICAL
Bide
Frick Break
Comet Punch
Dig
Drain Punch
Knock Off
Mach Punch
Tackle

SPECIAL
Bug Buzz
Psybeam
Silver Wind
Solarbeam

OTHER
Agility
Baton Pass
Encore
Light Screen
Protect
Reflect
Safeguard
Substitute
Supersonic

Luvdisc [Gold Medal] (F)
NATURE: Mild

TYPE
Water
: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Swift Swim
: (Passive) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (×2) its Speed in the rain.
Hydration (DW): (Passive) This Pokémon absorbs water during the rain to heal any status effects afflicting this Pokémon.

STATS
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 97
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: N/A
MC: 0
DC: 1/5

ATTACKS (20/52)
PHYSICAL
Aqua Jet
Tackle
Take Down

SPECIAL
Brine
Hidden Power (Ground 7)
Hydro Pump
Ice Beam
Water Gun
Water Pulse

OTHER
Agility
Aqua Ring
Attract
Charm
Heal Pulse
Lucky Chant
Mud Sport
Protect
Rain Dance
Substitute
Sweet Kiss

FORMAT
[IMG]http://www.serebii.net/blackwhite/pokemon/###.png[/IMG]
[SIZE=5][B]<Pokémon> [<Name>] (<Gender>)[/B][/SIZE]
[B]Nature[/B]: <Nature> (<Acc Boost/Eva Drop>)

[B]TYPE
<Type>[/B]: <Descriptor>

[B]ABILITIES
<Ability>[/B]: ([I]<Type>[/I]) <Descriptor>
[B]<Ability> (DW)[/B]: ([I]<Type>[/I]) <Descriptor>
[S][B]<Ability> (DW)[/B]: ([I]<Type>[/I]) <Descriptor>[/S]

[B]STATS[/B]
HP: ###
Atk: Rank ###
Def: Rank ###
SpA: Rank ###
SpD: Rank ###
Spe: ###
Size Class: ###
Weight Class: ###
Base Rank Total: ###

EC: <CurrECNo.>/<MaxECNo.>
MC: <CurrMCNo.>
DC: <CurrDCNo.>/<MaxDCNo.>

[B]ATTACKS (<CurrMoveNo.>/<MaxMoveNo.>)[/B]
[I]PHYSICAL[/I]
<Physical Moves Alphabetised>

[I]SPECIAL[/I]
<Special Moves Alphabetised>

[I]OTHER[/I]
<Other Moves Alphabetised>
 
Last edited:
#57
Trainer Name: Albinoloon
Pokemon: Dusknoir, Foongus, Frosslass, Chandelure, Ariados, Cloyster, Fidgit, Cradilly, Glameow, Tepig, Seel, Nohface, Burmy, Drifloon, Chingling, Voodoll, Embirch, Protowatt, Trapinch, Shuppet
W/L/T/Cancelled: 18/11/1/5
Trainer Counter: 20

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

1x
Exp. Share


Token Pocket
Trainer Tokens: 6
Ref Tokens: 0
Business Tokens: 0

vsGoldenknight - Lost to good tactics
vsDoranDragon- Ween!
vsFlora -Lost by a hyphae
vsBlazikenMaster-Zeo - Stalled out
vsDracoyoshi8 -Canceled but still won ;)
vsEnergyStorm -Blew his candle out
vsRitterCat -Rolled Over
vsPimgangmaster -Disabled him
vsSpenstar -Do you have to ask?
vsHD -Blew him away!
vsTeaDemon -So close!
vsLyris[Numbers] -Washed her away
vsTorferngatr - Match died after so long
vsToastTyrant13 - "We are an equal match, after all."
vs(TagBattle) - I don't want to talk about it
vsAlphaJolt - I bored them with my dissapearance
vsToastTyrant13(v2) - Won by deluge
vsFrosty- Overpredicted and misplayed
vsToastTyrant13(v3) - Swamped a win
vsToastTyrant13(v4) - Won yet again
vsLevitatingLamprey - Wonwon
vsMetalBagon - Generally unsucessful
vsZiposaki - In my favor
vsRewindman - Won by the craziest hax ever
vsFireBlast - Drifloon kills
vsEndquote - Stupid confusionhax
vsToastTyrant13(v5) - Epic Victory!
vsShiraz - Another win!
vsKaxtar - not even a chance
vsBox - Drifloon surpasses once again!
vsSonOfShadoo - Mimicry over all(win)
vsNightrise - DQed
vsToastTyrant13(v7) - loss???
vsSolstice- 3-0
vsDoranDragon - hooray!
vsEndQuote - ...wow
vsToastTyrant13(v8) - bluh bluh training
vsToastTyrant13(v9) - bluh bluh moar training
vsToastTyrant13's2kBrawl - DQed after hiatus
vstypo77 - The reason that I'm pitted against the community


Pokemon Team


Active

*****


Lofty, male Drifblim
Nature:
Quiet (+1 special attack; -15% speed; -10% evasion)

Personality:
Lofty is quite... arbitrairy in his actions. He will hardly use the same move twice, unless forced into a risky situation such as being taunted. Despite his cluelessness, Lofty is actually one of 3 rare Malumaer heteros. Most drifloon are born in their place of origin; the underwold. However, these heteros are born in the overworld through evaporation of a volatile chemicals. They are rare as their lack of their reflective pigment, which normal drifloon recieve, slowly burns their thin bodies. This is the result of their rarity. This particular one sank down to earth as soon as it was born. When Albinoloon was traveling beside a polluted sea to search for an arena, he noticed a tug on a particular doll-shaped keychain on his backpack. As he turned around, he noticed it was this mysetrious drifloon, whom came to be known as Lofty, for the way he seemed to float aimlessly. When training, he realized that Lofty had an extremely vast and photographic memory. Lofty is very experienced in battling- and has taken a liking as well as a talent to it. He uses his vast movepool to outwit his oppponents. His extreme vitality also helps keep standing when the dust clears. His trainer is very dependent on him.

~Counters
EC:6/6
DC:5/5
MC:1

Type: Ghost/Flying

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 70(-)

Size Class: 2
Weight Class: 2
Rank Total: 19

-Moves
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Explosion
Shadow Ball
Baton Pass

Hidden Power (Fighting 7)
Thunder Wave
Acrobatics
Will 'o' Wisp
Thunderbolt
Double Team
Sunny Day
Rain Dance
Substitute
Psychic
Fly

Hypnosis
Clear Smog
Disable
Weather Ball

Magic Coat
Spite
Pain Split
Endure
Icy Wind

Move Total: 30



Sone, male Dusknoir

Nature:
Adamant (+1 attack; -1 special attack)


Personality: At full potential as a Dusknoir, Sone's personalilty drastically changed. No longer quiet and unassuming, Sone has appointed himself the leader of the team, putting himself in the spotlight, than rather lurk in the shadows. No one knows why his appearence is different from other duskull, although his childhoood in Mt. Pyre could be a clue. He has left his birthplace, becoming a rouge. His tactics and mindset are of a king, strong and unrelenting. However, he also retains his battle style as a dusclops, stalling his opponent out until it drops dead right in fromt of him. Sone acts as the trainer's right hand-man, attending to the other members. Only his trainer understands him.

~Counters
EC:9/9
MC:1

Type: Ghost

Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

Abilities:

Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 45

Size Class:
Weight Class:
Base Rank Total:

EC: 6/9
MC: 1
DC: X

-Moves

Leer (*)
Night Shade (*)
Disable (*)
Forsight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Toxic (*)
Rest (*)

Double Team (*)
Pain Split (*)
Skill Swap (*)
Faint Attack (*)
Gravity

Fire Punch
Ice Punch
Thunderpunch
Taunt
Will 'o' Wisp
Shadow Punch

Move Total: 22



Vayn, female Chandelure

Nature:
Modest (+1 special attack; -1 attack)

Personality:
Since her evolution, she has recognized how to recognize patterns. However, she still seeks to change the environment to her advantage. She has learned the power of force, and recognizes it. She is starting to grow an understanding of pokemon as well as people's thoughts. Her tactics are never thought down upon. Her appearance in a match is enigmatic, as she has an array of different strategies she can use. Now, her fighting style differs from her previous one, as now, she has acess to much more mobility, being able to spread a trail of fire as she floats, or fortifying herself with an army of will 'o' wisps. Her friendship with Yuki is a close one, in fact, they only communicate with each other. When Yuki is by her side, she won't lose. She was born of the negative litwicks, emmiting negative light, which can offset normal light, which makes her surroundings dim.

~Counters

EC: 9/9
DC: 5/5
MC: 1

Type: Fire/Ghost

Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).


Abilities:

Flash Fire:(Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Flame Body:(Innate)This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

DW UNLOCKED
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80

Size Class:
Weight Class:
Base Rank Total:

-Moves

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Fire Spin
Night Shade
Will 'o' Wisp
Flame Burst
Imprison

Flamethrower
Shadow Ball
Psychic
Acid Armor
Heat Wave
Haze

Hex
Taunt
Will 'o' Wisp
Protect
Trick Room

Move total: 24



Ivaldii, female Fidgit
Nature: Modest(+1 SAtk; -1 Atk )

Personality:
Retaining a close relationship with her trainer, Ivaldii is an arrogant individual who can't stand to lose. She is very bratty and taunts the rest of the team by sitting on her trainer's shoulder. Her fighting style is usually airborne, but uses her amazing craftsmanship skills to create sculptures of herself as substitutes. Also, she abuses encore and taunt (these moves reflect her personality) constantly, destroying walls and set-up sweepers. Ivaldii and Frigga have the most tension, as they frequently dispute over her trainer's attention. She will only eat sweets.

~Counters
EC: 6/6
DC: 5/5
MC: 0

Type: Poison/Ground

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ablilities:
Persistant: (Innate)This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit: (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

DW UNLOCKED
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110

Size Class: 2
Weight Class: 4
Base Rank Total: 20

-Moves

Magic Room
Wonder Room
Rapid Spin
Sand Attack
Heal Pulse
Entertainment
Helping Hand
Comet Punch
Razor Wind
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Taunt
Toxic
Substitute
Disable
Earth Power
Wish
Me First
Sludge Bomb
Toxic Spikes
Light Screen
Air Slash
Energy Ball

Move Total: 27


****
Frickasee, male Cradily
Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7))
Type: Grass/Rock
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Suction Cups: (Inate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain(DWLocked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

EC: 6/6
MC: 4
DC: 3/5

Stats:
HP:100
Atk: Rank 3
Def: Rank 5(+)
SAtk: Rank 3
SDef: Rank 4
Spd: 39(43*.9 = 38.7)

-Moves

Astonish
Constrict
Acid
Ingrain
Confuse Ray
Amnesia

Toxic
Protect
Substitute
Rock Slide
Energy Ball
Hidden Power (Fire 7)
Sludge Wave
Sandstorm

Magic Coat
Mirror Coat
Mega Drain

Move Total: 15


*
Heroine, female Seel
Nature: Quiet(increased rank in SpA; base speed/1.15; -15% evasion)
Personality:
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Thick Fat:(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Hydration:(Innate)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Ice Body(DW LOCKED):(Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP:100
Atk: Rank 2
Def: Rank 2
SAtk: Rank 3(+)
SDef: Rank 3
Speed: 39 (-; 45/1.15=39 )

EC: 2/6
DC: 1/5
MC: 2

Moves:
Headbutt
Growl
Water Sport
Icy Wind
Encore
Ice Shard
Rest
Aqua Ring

Fake Out
Perish Song
Stockpile

Hidden Power (Ghost 7)
Surf
Rain Dance

Move Total: 14


****
Wolv, male Nohface
Nature: Adamant (Attack increased by rank; Special Attack decreased by rank)
Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 10

EC: 3/6
DC: 2/5
MC: 0

Moves:
Tackle
Iron Defense
Lick
Leer
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Metal Burst
Perish Song
Iron Head
Fake Out

Foul Play
Psycho Shift
Meteor Mash

Toxic
Trick Room
Taunt

Move Total: 16


*****
Chingling (Reia[F])
Nature: Modest(Increases Special Attack one stage; Reduces Attack one stage)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP:90
Atk: Rank 1(-)
Def: Rank 2
SAtk: Rank 4(+)
SDef: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Rank Total: 11

EC: 2/6
DC: 2/5
MC: 1

Moves:
Wrap
Growl
Astonish
Confusion
Uproar
Entrainment

Disable
Hypnosis
Recover

Taunt
Psyshock
Thunder Wave
Reflect

Move Total: 13



Jester, male Voodoll

Nature:
Brave (+1 Attack; -15% speed; -10% evasion)


Type:Normal/Dark

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

~Counters
EC: 3/6
DC: 3/5
MC: 0

Abilities:
Insomnia:(Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Normalize:(Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.

DW LOCKED
Cursed Body:(Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60 (-; 70/1.15=60)

Size Class: 2
Weight Class: 2
Base Rank Total: 14

-Moves
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Substitute

Mach Punch
Counter
Psycho Cut

Taunt
Brick Break
Rock Slide
Hidden Power (Ice 7)
Psychic
Thunder Wave
Torment

Move Total: 22


***
Embirch (Prometheus[M])
Nature: Quiet (Special Attack increased by one rank; Base speeed multiplied by .9; Evasion decreased by a flay 10%)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 43(-; 50/1.15=43)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 3/9
DC: 3/5
MC: 0

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Aromatherapy
Counter
Earth Power

Sunny Day
Flamethrower
Substitute
Toxic
Light Screen
Rock Slide
Move Total: 19


Kabuto (Streem[M])
Nature: Quiet (Special Attack rasied one stage; Speed divided by 1.15; +5% accuracy on opponent's attacks)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Battle Armor: (Innate)This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor(DW LOCKED): (Can Be Enabled)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SAtk: Rank 3(+)
SDef: Rank 2
Spd: 47(-; 55/1.15=47.8=47)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack

Giga Drain
Screech
Icy Wind

Rock Slide
Scald
Sandstorm


Protowatt (Thimes[M]
Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95

Size Class: 1
Weight Class: 1
Base Rank Total: 10


EC: 1/6
MC: 0
DC: 1/5

Attacks
Bubble
Charge
Tackle
Thundershock
Detect
Zap Cannon

Counter
Mirror Coat
Metronome

Ice Beam
Thunderbolt
Hidden Power (Grass 7)
Substitute
Scald

Move Total: 14


***
Raff, male Foongus
Nature: Bold (Attack reduced by *; defence raised by *)
Type: Poison/Grass
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Regeneration:(Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 15

EC: 3/6
MC: 2
DC: 2/5

-Moves
Absorb (*)
Growth (*)
Astonish (*)
Bide (*)
Ingrain (*)
Faint Attack (*)
Sweet Scent (*)
Spore
Giga Drain
Solarbeam
Synthesis
Clear Smog
Rage Powder

Toxic (*)
Venom Shock (*)
Energy Ball (*)

Stun Spore (*)
Gastro Acid (*)
Rollout (*)

Move Total: 19


Jeruf, male Trapinch

-Nature:
Quiet(+1 Special Attack; -15% Speed; -10% Evasion)

Personality:

After years of hunting since his hatching, Jeruf has the trait that he believes ensures survival: faith. Faith and the idea of faith drive him to extreme patience in wait of advantage. This persistance also is a driving force in his fighting technique: Jeruf rarely goes on the offensive, waiting for his opponent's will to falter. Aside from the arena, Jeruf is introverted and refuses to commune with the other pokemon. Many debate wether the purpose of this behavior is socially strategic or born out of a traumatic upbringing, while in reality, Jeruf constantly fears of social judgement. Jeruf's relationship with his trainer is undeveloped; he rarely approaches his trainer without the encouragement of food.

