Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. BlocksRcool

    BlocksRcool

    Joined:
    Jul 14, 2010
    Messages:
    196
    Having some problems with sprites...

    Trainer Name: BlocksRcool
    Pokemon: Monohm, Frillish, Timburr
    W/L/T: 1-0-0
    Trainer Counter: 4

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    http://www.smogon.com/forums/showthread.php?t=86412
    http://www.smogon.com/forums/showthread.php?t=86773
    Pokemon Team:
    Show Hide
    Monohm(*) [Cloudy] (M)
    Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)


    Stats: 48 / 50 / 68 / 62 / 40 / 60

    HP: 90
    Atk: **
    Def: ***
    SpA: ***
    SpD: ***(+)
    Spe: 52(-)

    EC: 1/9
    MC: 1
    DC: 1/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Tackle(*)
    Growl(*)
    Dragon Rage(*)
    Charge(*)
    Thundershock(*)
    Rain Dance(*)
    Sonicboom(*)
    Twister(*)
    Spark(*)
    Hydro Pump(*)
    Heal Bell(*)
    Magnet Rise(*)
    Thunderbolt(*)
    Flamethrower(*)
    Dragon Pulse(*)

    Timburr(*) [Bob] (M)
    Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: ****(+)
    Def: **
    SpA: (-)
    SpD: **
    Spe: 35

    EC: 0 / 9
    MC: 0
    DC: 0 / 5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (DW): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks:
    Pound (*)
    Leer (*)
    Focus Energy (*)
    Bide (*)
    Low Kick (*)
    Rock Throw (*)
    Wake-Up Slap (*)
    Little By Little (*)
    Drain Punch (*)
    Mach Punch (*)
    Detect (*)
    Bulk Up (*)
    Rock Slide (*)
    Payback (*)


    Frillish(*) [Bubble Buddy] (M)

    Nature: Bold (Adds * to Defense, subtracts * from Attack)

    Type: Water/Ghost

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)


    HP: 90
    Atk: * (-)
    Def: *** (+)
    SpA: ***
    SpD: ***
    Spe: 40

    EC: 1/6
    MC: 1
    DC: 1/5

    Abilities:

    Water Absorb:

    Type: Innate

    This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.

    Cursed Body:

    Type: Innate

    When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp:

    Type: Dream World

    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks:
    Bubble(*)
    Water Sport(*)
    Absorb(*)
    Night Shade(*)
    Bubblebeam(*)
    Recover(*)
    Water Pulse(*)

    Acid Armor(*)
    Confuse Ray(*)
    Pain Split(*)

    Ice Beam(*)
    Shadow Ball(*)
    Scald(*)

  2. Deck Knight

    Deck Knight Beatnicks will continue until morality improves.
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,247
    Crayon313:

    Starly should have 0/6 EC, otherwise it's all good. Team Approved.

    BlocksRCool:

    Frillish should have 0/4 EC, otherwise it's all good. Team Approved.
  3. WaffleChan

    WaffleChan

    Joined:
    Oct 5, 2008
    Messages:
    73
    Trainer Name: Waffle
    Pokemon: Dratini, Embirch, Scraggy
    W/L/T: 0-0-0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    [Any Links to ongoing battles here]

    Pokemon Team:
    Show Hide


    [​IMG]
    Dratini:(*) (F) (iTunes)
    Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks, (*) decrease in Special Defense)
    Type: Dragon
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: **
    SpD: *(-*)
    Spe: 58 (50x0.15)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale(DW):(Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).

    Attacks:
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)

    Extremespeed(*)
    Aqua Jet(*)
    Dragon Dance(*)

    Waterfall(*)
    Fire Blast(*)
    Thunderbolt(*)

    Show Hide

    [​IMG]
    Embirch:(*) (F) (Pillow For Short)
    Nature: Quiet ((+*) to Special Attack, A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
    Type: Grass/Fire
    Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: **
    Def: **
    SpA: ****(+*)
    SpD: **
    Spe: 42 (50x0.85)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Bullet Seed(*)
    Sweet Scent(*)
    Growth(*)
    Ember(*)
    Leech Seed(*)
    Flame Wheel(*)
    Giga Drain(*)
    Fire Spin(*)
    Pound(*)
    Flame Wheel(*)

    Earth Power(*)
    Giga Drain(*)
    Counter(*)

    Will'o'Wisp(*)
    Flamethrower(*)
    Ankle Sweep(*)


    Show Hide

    [​IMG]
    Zuruggu(*) (M) (Doritoos)
    Nature: Careful (*) reduction to Special Attack, (*) increase to Special Defense
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: ***
    Def: ***
    SpA: *(-*)
    SpD: ****(+*)
    Spe: 48

    EC: 0/4
    MC: 0
    DC: 0/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Intimidate(DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer(*)
    Low Kick(*)
    Sand Attack(*)
    Faint Attack(*)
    Headbutt(*)
    Swagger(*)
    Brick Break(*)
    Payback(*)

    Drain Punch(*)
    Fake Out(*)
    Thunderpunch(*)

    Knock Down(*)
    Dig(*)
    Bulk Up(*)
  4. Chou Toshio

    Chou Toshio @Fighting Necktie
    is a Forum Moderatoris a Community Contributoris an Artist Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
    Moderator

    Joined:
    Aug 16, 2007
    Messages:
    7,912
    Just call me Bug Trainer Toshio.

    Trainer Name: Chou Toshio
    Pokemon: Caterpie, Scyther
    W/L/T: 0-0-0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Pokemon Team:

    Show Hide


    [​IMG]
    Caterpie (*) Dikk Knight (m)
    Nature: Jolly

    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: **
    Def: **
    SpA: *(-1)
    SpD: *
    Spe: 52 (45x1.15)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Run Away (dw): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:
    (*) Tackle
    (*) Stringshot
    (*) Bug Bite


    Show Hide

    [​IMG]
    Scyther, Akaba (m)
    Nature: Adamant

    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: *****(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 105

    EC: 0/4
    MC: 0
    DC: 0/5

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2)

    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Attacks:
    (*) Vacuum Wave
    (*) Quick Attack
    (*) Leer
    (*) Focus Energy
    (*) Pursuit
    (*) False Swipe
    (*) Agility
    (*) Wing Attack
    (*) Fury Cutter

    (*) Baton Pass
    (*) Defog
    (*) Night Slash

    (*) Swords Dance
    (*) X-Scissor
    (*) Brick Break

  5. Deck Knight

    Deck Knight Beatnicks will continue until morality improves.
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,247
    WaflfeChan:

    Looks good. Approved.

    Chou Toshio:

    That is a mighty suspicious Caterpie...

    You need to list your EC, MC, and DC. (Which are 0/6, 0, 0/5 for Caterpie and 0/4, 0, and 0/5 for Scyther)

    Also you listed Swarm twice for some reason.

    Approved.
  6. Its_A_Random

    Its_A_Random Is armed with many Honedges
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    8,279
    CAP ASB Team

    [​IMG][​IMG]
    Trainer Name: Random, CAP ASB's 1st Ground Type Gym Leader
    Trained Pokémon: Hippowdon(*), Gliscor(*), Gastrodon (East Sea), Garchomp, Excadrill, Golurk, Colossoil, Torterra, Camerupt, Fidgit, Cofagrigus, Simipour, Stunfisk, Eelektross, Tomohawk, Dusknoir, Hitmontop, Rotom, Scizor, Sunflora, Ludicolo, Steelix, Chandelure, Garbodor, Porygon2, Mollux, Revenankh, Klinklang, Nidoking, Volbeat, Exeggutor, Wormadam
    Untrained Pokémon: Crobat, Pachirisu, Rhyperior, Jynx, Electivire, Magmortar, Clefable, Weavile, Hydreigon, Slaking, Banette, Ledyba, Gyarados, Luvdisc, Empoleon, Zoroark, Bronzong, Delibird, Carracosta, Braviary, Flygon, Gligar, Bonsly, Lairon, Lunatone, Meditite, Dugtrio, Sandslash, Phanpy, Mamoswine, Glalie, Linoone, Budew, Wooper, Palpitoad, Brattler, Archen, Happiny
    Legendary Pokémon: Regirock
    Traded Pokémon: Pidgey, Buizel
    W/L/T: 61/25/3 (70.22%)
    Currency Counters: 72
    Universal Counters: 7
    Valour Counters: 36

    Referee Profile
    My Arenas

    NON-POKÉMON THINGS
    Backpack (open)
    Badges Pocket:
    1× Fuse Badge (Electric)
    1× Ghost Badge (Ghost)
    1× Seismic Badge (Ground)
    1× Muck Badge (Poison)
    1× Water Badge (Water)

    Berry Pocket:
    7× Aspear Berry
    2× Babiri Berry
    5× Bluk Berry
    2× Charti Berry
    2× Cheri Berry
    2× Chesto Berry
    2× Chilan Berry
    2× Chople Berry
    2× Coba Berry
    2× Colbur Berry
    5× Cornn Berry
    5× Custap Berry
    10× Enigma Berry
    5× Grepa Berry
    2× Haban Berry
    5× Hondew Berry
    2× Kasib Berry
    2× Kebia Berry
    2× Leppa Berry
    10× Lum Berry
    5× Nanab Berry
    2× Occa Berry
    6× Oran Berry
    2× Passho Berry
    2× Payapa Berry
    5× Pomeg Berry
    2× Pecha Berry
    5× Rabuta Berry
    2× Rawst Berry
    2× Rindo Berry
    2× Shuca Berry
    5× Sitrus Berry
    5× Starf Berry
    8× Tanga Berry
    2× Wacan Berry
    5× Watmel Berry
    5× Wepear Berry
    7× Yache Berry

    Items Pocket (Normal):
    1× Binding Band
    1× Black Belt
    1× Brightpowder
    1× Charcoal
    1× Dusk Stone
    2× Everstone
    2× Eviolite
    6× Exp. Share
    4× Expert Belt
    1× Fire Gem
    1× Float Stone
    2× Focus Band
    1× Iron Ball
    1× Leftovers
    1× Life Orb
    1× Lucky Punch
    1× Macho Brace
    1× Magnet
    2× Mental Herb
    1× Metal Coat
    1× Miracle Seed
    1× Moon Stone
    1× Mystic Water
    1× Poison Barb
    1× Power Lens
    1× Quick Claw
    4× Rare Candy
    2× Razor Claw
    1× Razor Fang
    1× Ring Target
    2× Rocky Helmet
    1× Rotom Cut Mower (In Use)
    1× Rotom Heat Toaster
    1× Sharp Beak
    1× Smoke Ball
    2× Soft Sand
    1× Spell Tag
    1× Sun Stone
    1× Water Stone

    Items Pocket (Raid):
    Ancient Topaz
    Badge of Valour
    1× Berry Harvest
    Bulwark of Impenetrable Darkness
    1× Glyph of Ancientpower
    1× Glyph of Brine
    1× Glyph of Crunch
    1× Glyph of Earthquake
    1× Glyph of Explosion
    2× Glyph of Fire Fang
    1× Glyph of Light Screen
    4× Glyph of Flash Cannon
    1× Glyph of Meteor Mash
    1× Glyph of Rock Slide
    1× Glyph of Roost
    4× Glyph of Thunderbolt
    1× Glyph of Thunder Fang
    Landborn Gauntlets
    Molten Core
    Primal Amber

    Items Pocket (TLR):
    1× Ice Sapphire
    1× Iron Pearl
    1× Rock Ruby
    2× Potion
    2× Super Potion
    2× Ether
    1× Elixir
    2× Revive
    1× Max Revive
    21× Heal Ball
    27× Sport Ball
    23× Timer Ball
    RP/Tournaments (open)
    ROLE-PLAYING
    Battle Arcade [Singles] (Current Streak: 0, Best Streak: 1)
    C1 R1 Singles (Lost, Streak: 1)

    Battle Castle (Current Streak: 0, Best Streak: 1)
    C1 R1 Singles (Lost, Streak: 1)

    Battle Hall (Current Streak: 0, Best Streak: 11)
    C1 R1 Singles (Lost, Streak: 0)
    C2 R1 Singles (Lost, Streak: 1)
    C3 R3 Doubles (Lost, Streak: 7)
    C4 R2 Singles (Lost, Streak: 5)
    C5 R3 Singles (Lost, Streak: 5)
    C6 R3 Singles (Lost, Streak: 7)
    C7 R3 Singles (Lost, Streak: 6)
    C8 R2 Singles (Lost, Streak: 0)
    C9 R2 Singles (Lost, Streak: 0)
    C10 R4 Singles (Lost, Streak: 3)
    C11 R3 Singles (Lost, Streak: 4)
    C12 R1 Singles (Lost, Streak: 3)
    C13 R4 Singles (Lost, Streak: 4)
    C14 R2 Singles (Lost, Streak: 3)
    C15 R2 Singles (Lost, Streak: 6)
    C16 R2 Singles (Lost, Streak: 11)
    C17 R4 Singles (Lost, Streak: 9)
    C18 R3 Singles (Running)

    Battle Pike
    C1 Bronze Rank (Lost, Reached the Final Door)
    C2 Bronze Rank (Lost, Reached the Final Door)
    C3 Bronze Rank (Won)
    C1 Silver Rank (Lost, Reached the Final Door)
    C2 Silver Rank (Won)
    C1 Gold Rank (Lost, Reached the Final Door)

    Battle Subway [Singles] (Current Streak: 8, Best Streak: 8)
    C1 R1 Singles (Lost, Streak: 0)
    C2 R1 Singles (Lost, Streak: 1)
    C3 R1 Singles (Won) R2 Singles (Won) R3 Singles (Lost, Streak: 8)
    C4 R1 Singles (Lost, Streak: 0)
    C5 R1 Singles (Lost, Streak: 2)
    C6 R3 Singles (Lost, Streak: 8)
    C7 R3 Singles (Lost, Streak: 8)

    Battle Subway [Doubles] (Current Streak: 0, Best Streak: 5)
    C1 R1 Doubles (Won) R2 Doubles (Lost, Streak: 5)

    Battle Subway [Triples] (Current Streak: 2, Best Streak: 2)
    C1 R1 Triples (Running)

    Gym League
    vs. Deck Knight (Battle to become Ground Gym Leader) - Won 1-0 after 9 Rounds

    vs. C$FP (Steel Gym Challenge) - Lost 2-0 after 10 Rounds
    vs. Dogfish44 (Electric Gym Challenge) - Won 2-0 after 8 Rounds
    vs. Engineer Pikachu (Poison Gym Challenge) - Won 2-0 after 9 Rounds
    vs. zarator (Ghost Gym Challenge) - Lost 1-0 after 9 Rounds
    vs. Athenodoros (Water Gym Challenge) - Won 1-0 after 10 Rounds
    vs. zarator (Ghost Gym Challenge) (2) - Won 1-0 after 8 Rounds
    vs. Pwnemon (Grass Gym Challenge) - Round 2

    vs. Athenodoros (Ground Gym Defence - Practice) - Won 4-0 after 6 Rounds
    vs. Glacier Knight (Ground Gym Defence) - Won 4-0 after 5 Rounds
    vs. Yarnus of Bethany (Ground Gym Defence) - Won 2-0 after 6 Rounds
    vs. deadfox081 (Ground Gym Defence) - Won 3-0 after 6 Rounds
    vs. Gerard (Ground Gym Defence) - Lost 1-0 after 6 Rounds
    vs. UllarWarlord (Ground Gym Defence) - Won 4-0 after 5 Rounds
    vs. Frosty (Ground Gym Defence) - Lost 2-0 after 4 Rounds
    vs. Elevator Music (Ground Gym Defence) - Won 1-0 after 12 Rounds
    vs. Elevator Music (Ground Gym Defence) - Lost 1-0 after 27 Rounds

    HLM
    vs. Dogfish44 (3v3 Singles) - Lost 1-0 after 12 Rounds

    Pokechess
    vs. zarator (Beta Match) - Called

    Raid Zone
    Cliffs of Thunder (Normal) w/ Tortferngatr - Won, 2/2 Encounters complete
    Cliffs of Thunder (Hard) w/ Lord Jesseus - Won, 2/2 Encounters complete
    Windburn Gulch (Normal) w/ deadfox081 - Lost, 0/2 Encounters complete
    Windburn Gulch (Normal) w/ deadfox081 (2) - Lost, 1/2 Encounters complete
    Cliffs of Thunder (Normal + Altar) w/ Terrador - Lost, 2/3 Encounters complete
    Windburn Gulch (Normal) w/ deadfox081 (3) - Won, 2/2 Encounters complete
    Raging Shore (Normal) w/ deadfox081 - Lost, 0/1 Encounters complete
    Central Processing (Normal) w/ Elevator Music - Won, 1/1 Encounters complete
    Shrine of the Old Gods: Halls of Ages (Normal) w/ Kaxtar - Lost, 0/2 Encounters complete
    Raging Shore (Normal) w/ danmantincan - Lost, 0/1 Encounters complete
    Cliffs of Thunder (Normal + Altar) w/ danmantincan - Won, 3/3 Encounters complete
    Stormrage Depths (Hard) w/ Maxim - Won, 2/2 Encounters complete

    The Pokémon Inquisition
    vs. Flamestrike, Maxim, & LouisCyphre (Beta Match) - Called

    TLR
    Black Sulphur Caldera (Hippowdon, Gastrodon, Stunfisk, Onix (Caught)) - Lost, Reached Guardian Battle
    Mysterious Cove (Sunkern, Lotad, Onix, Ledyba (Caught), Magikarp (Caught)) - Lost, Reached Guardian Battle
    Timeless Tower - Iron Dungeon (Garchomp, Excadrill, Tomohawk, Bronzong (Caught)) - Lost, Reached Boss Battle
    Timeless Tower - Rock Crag (Hitmontop, Sunflora, Revenankh, Bonsly (Caught), Lairon (Caught), Lunatone (Caught), Regirock (Caught)) - Won
    Timeless Tower - Ice Spire (Hitmontop, Regirock, Revenankh, Mamoswine (Caught), Glalie (Caught)) - Lost, Reached Boss Battle
    Timeless Tower - Heaven's Ascent (Golurk, Fidgit, Hitmontop, Revenankh) - Running, Lackey Battle

    TOURNAMENTS
    ASB Singles Tournament #1
    R1 vs. Lady Salamence - Won 2-0 after 5 Rounds
    R2 vs. Flamestrike - Lost 1-0 after 7 Rounds

    ASB Team Tournament (Carnivorous Apples - Flamestrike (Singles), Its_A_Random (Doubles), Engineer Pikachu (Triples))
    R1 vs. SubwayJ - Won 3-0 after 6 Rounds
    R2 vs. Complications - Won 3-0 after 5 Rounds
    R3 vs. Objection - Lost 1-0 after 8 Rounds

    Ultimate Showdown of Ultimate Destiny
    Final - Round 8

    ASB Factory Tournament (Skarmory, Camerupt, Ampharos)
    R1 vs. Engineer Pikachu - Won after a 5th round opponent forfeit
    R2 vs. Gerard - Round 6
    Battles (open)
    CURRENT
    vs. Complications (4v4 Singles) - Round 6

    PAST
    vs. Wikey (2v2 Singles) - Lost 1-0 after 15 Rounds
    vs. DarkSlay (1v1 Singles) - Won 1-0 after 6 Rounds
    vs. Bynine (3v3 (Or 2 in Bynine's case) Singles) - Won 1-0 after 12 Rounds
    vs. Mewtwo15026 (4v4 Doubles) - Won 1-0 after 8 Rounds
    vs. Lord Jesseus (2v2 Doubles) - Lost 2-0 after 3 Rounds
    vs. Rediamond (5v5 Singles) - Lost 1-0 after 19 Rounds
    vs. Doran Dragon (3v3 Doubles) - Cancelled after a 1st Round opponent DQ
    vs. Deck Knight (2v2 Singles) - Won 1-0 after 10 Rounds
    vs. Lord Jesseus (2) (3v3 Triples) - Won 3-0 after 4 Rounds
    vs. Solstice (3v3 Singles) - Won 2-0 after 17 Rounds
    vs. Kaxtar (4v4 Doubles) - Won 2-0 after 6 Rounds
    vs. Solstice (2) (4v4 Doubles) - Lost 2-0 after 7 Rounds
    w/ Dogfish44 vs. Alchemator & iiMKUltra (2+2v2+2 Tag Team Doubles) - Lost 2-0 after 7 Rounds
    vs. Tortferngatr (3v3 Triples) - Won 2-0 after 4 Rounds
    vs. Venser (1v1 Doubles) - Lost 1-0 in 3 Rounds
    vs. Dogfish44 (6v6 Doubles) - Draw by Ref DQ after 5 Rounds
    vs. SimonSays (1v1 Singles) - Won 1-0 after 2 Rounds
    vs. Son_of_Shadoo (2v2 Doubles) - Won 1-0 after 4 Rounds
    vs. Dummy007 (3v3 Singles) - Lost 1-0 after 11 Rounds
    vs. DFrog (3v3 Triples) - Lost 2-0 in 7 Rounds
    vs. Rediamond (2) (6v6 Brawl) - Lost 1-0 in 6 Rounds
    w/ Temperantia vs. Lord Jesseus & Lyris1035 (3+3v3+3 Tag Team Doubles) - Won 2-0 after 9 Rounds
    vs. XVIcaliber (4v4 Doubles) - Cancelled after a 2nd Round Ref DQ
    vs. ToastTyrant13 (2v2 Doubles) - Won 2-0 after 3 Rounds
    vs. Son_of_Shadoo (2) (3v3 Triples) - Won 3-0 after 4 Rounds
    vs. Leethoof (6v6 Singles) - Won 6-0 after 15 Rounds
    vs. Gerard (4v4 Doubles) - Won 2-0 after 8 Rounds
    vs. jas61292 (3v3 Rotation Singles) - Won 1-0 after 11 Rounds
    w/ Leethoof vs. Objection & DFrog (2+2v2+2 Tag Team Doubles) - Won 1-0 in 11 Rounds
    vs. Maxim (2v2 Singles) - Lost 1-0 in 6 Rounds
    vs. Korski & SimonSays (2) (3v3v3 Melee Singles) - Lost 1-0-0 in 9 Rounds
    vs. Limewire (4v4 Doubles) - Won 2-0 in 9 Rounds
    vs. LightWolf (1v1 Singles) - Lost 1-0 in 4 Rounds
    vs. ToastTyrant13 (2) (2v2 Doubles) - Won 2-0 in 3 Rounds
    vs. Lord Jesseus (3) (2v2 Singles) - Won 2-0 in 4 Rounds
    vs. IceBug (1vCombee, Does not count towards W/L/T) - Combee crushed in 2 Actions...Somewhat...
    vs. Athenodoros (3v3 Singles) - Lost 2-0 after 9 Rounds
    vs. shinyskarmory (1v1 Singles) - Cancelled after a 1st Round Opponent DQ
    vs. LouisCyphre (2v2 Doubles) - Won 2-0 after 4 Rounds
    vs. Leethoof (2) (3v3 Singles) - Won 2-0 after 14 Rounds
    vs. Rediamond (3) (6v6 Singles) - Won after opponent forfeited in the 8th Round
    vs. Son_of_Shadoo (3) (2v2 Doubles) - Won 2-0 after 4 Rounds
    vs. Texas Cloverleaf (2v2 Doubles) - Won 2-0 after 3 Rounds
    vs. Leethoof (3) (2v2 Singles) - Won 2-0 after 4 Rounds
    vs. Orcinus Duo (3v3 Doubles, Does not Count towards W/L/T) - Lost 2-0 after 6 Rounds
    vs. LouisCyphre (2) (1v1 Singles) - Draw by mutual Agreement after 2 Rounds
    vs. LouisCyphre (3) (1v1 Singles, Does not Count towards W/L/T) - 0-0 Draw after 3 Rounds
    vs. Galladiator (4v4 Doubles) - Won 2-0 after 6 Rounds
    vs. Objection (2v2 Singles) - Lost 2-0 after 6 Rounds
    vs. Dummy007 (2) (2v2 Doubles, Does not Count towards W/L/T) - Won 2-0 after 3 Rounds
    vs. deadfox081 (4v4 Doubles) - Won 2-0 after 9 Rounds
    vs. Temperantia (3v3 Singles) - Won 1-0 after 12 Rounds
    vs. Lord Jesseus (4) (5v5 Brawl) - Won 5-0 after 5 Rounds
    vs. waterwarrior (2v2 Doubles) - Lost 1-0 after 3 Rounds
    vs. The Wanderer (4v4 Doubles + Mock Gym Battle!) - Won 4-0 after 4 Rounds
    vs. Elevator Music (1v1 Singles, Does not count towards W/L/T) - Lost 1-0 after 4 Rounds
    vs. Destiny Warrior (1vLuvdisc Singles, Does not Count towards W/L/T) - Luvdisc got crushed in 3 Rounds... :(
    vs. waterwarrior (2) (3v3 Rotation Singles) - Won 1-0 after 11 Rounds
    3k Match! w/ SimonSays vs. C$FP & Lady Salamence (3v3+3v3 Tag Team Doubles) - Won 3-0 after 10 Rounds
    vs. Tortferngatr (2) (6v6 Doubles) - Won after a 3rd Round Opponent DQ
    vs. Argetlam (1v1 Singles, Does not Count towards W/L/T) - Won 1-0 after 2 Rounds
    vs. Alchemator (3v3 Singles, Does not Count towards W/L/T) - Lost 1-0 after 8 Rounds
    vs. Maxim (2) (3v3 Singles) - Won 1-0 after 12 Rounds
    vs. StarmieLazer (2v2 Doubles) - Won 2-0 after 3 Rounds
    vs. Son_of_Shadoo (4) (2v2 Doubles) - Won 1-0 after 4 Rounds
    vs. Classical (3v3 Singles) - Won 2-0 after 10 Rounds
    vs. deadfox081 & LouisCyphre (2v2v2 Melee Doubles) - Lost 2-0-0 after 5 Rounds
    vs. LockDown (2v2 Singles) - Won 1-0 after 6 Rounds
    vs. deadfox081 (2) (4v4 Doubles) - Lost 3-0 after 4 Rounds
    vs. Glacier Knight (1v1 Singles, Does not Count towards W/L/T) - 0-0 Draw after 2 Rounds
    vs. SimonSays (2) (2v2 Singles, Does not Count towards W/L/T) - Won 1-0 after 5 Rounds
    vs. DFrog (2) (6v6 Singles) - Lost after a 20th Round Self DQ
    vs. Alchemator (2v2 Doubles, Does not count towards W/L/T) - Won 1-0 after 3 Rounds
    vs. danmantincan (3v3 Triples) - Lost 2-0 after 8 Rounds
    vs. Athenodoros (2) (4v4 Singles) - Won 2-0 after 18 Rounds
    vs. Galladiator (2) (4v4 Doubles, Does not Count towards W/L/T) - Won 3-0 after 6 Rounds
    vs. AOPSUser (4v4 Doubles) - Won 2-0 after 5 Rounds
    4k Match! w/ Nightmare Jigglypuff vs. Wobbanaut & Athenodoros (3+3v3+3 Tag Team Doubles) - Won 2-0 after 10 Rounds
    vs. Athenodoros (3) (4v4 Doubles) - Won 1-0 after 5 Rounds
    vs. Imanalt (6v6 Singles) - Won 5-0 after 16 Rounds
    vs. UllarWarlord (4v4 Doubles) - Won 4-0 after 5 Rounds
    vs. SubwayJ (1v1 Singles) - Won 1-0 after 2 Rounds
    vs. Elevator Music (2) (2v2 Doubles) - Lost 1-0 after 2 Rounds
    vs. Maxim (3) (2v2 Doubles) - Won 1-0 after 3 Rounds
    vs. Wobbanaut (4v4 Singles) - Won after a 5th Round Opponent DQ
    vs. Athenodoros (4) (1v1 Singles, Does not count towards W/L/T) - Won 1-0 after 3 Rounds
    vs. Mint Claw (3v3 Singles) - Won after a 3rd Round Opponent DQ
    vs. Texas Cloverleaf (2) (4v4 Singles) - Won 1-0 after 13 Rounds
    vs. Engineer Pikachu (4v4 Singles) - Lost 1-0 after 12 Rounds
    vs. Arcanite (4v4 Doubles) - Won 2-0 after 4 Rounds
    vs. Son_of_Shadoo (5) (4v4 Triples) - Won 4-0 after 4 Rounds
    vs. Pwnemon (6v6 Singles) - Won 2-0 after 24 Rounds
    vs. EspyOwner (1v1 Singles) - Lost 1-0 after 2 Rounds
    vs. akela (4v4 Singles) - Won 3-0 after 12 Rounds
    vs. akela (2) (3v3 Singles) - Won 1-0 after 8 Rounds
    vs. yoshinite (3v3 Triples, Does not count towards W/L/T) - Won 3-0 after 5 Rounds
    vs. Deck Knight (2) (2v2 Singles) - Won 2-0 after 4 Rounds
    vs. Objection (2) (4v4 Singles) - Lost 1-0 after 13 Rounds
    vs. pimpgangster (2v2 Doubles, Does not Count towards W/L/T) - Won 1-0 after 5 Rounds
    vs. Dogfish44 (2) (4v4 Doubles) - Won 1-0 after 5 Rounds
    vs. Gerard (2) (4v4 Doubles) - Lost 2-0 after 5 Rounds
    vs. akela (3) (1v1 Singles) - Won 1-0 after 3 Rounds
    vs. smashlloyd20 (6v6 Singles) - Won 4-0 after 14 Rounds
    vs. Imanalt (2) (2v2 Singles) - Won 2-0 after 6 Rounds
    vs. The Royal Guard (6v6 Triples) - Won 4-0 after 7 Rounds
    vs. SimonSays (3) (4v4 Doubles) - Lost 1-0 after 8 Rounds
    vs. Geodude6 (1v1 Singles) - Lost 1-0 after 3 Rounds
    vs. Pwnemon (2) (1v1 Singles) - 0-0 Draw after 4 Rounds
    Gym/E4 Idea (open)
    Gym Team Pool
    Hippowdon, Gliscor, Gastrodon, Garchomp, Excadrill, Golurk, Colossoil, Torterra, Camerupt, Fidgit, Stunfisk, Steelix, Nidoking, Wormadam

    Arena: Ampersandium: Ground Edition
    Field Type
    : Ground, And/&
    Complexity: Intense
    Format: All

    Restrictions: No Natural Grass, No External Water Source, Only Sandstorm & Clear weather permitted, Indoor Arena

    Description: Some place outside the nearest city, you notice a cave with a sign saying "Ampersandium" in it. Interested, you decide to go into the cave. The path through seemed well made, well lit, & felt as if it was man-made, but then you notice a split in the tunnel into three tunnels. Two paths were closed due to some random thing, so you take the path not closed. It leads to what is nothing more than grandstands, filled with people & loud noises. You can hear motors running & people cheering, but as everything dies down, you watch out as people leave the grandstands, before examining this place. You head to the bottom of the stands, & you notice something below. You see what appears to be a 800m banked dirt oval that looks rather wide. You also notice a darker patch of dirt inside the oval, lined with barriers & a way in, resembling something of a makeshift pit lane without garages. In the middle of it all lied what looked like a Pokémon battle arena lined just like the ASB Tournament Arena, but with an Ampersand in the middle instead of a Poké Ball. A podium was also erected to the side of the field, with stands marked 2, 1, & 3 from left to right. You then look up & notice a pretty even cavern top, littered with lights to keep the place from becoming dark. You then turn around & notice a shady-looking character there.

    "Hey you there!" Yelled the guy. "Are you here to challenge the Gym Leader?"

    You stumble for a bit, before replying "Uhhh...Yes."

    "Okay, I will let the Gym Leader know." The character replies. "You should follow me, as the leader is currently busy." You follow the character out of the grandstands into the tunnel until you reach the point where the three tunnels met once more.

    "Wait there." The character tells you. "I will get the Leader for you once his de-brief from his recent race ends." You wait around for about 12 minutes before the character returns with the Gym Leader in tow.

    "Okay." The Leader speaks. "So, you are here to challenge my gym. Right?"

    "Yes, I am." You reply.

    "Very well then. My name is Random, & I am the Gym Leader of this place. I accept your challenge, so come with me, & I will take you to the arena where we will do battle." You follow Random through one of the tunnels with the same guy in tow, & after a couple of minutes, you find yourself in the main Ampersandium, except on the field itself, & not in the Grandstands erected several metres above. The surface you walk on you find to be a mixture of sand & dirt, but what you find is that the mixture creates a very firm surface. As you walk, past the barriers, you are then escorted to one side of the main arena, & Random walks to the other side. "In motor-sports, strategy is critical." Random starts, before continuing. "A good strategy allows you to get an advantage on your rivals, but you need to be flexible. Have the reflexes to react to the sudden changes that might occur. By being able to get the superior strategy, you will be able to get the upper hand, & possibly win. Now, do YOU have such a strategy? Do you have the endurance, the patience, the flexibility, & the strategy, to be able to get the upper hand on your opponent? Do you have what it takes to win the Seismic Badge? Or will you just crash & burn, like everyone else who has failed to take the victory against me?"

    Random pauses & takes a breath, before finishing. "Either way, we will find out here in this battle if you have what it takes. En guarde!"

    Mechanics:

    • The Ampersand in the arena creates an aura which buffs everything with "and" in its name.
      • The Moves: Helping-Hand, Sand-Attack, Sandstorm, & Sand Tomb, all cost 1 less Energy to execute.
      • The Pokémon: Chandelure, Charmander, Landorus, Mandibuzz, Sandile, Sandshrew, Sandslash, & Stoutland, have the EC of all their moves reduced by 1.
      • The following Abilities get the following buffs:
        • Sand Force now boosts the power of Rock/Ground/Steel-Type moves by 3.
        • Sand Rush now triples the Pokémon's Speed.
        • Sand Stream costs 3 less Energy to activate.
        • Sand Veil's 20% Evasion boost is now flat.
      • The following Items get the following buffs:
        • Binding Band now triples the residual damage dealt by trapping moves.
        • Choice Band now Double's the holder's Attack.
        • Focus Band's -2 BAP effect now applies at all times irrespective of the holder's HP.
        • Muscle Band now increases the BAP of Physical attacks by 2.
        • Power Band no longer halves the holder's Speed & now triples the Sp. Defence boost.
        • RageCandyBar's boost is now permanent until the Pokémon switches out.
        • Rare Candy increases the highest true base stat of Atk/Def/SpA/SpD by a further Rank, & the increase to the BAP of STAB moves is increased by a further 1 BAP.
        • Soft Sand now increases the final damage of Ground-Type attacks by 6.
    • The mixture of sand & dirt makes Dig easier to execute, reducing its Energy cost by 2.
    Summary: Ground-Types & Ampersands...What can possibly go wrong? Also, <~Onion_Bubs> I think you mean "Ampers&ium: Ground Edition"
    To Do List (open)
    POKÉMON
    Colossoil: Teach it Round (2), Echoed Voice (2), Iron Tail (2), Snore (2), Double-Edge (3), Screech (3), Secret Power (3), Captivate (3), & Natural Gift (3) (-23 MC for Moves)
    Camerupt: Teach it Echoed Voice (2), Strength (2), After You (2), Snore (2), Howl (3), Scary Face (3), Rollout (3), Defence Curl (3), Stomp (3), Stockpile (3), Swallow (3), Spit Up (3), Secret Power (3), Captivate (3), Natural Gift (3), Headbutt (3), & Charm (3) (-47 MC for Moves)
    Sunflora: Teach it Round (2), Cut (2), After You (2), Snore (2), Uproar (2), Nature Power (3), Curse (3), Sweet Scent (3), Morning Sun (3), Captivate (3), Mimic (3), & Splash (3) (-31 MC for moves)
    Steelix: Teach it Round (2), Defence Curl (3), Rollout (3), Rock Climb (3), Secret Power (3), Captivate (3), Natural Gift (3), Ancientpower (3), Headbutt (3), Sharpen (3), Take Down (3), & Skull Bash (3), Constrict (3), & Wrap (3) (-41 MC for moves)
    Klinklang: Teach it Mirror Shot (Gen V Level-Up), Frustration, Thunder, Return, Double Team, Facade, Round, Charge Beam, Giga Impact, Rock Polish, Swagger, Trick Room (Gen V TM), Recycle, Snore, & Uproar (Gen V Tutor) (-29 MC for moves)
    Volbeat: Teach it Round (Gen V TM), Dizzy Punch (Gen V Egg) Secret Power, Psych Up, Captivate, Natural Gift (Gen IV TM) Mega Kick, & Mega Punch (Gen III Tutor) (-23 MC for moves)
    Wormadam: Teach it Sunny Day, Rain Dance, Frustration, Return, Round, Flash, Dream Eater (All Gen V TM), Mud-Slap, Rollout (Both Gen IV Tutor), Secret Power, & Natural Gift (All Gen IV TM) (26 MC for moves)


    POKÉMON (SORTED BY GROUND/NON-GROUND/LEGENDARY/NEGLECTED (TRADE-BAIT), THEN CHRONOLOGICAL ORDER)
    Stortamus (M) (open)
    [​IMG]
    Hippowdon(*) [Stortamus] (M)
    NATURE: Sassy (-10% Evasion)

    TYPE
    Ground
    : Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sand Stream
    : (Trigger) When entering into battle, this Pokémon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Sand Force (DW): (Passive) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.

    STATS
    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 40 (-)
    Size Class: 4
    Weight Class: 7
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (59/59)
    PHYSICAL
    Bite*
    Body Slam*
    Bulldoze
    Crunch
    Dig*
    Double-Edge
    Earthquake*
    Facade
    Fire Fang
    Fissure
    Frustration
    Giga Impact
    Headbutt
    Ice Fang
    Iron Head
    Iron Tail
    Natural Gift
    Revenge
    Return
    Rock Slide*
    Rock Smash
    Rock Tomb
    Sand Tomb*
    Secret Power
    Stone Edge
    Strength
    Superpower
    Tackle*
    Take Down*
    Thunder Fang

    SPECIAL
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Round
    Snore
    Spit Up
    Water Pulse

    OTHER
    Attract
    Captivate
    Curse*
    Double Team
    Endure
    Protect
    Rest
    Roar*
    Sand-Attack*
    Sandstorm
    Slack Off*
    Sleep Talk
    Stealth Rock
    Stockpile
    Substitute
    Sunny Day
    Swagger
    Swallow
    Toxic
    Whirlwind
    Yawn*
    Capers (M) (open)
    [​IMG]
    Gliscor(*) [Capers] (M)
    NATURE: Jolly (+14% Accuracy)

    TYPE
    Ground
    : Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Hyper Cutter
    : (Passive) This Pokémon always keeps its claws/teeth/pincers extremely sharp, & thus cannot have its attack reduced.
    Sand Veil: (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
    Poison Heal (DW): (Passive) Pokémon with this ability have internal structures that absorb the toxins in poison & uses them to recover two (2) HP/action instead of taking poison damage. When a Pokémon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round & Toxic will do the relevant damage for that round should their ability be disabled.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (97/97)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Aqua Tail
    Bite
    Brick Break
    Bug Bite
    Bulldoze
    Counter
    Cross Poison
    Cut
    Dig
    Double-Edge
    Earthquake*
    Facade
    Faint Attack*
    False Swipe
    Feint
    Fire Fang
    Fling
    Frustration
    Fury Cutter*
    Giga Impact
    Guillotine
    Headbutt
    Ice Fang
    Iron Tail
    Knock Off*
    Metal Claw
    Natural Gift
    Night Slash*
    Payback
    Poison Jab
    Poison Sting*
    Poison Tail
    Quick Attack*
    Return
    Rock Climb
    Rock Slide*
    Rock Smash
    Rock Tomb
    Sand Tomb
    Secret Power
    Sky Attack
    Sky Uppercut
    Slash
    Steel Wing
    Stone Edge
    Strength
    Thief
    Thunder Fang
    U-Turn
    Wing Attack
    X-Scissor

    SPECIAL
    Dark Pulse
    Dream Eater
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Razor Wind
    Round
    Sludge Bomb
    Snore
    Struggle Bug
    Swift
    Venoshock

    OTHER
    Agility*
    Attract
    Baton Pass*
    Captivate
    Curse
    Defog
    Detect
    Double Team
    Endure
    Harden*
    Hone Claws
    Mimic
    Power Trick
    Protect
    Rain Dance
    Rest
    Rock Polish
    Roost
    Sand-Attack*
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Swords Dance*
    Tailwind
    Taunt
    Torment
    Toxic
    Sleast (M) (open)
    [​IMG]
    Gastrodon [Sleast] (M)
    Nature: Quiet (-10% Evasion)

    TYPE
    Water
    : Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sticky Hold
    : (Passive) This Pokémon's body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Passive) This Pokémon lures all water attacks to itself, altering their course away from partner Pokémon. It absorbs the water & increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Sand Force (DW): (Passive) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.