~Counters
EC: 0/9
DC: 0/5
MC: 0

-Type:
Ground(Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


-Abilities:
Arena Trap( INNATE This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.)

Hyper Cutter(INNATE This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.)

DW LOCKED
Sheer Force( CAN BE ENABLED This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.)

-Stats

HP:90
Atk:Rank 4
Def:Rank 2
SpA:Rank 3(+)
SpD:Rank 2
Spe:8(-)

Size Class:1
Weight Class:2
Base Rank Total:13

-Moves
Bite
Sand-Attack
Faint Attack
Sand Tomb

Earth Power
Endure
Signal Beam

Toxic
Rest
Solarbeam



Shiva, male Shuppet

Nature:
Brave (+1 Attack; -15% Speed; -10% Evasion)

Personality:
Believing in a strong yet cryptic sense of justice, Shiva is a complicated pokemon indeed. He shares a connection with his namesake, the Hindu god of destruction, in goal. Shiva basks in the practice of tearing his opponents into pieces. However, his strength also consists of his tactic. Weaving curses into his attack pattern, Shiva succeeds in rendering a foe helpless before he delivers his vindictive retribution. He specializes in providing the tools need to surgically dissect an opponent's actions to his advantage.

~Counters
EC:0/6
DC:0/5
MC:0

Type: Ghost

Ghost: (Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.)

Abilities:

Insomia (INNATE This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.)

Frisk (INNATE The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.)

DW LOCKED
Cursed Body (INNATE When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.)

~Stats

HP:90
Atk:Rank 4(+)
Def:Rank 2
SAtk:Rank 3
SDef:Rank 2
Spe:39(-)

Size Class:1
Weight Class:1
Base Rank Total:14

-Moves
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will 'o' Wisp
Snatch

Imprison
Confuse Ray
Disable

Trick Room
Shadow Ball
Taunt
Torment

Move Total: 15


Idlers

****
Ariados [Frigga(F)]
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Personality: Frigga, now not the newbie of the team, has a dark disposition. She, like most other pokemon on the team, is a loner. In fact, she's never seen with the others at all. She hides outside our secret base, catching other insect pokemon, and even spinarak. She has an eye for the dark, and can easily navigate it. She specializes in snares with her silken webs, so she can be creative about catching her prey. Also, she uses her surroundings to her advantage, ensnaring the entire battlefield if necessary. She often mourns over her tribe, which fell victim to a horde of greedy rock types. She has hated them ever since. Her dark color is a trademark of her tribe, which used to call the dark depths of Ilex Forest home.
Type:
Bug:(Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.)
Poison:(Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.)

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Isomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Sniper(DW):(Innate)This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100

Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35(-;40/1.15=35.7=35)

EC: 6/6
MC: 4
DC: 4/5

Moves:
Poison Sting
String Shot
Scary Face
Constrct
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Psychic
Sludge Bomb
Toxic
Electronet
Disable
Night Slash
Spider Web
Toxic
Venoshock

Move Total: 17



****
Frosslass [Yuki] F
Nature: Rash (SATK increased by *; SDEF reduced by *)
Personality:Since her evolution, she underwent a significant personality change. Her shyness has dissapated, only leaving the cold passion for the kills she has always recieved. She has little to almost no interaction with any other team member apart from Vayn, who understands and supports her. She is known to display to Vayn, who then shares sucking the life out of it with her. The two are best friends, so Yuki will not let her fall.
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak:(Innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body:(Innate)When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 110

EC: 6/6
DC: 6/6
MC: 3

Moves:
Powder Snow
Double Team
Bite
Icy Wind
Headbutt
Protect
Hail
Blizzard
Shadow Ball
Thunderbolt
Disable
Avalance
Fake Tears
Taunt
Ominous Wind
Confuse Ray
Ice Shard

Move Total: 17


***
Natu (Coatlus[F])
Nature: Mild (Increased rank in SAtk; Decreased rank in Def)
Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW LOCKED): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SAtk: Rank 4(+)
SDef: Rank 2
Spd: 70

Moves:
Peck
Leer
Nightshade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray

Drill Peck
Roost
Featherdance

Hidden Power Fighting 7
Shadow Ball
Substitute

Move Total: 14


**
Burmy (Trippy[F])
Nature: Brave (+1 Atk; Divides Base Speed by 1.15, -10 Evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 31 (36/1.15v) (-)

EC: 0/4
MC: 0
DC: 0/5

Attacks:
Protect
Tackle
Bug Bite
Hidden Power (Grass 7)

Snore
String Shot

Move Total: 6



*
Glameow (Aires[F])
Nature: Docile(No stat Change)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Limber: (Innate)This Pokemon’s body is well trained and immune to paralysis.
Own Tempo: (Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Keen Eye(DW LOCKED): (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SAt: Rank 2
SDf: Rank 2
Spe: 85

Moves:
Fake Out
Scratch
Growl
Hypnosis
Faint Attack
Fury Swipes
Charm

Taunt
Thunderbolt
Hidden Power(Flying 7)

Wake-Up Slap
Snatch
Last Resort

Move Total: 13


**
Tepig (Alice[F])
Nature: Quiet (+1 Rank in SAtk; base speed/1.15; -15% evasion)
Personality:
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat(DW LOCKED): (Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
Tepig
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 39(-;45/1.15 = 39.1304)

EC: 0/9
DC: 0/5
MC: 0

Moves:
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Smog
Rollout
Take Down

Body Slam
Yawn
Curse

Taunt
Gyro Ball
Substitute

Move Total: 15


***
Cloyster [Serd(M)]
Nature: Rash (Special attack increaed by one rank; Special Defense is decreased by one rank)
Personality: Serd has always had a strong defiance for the rules, and will not by any means, abide to them. He is very intelligent, solving many complex situations. However, he is not open-minded and quite arrogant, being sure his answer is the right one. Serd normally is seen with Frickasee, who supports him and carelessly agrees to Serd's many opinions. He has a close relationship with his trainer.
Type:
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor:(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link:(Innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat(DW):(Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

HP: 90
Atk: Rank 3
Def: Rank 7
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 70

EC: 6/6
MC: 6
DC: 3/5

Tackle
Withdraw
Supersonic
Icicle Spear
Leer
Protect
Clamp
Payback
Hail
Blizzard
Water Pulse
Mud Shot
Rock Blast
Hydro Pump
Toxic

Move Total: 16
 
#58
LS ASB

Welcome to Lady Salamence's Registration Post.​

---​

Data


Trainer Name: LS​

Pokemon: Salamence | Swellow | Machamp | Emboar | Weedle | Weedle | Audino​

Currency Counters: 21
Valor Counters: 1
Universal Counters: 2​

Backpack
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry​


Token Pocket:
Ref Tokens:
Business Tokens:​

---
Pokemon

Salamence [Hirome] (Male)
Nature:
Lonely (+1 Atk, -1 Def)
Type: Dragon/Flying
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.


Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

HP: 100
Atk: Rank 6[+]
Def: Rank 2[-]
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 11
DC: 5/5


Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage
Fire Fang
Thunder Fang
Toxic
Dragon Tail
Earthquake
Wish
Hydro Pump
Flamethrower
Draco Meteor
Move Total: 25



Swellow [Aerial] (Female)
Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)
Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 144 (125*1.15, rounded up)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Ability 2: Scrappy Type: Innate (DW)
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Brave Bird (*)
Roost (*)
Whirlwind (*)
Fly (*)
Toxic (*)
Protect (*)
Pluck
Endeavor
Aerial Ace
Agility
Air Slash
U-Turn
Total Moves: 18[/CENTER]



Progressive (Machamp) (M)
Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast
Type: Innate [DW]
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

Weight Class: 5

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Scary Face
DynamicPunch
Earthquake
Retaliate
Smack Down
Rock Slide
Stone Edge
Protect
Substitute
Close Combat
Encore
Bullet Punch
Meditate
return
Poison Jab
Total Moves: 24


Emboar [iiMKUlta] (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 8
DC: 5/5

Abilities:
Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Hammer Arm
Tackle
Ember
Odor Sleuth
Tail Whip
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Roar
Flare Blitz
Arm Thrust
Heat Crash
Double Team
Wild Charge
Sunny Day
Stone Edge
Earthquake
Protect
Endeavor
Yawn
Magnitude
Superpower
Overheat
Will-O-Wisp
Head Smash
Fire Blast
Solarbeam
Move Total: 29




{Bagon} [Samantha] (Female)
Nature: <Hasty> (+Speed -Def +12% accuracy)

TYPE
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

ABILITIES
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

STATS
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

ATTACKS (16)
LEVEL UP
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

TM/HM
Dragon Claw
Toxic
Substitute
Protect
Roar

OTHER
Twister
Shadow Claw
Dragon Dance
Outrage



{Joltik} [WidowMaker] (Male)
Nature: <Hasty> (+15% Speed, +13% Accuracy, -1 Def)

TYPE
<Bug/Electric>: <Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). / Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.>

ABILITIES
<Compoundeyes>: (<Innate>) < This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.>
<Unnerve>: (<Innate>) < The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.>
<Swarm> (DW): (<Innate>) < When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)>

STATS
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

ATTACKS (19)
LEVEL UP
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

TM/HM
Double Team
Protect
Thunderbolt
Energy Ball
Facade

OTHER
Disable
Faint Attack
Cross Poison
Faint Attack
Rock Climb



{Snorunt} [Balls] (Female)
Nature: Naive (+Spe -SpD +8% Accuracy)

TYPE
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

ABILITIES
<Inner Focus>: (<Innate>) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

STATS
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 58(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (17)
LEVEL UP
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

TM/HM
Toxic
Blizzard
Substitute
Swagger
Frost Breath

OTHER
Spikes
Weather Ball
Disable
Block
Fake Tears



{Snover} [Rasputin] (Male)
Nature: <Quiet> (+SPA -Spe -10% evasion, flat)

TYPE
Ice / Grass: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. / Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

ABILITIES
<Snow Warning>: (<Innate>) < This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.>
<Soundproof> (DW): (<Innate>) < Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)>

STATS
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 34
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (17)
LEVEL UP
Powder Snow
Leer
Razor Leaf
Icy Wind
Grasswhistle
Swagger
Mist

TM/HM
Toxic
Giga Drain
Protect
Blizzard
Double Team

OTHER
Leech Seed
Avalanche
Growth
Magical Leaf
Stomp



{Cubone} [Revenge] (Female)
Nature: <Adamant> (+ATK -SPATK)

TYPE
Rock: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

STATS
HP: 90
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (20)
LEVEL UP
Growl
Tail Whip
Bone Club
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

TM/HM
Curse
Toxic
Counter
Earthquake
Detect

OTHER
Perish Song | Rock Slide | Swords Dance | Iron Head | Belly Drum



{Swablu} [Feather] (Female)
Nature: <Adamant> (+atk -def)
TYPE
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. \ Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.


STATS
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (20)
LEVEL UP
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down

TM/HM
Protect
Steel Wing
Roost
Substitute
Fly

OTHER
Dragon Rush
Pursuit
Rage
Agility
Power Swap


--not updated--



Weedle [Rising_Dusk] (M)
Nature: Adamant (Adamant (+1 Atk, -1 SpA)​

Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

Abilities:
Shield Dust: Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.​


Stats:

Weedle
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10​


EC: 0/5
MC: 0
DC: 0/5​

Attacks:
Poison Sting
String Shot
Bug Bite
Total Moves: 3​



Weedle [Rising_Dusk] (M)
Nature: Adamant (Adamant (+1 Atk, -1 SpA)​

Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

Abilities:
Shield Dust: Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.​


Stats:

Weedle
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10​


EC: 0/5
MC: 0
DC: 0/5​

Attacks:
Poison Sting
String Shot
Bug Bite
Total Moves: 3​


Peanuts [Audino]
Nature: Docile (No effect on stats)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

Healer: Type: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.​


Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.​

Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16​

EC: N/A
MC: 0
DC: 0/5​

Attacks:
Pound
Growl
Helping Hand
Refresh
DoubleSlap
Attract
Secret Power
Entrainment
Protect
Light Screen
Trick Room
Wish
Encore
Heal Bell
Total Moves: 14​
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#59
It's_A_Random:

Everything looks good, Team Approved.

Albinoloon:

Approved upon Review. Feel free to go and battle.

Lady Salamence:

I take it you want to keep your remaining rarity points in reserve? If so, Approved. Also your mons need Stats, but I'm on a editiing teat anyway so I'll get them.

Oh, and Stats: You take a Pokemon's Base stats and compare them to the star system. 0-25 is * (80 HP), 26-55 is ** (90 HP), 56-95 us *** (100 HP), 96-125 is **** (110 HP), and 126+ is ***** (120 HP). It adds 5HP or (+1) for each increment of 30 above 127 (So 156, 186, 216, 246 etc.)
 
#60

Trainer Name: Coolking49
Pokemon: Beldum, Piplup, Trapinch
W/L/T: 0/0/0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Token Pocket:
Ref Tokens: 0
Business Tokens: 0

Ongoing battles:
http://www.smogon.com/forums/showthread.php?t=86442
http://www.smogon.com/forums/showthread.php?t=86615

completed battles:
http://www.smogon.com/forums/showthread.php?t=86471(aborted by ref)
http://www.smogon.com/forums/showthread.php?t=102058 (lost)
Pokemon Team:


Beldum (genderless)
Nature: Brave (+Atk -Spe)

Types:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:

HP: 90
Atk: ***
Def: ***
SpA: **
SpD: ***
Spe: 25

EC:0/6
MC: 0
DC:0/5

Abilities:

Clear Body: Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal:Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback. (DW - Not gotten yet)


Attacks:
Take Down
iron defense
headbutt
zen headbutt


Piplup (Male)
Nature: Quiet

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

Piplup
HP: 90
Atk: **
Def: **
SpA: ****
SpD: ***
Spe: 34

EC:0/6
MC: 0
DC: 0/5

Abilities:
Torrent: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Attacks:
Competitive Spirit:Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. (DW, not gotten yet)

Moves:
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Hydro Pump
Yawn
Aqua Ring
Ice Beam
Grass Knot
Pluck

Trapinch (Female)
Nature: Quirky

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ****
Def: **
SpA: **
SpD: **
Spe: 10

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Arena Trap:Type: Innate
This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Type: Innate
Hyper Cutter: Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sheer Force:Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (DW not activated yet)

Attacks:
Bite
Sand Attack
Faint Attack
Sand Tomb
Bug Bite
Quick Attack
Earth Power
EarthQuake
Rock Slide
Dig
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#61
Trainer Name: Flora
Pokemon: Torchic, Lanturn, Monohm (OT Metal Bagon), Excadrill, Froslass, Dusknoir, Colossoil, Gengar, Gardevoir (OT Kaxtar), Pyroak, Sawsbuck, Roserade, Cradily, Tropius, Metagross, Clefable, Electivire, Stratagem, Voodoom, Tomohawk, Rotom, Jellicent, Goldeen
W/L/T: 16-5-6
Trainer Counter: 16

Backpack:

Item Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
1x Enigma Berry
1x Life Orb
2x Expert Belt
2x Leftovers
1x Wide Lens
1x Flame Orb

Token Pocket:
Ref Tokens: 0
Business Tokens: 76
Battle Points: 15

Active Slots:
<Battle Slot 1 Link>
<Battle Slot 2 Link>
<Battle Slot 3 Link>
<Tournament Link> (If the user is in a tournament )
<roleplay>
<Additional RP Links (with Pokemon RPing)>
<Gym Link> (If the user is in a Gym match [Mechanics TBD later])

Battles Completed

Vs Albinoloon http://www.smogon.com/forums/showthread.php?t=86614
Vs Berserker Lord http://www.smogon.com/forums/showthr...10#post3371910
Vs TotalPotato http://www.smogon.com/forums/showthread.php?t=86496
Vs Shazamo http://www.smogon.com/forums/showthread.php?t=102202
Vs Bynine http://www.smogon.com/forums/showthread.php?t=102727
Vs DA http://www.smogon.com/forums/showthread.php?t=103037
Vs Energy Storm http://www.smogon.com/forums/showthread.php?t=103312
Vs HD http://www.smogon.com/forums/showthread.php?t=103220
Vs elDino http://www.smogon.com/forums/showthread.php?t=3447259
Vs Darthvader317 http://www.smogon.com/forums/showthread.php?t=102474
Vs deadfox081 http://www.smogon.com/forums/showthread.php?t=3447379
Vs Terrador14 http://www.smogon.com/forums/showthread.php?t=3447465
Vs Leethoof http://www.smogon.com/forums/showthread.php?t=3447564
Vs DK http://www.smogon.com/forums/showthread.php?t=3448069
Vs Acklow http://www.smogon.com/forums/showthread.php?t=3448579
Vs Frosty http://www.smogon.com/forums/showthread.php?t=3448857
Vs Gerard http://www.smogon.com/forums/showthread.php?t=3448217
Vs DA http://www.smogon.com/forums/showthread.php?t=3447652
Vs XVIcaliber http://www.smogon.com/forums/showthread.php?t=3450303
Vs Temperantia http://www.smogon.com/forums/showthread.php?t=3450522
Vs deadfox081 http://www.smogon.com/forums/showthread.php?t=3450232
Vs jas61292 http://www.smogon.com/forums/showthread.php?t=3450601
Vs SimonSays http://www.smogon.com/forums/showthread.php?t=3454779
Vs deadfox081 http://www.smogon.com/forums/showthread.php?t=3453581
Vs Orcinus Duo http://www.smogon.com/forums/showthread.php?t=3455094
Vs SimonSays http://www.smogon.com/forums/showthread.php?t=3455300
Vs The Royal Guard http://www.smogon.com/forums/showthread.php?t=3456128


Nature changes (in the past):

Haunter: Modest to Hasty

Pokemon Team:

Main Team (Theme: Flowers):


Torchic (Hazel) (F)
Nature:
Serious (No changes)

Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks (16):
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Flamethrower

Agility
Counter
Endure

Fire Blast
Rock Slide
Dig
Hidden Power Grass (7)
Protect


Lanturn(*) (Petunia) (F)
Nature:
Modest (Adds * to SpA; Subtracts * from Atk).

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 2/5

Abilities:
Volt Absorb
: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Illuminate: (Innate) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.

Attacks (19):
Supersonic(*)
Bubble(*)
Thunder Wave(*)
Flail(*)
Confuse Ray(*)
Water Gun(*)
Spark(*)
Take Down(*)
Charge
Electro Ball

Whirlpool(*)
Agility(*)
Mist(*)

Thunderbolt(*)
Ice Beam(*)
Scald(*)
Volt Change
Substitute

Heal Bell


Monohm (Snapdragon) (F) (OT Metal_Bagon)
Nature:
Modest (+SpA, -Atk).

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 3/5

Abilities:
Shield Dust:
(Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks (23):
Tackle
Growl
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Twister
Dragon Pulse
Hurricane
Discharge
Slack Off
Weather Ball
Dragon Tail

Hydro Pump
Magnet Rise
Power Gem

Hyper Beam
Flamethrower
Thunder
Thunderbolt
Protect
Roar


Excadrill (Poppy) (F)
Nature:
Adamant (Adds * to Attack; Subtracts * from Special Attack).

Type:
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Sand Rush
: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks (25):
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Horn Drill
Fissure

Rock Climb
Skull Bash
Iron Defense

Rock Slide
X-Scissor
Sandstorm
Earthquake
Swords Dance
Substitute
Rest
Giga Impact
Brick Break
Shadow Claw
Protect


Froslass (Iris) (F)
Nature:
Modest (+SpA, -Atk).

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Snow Cloak
: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks (45):
Powder Snow
Leer
Double Team
Bite
Astonish
Icy Wind
Confuse Ray
Ominous Wind
Headbutt
Protect
Ice Shard
Destiny Bond

Block
Disable
Fake Tears
Bide
Hex
Weather Ball
Spikes

Hail
Blizzard
Shadow Ball
Thunderbolt
Taunt
Substitute
Ice Beam
Toxic
Hidden Power Fighting (7)
Light Screen
Hyper Beam
Telekinesis
Psychic
Torment
Rest
Sleep Talk
Endure
Thunder Wave
Swagger
Frost Breath
Rain Dance
Safeguard

Pain Split
Sucker Punch
Trick
Signal Beam


Dusknoir (Sage) (F)
Nature:
Quiet (+SpA, -x.85 Spe).

Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: N/A

Ability:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (22):
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse

Pain Split
Skill Swap
Imprison

Shadow Ball
Ice Beam
Will-O-Wisp
Earthquake
Psychic


Colossoil (Orchid) (F)
Nature:
Adamant (Adds * to Attack; Subtracts * from Special Attack).

Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 3/5

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (21):
Leer
Peck
Horn Attack
Bite
Tackle
Mud Shot
Rapid Spin
Magnitude
BubbleBeam
Mud Bomb
Pursuit
Dig
Bounce
Crunch
Megahorn

Encore
Sucker Punch
Aqua Tail

Earthquake
Taunt
U-turn


Gengar (Violet) (F)
Nature:
Hasty (+Spe, -Def | +19% accuracy).

Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: N/A
DC: N/A

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks (52):
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Hex
Destiny Bond
Dark Pulse
Dream Eater
Nightmare

Disable
Clear Smog
Perish Song
Haze

Toxic
Venoshock
Thunderbolt
Shadow Ball
Explosion
Bide
Focus Blast
Giga Drain
Psychic
Taunt
Substitute
Sludge Bomb
Double Team
Protect
Will-O-Wisp
Hidden Power Ice (7)
Snatch
Endure
Rest
Sleep Talk
Rain Dance
Thief
Telekinesis
Thunder
Brick Break
Torment
Skill Swap
Sunny Day
Trick Room

Magic Coat
Pain Split
Counter
Fire Punch
Icy Wind
Trick
Zap Cannon


Gardevoir (Cypress) (F) (OT Kaxtar)
Nature:
Modest (+SpA | -Atk)

Type:
Psychic
: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 4
DC: 5/5

Abilities:
Synchronize
: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (44):
Healing Wish
Growl
Confusion
Double Team
Teleport
Lucky Chant
Wish
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis
Future Sight

Encore
Will-O-Wisp
Disable
Shadow Sneak

Psyshock
Thunderbolt
Psychic
Thunder Wave
Protect
Endure
Reflect
Light Screen
Shock Wave
Shadow Ball
Substitute
Taunt
Snatch
Rest
Sleep Talk
Skill Swap
Telekinesis
Safeguard
Toxic
Grass Knot
Trick Room
Rain Dance
Focus Blast
Torment

Pain Split
Signal Beam
Icy Wind


Pyroak (Ginger) (F)
Nature:
Quiet (+SpA, -Spe).

Type:
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 4
DC: 5/5

Ability:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks (37):
Wood Hammer
Flare Blitz
Heat Wave
Absorb
Sweet Scent
Growth
Ember
Leech Seed
Giga Drain
Bullet Seed
Flame Wheel
Synthesis
Zap Cannon
Lava Plume
Incinerate
Iron Defense

Revenge
Counter
Earth Power

Sunny Day
Flamethrower
SolarBeam
Will-O-Wisp
Light Screen
Substitute
Earthquake
Dragon Tail
Rest
Flame Charge
Protect
Sleep Talk
Toxic
Roar
Stealth Rock
Endure
Hidden Power Ice (7)
Fire Blast



Sawsbuck (Blossom) (F)
Nature:
Adamant (+Atk, -SpA).

Type:
Grass:
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 1/5

Ability:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.
Serene Grace (DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Attacks (20):
Megahorn
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Double-edge
Horn Leech
Nature Power

Agility
Synthesis
Odor Sleuth

Wild Charge
Safeguard
Return
Thunder Wave


Roserade (Marigold) (F)
Nature:
Modest (+SpA, -Atk).

Type:
Grass:
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 2/5

Abilities:
Natural Cure
: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time. It goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Attacks (28):
Weather Ball
Sweet Scent
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Leech Seed
Magical Leaf
Grasswhistle
Giga Drain
Worry Seed
Ingrain
Aromatherapy
Synthesis
Toxic Spikes
Toxic

Extrasensory
Sleep Powder
Leaf Storm
Spikes

Energy Ball
Venoshock
Shadow Ball
Sunny Day
Rain Dance
Substitute


Cradily (Lily) (F)
Nature:
Brave (+Atk, -Spe).

Type:
Grass:
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 37 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Ability:
Suction Cup
: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks (15):
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Gastro Acid

Recover
Mirror Coat
Wring Out

Rock Slide
Sludge Bomb
Sandstorm
Giga Drain
Earthquake
Smack Down


Tropius (Grand Geneva) (F)
Nature:
Brave (+Atk, -Spe).

Type:
Grass:
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 44 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: N/A
MC: 0
DC: 1/5

Ability:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Attacks (16):
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Air Slash
SolarBeam
Leaf Storm

Leech Seed
Leaf Blade
Synthesis

Earthquake
Fly
Toxic
Giga Drain


Metagross (Geranium)
Nature:
Careful (+SpD, -SpA)

Type:
Steel:
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Clear Body
: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (36):
Magnet Rise
Take Down
Metal Claw
Headbutt
Confusion
Scary Face
Pursuit
Bullet Punch
Agility
Hammer Arm
Meteor Mash

Earthquake
Rain Dance
Reflect
Light Screen
Rock Slide
Substitute
Rest
Hone Claws
Sleep Talk
Flash Cannon
Endure
Brick Break
Stealth Rock
Gyro Ball
Telekinesis
Explosion
Psychic
Protect
Toxic

Iron Head
Zen Headbutt
DynamicPunch
Gravity
ThunderPunch
Ice Punch


Clefable (Fennel) (F)
Nature: Mild (+SpA, -Def)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Attacks (27):
Pound
Charm
Encore
Sing
DoubleSlap
Sweet Kiss
Copycat
Magical Leaf
Minimize
Follow Me
Defense Curl
Wake-Up Slap
Bestow
Cosmic Power
Metronome
Meteor Mash
Light Screen
Moonlight

Wish
Aromatherapy
Substitute

Flamethrower
Dig
Thunder Wave
Ice Beam

Counter
Softboiled


Electivire (Ixia) (F)
Nature: Hasty (+Spe | -Def | +14% Acc).

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 1/5

Abilities:
Static
: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks (24):
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder

Cross Chop
Fire Punch
Ice Punch

Double Team
Substitute
Focus Punch
Psychic
Rain Dance
Hidden Power Water (7)
Protect
Reflect

Counter
DynamicPunch
Magnet Rise


Stratagem (Thistle)
Nature: Modest (+SpA, -Atk).

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks (41):
Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
AncientPower
Earth Power
Metal Sound
Electro Ball

Flamethrower
Energy Ball
Protect
Stealth Rock
Volt Change
Sleep Talk
Rest
Sandstorm
Substitute
Endure
Hyper Beam
Calm Mind
Toxic
Sunny Day
Rain Dance
Smack Down
Double Team
Shadow Ball
Fire Blast
Aerial Ace
Flash
Swagger

Heat Wave
Ominous Wind
Mud-Slap


Voodoom (Verain) (F)
Nature:
Rash (+SpA | -SpD)

Type:
Fighting:
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Volt Absorb:
(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Attacks (41):
Night Slash
Revenge
Wrap
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Close Combat
Aura Sphere

Counter
Perish Song
Mach Punch
Baton Pass
Imprison

Taunt
Thunder Wave
Psychic
Dark Pulse
Substitute
Rock Slide
Protect
Return
Toxic
Rest
Bulk Up
Sleep Talk
Earthquake
Sunny Day
Snatch
Hyper Beam
Focus Punch
Work Up
Wild Charge

Vacuum Wave
Knock Off
Magic Coat


Tomohawk (Myrtle) (F)
Nature:
Modest (+SpA | -Atk)

Type:
Flying:
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: N/A
DC: 5/5

Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (39):
Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Hyper Voice
Superpower
Heat Wave
Hurricane
Rain Dance
Earth Power
Air Slash
Rest

Roost
Stealth Rock
Rapid Spin
Yawn
Baton Pass

Taunt
Reflect
Brick Break
Return
Toxic
Protect
Rock Slide
SolarBeam
Safeguard
Hyper Beam
Fly
Substitute
Sky Drop
Double Team
Focus Blast
False Swipe


Rotom (Laurel)
Nature: Modest (+SpA | -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

EC: N/A
MC: 0
DC: N/A

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (22):
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Charge
Discharge

Thunderbolt
Hidden Power Fire (7)
Will-O-Wisp
Reflect
Light Screen
Volt Change
Rest
Sleep Talk
Shadow Ball
Toxic


Jellicent (Juniper) (F)
Nature:
Modest (+SpA | -Atk).

Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 4
DC: 5/5

Abilities:
Water Absorb
: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks (37):
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Brine
Rain Dance
Hex
Hydro Pump
Water Spout

Acid Armor
Confuse Ray
Pain Split

Scald
Taunt
Ice Beam
Shadow Ball
Toxic
Protect
Hidden Power Fire (7)
Blizzard
Safeguard
Psychic
Double Team
Sludge Wave
Rest
Energy Ball
Will-O-Wisp
Flash
Substitute
Trick Room
Surf
Dive
Hyper Beam
Attract


Goldeen (Dahlia) (F)
Nature:
Serious (No changes)

Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Swift Swim
: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
LightningRod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Attacks (20):
Peck
Tail Whip
Water Sport
Supersonic
Horn Attack
Water Pulse
Flail
Agility
Megahorn
Waterfall

Aqua Tail
Body Slam
Mud Sport

Ice Beam
Rain Dance
Poison Jab
Protect
Dive
Scald
Substitute

Bounce


names i need to use: Blackthorn, Garnet
 
Last edited:
#62
Trainer Name: Nonpain
Pokemon: Magnemite/ Privatyke
W/L/T: 1-1-0
Trainer Counter: 6

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry


Token Pocket:
Ref Tokens:
Business Tokens:

Currently versing:
N/A

Wins: To XVIcaliber (with Marshall and Telsa)

Loses: To Darkslay (with Marshall and Telsa)


Pokemon Team:


Magnemite (Telsa) (Genderless) (*)

Nature: Quiet
Type: Steel/Electric
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

HP: 80
Atk: **
Def: ***
SpA: **** (+)
SpD: **
Spe: 39 (-)

EC: 2/9
MC: 2
DC: 2/5

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Analyze (DW): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (DW)

Moves

Level Up:

Metal Sound (*)
Tackle(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Discharge(*)
Magnet Rise(*)
Lock-On(*)

Egg Moves:
None :(

BM TM:
Flash Cannon(*)
Volt Change(*)
Protect (*)


Privatyke (Marshall) (M) (*)

Nature: Brave
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

HP: 100
Atk: ****(+)
Def: ***
SpA: **
SpD: **
Spe: 30 (-)

EC: 3/6
MC: 3
DC: 2/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Attacks:

Level Up

Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)

Egg Moves

Recover(*)
Bulk Up(*)
Ice Punch(*)

BW TM

Rock Slide(*)
Waterfall(*)
Substitute(*)
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#63
coolking49:

Sadly, you can't save any TMs for later. Change your EC counters to 0/6. Your mons can evolve at 3/6. Your team is approved.

Flora:

Well done. Approved.

Nonpain:

Good work. Approved.
 

Athenodoros

Official Smogon Know-It-All
#64

Trainer Name: Athenodoros
Currency Counters: 37
Universal Counters: 0

Athenodoros' Pokemon journey started at the tender age of 12 with a young Lapras found hurt on a beach, which he nursed back to health. From there, the two were inseparable and started a great journey across the many regions, collecting badges and expanding the group until Athenodoros was one of the great trainers of his day. As the years went by, however, they slowly retired back to the small Trovita Island, where Athenodoros grew up and where they first met so many years ago. Now, Athenodoros runs a small gym there, content to pass his days taking challenges and training with his Pokemon.







Hold Items
-1x Life Orb
-6x Expert Belt
-1x Choice Specs
-1x Eviolite
-4x Exp. Share
-2x Smooth Rock
-1x Damp Rock
-1x Light Clay
-1x Focus Band
-1x Metal Coat
-1x NeverMeltIce
-1x Brightpowder
-1x Kings Rock
-1x Leftovers
-2x Macho Brace
-1x Magnet
-1x Rocky Helmet
-1x Muscle Brace
-1x Full Incense​

Signature Items
-Dragon Scale
-Wash Appliance​

Consumables
-2x Fire Gem
-1x Ice Gem
-2x Mental Herbs
-2x Steel Gems
-1x Elixir
-1x Revive
-1x Ether
-1x Potion
-1x Super Potion​

Pokeballs
-4x Pokeballs
-1x Luxury Ball
-1x Premier Ball
-10x Cherish Balls
-13x Sport Balls
-12x Timer Balls
-17x Heal Balls
-5x Quick Balls​

Berry Pocket
-7x Oran Berry
-3x Leppa Berry
-2x Cheri Berry
-2x Chesto Berry
-2x Pecha Berry
-2x Rawst Berry
-7x Aspear Berry
-6x Watmel Berries
-52x Enigma Berries
-1x Lum Berry
-1x Rindo Berry
-5x Pinap Berry
-1x Coba Berry​

-The Water Gym vs. Challenger Its_A_Random
-The Water Gym vs. Challenger SubwayJ

-Raid Awaiting Approval from the Raid Zone Thread

-The Legend Run - Black Sulfur Caldera - Swampert, Starmie, Snorlax

Current/Unclaimed Reffings:

~~~~~~~~~~~~~~~~~~~~~

Badges Won:
Flying​

Challenges:
Current Quests:
Cleansing the Elements​

Raids Completed:

Achievements:
Eye of the Storm - Normal Mode
Central Processing - Normal Mode​

Quests Completed:
Taking on the Programmer's Job
The Taint of Stormrage​

Raid Items:
8 VC
900 Reputation Points
1 Badge of Valor
Glyph of AncientPower
Glyph of Fiery Dance
Glyph of Recover
Glyph of Earth Power
Glyph of Meteor Mash​

Raid Abilities:
Berry Harvesting​
Despite his age, Athenodoros still bears the hallmarks of one of the great trainers of his or any other generation: a keenness of mind that held him in good stead against trainers of his day has not deserted him in his old age, and he has kept his training up in solitude on the island. Aside from this, Athenodoros is easygoing, friendly and dryly good-humoured, with a witty remark or sage piece of advice for any occasion. He is eternally optimistic and generous, and generally gets on well with new people.

Past ASM Games:
Unclaimed Pokemon in Use
None​

Quest Items:
-Rock Ruby
-Iron Pearl
-Ice Sapphire​

Legends Caught:
Regirock
Registeel​

Unclaimed Pokemon:

Unclaimed Pokemon from more than one TLR:
Yggdrasil the Sudowoodo: First Second - 11 MC, 5 DC, 3 KO​

Finished Runs:
WLD: 24/16/6

vs. ginganinja - won
vs. mewtwo15026 - lost by 2HP. *sigh*
vs. Chou Toshio - won
vs. Doran Dragon - won
vs. Engineer Pikachu - won
vs. smashlloyd20 - lost
vs. Lord Jesseus - drew by a technicality
vs. ginganinja vs. iiMKUltra - won
vs. ginganinja - won
vs. Rittercat - won
vs. iiMKUltra - lost
vs. Rolf - lost by 1HP. *double sigh*
vs. Solstice - won
vs. iiMKUltra - lost
w/ Galladiator vs. Acklow and Kaxtar - lost
vs. Alchemator - don't even ask
vs. elDino - lost
vs. dragonboy52 - won
vs. Pippy - won
vs. DFrog - won
vs. Destiny Warrior - won
vs. Deck Knight - lost
vs. Banryu - won
vs. Venser - won
vs. dogfish44 - won
(Tournament) vs. Dummy007 - lost
vs. Venser - won
vs. Destiny Warrior - lost
vs. loudkirbyking - won
vs. Maxim - lost
vs. TEA_DEMON - lost
vs. Wobbly Cabbage - won
vs. The Shiny Umbreon - tied
vs. Little Battler - tied
vs. Terrador - won
vs. Fire Blast - discontinued due to ref lag
vs. Maxim - won
vs. Ragnarokalex - tied
vs. Frosty - tied
vs. Objection - DNF
vs. Lady Salamence - won
vs. IceBug - won
vs. Random - won
vs. smashlloyd20 - lost
vs. Darkamber8828 - lost
vs. Temperentia - won
vs. smash - won
vs. Terrador - won
vs. LouisCyphre - lost
vs. LouisCyphre - lost
vs. Terrador - lost
vs. lucarioisawesome - lost
(GYM) vs. Darkamber - won
vs. The Royal Guard - won
vs. The Royal Guard - lost
vs. deadfox081 - drew
vs. Louis Cyphre - lost
vs. The Royal Guard - won
vs. Terrador - lost
vs. Engineer et al. - lost
vs. Dogfish44 - lost
vs. ToastTyrant13 - won
vs. Alch - won
vs. Ragnarokalex - lost
vs. Alchemator - drew
Highlight Match - vs. zarator - lost
vs. Leethoof - won
vs. The Royal Guard
vs. Its_A_Random
with Wobbanaut vs. Its_A_Random and Nightmare Jigglypuff
vs. Texas
vs. EspyOwner
vs. SimonSays
vs. Its_A_Random
Melee of History
Vulgar Toenails: The Melee of Eight
Challenger Dogfish44 vs. The Water Gym
Challenger C$FP vs. The Water Gym
Challenger dogfish vs. The Water Gym
Challenger Frosty vs. the Water Gym
Team Tournament Round One - vs. Kaxtar
Team Tournement Round Two - vs. EndQuote
Team Tournement Round Three - vs. smashlloyd20
Battle Factory Tournament Round 1 - vs. inanimate blob
Galladiator vs. danmantincan
Bynine vs. Flora
-Charmander- vs. Mewtwo15026
danmantincan vs. Galladiator
Albinoon vs. Rittercat
Alchemator vs. Destiny Warrior
Darkamber8828 vs. XVIcaliber
Rittercat vs. Rolf
iiMKUltra vs. LupusAter
Banryu vs. NyxNocturne
Dogfish44 vs. Destiny Warrior
Destiny Warrior vs. DarkSlay
Lady Salamence vs. Romeert
zarator vs. Rolf
Its_A_Random vs. Doran Dragon
GoldenKnight vs. deadfox081
Dogfish44 vs. Darkamber8828
Tornado vs. Westwind
Darkamber8822 vs. Destiny Warrior
Destiny Warrior vs. Zarator
(Tournament) Galladiator vs. Doran Dragon
(Tournament) TravelLog vs. DarkSlay
Crux vs. Goldenknight
Destiny Warrior vs. Xaqwais
Destiny Warrior vs. elDino
ShyGuy1221 & DFrog vs. pimpgangster & Lord Jesseus
Lyris1035 vs. Master Bane
Dark Pulse & Spenstar vs. jas61292 & Ragnarokalex
iiMKUltra vs. TEA_DEMON
Destiny Warrior vs. danmantincan
IceBug's Hall Challenge - 1 Battle
Tournament - Solstice vs. Rolf
XVIcaliber's Hall Challenge - 1 Battle
TEA_DEMON's Hall Challenge - 2 Battles
Kaxtar's Hall Challenge - 3 Battles
Metal Bagon vs. pimpgangster - Subreffing
-Charmander-'s Hall Challenge - 1 Battle
DFrog's Hall Challenge - 1 Battle
Galladiator's Hall Challenge - 2 Battles
Destiny Warrior's Hall Challenge - 5 Battles
Its_A_Random vs. Rediamond
Terrador's Hall Challenge - 4 Battles
Terrador14 vs. iss
Objection's Hall Challenge - 6 Battles
Temperentia's and C$FP's Raid - Unfortunately large amounts of epic fail by me.
Limewire's Hall Challenge - 1 Battle
SimonSays' Hall Challenge - 1 Battle
The Shiny Umbreon's Hall Challenge - 1 Battle
IceBug's Hall Challenge - 1 Battle
Xav's Battle Hall Challenge - 1 Battle
Ragnarokalex's Hall Challenge - 7 Battles
Destiny Warrior's Hall Challenge - 3 Battles
Frosty's Hall Challenge - 2 Battles
Paradoxus vs. LouisCyphre vs. TEA_DEMON vs. dragonboy52 vs. TheWolfe vs. XVIcaliber
Leethoof's Hall Challenge - 1 Battle
ToastTyrant13's Hall Challenge - 2 Battles
SimonSays' Hall Challenge - 3 Battles
smashlloyd20's Hall Challenge - 1 Battle
rickheg's Hall Challenge - 2 Battles
Terrador's Hall Challenge - 5 Battles
Darkamber8828's Hall Challenge - 2 Battles
EndQuote's Hall Challenge - 7 Battles
Engineer Pikachu's Hall Challenge - 13 Battles
Kaxtar's Hall Challenge - 8 Battles
ToastTyrant's Hall Challenge - 3 Battles
danmantincan's Hall Challenge
MrcRanger97's Hall Challenge
devoninja's Hall Challenge
Gerard's Hall Challenge
C$FP's Hall Challenge
Leethoof's Hall Challenge
The Legend Run (MrcRanger97, Doran Dragon) - Mysterious Cove
Glacier vs. EspyOwner
The Legend Run - Its A Random - Timeless Tower
Frosty's Hall Challenge
Matezoide's Hall Challenge
DFrog's Hall Challenge
TIO's Hall Challenge
Imanalt's Hall
~~~~~~~~~~~~~~~~~~~~~

[box]
Typhon the Lapras (M)

Nature:
Quiet -Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.​

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.​

Stats:
HP: 120
Att: ***
Def: ***
SpA: **** (+)
SpD: ***
Spd: 51 (-)
Size Class: 5
Weight Class: 6​

Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked​

Attacks:
-AncientPower
-Aqua Tail
-Attract
-Aurora Beam
-Avalanche
-Bide
-Bite
-Blizzard
-Block
-Body Slam
-Brine
-Bubblebeam
-Bulldoze
-Captivate
-Confuse Ray
-Curse
-Dive
-Double Edge
-Double Team
-Dragon Dance
-Dragon Pulse
-Dragon Rage
-Dragons Breath
-Dream Eater
-Echoed Voice
-Endure
-Facade
-Fissure
-Foresight
-Frost Breath
-Frustration
-Future Sight
-Giga Impact
-Growl
-Hail
-Headbutt
-Heal Bell
-Hidden Power Fighting (7)
-Horn Drill
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Shard
-Icy Wind
-Iron Head
-Iron Tail
-Mimic
-Mist
-Natural Gift
-Nightmare
-Outrage
-Perish Song
-Protect
-Psychic
-Psywave
-Rage
-Rain Dance
-Reflect
-Refresh
-Rest
-Return
-Roar
-Rock Smash
-Round
-Safeguard
-Secret Power
-Sheer Cold
-Shock Wave
-Signal Beam
-Sing
-Skull Bash
-Sleep Talk
-Snore
-Solarbeam
-Strength
-Substitute
-Surf
-Swagger
-Take Down
-Thunder
-Thunderbolt
-Tickle
-Toxic
-Water Gun
-Water Pulse
-Waterfall
-Whirlpool
-Zap Cannon
-Zen Headbutt​
[/box]
[box]
Poseidon the Swampert (M)

Nature:
Quiet - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks. Adds * to Special Attack.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.​

Stats:
HP: 110
Att: ****
Def: ***
SpA: **** (+)
SpD: ***
Spd: 52 (-)
Size Class: 4
Weight Class: 4​

Counters:
EC: Fully Evolved
MC: 15
KO: 6
DC: Unlocked​

Attacks:
-Ancientpower
-Avalanche (*)
-Bide (*)
-Blizzard
-Brick Break
-Bulldoze
-Counter (*)
-Curse
-Defence Curl
-Dig
-Dive
-Double Team
-Earthquake
-Earth Power
-Endeavour
-Endure
-Focus Blast
-Focus Punch
-Foresight (*)
-Giga Impact
-Growl (*)
-Hammer Arm
-Hydro Cannon
-Hydro Pump
-Ice Ball
-Ice Beam
-Ice Punch
-Icy Wind
-Iron Tail
-Low Kick
-Mirror Coat (*)
-Mud Sport (*)
-Mud-slap (*)
-Muddy Water
-Natural Gift
-Outrage
-Protect
-Rain Dance (*)
-Rest
-Roar
-Rock Slide
-Rock Tomb
-Rollout
-Scald
-Sleep Talk
-Sludge
-Sludge Wave
-Stealth Rock
-Stone Edge
-Substitute
-Superpower
-Swagger
-Surf (*)
-Tackle (*)
-Take Down
-Toxic
-Water Gun (*)
-Waterfall (*)
-Whirlpool
-Wide Guard
-Yawn​
[/box]
[box]

Astraea the Starmie (F)

Nature:
Modest - Increase of Special Attack by *. Subtracts * from Attack.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.​