    STATS
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (71/71)
    PHYSICAL
    Body Slam
    Bulldoze
    Counter
    Dig
    Dive
    Earthquake
    Facade
    Fissure
    Frustration
    Giga Impact
    Headbutt
    Natural Gift
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Secret Power
    Stone Edge
    Strength
    Waterfall

    SPECIAL
    Ancientpower
    Blizzard
    Brine
    Clear Smog
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Mirror Coat
    Mud Bomb
    Mud-Slap
    Muddy Water
    Round
    Scald
    Sludge
    Sludge Bomb
    Sludge Wave
    Snore
    Spit Up
    Surf
    Trump Card
    Water Pulse
    Whirlpool

    OTHER
    Amnesia
    Attract
    Block
    Captivate
    Curse
    Double Team
    Endure
    Flash
    Hail
    Harden
    Memento
    Mist
    Mud Sport
    Pain Split
    Protect
    Rain Dance
    Recover
    Rest
    Sandstorm
    Sleep Talk
    Stockpile
    String Shot
    Substitute
    Swagger
    Swallow
    Toxic
    Yawn
    Choragon (M) (open)
    [​IMG]
    Garchomp [Choragon] (M)
    NATURE: Mild

    TYPE
    Dragon
    : Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sand Veil
    : (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
    Rough Skin (DW): (Passive) When struck with a contact attack, this Pokémon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    STATS
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 102
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (79/79)
    PHYSICAL
    Aerial Ace
    Aqua Tail
    Body Slam
    Brick Break
    Bulldoze
    Crunch
    Cut
    Dig
    Double-Edge
    Dragon Claw
    Dragon Rush
    Dragon Tail
    Dual Chop
    Earthquake
    Facade
    False Swipe
    Fire Fang
    Fling
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt
    Iron Head
    Iron Tail
    Metal Claw
    Natural Gift
    Outrage
    Poison Jab
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Sand Tomb
    Secret Power
    Shadow Claw
    Slash
    Stone Edge
    Strength
    Tackle
    Take Down
    Thrash

    SPECIAL
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    Dragonbreath
    Earth Power
    Fire Blast
    Flamethrower
    Hidden Power (Grass 7)
    Hyper Beam
    Incinerate
    Mud Shot
    Mud-Slap
    Round
    Snore
    Surf
    Swift
    Twister
    Whirlpool

    OTHER
    Attract
    Captivate
    Double Team
    Endure
    Hone Claws
    Protect
    Rain Dance
    Rest
    Roar
    Sand-Attack
    Sandstorm
    Scary Face
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Toxic
    Shovrill (M) (open)
    [​IMG]
    Excadrill [Shovrill] (M)
    NATURE: Jolly (+12% Accuracy)

    TYPE
    Ground
    : Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Sand Rush
    : (Passive) This Pokémon thrives in Sandstorm conditions, feeling more at home in them than all other Pokémon. This Pokémon's Base Speed is doubled (x2) in a Sandstorm. Pokémon with this ability are immune to Sandstorm damage.
    Sand Force: (Passive) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.
    Mould Breaker (DW): (Passive) Whenever this Pokémon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    STATS
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 102 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (55/55)
    PHYSICAL
    Aerial Ace
    Brick Break
    Bulldoze
    Crush Claw
    Cut
    Dig
    Drill Run
    Earthquake
    Facade
    Fissure
    Fling
    Frustration
    Fury Swipes
    Giga Impact
    Horn Drill
    Iron Head
    Metal Claw
    Poison Jab
    Rapid Spin
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Scratch
    Shadow Claw
    Skull Bash
    Slash
    Strength
    Submission
    X-Scissor

    SPECIAL
    Earth Power
    Focus Blast
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Round
    Sludge Bomb
    Snore

    OTHER
    Attract
    Double Team
    Hone Claws
    Iron Defence
    Magnet Rise
    Metal Sound
    Mud Sport
    Protect
    Rest
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Swords Dance
    Toxic
    Robolem (-) (open)
    [​IMG]
    Golurk [Robolem] (-)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Ground
    : Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Klutz
    : (Toggle [Init ON]) The Pokémon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. When toggled, there is no effect.
    Iron Fist: (Passive) The Base Attack Power of this Pokémon's "Punch" attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    No Guard (DW): (Passive) This Pokémon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, & will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, & the Pokémon acts normally. Additionally even with their extra skill, the power & exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    STATS
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (49/71)
    PHYSICAL
    Astonish
    Bulldoze
    Drain Punch
    DynamicPunch
    Earthquake
    Fire Punch
    Fly
    Focus Punch
    Hammer Arm
    Heavy Slam
    Ice Punch
    Low Kick
    Low Sweep
    Magnitude
    Mega Punch
    Pound
    Rock Slide
    Rollout
    Shadow Punch
    Stone Edge
    Thunderpunch
    Zen Headbutt

    SPECIAL
    Earth Power
    Focus Blast
    Grass Knot
    Icy Wind
    Mud-Slap
    Night Shade
    Signal Beam
    Snore
    Thunderbolt

    OTHER
    Block
    Curse
    Defence Curl
    Double Team
    Flash
    Gravity
    Iron Defence
    Magic Coat
    Protect
    Rest
    Rock Polish
    Safeguard
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Telekinesis
    Toxic
    Megawhal (M) (open)
    [​IMG]
    Colossoil [Megawhal] (M)
    NATURE: Hasty (+14% Accuracy)

    TYPE
    Dark
    : Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Rebound
    : (Trigger) The Pokémon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength & intuition.
    Guts: (Passive) This Pokémon is tenacious & will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokémon with Guts ignore the attack drop from burn.
    Pressure (DW): (Passive) This Pokémon's presence fills the air with intense anxiety, & any damaging or status attack launched at this Pokémon costs the opposing Pokémon two (2) more energy to perform.

    STATS
    HP: 120
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (81/90)
    PHYSICAL
    Aqua Tail
    Bite
    Body Slam
    Bounce
    Brick Break
    Bulldoze
    Crunch
    Dig
    Dive
    Dragon Tail
    Drill Run
    Earthquake
    Facade
    Fake Out
    Fire Fang
    Fissure
    Flail
    Foul Play
    Frustration
    Giga Impact
    Horn Attack
    Horn Drill
    Knock Off
    Magnitude
    Megahorn
    Payback
    Peck
    Poison Jab
    Pursuit
    Rapid Spin
    Retaliate
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Sand Tomb
    Smack Down
    Stone Edge
    Strength
    Sucker Punch
    Superpower
    Tackle
    Thief
    Thunder Fang
    U-Turn

    SPECIAL
    Ancientpower
    Bubblebeam
    Dark Pulse
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud Bomb
    Mud Shot
    Muddy Water
    Sludge Bomb
    Sludge Wave
    Snarl
    Spit Up
    Water Spout

    OTHER
    Attract
    Double Team
    Encore
    Endure
    Embargo
    Leer
    Protect
    Quash
    Rain Dance
    Rest
    Roar
    Sandstorm
    Sleep Talk
    Snatch
    Stockpile
    Substitute
    Sunny Day
    Swagger
    Swallow
    Taunt
    Toxic
    Firmoise (M) (open)
    [​IMG]
    Torterra [Firmoise] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Grass
    : Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Overgrow
    : (Passive) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armour (DW): (Passive) This Pokémon's thick, bony outer shell prevents it from taking critical hits.

    STATS
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (46/79)
    PHYSICAL
    Bite
    Body Slam
    Crunch
    Earthquake
    Facade
    Giga Impact
    Iron Head
    Outrage
    Razor Leaf
    Return
    Rock Slide
    Sand Tomb
    Seed Bomb
    Stone Edge
    Strength
    Superpower
    Tackle
    Wood Hammer

    SPECIAL
    Absorb
    Earth Power
    Giga Drain
    Grass Knot
    Hidden Power (Ice 7)
    Leaf Storm
    Mega Drain

    OTHER
    Attract
    Block
    Curse
    Double Team
    Endure
    Leech Seed
    Light Screen
    Protect
    Reflect
    Rest
    Safeguard
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Synthesis
    Toxic
    Wide Guard
    Withdraw
    Worry Seed
    Tormeldon (M) (open)
    [​IMG]
    Camerupt [Tormeldon] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Fire
    : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Magma Armour
    : (Passive) This Pokémon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Passive) This Pokémon's body is extremely solid & durable, & the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Passive) When struck with a critical hit, this Pokémon becomes enraged & its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (60/77)
    PHYSICAL
    Body Slam
    Bulldoze
    Dig
    Double-Edge
    Earthquake
    Explosion
    Facade
    Fissure
    Flame Charge
    Frustration
    Giga Impact
    Iron Head
    Magnitude
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Stone Edge
    Tackle
    Take Down

    SPECIAL
    Ancientpower
    Earth Power
    Ember
    Eruption
    Fire Blast
    Flame Burst
    Flamethrower
    Flash Cannon
    Heat Wave
    Hidden Power (Ice 7)
    Hyper Beam
    Incinerate
    Lava Plume
    Mud Bomb
    Mud-Slap
    Overheat
    Round
    Selfdestruct
    Solarbeam

    OTHER
    Amnesia
    Attract
    Curse
    Double Team
    Endure
    Focus Energy
    Growl
    Mimic
    Protect
    Rest
    Roar
    Rock Polish
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Toxic
    Will-O-Wisp
    Yawn
    Utilitand (M) (open)
    [​IMG]
    Fidgit [Utilitand] (M)
    NATURE: Hardy

    TYPE
    Poison
    : Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Persistent
    : (Passive) This Pokémon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, & Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Passive) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Prankster (DW): (Passive) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (103/103)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Body Slam
    Bulldoze
    Circle Throw
    Comet Punch
    Dig
    Drill Run
    Earthquake
    Facade
    Fling
    Frustration
    Giga Impact
    Knock Off
    Low Sweep
    Natural Gift
    Poison Jab
    Rapid Spin
    Retaliate
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Sand Tomb
    Secret Power
    Smack Down
    Stone Edge
    Strength
    Thief
    U-Turn

    SPECIAL
    Acid Spray
    Air Slash
    Clear Smog
    Earth Power
    Echoed Voice
    Gust
    Hidden Power (Ice 7)
    Hyper Beam
    Icy Wind
    Mud-Slap
    Ominous Wind
    Razor Wind
    Round
    Shadow Ball
    Sludge Bomb
    Sludge Wave
    Snore
    Struggle Bug
    Twister
    Venoshock

    OTHER
    After You
    Ally Switch
    Attract
    Block
    Captivate
    Copycat
    Disable
    Dispel (R)
    Double Team
    Embargo
    Encore
    Endure
    Entrainment
    Follow Me
    Gastro Acid
    Gravity
    Haze
    Heal Block
    Heal Pulse
    Helping Hand
    Light Screen
    Lucky Chant
    Magic Room
    Me First
    Metronome
    Mimic
    Protect
    Psych Up
    Quash
    Rain Dance
    Reflect
    Rest
    Safeguard
    Sandstorm
    Skill Swap
    Sleep Talk
    Snatch
    Spikes
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Tailwind
    Taunt
    Telekinesis
    Torment
    Toxic
    Toxic Spikes
    Trick Room
    Whirlwind
    Wide Guard
    Wish
    Wonder Room
    Shockish (M) (open)
    [​IMG]
    Stunfisk [Shockish] (M)
    NATURE: Relaxed (-10% Evasion)

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Static
    : (Passive) This Pokémon's body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokémon.
    Limber: (Passive) This Pokémon's body is well trained & immune to paralysis.
    Sand Veil (DW): (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
    Glyph of Thunderbolt: (Raid Glyph) Lowers the threat generated by Thunderbolt by 50%.

    STATS
    HP: 110
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 27 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    ATTACKS (39/62)
    PHYSICAL
    Bide
    Bounce
    Earthquake
    Fissure
    Flail
    Payback
    Revenge
    Stone Edge

    SPECIAL
    Discharge
    Earth Power
    Mud Bomb
    Mud Shot
    Mud-Slap
    Muddy Water
    Scald
    Shock Wave
    Sludge Bomb
    Sludge Wave
    Spark
    Thunder
    Thunderbolt
    Thundershock

    OTHER
    Attract
    Camouflage
    Double Team
    Endure
    Flash
    Mud Sport
    Pain Split
    Protect
    Rain Dance
    Rest
    Sandstorm
    Sleep Talk
    Spite
    Substitute
    Thunder Wave
    Toxic
    Yawn
    Granmarg (M) (open)
    [​IMG]
    Rhyperior [Granmarg] (M)
    NATURE: Sassy (-10% Evasion)

    TYPE
    Rock
    : Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Lightningrod
    : (Passive) These Pokémon naturally attract electricity to themselves & away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Solid Rock: (Passive) This Pokémon's body is extremely solid & durable, & the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Reckless (DW): (Passive) This Pokémon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokémon have two (2) more Base Attack Power, & recoil percentage is unaffected.

    STATS
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (34/122)
    PHYSICAL
    Brick Break
    Bulldoze
    Counter
    Crunch
    Dig
    Dragon Tail
    Drill Run
    Earthquake
    Fire Punch
    Fury Attack
    Hammer Arm
    Horn Attack
    Ice Punch
    Iron Tail
    Megahorn
    Poison Jab
    Reversal
    Rock Blast
    Rock Slide
    Rock Wrecker
    Shadow Claw
    Smack Down
    Stomp
    Stone Edge
    Take Down
    Thunder Fang
    Thunderpunch

    SPECIAL
    None

    OTHER
    Protect
    Sandstorm
    Scary Face
    Stealth Rock
    Substitute
    Tail Whip
    Toxic
    Iron Chain (M) (open)
    [​IMG]
    Steelix [Iron Chain] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Steel
    : Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Rock Head
    : (Passive) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash.
    Sturdy: (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sheer Force (DW): (Toggle [Init OFF]) No default effect. When toggled, this Pokémon can energise all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (74/88)
    PHYSICAL
    Aqua Tail
    Bide
    Bind
    Body Slam
    Bulldoze
    Crunch
    Cut
    Dig
    Double-Edge
    Dragon Tail
    Earthquake
    Explosion
    Facade
    Fire Fang
    Fissure
    Flail
    Frustration
    Giga Impact
    Gyro Ball
    Heavy Slam
    Ice Fang
    Iron Head
    Iron Tail
    Payback
    Rage
    Return
    Rock Blast
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Sand Tomb
    Selfdestruct
    Slam
    Smack Down
    Stone Edge
    Strength
    Tackle
    Thunder Fang

    SPECIAL
    Dark Pulse
    Dragon Pulse
    Dragonbreath
    Earth Power
    Flash Cannon
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Snore
    Twister

    OTHER
    Attract
    Autotomise
    Block
    Curse
    Double Team
    Endure
    Harden
    Magnet Rise
    Mimic
    Mud Sport
    Protect
    Psych Up
    Rest
    Roar
    Rock Polish
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Taunt
    Torment
    Toxic
    Hieratic (M) (open)
    [​IMG]
    Flygon [Hieratic] (M)
    NATURE: Hasty (+15% Accuracy)

    TYPE
    Ground
    : Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    ABILITIES
    Levitate
    : (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
    Levitate (DW): (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 115 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (33/85)
    PHYSICAL
    Bide
    Bite
    Bulldoze
    Crunch
    Dig
    Dragon Claw
    Dragon Tail
    Earthquake
    Faint Attack
    Feint
    Fly
    Quick Attack
    Rock Slide
    Sand Tomb
    Superpower
    U-Turn

    SPECIAL
    Dragonbreath
    Earth Power
    Flamethrower
    Giga Drain
    Gust
    Hyper Beam
    Mud-Slap
    Signal Beam
    Sonicboom
    Solarbeam

    OTHER
    Defog
    Endure
    Focus Energy
    Protect
    Roost
    Sand-Attack
    Sandstorm
    Substitute
    Toxic
    Its_A_Random (M) (open)
    [​IMG]
    Gligar [Its_A_Random] (M)
    NATURE: Jolly (+22% Accuracy)

    TYPE
    Ground
    : Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down& Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Hyper Cutter
    : (Passive) This Pokémon always keeps its claws/teeth/pincers extremely sharp, & thus cannot have its attack reduced.
    Sand Veil: (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
    Immunity (DW): (Passive) This Pokémon's body has an immensely strong immune response to venom & does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 4/6
    MC: 0
    DC: 5/5

    ATTACKS (23/89)
    PHYSICAL
    Acrobatics
    Brick Break
    Counter
    Dig
    Earthquake
    Faint Attack
    Feint
    Fury Cutter
    Knock Off
    Night Slash
    Poison Sting
    Quick Attack
    Sand Tomb
    Sky Uppercut
    U-Turn
    X-Scissor

    SPECIAL
    None

    OTHER
    Agility
    Harden
    Protect
    Roost
    Sand-Attack
    Sandstorm
    Substitute
    King Odin (M) (open)
    [​IMG]
    Nidoking [King Odin] (M)
    NATURE: Mild

    TYPE
    Poison
    : Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Poison Point
    : (Toggle [Init ON]) By default, this Pokémon's spikes/quills/thorns are coated in poison, & there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When toggled, this Pokémon's natural toxins are more potent. As a result, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Passive) This Pokémon has a primal response to competition & mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, & decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Sheer Force (DW): (Toggle [Init OFF]) No default effect. When toggled, this Pokémon can energise all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (62/130)
    PHYSICAL
    Aqua Tail
    Bide
    Bulldoze
    Chip Away
    Counter
    Dig
    Double Kick
    Dragon Tail
    Drill Run
    Earthquake
    Fire Punch
    Fury Attack
    Head Smash
    Horn Attack
    Horn Drill
    Ice Punch
    Megahorn
    Peck
    Poison Jab
    Rock Slide
    Shadow Claw
    Smack Down
    Stone Edge
    Superpower
    Tackle
    Thrash
    Thunderpunch

    SPECIAL
    Blizzard
    Confusion
    Dragon Pulse
    Earth Power
    Fire Blast
    Flamethrower
    Focus Blast
    Hidden Power (Grass 7)
    Ice Beam
    Shadow Ball
    Sludge Bomb
    Surf
    Thunder
    Thunderbolt
    Venoshock

    OTHER
    Captivate
    Disable
    Double Team
    Endure
    Flatter
    Focus Energy
    Helping Hand
    Hone Claws
    Leer
    Protect
    Rest
    Roar
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Taunt
    Torment
    Toxic
    Toxic Spikes
    Whacamole (M) (open)
    [​IMG]
    Dugtrio [Whacamole] (M)
    NATURE: Jolly (+22% Accuracy)

    TYPE
    Ground
    : Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sand Veil
    : (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
    Arena Trap: (Passive) This Pokémon has great knowledge of the field, & can always remain close to an earthbound foe no matter where it runs. All Pokémon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokémon is on the field. This Pokémon may still switch out of battle as normal, unless there is another Pokémon on the field with Arena Trap.
    Sand Force (DW): (Passive) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 138 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (36/71)
    PHYSICAL
    Aerial Ace
    Astonish
    Beat Up
    Bide
    Bulldoze
    Dig
    Earthquake
    Fissure
    Fury Swipes
    Magnitude
    Night Slash
    Reversal
    Rock Slide
    Rock Smash
    Rock Tomb
    Sand Tomb
    Scratch
    Shadow Claw
    Slash
    Sucker Punch

    SPECIAL
    Earth Power
    Final Gambit
    Mud-Slap
    Tri Attack

    OTHER
    Double Team
    Endure
    Growl
    Memento
    Protect
    Rest
    Sand-Attack
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Toxic
    S&amp;assin (M) (open)
    [​IMG]
    Sandslash [S&assin] (M)
    NATURE: Jolly (+6% Accuracy)

    TYPE
    Ground
    : Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sand Veil
    : (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
    Sand Rush (DW): (Passive) This Pokémon thrives in Sandstorm conditions, feeling more at home in them than all other Pokémon. This Pokémon's Base Speed is doubled (×2) in a Sandstorm. Pokémon with this ability are immune to Sandstorm damage.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (36/85)
    PHYSICAL
    Aerial Ace
    Bide
    Brick Break
    Bulldoze
    Counter
    Crush Claw
    Dig
    Earthquake
    Flail
    Fury Cutter
    Fury Swipes
    Gyro Ball
    Knock Off
    Magnitude
    Night Slash
    Poison Sting
    Rapid Spin
    Rock Slide
    Rollout
    Sand Tomb
    Scratch
    Shadow Claw
    Slash
    Super Fang
    X-Scissor

    SPECIAL
    Swift

    OTHER
    Defence Curl
    Endure
    Protect
    Safeguard
    Sand-Attack
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Toxic
    Wheelie (F) (open)
    [​IMG]
    Phanpy [Wheelie] (F)
    NATURE: Jolly (+5% Accuracy)

    TYPE
    Ground
    : Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Pickup
    : (Passive) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Sand Veil (DW): (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.

    STATS
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 46 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 3/5

    ATTACKS (22/62)
    PHYSICAL
    Counter
    Earthquake
    Flail
    Head Smash
    Heavy Slam
    Ice Shard
    Natural Gift
    Rock Slide
    Rollout
    Seed Bomb
    Slam
    Superpower
    Tackle
    Take Down

    SPECIAL
    None

    OTHER
    Defence Curl
    Endure
    Focus Energy
    Growl
    Odour Sleuth
    Protect
    Sandstorm
    Substitute
    Caroline (F) (OT: Canis Majoris) (open)
    [​IMG]
    Wormadam [Caroline] (F)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Bug
    : Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Anticipation
    : (Passive) This Pokémon is better at sensing dangerous attacks, reducing the Base Attack Power from Super-Effective attacks, Selfdestruct, & Explosion by two (2).
    Overcoat (DW): (Passive) This Pokémon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokémon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 4/4
    MC: 0
    DC: 5/5

    ATTACKS (44/55)
    PHYSICAL
    Bug Bite
    Bulldoze
    Dig
    Earthquake
    Endeavour
    Facade
    Fissure
    Flail
    Giga Impact
    Rock Blast
    Rock Tomb
    Sucker Punch
    Tackle
    Thief

    SPECIAL
    Confusion
    Earth Power
    Electroweb
    Hidden Power (Grass 7)
    Hyper Beam
    Psybeam
    Psychic
    Shadow Ball
    Signal Beam
    Snore
    Struggle Bug
    Uproar
    Venoshock

    OTHER
    Attract
    Captivate
    Double Team
    Endure
    Harden
    Protect
    Psych Up
    Rest
    Safeguard
    Sandstorm
    Skill Swap
    Sleep Talk
    Stealth Rock
    String Shot
    Substitute
    Swagger
    Toxic
    Frostbite (F) (open)
    [​IMG]
    Mamoswine [Frostbite] (F)
    NATURE: Hasty (+10% Accuracy)

    TYPE
    Ice
    : Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Oblivious
    : (Passive) This Pokémon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Passive) This Pokémon is used to snowy blizzard conditions & gains a 20% evasion boost during Hail. Pokémon with this ability are immune to Hail damage.
    Thick Fat (DW): (Passive) This Pokémon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2× weak becomes neutral, neutral becomes resistance, etc.)

    STATS
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (41/80)
    PHYSICAL
    Avalanche
    Body Slam
    Bulldoze
    Dig
    Double Hit
    Earthquake
    Endeavour
    Flail
    Horn Attack
    Ice Fang
    Ice Shard
    Icicle Crash
    Icicle Spear
    Iron Head
    Knock Off
    Peck
    Rock Slide
    Superpower
    Tackle

    SPECIAL
    Ancientpower
    Blizzard
    Earth Power
    Hidden Power (Grass 7)
    Ice Beam
    Icy Wind
    Mud Bomb
    Mud-Slap
    Powder Snow

    OTHER
    Block
    Endure
    Hail
    Light Screen
    Mist
    Mud Sport
    Odour Sleuth
    Protect
    Reflect
    Roar
    Sleep Talk
    Stealth Rock
    Substitute
    Hardhead (M) (open)
    [​IMG]
    Wooper [Hardhead] (M)
    Nature: Quiet (-10% Evasion)

    TYPE
    Water
    : Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Damp
    : (Passive) This Pokémon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.
    Water Absorb: (Passive) This Pokémon absorbs water attacks & instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokémon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Unaware (DW): (Passive) When this Pokémon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokémon is active.

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2 (+)
    SpD: Rank 1
    Spe: 13 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    EC: 0/6
    MC: 0
    DC: 0/5

    ATTACKS (17/74)
    PHYSICAL
    Counter
    Dig
    Slam

    SPECIAL
    Acid Spray
    Ice Beam
    Mud Bomb
    Mud Shot
    Surf
    Water Gun

    OTHER
    Amnesia
    Encore
    Mud Sport
    Protect
    Recover
    Sleep Talk
    Substitute
    Tail Whip
    Frogger (M) (open)
    [​IMG]
    Palpitoad [Frogger] (M)
    Nature: Quiet (-10% Evasion)

    TYPE
    Water
    : Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Swift Swim
    : (Passive) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (×2) its Speed in the rain.
    Hydration (DW): (Passive) This Pokémon absorbs water during the rain to heal any status effects afflicting this Pokémon.
    Water Absorb (DW): (Passive) This Pokémon absorbs water attacks & instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokémon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 4/5

    ATTACKS (29/45)
    PHYSICAL
    Bounce
    Bulldoze
    Endeavour
    Flail

    SPECIAL
    Bubble
    Bubblebeam
    Earth Power
    Hidden Power (Grass 7)
    Hyper Voice
    Icy Wind
    Mud Bomb
    Mud Shot
    Muddy Water
    Round
    Sludge Bomb
    Sludge Wave
    Surf
    Uproar
    Water Pulse

    OTHER
    Aqua Ring
    Gastro Acid
    Growl
    Mist
    Protect
    Rest
    Sleep Talk
    Substitute
    Supersonic
    Toxic

    Spiroffin (M) (open)
    [​IMG]
    Cofagrigus [Spiroffin] (M)
    NATURE: Sassy (-10% Evasion)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Mummy
    : (Passive) This Pokémon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 5 (+)
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: N/A

    ATTACKS (33/65)
    PHYSICAL
    Astonish

    SPECIAL
    Dark Pulse
    Energy Ball
    Hex
    Hidden Power (Fighting 7)
    Night Shade
    Ominous Wind
    Psychic
    Shadow Ball

    OTHER
    Curse
    Destiny Bond
    Disable
    Double Team
    Endure
    Grudge
    Guard Split
    Haze
    Heal Block
    Imprison
    Magic Coat
    Mean Look
    Nasty Plot
    Pain Split
    Power Split
    Protect
    Role Play
    Snatch
    Substitute
    Telekinesis
    Toxic
    Trick
    Trick Room
    Will-O-Wisp
    Blind (M) (open)
    [​IMG]
    Simipour [Blind] (M)
    NATURE: Hasty (+16% Accuracy)

    TYPE
    Water
    : Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Gluttony
    : (Passive) This Pokémon devours healing & stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Torrent (DW): (Passive) When this Pokémon's HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 117 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (72/72)
    PHYSICAL
    Acrobatics
    Aqua Tail
    Astonish
    Bite
    Brick Break
    Covet
    Crunch
    Cut
    Dig
    Dive
    Endeavour
    Facade
    Fling
    Frustration
    Fury Swipes
    Giga Impact
    Gunk Shot
    Ice Punch
    Iron Tail
    Knock Off
    Lick
    Low Kick
    Low Sweep
    Natural Gift
    Payback
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Scratch
    Shadow Claw
    Superpower
    Thief
    Waterfall

    SPECIAL
    Blizzard
    Brine
    Focus Blast
    Grass Knot
    Hidden Power (Electric 7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Round
    Scald
    Snore
    Surf
    Uproar
    Water Gun

    OTHER
    Aqua Ring
    Attract
    Double Team
    Hail
    Helping Hand
    Hone Claws
    Leer
    Mud Sport
    Nasty Plot
    Protect
    Rain Dance
    Recycle
    Rest
    Role Play
    Sleep Talk
    Substitute
    Swagger
    Taunt
    Tickle
    Torment
    Toxic
    Water Sport
    Work Up
    Sheeldon (M) (open)
    [​IMG]
    Eelektross [Sheeldon] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    ABILITIES
    Levitate
    : (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    ATTACKS (65/65)
    PHYSICAL
    Acrobatics
    Aqua Tail
    Bind
    Bounce
    Brick Break
    Crunch
    Crush Claw
    Cut
    Dragon Claw
    Dragon Tail
    Drain Punch
    Facade
    Fire Punch
    Frustration
    Giga Impact
    Headbutt
    Iron Tail
    Knock Off
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Spark
    Strength
    Super Fang
    Superpower
    Tackle
    Thrash
    Thunderpunch
    U-Turn
    Wild Charge

    SPECIAL
    Acid
    Acid Spray
    Charge Beam
    Discharge
    Flamethrower
    Flash Cannon
    Giga Drain
    Grass Knot
    Hidden Power (Ground 7)
    Hyper Beam
    Round
    Signal Beam
    Snore
    Thunder
    Thunderbolt
    Volt Switch
    Zap Cannon

    OTHER
    Attract
    Coil
    Double Team
    Flash
    Gastro Acid
    Hone Claws
    Light Screen
    Magnet Rise
    Protect
    Rain Dance
    Rest
    Roar
    Sleep Talk
    Substitute
    Swagger
    Thunder Wave
    Toxic
    Flapper (M) (open)
    [​IMG]
    Crobat [Flapper] (M)
    NATURE: Mild

    TYPE
    Poison
    : Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Inner Focus
    : (Passive) When an opponent attempts to flinch this Pokémon, it stands firm & continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (DW): (Passive) Through a combination of speed & cunning this Pokémon easily gets around Light Screen, Reflect, & Safeguard with all of its attacks.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 4/5

    ATTACKS (23/83)
    PHYSICAL
    Acrobatics
    Astonish
    Bite
    Brave Bird
    Cross Poison
    Faint Attack
    Leech Life
    Wing Attack
    Zen Headbutt

    SPECIAL
    Air Cutter
    Air Slash
    Giga Drain
    Hyper Beam
    Shadow Ball
    Sludge Bomb
    Swift
    Venoshock

    OTHER
    Confuse Ray
    Screech
    Supersonic
    Taunt
    Toxic
    Whirlwind
    Watt (M) (open)
    [​IMG]
    Pachirisu [Watt] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    ABILITIES
    Run Away
    : (Passive) This Pokémon is quick on its feet & will evade any field traps & hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokémon can still absorb Toxic Spikes if it has Run Away & is Poison-typed. Run Away does not allow the Pokémon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Pickup: (Passive) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Volt Absorb (DW): (Passive) This Pokémon absorbs all electrical attacks & instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokémon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokémon.

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 82 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: N/A
    MC: 0
    DC: 4/5

    ATTACKS (20/66)
    PHYSICAL
    Bide
    Flail
    Hyper Fang
    Iron Tail
    Quick Attack
    Rollout
    Spark
    Super Fang

    SPECIAL
    Discharge
    Electro Ball
    Swift
    Thunderbolt
    Volt Switch

    OTHER
    Charge
    Charm
    Endure
    Follow Me
    Growl
    Protect
    Substitute
    Sweet Kiss
    Thunder Wave
    Raiza (M) (open)
    [​IMG]
    Tomohawk [Raiza] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Flying
    : Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.

    ABILITIES
    Intimidate
    : (Trigger) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents.
    Prankster: (Passive) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Passive) This Pokémon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way by another Pokémon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    STATS
    HP: 110
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (52/76)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Bounce
    Brick Break
    Bulldoze
    Drain Punch
    Earthquake
    Fly
    Fury Swipes
    Rapid Spin
    Rock Slide
    Rock Smash
    Scratch
    Sky Attack
    Sky Drop
    Submission
    Superpower

    SPECIAL
    Air Slash
    Aura Sphere
    Earth Power
    Grass Knot
    Heat Wave
    Hidden Power (Ice 7)
    Hurricane
    Hyper Beam
    Hyper Voice
    Solarbeam

    OTHER
    After You
    Bulk Up
    Confuse Ray
    Double Team
    Focus Energy
    Harden
    Haze
    Healing Wish
    Morning Sun
    Protect
    Quash
    Rain Dance
    Reflect
    Rest
    Roar
    Roost
    Safeguard
    Sleep Talk
    Snatch
    Stealth Rock
    Substitute
    Sunny Day
    Taunt
    Toxic
    Whirlwind
    Caius (M) (open)
    [​IMG]
    Dusknoir [Caius] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Pressure
    : (Passive) This Pokémon's presence fills the air with intense anxiety, & any damaging or status attack launched at this Pokémon costs the opposing Pokémon two (2) more energy to perform.

    STATS
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 1
    DC: N/A

    ATTACKS (53/97)
    PHYSICAL
    Astonish
    Bind
    Brick Break
    Earthquake
    Fire Punch
    Ice Punch
    Payback
    Pursuit
    Rock Slide
    Shadow Punch
    Shadow Sneak
    Thunderpunch

    SPECIAL
    Blizzard
    Charge Beam
    Dark Pulse
    Focus Blast
    Future Sight
    Hex
    Hidden Power (Fire 7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Night Shade
    Psychic
    Shadow Ball

    OTHER
    Calm Mind
    Confuse Ray
    Destiny Bond
    Disable
    Double Team
    Embargo
    Endure
    Foresight
    Gravity
    Helping Hand
    Imprison
    Leer
    Mean Look
    Pain Split
    Protect
    Rest
    Shadow Mend (R)
    Skill Swap
    Snatch
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Torment
    Toxic
    Trick Room
    Will-O-Wisp
    Mobius (F) (open)
    [​IMG]
    Jynx [Mobius] (F)
    NATURE: Naughty

    TYPE
    Ice
    : Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

    ABILITIES
    Oblivious
    : (Passive) This Pokémon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Passive) This Pokémon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokémon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Dry Skin (DW): (Passive) This Pokémon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water & heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokémon in sunlight & recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames & the Base Attack Power of incoming Fire attacks is increased by 2. The Pokémon absorbs the damage of water attacks & recovers 25% of HP the damage that would have been inflicted.

    STATS
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (28/111)
    PHYSICAL
    Avalanche
    Bide
    Body Slam
    Doubleslap
    Fake Out
    Heart Stamp
    Ice Punch
    Lick
    Payback
    Pound
    Wake-Up Slap
    Wring Out

    SPECIAL
    Blizzard
    Confusion
    Frost Breath
    Grass Knot
    Ice Beam
    Powder Snow
    Psychic
    Psyshock
    Shadow Ball

    OTHER
    Endure
    Fake Tears
    Lovely Kiss
    Mean Look
    Miracle Eye
    Perish Song
    Sing
    Sweet Kiss
    Wish
    Zaborg (M) (open)
    [​IMG]
    Electivire [Zaborg] (M)
    NATURE: Mild

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    ABILITIES
    Motor Drive
    : (Passive) This Pokémon nullifies any electrical attack damage & converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Vital Spirit (DW): (Passive) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    STATS
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (26/97)
    PHYSICAL
    Cross Chop
    Dig
    Feint
    Fire Punch
    Giga Impact
    Ice Punch
    Low Kick
    Quick Attack
    Thunderpunch

    SPECIAL
    Discharge
    Electro Ball
    Focus Blast
    Hidden Power (Ice 7)
    Psychic
    Shock Wave
    Swift
    Thunderbolt
    Thundershock
    Volt Switch

    OTHER
    Barrier
    Leer
    Light Screen
    Protect
    Rain Dance
    Screech
    Substitute
    Thestalos (M) (open)
    [​IMG]
    Magmortar [Thestalos] (M)
    NATURE: Lonely

    TYPE
    Fire
    : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    ABILITIES
    Flame Body
    : (Passive) This Pokémon's external temperature is kept at such a high level that any contact attack used on this Pokémon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Passive) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 83
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (24/93)
    PHYSICAL
    Brick Break
    Cross Chop
    Faint Attack
    Fire Punch
    Flare Blitz
    Thunderpunch

    SPECIAL
    Clear Smog
    Ember
    Fire Spin
    Flame Burst
    Flamethrower
    Focus Blast
    Heat Wave
    Hidden Power (Ice 7)
    Psychic
    Smog
    Solarbeam

    OTHER
    Barrier
    Confuse Ray
    Focus Energy
    Leer
    Protect
    Smokescreen
    Substitute
    Sunny Day
    Will-O-Wisp
    Kuraz (M) (open)
    [​IMG]
    Clefable [Kuraz] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    ABILITIES
    Cute Charm
    : (Passive) This Pokémon's natural cuteness causes Pokémon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Passive) This Pokémon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, & damage from Leech Seed, Poisoning, & Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokémon from its own reckless recoil attacks.
    Unaware (DW): (Passive) When this Pokémon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokémon is active.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (32/141)
    PHYSICAL
    Covet
    Doubleslap
    Meteor Mash
    Pound
    Wake-Up Slap

    SPECIAL
    Flamethrower
    Ice Beam
    Magical Leaf
    Psychic
    Stored Power
    Thunderbolt

    OTHER
    Amnesia
    Aromatherapy
    Bestow
    Charm
    Copycat
    Defence Curl
    Encore
    Follow Me
    Gravity
    Growl
    Light Screen
    Lucky Chant
    Metronome
    Mimic
    Minimise
    Moonlight
    Protect
    Sing
    Substitute
    Sweet Kiss
    Wish
    Delg (M) (open)
    [​IMG]
    Weavile [Delg] (M)
    NATURE: Jolly (+24% Accuracy)

    TYPE
    Dark
    : Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves & other frigid arenas.

    ABILITIES
    Pressure
    : (Passive) This Pokémon's presence fills the air with intense anxiety, & any damaging or status attack launched at this Pokémon costs the opposing Pokémon two (2) more energy to perform.
    Pickpocket (DW): (Trigger) This Pokémon's mischievous nature & greed make it very effective at pawning off an opponents item. If this Pokémon has no item & either it or the opposing Pokémon strikes with a contact attack, their item is stolen & becomes the held item of this Pokémon. Pokémon with Pickpocket can be commanded to swap items with an ally, & only they will need to expend an action to do so because of their swifter sleight of hand.

    STATS
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (32/102)
    PHYSICAL
    Assurance
    Avalanche
    Brick Break
    Counter
    Dig
    Faint Attack
    Fake Out
    Fling
    Fury Swipes
    Ice Punch
    Ice Shard
    Metal Claw
    Night Slash
    Quick Attack
    Revenge
    Scratch
    Shadow Claw
    Slash
    X-Scissor

    SPECIAL
    Icy Wind

    OTHER
    Agility
    Embargo
    Hone Claws
    Leer
    Nasty Plot
    Protect
    Screech
    Snatch
    Spite
    Substitute
    Taunt
    Torment
    Beyblade (M) (open)
    [​IMG]
    Hitmontop [Beyblade] (M)
    NATURE: Impish

    TYPE
    Fighting
    : Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.

    ABILITIES
    Intimidate
    : (Trigger) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents.
    Technician: (Passive) This Pokémon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, & the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Steadfast (DW): (Passive) If this Pokémon is flinched, it becomes aware of the speed difference & increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (47/78)
    PHYSICAL
    Aerial Ace
    Brick Break
    Bulldoze
    Bullet Punch
    Close Combat
    Counter
    Dig
    Drill Run
    Earthquake
    Endeavour
    Fake Out
    Feint
    Gyro Ball
    Hi Jump Kick
    Low Kick
    Low Sweep
    Mach Punch
    Pursuit
    Quick Attack
    Rapid Spin
    Revenge
    Rock Slide
    Rolling Kick
    Sucker Punch
    Tackle
    Triple Kick

    SPECIAL
    Snore
    Twister

    OTHER
    Agility
    Detect
    Double Team
    Endure
    Focus Energy
    Foresight
    Helping Hand
    Mimic
    Protect
    Quick Guard
    Rain Dance
    Rest
    Role Play
    Sandstorm
    Sleep Talk
    Substitute
    Sunny Day
    Toxic
    Wide Guard
    motoR (-) (open)
    [​IMG]
    Rotom [motoR] (-)
    NATURE: Modest

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.
    Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.

    ABILITIES
    Levitate
    : (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

    STATS
    HP: 90
    Atk: Rank 1 2 (-)
    Def: Rank 3 4
    SpA: Rank 4 5 (+)
    SpD: Rank 3 4
    Spe: 91 86
    Size Class: 1 2
    Weight Class: 1 3
    Base Rank Total: 16 20

    EC: N/A
    MC: 0
    DC: N/A

    ATTACKS (53/53)
    PHYSICAL
    Astonish
    Facade
    Frustration
    Natural Gift
    Return
    Secret Power
    Sucker Punch
    Thief

    SPECIAL
    Charge Beam
    Dark Pulse
    Discharge
    Dream Eater
    Electro Ball
    Electroweb
    Hex
    Hidden Power (Ground 7)
    Leaf Storm
    Mud-Slap
    Ominous Wind
    Round
    Shock Wave
    Shadow Ball
    Signal Beam
    Snore
    Swift
    Thunder
    Thunderbolt
    Thundershock
    Uproar
    Volt Switch

    OTHER
    Charge
    Confuse Ray
    Double Team
    Endure
    Flash
    Light Screen
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Sleep Talk
    Snatch
    Spite
    Substitute
    Sunny Day
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Trick
    Will-O-Wisp
    U-Turn (M) (open)
    [​IMG]
    Scizor [U-Turn] (M)
    NATURE: Careful

    TYPE
    Bug
    : Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Swarm
    : (Passive) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Passive) This Pokémon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, & the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Light Metal (DW): (Passive) The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    STATS
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 65
    Size Class: 3
    Weight Class: 5 [4]
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (54/83)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Bide
    Brick Break
    Bug Bite
    Bullet Punch
    Counter
    Double-Hit
    Facade
    False Swipe
    Feint
    Frustration
    Fury Cutter
    Giga Impact
    Iron Head
    Knock Off
    Metal Claw
    Night Slash
    Pursuit
    Quick Attack
    Return
    Reversal
    Rock Smash
    Slash
    Superpower
    Thief
    U-Turn
    Wing Attack
    X-Scissor

    SPECIAL
    Hidden Power (Water 4)
    Hyper Beam
    Snore
    Vacuum Wave
    Venoshock

    OTHER
    Agility
    Attract
    Defog
    Double Team
    Endure
    Focus Energy
    Iron Defence
    Leer
    Light Screen
    Mimic
    Protect
    Rain Dance
    Rest
    Roost
    Safeguard
    Sandstorm
    Sleep Talk
    Substitute
    Tailwind
    Toxic
    Flowra (F) (open)
    [​IMG]
    Sunflora [Flowra] (F)
    NATURE: Relaxed (-10% Evasion)

    TYPE
    Grass
    : Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.

    ABILITIES
    Chlorophyll
    : (Passive) During bright sunlight, this Pokémon's cells absorb more solar energy, doubling (2×) their speed.
    Solar Power: (Passive) When in bright sunlight, this Pokémon burns solar energy & 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Early Bird (DW): (Passive) This Pokémon is used to waking up at early hours or operating in low-light conditions & subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokémon. When the Pokémon uses Rest they will gain 18 HP per action & only be asleep for two actions.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (47/59)
    PHYSICAL
    Bide
    Bullet Seed
    Double-Edge
    Endeavour
    Facade
    Frustration
    Giga Impact
    Natural Gift
    Pound
    Razor Leaf
    Return
    Seed Bomb

    SPECIAL
    Absorb
    Earth Power
    Energy Ball
    Giga Drain
    Grass Knot
    Hidden Power (Ground 7)
    Hyper Beam
    Leaf Storm
    Mega Drain
    Petal Dance
    Sludge Bomb
    Solarbeam

    OTHER
    Attract
    Double Team
    Encore
    Endure
    Flash
    Grasswhistle
    Growth
    Helping Hand
    Ingrain
    Leech Seed
    Light Screen
    Morning Sun
    Protect
    Rest
    Safeguard
    Sleep Talk
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Synthesis
    Toxic
    Worry Seed
    Poncho (M) (open)
    [​IMG]
    Ludicolo [Poncho] (M)
    NATURE: Modest

    TYPE
    Water
    : Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.

    ABILITIES
    Swift Swim
    : (Passive) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Passive) This Pokémon collects water in the rain & absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Passive) This Pokémon moves at its own pace & when confused, it will never harm itself in confusion. If the Pokémon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    STATS
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (50/87)
    PHYSICAL
    Astonish
    Brick Break
    Counter
    Dive
    Drain Punch
    Fake Out
    Fire Punch
    Flail
    Focus Punch
    Fury Swipes
    Ice Punch
    Natural Gift
    Seed Bomb
    Thunderpunch
    Zen Headbutt

    SPECIAL
    Absorb
    Blizzard
    Bubblebeam
    Energy Ball
    Focus Blast
    Giga Drain
    Grass Knot
    Hidden Power (Ground 7)
    Hydro Pump
    Hyper Voice
    Ice Beam
    Icy Wind
    Mega Drain
    Mud-Slap
    Scald
    Solarbeam
    Surf
    Uproar
    Whirlpool

    OTHER
    Endure
    Growl
    Hail
    Hone Claws
    Leech Seed
    Mist
    Nature Power
    Protect
    Rain Dance
    Rest
    Sleep Talk
    Substitute
    Synthesis
    Teeter Dance
    Toxic
    Water Sport
    DAD (M) (open)
    [​IMG]
    Hydreigon [DAD] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Dark
    : Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    ABILITIES
    Levitate
    : (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

    STATS
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 85 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: N/A

    ATTACKS (27/82)
    PHYSICAL
    Bite
    Body Slam
    Crunch
    Double Hit
    Dragon Rush
    Earthquake
    Fire Fang
    Head Smash
    Headbutt
    Ice Fang
    Outrage
    Tackle
    Thunder Fang

    SPECIAL
    Dark Pulse
    Dragon Pulse
    Dragon Rage
    Dragonbreath
    Earth Power
    Flamethrower
    Hyper Voice
    Tri Attack

    OTHER
    Focus Energy
    Protect
    Roar
    Substitute
    Taunt
    Torment
    Behemoth (M) (open)
    [​IMG]
    Slaking [Behemoth] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    ABILITIES
    Truant
    : (Trait) This Pokémon is naturally lazy, & becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokémon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked & it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokémon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    STATS
    HP: 125
    Atk: Rank 7 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 86 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 26

    EC: 9/9
    MC: 0
    DC: N/A

    ATTACKS (27/97)
    PHYSICAL
    Body Slam
    Counter
    Earthquake
    Faint Attack
    Fire Punch
    Focus Punch
    Fury Swipes
    Hammer Arm
    Ice Punch
    Night Slash
    Punishment
    Reversal
    Scratch
    Slash

    SPECIAL
    Flamethrower
    Ice Beam
    Thunderbolt
    Uproar

    OTHER
    After You
    Amnesia
    Encore
    Endure
    Focus Energy
    Slack Off
    Sleep Talk
    Substitute
    Yawn
    Banshee (M) (open)
    [​IMG]
    Banette [Banshee] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Insomnia
    : (Passive) This Pokémon is immune to sleep induced by other Pokémon. It's normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Frisk: (Passive) The Pokémon has intimate knowledge of the opponent's held item & ignores any item-based increases in damage or status. The Pokémon will not be affected by Fling or Natural Gift.
    Cursed Body (DW): (Passive) When this Pokémon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (26/80)
    PHYSICAL
    Faint Attack
    Gunk Shot
    Knock Off
    Shadow Sneak
    Sucker Punch

    SPECIAL
    Hex
    Night Shade
    Shadow Ball
    Thunderbolt

    OTHER
    Confuse Ray
    Curse
    Destiny Bond
    Disable
    Embargo
    Endure
    Grudge
    Helping Hand
    Imprison
    Pain Split
    Screech
    Snatch
    Spite
    Taunt
    Torment
    Trick
    Will-O-Wisp
    Leviair (M) (open)
    [​IMG]
    Gyarados [Leviair] (M)
    NATURE: Jolly (+10% Accuracy)

    TYPE
    Water
    : Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Intimidate
    : (Trigger) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents.
    Moxie (DW): (Passive) This Pokémon gets psyched after it earns a KO on an opposing Pokémon, increasing its Attack by one (1) stage. This boost is maintained at the end of each round.

    STATS
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 94 (+)
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (16/87)
    PHYSICAL
    Aqua Tail
    Bite
    Bounce
    Earthquake
    Flail
    Ice Fang
    Iron Head
    Reversal
    Tackle
    Thrash

    SPECIAL
    Bubble
    Dragon Rage

    OTHER
    Protect
    Spite
    Splash
    Substitute
    Glowfire (M) (open)
    [​IMG]
    Chandelure [Glowfire] (M)
    NATURE: Timid (+10% Accuracy)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    ABILITIES
    Flash Fire
    : (Passive) This Pokémon thrives in high temperatures, & takes the energy of any opposing fire attack, nullifies the damage, & uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Passive) This Pokémon's external temperature is kept at such a high level that any contact attack used on this Pokémon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Passive) Upon entry into battle, this Pokémon's Shadow expands across the arena & dissipates, forcing opposing Pokémon to stay within 10 metres of this Pokémon. The Shadow entirely negates the ability to switch for every Pokémon except those who also have Shadow Tag.

    STATS
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (41/62)
    PHYSICAL
    Astonish

    SPECIAL
    Clear Smog
    Dark Pulse
    Ember
    Energy Ball
    Fire Blast
    Fire Spin
    Flame Burst
    Flamethrower
    Heat Wave
    Hex
    Hidden Power (Ice 7)
    Hyper Beam
    Inferno
    Night Shade
    Overheat
    Psychic
    Shadow Ball
    Smog
    Solarbeam

    OTHER
    Acid Armour
    Confuse Ray
    Curse
    Double Team
    Embargo
    Endure
    Haze
    Imprison
    Memento
    Minimise
    Pain Split
    Protect
    Rest
    Sleep Talk
    Substitute
    Sunny Day
    Taunt
    Telekinesis
    Toxic
    Trick
    Will-O-Wisp
    Napoleon (M) (open)
    [​IMG]
    Empoleon [Napoleon] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Water
    : Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Torrent
    : (Passive) When this Pokémon's HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW): (Passive) The Pokémon has a deep sense of honour, & whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 52 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (30/89)
    PHYSICAL
    Aqua Jet
    Bide
    Brick Break
    Dive
    Double Hit
    Drill Peck
    Earthquake
    Fury Attack
    Metal Claw
    Peck
    Pound
    Tackle

    SPECIAL
    Brine
    Bubble
    Bubblebeam
    Grass Knot
    Hydro Pump
    Ice Beam
    Mud-Slap
    Whirlpool

    OTHER
    Agility
    Aqua Ring
    Growl
    Mist
    Mud Sport
    Protect
    Substitute
    Swagger
    Swords Dance
    Water Sport
    Surprise! (M) (open)
    [​IMG]
    Zoroark [Surprise!] (M)
    NATURE: Hasty (+17% Accuracy)

    TYPE
    Dark
    : Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    ABILITIES
    Illusion
    : (Passive) Whenever you send this Pokémon out, it can feign the appearance of another member on your squad. If this Pokémon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokémon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing & moveset of the Pokémon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark & one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    STATS
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: N/A

    ATTACKS (28/73)
    PHYSICAL
    Bounce
    Counter
    Dig
    Faint Attack
    Fury Swipes
    Low Kick
    Pursuit
    Scratch
    Sucker Punch
    U-Turn

    SPECIAL
    Extrasensory
    Flamethrower
    Grass Knot
    Hidden Power (Ice 7)
    Night Daze
    Shadow Ball

    OTHER
    Agility
    Detect
    Embargo
    Fake Tears
    Hone Claws
    Imprison
    Leer
    Scary Face
    Snatch
    Substitute
    Taunt
    Torment
    Meklord (-) (open)
    [​IMG]
    Bronzong [Meklord] (-)
    NATURE: Brave (-10% Evasion)

    TYPE
    Steel
    : Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

    ABILITIES
    Levitate
    : (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
    Heatproof: (Passive) This Pokémon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Passive) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 [8]
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (28/72)
    PHYSICAL
    Earthquake
    Faint Attack
    Gyro Ball
    Heavy Slam
    Iron Head
    Rock Slide
    Tackle

    SPECIAL
    Confusion
    Extrasensory
    Future Sight
    Grass Knot
    Psywave
    Signal Beam

    OTHER
    Block
    Confuse Ray
    Endure
    Heal Block
    Hypnosis
    Imprison
    Iron Defence
    Protect
    Rain Dance
    Safeguard
    Skill Swap
    Sleep Talk
    Substitute
    Sunny Day
    Trick Room
    Kringles (M) (open)
    [​IMG]
    Delibird [Kringles] (M)
    NATURE: Naive (+9% Accuracy)

    TYPE
    Ice
    : Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Vital Spirit
    : (Passive) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Hustle: (Toggle [Init OFF]) No default effect. When toggled, this Pokémon puts immense force & speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Insomnia (DW): (Passive) This Pokémon is immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 87 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: N/A
    MC: 1
    DC: 5/5

    ATTACKS (20/66)
    PHYSICAL
    Brick Break
    Counter
    Fake Out
    Fly
    Ice Punch
    Ice Shard
    Present
    Rapid Spin
    Seed Bomb

    SPECIAL
    Blizzard
    Frost Breath
    Future Sight
    Hidden Power (Electric 7)
    Ice Beam
    Signal Beam

    OTHER
    Double Team
    Endure
    Protect
    Substitute
    Toxic
    Datsuodasu (M) (open)
    [​IMG]
    Garbodor [Datsuodasu] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Poison
    : Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Stench
    : (Passive) This Pokémon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Weak Armour: (Toggle [Init OFF]) No default effect. When toggled, the Pokémon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokémon's Defence & increasing their Speed by one (1) stage for each hit.
    Aftermath (DW): (Passive) If this Pokémon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power & five (5) more Energy Cost to execute.

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 65 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (43/59)
    PHYSICAL
    Body Slam
    Doubleslap
    Drain Punch
    Explosion
    Facade
    Gunk Shot
    Payback
    Pound
    Rock Blast
    Rollout
    Seed Bomb
    Selfdestruct
    Smack Down

    SPECIAL
    Acid Spray
    Clear Smog
    Dark Pulse
    Giga Drain
    Hidden Power (Ice 7)
    Psychic
    Sludge
    Sludge Bomb
    Sludge Wave
    Snore
    Thunderbolt
    Venoshock

    OTHER
    Amnesia
    Attract
    Double Team
    Haze
    Mud-Sport
    Pain Split
    Poison Gas
    Protect
    Recycle
    Rest
    Sleep Talk
    Spikes
    Stockpile
    Substitute
    Swagger
    Swallow
    Toxic
    Toxic Spikes
    Virus (-) (open)
    [​IMG]
    Porygon2 [Virus] (-)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    ABILITIES
    Trace
    : (Trigger) When entering into battle, this Pokémon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokémon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Download: (Passive) At the beginning of the match, the Pokémon analyses the opponent & downloads data that lets it deal more damage. This Pokémon receives a one (1) stage boost on the offence that strikes an opponent's weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, & Attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Passive) If this Pokémon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (45/76)
    PHYSICAL
    Bide
    Last Resort
    Tackle

    SPECIAL
    Blizzard
    Discharge
    Electroweb
    Hidden Power (Ground 7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Psybeam
    Psychic
    Psyshock
    Shadow Ball
    Signal Beam
    Solarbeam
    Swift
    Thunderbolt
    Tri Attack
    Zap Cannon

    OTHER
    Agility
    Conversion
    Conversion 2
    Defence Curl
    Double Team
    Endure
    Gravity
    Lock-On
    Magic Coat
    Magnet Rise
    Pain Split
    Protect
    Rain Dance
    Recover
    Recycle
    Reflect
    Rest
    Sharpen
    Sleep Talk
    Substitute
    Teleport
    Thunder Wave
    Toxic
    Trick
    Trick Room
    Atlantean (M) (open)
    [​IMG]
    Carracosta [Atlantean] (M)
    Nature: Quiet (-10% Evasion)

    TYPE
    Water
    : Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    ABILITIES
    Solid Rock
    : (Passive) This Pokémon's body is extremely solid & durable, & the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy: (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (DW): (Passive) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 27 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (27/65)
    PHYSICAL
    Aqua Jet
    Aqua Tail
    Bide
    Bite
    Crunch
    Earthquake
    Flail
    Knock Off
    Rock Slide
    Rollout
    Smack Down

    SPECIAL
    AncientPower
    Brine
    Hidden Power (Grass 7)
    Hydro Pump
    Ice Beam
    Water Gun
    Water Pulse
    Whirlpool

    OTHER
    Iron Defence
    Protect
    Rain Dance
    Shell Smash
    Stealth Rock
    Substitute
    Wide Guard
    Withdraw
    Laval (M) (open)
    [​IMG]
    Mollux [Laval] (M)
    NATURE: Timid (+9% Accuracy)

    TYPE
    Fire
    : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Dry Skin
    : (Passive) This Pokémon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water & heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokémon in sunlight & recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames & the Base Attack Power of incoming Fire attacks is increased by 2. The Pokémon absorbs the damage of water attacks & recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW): (Toggle [Init OFF]) No default effect. When toggled, this Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    STATS
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 88 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    ATTACKS (40/68)
    PHYSICAL
    Bide
    Gunk Shot

    SPECIAL
    Acid
    Acid Spray
    Clear Smog
    Ember
    Eruption
    Final Gambit
    Fire Blast
    Fire Spin
    Heat Wave
    Hidden Power (Ice 7)
    Inferno
    Lava Plume
    Sludge Bomb
    Solarbeam
    Thunder
    Thunderbolt
    Venoshock

    OTHER
    Acid Armour
    Aqua Ring
    Confuse Ray
    Dispel (R)
    Gastro Acid
    Heal Bell
    Heal Pulse
    Helping Hand
    Moonlight
    Protect
    Rain Dance
    Recover
    Rest
    Sleep Talk
    Substitute
    Sunny Day
    Thunder Wave
    Toxic
    Toxic Spikes
    Will-O-Wisp
    Withdraw
    Blackwing (M) (open)
    [​IMG]
    Braviary [Blackwing] (M)
    NATURE: Hasty (+10% Accuracy)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Keen Eye
    : (Passive) This Pokémon has extremely good vision & cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokémon's own accuracy.
    Sheer Force: (Toggle [Init OFF]) No default effect. When toggled, this Pokémon can energise all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Defiant (DW): (Passive) The Pokémon has a deep sense of honour, & whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    STATS
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (23/50)
    PHYSICAL
    Aerial Ace
    Crush Claw
    Fury Attack
    Peck
    Rock Slide
    Shadow Claw
    Sky Attack
    Sky Drop
    Superpower
    U-Turn
    Wing Attack

    SPECIAL
    Air Slash
    Heat Wave
    Hidden Power (Grass 7)

    OTHER
    Defog
    Hone Claws
    Leer
    Protect
    Roost
    Scary Face
    Sleep Talk
    Tailwind
    Whirlwind
    Pharant (M) (open)
    [​IMG]
    Revenankh [Pharant] (M)
    NATURE: Relaxed (-10% Evasion)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.

    ABILITIES
    Shed Skin
    : (Passive) This Pokémon regularly sheds its skin & any impurities contained in its body. If afflicted with a status condition, this Pokémon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Passive) This Pokémon releases immense barometric pressure, clearing the weather in the arena & preventing the effect of weather moves & abilities from taking place.
    Infiltrator (DW): (Passive) Through a combination of speed & cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, & Safeguard with all of its attacks.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    ATTACKS (47/90)
    PHYSICAL
    Arm Thrust
    Bide
    Brick Break
    Bulldoze
    Counter
    Drain Punch
    Dual Chop
    Earthquake
    Focus Punch
    Hammer Arm
    Ice Punch
    Low Sweep
    Mach Punch
    Poison Jab
    Power Whip
    Punishment
    Revenge
    Rock Slide
    Rock Smash
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Shadow Sneak
    Smack Down
    Vital Throw
    Wrap

    SPECIAL
    Focus Blast
    Hidden Power (Grass 7)
    Psychic
    Shadow Ball
    Wring Out

    OTHER
    Double Team
    Endure
    Glare
    Grudge
    Mean Look
    Moonlight
    Pain Split
    Protect
    Safeguard
    Substitute
    Taunt
    Telekinesis
    Torment
    Toxic
    Wide Guard
    Geargia (-) (open)
    [​IMG]
    Klinklang [Geargia] (-)
    NATURE: Hasty (+12% Accuracy)

    TYPE
    Steel
    : Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Plus
    : (Passive) This Pokémon possesses a positive electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Minus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Minus: (Passive) This Pokémon possesses a negative electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Plus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Clear Body (DW): (Passive) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    STATS
    HP: 90
    Atk: Rank 4
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 104 (+)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (31/46)
    PHYSICAL
    Bind
    Gear Grind
    Rock Smash
    Vicegrip
    Wild Charge

    SPECIAL
    Discharge
    Flash Cannon
    Hidden Power (Ground 7)
    Hyper Beam
    Signal Beam
    Thunderbolt
    Thundershock
    Volt Switch
    Zap Cannon

    OTHER
    Autotomise
    Charge
    Gravity
    Iron Defence
    Lock-On
    Magic Coat
    Magnet Rise
    Metal Sound
    Protect
    Rest
    Sandstorm
    Screech
    Shift Gear
    Sleep Talk
    Substitute
    Thunder Wave
    Toxic
    Trake (M) (open)
    [​IMG]
    Bonsly [Trake] (M)
    Nature: Careful

    TYPE
    Rock
    : Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    ABILITIES
    Sturdy
    : (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Passive) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash.
    Rattled (DW): (Passive) These Pokémon are more easily frightened by Ghost-, Bug-, & Dark-typed attacks & will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3 (+)
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 2/6
    MC: 0
    DC: 2/5

    ATTACKS (23/56)
    PHYSICAL
    Brick Break
    Faint Attack
    Flail
    Headbutt
    Low Kick
    Rock Throw
    Rock Slide
    Rock Tomb
    Sand Tomb
    Selfdestruct
    Slam
    Smack Down
    Sucker Punch

    SPECIAL
    None

    OTHER
    Block
    Copycat
    Endure
    Fake Tears
    Mimic
    Protect
    Sandstorm
    Stealth Rock
    Substitute
    Toxic
    Basher (F) (open)
    [​IMG]
    Lairon [Basher] (F)
    Nature: Brave (-10% Evasion)

    TYPE
    Steel
    : Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    ABILITIES
    Sturdy
    : (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Passive) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash.
    Heavy Metal (DW): (Passive) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.

    STATS
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 5 [6]
    Base Rank Total: 16

    EC: 7/9
    MC: 0
    DC: 5/5

    ATTACKS (24/70)
    PHYSICAL
    Body Slam
    Dig
    Dragon Rush
    Earthquake
    Endeavour
    Head Smash
    Headbutt
    Heavy Slam
    Iron Head
    Metal Burst
    Metal Claw
    Rock Slide
    Shadow Claw
    Superpower
    Tackle
    Take Down

    SPECIAL
    Mud-Slap

    OTHER
    Harden
    Iron Defence
    Protect
    Roar
    Stealth Rock
    Substitute
    Toxic
    Quilla (-) (open)
    [​IMG]
    Lunatone [Quilla] (-)
    Nature: Brave (-10% Evasion)

    TYPE
    Rock
    : Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike & cannot be used as a catch-fall for Disabling, Binding, & redirecting opposing attacks.

    ABILITIES
    Levitate
    : (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

    STATS
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 17

    EC: N/A
    MC: 0
    DC: N/A

    ATTACKS (23/79)
    PHYSICAL
    Explosion
    Rock Slide
    Rock Throw
    Stone Edge
    Tackle

    SPECIAL
    Charge Beam
    Confusion
    Earth Power
    Grass Knot
    Ice Beam
    Icy Wind
    Psychic
    Psywave

    OTHER
    Embargo
    Harden
    Heal Block
    Hypnosis
    Magic Coat
    Moonlight
    Pain Split
    Protect
    Rock Polish
    Skill Swap
    Mind (M) (open)
    [​IMG]
    Medicham [Mind] (M)
    NATURE: Jolly (+10% Accuracy)

    TYPE
    Fighting
    : Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

    ABILITIES
    Pure Power
    : (Passive) This Pokémon has immense inner strength that grows with its development, raising its Attack & its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokémon's Attack & Base Rank Total is only raised by one Rank.
    Telepathy (DW): (Passive) This Pokémon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard & Earthquake. They are still affected by an opponents spread damage attacks.

    STATS
    HP: 90
    Atk: Rank 2 [5 Pure Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15 [18 Pure Power]

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (27/93)
    PHYSICAL
    Bide
    Brick Break
    Bullet Punch
    Drain Punch
    Fake Out
    Feint
    Fire Punch
    Hi Jump Kick
    Ice Punch
    Psycho Cut
    Reversal
    Rock Slide
    Thunderpunch

    SPECIAL
    Confusion
    Hidden Power (Flying 7)

    OTHER
    Calm Mind
    Detect
    Double Team
    Endure
    Foresight
    Meditate
    Mind Reader
    Protect
    Recover
    Substitute
    Swagger
    Toxic
    Inzektor (M) (open)
    [​IMG]
    Volbeat [Inzektor] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Bug
    : Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    ABILITIES
    Illuminate
    : (Toggle [Init OFF]) No default effect. When toggled, this Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Swarm: (Passive) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Prankster (DW): (Passive) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    ATTACKS (65/73)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Body Slam
    Brick Break
    Bug Bite
    Counter
    Double-Edge
    Dynamicpunch
    Facade
    Fling
    Focus Punch
    Frustration
    Ice Punch
    Quick Attack
    Return
    Seismic Toss
    Tackle
    Thief
    Thunderpunch
    U-Turn
    Zen Headbutt

    SPECIAL
    Air Cutter
    Bug Buzz
    Charge Beam
    Giga Drain
    Hidden Power (Fire 7)
    Mud-Slap
    Ominous Wind
    Shadow Ball
    Shock Wave
    Signal Beam
    Silver Wind
    Snore
    Solarbeam
    Struggle Bug
    Swift
    Thunder
    Thunderbolt
    Water Pulse

    OTHER
    Attract
    Baton Pass
    Confuse Ray
    Double Team
    Encore
    Endure
    Flash
    Helping Hand
    Light Screen
    Metronome
    Moonlight
    Protect
    Psych Up
    Rain Dance
    Rest
    Roost
    Sleep Talk
    String Shot
    Substitute
    Sunny Day
    Swagger
    Tail Glow
    Tailwind
    Thunder Wave
    Toxic
    Trick
    Naturia (F) (open)
    [​IMG]
    Exeggutor [Naturia] (F)
    NATURE: Brave (-10% Evasion)

    TYPE
    Grass
    : Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

    ABILITIES
    Chlorophyll
    : (Passive) During bright sunlight, this Pokémon's cells absorb more solar energy, doubling (2×) their speed.
    Harvest (DW): (Passive) At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (38/84)
    PHYSICAL
    Barrage
    Bullet Seed
    Egg Bomb
    Natural Gift
    Seed Bomb
    Stomp
    Wood Hammer

    SPECIAL
    Confusion
    Extrasensory
    Giga Drain
    Grass Knot
    Hidden Power (Rock 7)
    Leaf Storm
    Psychic
    Psyshock
    Solarbeam
    Uproar

    OTHER
    Bestow
    Block
    Endure
    Gravity
    Hypnosis
    Ingrain
    Leech Seed
    Light Screen
    Poisonpowder
    Protect
    Reflect
    Skill Swap
    Sleep Powder
    Stun Spore
    Substitute
    Sunny Day
    Synthesis
    Telekinesis
    Toxic
    Trick Room
    Worry Seed
    Mastic (M) (open)
    [​IMG]
    Glalie [Mastic] (M)
    NATURE: Hasty (+10% Accuracy)

    TYPE
    Ice
    : Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.

    ABILITIES
    Inner Focus
    : (Passive) When an opponent attempts to flinch this Pokémon, it stands firm & continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Passive) This Pokémon thrives in Icy conditions & can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Passive) This Pokémon's feelings are always fluctuating, & its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokémon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokémon's Ranks directly. At the end of each round the Pokémon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
    Code:
    Hardy (+1 Atk)
    Lonely (+2 Atk, -1 Def)
    Adamant (+2 Atk, -1 SpA)
    Naughty (+2 Atk, -1 SpD)
    Brave (+2 Atk, -15% Speed, -10% Evasion)
    
    Bold (+2 Def, -1 Atk)
    Docile (+1 Def)
    Impish (+2 Def, -1 SpA)
    Lax (+2 Def, -1 SpD)
    Relaxed (+2 Def, -15% Speed, -10% Evasion)
    
    Modest (+2 SpA, -1 Atk)
    Mild (+2 SpA, -1 Def)
    Bashful (+1 SpA)
    Rash (+2 SpA, -1 SpD)
    Quiet (+2 SpA, -15% Speed, -10% Evasion)
    
    Calm (+2 SpD, -1 Atk)
    Gentle (+2 SpD, -1 Def)
    Careful (+2 SpD, -1 SpA)
    Quirky (+1 SpD)
    Sassy (+2 SpD, -15% Speed, -10% Evasion)
    
    Timid (+30% Speed, +2X Accuracy, -1 Atk)
    Hasty (+30% Speed, +2X Accuracy, -1 Def)
    Jolly (+30% Speed, +2X Accuracy, -1 SpA)
    Naive (+30% Speed, +2X Accuracy, -1 SpD)
    Serious (+15% Speed, +X Accuracy)
    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 1/5

    ATTACKS (20/66)
    PHYSICAL
    Avalanche
    Bide
    Bite
    Crunch
    Earthquake
    Headbutt

    SPECIAL
    Blizzard
    Icy Wind
    Powder Snow
    Shadow Ball

    OTHER
    Block
    Disable
    Double Team
    Hail
    Leer
    Protect
    Spikes
    Substitute
    Taunt
    Torment
    Strine (M) (open)
    [​IMG]
    Linoone [Strine] (M)
    NATURE: Adamant

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    ABILITIES
    Pickup
    : (Passive) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Gluttony: (Passive) This Pokémon devours healing & stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Quick Feet (DW): (Passive) This Pokémon feels a sense of anxiety when afflicted with a status condition, & its speed increases by 50% (×1.5). Although it can still be fully paralysed, it will not suffer the Speed drop.

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 100
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (46/83)
    PHYSICAL
    Covet
    Dig
    Facade
    Flail
    Fling
    Frustration
    Fury Cutter
    Giga Impact
    Gunk Shot
    Headbutt
    Iron Tail
    Last Resort
    Pin Missile
    Pursuit
    Retaliate
    Return
    Rock Climb
    Rock Smash
    Rollout
    Seed Bomb
    Shadow Claw
    Strength
    Super Fang
    Tackle
    Thief

    SPECIAL
    Icy Wind

    OTHER
    Attract
    Belly Drum
    Double Team
    Endure
    Growl
    Helping Hand
    Hone Claws
    Mud Sport
    Odour Sleuth
    Protect
    Rest
    Roar
    Sand-Attack
    Sleep Talk
    Substitute
    Switcheroo
    Tail Whip
    Thunder Wave
    Toxic
    Trick
    Aigax (F) (OT: The Royal Guard) (open)
    [​IMG]
    Budew [Aigax] (F)
    NATURE: Modest

    TYPE
    Grass
    : Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Poison Point
    : (Toggle [Init ON]) By default, this Pokémon's spikes/quills/thorns are coated in poison, & there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When toggled, this Pokémon's natural toxins are more potent. As a result, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Natural Cure: (Passive) This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
    Leaf Guard (DW): (Passive) In bright sunlight, the Pokémon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    STATS
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    ATTACKS (16/53)
    PHYSICAL
    None

    SPECIAL
    Absorb
    Extrasensory
    Leaf Storm
    Mega Drain
    Shadow Ball
    Venoshock

    OTHER
    Grasswhistle
    Growth
    Protect
    Spikes
    Stun Spore
    Substitute
    Synthesis
    Toxic
    Water Sport
    Worry Seed
    Hisstory (M) (open)
    [​IMG]
    Brattler [Hisstory] (M)
    NATURE: Adamant

    TYPE
    Grass
    : Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
    Dark: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    ABILITIES
    Harvest
    : (Passive) At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
    Infiltrator (DW): (Passive) Through a combination of speed & cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, & Safeguard with all of its attacks.

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 1/5

    ATTACKS (17/62)
    PHYSICAL
    Dragon Tail
    Leaf Blade
    Night Slash
    Pursuit
    Sucker Punch
    U-Turn
    Vine Whip
    Wrap

    SPECIAL
    Grass Knot

    OTHER
    Aromatherapy
    Glare
    Haze
    Protect
    Stun Spore
    Substitute
    Synthesis
    Taunt
    Predator (M) (open)
    [​IMG]
    Archen [Predator] (M)
    Nature: Jolly (+15% Accuracy)

    TYPE
    Rock
    : Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Defeatist
    : (Trait) The Pokémon tires from prolonged battles easily, & its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokémon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    STATS
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 81 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: N/A

    ATTACKS (20/63)
    PHYSICAL
    Bite
    Bulldoze
    Head Smash
    Knock Off
    Pluck
    Quick Attack
    Rock Slide
    Rock Throw
    Steel Wing
    Wing Attack

    SPECIAL
    Ancientpower

    OTHER
    Agility
    Defog
    Double Team
    Leer
    Protect
    Quick Guard
    Scary Face
    Substitute
    Taunt
    Gimmick (F) (open)
    [​IMG]
    Happiny [Gimmick] (F)
    NATURE: Adamant

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    ABILITIES
    Natural Cure
    : (Passive) This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
    Serene Grace: (Passive) This Pokémon has a blessing which doubles the success chance of its attack's secondary effects. (eg. Paralysis from Thunderbolt).
    Friend Guard (DW): (Passive) The Pokémon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    STATS
    HP: 110
    Atk: Rank 2 (+)
    Def: Rank 1
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    ATTACKS (15/64)
    PHYSICAL
    Counter
    Frustration
    Last Resort
    Return
    Pound

    SPECIAL
    Shadow Ball

    OTHER
    Aromatherapy
    Charm
    Copycat
    Endure
    Gravity
    Protect
    Refresh
    Substitute
    Sweet Kiss

    Grandstone (-) (open)
    [​IMG]
    Regirock [Grandstone] (-)
    Nature: Brave (-10% Evasion)

    TYPE
    Rock
    : Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    ABILITIES
    Clear Body
    : (Passive) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Sturdy (DW): (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    STATS
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 4
    Spe: 43 (-)
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 23

    EC: N/A
    MC: 0
    DC: 5/5

    ATTACKS (54/74)
    PHYSICAL
    Body Slam
    Brick Break
    Bulldoze
    Counter
    Dig
    Drain Punch
    Earthquake
    Explosion
    Facade
    Fire Punch
    Focus Punch
    Giga Impact
    Hammer Arm
    Ice Punch
    Iron Head
    Rock Slide
    Rock Throw
    Rock Tomb
    Selfdestruct
    Smack Down
    Stomp
    Stone Edge
    Superpower
    Thunderpunch

    SPECIAL
    Ancientpower
    Charge Beam
    Earth Power
    Focus Blast
    Hidden Power (Psychic 7)
    Hyper Beam
    Snore
    Thunder
    Thunderbolt
    Zap Cannon

    OTHER
    Block
    Curse
    Double Team
    Endure
    Gravity
    Iron Defence
    Lock-On
    Mimic
    Protect
    Psych Up
    Rest
    Rock Polish
    Safeguard
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Thunder Wave
    Toxic

    Redian (M) (open)
    [​IMG]
    Ledyba [Redian] (M)
    NATURE: Mild

    TYPE
    Bug
    : Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Swarm
    : (Passive) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird: (Passive) This Pokémon is used to waking up at early hours or operating in low-light conditions & subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokémon. When the Pokémon uses Rest they will gain 18 HP per action & only be asleep for two actions.
    Rattled (DW): (Passive) These Pokémon are more easily frightened by Ghost-, Bug-, & Dark-typed attacks & will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    STATS
    HP: 90
    Atk: Rank 1
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    ATTACKS (21/70)
    PHYSICAL
    Bide
    Frick Break
    Comet Punch
    Dig
    Drain Punch
    Knock Off
    Mach Punch
    Tackle

    SPECIAL
    Bug Buzz
    Psybeam
    Silver Wind
    Solarbeam

    OTHER
    Agility
    Baton Pass
    Encore
    Light Screen
    Protect
    Reflect
    Safeguard
    Substitute
    Supersonic
    Gold Medal (F) (open)
    [​IMG]
    Luvdisc [Gold Medal] (F)
    NATURE: Mild

    TYPE
    Water
    : Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Swift Swim
    : (Passive) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (×2) its Speed in the rain.
    Hydration (DW): (Passive) This Pokémon absorbs water during the rain to heal any status effects afflicting this Pokémon.