Stats:
HP: 90
Att: ** (-)
Def: ***
SpA: ****
SpD: ***
Spd: 133 (+)
Accuracy Boost: 20.1%
Size Class: 2
Weight Class: 4​

Counters:
EC: Fully Evolved
MC: Full Movepool
DC: Unlocked​

Attacks:
-Attract
-Aurora Beam
-Avalanche
-Barrier
-Bide
-Blizzard
-Brine
-Bubblebeam
-Camouflage
-Confuse Ray
-Cosmic Power
-Curse
-Dive
-Double Team
-Double-Edge
-Dream Eater
-Endure
-Facade
-Flash
-Flash Cannon
-Frustration
-Giga Impact
-Grass Knot
-Gravity
-Gyro Ball
-Hail
-Harden
-Hidden Power Fight
-Hydro Pump
-Hyper Beam
-Ice Beam
-Icy Wind
-Light Screen
-Magic Coat
-Mimic
-Minimize
-Natural Gift
-Nightmare
-Pain Split
-Protect
-Power Gem
-Psychic
-Psyshock
-Psych Up
-Psywave
-Rage
-Rain Dance
-Rapid Spin
-Recover
-Recycle
-Reflect
-Reflect Type
-Rest
-Return
-Rollout
-Round
-Scald
-Secret Power
-Signal Beam
-Skill Swap
-Skull Bash
-Sleep Talk
-Snore
-Substitute
-Supersonic
-Surf
-Swagger
-Swift
-Tackle
-Take Down
-Telekinesis
-Teleport
-Thunder
-Thunderbolt
-Thunder Wave
-Toxic
-Tri Attack
-Trick
-Trick Room
-Twister
-Waterfall
-Water Gun
-Water Pulse
-Whirlpool
-Wonder Room
-Zap Cannon​
[/box]
[box]
Illuyanka the Kingdra (F)

Nature:
Mild - Increase of Special Attack by *. Subtracts * from Special Defence.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Dragon]/b]: More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp: Innate This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.​

Stats:
HP: 100
Att: ***
Def: ***
SpA: **** (+)
SpD: ** (-)
Spd: 85
Size Class: 3
Weight Class: 5​

Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked​

Attacks:
-Bubble
-Smokescreen
-Leer
-Water Gun
-Focus Energy
-Bubblebeam
-Agility
-Disable
-Muddy Water
-Outrage
-Rain Dance
-Toxic
-Dive
-Dragon Pulse
-Ice Beam
-Substitute
-Dragon Dance
-Brine
-Double Team
-Hydro Pump
-Flail
-Razor Wind
-Bounce
-Endure
-Draco meteor
-Icy wind
-Hidden Power Fire
-Protect
-Rain Dance
-Rest
-Flash Cannon
-Whirlpool
-Mimic
-Sleep Talk​
[/box]
[box]
Scylla the Tentacruel (F)

Nature:
Rash - Increase of Special Attack by *. Subtracts * from Special Defence.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Poison: Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish: Innate This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.​

Stats:
HP: 100
Att: ***
Def: ***
SpA: **** (+)
SpD: **** (-)
Spd: 100
Size Class: 3
Weight Class: 3​

Counters:
EC: Fully Evolved
MC: 4
DC: Unlocked​

Attacks:
-Poison Sting
-Acid
-Supersonic
-Wrap
-Water Gun
-Constrict
-Toxic Spikes
-Bubblebeam
-Wrap
-Mirror Coat
-Rapid Spin
-Knock Off
-Ice Beam
-Sludge Wave
-Dive
-Poison Jab
-Hydro Pump
-Hidden Power Electric [7]
-Giga Drain
-Magic Coat
-Endure
-Hex
-Sleep Talk
-Toxic
-Venoshock
-Protect
-Rain Dance
-Safeguard
-Double Team
-Sludge Bomb
-Rest
-Thief
-Scald
-Payback
-Substitute
-Surf
-Dive
-Confuse Ray
-Haze
-Endure
-Icy Wind
-Mimic
-Reflect
-Bide
-Brine
-Whirlpool​
[/box]
[box]
Actaea the Krillowatt (F)

Nature:
Timid - Speed increases by 15%. Accuracy increases by 17%. Subtracts * from Attack.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour: Innate This Pokemon’s thick, bony outer shell prevents it from taking critical hits.​

Stats:
HP: 125
Att: ** (-)
Def: ***
SpA: ***
SpD: ***
Spd: 121 (+)
Accuracy Boost: 17%
Size Class: 1
Weight Class: 2​

Counters:
EC: Fully Evolved
MC: 12
KO: 5
DC: Unlocked​

Attacks:
-Bubble
-Charge
-Thundershock
-Tackle
-Detect
-Sheer Cold
-Mind Reader
-Metrenome
-Rain Dance
-Thunderbolt
-Double Team
-Ice Shard
-Confuse Ray
-Imprison
-Mirror Coat
-Aqua Jet
-Counter
-Hydro Pump
-Thunder
-Discharge
-Volt Switch
-Dive
-Surf
-Blizzard
-Torment
-Substitute
-Earthquake
-Discharge
-Follow Me
-Bulldoze
-Hidden Power Grass [7]
-Muddy Water
-Thunder Wave
-Endure
-Electroweb
-Icy Wind
-Earth Power
-Me First
-Copycat
-Heart Swap
-Shock Wave
-Whirlpool
-Signal Beam
-Helping Hand
-Toxic
-Hail
-Ice Beam
-Hyper Beam
-Protect
-Secret Power
-Rest
-Natural Gift
-Safeguard
-Scald​
[/box]
[box]
Tethys the Cloyster (F)

Nature:
Lonely - Attack increases by *. Subtracts * from Defence.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.​

Abilities:
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat: Innate This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).​

Stats:
HP: 90
Att: **** (+)
Def: ****** (-)
SpA: ***
SpD: **
Spd: 70
Size Class: 3
Weight Class: 5​

Counters:
EC: Fully Evolved
MC: 15
DC: Unlocked​

Attacks:
-Tackle
-Withdraw
-Supersonic
-Icicle Spear
-Protect
-Leer
-Clamp
-Aurora Beam
-Dive
-Avalanche
-Rapid Spin
-Rock Blast
-Double Team
-Explosion
-Rain Dance
-Brine
-Hydro Pump
-Shell Smash
-Razor Shell
-Bide
-Endure
-Toxic Spikes
-Spike Cannon
-Spikes
-Substitute
-Torment
-Teleport
-Ice Shard
-Whirlpool
-Ice Beam
-Barrier
-Icy Wind
-Hail
-Selfdestruct
-Avalanche
-Swagger
-Payback​
[/box]
[box]
Nestor the Slowking (F)

Nature:
Quiet - Special Attack increases by *. Divides Speed by 1.15. Decreases Evasion by 10%​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator: Innate When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.​

Stats:
HP: 100
Att: ***
Def: ***
SpA: ***** (+)
SpD: ****
Spd: 26 (-)
Size Class: 3
Weight Class: 4​

Counters:
EC: Fully Evolved
MC: Full Movepool
DC: Unlocked​

Attacks:
-After You
-Amnesia
-Aqua Tail
-Attract
-Avalanche
-Belly Drum
-Bide
-Blizzard
-Block
-Body Slam
-Brick Break
-Brine
-Bubblebeam
-Bulldoze
-Captivate
-Calm Mind
-Confusion
-Counter
-Curse
-Dig
-Disable
-Dive
-Double Team
-Double-Edge
-Dragon Tail
-Drain Punch
-Dream Eater
-DynamicPunch
-Earthquake
-Echoed Voice
-Endure
-Facade
-Fire Blast
-Fissure
-Flamethrower
-Flash
-Fling
-Focus Blast
-Focus Punch
-Foul Play
-Frustration
-Fury Cutter
-Future Sight
-Giga Impact
-Grass Knot
-Growl
-Hail
-Headbutt
-Heal Pulse
-Hidden Power Electric (7)
-Hyper Beam
-Ice Beam
-Ice Punch
-Icy Wind
-Incinerate
-Iron Defense
-Iron Tail
-Light Screen
-Magic Coat
-Mega Kick
-Mega Punch
-Me First
-Mimic
-Mud Sport
-Mud-Slap
-Nasty Plot
-Natural Gift
-Nightmare
-Pay Day (wtf?)
-Power Gem
-Protect
-Psychic
-Psych Up
-Psyshock
-Psywave
-Quash
-Rage
-Rain Dance
-Recycle
-Reflect
-Rest
-Return
-Rock Smash
-Round
-Safeguard
-Scald
-Secret Power
-Seismic Toss
-Shadow Ball
-Signal Beam
-Skill Swap
-Skull Bash
-Slack Off
-Sleep Talk
-Snore
-Stomp
-Strength
-Substitute
-Sunny Day
-Surf
-Swagger
-Swift
-Tackle
-Take Down
-Telekinesis
-Teleport
-Thunder Wave
-Tri Attack
-Trick
-Trick Room
-Trump Card
-Toxic
-Water Gun
-Water Pulse
-Whirlpool
-Wonder Room
-Yawn
-Zap Cannon
-Zen Headbutt​
[/box]
[box]
Gair the Regirock

Nature:
Adamant - Attack increases by *. Special Attack decreases by *.​

Types:
Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.​

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.​

Stats:
HP: 100
Att: ***** (+)
Def: ********
SpA: * (-)
SpD: ****
Spd: 50
Size Class: 3
Weight Class: 6​

Counters:
EC: Fully Evolved
MC: 1
DC: 1/5​

Attacks:
-Explosion
-Stomp
-Rock Throw
-Curse
-Superpower
-Earthquake
-Drain Punch
-Dig
-Gravity
-Endure
-Counter
-Hammer Arm
-Stone Edge
-Stealth Rock
-Block
-Thunder Wave
-Rock Slide​
[/box]
[box]
Registeel

Nature:
Brave - Attack increases by *. Speed decreases by 15%. Evasion lowered by 10%.​

Types:
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories..​

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)​

Stats:
HP: 100
Att: **** (+)
Def: ******
SpA: ***
SpD: ******
Spd: 43 (-)
Evasion: -10%
Size Class: 3
Weight Class: 6​

Counters:
EC: Fully Evolved
MC: 0
DC: 0/5​

Attacks:
-Explosion
-Stomp
-Metal Claw
-Curse
-Superpower
-Counter
-Endure
-Block
-Stealth Rock
-Selfdestruct
-Rock Slide
-Earthquake
-Thunderbolt
-Shadow Blaw
-Flash Cannon​
[/box]
[box]

Nidhogg the Dragonite (M)

Nature:
Rash - Increase of Special Attack by *. Subtracts * from Special Defence.​

Types:
Dragon: Roar has Energy Cost reduced by one (1). Dragonite line can breathe underwater.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).​

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.​

Stats:
HP: 100
Att: *****
Def: ***
SpA: ***** (+)
SpD: *** (-)
Spd: 80
Size Class: 4
Weight Class: 6​

Counters:
EC: Fully Evolved
MC: 30
KO: 11
DC: Unlocked​

Attacks:
-Aerial Ace
-Agility (*)
-Aqua Jet
-Aqua Tail
-Attract
-Bide
-Blizzard
-Brick Break
-Bulldoze
-Defog
-Detect
-Dive
-Double Team
-Double-Edge
-Draco Meteor
-Dragon Breath
-Dragon Dance
-Dragon Pulse (*)
-Dragon Rage (*)
-Dragon Rush
-Dragon Tail
-Earthquake
-Endure
-Extremespeed (*)
-Fire Blast
-Fire Punch
-Flamethrower
-Fly
-Focus Blast
-Focus Punch
-Hail
-Haze (*)
-Heal Bell
-Heat Wave
-Hidden Power Grass [7]
-Hurricane
-Hyper Beam
-Ice Beam
-Icy Wind
-Iron Tail
-Leer (*)
-Light Screen
-Mist
-Natural Gift
-Ominous Wind
-Outrage
-Protect
-Rain Dance (*)
-Razor Wind
-Reflect
-Rest
-Roar
-Rock Slide
-Roost
-Safeguard
-Shock Wave
-Sky Drop
-Slam (*)
-Sleep Talk
-Steel Wing
-Stone Edge
-Substitute
-Superpower
-Supersonic
-Surf (*)
-Tailwind
-Thunder (*)
-Thunderbolt
-Thunder Wave (*)
-Thunderpunch
-Toxic
-Twister (*)
-Water Pulse
-Waterfall
-Whirlpool
-Wing Attack
-Wrap (*)
-Zap Cannon​
[/box]
[box]
Chthon the Larvitar

Nature:
Mild - Special Attack increases by *. Defence decreases by *.​

Types:
Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.​

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Att: ***
Def: **
SpA: *** (+)
SpD: **
Spd: 35 (-)
-10% Evasion
Size Class: 1
Weight Class: 5 (3 Light Metal)​

Counters:
EC: 0/9
MC: 2
DC: 0/5​

Attacks:
-Bite
-Leer
-Sandstorm
-Screech
-Chip Away
-Rock Slide
-Scary Face
-Taunt
-Dig
-Torment
-Assurance
-Pursuit
-Stomp
-Protect
-Toxic
-Dragon Dance
-Outrage​
[/box]
[box]
Weyland the Beldum

Nature:
Mild - Special Attack increases by *. Defence decreases by *.​

Types:
Pyshic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: Trait The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)​

Stats:
HP: 90
Att: **
Def: ** (-)
SpA: *** (+)
SpD: **
Spd: 30
Size Class: 1
Weight Class: 4 (3 Light Metal)​

Counters:
EC: 0/9
MC: 0
DC: 0/5​

Attacks:
-Take Down
-Headbutt
-Iron Head
-Zen Headbutt
-Iron Defence​
[/box]
[box]
Hero the Lairon

Nature:
Sassy - Special Defence increases by *. Speed decreases by 15%. Evasion decreases by 10%.​

Types:
Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Heavy Metal: Innate The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.​

Stats:
HP: 90
Att: ***
Def: *****
SpA: **
SpD: *** (+)
Spd: 34 (-)
Size Class: 2
Weight Class: 5​

Counters:
EC: 9/9
MC: 4
DC: Unlocked​

Attacks:
-Tackle
-Harden
-Mud-Slap
-Headbutt
-Metal Claw
-Iron Defence
-Roar
-Take Down
-Iron Head
-Endeavour
-Head Smash
-Stealth Rock
-Earthquake
-Stone Edge
-Dig
-Heavy Slam
-Metal Burst
-Protect
-Endure
-Shadow Claw
-Rock Slide​
[/box]
[box]
Sostratos the Rhyhorn (F)

Nature:
Sassy - Special Defence increases by *. Speed Decreases by 15%. Evasion decreased by 10%.​

Types:
Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.​

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.​

Stats:
HP: 100
Att: ***
Def: ***
SpA: **
SpD: *** (+)(
Spd: 21 (-)
-10 Evasion
Size Class: 3
Weight Class: 5​

Counters:
EC: 2/9
MC: 4
DC: 2/5​

Attacks:
-Horn Attack
-Tail Whip
-Stomp
-Fury Attack
-Scary Face
-Rock Blast
-Reversal
-Crunch
-Counter
-Rock Slide
-Poison Jab
-Double Edge
-Earthquake
-Stone Edge​
[/box]
[box]
Limos the Snorlax