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 97
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: N/A
    MC: 0
    DC: 1/5

    ATTACKS (20/52)
    PHYSICAL
    Aqua Jet
    Tackle
    Take Down

    SPECIAL
    Brine
    Hidden Power (Ground 7)
    Hydro Pump
    Ice Beam
    Water Gun
    Water Pulse

    OTHER
    Agility
    Aqua Ring
    Attract
    Charm
    Heal Pulse
    Lucky Chant
    Mud Sport
    Protect
    Rain Dance
    Substitute
    Sweet Kiss

    FORMAT
    &lt;Name&gt; (&lt;Gender&gt;) (open)
    [IMG]http://www.serebii.net/blackwhite/pokemon/###.png[/IMG]
    [SIZE=5][B]<Pokémon> [<Name>] (<Gender>)[/B][/SIZE]
    [B]Nature[/B]: <Nature> (<Acc Boost/Eva Drop>)

    [B]TYPE
    <Type>[/B]: <Descriptor>

    [B]ABILITIES
    <Ability>[/B]: ([I]<Type>[/I]) <Descriptor>
    [B]<Ability> (DW)[/B]: ([I]<Type>[/I]) <Descriptor>
    [S][B]<Ability> (DW)[/B]: ([I]<Type>[/I]) <Descriptor>[/S]

    [B]STATS[/B]
    HP: ###
    Atk: Rank ###
    Def: Rank ###
    SpA: Rank ###
    SpD: Rank ###
    Spe: ###
    Size Class: ###
    Weight Class: ###
    Base Rank Total: ###

    EC: <CurrECNo.>/<MaxECNo.>
    MC: <CurrMCNo.>
    DC: <CurrDCNo.>/<MaxDCNo.>

    [B]ATTACKS (<CurrMoveNo.>/<MaxMoveNo.>)[/B]
    [I]PHYSICAL[/I]
    <Physical Moves Alphabetised>

    [I]SPECIAL[/I]
    <Special Moves Alphabetised>

    [I]OTHER[/I]
    <Other Moves Alphabetised>
    Last edited: Sep 10, 2013
  7. Albinoloon

    Albinoloon

    Joined:
    Apr 27, 2010
    Messages:
    1,408
    Trainer Name: Albinoloon
    Pokemon: Dusknoir, Foongus, Frosslass, Chandelure, Ariados, Cloyster, Fidgit, Cradilly, Glameow, Tepig, Seel, Nohface, Burmy, Drifloon, Chingling, Voodoll, Embirch, Protowatt, Trapinch, Shuppet
    W/L/T/Cancelled: 18/11/1/5
    Trainer Counter: 20

    Backpack (open)

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    1x [​IMG] Exp. Share


    Token Pocket
    Trainer Tokens: 6
    Ref Tokens: 0
    Business Tokens: 0

    All Battles (open)

    vsGoldenknight - Lost to good tactics
    vsDoranDragon- Ween!
    vsFlora -Lost by a hyphae
    vsBlazikenMaster-Zeo - Stalled out
    vsDracoyoshi8 -Canceled but still won ;)
    vsEnergyStorm -Blew his candle out
    vsRitterCat -Rolled Over
    vsPimgangmaster -Disabled him
    vsSpenstar -Do you have to ask?
    vsHD -Blew him away!
    vsTeaDemon -So close!
    vsLyris[Numbers] -Washed her away
    vsTorferngatr - Match died after so long
    vsToastTyrant13 - "We are an equal match, after all."
    vs(TagBattle) - I don't want to talk about it
    vsAlphaJolt - I bored them with my dissapearance
    vsToastTyrant13(v2) - Won by deluge
    vsFrosty- Overpredicted and misplayed
    vsToastTyrant13(v3) - Swamped a win
    vsToastTyrant13(v4) - Won yet again
    vsLevitatingLamprey - Wonwon
    vsMetalBagon - Generally unsucessful
    vsZiposaki - In my favor
    vsRewindman - Won by the craziest hax ever
    vsFireBlast - Drifloon kills
    vsEndquote - Stupid confusionhax
    vsToastTyrant13(v5) - Epic Victory!
    vsShiraz - Another win!
    vsKaxtar - not even a chance
    vsBox - Drifloon surpasses once again!
    vsSonOfShadoo - Mimicry over all(win)
    vsNightrise - DQed
    vsToastTyrant13(v7) - loss???
    vsSolstice- 3-0
    vsDoranDragon - hooray!
    vsEndQuote - ...wow
    vsToastTyrant13(v8) - bluh bluh training
    vsToastTyrant13(v9) - bluh bluh moar training
    vsToastTyrant13's2kBrawl - DQed after hiatus
    vstypo77 - The reason that I'm pitted against the community


    Pokemon Team


    Active

    Lofty the Drifblim (open)

    *****

    [​IMG]
    Lofty, male Drifblim
    Nature:
    Quiet (+1 special attack; -15% speed; -10% evasion)

    Personality:
    Lofty is quite... arbitrairy in his actions. He will hardly use the same move twice, unless forced into a risky situation such as being taunted. Despite his cluelessness, Lofty is actually one of 3 rare Malumaer heteros. Most drifloon are born in their place of origin; the underwold. However, these heteros are born in the overworld through evaporation of a volatile chemicals. They are rare as their lack of their reflective pigment, which normal drifloon recieve, slowly burns their thin bodies. This is the result of their rarity. This particular one sank down to earth as soon as it was born. When Albinoloon was traveling beside a polluted sea to search for an arena, he noticed a tug on a particular doll-shaped keychain on his backpack. As he turned around, he noticed it was this mysetrious drifloon, whom came to be known as Lofty, for the way he seemed to float aimlessly. When training, he realized that Lofty had an extremely vast and photographic memory. Lofty is very experienced in battling- and has taken a liking as well as a talent to it. He uses his vast movepool to outwit his oppponents. His extreme vitality also helps keep standing when the dust clears. His trainer is very dependent on him.

    ~Counters
    EC:6/6
    DC:5/5
    MC:1

    Type: Ghost/Flying

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:

    HP: 125
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 70(-)

    Size Class: 2
    Weight Class: 2
    Rank Total: 19

    -Moves
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Stockpile
    Explosion
    Shadow Ball
    Baton Pass

    Hidden Power (Fighting 7)
    Thunder Wave
    Acrobatics
    Will 'o' Wisp
    Thunderbolt
    Double Team
    Sunny Day
    Rain Dance
    Substitute
    Psychic
    Fly

    Hypnosis
    Clear Smog
    Disable
    Weather Ball

    Magic Coat
    Spite
    Pain Split
    Endure
    Icy Wind

    Move Total: 30


    Sone the Dusknoir (open)

    [​IMG]
    Sone, male Dusknoir

    Nature:
    Adamant (+1 attack; -1 special attack)


    Personality: At full potential as a Dusknoir, Sone's personalilty drastically changed. No longer quiet and unassuming, Sone has appointed himself the leader of the team, putting himself in the spotlight, than rather lurk in the shadows. No one knows why his appearence is different from other duskull, although his childhoood in Mt. Pyre could be a clue. He has left his birthplace, becoming a rouge. His tactics and mindset are of a king, strong and unrelenting. However, he also retains his battle style as a dusclops, stalling his opponent out until it drops dead right in fromt of him. Sone acts as the trainer's right hand-man, attending to the other members. Only his trainer understands him.

    ~Counters
    EC:9/9
    MC:1

    Type: Ghost

    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

    Abilities:

    Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 5
    Spe: 45

    Size Class:
    Weight Class:
    Base Rank Total:

    EC: 6/9
    MC: 1
    DC: X

    -Moves

    Leer (*)
    Night Shade (*)
    Disable (*)
    Forsight (*)
    Astonish (*)
    Confuse Ray (*)
    Shadow Sneak (*)
    Pursuit (*)
    Toxic (*)
    Rest (*)

    Double Team (*)
    Pain Split (*)
    Skill Swap (*)
    Faint Attack (*)
    Gravity

    Fire Punch
    Ice Punch
    Thunderpunch
    Taunt
    Will 'o' Wisp
    Shadow Punch

    Move Total: 22



    Vayn the Chandelure (open)

    [​IMG]
    Vayn, female Chandelure

    Nature:
    Modest (+1 special attack; -1 attack)

    Personality:
    Since her evolution, she has recognized how to recognize patterns. However, she still seeks to change the environment to her advantage. She has learned the power of force, and recognizes it. She is starting to grow an understanding of pokemon as well as people's thoughts. Her tactics are never thought down upon. Her appearance in a match is enigmatic, as she has an array of different strategies she can use. Now, her fighting style differs from her previous one, as now, she has acess to much more mobility, being able to spread a trail of fire as she floats, or fortifying herself with an army of will 'o' wisps. Her friendship with Yuki is a close one, in fact, they only communicate with each other. When Yuki is by her side, she won't lose. She was born of the negative litwicks, emmiting negative light, which can offset normal light, which makes her surroundings dim.

    ~Counters

    EC: 9/9
    DC: 5/5
    MC: 1

    Type: Fire/Ghost

    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).


    Abilities:

    Flash Fire:(Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Flame Body:(Innate)This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    DW UNLOCKED
    Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80

    Size Class:
    Weight Class:
    Base Rank Total:

    -Moves

    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Fire Spin
    Night Shade
    Will 'o' Wisp
    Flame Burst
    Imprison

    Flamethrower
    Shadow Ball
    Psychic
    Acid Armor
    Heat Wave
    Haze

    Hex
    Taunt
    Will 'o' Wisp
    Protect
    Trick Room

    Move total: 24


    Ivaldii the Fidgit (open)

    [​IMG]
    Ivaldii, female Fidgit
    Nature: Modest(+1 SAtk; -1 Atk )

    Personality:
    Retaining a close relationship with her trainer, Ivaldii is an arrogant individual who can't stand to lose. She is very bratty and taunts the rest of the team by sitting on her trainer's shoulder. Her fighting style is usually airborne, but uses her amazing craftsmanship skills to create sculptures of herself as substitutes. Also, she abuses encore and taunt (these moves reflect her personality) constantly, destroying walls and set-up sweepers. Ivaldii and Frigga have the most tension, as they frequently dispute over her trainer's attention. She will only eat sweets.

    ~Counters
    EC: 6/6
    DC: 5/5
    MC: 0

    Type: Poison/Ground

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ablilities:
    Persistant: (Innate)This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit: (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    DW UNLOCKED
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 110

    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    -Moves

    Magic Room
    Wonder Room
    Rapid Spin
    Sand Attack
    Heal Pulse
    Entertainment
    Helping Hand
    Comet Punch
    Razor Wind
    Gust
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Copycat
    Whirlwind
    Taunt
    Toxic
    Substitute
    Disable
    Earth Power
    Wish
    Me First
    Sludge Bomb
    Toxic Spikes
    Light Screen
    Air Slash
    Energy Ball

    Move Total: 27


    Frickasee the Cradily (open)

    ****
    Frickasee, male Cradily
    Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7))
    Type: Grass/Rock
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Abilities:
    Suction Cups: (Inate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain(DWLocked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    EC: 6/6
    MC: 4
    DC: 3/5

    Stats:
    HP:100
    Atk: Rank 3
    Def: Rank 5(+)
    SAtk: Rank 3
    SDef: Rank 4
    Spd: 39(43*.9 = 38.7)

    -Moves

    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Amnesia

    Toxic
    Protect
    Substitute
    Rock Slide
    Energy Ball
    Hidden Power (Fire 7)
    Sludge Wave
    Sandstorm

    Magic Coat
    Mirror Coat
    Mega Drain

    Move Total: 15


    Heroine the Seel (open)

    *
    Heroine, female Seel
    Nature: Quiet(increased rank in SpA; base speed/1.15; -15% evasion)
    Personality:
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:
    Thick Fat:(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Hydration:(Innate)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Ice Body(DW LOCKED):(Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP:100
    Atk: Rank 2
    Def: Rank 2
    SAtk: Rank 3(+)
    SDef: Rank 3
    Speed: 39 (-; 45/1.15=39 )

    EC: 2/6
    DC: 1/5
    MC: 2

    Moves:
    Headbutt
    Growl
    Water Sport
    Icy Wind
    Encore
    Ice Shard
    Rest
    Aqua Ring

    Fake Out
    Perish Song
    Stockpile

    Hidden Power (Ghost 7)
    Surf
    Rain Dance

    Move Total: 14


    Wolv the Nohface (open)

    ****
    Wolv, male Nohface
    Nature: Adamant (Attack increased by rank; Special Attack decreased by rank)
    Type: Ghost/Steel
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3(+)
    Def: Rank 3
    SpA: Rank 0(-)
    SpD: Rank 3
    Spe: 10

    EC: 3/6
    DC: 2/5
    MC: 0

    Moves:
    Tackle
    Iron Defense
    Lick
    Leer
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Metal Burst
    Perish Song
    Iron Head
    Fake Out

    Foul Play
    Psycho Shift
    Meteor Mash

    Toxic
    Trick Room
    Taunt

    Move Total: 16


    Reia the Chingling (open)


    *****
    Chingling (Reia[F])
    Nature: Modest(Increases Special Attack one stage; Reduces Attack one stage)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Ability:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP:90
    Atk: Rank 1(-)
    Def: Rank 2
    SAtk: Rank 4(+)
    SDef: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Rank Total: 11

    EC: 2/6
    DC: 2/5
    MC: 1

    Moves:
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Entrainment

    Disable
    Hypnosis
    Recover

    Taunt
    Psyshock
    Thunder Wave
    Reflect

    Move Total: 13


    Jester the Voodoll (open)

    [​IMG]
    Jester, male Voodoll

    Nature:
    Brave (+1 Attack; -15% speed; -10% evasion)


    Type:Normal/Dark

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    ~Counters
    EC: 3/6
    DC: 3/5
    MC: 0

    Abilities:
    Insomnia:(Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Normalize:(Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.

    DW LOCKED
    Cursed Body:(Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60 (-; 70/1.15=60)

    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    -Moves
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Dark Pulse
    Substitute

    Mach Punch
    Counter
    Psycho Cut

    Taunt
    Brick Break
    Rock Slide
    Hidden Power (Ice 7)
    Psychic
    Thunder Wave
    Torment

    Move Total: 22


    Prometheus the Embirch (open)

    ***
    Embirch (Prometheus[M])
    Nature: Quiet (Special Attack increased by one rank; Base speeed multiplied by .9; Evasion decreased by a flay 10%)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 43(-; 50/1.15=43)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 3/9
    DC: 3/5
    MC: 0

    Moves:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume

    Aromatherapy
    Counter
    Earth Power

    Sunny Day
    Flamethrower
    Substitute
    Toxic
    Light Screen
    Rock Slide
    Move Total: 19


    Streem the Kabuto (open)



    Kabuto (Streem[M])
    Nature: Quiet (Special Attack rasied one stage; Speed divided by 1.15; +5% accuracy on opponent's attacks)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Battle Armor: (Innate)This Pokemon’s thick armor prevents it from taking critical hits.
    Weak Armor(DW LOCKED): (Can Be Enabled)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SAtk: Rank 3(+)
    SDef: Rank 2
    Spd: 47(-; 55/1.15=47.8=47)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Harden
    Absorb
    Leer
    Mud Shot
    Sand-Attack

    Giga Drain
    Screech
    Icy Wind

    Rock Slide
    Scald
    Sandstorm


    Thimes the Protowatt (open)


    Protowatt (Thimes[M]
    Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities

    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10


    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Zap Cannon

    Counter
    Mirror Coat
    Metronome

    Ice Beam
    Thunderbolt
    Hidden Power (Grass 7)
    Substitute
    Scald

    Move Total: 14


    Raff the Foongus (open)

    ***
    Raff, male Foongus
    Nature: Bold (Attack reduced by *; defence raised by *)
    Type: Poison/Grass
    Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
    Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    Regeneration:(Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15

    EC: 3/6
    MC: 2
    DC: 2/5

    -Moves
    Absorb (*)
    Growth (*)
    Astonish (*)
    Bide (*)
    Ingrain (*)
    Faint Attack (*)
    Sweet Scent (*)
    Spore
    Giga Drain
    Solarbeam
    Synthesis
    Clear Smog
    Rage Powder

    Toxic (*)
    Venom Shock (*)
    Energy Ball (*)

    Stun Spore (*)
    Gastro Acid (*)
    Rollout (*)

    Move Total: 19



    Jeruf the Trapinch (open)

    [​IMG]Jeruf, male Trapinch
    -Nature:
    Quiet(+1 Special Attack; -15% Speed; -10% Evasion)

    Personality:

    After years of hunting since his hatching, Jeruf has the trait that he believes ensures survival: faith. Faith and the idea of faith drive him to extreme patience in wait of advantage. This persistance also is a driving force in his fighting technique: Jeruf rarely goes on the offensive, waiting for his opponent's will to falter. Aside from the arena, Jeruf is introverted and refuses to commune with the other pokemon. Many debate wether the purpose of this behavior is socially strategic or born out of a traumatic upbringing, while in reality, Jeruf constantly fears of social judgement. Jeruf's relationship with his trainer is undeveloped; he rarely approaches his trainer without the encouragement of food.

    ~Counters
    EC: 0/9
    DC: 0/5
    MC: 0

    -Type:
    Ground(Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


    -Abilities:
    Arena Trap( INNATE This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.)

    Hyper Cutter(INNATE This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.)

    DW LOCKED
    Sheer Force( CAN BE ENABLED This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.)

    -Stats

    HP:90
    Atk:Rank 4
    Def:Rank 2
    SpA:Rank 3(+)
    SpD:Rank 2
    Spe:8(-)

    Size Class:1
    Weight Class:2
    Base Rank Total:13

    -Moves
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb

    Earth Power
    Endure
    Signal Beam

    Toxic
    Rest
    Solarbeam


    Shiva the Shuppet (open)

    [​IMG]
    Shiva, male Shuppet

    Nature:
    Brave (+1 Attack; -15% Speed; -10% Evasion)

    Personality:
    Believing in a strong yet cryptic sense of justice, Shiva is a complicated pokemon indeed. He shares a connection with his namesake, the Hindu god of destruction, in goal. Shiva basks in the practice of tearing his opponents into pieces. However, his strength also consists of his tactic. Weaving curses into his attack pattern, Shiva succeeds in rendering a foe helpless before he delivers his vindictive retribution. He specializes in providing the tools need to surgically dissect an opponent's actions to his advantage.

    ~Counters
    EC:0/6
    DC:0/5
    MC:0

    Type: Ghost

    Ghost: (Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.)

    Abilities:

    Insomia (INNATE This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.)

    Frisk (INNATE The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.)

    DW LOCKED
    Cursed Body (INNATE When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.)

    ~Stats

    HP:90
    Atk:Rank 4(+)
    Def:Rank 2
    SAtk:Rank 3
    SDef:Rank 2
    Spe:39(-)

    Size Class:1
    Weight Class:1
    Base Rank Total:14

    -Moves
    Knock Off
    Screech
    Night Shade
    Curse
    Spite
    Shadow Sneak
    Will 'o' Wisp
    Snatch

    Imprison
    Confuse Ray
    Disable

    Trick Room
    Shadow Ball
    Taunt
    Torment

    Move Total: 15


    Idlers

    Frigga the Ariados (open)


    ****
    Ariados [Frigga(F)]
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Personality: Frigga, now not the newbie of the team, has a dark disposition. She, like most other pokemon on the team, is a loner. In fact, she's never seen with the others at all. She hides outside our secret base, catching other insect pokemon, and even spinarak. She has an eye for the dark, and can easily navigate it. She specializes in snares with her silken webs, so she can be creative about catching her prey. Also, she uses her surroundings to her advantage, ensnaring the entire battlefield if necessary. She often mourns over her tribe, which fell victim to a horde of greedy rock types. She has hated them ever since. Her dark color is a trademark of her tribe, which used to call the dark depths of Ilex Forest home.
    Type:
    Bug:(Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.)
    Poison:(Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.)

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Isomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Sniper(DW):(Innate)This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100

    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 35(-;40/1.15=35.7=35)

    EC: 6/6
    MC: 4
    DC: 4/5

    Moves:
    Poison Sting
    String Shot
    Scary Face
    Constrct
    Leech Life
    Night Shade
    Shadow Sneak
    Fury Swipes
    Psychic
    Sludge Bomb
    Toxic
    Electronet
    Disable
    Night Slash
    Spider Web
    Toxic
    Venoshock

    Move Total: 17




    Yuki the Frosslass (open)

    [​IMG]****
    Frosslass [Yuki] F
    Nature: Rash (SATK increased by *; SDEF reduced by *)
    Personality:Since her evolution, she underwent a significant personality change. Her shyness has dissapated, only leaving the cold passion for the kills she has always recieved. She has little to almost no interaction with any other team member apart from Vayn, who understands and supports her. She is known to display to Vayn, who then shares sucking the life out of it with her. The two are best friends, so Yuki will not let her fall.
    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak:(Innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body:(Innate)When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 110

    EC: 6/6
    DC: 6/6
    MC: 3

    Moves:
    Powder Snow
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Hail
    Blizzard
    Shadow Ball
    Thunderbolt
    Disable
    Avalance
    Fake Tears
    Taunt
    Ominous Wind
    Confuse Ray
    Ice Shard

    Move Total: 17


    Coatlus the Natu (open)

    [​IMG]***
    Natu (Coatlus[F])
    Nature: Mild (Increased rank in SAtk; Decreased rank in Def)
    Type: Psychic/Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Magic Bounce (DW LOCKED): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SAtk: Rank 4(+)
    SDef: Rank 2
    Spd: 70

    Moves:
    Peck
    Leer
    Nightshade
    Teleport
    Lucky Chant
    Miracle Eye
    Me First
    Confuse Ray

    Drill Peck
    Roost
    Featherdance

    Hidden Power Fighting 7
    Shadow Ball
    Substitute

    Move Total: 14


    Trippy the Burmy (open)

    [​IMG]**
    Burmy (Trippy[F])
    Nature: Brave (+1 Atk; Divides Base Speed by 1.15, -10 Evasion)
    Type: Bug
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:

    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 31 (36/1.15v) (-)

    EC: 0/4
    MC: 0
    DC: 0/5

    Attacks:
    Protect
    Tackle
    Bug Bite
    Hidden Power (Grass 7)

    Snore
    String Shot

    Move Total: 6



    Aires the Glameow (open)

    [​IMG]*
    Glameow (Aires[F])
    Nature: Docile(No stat Change)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Limber: (Innate)This Pokemon’s body is well trained and immune to paralysis.
    Own Tempo: (Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Keen Eye(DW LOCKED): (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SAt: Rank 2
    SDf: Rank 2
    Spe: 85

    Moves:
    Fake Out
    Scratch
    Growl
    Hypnosis
    Faint Attack
    Fury Swipes
    Charm

    Taunt
    Thunderbolt
    Hidden Power(Flying 7)

    Wake-Up Slap
    Snatch
    Last Resort

    Move Total: 13


    Alice the Tepig (open)

    [​IMG]**
    Tepig (Alice[F])
    Nature: Quiet (+1 Rank in SAtk; base speed/1.15; -15% evasion)
    Personality:
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Thick Fat(DW LOCKED): (Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    Tepig
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 39(-;45/1.15 = 39.1304)

    EC: 0/9
    DC: 0/5
    MC: 0

    Moves:
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defence Curl
    Flame Charge
    Smog
    Rollout
    Take Down

    Body Slam
    Yawn
    Curse

    Taunt
    Gyro Ball
    Substitute

    Move Total: 15


    Serd the Cloyster (open)

    [​IMG]***
    Cloyster [Serd(M)]
    Nature: Rash (Special attack increaed by one rank; Special Defense is decreased by one rank)
    Personality: Serd has always had a strong defiance for the rules, and will not by any means, abide to them. He is very intelligent, solving many complex situations. However, he is not open-minded and quite arrogant, being sure his answer is the right one. Serd normally is seen with Frickasee, who supports him and carelessly agrees to Serd's many opinions. He has a close relationship with his trainer.
    Type:
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Shell Armor:(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link:(Innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat(DW):(Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    HP: 90
    Atk: Rank 3
    Def: Rank 7
    SpA: Rank 4(+)
    SpD: Rank 1(-)
    Spe: 70

    EC: 6/6
    MC: 6
    DC: 3/5

    Tackle
    Withdraw
    Supersonic
    Icicle Spear
    Leer
    Protect
    Clamp
    Payback
    Hail
    Blizzard
    Water Pulse
    Mud Shot
    Rock Blast
    Hydro Pump
    Toxic

    Move Total: 16
  8. Lady Salamence

    Lady Salamence is a three-dimensional retard.
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Aug 4, 2010
    Messages:
    3,473
    LS ASB

    Welcome to Lady Salamence's Registration Post.​

    ---​

    Data


    Trainer Name: LS​

    Pokemon: Salamence | Swellow | Machamp | Emboar | Weedle | Weedle | Audino​

    Currency Counters: 21
    Valor Counters: 1
    Universal Counters: 2​

    Backpack
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry​


    Token Pocket:
    Ref Tokens:
    Business Tokens:​

    ---
    Pokemon
    Hirome (open)

    [​IMG]
    Salamence [Hirome] (Male)
    Nature:
    Lonely (+1 Atk, -1 Def)
    Type: Dragon/Flying
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.


    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    HP: 100
    Atk: Rank 6[+]
    Def: Rank 2[-]
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22


    EC: 9/9
    MC: 11
    DC: 5/5


    Attacks:
    Rage (*)
    Bite (*)
    Leer (*)
    Headbutt (*)
    Focus Energy (*)
    Ember (*)
    Dragon Rush(*)
    Fire Fang (*)
    Dragon Dance (*)
    Dragon Claw (*)
    Shadow Claw (*)
    Substitute (*)
    Zen Headbutt
    Crunch
    Protect
    Outrage
    Fire Fang
    Thunder Fang
    Toxic
    Dragon Tail
    Earthquake
    Wish
    Hydro Pump
    Flamethrower
    Draco Meteor
    Move Total: 25


    Aerial (open)

    [​IMG]

    Swellow [Aerial] (Female)
    Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)
    Type: Normal/Flying
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 144 (125*1.15, rounded up)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Guts:
    Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Ability 2: Scrappy Type: Innate (DW)
    This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Attacks:
    Peck (*)
    Growl (*)
    Focus Energy (*)
    Quick Attack (*)
    Wing Attack (*)
    Double Team (*)
    Brave Bird (*)
    Roost (*)
    Whirlwind (*)
    Fly (*)
    Toxic (*)
    Protect (*)
    Pluck
    Endeavor
    Aerial Ace
    Agility
    Air Slash
    U-Turn
    Total Moves: 18[/CENTER]


    Progressive (open)

    [​IMG]
    Progressive (Machamp) (M)
    Adamant (+1 Atk, -1 SpA)
    Type: Fighting
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard
    Type: Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Steadfast
    Type: Innate [DW]
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    Weight Class: 5

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Scary Face
    DynamicPunch
    Earthquake
    Retaliate
    Smack Down
    Rock Slide
    Stone Edge
    Protect
    Substitute
    Close Combat
    Encore
    Bullet Punch
    Meditate
    return
    Poison Jab
    Total Moves: 24


    Van Pig (open)


    [​IMG] Emboar [iiMKUlta] (M)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Fire/Fighting
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22


    EC: 9/9
    MC: 8
    DC: 5/5

    Abilities:
    Blaze
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Hammer Arm
    Tackle
    Ember
    Odor Sleuth
    Tail Whip
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down
    Roar
    Flare Blitz
    Arm Thrust
    Heat Crash
    Double Team
    Wild Charge
    Sunny Day
    Stone Edge
    Earthquake
    Protect
    Endeavor
    Yawn
    Magnitude
    Superpower
    Overheat
    Will-O-Wisp
    Head Smash
    Fire Blast
    Solarbeam
    Move Total: 29



    Samantha (open)

    [​IMG]
    {Bagon} [Samantha] (Female)
    Nature: <Hasty> (+Speed -Def +12% accuracy)

    TYPE
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    ABILITIES
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    ATTACKS (16)
    LEVEL UP
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    TM/HM
    Dragon Claw
    Toxic
    Substitute
    Protect
    Roar

    OTHER
    Twister
    Shadow Claw
    Dragon Dance
    Outrage


    WidowMaker (open)

    [​IMG]
    {Joltik} [WidowMaker] (Male)
    Nature: <Hasty> (+15% Speed, +13% Accuracy, -1 Def)

    TYPE
    <Bug/Electric>: <Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). / Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.>

    ABILITIES
    <Compoundeyes>: (<Innate>) < This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.>
    <Unnerve>: (<Innate>) < The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.>
    <Swarm> (DW): (<Innate>) < When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)>

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    ATTACKS (19)
    LEVEL UP
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Bug Bite
    Gastro Acid

    TM/HM
    Double Team
    Protect
    Thunderbolt
    Energy Ball
    Facade

    OTHER
    Disable
    Faint Attack
    Cross Poison
    Faint Attack
    Rock Climb


    Balls (open)

    [​IMG]
    {Snorunt} [Balls] (Female)
    Nature: Naive (+Spe -SpD +8% Accuracy)

    TYPE
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    ABILITIES
    <Inner Focus>: (<Innate>) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 58(+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    ATTACKS (17)
    LEVEL UP
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    TM/HM
    Toxic
    Blizzard
    Substitute
    Swagger
    Frost Breath

    OTHER
    Spikes
    Weather Ball
    Disable
    Block
    Fake Tears


    Rasputin (open)

    [​IMG]
    {Snover} [Rasputin] (Male)
    Nature: <Quiet> (+SPA -Spe -10% evasion, flat)

    TYPE
    Ice / Grass: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. / Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    ABILITIES
    <Snow Warning>: (<Innate>) < This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 10 EN with a command.>
    <Soundproof> (DW): (<Innate>) < Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)>

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 34
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    ATTACKS (17)
    LEVEL UP
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    Grasswhistle
    Swagger
    Mist

    TM/HM
    Toxic
    Giga Drain
    Protect
    Blizzard
    Double Team

    OTHER
    Leech Seed
    Avalanche
    Growth
    Magical Leaf
    Stomp



    Revenge (open)

    [​IMG]
    {Cubone} [Revenge] (Female)
    Nature: <Adamant> (+ATK -SPATK)

    TYPE
    Rock: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Battle Armor (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    STATS
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    ATTACKS (20)
    LEVEL UP
    Growl
    Tail Whip
    Bone Club
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage

    TM/HM
    Curse
    Toxic
    Counter
    Earthquake
    Detect

    OTHER
    Perish Song | Rock Slide | Swords Dance | Iron Head | Belly Drum



    Feather (open)

    [​IMG]
    {Swablu} [Feather] (Female)
    Nature: <Adamant> (+atk -def)
    TYPE
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. \ Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    ABILITIES
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.


    STATS
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    ATTACKS (20)
    LEVEL UP
    Peck
    Growl
    Astonish
    Sing
    Fury Attack
    Safeguard
    Mist
    Round
    Natural Gift
    Take Down

    TM/HM
    Protect
    Steel Wing
    Roost
    Substitute
    Fly

    OTHER
    Dragon Rush
    Pursuit
    Rage
    Agility
    Power Swap


    --not updated--


    Rising_Dusk (open)

    [​IMG]
    Weedle [Rising_Dusk] (M)
    Nature: Adamant (Adamant (+1 Atk, -1 SpA)​

    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

    Abilities:
    Shield Dust: Type: Innate
    This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) Type: Innate
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.​


    Stats:

    Weedle
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 0(-)
    SpD: Rank 1
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10​


    EC: 0/5
    MC: 0
    DC: 0/5​

    Attacks:
    Poison Sting
    String Shot
    Bug Bite
    Total Moves: 3​


    -Charmander- (open)

    [​IMG]
    Weedle [Rising_Dusk] (M)
    Nature: Adamant (Adamant (+1 Atk, -1 SpA)​

    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

    Abilities:
    Shield Dust: Type: Innate
    This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away (DW): (Innate) Type: Innate
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.​


    Stats:

    Weedle
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 0(-)
    SpD: Rank 1
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10​


    EC: 0/5
    MC: 0
    DC: 0/5​

    Attacks:
    Poison Sting
    String Shot
    Bug Bite
    Total Moves: 3​



    Peanuts (open)

    Peanuts [Audino]
    Nature: Docile (No effect on stats)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

    Healer: Type: Innate
    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.​


    Klutz:
    Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.​

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16​

    EC: N/A
    MC: 0
    DC: 0/5​

    Attacks:
    Pound
    Growl
    Helping Hand
    Refresh
    DoubleSlap
    Attract
    Secret Power
    Entrainment
    Protect
    Light Screen
    Trick Room
    Wish
    Encore
    Heal Bell
    Total Moves: 14​
  9. Deck Knight

    Deck Knight Beatnicks will continue until morality improves.
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,247
    It's_A_Random:

    Everything looks good, Team Approved.

    Albinoloon:

    Approved upon Review. Feel free to go and battle.

    Lady Salamence:

    I take it you want to keep your remaining rarity points in reserve? If so, Approved. Also your mons need Stats, but I'm on a editiing teat anyway so I'll get them.

    Oh, and Stats: You take a Pokemon's Base stats and compare them to the star system. 0-25 is * (80 HP), 26-55 is ** (90 HP), 56-95 us *** (100 HP), 96-125 is **** (110 HP), and 126+ is ***** (120 HP). It adds 5HP or (+1) for each increment of 30 above 127 (So 156, 186, 216, 246 etc.)
  10. coolking49

    coolking49

    Joined:
    Oct 24, 2009
    Messages:
    1,731
    [​IMG]
    Trainer Name: Coolking49
    Pokemon: Beldum, Piplup, Trapinch
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Ongoing battles:
    http://www.smogon.com/forums/showthread.php?t=86442
    http://www.smogon.com/forums/showthread.php?t=86615

    completed battles:
    http://www.smogon.com/forums/showthread.php?t=86471(aborted by ref)
    http://www.smogon.com/forums/showthread.php?t=102058 (lost)
    Pokemon Team:

    Show Hide


    [​IMG][​IMG]
    Beldum (genderless)
    Nature: Brave (+Atk -Spe)

    Types:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats:

    HP: 90
    Atk: ***
    Def: ***
    SpA: **
    SpD: ***
    Spe: 25

    EC:0/6
    MC: 0
    DC:0/5

    Abilities:

    Clear Body: Type: Innate
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Light Metal:Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback. (DW - Not gotten yet)


    Attacks:
    Take Down
    iron defense
    headbutt
    zen headbutt

    Show Hide
    [​IMG][​IMG]
    Piplup (Male)
    Nature: Quiet

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:

    Piplup
    HP: 90
    Atk: **
    Def: **
    SpA: ****
    SpD: ***
    Spe: 34

    EC:0/6
    MC: 0
    DC: 0/5

    Abilities:
    Torrent: Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Attacks:
    Competitive Spirit:Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. (DW, not gotten yet)

    Moves:
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    BubbleBeam
    Fury Attack
    Hydro Pump
    Yawn
    Aqua Ring
    Ice Beam
    Grass Knot
    Pluck
    Show Hide


    [​IMG][​IMG]
    Trapinch (Female)
    Nature: Quirky

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Stats:
    HP: 90
    Atk: ****
    Def: **
    SpA: **
    SpD: **
    Spe: 10

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Arena Trap:Type: Innate
    This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Type: Innate
    Hyper Cutter: Type: Innate
    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sheer Force:Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (DW not activated yet)

    Attacks:
    Bite
    Sand Attack
    Faint Attack
    Sand Tomb
    Bug Bite
    Quick Attack
    Earth Power
    EarthQuake
    Rock Slide
    Dig
  11. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,498
    Trainer Name: Flora
    Pokemon: Torchic, Lanturn, Monohm (OT Metal Bagon), Excadrill, Froslass, Dusknoir, Colossoil, Gengar, Gardevoir (OT Kaxtar), Pyroak, Sawsbuck, Roserade, Cradily, Tropius, Metagross, Clefable, Electivire, Stratagem, Voodoom, Tomohawk, Rotom, Jellicent, Goldeen
    W/L/T: 16-5-6
    Trainer Counter: 16

    Backpack:

    Item Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    1x Enigma Berry
    1x Life Orb
    2x Expert Belt
    2x Leftovers
    1x Wide Lens
    1x Flame Orb

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 76
    Battle Points: 15

    Active Slots:
    <Battle Slot 1 Link>
    <Battle Slot 2 Link>
    <Battle Slot 3 Link>
    <Tournament Link> (If the user is in a tournament )
    <roleplay>
    <Additional RP Links (with Pokemon RPing)>
    <Gym Link> (If the user is in a Gym match [Mechanics TBD later])

    Battles Completed

    batalhars (open)

    Vs Albinoloon http://www.smogon.com/forums/showthread.php?t=86614
    Vs Berserker Lord http://www.smogon.com/forums/showthr...10#post3371910
    Vs TotalPotato http://www.smogon.com/forums/showthread.php?t=86496
    Vs Shazamo http://www.smogon.com/forums/showthread.php?t=102202
    Vs Bynine http://www.smogon.com/forums/showthread.php?t=102727
    Vs DA http://www.smogon.com/forums/showthread.php?t=103037
    Vs Energy Storm http://www.smogon.com/forums/showthread.php?t=103312
    Vs HD http://www.smogon.com/forums/showthread.php?t=103220
    Vs elDino http://www.smogon.com/forums/showthread.php?t=3447259
    Vs Darthvader317 http://www.smogon.com/forums/showthread.php?t=102474
    Vs deadfox081 http://www.smogon.com/forums/showthread.php?t=3447379
    Vs Terrador14 http://www.smogon.com/forums/showthread.php?t=3447465
    Vs Leethoof http://www.smogon.com/forums/showthread.php?t=3447564
    Vs DK http://www.smogon.com/forums/showthread.php?t=3448069
    Vs Acklow http://www.smogon.com/forums/showthread.php?t=3448579
    Vs Frosty http://www.smogon.com/forums/showthread.php?t=3448857
    Vs Gerard http://www.smogon.com/forums/showthread.php?t=3448217
    Vs DA http://www.smogon.com/forums/showthread.php?t=3447652
    Vs XVIcaliber http://www.smogon.com/forums/showthread.php?t=3450303
    Vs Temperantia http://www.smogon.com/forums/showthread.php?t=3450522
    Vs deadfox081 http://www.smogon.com/forums/showthread.php?t=3450232
    Vs jas61292 http://www.smogon.com/forums/showthread.php?t=3450601
    Vs SimonSays http://www.smogon.com/forums/showthread.php?t=3454779
    Vs deadfox081 http://www.smogon.com/forums/showthread.php?t=3453581
    Vs Orcinus Duo http://www.smogon.com/forums/showthread.php?t=3455094
    Vs SimonSays http://www.smogon.com/forums/showthread.php?t=3455300
    Vs The Royal Guard http://www.smogon.com/forums/showthread.php?t=3456128


    Nature changes (in the past):

    Haunter: Modest to Hasty

    Pokemon Team:

    Main Team (Theme: Flowers):

    Hazel (Torchic) (open)

    [​IMG]
    Torchic (Hazel) (F)
    Nature:
    Serious (No changes)

    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Blaze
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks (16):
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin
    Flamethrower

    Agility
    Counter
    Endure

    Fire Blast
    Rock Slide
    Dig
    Hidden Power Grass (7)
    Protect

    Petunia (Lanturn) (open)

    [​IMG]
    Lanturn(*) (Petunia) (F)
    Nature:
    Modest (Adds * to SpA; Subtracts * from Atk).

    Type:
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 2/5

    Abilities:
    Volt Absorb
    : (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Illuminate: (Innate) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.

    Attacks (19):
    Supersonic(*)
    Bubble(*)
    Thunder Wave(*)
    Flail(*)
    Confuse Ray(*)
    Water Gun(*)
    Spark(*)
    Take Down(*)
    Charge
    Electro Ball

    Whirlpool(*)
    Agility(*)
    Mist(*)

    Thunderbolt(*)
    Ice Beam(*)
    Scald(*)
    Volt Change
    Substitute

    Heal Bell

    Snapdragon (Monohm) (open)

    [​IMG]
    Monohm (Snapdragon) (F) (OT Metal_Bagon)
    Nature:
    Modest (+SpA, -Atk).

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 3/9
    MC: 0
    DC: 3/5

    Abilities:
    Shield Dust:
    (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (23):
    Tackle
    Growl
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Sonicboom
    Twister
    Dragon Pulse
    Hurricane
    Discharge
    Slack Off
    Weather Ball
    Dragon Tail

    Hydro Pump
    Magnet Rise
    Power Gem

    Hyper Beam
    Flamethrower
    Thunder
    Thunderbolt
    Protect
    Roar

    Poppy (Excadrill) (open)

    [​IMG]
    Excadrill (Poppy) (F)
    Nature:
    Adamant (Adds * to Attack; Subtracts * from Special Attack).

    Type:
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Sand Rush
    : (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks (25):
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Drill Run
    Horn Drill
    Fissure

    Rock Climb
    Skull Bash
    Iron Defense

    Rock Slide
    X-Scissor
    Sandstorm
    Earthquake
    Swords Dance
    Substitute
    Rest
    Giga Impact
    Brick Break
    Shadow Claw
    Protect

    Iris (Froslass) (open)

    [​IMG]
    Froslass (Iris) (F)
    Nature:
    Modest (+SpA, -Atk).

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:
    Snow Cloak
    : (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks (45):
    Powder Snow
    Leer
    Double Team
    Bite
    Astonish
    Icy Wind
    Confuse Ray
    Ominous Wind
    Headbutt
    Protect
    Ice Shard
    Destiny Bond

    Block
    Disable
    Fake Tears
    Bide
    Hex
    Weather Ball
    Spikes

    Hail
    Blizzard
    Shadow Ball
    Thunderbolt
    Taunt
    Substitute
    Ice Beam
    Toxic
    Hidden Power Fighting (7)
    Light Screen
    Hyper Beam
    Telekinesis
    Psychic
    Torment
    Rest
    Sleep Talk
    Endure
    Thunder Wave
    Swagger
    Frost Breath
    Rain Dance
    Safeguard

    Pain Split
    Sucker Punch
    Trick
    Signal Beam


    Sage (Dusknoir) (open)

    [​IMG]
    Dusknoir (Sage) (F)
    Nature:
    Quiet (+SpA, -x.85 Spe).

    Type:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: N/A

    Ability:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (22):
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse

    Pain Split
    Skill Swap
    Imprison

    Shadow Ball
    Ice Beam
    Will-O-Wisp
    Earthquake
    Psychic

    Orchid (Colossoil) (open)


    [​IMG]
    Colossoil (Orchid) (F)
    Nature:
    Adamant (Adds * to Attack; Subtracts * from Special Attack).

    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 1
    DC: 3/5

    Abilities:
    Rebound:
    (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (21):
    Leer
    Peck
    Horn Attack
    Bite
    Tackle
    Mud Shot
    Rapid Spin
    Magnitude
    BubbleBeam
    Mud Bomb
    Pursuit
    Dig
    Bounce
    Crunch
    Megahorn

    Encore
    Sucker Punch
    Aqua Tail

    Earthquake
    Taunt
    U-turn

    Violet (Gengar) (open)


    [​IMG]
    Gengar (Violet) (F)
    Nature:
    Hasty (+Spe, -Def | +19% accuracy).

    Type:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: N/A
    DC: N/A

    Ability:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks (52):
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Hex
    Destiny Bond
    Dark Pulse
    Dream Eater
    Nightmare

    Disable
    Clear Smog
    Perish Song
    Haze

    Toxic
    Venoshock
    Thunderbolt
    Shadow Ball
    Explosion
    Bide
    Focus Blast
    Giga Drain
    Psychic
    Taunt
    Substitute
    Sludge Bomb
    Double Team
    Protect
    Will-O-Wisp
    Hidden Power Ice (7)
    Snatch
    Endure
    Rest
    Sleep Talk
    Rain Dance
    Thief
    Telekinesis
    Thunder
    Brick Break
    Torment
    Skill Swap
    Sunny Day
    Trick Room

    Magic Coat
    Pain Split
    Counter
    Fire Punch
    Icy Wind
    Trick
    Zap Cannon

    Cypress (Gardevoir) (open)

    [​IMG]
    Gardevoir (Cypress) (F) (OT Kaxtar)
    Nature:
    Modest (+SpA | -Atk)

    Type:
    Psychic
    : Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 4
    DC: 5/5

    Abilities:
    Synchronize
    : (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks (44):
    Healing Wish
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Wish
    Magical Leaf
    Heal Pulse
    Calm Mind
    Imprison
    Hypnosis
    Future Sight

    Encore
    Will-O-Wisp
    Disable
    Shadow Sneak

    Psyshock
    Thunderbolt
    Psychic
    Thunder Wave
    Protect
    Endure
    Reflect
    Light Screen
    Shock Wave
    Shadow Ball
    Substitute
    Taunt
    Snatch
    Rest
    Sleep Talk
    Skill Swap
    Telekinesis
    Safeguard
    Toxic
    Grass Knot
    Trick Room
    Rain Dance
    Focus Blast
    Torment

    Pain Split
    Signal Beam
    Icy Wind

    Ginger (Pyroak) (open)


    [​IMG]
    Pyroak (Ginger) (F)
    Nature:
    Quiet (+SpA, -Spe).

    Type:
    Fire:
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 4
    DC: 5/5

    Ability:
    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks (37):
    Wood Hammer
    Flare Blitz
    Heat Wave
    Absorb
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Giga Drain
    Bullet Seed
    Flame Wheel
    Synthesis
    Zap Cannon
    Lava Plume
    Incinerate
    Iron Defense

    Revenge
    Counter
    Earth Power

    Sunny Day
    Flamethrower
    SolarBeam
    Will-O-Wisp
    Light Screen
    Substitute
    Earthquake
    Dragon Tail
    Rest
    Flame Charge
    Protect
    Sleep Talk
    Toxic
    Roar
    Stealth Rock
    Endure
    Hidden Power Ice (7)
    Fire Blast

    Blossom (Sawsbuck) (open)

    [​IMG]

    Sawsbuck (Blossom) (F)
    Nature:
    Adamant (+Atk, -SpA).

    Type:
    Grass:
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 1/5

    Ability:
    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.
    Serene Grace (DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Attacks (20):
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Double-edge
    Horn Leech
    Nature Power

    Agility
    Synthesis
    Odor Sleuth

    Wild Charge
    Safeguard
    Return
    Thunder Wave

    Marigold (Roserade) (open)

    [​IMG]
    Roserade (Marigold) (F)
    Nature:
    Modest (+SpA, -Atk).

    Type:
    Grass:
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 2/5

    Abilities:
    Natural Cure
    : (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time. It goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Attacks (28):
    Weather Ball
    Sweet Scent
    Absorb
    Growth
    Poison Sting
    Water Sport
    Stun Spore
    Mega Drain
    Leech Seed
    Magical Leaf
    Grasswhistle
    Giga Drain
    Worry Seed
    Ingrain
    Aromatherapy
    Synthesis
    Toxic Spikes
    Toxic

    Extrasensory
    Sleep Powder
    Leaf Storm
    Spikes

    Energy Ball
    Venoshock
    Shadow Ball
    Sunny Day
    Rain Dance
    Substitute

    Lily (Cradily) (open)

    [​IMG]
    Cradily (Lily) (F)
    Nature:
    Brave (+Atk, -Spe).

    Type:
    Grass:
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 37 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Ability:
    Suction Cup
    : (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks (15):
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Gastro Acid

    Recover
    Mirror Coat
    Wring Out

    Rock Slide
    Sludge Bomb
    Sandstorm
    Giga Drain
    Earthquake
    Smack Down

    Grand Geneva (Tropius) (open)

    [​IMG]
    Tropius (Grand Geneva) (F)
    Nature:
    Brave (+Atk, -Spe).

    Type:
    Grass:
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 44 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 1/5

    Ability:
    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Attacks (16):
    Leer
    Gust
    Growth
    Razor Leaf
    Stomp
    Sweet Scent
    Air Slash
    SolarBeam
    Leaf Storm

    Leech Seed
    Leaf Blade
    Synthesis

    Earthquake
    Fly
    Toxic
    Giga Drain

    Geranium (Metagross) (open)

    [​IMG]
    Metagross (Geranium)
    Nature:
    Careful (+SpD, -SpA)

    Type:
    Steel:
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Clear Body
    : (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (36):
    Magnet Rise
    Take Down
    Metal Claw
    Headbutt
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Agility
    Hammer Arm
    Meteor Mash

    Earthquake
    Rain Dance
    Reflect
    Light Screen
    Rock Slide
    Substitute
    Rest
    Hone Claws
    Sleep Talk
    Flash Cannon
    Endure
    Brick Break
    Stealth Rock
    Gyro Ball
    Telekinesis
    Explosion
    Psychic
    Protect
    Toxic

    Iron Head
    Zen Headbutt
    DynamicPunch
    Gravity
    ThunderPunch
    Ice Punch

    Fennel (Clefable) (open)

    [​IMG]
    Clefable (Fennel) (F)
    Nature: Mild (+SpA, -Def)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Attacks (27):
    Pound
    Charm
    Encore
    Sing
    DoubleSlap
    Sweet Kiss
    Copycat
    Magical Leaf
    Minimize
    Follow Me
    Defense Curl
    Wake-Up Slap
    Bestow
    Cosmic Power
    Metronome
    Meteor Mash
    Light Screen
    Moonlight

    Wish
    Aromatherapy
    Substitute

    Flamethrower
    Dig
    Thunder Wave
    Ice Beam

    Counter
    Softboiled

    Ixia (Electivire) (open)

    [​IMG]
    Electivire (Ixia) (F)
    Nature: Hasty (+Spe | -Def | +14% Acc).

    Type:
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 1/5

    Abilities:
    Static
    : (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks (24):
    Quick Attack
    Leer
    ThunderPunch
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Light Screen
    Thunderbolt
    Thunder

    Cross Chop
    Fire Punch
    Ice Punch

    Double Team
    Substitute
    Focus Punch
    Psychic
    Rain Dance
    Hidden Power Water (7)
    Protect
    Reflect

    Counter
    DynamicPunch
    Magnet Rise

    Thistle (Stratagem) (open)

    [​IMG]
    Stratagem (Thistle)
    Nature: Modest (+SpA, -Atk).

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks (41):
    Giga Drain
    Weather Ball
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    AncientPower
    Earth Power
    Metal Sound
    Electro Ball

    Flamethrower
    Energy Ball
    Protect
    Stealth Rock
    Volt Change
    Sleep Talk
    Rest
    Sandstorm
    Substitute
    Endure
    Hyper Beam
    Calm Mind
    Toxic
    Sunny Day
    Rain Dance
    Smack Down
    Double Team
    Shadow Ball
    Fire Blast
    Aerial Ace
    Flash
    Swagger

    Heat Wave
    Ominous Wind
    Mud-Slap

    Verain (Voodoom) (open)


    [​IMG]
    Voodoom (Verain) (F)
    Nature:
    Rash (+SpA | -SpD)

    Type:
    Fighting:
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Volt Absorb:
    (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Attacks (41):
    Night Slash
    Revenge
    Wrap
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Close Combat
    Aura Sphere

    Counter
    Perish Song
    Mach Punch
    Baton Pass
    Imprison

    Taunt
    Thunder Wave
    Psychic
    Dark Pulse
    Substitute
    Rock Slide
    Protect
    Return
    Toxic
    Rest
    Bulk Up
    Sleep Talk
    Earthquake
    Sunny Day
    Snatch
    Hyper Beam
    Focus Punch
    Work Up
    Wild Charge

    Vacuum Wave
    Knock Off
    Magic Coat

    Myrtle (Tomohawk) (open)

    [​IMG]
    Tomohawk (Myrtle) (F)
    Nature:
    Modest (+SpA | -Atk)

    Type:
    Flying:
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: N/A
    DC: 5/5

    Abilities:
    Intimidate:
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (39):
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Aerial Ace
    Morning Sun
    Whirlwind
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Superpower
    Heat Wave
    Hurricane
    Rain Dance
    Earth Power
    Air Slash
    Rest

    Roost
    Stealth Rock
    Rapid Spin
    Yawn
    Baton Pass

    Taunt
    Reflect
    Brick Break
    Return
    Toxic
    Protect
    Rock Slide
    SolarBeam
    Safeguard
    Hyper Beam
    Fly
    Substitute
    Sky Drop
    Double Team
    Focus Blast
    False Swipe

    Laurel (Rotom) (open)

    [​IMG]
    Rotom (Laurel)
    Nature: Modest (+SpA | -Atk)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (22):
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Hex
    Substitute
    Charge
    Discharge

    Thunderbolt
    Hidden Power Fire (7)
    Will-O-Wisp
    Reflect
    Light Screen
    Volt Change
    Rest
    Sleep Talk
    Shadow Ball
    Toxic

    Juniper (Jellicent) (open)

    [​IMG]
    Jellicent (Juniper) (F)
    Nature:
    Modest (+SpA | -Atk).

    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 4
    DC: 5/5

    Abilities:
    Water Absorb
    : (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks (37):
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse
    Brine
    Rain Dance
    Hex
    Hydro Pump
    Water Spout

    Acid Armor
    Confuse Ray
    Pain Split

    Scald
    Taunt
    Ice Beam
    Shadow Ball
    Toxic
    Protect
    Hidden Power Fire (7)
    Blizzard
    Safeguard
    Psychic
    Double Team
    Sludge Wave
    Rest
    Energy Ball
    Will-O-Wisp
    Flash
    Substitute
    Trick Room
    Surf
    Dive
    Hyper Beam
    Attract

    Dahlia (Goldeen) (open)

    [​IMG]
    Goldeen (Dahlia) (F)
    Nature:
    Serious (No changes)

    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 63
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Swift Swim
    : (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    LightningRod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Attacks (20):
    Peck
    Tail Whip
    Water Sport
    Supersonic
    Horn Attack
    Water Pulse
    Flail
    Agility
    Megahorn
    Waterfall

    Aqua Tail
    Body Slam
    Mud Sport

    Ice Beam
    Rain Dance
    Poison Jab
    Protect
    Dive
    Scald
    Substitute

    Bounce


    names i need to use: Blackthorn, Garnet
    Last edited: Nov 6, 2013
  12. Nonpain

    Nonpain

    Joined:
    Sep 20, 2009
    Messages:
    28
    Trainer Name: Nonpain
    Pokemon: Magnemite/ Privatyke
    W/L/T: 1-1-0
    Trainer Counter: 6

    Backpack:

    Berry Pocket:
    Show Hide

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Currently versing:
    N/A

    Wins: To XVIcaliber (with Marshall and Telsa)

    Loses: To Darkslay (with Marshall and Telsa)


    Pokemon Team:

    Show Hide
    [​IMG]
    Magnemite (Telsa) (Genderless) (*)

    Nature: Quiet
    Type: Steel/Electric
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    HP: 80
    Atk: **
    Def: ***
    SpA: **** (+)
    SpD: **
    Spe: 39 (-)

    EC: 2/9
    MC: 2
    DC: 2/5

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

    Analyze (DW): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (DW)

    Moves

    Level Up:

    Metal Sound (*)
    Tackle(*)
    Supersonic(*)
    Sonicboom(*)
    Thunder Wave(*)
    Spark(*)
    Discharge(*)
    Magnet Rise(*)
    Lock-On(*)

    Egg Moves:
    None :(

    BM TM:
    Flash Cannon(*)
    Volt Change(*)
    Protect (*)

    [​IMG]
    Privatyke (Marshall) (M) (*)

    Nature: Brave
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    HP: 100
    Atk: ****(+)
    Def: ***
    SpA: **
    SpD: **
    Spe: 30 (-)

    EC: 3/6
    MC: 3
    DC: 2/5

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Attacks:

    Level Up

    Bubble(*)
    Smokescreen(*)
    Yawn(*)
    Wrap(*)
    Arm Thrust(*)

    Egg Moves

    Recover(*)
    Bulk Up(*)
    Ice Punch(*)

    BW TM

    Rock Slide(*)
    Waterfall(*)
    Substitute(*)
  13. Deck Knight

    Deck Knight Beatnicks will continue until morality improves.
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,247
    coolking49:

    Sadly, you can't save any TMs for later. Change your EC counters to 0/6. Your mons can evolve at 3/6. Your team is approved.

    Flora:

    Well done. Approved.

    Nonpain:

    Good work. Approved.
  14. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,730
    [​IMG]
    Trainer Name: Athenodoros
    Currency Counters: 37
    Universal Counters: 0

    Athenodoros' Pokemon journey started at the tender age of 12 with a young Lapras found hurt on a beach, which he nursed back to health. From there, the two were inseparable and started a great journey across the many regions, collecting badges and expanding the group until Athenodoros was one of the great trainers of his day. As the years went by, however, they slowly retired back to the small Trovita Island, where Athenodoros grew up and where they first met so many years ago. Now, Athenodoros runs a small gym there, content to pass his days taking challenges and training with his Pokemon.

    [​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Items (open)
    Hold Items
    -1x Life Orb
    -6x Expert Belt
    -1x Choice Specs
    -1x Eviolite
    -4x Exp. Share
    -2x Smooth Rock
    -1x Damp Rock
    -1x Light Clay
    -1x Focus Band
    -1x Metal Coat
    -1x NeverMeltIce
    -1x Brightpowder
    -1x Kings Rock
    -1x Leftovers
    -2x Macho Brace
    -1x Magnet
    -1x Rocky Helmet
    -1x Muscle Brace
    -1x Full Incense​

    Signature Items
    -Dragon Scale
    -Wash Appliance​

    Consumables
    -2x Fire Gem
    -1x Ice Gem
    -2x Mental Herbs
    -2x Steel Gems
    -1x Elixir
    -1x Revive
    -1x Ether
    -1x Potion
    -1x Super Potion​

    Pokeballs
    -4x Pokeballs
    -1x Luxury Ball
    -1x Premier Ball
    -10x Cherish Balls
    -13x Sport Balls
    -12x Timer Balls
    -17x Heal Balls
    -5x Quick Balls​

    Berry Pocket
    -7x Oran Berry
    -3x Leppa Berry
    -2x Cheri Berry
    -2x Chesto Berry
    -2x Pecha Berry
    -2x Rawst Berry
    -7x Aspear Berry
    -6x Watmel Berries
    -52x Enigma Berries
    -1x Lum Berry
    -1x Rindo Berry
    -5x Pinap Berry
    -1x Coba Berry​
    Current Battles (open)

    -The Water Gym vs. Challenger Its_A_Random
    -The Water Gym vs. Challenger SubwayJ

    -Raid Awaiting Approval from the Raid Zone Thread

    -The Legend Run - Black Sulfur Caldera - Swampert, Starmie, Snorlax

    Current/Unclaimed Reffings:

    ~~~~~~~~~~~~~~~~~~~~~

    Gym Crusades (open)
    Badges Won:
    Flying​

    Challenges:
    The Raid Zone (open)
    Current Quests:
    Cleansing the Elements​

    Raids Completed:

    Achievements:
    Eye of the Storm - Normal Mode
    Central Processing - Normal Mode​

    Quests Completed:
    Taking on the Programmer's Job
    The Taint of Stormrage​

    Raid Items:
    8 VC
    900 Reputation Points
    1 Badge of Valor
    Glyph of AncientPower
    Glyph of Fiery Dance
    Glyph of Recover
    Glyph of Earth Power
    Glyph of Meteor Mash​

    Raid Abilities:
    Berry Harvesting​
    Anime Style Mafia (open)
    Despite his age, Athenodoros still bears the hallmarks of one of the great trainers of his or any other generation: a keenness of mind that held him in good stead against trainers of his day has not deserted him in his old age, and he has kept his training up in solitude on the island. Aside from this, Athenodoros is easygoing, friendly and dryly good-humoured, with a witty remark or sage piece of advice for any occasion. He is eternally optimistic and generous, and generally gets on well with new people.

    Past ASM Games:
    The Legend Run (open)
    Unclaimed Pokemon in Use
    None​

    Quest Items:
    -Rock Ruby
    -Iron Pearl
    -Ice Sapphire​

    Legends Caught:
    Regirock
    Registeel​

    Unclaimed Pokemon:

    Unclaimed Pokemon from more than one TLR:
    Yggdrasil the Sudowoodo: First Second - 11 MC, 5 DC, 3 KO​

    Finished Runs:
    Conquests Past (open)
    WLD: 24/16/6

    vs. ginganinja - won
    vs. mewtwo15026 - lost by 2HP. *sigh*
    vs. Chou Toshio - won
    vs. Doran Dragon - won
    vs. Engineer Pikachu - won
    vs. smashlloyd20 - lost
    vs. Lord Jesseus - drew by a technicality
    vs. ginganinja vs. iiMKUltra - won
    vs. ginganinja - won
    vs. Rittercat - won
    vs. iiMKUltra - lost
    vs. Rolf - lost by 1HP. *double sigh*
    vs. Solstice - won
    vs. iiMKUltra - lost
    w/ Galladiator vs. Acklow and Kaxtar - lost
    vs. Alchemator - don't even ask
    vs. elDino - lost
    vs. dragonboy52 - won
    vs. Pippy - won
    vs. DFrog - won
    vs. Destiny Warrior - won
    vs. Deck Knight - lost
    vs. Banryu - won
    vs. Venser - won
    vs. dogfish44 - won
    (Tournament) vs. Dummy007 - lost
    vs. Venser - won
    vs. Destiny Warrior - lost
    vs. loudkirbyking - won
    vs. Maxim - lost
    vs. TEA_DEMON - lost
    vs. Wobbly Cabbage - won
    vs. The Shiny Umbreon - tied
    vs. Little Battler - tied
    vs. Terrador - won
    vs. Fire Blast - discontinued due to ref lag
    vs. Maxim - won
    vs. Ragnarokalex - tied
    vs. Frosty - tied
    vs. Objection - DNF
    vs. Lady Salamence - won
    vs. IceBug - won
    vs. Random - won
    vs. smashlloyd20 - lost
    vs. Darkamber8828 - lost
    vs. Temperentia - won
    vs. smash - won
    vs. Terrador - won
    vs. LouisCyphre - lost
    vs. LouisCyphre - lost
    vs. Terrador - lost
    vs. lucarioisawesome - lost
    (GYM) vs. Darkamber - won
    vs. The Royal Guard - won
    vs. The Royal Guard - lost
    vs. deadfox081 - drew
    vs. Louis Cyphre - lost
    vs. The Royal Guard - won
    vs. Terrador - lost
    vs. Engineer et al. - lost
    vs. Dogfish44 - lost
    vs. ToastTyrant13 - won
    vs. Alch - won
    vs. Ragnarokalex - lost
    vs. Alchemator - drew
    Highlight Match - vs. zarator - lost
    vs. Leethoof - won
    vs. The Royal Guard
    vs. Its_A_Random
    with Wobbanaut vs. Its_A_Random and Nightmare Jigglypuff
    vs. Texas
    vs. EspyOwner
    vs. SimonSays
    vs. Its_A_Random
    Melee of History
    Vulgar Toenails: The Melee of Eight
    Challenger Dogfish44 vs. The Water Gym
    Challenger C$FP vs. The Water Gym
    Challenger dogfish vs. The Water Gym
    Challenger Frosty vs. the Water Gym
    Team Tournament Round One - vs. Kaxtar
    Team Tournement Round Two - vs. EndQuote
    Team Tournement Round Three - vs. smashlloyd20
    Battle Factory Tournament Round 1 - vs. inanimate blob
    Refereeing (open)
    Galladiator vs. danmantincan
    Bynine vs. Flora
    -Charmander- vs. Mewtwo15026
    danmantincan vs. Galladiator
    Albinoon vs. Rittercat
    Alchemator vs. Destiny Warrior
    Darkamber8828 vs. XVIcaliber
    Rittercat vs. Rolf
    iiMKUltra vs. LupusAter
    Banryu vs. NyxNocturne
    Dogfish44 vs. Destiny Warrior
    Destiny Warrior vs. DarkSlay
    Lady Salamence vs. Romeert
    zarator vs. Rolf
    Its_A_Random vs. Doran Dragon
    GoldenKnight vs. deadfox081
    Dogfish44 vs. Darkamber8828
    Tornado vs. Westwind
    Darkamber8822 vs. Destiny Warrior
    Destiny Warrior vs. Zarator
    (Tournament) Galladiator vs. Doran Dragon
    (Tournament) TravelLog vs. DarkSlay
    Crux vs. Goldenknight
    Destiny Warrior vs. Xaqwais
    Destiny Warrior vs. elDino
    ShyGuy1221 & DFrog vs. pimpgangster & Lord Jesseus
    Lyris1035 vs. Master Bane
    Dark Pulse & Spenstar vs. jas61292 & Ragnarokalex
    iiMKUltra vs. TEA_DEMON
    Destiny Warrior vs. danmantincan
    IceBug's Hall Challenge - 1 Battle
    Tournament - Solstice vs. Rolf
    XVIcaliber's Hall Challenge - 1 Battle
    TEA_DEMON's Hall Challenge - 2 Battles
    Kaxtar's Hall Challenge - 3 Battles
    Metal Bagon vs. pimpgangster - Subreffing
    -Charmander-'s Hall Challenge - 1 Battle
    DFrog's Hall Challenge - 1 Battle
    Galladiator's Hall Challenge - 2 Battles
    Destiny Warrior's Hall Challenge - 5 Battles
    Its_A_Random vs. Rediamond
    Terrador's Hall Challenge - 4 Battles
    Terrador14 vs. iss
    Objection's Hall Challenge - 6 Battles
    Temperentia's and C$FP's Raid - Unfortunately large amounts of epic fail by me.
    Limewire's Hall Challenge - 1 Battle
    SimonSays' Hall Challenge - 1 Battle
    The Shiny Umbreon's Hall Challenge - 1 Battle
    IceBug's Hall Challenge - 1 Battle
    Xav's Battle Hall Challenge - 1 Battle
    Ragnarokalex's Hall Challenge - 7 Battles
    Destiny Warrior's Hall Challenge - 3 Battles
    Frosty's Hall Challenge - 2 Battles
    Paradoxus vs. LouisCyphre vs. TEA_DEMON vs. dragonboy52 vs. TheWolfe vs. XVIcaliber
    Leethoof's Hall Challenge - 1 Battle
    ToastTyrant13's Hall Challenge - 2 Battles
    SimonSays' Hall Challenge - 3 Battles
    smashlloyd20's Hall Challenge - 1 Battle
    rickheg's Hall Challenge - 2 Battles
    Terrador's Hall Challenge - 5 Battles
    Darkamber8828's Hall Challenge - 2 Battles
    EndQuote's Hall Challenge - 7 Battles
    Engineer Pikachu's Hall Challenge - 13 Battles
    Kaxtar's Hall Challenge - 8 Battles
    ToastTyrant's Hall Challenge - 3 Battles
    danmantincan's Hall Challenge
    MrcRanger97's Hall Challenge
    devoninja's Hall Challenge
    Gerard's Hall Challenge
    C$FP's Hall Challenge
    Leethoof's Hall Challenge
    The Legend Run (MrcRanger97, Doran Dragon) - Mysterious Cove
    Glacier vs. EspyOwner
    The Legend Run - Its A Random - Timeless Tower
    Frosty's Hall Challenge
    Matezoide's Hall Challenge
    DFrog's Hall Challenge
    TIO's Hall Challenge
    Imanalt's Hall

    ~~~~~~~~~~~~~~~~~~~~~

    Lapras (open)
    [box]
    Typhon the Lapras (M)

    [​IMG]
    Nature:
    Quiet -Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.​

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.​

    Stats:
    HP: 120
    Att: ***
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spd: 51 (-)
    Size Class: 5
    Weight Class: 6​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​

    Attacks:
    -AncientPower
    -Aqua Tail
    -Attract
    -Aurora Beam
    -Avalanche
    -Bide
    -Bite
    -Blizzard
    -Block
    -Body Slam
    -Brine
    -Bubblebeam
    -Bulldoze
    -Captivate
    -Confuse Ray
    -Curse
    -Dive
    -Double Edge
    -Double Team
    -Dragon Dance
    -Dragon Pulse
    -Dragon Rage
    -Dragons Breath
    -Dream Eater
    -Echoed Voice
    -Endure
    -Facade
    -Fissure
    -Foresight
    -Frost Breath
    -Frustration
    -Future Sight
    -Giga Impact
    -Growl
    -Hail
    -Headbutt
    -Heal Bell
    -Hidden Power Fighting (7)
    -Horn Drill
    -Hydro Pump
    -Hyper Beam
    -Ice Beam
    -Ice Shard
    -Icy Wind
    -Iron Head
    -Iron Tail
    -Mimic
    -Mist
    -Natural Gift
    -Nightmare
    -Outrage
    -Perish Song
    -Protect
    -Psychic
    -Psywave
    -Rage
    -Rain Dance
    -Reflect
    -Refresh
    -Rest
    -Return
    -Roar
    -Rock Smash
    -Round
    -Safeguard
    -Secret Power
    -Sheer Cold
    -Shock Wave
    -Signal Beam
    -Sing
    -Skull Bash
    -Sleep Talk
    -Snore
    -Solarbeam
    -Strength
    -Substitute
    -Surf
    -Swagger
    -Take Down
    -Thunder
    -Thunderbolt
    -Tickle
    -Toxic
    -Water Gun
    -Water Pulse
    -Waterfall
    -Whirlpool
    -Zap Cannon
    -Zen Headbutt​
    [/box]
    Gym Mons (open)

    [box]
    Poseidon the Swampert (M)

    [​IMG]
    Nature:
    Quiet - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks. Adds * to Special Attack.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.​

    Stats:
    HP: 110
    Att: ****
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spd: 52 (-)
    Size Class: 4
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: 15
    KO: 6
    DC: Unlocked​

    Attacks:
    -Ancientpower
    -Avalanche (*)
    -Bide (*)
    -Blizzard
    -Brick Break
    -Bulldoze
    -Counter (*)
    -Curse
    -Defence Curl
    -Dig
    -Dive
    -Double Team
    -Earthquake
    -Earth Power
    -Endeavour
    -Endure
    -Focus Blast
    -Focus Punch
    -Foresight (*)
    -Giga Impact
    -Growl (*)
    -Hammer Arm
    -Hydro Cannon
    -Hydro Pump
    -Ice Ball
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Iron Tail
    -Low Kick
    -Mirror Coat (*)
    -Mud Sport (*)
    -Mud-slap (*)
    -Muddy Water
    -Natural Gift
    -Outrage
    -Protect
    -Rain Dance (*)
    -Rest
    -Roar
    -Rock Slide
    -Rock Tomb
    -Rollout
    -Scald
    -Sleep Talk
    -Sludge
    -Sludge Wave
    -Stealth Rock
    -Stone Edge
    -Substitute
    -Superpower
    -Swagger
    -Surf (*)
    -Tackle (*)
    -Take Down
    -Toxic
    -Water Gun (*)
    -Waterfall (*)
    -Whirlpool
    -Wide Guard
    -Yawn​
    [/box]
    [box]

    Astraea the Starmie (F)

    [​IMG]
    Nature:
    Modest - Increase of Special Attack by *. Subtracts * from Attack.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

    Abilities:
    Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.​

    Stats:
    HP: 90
    Att: ** (-)
    Def: ***
    SpA: ****
    SpD: ***
    Spd: 133 (+)
    Accuracy Boost: 20.1%
    Size Class: 2
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: Full Movepool
    DC: Unlocked​

    Attacks:
    -Attract
    -Aurora Beam
    -Avalanche
    -Barrier
    -Bide
    -Blizzard
    -Brine
    -Bubblebeam
    -Camouflage
    -Confuse Ray
    -Cosmic Power
    -Curse
    -Dive
    -Double Team
    -Double-Edge
    -Dream Eater
    -Endure
    -Facade
    -Flash
    -Flash Cannon
    -Frustration
    -Giga Impact
    -Grass Knot
    -Gravity
    -Gyro Ball
    -Hail
    -Harden
    -Hidden Power Fight
    -Hydro Pump
    -Hyper Beam
    -Ice Beam
    -Icy Wind
    -Light Screen
    -Magic Coat
    -Mimic
    -Minimize
    -Natural Gift
    -Nightmare
    -Pain Split
    -Protect
    -Power Gem
    -Psychic
    -Psyshock
    -Psych Up
    -Psywave
    -Rage
    -Rain Dance
    -Rapid Spin
    -Recover
    -Recycle
    -Reflect
    -Reflect Type
    -Rest
    -Return
    -Rollout
    -Round
    -Scald
    -Secret Power
    -Signal Beam
    -Skill Swap
    -Skull Bash
    -Sleep Talk
    -Snore
    -Substitute
    -Supersonic
    -Surf
    -Swagger
    -Swift
    -Tackle
    -Take Down
    -Telekinesis
    -Teleport
    -Thunder
    -Thunderbolt
    -Thunder Wave
    -Toxic
    -Tri Attack
    -Trick
    -Trick Room
    -Twister
    -Waterfall
    -Water Gun
    -Water Pulse
    -Whirlpool
    -Wonder Room
    -Zap Cannon​
    [/box]
    [box]
    Illuyanka the Kingdra (F)

    [​IMG]
    Nature:
    Mild - Increase of Special Attack by *. Subtracts * from Special Defence.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Dragon]/b]: More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
    Damp: Innate This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.​

    Stats:
    HP: 100
    Att: ***
    Def: ***
    SpA: **** (+)
    SpD: ** (-)
    Spd: 85
    Size Class: 3
    Weight Class: 5​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​

    Attacks:
    -Bubble
    -Smokescreen
    -Leer
    -Water Gun
    -Focus Energy
    -Bubblebeam
    -Agility
    -Disable
    -Muddy Water
    -Outrage
    -Rain Dance
    -Toxic
    -Dive
    -Dragon Pulse
    -Ice Beam
    -Substitute
    -Dragon Dance
    -Brine
    -Double Team
    -Hydro Pump
    -Flail
    -Razor Wind
    -Bounce
    -Endure
    -Draco meteor
    -Icy wind
    -Hidden Power Fire
    -Protect
    -Rain Dance
    -Rest
    -Flash Cannon
    -Whirlpool
    -Mimic
    -Sleep Talk​
    [/box]
    [box]
    Scylla the Tentacruel (F)

    [​IMG]
    Nature:
    Rash - Increase of Special Attack by *. Subtracts * from Special Defence.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Poison: Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish: Innate This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.​

    Stats:
    HP: 100
    Att: ***
    Def: ***
    SpA: **** (+)
    SpD: **** (-)
    Spd: 100
    Size Class: 3
    Weight Class: 3​

    Counters:
    EC: Fully Evolved
    MC: 4
    DC: Unlocked​

    Attacks:
    -Poison Sting
    -Acid
    -Supersonic
    -Wrap
    -Water Gun
    -Constrict
    -Toxic Spikes
    -Bubblebeam
    -Wrap
    -Mirror Coat
    -Rapid Spin
    -Knock Off
    -Ice Beam
    -Sludge Wave
    -Dive
    -Poison Jab
    -Hydro Pump
    -Hidden Power Electric [7]
    -Giga Drain
    -Magic Coat
    -Endure
    -Hex
    -Sleep Talk
    -Toxic
    -Venoshock
    -Protect
    -Rain Dance
    -Safeguard
    -Double Team
    -Sludge Bomb
    -Rest
    -Thief
    -Scald
    -Payback
    -Substitute
    -Surf
    -Dive
    -Confuse Ray
    -Haze
    -Endure
    -Icy Wind
    -Mimic
    -Reflect
    -Bide
    -Brine
    -Whirlpool​
    [/box]
    [box]
    Actaea the Krillowatt (F)

    [​IMG]
    Nature:
    Timid - Speed increases by 15%. Accuracy increases by 17%. Subtracts * from Attack.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armour: Innate This Pokemon’s thick, bony outer shell prevents it from taking critical hits.​

    Stats:
    HP: 125
    Att: ** (-)
    Def: ***
    SpA: ***
    SpD: ***
    Spd: 121 (+)
    Accuracy Boost: 17%
    Size Class: 1
    Weight Class: 2​

    Counters:
    EC: Fully Evolved
    MC: 12
    KO: 5
    DC: Unlocked​

    Attacks:
    -Bubble
    -Charge
    -Thundershock
    -Tackle
    -Detect
    -Sheer Cold
    -Mind Reader
    -Metrenome
    -Rain Dance
    -Thunderbolt
    -Double Team
    -Ice Shard
    -Confuse Ray
    -Imprison
    -Mirror Coat
    -Aqua Jet
    -Counter
    -Hydro Pump
    -Thunder
    -Discharge
    -Volt Switch
    -Dive
    -Surf
    -Blizzard
    -Torment
    -Substitute
    -Earthquake
    -Discharge
    -Follow Me
    -Bulldoze
    -Hidden Power Grass [7]
    -Muddy Water
    -Thunder Wave
    -Endure
    -Electroweb
    -Icy Wind
    -Earth Power
    -Me First
    -Copycat
    -Heart Swap
    -Shock Wave
    -Whirlpool
    -Signal Beam
    -Helping Hand
    -Toxic
    -Hail
    -Ice Beam
    -Hyper Beam
    -Protect
    -Secret Power
    -Rest
    -Natural Gift
    -Safeguard
    -Scald​
    [/box]
    [box]
    Tethys the Cloyster (F)

    [​IMG]
    Nature:
    Lonely - Attack increases by *. Subtracts * from Defence.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.​

    Abilities:
    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat: Innate This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).​

    Stats:
    HP: 90
    Att: **** (+)
    Def: ****** (-)
    SpA: ***
    SpD: **
    Spd: 70
    Size Class: 3
    Weight Class: 5​

    Counters:
    EC: Fully Evolved
    MC: 15
    DC: Unlocked​

    Attacks:
    -Tackle
    -Withdraw
    -Supersonic
    -Icicle Spear
    -Protect
    -Leer
    -Clamp
    -Aurora Beam
    -Dive
    -Avalanche
    -Rapid Spin
    -Rock Blast
    -Double Team
    -Explosion
    -Rain Dance
    -Brine
    -Hydro Pump
    -Shell Smash
    -Razor Shell
    -Bide
    -Endure
    -Toxic Spikes
    -Spike Cannon
    -Spikes
    -Substitute
    -Torment
    -Teleport
    -Ice Shard
    -Whirlpool
    -Ice Beam
    -Barrier
    -Icy Wind
    -Hail
    -Selfdestruct
    -Avalanche
    -Swagger
    -Payback​
    [/box]
    [box]
    Nestor the Slowking (F)

    [​IMG]
    Nature:
    Quiet - Special Attack increases by *. Divides Speed by 1.15. Decreases Evasion by 10%​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regenerator: Innate When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.​

    Stats:
    HP: 100
    Att: ***
    Def: ***
    SpA: ***** (+)
    SpD: ****
    Spd: 26 (-)
    Size Class: 3
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: Full Movepool
    DC: Unlocked​

    Attacks:
    -After You
    -Amnesia
    -Aqua Tail
    -Attract
    -Avalanche
    -Belly Drum
    -Bide
    -Blizzard
    -Block
    -Body Slam
    -Brick Break
    -Brine
    -Bubblebeam
    -Bulldoze
    -Captivate
    -Calm Mind
    -Confusion
    -Counter
    -Curse
    -Dig
    -Disable
    -Dive
    -Double Team
    -Double-Edge
    -Dragon Tail
    -Drain Punch
    -Dream Eater
    -DynamicPunch
    -Earthquake
    -Echoed Voice
    -Endure
    -Facade
    -Fire Blast
    -Fissure
    -Flamethrower
    -Flash
    -Fling
    -Focus Blast
    -Focus Punch
    -Foul Play
    -Frustration
    -Fury Cutter
    -Future Sight
    -Giga Impact
    -Grass Knot
    -Growl
    -Hail
    -Headbutt
    -Heal Pulse
    -Hidden Power Electric (7)
    -Hyper Beam
    -Ice Beam
    -Ice Punch
    -Icy Wind
    -Incinerate
    -Iron Defense
    -Iron Tail
    -Light Screen
    -Magic Coat
    -Mega Kick
    -Mega Punch
    -Me First
    -Mimic
    -Mud Sport
    -Mud-Slap
    -Nasty Plot
    -Natural Gift
    -Nightmare
    -Pay Day (wtf?)
    -Power Gem
    -Protect
    -Psychic
    -Psych Up
    -Psyshock
    -Psywave
    -Quash
    -Rage
    -Rain Dance
    -Recycle
    -Reflect
    -Rest
    -Return
    -Rock Smash
    -Round
    -Safeguard
    -Scald
    -Secret Power
    -Seismic Toss
    -Shadow Ball
    -Signal Beam
    -Skill Swap
    -Skull Bash
    -Slack Off
    -Sleep Talk
    -Snore
    -Stomp
    -Strength
    -Substitute
    -Sunny Day
    -Surf
    -Swagger
    -Swift
    -Tackle
    -Take Down
    -Telekinesis
    -Teleport
    -Thunder Wave
    -Tri Attack
    -Trick
    -Trick Room
    -Trump Card
    -Toxic
    -Water Gun
    -Water Pulse
    -Whirlpool
    -Wonder Room
    -Yawn
    -Zap Cannon
    -Zen Headbutt​
    [/box]
    Legends (open)

    [box]
    Gair the Regirock

    [​IMG]
    Nature:
    Adamant - Attack increases by *. Special Attack decreases by *.​

    Types:
    Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.​

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
    Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.​

    Stats:
    HP: 100
    Att: ***** (+)
    Def: ********
    SpA: * (-)
    SpD: ****
    Spd: 50
    Size Class: 3
    Weight Class: 6​