Nature:
Quiet - Special Attack increases by *. Speed decreases by 15%. Evasion decreases by 10%.​

Types:
Normal: Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.
Gluttony (DW): Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).​

Stats:
HP: 125
Att: ****
Def: ***
SpA: **** (+)
SpD: ****
Spd: 26 (-)
Size Class: 4
Weight Class: 9​

Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked​

Attacks:
-Metronome
-Odor Sleuth
-Tackle
-Defence Curl
-Amnesia
-Lick
-Recycle
-Screech
-Chip Away
-Stockpile
-Counter
-Pursuit
-Selfdestruct
-Ice Beam
-Thunderbolt
-Flamethrower
-Focus Punch
-Solarbeam
-Earthquake
-Psychic
-Shadow Ball
-Brick Break
-Rock Slide
-Surf
-Endure
-Snatch
-Double Edge
-Whirlwind
-Body Slam
-Natural Gift
-Substitute
-Seed Bomb
-Superpower
-Return
-Rest
-Sleep Talk
-Block
-Heavy Slam
-Giga Impact
-DynamicPunch
-Fire Punch
-Fire Blast
-Ice Punch
-Blizzard
-Thunderpunch
-Thunder
-Gunk Shot
-Icy Wind
-Toxic
-Zap Cannon
-Protect
-Smack Down
-Double Team
-Shock Wave
-Bide
-Reflect
-Focus Blast
-Refresh
-Lovely Kiss
-Sweet Kiss​
[/box]
[box]
Daedalus the Smeargle

Nature:
Hasty - Speed increased by 15%. Accuracy increased by 9%. Defence decreased by *.​

Types:
Normal: Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Moody (DW): Innate This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.​

Stats:
HP: 90
Att: *
Def: * (-)
SpA: *
SpD: **
Spd: 87 (+)
Size Class: 2
Weight Class: 4​

Counters:
EC: Doesn't Evolve
MC: 3
DC: 5/5​

Attacks:
-Agility
-Dragon Pulse
-Extremespeed
-Haze
-Rain Dance
-Surf
-Thunder Wave
-Bide
-Counter
-Mirror Coat
-Pain Split
-Torment
-Taunt
-Perish Song
-Fissure
-Sheer Cold
-Roar
-Endure
-Protect
-Light Screen
-Reflect
-Leech Seed
-Shell Smash
-Volt Switch
-Imprison
-Dark Void
-V-create
-Fake Out
-Dig
-Dive
-Rock Slide
-Sketch Slots: 3​
[/box]
[box]
Loki the Gengar

Nature:
Naughty - Attack increased by *. Special Defence decreased by *.​

Types:
Ghost: Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

Abilities:
Levitate: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​

Stats:
HP: 90
Att: **** (+)
Def: **
SpA: *****
SpD: ** (-)
Spd: 110
Size Class: 3
Weight Class: 3​

Counters:
EC: Fully Evolved
MC: 1
DC: No Dream World Ability​

Attacks:
-Hypnosis
-Lick
-Spite
-Mean Look
-Curse
-Night Shade
-Confuse Ray
-Sucker Punch
-Disable
-Perish Song
-Clear Smog
-Taunt
-Will-o-Wisp
-Dream Eater
-Destiny Bond
-Shadow Ball
-Pain Split
-Toxic
-Venoshock
-Energy Ball
-Torment
-Substitute
-Bide
-Shadow Punch
-Magic Coat
-Endure​
[/box]
[box]
Zeus the Cyclohm

Nature:
Modest -Special Attack increased by *. Attack decreased by *.​

Types:
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.​

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place. It does not block direct status moves.
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).​

Stats:
HP: 110
Att: *
Def: ****
SpA: ***** (+)
SpD: ***
Spd: 80
Size Class: 4
Weight Class: 4​

Counters:
EC: Fully Evolved
MC: 18
KO: 4
DC: Unlocked​

Attacks:
-Tackle
-Growl
-Leer
-Dragon Rage
-Charge
-Thundershock
-Rain Dance
-Twister
-Spark
-Sonicboom
-Hydro Pump
-Heal Bell
-Signal Beam
-Flamethrower
-Substitute
-Discharge
-Slack Off
-Magnet Rise
-Hurricane
-Shock Wave
-Torment
-Light Screen
-Surf
-Volt Switch
-Thunder Wave
-Dragon Tail
-Protect
-Roar
-Double Team
-Charge Beam
-Toxic
-Draco Meteor
-Hidden Power [Grass]
-Power Gem
-Swift
-Trick Room
-Sleep Talk
-Rest
-Double Hit
-Weather Ball
-Whirlwind
-Bide
-Tri-Attack
-Ice Beam
-Dragon Pulse
-Earthquake
-Thunderbolt
-Thunder
-Endure
-Attact
-Zap Cannon
-Flash
-DragonBreath
-Dragon Dance
-Hone Claws
-Dragon Claw
-Hail
-Sunny Day​
[/box]
[box]
Hades the Zweilous

Nature:
Lonely - Attack increased by *. Defence decreased by *.​

Types:
Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.​

Abilities:
Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​

Stats:
HP: 100
Att: **** (+)
Def: ** (-)
SpA: ***
SpD: ***
Spd: 58
Size Class: 3
Weight Class: 3​

Counters:
EC: 4/9
MC: 0
DC: No Dream World Ability​

Attacks:
-Tackle
-Dragon Rage
-Focus Energy
-Bite
-Headbutt
-Dragonbreath
-Roar
-Crunch
-Earth Power
-Head Smash
-Thunder Fang
-Taunt
-Thunder Wave
-Toxic
-Torment
-Thunder Fang
-Ice Fang
-Double Team
-Draco Meteor
-Double Hit
-Dragon Pulse
-Rain Dance​
[/box]
[box]
Ares the Lucario

Nature:
Brave - Attack increased by *. Speed decreased by 15%. Evasion decreased by 10%.​

Types:
Fighting: Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.​

Stats:
HP: 100
Att: ***** (+)
Def: ***
SpA: ****
SpD: ***
Spd: 76 (-)
Size Class: 3
Weight Class: 4​

Counters:
EC: Fully Evolved
MC: 15
DC: Unlocked​

Attacks:
-Quick Attack
-Foresight
-Endure
-Counter
-Force Palm
-Feint
-Reversal
-Screech
-Blaze Kick
-Crunch
-Detect
-Earthquake
-Shadow Claw
-Payback
-Rock Slide
-Magic Coat
-Heal Pulse
-Extremespeed
-Close Combat
-Shadow Ball
-Dark Pulse
-Metal Claw
-Counter
-Bone Rush
-Metal Sound
-Agility
-Dig
-Substitute
-Quick Guard
-Aura Sphere
-Bullet Punch
-Follow Me
-Helping Hand
-Vacuum Wave
-Magnet Rise
-Protect
-Drain Punch
-Double Team
-Swords Dance
-Nasty Plot
-Hi Jump Kick
-Ice Punch
-Thunderpunch
-Focus Punch
-Psychic
-Focus Blast
-Stone Edge
-Flash Cannon
-Circle Throw​
[/box]
[box]
Mars the Nidoking

Nature:
Quiet - Special Attack increased by *. Speed decreased by 15%. Evasion decreased by 10%.​

Types:
Poison: Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​

Stats:
HP: 100
Att: ***
Def: ***
SpA: **** (+)
SpD: ***
Spd: 72 (-)
Size Class: 3
Weight Class: 4​

Counters:
EC: Fully Evolved
MC: 4
DC: Unlocked​

Attacks:
-Leer
-Peck
-Focus Energy
-Double Kick
-Poison Sting
-Fury Attack
-Horn Attack
-Helping Hand
-Counter
-Disable
-Sucker Punch
-Venoshock
-Ice Beam
-Thunderbolt
-Toxic
-Sludge Bomb
-Substitute
-Double Team
-Earth Power
-Flamethrower
-Shadow Ball
-Endure​
[/box]
[box]Mamoswine the Mamoswine[/box]
[box]
Jormungandr the Gyarados (M)

Nature:
Rash - Special Attack increased by *. Special Defense decreased by *.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.​

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.​

Stats:
HP: 100
Att: *****
Def: ***
SpA: *** (+)
SpD: *** (-)
Spd: 81
Size Class: 6
Weight Class: 6​

Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked​

Attacks:
-Splash
-Tackle
-Flail
-Bounce
-Bubble
-Reversal
-Bite
-Dragon Rage
-Thrash
-Thunderbolt
-Ice Beam
-Flamethrower
-Stone Edge
-Earthquake
-Aqua Tail
-Hydro Pump
-Bide
-Protect
-Taunt
-Torment
-Avalanche
-Dragon Tail
-Reflect
-Substitute
-Thunder Wave
-Toxic
-Dragon Dance​
[/box]
[box]
Ao the Carracosta

Nature:
Lonely - Attack increased by *. Defence decreased by *.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Rock: Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).​

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.​

Stats:
HP: 100
Att: ***** (+)
Def: **** (-)
SpA: ***
SpD: ***
Spd: 32
Size Class: 3
Weight Class: 4​

Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked​

Attacks:
-Bide
-Withdraw
-Water Gun
-Rollout
-Bite
-Protect
-Aqua Jet
-Ancientpower
-Crunch
-Wide Guard
-Whirlpool
-Iron Defence
-Body Slam
-Earthquake
-Ice Beam
-Stone Edge
-Shell Smash
-Hydro Pump
-Rain Dance
-Rock Slide
-Brine
-Surf
-Smack Down
-Substitute
-Toxic
-Double Team
-Dig
-Dive
-Curse
-Aqua Tail
-Focus Blast
-Flail
-Blizzard
-Bulldoze​
[/box]
[box]
Hephaestus the Empoleon

Nature:
Rash - Special Attack increased by *. Special Defence decreased by *.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.​

Stats:
HP: 100
Att: ***
Def: ***
SpA: *****
SpD: ***
Spd: 60
Size Class: 3
Weight Class: 4​

Counters:
EC: Fully Evolved
MC: 0
DC: Unlocked​

Attacks:
-Pound
-Growl
-Bubble
-Water Sport
-Peck
-Bubblebeam
-Bide
-Fury Attack
-Hydro Pump
-Yawn
-Flail
-Ice Beam
-Grass Knot
-Substitute
-Bide
-Dig
-Brick Break
-Surf
-Signal Beam
-Hydro Cannon
-Roar
-Drill Peck​
[/box]
[box]
Electra the Rotom-W

Nature:
Modest - Special Attack increased by *. Attack decreased by *.​

Types:
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.​

Stats:
HP: 90
Att: ** (-)
Def: ****
SpA: ***** (+)
SpD: ****
Spd: 86
Size Class: 3
Weight Class: 4​

Counters:
EC: Does Not Evolve
MC: 0
DC: No DW Ability​

Attacks:
-Hydro Pump (From Forme)
-Trick
-Astonish
-Thunder Wave
-Thundershock
-Confuse Ray
-Uproar
-Double Team
-Shock Wave
-Pain Split
-Snatch
-Dark Pulse
-Thunderbolt
-Shadow Ball
-Volt Switch
-Charge
-Substitute
-Light Screen
-Discharge
-Hex
-Electroweb
-Sucker Punch
-Will-O-Wisp​
[/box]
[box]
Anna the Heatmor

Nature:
Quiet - Special Attack increased by *. Speed decreased by 15%. Evasion decreased by 10%.​

Types:
Fire: Immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.​

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Flash Fire: (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
White Smoke: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents.​

Stats:
HP: 100
Att: ****
Def: ***
SpA: ***** (+)
SpD: ***
Spd: 56 (-)
Size Class: 3
Weight Class: 4​

Counters:
EC: Doesn't Evolve
MC: 2
DC: 1/5​

Attacks:
-Incinerate
-Lick
-Odor Sleuth
-Bind
-Fire Spin
-Fury Swipes
-Heat Wave
-Faint Attack
-Sucker Punch
-Flamethrower
-Sunny Day
-Dig​
[/box]
 

ginganinja

It's all coming back to me now
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
#65
Trainer Name: ginganinja
Pokemon: Purotooga, Ishizuma, Dragonair, Riolu, Nohface, Monohm, Rebble, Darumaka, Larvitar, Plicowatt, Privatyke
W/L/T: 7-1-0
Trainer Counter: 0

http://www.smogon.com/forums/showthread.php?t=86456 (complete)
http://www.smogon.com/forums/showthread.php?t=86465 (complete)
http://www.smogon.com/forums/showthread.php?t=86523 (Complete)
http://www.smogon.com/forums/showthread.php?t=87150&page=2 (complete)
http://www.smogon.com/forums/showthread.php?t=86852
http://www.smogon.com/forums/showthread.php?t=86855
Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
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Pokemon Team:

Purotooga [Vapor] (Male)


Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Purotooga
HP: 90
Atk: **** (+1)
Def: ****
SpA: * (-1)
SpD: **
Spe: 22

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks.

Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks

Bide (*)
Withdraw (*)
Water Gun (*)
Rollout (*)
Bite (*)
Protect (*)
Aqua Jet (*)
Ancient Power (*)
Crunch (*)
Wide Guard (*)
Body Slam (*)
Water Pulse (*)
Slam (*)
Stone Edge (*)
Earthquake (*)
Sandstorm (*)
Aqua Tail
Shell Smash


Ishizumai [Gravi] (Male)



Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Ishizumai
HP: 90
Atk: **** (+1)
Def: ***
SpA: * (-1)
SpD: **
Spe: 55

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Breakable Armour: (DW) Can be Enabled. The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks

Fury Cutter (*)
Rock Blast (*)
Sand Attack (*)
Faint Attack (*)
Knock Down (*)
Rock Polish (*)
Bug Bite (*)
Stealth Rock (*)
Curse (*)
Night Slash (*)
Spikes (*)
Sandstorm (*)
Stone Edge (*)
Earthquake (*)
Shell Smash

Dragonair [Azure] (Female)



Nature: Mild (+1 * Special Attack, -1 * Defence)

Type
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Dragonair

HP: 100
Atk: ***
Def: ** (-1)
SpA: **** (+1)
SpD: ***
Spe: 70

EC: 5/9
MC: 0
DC: 3/5

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).

Attacks

Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Aqua Jet (*)
Dragon Pulse (*)
Extreme Speed (*)
Dragon Tail (*)
Fire Blast (*)
Thunderbolt (*)
Aqua Tail
Outrage
Dragon Dance



Riolu, Lee (M)
Nature: Mild (+ Special Attack -Defence)

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

Riolu
HP: 90
Atk: ***
Def: *(-)
SpA: *** (+)
SpD: **
Spe: 60

EC: 4/6
MC: 1
DC: 2/5


Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mischievous Heart (DW) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Blaze Kick
Sky Uppercut
Vacuum Wave

Drain Punch
Focus Blast
Shadow Claw
Nasty Plot



Nohface (Shadow)(M)
Nature: Jolly A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks.