    Counters:
    EC: Fully Evolved
    MC: 1
    DC: 1/5​

    Attacks:
    -Explosion
    -Stomp
    -Rock Throw
    -Curse
    -Superpower
    -Earthquake
    -Drain Punch
    -Dig
    -Gravity
    -Endure
    -Counter
    -Hammer Arm
    -Stone Edge
    -Stealth Rock
    -Block
    -Thunder Wave
    -Rock Slide​
    [/box]
    [box]
    Registeel

    [​IMG]
    Nature:
    Brave - Attack increases by *. Speed decreases by 15%. Evasion lowered by 10%.​

    Types:
    Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories..​

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)​

    Stats:
    HP: 100
    Att: **** (+)
    Def: ******
    SpA: ***
    SpD: ******
    Spd: 43 (-)
    Evasion: -10%
    Size Class: 3
    Weight Class: 6​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: 0/5​

    Attacks:
    -Explosion
    -Stomp
    -Metal Claw
    -Curse
    -Superpower
    -Counter
    -Endure
    -Block
    -Stealth Rock
    -Selfdestruct
    -Rock Slide
    -Earthquake
    -Thunderbolt
    -Shadow Blaw
    -Flash Cannon​
    [/box]
    Favourite Mons (open)

    [box]

    Nidhogg the Dragonite (M)

    [​IMG]
    Nature:
    Rash - Increase of Special Attack by *. Subtracts * from Special Defence.​

    Types:
    Dragon: Roar has Energy Cost reduced by one (1). Dragonite line can breathe underwater.
    Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).​

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.​

    Stats:
    HP: 100
    Att: *****
    Def: ***
    SpA: ***** (+)
    SpD: *** (-)
    Spd: 80
    Size Class: 4
    Weight Class: 6​

    Counters:
    EC: Fully Evolved
    MC: 30
    KO: 11
    DC: Unlocked​

    Attacks:
    -Aerial Ace
    -Agility (*)
    -Aqua Jet
    -Aqua Tail
    -Attract
    -Bide
    -Blizzard
    -Brick Break
    -Bulldoze
    -Defog
    -Detect
    -Dive
    -Double Team
    -Double-Edge
    -Draco Meteor
    -Dragon Breath
    -Dragon Dance
    -Dragon Pulse (*)
    -Dragon Rage (*)
    -Dragon Rush
    -Dragon Tail
    -Earthquake
    -Endure
    -Extremespeed (*)
    -Fire Blast
    -Fire Punch
    -Flamethrower
    -Fly
    -Focus Blast
    -Focus Punch
    -Hail
    -Haze (*)
    -Heal Bell
    -Heat Wave
    -Hidden Power Grass [7]
    -Hurricane
    -Hyper Beam
    -Ice Beam
    -Icy Wind
    -Iron Tail
    -Leer (*)
    -Light Screen
    -Mist
    -Natural Gift
    -Ominous Wind
    -Outrage
    -Protect
    -Rain Dance (*)
    -Razor Wind
    -Reflect
    -Rest
    -Roar
    -Rock Slide
    -Roost
    -Safeguard
    -Shock Wave
    -Sky Drop
    -Slam (*)
    -Sleep Talk
    -Steel Wing
    -Stone Edge
    -Substitute
    -Superpower
    -Supersonic
    -Surf (*)
    -Tailwind
    -Thunder (*)
    -Thunderbolt
    -Thunder Wave (*)
    -Thunderpunch
    -Toxic
    -Twister (*)
    -Water Pulse
    -Waterfall
    -Whirlpool
    -Wing Attack
    -Wrap (*)
    -Zap Cannon​
    [/box]
    [box]
    Chthon the Larvitar

    [​IMG]
    Nature:
    Mild - Special Attack increases by *. Defence decreases by *.​

    Types:
    Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.​

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil: Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Att: ***
    Def: **
    SpA: *** (+)
    SpD: **
    Spd: 35 (-)
    -10% Evasion
    Size Class: 1
    Weight Class: 5 (3 Light Metal)​

    Counters:
    EC: 0/9
    MC: 2
    DC: 0/5​

    Attacks:
    -Bite
    -Leer
    -Sandstorm
    -Screech
    -Chip Away
    -Rock Slide
    -Scary Face
    -Taunt
    -Dig
    -Torment
    -Assurance
    -Pursuit
    -Stomp
    -Protect
    -Toxic
    -Dragon Dance
    -Outrage​
    [/box]
    [box]
    Weyland the Beldum

    [​IMG]
    Nature:
    Mild - Special Attack increases by *. Defence decreases by *.​

    Types:
    Pyshic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal: Trait The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)​

    Stats:
    HP: 90
    Att: **
    Def: ** (-)
    SpA: *** (+)
    SpD: **
    Spd: 30
    Size Class: 1
    Weight Class: 4 (3 Light Metal)​

    Counters:
    EC: 0/9
    MC: 0
    DC: 0/5​

    Attacks:
    -Take Down
    -Headbutt
    -Iron Head
    -Zen Headbutt
    -Iron Defence​
    [/box]
    [box]
    Hero the Lairon

    [​IMG]
    Nature:
    Sassy - Special Defence increases by *. Speed decreases by 15%. Evasion decreases by 10%.​

    Types:
    Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Heavy Metal: Innate The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.​

    Stats:
    HP: 90
    Att: ***
    Def: *****
    SpA: **
    SpD: *** (+)
    Spd: 34 (-)
    Size Class: 2
    Weight Class: 5​

    Counters:
    EC: 9/9
    MC: 4
    DC: Unlocked​

    Attacks:
    -Tackle
    -Harden
    -Mud-Slap
    -Headbutt
    -Metal Claw
    -Iron Defence
    -Roar
    -Take Down
    -Iron Head
    -Endeavour
    -Head Smash
    -Stealth Rock
    -Earthquake
    -Stone Edge
    -Dig
    -Heavy Slam
    -Metal Burst
    -Protect
    -Endure
    -Shadow Claw
    -Rock Slide​
    [/box]
    [box]
    Sostratos the Rhyhorn (F)

    [​IMG]
    Nature:
    Sassy - Special Defence increases by *. Speed Decreases by 15%. Evasion decreased by 10%.​

    Types:
    Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.​

    Abilities:
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.​

    Stats:
    HP: 100
    Att: ***
    Def: ***
    SpA: **
    SpD: *** (+)(
    Spd: 21 (-)
    -10 Evasion
    Size Class: 3
    Weight Class: 5​

    Counters:
    EC: 2/9
    MC: 4
    DC: 2/5​

    Attacks:
    -Horn Attack
    -Tail Whip
    -Stomp
    -Fury Attack
    -Scary Face
    -Rock Blast
    -Reversal
    -Crunch
    -Counter
    -Rock Slide
    -Poison Jab
    -Double Edge
    -Earthquake
    -Stone Edge​
    [/box]
    [box]
    Limos the Snorlax

    [​IMG]
    Nature:
    Quiet - Special Attack increases by *. Speed decreases by 15%. Evasion decreases by 10%.​

    Types:
    Normal: Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.
    Gluttony (DW): Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).​

    Stats:
    HP: 125
    Att: ****
    Def: ***
    SpA: **** (+)
    SpD: ****
    Spd: 26 (-)
    Size Class: 4
    Weight Class: 9​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​

    Attacks:
    -Metronome
    -Odor Sleuth
    -Tackle
    -Defence Curl
    -Amnesia
    -Lick
    -Recycle
    -Screech
    -Chip Away
    -Stockpile
    -Counter
    -Pursuit
    -Selfdestruct
    -Ice Beam
    -Thunderbolt
    -Flamethrower
    -Focus Punch
    -Solarbeam
    -Earthquake
    -Psychic
    -Shadow Ball
    -Brick Break
    -Rock Slide
    -Surf
    -Endure
    -Snatch
    -Double Edge
    -Whirlwind
    -Body Slam
    -Natural Gift
    -Substitute
    -Seed Bomb
    -Superpower
    -Return
    -Rest
    -Sleep Talk
    -Block
    -Heavy Slam
    -Giga Impact
    -DynamicPunch
    -Fire Punch
    -Fire Blast
    -Ice Punch
    -Blizzard
    -Thunderpunch
    -Thunder
    -Gunk Shot
    -Icy Wind
    -Toxic
    -Zap Cannon
    -Protect
    -Smack Down
    -Double Team
    -Shock Wave
    -Bide
    -Reflect
    -Focus Blast
    -Refresh
    -Lovely Kiss
    -Sweet Kiss​
    [/box]
    [box]
    Daedalus the Smeargle

    [​IMG]
    Nature:
    Hasty - Speed increased by 15%. Accuracy increased by 9%. Defence decreased by *.​

    Types:
    Normal: Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Moody (DW): Innate This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.​

    Stats:
    HP: 90
    Att: *
    Def: * (-)
    SpA: *
    SpD: **
    Spd: 87 (+)
    Size Class: 2
    Weight Class: 4​

    Counters:
    EC: Doesn't Evolve
    MC: 3
    DC: 5/5​

    Attacks:
    -Agility
    -Dragon Pulse
    -Extremespeed
    -Haze
    -Rain Dance
    -Surf
    -Thunder Wave
    -Bide
    -Counter
    -Mirror Coat
    -Pain Split
    -Torment
    -Taunt
    -Perish Song
    -Fissure
    -Sheer Cold
    -Roar
    -Endure
    -Protect
    -Light Screen
    -Reflect
    -Leech Seed
    -Shell Smash
    -Volt Switch
    -Imprison
    -Dark Void
    -V-create
    -Fake Out
    -Dig
    -Dive
    -Rock Slide
    -Sketch Slots: 3​
    [/box]
    [box]
    Loki the Gengar

    [​IMG]
    Nature:
    Naughty - Attack increased by *. Special Defence decreased by *.​

    Types:
    Ghost: Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

    Abilities:
    Levitate: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​

    Stats:
    HP: 90
    Att: **** (+)
    Def: **
    SpA: *****
    SpD: ** (-)
    Spd: 110
    Size Class: 3
    Weight Class: 3​

    Counters:
    EC: Fully Evolved
    MC: 1
    DC: No Dream World Ability​

    Attacks:
    -Hypnosis
    -Lick
    -Spite
    -Mean Look
    -Curse
    -Night Shade
    -Confuse Ray
    -Sucker Punch
    -Disable
    -Perish Song
    -Clear Smog
    -Taunt
    -Will-o-Wisp
    -Dream Eater
    -Destiny Bond
    -Shadow Ball
    -Pain Split
    -Toxic
    -Venoshock
    -Energy Ball
    -Torment
    -Substitute
    -Bide
    -Shadow Punch
    -Magic Coat
    -Endure​
    [/box]
    Cool Mons (open)

    [box]
    Zeus the Cyclohm

    [​IMG]
    Nature:
    Modest -Special Attack increased by *. Attack decreased by *.​

    Types:
    Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.​

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place. It does not block direct status moves.
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).​

    Stats:
    HP: 110
    Att: *
    Def: ****
    SpA: ***** (+)
    SpD: ***
    Spd: 80
    Size Class: 4
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: 18
    KO: 4
    DC: Unlocked​

    Attacks:
    -Tackle
    -Growl
    -Leer
    -Dragon Rage
    -Charge
    -Thundershock
    -Rain Dance
    -Twister
    -Spark
    -Sonicboom
    -Hydro Pump
    -Heal Bell
    -Signal Beam
    -Flamethrower
    -Substitute
    -Discharge
    -Slack Off
    -Magnet Rise
    -Hurricane
    -Shock Wave
    -Torment
    -Light Screen
    -Surf
    -Volt Switch
    -Thunder Wave
    -Dragon Tail
    -Protect
    -Roar
    -Double Team
    -Charge Beam
    -Toxic
    -Draco Meteor
    -Hidden Power [Grass]
    -Power Gem
    -Swift
    -Trick Room
    -Sleep Talk
    -Rest
    -Double Hit
    -Weather Ball
    -Whirlwind
    -Bide
    -Tri-Attack
    -Ice Beam
    -Dragon Pulse
    -Earthquake
    -Thunderbolt
    -Thunder
    -Endure
    -Attact
    -Zap Cannon
    -Flash
    -DragonBreath
    -Dragon Dance
    -Hone Claws
    -Dragon Claw
    -Hail
    -Sunny Day​
    [/box]
    [box]
    Hades the Zweilous

    [​IMG]
    Nature:
    Lonely - Attack increased by *. Defence decreased by *.​

    Types:
    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.​

    Abilities:
    Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​

    Stats:
    HP: 100
    Att: **** (+)
    Def: ** (-)
    SpA: ***
    SpD: ***
    Spd: 58
    Size Class: 3
    Weight Class: 3​

    Counters:
    EC: 4/9
    MC: 0
    DC: No Dream World Ability​

    Attacks:
    -Tackle
    -Dragon Rage
    -Focus Energy
    -Bite
    -Headbutt
    -Dragonbreath
    -Roar
    -Crunch
    -Earth Power
    -Head Smash
    -Thunder Fang
    -Taunt
    -Thunder Wave
    -Toxic
    -Torment
    -Thunder Fang
    -Ice Fang
    -Double Team
    -Draco Meteor
    -Double Hit
    -Dragon Pulse
    -Rain Dance​
    [/box]
    [box]
    Ares the Lucario

    [​IMG]
    Nature:
    Brave - Attack increased by *. Speed decreased by 15%. Evasion decreased by 10%.​

    Types:
    Fighting: Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.​

    Stats:
    HP: 100
    Att: ***** (+)
    Def: ***
    SpA: ****
    SpD: ***
    Spd: 76 (-)
    Size Class: 3
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: 15
    DC: Unlocked​

    Attacks:
    -Quick Attack
    -Foresight
    -Endure
    -Counter
    -Force Palm
    -Feint
    -Reversal
    -Screech
    -Blaze Kick
    -Crunch
    -Detect
    -Earthquake
    -Shadow Claw
    -Payback
    -Rock Slide
    -Magic Coat
    -Heal Pulse
    -Extremespeed
    -Close Combat
    -Shadow Ball
    -Dark Pulse
    -Metal Claw
    -Counter
    -Bone Rush
    -Metal Sound
    -Agility
    -Dig
    -Substitute
    -Quick Guard
    -Aura Sphere
    -Bullet Punch
    -Follow Me
    -Helping Hand
    -Vacuum Wave
    -Magnet Rise
    -Protect
    -Drain Punch
    -Double Team
    -Swords Dance
    -Nasty Plot
    -Hi Jump Kick
    -Ice Punch
    -Thunderpunch
    -Focus Punch
    -Psychic
    -Focus Blast
    -Stone Edge
    -Flash Cannon
    -Circle Throw​
    [/box]
    [box]
    Mars the Nidoking

    [​IMG]
    Nature:
    Quiet - Special Attack increased by *. Speed decreased by 15%. Evasion decreased by 10%.​

    Types:
    Poison: Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
    Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​

    Stats:
    HP: 100
    Att: ***
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spd: 72 (-)
    Size Class: 3
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: 4
    DC: Unlocked​

    Attacks:
    -Leer
    -Peck
    -Focus Energy
    -Double Kick
    -Poison Sting
    -Fury Attack
    -Horn Attack
    -Helping Hand
    -Counter
    -Disable
    -Sucker Punch
    -Venoshock
    -Ice Beam
    -Thunderbolt
    -Toxic
    -Sludge Bomb
    -Substitute
    -Double Team
    -Earth Power
    -Flamethrower
    -Shadow Ball
    -Endure​
    [/box]
    [box]Mamoswine the Mamoswine[/box]
    [box]
    Jormungandr the Gyarados (M)

    [​IMG]
    Nature:
    Rash - Special Attack increased by *. Special Defense decreased by *.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.​

    Abilities:
    Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.​

    Stats:
    HP: 100
    Att: *****
    Def: ***
    SpA: *** (+)
    SpD: *** (-)
    Spd: 81
    Size Class: 6
    Weight Class: 6​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​

    Attacks:
    -Splash
    -Tackle
    -Flail
    -Bounce
    -Bubble
    -Reversal
    -Bite
    -Dragon Rage
    -Thrash
    -Thunderbolt
    -Ice Beam
    -Flamethrower
    -Stone Edge
    -Earthquake
    -Aqua Tail
    -Hydro Pump
    -Bide
    -Protect
    -Taunt
    -Torment
    -Avalanche
    -Dragon Tail
    -Reflect
    -Substitute
    -Thunder Wave
    -Toxic
    -Dragon Dance​
    [/box]
    [box]
    Ao the Carracosta

    [​IMG]
    Nature:
    Lonely - Attack increased by *. Defence decreased by *.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Rock: Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).​

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.​

    Stats:
    HP: 100
    Att: ***** (+)
    Def: **** (-)
    SpA: ***
    SpD: ***
    Spd: 32
    Size Class: 3
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​

    Attacks:
    -Bide
    -Withdraw
    -Water Gun
    -Rollout
    -Bite
    -Protect
    -Aqua Jet
    -Ancientpower
    -Crunch
    -Wide Guard
    -Whirlpool
    -Iron Defence
    -Body Slam
    -Earthquake
    -Ice Beam
    -Stone Edge
    -Shell Smash
    -Hydro Pump
    -Rain Dance
    -Rock Slide
    -Brine
    -Surf
    -Smack Down
    -Substitute
    -Toxic
    -Double Team
    -Dig
    -Dive
    -Curse
    -Aqua Tail
    -Focus Blast
    -Flail
    -Blizzard
    -Bulldoze​
    [/box]
    [box]
    Hephaestus the Empoleon

    [​IMG]
    Nature:
    Rash - Special Attack increased by *. Special Defence decreased by *.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.​

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.​

    Stats:
    HP: 100
    Att: ***
    Def: ***
    SpA: *****
    SpD: ***
    Spd: 60
    Size Class: 3
    Weight Class: 4​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​

    Attacks:
    -Pound
    -Growl
    -Bubble
    -Water Sport
    -Peck
    -Bubblebeam
    -Bide
    -Fury Attack
    -Hydro Pump
    -Yawn
    -Flail
    -Ice Beam
    -Grass Knot
    -Substitute
    -Bide
    -Dig
    -Brick Break
    -Surf
    -Signal Beam
    -Hydro Cannon
    -Roar
    -Drill Peck​
    [/box]
    [box]
    Electra the Rotom-W

    [​IMG]
    Nature:
    Modest - Special Attack increased by *. Attack decreased by *.​

    Types:
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.​

    Stats:
    HP: 90
    Att: ** (-)
    Def: ****
    SpA: ***** (+)
    SpD: ****
    Spd: 86
    Size Class: 3
    Weight Class: 4​

    Counters:
    EC: Does Not Evolve
    MC: 0
    DC: No DW Ability​

    Attacks:
    -Hydro Pump (From Forme)
    -Trick
    -Astonish
    -Thunder Wave
    -Thundershock
    -Confuse Ray
    -Uproar
    -Double Team
    -Shock Wave
    -Pain Split
    -Snatch
    -Dark Pulse
    -Thunderbolt
    -Shadow Ball
    -Volt Switch
    -Charge
    -Substitute
    -Light Screen
    -Discharge
    -Hex
    -Electroweb
    -Sucker Punch
    -Will-O-Wisp​
    [/box]
    Other Mons I Have For Some Reason (open)

    [box]
    Anna the Heatmor

    [​IMG]
    Nature:
    Quiet - Special Attack increased by *. Speed decreased by 15%. Evasion decreased by 10%.​

    Types:
    Fire: Immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.​

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Flash Fire: (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
    White Smoke: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents.​

    Stats:
    HP: 100
    Att: ****
    Def: ***
    SpA: ***** (+)
    SpD: ***
    Spd: 56 (-)
    Size Class: 3
    Weight Class: 4​

    Counters:
    EC: Doesn't Evolve
    MC: 2
    DC: 1/5​

    Attacks:
    -Incinerate
    -Lick
    -Odor Sleuth
    -Bind
    -Fire Spin
    -Fury Swipes
    -Heat Wave
    -Faint Attack
    -Sucker Punch
    -Flamethrower
    -Sunny Day
    -Dig​
    [/box]
  15. ginganinja

    ginganinja Goodbye
    is a Forum Moderatoris a Contributor to Smogonis a Battle Server Moderatoris a Community Contributor Alumnus
    Moderator

    Joined:
    Apr 13, 2009
    Messages:
    3,622
    Trainer Name: ginganinja
    Pokemon: Purotooga, Ishizuma, Dragonair, Riolu, Nohface, Monohm, Rebble, Darumaka, Larvitar, Plicowatt, Privatyke
    W/L/T: 7-1-0
    Trainer Counter: 0

    http://www.smogon.com/forums/showthread.php?t=86456 (complete)
    http://www.smogon.com/forums/showthread.php?t=86465 (complete)
    http://www.smogon.com/forums/showthread.php?t=86523 (Complete)
    http://www.smogon.com/forums/showthread.php?t=87150&page=2 (complete)
    http://www.smogon.com/forums/showthread.php?t=86852
    http://www.smogon.com/forums/showthread.php?t=86855
    Backpack:

    Show Hide
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Pokemon Team:

    Show Hide
    Purotooga [Vapor] (Male)

    [​IMG]
    Nature: Adamant (+1 * Attack, -1 * Special Attack)

    Type
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Purotooga
    HP: 90
    Atk: **** (+1)
    Def: ****
    SpA: * (-1)
    SpD: **
    Spe: 22

    EC: 2/6
    MC: 0
    DC: 2/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks.

    Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks

    Bide (*)
    Withdraw (*)
    Water Gun (*)
    Rollout (*)
    Bite (*)
    Protect (*)
    Aqua Jet (*)
    Ancient Power (*)
    Crunch (*)
    Wide Guard (*)
    Body Slam (*)
    Water Pulse (*)
    Slam (*)
    Stone Edge (*)
    Earthquake (*)
    Sandstorm (*)
    Aqua Tail
    Shell Smash


    Ishizumai [Gravi] (Male)

    [​IMG]

    Nature: Adamant (+1 * Attack, -1 * Special Attack)

    Type
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Ishizumai
    HP: 90
    Atk: **** (+1)
    Def: ***
    SpA: * (-1)
    SpD: **
    Spe: 55

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Breakable Armour: (DW) Can be Enabled. The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks

    Fury Cutter (*)
    Rock Blast (*)
    Sand Attack (*)
    Faint Attack (*)
    Knock Down (*)
    Rock Polish (*)
    Bug Bite (*)
    Stealth Rock (*)
    Curse (*)
    Night Slash (*)
    Spikes (*)
    Sandstorm (*)
    Stone Edge (*)
    Earthquake (*)
    Shell Smash

    Dragonair [Azure] (Female)

    [​IMG]

    Nature: Mild (+1 * Special Attack, -1 * Defence)

    Type
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Dragonair

    HP: 100
    Atk: ***
    Def: ** (-1)
    SpA: **** (+1)
    SpD: ***
    Spe: 70

    EC: 5/9
    MC: 0
    DC: 3/5

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale: (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).

    Attacks

    Wrap (*)
    Leer (*)
    Thunder Wave (*)
    Twister (*)
    Dragon Rage (*)
    Slam (*)
    Agility (*)
    Aqua Jet (*)
    Dragon Pulse (*)
    Extreme Speed (*)
    Dragon Tail (*)
    Fire Blast (*)
    Thunderbolt (*)
    Aqua Tail
    Outrage
    Dragon Dance

    [​IMG]

    Riolu, Lee (M)
    Nature: Mild (+ Special Attack -Defence)

    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Stats:

    Riolu
    HP: 90
    Atk: ***
    Def: *(-)
    SpA: *** (+)
    SpD: **
    Spe: 60

    EC: 4/6
    MC: 1
    DC: 2/5


    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mischievous Heart (DW) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech

    Blaze Kick
    Sky Uppercut
    Vacuum Wave

    Drain Punch
    Focus Blast
    Shadow Claw
    Nasty Plot

    [​IMG]

    Nohface (Shadow)(M)
    Nature: Jolly A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks.

    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit

    HP: 100
    Atk: **
    Def: ***
    SpA: (-)
    SpD: ***
    Spe: 11 (+)


    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Odor Sleuth
    Leer
    Faint Attack
    Shadow Sneak
    Curse
    Meteor Mash
    Foul Play
    FeatherDance
    Taunt
    Will-O-Wisp
    Dig
    Metal Burst
    ShadowStrike

    Monohm (Zeus) (Male)

    [​IMG]


    Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    EC: 1/9
    MC: 0
    DC: 2/5

    Stats
    HP: 90
    Atk: *(-)
    Def: ***
    SpA: **** (+)
    SpD: **
    Spe: 60

    Moves

    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Spark
    Magnet Rise
    Hydro Pump
    Heal Bell
    Thunder
    Dragon Pulse
    Toxic
    Slack Off
    Gale

    [​IMG]
    Darumaka (Inferno) (M)
    Nature: Lonely (+Atk, -Def).

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Darumaka
    Stats:

    HP: 100
    Atk: **** (+)
    Def: *(-)
    SpA: *
    SpD: **
    Spe: 50

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

    Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Attacks:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Work Up
    Hammer Arm
    Yawn
    Encore
    Dig
    Nitro Charge
    Will-o-Wisp

    [​IMG]

    Rebble [Gem] (M)
    Nature: Modest (+SpA, -Atk)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 90
    Atk: *(-)
    Def: **
    SpA: ****(+)
    SpD: **
    Spe: 90

    EC: 0/9
    MC: 0
    DW: 0/5

    Moves
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Ancientpower
    Earth Power
    Energy Ball
    Flamethrower
    Shadow Ball

    [​IMG]
    Privatyke [Kracken] (M)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:
    HP: 100
    Atk: ****(+)
    Def: ***
    SpA: *(-)
    SpD: **
    Spe: 35

    EC: 0/6
    MC: 0
    DC: 0

    Moves:

    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust
    Recover
    Ice Punch
    Drain Punch
    Earthquake
    Waterfall
    Toxic


    Plicowatt

    [​IMG]

    Plicowatt [Zaps] (M)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    HP: 80
    Atk: *(-)
    Def: *
    SpA: *** (+)
    SpD: *
    Spe: 95

    Moves
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Me First
    Muddy Water
    Mirror Coat
    Thunderbolt
    Scald
    Ice Beam

    Larvitar (Chaos) (Male)

    [​IMG]

    Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks.)

    Type: Rock/Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    EC: 0/9
    MC: 0
    DC: 0/5

    Larvitar
    HP: 90
    Atk: ****(+)
    Def: **
    SpA: **
    SpD: **
    Spe: 25 (-) (15% and 5% boost on opponents attacks)

    Moves

    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Outrage
    Dragon Dance
    Iron Head
    Earthquake
    Stone Edge
    Dig
  16. Deck Knight

    Deck Knight Beatnicks will continue until morality improves.
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,247
    Athenodoros:

    Approved.


    ginganinja:
    Lonely Raises Attack and Lowers Defense, not Mild. Mild increases SpA and lowers Def. Which Nature did you mean? Also make sure to alter the actual stars and use (+) or (-) like:

    Purotooga
    HP: 90
    Atk: **** (+)
    Def: ****
    SpA: * (-)
    SpD: **
    Spe: 22

    Just VM me the nature you want and adjust correctly and you'll be all set.

    Approved upon review. Feel free to go to the Battle Tower.
  17. ShyGuy1221

    ShyGuy1221

    Joined:
    Nov 27, 2010
    Messages:
    340
    Trainer Name: ShyGuy
    Pokemon: Ambipom, Pyroak, Scraggy, Kirlia, Syclar, Lairon, Castform
    W/L/T: 3-4-0
    Trainer Counters: 3
    Backpack:
    Berry Pocket (open)
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket (open)

    Ref Tokens: 0
    Business Tokens: 0


    Pokemon Team
    Libra the Ambipom (open)
    [​IMG]
    Ambipom (*) Libra (F)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP:100
    Atk:Rank 5(+)
    Def:Rank 3
    SpA:Rank 1(-)
    SpD:Rank 3
    Spe:115

    EC: 6/6
    MC: 0
    DC: 5/5 *Unlocked*

    Abilities:
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Pick Up: (Inate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Skill Link (DW): (Inate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Attacks:
    Scratch (*)
    Tail Whip (*)
    Sand-Attack (*)
    Astonish (*)
    Baton Pass (*)
    Tickle (*)
    Fury Swipes (*)
    Swift (*)
    Screech (*)
    Double Hit

    Agillity (*)
    Fake Out (*)
    Pursuit (*)

    Shadow Claw(*)
    Arial Ace (*)
    U-Turn (*)
    Brick Break

    Ice Punch
    ThunderPunch

    Gordon the Pyroak (open)
    [​IMG]
    Flarelm (*) Gordon (M)

    Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Fire/Grass

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 51 (60-15% rounded down)

    EC: 9/9
    MC: 0
    DC: 5/5 *Unlocked*

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Wood Hammer
    Flare Blitz
    Heat Wave
    Pound (*)
    Sweet Scent (*)
    Bullet Seed (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Flame Wheel (*)
    Giga Drain (*)
    Fire Spin (*)
    Leaf Blade
    Energy Ball
    Synthesis

    Earth Power (*)
    Aromatherapy (*)
    Psybeam (*)

    Flamethrower (*)
    Reflect (*)
    Light Sceen (*)
    Toxic
    Sunny Day
    Solar Beam


    Muggsy the Scraggy (open)
    [​IMG]
    Scraggy, Muggsy (M)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Dark/Fighting

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48

    EC: 2/6
    MC: 2
    DC: 2/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick

    Dragon Dance
    Ice Punch
    Zen Headbutt

    Stone Edge
    Bulk Up
    Roar
    Protect

    Kathryn the Kirlia (open)
    [​IMG]
    Kirlia, Kathryn (F)

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 50

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Hypnosis
    Future Sight
    Dream Eater

    Confuse Ray
    Will-O-Wisp
    Encore

    Psyshock
    Thunderbolt
    Shadow Ball

    Yuki the Syclar (open)
    [​IMG]
    Syclar, Yuki (F)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)

    Type: Type: Ice/Bug

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 105 (91*1.15)

    EC: 2/6
    MC: 0
    DC: 1/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    X-Scissor
    Icicle Crash

    Tail Glow
    Earth Power
    Signal Beam

    Swords Dance
    Rockslide
    Blizzard

    Flint the Lairon (open)
    [​IMG]
    Lairon, Flint (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Type: Steel/Rock

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40

    EC: 4/9
    MC: 0
    DC: 1/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.


    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Double Edge
    Protect

    Iron Head
    Head Smash
    Stealth Rock

    Earthquake
    Rock Slide
    Aerial Ace

    Nimbus the Castform (open)
    [​IMG]
    Castform, Nimbus (M)

    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP:100
    Atk:Rank 2 (-)
    Def:Rank 3
    SpA:Rank 4 (+)
    SpD:Rank 3
    Spe:70

    EC: -
    MC: 0
    DC: -

    Abilities:
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Attacks:
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail

    Disable
    Ominous Wind
    Future Sight

    Ice Beam
    Thunderbolt
    Flamethrower


    Battles
    Battles Fought (open)

    Battles Reffed (open)
  18. Charmander

    Charmander
    is a Contributor to Smogon
    Mentor

    Joined:
    Feb 22, 2010
    Messages:
    2,821
    Purple = up for trade
    Green = moveset complete

    Trainer Name:
    Charmander
    Bug-type Pokemon (8): Scizor, Syclant, Crustle, Volcarona, Anorith, Heracross, Karrablast, Venonat
    Other Pokemon (13):
    Cyclohm, Gorebyss, Mismagius, Salamence, Lairon, Vigoroth, Roselia, Nohface, Rhyhorn, Machoke, Spiritomb, Reuniclus, Milotic
    W/L/T: 15/6/2
    Trainer Counter: 3

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    1x Absorb Bulb

    Token Pocket:

    Ref Tokens: 0
    Business Tokens: 0

    Battles

    Against: Ice-eyes; Referee: DarkSlay
    (COMPLETED)
    Against: darthvader317; Referee: Cartoons! (COMPLETED)
    Against: Banryu; Referee: NyxNocturne
    (COMPLETED)
    Against: Mewtwo15026; Referee: Athenodoros
    (COMPLETED)
    Against: Darkamber8828 & Rediamond; Paired with: PinkCaptainFalcon; Referee: NyxNocturne
    (COMPLETED)
    Against: Bynine; Referee: doominic77
    (COMPLETED)
    Against: doominic77; Referee: Fire Blast (COMPLETED)

    Against: porygon3; Referee: Fire Blast (COMPLETED)
    Against: GoldenKnight; Referee, Galladiator (COMPLETED)
    Against: Alchemator; Referee: Rediamond (COMPLETED)
    Against: Engineer Pikachu; Referee: LupusAter (COMPLETED)
    Against: Fire Blast; Referee: danmantincan (COMPLETED)
    Against: LupusAter & Venser; Paired with: NyxNocturne (IN PROGRESS)
    Against: Flamestrike; Referee: Terrador14 (COMPLETED)
    Against: Nightmare jigglypuff; Referee: Goldenknight (COMPLETED)
    Against: Dogfish44; Referee: Terrador14 (COMPLETED)
    Against: Darkamber8828; Referee: Deck Knight (COMPLETED)
    Against: Albinoloon; Referee: Dogfish44 (COMPLETED)
    Against: Doran Dragon; Referee: porygon3 (COMPLETED)
    Against: Dogfish44; Referee: Zarator (COMPLETED)
    Against: LupusAter & Terrador14; Paired with: Darkamber8828; Referee: Dogfish44 (COMPLETED)
    Against: Ice Bug & C$FP; Paired with: Deck Knight; Referee: Gerard (IN PROGRESS)
    Againt: Flamestrike; Referee: Korski (COMPLETED)
    Against: AlphaJolt; Referee: C$FP (COMPLETED)

    Reffings

    Flora vs. Darkamber8828
    Banryu vs. Kannon
    Son_of_Shadoo vs. Rolf
    HD vs. Flora
    smashlloyd20 vs. Wyverii
    PinkCaptainFalcon vs. Gerard
    Athenodoros vs. Pippy
    danmantincan vs. PinkCaptainFalcon
    pikabolter vs. Dark Pulse
    Flamestrike vs. Son_of_Shadoo

    Pokemon Team:
    Cyclohm (open)
    [​IMG]
    Cyclohm* [Cloud] (M)
    Nature: Modest

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect

    Attacks:
    Tackle*
    Growl*
    Leer*
    Charge*
    Rain Dance*
    Twister*
    Spark*
    Dragon Rage*
    SonicBoom*
    Weather Ball
    Whirlwind
    Bide
    Gale
    Zap Cannon
    Slack Off
    Double Hit

    Signal Beam*
    Hydro Pump*
    Heal Bell*
    Magnet Rise

    Thunder*
    Flamethrower*
    Roar*
    Hidden Power [Ground] (7)
    Dragon Pulse
    Taunt
    Substitute
    Thunder Wave
    Double Team
    Fire Blast

    Draco Meteor

    Gorebyss (open)
    [​IMG]
    Gorebyss* [Pearl] (F)

    Nature:
    Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 52

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Attacks:
    Clamp*
    Water Gun*
    Whirlpool*
    Iron Defense*
    Shell Smash

    Muddy Water*
    Confuse Ray*
    Aqua Ring*

    Scald*
    Ice Beam*
    Double Team*
    Hydro Pump
    Hidden Power [Electric] (7)
    Psychic

    Mismagius (open)
    [​IMG]
    Mismagius [Breeze] (F)

    Nature:
    Modest

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 105

    EC: 6/6
    MC: 0

    Abilities:

    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Attacks:

    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Magical Leaf
    Lucky Chant

    Nasty Plot
    Destiny Bond
    Shadow Sneak
    Pain Split
    Imprison

    Will-O-Wisp
    Thunderbolt
    Shadow Ball
    Hidden Power [Fighting] (7)
    Energy Ball
    Taunt
    Psychic

    Scizor (open)
    [​IMG]
    Scizor [Mantis] (M)

    Nature:
    Careful

    Type:

    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    Scizor
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 65

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks:

    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Bullet Punch
    Metal Claw

    Brick Break
    Swords Dance
    X-Scissor

    Night Slash
    Counter
    Steel Wing
    Roost
    Giga Impact
    Substitute

    Salamence (open)
    [​IMG]
    Salamence* [Drake] (M)

    Nature: Hasty (+15% Speed, +15% Accuracy)

    Type:

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 115 (100*1.15^)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Intimidate:
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Command: (Ability: Intimidate)

    Moxie (DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:

    Fire Fang
    Thunder Fang
    Rage*
    Bite*
    Leer*
    Headbutt*
    Focus Energy*
    Ember*
    Crunch
    Fly
    Dragon Tail

    Dragon Dance*
    Dragon Pulse*
    Hydro Pump*
    Dragon Rush

    Flamethrower*
    Dragon Claw*
    Brick Break*
    Hone Claws
    Substitute
    Double Team
    Roost

    Outrage
    Draco Meteor

    Syclant (open)
    [​IMG]
    Syclant [Frostbite] (M)

    Nature: Hasty (+15% Speed, +23% Accuracy)

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 140 (121*1.15^)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:

    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Ice Punch
    Sheer Cold
    Bug Buzz
    X-Scissor

    Blizzard
    Hidden Power [Fire] (7)
    Taunt
    Substitute

    Tail Glow
    Counter
    Earth Power

    Crustle (open)
    [​IMG]
    Crustle [Hermit] (M)

    Nature: Adamant

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 45

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:

    Shell Smash
    Fury Cutter
    Rock Blast
    Withdraw
    Sand Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock
    Rock Wrecker

    Night Slash
    Counter
    Curse
    Spikes
    Sand Tomb

    Swords Dance
    Stone Edge
    Earthquake
    Substitute

    Volcarona (open)
    [​IMG]
    Volcarona [FlyerFries] (F)

    Nature:
    Timid (+15% Speed, +15% Accuracy)

    Type:
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. SolarBeam has Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (100*1.15^)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Flame Body (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

    Attacks:

    Amnesia
    Ember
    String Shot
    Leech Life
    Take Down
    Fiery Dance
    Quiver Dance
    Gust
    Bug Buzz
    Whirlwind
    Hurricane

    Morning Sun
    Zen Headbutt
    Magnet Rise

    Fire Blast
    Will-O-Wisp
    SolarBeam
    Sunny Day
    Hidden Power [Rock] (7)
    Psychic
    Substitute
    Overheat
    Toxic

    Anorith (open)
    [​IMG]
    Anorith [Clawdia] (F)

    Nature:
    Adamant

    Type:

    Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1)

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75

    EC: 2/6
    MC: 0
    DC: 0/5

    Abilities:

    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect

    Rapid Spin
    Screech
    Curse

    Stone Edge
    Brick Break
    X-Scissor

    Lairon (open)
    [​IMG]
    Lairon [Metal] (M)

    Nature: Adamant

    Type:
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1)

    Stats:

    Lairon
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40

    EC: 8/9
    MC: 3
    DC: 2/5

    Abilities:

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Attacks:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Metal Burst

    Head Smash
    Dragon Rush
    Iron Head

    Hone Claws
    Earthquake
    Shadow Claw

    Magnet Rise

    Heracross (open)
    [​IMG]
    Heracross [Taco] (M)

    Nature:
    Jolly (+1.15% Speed, +11% Accuracy)

    Type:
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    Heracross
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15^)

    MC: 0
    DC: 2/5

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Close Combat

    Focus Punch
    Flail
    Double-Edge
    Bide

    Stone Edge
    Swords Dance
    Protect

    Vigoroth (open)
    [​IMG]
    Vigoroth [smashlloyd20] (M)

    Nature:
    Jolly (+1.15%, +19% Accuracy)

    Type:

    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    Vigoroth
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 104 (90*1.15^)

    EC: 4/9
    MC: 0

    Abilities:

    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks:
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Focus Punch
    Counter
    Uproar
    Fury Swipes
    Endure

    Hammer Arm
    Tickle
    Body Slam

    Return
    Rock Slide
    Shadow Claw

    Roselia (open)
    [​IMG]
    Roselia [Thorn] (F)

    Nature: Timid (+1.15% Speed, +10% Accuracy)

    Type:
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    Roselia
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 75 (65*1.15^)

    EC: 8/9
    MC: 0
    DC: 1/5

    Abilities:

    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:

    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    GrassWhistle
    Giga Drain

    Sleep Powder
    Synthesis
    Extrasensory

    Toxic
    Venoshock
    Energy Ball
    Hidden Power [Ground] (6)

    Nohface (open)
    [​IMG]
    Nohface [Plate] (M)

    Nature:
    Adamant

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10

    EC: 0/6
    MC: 0

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse

    Psycho Shift
    Yawn
    Meteor Mash

    Taunt
    Rock Slide
    Will-O-Wisp

    Rhyhorn (open)
    [​IMG]
    Rhyhorn [AlphaJolt] (M)

    Nature:
    Careful

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 25

    EC: 3/9
    MC: 0
    DC: 0/5

    Abilities:

    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:

    Horn Attack
    Tail Whip
    Stomp
    Fury Attack
    Scary Face
    Rock Blast
    Megahorn

    Counter
    Ice Fang
    Crunch

    Swords Dance
    Earthquake
    Stone Edge
    Fissure
    Bide

    Machoke (open)
    [​IMG]
    Machoke [Mac] (M)

    Nature:
    Adamant

    Type:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 45

    EC: 6/9
    MC: 1
    DC: 1/5

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Attacks:

    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Low Sweep
    Foresight
    Seismic Toss
    Revenge
    Vital Throw
    DynamicPunch

    Counter
    Encore
    Ice Punch

    Earthquake
    Rock Slide
    Payback

    Spiritomb (open)
    [​IMG]
    Spiritomb [Delicious] (F)

    Nature:
    Quiet

    Type:

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 30 (-)

    MC: 0
    DC: 1/5

    Abilities:

    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Attacks:

    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind
    Nasty Plot

    Pain Split
    Destiny Bond
    Imprison

    Hidden Power [Fighting] (7)
    Will-O-Wisp
    Shadow Ball
    Toxic

    Reuniclus (open)
    [​IMG]
    Reuniclus [Deblob] (F)

    Nature: Modest (+1 SpA, -1 Atk)

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 110
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 30

    EC: 9/9
    MC: 0
    DC: 4/5

    Abilities:

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:


    Psywave*
    Reflect*
    Rollout*
    Snatch*
    Hidden Power [Fire] (7)*
    Light Screen*
    Charm*
    Recover*
    Psycho Shock*
    Psychic
    Skill Swap
    Heal Block

    Acid Armor*
    Confuse Ray*
    Imprison*

    Trick Room*
    Shadow Ball*
    Calm Mind*

    Milotic (open)
    [​IMG]
    Milotic [DarkSlay] (F)

    Nature: Timid (+1.15% Speed, +10% Accuracy)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 94 (81*1.15^)

    EC: 6/6
    MC: 0
    DC: 0/5

    Abilities:

    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Attacks:


    Splash
    Tackle
    Flail

    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Attract
    Hydro Pump
    Aqua Ring
    Rain Dance

    Blizzard
    Scald
    Toxic
    Hidden Power [Electric] (7)

    Mirror Coat
    Hypnosis
    Confuse Ray
    DragonBreath

    Karrablast (open)
    [​IMG]
    Karrablast [Kodak] (M)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Swarm: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    Attacks:


    Peck
    Leer
    Endure
    Fury Cutter
    Headbutt
    False Swipe

    X-Scissor
    Aerial Ace
    Double Team

    Counter
    Megahorn
    Faint Attack

    Venonat (open)
    [​IMG]
    Venonat [Glass] (F)

    Nature: Timid (+1.15% Speed, +6% Accuracy)

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (45*1.15^)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:


    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    PoisonPowder
    Leech Life
    Stun Spore
    Psybeam

    Venoshock
    Hidden Power [Ground] (7)
    Protect

    Morning Sun
    Signal Beam
    Skill Swap


    6/7/11 Traded Mismagius for Zoroark.
    6/7/11 Traded Larvesta for Bagon
    6/12/11 Traded Bagon for Duosion
    6/23/11 Traded Zoroark for Mismagius
  19. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    [​IMG][​IMG]
    Trainer Name: Alchemator

    Pokémon:
    • Psychic-type Team: Starmie, Claydol, Beheeyem, Metagross, Girafarig, Gallade, Xatu, Alakazam, Darmanitan-Z, Swoobat, Smoochum, Slowpoke, Meditite (13)
    • Balanced Team: Starmie, Metagross, Gallade, Ninetales, Sudowoodo, Zoroark, Venomoth, Grovyle
    • Other Pokémon: Bisharp, Smeargle, Flygon, Poochyena, Tepig, Leavanny, Pichu, Golett, Happiny, Ditto, Volbeat, Croagunk, Psyduck, Yamask, Snorunt, Lunatone, Drowzee, Vullaby (23)
    • Benched: Fraxure, Hitmonchan, Liepard, Druddigon, Exeggutor, Sableye, Butterfree, Ampharos, Hariyama, Koffing (10)
    • Pokémon traded away: Granbull, Misdreavus, Remoraid, Piloswine (4)
    Currency Counters: 6
    Universal Counters: 0
    Arenas
    Battles

    Psychic-type Team:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Balanced Team:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry [​IMG]
    2x Cheri Berry [​IMG]
    2x Chesto Berry [​IMG]
    2x Pecha Berry [​IMG]
    2x Rawst Berry [​IMG]
    2x Aspear Berry

    Items:
    Expert Belt (1)
    Black Belt (1)
    Metal Coat (1)
    Lucky Egg (2)
    Exp. Share (2)

    Pokémon Team:

    Psychic-type Team
    :
    Stevenson the Starmie * (open)
    [​IMG]
    Starmie [Stevenson] (N/A)
    • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+20% Acc.], subtracts one (1) Rank from Attack.)
    Type:
    • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 16 (0)
    DC: 5/5

    Abilities:
    • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic (DW Unlocked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
    Attacks (46):

    Aurora Beam
    Barrier
    Bide
    Blizzard
    Camouflage
    Confuse Ray
    Cosmic Power
    Dive
    Double Team
    Endure
    Flash
    Flash Cannon
    Grass Knot
    Harden
    Hidden Power [Fire] [7]
    Hydro Pump
    Hyper Beam
    Ice Beam
    Light Screen
    Minimize
    Pain Split
    Power Gem
    Protect
    Psych Up
    Psychic
    Psyshock
    Rain Dance
    Rapid Spin
    Recover
    Reflect
    Reflect Type
    Role Play
    Scald
    Signal Beam
    Substitute
    Supersonic
    Surf
    Swift
    Tackle
    Teleport
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Water Gun
    Zap Cannon

    Magic Coat

    Steinbeck the Claydol * (open)
    [​IMG]
    Claydol [Steinbeck] (N/A)
    • Nature: Relaxed (Adds a Rank to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type:
    • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 65 (75/1.15v)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: N/A

    Abilities:
    • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Attacks (50):

    Ally Switch
    AncientPower
    Bulldoze
    Calm Mind
    Charge Beam
    Confusion
    Cosmic Power
    Dig
    Double-Edge
    Double Team
    Earth Power
    Earthquake
    Endure
    Explosion
    Grass Knot
    Gravity
    Gyro Ball
    Harden
    Heal Block
    Hidden Power [Fire] [7]
    Hyper Beam
    Ice Beam
    Light Screen
    Mud Slap
    Power Split
    Power Trick
    Protect
    Psybeam
    Psychic
    Psyshock
    Rain Dance
    Rapid Spin
    Reflect
    Rest
    Rock Polish
    Rock Slide
    Rock Tomb
    Sandstorm
    Selfdestruct
    Shadow Ball
    Signal Beam
    Sleep Talk
    Smack Down
    Solarbeam
    Stealth Rock
    Substitute
    Sunny Day
    Teleport
    Trick Room
    Zen Headbutt

    Pratchett the Beheeyem (open)
    [​IMG]
    Beheeyem [Pratchett] (M)

    • Nature: Brave (Adds one (1) Rank to Attack,Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 34 (40/1.15v)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    • Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Analytic (DW UNLOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Attacks (44):

    Ally Switch
    Barrier
    Charge Beam
    Confusion
    Disable
    Double Team
    Dream Eater
    Energy Ball
    Facade
    Giga Impact
    Growl
    Guard Split
    Guard Swap
    Headbutt
    Heal Block
    Hidden Power [Fighting] [7]
    Hyper Beam
    Imprison
    Light Screen
    Miracle Eye
    Nasty Plot
    Power Swap
    Protect
    Psybeam
    Psych Up
    Psychic
    Psyshock
    Rain Dance
    Recover
    Reflect
    Rest
    Rock Slide
    Shadow Ball
    Skill Swap
    Substitute
    Swagger
    Telekinesis
    Teleport
    Thunder Wave
    Thunderbolt
    Toxic
    Trick Room
    Wonder Room
    Zen Headbutt

    Orwell the Metagross (open)
    [​IMG]
    Metagross [Orwell] (N/A)

    • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60 (70/1.15v)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 9/9
    MC: 13 (0)
    DC: 5/5

    Abilities:

    • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal (DW UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (44):

    Aerial Ace
    Agility
    Block
    Brick Break
    Bulldoze
    Bullet Punch
    Confusion
    Double-Edge
    Double Team
    DynamicPunch
    Earthquake
    Endure
    Grass Knot
    Gravity
    Hammer Arm
    Headbutt
    Hidden Power [Fire] [6]
    Hone Claws
    Hyper Beam
    Ice Punch
    Iron Defense
    Iron Head
    Light Screen
    Magnet Rise
    Metal Claw
    Meteor Mash
    Protect
    Psychic
    Pursuit
    Rain Dance
    Reflect
    Rest
    Rock Slide
    Rock Smash
    Scary Face
    Shadow Ball
    Signal Beam
    Sleep Talk
    Sludge Bomb
    Stealth Rock
    Substitute
    Take Down
    ThunderPunch
    Zen Headbutt

    Toxic
    Giga Impact
    Icy Wind
    Telekinesis

    Harper Lee the Girafarig (open)
    [​IMG]
    Girafarig [Harper Lee] (F)

    • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • [Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (85/1.15v)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:

    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    • Sap Sipper (DW UNLOCKED): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

    Attacks (43):

    Agility
    Astonish
    Baton Pass
    Confusion
    Crunch
    Double Hit
    Double Kick
    Double Team
    Earthquake
    Endure
    Energy Ball
    Growl
    Guard Swap
    Hidden Power [Ice] [7]
    Hyper Voice
    Light Screen
    Magic Coat
    Mirror Coat
    Odor Sleuth
    Power Swap
    Protect
    Psybeam
    Psychic
    Psyshock
    Rain Dance
    Razor Wind
    Reflect
    Shadow Ball
    Shock Wave
    Signal Beam
    Skill Swap
    Substitute
    Sucker Punch
    Sunny Day
    Tackle
    Telekinesis
    Thunder Wave
    Thunderbolt
    Toxic
    Trick Room
    Wish
    Zap Cannon
    Zen Headbutt

    Shakespeare the Gallade (open)
    [​IMG]
    Gallade [Shakespeare] (M)

    • Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)

    Type:

    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 5 (0)
    DC: 5/5

    Abilities:

    • Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    • Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (40):

    Aerial Ace
    Calm Mind
    Close Combat
    Confusion
    Disable
    Double Team
    Encore
    Endure
    Feint
    Fire Punch
    Focus Punch
    Fury Cutter
    Growl
    Heal Pulse
    Ice Punch
    Imprison
    Leaf Blade
    Leer
    Low Kick
    Lucky Chant
    Magical Leaf
    Night Slash
    Pain Split
    Protect
    Psycho Cut
    Reflect
    Rock Slide
    Shadow Sneak
    Slash
    Snatch
    Substitute
    Swords Dance
    Taunt
    Teleport
    ThunderPunch
    Thunder Wave
    Torment
    Toxic
    Will-o-Wisp
    X-Scissor

    Drain Punch
    Trick Room

    Dual Chop
    Hypnosis

    Twain the Xatu (open)
    [​IMG]
    Xatu [Twain] (M)

    • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 82 (95/1.15v)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 12
    DC: 5/5

    Abilities:

    • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    • Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Attacks (44):

    Ally Switch
    Calm Mind
    Confuse Ray
    Double-Edge
    Double Team
    Drill Peck
    Endure
    FeatherDance
    Fly
    Giga Drain
    Haze
    Heat Wave
    Hidden Power [Fighting] [7]
    Leer
    Light Screen
    Lucky Chant
    Me First
    Miracle Eye
    Night Shade
    Ominous Wind
    Pain Split
    Peck
    Protect
    Psychic
    Psycho Shift
    Psyshock
    Quick Attack
    Rain Dance
    Reflect
    Roost
    Shadow Ball
    Sky Attack
    Solarbeam
    Steel Wing
    Sucker Punch
    Sunny Day
    Tailwind
    Teleport
    Thunder Wave
    Toxic
    Trick Room
    U-turn
    Wish
    Zen Headbutt

    Dahl the Alakazam (open)
    [​IMG]
    Alakazam [Dahl] (M)

    • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+22% Acc.], subtracts one (1) Rank from Attack.)

    Type:

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (120*1.15^)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    • Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Magic Guard (DW UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Attacks (40):

    Ally Switch
    Bide
    Confusion
    Counter
    Dig
    Disable
    Double Team
    DynamicPunch
    Encore
    Energy Ball
    Focus Blast
    Future Sight
    Gravity
    Guard Split
    Hidden Power [Fire] [7]
    Ice Punch
    Kinesis
    Light Screen
    Magic Coat
    Miracle Eye
    Protect
    Psybeam
    Psychic
    Psyshock
    Rain Dance
    Recover
    Reflect
    Role Play
    Shadow Ball
    Shock Wave
    Signal Beam
    Snatch
    Substitute
    Sunny Day
    Taunt
    Telekinesis
    Teleport
    Thunder Wave
    Torment
    Zap Cannon

    Gaiman the Darmanitan-Z (open)
    [​IMG]
    Darmanitan [Gaiman] (M)

    • Nature: Brave (Adds a Rank to Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • [Fire]: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 110
    Atk: Rank 3 (+)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 47 (55/1.15v)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    • Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    • Zen Mode (DW UNLOCKED): (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Attacks (36):

    Brick Break
    Bulldoze
    Dig
    Earthquake
    Encore
    Endure
    Facade
    Fire Blast
    Fire Fang
    Fire Punch
    Flamethrower
    Flare Blitz
    Focus Blast
    Focus Punch
    Grass Knot
    Hammer Arm
    Headbutt
    Incinerate
    Overheat
    Protect
    Psychic
    Rage
    Rest
    Roar
    Rock Slide
    Rollout
    SolarBeam
    Substitute
    Sunny Day
    Superpower
    Swagger
    Tackle
    Taunt
    Torment
    Toxic
    U-Turn
    Uproar
    Will-o-Wisp
    Work Up
    Yawn

    Blyton the Swoobat (open)
    [​IMG]
    Swoobat [Blyton] (F)

    • Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

    Type:

    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100

    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 114

    EC:
    6/6
    MC:
    0
    DC:
    5/5

    Abilities:

    • Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    • Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    • Simple (DW UNLOCKED): (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Attacks (32):

    Air Cutter
    Air Slash
    Amnesia
    Assurance
    Attract
    Calm Mind
    Charge Beam
    Charm
    Confusion
    Endeavour
    Fly
    Giga Drain
    Gust
    Heart Stamp
    Heat Wave
    Hidden Power [Fighting] [7]
    Imprison
    Light Screen
    Magic Coat
    Odor Sleuth
    Protect
    Psychic
    Psyshock
    Reflect
    Roost
    Shadow Ball
    Signal Beam
    Substitute
    Super Fang
    Stored Power
    Taunt

    Torment

    Christie the Smoochum (open)
    [​IMG]
    Smoochum [Christie] (F)

    • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+13% Acc.], subtracts one (1) Rank from Defense.)

    Type:

    • [Ice]: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 0 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 75 (74.75^)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC:
    0
    DC:
    0/5

    Abilities:

    • Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    • Hydration (DW LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Attacks (15):

    Confusion
    Fake Out
    Fake Tears
    Grass Knot
    Heart Stamp
    Ice Beam
    Lick
    Mean Look
    Miracle Eye
    Nasty Plot
    Pound
    Powder Snow
    Shadow Ball
    Sing
    Sweet Kiss

    Flemming the Slowpoke (open)
    [​IMG]
    Slowpoke [Flemming] (M)

    • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type:

    • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 13 (15/1.15v)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 5/6
    MC: 0
    DC: 0/5

    Abilities:

    • Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    • Regenerator (DW LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Attacks (28):

    Bide
    Block
    Confusion
    Curse
    Disable
    Endure
    Flamethrower
    Grass Knot
    Growl
    Headbutt
    Heal Pulse
    Ice Beam
    Light Screen
    Magic Coat
    Me First
    Protect
    Psychic
    Psyshock
    Reflect
    Scald
    Shadow Ball
    Signal Beam
    Slack Off
    Tackle
    Teleport
    Water Gun
    Yawn
    Zen Headbutt

    Cussler the Meditite (open)
    [​IMG]
    Meditite [Cussler] (M)

    • Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+11% Acc.], subtracts one (1) Rank from Special Attack.)
    Type:

    • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 90
    Atk: Rank 2 [4 Pure Power]
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (60*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    • Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    • Telepathy (DW LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Attacks (15):

    Bide
    Calm Mind
    Confusion
    Detect
    Drain Punch
    Fake Out
    Feint
    Hidden Power [Ground] [7]
    Light Screen
    Meditate
    Mind Reader
    Psycho Cut
    Reflect
    Rock Slide
    Swagger


    Balanced Team:
    Rowling the Ninetales * (open)
    [​IMG]
    Ninetales [Rowling] (F)

    • Nature: Modest (Adds one (1) Rank to Special Attack, subtracts one (1) Rank from Attack)

    Type:

    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 16 (0)
    DC: 5/5

    Abilities:

    • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    • Drought (DW UNLOCKED): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Attacks (25):

    Bide
    Confuse Ray
    Dark Pulse
    Dig
    Disable
    Ember
    Endure
    Energy Ball
    Extrasensory
    Fire Blast
    Fire Spin
    Flame Burst
    Flamethrower
    Hex
    Hypnosis
    Imprison
    Magic Coat
    Nasty Plot
    Pain Split
    Quick Attack
    Roar
    Safeguard
    Solarbeam
    Tail Whip
    Will-o-Wisp

    Capote the Sudowoodo (open)
    [​IMG]
    Sudowoodo [Capote] (M)

    • Nature: Adamant (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Attack)

    Type:

    • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    • Rattled (DW UNLOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks (26):

    Block
    Brick Break
    Copycat
    Counter
    Curse
    Double-Edge
    Double Team
    Earthquake
    Endure
    Faint Attack
    Fake Tears
    Fire Punch
    Flail
    Ice Punch
    Low Kick
    Mimic
    Protect
    Rock Slide
    Rock Throw
    Sand Tomb
    Stealth Rock
    Stone Edge
    Sucker Punch
    ThunderPunch
    Toxic
    Wood Hammer

    Snicket the Zoroark (open)
    [​IMG]
    Zoroark [Snicket] (M)

    • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+17% Acc.], subtracts one (1) Rank from Defense.)

    Type:

    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (105*1.15^)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 16 (0)
    DC: N/A

    Abilities:

    • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks (22):

    Counter
    Dark Pulse
    Detect
    Dig
    Double Team
    Faint Attack
    Fake Tears
    Flamethrower
    Focus Blast
    Foul Play
    Fury Swipes
    Grass Knot
    Hidden Power [Ice] [7]
    Hone Claws
    Leer
    Nasty Plot
    Night Daze
    Pursuit
    Scary Face
    Scratch
    Taunt
    U-turn

    Agility
    Protect

    H.G. Wells the Venomoth (open)
    [​IMG]
    Venomoth [H.G. Wells] (M)

    • Nature: Mild (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Defense.)
    Type:

    • [Bug]: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    • [Poison]: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 17

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:

    • Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    • Wonder Skin (DW UNLOCKED): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Attacks (22):

    Acrobatics
    Agility
    Bug Buzz
    Confusion
    Disable
    Double Team
    Foresight
    Giga Drain
    Leech Life
    PoisonPowder
    Psybeam
    Psychic
    Quiver Dance
    Roost
    Silver Wind
    Sleep Powder
    Sludge Bomb
    Stun Spore
    Substitute
    Supersonic
    Tackle
    Toxic Spikes
    U-turn

    Wilde the Grovyle (open)
    [​IMG]
    Grovyle [Wilde] (M)

    • Nature: Rash (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Special Defense.)

    Type:

    • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 7/9
    MC: 1
    DC: 5/5

    Abilities:

    • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    • Unburden (DW UNLOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Attacks (21):

    Absorb
    Acrobatics
    Agility
    Crunch
    Detect
    Dig
    Endeavour
    Fury Cutter
    Giga Drain
    Leaf Blade
    Leaf Storm
    Leech Seed
    Leer
    Low Kick
    Pound
    Pursuit
    Quick Attack
    Rock Slide
    Screech
    ThunderPunch
    X-Scissor


    Other Pokémon:
    Bachman the Bisharp (open)
    [​IMG]
    Bisharp [Bachman] (M)

    • Nature: Careful (Adds one (1) Rank to Special Defense, subtracts one (1) Rank from Special Attack)

    Type:

    • [Dark]: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:

    • Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (19):

    Brick Break
    Dig
    Faint Attack
    Fury Cutter
    Leer
    Metal Burst
    Metal Claw
    Night Slash
    Psycho Cut
    Revenge
    Scary Face
    Scratch
    Stone Edge
    Sucker Punch
    Swords Dance
    Taunt
    Thunder Wave
    Torment
    X-Scissor

    Studio the Smeargle (open)
    [​IMG]
    Smeargle [Studio] (F)

    • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.)

    Type:

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 87 (75*1.15^)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    EC: N/A
    MC: 0
    DC: 0/5

    Abilities:

    • Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    • Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    • Moody (DW LOCKED): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Attacks (13):

    Dig
    Disable
    Ice Beam
    Power Split
    Quick Attack
    Recover
    Sketch
    Sketch
    Sketch
    Swift
    Thunder Wave
    Thunderbolt
    Will-o-Wisp

    Tolkien the Flygon (open)
    [​IMG]
    Flygon [Tolkien] (F)

    • Nature: Naive (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+15% Acc.], subtracts one (1) Rank from Special Defense.)

    Type:

    • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    • [Dragon]: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 115 (100*1.15^)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: N/A

    Abilities:

    • Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (23):

    Bite
    Bulldoze
    Crunch
    Dig
    Dragon Claw
    Dragon Tail
    Earth Power
    Earthquake
    Endure
    Faint Attack
    Feint
    Fire Blast
    Flail
    Fly
    Hidden Power [Ice] [7]
    Outrage
    Rock Slide
    Sand-Attack
    Sand Tomb
    Signal Beam
    SolarBeam
    SonicBoom
    ThunderPunch

    Hemingway the Poochyena (open)
    [​IMG]
    Poochyena [Hemingway] (M)

    • Nature: Adamant (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Attack.)
    Type:

    • Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    • Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    • Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    • Rattled (DW LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks (13):

    Bite
    Dig
    Facade
    Fire Fang
    Howl
    Odor Sleuth
    Roar
    Sand-Attack
    Snatch
    Swagger
    Tackle
    Torment
    Yawn

    Fitzgerald the Tepig (open)
    [​IMG]
    Tepig [Fitzgerald] (M)

    • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 39 (45/1.15v)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
    • Thick Fat (DW LOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Attacks (15):

    Defense Curl
    Ember
    Endeavour
    Fire Blast
    Flame Charge
    Odor Sleuth
    Rollout
    Smog
    SolarBeam
    Superpower
    Tackle
    Tail Whip
    Take Down
    Taunt
    Yawn

    Wyndham the Leavanny (open)
    [​IMG]
    Leavanny [Wyndham] (M)

    • Nature: Naughty (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Defense.)

    Type:

    • [Bug]: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    • [Grass]: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 92
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5

    Abilities:

    • Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
    • Chlorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    • Overcoat (DW LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (22):

    Agility
    Air Slash
    Bug Bite
    Bug Buzz
    Camouflage
    Endure
    False Swipe
    GrassWhistle
    Hidden Power [Fire] [7]
    Leaf Blade
    Leaf Storm
    Light Screen
    Me First
    Payback
    Protect
    Razor Leaf
    Shadow Claw
    SolarBeam
    String Shot
    Struggle Bug
    Swords Dance
    Tackle
    X-Scissor

    Swift the Pichu (open)
    [​IMG]
    Pichu [Swift] (M)

    • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+16% Acc.], subtracts one (1) Rank from Defense.)

    Type:

    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 80
    Atk: Rank 2
    Def: Rank 0 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (60*1.15^)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    • Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    • Lightningrod (DW LOCKED): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Attacks (12):

    Charm
    Encore
    Endure
    Fake Out
    Grass Knot
    Light Screen
    Nasty Plot
    Sweet Kiss
    Tail Whip
    Thunder Wave
    Thundershock
    Volt Switch

    Golding the Golett (open)
    [​IMG]
    Golett [Golding] (N/A)

    • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • [Ground]: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    • [Ghost]: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (35/1.15v)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    • Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).
    • Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    • No Guard (DW LOCKED): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Attacks (17):

    Astonish
    Defense Curl
    Earthquake
    Focus Punch
    Grass Knot
    Hammer Arm
    Ice Beam
    Iron Defense
    Magnitude
    Mega Punch
    Mud-Slap
    Pound
    Psychic
    Rock Slide
    Rollout
    Shadow Punch
    Substitute

    Potter the Happiny (open)
    [​IMG]
    Happiny [Potter] (F)
    • Nature: Modest (Adds one (1) Rank to Special Attack, subtracts one (1) Rank from Attack.)

    Type:

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 110
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects (E.G. paralysis from Thunderbolt).
    • Friend Guard (DW LOCKED): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Attacks (11):

    Aromatherapy
    Charm
    Copycat
    Counter
    Endure
    Flamethrower
    Pound
    Refresh
    Shadow Ball
    SolarBeam
    Sweet Kiss

    Seuss the Ditto (open)
    [​IMG]
    Ditto [Seuss] (N/A)

    • Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+5% Acc.], subtracts one (1) Rank from Attack.)

    Type:

    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 56 (48*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: N/A
    MC: N/A
    DC: 4/5

    Abilities:

    • Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    • Imposter (DW LOCKED): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

    Attack (1):

    Transform

    Adams the Volbeat (open)
    [​IMG]
    Volbeat [Adams] (M)

    • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

    Type:

    • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 73 (85/1.15v)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 4/5

    Abilities:

    • Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    • Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
    • Prankster (DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Attacks (14):

    Baton Pass
    Brick Break
    Confuse Ray
    Double Team
    Encore
    Flash
    Moonlight
    Quick Attack
    Seismic Toss
    Shadow Ball
    Signal Beam
    Tackle
    Tail Glow
    Thunderbolt

    Carroll the Croagunk (open)
    [​IMG]
    Croagunk [Carroll] (M)

    • Nature: Naughty (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Defense.)
    Type:

    • [Poison]: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    • [Fighting]: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    • Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    • Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    • Poison Touch (DW LOCKED): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Attacks (14):

    Astonish
    Counter
    Dig
    Drain Punch
    Faint Attack
    Fake Out
    Mud-Slap
    Poison Sting
    Pursuit
    Revenge
    Rock Slide
    Shadow Ball
    Swagger
    Taunt

    Nix the Psyduck (open)
    [​IMG]
    Psyduck [Nix] (M)

    • Nature: Lonely (Adds one (1) Rank to Attack, subtracts one (1) Rank from Defense.)

    Type:

    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:

    • Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    • Cloud Nine: (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.
    • Swift Swim (DW LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Attacks (16):

    Brick Break
    Confusion
    Dig
    Disable
    Encore
    Hydro Pump
    Mud Bomb
    Scratch
    Screech
    Shadow Claw
    Tail Whip
    Water Gun
    Water Pulse
    Water Sport
    Yawn
    Zen Headbutt

    Poe the Yamask (open)
    [​IMG]
    Yamask [Poe] (M)

    • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)


    Type:

    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 26 (30/1.15v)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: N/A

    Abilities:

    • Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks (21):

    Astonish
    Disable
    Double Team
    Endure
    Energy Ball
    Haze
    Hex
    Hidden Power [Fire] [7]
    Imprison
    Nasty Plot
    Night Shade
    Ominous Wind
    Power Split
    Protect
    Psychic
    Rest
    Shadow Ball
    Substitute
    Toxic
    Trick Room
    Will-o-Wisp

    Shelley the Snorunt (open)
    [​IMG]
    Snorunt [Shelley] (F)

    • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+8% Acc.], subtracts one (1) Rank from Defense.)
    Type:

    • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (50*1.15^)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    • Moody (DW LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Attacks (13):

    Bide
    Bite
    Blizzard
    Disable
    Double Team
    Headbutt
    Icy Wind
    Leer
    Light Screen
    Powder Snow
    Protect
    Shadow Ball
    Weather Ball

    Tolstoy the Lunatone (open)
    [​IMG]
    Lunatone [Tolstoy] (N/A)

    • Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

    Type:

    • [Rock]: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 17

    EC: N/A
    MC: 0
    DC: N/A

    Abilities:

    • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (17):

    AncientPower
    Charge Beam
    Confusion
    Cosmic Power
    Earth Power
    Endure
    Harden
    Heal Block
    Hypnosis
    Ice Beam
    Pain Split
    Psychic
    Psywave
    Rock Polish
    Rock Throw
    Shadow Ball
    Tackle

    Dickens the Drowzee (open)
    [​IMG]
    Drowzee [Dickens] (M)

    • Nature: Brave (Adds one (1) Rank to Attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)


    Type:

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 36 (42/1.15v)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5


    Abilities:

    • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    • Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    • Inner Focus (DW LOCKED): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Attacks (14):

    Brick Break
    Confusion
    Disable
    Headbutt
    Hypnosis
    Ice Punch
    Meditate
    Poison Gas
    Pound
    Psybeam
    Psycho Cut
    ThunderPunch
    Torment
    Trick Room

    Brontë the Vullaby (open)
    [​IMG]
    Vullaby [Brontë] (F)
    • Nature: Modest (Adds one (1) Rank to Special Attack, subtracts one (1) Rank from Attack.)

    Type:
    • [Dark]: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • [Flying]: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    • Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    • Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    • Weak Armour (DW LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks (13):

    Faint Attack
    Fake Tears
    Flatter
    Fury Attack
    Gust
    Leer
    Nasty Plot
    Pluck
    Roost
    Scary Face
    Shadow Ball
    Snarl
    Taunt
  20. hoblaph

    hoblaph

    Joined:
    Jun 11, 2008
    Messages:
    225
    Trainer Name: hoblaph
    Pokemon: Ponyta*, Mothim*, Flarelm*, Zigzagoon, Geodude
    W/L/T/I: 3/2/0/1
    Trainer Counter: 3

    Backpack (open)

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 0 | Business Tokens: 0



    Battles:
    vs. Wikey (Completed | 3v3 Singles | 1-0 Win)
    vs. EndQuote (Completed | 2v2 Doubles | Invalid)
    vs. ToastTyrant13 (Completed | 2v2 Doubles | 2-0 Loss)
    vs. Arcanite (Completed | 2v2 Doubles | 1-0 Loss)
    vs. Lord Jesseus (Completed | 2v2 Doubles | 2-0 Win)
    vs. Rediamond I (Ongoing | 2v2 Doubles | Posted)
    vs. Rediamond II (Ongoing | 2v2 Doubles | 2-0 Win)

    Pokemon Team:

    Ponyta (Speedy) (open)

    [​IMG]
    Ponyta [Speedy]* (Female)
    Nature: Timid (+ Speed and flat +11% accuracy, -1 Attack)

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 102 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 3/6
    MC: 2
    DC: 1/5

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. (DW)

    Attacks:
    Quick Attack*
    Growl*
    Tackle*
    Tail Whip*
    Ember*
    Flame Wheel*
    Stomp*
    Flame Charge*
    Fire Spin*

    Charm*
    Double Kick*
    Morning Sun*

    Incinerate*
    Will-o-Wisp*
    Wild Charge*

    Total: 15



    Mothim (Flutter) (open)

    [​IMG]
    Mothim [Flutter]* (Male)
    Nature: Modest (+1 Special Attack, -1 Attack)

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 66
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/4
    MC: 0
    DC: 3/5


    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (DW)

    Attacks:
    Protect*
    Tackle*
    Bug Bite*
    Hidden Power [Water, 7]*
    Snore*
    String Shot*
    Confusion
    Quiver Dance
    Psychic
    Bug Buzz

    Double Team

    Total: 11



    Flarelm (Pyro) (open)

    [​IMG]

    Flarelm [Pyro]* (Male)
    Nature: Modest (+1 Special Attack, -1 Attack)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 6/9
    MC: 3
    DC: 4/5


    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (DW)

    Attacks:
    Pound*
    Bullet Seed*
    Sweet Scent*
    Growth*
    Ember*
    Leech Seed*
    Flame Wheel*
    Giga Drain*
    Fire Spin*

    Aromatherapy*
    Dragonbreath*
    Earth Power*

    Sunny Day*
    Incinerate*
    Grass Knot*
    Will-o-Wisp
    Substitute

    Total: 17



    Zigzagoon (Ziggy) (open)


    [​IMG]
    Zigzagoon [Ziggy] (Male)
    Nature: Jolly (+ Speed, + 11% Accuracy, -Special Attack)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. (DW)


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Growl
    Tail Whip
    Headbutt
    Sand Attack
    Odor Sleuth
    Mud Sport
    Pin Missile

    Charm
    Trick
    Pursuit

    Thunder Wave
    Dig
    Return

    Total: 14


    Geodude (Charles) (open)

    [​IMG]
    Geodude [Charles (Orc)] (Male)
    Nature: Adamant (+1 Attack, -1 Special Attack)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW)

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Defence Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Selfdestruct
    Rollout
    Rock Blast
    Smack Down

    Curse
    Hammer Arm
    Flail

    Protect
    Earthquake
    Stone Edge

    Total: 16
  21. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,175
    [​IMG]
    Trainer Name: Silvan Smith
    Pokemon: Steelix, Noctowl, Meganium, Arbok, Poliwhirl, Voltorb, Exploud, Aggron, Sheildon, Bronzor
    W/L/T: 0-11-2
    Trainer Counter: 0

    Backpack:
    PokeBall Pocket:
    4x Pokeballs
    4x Sport Ball

    Berry Pocket:
    8x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    1) 1 v 1: Doran Dragon vs Albinoloon (Ref: Chomper)[Completed]
    2) Doran Dragon vs Solstice (ref: not Limewire)[Completed]
    3) Athenodoros vs. Doran Dragon (Ref: Acklow)[Completed]
    4) 4v4 Doubles - Doran Dragon vs Acklow![Completed]
    5) Frosty vs. Doran Dragon (2v2 Doubles)[Completed]
    6) Shuckles my hero's Pokemon vs. Doran Dragon's Pokemon[Completed]
    7) Tortferngatr Vs Doran Dragon (Ref: Yours falsely)[Completed]
    8) 2v2 Doubles - Charmander vs Doran Dragon[Completed]
    9) Doran Dragon vs Woodchuck (ref: DarthVader317; tutor: danmantincan)[Completed]
    10) Doran and Albino Throw Babies at Each Other![Completed]
    11) the dead mans odyssey vs. Doran Dragon. Wheeeeeee.[Completed]
    12)Spenstar and Doran Dragon Duke it Out at the Evolution Forest![Complete]
    13)Doran Dragon and Lord Jesseus fight in an autoshop
    14)AOPSUser and Doran Dragon have a daycare battle!
    15)Knights have been known to fight dragons: Glacier and Doran in a toxic wasteland
    BS) Battle Subway Challenge: Doran Dragon[Completed]
    TLR)The Legend Run (Son_of_Shadoo | Doran Dragon) Mysterious Cove[Completed]
    TLR2)The Legend Run: (Doran Dragon, MrcRanger97) Mysterious Cove[Completed]

    Pokemon Team:
    Show Hide

    [​IMG]
    Steelix [Rocky] (Male)
    Personality:
    Rocky was originally not Silvan's pokemon, but owned by a young boy in Violet City who wanted a bellsprout, most likely for the bellsprout tower not far from his house. As an Onix, Rocky was very rude and self-confident in his actions, even so far as to not listen to Silvan in critical moments, often times hurting an ally or even hurting himself when taking actions into his own...well, lack of hands.When He evolved, Rocky realized the foolishness of his actions and became more laid back and mellow, and in battle became more observant. He waits for other's actions to happen and react occordingly with adamant resolve.

    Favorite Quote: "Slow and steady wins the race." ~The Tortoise and the Hare~

    Nature:
    Adamant

    Type:
    Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 8
    SpA: Rank 1
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC/MC/DC
    Battle 1: 0/0/0
    Battle 2: 1/1/1
    Battle 3: 2/1/1
    Battle 4: 3/1/1
    Battle 5: 0/1/1
    Battle 6: 0/0/0
    Battle 7: 0/1/1
    Battle 8: 0/0/0
    Battle 9: 0/0/0
    Battle 10: 0/0/0
    Battle 11: 0/0/0
    Battle 12: 0/0/0
    Battle 13: 0/0/0
    MP:0/-3/0
    Total : 6/2/5

    Abilities:
    Ability 1: Rock Head:(Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sturdy:(Innate)This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Dream World: Sheer Force:(Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Level-up
    Bind(*)
    Ice Fang(*)
    Harden(*)
    Fire Fang(*)
    Mud Sport(*)
    Tackle(*)
    Thunder Fang(*)
    Screech(*)
    Rock Throw(*)
    Rage(*)
    Rock Tomb(*)
    Smack Down(*)
    Sandstorm(*)
    Curse
    Egg-learned
    Heavy Slam(*)
    Defense Curl(*)
    Rollout(*)
    BW-TM
    Earthquake(*)
    Explosion(*)
    Dragon Tail(*)
    Gyro Ball

    [​IMG]
    Noctowl [Hoot-chan] (Female)

    Personality:
    Hoot-chan was Silvan's first pokemon, and thus, both have a special bond with each other. Hoot-chan is the mastermind behind the team, a leader behind a leader. Her enhanced inteligence giving her psychic qualities and an ability to talk with humans, though she chooses only to talk to Silvan. Hoot-chan is a tactical warfare genious, and will use whatever she can to disrupt the flow of battle into her or her teammate's favor.

    Favorite Quote: "Stupid is as stupid does" ~Forrest Gump~

    Nature:
    Modest

    Type:
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 110
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC/MC/DC
    Battle 1: 1/1/1
    Battle 2: 2/1/1
    Battle 3: 1/1/1
    Battle 4: 2/1/1
    Battle 5: 0/0/0
    Battle 6: 0/1/1
    Battle 7: 0/0/0
    Battle 8: 0/0/0
    Battle 9: 0/0/0
    Battle 10: 0/0/0
    Battle 11: 0/0/0
    Battle 12: 0/0/0
    Battle 13: 0/0/0
    MP: 0/-4/0
    Total : 6/1/5

    Abilities:
    Ability 1: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action

    Ability 2: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

    Dream World: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Attacks:
    Level-up
    Lvl 1 - Foresight(*)
    Lvl 1 - Growl(*)
    Lvl 1 - Hypnosis(*)
    Lvl 1 - Sky Attack(*)
    Lvl 1 - Tackle(*)
    Lvl 9 - Peck(*)
    Lvl 13 - Uproar(*)
    Lvl 17 - Reflect(*)
    Lvl 22 - Confusion(*)
    Lvl 37 - Air Slash
    Lvl 57 - Psycho Shift
    Egg-learned
    Night Shade(*)
    Supersonic(*)
    Whirlwind(*)
    BW-TM
    Psychic(*)
    Dream Eater(*)
    Substitute(*)
    Toxic

    [​IMG]
    Meganium [Orita-chan] (Female)

    Personality:
    Orita-chan was Silvan's second pokemon, and first Starter pokemon. She has always had a positive disposition on everything, and the biggest mouth in terms of cheering her teammates on. When ever things seem to be looking down or the team is anything but happy, Orita-chan will give the most inspiring positivity speaches. Many gym battles in Johto and Hoenn were struggled through, but were pulled through because of Orita-chan's positive cheers.