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit

HP: 100
Atk: **
Def: ***
SpA: (-)
SpD: ***
Spe: 11 (+)


EC: 3/6
MC: 0
DC: 2/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Odor Sleuth
Leer
Faint Attack
Shadow Sneak
Curse
Meteor Mash
Foul Play
FeatherDance
Taunt
Will-O-Wisp
Dig
Metal Burst
ShadowStrike

Monohm (Zeus) (Male)




Modest (Adds * to Special Attack; Subtracts * From Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

EC: 1/9
MC: 0
DC: 2/5

Stats
HP: 90
Atk: *(-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60

Moves

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Spark
Magnet Rise
Hydro Pump
Heal Bell
Thunder
Dragon Pulse
Toxic
Slack Off
Gale


Darumaka (Inferno) (M)
Nature: Lonely (+Atk, -Def).

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Darumaka
Stats:

HP: 100
Atk: **** (+)
Def: *(-)
SpA: *
SpD: **
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Work Up
Hammer Arm
Yawn
Encore
Dig
Nitro Charge
Will-o-Wisp



Rebble [Gem] (M)
Nature: Modest (+SpA, -Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 90

EC: 0/9
MC: 0
DW: 0/5

Moves
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Earth Power
Energy Ball
Flamethrower
Shadow Ball


Privatyke [Kracken] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 35

EC: 0/6
MC: 0
DC: 0

Moves:

Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Recover
Ice Punch
Drain Punch
Earthquake
Waterfall
Toxic


Plicowatt



Plicowatt [Zaps] (M)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

HP: 80
Atk: *(-)
Def: *
SpA: *** (+)
SpD: *
Spe: 95

Moves
Bubble
Charge
Tackle
Thundershock
Detect
Me First
Muddy Water
Mirror Coat
Thunderbolt
Scald
Ice Beam

Larvitar (Chaos) (Male)



Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks.)

Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

EC: 0/9
MC: 0
DC: 0/5

Larvitar
HP: 90
Atk: ****(+)
Def: **
SpA: **
SpD: **
Spe: 25 (-) (15% and 5% boost on opponents attacks)

Moves

Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Outrage
Dragon Dance
Iron Head
Earthquake
Stone Edge
Dig
 

Deck Knight

Tornadic Cyclohm
is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor Alumnus
Moderator
#66
Athenodoros:

Approved.


ginganinja:
Lonely Raises Attack and Lowers Defense, not Mild. Mild increases SpA and lowers Def. Which Nature did you mean? Also make sure to alter the actual stars and use (+) or (-) like:

Purotooga
HP: 90
Atk: **** (+)
Def: ****
SpA: * (-)
SpD: **
Spe: 22

Just VM me the nature you want and adjust correctly and you'll be all set.

Approved upon review. Feel free to go to the Battle Tower.
 
#67
Trainer Name: ShyGuy
Pokemon: Ambipom, Pyroak, Scraggy, Kirlia, Syclar, Lairon, Castform
W/L/T: 3-4-0
Trainer Counters: 3
Backpack:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Ref Tokens: 0
Business Tokens: 0


Pokemon Team

Ambipom (*) Libra (F)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP:100
Atk:Rank 5(+)
Def:Rank 3
SpA:Rank 1(-)
SpD:Rank 3
Spe:115

EC: 6/6
MC: 0
DC: 5/5 *Unlocked*

Abilities:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Pick Up: (Inate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link (DW): (Inate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Attacks:
Scratch (*)
Tail Whip (*)
Sand-Attack (*)
Astonish (*)
Baton Pass (*)
Tickle (*)
Fury Swipes (*)
Swift (*)
Screech (*)
Double Hit

Agillity (*)
Fake Out (*)
Pursuit (*)

Shadow Claw(*)
Arial Ace (*)
U-Turn (*)
Brick Break

Ice Punch
ThunderPunch


Flarelm (*) Gordon (M)

Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Fire/Grass

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 51 (60-15% rounded down)

EC: 9/9
MC: 0
DC: 5/5 *Unlocked*

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Wood Hammer
Flare Blitz
Heat Wave
Pound (*)
Sweet Scent (*)
Bullet Seed (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Leaf Blade
Energy Ball
Synthesis

Earth Power (*)
Aromatherapy (*)
Psybeam (*)

Flamethrower (*)
Reflect (*)
Light Sceen (*)
Toxic
Sunny Day
Solar Beam



Scraggy, Muggsy (M)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Dark/Fighting

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48

EC: 2/6
MC: 2
DC: 2/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick

Dragon Dance
Ice Punch
Zen Headbutt

Stone Edge
Bulk Up
Roar
Protect


Kirlia, Kathryn (F)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Hypnosis
Future Sight
Dream Eater

Confuse Ray
Will-O-Wisp
Encore

Psyshock
Thunderbolt
Shadow Ball


Syclar, Yuki (F)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)

Type: Type: Ice/Bug

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 105 (91*1.15)

EC: 2/6
MC: 0
DC: 1/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
X-Scissor
Icicle Crash

Tail Glow
Earth Power
Signal Beam

Swords Dance
Rockslide
Blizzard


Lairon, Flint (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Type: Steel/Rock

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.


Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Double Edge
Protect

Iron Head
Head Smash
Stealth Rock

Earthquake
Rock Slide
Aerial Ace


Castform, Nimbus (M)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP:100
Atk:Rank 2 (-)
Def:Rank 3
SpA:Rank 4 (+)
SpD:Rank 3
Spe:70

EC: -
MC: 0
DC: -

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail

Disable
Ominous Wind
Future Sight

Ice Beam
Thunderbolt
Flamethrower


Battles

 
#68
Purple = up for trade
Green = moveset complete

Trainer Name:
Charmander
Bug-type Pokemon (8): Scizor, Syclant, Crustle, Volcarona, Anorith, Heracross, Karrablast, Venonat
Other Pokemon (13):
Cyclohm, Gorebyss, Mismagius, Salamence, Lairon, Vigoroth, Roselia, Nohface, Rhyhorn, Machoke, Spiritomb, Reuniclus, Milotic
W/L/T: 15/6/2
Trainer Counter: 3

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
1x Absorb Bulb

Token Pocket:

Ref Tokens: 0
Business Tokens: 0

Battles

Against: Ice-eyes; Referee: DarkSlay
(COMPLETED)
Against: darthvader317; Referee: Cartoons! (COMPLETED)
Against: Banryu; Referee: NyxNocturne
(COMPLETED)
Against: Mewtwo15026; Referee: Athenodoros
(COMPLETED)
Against: Darkamber8828 & Rediamond; Paired with: PinkCaptainFalcon; Referee: NyxNocturne
(COMPLETED)
Against: Bynine; Referee: doominic77
(COMPLETED)
Against: doominic77; Referee: Fire Blast (COMPLETED)

Against: porygon3; Referee: Fire Blast (COMPLETED)
Against: GoldenKnight; Referee, Galladiator (COMPLETED)
Against: Alchemator; Referee: Rediamond (COMPLETED)
Against: Engineer Pikachu; Referee: LupusAter (COMPLETED)
Against: Fire Blast; Referee: danmantincan (COMPLETED)
Against: LupusAter & Venser; Paired with: NyxNocturne (IN PROGRESS)
Against: Flamestrike; Referee: Terrador14 (COMPLETED)
Against: Nightmare jigglypuff; Referee: Goldenknight (COMPLETED)
Against: Dogfish44; Referee: Terrador14 (COMPLETED)
Against: Darkamber8828; Referee: Deck Knight (COMPLETED)
Against: Albinoloon; Referee: Dogfish44 (COMPLETED)
Against: Doran Dragon; Referee: porygon3 (COMPLETED)
Against: Dogfish44; Referee: Zarator (COMPLETED)
Against: LupusAter & Terrador14; Paired with: Darkamber8828; Referee: Dogfish44 (COMPLETED)
Against: Ice Bug & C$FP; Paired with: Deck Knight; Referee: Gerard (IN PROGRESS)
Againt: Flamestrike; Referee: Korski (COMPLETED)
Against: AlphaJolt; Referee: C$FP (COMPLETED)

Reffings

Flora vs. Darkamber8828
Banryu vs. Kannon
Son_of_Shadoo vs. Rolf
HD vs. Flora
smashlloyd20 vs. Wyverii
PinkCaptainFalcon vs. Gerard
Athenodoros vs. Pippy
danmantincan vs. PinkCaptainFalcon
pikabolter vs. Dark Pulse
Flamestrike vs. Son_of_Shadoo

Pokemon Team:

Cyclohm* [Cloud] (M)
Nature: Modest

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect

Attacks:
Tackle*
Growl*
Leer*
Charge*
Rain Dance*
Twister*
Spark*
Dragon Rage*
SonicBoom*
Weather Ball
Whirlwind
Bide
Gale
Zap Cannon
Slack Off
Double Hit

Signal Beam*
Hydro Pump*
Heal Bell*
Magnet Rise

Thunder*
Flamethrower*
Roar*
Hidden Power [Ground] (7)
Dragon Pulse
Taunt
Substitute
Thunder Wave
Double Team
Fire Blast

Draco Meteor


Gorebyss* [Pearl] (F)

Nature:
Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:
Clamp*
Water Gun*
Whirlpool*
Iron Defense*
Shell Smash

Muddy Water*
Confuse Ray*
Aqua Ring*

Scald*
Ice Beam*
Double Team*
Hydro Pump
Hidden Power [Electric] (7)
Psychic


Mismagius [Breeze] (F)

Nature:
Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105

EC: 6/6
MC: 0

Abilities:

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Magical Leaf
Lucky Chant

Nasty Plot
Destiny Bond
Shadow Sneak
Pain Split
Imprison

Will-O-Wisp
Thunderbolt
Shadow Ball
Hidden Power [Fighting] (7)
Energy Ball
Taunt
Psychic


Scizor [Mantis] (M)

Nature:
Careful

Type:

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

Scizor
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Bullet Punch
Metal Claw

Brick Break
Swords Dance
X-Scissor

Night Slash
Counter
Steel Wing
Roost
Giga Impact
Substitute


Salamence* [Drake] (M)

Nature: Hasty (+15% Speed, +15% Accuracy)

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (100*1.15^)

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)

Moxie (DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:

Fire Fang
Thunder Fang
Rage*
Bite*
Leer*
Headbutt*
Focus Energy*
Ember*
Crunch
Fly
Dragon Tail

Dragon Dance*
Dragon Pulse*
Hydro Pump*
Dragon Rush

Flamethrower*
Dragon Claw*
Brick Break*
Hone Claws
Substitute
Double Team
Roost

Outrage
Draco Meteor


Syclant [Frostbite] (M)

Nature: Hasty (+15% Speed, +23% Accuracy)

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (121*1.15^)

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Ice Punch
Sheer Cold
Bug Buzz
X-Scissor

Blizzard
Hidden Power [Fire] (7)
Taunt
Substitute

Tail Glow
Counter
Earth Power


Crustle [Hermit] (M)

Nature: Adamant

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Shell Smash
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Wrecker

Night Slash
Counter
Curse
Spikes
Sand Tomb

Swords Dance
Stone Edge
Earthquake
Substitute


Volcarona [FlyerFries] (F)

Nature:
Timid (+15% Speed, +15% Accuracy)

Type:
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. SolarBeam has Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (100*1.15^)

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Flame Body (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Attacks:

Amnesia
Ember
String Shot
Leech Life
Take Down
Fiery Dance
Quiver Dance
Gust
Bug Buzz
Whirlwind
Hurricane

Morning Sun
Zen Headbutt
Magnet Rise

Fire Blast
Will-O-Wisp
SolarBeam
Sunny Day
Hidden Power [Rock] (7)
Psychic
Substitute
Overheat
Toxic


Anorith [Clawdia] (F)

Nature:
Adamant

Type:

Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75

EC: 2/6
MC: 0
DC: 0/5

Abilities:

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect

Rapid Spin
Screech
Curse

Stone Edge
Brick Break
X-Scissor


Lairon [Metal] (M)

Nature: Adamant

Type:
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1)

Stats:

Lairon
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 8/9
MC: 3
DC: 2/5

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst

Head Smash
Dragon Rush
Iron Head

Hone Claws
Earthquake
Shadow Claw

Magnet Rise


Heracross [Taco] (M)

Nature:
Jolly (+1.15% Speed, +11% Accuracy)

Type:
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

Heracross
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15^)

MC: 0
DC: 2/5

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat

Focus Punch
Flail
Double-Edge
Bide

Stone Edge
Swords Dance
Protect


Vigoroth [smashlloyd20] (M)

Nature:
Jolly (+1.15%, +19% Accuracy)

Type:

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

Vigoroth
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 104 (90*1.15^)

EC: 4/9
MC: 0

Abilities:

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Focus Punch
Counter
Uproar
Fury Swipes
Endure

Hammer Arm
Tickle
Body Slam

Return
Rock Slide
Shadow Claw


Roselia [Thorn] (F)

Nature: Timid (+1.15% Speed, +10% Accuracy)

Type:
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

Roselia
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 75 (65*1.15^)

EC: 8/9
MC: 0
DC: 1/5

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain

Sleep Powder
Synthesis
Extrasensory

Toxic
Venoshock
Energy Ball
Hidden Power [Ground] (6)


Nohface [Plate] (M)

Nature:
Adamant

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

EC: 0/6
MC: 0

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Psycho Shift
Yawn
Meteor Mash

Taunt
Rock Slide
Will-O-Wisp


Rhyhorn [AlphaJolt] (M)

Nature:
Careful

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25

EC: 3/9
MC: 0
DC: 0/5

Abilities:

Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:

Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Megahorn

Counter
Ice Fang
Crunch

Swords Dance
Earthquake
Stone Edge
Fissure
Bide


Machoke [Mac] (M)

Nature:
Adamant

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

EC: 6/9
MC: 1
DC: 1/5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Attacks:

Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Vital Throw
DynamicPunch

Counter
Encore
Ice Punch

Earthquake
Rock Slide
Payback


Spiritomb [Delicious] (F)

Nature:
Quiet

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 30 (-)

MC: 0
DC: 1/5

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Nasty Plot

Pain Split
Destiny Bond
Imprison

Hidden Power [Fighting] (7)
Will-O-Wisp
Shadow Ball
Toxic


Reuniclus [Deblob] (F)

Nature: Modest (+1 SpA, -1 Atk)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 30

EC: 9/9
MC: 0
DC: 4/5

Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:


Psywave*
Reflect*
Rollout*
Snatch*
Hidden Power [Fire] (7)*
Light Screen*
Charm*
Recover*
Psycho Shock*
Psychic
Skill Swap
Heal Block

Acid Armor*
Confuse Ray*
Imprison*

Trick Room*
Shadow Ball*
Calm Mind*


Milotic [DarkSlay] (F)

Nature: Timid (+1.15% Speed, +10% Accuracy)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 94 (81*1.15^)

EC: 6/6
MC: 0
DC: 0/5

Abilities:

Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Attacks:


Splash
Tackle
Flail

Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Attract
Hydro Pump
Aqua Ring
Rain Dance

Blizzard
Scald
Toxic
Hidden Power [Electric] (7)

Mirror Coat
Hypnosis
Confuse Ray
DragonBreath


Karrablast [Kodak] (M)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Swarm: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Attacks:


Peck
Leer
Endure
Fury Cutter
Headbutt
False Swipe

X-Scissor
Aerial Ace
Double Team

Counter
Megahorn
Faint Attack


Venonat [Glass] (F)

Nature: Timid (+1.15% Speed, +6% Accuracy)

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (45*1.15^)

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Compoundeyes: (Innate) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:


Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam

Venoshock
Hidden Power [Ground] (7)
Protect

Morning Sun
Signal Beam
Skill Swap


6/7/11 Traded Mismagius for Zoroark.
6/7/11 Traded Larvesta for Bagon
6/12/11 Traded Bagon for Duosion
6/23/11 Traded Zoroark for Mismagius
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#69

Trainer Name: Alchemator

Pokémon:
  • Psychic-type Team: Starmie, Claydol, Beheeyem, Metagross, Girafarig, Gallade, Xatu, Alakazam, Darmanitan-Z, Swoobat, Smoochum, Slowpoke, Meditite (13)
  • Balanced Team: Starmie, Metagross, Gallade, Ninetales, Sudowoodo, Zoroark, Venomoth, Grovyle
  • Other Pokémon: Bisharp, Smeargle, Flygon, Poochyena, Tepig, Leavanny, Pichu, Golett, Happiny, Ditto, Volbeat, Croagunk, Psyduck, Yamask, Snorunt, Lunatone, Drowzee, Vullaby (23)
  • Benched: Fraxure, Hitmonchan, Liepard, Druddigon, Exeggutor, Sableye, Butterfree, Ampharos, Hariyama, Koffing (10)
  • Pokémon traded away: Granbull, Misdreavus, Remoraid, Piloswine (4)
Currency Counters: 6
Universal Counters: 0
Arenas
Battles

Psychic-type Team:


Balanced Team:


Berry Pocket:
2x Oran Berry
2x Leppa Berry

2x Cheri Berry

2x Chesto Berry

2x Pecha Berry

2x Rawst Berry

2x Aspear Berry

Items:
Expert Belt (1)
Black Belt (1)
Metal Coat (1)
Lucky Egg (2)
Exp. Share (2)

Pokémon Team:

Psychic-type Team
:

Starmie [Stevenson] (N/A)
  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.)
Type:
  • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 16 (0)
DC: 5/5

Abilities:
  • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
  • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Attacks (46):

Aurora Beam
Barrier
Bide
Blizzard
Camouflage
Confuse Ray
Cosmic Power
Dive
Double Team
Endure
Flash
Flash Cannon
Grass Knot
Harden
Hidden Power [Fire] [7]
Hydro Pump
Hyper Beam
Ice Beam
Light Screen
Minimize
Pain Split
Power Gem
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Reflect
Reflect Type
Role Play
Scald
Signal Beam
Substitute
Supersonic
Surf
Swift
Tackle
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Zap Cannon

Magic Coat


Claydol [Steinbeck] (N/A)
  • Nature: Relaxed (Adds a Rank to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type:
  • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15v)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Abilities:
  • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks (50):

Ally Switch
AncientPower
Bulldoze
Calm Mind
Charge Beam
Confusion
Cosmic Power
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endure
Explosion
Grass Knot
Gravity
Gyro Ball
Harden
Heal Block
Hidden Power [Fire] [7]
Hyper Beam
Ice Beam
Light Screen
Mud Slap
Power Split
Power Trick
Protect
Psybeam
Psychic
Psyshock
Rain Dance
Rapid Spin
Reflect
Rest
Rock Polish
Rock Slide
Rock Tomb
Sandstorm
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Smack Down
Solarbeam
Stealth Rock
Substitute
Sunny Day
Teleport
Trick Room
Zen Headbutt


Beheeyem [Pratchett] (M)

  • Nature: Brave (Adds one (1) Rank to Attack,Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 34 (40/1.15v)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

  • Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Analytic (DW UNLOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks (44):

Ally Switch
Barrier
Charge Beam
Confusion
Disable
Double Team
Dream Eater
Energy Ball
Facade
Giga Impact
Growl
Guard Split
Guard Swap
Headbutt
Heal Block
Hidden Power [Fighting] [7]
Hyper Beam
Imprison
Light Screen
Miracle Eye
Nasty Plot
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Recover
Reflect
Rest
Rock Slide
Shadow Ball
Skill Swap
Substitute
Swagger
Telekinesis
Teleport
Thunder Wave
Thunderbolt
Toxic
Trick Room
Wonder Room
Zen Headbutt


Metagross [Orwell] (N/A)

  • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 9/9
MC: 13 (0)
DC: 5/5

Abilities:

  • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (44):

Aerial Ace
Agility
Block
Brick Break
Bulldoze
Bullet Punch
Confusion
Double-Edge
Double Team
DynamicPunch
Earthquake
Endure
Grass Knot
Gravity
Hammer Arm
Headbutt
Hidden Power [Fire] [6]
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Protect
Psychic
Pursuit
Rain Dance
Reflect
Rest
Rock Slide
Rock Smash
Scary Face
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Stealth Rock
Substitute
Take Down
ThunderPunch
Zen Headbutt

Toxic
Giga Impact
Icy Wind
Telekinesis


Girafarig [Harper Lee] (F)

  • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class: 3
Base Rank Total: 18

EC: N/A
MC: 0
DC: 5/5

Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
  • Sap Sipper (DW UNLOCKED): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks (43):

Agility
Astonish
Baton Pass
Confusion
Crunch
Double Hit
Double Kick
Double Team
Earthquake
Endure
Energy Ball
Growl
Guard Swap
Hidden Power [Ice] [7]
Hyper Voice
Light Screen
Magic Coat
Mirror Coat
Odor Sleuth
Power Swap
Protect
Psybeam
Psychic
Psyshock
Rain Dance
Razor Wind
Reflect
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Substitute
Sucker Punch
Sunny Day
Tackle
Telekinesis
Thunder Wave
Thunderbolt
Toxic
Trick Room
Wish
Zap Cannon
Zen Headbutt


Gallade [Shakespeare] (M)

  • Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)

Type:

  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 5 (0)
DC: 5/5

Abilities:

  • Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
  • Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (40):

Aerial Ace
Calm Mind
Close Combat
Confusion
Disable
Double Team
Encore
Endure
Feint
Fire Punch
Focus Punch
Fury Cutter
Growl
Heal Pulse
Ice Punch
Imprison
Leaf Blade
Leer
Low Kick
Lucky Chant
Magical Leaf
Night Slash
Pain Split
Protect
Psycho Cut
Reflect
Rock Slide
Shadow Sneak
Slash
Snatch
Substitute
Swords Dance
Taunt
Teleport
ThunderPunch
Thunder Wave
Torment
Toxic
Will-o-Wisp
X-Scissor

Drain Punch
Trick Room

Dual Chop
Hypnosis


Xatu [Twain] (M)

  • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 82 (95/1.15v)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 12
DC: 5/5

Abilities:

  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
  • Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks (44):

Ally Switch
Calm Mind
Confuse Ray
Double-Edge
Double Team
Drill Peck
Endure
FeatherDance
Fly
Giga Drain
Haze
Heat Wave
Hidden Power [Fighting] [7]
Leer
Light Screen
Lucky Chant
Me First
Miracle Eye
Night Shade
Ominous Wind
Pain Split
Peck
Protect
Psychic
Psycho Shift
Psyshock
Quick Attack
Rain Dance
Reflect
Roost
Shadow Ball
Sky Attack
Solarbeam
Steel Wing
Sucker Punch
Sunny Day
Tailwind
Teleport
Thunder Wave
Toxic
Trick Room
U-turn
Wish
Zen Headbutt


Alakazam [Dahl] (M)

  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+22% Acc.], subtracts one (1) Rank from Attack.)

Type:

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Abilities:

  • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Magic Guard (DW UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks (40):

Ally Switch
Bide
Confusion
Counter
Dig
Disable
Double Team
DynamicPunch
Encore
Energy Ball
Focus Blast
Future Sight
Gravity
Guard Split
Hidden Power [Fire] [7]
Ice Punch
Kinesis
Light Screen
Magic Coat
Miracle Eye
Protect
Psybeam
Psychic
Psyshock
Rain Dance
Recover
Reflect
Role Play
Shadow Ball
Shock Wave
Signal Beam
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Zap Cannon


Darmanitan [Gaiman] (M)

  • Nature: Brave (Adds a Rank to Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • [Fire]: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 110
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 47 (55/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:

  • Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
  • Zen Mode (DW UNLOCKED): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Attacks (36):

Brick Break
Bulldoze
Dig
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Flare Blitz
Focus Blast
Focus Punch
Grass Knot
Hammer Arm
Headbutt
Incinerate
Overheat
Protect
Psychic
Rage
Rest
Roar
Rock Slide
Rollout
SolarBeam
Substitute
Sunny Day
Superpower
Swagger
Tackle
Taunt
Torment
Toxic
U-Turn
Uproar
Will-o-Wisp
Work Up
Yawn


Swoobat [Blyton] (F)

  • Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

Type:

  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100

Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 114

EC:
6/6
MC:
0
DC:
5/5

Abilities:

  • Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
  • Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
  • Simple (DW UNLOCKED): (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Attacks (32):

Air Cutter
Air Slash
Amnesia
Assurance
Attract
Calm Mind
Charge Beam
Charm
Confusion
Endeavour
Fly
Giga Drain
Gust
Heart Stamp
Heat Wave
Hidden Power [Fighting] [7]
Imprison
Light Screen
Magic Coat
Odor Sleuth
Protect
Psychic
Psyshock
Reflect
Roost
Shadow Ball
Signal Beam
Substitute
Super Fang
Stored Power
Taunt

Torment


Smoochum [Christie] (F)

  • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+13% Acc.], subtracts one (1) Rank from Defense.)

Type:

  • [Ice]: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 90
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 75 (74.75^)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC:
0
DC:
0/5

Abilities:

  • Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
  • Hydration (DW LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Attacks (15):

Confusion
Fake Out
Fake Tears
Grass Knot
Heart Stamp
Ice Beam
Lick
Mean Look
Miracle Eye
Nasty Plot
Pound
Powder Snow
Shadow Ball
Sing
Sweet Kiss


Slowpoke [Flemming] (M)

  • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type:

  • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 13 (15/1.15v)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 5/6
MC: 0
DC: 0/5

Abilities:

  • Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
  • Regenerator (DW LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks (28):

Bide
Block
Confusion
Curse
Disable
Endure
Flamethrower
Grass Knot
Growl
Headbutt
Heal Pulse
Ice Beam
Light Screen
Magic Coat
Me First
Protect
Psychic
Psyshock
Reflect
Scald
Shadow Ball
Signal Beam
Slack Off
Tackle
Teleport
Water Gun
Yawn
Zen Headbutt


Meditite [Cussler] (M)

  • Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+11% Acc.], subtracts one (1) Rank from Special Attack.)
Type:

  • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:

HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:

  • Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
  • Telepathy (DW LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks (15):

Bide
Calm Mind
Confusion
Detect
Drain Punch
Fake Out
Feint
Hidden Power [Ground] [7]
Light Screen
Meditate
Mind Reader
Psycho Cut
Reflect
Rock Slide
Swagger


Balanced Team:

Ninetales [Rowling] (F)

  • Nature: Modest (Adds one (1) Rank to Special Attack, subtracts one (1) Rank from Attack)

Type:

  • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 16 (0)
DC: 5/5

Abilities:

  • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
  • Drought (DW UNLOCKED): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Attacks (25):

Bide
Confuse Ray
Dark Pulse
Dig
Disable
Ember
Endure
Energy Ball
Extrasensory
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Hex
Hypnosis
Imprison
Magic Coat
Nasty Plot
Pain Split
Quick Attack
Roar
Safeguard
Solarbeam
Tail Whip
Will-o-Wisp


Sudowoodo [Capote] (M)

  • Nature: Adamant (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Attack)

Type:

  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Rattled (DW UNLOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks (26):

Block
Brick Break
Copycat
Counter
Curse
Double-Edge
Double Team
Earthquake
Endure
Faint Attack
Fake Tears
Fire Punch
Flail
Ice Punch
Low Kick
Mimic
Protect
Rock Slide
Rock Throw
Sand Tomb
Stealth Rock
Stone Edge
Sucker Punch
ThunderPunch
Toxic
Wood Hammer


Zoroark [Snicket] (M)

  • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+17% Acc.], subtracts one (1) Rank from Defense.)

Type:

  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (105*1.15^)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 16 (0)
DC: N/A

Abilities:

  • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (22):

Counter
Dark Pulse
Detect
Dig
Double Team
Faint Attack
Fake Tears
Flamethrower
Focus Blast
Foul Play
Fury Swipes
Grass Knot
Hidden Power [Ice] [7]
Hone Claws
Leer
Nasty Plot
Night Daze
Pursuit
Scary Face
Scratch
Taunt
U-turn

Agility
Protect


Venomoth [H.G. Wells] (M)

  • Nature: Mild (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Defense.)
Type:

  • [Bug]: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
  • [Poison]: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 2
Base Rank Total: 17

EC: 6/6
MC: 1
DC: 5/5

Abilities:

  • Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
  • Wonder Skin (DW UNLOCKED): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Attacks (22):

Acrobatics
Agility
Bug Buzz
Confusion
Disable
Double Team
Foresight
Giga Drain
Leech Life
PoisonPowder
Psybeam
Psychic
Quiver Dance
Roost
Silver Wind
Sleep Powder
Sludge Bomb
Stun Spore
Substitute
Supersonic
Tackle
Toxic Spikes
U-turn


Grovyle [Wilde] (M)

  • Nature: Rash (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Special Defense.)

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 7/9
MC: 1
DC: 5/5

Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Unburden (DW UNLOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks (21):

Absorb
Acrobatics
Agility
Crunch
Detect
Dig
Endeavour
Fury Cutter
Giga Drain
Leaf Blade
Leaf Storm
Leech Seed
Leer
Low Kick
Pound
Pursuit
Quick Attack
Rock Slide
Screech
ThunderPunch
X-Scissor


Other Pokémon:

Bisharp [Bachman] (M)

  • Nature: Careful (Adds one (1) Rank to Special Defense, subtracts one (1) Rank from Special Attack)

Type:

  • [Dark]: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5

Abilities:

  • Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (19):

Brick Break
Dig
Faint Attack
Fury Cutter
Leer
Metal Burst
Metal Claw
Night Slash
Psycho Cut
Revenge
Scary Face
Scratch
Stone Edge
Sucker Punch
Swords Dance
Taunt
Thunder Wave
Torment
X-Scissor


Smeargle [Studio] (F)

  • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.)

Type:

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (75*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: N/A
MC: 0
DC: 0/5

Abilities:

  • Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
  • Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Moody (DW LOCKED): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks (13):

Dig
Disable
Ice Beam
Power Split
Quick Attack
Recover
Sketch
Sketch
Sketch
Swift
Thunder Wave
Thunderbolt
Will-o-Wisp


Flygon [Tolkien] (F)

  • Nature: Naive (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+15% Acc.], subtracts one (1) Rank from Special Defense.)

Type:

  • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
  • [Dragon]: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 115 (100*1.15^)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: N/A

Abilities:

  • Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (23):

Bite
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Earth Power
Earthquake
Endure
Faint Attack
Feint
Fire Blast
Flail
Fly
Hidden Power [Ice] [7]
Outrage
Rock Slide
Sand-Attack
Sand Tomb
Signal Beam
SolarBeam
SonicBoom
ThunderPunch


Poochyena [Hemingway] (M)

  • Nature: Adamant (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Attack.)
Type:

  • Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities:

  • Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
  • Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.