    Favorite Quote: "Is your glass half full or half empty?" ~Optimism proverb~

    Nature:
    Modest

    Type:
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC/MC/DC
    Battle 1: 0/0/0
    Battle 2: 0/0/0
    Battle 3: 0/0/0
    Battle 4: 1/1/1
    Battle 5: 0/0/0
    Battle 6: 2/1/1
    Battle 7: 1/1/1
    Battle 8: 1/2/1
    Battle 9: 1/2/0
    Battle 10: 1/3/0
    Battle 11: 1/2/1
    Battle 12: 1/2/0
    Battle 13: 0/0/0
    Mov Purc: 0/-13/0
    Total : 9/1/5

    Abilities:
    1) Overgrow: Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    DW) Leaf Guard: Type: Innate
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:
    Level Up:
    lv 1 - Growl
    lv 1 - Poison Powder
    lv 1 - Razor Leaf
    lv 1 - Tackle
    lv 12 - Synthesis
    lv 18 - Reflect
    lv 22 - Magical Leaf
    lv 32 - Petal Dance
    lv 40 - Light Screen
    lv 54 - Safeguard
    lv 60 - Aromatherapy
    Egg-Learned
    Ancient Power
    Heal Pulse
    Leaf Storm
    BW-TM
    SolarBeam
    Substitute
    Giga Drain
    Hidden Power 7 (Fire)
    Sunny Day
    Energy Ball

    [​IMG]
    Arbok [Enaks-chan] (Male)

    Personality:
    As an Ekans, Enaks-chan was a closeted badass, but he was too shy to really let it show. When he evolved he finaly got the courage to be himself, and now he acts as if he were in a lifelong action movie. His moves are exaggerated and augmented just to make them seem cooler. While Silvan isnt exactly pleased with this, hes just glad that Enaks-chan can finally be himself.

    Favorite Quote: "Catchphrase!" Dr. Pepper Commercial

    Nature:
    Adamant

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC/MC/DC
    Battle 1: 0/0/0
    Battle 2: 0/0/0
    Battle 3: 0/0/0
    Battle 4: 1/1/1
    Battle 5: 1/1/1
    Battle 6: 1/1/1
    Battle 7: 0/0/0
    Battle 8: 1/2/1
    Battle 9: 1/2/0
    Battle 10: 1/2/1
    Battle 11: 0/0/0
    Battle 12: 0/2/0
    Battle 13: 0/0/0
    Mov Purc: 0/-9/0
    Total : 6/2/5

    Abilities:
    1) Intimidate: Type: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    2) Shed Skin: Type: (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    DW) Unnerve: Type: (Innate)
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Level-up
    lv 1 - Bite
    lv 1 - Fire Fang
    lv 1 - Ice Fang
    lv 1 - Thunder Fang
    lv 1 - Leer
    lv 1 - Poison Sting
    lv 1 - Wrap
    lv 12 - Glare
    lv 17 - Screech
    lv 20 - Acid
    lv 22 - Crunch
    lv 25 - Stockpile
    lv 25 - Swallow
    lv 25 - Spit Up
    lv 44 - Gastro Acid
    lv 56 - Coil
    lv 63 - Gunkshot
    Egg-learned
    Beat-Up
    Poison Tail
    Iron Tail
    BW-TM
    Toxic
    Venoshock
    Earthquake
    Giga Impact
    Rock Slide
    Substitute

    [​IMG]
    Poliwhirl [Poli-Chan] (Female)

    Nature:
    Adamant

    Type:
    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC/MC/DC
    Battle 1: 0/0/0
    Battle 2: 0/0/0
    Battle 3: 0/0/0
    Battle 4: 0/0/0
    Battle 5: 0/0/0
    Battle 6: 0/0/0
    Battle 7: 1/2/1
    Battle 8: 0/0/0
    Battle 9: 0/0/0
    Battle 10: 0/0/0
    Battle 11: 0/0/0
    Battle 12: 0/0/0
    Battle 13: 0/0/0
    TLR: 3/5/2
    TLR2: 1/3/1
    Total : 5/10/4

    Abilities:
    1) Water Absorb: (Innate)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    2) Damp: (Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    DW) Swift Swim: (Innate)The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks:
    Level-up
    lv 1 - Bubble
    lv 1 - Hypnosis
    lv 1 - Water Sport
    lv 11 - Water Gun
    lv 15 - DoubleSlap
    lv 18 - Rain Dance
    lv 21 - Body Slam
    Egg-learned
    Ice Ball
    Endeavor
    Haze
    BW-TM
    Waterfall
    Brick Break
    Dig

    [​IMG]
    Voltorb [Trode-chan] (Male)

    Nature:
    Timid

    Type:
    Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 115
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC/MC/DC
    Battle 1: 0/0/0
    Battle 2: 0/0/0
    Battle 3: 0/0/0
    Battle 4: 0/0/0
    Battle 5: 0/0/0
    Battle 6: 0/0/0
    Battle 7: 0/0/0
    Battle 8: 0/0/0
    Battle 9: 0/0/0
    Battle 10: 0/0/0
    Battle 11: 0/0/0
    Battle 12: 0/0/0
    Battle 13: 0/0/0
    Total : 0/0/0

    Abilities:
    Ability 1: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    Ability 2: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Dream World: Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Attacks:
    Level-up
    Charge
    Tackle
    Sonicboom
    Spark
    Rollout
    Screech
    Charge Beam
    Light Screen
    Selfdestruct
    Electro Ball
    Magnet Rise
    Mirror Coat
    BW-TM
    Rain Dance
    Thunder
    Volt Switch

    [​IMG]

    Exploud [Ga-chan] (Female)

    Nature:
    Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)

    Type:
    Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 59(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC/MC/DC
    Battle 1: 0/0/0
    Battle 2: 0/0/0
    Battle 3: 0/0/0
    Battle 4: 0/0/0
    Battle 5: 0/0/0
    Battle 6: 0/0/0
    Battle 7: 0/0/0
    Battle 8: 0/0/0
    Battle 9: 1/2/1
    Battle 10: 2/2/1
    Battle 11: 0/0/0
    Battle 12: 0/0/0
    Battle 13: 0/0/0
    BS: 1/2/1
    TLR: 2/4/2
    TLR2: 3/4/0
    Move purc: 0/-8/0
    Total : 9/6/5

    Abilities:
    1) Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

    DW) Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Attacks:
    Level-up
    lv 1 - Astonish
    lv 1 - Howl
    lv 1 - Pound
    lv 1 - Uproar
    lv 1 - Ice Fang
    lv 1 - Thunder fang
    lv 1 - Fire Fang
    lv 20 - Bite
    lv 23 - Supersonic
    lv 25 - Stomp
    lv 57 - Rest
    lv 57 - Sleep Talk
    Egg-learned
    Extrasensory
    Fake Tears
    SmokeScreen
    BW-TM
    Shadow Ball
    Sunny Day
    SolarBeam
    Taunt
    Flamethrower
    Work Up

    [​IMG]
    Aggron [Judgement] (Male)

    Nature:
    Brave (+1 Atk/Sp.Atk, -15% Speed, -10% Evasion)

    Type:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 7
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43(-)
    Size Class: 4
    Weight Class: 8 (360kg)
    Base Rank Total: 20

    EC/MC/DC
    Battle 1: 0/0/0
    Battle 2: 0/0/0
    Battle 3: 0/0/0
    Battle 4: 0/0/0
    Battle 5: 0/0/0
    Battle 6: 0/0/0
    Battle 7: 0/0/0
    Battle 8: 0/0/0
    Battle 9: 1/2/1
    Battle 10: 2/2/1
    Battle 11: 0/0/0
    Battle 12: 0/0/0
    Battle 13: 0/0/0
    TLR: 4/5/2
    TLR2: 2/2/1
    Move Purc: 0/-11/0
    Total : 9/11/5

    Abilities:
    Ability 1: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 2: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Dream World: Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Attacks:
    Level-up
    lv 1 - Harden
    lv 1 - Headbutt
    lv 1 - Mud-slap
    lv 1 - Tackle
    lv 15 - Metal Claw
    lv 18 - Iron Defense
    lv 22 - Roar
    lv 25 - Take Down
    lv 65 - Heavy Slam
    lv 74 - Double Edge
    lv 82 - Metal Burst
    Egg-learned
    Head Smash
    Stealth Rock
    Iron Head
    BW-TM
    Hone Claws
    Toxic
    Swagger
    Earthquake
    Tutor
    Magnet Rise
    Aqua Tail

    [​IMG]
    Sheildon [Haures] (Female)

    Nature:
    Sassy

    Type:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4(+)
    Spe: 26 (-)[-10 accuracy]
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 15

    EC/MC/DC
    Battle 1: 0/0/0
    Battle 2: 0/0/0
    Battle 3: 0/0/0
    Battle 4: 0/0/0
    Battle 5: 0/0/0
    Battle 6: 0/0/0
    Battle 7: 0/0/0
    Battle 8: 0/0/0
    Battle 9: 0/0/0
    Battle 10: 0/0/0
    Battle 11: 0/0/0
    Battle 12: 0/0/0
    Battle 13: 0/0/0
    Total : 0/0/0

    Abilities:
    Ability 1: Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Dream World: Soundproof (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Attacks:
    Level-up
    lv 1 - Protect
    lv 1 - Tackle
    lv 6 - Taunt
    lv 10 - Metal Sound
    lv 15 - Take Down
    lv 19 - Iron Defense
    lv 24 - Swagger
    Egg-learned
    Curse
    Wide Guard
    Rock Blast
    BW-TM
    Flamethrower
    Ice Beam
    Thunderbolt

    [​IMG]
    Bronzor [Daeoldelus] (N/A)

    Nature:
    Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20 (-)
    Size Class: 1
    Weight Class: 4 (60.5 kg)
    Base Rank Total: 11

    EC/MC/DC
    EC/MC/DC
    Battle 1: 0/0/0
    Battle 2: 0/0/0
    Battle 3: 0/0/0
    Battle 4: 0/0/0
    Battle 5: 0/0/0
    Battle 6: 0/0/0
    Battle 7: 0/0/0
    Battle 8: 0/0/0
    Battle 9: 0/0/0
    Battle 10: 0/0/0
    Battle 11: 0/0/0
    Battle 12: 0/0/0
    Battle 13: 0/0/0
    Total : 0/0/0

    Abilities:
    1) Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    2) Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    DW) Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Attacks:
    Level-up
    lv 1 - Tackle
    lv 1 - Confusion
    lv 7 - Hypnosis
    lv 12 - Imprison
    lv 14 - Confuse Ray
    lv 19 - Extrasensory
    lv 35 - Gyro Ball
    lv 37 - Future Sight
    lv 52 - Heal Block
    BW-TM
    Trick Room
    Payback
    Earthquake
  22. Deck Knight

    Deck Knight Beatnicks will continue until morality improves.
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,247
    ShyGuy1221:

    Team Approved.

    -Charmander-

    Monohm also has Dragon Rage and Sonicboom as Level-up Moves. Make sure to add them in. Team Approved.

    Alchemator:

    Teleport is not a BW TM, so Staryu can't use it in its starting TM List. Fix it. The rest of your team looks good though. VM me when you're done.

    OK, Teleport is gone. Team Approved upon review.

    hoblaph:

    You need to choose a type and Base Attack Power for Burmy's Hidden Power. VM me when you do. Everything else appears to be in order.

    Approved Upon Review.

    Doran Dragon:

    Your formatting is off. List the Abilities as they appear in the Ability List from the Data Audit Thread. You also only need to list the Attack Names, not their descriptions. Finally, put an asterisk (*) next to the starting moves of your mons. There doesn't appear to be anything wrong with the actual move selections, so please make the fixes. Team Approved.
  23. ShyGuy1221

    ShyGuy1221

    Joined:
    Nov 27, 2010
    Messages:
    340
    Deck Knight, I think you might have skipped my registration accidentally. My post is right above Charmander's and right under your previous post.
  24. MK Ultra

    MK Ultra my teeth taste funny today
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,309
    Trainer Name: MK
    Pokemon: Weezing, Emboar, Kitsunoh
    , Kingler, Gothitelle, Mienshao, Unown-M, Typhlosion, Chandelure, Infernape, Rotom-F, Ninetales, Snorlax, Dragonite, Torterra, Tyranitar, Heracross, Jellicent, Simisage, Metagross, Togekiss, Solrock, Umbreon, Empoleon, Hydreigon, Rhyperior, Eevee, Arcanine, Absol, Roselia, Yanma, Krilowatt, Snorunt, Shroomish, Mudkip, Eevee, Treecko, Magnemite, Porygon, Duskull, Ferroseed, Spiritomb, Colosshale, Darumaka, Embirch, Snivy, Kabuto, Privatyke, Bagon, Houndour, Hippopotas, Murkrow, Yamask, Eevee, Riolu, Slowpoke, Torchic, Gastly, Magby, Elekid, Gligar, Pansear, Trapinch, Pawniard, Skarmory, Nidoran-M, Scraggy, Swinub, Snover, Totodile, Scyther, Gible, Drifloon, Panpour, Omanyte, Voodoll, Gyarados, Larvesta, Bulbasaur, Charmander, Monohm, Nidoran-F, Scratchet, Sableye
    Trainer Counters: 20
    Backpack:

    Item Pocket:
    1x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    3x Expert Belt
    1x Water Gem
    1x Lum Berry
    3x Poke Ball
    1x Cell Battery
    2x
    Mental Herb
    1x Steel Gem
    1x Light Clay
    1x Rare Candy
    1x Everstone
    3x EXP Share

    Token Pocket:
    UC: 4
    Valour Counter: 3

    Glyphs
    Glyph of Ice Shard: 1
    Glyph of Recover: 1
    Glyph of Earth Power: 1

    Battle History:
    3v3 Singles vs. LifeAdmiral
    3v3 Singles vs. danmantincan
    1v1 Singles vs. Objection
    2+2v2+2 Doubles with LifeAdmiral vs. ginganinja and Brammi
    1v1 Singles vs. ginganinja
    1v1 Singles vs. ginganinja
    1v1 Singles vs. Nightmare jigglypuff
    1v1 Singles vs. Objection
    3v3v3 Doubles vs. Athenodoros vs. ginganinja
    1v1 Singles vs. IceBug
    2v2 Doubles vs. Athenodoros
    4v4 Doubles vs. Objection
    4v4 Doubles vs. LupusAter
    6v6 Doubles vs. Lord Jesseus
    2v2 Singles vs. doominic77
    2+2v2+2 Doubles with Alchemator vs. dogfish44 and Its_A_Random
    1v1 Singles vs. Athenodoros
    1v1 Singles vs. Objection
    1v1 Singles vs. PinkCaptainFalcon
    4v4 Doubles vs. Temperantia
    3v3 Singles vs. Son_Of_Shadoo

    2v2 Tournament Singles vs. Leethoof
    4v4 Doubles vs. auramaster
    1v1 Singles vs. Venser
    2v2 Doubles vs. Dogfish44
    1v1 Singles vs. rewindman
    3v3 Doubles vs. Terrador14
    4v4 Doubles vs. DFrog
    3v3 Triples vs. TEA_DEMON
    2+2v2+2 Doubles with Alchemator vs. shadowbone66 and Korski
    1v1 Singles vs. Terrador
    6v6 Doubles vs. Kaxtar
    4v4 Doubles vs. Objection
    3v3 Doubles vs. deadfox081
    2v2 Tournament Singles vs. Spenstar
    2v2 Doubles vs. Engineer Pikachu
    3v3 Triples vs. Leethoof
    3v3 Doubles vs. Objection
    3v3 Doubles vs. Arcanite
    2v2 Doubles vs. The Shiny Umbreon
    4v4 Singles vs. Lord Jesseus
    3v3 Singles vs. SimonSays
    1v1 Singles vs. Ragnarokalex
    3v3 Singles vs. Alchemator
    2v2 Tournament Singles vs. GoldenKnight
    3v3 Tournament Singles vs. Deck Knight
    3v3 Tournament Singles vs. danmantincan
    6v6 Training Doubles vs. Alchemator
    5v5 Triples vs. Nightmare Jigglypuff
    4v4 Training Brawl vs. Alchemator
    4v4 Training Brawl vs. Alchemator
    6v6 Training Singles vs. Texas Cloverleaf
    12v12 Training Triples vs. LightWolf
    2v2 Singles vs. UllarWarlord
    1v1 Singles vs. Ziposaki
    3v3 Singles vs. Elevator Music
    3v3v3v3 Doubles vs. Nightmare Jigglypuff vs. Solstice vs. Texas Cloverleaf
    3v3 Training Singles vs. Texas Cloverleaf
    1v1 Training Singles vs. Texas Cloverleaf
    3v3 Training Singles vs. Pwnemon
    2v2 Training Singles vs. Glacier Knight
    6v6 Training Singles vs. Texas Cloverleaf
    2v2 Training Singles vs. Mylo Xyloto
    3v3 Training Singles vs. EpsyOwner
    4v4 Singles vs. SimonSays
    1v1 Singles vs. LadySalamence
    1v1 Singles vs. Someoneelse
    1v1 Singles vs. Crystaline
    3v3 Singles vs. smashlloyd20 (Incomplete)
    2v2 Singles vs. waterwarrior
    4v4 Gym Singles vs. Pwnemon
    1v1 Singles vs. Birkal
    1v1 Singles vs. Elevator Music
    Show Hide
    [​IMG]
    Weezing(*) Polaris (M)
    Nature: Modest (Special Attack increased by *; Attack decreased by *)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu,
    Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and
    Glare have Energy Cost reduced by one (1).

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
    Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: **(-)
    Def: *****
    SpA: ****(+)
    SpD: ***
    Spe: 60

    EC: 6/6
    MC: 0

    Attacks:
    Poison Gas(*)
    Tackle(*)
    Smog(*)
    SmokeScreen(*)
    Assurance(*)
    Clear Smog(*)
    Selfdestruct(*)
    Sludge(*)

    Curse(*)
    Pain Split(*)
    Destiny Bond(*)

    Will-O-Wisp(*)
    Sludge Bomb(*)
    Thunderbolt(*)

    HP Ice 7
    Fire Blast
    Toxic
    Psybeam
    Venoshock
    Taunt
    Shadow Ball
    Psywave
    Grudge

    [​IMG]
    Emboar(*) Vulcan (F)
    Nature: Lonely (Attack increased by *; Defense decreased by *)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

    Stats:
    HP: 110
    Atk: ******(+)
    Def: **(-)
    SpA: ****
    SpD: ***
    Spe: 65

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle(*)
    Tail Whip(*)
    Ember(*)
    Odor Sleuth(*)
    Defense Curl(*)
    Flame Charge(*)
    Smog(*)
    Rollout(*)
    Take Down(*)

    Yawn(*)
    Superpower(*)
    Thrash(*)

    Overheat(*)
    Will-O-Wisp(*)
    Wild Charge(*)

    Flare Blitz
    Head Smash
    Arm Thrust
    Hammer Arm
    Fire Blast
    Stone Edge
    Solarbeam
    Focus Blast
    Earthquake
    Scald
    Sunny Day
    Smack Down
    Brick Break
    Heat Crash
    Taunt
    Roar
    Hidden Power Ice 7
    Protect
    Substitute
    Bulldoze
    Grass Knot
    Flamethrower
    Sleep Talk
    Endeavour
    Blast Burn
    Double Team
    Rock Slide
    Rest
    Low Sweep
    Assurance
    Giga Impact
    Poison Jab
    Body Slam
    Covet
    Bulk Up
    Take Down
    Curse
    Magnitude
    Fire Pledge
    Hyper Beam
    Frustration
    Return
    Rock Tomb
    Work Up
    Swagger
    Echoed Voice
    Facade
    Attract
    Round
    Fling
    Incinerate
    Gyro Ball
    Rock Smash
    Strength
    Heavy Slam
    [​IMG]
    Kitsunoh(*) Banquo (M)
    Nature: Adamant (Attack increased by *; Special Attack decreased by *)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
    Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
    Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
    moving through walls.)

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: *****(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 110

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle(*)
    Scratch
    Tail Whip
    Odor Sleuth
    Copycat
    Iron Defense(*)
    Lick(*)
    Leer(*)
    Faint Attack(*)
    Shadow Sneak(*)
    Curse(*)
    Metal Claw

    Meteor Mash(*)
    Yawn(*)
    FeatherDance(*)

    Will-O-Wisp(*)
    Swagger(*)
    Trick Room(*)

    Taunt
    ShadowStrike
    U-Turn
    Metal Burst
    Rock Slide
    Earthquake
    Substitute
    Fake Out
    Torment
    Brick Break
    ThunderPunch
    Perish Song
    Revenge
    Iron Head
    Shadow Claw
    Endeavour
    Mememto
    Flail
    Hex
    Foul Play
    Metal Sound
    [​IMG]
    Kingler [Carcinus] (F)
    Nature: Careful (Adds * to Special Defense; takes * from Special Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: *****
    Def: ****
    SpA: *(-)
    SpD: *** (+)
    Spe: 75

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Wide Guard
    Mud Sport
    Bubble
    Vicegrip
    Leer
    Harden
    BubbleBeam
    Mud Shot
    Metal Claw
    Stomp

    Haze
    Tickle
    Slam

    X-Scissor
    Rock Slide
    Brick Break

    Crabhammer
    Protect
    Agility
    Bide
    Guillotine
    Brine
    Flail
    Amnesia
    [​IMG]
    Gothitelle [Belladonna] (F)
    Nature: Modest (Adds * to Special Attack, takes * from Attack)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    EC: 9/9
    MC: 0
    DC: 5/5

    Stats:
    HP: 100
    Atk: *(-)
    Def: ***
    SpA: ****(+)
    SpD: ****
    Spe: 65

    Abilities:
    Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Moves:
    Pound
    Confusion
    Tickle
    Fake Tears
    Doubleslap
    Psybeam
    Embargo
    Faint Attack
    Psyshock

    Dark Pulse
    Mirror Coat
    Mean Look

    Calm Mind
    Thunderbolt
    Thunder Wave

    Energy Ball
    Shadow Ball
    Toxic
    Charm
    Taunt
    Psychic
    Hidden Power Fighting 7
    Light Screen
    Captivate
    Miracle Eye
    [​IMG]
    Mienshao [Mysterio] (F)
    Nature: Careful (+SDef, -SAtk)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
    Stats:
    HP: 100
    Atk: *****
    Def: **
    SpA: **(-)
    SpD: *** (+)
    Spe: 105

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

    Moves:
    Pound
    Meditate
    Detect
    Fake Out
    Doubleslap
    Swift
    Calm Mind

    Endure
    Low Kick
    Vital Throw

    Bulk Up
    Focus Miss
    Taunt

    Hi Jump Kick
    U-Turn
    Bounce
    Drain Punch
    Rock Slide
    Toxic
    Dig
    Brick Break
    Substitute
    Reversal
    Wide Guard
    Acrobatics
    Baton Pass
    Feint
    [​IMG]
    Unown M [Incubus] (U)
    Nature: Modest (+Spa, -Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: **(-)
    Def: **
    SpA: ****(+)
    SpD: **
    Spe: 48

    Moves:
    Hidden Power Bug: 50% Drain Effect (Leech Life)
    Hidden Power Dark: Taunt Effect (Taunt)
    Hidden Power Dragon: Roar Effect (Dragon Tail)
    Hidden Power Electric: 30% Paralyze (Discharge)
    Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword)
    Hidden Power Fire: 30% Burn (Lava Plume)
    Hidden Power Flying: High Critical Hit Ratio (Aeroblast/Air Cutter)
    Hidden Power Ghost: 10% Special Defense Lower (Shadow Ball)
    Hidden Power Grass: 10% Sleep (Spore/Sleep Powder/Grasswhistle)
    Hidden Power Ground: 10% Accuracy Lower (Mud Bomb/Mud Slap)
    Hidden Power Ice: 10% Freeze (Ice Beam)
    Hidden Power Poison: 30% Toxic (Poison Fang)
    Hidden Power Psychic: 10% Confusion (Psybeam/Confusion)
    Hidden Power Rock: 10% Flinch (Rock Slide)
    Hidden Power Steel: 10% Special Attack Lower (Flash Cannon)
    Hidden Power Water: 10% Speed Lower (Bubblebeam/Bubble)
    [​IMG]
    Typhlosion [Dante] (M)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Nature: Lonely (+Atk, -Def)

    Stats:
    HP: 100
    Atk: **** (+)
    Def: **(-)
    SpA: ****
    SpD: ***
    Spe: 100

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
    Flash Fire (DW Unlocked): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Attacks:
    Tackle
    Leer
    SmokeScreen
    Gyro Ball
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Flare Blitz
    Double Edge
    Reversal

    Fire Blast
    Will-O-Wisp
    Wild Charge

    Eruption
    SolarBeam
    Earthquake
    Brick Break
    Protect
    Rock Slide
    Toxic
    Aerial Ace
    Focus Blast
    Bulldoze
    Detect
    Hidden Power Ice
    Substitute
    ThunderPunch
    Rollout
    Nature Power
    Submission
    Counter
    Mud-Slap
    Endure
    Fury Cutter
    Double Team
    [​IMG]
    Chandelure [Hecate] (F)
    Nature: Bold (+Def, -Atk)
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 6
    SpD: Rank 3
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Moves:
    Ember
    Astonish
    Minimise
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison

    Heat Wave
    Haze
    Acid Armor

    Sunny Day
    Energy Ball
    Toxic

    Hex
    Psychic
    Pain Split
    Protect
    Flamethrower
    Curse
    Inferno
    Shadow Ball
    Taunt
    Telekinesis
    SolarBeam
    Hidden Power Ground 7
    Substitute
    Safeguard
    Double Team
    Endure
    Rest
    Swagger
    Trick Room
    Psych Up
    Hyper Beam
    Flash
    Flamethrower
    Attract
    Embargo
    Flame Charge
    Acid
    Captivate
    [​IMG]
    Infernape [Chimera] (M)
    Nature: Lonely (+Atk, -Def)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
    Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

    Moves:
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Counter
    ThunderPunch
    Encore

    Will-O-Wisp
    Shadow Claw
    Fire Blast

    Close Combat
    Flare Blitz
    Acrobatics
    Flamethrower
    Hone Claws
    Slack Off
    Fake Out
    Calm Mind
    Earthquake
    Rock Slide
    U-Turn
    Protect
    Stealth Rock
    SolarBeam
    Magic Coat
    Focus Punch
    Double Team
    Substitute
    Brick Break
    Assist
    Quick Guard
    Blast Burn
    Roar
    Hidden Power Ice 7
    Hyper Beam
    Sunny Day
    Dig
    Helping Hand
    Stone Edge
    Heat Wave
    Endure
    Fire Spin
    Feint
    Punishment
    Facade
    [​IMG]
    Rotom-F [Voltergeist] (U)
    Nature: Modest (+Spa, -Atk)
    Type: Electric/Ice
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 4
    Spe: 86

    MC: 0

    Moves:
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave

    Hex
    Discharge
    Substitute

    Will-O-Wisp
    Toxic
    Thunder

    Blizzard
    Shadow Ball
    Signal Beam
    Charge
    Pain Split
    Sucker Punch
    Hidden Power Ground 7
    Volt Switch
    Sucker Punch
    Mud-Slap
    Electro Ball
    Snore
    [​IMG]
    Ninetales [Helios] (M)
    Nature: Modest (+Spa, -Atk)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought: (DW Unlocked) (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Nasty Plot
    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Confuse Ray
    Imprison
    Flame Burst
    Safeguard
    Flamethrower
    Faint Attack

    Hex
    Hypnosis
    Extrasensory

    Overheat
    Protect
    Energy Ball

    Fire Blast
    Will-O-Wisp
    SolarBeam
    Toxic
    Substitute
    Dig
    Disable
    Magic Coat
    Endure
    Pain Split
    Payback
    Captivate
    Inferno
    Grudge
    Flail
    Flare Blitz
    [​IMG]
    Snorlax [Typhon] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 26 (30/1.15)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony: (DW) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Moves:
    Metronome
    Odour Sleuth
    Tackle
    Headbutt
    Defense Curl
    Belly Drum
    Amnesia
    Lick
    Yawn
    Recycle
    Screech
    Chip Away
    Rest
    Stockpile

    Counter
    Zen Headbutt
    Double Edge

    Blizzard
    Thunder
    Fire Blast

    Earthquake
    Crunch
    Giga Impact
    Heavy Slam
    Toxic
    Double Team
    Reflect
    Rock Slide
    Focus Punch
    Thunder Wave
    Pursuit
    Substitute
    Protect
    Endure
    Fire Punch
    Rollout
    After You
    Charm
    [​IMG]
    Dragonite [Hyperion] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (80/1.15)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Moves:
    Fire Punch
    ThunderPunch
    Wrap
    Roost
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Dragon Pulse
    Iron Tail
    ExtremeSpeed

    Fire Blast
    Thunder
    Blizzard

    Surf
    Hurricane
    Outrage
    Aqua Tail
    Safeguard
    Dragon Claw
    Toxic
    Draco Meteor
    Earthquake
    Light Screen
    Brick Break
    Rock Slide
    Rain Dance
    Substitute
    Reflect
    Double Team
    Thunder Wave
    Superpower
    Roar
    Protect
    Ice Beam
    Thunderbolt
    Flamethrower
    Aqua Jet
    Dive
    Hyper Beam
    Frustration
    Endure
    Wing Attack
    Ice Punch
    Sleep Talk
    Double Team
    Dragon Dance
    Bind

    Raid Only:
    Dispel
    [​IMG]
    Torterra [Atlas] (M)
    Nature: Brave (+Atk, -Spe)
    Type: Grass/Ground
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (56/1.15)

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
    Shell Armour: (DW Unlocked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Moves:
    Wood Hammer
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain

    Earth Power
    Superpower
    Body Slam

    Toxic
    Protect
    Swagger

    Crunch
    Giga Drain
    Synthesis
    Leech Seed
    Earthquake
    Substitute
    Stone Edge
    Light Screen
    Reflect
    Double Team
    Leaf Storm
    Return
    Roar
    Amnesia
    Growth
    Sand Tomb
    [​IMG]
    Tyranitar [Ares] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Rock/Dark
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 53 (61/1.15)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Command: (Ability: Sand Stream)

    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
    Unnerve: (DW Unlocked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Moves:
    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash

    AncientPower
    Iron Tail
    Stealth Rock

    Brick Break
    Swagger
    Taunt

    Dark Pulse
    Stone Edge
    Dragon Claw
    Crunch
    Earthquake
    Protect
    Thunder Wave
    Double Team
    Aqua Tail
    Substitute
    Toxic
    Ice Beam
    Endure
    Thunderbolt
    Detect
    Aerial Ace
    Torment
    Counter
    Fire Blast
    Endure
    Smack Down
    Dig
    Shadow Claw
    Fury Cutter
    Outrage
    Bulldoze
    Rock Polish
    Surf
    Sleep Talk
    Roar
    Rest
    Focus Blast
    Dragon Tail
    Blizzard
    Assurance
    Curse
    [​IMG]
    Heracross [Achilles] (M)
    Nature: Adamant (+Atk, -SAtk)
    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 85

    MC: 0
    DC: 5/5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Moves:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter

    Bide
    Focus Punch
    Pursuit

    Earthquake
    Shadow Claw
    Stone Edge

    Close Combat
    Megahorn
    Smack Down
    Toxic
    Vacuum Wave
    Protect
    Dig
    Substitute
    Swagger
    Detect
    Body Slam
    Mimic
    Rest
    Sleep Talk
    Double Team
    Feint
    Giga Impact
    Take Down
    Reversal
    Double Edge
    Revenge
    Seismic Toss
    Frustration
    Return
    False Swipe
    Flail
    Harden
    Bug Bite
    Fury Cutter
    Headbutt
    Helping Hand
    Iron Defense
    Knock Off
    Low Kick
    Bulk Up
    Venoshock
    Rock Slide
    Swords Dance
    Hidden Power Ice 7
    Hyper Beam
    Curse
    Snore
    Rock Smash
    Secret Power
    [​IMG]
    Jellicent [Kraken] (M)
    Nature: Modest (+Spa, -Atk)
    Type: Water/Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp (DW Unlocked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.

    Moves:
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse

    Confuse Ray
    Pain Split
    Acid Armour

    Will-O-Wisp
    Taunt
    Ice Beam

    Energy Ball
    Hex
    Hydro Pump
    Scald
    Sludge Wave
    Psychic
    Double Team
    Substitute
    Protect
    Water Spout
    Brine
    Rest
    Safeguard
    Wring Out
    Rain Dance
    Ominous Wind
    Constrict
    Mist
    Shadow Ball
    Bind
    [​IMG]
    Simisage [Iwazaru] (F)
    Nature: Mild (+Spa, -Def)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 101

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Overgrow (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).

    Moves:
    Scratch
    Leer
    Lick
    Vine Whip
    Fury Swipes
    Leech Seed
    Bite
    Seed Bomb
    Torment

    SolarBeam
    Taunt
    Dig

    Low Kick
    GrassWhistle
    Leaf Storm

    Acrobatics
    Crunch
    Toxic
    Brick Break
    Protect
    Substitute
    Focus Blast
    Fling
    Grass Knot
    Natural Gift
    Recycle
    Astonish
    Bullet Seed
    [​IMG]
    Metagross [Majora] (U)
    Nature: Quiet (+Spa, -Spe)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (70/1.15)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP).

    Moves:
    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face

    Headbutt
    Iron Head
    Zen Headbutt

    Pursuit
    Agility
    Meteor Mash
    Psychic
    Psyshock
    Gravity
    Rock Slide
    Light Screen
    Reflect
    Earthquake
    Bullet Punch
    Protect
    Endure
    ThunderPunch
    [​IMG]
    Togekiss [Gabriel] (F)
    Nature: Bold (+Def, -Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    <Flamestrike> Size Class: 3
    <Flamestrike> Weight Class: 3
    <Flamestrike> Base Rank Total: 20

    EC: 9/9
    MC: 2
    DC: 5/5

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects (e.g. paralysis from Thunderbolt).
    Super Luck (DW Unlocked): (Innate) This Pokemon's natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Moves:
    Sky Attack
    Extremespeed
    Aura Sphere
    Air Slash
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow

    Extrasensory
    Foresight
    Psycho Shift

    Thunder Wave
    Flamethrower
    Shadow Ball

    Wish
    Safeguard
    Psyshock
    Toxic
    Hidden Power Ground 7
    Roost
    Future Sight
    Lucky Chant
    [​IMG]
    Solrock [Apollo] (U)
    Nature: Brave (+Atk, -Spe)
    Type: Rock/Psychic
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 60 (70/1.15)

    MC: 0

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Moves:
    Tackle
    Harden
    Confusion
    Rock Throw
    Fire Spin
    Rock Polish
    Psywave
    Embargo

    Rock Slide
    SolarBeam
    Cosmic Power

    Fire Blast
    Earthquake
    Acrobatics

    Gravity
    Signal Beam
    Psychic
    Heal Block
    Stone Edge
    Psyshock
    Calm Mind
    [​IMG]
    Umbreon [Nocturne] (F)
    Nature: Quiet (+Spa, -Spe)
    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 56 (65/1.15)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus (DW Unlocked): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Moves:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Pursuit
    Growl
    Quick Attack

    Shadow Ball
    Dig
    Toxic

    Fake Tears
    Yawn
    Detect

    Bite
    Protect
    Moonlight
    Confuse Ray
    Faint Attack
    Taunt
    Screech
    Last Resort
    Covet
    Charm
    Curse
    [​IMG]
    Empoleon [Caesar] (M)
    Nature: Brave (+Atk, -Spe)
    Type: Water/Steel
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 52 (60/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 2
    DC: 5/5

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2) (e.g. Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14).
    Defiant (DW Unlocked): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Moves (21):
    Pound
    Tackle
    Growl
    Bubble
    Water Sport
    Swords Dance
    Peck
    Metal Claw
    Bide
    BubbleBeam
    Swagger
    Fury Attack

    Ice Beam
    Brick Break
    Dig

    Hydro Pump
    Yawn
    Agility

    Drill Peck
    Signal Beam
    Shadow Claw
    Earthquake
    Aqua Ring
    Double Hit
    [​IMG]
    Hydreigon [Orion] (F)
    Nature: Naughty (+Atk, -SDef)
    Type: Dark/Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Moves:
    Tri Attack
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch

    Fire Fang
    Ice Fang
    Thunder Fang

    Taunt
    Thunder Wave
    Toxic

    Dragon Pulse
    Outrage
    Dark Pulse
    Earth Power
    Protect
    Substitute
    Focus Blast
    Fly
    U-Turn
    Draco Meteor
    Stone Edge
    Hyper Voice
    Scary Face
    Head Smash
    Heat Wave
    Roost
    Signal Beam
    Tailwind
    Superpower
    Hidden Power Flying 7
    Double Team
    Reflect
    Torment
    Flamethrower
    Fire Blast
    Focus Blast
    Rest
    Stone Edge
    Rock Slide
    Body Slam
    Dragon Rush
    Work Up
    Slam
    [​IMG]
    Rhyperior [Behemoth] (M)
    Nature: Careful (+SDef, -Spa)
    Type: Ground/Rock
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Reckless (DW Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Moves:
    Poison Jab
    Horn Attack
    Tail Whip
    Stomp
    Fury Attack
    Scary Face
    Rock Blast

    Counter
    Ice Fang
    Thunder Fang

    Earthquake
    Rock Slide
    Payback

    Stone Edge
    Megahorn
    Protect
    Hammer Arm
    Substitute
    Fire Fang
    Pursuit
    Reversal
    Toxic
    Smack Down
    Drill Run
    Bulldoze
    Crunch
    Roar
    Brick Break
    Outrage
    Iron Tail
    Frustration
    Dig
    Rock Wrecker
    Horn Drill
    Take Down
    Chip Away
    Crush Claw
    [​IMG]
    Eevee [Eos] (F)
    Nature: Calm (+SDef, -Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 55

    EC: 5/6
    MC: 0
    DC: 4/5

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW Locked): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Moves:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Shadow Ball
    Toxic
    Dig

    Detect
    Fake Tears
    Yawn

    Protect
    Substitute
    Charm
    Take Down
    Baton Pass
    Double-Edge
    Last Resort
    Covet
    Curse
    [​IMG]
    Arcanine [Manticore] (M)
    Nature: Lonely (+Atk, -Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Command: (Ability: Intimidate)

    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves (20):
    Thunder Fang
    Bite
    Roar
    Ember
    Leer
    Odour Sleuth
    Take Down
    Helping Hand
    Flame Wheel
    Reversal

    Body Slam
    Close Combat
    Morning Sun

    Fire Blast
    Dig
    Wild Charge

    Agility
    Crunch
    Flare Blitz
    Flamethrower
    ExtremeSpeed
    Substitute
    Protect
    Heat Wave
    Retaliate
    Covet
    Double Kick
    [​IMG]
    Absol [Shogun] (F)
    Nature: Quiet (+Spa, -Spe)
    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 65 (75/1.15)

    MC: 0
    DC: 2/5

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Justified (DW Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves:
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Bite
    Pursuit
    Swords Dance

    Zen Headbutt
    Megahorn
    Sucker Punch

    Blizzard
    Thunder
    Fire Blast

    Night Slash
    Detect
    Rock Slide
    Assurance
    Baton Pass
    Hone Claws
    Calm Mind
    [​IMG]
    Roselia [Venus] (F)
    Nature: Bold (+Def, -Atk)
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Leaf Guard (DW Locked): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Moves:
    Absorb
    Growth<